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'small_desc' => 'Alone in the Dark: The New Nightmare is a survival horror game developed by Darkworks studios and published by Infogrames. The game takes place on 'Shadow Island', and features two main protagonists; Aline Cedrac and Edward Carnby.',
'desc' => '<h2>Story</h2>
<p>Charles Fiske, Edward Carnby's partner and best friend has been reported dead off the coast of Shadow Island. Carnby decides to investigate his best friend's death which leads him to meet with Frederick Johnson, Johnson informs Carnby of three ancient stone tablets that Fiske was searching for. The tablets are believed to unlock some form of incredibly dangerous power. Johnson requests that Carnby should take up Fiske's investigation and to search for the tablets. Carnby accepts that it is his personal priority however, is to find whoever killed Fiske. Johnson introduces Carnby to Aline Cedrac, a young and intelligent university professor. Aline accompanies Carnby to Shadow Island to help recover the tablets as well as to assist Professor Obed Morton, who she believes is her long-lost father. As their plane nears the coast of Shadow Island, it comes under attack by a creature of the island, which forces them to parachute out of the plane. They are seperated, Aline landing atop the roof of a mansion and Carnby landing in some woods nearby.</p>
<h2>Characters</h2>
<h3><u>Edward Carnby</u></h3>
<p>Carnby.</p>
<p>A thrity-three year old private eye, Edward Carnby travelled to Shadow Island to discover what exactly happened to his best friend, Charles Fiske, when Fiske was found dead on Shadow Island. As Carnby becomes more involved with the events taking place on Shadow Island, he becomes less interested in his initial goals and concentrates on finding a way off the island and to ensure Aline's safety.</p>
<h3><u>Aline Cedrac</u></h3>
<p>Aline.</p>
<p>A 27 year old Ethnology Professor at Boston Universtity, Aline Cedrac travelled to Shadow Island to help Professor Obed Morton decipher Abkannis writing tablets as well as to search for the identity of her father.</p>
<h3><u>Edenshaw</u></h3>
<p>The last Abkannis witchdocotor, Edenshaw came to Shadow Island many years ago and has lived with the Morton family ever since. Edenshaw has watched over the Morton family for many years and has made it his mission to ensure that the gate to the World of Darkness is never opened. Edenshaw acts as an assistant to the player and will appear every now and again to reveal information that may or may not be necessary to the player. He plays a major role towards the end of the game.</p>
<h3><u>Edward Morton</u></h3>
<p>Initially Edward assisted his brother in attempting to open the gate to the World of Darkness and made deals with Christopher Lamb in order to gain 'supplies' that he required in order to make further progress. Edward was revered by many for his work on the Abkannis tribe, though they were unaware of his methods of discovery. After a period of time, Edward realised just how terrible the things he was doing were and turned against his brother, Adam, refusing to assist him.</p>
<h2>Gameplay</h2>
<p>Each protaganist's gameplay differs in terms of the amount of action and puzzle related gameplay that the player will face with Carnby being the more action-orientated portion of the game and Aline's being more puzzle-orientated. Though the player can chose between either protaganist the stories of each of the characters both occur at the same time and interwoven together. Though there is no major difference in terms of how each character is controlled.</p>
<p>The New Nightmare has often been compared to the Resident Evil franchaise as it bares many resemblances such as the changing camera view as well as searching for ammo and health packs in order to survive.</p>
<h2><strong>Ports</strong></h2>
<h3>Game Boy Color</h3>
<p>Alone In The Dark: The New Nightmare was ported to the Game Boy Color by Pocket Studios and was first released in Europe alongside its console counterparts on May 18, 2001. The port was later released in America on June 25, 2001.</p>
<p>When Alone In The Dark: The New Nightmare was ported to the Game Boy Color the handheld could not handle the 3D environments of the game, so the 3D was abandoned in favor of 2D sprites. The Game Boy Color received a relatively faithful port of the home console game. While the home console versions could be completed in six to eight hours, the Game Boy Color port could be completed in just one.</p>
<h2><strong>Film</strong></h2>
<p>In 2005, a film adaptation directed by infamous Uwe Boll was released based on the video game series. The movie was supposed to be a direct sequel to the fourth game in the series, Alone in the Dark: The New Nightmare, although the movie has little-to-no relation to the original trilogy of games from the 1990s. The movie contains plot elements that directly contradict those in The New Nightmare, thus it is not considered canonical. The movie was named the "Lowest-Grossing Game Based Movie" in the Guinness World Records: Gamer's Edition 2008 edition.</p>
<h2>PC Minimum System Requirements</h2>
<ul>
<li>Windows XP / Vista</li>
<li>1 GHz processor (1.4 GHz recommended)</li>
<li>256MB RAM (512MB recommended)</li>
<li>3D graphics card compatible with DirectX 7 (compatible with DirectX 9 recommended)</li>
<li>Mouse</li>
<li>Keyboard</li>
</ul>
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'small_desc' => 'An icy re-imagining of the classic Silent Hill, which trades weapons for frantic chase sequences as the player tries desperately to flee pursuing enemies. It takes on more of an adventure game format than traditional survival-horror.',
'desc' => '<h2><b>Introduction</b></h2><p style="">Silent Hill: Shattered Memories is a re-imagining of the classic Silent Hill. Players still control Harry Mason as he searches Silent Hill for his daughter Cheryl. Although some characters and locations may be familiar to long time fans of the series, Shattered Memories tells its own story with its own game mechanics in the Silent Hill universe.</p><p style="">Shattered Memories marks as the last Silent Hill game to feature series composer Akira Yamaoka, who left Konami shortly after the game was released and joined Grasshopper Manufacture.</p><h2>Gameplay</h2><figure data-align="right" data-embed-type="image" data-img-src="http://static.giantbomb.com/uploads/original/0/7423/951288-77141520090410_140657_4_big.jpg" data-ref-id="1300-951288" data-resize-url="" data-resized="" data-size="small" data-ratio="0.5609375" data-width="640" style="width: 640px"> <figcaption>All he wants is a little love.</figcaption></figure><p style="">Shattered Memories diverges from past entries in the series in that there are no weapons players can use to fight off the undead. Instead, players must flee through doors and over fences to escape the pursuing enemies. The player's path is lit by an icy blue glow on doors or fences similar in style to Mirrors Edge.</p><p style="">Players must shake off enemies using Wiimote motions; these motions will also be used to allow the player to knock down wardrobes and other obstacles into the path of pursing creatures. The only other deterrent that can be used against the monsters are flares that can be found through out the level and if dropped in doorways or other choke points can slow or stop the movement of any pursuer.</p><figure data-align="left" data-embed-type="image" data-img-src="http://static.giantbomb.com/uploads/original/0/3459/944709-sh_psyingame.jpg" data-ref-id="1300-944709" data-resize-url="" data-resized="" data-size="small" data-ratio="0.57185628742515" data-width="334" style="width: 334px"> <figcaption>The psychiatrist</figcaption></figure><p style="">Climax has pushed Shattered Memories as a psychological thriller and to that end they have created a game that watches every move the player makes and alters the game according to those actions. The game starts off in a psychiatrist's office, apparently a flash forward to after the events of the game, where the players is asked to fill out a brief questionnaire. The game takes the player's answers, and answers from other surveys later in the game, to tailor the experience for the player. As an example, if the player indicates that he has cheated on his partner then the cop that the player meets later in the game will be hostile towards the player because of their unfaithfulness. Also, if the player spends time looking at the sexy calenders in the car repair shop then the same cop will be sporting some cleavage when the player meets her.</p><p style="">The developers have indicated their desire to avoid unrealistic contrived puzzle elements. Instead puzzles blend more naturally into the environment, such as searching empty beer cans to find the key for a door, or finding a security system that unlocks a door. This goal of keeping the player in the moment extends to the UI design. There is no HUD, as the player's phone acts as a menu hub, giving the player access to a map or their in-game camera. This camera can be used to capture "echoes," things that can't be seen with the naked eye and give clues as to what has transpired in the game world. The game presents optional story elements in a seamless way. One might listen to phone message or look at local event boards to learn more about Silent Hill and its inhabitants.</p><h2>Controls</h2><p style="">In the Wii version, the game is controlled with the Wiimote and Nunchuck. The Wiimote is used to move the flashlight and look around, while the Nunchuck is used for character movement. In-game phone calls are listened to by holding the Wiimote up to one's ear. The characteristic radio crackle from previous games also comes from the Wiimote's speaker. In the first level, the A button is used for Harry to call out for his daughter Cheryl.</p><h2>Characters</h2><h3>Harry Mason</h3><figure data-align="left" data-embed-type="image" data-img-src="http://static.giantbomb.com/uploads/original/11/110541/1525513-sh_shm_art_02_harrymasonphonefinal.jpg" data-ref-id="1300-1525513" data-resize-url="" data-resized="" data-size="small" data-ratio="1.3793103448276" data-width="870" style="width: 870px"> <noscript> </noscript><figcaption>Call 911!</figcaption></figure><p style="">While driving through the spooky streets of Silent Hill, Harry's car skids on a patch of ice and veers off the road into a ditch. Upon waking from the crash, he realizes his daughter Cheryl is missing and sets out into the dark, freezing night to find her.</p><h3>Cheryl Mason</h3><figure data-align="left" data-embed-type="image" data-img-src="http://static.giantbomb.com/uploads/original/11/110541/1525499-cheryl_swing.jpg" data-ref-id="1300-1525499" data-resize-url="" data-resized="" data-size="small" data-ratio="1.4699248120301" data-width="266" style="width: 266px"> <noscript> </noscript><figcaption>Who's my daddy?</figcaption></figure><p style="">Harry's daughter who has mysteriously disappeared, causing him to brave the streets of Silent Hill. She's a cheerful girl who loves her father very much.</p><figure data-align="left" data-embed-type="image" data-img-src="http://static.giantbomb.com/uploads/original/1/16944/1634670-cn_cybilpose.jpg" data-ref-id="1300-1634670" data-resize-url="" data-resized="" data-size="small" data-ratio="1.8433333333333" data-width="1200" style="width: 1200px"> <noscript> </noscript></figure><p style=""><b>Don't tell me to freeze</b> Cybil Bennett</p><p style="">After years on the police force, Cybil has seen a lot of crazy things, but she's not quite sure what to make of Harry Mason. She decides early on to keep an eye on him, and their paths cross repeatedly. Cybil's appearance is different in every play through depending on the player's action. If player gives positive answers in the Psych Profile, Cybil will be more friendly and helpful to Harry. If not, she becomes a smoking, rude, cleavage-wearing policewoman.</p><h3>Dr. K</h3><figure data-align="left" data-embed-type="image" data-img-src="http://static.giantbomb.com/uploads/original/11/110541/1525509-drk.jpg" data-ref-id="1300-1525509" data-resize-url="" data-resized="" data-size="small" data-ratio="1.496644295302" data-width="298" style="width: 298px"> <noscript> </noscript><figcaption>Doctor's waiting</figcaption></figure><p style="">A friendly, relatable therapist who shows up periodically to evaluate the player. His therapy sessions consist of interactive psychological test which players will actually take part in.</p><h3>Michelle Valdez</h3><figure data-align="left" data-embed-type="image" data-img-src="http://static.giantbomb.com/uploads/original/11/110541/1525517-shmichelle2.jpg" data-ref-id="1300-1525517" data-resize-url="" data-resized="" data-size="small" data-ratio="1.3114754098361" data-width="915" style="width: 915px"> <noscript> </noscript><figcaption>Duet with Akira Yamaoka</figcaption></figure><p style="">Michelle meets Harry at her High School reunion, however he doesn't remember it. Tired of waiting to meet up with her boyfriend, she decides to aid Harry in finding his daughter. Michelle is the only character that is new to the series and did not feature in the 1999 Silent Hill game.</p><h3>Dahlia</h3><figure data-align="left" data-embed-type="image" data-img-src="http://static.giantbomb.com/uploads/original/1/16944/1634678-dahlia_cropped.jpg" data-ref-id="1300-1634678" data-resize-url="" data-resized="" data-size="small" data-ratio="1.5347593582888" data-width="561" style="width: 561px"> <noscript> </noscript><figcaption>No time to chat</figcaption></figure><p style="">A tough, street-wise young girl, Dahlia seems to know quite a bit about Harry. The fact that he can't remember anything about her confuses Dahlia as much as it does Harry.</p><h3>Lisa Garland</h3><figure data-align="left" data-embed-type="image" data-img-src="http://static.giantbomb.com/uploads/original/1/16944/1634679-lisa_cropped.jpg" data-ref-id="1300-1634679" data-resize-url="" data-resized="" data-size="small" data-ratio="1.0873533246415" data-width="767" style="width: 767px"> <noscript> </noscript><figcaption>Nurse off-duty</figcaption></figure><p style="">Lisa is a nurse at Alchemilla Hospital. Although she's young, lines of experience are already evident on her face. Despite her cynicism, Harry finds himself protective of Lisa and offers to lend her a hand.</p><h2>Endings</h2><p style="">Like with all other Silent Hill games SH: Shattered Memories has multiple endings. In this game you can find 5 different endings depending on what you did while playing the game.</p><p style="">Needless to say that the following contains spoilers.</p><p style="">The endings can be broken up in to a core part (with a small outcome change depending on your psychological profile) that all 5 endings contain and the "ending" itself.</p><h3>Core part</h3><p style="">When close to the end of the game Harry lays unconscious in water close to a lighthouse. Cybil drags Harry out of the water and at this point Harry takes Cybil's gun. Harry wants to go up in the lighthouse and he doesn't want Cybil to stop him. After a talk Harry hands Cybil her gun back and goes inside the lighthouse.</p><p style="">We then cut back to Dr. Michael Kaufmann getting angry at his patient. He is yelling that all the things you told him are nothing more than delusions. All made-up by a scared little girl. At this point the camera changes perspective and we see an adult Cheryl Mason sitting in the chair. It is revealed that Harry Mason died in the car crash referred to throughout the sessions, years ago. What was depicted in the beginning of the game was a recreation by the evil town of Silent Hill, taken from Cheryl's memories. The thing that the player has been controlling all this time is just a replica of the real Harry, based on the way Cheryl remembers him.</p><p style="">Harry and Cheryl finally meet inside the lighthouse, where the psychoanalysis has been taking place. Depending on the psychological profile of the player it can have following outcomes:</p><ul><li>"Good" ending: Cheryl comes to terms with the death of her father and forgives him for what he has done. With the replica no longer necessary, Harry turns to solid ice and shatters into pieces.</li></ul><ul><li>Neutral ending: Cheryl comes to terms with Harry's death, but does not forgive her father for the things he has done. Same as before, we see Harry turn into solid ice and shatter into pieces.</li></ul><ul><li>"Bad" ending: Cheryl refuses to believe that her father died, and remains in the illusion created by Silent Hill, where she still lives in the town with her father.</li></ul><p style="">After this we see the home movie from the beginning play again. After Cheryl says "I love my daddy" we see an extra home movie clip play:</p><h3>Love Lost Ending</h3><p style="">We see Harry going to his car with some luggage. While he is trying to say goodbye to his wife he sees Cheryl filming. He goes to her and tells her that she doesn't have to be sad or scared. Because "Even though her mom and dad don't love each other anymore, they still love her".</p><h3>Drunk Dad Ending</h3><p style="">We see Harry come home drunk. He stumbles and face plants onto the ground. He then sees Cheryl filming and yells at her to get him another beer.</p><h3>Wicked and Weak Ending</h3><p style="">We see Harry get beaten up by his wife. She hits him a couple of times and he stumbles back and falls to the ground. She also makes fun of his books. Cheryl zooms in on her father and the scene ends.</p><h3>Sleaze and Sirens Ending</h3><p style="">We see Harry in a bedroom with two women (Lisa and Michelle). After telling their names while standing in front of the camera they go and sit next to Harry on the bed. He tells them that he is working on a new book. Both women ask to dedicate the book to them, but Harry then tells them that he only dedicates books to his daughter and wife because that's the only fair thing to do. They all laugh and fall backwards on the bed.</p><h3>UFO Joke Ending</h3><p style="">(To get this ending you need to take pictures of the 13 UFOs hidden in the game)</p><p style="">As with all other <i>Silent Hill</i> games, <i>Shattered Memories</i> has a "joke" ending involving aliens.</p><p style="">This ending is a bit different from other endings because its animated in a 2D cartoon style. Cheryl comes to the conclusion that instead of having died, her father was abducted by aliens back in the day. Good old James from the second game also makes an appearance in this ending as well (he is too early for his session with Dr. Kaufmann). After a couple of scenes we see that the psychiatrist is actually an alien himself and Cheryl is represented as a dog for the rest of this ending.</p><p style="">After this and the credits we see Cheryl close a box with mementos. These are the ones you collected while playing the game.</p>',
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'title' => 'Guilty Gear XX Λ Core Plus',
'slug' => 'guilty-gear-xx-Λ-core-plus',
'small_desc' => 'The fourth and final revision of the Guilty Gear X2 series updates the changes in "Λ Core" by re-adding previously-removed game modes and characters.',
'desc' => '<h2>Introduction</h2><p>Guilty Gear XX Λ Core Plus (pronounced "Guilty Gear X2 Accent Core Plus") is a 2D fighting game developed by Arc System Works and published by Aksys (Arc System Works in Japan and pQube in Europe) for the PlayStation Portable and PlayStation 2 on April 7, 2009, and for the Wii on May 12, 2009. It was later released by Arc System Works as a downloadable title for the Xbox 360 (via Xbox Live Arcade) on October 24, 2012, and the PlayStation 3 (via PlayStation Network) on December 4, 2012.</p><p>After a rushed port of Guilty Gear XX Λ Core saw numerous bugs and inconsistencies from the arcade version, along with the removal of many game modes from previous console versions, Guilty Gear XX Λ Core Plus was released in Japan for the PlayStation 2 on March 27, 2008 to rectify these issues. The game was released in Japan as both a standalone copy, and as a cheaper "Append" disc that could be used in conjunction with an Λ Core disc to receive the bug fixes and new modes. Λ Core Plus re-adds previous games modes, and updates many of them. Story Mode returns, but features a new story, continuing off from the previous story told in Guilty Gear XX through Guilty Gear XX Slash. Mission Mode returned with brand new missions. Survival Mode was revamped to feature RPG elements in the form of skills and stat boosts you could gain for your character. The two bonus console characters Justice and Kliff Undersn return, too, although still untouched and unbalanced. As this release was meant as a bugfix to bring the console version in line with the arcade version of Guilty Gear XX Λ Core, there is no arcade release of "Guilty Gear XX Λ Core Plus." The game is identical to the arcade release of Guilty Gear XX Λ Core in terms of balance.</p><p>The next true revision to the game, titled Guilty Gear XX Accent Core Plus R, was released for Japanese arcades (switching from the Sega NAOMI platform to the Sega RingEdge 2 platform) on September 20, 2012. This update further tweaks the characters, makes changes to the HUD, and finally balances Kliff and Justice for competitive play, adding them to the arcade release. This update was made available as a free patch for the PlayStation 3 version (on August 7, 2013 for Japan and March 3, 2014 for US) and the Xbox 360 version (on October 11, 2013). It was also released as a standalone downloadable title for the PlayStation Vita (via PlayStation Network on April 23, 2013) and PC (via Steam on May 26, 2015). In the console and PC ports of Accent Core Plus R, Λ Core remains selectable via the options menu, reverting the characters, HUD, and system mechanics back to their Λ Core forms.</p><h2>Characters</h2><p>There are a total of 25 playable characters in Guilty Gear XX Λ Core Plus:</p><ul><li>Sol Badguy</li><li>Ky Kiske</li><li>Baiken</li><li>Dizzy</li><li>Zato 1/ Eddie</li><li>Anji Mito</li><li>Axl Low</li><li>Chipp Zanuff</li><li>May</li><li>Potemkin</li><li>Testament</li><li>Order-Sol</li><li>Jam</li><li>Faust</li><li>Zappa</li><li>A.B.A</li><li>Slayer</li><li>Millia Rage</li><li>Venom</li><li>I-no</li><li>Johnny</li><li>Robo-Ky</li><li>Bridget</li><li>Justice (unlockable bonus character on consoles)</li><li>Kliff Undersn (unlockable bonus character on consoles)</li></ul>',
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'id' => '239',
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'title' => 'Obscure: The Aftermath',
'slug' => 'obscure-the-aftermath',
'small_desc' => 'Obscure: The Aftermath, is a horror survival game sequel to the game "Obscure". ',
'desc' => '<h2>Introduction</h2>
<p>Obscure: The Aftermath is a sequel to the game Obscure. The game picks up two years after the first game left off. The story so far is that two years ago a group of students were locked inside their high school (Leafmore High), while being hunted by monsters that were created by means of biological experiments by their principals Herbert Friedman. A few of the students survived the incident and in the process killed their principal. In the meantime they have finished high school and moved on to college located in a nearby town called Fallcreek. Most of them have tried to forget about the incident, but now strange black flowers are starting to appear on campus. Students start making the flower into tea, or smoke it for a drugging effect. They find out that when the flower is ingested in some ways highly real trips are induced, but which often turn out to be nightmares. But many of the students realize to late that once the plants germinate inside of their bodies, what used to be only a bad trip turns into reality.<br />
</p>
<h2>Gameplay</h2>
<p>Characters wielding a Golf Club</p>
<p>Obscure: The Aftermath, plays very similar to other survival games. The player is suddenly placed into a horrifying situation and must fight inexplicably appearing monsters. To do this, the player has to use weapons that can be found on the ground. These often include melee weapons, such as golf clubs or baseball bats but later on also firearms such as pistols or shotguns, as well as power tools such as chainsaws. The enemies in the game range from partially deformed humans, which seem to be in a zombified state, or extremely mutated fictional monsters, as well as mythical creatures such as harpies.<br />
<br />
The game is not played in a linear matter, rather than a series of events which are repeated by a group of two different characters at a different point in time. Because the game can be played with two players or with an AI NPC character, there will always be two characters present in each scene who must interact to achieve the current objective. Because of this, different episodes will be played with different pairs of people. That way, the players can experience different events at the same locations. The game features a multiplayer system in which player two can enter or leave the game at any point.</p>
<p>Pseudo Hacking</p>
<p><br />
The primary objective in the game is to first of live student life (reunite with people, go to parties, etc.) but suddenly monsters start appearing at these locations. Therefore it is the players job to: investigate what happened, survive by fighting monsters, rescue friends, follow teachers instructions to effectively eliminate the plague. This typically consists of exploring rooms for clues, solving puzzles, finding items, hacking and slashing through monsters and simply surviving. Additionally, the game sometimes requires pre-existing knowledge, so that one of the characters can "hack" into security systems. That way, the player will be faced with a question such as "A famous painter from the 1800's?" and has to input the answer P-I-C-A-S-S-O (meaning, there is no multiple choice answers to choose from).</p>
<p> </p>
<p>Menu, showing how collected items must be shared.</p>
<p><br />
The game heavily relies on sharing items, meaning that the inventory is collectively for both players, so items have to be distributed into both players quick inventory, in which items are assigned on a certain button. Additionally the game also forces the player to conserve health by making health packs or other healing potions very rare. It can very well happen that the player will reach a part of the game, but will have his or her energy so low that it will be impossible to proceed. In cases like this, the whole game has to be played over again, unless the player has made several saves, which is possible.<br />
<br />
<br />
</p>
<p> </p>
<h2>Soundtrack</h2>
<p>The original score for <em>Obscure: the Aftermath</em> was composed by Olivier Deriviere and it's available in its entirety at the composer's official website.<br />
</p>
<p> </p>
<p> </p>
<table class="full-width t-editor with-out-border">
<tbody>
<tr>
<th>Track #</th>
<th>Song Title</th>
<th>Running Time</th>
</tr>
<tr>
<td>
<div class="js-item-cage" style="margin-left:40px; "> 01</div>
</td>
<td>
<div class="js-item-cage" style="margin-left:40px; "><strong> Corruption with Rage and Melancholy</strong></div>
</td>
<td> 02.53</td>
</tr>
<tr>
<td>
<div class="js-item-cage" style="margin-left:40px; "> 02</div>
</td>
<td>
<div class="js-item-cage" style="margin-left:40px; "><strong> Back to School</strong></div>
</td>
<td> 01.45</td>
</tr>
<tr>
<td>
<div class="js-item-cage" style="margin-left:40px; "> 03</div>
</td>
<td>
<div class="js-item-cage" style="margin-left:40px; "><strong> Atmospheric Mood</strong></div>
</td>
<td> 02.51</td>
</tr>
<tr>
<td>
<div class="js-item-cage" style="margin-left:40px; "> 04</div>
</td>
<td>
<div class="js-item-cage" style="margin-left:40px; "><strong> Life Has a Plan</strong></div>
</td>
<td> 01.26</td>
</tr>
<tr>
<td>
<div class="js-item-cage" style="margin-left:40px; "> 05</div>
</td>
<td>
<div class="js-item-cage" style="margin-left:40px; "><strong> Ballets of Deads</strong></div>
</td>
<td> 02.11</td>
</tr>
<tr>
<td>
<div class="js-item-cage" style="margin-left:40px; "> 06</div>
</td>
<td>
<div class="js-item-cage" style="margin-left:40px; "><strong> Finally Home</strong></div>
</td>
<td> 02.21</td>
</tr>
<tr>
<td>
<div class="js-item-cage" style="margin-left:40px; "> 07</div>
</td>
<td>
<div class="js-item-cage" style="margin-left:40px; "><strong> Melancholy</strong></div>
</td>
<td> 02.52</td>
</tr>
<tr>
<td>
<div class="js-item-cage" style="margin-left:40px; "> 08</div>
</td>
<td>
<div class="js-item-cage" style="margin-left:40px; "><strong> Corpus Gemitu</strong></div>
</td>
<td> 02.44</td>
</tr>
<tr>
<td>
<div class="js-item-cage" style="margin-left:40px; "> 09</div>
</td>
<td>
<div class="js-item-cage" style="margin-left:40px; "><strong> Bad Behaviour</strong></div>
</td>
<td> 02.14</td>
</tr>
<tr>
<td>
<div class="js-item-cage" style="margin-left:40px; "> 10</div>
</td>
<td>
<div class="js-item-cage" style="margin-left:40px; "><strong> Lost Love</strong></div>
</td>
<td> 02.32</td>
</tr>
<tr>
<td>
<div class="js-item-cage" style="margin-left:40px; "> 11</div>
</td>
<td>
<div class="js-item-cage" style="margin-left:40px; "><strong> Infested People</strong></div>
</td>
<td> 02.08</td>
</tr>
<tr>
<td>
<div class="js-item-cage" style="margin-left:40px; "> 12</div>
</td>
<td>
<div class="js-item-cage" style="margin-left:40px; "><strong> Dimitri Was There</strong></div>
</td>
<td> 00.52</td>
</tr>
<tr>
<td>
<div class="js-item-cage" style="margin-left:40px; "> 13</div>
</td>
<td>
<div class="js-item-cage" style="margin-left:40px; "><strong> Waltz of Death</strong></div>
</td>
<td> 02.05</td>
</tr>
<tr>
<td>
<div class="js-item-cage" style="margin-left:40px; "> 14</div>
</td>
<td>
<div class="js-item-cage" style="margin-left:40px; "><strong> We All Die</strong></div>
</td>
<td> 02.29</td>
</tr>
<tr>
<td>
<div class="js-item-cage" style="margin-left:40px; "> 15</div>
</td>
<td>
<div class="js-item-cage" style="margin-left:40px; "><strong> Save My Soul</strong></div>
</td>
<td> 01.04</td>
</tr>
<tr>
<td>
<div class="js-item-cage" style="margin-left:40px; "> 16</div>
</td>
<td>
<div class="js-item-cage" style="margin-left:40px; "><strong> The Last Ones</strong></div>
</td>
<td> 02.44</td>
</tr>
<tr>
<td>
<div class="js-item-cage" style="margin-left:40px; "> 17</div>
</td>
<td>
<div class="js-item-cage" style="margin-left:40px; "><strong> Periculum</strong></div>
</td>
<td> 01.06</td>
</tr>
<tr>
<td>
<div class="js-item-cage" style="margin-left:40px; "> 18</div>
</td>
<td>
<div class="js-item-cage" style="margin-left:40px; "><strong> Turtle Stone</strong></div>
</td>
<td> 01.42</td>
</tr>
<tr>
<td>
<div class="js-item-cage" style="margin-left:40px; "> 19</div>
</td>
<td>
<div class="js-item-cage" style="margin-left:40px; "><strong> Hearing Fearies</strong></div>
</td>
<td> 04.56</td>
</tr>
<tr>
<td>
<div class="js-item-cage" style="margin-left:40px; "> 20</div>
</td>
<td>
<div class="js-item-cage" style="margin-left:40px; "><strong> Lumen</strong></div>
</td>
<td> 00.45</td>
</tr>
<tr>
<td>
<div class="js-item-cage" style="margin-left:40px; "> 21</div>
</td>
<td>
<div class="js-item-cage" style="margin-left:40px; "><strong> Nostalgia</strong></div>
</td>
<td> 01.38</td>
</tr>
</tbody>
</table>
<p> </p>
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'small_desc' => 'Enter Silent Hill for the first time, as redneck trucker Travis Grady explores the haunted town and discovers how true evil began.',
'desc' => '<h2>Overview<br/></h2> <i>Silent Hill: 0rigins</i> was released for Playstation Portable on November 2007 and for Playstation 2 on March of 2008. It is a Survival Horror/Action Adventure that puts you in control of Travis Grady, a trucker who somehow gets himself lost in Silent Hill and must find a way to find out what's going on and how to escape the town. You will explore various locations of Silent Hill and meet some very strange characters, as well as battle the grotesque creatures that lurk in the streets of the ghost town. Taking place seven years before the original <i>Silent Hill</i>, the game's story uncovers some secrets about the origins of Silent Hill. <br/> <br/> <h2>Plot<br/></h2>Travis Grady is a trucker driving his route, as he's done dozens of times before. This time, to keep himself entertained, he decides to take a shortcut through the abandoned town of Silent Hill. Bad idea. After reaching the entrance of the town, Travis sees a little girl in the middle of the street. Startled, Travis stops the vehicle and looks around for her, but she has vanished. He then sees a fire in the distance. It's a house burning down, and somebody is inside, a different little girl. After saving the little girl, Travis inexplicably passes out and wakes up on a bench in the streets of Silent Hill. Unwisely curious about what happened to the little girls, Travis finds his way to the town's deserted hospital, where events continue to occur around him, leading to the important question: What on Earth is going on in Silent Hill? <br/> <br/><h2>Enemies <br/></h2><h3> Common Enemies</h3> <ul class="plain-list"><li> Faceless Nurse<br/> </li></ul> <ul class="plain-list"><li> Straight-Jacket<br/> </li></ul> <ul class="plain-list"><li> Carrion<br/> </li></ul> <ul class="plain-list"><li> Remnant<br/> </li></ul> <ul class="plain-list"><li> Ariel<br/> </li></ul> <ul class="plain-list"><li> Twoback<br/> </li></ul> <ul class="plain-list"><li> Caliban </li></ul><br/><h3>Bosses</h3> <ul class="plain-list"><li>Memory of Helen Grady<br/> </li></ul> <ul class="plain-list"><li> Caliban<br/> </li></ul> <ul class="plain-list"><li> The Butcher<br/> </li></ul> <ul class="plain-list"><li>Memory of Richard Grady<br/> </li></ul> <ul class="plain-list"><li>The Demon <br/></li></ul> <br/> <h2>Multiple Endings<br/></h2>As usual for <i>Silent Hill </i>games, there's always multiple endings. <i>0rigins</i> is no exception and it contains 3 different endings you can obtain by replaying the game. Depending on what you do throughout the game, it will influence the final conclusion of the story.<br/> <br/> <h2>Gameplay<br/></h2>Like the other <i>Silent Hill</i> games you control your character in a third-person perspective (except for <i>Silent Hill 4: The Room</i>, where you could control Henry in first-person while inside The Room) while you explore different locations in Silent Hill. Apart from exploring, you will have to complete different puzzles, battle many disturbing enemies, travel in the dark, and uncover the truth behind the town of Silent Hill and what's going on. Like <i>Silent Hill 4</i>, the previous game in the series, you can hold many weapons but they break after a certain amount of uses.<br/> <br/> <h2>0rigins' Origin<br/></h2> <i>Silent Hill: 0rigins</i>' development was difficult, taking longer than expected to reach completion and changing studios midway. Originally started in Climax Group's LA office, after a year of development the project was moved to Climax Group's Portsmouth studio on account of project turmoil, and Climax LA was shuttered. Despite retaining much of the original content and story created by Climax LA's efforts, no one from Climax LA was credited in the final product.<br/><br/>The first images Konami released for <i>Silent Hill: 0rigins </i>made many <i>Silent Hill </i>fans worried, and many other gamers excited, as they presented a game seemingly inspired by <i>Resident Evil 4</i>, with over-the-shoulder cam and a cover-based shooting system, and many fans felt this seeming focus on action would dilute the series' previous penchant for a more psychologically-based horror, while other gamers welcomed the upgrade over the extremely awkward combat controls of previous titles. Some months later, a new trailer and new screenshots were released, depicting the final product, a more traditional <i>Silent Hill</i> game. Later, the game <i>Silent Hill: Homecoming</i> would make good on the early promises of Origins, with a revamped combat system.<br/> <br/> <h2>Soundtrack</h2><figure data-align="right" data-embed-type="image" data-img-src="http://static.giantbomb.com/uploads/original/1/14036/817857-silent.jpg" data-ref-id="1300-817857" data-resize-url="" data-resized="" data-size="small" data-ratio="1" data-width="320" style="width: 320px"> </figure>The original soundtrack was composed by Akira Yamaoka (with guest vocals by Mary Elizabeth McGlynn and lyrics by Joe Romersa).<br/> <br/> <b>Tracklist:</b><br/> <ol> <li>"Shot Down In Flames" – 3:59 [sung by by Mary Elizabeth McGlynn]</li> <li>"Meltdown" – 3:13</li> <li>"Evil Appetite" – 2:05</li> <li>"Wrong Is Right" – 2:25</li> <li>"Not Tomorrow 3" - 1:42</li> <li>"Monster Daddy" – 2:26</li> <li>"King Of Adiemus" – 2:28</li> <li>"Don't Abuse Me" – 1:39</li> <li>"Underworld 4" – 3:06</li> <li>"Acid Horse" – 2:10</li> <li>"O.R.T." – 4:23 [sung by by Mary Elizabeth McGlynn]</li> <li>"Insecticide" – 2:11</li> <li>"Raw Power" – 1:16</li> <li>"A Million Miles" – 1:31</li> <li>"Battle Drums" – 2:17</li> <li>"The Wicked End" – 2:17</li> <li>"Blow Back" – 3:13 [sung by by Mary Elizabeth McGlynn]</li> <li>"Real Solution" – 2:55</li> <li>"The Healer" – 2:52</li> <li>"Snowblind" – 2:00</li> <li>"Behind the Wall of Sleep" – 2:19</li> <li>"Drowning" – 2:25</li> <li>"Murder Song "S"" – 3:04</li> <li>"Not Tomorrow 4" – 2:15</li> <li>"Theme of Sabre Dance" – 1:33</li> <li>"Hole In The Sky " – 4:10 [sung by by Mary Elizabeth McGlynn]</li> </ol>',
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'small_desc' => 'Alone in the Dark: The New Nightmare is a survival horror game developed by Darkworks studios and published by Infogrames. The game takes place on 'Shadow Island', and features two main protagonists; Aline Cedrac and Edward Carnby.',
'desc' => '<h2>Story</h2>
<p>Charles Fiske, Edward Carnby's partner and best friend has been reported dead off the coast of Shadow Island. Carnby decides to investigate his best friend's death which leads him to meet with Frederick Johnson, Johnson informs Carnby of three ancient stone tablets that Fiske was searching for. The tablets are believed to unlock some form of incredibly dangerous power. Johnson requests that Carnby should take up Fiske's investigation and to search for the tablets. Carnby accepts that it is his personal priority however, is to find whoever killed Fiske. Johnson introduces Carnby to Aline Cedrac, a young and intelligent university professor. Aline accompanies Carnby to Shadow Island to help recover the tablets as well as to assist Professor Obed Morton, who she believes is her long-lost father. As their plane nears the coast of Shadow Island, it comes under attack by a creature of the island, which forces them to parachute out of the plane. They are seperated, Aline landing atop the roof of a mansion and Carnby landing in some woods nearby.</p>
<h2>Characters</h2>
<h3><u>Edward Carnby</u></h3>
<p>Carnby.</p>
<p>A thrity-three year old private eye, Edward Carnby travelled to Shadow Island to discover what exactly happened to his best friend, Charles Fiske, when Fiske was found dead on Shadow Island. As Carnby becomes more involved with the events taking place on Shadow Island, he becomes less interested in his initial goals and concentrates on finding a way off the island and to ensure Aline's safety.</p>
<h3><u>Aline Cedrac</u></h3>
<p>Aline.</p>
<p>A 27 year old Ethnology Professor at Boston Universtity, Aline Cedrac travelled to Shadow Island to help Professor Obed Morton decipher Abkannis writing tablets as well as to search for the identity of her father.</p>
<h3><u>Edenshaw</u></h3>
<p>The last Abkannis witchdocotor, Edenshaw came to Shadow Island many years ago and has lived with the Morton family ever since. Edenshaw has watched over the Morton family for many years and has made it his mission to ensure that the gate to the World of Darkness is never opened. Edenshaw acts as an assistant to the player and will appear every now and again to reveal information that may or may not be necessary to the player. He plays a major role towards the end of the game.</p>
<h3><u>Edward Morton</u></h3>
<p>Initially Edward assisted his brother in attempting to open the gate to the World of Darkness and made deals with Christopher Lamb in order to gain 'supplies' that he required in order to make further progress. Edward was revered by many for his work on the Abkannis tribe, though they were unaware of his methods of discovery. After a period of time, Edward realised just how terrible the things he was doing were and turned against his brother, Adam, refusing to assist him.</p>
<h2>Gameplay</h2>
<p>Each protaganist's gameplay differs in terms of the amount of action and puzzle related gameplay that the player will face with Carnby being the more action-orientated portion of the game and Aline's being more puzzle-orientated. Though the player can chose between either protaganist the stories of each of the characters both occur at the same time and interwoven together. Though there is no major difference in terms of how each character is controlled.</p>
<p>The New Nightmare has often been compared to the Resident Evil franchaise as it bares many resemblances such as the changing camera view as well as searching for ammo and health packs in order to survive.</p>
<h2><strong>Ports</strong></h2>
<h3>Game Boy Color</h3>
<p>Alone In The Dark: The New Nightmare was ported to the Game Boy Color by Pocket Studios and was first released in Europe alongside its console counterparts on May 18, 2001. The port was later released in America on June 25, 2001.</p>
<p>When Alone In The Dark: The New Nightmare was ported to the Game Boy Color the handheld could not handle the 3D environments of the game, so the 3D was abandoned in favor of 2D sprites. The Game Boy Color received a relatively faithful port of the home console game. While the home console versions could be completed in six to eight hours, the Game Boy Color port could be completed in just one.</p>
<h2><strong>Film</strong></h2>
<p>In 2005, a film adaptation directed by infamous Uwe Boll was released based on the video game series. The movie was supposed to be a direct sequel to the fourth game in the series, Alone in the Dark: The New Nightmare, although the movie has little-to-no relation to the original trilogy of games from the 1990s. The movie contains plot elements that directly contradict those in The New Nightmare, thus it is not considered canonical. The movie was named the "Lowest-Grossing Game Based Movie" in the Guinness World Records: Gamer's Edition 2008 edition.</p>
<h2>PC Minimum System Requirements</h2>
<ul>
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<li>256MB RAM (512MB recommended)</li>
