The beginning of the zombie apocalypse.
The Walking Dead is a five-part horror adventure game developed and published by Telltale for the Xbox 360 (via Xbox Live Arcade), PlayStation 3 (via PlayStation Network), PC, Mac, and all iOS devices. Episodes were periodically released as downloadables by Telltale between April 24, 2012 and November 21, 2012.
Set in the same universe as Robert Kirkman's comic book series of the same name, players follow the story of Lee Everett, a 37-year-old convicted murderer who gains a second chance in life (as the guardian of a 8-year-old girl named Clementine) throughout Georgia, U.S.A. at the beginning of the undead apocalypse. Like the comic book and television series of the same name, the game focuses on creating interactions between the human characters, rather than killing large numbers of the undead (as most games with the undead tend to rely on).
Making moral decisions is a pillar of the series, complete with branching consequences that tailor the player's story to the pressured choices they are forced to make. Characters met throughout the story learn from and react according to dialogue choices Lee makes, which affect minor parts of the story. Telltale would use this style of gameplay for their later adventure games, including The Wolf Among Us, Tales from the Borderlands, and Game of Thrones.
On July 2013, the game received a special downloadable chapter (for all platforms, with the Vita and Ouya versions released at their respective game launch dates) titled "400 Days", which chronicles (in a non-linear narrative) five stories of five unrelated survivors near an abandoned Georgia truck stop at different dates (between the beginning of the outbreak to 400 days after). The game would later receive a sequel, The Walking Dead: Season Two, released between December 2013 and August 2014. Choices made in the original game, along with the downloadable chapter, can influence minor parts of the story in the sequel. A third episode is still in development.
The game was re-released in retail form, with all episodes included, for the Xbox 360 and PlayStation 3, PC, and Mac on December 11, 2012. It was then released (in both retail and downloadable forms, with all episodes included) for the PlayStation Vita on August 20, 2013, and then for the Xbox One and PlayStation 4 on October 14, 2014. The game is still unreleased for the Ouya.
Friend of the site Gary Whitta was a story consultant for the game, and was the writer for Episode 4: Around Every Corner.
Lee comes face to face with a walker.
Players take control of the main character Lee Everett and guide him through his survival of the zombie apocalypse. Players have full control over the character's movement, and using the on-screen reticule, can interact with and use objects. Players will have to search through shelves, cars, and other objects to survive and help other people.
The game focuses on interactions with other human characters through dialogue trees, often with limited time to make a choice. Characters will remember things that players have said before and will often notice discrepancies in the player's dialogue. These interactions can also affect where the story progresses as well.
Combat isn't a priority in the game, and is handled similarly to the rest of the gameplay, only more urgent and time-based. Players will find themselves needing to use items that they've gathered throughout the game to chop down zombies or load guns with bullet shells they've found laying around. Choices that players have made previously can also affect how players fight against zombies, such as possessing different equipment or having other characters' assistance.
Due to the game being separated into episodes, this section will cover the main characters, who have appeared in more than one episode. For the "secondary" characters, check the episode section in which they appear.
|Lee Everett is the main protagonist of the game (and the character the player indirectly controls). Born and raised in Macon, Georgia (where his family owned a pharmacy before the zombie apocalypse hit), Lee was a 37-year-old history professor at the University of Georgia before being convicted for the murder of a senator (whom Lee's wife had an affair with).
As he was being escorted by police to prison (during the initial outbreak), the police car crashes off the side of the road. Lee, being the only survivor, makes his way through the undead to a nearby neighborhood. He finds Clementine, an eight-year-old girl whose parents were on vacation, and decides to be her guardian as they find other survivors.
Lee's personality and allegiances are determined through player choice throughout the game. Regardless, he is trusted by the rest of the roaming group, both by his actions and his guardianship of Clementine.
|Clementine is a young, quiet 8-year-old girl who survived the first days of the zombie apocalypse alone in a small Georgia neighborhood (while her parents were on vacation in Savannah, Georgia). After saving the life of Lee, she accompanies him as they try to find safety.
Throughout the game, she helps the group in various situations (mainly by using her small physique to get through obstacles too small for the adults). She also forms a strong friendship with Lee, looking out for him (as much as he's looking out for her).
|Kenny is a hard-working family man and a former fishing boat captain from Ft. Lauderdale, Florida. He cares the most about his wife, Katjaa, and his son, "Duck," and can perform feats of great bravery to protect them when they are in danger. However, he can be a flawed and selfish individual, putting himself and his family above others (especially in dangerous situations).
Because he's quick to take charge, he often contests with certain members of the group, particularly Lilly, about how the group should be run.
|Katjaa is the calm-headed Belgian wife of Kenny and the mother of "Duck." She is also a former veterinarian whose medical skills are put to the test at certain points in the game.|
|Duck, whose real name is Kenny Jr., is the child son of Kenny and Katjaa. He's oblivious to the serious situation of living in the zombie apocalypse.|
|Lilly is a stern leader and a former mechanical engineer from Macon, Georgia. Although strong-willed and quick to take charge, she usually caves in at the demands of her father, Larry, who is the only thing she has left in the world.
Her paranoid leadership and distrust of strangers have often put her at odds with most of the group, particularly Kenny.
|Larry is a aggressive, judgmental man and a retired military commander from Macon, Georgia. Although he is well-intentioned and cares about his daughter, Lilly, he has a history of heart-related problems, and sometimes suffer from heart attacks.