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'desc' => '<h2><b>Introduction</b></h2><p style="">Silent Hill: Shattered Memories is a re-imagining of the classic Silent Hill. Players still control Harry Mason as he searches Silent Hill for his daughter Cheryl. Although some characters and locations may be familiar to long time fans of the series, Shattered Memories tells its own story with its own game mechanics in the Silent Hill universe.</p><p style="">Shattered Memories marks as the last Silent Hill game to feature series composer Akira Yamaoka, who left Konami shortly after the game was released and joined Grasshopper Manufacture.</p><h2>Gameplay</h2><figure data-align="right" data-embed-type="image" data-img-src="http://static.giantbomb.com/uploads/original/0/7423/951288-77141520090410_140657_4_big.jpg" data-ref-id="1300-951288" data-resize-url="" data-resized="" data-size="small" data-ratio="0.5609375" data-width="640" style="width: 640px"> <figcaption>All he wants is a little love.</figcaption></figure><p style="">Shattered Memories diverges from past entries in the series in that there are no weapons players can use to fight off the undead. Instead, players must flee through doors and over fences to escape the pursuing enemies. The player's path is lit by an icy blue glow on doors or fences similar in style to Mirrors Edge.</p><p style="">Players must shake off enemies using Wiimote motions; these motions will also be used to allow the player to knock down wardrobes and other obstacles into the path of pursing creatures. The only other deterrent that can be used against the monsters are flares that can be found through out the level and if dropped in doorways or other choke points can slow or stop the movement of any pursuer.</p><figure data-align="left" data-embed-type="image" data-img-src="http://static.giantbomb.com/uploads/original/0/3459/944709-sh_psyingame.jpg" data-ref-id="1300-944709" data-resize-url="" data-resized="" data-size="small" data-ratio="0.57185628742515" data-width="334" style="width: 334px"> <figcaption>The psychiatrist</figcaption></figure><p style="">Climax has pushed Shattered Memories as a psychological thriller and to that end they have created a game that watches every move the player makes and alters the game according to those actions. The game starts off in a psychiatrist's office, apparently a flash forward to after the events of the game, where the players is asked to fill out a brief questionnaire. The game takes the player's answers, and answers from other surveys later in the game, to tailor the experience for the player. As an example, if the player indicates that he has cheated on his partner then the cop that the player meets later in the game will be hostile towards the player because of their unfaithfulness. Also, if the player spends time looking at the sexy calenders in the car repair shop then the same cop will be sporting some cleavage when the player meets her.</p><p style="">The developers have indicated their desire to avoid unrealistic contrived puzzle elements. Instead puzzles blend more naturally into the environment, such as searching empty beer cans to find the key for a door, or finding a security system that unlocks a door. This goal of keeping the player in the moment extends to the UI design. There is no HUD, as the player's phone acts as a menu hub, giving the player access to a map or their in-game camera. This camera can be used to capture "echoes," things that can't be seen with the naked eye and give clues as to what has transpired in the game world. The game presents optional story elements in a seamless way. One might listen to phone message or look at local event boards to learn more about Silent Hill and its inhabitants.</p><h2>Controls</h2><p style="">In the Wii version, the game is controlled with the Wiimote and Nunchuck. The Wiimote is used to move the flashlight and look around, while the Nunchuck is used for character movement. In-game phone calls are listened to by holding the Wiimote up to one's ear. The characteristic radio crackle from previous games also comes from the Wiimote's speaker. In the first level, the A button is used for Harry to call out for his daughter Cheryl.</p><h2>Characters</h2><h3>Harry Mason</h3><figure data-align="left" data-embed-type="image" data-img-src="http://static.giantbomb.com/uploads/original/11/110541/1525513-sh_shm_art_02_harrymasonphonefinal.jpg" data-ref-id="1300-1525513" data-resize-url="" data-resized="" data-size="small" data-ratio="1.3793103448276" data-width="870" style="width: 870px"> <noscript> </noscript><figcaption>Call 911!</figcaption></figure><p style="">While driving through the spooky streets of Silent Hill, Harry's car skids on a patch of ice and veers off the road into a ditch. Upon waking from the crash, he realizes his daughter Cheryl is missing and sets out into the dark, freezing night to find her.</p><h3>Cheryl Mason</h3><figure data-align="left" data-embed-type="image" data-img-src="http://static.giantbomb.com/uploads/original/11/110541/1525499-cheryl_swing.jpg" data-ref-id="1300-1525499" data-resize-url="" data-resized="" data-size="small" data-ratio="1.4699248120301" data-width="266" style="width: 266px"> <noscript> </noscript><figcaption>Who's my daddy?</figcaption></figure><p style="">Harry's daughter who has mysteriously disappeared, causing him to brave the streets of Silent Hill. She's a cheerful girl who loves her father very much.</p><figure data-align="left" data-embed-type="image" data-img-src="http://static.giantbomb.com/uploads/original/1/16944/1634670-cn_cybilpose.jpg" data-ref-id="1300-1634670" data-resize-url="" data-resized="" data-size="small" data-ratio="1.8433333333333" data-width="1200" style="width: 1200px"> <noscript> </noscript></figure><p style=""><b>Don't tell me to freeze</b> Cybil Bennett</p><p style="">After years on the police force, Cybil has seen a lot of crazy things, but she's not quite sure what to make of Harry Mason. She decides early on to keep an eye on him, and their paths cross repeatedly. Cybil's appearance is different in every play through depending on the player's action. If player gives positive answers in the Psych Profile, Cybil will be more friendly and helpful to Harry. If not, she becomes a smoking, rude, cleavage-wearing policewoman.</p><h3>Dr. K</h3><figure data-align="left" data-embed-type="image" data-img-src="http://static.giantbomb.com/uploads/original/11/110541/1525509-drk.jpg" data-ref-id="1300-1525509" data-resize-url="" data-resized="" data-size="small" data-ratio="1.496644295302" data-width="298" style="width: 298px"> <noscript> </noscript><figcaption>Doctor's waiting</figcaption></figure><p style="">A friendly, relatable therapist who shows up periodically to evaluate the player. His therapy sessions consist of interactive psychological test which players will actually take part in.</p><h3>Michelle Valdez</h3><figure data-align="left" data-embed-type="image" data-img-src="http://static.giantbomb.com/uploads/original/11/110541/1525517-shmichelle2.jpg" data-ref-id="1300-1525517" data-resize-url="" data-resized="" data-size="small" data-ratio="1.3114754098361" data-width="915" style="width: 915px"> <noscript> </noscript><figcaption>Duet with Akira Yamaoka</figcaption></figure><p style="">Michelle meets Harry at her High School reunion, however he doesn't remember it. Tired of waiting to meet up with her boyfriend, she decides to aid Harry in finding his daughter. Michelle is the only character that is new to the series and did not feature in the 1999 Silent Hill game.</p><h3>Dahlia</h3><figure data-align="left" data-embed-type="image" data-img-src="http://static.giantbomb.com/uploads/original/1/16944/1634678-dahlia_cropped.jpg" data-ref-id="1300-1634678" data-resize-url="" data-resized="" data-size="small" data-ratio="1.5347593582888" data-width="561" style="width: 561px"> <noscript> </noscript><figcaption>No time to chat</figcaption></figure><p style="">A tough, street-wise young girl, Dahlia seems to know quite a bit about Harry. The fact that he can't remember anything about her confuses Dahlia as much as it does Harry.</p><h3>Lisa Garland</h3><figure data-align="left" data-embed-type="image" data-img-src="http://static.giantbomb.com/uploads/original/1/16944/1634679-lisa_cropped.jpg" data-ref-id="1300-1634679" data-resize-url="" data-resized="" data-size="small" data-ratio="1.0873533246415" data-width="767" style="width: 767px"> <noscript> </noscript><figcaption>Nurse off-duty</figcaption></figure><p style="">Lisa is a nurse at Alchemilla Hospital. Although she's young, lines of experience are already evident on her face. Despite her cynicism, Harry finds himself protective of Lisa and offers to lend her a hand.</p><h2>Endings</h2><p style="">Like with all other Silent Hill games SH: Shattered Memories has multiple endings. In this game you can find 5 different endings depending on what you did while playing the game.</p><p style="">Needless to say that the following contains spoilers.</p><p style="">The endings can be broken up in to a core part (with a small outcome change depending on your psychological profile) that all 5 endings contain and the "ending" itself.</p><h3>Core part</h3><p style="">When close to the end of the game Harry lays unconscious in water close to a lighthouse. Cybil drags Harry out of the water and at this point Harry takes Cybil's gun. Harry wants to go up in the lighthouse and he doesn't want Cybil to stop him. After a talk Harry hands Cybil her gun back and goes inside the lighthouse.</p><p style="">We then cut back to Dr. Michael Kaufmann getting angry at his patient. He is yelling that all the things you told him are nothing more than delusions. All made-up by a scared little girl. At this point the camera changes perspective and we see an adult Cheryl Mason sitting in the chair. It is revealed that Harry Mason died in the car crash referred to throughout the sessions, years ago. What was depicted in the beginning of the game was a recreation by the evil town of Silent Hill, taken from Cheryl's memories. The thing that the player has been controlling all this time is just a replica of the real Harry, based on the way Cheryl remembers him.</p><p style="">Harry and Cheryl finally meet inside the lighthouse, where the psychoanalysis has been taking place. Depending on the psychological profile of the player it can have following outcomes:</p><ul><li>"Good" ending: Cheryl comes to terms with the death of her father and forgives him for what he has done. With the replica no longer necessary, Harry turns to solid ice and shatters into pieces.</li></ul><ul><li>Neutral ending: Cheryl comes to terms with Harry's death, but does not forgive her father for the things he has done. Same as before, we see Harry turn into solid ice and shatter into pieces.</li></ul><ul><li>"Bad" ending: Cheryl refuses to believe that her father died, and remains in the illusion created by Silent Hill, where she still lives in the town with her father.</li></ul><p style="">After this we see the home movie from the beginning play again. After Cheryl says "I love my daddy" we see an extra home movie clip play:</p><h3>Love Lost Ending</h3><p style="">We see Harry going to his car with some luggage. While he is trying to say goodbye to his wife he sees Cheryl filming. He goes to her and tells her that she doesn't have to be sad or scared. Because "Even though her mom and dad don't love each other anymore, they still love her".</p><h3>Drunk Dad Ending</h3><p style="">We see Harry come home drunk. He stumbles and face plants onto the ground. He then sees Cheryl filming and yells at her to get him another beer.</p><h3>Wicked and Weak Ending</h3><p style="">We see Harry get beaten up by his wife. She hits him a couple of times and he stumbles back and falls to the ground. She also makes fun of his books. Cheryl zooms in on her father and the scene ends.</p><h3>Sleaze and Sirens Ending</h3><p style="">We see Harry in a bedroom with two women (Lisa and Michelle). After telling their names while standing in front of the camera they go and sit next to Harry on the bed. He tells them that he is working on a new book. Both women ask to dedicate the book to them, but Harry then tells them that he only dedicates books to his daughter and wife because that's the only fair thing to do. They all laugh and fall backwards on the bed.</p><h3>UFO Joke Ending</h3><p style="">(To get this ending you need to take pictures of the 13 UFOs hidden in the game)</p><p style="">As with all other <i>Silent Hill</i> games, <i>Shattered Memories</i> has a "joke" ending involving aliens.</p><p style="">This ending is a bit different from other endings because its animated in a 2D cartoon style. Cheryl comes to the conclusion that instead of having died, her father was abducted by aliens back in the day. Good old James from the second game also makes an appearance in this ending as well (he is too early for his session with Dr. Kaufmann). After a couple of scenes we see that the psychiatrist is actually an alien himself and Cheryl is represented as a dog for the rest of this ending.</p><p style="">After this and the credits we see Cheryl close a box with mementos. These are the ones you collected while playing the game.</p>',
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'desc' => '<h2>Introduction</h2><p>Guilty Gear XX Λ Core Plus (pronounced "Guilty Gear X2 Accent Core Plus") is a 2D fighting game developed by Arc System Works and published by Aksys (Arc System Works in Japan and pQube in Europe) for the PlayStation Portable and PlayStation 2 on April 7, 2009, and for the Wii on May 12, 2009. It was later released by Arc System Works as a downloadable title for the Xbox 360 (via Xbox Live Arcade) on October 24, 2012, and the PlayStation 3 (via PlayStation Network) on December 4, 2012.</p><p>After a rushed port of Guilty Gear XX Λ Core saw numerous bugs and inconsistencies from the arcade version, along with the removal of many game modes from previous console versions, Guilty Gear XX Λ Core Plus was released in Japan for the PlayStation 2 on March 27, 2008 to rectify these issues. The game was released in Japan as both a standalone copy, and as a cheaper "Append" disc that could be used in conjunction with an Λ Core disc to receive the bug fixes and new modes. Λ Core Plus re-adds previous games modes, and updates many of them. Story Mode returns, but features a new story, continuing off from the previous story told in Guilty Gear XX through Guilty Gear XX Slash. Mission Mode returned with brand new missions. Survival Mode was revamped to feature RPG elements in the form of skills and stat boosts you could gain for your character. The two bonus console characters Justice and Kliff Undersn return, too, although still untouched and unbalanced. As this release was meant as a bugfix to bring the console version in line with the arcade version of Guilty Gear XX Λ Core, there is no arcade release of "Guilty Gear XX Λ Core Plus." The game is identical to the arcade release of Guilty Gear XX Λ Core in terms of balance.</p><p>The next true revision to the game, titled Guilty Gear XX Accent Core Plus R, was released for Japanese arcades (switching from the Sega NAOMI platform to the Sega RingEdge 2 platform) on September 20, 2012. This update further tweaks the characters, makes changes to the HUD, and finally balances Kliff and Justice for competitive play, adding them to the arcade release. This update was made available as a free patch for the PlayStation 3 version (on August 7, 2013 for Japan and March 3, 2014 for US) and the Xbox 360 version (on October 11, 2013). It was also released as a standalone downloadable title for the PlayStation Vita (via PlayStation Network on April 23, 2013) and PC (via Steam on May 26, 2015). In the console and PC ports of Accent Core Plus R, Λ Core remains selectable via the options menu, reverting the characters, HUD, and system mechanics back to their Λ Core forms.</p><h2>Characters</h2><p>There are a total of 25 playable characters in Guilty Gear XX Λ Core Plus:</p><ul><li>Sol Badguy</li><li>Ky Kiske</li><li>Baiken</li><li>Dizzy</li><li>Zato 1/ Eddie</li><li>Anji Mito</li><li>Axl Low</li><li>Chipp Zanuff</li><li>May</li><li>Potemkin</li><li>Testament</li><li>Order-Sol</li><li>Jam</li><li>Faust</li><li>Zappa</li><li>A.B.A</li><li>Slayer</li><li>Millia Rage</li><li>Venom</li><li>I-no</li><li>Johnny</li><li>Robo-Ky</li><li>Bridget</li><li>Justice (unlockable bonus character on consoles)</li><li>Kliff Undersn (unlockable bonus character on consoles)</li></ul>',
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<p>Obscure: The Aftermath is a sequel to the game Obscure. The game picks up two years after the first game left off. The story so far is that two years ago a group of students were locked inside their high school (Leafmore High), while being hunted by monsters that were created by means of biological experiments by their principals Herbert Friedman. A few of the students survived the incident and in the process killed their principal. In the meantime they have finished high school and moved on to college located in a nearby town called Fallcreek. Most of them have tried to forget about the incident, but now strange black flowers are starting to appear on campus. Students start making the flower into tea, or smoke it for a drugging effect. They find out that when the flower is ingested in some ways highly real trips are induced, but which often turn out to be nightmares. But many of the students realize to late that once the plants germinate inside of their bodies, what used to be only a bad trip turns into reality.<br />
</p>
<h2>Gameplay</h2>
<p>Characters wielding a Golf Club</p>
<p>Obscure: The Aftermath, plays very similar to other survival games. The player is suddenly placed into a horrifying situation and must fight inexplicably appearing monsters. To do this, the player has to use weapons that can be found on the ground. These often include melee weapons, such as golf clubs or baseball bats but later on also firearms such as pistols or shotguns, as well as power tools such as chainsaws. The enemies in the game range from partially deformed humans, which seem to be in a zombified state, or extremely mutated fictional monsters, as well as mythical creatures such as harpies.<br />
<br />
The game is not played in a linear matter, rather than a series of events which are repeated by a group of two different characters at a different point in time. Because the game can be played with two players or with an AI NPC character, there will always be two characters present in each scene who must interact to achieve the current objective. Because of this, different episodes will be played with different pairs of people. That way, the players can experience different events at the same locations. The game features a multiplayer system in which player two can enter or leave the game at any point.</p>
<p>Pseudo Hacking</p>
<p><br />
The primary objective in the game is to first of live student life (reunite with people, go to parties, etc.) but suddenly monsters start appearing at these locations. Therefore it is the players job to: investigate what happened, survive by fighting monsters, rescue friends, follow teachers instructions to effectively eliminate the plague. This typically consists of exploring rooms for clues, solving puzzles, finding items, hacking and slashing through monsters and simply surviving. Additionally, the game sometimes requires pre-existing knowledge, so that one of the characters can "hack" into security systems. That way, the player will be faced with a question such as "A famous painter from the 1800's?" and has to input the answer P-I-C-A-S-S-O (meaning, there is no multiple choice answers to choose from).</p>
<p> </p>
<p>Menu, showing how collected items must be shared.</p>
<p><br />
The game heavily relies on sharing items, meaning that the inventory is collectively for both players, so items have to be distributed into both players quick inventory, in which items are assigned on a certain button. Additionally the game also forces the player to conserve health by making health packs or other healing potions very rare. It can very well happen that the player will reach a part of the game, but will have his or her energy so low that it will be impossible to proceed. In cases like this, the whole game has to be played over again, unless the player has made several saves, which is possible.<br />
<br />
<br />
</p>
<p> </p>
<h2>Soundtrack</h2>
<p>The original score for <em>Obscure: the Aftermath</em> was composed by Olivier Deriviere and it's available in its entirety at the composer's official website.<br />
</p>
<p> </p>
<p> </p>
<table class="full-width t-editor with-out-border">
<tbody>
<tr>
<th>Track #</th>
<th>Song Title</th>
<th>Running Time</th>
</tr>
<tr>
<td>
<div class="js-item-cage" style="margin-left:40px; "> 01</div>
</td>
<td>
<div class="js-item-cage" style="margin-left:40px; "><strong> Corruption with Rage and Melancholy</strong></div>
</td>
<td> 02.53</td>
</tr>
<tr>
<td>
<div class="js-item-cage" style="margin-left:40px; "> 02</div>
</td>
<td>
<div class="js-item-cage" style="margin-left:40px; "><strong> Back to School</strong></div>
</td>
<td> 01.45</td>
</tr>
<tr>
<td>
<div class="js-item-cage" style="margin-left:40px; "> 03</div>
</td>
<td>
<div class="js-item-cage" style="margin-left:40px; "><strong> Atmospheric Mood</strong></div>
</td>
<td> 02.51</td>
</tr>
<tr>
<td>
<div class="js-item-cage" style="margin-left:40px; "> 04</div>
</td>
<td>
<div class="js-item-cage" style="margin-left:40px; "><strong> Life Has a Plan</strong></div>
</td>
<td> 01.26</td>
</tr>
<tr>
<td>
<div class="js-item-cage" style="margin-left:40px; "> 05</div>
</td>
<td>
<div class="js-item-cage" style="margin-left:40px; "><strong> Ballets of Deads</strong></div>
</td>
<td> 02.11</td>
</tr>
<tr>
<td>
<div class="js-item-cage" style="margin-left:40px; "> 06</div>
</td>
<td>
<div class="js-item-cage" style="margin-left:40px; "><strong> Finally Home</strong></div>
</td>
<td> 02.21</td>
</tr>
<tr>
<td>
<div class="js-item-cage" style="margin-left:40px; "> 07</div>
</td>
<td>
<div class="js-item-cage" style="margin-left:40px; "><strong> Melancholy</strong></div>
</td>
<td> 02.52</td>
</tr>
<tr>
<td>
<div class="js-item-cage" style="margin-left:40px; "> 08</div>
</td>
<td>
<div class="js-item-cage" style="margin-left:40px; "><strong> Corpus Gemitu</strong></div>
</td>
<td> 02.44</td>
</tr>
<tr>
<td>
<div class="js-item-cage" style="margin-left:40px; "> 09</div>
</td>
<td>
<div class="js-item-cage" style="margin-left:40px; "><strong> Bad Behaviour</strong></div>
</td>
<td> 02.14</td>
</tr>
<tr>
<td>
<div class="js-item-cage" style="margin-left:40px; "> 10</div>
</td>
<td>
<div class="js-item-cage" style="margin-left:40px; "><strong> Lost Love</strong></div>
</td>
<td> 02.32</td>
</tr>
<tr>
<td>
<div class="js-item-cage" style="margin-left:40px; "> 11</div>
</td>
<td>
<div class="js-item-cage" style="margin-left:40px; "><strong> Infested People</strong></div>
</td>
<td> 02.08</td>
</tr>
<tr>
<td>
<div class="js-item-cage" style="margin-left:40px; "> 12</div>
</td>
<td>
<div class="js-item-cage" style="margin-left:40px; "><strong> Dimitri Was There</strong></div>
</td>
<td> 00.52</td>
</tr>
<tr>
<td>
<div class="js-item-cage" style="margin-left:40px; "> 13</div>
</td>
<td>
<div class="js-item-cage" style="margin-left:40px; "><strong> Waltz of Death</strong></div>
</td>
<td> 02.05</td>
</tr>
<tr>
<td>
<div class="js-item-cage" style="margin-left:40px; "> 14</div>
</td>
<td>
<div class="js-item-cage" style="margin-left:40px; "><strong> We All Die</strong></div>
</td>
<td> 02.29</td>
</tr>
<tr>
<td>
<div class="js-item-cage" style="margin-left:40px; "> 15</div>
</td>
<td>
<div class="js-item-cage" style="margin-left:40px; "><strong> Save My Soul</strong></div>
</td>
<td> 01.04</td>
</tr>
<tr>
<td>
<div class="js-item-cage" style="margin-left:40px; "> 16</div>
</td>
<td>
<div class="js-item-cage" style="margin-left:40px; "><strong> The Last Ones</strong></div>
</td>
<td> 02.44</td>
</tr>
<tr>
<td>
<div class="js-item-cage" style="margin-left:40px; "> 17</div>
</td>
<td>
<div class="js-item-cage" style="margin-left:40px; "><strong> Periculum</strong></div>
</td>
<td> 01.06</td>
</tr>
<tr>
<td>
<div class="js-item-cage" style="margin-left:40px; "> 18</div>
</td>
<td>
<div class="js-item-cage" style="margin-left:40px; "><strong> Turtle Stone</strong></div>
</td>
<td> 01.42</td>
</tr>
<tr>
<td>
<div class="js-item-cage" style="margin-left:40px; "> 19</div>
</td>
<td>
<div class="js-item-cage" style="margin-left:40px; "><strong> Hearing Fearies</strong></div>
</td>
<td> 04.56</td>
</tr>
<tr>
<td>
<div class="js-item-cage" style="margin-left:40px; "> 20</div>
</td>
<td>
<div class="js-item-cage" style="margin-left:40px; "><strong> Lumen</strong></div>
</td>
<td> 00.45</td>
</tr>
<tr>
<td>
<div class="js-item-cage" style="margin-left:40px; "> 21</div>
</td>
<td>
<div class="js-item-cage" style="margin-left:40px; "><strong> Nostalgia</strong></div>
</td>
<td> 01.38</td>
</tr>
</tbody>
</table>
<p> </p>
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After reaching the entrance of the town, Travis sees a little girl in the middle of the street. Startled, Travis stops the vehicle and looks around for her, but she has vanished. He then sees a fire in the distance. It's a house burning down, and somebody is inside, a different little girl. After saving the little girl, Travis inexplicably passes out and wakes up on a bench in the streets of Silent Hill. Unwisely curious about what happened to the little girls, Travis finds his way to the town's deserted hospital, where events continue to occur around him, leading to the important question: What on Earth is going on in Silent Hill? <br/> <br/><h2>Enemies <br/></h2><h3> Common Enemies</h3> <ul class="plain-list"><li> Faceless Nurse<br/> </li></ul> <ul class="plain-list"><li> Straight-Jacket<br/> </li></ul> <ul class="plain-list"><li> Carrion<br/> </li></ul> <ul class="plain-list"><li> Remnant<br/> </li></ul> <ul class="plain-list"><li> Ariel<br/> </li></ul> <ul class="plain-list"><li> Twoback<br/> </li></ul> <ul class="plain-list"><li> Caliban </li></ul><br/><h3>Bosses</h3> <ul class="plain-list"><li>Memory of Helen Grady<br/> </li></ul> <ul class="plain-list"><li> Caliban<br/> </li></ul> <ul class="plain-list"><li> The Butcher<br/> </li></ul> <ul class="plain-list"><li>Memory of Richard Grady<br/> </li></ul> <ul class="plain-list"><li>The Demon <br/></li></ul> <br/> <h2>Multiple Endings<br/></h2>As usual for <i>Silent Hill </i>games, there's always multiple endings. <i>0rigins</i> is no exception and it contains 3 different endings you can obtain by replaying the game. Depending on what you do throughout the game, it will influence the final conclusion of the story.<br/> <br/> <h2>Gameplay<br/></h2>Like the other <i>Silent Hill</i> games you control your character in a third-person perspective (except for <i>Silent Hill 4: The Room</i>, where you could control Henry in first-person while inside The Room) while you explore different locations in Silent Hill. Apart from exploring, you will have to complete different puzzles, battle many disturbing enemies, travel in the dark, and uncover the truth behind the town of Silent Hill and what's going on. Like <i>Silent Hill 4</i>, the previous game in the series, you can hold many weapons but they break after a certain amount of uses.<br/> <br/> <h2>0rigins' Origin<br/></h2> <i>Silent Hill: 0rigins</i>' development was difficult, taking longer than expected to reach completion and changing studios midway. Originally started in Climax Group's LA office, after a year of development the project was moved to Climax Group's Portsmouth studio on account of project turmoil, and Climax LA was shuttered. Despite retaining much of the original content and story created by Climax LA's efforts, no one from Climax LA was credited in the final product.<br/><br/>The first images Konami released for <i>Silent Hill: 0rigins </i>made many <i>Silent Hill </i>fans worried, and many other gamers excited, as they presented a game seemingly inspired by <i>Resident Evil 4</i>, with over-the-shoulder cam and a cover-based shooting system, and many fans felt this seeming focus on action would dilute the series' previous penchant for a more psychologically-based horror, while other gamers welcomed the upgrade over the extremely awkward combat controls of previous titles. Some months later, a new trailer and new screenshots were released, depicting the final product, a more traditional <i>Silent Hill</i> game. 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'title' => 'Alone in the Dark: The New Nightmare',
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'small_desc' => 'Alone in the Dark: The New Nightmare is a survival horror game developed by Darkworks studios and published by Infogrames. The game takes place on 'Shadow Island', and features two main protagonists; Aline Cedrac and Edward Carnby.',
'desc' => '<h2>Story</h2>
<p>Charles Fiske, Edward Carnby's partner and best friend has been reported dead off the coast of Shadow Island. Carnby decides to investigate his best friend's death which leads him to meet with Frederick Johnson, Johnson informs Carnby of three ancient stone tablets that Fiske was searching for. The tablets are believed to unlock some form of incredibly dangerous power. Johnson requests that Carnby should take up Fiske's investigation and to search for the tablets. Carnby accepts that it is his personal priority however, is to find whoever killed Fiske. Johnson introduces Carnby to Aline Cedrac, a young and intelligent university professor. Aline accompanies Carnby to Shadow Island to help recover the tablets as well as to assist Professor Obed Morton, who she believes is her long-lost father. As their plane nears the coast of Shadow Island, it comes under attack by a creature of the island, which forces them to parachute out of the plane. They are seperated, Aline landing atop the roof of a mansion and Carnby landing in some woods nearby.</p>
<h2>Characters</h2>
<h3><u>Edward Carnby</u></h3>
<p>Carnby.</p>
<p>A thrity-three year old private eye, Edward Carnby travelled to Shadow Island to discover what exactly happened to his best friend, Charles Fiske, when Fiske was found dead on Shadow Island. As Carnby becomes more involved with the events taking place on Shadow Island, he becomes less interested in his initial goals and concentrates on finding a way off the island and to ensure Aline's safety.</p>
<h3><u>Aline Cedrac</u></h3>
<p>Aline.</p>
<p>A 27 year old Ethnology Professor at Boston Universtity, Aline Cedrac travelled to Shadow Island to help Professor Obed Morton decipher Abkannis writing tablets as well as to search for the identity of her father.</p>
<h3><u>Edenshaw</u></h3>
<p>The last Abkannis witchdocotor, Edenshaw came to Shadow Island many years ago and has lived with the Morton family ever since. Edenshaw has watched over the Morton family for many years and has made it his mission to ensure that the gate to the World of Darkness is never opened. Edenshaw acts as an assistant to the player and will appear every now and again to reveal information that may or may not be necessary to the player. He plays a major role towards the end of the game.</p>
<h3><u>Edward Morton</u></h3>
<p>Initially Edward assisted his brother in attempting to open the gate to the World of Darkness and made deals with Christopher Lamb in order to gain 'supplies' that he required in order to make further progress. Edward was revered by many for his work on the Abkannis tribe, though they were unaware of his methods of discovery. After a period of time, Edward realised just how terrible the things he was doing were and turned against his brother, Adam, refusing to assist him.</p>
<h2>Gameplay</h2>
<p>Each protaganist's gameplay differs in terms of the amount of action and puzzle related gameplay that the player will face with Carnby being the more action-orientated portion of the game and Aline's being more puzzle-orientated. Though the player can chose between either protaganist the stories of each of the characters both occur at the same time and interwoven together. Though there is no major difference in terms of how each character is controlled.</p>
<p>The New Nightmare has often been compared to the Resident Evil franchaise as it bares many resemblances such as the changing camera view as well as searching for ammo and health packs in order to survive.</p>
<h2><strong>Ports</strong></h2>
<h3>Game Boy Color</h3>
<p>Alone In The Dark: The New Nightmare was ported to the Game Boy Color by Pocket Studios and was first released in Europe alongside its console counterparts on May 18, 2001. The port was later released in America on June 25, 2001.</p>
<p>When Alone In The Dark: The New Nightmare was ported to the Game Boy Color the handheld could not handle the 3D environments of the game, so the 3D was abandoned in favor of 2D sprites. The Game Boy Color received a relatively faithful port of the home console game. While the home console versions could be completed in six to eight hours, the Game Boy Color port could be completed in just one.</p>
<h2><strong>Film</strong></h2>
<p>In 2005, a film adaptation directed by infamous Uwe Boll was released based on the video game series. The movie was supposed to be a direct sequel to the fourth game in the series, Alone in the Dark: The New Nightmare, although the movie has little-to-no relation to the original trilogy of games from the 1990s. The movie contains plot elements that directly contradict those in The New Nightmare, thus it is not considered canonical. The movie was named the "Lowest-Grossing Game Based Movie" in the Guinness World Records: Gamer's Edition 2008 edition.</p>
<h2>PC Minimum System Requirements</h2>
<ul>
<li>Windows XP / Vista</li>
<li>1 GHz processor (1.4 GHz recommended)</li>
<li>256MB RAM (512MB recommended)</li>
<li>3D graphics card compatible with DirectX 7 (compatible with DirectX 9 recommended)</li>
<li>Mouse</li>
<li>Keyboard</li>
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'small_desc' => 'An icy re-imagining of the classic Silent Hill, which trades weapons for frantic chase sequences as the player tries desperately to flee pursuing enemies. It takes on more of an adventure game format than traditional survival-horror.',
'desc' => '<h2><b>Introduction</b></h2><p style="">Silent Hill: Shattered Memories is a re-imagining of the classic Silent Hill. Players still control Harry Mason as he searches Silent Hill for his daughter Cheryl. Although some characters and locations may be familiar to long time fans of the series, Shattered Memories tells its own story with its own game mechanics in the Silent Hill universe.</p><p style="">Shattered Memories marks as the last Silent Hill game to feature series composer Akira Yamaoka, who left Konami shortly after the game was released and joined Grasshopper Manufacture.</p><h2>Gameplay</h2><figure data-align="right" data-embed-type="image" data-img-src="http://static.giantbomb.com/uploads/original/0/7423/951288-77141520090410_140657_4_big.jpg" data-ref-id="1300-951288" data-resize-url="" data-resized="" data-size="small" data-ratio="0.5609375" data-width="640" style="width: 640px"> <figcaption>All he wants is a little love.</figcaption></figure><p style="">Shattered Memories diverges from past entries in the series in that there are no weapons players can use to fight off the undead. Instead, players must flee through doors and over fences to escape the pursuing enemies. The player's path is lit by an icy blue glow on doors or fences similar in style to Mirrors Edge.</p><p style="">Players must shake off enemies using Wiimote motions; these motions will also be used to allow the player to knock down wardrobes and other obstacles into the path of pursing creatures. The only other deterrent that can be used against the monsters are flares that can be found through out the level and if dropped in doorways or other choke points can slow or stop the movement of any pursuer.</p><figure data-align="left" data-embed-type="image" data-img-src="http://static.giantbomb.com/uploads/original/0/3459/944709-sh_psyingame.jpg" data-ref-id="1300-944709" data-resize-url="" data-resized="" data-size="small" data-ratio="0.57185628742515" data-width="334" style="width: 334px"> <figcaption>The psychiatrist</figcaption></figure><p style="">Climax has pushed Shattered Memories as a psychological thriller and to that end they have created a game that watches every move the player makes and alters the game according to those actions. The game starts off in a psychiatrist's office, apparently a flash forward to after the events of the game, where the players is asked to fill out a brief questionnaire. The game takes the player's answers, and answers from other surveys later in the game, to tailor the experience for the player. As an example, if the player indicates that he has cheated on his partner then the cop that the player meets later in the game will be hostile towards the player because of their unfaithfulness. Also, if the player spends time looking at the sexy calenders in the car repair shop then the same cop will be sporting some cleavage when the player meets her.</p><p style="">The developers have indicated their desire to avoid unrealistic contrived puzzle elements. Instead puzzles blend more naturally into the environment, such as searching empty beer cans to find the key for a door, or finding a security system that unlocks a door. This goal of keeping the player in the moment extends to the UI design. There is no HUD, as the player's phone acts as a menu hub, giving the player access to a map or their in-game camera. This camera can be used to capture "echoes," things that can't be seen with the naked eye and give clues as to what has transpired in the game world. The game presents optional story elements in a seamless way. One might listen to phone message or look at local event boards to learn more about Silent Hill and its inhabitants.</p><h2>Controls</h2><p style="">In the Wii version, the game is controlled with the Wiimote and Nunchuck. The Wiimote is used to move the flashlight and look around, while the Nunchuck is used for character movement. In-game phone calls are listened to by holding the Wiimote up to one's ear. The characteristic radio crackle from previous games also comes from the Wiimote's speaker. In the first level, the A button is used for Harry to call out for his daughter Cheryl.</p><h2>Characters</h2><h3>Harry Mason</h3><figure data-align="left" data-embed-type="image" data-img-src="http://static.giantbomb.com/uploads/original/11/110541/1525513-sh_shm_art_02_harrymasonphonefinal.jpg" data-ref-id="1300-1525513" data-resize-url="" data-resized="" data-size="small" data-ratio="1.3793103448276" data-width="870" style="width: 870px"> <noscript> </noscript><figcaption>Call 911!</figcaption></figure><p style="">While driving through the spooky streets of Silent Hill, Harry's car skids on a patch of ice and veers off the road into a ditch. Upon waking from the crash, he realizes his daughter Cheryl is missing and sets out into the dark, freezing night to find her.</p><h3>Cheryl Mason</h3><figure data-align="left" data-embed-type="image" data-img-src="http://static.giantbomb.com/uploads/original/11/110541/1525499-cheryl_swing.jpg" data-ref-id="1300-1525499" data-resize-url="" data-resized="" data-size="small" data-ratio="1.4699248120301" data-width="266" style="width: 266px"> <noscript> </noscript><figcaption>Who's my daddy?</figcaption></figure><p style="">Harry's daughter who has mysteriously disappeared, causing him to brave the streets of Silent Hill. She's a cheerful girl who loves her father very much.</p><figure data-align="left" data-embed-type="image" data-img-src="http://static.giantbomb.com/uploads/original/1/16944/1634670-cn_cybilpose.jpg" data-ref-id="1300-1634670" data-resize-url="" data-resized="" data-size="small" data-ratio="1.8433333333333" data-width="1200" style="width: 1200px"> <noscript> </noscript></figure><p style=""><b>Don't tell me to freeze</b> Cybil Bennett</p><p style="">After years on the police force, Cybil has seen a lot of crazy things, but she's not quite sure what to make of Harry Mason. She decides early on to keep an eye on him, and their paths cross repeatedly. Cybil's appearance is different in every play through depending on the player's action. If player gives positive answers in the Psych Profile, Cybil will be more friendly and helpful to Harry. If not, she becomes a smoking, rude, cleavage-wearing policewoman.</p><h3>Dr. K</h3><figure data-align="left" data-embed-type="image" data-img-src="http://static.giantbomb.com/uploads/original/11/110541/1525509-drk.jpg" data-ref-id="1300-1525509" data-resize-url="" data-resized="" data-size="small" data-ratio="1.496644295302" data-width="298" style="width: 298px"> <noscript> </noscript><figcaption>Doctor's waiting</figcaption></figure><p style="">A friendly, relatable therapist who shows up periodically to evaluate the player. His therapy sessions consist of interactive psychological test which players will actually take part in.</p><h3>Michelle Valdez</h3><figure data-align="left" data-embed-type="image" data-img-src="http://static.giantbomb.com/uploads/original/11/110541/1525517-shmichelle2.jpg" data-ref-id="1300-1525517" data-resize-url="" data-resized="" data-size="small" data-ratio="1.3114754098361" data-width="915" style="width: 915px"> <noscript> </noscript><figcaption>Duet with Akira Yamaoka</figcaption></figure><p style="">Michelle meets Harry at her High School reunion, however he doesn't remember it. Tired of waiting to meet up with her boyfriend, she decides to aid Harry in finding his daughter. Michelle is the only character that is new to the series and did not feature in the 1999 Silent Hill game.</p><h3>Dahlia</h3><figure data-align="left" data-embed-type="image" data-img-src="http://static.giantbomb.com/uploads/original/1/16944/1634678-dahlia_cropped.jpg" data-ref-id="1300-1634678" data-resize-url="" data-resized="" data-size="small" data-ratio="1.5347593582888" data-width="561" style="width: 561px"> <noscript> </noscript><figcaption>No time to chat</figcaption></figure><p style="">A tough, street-wise young girl, Dahlia seems to know quite a bit about Harry. The fact that he can't remember anything about her confuses Dahlia as much as it does Harry.</p><h3>Lisa Garland</h3><figure data-align="left" data-embed-type="image" data-img-src="http://static.giantbomb.com/uploads/original/1/16944/1634679-lisa_cropped.jpg" data-ref-id="1300-1634679" data-resize-url="" data-resized="" data-size="small" data-ratio="1.0873533246415" data-width="767" style="width: 767px"> <noscript> </noscript><figcaption>Nurse off-duty</figcaption></figure><p style="">Lisa is a nurse at Alchemilla Hospital. Although she's young, lines of experience are already evident on her face. Despite her cynicism, Harry finds himself protective of Lisa and offers to lend her a hand.</p><h2>Endings</h2><p style="">Like with all other Silent Hill games SH: Shattered Memories has multiple endings. In this game you can find 5 different endings depending on what you did while playing the game.</p><p style="">Needless to say that the following contains spoilers.</p><p style="">The endings can be broken up in to a core part (with a small outcome change depending on your psychological profile) that all 5 endings contain and the "ending" itself.</p><h3>Core part</h3><p style="">When close to the end of the game Harry lays unconscious in water close to a lighthouse. Cybil drags Harry out of the water and at this point Harry takes Cybil's gun. Harry wants to go up in the lighthouse and he doesn't want Cybil to stop him. After a talk Harry hands Cybil her gun back and goes inside the lighthouse.</p><p style="">We then cut back to Dr. Michael Kaufmann getting angry at his patient. He is yelling that all the things you told him are nothing more than delusions. All made-up by a scared little girl. At this point the camera changes perspective and we see an adult Cheryl Mason sitting in the chair. It is revealed that Harry Mason died in the car crash referred to throughout the sessions, years ago. What was depicted in the beginning of the game was a recreation by the evil town of Silent Hill, taken from Cheryl's memories. The thing that the player has been controlling all this time is just a replica of the real Harry, based on the way Cheryl remembers him.</p><p style="">Harry and Cheryl finally meet inside the lighthouse, where the psychoanalysis has been taking place. Depending on the psychological profile of the player it can have following outcomes:</p><ul><li>"Good" ending: Cheryl comes to terms with the death of her father and forgives him for what he has done. With the replica no longer necessary, Harry turns to solid ice and shatters into pieces.</li></ul><ul><li>Neutral ending: Cheryl comes to terms with Harry's death, but does not forgive her father for the things he has done. Same as before, we see Harry turn into solid ice and shatter into pieces.</li></ul><ul><li>"Bad" ending: Cheryl refuses to believe that her father died, and remains in the illusion created by Silent Hill, where she still lives in the town with her father.</li></ul><p style="">After this we see the home movie from the beginning play again. After Cheryl says "I love my daddy" we see an extra home movie clip play:</p><h3>Love Lost Ending</h3><p style="">We see Harry going to his car with some luggage. While he is trying to say goodbye to his wife he sees Cheryl filming. He goes to her and tells her that she doesn't have to be sad or scared. Because "Even though her mom and dad don't love each other anymore, they still love her".</p><h3>Drunk Dad Ending</h3><p style="">We see Harry come home drunk. He stumbles and face plants onto the ground. He then sees Cheryl filming and yells at her to get him another beer.</p><h3>Wicked and Weak Ending</h3><p style="">We see Harry get beaten up by his wife. She hits him a couple of times and he stumbles back and falls to the ground. She also makes fun of his books. Cheryl zooms in on her father and the scene ends.</p><h3>Sleaze and Sirens Ending</h3><p style="">We see Harry in a bedroom with two women (Lisa and Michelle). After telling their names while standing in front of the camera they go and sit next to Harry on the bed. He tells them that he is working on a new book. Both women ask to dedicate the book to them, but Harry then tells them that he only dedicates books to his daughter and wife because that's the only fair thing to do. They all laugh and fall backwards on the bed.</p><h3>UFO Joke Ending</h3><p style="">(To get this ending you need to take pictures of the 13 UFOs hidden in the game)</p><p style="">As with all other <i>Silent Hill</i> games, <i>Shattered Memories</i> has a "joke" ending involving aliens.</p><p style="">This ending is a bit different from other endings because its animated in a 2D cartoon style. Cheryl comes to the conclusion that instead of having died, her father was abducted by aliens back in the day. Good old James from the second game also makes an appearance in this ending as well (he is too early for his session with Dr. Kaufmann). After a couple of scenes we see that the psychiatrist is actually an alien himself and Cheryl is represented as a dog for the rest of this ending.</p><p style="">After this and the credits we see Cheryl close a box with mementos. These are the ones you collected while playing the game.</p>',
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'title' => 'Guilty Gear XX Λ Core Plus',
'slug' => 'guilty-gear-xx-Λ-core-plus',
'small_desc' => 'The fourth and final revision of the Guilty Gear X2 series updates the changes in "Λ Core" by re-adding previously-removed game modes and characters.',
'desc' => '<h2>Introduction</h2><p>Guilty Gear XX Λ Core Plus (pronounced "Guilty Gear X2 Accent Core Plus") is a 2D fighting game developed by Arc System Works and published by Aksys (Arc System Works in Japan and pQube in Europe) for the PlayStation Portable and PlayStation 2 on April 7, 2009, and for the Wii on May 12, 2009. It was later released by Arc System Works as a downloadable title for the Xbox 360 (via Xbox Live Arcade) on October 24, 2012, and the PlayStation 3 (via PlayStation Network) on December 4, 2012.</p><p>After a rushed port of Guilty Gear XX Λ Core saw numerous bugs and inconsistencies from the arcade version, along with the removal of many game modes from previous console versions, Guilty Gear XX Λ Core Plus was released in Japan for the PlayStation 2 on March 27, 2008 to rectify these issues. The game was released in Japan as both a standalone copy, and as a cheaper "Append" disc that could be used in conjunction with an Λ Core disc to receive the bug fixes and new modes. Λ Core Plus re-adds previous games modes, and updates many of them. Story Mode returns, but features a new story, continuing off from the previous story told in Guilty Gear XX through Guilty Gear XX Slash. Mission Mode returned with brand new missions. Survival Mode was revamped to feature RPG elements in the form of skills and stat boosts you could gain for your character. The two bonus console characters Justice and Kliff Undersn return, too, although still untouched and unbalanced. As this release was meant as a bugfix to bring the console version in line with the arcade version of Guilty Gear XX Λ Core, there is no arcade release of "Guilty Gear XX Λ Core Plus." The game is identical to the arcade release of Guilty Gear XX Λ Core in terms of balance.</p><p>The next true revision to the game, titled Guilty Gear XX Accent Core Plus R, was released for Japanese arcades (switching from the Sega NAOMI platform to the Sega RingEdge 2 platform) on September 20, 2012. This update further tweaks the characters, makes changes to the HUD, and finally balances Kliff and Justice for competitive play, adding them to the arcade release. This update was made available as a free patch for the PlayStation 3 version (on August 7, 2013 for Japan and March 3, 2014 for US) and the Xbox 360 version (on October 11, 2013). It was also released as a standalone downloadable title for the PlayStation Vita (via PlayStation Network on April 23, 2013) and PC (via Steam on May 26, 2015). In the console and PC ports of Accent Core Plus R, Λ Core remains selectable via the options menu, reverting the characters, HUD, and system mechanics back to their Λ Core forms.</p><h2>Characters</h2><p>There are a total of 25 playable characters in Guilty Gear XX Λ Core Plus:</p><ul><li>Sol Badguy</li><li>Ky Kiske</li><li>Baiken</li><li>Dizzy</li><li>Zato 1/ Eddie</li><li>Anji Mito</li><li>Axl Low</li><li>Chipp Zanuff</li><li>May</li><li>Potemkin</li><li>Testament</li><li>Order-Sol</li><li>Jam</li><li>Faust</li><li>Zappa</li><li>A.B.A</li><li>Slayer</li><li>Millia Rage</li><li>Venom</li><li>I-no</li><li>Johnny</li><li>Robo-Ky</li><li>Bridget</li><li>Justice (unlockable bonus character on consoles)</li><li>Kliff Undersn (unlockable bonus character on consoles)</li></ul>',
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'title' => 'Obscure: The Aftermath',
'slug' => 'obscure-the-aftermath',
'small_desc' => 'Obscure: The Aftermath, is a horror survival game sequel to the game "Obscure". ',
'desc' => '<h2>Introduction</h2>
<p>Obscure: The Aftermath is a sequel to the game Obscure. The game picks up two years after the first game left off. The story so far is that two years ago a group of students were locked inside their high school (Leafmore High), while being hunted by monsters that were created by means of biological experiments by their principals Herbert Friedman. A few of the students survived the incident and in the process killed their principal. In the meantime they have finished high school and moved on to college located in a nearby town called Fallcreek. Most of them have tried to forget about the incident, but now strange black flowers are starting to appear on campus. Students start making the flower into tea, or smoke it for a drugging effect. They find out that when the flower is ingested in some ways highly real trips are induced, but which often turn out to be nightmares. But many of the students realize to late that once the plants germinate inside of their bodies, what used to be only a bad trip turns into reality.<br />
</p>
<h2>Gameplay</h2>
<p>Characters wielding a Golf Club</p>
<p>Obscure: The Aftermath, plays very similar to other survival games. The player is suddenly placed into a horrifying situation and must fight inexplicably appearing monsters. To do this, the player has to use weapons that can be found on the ground. These often include melee weapons, such as golf clubs or baseball bats but later on also firearms such as pistols or shotguns, as well as power tools such as chainsaws. The enemies in the game range from partially deformed humans, which seem to be in a zombified state, or extremely mutated fictional monsters, as well as mythical creatures such as harpies.<br />
<br />
The game is not played in a linear matter, rather than a series of events which are repeated by a group of two different characters at a different point in time. Because the game can be played with two players or with an AI NPC character, there will always be two characters present in each scene who must interact to achieve the current objective. Because of this, different episodes will be played with different pairs of people. That way, the players can experience different events at the same locations. The game features a multiplayer system in which player two can enter or leave the game at any point.</p>
<p>Pseudo Hacking</p>
<p><br />
The primary objective in the game is to first of live student life (reunite with people, go to parties, etc.) but suddenly monsters start appearing at these locations. Therefore it is the players job to: investigate what happened, survive by fighting monsters, rescue friends, follow teachers instructions to effectively eliminate the plague. This typically consists of exploring rooms for clues, solving puzzles, finding items, hacking and slashing through monsters and simply surviving. Additionally, the game sometimes requires pre-existing knowledge, so that one of the characters can "hack" into security systems. That way, the player will be faced with a question such as "A famous painter from the 1800's?" and has to input the answer P-I-C-A-S-S-O (meaning, there is no multiple choice answers to choose from).</p>
<p> </p>
<p>Menu, showing how collected items must be shared.</p>
<p><br />
The game heavily relies on sharing items, meaning that the inventory is collectively for both players, so items have to be distributed into both players quick inventory, in which items are assigned on a certain button. Additionally the game also forces the player to conserve health by making health packs or other healing potions very rare. It can very well happen that the player will reach a part of the game, but will have his or her energy so low that it will be impossible to proceed. In cases like this, the whole game has to be played over again, unless the player has made several saves, which is possible.<br />
<br />
<br />
</p>
<p> </p>
<h2>Soundtrack</h2>
<p>The original score for <em>Obscure: the Aftermath</em> was composed by Olivier Deriviere and it's available in its entirety at the composer's official website.<br />
</p>
<p> </p>
<p> </p>
<table class="full-width t-editor with-out-border">
<tbody>
<tr>
<th>Track #</th>
<th>Song Title</th>
<th>Running Time</th>
</tr>
<tr>
<td>
<div class="js-item-cage" style="margin-left:40px; "> 01</div>
</td>
<td>
<div class="js-item-cage" style="margin-left:40px; "><strong> Corruption with Rage and Melancholy</strong></div>
</td>
<td> 02.53</td>
</tr>
<tr>
<td>
<div class="js-item-cage" style="margin-left:40px; "> 02</div>
</td>
<td>
<div class="js-item-cage" style="margin-left:40px; "><strong> Back to School</strong></div>
</td>
<td> 01.45</td>
</tr>
<tr>
<td>
<div class="js-item-cage" style="margin-left:40px; "> 03</div>
</td>
<td>
<div class="js-item-cage" style="margin-left:40px; "><strong> Atmospheric Mood</strong></div>
</td>
<td> 02.51</td>
</tr>
<tr>
<td>
<div class="js-item-cage" style="margin-left:40px; "> 04</div>
</td>
<td>
<div class="js-item-cage" style="margin-left:40px; "><strong> Life Has a Plan</strong></div>
</td>
<td> 01.26</td>
</tr>
<tr>
<td>
<div class="js-item-cage" style="margin-left:40px; "> 05</div>
</td>
<td>
<div class="js-item-cage" style="margin-left:40px; "><strong> Ballets of Deads</strong></div>
</td>
<td> 02.11</td>
</tr>
<tr>
<td>
<div class="js-item-cage" style="margin-left:40px; "> 06</div>
</td>
<td>
<div class="js-item-cage" style="margin-left:40px; "><strong> Finally Home</strong></div>
</td>
<td> 02.21</td>
</tr>
<tr>
<td>
<div class="js-item-cage" style="margin-left:40px; "> 07</div>
</td>
<td>
<div class="js-item-cage" style="margin-left:40px; "><strong> Melancholy</strong></div>
</td>
<td> 02.52</td>
</tr>
<tr>
<td>
<div class="js-item-cage" style="margin-left:40px; "> 08</div>
</td>
<td>
<div class="js-item-cage" style="margin-left:40px; "><strong> Corpus Gemitu</strong></div>
</td>
<td> 02.44</td>
</tr>
<tr>
<td>
<div class="js-item-cage" style="margin-left:40px; "> 09</div>
</td>
<td>
<div class="js-item-cage" style="margin-left:40px; "><strong> Bad Behaviour</strong></div>
</td>
<td> 02.14</td>
</tr>
<tr>
<td>
<div class="js-item-cage" style="margin-left:40px; "> 10</div>
</td>
<td>
<div class="js-item-cage" style="margin-left:40px; "><strong> Lost Love</strong></div>
</td>
<td> 02.32</td>
</tr>
<tr>
<td>
<div class="js-item-cage" style="margin-left:40px; "> 11</div>
</td>
<td>
<div class="js-item-cage" style="margin-left:40px; "><strong> Infested People</strong></div>
</td>
<td> 02.08</td>
</tr>
<tr>
<td>
<div class="js-item-cage" style="margin-left:40px; "> 12</div>
</td>
<td>
<div class="js-item-cage" style="margin-left:40px; "><strong> Dimitri Was There</strong></div>
</td>
<td> 00.52</td>
</tr>
<tr>
<td>
<div class="js-item-cage" style="margin-left:40px; "> 13</div>
</td>
<td>
<div class="js-item-cage" style="margin-left:40px; "><strong> Waltz of Death</strong></div>
</td>
<td> 02.05</td>
</tr>
<tr>
<td>
<div class="js-item-cage" style="margin-left:40px; "> 14</div>
</td>
<td>
<div class="js-item-cage" style="margin-left:40px; "><strong> We All Die</strong></div>
</td>
<td> 02.29</td>
</tr>
<tr>
<td>
<div class="js-item-cage" style="margin-left:40px; "> 15</div>
</td>
<td>
<div class="js-item-cage" style="margin-left:40px; "><strong> Save My Soul</strong></div>
</td>
<td> 01.04</td>
</tr>
<tr>
<td>
<div class="js-item-cage" style="margin-left:40px; "> 16</div>
</td>
<td>
<div class="js-item-cage" style="margin-left:40px; "><strong> The Last Ones</strong></div>
</td>
<td> 02.44</td>
</tr>
<tr>
<td>
<div class="js-item-cage" style="margin-left:40px; "> 17</div>
</td>
<td>
<div class="js-item-cage" style="margin-left:40px; "><strong> Periculum</strong></div>
</td>
<td> 01.06</td>
</tr>
<tr>
<td>
<div class="js-item-cage" style="margin-left:40px; "> 18</div>
</td>
<td>
<div class="js-item-cage" style="margin-left:40px; "><strong> Turtle Stone</strong></div>
</td>
<td> 01.42</td>
</tr>
<tr>
<td>
<div class="js-item-cage" style="margin-left:40px; "> 19</div>
</td>
<td>
<div class="js-item-cage" style="margin-left:40px; "><strong> Hearing Fearies</strong></div>
</td>
<td> 04.56</td>
</tr>
<tr>
<td>
<div class="js-item-cage" style="margin-left:40px; "> 20</div>
</td>
<td>
<div class="js-item-cage" style="margin-left:40px; "><strong> Lumen</strong></div>
</td>
<td> 00.45</td>
</tr>
<tr>
<td>
<div class="js-item-cage" style="margin-left:40px; "> 21</div>
</td>
<td>
<div class="js-item-cage" style="margin-left:40px; "><strong> Nostalgia</strong></div>
</td>
<td> 01.38</td>
</tr>
</tbody>
</table>
<p> </p>
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'small_desc' => 'Enter Silent Hill for the first time, as redneck trucker Travis Grady explores the haunted town and discovers how true evil began.',
'desc' => '<h2>Overview<br/></h2> <i>Silent Hill: 0rigins</i> was released for Playstation Portable on November 2007 and for Playstation 2 on March of 2008. It is a Survival Horror/Action Adventure that puts you in control of Travis Grady, a trucker who somehow gets himself lost in Silent Hill and must find a way to find out what's going on and how to escape the town. You will explore various locations of Silent Hill and meet some very strange characters, as well as battle the grotesque creatures that lurk in the streets of the ghost town. Taking place seven years before the original <i>Silent Hill</i>, the game's story uncovers some secrets about the origins of Silent Hill. <br/> <br/> <h2>Plot<br/></h2>Travis Grady is a trucker driving his route, as he's done dozens of times before. This time, to keep himself entertained, he decides to take a shortcut through the abandoned town of Silent Hill. Bad idea. After reaching the entrance of the town, Travis sees a little girl in the middle of the street. Startled, Travis stops the vehicle and looks around for her, but she has vanished. He then sees a fire in the distance. It's a house burning down, and somebody is inside, a different little girl. After saving the little girl, Travis inexplicably passes out and wakes up on a bench in the streets of Silent Hill. Unwisely curious about what happened to the little girls, Travis finds his way to the town's deserted hospital, where events continue to occur around him, leading to the important question: What on Earth is going on in Silent Hill? <br/> <br/><h2>Enemies <br/></h2><h3> Common Enemies</h3> <ul class="plain-list"><li> Faceless Nurse<br/> </li></ul> <ul class="plain-list"><li> Straight-Jacket<br/> </li></ul> <ul class="plain-list"><li> Carrion<br/> </li></ul> <ul class="plain-list"><li> Remnant<br/> </li></ul> <ul class="plain-list"><li> Ariel<br/> </li></ul> <ul class="plain-list"><li> Twoback<br/> </li></ul> <ul class="plain-list"><li> Caliban </li></ul><br/><h3>Bosses</h3> <ul class="plain-list"><li>Memory of Helen Grady<br/> </li></ul> <ul class="plain-list"><li> Caliban<br/> </li></ul> <ul class="plain-list"><li> The Butcher<br/> </li></ul> <ul class="plain-list"><li>Memory of Richard Grady<br/> </li></ul> <ul class="plain-list"><li>The Demon <br/></li></ul> <br/> <h2>Multiple Endings<br/></h2>As usual for <i>Silent Hill </i>games, there's always multiple endings. <i>0rigins</i> is no exception and it contains 3 different endings you can obtain by replaying the game. Depending on what you do throughout the game, it will influence the final conclusion of the story.<br/> <br/> <h2>Gameplay<br/></h2>Like the other <i>Silent Hill</i> games you control your character in a third-person perspective (except for <i>Silent Hill 4: The Room</i>, where you could control Henry in first-person while inside The Room) while you explore different locations in Silent Hill. Apart from exploring, you will have to complete different puzzles, battle many disturbing enemies, travel in the dark, and uncover the truth behind the town of Silent Hill and what's going on. Like <i>Silent Hill 4</i>, the previous game in the series, you can hold many weapons but they break after a certain amount of uses.<br/> <br/> <h2>0rigins' Origin<br/></h2> <i>Silent Hill: 0rigins</i>' development was difficult, taking longer than expected to reach completion and changing studios midway. Originally started in Climax Group's LA office, after a year of development the project was moved to Climax Group's Portsmouth studio on account of project turmoil, and Climax LA was shuttered. Despite retaining much of the original content and story created by Climax LA's efforts, no one from Climax LA was credited in the final product.<br/><br/>The first images Konami released for <i>Silent Hill: 0rigins </i>made many <i>Silent Hill </i>fans worried, and many other gamers excited, as they presented a game seemingly inspired by <i>Resident Evil 4</i>, with over-the-shoulder cam and a cover-based shooting system, and many fans felt this seeming focus on action would dilute the series' previous penchant for a more psychologically-based horror, while other gamers welcomed the upgrade over the extremely awkward combat controls of previous titles. Some months later, a new trailer and new screenshots were released, depicting the final product, a more traditional <i>Silent Hill</i> game. Later, the game <i>Silent Hill: Homecoming</i> would make good on the early promises of Origins, with a revamped combat system.<br/> <br/> <h2>Soundtrack</h2><figure data-align="right" data-embed-type="image" data-img-src="http://static.giantbomb.com/uploads/original/1/14036/817857-silent.jpg" data-ref-id="1300-817857" data-resize-url="" data-resized="" data-size="small" data-ratio="1" data-width="320" style="width: 320px"> </figure>The original soundtrack was composed by Akira Yamaoka (with guest vocals by Mary Elizabeth McGlynn and lyrics by Joe Romersa).<br/> <br/> <b>Tracklist:</b><br/> <ol> <li>"Shot Down In Flames" – 3:59 [sung by by Mary Elizabeth McGlynn]</li> <li>"Meltdown" – 3:13</li> <li>"Evil Appetite" – 2:05</li> <li>"Wrong Is Right" – 2:25</li> <li>"Not Tomorrow 3" - 1:42</li> <li>"Monster Daddy" – 2:26</li> <li>"King Of Adiemus" – 2:28</li> <li>"Don't Abuse Me" – 1:39</li> <li>"Underworld 4" – 3:06</li> <li>"Acid Horse" – 2:10</li> <li>"O.R.T." – 4:23 [sung by by Mary Elizabeth McGlynn]</li> <li>"Insecticide" – 2:11</li> <li>"Raw Power" – 1:16</li> <li>"A Million Miles" – 1:31</li> <li>"Battle Drums" – 2:17</li> <li>"The Wicked End" – 2:17</li> <li>"Blow Back" – 3:13 [sung by by Mary Elizabeth McGlynn]</li> <li>"Real Solution" – 2:55</li> <li>"The Healer" – 2:52</li> <li>"Snowblind" – 2:00</li> <li>"Behind the Wall of Sleep" – 2:19</li> <li>"Drowning" – 2:25</li> <li>"Murder Song "S"" – 3:04</li> <li>"Not Tomorrow 4" – 2:15</li> <li>"Theme of Sabre Dance" – 1:33</li> <li>"Hole In The Sky " – 4:10 [sung by by Mary Elizabeth McGlynn]</li> </ol>',
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'small_desc' => 'Alone in the Dark: The New Nightmare is a survival horror game developed by Darkworks studios and published by Infogrames. The game takes place on 'Shadow Island', and features two main protagonists; Aline Cedrac and Edward Carnby.',
'desc' => '<h2>Story</h2>
<p>Charles Fiske, Edward Carnby's partner and best friend has been reported dead off the coast of Shadow Island. Carnby decides to investigate his best friend's death which leads him to meet with Frederick Johnson, Johnson informs Carnby of three ancient stone tablets that Fiske was searching for. The tablets are believed to unlock some form of incredibly dangerous power. Johnson requests that Carnby should take up Fiske's investigation and to search for the tablets. Carnby accepts that it is his personal priority however, is to find whoever killed Fiske. Johnson introduces Carnby to Aline Cedrac, a young and intelligent university professor. Aline accompanies Carnby to Shadow Island to help recover the tablets as well as to assist Professor Obed Morton, who she believes is her long-lost father. As their plane nears the coast of Shadow Island, it comes under attack by a creature of the island, which forces them to parachute out of the plane. They are seperated, Aline landing atop the roof of a mansion and Carnby landing in some woods nearby.</p>
<h2>Characters</h2>
<h3><u>Edward Carnby</u></h3>
<p>Carnby.</p>
<p>A thrity-three year old private eye, Edward Carnby travelled to Shadow Island to discover what exactly happened to his best friend, Charles Fiske, when Fiske was found dead on Shadow Island. As Carnby becomes more involved with the events taking place on Shadow Island, he becomes less interested in his initial goals and concentrates on finding a way off the island and to ensure Aline's safety.</p>
<h3><u>Aline Cedrac</u></h3>
<p>Aline.</p>
<p>A 27 year old Ethnology Professor at Boston Universtity, Aline Cedrac travelled to Shadow Island to help Professor Obed Morton decipher Abkannis writing tablets as well as to search for the identity of her father.</p>
<h3><u>Edenshaw</u></h3>
<p>The last Abkannis witchdocotor, Edenshaw came to Shadow Island many years ago and has lived with the Morton family ever since. Edenshaw has watched over the Morton family for many years and has made it his mission to ensure that the gate to the World of Darkness is never opened. Edenshaw acts as an assistant to the player and will appear every now and again to reveal information that may or may not be necessary to the player. He plays a major role towards the end of the game.</p>
<h3><u>Edward Morton</u></h3>
<p>Initially Edward assisted his brother in attempting to open the gate to the World of Darkness and made deals with Christopher Lamb in order to gain 'supplies' that he required in order to make further progress. Edward was revered by many for his work on the Abkannis tribe, though they were unaware of his methods of discovery. After a period of time, Edward realised just how terrible the things he was doing were and turned against his brother, Adam, refusing to assist him.</p>
<h2>Gameplay</h2>
<p>Each protaganist's gameplay differs in terms of the amount of action and puzzle related gameplay that the player will face with Carnby being the more action-orientated portion of the game and Aline's being more puzzle-orientated. Though the player can chose between either protaganist the stories of each of the characters both occur at the same time and interwoven together. Though there is no major difference in terms of how each character is controlled.</p>
<p>The New Nightmare has often been compared to the Resident Evil franchaise as it bares many resemblances such as the changing camera view as well as searching for ammo and health packs in order to survive.</p>
<h2><strong>Ports</strong></h2>
<h3>Game Boy Color</h3>
<p>Alone In The Dark: The New Nightmare was ported to the Game Boy Color by Pocket Studios and was first released in Europe alongside its console counterparts on May 18, 2001. The port was later released in America on June 25, 2001.</p>
<p>When Alone In The Dark: The New Nightmare was ported to the Game Boy Color the handheld could not handle the 3D environments of the game, so the 3D was abandoned in favor of 2D sprites. The Game Boy Color received a relatively faithful port of the home console game. While the home console versions could be completed in six to eight hours, the Game Boy Color port could be completed in just one.</p>
<h2><strong>Film</strong></h2>
<p>In 2005, a film adaptation directed by infamous Uwe Boll was released based on the video game series. The movie was supposed to be a direct sequel to the fourth game in the series, Alone in the Dark: The New Nightmare, although the movie has little-to-no relation to the original trilogy of games from the 1990s. The movie contains plot elements that directly contradict those in The New Nightmare, thus it is not considered canonical. The movie was named the "Lowest-Grossing Game Based Movie" in the Guinness World Records: Gamer's Edition 2008 edition.</p>
<h2>PC Minimum System Requirements</h2>
<ul>
<li>Windows XP / Vista</li>
<li>1 GHz processor (1.4 GHz recommended)</li>
<li>256MB RAM (512MB recommended)</li>
<li>3D graphics card compatible with DirectX 7 (compatible with DirectX 9 recommended)</li>
<li>Mouse</li>
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'desc' => '<h2><b>Introduction</b></h2><p style="">Silent Hill: Shattered Memories is a re-imagining of the classic Silent Hill. Players still control Harry Mason as he searches Silent Hill for his daughter Cheryl. Although some characters and locations may be familiar to long time fans of the series, Shattered Memories tells its own story with its own game mechanics in the Silent Hill universe.</p><p style="">Shattered Memories marks as the last Silent Hill game to feature series composer Akira Yamaoka, who left Konami shortly after the game was released and joined Grasshopper Manufacture.</p><h2>Gameplay</h2><figure data-align="right" data-embed-type="image" data-img-src="http://static.giantbomb.com/uploads/original/0/7423/951288-77141520090410_140657_4_big.jpg" data-ref-id="1300-951288" data-resize-url="" data-resized="" data-size="small" data-ratio="0.5609375" data-width="640" style="width: 640px"> <figcaption>All he wants is a little love.</figcaption></figure><p style="">Shattered Memories diverges from past entries in the series in that there are no weapons players can use to fight off the undead. Instead, players must flee through doors and over fences to escape the pursuing enemies. The player's path is lit by an icy blue glow on doors or fences similar in style to Mirrors Edge.</p><p style="">Players must shake off enemies using Wiimote motions; these motions will also be used to allow the player to knock down wardrobes and other obstacles into the path of pursing creatures. The only other deterrent that can be used against the monsters are flares that can be found through out the level and if dropped in doorways or other choke points can slow or stop the movement of any pursuer.</p><figure data-align="left" data-embed-type="image" data-img-src="http://static.giantbomb.com/uploads/original/0/3459/944709-sh_psyingame.jpg" data-ref-id="1300-944709" data-resize-url="" data-resized="" data-size="small" data-ratio="0.57185628742515" data-width="334" style="width: 334px"> <figcaption>The psychiatrist</figcaption></figure><p style="">Climax has pushed Shattered Memories as a psychological thriller and to that end they have created a game that watches every move the player makes and alters the game according to those actions. The game starts off in a psychiatrist's office, apparently a flash forward to after the events of the game, where the players is asked to fill out a brief questionnaire. The game takes the player's answers, and answers from other surveys later in the game, to tailor the experience for the player. As an example, if the player indicates that he has cheated on his partner then the cop that the player meets later in the game will be hostile towards the player because of their unfaithfulness. Also, if the player spends time looking at the sexy calenders in the car repair shop then the same cop will be sporting some cleavage when the player meets her.</p><p style="">The developers have indicated their desire to avoid unrealistic contrived puzzle elements. Instead puzzles blend more naturally into the environment, such as searching empty beer cans to find the key for a door, or finding a security system that unlocks a door. This goal of keeping the player in the moment extends to the UI design. There is no HUD, as the player's phone acts as a menu hub, giving the player access to a map or their in-game camera. This camera can be used to capture "echoes," things that can't be seen with the naked eye and give clues as to what has transpired in the game world. The game presents optional story elements in a seamless way. One might listen to phone message or look at local event boards to learn more about Silent Hill and its inhabitants.</p><h2>Controls</h2><p style="">In the Wii version, the game is controlled with the Wiimote and Nunchuck. The Wiimote is used to move the flashlight and look around, while the Nunchuck is used for character movement. In-game phone calls are listened to by holding the Wiimote up to one's ear. The characteristic radio crackle from previous games also comes from the Wiimote's speaker. In the first level, the A button is used for Harry to call out for his daughter Cheryl.</p><h2>Characters</h2><h3>Harry Mason</h3><figure data-align="left" data-embed-type="image" data-img-src="http://static.giantbomb.com/uploads/original/11/110541/1525513-sh_shm_art_02_harrymasonphonefinal.jpg" data-ref-id="1300-1525513" data-resize-url="" data-resized="" data-size="small" data-ratio="1.3793103448276" data-width="870" style="width: 870px"> <noscript> </noscript><figcaption>Call 911!</figcaption></figure><p style="">While driving through the spooky streets of Silent Hill, Harry's car skids on a patch of ice and veers off the road into a ditch. Upon waking from the crash, he realizes his daughter Cheryl is missing and sets out into the dark, freezing night to find her.</p><h3>Cheryl Mason</h3><figure data-align="left" data-embed-type="image" data-img-src="http://static.giantbomb.com/uploads/original/11/110541/1525499-cheryl_swing.jpg" data-ref-id="1300-1525499" data-resize-url="" data-resized="" data-size="small" data-ratio="1.4699248120301" data-width="266" style="width: 266px"> <noscript> </noscript><figcaption>Who's my daddy?</figcaption></figure><p style="">Harry's daughter who has mysteriously disappeared, causing him to brave the streets of Silent Hill. She's a cheerful girl who loves her father very much.</p><figure data-align="left" data-embed-type="image" data-img-src="http://static.giantbomb.com/uploads/original/1/16944/1634670-cn_cybilpose.jpg" data-ref-id="1300-1634670" data-resize-url="" data-resized="" data-size="small" data-ratio="1.8433333333333" data-width="1200" style="width: 1200px"> <noscript> </noscript></figure><p style=""><b>Don't tell me to freeze</b> Cybil Bennett</p><p style="">After years on the police force, Cybil has seen a lot of crazy things, but she's not quite sure what to make of Harry Mason. She decides early on to keep an eye on him, and their paths cross repeatedly. Cybil's appearance is different in every play through depending on the player's action. If player gives positive answers in the Psych Profile, Cybil will be more friendly and helpful to Harry. If not, she becomes a smoking, rude, cleavage-wearing policewoman.</p><h3>Dr. K</h3><figure data-align="left" data-embed-type="image" data-img-src="http://static.giantbomb.com/uploads/original/11/110541/1525509-drk.jpg" data-ref-id="1300-1525509" data-resize-url="" data-resized="" data-size="small" data-ratio="1.496644295302" data-width="298" style="width: 298px"> <noscript> </noscript><figcaption>Doctor's waiting</figcaption></figure><p style="">A friendly, relatable therapist who shows up periodically to evaluate the player. His therapy sessions consist of interactive psychological test which players will actually take part in.</p><h3>Michelle Valdez</h3><figure data-align="left" data-embed-type="image" data-img-src="http://static.giantbomb.com/uploads/original/11/110541/1525517-shmichelle2.jpg" data-ref-id="1300-1525517" data-resize-url="" data-resized="" data-size="small" data-ratio="1.3114754098361" data-width="915" style="width: 915px"> <noscript> </noscript><figcaption>Duet with Akira Yamaoka</figcaption></figure><p style="">Michelle meets Harry at her High School reunion, however he doesn't remember it. Tired of waiting to meet up with her boyfriend, she decides to aid Harry in finding his daughter. Michelle is the only character that is new to the series and did not feature in the 1999 Silent Hill game.</p><h3>Dahlia</h3><figure data-align="left" data-embed-type="image" data-img-src="http://static.giantbomb.com/uploads/original/1/16944/1634678-dahlia_cropped.jpg" data-ref-id="1300-1634678" data-resize-url="" data-resized="" data-size="small" data-ratio="1.5347593582888" data-width="561" style="width: 561px"> <noscript> </noscript><figcaption>No time to chat</figcaption></figure><p style="">A tough, street-wise young girl, Dahlia seems to know quite a bit about Harry. The fact that he can't remember anything about her confuses Dahlia as much as it does Harry.</p><h3>Lisa Garland</h3><figure data-align="left" data-embed-type="image" data-img-src="http://static.giantbomb.com/uploads/original/1/16944/1634679-lisa_cropped.jpg" data-ref-id="1300-1634679" data-resize-url="" data-resized="" data-size="small" data-ratio="1.0873533246415" data-width="767" style="width: 767px"> <noscript> </noscript><figcaption>Nurse off-duty</figcaption></figure><p style="">Lisa is a nurse at Alchemilla Hospital. Although she's young, lines of experience are already evident on her face. Despite her cynicism, Harry finds himself protective of Lisa and offers to lend her a hand.</p><h2>Endings</h2><p style="">Like with all other Silent Hill games SH: Shattered Memories has multiple endings. In this game you can find 5 different endings depending on what you did while playing the game.</p><p style="">Needless to say that the following contains spoilers.</p><p style="">The endings can be broken up in to a core part (with a small outcome change depending on your psychological profile) that all 5 endings contain and the "ending" itself.</p><h3>Core part</h3><p style="">When close to the end of the game Harry lays unconscious in water close to a lighthouse. Cybil drags Harry out of the water and at this point Harry takes Cybil's gun. Harry wants to go up in the lighthouse and he doesn't want Cybil to stop him. After a talk Harry hands Cybil her gun back and goes inside the lighthouse.</p><p style="">We then cut back to Dr. Michael Kaufmann getting angry at his patient. He is yelling that all the things you told him are nothing more than delusions. All made-up by a scared little girl. At this point the camera changes perspective and we see an adult Cheryl Mason sitting in the chair. It is revealed that Harry Mason died in the car crash referred to throughout the sessions, years ago. What was depicted in the beginning of the game was a recreation by the evil town of Silent Hill, taken from Cheryl's memories. The thing that the player has been controlling all this time is just a replica of the real Harry, based on the way Cheryl remembers him.</p><p style="">Harry and Cheryl finally meet inside the lighthouse, where the psychoanalysis has been taking place. Depending on the psychological profile of the player it can have following outcomes:</p><ul><li>"Good" ending: Cheryl comes to terms with the death of her father and forgives him for what he has done. With the replica no longer necessary, Harry turns to solid ice and shatters into pieces.</li></ul><ul><li>Neutral ending: Cheryl comes to terms with Harry's death, but does not forgive her father for the things he has done. Same as before, we see Harry turn into solid ice and shatter into pieces.</li></ul><ul><li>"Bad" ending: Cheryl refuses to believe that her father died, and remains in the illusion created by Silent Hill, where she still lives in the town with her father.</li></ul><p style="">After this we see the home movie from the beginning play again. After Cheryl says "I love my daddy" we see an extra home movie clip play:</p><h3>Love Lost Ending</h3><p style="">We see Harry going to his car with some luggage. While he is trying to say goodbye to his wife he sees Cheryl filming. He goes to her and tells her that she doesn't have to be sad or scared. Because "Even though her mom and dad don't love each other anymore, they still love her".</p><h3>Drunk Dad Ending</h3><p style="">We see Harry come home drunk. He stumbles and face plants onto the ground. He then sees Cheryl filming and yells at her to get him another beer.</p><h3>Wicked and Weak Ending</h3><p style="">We see Harry get beaten up by his wife. She hits him a couple of times and he stumbles back and falls to the ground. She also makes fun of his books. Cheryl zooms in on her father and the scene ends.</p><h3>Sleaze and Sirens Ending</h3><p style="">We see Harry in a bedroom with two women (Lisa and Michelle). After telling their names while standing in front of the camera they go and sit next to Harry on the bed. He tells them that he is working on a new book. Both women ask to dedicate the book to them, but Harry then tells them that he only dedicates books to his daughter and wife because that's the only fair thing to do. They all laugh and fall backwards on the bed.</p><h3>UFO Joke Ending</h3><p style="">(To get this ending you need to take pictures of the 13 UFOs hidden in the game)</p><p style="">As with all other <i>Silent Hill</i> games, <i>Shattered Memories</i> has a "joke" ending involving aliens.</p><p style="">This ending is a bit different from other endings because its animated in a 2D cartoon style. Cheryl comes to the conclusion that instead of having died, her father was abducted by aliens back in the day. Good old James from the second game also makes an appearance in this ending as well (he is too early for his session with Dr. Kaufmann). After a couple of scenes we see that the psychiatrist is actually an alien himself and Cheryl is represented as a dog for the rest of this ending.</p><p style="">After this and the credits we see Cheryl close a box with mementos. These are the ones you collected while playing the game.</p>',
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'title' => 'Guilty Gear XX Λ Core Plus',
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'desc' => '<h2>Introduction</h2><p>Guilty Gear XX Λ Core Plus (pronounced "Guilty Gear X2 Accent Core Plus") is a 2D fighting game developed by Arc System Works and published by Aksys (Arc System Works in Japan and pQube in Europe) for the PlayStation Portable and PlayStation 2 on April 7, 2009, and for the Wii on May 12, 2009. It was later released by Arc System Works as a downloadable title for the Xbox 360 (via Xbox Live Arcade) on October 24, 2012, and the PlayStation 3 (via PlayStation Network) on December 4, 2012.</p><p>After a rushed port of Guilty Gear XX Λ Core saw numerous bugs and inconsistencies from the arcade version, along with the removal of many game modes from previous console versions, Guilty Gear XX Λ Core Plus was released in Japan for the PlayStation 2 on March 27, 2008 to rectify these issues. The game was released in Japan as both a standalone copy, and as a cheaper "Append" disc that could be used in conjunction with an Λ Core disc to receive the bug fixes and new modes. Λ Core Plus re-adds previous games modes, and updates many of them. Story Mode returns, but features a new story, continuing off from the previous story told in Guilty Gear XX through Guilty Gear XX Slash. Mission Mode returned with brand new missions. Survival Mode was revamped to feature RPG elements in the form of skills and stat boosts you could gain for your character. The two bonus console characters Justice and Kliff Undersn return, too, although still untouched and unbalanced. As this release was meant as a bugfix to bring the console version in line with the arcade version of Guilty Gear XX Λ Core, there is no arcade release of "Guilty Gear XX Λ Core Plus." The game is identical to the arcade release of Guilty Gear XX Λ Core in terms of balance.</p><p>The next true revision to the game, titled Guilty Gear XX Accent Core Plus R, was released for Japanese arcades (switching from the Sega NAOMI platform to the Sega RingEdge 2 platform) on September 20, 2012. This update further tweaks the characters, makes changes to the HUD, and finally balances Kliff and Justice for competitive play, adding them to the arcade release. This update was made available as a free patch for the PlayStation 3 version (on August 7, 2013 for Japan and March 3, 2014 for US) and the Xbox 360 version (on October 11, 2013). It was also released as a standalone downloadable title for the PlayStation Vita (via PlayStation Network on April 23, 2013) and PC (via Steam on May 26, 2015). In the console and PC ports of Accent Core Plus R, Λ Core remains selectable via the options menu, reverting the characters, HUD, and system mechanics back to their Λ Core forms.</p><h2>Characters</h2><p>There are a total of 25 playable characters in Guilty Gear XX Λ Core Plus:</p><ul><li>Sol Badguy</li><li>Ky Kiske</li><li>Baiken</li><li>Dizzy</li><li>Zato 1/ Eddie</li><li>Anji Mito</li><li>Axl Low</li><li>Chipp Zanuff</li><li>May</li><li>Potemkin</li><li>Testament</li><li>Order-Sol</li><li>Jam</li><li>Faust</li><li>Zappa</li><li>A.B.A</li><li>Slayer</li><li>Millia Rage</li><li>Venom</li><li>I-no</li><li>Johnny</li><li>Robo-Ky</li><li>Bridget</li><li>Justice (unlockable bonus character on consoles)</li><li>Kliff Undersn (unlockable bonus character on consoles)</li></ul>',
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'desc' => '<h2>Introduction</h2>
<p>Obscure: The Aftermath is a sequel to the game Obscure. The game picks up two years after the first game left off. The story so far is that two years ago a group of students were locked inside their high school (Leafmore High), while being hunted by monsters that were created by means of biological experiments by their principals Herbert Friedman. A few of the students survived the incident and in the process killed their principal. In the meantime they have finished high school and moved on to college located in a nearby town called Fallcreek. Most of them have tried to forget about the incident, but now strange black flowers are starting to appear on campus. Students start making the flower into tea, or smoke it for a drugging effect. They find out that when the flower is ingested in some ways highly real trips are induced, but which often turn out to be nightmares. But many of the students realize to late that once the plants germinate inside of their bodies, what used to be only a bad trip turns into reality.<br />
</p>
<h2>Gameplay</h2>
<p>Characters wielding a Golf Club</p>
<p>Obscure: The Aftermath, plays very similar to other survival games. The player is suddenly placed into a horrifying situation and must fight inexplicably appearing monsters. To do this, the player has to use weapons that can be found on the ground. These often include melee weapons, such as golf clubs or baseball bats but later on also firearms such as pistols or shotguns, as well as power tools such as chainsaws. The enemies in the game range from partially deformed humans, which seem to be in a zombified state, or extremely mutated fictional monsters, as well as mythical creatures such as harpies.<br />
<br />
The game is not played in a linear matter, rather than a series of events which are repeated by a group of two different characters at a different point in time. Because the game can be played with two players or with an AI NPC character, there will always be two characters present in each scene who must interact to achieve the current objective. Because of this, different episodes will be played with different pairs of people. That way, the players can experience different events at the same locations. The game features a multiplayer system in which player two can enter or leave the game at any point.</p>
<p>Pseudo Hacking</p>
<p><br />
The primary objective in the game is to first of live student life (reunite with people, go to parties, etc.) but suddenly monsters start appearing at these locations. Therefore it is the players job to: investigate what happened, survive by fighting monsters, rescue friends, follow teachers instructions to effectively eliminate the plague. This typically consists of exploring rooms for clues, solving puzzles, finding items, hacking and slashing through monsters and simply surviving. Additionally, the game sometimes requires pre-existing knowledge, so that one of the characters can "hack" into security systems. That way, the player will be faced with a question such as "A famous painter from the 1800's?" and has to input the answer P-I-C-A-S-S-O (meaning, there is no multiple choice answers to choose from).</p>
<p> </p>
<p>Menu, showing how collected items must be shared.</p>
<p><br />
The game heavily relies on sharing items, meaning that the inventory is collectively for both players, so items have to be distributed into both players quick inventory, in which items are assigned on a certain button. Additionally the game also forces the player to conserve health by making health packs or other healing potions very rare. It can very well happen that the player will reach a part of the game, but will have his or her energy so low that it will be impossible to proceed. In cases like this, the whole game has to be played over again, unless the player has made several saves, which is possible.<br />
<br />
<br />
</p>
<p> </p>
<h2>Soundtrack</h2>
<p>The original score for <em>Obscure: the Aftermath</em> was composed by Olivier Deriviere and it's available in its entirety at the composer's official website.<br />
</p>
<p> </p>
<p> </p>
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<tr>
<th>Track #</th>
<th>Song Title</th>
<th>Running Time</th>
</tr>
<tr>
<td>
<div class="js-item-cage" style="margin-left:40px; "> 01</div>
</td>
<td>
<div class="js-item-cage" style="margin-left:40px; "><strong> Corruption with Rage and Melancholy</strong></div>
</td>
<td> 02.53</td>
</tr>
<tr>
<td>
<div class="js-item-cage" style="margin-left:40px; "> 02</div>
</td>
<td>
<div class="js-item-cage" style="margin-left:40px; "><strong> Back to School</strong></div>
</td>
<td> 01.45</td>
</tr>
<tr>
<td>
<div class="js-item-cage" style="margin-left:40px; "> 03</div>
</td>
<td>
<div class="js-item-cage" style="margin-left:40px; "><strong> Atmospheric Mood</strong></div>
</td>
<td> 02.51</td>
</tr>
<tr>
<td>
<div class="js-item-cage" style="margin-left:40px; "> 04</div>
</td>
<td>
<div class="js-item-cage" style="margin-left:40px; "><strong> Life Has a Plan</strong></div>
</td>
<td> 01.26</td>
</tr>
<tr>
<td>
<div class="js-item-cage" style="margin-left:40px; "> 05</div>
</td>
<td>
<div class="js-item-cage" style="margin-left:40px; "><strong> Ballets of Deads</strong></div>
</td>
<td> 02.11</td>
</tr>
<tr>
<td>
<div class="js-item-cage" style="margin-left:40px; "> 06</div>
</td>
<td>
<div class="js-item-cage" style="margin-left:40px; "><strong> Finally Home</strong></div>
</td>
<td> 02.21</td>
</tr>
<tr>
<td>
<div class="js-item-cage" style="margin-left:40px; "> 07</div>
</td>
<td>
<div class="js-item-cage" style="margin-left:40px; "><strong> Melancholy</strong></div>
</td>
<td> 02.52</td>
</tr>
<tr>
<td>
<div class="js-item-cage" style="margin-left:40px; "> 08</div>
</td>
<td>
<div class="js-item-cage" style="margin-left:40px; "><strong> Corpus Gemitu</strong></div>
</td>
<td> 02.44</td>
</tr>
<tr>
<td>
<div class="js-item-cage" style="margin-left:40px; "> 09</div>
</td>
<td>
<div class="js-item-cage" style="margin-left:40px; "><strong> Bad Behaviour</strong></div>
</td>
<td> 02.14</td>
</tr>
<tr>
<td>
<div class="js-item-cage" style="margin-left:40px; "> 10</div>
</td>
<td>
<div class="js-item-cage" style="margin-left:40px; "><strong> Lost Love</strong></div>
</td>
<td> 02.32</td>
</tr>
<tr>
<td>
<div class="js-item-cage" style="margin-left:40px; "> 11</div>