He knows early on that Lee is a convicted murderer, which makes him very distrustful and even hateful towards him.
|Carley is a former regional news reporter from Atlanta, Georgia. A logical, independent quick-thinker, she is a surprisingly good shot with firearms.
She has a romantic interest in Doug, after he saved her life. Her actions sometimes put her at odds with Lilly. She also knows early on that Lee is a convicted murderer, but wants to trust him.
|Doug is a former IT technician from Atlanta, Georgia. Although he's a non-aggressive, non-confrontational individual, his technical knowledge and industrious skill has helped the group from time to time.
He has a romantic interest for Carley, after saving her life.
|Glenn is a former pizza delivery boy from Macon, Georgia.
Unlike the other characters in the game, Glenn appears as a major character in both the original comic book series and the TV series. Both media series serve as different sequels to Glenn's story in the game.
Due to the branching nature of the storyline in The Walking Dead, not all the specific choices have been listed. Instead, just a basic outline of the main story elements are described below.
Lee does whatever it takes to survive.
Set shortly after the initial outbreak, the story starts out following Lee Everett, who has been arrested in Atlanta and is being transported out of the city in a police car. After a car crash, he escapes into a small nearby neighborhood already hit by invading zombies. He soon meets 8-year-old Clementine, a girl who has been hiding out in her tree house for a few days waiting for her parents to come home. They set off to find a safe place nearby in case her parents return from their vacation. they soon meet up with other survivors, as well as several characters from the graphic novel's original storyline such as the Greene family and Glenn. After spending some time at Herschel Greene's farm they leave and encounter another set of survivors holed up in a pharmacy, and it is revealed that the (assumed dead) owners of the pharmacy are Lee's parents. After going to a local motel to siphon gasoline, they return to the pharmacy, which is soon overrun with zombies and they flee back to the motel.
St. John Dairy Farm.
Episode 2 starts three months after the end of Episode 1. The group is still holed up at the motel, but food and water are in short supply, and the group is going hungry. They soon encounter a couple of people that are living at the nearby St. John Dairy Farm, and the group is invited to come have some food & shelter. Some members of the group are suspicious of these newcomers, but the group decides to accept their offer. Lee agrees to help out around the farm, but encounters bandits in the nearby woods and a member of the group is injured by an arrow. The farmers agree to treat the injured group member, but soon after it becomes apparent that there are ulterior motives at play. Just as they are about to sit down for the meal Lee discovers that the dairy farmers are cannibals, about to serve them the flesh of their injured friend. The farmers become violent and Lee is knocked out, the group is kidnapped then locked in a storage shed. They soon escape the room, rescue other characters from the farmers, and flee into the woods. The episode ends with the discovery of an abandoned station wagon filled with food and supplies, the owner of which is a mystery.
Lee teaching Clem how to shoot.
After the shocking events at the St. John Dairy Farm, the remaining group members return to their haven at the motel. Lee and Kenny are delegated to scavenging supplies from a nearby drug store, however upon their return, there is friction as Lilly has suspicions that someone is stealing provisions. Meanwhile, Kenny insists the group needs to move on and head for the Atlantic coast. He gets his way, although through circumstances no one is happy with. Over the course of the episode, tensions start to reach a breaking point as the group starts to crumble. A few characters perish, while another leaves. A few new faces are introduced as well: Chuck, Christa and Omid. Lee starts to teach Clementine how to protect herself, by teaching her how to shoot a gun, and keeping herself safe by cutting her hair to a much more suitable length. Eventually the group is able to successfully start up and operate a train engine. As the group arrives in Savannah, the episode then ends with Lee hearing a strange voice on Clementine's walkie talkie.
A temporary home.
The group arrives in Savannah, finding the city vacant. A church bell rings, drawing a zombie horde towards their location. The group escapes the herd by taking up residence in an abandoned home. While Christa attends to Omid's wounds, Lee and Kenny head to the waterfront to look for a boat. Although they don't find any working boats, they do encounter some new survivors. These survivors, Molly and Vernon, warn Lee of a ruthless survivor community within Savannah known as Crawford. Upon returning to the group's temporary home, Clementine shows Lee a working boat kept in the house's garage. In order to get fuel for the boat and medicine for Omid, the group makes a stealth raid of Crawford. Disaster ensues and the group narrowly escapes Crawford with the supplies. Once safe at home, Vernon offers to take Clementine back to his group. While considering Vernon's offer, Lee falls asleep watching Clementine. Lee wakes up to find Clementine and the new survivors missing, and suffers an unfortunate injury while frantically looking for her. The chapter ends with another message from the walkie talkie.
A tense conversation with Clementine's captor.
After a conversation over the walkie-talkie with the anonymous captor of Clementine, Lee is now determined to rescue her. Not long after, his aforementioned injury means for some distressing decisions. Lee then climbs to the roof of the hospital and makes his back to where the boat was located, only to find a note from Vernon explaining he has taken it. After a while, Clementine contacts Lee, revealing she is being kept in a hotel on River Street. Upon arrival, Lee is greeted by the captor who describes his situation. His insanity is slowly revealed, causing a fight to ensue resulting in his death. Finally reunited with Clementine, Lee makes for a plan to escape Savannah with her. Sadly, Lee's injuries overcome him and can no longer carry on. Reaching a secure location with a trapped police officer-turned-walker, Lee advises Clementine to take the gun and handcuff himself to the wall. Realizing Clem has the capability to take care of herself, they have a tearful farewell as Lee passes away.
Clementine, now alone, finds her way to the countryside and spots two figures in the distance. Suddenly, they stop and direct their gaze upon her.