</td>
<td>
<div class="js-item-cage" style="margin-left:40px; "><strong> Infested People</strong></div>
</td>
<td> 02.08</td>
</tr>
<tr>
<td>
<div class="js-item-cage" style="margin-left:40px; "> 12</div>
</td>
<td>
<div class="js-item-cage" style="margin-left:40px; "><strong> Dimitri Was There</strong></div>
</td>
<td> 00.52</td>
</tr>
<tr>
<td>
<div class="js-item-cage" style="margin-left:40px; "> 13</div>
</td>
<td>
<div class="js-item-cage" style="margin-left:40px; "><strong> Waltz of Death</strong></div>
</td>
<td> 02.05</td>
</tr>
<tr>
<td>
<div class="js-item-cage" style="margin-left:40px; "> 14</div>
</td>
<td>
<div class="js-item-cage" style="margin-left:40px; "><strong> We All Die</strong></div>
</td>
<td> 02.29</td>
</tr>
<tr>
<td>
<div class="js-item-cage" style="margin-left:40px; "> 15</div>
</td>
<td>
<div class="js-item-cage" style="margin-left:40px; "><strong> Save My Soul</strong></div>
</td>
<td> 01.04</td>
</tr>
<tr>
<td>
<div class="js-item-cage" style="margin-left:40px; "> 16</div>
</td>
<td>
<div class="js-item-cage" style="margin-left:40px; "><strong> The Last Ones</strong></div>
</td>
<td> 02.44</td>
</tr>
<tr>
<td>
<div class="js-item-cage" style="margin-left:40px; "> 17</div>
</td>
<td>
<div class="js-item-cage" style="margin-left:40px; "><strong> Periculum</strong></div>
</td>
<td> 01.06</td>
</tr>
<tr>
<td>
<div class="js-item-cage" style="margin-left:40px; "> 18</div>
</td>
<td>
<div class="js-item-cage" style="margin-left:40px; "><strong> Turtle Stone</strong></div>
</td>
<td> 01.42</td>
</tr>
<tr>
<td>
<div class="js-item-cage" style="margin-left:40px; "> 19</div>
</td>
<td>
<div class="js-item-cage" style="margin-left:40px; "><strong> Hearing Fearies</strong></div>
</td>
<td> 04.56</td>
</tr>
<tr>
<td>
<div class="js-item-cage" style="margin-left:40px; "> 20</div>
</td>
<td>
<div class="js-item-cage" style="margin-left:40px; "><strong> Lumen</strong></div>
</td>
<td> 00.45</td>
</tr>
<tr>
<td>
<div class="js-item-cage" style="margin-left:40px; "> 21</div>
</td>
<td>
<div class="js-item-cage" style="margin-left:40px; "><strong> Nostalgia</strong></div>
</td>
<td> 01.38</td>
</tr>
</tbody>
</table>
<p> </p>
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'desc' => '<h2>Overview<br/></h2> <i>Silent Hill: 0rigins</i> was released for Playstation Portable on November 2007 and for Playstation 2 on March of 2008. It is a Survival Horror/Action Adventure that puts you in control of Travis Grady, a trucker who somehow gets himself lost in Silent Hill and must find a way to find out what's going on and how to escape the town. You will explore various locations of Silent Hill and meet some very strange characters, as well as battle the grotesque creatures that lurk in the streets of the ghost town. Taking place seven years before the original <i>Silent Hill</i>, the game's story uncovers some secrets about the origins of Silent Hill. <br/> <br/> <h2>Plot<br/></h2>Travis Grady is a trucker driving his route, as he's done dozens of times before. This time, to keep himself entertained, he decides to take a shortcut through the abandoned town of Silent Hill. Bad idea. After reaching the entrance of the town, Travis sees a little girl in the middle of the street. Startled, Travis stops the vehicle and looks around for her, but she has vanished. He then sees a fire in the distance. It's a house burning down, and somebody is inside, a different little girl. After saving the little girl, Travis inexplicably passes out and wakes up on a bench in the streets of Silent Hill. Unwisely curious about what happened to the little girls, Travis finds his way to the town's deserted hospital, where events continue to occur around him, leading to the important question: What on Earth is going on in Silent Hill? <br/> <br/><h2>Enemies <br/></h2><h3> Common Enemies</h3> <ul class="plain-list"><li> Faceless Nurse<br/> </li></ul> <ul class="plain-list"><li> Straight-Jacket<br/> </li></ul> <ul class="plain-list"><li> Carrion<br/> </li></ul> <ul class="plain-list"><li> Remnant<br/> </li></ul> <ul class="plain-list"><li> Ariel<br/> </li></ul> <ul class="plain-list"><li> Twoback<br/> </li></ul> <ul class="plain-list"><li> Caliban </li></ul><br/><h3>Bosses</h3> <ul class="plain-list"><li>Memory of Helen Grady<br/> </li></ul> <ul class="plain-list"><li> Caliban<br/> </li></ul> <ul class="plain-list"><li> The Butcher<br/> </li></ul> <ul class="plain-list"><li>Memory of Richard Grady<br/> </li></ul> <ul class="plain-list"><li>The Demon <br/></li></ul> <br/> <h2>Multiple Endings<br/></h2>As usual for <i>Silent Hill </i>games, there's always multiple endings. <i>0rigins</i> is no exception and it contains 3 different endings you can obtain by replaying the game. Depending on what you do throughout the game, it will influence the final conclusion of the story.<br/> <br/> <h2>Gameplay<br/></h2>Like the other <i>Silent Hill</i> games you control your character in a third-person perspective (except for <i>Silent Hill 4: The Room</i>, where you could control Henry in first-person while inside The Room) while you explore different locations in Silent Hill. Apart from exploring, you will have to complete different puzzles, battle many disturbing enemies, travel in the dark, and uncover the truth behind the town of Silent Hill and what's going on. Like <i>Silent Hill 4</i>, the previous game in the series, you can hold many weapons but they break after a certain amount of uses.<br/> <br/> <h2>0rigins' Origin<br/></h2> <i>Silent Hill: 0rigins</i>' development was difficult, taking longer than expected to reach completion and changing studios midway. Originally started in Climax Group's LA office, after a year of development the project was moved to Climax Group's Portsmouth studio on account of project turmoil, and Climax LA was shuttered. Despite retaining much of the original content and story created by Climax LA's efforts, no one from Climax LA was credited in the final product.<br/><br/>The first images Konami released for <i>Silent Hill: 0rigins </i>made many <i>Silent Hill </i>fans worried, and many other gamers excited, as they presented a game seemingly inspired by <i>Resident Evil 4</i>, with over-the-shoulder cam and a cover-based shooting system, and many fans felt this seeming focus on action would dilute the series' previous penchant for a more psychologically-based horror, while other gamers welcomed the upgrade over the extremely awkward combat controls of previous titles. Some months later, a new trailer and new screenshots were released, depicting the final product, a more traditional <i>Silent Hill</i> game. Later, the game <i>Silent Hill: Homecoming</i> would make good on the early promises of Origins, with a revamped combat system.<br/> <br/> <h2>Soundtrack</h2><figure data-align="right" data-embed-type="image" data-img-src="http://static.giantbomb.com/uploads/original/1/14036/817857-silent.jpg" data-ref-id="1300-817857" data-resize-url="" data-resized="" data-size="small" data-ratio="1" data-width="320" style="width: 320px"> </figure>The original soundtrack was composed by Akira Yamaoka (with guest vocals by Mary Elizabeth McGlynn and lyrics by Joe Romersa).<br/> <br/> <b>Tracklist:</b><br/> <ol> <li>"Shot Down In Flames" – 3:59 [sung by by Mary Elizabeth McGlynn]</li> <li>"Meltdown" – 3:13</li> <li>"Evil Appetite" – 2:05</li> <li>"Wrong Is Right" – 2:25</li> <li>"Not Tomorrow 3" - 1:42</li> <li>"Monster Daddy" – 2:26</li> <li>"King Of Adiemus" – 2:28</li> <li>"Don't Abuse Me" – 1:39</li> <li>"Underworld 4" – 3:06</li> <li>"Acid Horse" – 2:10</li> <li>"O.R.T." – 4:23 [sung by by Mary Elizabeth McGlynn]</li> <li>"Insecticide" – 2:11</li> <li>"Raw Power" – 1:16</li> <li>"A Million Miles" – 1:31</li> <li>"Battle Drums" – 2:17</li> <li>"The Wicked End" – 2:17</li> <li>"Blow Back" – 3:13 [sung by by Mary Elizabeth McGlynn]</li> <li>"Real Solution" – 2:55</li> <li>"The Healer" – 2:52</li> <li>"Snowblind" – 2:00</li> <li>"Behind the Wall of Sleep" – 2:19</li> <li>"Drowning" – 2:25</li> <li>"Murder Song "S"" – 3:04</li> <li>"Not Tomorrow 4" – 2:15</li> <li>"Theme of Sabre Dance" – 1:33</li> <li>"Hole In The Sky " – 4:10 [sung by by Mary Elizabeth McGlynn]</li> </ol>',
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View::render() - CORE/Cake/View/View.php, line 473
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Dispatcher::_invoke() - CORE/Cake/Routing/Dispatcher.php, line 200
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'title' => 'Alone in the Dark: The New Nightmare',
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'small_desc' => 'Alone in the Dark: The New Nightmare is a survival horror game developed by Darkworks studios and published by Infogrames. The game takes place on 'Shadow Island', and features two main protagonists; Aline Cedrac and Edward Carnby.',
'desc' => '<h2>Story</h2>
<p>Charles Fiske, Edward Carnby's partner and best friend has been reported dead off the coast of Shadow Island. Carnby decides to investigate his best friend's death which leads him to meet with Frederick Johnson, Johnson informs Carnby of three ancient stone tablets that Fiske was searching for. The tablets are believed to unlock some form of incredibly dangerous power. Johnson requests that Carnby should take up Fiske's investigation and to search for the tablets. Carnby accepts that it is his personal priority however, is to find whoever killed Fiske. Johnson introduces Carnby to Aline Cedrac, a young and intelligent university professor. Aline accompanies Carnby to Shadow Island to help recover the tablets as well as to assist Professor Obed Morton, who she believes is her long-lost father. As their plane nears the coast of Shadow Island, it comes under attack by a creature of the island, which forces them to parachute out of the plane. They are seperated, Aline landing atop the roof of a mansion and Carnby landing in some woods nearby.</p>
<h2>Characters</h2>
<h3><u>Edward Carnby</u></h3>
<p>Carnby.</p>
<p>A thrity-three year old private eye, Edward Carnby travelled to Shadow Island to discover what exactly happened to his best friend, Charles Fiske, when Fiske was found dead on Shadow Island. As Carnby becomes more involved with the events taking place on Shadow Island, he becomes less interested in his initial goals and concentrates on finding a way off the island and to ensure Aline's safety.</p>
<h3><u>Aline Cedrac</u></h3>
<p>Aline.</p>
<p>A 27 year old Ethnology Professor at Boston Universtity, Aline Cedrac travelled to Shadow Island to help Professor Obed Morton decipher Abkannis writing tablets as well as to search for the identity of her father.</p>
<h3><u>Edenshaw</u></h3>
<p>The last Abkannis witchdocotor, Edenshaw came to Shadow Island many years ago and has lived with the Morton family ever since. Edenshaw has watched over the Morton family for many years and has made it his mission to ensure that the gate to the World of Darkness is never opened. Edenshaw acts as an assistant to the player and will appear every now and again to reveal information that may or may not be necessary to the player. He plays a major role towards the end of the game.</p>
<h3><u>Edward Morton</u></h3>
<p>Initially Edward assisted his brother in attempting to open the gate to the World of Darkness and made deals with Christopher Lamb in order to gain 'supplies' that he required in order to make further progress. Edward was revered by many for his work on the Abkannis tribe, though they were unaware of his methods of discovery. After a period of time, Edward realised just how terrible the things he was doing were and turned against his brother, Adam, refusing to assist him.</p>
<h2>Gameplay</h2>
<p>Each protaganist's gameplay differs in terms of the amount of action and puzzle related gameplay that the player will face with Carnby being the more action-orientated portion of the game and Aline's being more puzzle-orientated. Though the player can chose between either protaganist the stories of each of the characters both occur at the same time and interwoven together. Though there is no major difference in terms of how each character is controlled.</p>
<p>The New Nightmare has often been compared to the Resident Evil franchaise as it bares many resemblances such as the changing camera view as well as searching for ammo and health packs in order to survive.</p>
<h2><strong>Ports</strong></h2>
<h3>Game Boy Color</h3>
<p>Alone In The Dark: The New Nightmare was ported to the Game Boy Color by Pocket Studios and was first released in Europe alongside its console counterparts on May 18, 2001. The port was later released in America on June 25, 2001.</p>
<p>When Alone In The Dark: The New Nightmare was ported to the Game Boy Color the handheld could not handle the 3D environments of the game, so the 3D was abandoned in favor of 2D sprites. The Game Boy Color received a relatively faithful port of the home console game. While the home console versions could be completed in six to eight hours, the Game Boy Color port could be completed in just one.</p>
<h2><strong>Film</strong></h2>
<p>In 2005, a film adaptation directed by infamous Uwe Boll was released based on the video game series. The movie was supposed to be a direct sequel to the fourth game in the series, Alone in the Dark: The New Nightmare, although the movie has little-to-no relation to the original trilogy of games from the 1990s. The movie contains plot elements that directly contradict those in The New Nightmare, thus it is not considered canonical. The movie was named the "Lowest-Grossing Game Based Movie" in the Guinness World Records: Gamer's Edition 2008 edition.</p>
<h2>PC Minimum System Requirements</h2>
<ul>
<li>Windows XP / Vista</li>
<li>1 GHz processor (1.4 GHz recommended)</li>
<li>256MB RAM (512MB recommended)</li>
<li>3D graphics card compatible with DirectX 7 (compatible with DirectX 9 recommended)</li>
<li>Mouse</li>
<li>Keyboard</li>
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'small_desc' => 'An icy re-imagining of the classic Silent Hill, which trades weapons for frantic chase sequences as the player tries desperately to flee pursuing enemies. It takes on more of an adventure game format than traditional survival-horror.',
'desc' => '<h2><b>Introduction</b></h2><p style="">Silent Hill: Shattered Memories is a re-imagining of the classic Silent Hill. Players still control Harry Mason as he searches Silent Hill for his daughter Cheryl. Although some characters and locations may be familiar to long time fans of the series, Shattered Memories tells its own story with its own game mechanics in the Silent Hill universe.</p><p style="">Shattered Memories marks as the last Silent Hill game to feature series composer Akira Yamaoka, who left Konami shortly after the game was released and joined Grasshopper Manufacture.</p><h2>Gameplay</h2><figure data-align="right" data-embed-type="image" data-img-src="http://static.giantbomb.com/uploads/original/0/7423/951288-77141520090410_140657_4_big.jpg" data-ref-id="1300-951288" data-resize-url="" data-resized="" data-size="small" data-ratio="0.5609375" data-width="640" style="width: 640px"> <figcaption>All he wants is a little love.</figcaption></figure><p style="">Shattered Memories diverges from past entries in the series in that there are no weapons players can use to fight off the undead. Instead, players must flee through doors and over fences to escape the pursuing enemies. The player's path is lit by an icy blue glow on doors or fences similar in style to Mirrors Edge.</p><p style="">Players must shake off enemies using Wiimote motions; these motions will also be used to allow the player to knock down wardrobes and other obstacles into the path of pursing creatures. The only other deterrent that can be used against the monsters are flares that can be found through out the level and if dropped in doorways or other choke points can slow or stop the movement of any pursuer.</p><figure data-align="left" data-embed-type="image" data-img-src="http://static.giantbomb.com/uploads/original/0/3459/944709-sh_psyingame.jpg" data-ref-id="1300-944709" data-resize-url="" data-resized="" data-size="small" data-ratio="0.57185628742515" data-width="334" style="width: 334px"> <figcaption>The psychiatrist</figcaption></figure><p style="">Climax has pushed Shattered Memories as a psychological thriller and to that end they have created a game that watches every move the player makes and alters the game according to those actions. The game starts off in a psychiatrist's office, apparently a flash forward to after the events of the game, where the players is asked to fill out a brief questionnaire. The game takes the player's answers, and answers from other surveys later in the game, to tailor the experience for the player. As an example, if the player indicates that he has cheated on his partner then the cop that the player meets later in the game will be hostile towards the player because of their unfaithfulness. Also, if the player spends time looking at the sexy calenders in the car repair shop then the same cop will be sporting some cleavage when the player meets her.</p><p style="">The developers have indicated their desire to avoid unrealistic contrived puzzle elements. Instead puzzles blend more naturally into the environment, such as searching empty beer cans to find the key for a door, or finding a security system that unlocks a door. This goal of keeping the player in the moment extends to the UI design. There is no HUD, as the player's phone acts as a menu hub, giving the player access to a map or their in-game camera. This camera can be used to capture "echoes," things that can't be seen with the naked eye and give clues as to what has transpired in the game world. The game presents optional story elements in a seamless way. One might listen to phone message or look at local event boards to learn more about Silent Hill and its inhabitants.</p><h2>Controls</h2><p style="">In the Wii version, the game is controlled with the Wiimote and Nunchuck. The Wiimote is used to move the flashlight and look around, while the Nunchuck is used for character movement. In-game phone calls are listened to by holding the Wiimote up to one's ear. The characteristic radio crackle from previous games also comes from the Wiimote's speaker. In the first level, the A button is used for Harry to call out for his daughter Cheryl.</p><h2>Characters</h2><h3>Harry Mason</h3><figure data-align="left" data-embed-type="image" data-img-src="http://static.giantbomb.com/uploads/original/11/110541/1525513-sh_shm_art_02_harrymasonphonefinal.jpg" data-ref-id="1300-1525513" data-resize-url="" data-resized="" data-size="small" data-ratio="1.3793103448276" data-width="870" style="width: 870px"> <noscript> </noscript><figcaption>Call 911!</figcaption></figure><p style="">While driving through the spooky streets of Silent Hill, Harry's car skids on a patch of ice and veers off the road into a ditch. Upon waking from the crash, he realizes his daughter Cheryl is missing and sets out into the dark, freezing night to find her.</p><h3>Cheryl Mason</h3><figure data-align="left" data-embed-type="image" data-img-src="http://static.giantbomb.com/uploads/original/11/110541/1525499-cheryl_swing.jpg" data-ref-id="1300-1525499" data-resize-url="" data-resized="" data-size="small" data-ratio="1.4699248120301" data-width="266" style="width: 266px"> <noscript> </noscript><figcaption>Who's my daddy?</figcaption></figure><p style="">Harry's daughter who has mysteriously disappeared, causing him to brave the streets of Silent Hill. She's a cheerful girl who loves her father very much.</p><figure data-align="left" data-embed-type="image" data-img-src="http://static.giantbomb.com/uploads/original/1/16944/1634670-cn_cybilpose.jpg" data-ref-id="1300-1634670" data-resize-url="" data-resized="" data-size="small" data-ratio="1.8433333333333" data-width="1200" style="width: 1200px"> <noscript> </noscript></figure><p style=""><b>Don't tell me to freeze</b> Cybil Bennett</p><p style="">After years on the police force, Cybil has seen a lot of crazy things, but she's not quite sure what to make of Harry Mason. She decides early on to keep an eye on him, and their paths cross repeatedly. Cybil's appearance is different in every play through depending on the player's action. If player gives positive answers in the Psych Profile, Cybil will be more friendly and helpful to Harry. If not, she becomes a smoking, rude, cleavage-wearing policewoman.</p><h3>Dr. K</h3><figure data-align="left" data-embed-type="image" data-img-src="http://static.giantbomb.com/uploads/original/11/110541/1525509-drk.jpg" data-ref-id="1300-1525509" data-resize-url="" data-resized="" data-size="small" data-ratio="1.496644295302" data-width="298" style="width: 298px"> <noscript> </noscript><figcaption>Doctor's waiting</figcaption></figure><p style="">A friendly, relatable therapist who shows up periodically to evaluate the player. His therapy sessions consist of interactive psychological test which players will actually take part in.</p><h3>Michelle Valdez</h3><figure data-align="left" data-embed-type="image" data-img-src="http://static.giantbomb.com/uploads/original/11/110541/1525517-shmichelle2.jpg" data-ref-id="1300-1525517" data-resize-url="" data-resized="" data-size="small" data-ratio="1.3114754098361" data-width="915" style="width: 915px"> <noscript> </noscript><figcaption>Duet with Akira Yamaoka</figcaption></figure><p style="">Michelle meets Harry at her High School reunion, however he doesn't remember it. Tired of waiting to meet up with her boyfriend, she decides to aid Harry in finding his daughter. Michelle is the only character that is new to the series and did not feature in the 1999 Silent Hill game.</p><h3>Dahlia</h3><figure data-align="left" data-embed-type="image" data-img-src="http://static.giantbomb.com/uploads/original/1/16944/1634678-dahlia_cropped.jpg" data-ref-id="1300-1634678" data-resize-url="" data-resized="" data-size="small" data-ratio="1.5347593582888" data-width="561" style="width: 561px"> <noscript> </noscript><figcaption>No time to chat</figcaption></figure><p style="">A tough, street-wise young girl, Dahlia seems to know quite a bit about Harry. The fact that he can't remember anything about her confuses Dahlia as much as it does Harry.</p><h3>Lisa Garland</h3><figure data-align="left" data-embed-type="image" data-img-src="http://static.giantbomb.com/uploads/original/1/16944/1634679-lisa_cropped.jpg" data-ref-id="1300-1634679" data-resize-url="" data-resized="" data-size="small" data-ratio="1.0873533246415" data-width="767" style="width: 767px"> <noscript> </noscript><figcaption>Nurse off-duty</figcaption></figure><p style="">Lisa is a nurse at Alchemilla Hospital. Although she's young, lines of experience are already evident on her face. Despite her cynicism, Harry finds himself protective of Lisa and offers to lend her a hand.</p><h2>Endings</h2><p style="">Like with all other Silent Hill games SH: Shattered Memories has multiple endings. In this game you can find 5 different endings depending on what you did while playing the game.</p><p style="">Needless to say that the following contains spoilers.</p><p style="">The endings can be broken up in to a core part (with a small outcome change depending on your psychological profile) that all 5 endings contain and the "ending" itself.</p><h3>Core part</h3><p style="">When close to the end of the game Harry lays unconscious in water close to a lighthouse. Cybil drags Harry out of the water and at this point Harry takes Cybil's gun. Harry wants to go up in the lighthouse and he doesn't want Cybil to stop him. After a talk Harry hands Cybil her gun back and goes inside the lighthouse.</p><p style="">We then cut back to Dr. Michael Kaufmann getting angry at his patient. He is yelling that all the things you told him are nothing more than delusions. All made-up by a scared little girl. At this point the camera changes perspective and we see an adult Cheryl Mason sitting in the chair. It is revealed that Harry Mason died in the car crash referred to throughout the sessions, years ago. What was depicted in the beginning of the game was a recreation by the evil town of Silent Hill, taken from Cheryl's memories. The thing that the player has been controlling all this time is just a replica of the real Harry, based on the way Cheryl remembers him.</p><p style="">Harry and Cheryl finally meet inside the lighthouse, where the psychoanalysis has been taking place. Depending on the psychological profile of the player it can have following outcomes:</p><ul><li>"Good" ending: Cheryl comes to terms with the death of her father and forgives him for what he has done. With the replica no longer necessary, Harry turns to solid ice and shatters into pieces.</li></ul><ul><li>Neutral ending: Cheryl comes to terms with Harry's death, but does not forgive her father for the things he has done. Same as before, we see Harry turn into solid ice and shatter into pieces.</li></ul><ul><li>"Bad" ending: Cheryl refuses to believe that her father died, and remains in the illusion created by Silent Hill, where she still lives in the town with her father.</li></ul><p style="">After this we see the home movie from the beginning play again. After Cheryl says "I love my daddy" we see an extra home movie clip play:</p><h3>Love Lost Ending</h3><p style="">We see Harry going to his car with some luggage. While he is trying to say goodbye to his wife he sees Cheryl filming. He goes to her and tells her that she doesn't have to be sad or scared. Because "Even though her mom and dad don't love each other anymore, they still love her".</p><h3>Drunk Dad Ending</h3><p style="">We see Harry come home drunk. He stumbles and face plants onto the ground. He then sees Cheryl filming and yells at her to get him another beer.</p><h3>Wicked and Weak Ending</h3><p style="">We see Harry get beaten up by his wife. She hits him a couple of times and he stumbles back and falls to the ground. She also makes fun of his books. Cheryl zooms in on her father and the scene ends.</p><h3>Sleaze and Sirens Ending</h3><p style="">We see Harry in a bedroom with two women (Lisa and Michelle). After telling their names while standing in front of the camera they go and sit next to Harry on the bed. He tells them that he is working on a new book. Both women ask to dedicate the book to them, but Harry then tells them that he only dedicates books to his daughter and wife because that's the only fair thing to do. They all laugh and fall backwards on the bed.</p><h3>UFO Joke Ending</h3><p style="">(To get this ending you need to take pictures of the 13 UFOs hidden in the game)</p><p style="">As with all other <i>Silent Hill</i> games, <i>Shattered Memories</i> has a "joke" ending involving aliens.</p><p style="">This ending is a bit different from other endings because its animated in a 2D cartoon style. Cheryl comes to the conclusion that instead of having died, her father was abducted by aliens back in the day. Good old James from the second game also makes an appearance in this ending as well (he is too early for his session with Dr. Kaufmann). After a couple of scenes we see that the psychiatrist is actually an alien himself and Cheryl is represented as a dog for the rest of this ending.</p><p style="">After this and the credits we see Cheryl close a box with mementos. These are the ones you collected while playing the game.</p>',
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'id' => '341',
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'title' => 'Guilty Gear XX Λ Core Plus',
'slug' => 'guilty-gear-xx-Λ-core-plus',
'small_desc' => 'The fourth and final revision of the Guilty Gear X2 series updates the changes in "Λ Core" by re-adding previously-removed game modes and characters.',
'desc' => '<h2>Introduction</h2><p>Guilty Gear XX Λ Core Plus (pronounced "Guilty Gear X2 Accent Core Plus") is a 2D fighting game developed by Arc System Works and published by Aksys (Arc System Works in Japan and pQube in Europe) for the PlayStation Portable and PlayStation 2 on April 7, 2009, and for the Wii on May 12, 2009. It was later released by Arc System Works as a downloadable title for the Xbox 360 (via Xbox Live Arcade) on October 24, 2012, and the PlayStation 3 (via PlayStation Network) on December 4, 2012.</p><p>After a rushed port of Guilty Gear XX Λ Core saw numerous bugs and inconsistencies from the arcade version, along with the removal of many game modes from previous console versions, Guilty Gear XX Λ Core Plus was released in Japan for the PlayStation 2 on March 27, 2008 to rectify these issues. The game was released in Japan as both a standalone copy, and as a cheaper "Append" disc that could be used in conjunction with an Λ Core disc to receive the bug fixes and new modes. Λ Core Plus re-adds previous games modes, and updates many of them. Story Mode returns, but features a new story, continuing off from the previous story told in Guilty Gear XX through Guilty Gear XX Slash. Mission Mode returned with brand new missions. Survival Mode was revamped to feature RPG elements in the form of skills and stat boosts you could gain for your character. The two bonus console characters Justice and Kliff Undersn return, too, although still untouched and unbalanced. As this release was meant as a bugfix to bring the console version in line with the arcade version of Guilty Gear XX Λ Core, there is no arcade release of "Guilty Gear XX Λ Core Plus." The game is identical to the arcade release of Guilty Gear XX Λ Core in terms of balance.</p><p>The next true revision to the game, titled Guilty Gear XX Accent Core Plus R, was released for Japanese arcades (switching from the Sega NAOMI platform to the Sega RingEdge 2 platform) on September 20, 2012. This update further tweaks the characters, makes changes to the HUD, and finally balances Kliff and Justice for competitive play, adding them to the arcade release. This update was made available as a free patch for the PlayStation 3 version (on August 7, 2013 for Japan and March 3, 2014 for US) and the Xbox 360 version (on October 11, 2013). It was also released as a standalone downloadable title for the PlayStation Vita (via PlayStation Network on April 23, 2013) and PC (via Steam on May 26, 2015). In the console and PC ports of Accent Core Plus R, Λ Core remains selectable via the options menu, reverting the characters, HUD, and system mechanics back to their Λ Core forms.</p><h2>Characters</h2><p>There are a total of 25 playable characters in Guilty Gear XX Λ Core Plus:</p><ul><li>Sol Badguy</li><li>Ky Kiske</li><li>Baiken</li><li>Dizzy</li><li>Zato 1/ Eddie</li><li>Anji Mito</li><li>Axl Low</li><li>Chipp Zanuff</li><li>May</li><li>Potemkin</li><li>Testament</li><li>Order-Sol</li><li>Jam</li><li>Faust</li><li>Zappa</li><li>A.B.A</li><li>Slayer</li><li>Millia Rage</li><li>Venom</li><li>I-no</li><li>Johnny</li><li>Robo-Ky</li><li>Bridget</li><li>Justice (unlockable bonus character on consoles)</li><li>Kliff Undersn (unlockable bonus character on consoles)</li></ul>',
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'id' => '239',
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'title' => 'Obscure: The Aftermath',
'slug' => 'obscure-the-aftermath',
'small_desc' => 'Obscure: The Aftermath, is a horror survival game sequel to the game "Obscure". ',
'desc' => '<h2>Introduction</h2>
<p>Obscure: The Aftermath is a sequel to the game Obscure. The game picks up two years after the first game left off. The story so far is that two years ago a group of students were locked inside their high school (Leafmore High), while being hunted by monsters that were created by means of biological experiments by their principals Herbert Friedman. A few of the students survived the incident and in the process killed their principal. In the meantime they have finished high school and moved on to college located in a nearby town called Fallcreek. Most of them have tried to forget about the incident, but now strange black flowers are starting to appear on campus. Students start making the flower into tea, or smoke it for a drugging effect. They find out that when the flower is ingested in some ways highly real trips are induced, but which often turn out to be nightmares. But many of the students realize to late that once the plants germinate inside of their bodies, what used to be only a bad trip turns into reality.<br />
</p>
<h2>Gameplay</h2>
<p>Characters wielding a Golf Club</p>
<p>Obscure: The Aftermath, plays very similar to other survival games. The player is suddenly placed into a horrifying situation and must fight inexplicably appearing monsters. To do this, the player has to use weapons that can be found on the ground. These often include melee weapons, such as golf clubs or baseball bats but later on also firearms such as pistols or shotguns, as well as power tools such as chainsaws. The enemies in the game range from partially deformed humans, which seem to be in a zombified state, or extremely mutated fictional monsters, as well as mythical creatures such as harpies.<br />
<br />
The game is not played in a linear matter, rather than a series of events which are repeated by a group of two different characters at a different point in time. Because the game can be played with two players or with an AI NPC character, there will always be two characters present in each scene who must interact to achieve the current objective. Because of this, different episodes will be played with different pairs of people. That way, the players can experience different events at the same locations. The game features a multiplayer system in which player two can enter or leave the game at any point.</p>
<p>Pseudo Hacking</p>
<p><br />
The primary objective in the game is to first of live student life (reunite with people, go to parties, etc.) but suddenly monsters start appearing at these locations. Therefore it is the players job to: investigate what happened, survive by fighting monsters, rescue friends, follow teachers instructions to effectively eliminate the plague. This typically consists of exploring rooms for clues, solving puzzles, finding items, hacking and slashing through monsters and simply surviving. Additionally, the game sometimes requires pre-existing knowledge, so that one of the characters can "hack" into security systems. That way, the player will be faced with a question such as "A famous painter from the 1800's?" and has to input the answer P-I-C-A-S-S-O (meaning, there is no multiple choice answers to choose from).</p>
<p> </p>
<p>Menu, showing how collected items must be shared.</p>
<p><br />
The game heavily relies on sharing items, meaning that the inventory is collectively for both players, so items have to be distributed into both players quick inventory, in which items are assigned on a certain button. Additionally the game also forces the player to conserve health by making health packs or other healing potions very rare. It can very well happen that the player will reach a part of the game, but will have his or her energy so low that it will be impossible to proceed. In cases like this, the whole game has to be played over again, unless the player has made several saves, which is possible.<br />
<br />
<br />
</p>
<p> </p>
<h2>Soundtrack</h2>
<p>The original score for <em>Obscure: the Aftermath</em> was composed by Olivier Deriviere and it's available in its entirety at the composer's official website.<br />
</p>
<p> </p>
<p> </p>
<table class="full-width t-editor with-out-border">
<tbody>
<tr>
<th>Track #</th>
<th>Song Title</th>
<th>Running Time</th>
</tr>
<tr>
<td>
<div class="js-item-cage" style="margin-left:40px; "> 01</div>
</td>
<td>
<div class="js-item-cage" style="margin-left:40px; "><strong> Corruption with Rage and Melancholy</strong></div>
</td>
<td> 02.53</td>
</tr>
<tr>
<td>
<div class="js-item-cage" style="margin-left:40px; "> 02</div>
</td>
<td>
<div class="js-item-cage" style="margin-left:40px; "><strong> Back to School</strong></div>
</td>
<td> 01.45</td>
</tr>
<tr>
<td>
<div class="js-item-cage" style="margin-left:40px; "> 03</div>
</td>
<td>
<div class="js-item-cage" style="margin-left:40px; "><strong> Atmospheric Mood</strong></div>
</td>
<td> 02.51</td>
</tr>
<tr>
<td>
<div class="js-item-cage" style="margin-left:40px; "> 04</div>
</td>
<td>
<div class="js-item-cage" style="margin-left:40px; "><strong> Life Has a Plan</strong></div>
</td>
<td> 01.26</td>
</tr>
<tr>
<td>
<div class="js-item-cage" style="margin-left:40px; "> 05</div>
</td>
<td>
<div class="js-item-cage" style="margin-left:40px; "><strong> Ballets of Deads</strong></div>
</td>
<td> 02.11</td>
</tr>
<tr>
<td>
<div class="js-item-cage" style="margin-left:40px; "> 06</div>
</td>
<td>
<div class="js-item-cage" style="margin-left:40px; "><strong> Finally Home</strong></div>
</td>
<td> 02.21</td>
</tr>
<tr>
<td>
<div class="js-item-cage" style="margin-left:40px; "> 07</div>
</td>
<td>
<div class="js-item-cage" style="margin-left:40px; "><strong> Melancholy</strong></div>
</td>
<td> 02.52</td>
</tr>
<tr>
<td>
<div class="js-item-cage" style="margin-left:40px; "> 08</div>
</td>
<td>
<div class="js-item-cage" style="margin-left:40px; "><strong> Corpus Gemitu</strong></div>
</td>
<td> 02.44</td>
</tr>
<tr>
<td>
<div class="js-item-cage" style="margin-left:40px; "> 09</div>
</td>
<td>
<div class="js-item-cage" style="margin-left:40px; "><strong> Bad Behaviour</strong></div>
</td>
<td> 02.14</td>
</tr>
<tr>
<td>
<div class="js-item-cage" style="margin-left:40px; "> 10</div>
</td>
<td>
<div class="js-item-cage" style="margin-left:40px; "><strong> Lost Love</strong></div>
</td>
<td> 02.32</td>
</tr>
<tr>
<td>
<div class="js-item-cage" style="margin-left:40px; "> 11</div>
</td>
<td>
<div class="js-item-cage" style="margin-left:40px; "><strong> Infested People</strong></div>
</td>
<td> 02.08</td>
</tr>
<tr>
<td>
<div class="js-item-cage" style="margin-left:40px; "> 12</div>
</td>
<td>
<div class="js-item-cage" style="margin-left:40px; "><strong> Dimitri Was There</strong></div>
</td>
<td> 00.52</td>
</tr>
<tr>
<td>
<div class="js-item-cage" style="margin-left:40px; "> 13</div>
</td>
<td>
<div class="js-item-cage" style="margin-left:40px; "><strong> Waltz of Death</strong></div>
</td>
<td> 02.05</td>
</tr>
<tr>
<td>
<div class="js-item-cage" style="margin-left:40px; "> 14</div>
</td>
<td>
<div class="js-item-cage" style="margin-left:40px; "><strong> We All Die</strong></div>
</td>
<td> 02.29</td>
</tr>
<tr>
<td>
<div class="js-item-cage" style="margin-left:40px; "> 15</div>
</td>
<td>
<div class="js-item-cage" style="margin-left:40px; "><strong> Save My Soul</strong></div>
</td>
<td> 01.04</td>
</tr>
<tr>
<td>
<div class="js-item-cage" style="margin-left:40px; "> 16</div>
</td>
<td>
<div class="js-item-cage" style="margin-left:40px; "><strong> The Last Ones</strong></div>
</td>
<td> 02.44</td>
</tr>
<tr>
<td>
<div class="js-item-cage" style="margin-left:40px; "> 17</div>
</td>
<td>
<div class="js-item-cage" style="margin-left:40px; "><strong> Periculum</strong></div>
</td>
<td> 01.06</td>
</tr>
<tr>
<td>
<div class="js-item-cage" style="margin-left:40px; "> 18</div>
</td>
<td>
<div class="js-item-cage" style="margin-left:40px; "><strong> Turtle Stone</strong></div>
</td>
<td> 01.42</td>
</tr>
<tr>
<td>
<div class="js-item-cage" style="margin-left:40px; "> 19</div>
</td>
<td>
<div class="js-item-cage" style="margin-left:40px; "><strong> Hearing Fearies</strong></div>
</td>
<td> 04.56</td>
</tr>
<tr>
<td>
<div class="js-item-cage" style="margin-left:40px; "> 20</div>
</td>
<td>
<div class="js-item-cage" style="margin-left:40px; "><strong> Lumen</strong></div>
</td>
<td> 00.45</td>
</tr>
<tr>
<td>
<div class="js-item-cage" style="margin-left:40px; "> 21</div>
</td>
<td>
<div class="js-item-cage" style="margin-left:40px; "><strong> Nostalgia</strong></div>
</td>
<td> 01.38</td>
</tr>
</tbody>
</table>
<p> </p>
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'small_desc' => 'Enter Silent Hill for the first time, as redneck trucker Travis Grady explores the haunted town and discovers how true evil began.',
'desc' => '<h2>Overview<br/></h2> <i>Silent Hill: 0rigins</i> was released for Playstation Portable on November 2007 and for Playstation 2 on March of 2008. It is a Survival Horror/Action Adventure that puts you in control of Travis Grady, a trucker who somehow gets himself lost in Silent Hill and must find a way to find out what's going on and how to escape the town. You will explore various locations of Silent Hill and meet some very strange characters, as well as battle the grotesque creatures that lurk in the streets of the ghost town. Taking place seven years before the original <i>Silent Hill</i>, the game's story uncovers some secrets about the origins of Silent Hill. <br/> <br/> <h2>Plot<br/></h2>Travis Grady is a trucker driving his route, as he's done dozens of times before. This time, to keep himself entertained, he decides to take a shortcut through the abandoned town of Silent Hill. Bad idea. After reaching the entrance of the town, Travis sees a little girl in the middle of the street. Startled, Travis stops the vehicle and looks around for her, but she has vanished. He then sees a fire in the distance. It's a house burning down, and somebody is inside, a different little girl. After saving the little girl, Travis inexplicably passes out and wakes up on a bench in the streets of Silent Hill. Unwisely curious about what happened to the little girls, Travis finds his way to the town's deserted hospital, where events continue to occur around him, leading to the important question: What on Earth is going on in Silent Hill? <br/> <br/><h2>Enemies <br/></h2><h3> Common Enemies</h3> <ul class="plain-list"><li> Faceless Nurse<br/> </li></ul> <ul class="plain-list"><li> Straight-Jacket<br/> </li></ul> <ul class="plain-list"><li> Carrion<br/> </li></ul> <ul class="plain-list"><li> Remnant<br/> </li></ul> <ul class="plain-list"><li> Ariel<br/> </li></ul> <ul class="plain-list"><li> Twoback<br/> </li></ul> <ul class="plain-list"><li> Caliban </li></ul><br/><h3>Bosses</h3> <ul class="plain-list"><li>Memory of Helen Grady<br/> </li></ul> <ul class="plain-list"><li> Caliban<br/> </li></ul> <ul class="plain-list"><li> The Butcher<br/> </li></ul> <ul class="plain-list"><li>Memory of Richard Grady<br/> </li></ul> <ul class="plain-list"><li>The Demon <br/></li></ul> <br/> <h2>Multiple Endings<br/></h2>As usual for <i>Silent Hill </i>games, there's always multiple endings. <i>0rigins</i> is no exception and it contains 3 different endings you can obtain by replaying the game. Depending on what you do throughout the game, it will influence the final conclusion of the story.<br/> <br/> <h2>Gameplay<br/></h2>Like the other <i>Silent Hill</i> games you control your character in a third-person perspective (except for <i>Silent Hill 4: The Room</i>, where you could control Henry in first-person while inside The Room) while you explore different locations in Silent Hill. Apart from exploring, you will have to complete different puzzles, battle many disturbing enemies, travel in the dark, and uncover the truth behind the town of Silent Hill and what's going on. Like <i>Silent Hill 4</i>, the previous game in the series, you can hold many weapons but they break after a certain amount of uses.<br/> <br/> <h2>0rigins' Origin<br/></h2> <i>Silent Hill: 0rigins</i>' development was difficult, taking longer than expected to reach completion and changing studios midway. Originally started in Climax Group's LA office, after a year of development the project was moved to Climax Group's Portsmouth studio on account of project turmoil, and Climax LA was shuttered. Despite retaining much of the original content and story created by Climax LA's efforts, no one from Climax LA was credited in the final product.<br/><br/>The first images Konami released for <i>Silent Hill: 0rigins </i>made many <i>Silent Hill </i>fans worried, and many other gamers excited, as they presented a game seemingly inspired by <i>Resident Evil 4</i>, with over-the-shoulder cam and a cover-based shooting system, and many fans felt this seeming focus on action would dilute the series' previous penchant for a more psychologically-based horror, while other gamers welcomed the upgrade over the extremely awkward combat controls of previous titles. Some months later, a new trailer and new screenshots were released, depicting the final product, a more traditional <i>Silent Hill</i> game. Later, the game <i>Silent Hill: Homecoming</i> would make good on the early promises of Origins, with a revamped combat system.<br/> <br/> <h2>Soundtrack</h2><figure data-align="right" data-embed-type="image" data-img-src="http://static.giantbomb.com/uploads/original/1/14036/817857-silent.jpg" data-ref-id="1300-817857" data-resize-url="" data-resized="" data-size="small" data-ratio="1" data-width="320" style="width: 320px"> </figure>The original soundtrack was composed by Akira Yamaoka (with guest vocals by Mary Elizabeth McGlynn and lyrics by Joe Romersa).<br/> <br/> <b>Tracklist:</b><br/> <ol> <li>"Shot Down In Flames" – 3:59 [sung by by Mary Elizabeth McGlynn]</li> <li>"Meltdown" – 3:13</li> <li>"Evil Appetite" – 2:05</li> <li>"Wrong Is Right" – 2:25</li> <li>"Not Tomorrow 3" - 1:42</li> <li>"Monster Daddy" – 2:26</li> <li>"King Of Adiemus" – 2:28</li> <li>"Don't Abuse Me" – 1:39</li> <li>"Underworld 4" – 3:06</li> <li>"Acid Horse" – 2:10</li> <li>"O.R.T." – 4:23 [sung by by Mary Elizabeth McGlynn]</li> <li>"Insecticide" – 2:11</li> <li>"Raw Power" – 1:16</li> <li>"A Million Miles" – 1:31</li> <li>"Battle Drums" – 2:17</li> <li>"The Wicked End" – 2:17</li> <li>"Blow Back" – 3:13 [sung by by Mary Elizabeth McGlynn]</li> <li>"Real Solution" – 2:55</li> <li>"The Healer" – 2:52</li> <li>"Snowblind" – 2:00</li> <li>"Behind the Wall of Sleep" – 2:19</li> <li>"Drowning" – 2:25</li> <li>"Murder Song "S"" – 3:04</li> <li>"Not Tomorrow 4" – 2:15</li> <li>"Theme of Sabre Dance" – 1:33</li> <li>"Hole In The Sky " – 4:10 [sung by by Mary Elizabeth McGlynn]</li> </ol>',
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'small_desc' => 'Alone in the Dark: The New Nightmare is a survival horror game developed by Darkworks studios and published by Infogrames. The game takes place on 'Shadow Island', and features two main protagonists; Aline Cedrac and Edward Carnby.',
'desc' => '<h2>Story</h2>
<p>Charles Fiske, Edward Carnby's partner and best friend has been reported dead off the coast of Shadow Island. Carnby decides to investigate his best friend's death which leads him to meet with Frederick Johnson, Johnson informs Carnby of three ancient stone tablets that Fiske was searching for. The tablets are believed to unlock some form of incredibly dangerous power. Johnson requests that Carnby should take up Fiske's investigation and to search for the tablets. Carnby accepts that it is his personal priority however, is to find whoever killed Fiske. Johnson introduces Carnby to Aline Cedrac, a young and intelligent university professor. Aline accompanies Carnby to Shadow Island to help recover the tablets as well as to assist Professor Obed Morton, who she believes is her long-lost father. As their plane nears the coast of Shadow Island, it comes under attack by a creature of the island, which forces them to parachute out of the plane. They are seperated, Aline landing atop the roof of a mansion and Carnby landing in some woods nearby.</p>
<h2>Characters</h2>
<h3><u>Edward Carnby</u></h3>
<p>Carnby.</p>
<p>A thrity-three year old private eye, Edward Carnby travelled to Shadow Island to discover what exactly happened to his best friend, Charles Fiske, when Fiske was found dead on Shadow Island. As Carnby becomes more involved with the events taking place on Shadow Island, he becomes less interested in his initial goals and concentrates on finding a way off the island and to ensure Aline's safety.</p>
<h3><u>Aline Cedrac</u></h3>
<p>Aline.</p>
<p>A 27 year old Ethnology Professor at Boston Universtity, Aline Cedrac travelled to Shadow Island to help Professor Obed Morton decipher Abkannis writing tablets as well as to search for the identity of her father.</p>
<h3><u>Edenshaw</u></h3>
<p>The last Abkannis witchdocotor, Edenshaw came to Shadow Island many years ago and has lived with the Morton family ever since. Edenshaw has watched over the Morton family for many years and has made it his mission to ensure that the gate to the World of Darkness is never opened. Edenshaw acts as an assistant to the player and will appear every now and again to reveal information that may or may not be necessary to the player. He plays a major role towards the end of the game.</p>
<h3><u>Edward Morton</u></h3>
<p>Initially Edward assisted his brother in attempting to open the gate to the World of Darkness and made deals with Christopher Lamb in order to gain 'supplies' that he required in order to make further progress. Edward was revered by many for his work on the Abkannis tribe, though they were unaware of his methods of discovery. After a period of time, Edward realised just how terrible the things he was doing were and turned against his brother, Adam, refusing to assist him.</p>
<h2>Gameplay</h2>
<p>Each protaganist's gameplay differs in terms of the amount of action and puzzle related gameplay that the player will face with Carnby being the more action-orientated portion of the game and Aline's being more puzzle-orientated. Though the player can chose between either protaganist the stories of each of the characters both occur at the same time and interwoven together. Though there is no major difference in terms of how each character is controlled.</p>
<p>The New Nightmare has often been compared to the Resident Evil franchaise as it bares many resemblances such as the changing camera view as well as searching for ammo and health packs in order to survive.</p>
<h2><strong>Ports</strong></h2>
<h3>Game Boy Color</h3>
<p>Alone In The Dark: The New Nightmare was ported to the Game Boy Color by Pocket Studios and was first released in Europe alongside its console counterparts on May 18, 2001. The port was later released in America on June 25, 2001.</p>
<p>When Alone In The Dark: The New Nightmare was ported to the Game Boy Color the handheld could not handle the 3D environments of the game, so the 3D was abandoned in favor of 2D sprites. The Game Boy Color received a relatively faithful port of the home console game. While the home console versions could be completed in six to eight hours, the Game Boy Color port could be completed in just one.</p>
<h2><strong>Film</strong></h2>
<p>In 2005, a film adaptation directed by infamous Uwe Boll was released based on the video game series. The movie was supposed to be a direct sequel to the fourth game in the series, Alone in the Dark: The New Nightmare, although the movie has little-to-no relation to the original trilogy of games from the 1990s. The movie contains plot elements that directly contradict those in The New Nightmare, thus it is not considered canonical. The movie was named the "Lowest-Grossing Game Based Movie" in the Guinness World Records: Gamer's Edition 2008 edition.</p>
<h2>PC Minimum System Requirements</h2>
<ul>
<li>Windows XP / Vista</li>
<li>1 GHz processor (1.4 GHz recommended)</li>
<li>256MB RAM (512MB recommended)</li>
<li>3D graphics card compatible with DirectX 7 (compatible with DirectX 9 recommended)</li>
<li>Mouse</li>
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'desc' => '<h2><b>Introduction</b></h2><p style="">Silent Hill: Shattered Memories is a re-imagining of the classic Silent Hill. Players still control Harry Mason as he searches Silent Hill for his daughter Cheryl. Although some characters and locations may be familiar to long time fans of the series, Shattered Memories tells its own story with its own game mechanics in the Silent Hill universe.</p><p style="">Shattered Memories marks as the last Silent Hill game to feature series composer Akira Yamaoka, who left Konami shortly after the game was released and joined Grasshopper Manufacture.</p><h2>Gameplay</h2><figure data-align="right" data-embed-type="image" data-img-src="http://static.giantbomb.com/uploads/original/0/7423/951288-77141520090410_140657_4_big.jpg" data-ref-id="1300-951288" data-resize-url="" data-resized="" data-size="small" data-ratio="0.5609375" data-width="640" style="width: 640px"> <figcaption>All he wants is a little love.</figcaption></figure><p style="">Shattered Memories diverges from past entries in the series in that there are no weapons players can use to fight off the undead. Instead, players must flee through doors and over fences to escape the pursuing enemies. The player's path is lit by an icy blue glow on doors or fences similar in style to Mirrors Edge.</p><p style="">Players must shake off enemies using Wiimote motions; these motions will also be used to allow the player to knock down wardrobes and other obstacles into the path of pursing creatures. The only other deterrent that can be used against the monsters are flares that can be found through out the level and if dropped in doorways or other choke points can slow or stop the movement of any pursuer.</p><figure data-align="left" data-embed-type="image" data-img-src="http://static.giantbomb.com/uploads/original/0/3459/944709-sh_psyingame.jpg" data-ref-id="1300-944709" data-resize-url="" data-resized="" data-size="small" data-ratio="0.57185628742515" data-width="334" style="width: 334px"> <figcaption>The psychiatrist</figcaption></figure><p style="">Climax has pushed Shattered Memories as a psychological thriller and to that end they have created a game that watches every move the player makes and alters the game according to those actions. The game starts off in a psychiatrist's office, apparently a flash forward to after the events of the game, where the players is asked to fill out a brief questionnaire. The game takes the player's answers, and answers from other surveys later in the game, to tailor the experience for the player. As an example, if the player indicates that he has cheated on his partner then the cop that the player meets later in the game will be hostile towards the player because of their unfaithfulness. Also, if the player spends time looking at the sexy calenders in the car repair shop then the same cop will be sporting some cleavage when the player meets her.</p><p style="">The developers have indicated their desire to avoid unrealistic contrived puzzle elements. Instead puzzles blend more naturally into the environment, such as searching empty beer cans to find the key for a door, or finding a security system that unlocks a door. This goal of keeping the player in the moment extends to the UI design. There is no HUD, as the player's phone acts as a menu hub, giving the player access to a map or their in-game camera. This camera can be used to capture "echoes," things that can't be seen with the naked eye and give clues as to what has transpired in the game world. The game presents optional story elements in a seamless way. One might listen to phone message or look at local event boards to learn more about Silent Hill and its inhabitants.</p><h2>Controls</h2><p style="">In the Wii version, the game is controlled with the Wiimote and Nunchuck. The Wiimote is used to move the flashlight and look around, while the Nunchuck is used for character movement. In-game phone calls are listened to by holding the Wiimote up to one's ear. The characteristic radio crackle from previous games also comes from the Wiimote's speaker. In the first level, the A button is used for Harry to call out for his daughter Cheryl.</p><h2>Characters</h2><h3>Harry Mason</h3><figure data-align="left" data-embed-type="image" data-img-src="http://static.giantbomb.com/uploads/original/11/110541/1525513-sh_shm_art_02_harrymasonphonefinal.jpg" data-ref-id="1300-1525513" data-resize-url="" data-resized="" data-size="small" data-ratio="1.3793103448276" data-width="870" style="width: 870px"> <noscript> </noscript><figcaption>Call 911!</figcaption></figure><p style="">While driving through the spooky streets of Silent Hill, Harry's car skids on a patch of ice and veers off the road into a ditch. Upon waking from the crash, he realizes his daughter Cheryl is missing and sets out into the dark, freezing night to find her.</p><h3>Cheryl Mason</h3><figure data-align="left" data-embed-type="image" data-img-src="http://static.giantbomb.com/uploads/original/11/110541/1525499-cheryl_swing.jpg" data-ref-id="1300-1525499" data-resize-url="" data-resized="" data-size="small" data-ratio="1.4699248120301" data-width="266" style="width: 266px"> <noscript> </noscript><figcaption>Who's my daddy?</figcaption></figure><p style="">Harry's daughter who has mysteriously disappeared, causing him to brave the streets of Silent Hill. She's a cheerful girl who loves her father very much.</p><figure data-align="left" data-embed-type="image" data-img-src="http://static.giantbomb.com/uploads/original/1/16944/1634670-cn_cybilpose.jpg" data-ref-id="1300-1634670" data-resize-url="" data-resized="" data-size="small" data-ratio="1.8433333333333" data-width="1200" style="width: 1200px"> <noscript> </noscript></figure><p style=""><b>Don't tell me to freeze</b> Cybil Bennett</p><p style="">After years on the police force, Cybil has seen a lot of crazy things, but she's not quite sure what to make of Harry Mason. She decides early on to keep an eye on him, and their paths cross repeatedly. Cybil's appearance is different in every play through depending on the player's action. If player gives positive answers in the Psych Profile, Cybil will be more friendly and helpful to Harry. If not, she becomes a smoking, rude, cleavage-wearing policewoman.</p><h3>Dr. K</h3><figure data-align="left" data-embed-type="image" data-img-src="http://static.giantbomb.com/uploads/original/11/110541/1525509-drk.jpg" data-ref-id="1300-1525509" data-resize-url="" data-resized="" data-size="small" data-ratio="1.496644295302" data-width="298" style="width: 298px"> <noscript> </noscript><figcaption>Doctor's waiting</figcaption></figure><p style="">A friendly, relatable therapist who shows up periodically to evaluate the player. His therapy sessions consist of interactive psychological test which players will actually take part in.</p><h3>Michelle Valdez</h3><figure data-align="left" data-embed-type="image" data-img-src="http://static.giantbomb.com/uploads/original/11/110541/1525517-shmichelle2.jpg" data-ref-id="1300-1525517" data-resize-url="" data-resized="" data-size="small" data-ratio="1.3114754098361" data-width="915" style="width: 915px"> <noscript> </noscript><figcaption>Duet with Akira Yamaoka</figcaption></figure><p style="">Michelle meets Harry at her High School reunion, however he doesn't remember it. Tired of waiting to meet up with her boyfriend, she decides to aid Harry in finding his daughter. Michelle is the only character that is new to the series and did not feature in the 1999 Silent Hill game.</p><h3>Dahlia</h3><figure data-align="left" data-embed-type="image" data-img-src="http://static.giantbomb.com/uploads/original/1/16944/1634678-dahlia_cropped.jpg" data-ref-id="1300-1634678" data-resize-url="" data-resized="" data-size="small" data-ratio="1.5347593582888" data-width="561" style="width: 561px"> <noscript> </noscript><figcaption>No time to chat</figcaption></figure><p style="">A tough, street-wise young girl, Dahlia seems to know quite a bit about Harry. The fact that he can't remember anything about her confuses Dahlia as much as it does Harry.</p><h3>Lisa Garland</h3><figure data-align="left" data-embed-type="image" data-img-src="http://static.giantbomb.com/uploads/original/1/16944/1634679-lisa_cropped.jpg" data-ref-id="1300-1634679" data-resize-url="" data-resized="" data-size="small" data-ratio="1.0873533246415" data-width="767" style="width: 767px"> <noscript> </noscript><figcaption>Nurse off-duty</figcaption></figure><p style="">Lisa is a nurse at Alchemilla Hospital. Although she's young, lines of experience are already evident on her face. Despite her cynicism, Harry finds himself protective of Lisa and offers to lend her a hand.</p><h2>Endings</h2><p style="">Like with all other Silent Hill games SH: Shattered Memories has multiple endings. In this game you can find 5 different endings depending on what you did while playing the game.</p><p style="">Needless to say that the following contains spoilers.</p><p style="">The endings can be broken up in to a core part (with a small outcome change depending on your psychological profile) that all 5 endings contain and the "ending" itself.</p><h3>Core part</h3><p style="">When close to the end of the game Harry lays unconscious in water close to a lighthouse. Cybil drags Harry out of the water and at this point Harry takes Cybil's gun. Harry wants to go up in the lighthouse and he doesn't want Cybil to stop him. After a talk Harry hands Cybil her gun back and goes inside the lighthouse.</p><p style="">We then cut back to Dr. Michael Kaufmann getting angry at his patient. He is yelling that all the things you told him are nothing more than delusions. All made-up by a scared little girl. At this point the camera changes perspective and we see an adult Cheryl Mason sitting in the chair. It is revealed that Harry Mason died in the car crash referred to throughout the sessions, years ago. What was depicted in the beginning of the game was a recreation by the evil town of Silent Hill, taken from Cheryl's memories. The thing that the player has been controlling all this time is just a replica of the real Harry, based on the way Cheryl remembers him.</p><p style="">Harry and Cheryl finally meet inside the lighthouse, where the psychoanalysis has been taking place. Depending on the psychological profile of the player it can have following outcomes:</p><ul><li>"Good" ending: Cheryl comes to terms with the death of her father and forgives him for what he has done. With the replica no longer necessary, Harry turns to solid ice and shatters into pieces.</li></ul><ul><li>Neutral ending: Cheryl comes to terms with Harry's death, but does not forgive her father for the things he has done. Same as before, we see Harry turn into solid ice and shatter into pieces.</li></ul><ul><li>"Bad" ending: Cheryl refuses to believe that her father died, and remains in the illusion created by Silent Hill, where she still lives in the town with her father.</li></ul><p style="">After this we see the home movie from the beginning play again. After Cheryl says "I love my daddy" we see an extra home movie clip play:</p><h3>Love Lost Ending</h3><p style="">We see Harry going to his car with some luggage. While he is trying to say goodbye to his wife he sees Cheryl filming. He goes to her and tells her that she doesn't have to be sad or scared. Because "Even though her mom and dad don't love each other anymore, they still love her".</p><h3>Drunk Dad Ending</h3><p style="">We see Harry come home drunk. He stumbles and face plants onto the ground. He then sees Cheryl filming and yells at her to get him another beer.</p><h3>Wicked and Weak Ending</h3><p style="">We see Harry get beaten up by his wife. She hits him a couple of times and he stumbles back and falls to the ground. She also makes fun of his books. Cheryl zooms in on her father and the scene ends.</p><h3>Sleaze and Sirens Ending</h3><p style="">We see Harry in a bedroom with two women (Lisa and Michelle). After telling their names while standing in front of the camera they go and sit next to Harry on the bed. He tells them that he is working on a new book. Both women ask to dedicate the book to them, but Harry then tells them that he only dedicates books to his daughter and wife because that's the only fair thing to do. They all laugh and fall backwards on the bed.</p><h3>UFO Joke Ending</h3><p style="">(To get this ending you need to take pictures of the 13 UFOs hidden in the game)</p><p style="">As with all other <i>Silent Hill</i> games, <i>Shattered Memories</i> has a "joke" ending involving aliens.</p><p style="">This ending is a bit different from other endings because its animated in a 2D cartoon style. Cheryl comes to the conclusion that instead of having died, her father was abducted by aliens back in the day. Good old James from the second game also makes an appearance in this ending as well (he is too early for his session with Dr. Kaufmann). After a couple of scenes we see that the psychiatrist is actually an alien himself and Cheryl is represented as a dog for the rest of this ending.</p><p style="">After this and the credits we see Cheryl close a box with mementos. These are the ones you collected while playing the game.</p>',
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'title' => 'Guilty Gear XX Λ Core Plus',
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'desc' => '<h2>Introduction</h2><p>Guilty Gear XX Λ Core Plus (pronounced "Guilty Gear X2 Accent Core Plus") is a 2D fighting game developed by Arc System Works and published by Aksys (Arc System Works in Japan and pQube in Europe) for the PlayStation Portable and PlayStation 2 on April 7, 2009, and for the Wii on May 12, 2009. It was later released by Arc System Works as a downloadable title for the Xbox 360 (via Xbox Live Arcade) on October 24, 2012, and the PlayStation 3 (via PlayStation Network) on December 4, 2012.</p><p>After a rushed port of Guilty Gear XX Λ Core saw numerous bugs and inconsistencies from the arcade version, along with the removal of many game modes from previous console versions, Guilty Gear XX Λ Core Plus was released in Japan for the PlayStation 2 on March 27, 2008 to rectify these issues. The game was released in Japan as both a standalone copy, and as a cheaper "Append" disc that could be used in conjunction with an Λ Core disc to receive the bug fixes and new modes. Λ Core Plus re-adds previous games modes, and updates many of them. Story Mode returns, but features a new story, continuing off from the previous story told in Guilty Gear XX through Guilty Gear XX Slash. Mission Mode returned with brand new missions. Survival Mode was revamped to feature RPG elements in the form of skills and stat boosts you could gain for your character. The two bonus console characters Justice and Kliff Undersn return, too, although still untouched and unbalanced. As this release was meant as a bugfix to bring the console version in line with the arcade version of Guilty Gear XX Λ Core, there is no arcade release of "Guilty Gear XX Λ Core Plus." The game is identical to the arcade release of Guilty Gear XX Λ Core in terms of balance.</p><p>The next true revision to the game, titled Guilty Gear XX Accent Core Plus R, was released for Japanese arcades (switching from the Sega NAOMI platform to the Sega RingEdge 2 platform) on September 20, 2012. This update further tweaks the characters, makes changes to the HUD, and finally balances Kliff and Justice for competitive play, adding them to the arcade release. This update was made available as a free patch for the PlayStation 3 version (on August 7, 2013 for Japan and March 3, 2014 for US) and the Xbox 360 version (on October 11, 2013). It was also released as a standalone downloadable title for the PlayStation Vita (via PlayStation Network on April 23, 2013) and PC (via Steam on May 26, 2015). In the console and PC ports of Accent Core Plus R, Λ Core remains selectable via the options menu, reverting the characters, HUD, and system mechanics back to their Λ Core forms.</p><h2>Characters</h2><p>There are a total of 25 playable characters in Guilty Gear XX Λ Core Plus:</p><ul><li>Sol Badguy</li><li>Ky Kiske</li><li>Baiken</li><li>Dizzy</li><li>Zato 1/ Eddie</li><li>Anji Mito</li><li>Axl Low</li><li>Chipp Zanuff</li><li>May</li><li>Potemkin</li><li>Testament</li><li>Order-Sol</li><li>Jam</li><li>Faust</li><li>Zappa</li><li>A.B.A</li><li>Slayer</li><li>Millia Rage</li><li>Venom</li><li>I-no</li><li>Johnny</li><li>Robo-Ky</li><li>Bridget</li><li>Justice (unlockable bonus character on consoles)</li><li>Kliff Undersn (unlockable bonus character on consoles)</li></ul>',
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'desc' => '<h2>Introduction</h2>
<p>Obscure: The Aftermath is a sequel to the game Obscure. The game picks up two years after the first game left off. The story so far is that two years ago a group of students were locked inside their high school (Leafmore High), while being hunted by monsters that were created by means of biological experiments by their principals Herbert Friedman. A few of the students survived the incident and in the process killed their principal. In the meantime they have finished high school and moved on to college located in a nearby town called Fallcreek. Most of them have tried to forget about the incident, but now strange black flowers are starting to appear on campus. Students start making the flower into tea, or smoke it for a drugging effect. They find out that when the flower is ingested in some ways highly real trips are induced, but which often turn out to be nightmares. But many of the students realize to late that once the plants germinate inside of their bodies, what used to be only a bad trip turns into reality.<br />
</p>
<h2>Gameplay</h2>
<p>Characters wielding a Golf Club</p>
<p>Obscure: The Aftermath, plays very similar to other survival games. The player is suddenly placed into a horrifying situation and must fight inexplicably appearing monsters. To do this, the player has to use weapons that can be found on the ground. These often include melee weapons, such as golf clubs or baseball bats but later on also firearms such as pistols or shotguns, as well as power tools such as chainsaws. The enemies in the game range from partially deformed humans, which seem to be in a zombified state, or extremely mutated fictional monsters, as well as mythical creatures such as harpies.<br />
<br />
The game is not played in a linear matter, rather than a series of events which are repeated by a group of two different characters at a different point in time. Because the game can be played with two players or with an AI NPC character, there will always be two characters present in each scene who must interact to achieve the current objective. Because of this, different episodes will be played with different pairs of people. That way, the players can experience different events at the same locations. The game features a multiplayer system in which player two can enter or leave the game at any point.</p>
<p>Pseudo Hacking</p>
<p><br />
The primary objective in the game is to first of live student life (reunite with people, go to parties, etc.) but suddenly monsters start appearing at these locations. Therefore it is the players job to: investigate what happened, survive by fighting monsters, rescue friends, follow teachers instructions to effectively eliminate the plague. This typically consists of exploring rooms for clues, solving puzzles, finding items, hacking and slashing through monsters and simply surviving. Additionally, the game sometimes requires pre-existing knowledge, so that one of the characters can "hack" into security systems. That way, the player will be faced with a question such as "A famous painter from the 1800's?" and has to input the answer P-I-C-A-S-S-O (meaning, there is no multiple choice answers to choose from).</p>
<p> </p>
<p>Menu, showing how collected items must be shared.</p>
<p><br />
The game heavily relies on sharing items, meaning that the inventory is collectively for both players, so items have to be distributed into both players quick inventory, in which items are assigned on a certain button. Additionally the game also forces the player to conserve health by making health packs or other healing potions very rare. It can very well happen that the player will reach a part of the game, but will have his or her energy so low that it will be impossible to proceed. In cases like this, the whole game has to be played over again, unless the player has made several saves, which is possible.<br />
<br />
<br />
</p>
<p> </p>
<h2>Soundtrack</h2>
<p>The original score for <em>Obscure: the Aftermath</em> was composed by Olivier Deriviere and it's available in its entirety at the composer's official website.<br />
</p>
<p> </p>
<p> </p>
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<tr>
<th>Track #</th>
<th>Song Title</th>
<th>Running Time</th>
</tr>
<tr>
<td>
<div class="js-item-cage" style="margin-left:40px; "> 01</div>
</td>
<td>
<div class="js-item-cage" style="margin-left:40px; "><strong> Corruption with Rage and Melancholy</strong></div>
</td>
<td> 02.53</td>
</tr>
<tr>
<td>
<div class="js-item-cage" style="margin-left:40px; "> 02</div>
</td>
<td>
<div class="js-item-cage" style="margin-left:40px; "><strong> Back to School</strong></div>
</td>
<td> 01.45</td>
</tr>
<tr>
<td>
<div class="js-item-cage" style="margin-left:40px; "> 03</div>
</td>
<td>
<div class="js-item-cage" style="margin-left:40px; "><strong> Atmospheric Mood</strong></div>
</td>
<td> 02.51</td>
</tr>
<tr>
<td>
<div class="js-item-cage" style="margin-left:40px; "> 04</div>
</td>
<td>
<div class="js-item-cage" style="margin-left:40px; "><strong> Life Has a Plan</strong></div>
</td>
<td> 01.26</td>
</tr>
<tr>
<td>
<div class="js-item-cage" style="margin-left:40px; "> 05</div>
</td>
<td>
<div class="js-item-cage" style="margin-left:40px; "><strong> Ballets of Deads</strong></div>
</td>
<td> 02.11</td>
</tr>
<tr>
<td>
<div class="js-item-cage" style="margin-left:40px; "> 06</div>
</td>
<td>
<div class="js-item-cage" style="margin-left:40px; "><strong> Finally Home</strong></div>
</td>
<td> 02.21</td>
</tr>
<tr>
<td>
<div class="js-item-cage" style="margin-left:40px; "> 07</div>
</td>
<td>
<div class="js-item-cage" style="margin-left:40px; "><strong> Melancholy</strong></div>
</td>
<td> 02.52</td>
</tr>
<tr>
<td>
<div class="js-item-cage" style="margin-left:40px; "> 08</div>
</td>
<td>
<div class="js-item-cage" style="margin-left:40px; "><strong> Corpus Gemitu</strong></div>
</td>
<td> 02.44</td>
</tr>
<tr>
<td>
<div class="js-item-cage" style="margin-left:40px; "> 09</div>
</td>
<td>
<div class="js-item-cage" style="margin-left:40px; "><strong> Bad Behaviour</strong></div>
</td>
<td> 02.14</td>
</tr>
<tr>
<td>
<div class="js-item-cage" style="margin-left:40px; "> 10</div>
</td>
<td>
<div class="js-item-cage" style="margin-left:40px; "><strong> Lost Love</strong></div>
</td>
<td> 02.32</td>
</tr>
<tr>
<td>
<div class="js-item-cage" style="margin-left:40px; "> 11</div>
</td>
<td>
<div class="js-item-cage" style="margin-left:40px; "><strong> Infested People</strong></div>
</td>
<td> 02.08</td>
</tr>
<tr>
<td>
<div class="js-item-cage" style="margin-left:40px; "> 12</div>
</td>
<td>
<div class="js-item-cage" style="margin-left:40px; "><strong> Dimitri Was There</strong></div>
</td>
<td> 00.52</td>
</tr>
<tr>
<td>
<div class="js-item-cage" style="margin-left:40px; "> 13</div>
</td>
<td>
<div class="js-item-cage" style="margin-left:40px; "><strong> Waltz of Death</strong></div>
</td>
<td> 02.05</td>
</tr>
<tr>
<td>
<div class="js-item-cage" style="margin-left:40px; "> 14</div>
</td>
<td>
<div class="js-item-cage" style="margin-left:40px; "><strong> We All Die</strong></div>
</td>
<td> 02.29</td>
</tr>
<tr>
<td>
<div class="js-item-cage" style="margin-left:40px; "> 15</div>
</td>
<td>
<div class="js-item-cage" style="margin-left:40px; "><strong> Save My Soul</strong></div>
</td>
<td> 01.04</td>
</tr>
<tr>
<td>
<div class="js-item-cage" style="margin-left:40px; "> 16</div>
</td>
<td>
<div class="js-item-cage" style="margin-left:40px; "><strong> The Last Ones</strong></div>
</td>
<td> 02.44</td>
</tr>
<tr>
<td>
<div class="js-item-cage" style="margin-left:40px; "> 17</div>
</td>
<td>
<div class="js-item-cage" style="margin-left:40px; "><strong> Periculum</strong></div>
</td>
<td> 01.06</td>
</tr>
<tr>
<td>
<div class="js-item-cage" style="margin-left:40px; "> 18</div>
</td>
<td>
<div class="js-item-cage" style="margin-left:40px; "><strong> Turtle Stone</strong></div>
</td>
<td> 01.42</td>
</tr>
<tr>
<td>
<div class="js-item-cage" style="margin-left:40px; "> 19</div>
</td>
<td>
<div class="js-item-cage" style="margin-left:40px; "><strong> Hearing Fearies</strong></div>
</td>
<td> 04.56</td>
</tr>
<tr>
<td>
<div class="js-item-cage" style="margin-left:40px; "> 20</div>
</td>
<td>
<div class="js-item-cage" style="margin-left:40px; "><strong> Lumen</strong></div>
</td>
<td> 00.45</td>
</tr>
<tr>
<td>
<div class="js-item-cage" style="margin-left:40px; "> 21</div>
</td>
<td>
<div class="js-item-cage" style="margin-left:40px; "><strong> Nostalgia</strong></div>
</td>
<td> 01.38</td>
</tr>
</tbody>
</table>
<p> </p>
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'desc' => '<h2>Overview<br/></h2> <i>Silent Hill: 0rigins</i> was released for Playstation Portable on November 2007 and for Playstation 2 on March of 2008. It is a Survival Horror/Action Adventure that puts you in control of Travis Grady, a trucker who somehow gets himself lost in Silent Hill and must find a way to find out what's going on and how to escape the town. You will explore various locations of Silent Hill and meet some very strange characters, as well as battle the grotesque creatures that lurk in the streets of the ghost town. Taking place seven years before the original <i>Silent Hill</i>, the game's story uncovers some secrets about the origins of Silent Hill. <br/> <br/> <h2>Plot<br/></h2>Travis Grady is a trucker driving his route, as he's done dozens of times before. This time, to keep himself entertained, he decides to take a shortcut through the abandoned town of Silent Hill. Bad idea. After reaching the entrance of the town, Travis sees a little girl in the middle of the street. Startled, Travis stops the vehicle and looks around for her, but she has vanished. He then sees a fire in the distance. It's a house burning down, and somebody is inside, a different little girl. After saving the little girl, Travis inexplicably passes out and wakes up on a bench in the streets of Silent Hill. Unwisely curious about what happened to the little girls, Travis finds his way to the town's deserted hospital, where events continue to occur around him, leading to the important question: What on Earth is going on in Silent Hill? <br/> <br/><h2>Enemies <br/></h2><h3> Common Enemies</h3> <ul class="plain-list"><li> Faceless Nurse<br/> </li></ul> <ul class="plain-list"><li> Straight-Jacket<br/> </li></ul> <ul class="plain-list"><li> Carrion<br/> </li></ul> <ul class="plain-list"><li> Remnant<br/> </li></ul> <ul class="plain-list"><li> Ariel<br/> </li></ul> <ul class="plain-list"><li> Twoback<br/> </li></ul> <ul class="plain-list"><li> Caliban </li></ul><br/><h3>Bosses</h3> <ul class="plain-list"><li>Memory of Helen Grady<br/> </li></ul> <ul class="plain-list"><li> Caliban<br/> </li></ul> <ul class="plain-list"><li> The Butcher<br/> </li></ul> <ul class="plain-list"><li>Memory of Richard Grady<br/> </li></ul> <ul class="plain-list"><li>The Demon <br/></li></ul> <br/> <h2>Multiple Endings<br/></h2>As usual for <i>Silent Hill </i>games, there's always multiple endings. <i>0rigins</i> is no exception and it contains 3 different endings you can obtain by replaying the game. Depending on what you do throughout the game, it will influence the final conclusion of the story.<br/> <br/> <h2>Gameplay<br/></h2>Like the other <i>Silent Hill</i> games you control your character in a third-person perspective (except for <i>Silent Hill 4: The Room</i>, where you could control Henry in first-person while inside The Room) while you explore different locations in Silent Hill. Apart from exploring, you will have to complete different puzzles, battle many disturbing enemies, travel in the dark, and uncover the truth behind the town of Silent Hill and what's going on. Like <i>Silent Hill 4</i>, the previous game in the series, you can hold many weapons but they break after a certain amount of uses.<br/> <br/> <h2>0rigins' Origin<br/></h2> <i>Silent Hill: 0rigins</i>' development was difficult, taking longer than expected to reach completion and changing studios midway. Originally started in Climax Group's LA office, after a year of development the project was moved to Climax Group's Portsmouth studio on account of project turmoil, and Climax LA was shuttered. Despite retaining much of the original content and story created by Climax LA's efforts, no one from Climax LA was credited in the final product.<br/><br/>The first images Konami released for <i>Silent Hill: 0rigins </i>made many <i>Silent Hill </i>fans worried, and many other gamers excited, as they presented a game seemingly inspired by <i>Resident Evil 4</i>, with over-the-shoulder cam and a cover-based shooting system, and many fans felt this seeming focus on action would dilute the series' previous penchant for a more psychologically-based horror, while other gamers welcomed the upgrade over the extremely awkward combat controls of previous titles. Some months later, a new trailer and new screenshots were released, depicting the final product, a more traditional <i>Silent Hill</i> game. Later, the game <i>Silent Hill: Homecoming</i> would make good on the early promises of Origins, with a revamped combat system.<br/> <br/> <h2>Soundtrack</h2><figure data-align="right" data-embed-type="image" data-img-src="http://static.giantbomb.com/uploads/original/1/14036/817857-silent.jpg" data-ref-id="1300-817857" data-resize-url="" data-resized="" data-size="small" data-ratio="1" data-width="320" style="width: 320px"> </figure>The original soundtrack was composed by Akira Yamaoka (with guest vocals by Mary Elizabeth McGlynn and lyrics by Joe Romersa).<br/> <br/> <b>Tracklist:</b><br/> <ol> <li>"Shot Down In Flames" – 3:59 [sung by by Mary Elizabeth McGlynn]</li> <li>"Meltdown" – 3:13</li> <li>"Evil Appetite" – 2:05</li> <li>"Wrong Is Right" – 2:25</li> <li>"Not Tomorrow 3" - 1:42</li> <li>"Monster Daddy" – 2:26</li> <li>"King Of Adiemus" – 2:28</li> <li>"Don't Abuse Me" – 1:39</li> <li>"Underworld 4" – 3:06</li> <li>"Acid Horse" – 2:10</li> <li>"O.R.T." – 4:23 [sung by by Mary Elizabeth McGlynn]</li> <li>"Insecticide" – 2:11</li> <li>"Raw Power" – 1:16</li> <li>"A Million Miles" – 1:31</li> <li>"Battle Drums" – 2:17</li> <li>"The Wicked End" – 2:17</li> <li>"Blow Back" – 3:13 [sung by by Mary Elizabeth McGlynn]</li> <li>"Real Solution" – 2:55</li> <li>"The Healer" – 2:52</li> <li>"Snowblind" – 2:00</li> <li>"Behind the Wall of Sleep" – 2:19</li> <li>"Drowning" – 2:25</li> <li>"Murder Song "S"" – 3:04</li> <li>"Not Tomorrow 4" – 2:15</li> <li>"Theme of Sabre Dance" – 1:33</li> <li>"Hole In The Sky " – 4:10 [sung by by Mary Elizabeth McGlynn]</li> </ol>',
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'title' => 'Alone in the Dark: The New Nightmare',
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'small_desc' => 'Alone in the Dark: The New Nightmare is a survival horror game developed by Darkworks studios and published by Infogrames. The game takes place on 'Shadow Island', and features two main protagonists; Aline Cedrac and Edward Carnby.',
'desc' => '<h2>Story</h2>
<p>Charles Fiske, Edward Carnby's partner and best friend has been reported dead off the coast of Shadow Island. Carnby decides to investigate his best friend's death which leads him to meet with Frederick Johnson, Johnson informs Carnby of three ancient stone tablets that Fiske was searching for. The tablets are believed to unlock some form of incredibly dangerous power. Johnson requests that Carnby should take up Fiske's investigation and to search for the tablets. Carnby accepts that it is his personal priority however, is to find whoever killed Fiske. Johnson introduces Carnby to Aline Cedrac, a young and intelligent university professor. Aline accompanies Carnby to Shadow Island to help recover the tablets as well as to assist Professor Obed Morton, who she believes is her long-lost father. As their plane nears the coast of Shadow Island, it comes under attack by a creature of the island, which forces them to parachute out of the plane. They are seperated, Aline landing atop the roof of a mansion and Carnby landing in some woods nearby.</p>
<h2>Characters</h2>
<h3><u>Edward Carnby</u></h3>
<p>Carnby.</p>
<p>A thrity-three year old private eye, Edward Carnby travelled to Shadow Island to discover what exactly happened to his best friend, Charles Fiske, when Fiske was found dead on Shadow Island. As Carnby becomes more involved with the events taking place on Shadow Island, he becomes less interested in his initial goals and concentrates on finding a way off the island and to ensure Aline's safety.</p>
<h3><u>Aline Cedrac</u></h3>
<p>Aline.</p>
<p>A 27 year old Ethnology Professor at Boston Universtity, Aline Cedrac travelled to Shadow Island to help Professor Obed Morton decipher Abkannis writing tablets as well as to search for the identity of her father.</p>
<h3><u>Edenshaw</u></h3>
<p>The last Abkannis witchdocotor, Edenshaw came to Shadow Island many years ago and has lived with the Morton family ever since. Edenshaw has watched over the Morton family for many years and has made it his mission to ensure that the gate to the World of Darkness is never opened. Edenshaw acts as an assistant to the player and will appear every now and again to reveal information that may or may not be necessary to the player. He plays a major role towards the end of the game.</p>
<h3><u>Edward Morton</u></h3>
<p>Initially Edward assisted his brother in attempting to open the gate to the World of Darkness and made deals with Christopher Lamb in order to gain 'supplies' that he required in order to make further progress. Edward was revered by many for his work on the Abkannis tribe, though they were unaware of his methods of discovery. After a period of time, Edward realised just how terrible the things he was doing were and turned against his brother, Adam, refusing to assist him.</p>
<h2>Gameplay</h2>
<p>Each protaganist's gameplay differs in terms of the amount of action and puzzle related gameplay that the player will face with Carnby being the more action-orientated portion of the game and Aline's being more puzzle-orientated. Though the player can chose between either protaganist the stories of each of the characters both occur at the same time and interwoven together. Though there is no major difference in terms of how each character is controlled.</p>
<p>The New Nightmare has often been compared to the Resident Evil franchaise as it bares many resemblances such as the changing camera view as well as searching for ammo and health packs in order to survive.</p>
<h2><strong>Ports</strong></h2>
<h3>Game Boy Color</h3>
<p>Alone In The Dark: The New Nightmare was ported to the Game Boy Color by Pocket Studios and was first released in Europe alongside its console counterparts on May 18, 2001. The port was later released in America on June 25, 2001.</p>
<p>When Alone In The Dark: The New Nightmare was ported to the Game Boy Color the handheld could not handle the 3D environments of the game, so the 3D was abandoned in favor of 2D sprites. The Game Boy Color received a relatively faithful port of the home console game. While the home console versions could be completed in six to eight hours, the Game Boy Color port could be completed in just one.</p>
<h2><strong>Film</strong></h2>
<p>In 2005, a film adaptation directed by infamous Uwe Boll was released based on the video game series. The movie was supposed to be a direct sequel to the fourth game in the series, Alone in the Dark: The New Nightmare, although the movie has little-to-no relation to the original trilogy of games from the 1990s. The movie contains plot elements that directly contradict those in The New Nightmare, thus it is not considered canonical. The movie was named the "Lowest-Grossing Game Based Movie" in the Guinness World Records: Gamer's Edition 2008 edition.</p>
<h2>PC Minimum System Requirements</h2>
<ul>
<li>Windows XP / Vista</li>
<li>1 GHz processor (1.4 GHz recommended)</li>
<li>256MB RAM (512MB recommended)</li>
<li>3D graphics card compatible with DirectX 7 (compatible with DirectX 9 recommended)</li>
<li>Mouse</li>
<li>Keyboard</li>
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'small_desc' => 'An icy re-imagining of the classic Silent Hill, which trades weapons for frantic chase sequences as the player tries desperately to flee pursuing enemies. It takes on more of an adventure game format than traditional survival-horror.',
'desc' => '<h2><b>Introduction</b></h2><p style="">Silent Hill: Shattered Memories is a re-imagining of the classic Silent Hill. Players still control Harry Mason as he searches Silent Hill for his daughter Cheryl. Although some characters and locations may be familiar to long time fans of the series, Shattered Memories tells its own story with its own game mechanics in the Silent Hill universe.</p><p style="">Shattered Memories marks as the last Silent Hill game to feature series composer Akira Yamaoka, who left Konami shortly after the game was released and joined Grasshopper Manufacture.</p><h2>Gameplay</h2><figure data-align="right" data-embed-type="image" data-img-src="http://static.giantbomb.com/uploads/original/0/7423/951288-77141520090410_140657_4_big.jpg" data-ref-id="1300-951288" data-resize-url="" data-resized="" data-size="small" data-ratio="0.5609375" data-width="640" style="width: 640px"> <figcaption>All he wants is a little love.</figcaption></figure><p style="">Shattered Memories diverges from past entries in the series in that there are no weapons players can use to fight off the undead. Instead, players must flee through doors and over fences to escape the pursuing enemies. The player's path is lit by an icy blue glow on doors or fences similar in style to Mirrors Edge.</p><p style="">Players must shake off enemies using Wiimote motions; these motions will also be used to allow the player to knock down wardrobes and other obstacles into the path of pursing creatures. The only other deterrent that can be used against the monsters are flares that can be found through out the level and if dropped in doorways or other choke points can slow or stop the movement of any pursuer.</p><figure data-align="left" data-embed-type="image" data-img-src="http://static.giantbomb.com/uploads/original/0/3459/944709-sh_psyingame.jpg" data-ref-id="1300-944709" data-resize-url="" data-resized="" data-size="small" data-ratio="0.57185628742515" data-width="334" style="width: 334px"> <figcaption>The psychiatrist</figcaption></figure><p style="">Climax has pushed Shattered Memories as a psychological thriller and to that end they have created a game that watches every move the player makes and alters the game according to those actions. The game starts off in a psychiatrist's office, apparently a flash forward to after the events of the game, where the players is asked to fill out a brief questionnaire. The game takes the player's answers, and answers from other surveys later in the game, to tailor the experience for the player. As an example, if the player indicates that he has cheated on his partner then the cop that the player meets later in the game will be hostile towards the player because of their unfaithfulness. Also, if the player spends time looking at the sexy calenders in the car repair shop then the same cop will be sporting some cleavage when the player meets her.</p><p style="">The developers have indicated their desire to avoid unrealistic contrived puzzle elements. Instead puzzles blend more naturally into the environment, such as searching empty beer cans to find the key for a door, or finding a security system that unlocks a door. This goal of keeping the player in the moment extends to the UI design. There is no HUD, as the player's phone acts as a menu hub, giving the player access to a map or their in-game camera. This camera can be used to capture "echoes," things that can't be seen with the naked eye and give clues as to what has transpired in the game world. The game presents optional story elements in a seamless way. One might listen to phone message or look at local event boards to learn more about Silent Hill and its inhabitants.</p><h2>Controls</h2><p style="">In the Wii version, the game is controlled with the Wiimote and Nunchuck. The Wiimote is used to move the flashlight and look around, while the Nunchuck is used for character movement. In-game phone calls are listened to by holding the Wiimote up to one's ear. The characteristic radio crackle from previous games also comes from the Wiimote's speaker. In the first level, the A button is used for Harry to call out for his daughter Cheryl.</p><h2>Characters</h2><h3>Harry Mason</h3><figure data-align="left" data-embed-type="image" data-img-src="http://static.giantbomb.com/uploads/original/11/110541/1525513-sh_shm_art_02_harrymasonphonefinal.jpg" data-ref-id="1300-1525513" data-resize-url="" data-resized="" data-size="small" data-ratio="1.3793103448276" data-width="870" style="width: 870px"> <noscript> </noscript><figcaption>Call 911!</figcaption></figure><p style="">While driving through the spooky streets of Silent Hill, Harry's car skids on a patch of ice and veers off the road into a ditch. Upon waking from the crash, he realizes his daughter Cheryl is missing and sets out into the dark, freezing night to find her.</p><h3>Cheryl Mason</h3><figure data-align="left" data-embed-type="image" data-img-src="http://static.giantbomb.com/uploads/original/11/110541/1525499-cheryl_swing.jpg" data-ref-id="1300-1525499" data-resize-url="" data-resized="" data-size="small" data-ratio="1.4699248120301" data-width="266" style="width: 266px"> <noscript> </noscript><figcaption>Who's my daddy?</figcaption></figure><p style="">Harry's daughter who has mysteriously disappeared, causing him to brave the streets of Silent Hill. She's a cheerful girl who loves her father very much.</p><figure data-align="left" data-embed-type="image" data-img-src="http://static.giantbomb.com/uploads/original/1/16944/1634670-cn_cybilpose.jpg" data-ref-id="1300-1634670" data-resize-url="" data-resized="" data-size="small" data-ratio="1.8433333333333" data-width="1200" style="width: 1200px"> <noscript> </noscript></figure><p style=""><b>Don't tell me to freeze</b> Cybil Bennett</p><p style="">After years on the police force, Cybil has seen a lot of crazy things, but she's not quite sure what to make of Harry Mason. She decides early on to keep an eye on him, and their paths cross repeatedly. Cybil's appearance is different in every play through depending on the player's action. If player gives positive answers in the Psych Profile, Cybil will be more friendly and helpful to Harry. If not, she becomes a smoking, rude, cleavage-wearing policewoman.</p><h3>Dr. K</h3><figure data-align="left" data-embed-type="image" data-img-src="http://static.giantbomb.com/uploads/original/11/110541/1525509-drk.jpg" data-ref-id="1300-1525509" data-resize-url="" data-resized="" data-size="small" data-ratio="1.496644295302" data-width="298" style="width: 298px"> <noscript> </noscript><figcaption>Doctor's waiting</figcaption></figure><p style="">A friendly, relatable therapist who shows up periodically to evaluate the player. His therapy sessions consist of interactive psychological test which players will actually take part in.</p><h3>Michelle Valdez</h3><figure data-align="left" data-embed-type="image" data-img-src="http://static.giantbomb.com/uploads/original/11/110541/1525517-shmichelle2.jpg" data-ref-id="1300-1525517" data-resize-url="" data-resized="" data-size="small" data-ratio="1.3114754098361" data-width="915" style="width: 915px"> <noscript> </noscript><figcaption>Duet with Akira Yamaoka</figcaption></figure><p style="">Michelle meets Harry at her High School reunion, however he doesn't remember it. Tired of waiting to meet up with her boyfriend, she decides to aid Harry in finding his daughter. Michelle is the only character that is new to the series and did not feature in the 1999 Silent Hill game.</p><h3>Dahlia</h3><figure data-align="left" data-embed-type="image" data-img-src="http://static.giantbomb.com/uploads/original/1/16944/1634678-dahlia_cropped.jpg" data-ref-id="1300-1634678" data-resize-url="" data-resized="" data-size="small" data-ratio="1.5347593582888" data-width="561" style="width: 561px"> <noscript> </noscript><figcaption>No time to chat</figcaption></figure><p style="">A tough, street-wise young girl, Dahlia seems to know quite a bit about Harry. The fact that he can't remember anything about her confuses Dahlia as much as it does Harry.</p><h3>Lisa Garland</h3><figure data-align="left" data-embed-type="image" data-img-src="http://static.giantbomb.com/uploads/original/1/16944/1634679-lisa_cropped.jpg" data-ref-id="1300-1634679" data-resize-url="" data-resized="" data-size="small" data-ratio="1.0873533246415" data-width="767" style="width: 767px"> <noscript> </noscript><figcaption>Nurse off-duty</figcaption></figure><p style="">Lisa is a nurse at Alchemilla Hospital. Although she's young, lines of experience are already evident on her face. Despite her cynicism, Harry finds himself protective of Lisa and offers to lend her a hand.</p><h2>Endings</h2><p style="">Like with all other Silent Hill games SH: Shattered Memories has multiple endings. In this game you can find 5 different endings depending on what you did while playing the game.</p><p style="">Needless to say that the following contains spoilers.</p><p style="">The endings can be broken up in to a core part (with a small outcome change depending on your psychological profile) that all 5 endings contain and the "ending" itself.</p><h3>Core part</h3><p style="">When close to the end of the game Harry lays unconscious in water close to a lighthouse. Cybil drags Harry out of the water and at this point Harry takes Cybil's gun. Harry wants to go up in the lighthouse and he doesn't want Cybil to stop him. After a talk Harry hands Cybil her gun back and goes inside the lighthouse.</p><p style="">We then cut back to Dr. Michael Kaufmann getting angry at his patient. He is yelling that all the things you told him are nothing more than delusions. All made-up by a scared little girl. At this point the camera changes perspective and we see an adult Cheryl Mason sitting in the chair. It is revealed that Harry Mason died in the car crash referred to throughout the sessions, years ago. What was depicted in the beginning of the game was a recreation by the evil town of Silent Hill, taken from Cheryl's memories. The thing that the player has been controlling all this time is just a replica of the real Harry, based on the way Cheryl remembers him.</p><p style="">Harry and Cheryl finally meet inside the lighthouse, where the psychoanalysis has been taking place. Depending on the psychological profile of the player it can have following outcomes:</p><ul><li>"Good" ending: Cheryl comes to terms with the death of her father and forgives him for what he has done. With the replica no longer necessary, Harry turns to solid ice and shatters into pieces.</li></ul><ul><li>Neutral ending: Cheryl comes to terms with Harry's death, but does not forgive her father for the things he has done. Same as before, we see Harry turn into solid ice and shatter into pieces.</li></ul><ul><li>"Bad" ending: Cheryl refuses to believe that her father died, and remains in the illusion created by Silent Hill, where she still lives in the town with her father.</li></ul><p style="">After this we see the home movie from the beginning play again. After Cheryl says "I love my daddy" we see an extra home movie clip play:</p><h3>Love Lost Ending</h3><p style="">We see Harry going to his car with some luggage. While he is trying to say goodbye to his wife he sees Cheryl filming. He goes to her and tells her that she doesn't have to be sad or scared. Because "Even though her mom and dad don't love each other anymore, they still love her".</p><h3>Drunk Dad Ending</h3><p style="">We see Harry come home drunk. He stumbles and face plants onto the ground. He then sees Cheryl filming and yells at her to get him another beer.</p><h3>Wicked and Weak Ending</h3><p style="">We see Harry get beaten up by his wife. She hits him a couple of times and he stumbles back and falls to the ground. She also makes fun of his books. Cheryl zooms in on her father and the scene ends.</p><h3>Sleaze and Sirens Ending</h3><p style="">We see Harry in a bedroom with two women (Lisa and Michelle). After telling their names while standing in front of the camera they go and sit next to Harry on the bed. He tells them that he is working on a new book. Both women ask to dedicate the book to them, but Harry then tells them that he only dedicates books to his daughter and wife because that's the only fair thing to do. They all laugh and fall backwards on the bed.</p><h3>UFO Joke Ending</h3><p style="">(To get this ending you need to take pictures of the 13 UFOs hidden in the game)</p><p style="">As with all other <i>Silent Hill</i> games, <i>Shattered Memories</i> has a "joke" ending involving aliens.</p><p style="">This ending is a bit different from other endings because its animated in a 2D cartoon style. Cheryl comes to the conclusion that instead of having died, her father was abducted by aliens back in the day. Good old James from the second game also makes an appearance in this ending as well (he is too early for his session with Dr. Kaufmann). After a couple of scenes we see that the psychiatrist is actually an alien himself and Cheryl is represented as a dog for the rest of this ending.</p><p style="">After this and the credits we see Cheryl close a box with mementos. These are the ones you collected while playing the game.</p>',
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'id' => '341',
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'title' => 'Guilty Gear XX Λ Core Plus',
'slug' => 'guilty-gear-xx-Λ-core-plus',
'small_desc' => 'The fourth and final revision of the Guilty Gear X2 series updates the changes in "Λ Core" by re-adding previously-removed game modes and characters.',
'desc' => '<h2>Introduction</h2><p>Guilty Gear XX Λ Core Plus (pronounced "Guilty Gear X2 Accent Core Plus") is a 2D fighting game developed by Arc System Works and published by Aksys (Arc System Works in Japan and pQube in Europe) for the PlayStation Portable and PlayStation 2 on April 7, 2009, and for the Wii on May 12, 2009. It was later released by Arc System Works as a downloadable title for the Xbox 360 (via Xbox Live Arcade) on October 24, 2012, and the PlayStation 3 (via PlayStation Network) on December 4, 2012.</p><p>After a rushed port of Guilty Gear XX Λ Core saw numerous bugs and inconsistencies from the arcade version, along with the removal of many game modes from previous console versions, Guilty Gear XX Λ Core Plus was released in Japan for the PlayStation 2 on March 27, 2008 to rectify these issues. The game was released in Japan as both a standalone copy, and as a cheaper "Append" disc that could be used in conjunction with an Λ Core disc to receive the bug fixes and new modes. Λ Core Plus re-adds previous games modes, and updates many of them. Story Mode returns, but features a new story, continuing off from the previous story told in Guilty Gear XX through Guilty Gear XX Slash. Mission Mode returned with brand new missions. Survival Mode was revamped to feature RPG elements in the form of skills and stat boosts you could gain for your character. The two bonus console characters Justice and Kliff Undersn return, too, although still untouched and unbalanced. As this release was meant as a bugfix to bring the console version in line with the arcade version of Guilty Gear XX Λ Core, there is no arcade release of "Guilty Gear XX Λ Core Plus." The game is identical to the arcade release of Guilty Gear XX Λ Core in terms of balance.</p><p>The next true revision to the game, titled Guilty Gear XX Accent Core Plus R, was released for Japanese arcades (switching from the Sega NAOMI platform to the Sega RingEdge 2 platform) on September 20, 2012. This update further tweaks the characters, makes changes to the HUD, and finally balances Kliff and Justice for competitive play, adding them to the arcade release. This update was made available as a free patch for the PlayStation 3 version (on August 7, 2013 for Japan and March 3, 2014 for US) and the Xbox 360 version (on October 11, 2013). It was also released as a standalone downloadable title for the PlayStation Vita (via PlayStation Network on April 23, 2013) and PC (via Steam on May 26, 2015). In the console and PC ports of Accent Core Plus R, Λ Core remains selectable via the options menu, reverting the characters, HUD, and system mechanics back to their Λ Core forms.</p><h2>Characters</h2><p>There are a total of 25 playable characters in Guilty Gear XX Λ Core Plus:</p><ul><li>Sol Badguy</li><li>Ky Kiske</li><li>Baiken</li><li>Dizzy</li><li>Zato 1/ Eddie</li><li>Anji Mito</li><li>Axl Low</li><li>Chipp Zanuff</li><li>May</li><li>Potemkin</li><li>Testament</li><li>Order-Sol</li><li>Jam</li><li>Faust</li><li>Zappa</li><li>A.B.A</li><li>Slayer</li><li>Millia Rage</li><li>Venom</li><li>I-no</li><li>Johnny</li><li>Robo-Ky</li><li>Bridget</li><li>Justice (unlockable bonus character on consoles)</li><li>Kliff Undersn (unlockable bonus character on consoles)</li></ul>',
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'id' => '239',
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'title' => 'Obscure: The Aftermath',
'slug' => 'obscure-the-aftermath',
'small_desc' => 'Obscure: The Aftermath, is a horror survival game sequel to the game "Obscure". ',
'desc' => '<h2>Introduction</h2>
<p>Obscure: The Aftermath is a sequel to the game Obscure. The game picks up two years after the first game left off. The story so far is that two years ago a group of students were locked inside their high school (Leafmore High), while being hunted by monsters that were created by means of biological experiments by their principals Herbert Friedman. A few of the students survived the incident and in the process killed their principal. In the meantime they have finished high school and moved on to college located in a nearby town called Fallcreek. Most of them have tried to forget about the incident, but now strange black flowers are starting to appear on campus. Students start making the flower into tea, or smoke it for a drugging effect. They find out that when the flower is ingested in some ways highly real trips are induced, but which often turn out to be nightmares. But many of the students realize to late that once the plants germinate inside of their bodies, what used to be only a bad trip turns into reality.<br />
</p>
<h2>Gameplay</h2>
<p>Characters wielding a Golf Club</p>
<p>Obscure: The Aftermath, plays very similar to other survival games. The player is suddenly placed into a horrifying situation and must fight inexplicably appearing monsters. To do this, the player has to use weapons that can be found on the ground. These often include melee weapons, such as golf clubs or baseball bats but later on also firearms such as pistols or shotguns, as well as power tools such as chainsaws. The enemies in the game range from partially deformed humans, which seem to be in a zombified state, or extremely mutated fictional monsters, as well as mythical creatures such as harpies.<br />
<br />
The game is not played in a linear matter, rather than a series of events which are repeated by a group of two different characters at a different point in time. Because the game can be played with two players or with an AI NPC character, there will always be two characters present in each scene who must interact to achieve the current objective. Because of this, different episodes will be played with different pairs of people. That way, the players can experience different events at the same locations. The game features a multiplayer system in which player two can enter or leave the game at any point.</p>
<p>Pseudo Hacking</p>
<p><br />
The primary objective in the game is to first of live student life (reunite with people, go to parties, etc.) but suddenly monsters start appearing at these locations. Therefore it is the players job to: investigate what happened, survive by fighting monsters, rescue friends, follow teachers instructions to effectively eliminate the plague. This typically consists of exploring rooms for clues, solving puzzles, finding items, hacking and slashing through monsters and simply surviving. Additionally, the game sometimes requires pre-existing knowledge, so that one of the characters can "hack" into security systems. That way, the player will be faced with a question such as "A famous painter from the 1800's?" and has to input the answer P-I-C-A-S-S-O (meaning, there is no multiple choice answers to choose from).</p>
<p> </p>
<p>Menu, showing how collected items must be shared.</p>
<p><br />
The game heavily relies on sharing items, meaning that the inventory is collectively for both players, so items have to be distributed into both players quick inventory, in which items are assigned on a certain button. Additionally the game also forces the player to conserve health by making health packs or other healing potions very rare. It can very well happen that the player will reach a part of the game, but will have his or her energy so low that it will be impossible to proceed. In cases like this, the whole game has to be played over again, unless the player has made several saves, which is possible.<br />
<br />
<br />
</p>
<p> </p>
<h2>Soundtrack</h2>
<p>The original score for <em>Obscure: the Aftermath</em> was composed by Olivier Deriviere and it's available in its entirety at the composer's official website.<br />
</p>
<p> </p>
<p> </p>
<table class="full-width t-editor with-out-border">
<tbody>
<tr>
<th>Track #</th>
<th>Song Title</th>
<th>Running Time</th>
</tr>
<tr>
<td>
<div class="js-item-cage" style="margin-left:40px; "> 01</div>
</td>
<td>
<div class="js-item-cage" style="margin-left:40px; "><strong> Corruption with Rage and Melancholy</strong></div>
</td>
<td> 02.53</td>
</tr>
<tr>
<td>
<div class="js-item-cage" style="margin-left:40px; "> 02</div>
</td>
<td>
<div class="js-item-cage" style="margin-left:40px; "><strong> Back to School</strong></div>
</td>
<td> 01.45</td>
</tr>
<tr>
<td>
<div class="js-item-cage" style="margin-left:40px; "> 03</div>
</td>
<td>
<div class="js-item-cage" style="margin-left:40px; "><strong> Atmospheric Mood</strong></div>
</td>
<td> 02.51</td>
</tr>
<tr>
<td>
<div class="js-item-cage" style="margin-left:40px; "> 04</div>
</td>
<td>
<div class="js-item-cage" style="margin-left:40px; "><strong> Life Has a Plan</strong></div>
</td>
<td> 01.26</td>
</tr>
<tr>
<td>
<div class="js-item-cage" style="margin-left:40px; "> 05</div>
</td>
<td>
<div class="js-item-cage" style="margin-left:40px; "><strong> Ballets of Deads</strong></div>
</td>
<td> 02.11</td>
</tr>
<tr>
<td>
<div class="js-item-cage" style="margin-left:40px; "> 06</div>
</td>
<td>
<div class="js-item-cage" style="margin-left:40px; "><strong> Finally Home</strong></div>
</td>
<td> 02.21</td>
</tr>
<tr>
<td>
<div class="js-item-cage" style="margin-left:40px; "> 07</div>
</td>
<td>
<div class="js-item-cage" style="margin-left:40px; "><strong> Melancholy</strong></div>
</td>
<td> 02.52</td>
</tr>
<tr>
<td>
<div class="js-item-cage" style="margin-left:40px; "> 08</div>
</td>
<td>
<div class="js-item-cage" style="margin-left:40px; "><strong> Corpus Gemitu</strong></div>
</td>
<td> 02.44</td>
</tr>
<tr>
<td>
<div class="js-item-cage" style="margin-left:40px; "> 09</div>
</td>
<td>
<div class="js-item-cage" style="margin-left:40px; "><strong> Bad Behaviour</strong></div>
</td>
<td> 02.14</td>
</tr>
<tr>
<td>
<div class="js-item-cage" style="margin-left:40px; "> 10</div>
</td>
<td>
<div class="js-item-cage" style="margin-left:40px; "><strong> Lost Love</strong></div>
</td>
<td> 02.32</td>
</tr>
<tr>
<td>
<div class="js-item-cage" style="margin-left:40px; "> 11</div>
</td>
<td>
<div class="js-item-cage" style="margin-left:40px; "><strong> Infested People</strong></div>
</td>
<td> 02.08</td>
</tr>
<tr>
<td>
<div class="js-item-cage" style="margin-left:40px; "> 12</div>
</td>
<td>
<div class="js-item-cage" style="margin-left:40px; "><strong> Dimitri Was There</strong></div>
</td>
<td> 00.52</td>
</tr>
<tr>
<td>
<div class="js-item-cage" style="margin-left:40px; "> 13</div>
</td>
<td>
<div class="js-item-cage" style="margin-left:40px; "><strong> Waltz of Death</strong></div>
</td>
<td> 02.05</td>
</tr>
<tr>
<td>
<div class="js-item-cage" style="margin-left:40px; "> 14</div>
</td>
<td>
<div class="js-item-cage" style="margin-left:40px; "><strong> We All Die</strong></div>
</td>
<td> 02.29</td>
</tr>
<tr>
<td>
<div class="js-item-cage" style="margin-left:40px; "> 15</div>
</td>
<td>
<div class="js-item-cage" style="margin-left:40px; "><strong> Save My Soul</strong></div>
</td>
<td> 01.04</td>
</tr>
<tr>
<td>
<div class="js-item-cage" style="margin-left:40px; "> 16</div>
</td>
<td>
<div class="js-item-cage" style="margin-left:40px; "><strong> The Last Ones</strong></div>
</td>
<td> 02.44</td>
</tr>
<tr>
<td>
<div class="js-item-cage" style="margin-left:40px; "> 17</div>
</td>
<td>
<div class="js-item-cage" style="margin-left:40px; "><strong> Periculum</strong></div>
</td>
<td> 01.06</td>
</tr>
<tr>
<td>
<div class="js-item-cage" style="margin-left:40px; "> 18</div>
</td>
<td>
<div class="js-item-cage" style="margin-left:40px; "><strong> Turtle Stone</strong></div>
</td>
<td> 01.42</td>
</tr>
<tr>
<td>
<div class="js-item-cage" style="margin-left:40px; "> 19</div>
</td>
<td>
<div class="js-item-cage" style="margin-left:40px; "><strong> Hearing Fearies</strong></div>
</td>
<td> 04.56</td>
</tr>
<tr>
<td>
<div class="js-item-cage" style="margin-left:40px; "> 20</div>
</td>
<td>
<div class="js-item-cage" style="margin-left:40px; "><strong> Lumen</strong></div>
</td>
<td> 00.45</td>
</tr>
<tr>
<td>
<div class="js-item-cage" style="margin-left:40px; "> 21</div>
</td>
<td>
<div class="js-item-cage" style="margin-left:40px; "><strong> Nostalgia</strong></div>
</td>
<td> 01.38</td>
</tr>
</tbody>
</table>
<p> </p>
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'small_desc' => 'Enter Silent Hill for the first time, as redneck trucker Travis Grady explores the haunted town and discovers how true evil began.',
'desc' => '<h2>Overview<br/></h2> <i>Silent Hill: 0rigins</i> was released for Playstation Portable on November 2007 and for Playstation 2 on March of 2008. It is a Survival Horror/Action Adventure that puts you in control of Travis Grady, a trucker who somehow gets himself lost in Silent Hill and must find a way to find out what's going on and how to escape the town. You will explore various locations of Silent Hill and meet some very strange characters, as well as battle the grotesque creatures that lurk in the streets of the ghost town. Taking place seven years before the original <i>Silent Hill</i>, the game's story uncovers some secrets about the origins of Silent Hill. <br/> <br/> <h2>Plot<br/></h2>Travis Grady is a trucker driving his route, as he's done dozens of times before. This time, to keep himself entertained, he decides to take a shortcut through the abandoned town of Silent Hill. Bad idea. After reaching the entrance of the town, Travis sees a little girl in the middle of the street. Startled, Travis stops the vehicle and looks around for her, but she has vanished. He then sees a fire in the distance. It's a house burning down, and somebody is inside, a different little girl. After saving the little girl, Travis inexplicably passes out and wakes up on a bench in the streets of Silent Hill. Unwisely curious about what happened to the little girls, Travis finds his way to the town's deserted hospital, where events continue to occur around him, leading to the important question: What on Earth is going on in Silent Hill? <br/> <br/><h2>Enemies <br/></h2><h3> Common Enemies</h3> <ul class="plain-list"><li> Faceless Nurse<br/> </li></ul> <ul class="plain-list"><li> Straight-Jacket<br/> </li></ul> <ul class="plain-list"><li> Carrion<br/> </li></ul> <ul class="plain-list"><li> Remnant<br/> </li></ul> <ul class="plain-list"><li> Ariel<br/> </li></ul> <ul class="plain-list"><li> Twoback<br/> </li></ul> <ul class="plain-list"><li> Caliban </li></ul><br/><h3>Bosses</h3> <ul class="plain-list"><li>Memory of Helen Grady<br/> </li></ul> <ul class="plain-list"><li> Caliban<br/> </li></ul> <ul class="plain-list"><li> The Butcher<br/> </li></ul> <ul class="plain-list"><li>Memory of Richard Grady<br/> </li></ul> <ul class="plain-list"><li>The Demon <br/></li></ul> <br/> <h2>Multiple Endings<br/></h2>As usual for <i>Silent Hill </i>games, there's always multiple endings. <i>0rigins</i> is no exception and it contains 3 different endings you can obtain by replaying the game. Depending on what you do throughout the game, it will influence the final conclusion of the story.<br/> <br/> <h2>Gameplay<br/></h2>Like the other <i>Silent Hill</i> games you control your character in a third-person perspective (except for <i>Silent Hill 4: The Room</i>, where you could control Henry in first-person while inside The Room) while you explore different locations in Silent Hill. Apart from exploring, you will have to complete different puzzles, battle many disturbing enemies, travel in the dark, and uncover the truth behind the town of Silent Hill and what's going on. Like <i>Silent Hill 4</i>, the previous game in the series, you can hold many weapons but they break after a certain amount of uses.<br/> <br/> <h2>0rigins' Origin<br/></h2> <i>Silent Hill: 0rigins</i>' development was difficult, taking longer than expected to reach completion and changing studios midway. Originally started in Climax Group's LA office, after a year of development the project was moved to Climax Group's Portsmouth studio on account of project turmoil, and Climax LA was shuttered. Despite retaining much of the original content and story created by Climax LA's efforts, no one from Climax LA was credited in the final product.<br/><br/>The first images Konami released for <i>Silent Hill: 0rigins </i>made many <i>Silent Hill </i>fans worried, and many other gamers excited, as they presented a game seemingly inspired by <i>Resident Evil 4</i>, with over-the-shoulder cam and a cover-based shooting system, and many fans felt this seeming focus on action would dilute the series' previous penchant for a more psychologically-based horror, while other gamers welcomed the upgrade over the extremely awkward combat controls of previous titles. Some months later, a new trailer and new screenshots were released, depicting the final product, a more traditional <i>Silent Hill</i> game. Later, the game <i>Silent Hill: Homecoming</i> would make good on the early promises of Origins, with a revamped combat system.<br/> <br/> <h2>Soundtrack</h2><figure data-align="right" data-embed-type="image" data-img-src="http://static.giantbomb.com/uploads/original/1/14036/817857-silent.jpg" data-ref-id="1300-817857" data-resize-url="" data-resized="" data-size="small" data-ratio="1" data-width="320" style="width: 320px"> </figure>The original soundtrack was composed by Akira Yamaoka (with guest vocals by Mary Elizabeth McGlynn and lyrics by Joe Romersa).<br/> <br/> <b>Tracklist:</b><br/> <ol> <li>"Shot Down In Flames" – 3:59 [sung by by Mary Elizabeth McGlynn]</li> <li>"Meltdown" – 3:13</li> <li>"Evil Appetite" – 2:05</li> <li>"Wrong Is Right" – 2:25</li> <li>"Not Tomorrow 3" - 1:42</li> <li>"Monster Daddy" – 2:26</li> <li>"King Of Adiemus" – 2:28</li> <li>"Don't Abuse Me" – 1:39</li> <li>"Underworld 4" – 3:06</li> <li>"Acid Horse" – 2:10</li> <li>"O.R.T." – 4:23 [sung by by Mary Elizabeth McGlynn]</li> <li>"Insecticide" – 2:11</li> <li>"Raw Power" – 1:16</li> <li>"A Million Miles" – 1:31</li> <li>"Battle Drums" – 2:17</li> <li>"The Wicked End" – 2:17</li> <li>"Blow Back" – 3:13 [sung by by Mary Elizabeth McGlynn]</li> <li>"Real Solution" – 2:55</li> <li>"The Healer" – 2:52</li> <li>"Snowblind" – 2:00</li> <li>"Behind the Wall of Sleep" – 2:19</li> <li>"Drowning" – 2:25</li> <li>"Murder Song "S"" – 3:04</li> <li>"Not Tomorrow 4" – 2:15</li> <li>"Theme of Sabre Dance" – 1:33</li> <li>"Hole In The Sky " – 4:10 [sung by by Mary Elizabeth McGlynn]</li> </ol>',
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'small_desc' => 'Alone in the Dark: The New Nightmare is a survival horror game developed by Darkworks studios and published by Infogrames. The game takes place on 'Shadow Island', and features two main protagonists; Aline Cedrac and Edward Carnby.',
'desc' => '<h2>Story</h2>
<p>Charles Fiske, Edward Carnby's partner and best friend has been reported dead off the coast of Shadow Island. Carnby decides to investigate his best friend's death which leads him to meet with Frederick Johnson, Johnson informs Carnby of three ancient stone tablets that Fiske was searching for. The tablets are believed to unlock some form of incredibly dangerous power. Johnson requests that Carnby should take up Fiske's investigation and to search for the tablets. Carnby accepts that it is his personal priority however, is to find whoever killed Fiske. Johnson introduces Carnby to Aline Cedrac, a young and intelligent university professor. Aline accompanies Carnby to Shadow Island to help recover the tablets as well as to assist Professor Obed Morton, who she believes is her long-lost father. As their plane nears the coast of Shadow Island, it comes under attack by a creature of the island, which forces them to parachute out of the plane. They are seperated, Aline landing atop the roof of a mansion and Carnby landing in some woods nearby.</p>
<h2>Characters</h2>
<h3><u>Edward Carnby</u></h3>
<p>Carnby.</p>
<p>A thrity-three year old private eye, Edward Carnby travelled to Shadow Island to discover what exactly happened to his best friend, Charles Fiske, when Fiske was found dead on Shadow Island. As Carnby becomes more involved with the events taking place on Shadow Island, he becomes less interested in his initial goals and concentrates on finding a way off the island and to ensure Aline's safety.</p>
<h3><u>Aline Cedrac</u></h3>
<p>Aline.</p>
<p>A 27 year old Ethnology Professor at Boston Universtity, Aline Cedrac travelled to Shadow Island to help Professor Obed Morton decipher Abkannis writing tablets as well as to search for the identity of her father.</p>
<h3><u>Edenshaw</u></h3>
<p>The last Abkannis witchdocotor, Edenshaw came to Shadow Island many years ago and has lived with the Morton family ever since. Edenshaw has watched over the Morton family for many years and has made it his mission to ensure that the gate to the World of Darkness is never opened. Edenshaw acts as an assistant to the player and will appear every now and again to reveal information that may or may not be necessary to the player. He plays a major role towards the end of the game.</p>
<h3><u>Edward Morton</u></h3>
<p>Initially Edward assisted his brother in attempting to open the gate to the World of Darkness and made deals with Christopher Lamb in order to gain 'supplies' that he required in order to make further progress. Edward was revered by many for his work on the Abkannis tribe, though they were unaware of his methods of discovery. After a period of time, Edward realised just how terrible the things he was doing were and turned against his brother, Adam, refusing to assist him.</p>
<h2>Gameplay</h2>
<p>Each protaganist's gameplay differs in terms of the amount of action and puzzle related gameplay that the player will face with Carnby being the more action-orientated portion of the game and Aline's being more puzzle-orientated. Though the player can chose between either protaganist the stories of each of the characters both occur at the same time and interwoven together. Though there is no major difference in terms of how each character is controlled.</p>
<p>The New Nightmare has often been compared to the Resident Evil franchaise as it bares many resemblances such as the changing camera view as well as searching for ammo and health packs in order to survive.</p>
<h2><strong>Ports</strong></h2>
<h3>Game Boy Color</h3>
<p>Alone In The Dark: The New Nightmare was ported to the Game Boy Color by Pocket Studios and was first released in Europe alongside its console counterparts on May 18, 2001. The port was later released in America on June 25, 2001.</p>
<p>When Alone In The Dark: The New Nightmare was ported to the Game Boy Color the handheld could not handle the 3D environments of the game, so the 3D was abandoned in favor of 2D sprites. The Game Boy Color received a relatively faithful port of the home console game. While the home console versions could be completed in six to eight hours, the Game Boy Color port could be completed in just one.</p>
<h2><strong>Film</strong></h2>
<p>In 2005, a film adaptation directed by infamous Uwe Boll was released based on the video game series. The movie was supposed to be a direct sequel to the fourth game in the series, Alone in the Dark: The New Nightmare, although the movie has little-to-no relation to the original trilogy of games from the 1990s. The movie contains plot elements that directly contradict those in The New Nightmare, thus it is not considered canonical. The movie was named the "Lowest-Grossing Game Based Movie" in the Guinness World Records: Gamer's Edition 2008 edition.</p>
<h2>PC Minimum System Requirements</h2>
<ul>
<li>Windows XP / Vista</li>
<li>1 GHz processor (1.4 GHz recommended)</li>
<li>256MB RAM (512MB recommended)</li>
<li>3D graphics card compatible with DirectX 7 (compatible with DirectX 9 recommended)</li>
<li>Mouse</li>
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'desc' => '<h2><b>Introduction</b></h2><p style="">Silent Hill: Shattered Memories is a re-imagining of the classic Silent Hill. Players still control Harry Mason as he searches Silent Hill for his daughter Cheryl. Although some characters and locations may be familiar to long time fans of the series, Shattered Memories tells its own story with its own game mechanics in the Silent Hill universe.</p><p style="">Shattered Memories marks as the last Silent Hill game to feature series composer Akira Yamaoka, who left Konami shortly after the game was released and joined Grasshopper Manufacture.</p><h2>Gameplay</h2><figure data-align="right" data-embed-type="image" data-img-src="http://static.giantbomb.com/uploads/original/0/7423/951288-77141520090410_140657_4_big.jpg" data-ref-id="1300-951288" data-resize-url="" data-resized="" data-size="small" data-ratio="0.5609375" data-width="640" style="width: 640px"> <figcaption>All he wants is a little love.</figcaption></figure><p style="">Shattered Memories diverges from past entries in the series in that there are no weapons players can use to fight off the undead. Instead, players must flee through doors and over fences to escape the pursuing enemies. The player's path is lit by an icy blue glow on doors or fences similar in style to Mirrors Edge.</p><p style="">Players must shake off enemies using Wiimote motions; these motions will also be used to allow the player to knock down wardrobes and other obstacles into the path of pursing creatures. The only other deterrent that can be used against the monsters are flares that can be found through out the level and if dropped in doorways or other choke points can slow or stop the movement of any pursuer.</p><figure data-align="left" data-embed-type="image" data-img-src="http://static.giantbomb.com/uploads/original/0/3459/944709-sh_psyingame.jpg" data-ref-id="1300-944709" data-resize-url="" data-resized="" data-size="small" data-ratio="0.57185628742515" data-width="334" style="width: 334px"> <figcaption>The psychiatrist</figcaption></figure><p style="">Climax has pushed Shattered Memories as a psychological thriller and to that end they have created a game that watches every move the player makes and alters the game according to those actions. The game starts off in a psychiatrist's office, apparently a flash forward to after the events of the game, where the players is asked to fill out a brief questionnaire. The game takes the player's answers, and answers from other surveys later in the game, to tailor the experience for the player. As an example, if the player indicates that he has cheated on his partner then the cop that the player meets later in the game will be hostile towards the player because of their unfaithfulness. Also, if the player spends time looking at the sexy calenders in the car repair shop then the same cop will be sporting some cleavage when the player meets her.</p><p style="">The developers have indicated their desire to avoid unrealistic contrived puzzle elements. Instead puzzles blend more naturally into the environment, such as searching empty beer cans to find the key for a door, or finding a security system that unlocks a door. This goal of keeping the player in the moment extends to the UI design. There is no HUD, as the player's phone acts as a menu hub, giving the player access to a map or their in-game camera. This camera can be used to capture "echoes," things that can't be seen with the naked eye and give clues as to what has transpired in the game world. The game presents optional story elements in a seamless way. One might listen to phone message or look at local event boards to learn more about Silent Hill and its inhabitants.</p><h2>Controls</h2><p style="">In the Wii version, the game is controlled with the Wiimote and Nunchuck. The Wiimote is used to move the flashlight and look around, while the Nunchuck is used for character movement. In-game phone calls are listened to by holding the Wiimote up to one's ear. The characteristic radio crackle from previous games also comes from the Wiimote's speaker. In the first level, the A button is used for Harry to call out for his daughter Cheryl.</p><h2>Characters</h2><h3>Harry Mason</h3><figure data-align="left" data-embed-type="image" data-img-src="http://static.giantbomb.com/uploads/original/11/110541/1525513-sh_shm_art_02_harrymasonphonefinal.jpg" data-ref-id="1300-1525513" data-resize-url="" data-resized="" data-size="small" data-ratio="1.3793103448276" data-width="870" style="width: 870px"> <noscript> </noscript><figcaption>Call 911!</figcaption></figure><p style="">While driving through the spooky streets of Silent Hill, Harry's car skids on a patch of ice and veers off the road into a ditch. Upon waking from the crash, he realizes his daughter Cheryl is missing and sets out into the dark, freezing night to find her.</p><h3>Cheryl Mason</h3><figure data-align="left" data-embed-type="image" data-img-src="http://static.giantbomb.com/uploads/original/11/110541/1525499-cheryl_swing.jpg" data-ref-id="1300-1525499" data-resize-url="" data-resized="" data-size="small" data-ratio="1.4699248120301" data-width="266" style="width: 266px"> <noscript> </noscript><figcaption>Who's my daddy?</figcaption></figure><p style="">Harry's daughter who has mysteriously disappeared, causing him to brave the streets of Silent Hill. She's a cheerful girl who loves her father very much.</p><figure data-align="left" data-embed-type="image" data-img-src="http://static.giantbomb.com/uploads/original/1/16944/1634670-cn_cybilpose.jpg" data-ref-id="1300-1634670" data-resize-url="" data-resized="" data-size="small" data-ratio="1.8433333333333" data-width="1200" style="width: 1200px"> <noscript> </noscript></figure><p style=""><b>Don't tell me to freeze</b> Cybil Bennett</p><p style="">After years on the police force, Cybil has seen a lot of crazy things, but she's not quite sure what to make of Harry Mason. She decides early on to keep an eye on him, and their paths cross repeatedly. Cybil's appearance is different in every play through depending on the player's action. If player gives positive answers in the Psych Profile, Cybil will be more friendly and helpful to Harry. If not, she becomes a smoking, rude, cleavage-wearing policewoman.</p><h3>Dr. K</h3><figure data-align="left" data-embed-type="image" data-img-src="http://static.giantbomb.com/uploads/original/11/110541/1525509-drk.jpg" data-ref-id="1300-1525509" data-resize-url="" data-resized="" data-size="small" data-ratio="1.496644295302" data-width="298" style="width: 298px"> <noscript> </noscript><figcaption>Doctor's waiting</figcaption></figure><p style="">A friendly, relatable therapist who shows up periodically to evaluate the player. His therapy sessions consist of interactive psychological test which players will actually take part in.</p><h3>Michelle Valdez</h3><figure data-align="left" data-embed-type="image" data-img-src="http://static.giantbomb.com/uploads/original/11/110541/1525517-shmichelle2.jpg" data-ref-id="1300-1525517" data-resize-url="" data-resized="" data-size="small" data-ratio="1.3114754098361" data-width="915" style="width: 915px"> <noscript> </noscript><figcaption>Duet with Akira Yamaoka</figcaption></figure><p style="">Michelle meets Harry at her High School reunion, however he doesn't remember it. Tired of waiting to meet up with her boyfriend, she decides to aid Harry in finding his daughter. Michelle is the only character that is new to the series and did not feature in the 1999 Silent Hill game.</p><h3>Dahlia</h3><figure data-align="left" data-embed-type="image" data-img-src="http://static.giantbomb.com/uploads/original/1/16944/1634678-dahlia_cropped.jpg" data-ref-id="1300-1634678" data-resize-url="" data-resized="" data-size="small" data-ratio="1.5347593582888" data-width="561" style="width: 561px"> <noscript> </noscript><figcaption>No time to chat</figcaption></figure><p style="">A tough, street-wise young girl, Dahlia seems to know quite a bit about Harry. The fact that he can't remember anything about her confuses Dahlia as much as it does Harry.</p><h3>Lisa Garland</h3><figure data-align="left" data-embed-type="image" data-img-src="http://static.giantbomb.com/uploads/original/1/16944/1634679-lisa_cropped.jpg" data-ref-id="1300-1634679" data-resize-url="" data-resized="" data-size="small" data-ratio="1.0873533246415" data-width="767" style="width: 767px"> <noscript> </noscript><figcaption>Nurse off-duty</figcaption></figure><p style="">Lisa is a nurse at Alchemilla Hospital. Although she's young, lines of experience are already evident on her face. Despite her cynicism, Harry finds himself protective of Lisa and offers to lend her a hand.</p><h2>Endings</h2><p style="">Like with all other Silent Hill games SH: Shattered Memories has multiple endings. In this game you can find 5 different endings depending on what you did while playing the game.</p><p style="">Needless to say that the following contains spoilers.</p><p style="">The endings can be broken up in to a core part (with a small outcome change depending on your psychological profile) that all 5 endings contain and the "ending" itself.</p><h3>Core part</h3><p style="">When close to the end of the game Harry lays unconscious in water close to a lighthouse. Cybil drags Harry out of the water and at this point Harry takes Cybil's gun. Harry wants to go up in the lighthouse and he doesn't want Cybil to stop him. After a talk Harry hands Cybil her gun back and goes inside the lighthouse.</p><p style="">We then cut back to Dr. Michael Kaufmann getting angry at his patient. He is yelling that all the things you told him are nothing more than delusions. All made-up by a scared little girl. At this point the camera changes perspective and we see an adult Cheryl Mason sitting in the chair. It is revealed that Harry Mason died in the car crash referred to throughout the sessions, years ago. What was depicted in the beginning of the game was a recreation by the evil town of Silent Hill, taken from Cheryl's memories. The thing that the player has been controlling all this time is just a replica of the real Harry, based on the way Cheryl remembers him.</p><p style="">Harry and Cheryl finally meet inside the lighthouse, where the psychoanalysis has been taking place. Depending on the psychological profile of the player it can have following outcomes:</p><ul><li>"Good" ending: Cheryl comes to terms with the death of her father and forgives him for what he has done. With the replica no longer necessary, Harry turns to solid ice and shatters into pieces.</li></ul><ul><li>Neutral ending: Cheryl comes to terms with Harry's death, but does not forgive her father for the things he has done. Same as before, we see Harry turn into solid ice and shatter into pieces.</li></ul><ul><li>"Bad" ending: Cheryl refuses to believe that her father died, and remains in the illusion created by Silent Hill, where she still lives in the town with her father.</li></ul><p style="">After this we see the home movie from the beginning play again. After Cheryl says "I love my daddy" we see an extra home movie clip play:</p><h3>Love Lost Ending</h3><p style="">We see Harry going to his car with some luggage. While he is trying to say goodbye to his wife he sees Cheryl filming. He goes to her and tells her that she doesn't have to be sad or scared. Because "Even though her mom and dad don't love each other anymore, they still love her".</p><h3>Drunk Dad Ending</h3><p style="">We see Harry come home drunk. He stumbles and face plants onto the ground. He then sees Cheryl filming and yells at her to get him another beer.</p><h3>Wicked and Weak Ending</h3><p style="">We see Harry get beaten up by his wife. She hits him a couple of times and he stumbles back and falls to the ground. She also makes fun of his books. Cheryl zooms in on her father and the scene ends.</p><h3>Sleaze and Sirens Ending</h3><p style="">We see Harry in a bedroom with two women (Lisa and Michelle). After telling their names while standing in front of the camera they go and sit next to Harry on the bed. He tells them that he is working on a new book. Both women ask to dedicate the book to them, but Harry then tells them that he only dedicates books to his daughter and wife because that's the only fair thing to do. They all laugh and fall backwards on the bed.</p><h3>UFO Joke Ending</h3><p style="">(To get this ending you need to take pictures of the 13 UFOs hidden in the game)</p><p style="">As with all other <i>Silent Hill</i> games, <i>Shattered Memories</i> has a "joke" ending involving aliens.</p><p style="">This ending is a bit different from other endings because its animated in a 2D cartoon style. Cheryl comes to the conclusion that instead of having died, her father was abducted by aliens back in the day. Good old James from the second game also makes an appearance in this ending as well (he is too early for his session with Dr. Kaufmann). After a couple of scenes we see that the psychiatrist is actually an alien himself and Cheryl is represented as a dog for the rest of this ending.</p><p style="">After this and the credits we see Cheryl close a box with mementos. These are the ones you collected while playing the game.</p>',
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'title' => 'Guilty Gear XX Λ Core Plus',
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'desc' => '<h2>Introduction</h2><p>Guilty Gear XX Λ Core Plus (pronounced "Guilty Gear X2 Accent Core Plus") is a 2D fighting game developed by Arc System Works and published by Aksys (Arc System Works in Japan and pQube in Europe) for the PlayStation Portable and PlayStation 2 on April 7, 2009, and for the Wii on May 12, 2009. It was later released by Arc System Works as a downloadable title for the Xbox 360 (via Xbox Live Arcade) on October 24, 2012, and the PlayStation 3 (via PlayStation Network) on December 4, 2012.</p><p>After a rushed port of Guilty Gear XX Λ Core saw numerous bugs and inconsistencies from the arcade version, along with the removal of many game modes from previous console versions, Guilty Gear XX Λ Core Plus was released in Japan for the PlayStation 2 on March 27, 2008 to rectify these issues. The game was released in Japan as both a standalone copy, and as a cheaper "Append" disc that could be used in conjunction with an Λ Core disc to receive the bug fixes and new modes. Λ Core Plus re-adds previous games modes, and updates many of them. Story Mode returns, but features a new story, continuing off from the previous story told in Guilty Gear XX through Guilty Gear XX Slash. Mission Mode returned with brand new missions. Survival Mode was revamped to feature RPG elements in the form of skills and stat boosts you could gain for your character. The two bonus console characters Justice and Kliff Undersn return, too, although still untouched and unbalanced. As this release was meant as a bugfix to bring the console version in line with the arcade version of Guilty Gear XX Λ Core, there is no arcade release of "Guilty Gear XX Λ Core Plus." The game is identical to the arcade release of Guilty Gear XX Λ Core in terms of balance.</p><p>The next true revision to the game, titled Guilty Gear XX Accent Core Plus R, was released for Japanese arcades (switching from the Sega NAOMI platform to the Sega RingEdge 2 platform) on September 20, 2012. This update further tweaks the characters, makes changes to the HUD, and finally balances Kliff and Justice for competitive play, adding them to the arcade release. This update was made available as a free patch for the PlayStation 3 version (on August 7, 2013 for Japan and March 3, 2014 for US) and the Xbox 360 version (on October 11, 2013). It was also released as a standalone downloadable title for the PlayStation Vita (via PlayStation Network on April 23, 2013) and PC (via Steam on May 26, 2015). In the console and PC ports of Accent Core Plus R, Λ Core remains selectable via the options menu, reverting the characters, HUD, and system mechanics back to their Λ Core forms.</p><h2>Characters</h2><p>There are a total of 25 playable characters in Guilty Gear XX Λ Core Plus:</p><ul><li>Sol Badguy</li><li>Ky Kiske</li><li>Baiken</li><li>Dizzy</li><li>Zato 1/ Eddie</li><li>Anji Mito</li><li>Axl Low</li><li>Chipp Zanuff</li><li>May</li><li>Potemkin</li><li>Testament</li><li>Order-Sol</li><li>Jam</li><li>Faust</li><li>Zappa</li><li>A.B.A</li><li>Slayer</li><li>Millia Rage</li><li>Venom</li><li>I-no</li><li>Johnny</li><li>Robo-Ky</li><li>Bridget</li><li>Justice (unlockable bonus character on consoles)</li><li>Kliff Undersn (unlockable bonus character on consoles)</li></ul>',
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'desc' => '<h2>Introduction</h2>
<p>Obscure: The Aftermath is a sequel to the game Obscure. The game picks up two years after the first game left off. The story so far is that two years ago a group of students were locked inside their high school (Leafmore High), while being hunted by monsters that were created by means of biological experiments by their principals Herbert Friedman. A few of the students survived the incident and in the process killed their principal. In the meantime they have finished high school and moved on to college located in a nearby town called Fallcreek. Most of them have tried to forget about the incident, but now strange black flowers are starting to appear on campus. Students start making the flower into tea, or smoke it for a drugging effect. They find out that when the flower is ingested in some ways highly real trips are induced, but which often turn out to be nightmares. But many of the students realize to late that once the plants germinate inside of their bodies, what used to be only a bad trip turns into reality.<br />
</p>
<h2>Gameplay</h2>
<p>Characters wielding a Golf Club</p>
<p>Obscure: The Aftermath, plays very similar to other survival games. The player is suddenly placed into a horrifying situation and must fight inexplicably appearing monsters. To do this, the player has to use weapons that can be found on the ground. These often include melee weapons, such as golf clubs or baseball bats but later on also firearms such as pistols or shotguns, as well as power tools such as chainsaws. The enemies in the game range from partially deformed humans, which seem to be in a zombified state, or extremely mutated fictional monsters, as well as mythical creatures such as harpies.<br />
<br />
The game is not played in a linear matter, rather than a series of events which are repeated by a group of two different characters at a different point in time. Because the game can be played with two players or with an AI NPC character, there will always be two characters present in each scene who must interact to achieve the current objective. Because of this, different episodes will be played with different pairs of people. That way, the players can experience different events at the same locations. The game features a multiplayer system in which player two can enter or leave the game at any point.</p>
<p>Pseudo Hacking</p>
<p><br />
The primary objective in the game is to first of live student life (reunite with people, go to parties, etc.) but suddenly monsters start appearing at these locations. Therefore it is the players job to: investigate what happened, survive by fighting monsters, rescue friends, follow teachers instructions to effectively eliminate the plague. This typically consists of exploring rooms for clues, solving puzzles, finding items, hacking and slashing through monsters and simply surviving. Additionally, the game sometimes requires pre-existing knowledge, so that one of the characters can "hack" into security systems. That way, the player will be faced with a question such as "A famous painter from the 1800's?" and has to input the answer P-I-C-A-S-S-O (meaning, there is no multiple choice answers to choose from).</p>
<p> </p>
<p>Menu, showing how collected items must be shared.</p>
<p><br />
The game heavily relies on sharing items, meaning that the inventory is collectively for both players, so items have to be distributed into both players quick inventory, in which items are assigned on a certain button. Additionally the game also forces the player to conserve health by making health packs or other healing potions very rare. It can very well happen that the player will reach a part of the game, but will have his or her energy so low that it will be impossible to proceed. In cases like this, the whole game has to be played over again, unless the player has made several saves, which is possible.<br />
<br />
<br />
</p>
<p> </p>
<h2>Soundtrack</h2>
<p>The original score for <em>Obscure: the Aftermath</em> was composed by Olivier Deriviere and it's available in its entirety at the composer's official website.<br />
</p>
<p> </p>
<p> </p>
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<tr>
<th>Track #</th>
<th>Song Title</th>
<th>Running Time</th>
</tr>
<tr>
<td>
<div class="js-item-cage" style="margin-left:40px; "> 01</div>
</td>
<td>
<div class="js-item-cage" style="margin-left:40px; "><strong> Corruption with Rage and Melancholy</strong></div>
</td>
<td> 02.53</td>
</tr>
<tr>
<td>
<div class="js-item-cage" style="margin-left:40px; "> 02</div>
</td>
<td>
<div class="js-item-cage" style="margin-left:40px; "><strong> Back to School</strong></div>
</td>
<td> 01.45</td>
</tr>
<tr>
<td>
<div class="js-item-cage" style="margin-left:40px; "> 03</div>
</td>
<td>
<div class="js-item-cage" style="margin-left:40px; "><strong> Atmospheric Mood</strong></div>
</td>
<td> 02.51</td>
</tr>
<tr>
<td>
<div class="js-item-cage" style="margin-left:40px; "> 04</div>
</td>
<td>
<div class="js-item-cage" style="margin-left:40px; "><strong> Life Has a Plan</strong></div>
</td>
<td> 01.26</td>
</tr>
<tr>
<td>
<div class="js-item-cage" style="margin-left:40px; "> 05</div>
</td>
<td>
<div class="js-item-cage" style="margin-left:40px; "><strong> Ballets of Deads</strong></div>
</td>
<td> 02.11</td>
</tr>
<tr>
<td>
<div class="js-item-cage" style="margin-left:40px; "> 06</div>
</td>
<td>
<div class="js-item-cage" style="margin-left:40px; "><strong> Finally Home</strong></div>
</td>
<td> 02.21</td>
</tr>
<tr>
<td>
<div class="js-item-cage" style="margin-left:40px; "> 07</div>
</td>
<td>
<div class="js-item-cage" style="margin-left:40px; "><strong> Melancholy</strong></div>
</td>
<td> 02.52</td>
</tr>
<tr>
<td>
<div class="js-item-cage" style="margin-left:40px; "> 08</div>
</td>
<td>
<div class="js-item-cage" style="margin-left:40px; "><strong> Corpus Gemitu</strong></div>
</td>
<td> 02.44</td>
</tr>
<tr>
<td>
<div class="js-item-cage" style="margin-left:40px; "> 09</div>
</td>
<td>
<div class="js-item-cage" style="margin-left:40px; "><strong> Bad Behaviour</strong></div>
</td>
<td> 02.14</td>
</tr>
<tr>
<td>
<div class="js-item-cage" style="margin-left:40px; "> 10</div>
</td>
<td>
<div class="js-item-cage" style="margin-left:40px; "><strong> Lost Love</strong></div>
</td>
<td> 02.32</td>
</tr>
<tr>
<td>
<div class="js-item-cage" style="margin-left:40px; "> 11</div>
</td>
<td>
<div class="js-item-cage" style="margin-left:40px; "><strong> Infested People</strong></div>
</td>
<td> 02.08</td>
</tr>
<tr>
<td>
<div class="js-item-cage" style="margin-left:40px; "> 12</div>
</td>
<td>
<div class="js-item-cage" style="margin-left:40px; "><strong> Dimitri Was There</strong></div>
</td>
<td> 00.52</td>
</tr>
<tr>
<td>
<div class="js-item-cage" style="margin-left:40px; "> 13</div>
</td>
<td>
<div class="js-item-cage" style="margin-left:40px; "><strong> Waltz of Death</strong></div>
</td>
<td> 02.05</td>
</tr>
<tr>
<td>
<div class="js-item-cage" style="margin-left:40px; "> 14</div>
</td>
<td>
<div class="js-item-cage" style="margin-left:40px; "><strong> We All Die</strong></div>
</td>
<td> 02.29</td>
</tr>
<tr>
<td>
<div class="js-item-cage" style="margin-left:40px; "> 15</div>
</td>
<td>
<div class="js-item-cage" style="margin-left:40px; "><strong> Save My Soul</strong></div>
</td>
<td> 01.04</td>
</tr>
<tr>
<td>
<div class="js-item-cage" style="margin-left:40px; "> 16</div>
</td>
<td>
<div class="js-item-cage" style="margin-left:40px; "><strong> The Last Ones</strong></div>
</td>
<td> 02.44</td>
</tr>
<tr>
<td>
<div class="js-item-cage" style="margin-left:40px; "> 17</div>
</td>
<td>
<div class="js-item-cage" style="margin-left:40px; "><strong> Periculum</strong></div>
</td>
<td> 01.06</td>
</tr>
<tr>
<td>
<div class="js-item-cage" style="margin-left:40px; "> 18</div>
</td>
<td>
<div class="js-item-cage" style="margin-left:40px; "><strong> Turtle Stone</strong></div>
</td>
<td> 01.42</td>
</tr>
<tr>
<td>
<div class="js-item-cage" style="margin-left:40px; "> 19</div>
</td>
<td>
<div class="js-item-cage" style="margin-left:40px; "><strong> Hearing Fearies</strong></div>
</td>
<td> 04.56</td>
</tr>
<tr>
<td>
<div class="js-item-cage" style="margin-left:40px; "> 20</div>
</td>
<td>
<div class="js-item-cage" style="margin-left:40px; "><strong> Lumen</strong></div>
</td>
<td> 00.45</td>
</tr>
<tr>
<td>
<div class="js-item-cage" style="margin-left:40px; "> 21</div>
</td>
<td>
<div class="js-item-cage" style="margin-left:40px; "><strong> Nostalgia</strong></div>
</td>
<td> 01.38</td>
</tr>
</tbody>
</table>
<p> </p>
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'desc' => '<h2>Overview<br/></h2> <i>Silent Hill: 0rigins</i> was released for Playstation Portable on November 2007 and for Playstation 2 on March of 2008. It is a Survival Horror/Action Adventure that puts you in control of Travis Grady, a trucker who somehow gets himself lost in Silent Hill and must find a way to find out what's going on and how to escape the town. You will explore various locations of Silent Hill and meet some very strange characters, as well as battle the grotesque creatures that lurk in the streets of the ghost town. Taking place seven years before the original <i>Silent Hill</i>, the game's story uncovers some secrets about the origins of Silent Hill. <br/> <br/> <h2>Plot<br/></h2>Travis Grady is a trucker driving his route, as he's done dozens of times before. This time, to keep himself entertained, he decides to take a shortcut through the abandoned town of Silent Hill. Bad idea. After reaching the entrance of the town, Travis sees a little girl in the middle of the street. Startled, Travis stops the vehicle and looks around for her, but she has vanished. He then sees a fire in the distance. It's a house burning down, and somebody is inside, a different little girl. After saving the little girl, Travis inexplicably passes out and wakes up on a bench in the streets of Silent Hill. Unwisely curious about what happened to the little girls, Travis finds his way to the town's deserted hospital, where events continue to occur around him, leading to the important question: What on Earth is going on in Silent Hill? <br/> <br/><h2>Enemies <br/></h2><h3> Common Enemies</h3> <ul class="plain-list"><li> Faceless Nurse<br/> </li></ul> <ul class="plain-list"><li> Straight-Jacket<br/> </li></ul> <ul class="plain-list"><li> Carrion<br/> </li></ul> <ul class="plain-list"><li> Remnant<br/> </li></ul> <ul class="plain-list"><li> Ariel<br/> </li></ul> <ul class="plain-list"><li> Twoback<br/> </li></ul> <ul class="plain-list"><li> Caliban </li></ul><br/><h3>Bosses</h3> <ul class="plain-list"><li>Memory of Helen Grady<br/> </li></ul> <ul class="plain-list"><li> Caliban<br/> </li></ul> <ul class="plain-list"><li> The Butcher<br/> </li></ul> <ul class="plain-list"><li>Memory of Richard Grady<br/> </li></ul> <ul class="plain-list"><li>The Demon <br/></li></ul> <br/> <h2>Multiple Endings<br/></h2>As usual for <i>Silent Hill </i>games, there's always multiple endings. <i>0rigins</i> is no exception and it contains 3 different endings you can obtain by replaying the game. Depending on what you do throughout the game, it will influence the final conclusion of the story.<br/> <br/> <h2>Gameplay<br/></h2>Like the other <i>Silent Hill</i> games you control your character in a third-person perspective (except for <i>Silent Hill 4: The Room</i>, where you could control Henry in first-person while inside The Room) while you explore different locations in Silent Hill. Apart from exploring, you will have to complete different puzzles, battle many disturbing enemies, travel in the dark, and uncover the truth behind the town of Silent Hill and what's going on. Like <i>Silent Hill 4</i>, the previous game in the series, you can hold many weapons but they break after a certain amount of uses.<br/> <br/> <h2>0rigins' Origin<br/></h2> <i>Silent Hill: 0rigins</i>' development was difficult, taking longer than expected to reach completion and changing studios midway. Originally started in Climax Group's LA office, after a year of development the project was moved to Climax Group's Portsmouth studio on account of project turmoil, and Climax LA was shuttered. Despite retaining much of the original content and story created by Climax LA's efforts, no one from Climax LA was credited in the final product.<br/><br/>The first images Konami released for <i>Silent Hill: 0rigins </i>made many <i>Silent Hill </i>fans worried, and many other gamers excited, as they presented a game seemingly inspired by <i>Resident Evil 4</i>, with over-the-shoulder cam and a cover-based shooting system, and many fans felt this seeming focus on action would dilute the series' previous penchant for a more psychologically-based horror, while other gamers welcomed the upgrade over the extremely awkward combat controls of previous titles. Some months later, a new trailer and new screenshots were released, depicting the final product, a more traditional <i>Silent Hill</i> game. Later, the game <i>Silent Hill: Homecoming</i> would make good on the early promises of Origins, with a revamped combat system.<br/> <br/> <h2>Soundtrack</h2><figure data-align="right" data-embed-type="image" data-img-src="http://static.giantbomb.com/uploads/original/1/14036/817857-silent.jpg" data-ref-id="1300-817857" data-resize-url="" data-resized="" data-size="small" data-ratio="1" data-width="320" style="width: 320px"> </figure>The original soundtrack was composed by Akira Yamaoka (with guest vocals by Mary Elizabeth McGlynn and lyrics by Joe Romersa).<br/> <br/> <b>Tracklist:</b><br/> <ol> <li>"Shot Down In Flames" – 3:59 [sung by by Mary Elizabeth McGlynn]</li> <li>"Meltdown" – 3:13</li> <li>"Evil Appetite" – 2:05</li> <li>"Wrong Is Right" – 2:25</li> <li>"Not Tomorrow 3" - 1:42</li> <li>"Monster Daddy" – 2:26</li> <li>"King Of Adiemus" – 2:28</li> <li>"Don't Abuse Me" – 1:39</li> <li>"Underworld 4" – 3:06</li> <li>"Acid Horse" – 2:10</li> <li>"O.R.T." – 4:23 [sung by by Mary Elizabeth McGlynn]</li> <li>"Insecticide" – 2:11</li> <li>"Raw Power" – 1:16</li> <li>"A Million Miles" – 1:31</li> <li>"Battle Drums" – 2:17</li> <li>"The Wicked End" – 2:17</li> <li>"Blow Back" – 3:13 [sung by by Mary Elizabeth McGlynn]</li> <li>"Real Solution" – 2:55</li> <li>"The Healer" – 2:52</li> <li>"Snowblind" – 2:00</li> <li>"Behind the Wall of Sleep" – 2:19</li> <li>"Drowning" – 2:25</li> <li>"Murder Song "S"" – 3:04</li> <li>"Not Tomorrow 4" – 2:15</li> <li>"Theme of Sabre Dance" – 1:33</li> <li>"Hole In The Sky " – 4:10 [sung by by Mary Elizabeth McGlynn]</li> </ol>',
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'title' => 'Alone in the Dark: The New Nightmare',
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'small_desc' => 'Alone in the Dark: The New Nightmare is a survival horror game developed by Darkworks studios and published by Infogrames. The game takes place on 'Shadow Island', and features two main protagonists; Aline Cedrac and Edward Carnby.',
'desc' => '<h2>Story</h2>
<p>Charles Fiske, Edward Carnby's partner and best friend has been reported dead off the coast of Shadow Island. Carnby decides to investigate his best friend's death which leads him to meet with Frederick Johnson, Johnson informs Carnby of three ancient stone tablets that Fiske was searching for. The tablets are believed to unlock some form of incredibly dangerous power. Johnson requests that Carnby should take up Fiske's investigation and to search for the tablets. Carnby accepts that it is his personal priority however, is to find whoever killed Fiske. Johnson introduces Carnby to Aline Cedrac, a young and intelligent university professor. Aline accompanies Carnby to Shadow Island to help recover the tablets as well as to assist Professor Obed Morton, who she believes is her long-lost father. As their plane nears the coast of Shadow Island, it comes under attack by a creature of the island, which forces them to parachute out of the plane. They are seperated, Aline landing atop the roof of a mansion and Carnby landing in some woods nearby.</p>
<h2>Characters</h2>
<h3><u>Edward Carnby</u></h3>
<p>Carnby.</p>
<p>A thrity-three year old private eye, Edward Carnby travelled to Shadow Island to discover what exactly happened to his best friend, Charles Fiske, when Fiske was found dead on Shadow Island. As Carnby becomes more involved with the events taking place on Shadow Island, he becomes less interested in his initial goals and concentrates on finding a way off the island and to ensure Aline's safety.</p>
<h3><u>Aline Cedrac</u></h3>
<p>Aline.</p>
<p>A 27 year old Ethnology Professor at Boston Universtity, Aline Cedrac travelled to Shadow Island to help Professor Obed Morton decipher Abkannis writing tablets as well as to search for the identity of her father.</p>
<h3><u>Edenshaw</u></h3>
<p>The last Abkannis witchdocotor, Edenshaw came to Shadow Island many years ago and has lived with the Morton family ever since. Edenshaw has watched over the Morton family for many years and has made it his mission to ensure that the gate to the World of Darkness is never opened. Edenshaw acts as an assistant to the player and will appear every now and again to reveal information that may or may not be necessary to the player. He plays a major role towards the end of the game.</p>
<h3><u>Edward Morton</u></h3>
<p>Initially Edward assisted his brother in attempting to open the gate to the World of Darkness and made deals with Christopher Lamb in order to gain 'supplies' that he required in order to make further progress. Edward was revered by many for his work on the Abkannis tribe, though they were unaware of his methods of discovery. After a period of time, Edward realised just how terrible the things he was doing were and turned against his brother, Adam, refusing to assist him.</p>
<h2>Gameplay</h2>
<p>Each protaganist's gameplay differs in terms of the amount of action and puzzle related gameplay that the player will face with Carnby being the more action-orientated portion of the game and Aline's being more puzzle-orientated. Though the player can chose between either protaganist the stories of each of the characters both occur at the same time and interwoven together. Though there is no major difference in terms of how each character is controlled.</p>
<p>The New Nightmare has often been compared to the Resident Evil franchaise as it bares many resemblances such as the changing camera view as well as searching for ammo and health packs in order to survive.</p>
<h2><strong>Ports</strong></h2>
<h3>Game Boy Color</h3>
<p>Alone In The Dark: The New Nightmare was ported to the Game Boy Color by Pocket Studios and was first released in Europe alongside its console counterparts on May 18, 2001. The port was later released in America on June 25, 2001.</p>
<p>When Alone In The Dark: The New Nightmare was ported to the Game Boy Color the handheld could not handle the 3D environments of the game, so the 3D was abandoned in favor of 2D sprites. The Game Boy Color received a relatively faithful port of the home console game. While the home console versions could be completed in six to eight hours, the Game Boy Color port could be completed in just one.</p>
<h2><strong>Film</strong></h2>
<p>In 2005, a film adaptation directed by infamous Uwe Boll was released based on the video game series. The movie was supposed to be a direct sequel to the fourth game in the series, Alone in the Dark: The New Nightmare, although the movie has little-to-no relation to the original trilogy of games from the 1990s. The movie contains plot elements that directly contradict those in The New Nightmare, thus it is not considered canonical. The movie was named the "Lowest-Grossing Game Based Movie" in the Guinness World Records: Gamer's Edition 2008 edition.</p>
<h2>PC Minimum System Requirements</h2>
<ul>
<li>Windows XP / Vista</li>
<li>1 GHz processor (1.4 GHz recommended)</li>
<li>256MB RAM (512MB recommended)</li>
<li>3D graphics card compatible with DirectX 7 (compatible with DirectX 9 recommended)</li>
<li>Mouse</li>
<li>Keyboard</li>
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'small_desc' => 'An icy re-imagining of the classic Silent Hill, which trades weapons for frantic chase sequences as the player tries desperately to flee pursuing enemies. It takes on more of an adventure game format than traditional survival-horror.',
'desc' => '<h2><b>Introduction</b></h2><p style="">Silent Hill: Shattered Memories is a re-imagining of the classic Silent Hill. Players still control Harry Mason as he searches Silent Hill for his daughter Cheryl. Although some characters and locations may be familiar to long time fans of the series, Shattered Memories tells its own story with its own game mechanics in the Silent Hill universe.</p><p style="">Shattered Memories marks as the last Silent Hill game to feature series composer Akira Yamaoka, who left Konami shortly after the game was released and joined Grasshopper Manufacture.</p><h2>Gameplay</h2><figure data-align="right" data-embed-type="image" data-img-src="http://static.giantbomb.com/uploads/original/0/7423/951288-77141520090410_140657_4_big.jpg" data-ref-id="1300-951288" data-resize-url="" data-resized="" data-size="small" data-ratio="0.5609375" data-width="640" style="width: 640px"> <figcaption>All he wants is a little love.</figcaption></figure><p style="">Shattered Memories diverges from past entries in the series in that there are no weapons players can use to fight off the undead. Instead, players must flee through doors and over fences to escape the pursuing enemies. The player's path is lit by an icy blue glow on doors or fences similar in style to Mirrors Edge.</p><p style="">Players must shake off enemies using Wiimote motions; these motions will also be used to allow the player to knock down wardrobes and other obstacles into the path of pursing creatures. The only other deterrent that can be used against the monsters are flares that can be found through out the level and if dropped in doorways or other choke points can slow or stop the movement of any pursuer.</p><figure data-align="left" data-embed-type="image" data-img-src="http://static.giantbomb.com/uploads/original/0/3459/944709-sh_psyingame.jpg" data-ref-id="1300-944709" data-resize-url="" data-resized="" data-size="small" data-ratio="0.57185628742515" data-width="334" style="width: 334px"> <figcaption>The psychiatrist</figcaption></figure><p style="">Climax has pushed Shattered Memories as a psychological thriller and to that end they have created a game that watches every move the player makes and alters the game according to those actions. The game starts off in a psychiatrist's office, apparently a flash forward to after the events of the game, where the players is asked to fill out a brief questionnaire. The game takes the player's answers, and answers from other surveys later in the game, to tailor the experience for the player. As an example, if the player indicates that he has cheated on his partner then the cop that the player meets later in the game will be hostile towards the player because of their unfaithfulness. Also, if the player spends time looking at the sexy calenders in the car repair shop then the same cop will be sporting some cleavage when the player meets her.</p><p style="">The developers have indicated their desire to avoid unrealistic contrived puzzle elements. Instead puzzles blend more naturally into the environment, such as searching empty beer cans to find the key for a door, or finding a security system that unlocks a door. This goal of keeping the player in the moment extends to the UI design. There is no HUD, as the player's phone acts as a menu hub, giving the player access to a map or their in-game camera. This camera can be used to capture "echoes," things that can't be seen with the naked eye and give clues as to what has transpired in the game world. The game presents optional story elements in a seamless way. One might listen to phone message or look at local event boards to learn more about Silent Hill and its inhabitants.</p><h2>Controls</h2><p style="">In the Wii version, the game is controlled with the Wiimote and Nunchuck. The Wiimote is used to move the flashlight and look around, while the Nunchuck is used for character movement. In-game phone calls are listened to by holding the Wiimote up to one's ear. The characteristic radio crackle from previous games also comes from the Wiimote's speaker. In the first level, the A button is used for Harry to call out for his daughter Cheryl.</p><h2>Characters</h2><h3>Harry Mason</h3><figure data-align="left" data-embed-type="image" data-img-src="http://static.giantbomb.com/uploads/original/11/110541/1525513-sh_shm_art_02_harrymasonphonefinal.jpg" data-ref-id="1300-1525513" data-resize-url="" data-resized="" data-size="small" data-ratio="1.3793103448276" data-width="870" style="width: 870px"> <noscript> </noscript><figcaption>Call 911!</figcaption></figure><p style="">While driving through the spooky streets of Silent Hill, Harry's car skids on a patch of ice and veers off the road into a ditch. Upon waking from the crash, he realizes his daughter Cheryl is missing and sets out into the dark, freezing night to find her.</p><h3>Cheryl Mason</h3><figure data-align="left" data-embed-type="image" data-img-src="http://static.giantbomb.com/uploads/original/11/110541/1525499-cheryl_swing.jpg" data-ref-id="1300-1525499" data-resize-url="" data-resized="" data-size="small" data-ratio="1.4699248120301" data-width="266" style="width: 266px"> <noscript> </noscript><figcaption>Who's my daddy?</figcaption></figure><p style="">Harry's daughter who has mysteriously disappeared, causing him to brave the streets of Silent Hill. She's a cheerful girl who loves her father very much.</p><figure data-align="left" data-embed-type="image" data-img-src="http://static.giantbomb.com/uploads/original/1/16944/1634670-cn_cybilpose.jpg" data-ref-id="1300-1634670" data-resize-url="" data-resized="" data-size="small" data-ratio="1.8433333333333" data-width="1200" style="width: 1200px"> <noscript> </noscript></figure><p style=""><b>Don't tell me to freeze</b> Cybil Bennett</p><p style="">After years on the police force, Cybil has seen a lot of crazy things, but she's not quite sure what to make of Harry Mason. She decides early on to keep an eye on him, and their paths cross repeatedly. Cybil's appearance is different in every play through depending on the player's action. If player gives positive answers in the Psych Profile, Cybil will be more friendly and helpful to Harry. If not, she becomes a smoking, rude, cleavage-wearing policewoman.</p><h3>Dr. K</h3><figure data-align="left" data-embed-type="image" data-img-src="http://static.giantbomb.com/uploads/original/11/110541/1525509-drk.jpg" data-ref-id="1300-1525509" data-resize-url="" data-resized="" data-size="small" data-ratio="1.496644295302" data-width="298" style="width: 298px"> <noscript> </noscript><figcaption>Doctor's waiting</figcaption></figure><p style="">A friendly, relatable therapist who shows up periodically to evaluate the player. His therapy sessions consist of interactive psychological test which players will actually take part in.</p><h3>Michelle Valdez</h3><figure data-align="left" data-embed-type="image" data-img-src="http://static.giantbomb.com/uploads/original/11/110541/1525517-shmichelle2.jpg" data-ref-id="1300-1525517" data-resize-url="" data-resized="" data-size="small" data-ratio="1.3114754098361" data-width="915" style="width: 915px"> <noscript> </noscript><figcaption>Duet with Akira Yamaoka</figcaption></figure><p style="">Michelle meets Harry at her High School reunion, however he doesn't remember it. Tired of waiting to meet up with her boyfriend, she decides to aid Harry in finding his daughter. Michelle is the only character that is new to the series and did not feature in the 1999 Silent Hill game.</p><h3>Dahlia</h3><figure data-align="left" data-embed-type="image" data-img-src="http://static.giantbomb.com/uploads/original/1/16944/1634678-dahlia_cropped.jpg" data-ref-id="1300-1634678" data-resize-url="" data-resized="" data-size="small" data-ratio="1.5347593582888" data-width="561" style="width: 561px"> <noscript> </noscript><figcaption>No time to chat</figcaption></figure><p style="">A tough, street-wise young girl, Dahlia seems to know quite a bit about Harry. The fact that he can't remember anything about her confuses Dahlia as much as it does Harry.</p><h3>Lisa Garland</h3><figure data-align="left" data-embed-type="image" data-img-src="http://static.giantbomb.com/uploads/original/1/16944/1634679-lisa_cropped.jpg" data-ref-id="1300-1634679" data-resize-url="" data-resized="" data-size="small" data-ratio="1.0873533246415" data-width="767" style="width: 767px"> <noscript> </noscript><figcaption>Nurse off-duty</figcaption></figure><p style="">Lisa is a nurse at Alchemilla Hospital. Although she's young, lines of experience are already evident on her face. Despite her cynicism, Harry finds himself protective of Lisa and offers to lend her a hand.</p><h2>Endings</h2><p style="">Like with all other Silent Hill games SH: Shattered Memories has multiple endings. In this game you can find 5 different endings depending on what you did while playing the game.</p><p style="">Needless to say that the following contains spoilers.</p><p style="">The endings can be broken up in to a core part (with a small outcome change depending on your psychological profile) that all 5 endings contain and the "ending" itself.</p><h3>Core part</h3><p style="">When close to the end of the game Harry lays unconscious in water close to a lighthouse. Cybil drags Harry out of the water and at this point Harry takes Cybil's gun. Harry wants to go up in the lighthouse and he doesn't want Cybil to stop him. After a talk Harry hands Cybil her gun back and goes inside the lighthouse.</p><p style="">We then cut back to Dr. Michael Kaufmann getting angry at his patient. He is yelling that all the things you told him are nothing more than delusions. All made-up by a scared little girl. At this point the camera changes perspective and we see an adult Cheryl Mason sitting in the chair. It is revealed that Harry Mason died in the car crash referred to throughout the sessions, years ago. What was depicted in the beginning of the game was a recreation by the evil town of Silent Hill, taken from Cheryl's memories. The thing that the player has been controlling all this time is just a replica of the real Harry, based on the way Cheryl remembers him.</p><p style="">Harry and Cheryl finally meet inside the lighthouse, where the psychoanalysis has been taking place. Depending on the psychological profile of the player it can have following outcomes:</p><ul><li>"Good" ending: Cheryl comes to terms with the death of her father and forgives him for what he has done. With the replica no longer necessary, Harry turns to solid ice and shatters into pieces.</li></ul><ul><li>Neutral ending: Cheryl comes to terms with Harry's death, but does not forgive her father for the things he has done. Same as before, we see Harry turn into solid ice and shatter into pieces.</li></ul><ul><li>"Bad" ending: Cheryl refuses to believe that her father died, and remains in the illusion created by Silent Hill, where she still lives in the town with her father.</li></ul><p style="">After this we see the home movie from the beginning play again. After Cheryl says "I love my daddy" we see an extra home movie clip play:</p><h3>Love Lost Ending</h3><p style="">We see Harry going to his car with some luggage. While he is trying to say goodbye to his wife he sees Cheryl filming. He goes to her and tells her that she doesn't have to be sad or scared. Because "Even though her mom and dad don't love each other anymore, they still love her".</p><h3>Drunk Dad Ending</h3><p style="">We see Harry come home drunk. He stumbles and face plants onto the ground. He then sees Cheryl filming and yells at her to get him another beer.</p><h3>Wicked and Weak Ending</h3><p style="">We see Harry get beaten up by his wife. She hits him a couple of times and he stumbles back and falls to the ground. She also makes fun of his books. Cheryl zooms in on her father and the scene ends.</p><h3>Sleaze and Sirens Ending</h3><p style="">We see Harry in a bedroom with two women (Lisa and Michelle). After telling their names while standing in front of the camera they go and sit next to Harry on the bed. He tells them that he is working on a new book. Both women ask to dedicate the book to them, but Harry then tells them that he only dedicates books to his daughter and wife because that's the only fair thing to do. They all laugh and fall backwards on the bed.</p><h3>UFO Joke Ending</h3><p style="">(To get this ending you need to take pictures of the 13 UFOs hidden in the game)</p><p style="">As with all other <i>Silent Hill</i> games, <i>Shattered Memories</i> has a "joke" ending involving aliens.</p><p style="">This ending is a bit different from other endings because its animated in a 2D cartoon style. Cheryl comes to the conclusion that instead of having died, her father was abducted by aliens back in the day. Good old James from the second game also makes an appearance in this ending as well (he is too early for his session with Dr. Kaufmann). After a couple of scenes we see that the psychiatrist is actually an alien himself and Cheryl is represented as a dog for the rest of this ending.</p><p style="">After this and the credits we see Cheryl close a box with mementos. These are the ones you collected while playing the game.</p>',
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'id' => '341',
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'title' => 'Guilty Gear XX Λ Core Plus',
'slug' => 'guilty-gear-xx-Λ-core-plus',
'small_desc' => 'The fourth and final revision of the Guilty Gear X2 series updates the changes in "Λ Core" by re-adding previously-removed game modes and characters.',
'desc' => '<h2>Introduction</h2><p>Guilty Gear XX Λ Core Plus (pronounced "Guilty Gear X2 Accent Core Plus") is a 2D fighting game developed by Arc System Works and published by Aksys (Arc System Works in Japan and pQube in Europe) for the PlayStation Portable and PlayStation 2 on April 7, 2009, and for the Wii on May 12, 2009. It was later released by Arc System Works as a downloadable title for the Xbox 360 (via Xbox Live Arcade) on October 24, 2012, and the PlayStation 3 (via PlayStation Network) on December 4, 2012.</p><p>After a rushed port of Guilty Gear XX Λ Core saw numerous bugs and inconsistencies from the arcade version, along with the removal of many game modes from previous console versions, Guilty Gear XX Λ Core Plus was released in Japan for the PlayStation 2 on March 27, 2008 to rectify these issues. The game was released in Japan as both a standalone copy, and as a cheaper "Append" disc that could be used in conjunction with an Λ Core disc to receive the bug fixes and new modes. Λ Core Plus re-adds previous games modes, and updates many of them. Story Mode returns, but features a new story, continuing off from the previous story told in Guilty Gear XX through Guilty Gear XX Slash. Mission Mode returned with brand new missions. Survival Mode was revamped to feature RPG elements in the form of skills and stat boosts you could gain for your character. The two bonus console characters Justice and Kliff Undersn return, too, although still untouched and unbalanced. As this release was meant as a bugfix to bring the console version in line with the arcade version of Guilty Gear XX Λ Core, there is no arcade release of "Guilty Gear XX Λ Core Plus." The game is identical to the arcade release of Guilty Gear XX Λ Core in terms of balance.</p><p>The next true revision to the game, titled Guilty Gear XX Accent Core Plus R, was released for Japanese arcades (switching from the Sega NAOMI platform to the Sega RingEdge 2 platform) on September 20, 2012. This update further tweaks the characters, makes changes to the HUD, and finally balances Kliff and Justice for competitive play, adding them to the arcade release. This update was made available as a free patch for the PlayStation 3 version (on August 7, 2013 for Japan and March 3, 2014 for US) and the Xbox 360 version (on October 11, 2013). It was also released as a standalone downloadable title for the PlayStation Vita (via PlayStation Network on April 23, 2013) and PC (via Steam on May 26, 2015). In the console and PC ports of Accent Core Plus R, Λ Core remains selectable via the options menu, reverting the characters, HUD, and system mechanics back to their Λ Core forms.</p><h2>Characters</h2><p>There are a total of 25 playable characters in Guilty Gear XX Λ Core Plus:</p><ul><li>Sol Badguy</li><li>Ky Kiske</li><li>Baiken</li><li>Dizzy</li><li>Zato 1/ Eddie</li><li>Anji Mito</li><li>Axl Low</li><li>Chipp Zanuff</li><li>May</li><li>Potemkin</li><li>Testament</li><li>Order-Sol</li><li>Jam</li><li>Faust</li><li>Zappa</li><li>A.B.A</li><li>Slayer</li><li>Millia Rage</li><li>Venom</li><li>I-no</li><li>Johnny</li><li>Robo-Ky</li><li>Bridget</li><li>Justice (unlockable bonus character on consoles)</li><li>Kliff Undersn (unlockable bonus character on consoles)</li></ul>',
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'id' => '239',
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'title' => 'Obscure: The Aftermath',
'slug' => 'obscure-the-aftermath',
'small_desc' => 'Obscure: The Aftermath, is a horror survival game sequel to the game "Obscure". ',
'desc' => '<h2>Introduction</h2>
<p>Obscure: The Aftermath is a sequel to the game Obscure. The game picks up two years after the first game left off. The story so far is that two years ago a group of students were locked inside their high school (Leafmore High), while being hunted by monsters that were created by means of biological experiments by their principals Herbert Friedman. A few of the students survived the incident and in the process killed their principal. In the meantime they have finished high school and moved on to college located in a nearby town called Fallcreek. Most of them have tried to forget about the incident, but now strange black flowers are starting to appear on campus. Students start making the flower into tea, or smoke it for a drugging effect. They find out that when the flower is ingested in some ways highly real trips are induced, but which often turn out to be nightmares. But many of the students realize to late that once the plants germinate inside of their bodies, what used to be only a bad trip turns into reality.<br />
</p>
<h2>Gameplay</h2>
<p>Characters wielding a Golf Club</p>
<p>Obscure: The Aftermath, plays very similar to other survival games. The player is suddenly placed into a horrifying situation and must fight inexplicably appearing monsters. To do this, the player has to use weapons that can be found on the ground. These often include melee weapons, such as golf clubs or baseball bats but later on also firearms such as pistols or shotguns, as well as power tools such as chainsaws. The enemies in the game range from partially deformed humans, which seem to be in a zombified state, or extremely mutated fictional monsters, as well as mythical creatures such as harpies.<br />
<br />
The game is not played in a linear matter, rather than a series of events which are repeated by a group of two different characters at a different point in time. Because the game can be played with two players or with an AI NPC character, there will always be two characters present in each scene who must interact to achieve the current objective. Because of this, different episodes will be played with different pairs of people. That way, the players can experience different events at the same locations. The game features a multiplayer system in which player two can enter or leave the game at any point.</p>
<p>Pseudo Hacking</p>
<p><br />
The primary objective in the game is to first of live student life (reunite with people, go to parties, etc.) but suddenly monsters start appearing at these locations. Therefore it is the players job to: investigate what happened, survive by fighting monsters, rescue friends, follow teachers instructions to effectively eliminate the plague. This typically consists of exploring rooms for clues, solving puzzles, finding items, hacking and slashing through monsters and simply surviving. Additionally, the game sometimes requires pre-existing knowledge, so that one of the characters can "hack" into security systems. That way, the player will be faced with a question such as "A famous painter from the 1800's?" and has to input the answer P-I-C-A-S-S-O (meaning, there is no multiple choice answers to choose from).</p>
<p> </p>
<p>Menu, showing how collected items must be shared.</p>
<p><br />
The game heavily relies on sharing items, meaning that the inventory is collectively for both players, so items have to be distributed into both players quick inventory, in which items are assigned on a certain button. Additionally the game also forces the player to conserve health by making health packs or other healing potions very rare. It can very well happen that the player will reach a part of the game, but will have his or her energy so low that it will be impossible to proceed. In cases like this, the whole game has to be played over again, unless the player has made several saves, which is possible.<br />
<br />
<br />
</p>
<p> </p>
<h2>Soundtrack</h2>
<p>The original score for <em>Obscure: the Aftermath</em> was composed by Olivier Deriviere and it's available in its entirety at the composer's official website.<br />
</p>
<p> </p>
<p> </p>
<table class="full-width t-editor with-out-border">
<tbody>
<tr>
<th>Track #</th>
<th>Song Title</th>
<th>Running Time</th>
</tr>
<tr>
<td>
<div class="js-item-cage" style="margin-left:40px; "> 01</div>
</td>
<td>
<div class="js-item-cage" style="margin-left:40px; "><strong> Corruption with Rage and Melancholy</strong></div>
</td>
<td> 02.53</td>
</tr>
<tr>
<td>
<div class="js-item-cage" style="margin-left:40px; "> 02</div>
</td>
<td>
<div class="js-item-cage" style="margin-left:40px; "><strong> Back to School</strong></div>
</td>
<td> 01.45</td>
</tr>
<tr>
<td>
<div class="js-item-cage" style="margin-left:40px; "> 03</div>
</td>
<td>
<div class="js-item-cage" style="margin-left:40px; "><strong> Atmospheric Mood</strong></div>
</td>
<td> 02.51</td>
</tr>
<tr>
<td>
<div class="js-item-cage" style="margin-left:40px; "> 04</div>
</td>
<td>
<div class="js-item-cage" style="margin-left:40px; "><strong> Life Has a Plan</strong></div>
</td>
<td> 01.26</td>
</tr>
<tr>
<td>
<div class="js-item-cage" style="margin-left:40px; "> 05</div>
</td>
<td>
<div class="js-item-cage" style="margin-left:40px; "><strong> Ballets of Deads</strong></div>
</td>
<td> 02.11</td>
</tr>
<tr>
<td>
<div class="js-item-cage" style="margin-left:40px; "> 06</div>
</td>
<td>
<div class="js-item-cage" style="margin-left:40px; "><strong> Finally Home</strong></div>
</td>
<td> 02.21</td>
</tr>
<tr>
<td>
<div class="js-item-cage" style="margin-left:40px; "> 07</div>
</td>
<td>
<div class="js-item-cage" style="margin-left:40px; "><strong> Melancholy</strong></div>
</td>
<td> 02.52</td>
</tr>
<tr>
<td>
<div class="js-item-cage" style="margin-left:40px; "> 08</div>
</td>
<td>
<div class="js-item-cage" style="margin-left:40px; "><strong> Corpus Gemitu</strong></div>
</td>
<td> 02.44</td>
</tr>
<tr>
<td>
<div class="js-item-cage" style="margin-left:40px; "> 09</div>
</td>
<td>
<div class="js-item-cage" style="margin-left:40px; "><strong> Bad Behaviour</strong></div>
</td>
<td> 02.14</td>
</tr>
<tr>
<td>
<div class="js-item-cage" style="margin-left:40px; "> 10</div>
</td>
<td>
<div class="js-item-cage" style="margin-left:40px; "><strong> Lost Love</strong></div>
</td>
<td> 02.32</td>
</tr>
<tr>
<td>
<div class="js-item-cage" style="margin-left:40px; "> 11</div>
</td>
<td>
<div class="js-item-cage" style="margin-left:40px; "><strong> Infested People</strong></div>
</td>
<td> 02.08</td>
</tr>
<tr>
<td>
<div class="js-item-cage" style="margin-left:40px; "> 12</div>
</td>
<td>
<div class="js-item-cage" style="margin-left:40px; "><strong> Dimitri Was There</strong></div>
</td>
<td> 00.52</td>
</tr>
<tr>
<td>
<div class="js-item-cage" style="margin-left:40px; "> 13</div>
</td>
<td>
<div class="js-item-cage" style="margin-left:40px; "><strong> Waltz of Death</strong></div>
</td>
<td> 02.05</td>
</tr>
<tr>
<td>
<div class="js-item-cage" style="margin-left:40px; "> 14</div>
</td>
<td>
<div class="js-item-cage" style="margin-left:40px; "><strong> We All Die</strong></div>
</td>
<td> 02.29</td>
</tr>
<tr>
<td>
<div class="js-item-cage" style="margin-left:40px; "> 15</div>
</td>
<td>
<div class="js-item-cage" style="margin-left:40px; "><strong> Save My Soul</strong></div>
</td>
<td> 01.04</td>
</tr>
<tr>
<td>
<div class="js-item-cage" style="margin-left:40px; "> 16</div>
</td>
<td>
<div class="js-item-cage" style="margin-left:40px; "><strong> The Last Ones</strong></div>
</td>
<td> 02.44</td>
</tr>
<tr>
<td>
<div class="js-item-cage" style="margin-left:40px; "> 17</div>
</td>
<td>
<div class="js-item-cage" style="margin-left:40px; "><strong> Periculum</strong></div>
</td>
<td> 01.06</td>
</tr>
<tr>
<td>
<div class="js-item-cage" style="margin-left:40px; "> 18</div>
</td>
<td>
<div class="js-item-cage" style="margin-left:40px; "><strong> Turtle Stone</strong></div>
</td>
<td> 01.42</td>
</tr>
<tr>
<td>
<div class="js-item-cage" style="margin-left:40px; "> 19</div>
</td>
<td>
<div class="js-item-cage" style="margin-left:40px; "><strong> Hearing Fearies</strong></div>
</td>
<td> 04.56</td>
</tr>
<tr>
<td>
<div class="js-item-cage" style="margin-left:40px; "> 20</div>
</td>
<td>
<div class="js-item-cage" style="margin-left:40px; "><strong> Lumen</strong></div>
</td>
<td> 00.45</td>
</tr>
<tr>
<td>
<div class="js-item-cage" style="margin-left:40px; "> 21</div>
</td>
<td>
<div class="js-item-cage" style="margin-left:40px; "><strong> Nostalgia</strong></div>
</td>
<td> 01.38</td>
</tr>
</tbody>
</table>
<p> </p>
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'small_desc' => 'Enter Silent Hill for the first time, as redneck trucker Travis Grady explores the haunted town and discovers how true evil began.',
'desc' => '<h2>Overview<br/></h2> <i>Silent Hill: 0rigins</i> was released for Playstation Portable on November 2007 and for Playstation 2 on March of 2008. It is a Survival Horror/Action Adventure that puts you in control of Travis Grady, a trucker who somehow gets himself lost in Silent Hill and must find a way to find out what's going on and how to escape the town. You will explore various locations of Silent Hill and meet some very strange characters, as well as battle the grotesque creatures that lurk in the streets of the ghost town. Taking place seven years before the original <i>Silent Hill</i>, the game's story uncovers some secrets about the origins of Silent Hill. <br/> <br/> <h2>Plot<br/></h2>Travis Grady is a trucker driving his route, as he's done dozens of times before. This time, to keep himself entertained, he decides to take a shortcut through the abandoned town of Silent Hill. Bad idea. After reaching the entrance of the town, Travis sees a little girl in the middle of the street. Startled, Travis stops the vehicle and looks around for her, but she has vanished. He then sees a fire in the distance. It's a house burning down, and somebody is inside, a different little girl. After saving the little girl, Travis inexplicably passes out and wakes up on a bench in the streets of Silent Hill. Unwisely curious about what happened to the little girls, Travis finds his way to the town's deserted hospital, where events continue to occur around him, leading to the important question: What on Earth is going on in Silent Hill? <br/> <br/><h2>Enemies <br/></h2><h3> Common Enemies</h3> <ul class="plain-list"><li> Faceless Nurse<br/> </li></ul> <ul class="plain-list"><li> Straight-Jacket<br/> </li></ul> <ul class="plain-list"><li> Carrion<br/> </li></ul> <ul class="plain-list"><li> Remnant<br/> </li></ul> <ul class="plain-list"><li> Ariel<br/> </li></ul> <ul class="plain-list"><li> Twoback<br/> </li></ul> <ul class="plain-list"><li> Caliban </li></ul><br/><h3>Bosses</h3> <ul class="plain-list"><li>Memory of Helen Grady<br/> </li></ul> <ul class="plain-list"><li> Caliban<br/> </li></ul> <ul class="plain-list"><li> The Butcher<br/> </li></ul> <ul class="plain-list"><li>Memory of Richard Grady<br/> </li></ul> <ul class="plain-list"><li>The Demon <br/></li></ul> <br/> <h2>Multiple Endings<br/></h2>As usual for <i>Silent Hill </i>games, there's always multiple endings. <i>0rigins</i> is no exception and it contains 3 different endings you can obtain by replaying the game. Depending on what you do throughout the game, it will influence the final conclusion of the story.<br/> <br/> <h2>Gameplay<br/></h2>Like the other <i>Silent Hill</i> games you control your character in a third-person perspective (except for <i>Silent Hill 4: The Room</i>, where you could control Henry in first-person while inside The Room) while you explore different locations in Silent Hill. Apart from exploring, you will have to complete different puzzles, battle many disturbing enemies, travel in the dark, and uncover the truth behind the town of Silent Hill and what's going on. Like <i>Silent Hill 4</i>, the previous game in the series, you can hold many weapons but they break after a certain amount of uses.<br/> <br/> <h2>0rigins' Origin<br/></h2> <i>Silent Hill: 0rigins</i>' development was difficult, taking longer than expected to reach completion and changing studios midway. Originally started in Climax Group's LA office, after a year of development the project was moved to Climax Group's Portsmouth studio on account of project turmoil, and Climax LA was shuttered. Despite retaining much of the original content and story created by Climax LA's efforts, no one from Climax LA was credited in the final product.<br/><br/>The first images Konami released for <i>Silent Hill: 0rigins </i>made many <i>Silent Hill </i>fans worried, and many other gamers excited, as they presented a game seemingly inspired by <i>Resident Evil 4</i>, with over-the-shoulder cam and a cover-based shooting system, and many fans felt this seeming focus on action would dilute the series' previous penchant for a more psychologically-based horror, while other gamers welcomed the upgrade over the extremely awkward combat controls of previous titles. Some months later, a new trailer and new screenshots were released, depicting the final product, a more traditional <i>Silent Hill</i> game. Later, the game <i>Silent Hill: Homecoming</i> would make good on the early promises of Origins, with a revamped combat system.<br/> <br/> <h2>Soundtrack</h2><figure data-align="right" data-embed-type="image" data-img-src="http://static.giantbomb.com/uploads/original/1/14036/817857-silent.jpg" data-ref-id="1300-817857" data-resize-url="" data-resized="" data-size="small" data-ratio="1" data-width="320" style="width: 320px"> </figure>The original soundtrack was composed by Akira Yamaoka (with guest vocals by Mary Elizabeth McGlynn and lyrics by Joe Romersa).<br/> <br/> <b>Tracklist:</b><br/> <ol> <li>"Shot Down In Flames" – 3:59 [sung by by Mary Elizabeth McGlynn]</li> <li>"Meltdown" – 3:13</li> <li>"Evil Appetite" – 2:05</li> <li>"Wrong Is Right" – 2:25</li> <li>"Not Tomorrow 3" - 1:42</li> <li>"Monster Daddy" – 2:26</li> <li>"King Of Adiemus" – 2:28</li> <li>"Don't Abuse Me" – 1:39</li> <li>"Underworld 4" – 3:06</li> <li>"Acid Horse" – 2:10</li> <li>"O.R.T." – 4:23 [sung by by Mary Elizabeth McGlynn]</li> <li>"Insecticide" – 2:11</li> <li>"Raw Power" – 1:16</li> <li>"A Million Miles" – 1:31</li> <li>"Battle Drums" – 2:17</li> <li>"The Wicked End" – 2:17</li> <li>"Blow Back" – 3:13 [sung by by Mary Elizabeth McGlynn]</li> <li>"Real Solution" – 2:55</li> <li>"The Healer" – 2:52</li> <li>"Snowblind" – 2:00</li> <li>"Behind the Wall of Sleep" – 2:19</li> <li>"Drowning" – 2:25</li> <li>"Murder Song "S"" – 3:04</li> <li>"Not Tomorrow 4" – 2:15</li> <li>"Theme of Sabre Dance" – 1:33</li> <li>"Hole In The Sky " – 4:10 [sung by by Mary Elizabeth McGlynn]</li> </ol>',
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'small_desc' => 'Alone in the Dark: The New Nightmare is a survival horror game developed by Darkworks studios and published by Infogrames. The game takes place on 'Shadow Island', and features two main protagonists; Aline Cedrac and Edward Carnby.',
'desc' => '<h2>Story</h2>
<p>Charles Fiske, Edward Carnby's partner and best friend has been reported dead off the coast of Shadow Island. Carnby decides to investigate his best friend's death which leads him to meet with Frederick Johnson, Johnson informs Carnby of three ancient stone tablets that Fiske was searching for. The tablets are believed to unlock some form of incredibly dangerous power. Johnson requests that Carnby should take up Fiske's investigation and to search for the tablets. Carnby accepts that it is his personal priority however, is to find whoever killed Fiske. Johnson introduces Carnby to Aline Cedrac, a young and intelligent university professor. Aline accompanies Carnby to Shadow Island to help recover the tablets as well as to assist Professor Obed Morton, who she believes is her long-lost father. As their plane nears the coast of Shadow Island, it comes under attack by a creature of the island, which forces them to parachute out of the plane. They are seperated, Aline landing atop the roof of a mansion and Carnby landing in some woods nearby.</p>
<h2>Characters</h2>
<h3><u>Edward Carnby</u></h3>
<p>Carnby.</p>
<p>A thrity-three year old private eye, Edward Carnby travelled to Shadow Island to discover what exactly happened to his best friend, Charles Fiske, when Fiske was found dead on Shadow Island. As Carnby becomes more involved with the events taking place on Shadow Island, he becomes less interested in his initial goals and concentrates on finding a way off the island and to ensure Aline's safety.</p>
<h3><u>Aline Cedrac</u></h3>
<p>Aline.</p>
<p>A 27 year old Ethnology Professor at Boston Universtity, Aline Cedrac travelled to Shadow Island to help Professor Obed Morton decipher Abkannis writing tablets as well as to search for the identity of her father.</p>
<h3><u>Edenshaw</u></h3>
<p>The last Abkannis witchdocotor, Edenshaw came to Shadow Island many years ago and has lived with the Morton family ever since. Edenshaw has watched over the Morton family for many years and has made it his mission to ensure that the gate to the World of Darkness is never opened. Edenshaw acts as an assistant to the player and will appear every now and again to reveal information that may or may not be necessary to the player. He plays a major role towards the end of the game.</p>
<h3><u>Edward Morton</u></h3>
<p>Initially Edward assisted his brother in attempting to open the gate to the World of Darkness and made deals with Christopher Lamb in order to gain 'supplies' that he required in order to make further progress. Edward was revered by many for his work on the Abkannis tribe, though they were unaware of his methods of discovery. After a period of time, Edward realised just how terrible the things he was doing were and turned against his brother, Adam, refusing to assist him.</p>
<h2>Gameplay</h2>
<p>Each protaganist's gameplay differs in terms of the amount of action and puzzle related gameplay that the player will face with Carnby being the more action-orientated portion of the game and Aline's being more puzzle-orientated. Though the player can chose between either protaganist the stories of each of the characters both occur at the same time and interwoven together. Though there is no major difference in terms of how each character is controlled.</p>
<p>The New Nightmare has often been compared to the Resident Evil franchaise as it bares many resemblances such as the changing camera view as well as searching for ammo and health packs in order to survive.</p>
<h2><strong>Ports</strong></h2>
<h3>Game Boy Color</h3>
<p>Alone In The Dark: The New Nightmare was ported to the Game Boy Color by Pocket Studios and was first released in Europe alongside its console counterparts on May 18, 2001. The port was later released in America on June 25, 2001.</p>
<p>When Alone In The Dark: The New Nightmare was ported to the Game Boy Color the handheld could not handle the 3D environments of the game, so the 3D was abandoned in favor of 2D sprites. The Game Boy Color received a relatively faithful port of the home console game. While the home console versions could be completed in six to eight hours, the Game Boy Color port could be completed in just one.</p>
<h2><strong>Film</strong></h2>
<p>In 2005, a film adaptation directed by infamous Uwe Boll was released based on the video game series. The movie was supposed to be a direct sequel to the fourth game in the series, Alone in the Dark: The New Nightmare, although the movie has little-to-no relation to the original trilogy of games from the 1990s. The movie contains plot elements that directly contradict those in The New Nightmare, thus it is not considered canonical. The movie was named the "Lowest-Grossing Game Based Movie" in the Guinness World Records: Gamer's Edition 2008 edition.</p>
<h2>PC Minimum System Requirements</h2>
<ul>
<li>Windows XP / Vista</li>
<li>1 GHz processor (1.4 GHz recommended)</li>
<li>256MB RAM (512MB recommended)</li>
<li>3D graphics card compatible with DirectX 7 (compatible with DirectX 9 recommended)</li>
<li>Mouse</li>
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'desc' => '<h2><b>Introduction</b></h2><p style="">Silent Hill: Shattered Memories is a re-imagining of the classic Silent Hill. Players still control Harry Mason as he searches Silent Hill for his daughter Cheryl. Although some characters and locations may be familiar to long time fans of the series, Shattered Memories tells its own story with its own game mechanics in the Silent Hill universe.</p><p style="">Shattered Memories marks as the last Silent Hill game to feature series composer Akira Yamaoka, who left Konami shortly after the game was released and joined Grasshopper Manufacture.</p><h2>Gameplay</h2><figure data-align="right" data-embed-type="image" data-img-src="http://static.giantbomb.com/uploads/original/0/7423/951288-77141520090410_140657_4_big.jpg" data-ref-id="1300-951288" data-resize-url="" data-resized="" data-size="small" data-ratio="0.5609375" data-width="640" style="width: 640px"> <figcaption>All he wants is a little love.</figcaption></figure><p style="">Shattered Memories diverges from past entries in the series in that there are no weapons players can use to fight off the undead. Instead, players must flee through doors and over fences to escape the pursuing enemies. The player's path is lit by an icy blue glow on doors or fences similar in style to Mirrors Edge.</p><p style="">Players must shake off enemies using Wiimote motions; these motions will also be used to allow the player to knock down wardrobes and other obstacles into the path of pursing creatures. The only other deterrent that can be used against the monsters are flares that can be found through out the level and if dropped in doorways or other choke points can slow or stop the movement of any pursuer.</p><figure data-align="left" data-embed-type="image" data-img-src="http://static.giantbomb.com/uploads/original/0/3459/944709-sh_psyingame.jpg" data-ref-id="1300-944709" data-resize-url="" data-resized="" data-size="small" data-ratio="0.57185628742515" data-width="334" style="width: 334px"> <figcaption>The psychiatrist</figcaption></figure><p style="">Climax has pushed Shattered Memories as a psychological thriller and to that end they have created a game that watches every move the player makes and alters the game according to those actions. The game starts off in a psychiatrist's office, apparently a flash forward to after the events of the game, where the players is asked to fill out a brief questionnaire. The game takes the player's answers, and answers from other surveys later in the game, to tailor the experience for the player. As an example, if the player indicates that he has cheated on his partner then the cop that the player meets later in the game will be hostile towards the player because of their unfaithfulness. Also, if the player spends time looking at the sexy calenders in the car repair shop then the same cop will be sporting some cleavage when the player meets her.</p><p style="">The developers have indicated their desire to avoid unrealistic contrived puzzle elements. Instead puzzles blend more naturally into the environment, such as searching empty beer cans to find the key for a door, or finding a security system that unlocks a door. This goal of keeping the player in the moment extends to the UI design. There is no HUD, as the player's phone acts as a menu hub, giving the player access to a map or their in-game camera. This camera can be used to capture "echoes," things that can't be seen with the naked eye and give clues as to what has transpired in the game world. The game presents optional story elements in a seamless way. One might listen to phone message or look at local event boards to learn more about Silent Hill and its inhabitants.</p><h2>Controls</h2><p style="">In the Wii version, the game is controlled with the Wiimote and Nunchuck. The Wiimote is used to move the flashlight and look around, while the Nunchuck is used for character movement. In-game phone calls are listened to by holding the Wiimote up to one's ear. The characteristic radio crackle from previous games also comes from the Wiimote's speaker. In the first level, the A button is used for Harry to call out for his daughter Cheryl.</p><h2>Characters</h2><h3>Harry Mason</h3><figure data-align="left" data-embed-type="image" data-img-src="http://static.giantbomb.com/uploads/original/11/110541/1525513-sh_shm_art_02_harrymasonphonefinal.jpg" data-ref-id="1300-1525513" data-resize-url="" data-resized="" data-size="small" data-ratio="1.3793103448276" data-width="870" style="width: 870px"> <noscript> </noscript><figcaption>Call 911!</figcaption></figure><p style="">While driving through the spooky streets of Silent Hill, Harry's car skids on a patch of ice and veers off the road into a ditch. Upon waking from the crash, he realizes his daughter Cheryl is missing and sets out into the dark, freezing night to find her.</p><h3>Cheryl Mason</h3><figure data-align="left" data-embed-type="image" data-img-src="http://static.giantbomb.com/uploads/original/11/110541/1525499-cheryl_swing.jpg" data-ref-id="1300-1525499" data-resize-url="" data-resized="" data-size="small" data-ratio="1.4699248120301" data-width="266" style="width: 266px"> <noscript> </noscript><figcaption>Who's my daddy?</figcaption></figure><p style="">Harry's daughter who has mysteriously disappeared, causing him to brave the streets of Silent Hill. She's a cheerful girl who loves her father very much.</p><figure data-align="left" data-embed-type="image" data-img-src="http://static.giantbomb.com/uploads/original/1/16944/1634670-cn_cybilpose.jpg" data-ref-id="1300-1634670" data-resize-url="" data-resized="" data-size="small" data-ratio="1.8433333333333" data-width="1200" style="width: 1200px"> <noscript> </noscript></figure><p style=""><b>Don't tell me to freeze</b> Cybil Bennett</p><p style="">After years on the police force, Cybil has seen a lot of crazy things, but she's not quite sure what to make of Harry Mason. She decides early on to keep an eye on him, and their paths cross repeatedly. Cybil's appearance is different in every play through depending on the player's action. If player gives positive answers in the Psych Profile, Cybil will be more friendly and helpful to Harry. If not, she becomes a smoking, rude, cleavage-wearing policewoman.</p><h3>Dr. K</h3><figure data-align="left" data-embed-type="image" data-img-src="http://static.giantbomb.com/uploads/original/11/110541/1525509-drk.jpg" data-ref-id="1300-1525509" data-resize-url="" data-resized="" data-size="small" data-ratio="1.496644295302" data-width="298" style="width: 298px"> <noscript> </noscript><figcaption>Doctor's waiting</figcaption></figure><p style="">A friendly, relatable therapist who shows up periodically to evaluate the player. His therapy sessions consist of interactive psychological test which players will actually take part in.</p><h3>Michelle Valdez</h3><figure data-align="left" data-embed-type="image" data-img-src="http://static.giantbomb.com/uploads/original/11/110541/1525517-shmichelle2.jpg" data-ref-id="1300-1525517" data-resize-url="" data-resized="" data-size="small" data-ratio="1.3114754098361" data-width="915" style="width: 915px"> <noscript> </noscript><figcaption>Duet with Akira Yamaoka</figcaption></figure><p style="">Michelle meets Harry at her High School reunion, however he doesn't remember it. Tired of waiting to meet up with her boyfriend, she decides to aid Harry in finding his daughter. Michelle is the only character that is new to the series and did not feature in the 1999 Silent Hill game.</p><h3>Dahlia</h3><figure data-align="left" data-embed-type="image" data-img-src="http://static.giantbomb.com/uploads/original/1/16944/1634678-dahlia_cropped.jpg" data-ref-id="1300-1634678" data-resize-url="" data-resized="" data-size="small" data-ratio="1.5347593582888" data-width="561" style="width: 561px"> <noscript> </noscript><figcaption>No time to chat</figcaption></figure><p style="">A tough, street-wise young girl, Dahlia seems to know quite a bit about Harry. The fact that he can't remember anything about her confuses Dahlia as much as it does Harry.</p><h3>Lisa Garland</h3><figure data-align="left" data-embed-type="image" data-img-src="http://static.giantbomb.com/uploads/original/1/16944/1634679-lisa_cropped.jpg" data-ref-id="1300-1634679" data-resize-url="" data-resized="" data-size="small" data-ratio="1.0873533246415" data-width="767" style="width: 767px"> <noscript> </noscript><figcaption>Nurse off-duty</figcaption></figure><p style="">Lisa is a nurse at Alchemilla Hospital. Although she's young, lines of experience are already evident on her face. Despite her cynicism, Harry finds himself protective of Lisa and offers to lend her a hand.</p><h2>Endings</h2><p style="">Like with all other Silent Hill games SH: Shattered Memories has multiple endings. In this game you can find 5 different endings depending on what you did while playing the game.</p><p style="">Needless to say that the following contains spoilers.</p><p style="">The endings can be broken up in to a core part (with a small outcome change depending on your psychological profile) that all 5 endings contain and the "ending" itself.</p><h3>Core part</h3><p style="">When close to the end of the game Harry lays unconscious in water close to a lighthouse. Cybil drags Harry out of the water and at this point Harry takes Cybil's gun. Harry wants to go up in the lighthouse and he doesn't want Cybil to stop him. After a talk Harry hands Cybil her gun back and goes inside the lighthouse.</p><p style="">We then cut back to Dr. Michael Kaufmann getting angry at his patient. He is yelling that all the things you told him are nothing more than delusions. All made-up by a scared little girl. At this point the camera changes perspective and we see an adult Cheryl Mason sitting in the chair. It is revealed that Harry Mason died in the car crash referred to throughout the sessions, years ago. What was depicted in the beginning of the game was a recreation by the evil town of Silent Hill, taken from Cheryl's memories. The thing that the player has been controlling all this time is just a replica of the real Harry, based on the way Cheryl remembers him.</p><p style="">Harry and Cheryl finally meet inside the lighthouse, where the psychoanalysis has been taking place. Depending on the psychological profile of the player it can have following outcomes:</p><ul><li>"Good" ending: Cheryl comes to terms with the death of her father and forgives him for what he has done. With the replica no longer necessary, Harry turns to solid ice and shatters into pieces.</li></ul><ul><li>Neutral ending: Cheryl comes to terms with Harry's death, but does not forgive her father for the things he has done. Same as before, we see Harry turn into solid ice and shatter into pieces.</li></ul><ul><li>"Bad" ending: Cheryl refuses to believe that her father died, and remains in the illusion created by Silent Hill, where she still lives in the town with her father.</li></ul><p style="">After this we see the home movie from the beginning play again. After Cheryl says "I love my daddy" we see an extra home movie clip play:</p><h3>Love Lost Ending</h3><p style="">We see Harry going to his car with some luggage. While he is trying to say goodbye to his wife he sees Cheryl filming. He goes to her and tells her that she doesn't have to be sad or scared. Because "Even though her mom and dad don't love each other anymore, they still love her".</p><h3>Drunk Dad Ending</h3><p style="">We see Harry come home drunk. He stumbles and face plants onto the ground. He then sees Cheryl filming and yells at her to get him another beer.</p><h3>Wicked and Weak Ending</h3><p style="">We see Harry get beaten up by his wife. She hits him a couple of times and he stumbles back and falls to the ground. She also makes fun of his books. Cheryl zooms in on her father and the scene ends.</p><h3>Sleaze and Sirens Ending</h3><p style="">We see Harry in a bedroom with two women (Lisa and Michelle). After telling their names while standing in front of the camera they go and sit next to Harry on the bed. He tells them that he is working on a new book. Both women ask to dedicate the book to them, but Harry then tells them that he only dedicates books to his daughter and wife because that's the only fair thing to do. They all laugh and fall backwards on the bed.</p><h3>UFO Joke Ending</h3><p style="">(To get this ending you need to take pictures of the 13 UFOs hidden in the game)</p><p style="">As with all other <i>Silent Hill</i> games, <i>Shattered Memories</i> has a "joke" ending involving aliens.</p><p style="">This ending is a bit different from other endings because its animated in a 2D cartoon style. Cheryl comes to the conclusion that instead of having died, her father was abducted by aliens back in the day. Good old James from the second game also makes an appearance in this ending as well (he is too early for his session with Dr. Kaufmann). After a couple of scenes we see that the psychiatrist is actually an alien himself and Cheryl is represented as a dog for the rest of this ending.</p><p style="">After this and the credits we see Cheryl close a box with mementos. These are the ones you collected while playing the game.</p>',
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'title' => 'Guilty Gear XX Λ Core Plus',
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'desc' => '<h2>Introduction</h2><p>Guilty Gear XX Λ Core Plus (pronounced "Guilty Gear X2 Accent Core Plus") is a 2D fighting game developed by Arc System Works and published by Aksys (Arc System Works in Japan and pQube in Europe) for the PlayStation Portable and PlayStation 2 on April 7, 2009, and for the Wii on May 12, 2009. It was later released by Arc System Works as a downloadable title for the Xbox 360 (via Xbox Live Arcade) on October 24, 2012, and the PlayStation 3 (via PlayStation Network) on December 4, 2012.</p><p>After a rushed port of Guilty Gear XX Λ Core saw numerous bugs and inconsistencies from the arcade version, along with the removal of many game modes from previous console versions, Guilty Gear XX Λ Core Plus was released in Japan for the PlayStation 2 on March 27, 2008 to rectify these issues. The game was released in Japan as both a standalone copy, and as a cheaper "Append" disc that could be used in conjunction with an Λ Core disc to receive the bug fixes and new modes. Λ Core Plus re-adds previous games modes, and updates many of them. Story Mode returns, but features a new story, continuing off from the previous story told in Guilty Gear XX through Guilty Gear XX Slash. Mission Mode returned with brand new missions. Survival Mode was revamped to feature RPG elements in the form of skills and stat boosts you could gain for your character. The two bonus console characters Justice and Kliff Undersn return, too, although still untouched and unbalanced. As this release was meant as a bugfix to bring the console version in line with the arcade version of Guilty Gear XX Λ Core, there is no arcade release of "Guilty Gear XX Λ Core Plus." The game is identical to the arcade release of Guilty Gear XX Λ Core in terms of balance.</p><p>The next true revision to the game, titled Guilty Gear XX Accent Core Plus R, was released for Japanese arcades (switching from the Sega NAOMI platform to the Sega RingEdge 2 platform) on September 20, 2012. This update further tweaks the characters, makes changes to the HUD, and finally balances Kliff and Justice for competitive play, adding them to the arcade release. This update was made available as a free patch for the PlayStation 3 version (on August 7, 2013 for Japan and March 3, 2014 for US) and the Xbox 360 version (on October 11, 2013). It was also released as a standalone downloadable title for the PlayStation Vita (via PlayStation Network on April 23, 2013) and PC (via Steam on May 26, 2015). In the console and PC ports of Accent Core Plus R, Λ Core remains selectable via the options menu, reverting the characters, HUD, and system mechanics back to their Λ Core forms.</p><h2>Characters</h2><p>There are a total of 25 playable characters in Guilty Gear XX Λ Core Plus:</p><ul><li>Sol Badguy</li><li>Ky Kiske</li><li>Baiken</li><li>Dizzy</li><li>Zato 1/ Eddie</li><li>Anji Mito</li><li>Axl Low</li><li>Chipp Zanuff</li><li>May</li><li>Potemkin</li><li>Testament</li><li>Order-Sol</li><li>Jam</li><li>Faust</li><li>Zappa</li><li>A.B.A</li><li>Slayer</li><li>Millia Rage</li><li>Venom</li><li>I-no</li><li>Johnny</li><li>Robo-Ky</li><li>Bridget</li><li>Justice (unlockable bonus character on consoles)</li><li>Kliff Undersn (unlockable bonus character on consoles)</li></ul>',
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'desc' => '<h2>Introduction</h2>
<p>Obscure: The Aftermath is a sequel to the game Obscure. The game picks up two years after the first game left off. The story so far is that two years ago a group of students were locked inside their high school (Leafmore High), while being hunted by monsters that were created by means of biological experiments by their principals Herbert Friedman. A few of the students survived the incident and in the process killed their principal. In the meantime they have finished high school and moved on to college located in a nearby town called Fallcreek. Most of them have tried to forget about the incident, but now strange black flowers are starting to appear on campus. Students start making the flower into tea, or smoke it for a drugging effect. They find out that when the flower is ingested in some ways highly real trips are induced, but which often turn out to be nightmares. But many of the students realize to late that once the plants germinate inside of their bodies, what used to be only a bad trip turns into reality.<br />
</p>
<h2>Gameplay</h2>
<p>Characters wielding a Golf Club</p>
<p>Obscure: The Aftermath, plays very similar to other survival games. The player is suddenly placed into a horrifying situation and must fight inexplicably appearing monsters. To do this, the player has to use weapons that can be found on the ground. These often include melee weapons, such as golf clubs or baseball bats but later on also firearms such as pistols or shotguns, as well as power tools such as chainsaws. The enemies in the game range from partially deformed humans, which seem to be in a zombified state, or extremely mutated fictional monsters, as well as mythical creatures such as harpies.<br />
<br />
The game is not played in a linear matter, rather than a series of events which are repeated by a group of two different characters at a different point in time. Because the game can be played with two players or with an AI NPC character, there will always be two characters present in each scene who must interact to achieve the current objective. Because of this, different episodes will be played with different pairs of people. That way, the players can experience different events at the same locations. The game features a multiplayer system in which player two can enter or leave the game at any point.</p>
<p>Pseudo Hacking</p>
<p><br />
The primary objective in the game is to first of live student life (reunite with people, go to parties, etc.) but suddenly monsters start appearing at these locations. Therefore it is the players job to: investigate what happened, survive by fighting monsters, rescue friends, follow teachers instructions to effectively eliminate the plague. This typically consists of exploring rooms for clues, solving puzzles, finding items, hacking and slashing through monsters and simply surviving. Additionally, the game sometimes requires pre-existing knowledge, so that one of the characters can "hack" into security systems. That way, the player will be faced with a question such as "A famous painter from the 1800's?" and has to input the answer P-I-C-A-S-S-O (meaning, there is no multiple choice answers to choose from).</p>
<p> </p>
<p>Menu, showing how collected items must be shared.</p>
<p><br />
The game heavily relies on sharing items, meaning that the inventory is collectively for both players, so items have to be distributed into both players quick inventory, in which items are assigned on a certain button. Additionally the game also forces the player to conserve health by making health packs or other healing potions very rare. It can very well happen that the player will reach a part of the game, but will have his or her energy so low that it will be impossible to proceed. In cases like this, the whole game has to be played over again, unless the player has made several saves, which is possible.<br />
<br />
<br />
</p>
<p> </p>
<h2>Soundtrack</h2>
<p>The original score for <em>Obscure: the Aftermath</em> was composed by Olivier Deriviere and it's available in its entirety at the composer's official website.<br />
</p>
<p> </p>
<p> </p>
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<tr>
<th>Track #</th>
<th>Song Title</th>
<th>Running Time</th>
</tr>
<tr>
<td>
<div class="js-item-cage" style="margin-left:40px; "> 01</div>
</td>
<td>
<div class="js-item-cage" style="margin-left:40px; "><strong> Corruption with Rage and Melancholy</strong></div>
</td>
<td> 02.53</td>
</tr>
<tr>
<td>
<div class="js-item-cage" style="margin-left:40px; "> 02</div>
</td>
<td>
<div class="js-item-cage" style="margin-left:40px; "><strong> Back to School</strong></div>
</td>
<td> 01.45</td>
</tr>
<tr>
<td>
<div class="js-item-cage" style="margin-left:40px; "> 03</div>
</td>
<td>
<div class="js-item-cage" style="margin-left:40px; "><strong> Atmospheric Mood</strong></div>
</td>
<td> 02.51</td>
</tr>
<tr>
<td>
<div class="js-item-cage" style="margin-left:40px; "> 04</div>
</td>
<td>
<div class="js-item-cage" style="margin-left:40px; "><strong> Life Has a Plan</strong></div>
</td>
<td> 01.26</td>
</tr>
<tr>
<td>
<div class="js-item-cage" style="margin-left:40px; "> 05</div>
</td>
<td>
<div class="js-item-cage" style="margin-left:40px; "><strong> Ballets of Deads</strong></div>
</td>
<td> 02.11</td>
</tr>
<tr>
<td>
<div class="js-item-cage" style="margin-left:40px; "> 06</div>
</td>
<td>
<div class="js-item-cage" style="margin-left:40px; "><strong> Finally Home</strong></div>
</td>
<td> 02.21</td>
</tr>
<tr>
<td>
<div class="js-item-cage" style="margin-left:40px; "> 07</div>
</td>
<td>
<div class="js-item-cage" style="margin-left:40px; "><strong> Melancholy</strong></div>
</td>
<td> 02.52</td>
</tr>
<tr>
<td>
<div class="js-item-cage" style="margin-left:40px; "> 08</div>
</td>
<td>
<div class="js-item-cage" style="margin-left:40px; "><strong> Corpus Gemitu</strong></div>
</td>
<td> 02.44</td>
</tr>
<tr>
<td>
<div class="js-item-cage" style="margin-left:40px; "> 09</div>
</td>
<td>
<div class="js-item-cage" style="margin-left:40px; "><strong> Bad Behaviour</strong></div>
</td>
<td> 02.14</td>
</tr>
<tr>
<td>
<div class="js-item-cage" style="margin-left:40px; "> 10</div>
</td>
<td>
<div class="js-item-cage" style="margin-left:40px; "><strong> Lost Love</strong></div>
</td>
<td> 02.32</td>
</tr>
<tr>
<td>
<div class="js-item-cage" style="margin-left:40px; "> 11</div>
</td>
<td>
<div class="js-item-cage" style="margin-left:40px; "><strong> Infested People</strong></div>
</td>
<td> 02.08</td>
</tr>
<tr>
<td>
<div class="js-item-cage" style="margin-left:40px; "> 12</div>
</td>
<td>
<div class="js-item-cage" style="margin-left:40px; "><strong> Dimitri Was There</strong></div>
</td>
<td> 00.52</td>
</tr>
<tr>
<td>
<div class="js-item-cage" style="margin-left:40px; "> 13</div>
</td>
<td>
<div class="js-item-cage" style="margin-left:40px; "><strong> Waltz of Death</strong></div>
</td>
<td> 02.05</td>
</tr>
<tr>
<td>
<div class="js-item-cage" style="margin-left:40px; "> 14</div>
</td>
<td>
<div class="js-item-cage" style="margin-left:40px; "><strong> We All Die</strong></div>
</td>
<td> 02.29</td>
</tr>
<tr>
<td>
<div class="js-item-cage" style="margin-left:40px; "> 15</div>
</td>
<td>
<div class="js-item-cage" style="margin-left:40px; "><strong> Save My Soul</strong></div>
</td>
<td> 01.04</td>
</tr>
<tr>
<td>
<div class="js-item-cage" style="margin-left:40px; "> 16</div>
</td>
<td>
<div class="js-item-cage" style="margin-left:40px; "><strong> The Last Ones</strong></div>
</td>
<td> 02.44</td>
</tr>
<tr>
<td>
<div class="js-item-cage" style="margin-left:40px; "> 17</div>
</td>
<td>
<div class="js-item-cage" style="margin-left:40px; "><strong> Periculum</strong></div>
</td>
<td> 01.06</td>
</tr>
<tr>
<td>
<div class="js-item-cage" style="margin-left:40px; "> 18</div>
</td>
<td>
<div class="js-item-cage" style="margin-left:40px; "><strong> Turtle Stone</strong></div>
</td>
<td> 01.42</td>
</tr>
<tr>
<td>
<div class="js-item-cage" style="margin-left:40px; "> 19</div>
</td>
<td>
<div class="js-item-cage" style="margin-left:40px; "><strong> Hearing Fearies</strong></div>
</td>
<td> 04.56</td>
</tr>
<tr>
<td>
<div class="js-item-cage" style="margin-left:40px; "> 20</div>
</td>
<td>
<div class="js-item-cage" style="margin-left:40px; "><strong> Lumen</strong></div>
</td>
<td> 00.45</td>
</tr>
<tr>
<td>
<div class="js-item-cage" style="margin-left:40px; "> 21</div>
</td>
<td>
<div class="js-item-cage" style="margin-left:40px; "><strong> Nostalgia</strong></div>
</td>
<td> 01.38</td>
</tr>
</tbody>
</table>
<p> </p>
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After reaching the entrance of the town, Travis sees a little girl in the middle of the street. Startled, Travis stops the vehicle and looks around for her, but she has vanished. He then sees a fire in the distance. It's a house burning down, and somebody is inside, a different little girl. After saving the little girl, Travis inexplicably passes out and wakes up on a bench in the streets of Silent Hill. Unwisely curious about what happened to the little girls, Travis finds his way to the town's deserted hospital, where events continue to occur around him, leading to the important question: What on Earth is going on in Silent Hill? <br/> <br/><h2>Enemies <br/></h2><h3> Common Enemies</h3> <ul class="plain-list"><li> Faceless Nurse<br/> </li></ul> <ul class="plain-list"><li> Straight-Jacket<br/> </li></ul> <ul class="plain-list"><li> Carrion<br/> </li></ul> <ul class="plain-list"><li> Remnant<br/> </li></ul> <ul class="plain-list"><li> Ariel<br/> </li></ul> <ul class="plain-list"><li> Twoback<br/> </li></ul> <ul class="plain-list"><li> Caliban </li></ul><br/><h3>Bosses</h3> <ul class="plain-list"><li>Memory of Helen Grady<br/> </li></ul> <ul class="plain-list"><li> Caliban<br/> </li></ul> <ul class="plain-list"><li> The Butcher<br/> </li></ul> <ul class="plain-list"><li>Memory of Richard Grady<br/> </li></ul> <ul class="plain-list"><li>The Demon <br/></li></ul> <br/> <h2>Multiple Endings<br/></h2>As usual for <i>Silent Hill </i>games, there's always multiple endings. <i>0rigins</i> is no exception and it contains 3 different endings you can obtain by replaying the game. Depending on what you do throughout the game, it will influence the final conclusion of the story.<br/> <br/> <h2>Gameplay<br/></h2>Like the other <i>Silent Hill</i> games you control your character in a third-person perspective (except for <i>Silent Hill 4: The Room</i>, where you could control Henry in first-person while inside The Room) while you explore different locations in Silent Hill. Apart from exploring, you will have to complete different puzzles, battle many disturbing enemies, travel in the dark, and uncover the truth behind the town of Silent Hill and what's going on. Like <i>Silent Hill 4</i>, the previous game in the series, you can hold many weapons but they break after a certain amount of uses.<br/> <br/> <h2>0rigins' Origin<br/></h2> <i>Silent Hill: 0rigins</i>' development was difficult, taking longer than expected to reach completion and changing studios midway. Originally started in Climax Group's LA office, after a year of development the project was moved to Climax Group's Portsmouth studio on account of project turmoil, and Climax LA was shuttered. Despite retaining much of the original content and story created by Climax LA's efforts, no one from Climax LA was credited in the final product.<br/><br/>The first images Konami released for <i>Silent Hill: 0rigins </i>made many <i>Silent Hill </i>fans worried, and many other gamers excited, as they presented a game seemingly inspired by <i>Resident Evil 4</i>, with over-the-shoulder cam and a cover-based shooting system, and many fans felt this seeming focus on action would dilute the series' previous penchant for a more psychologically-based horror, while other gamers welcomed the upgrade over the extremely awkward combat controls of previous titles. Some months later, a new trailer and new screenshots were released, depicting the final product, a more traditional <i>Silent Hill</i> game. Later, the game <i>Silent Hill: Homecoming</i> would make good on the early promises of Origins, with a revamped combat system.<br/> <br/> <h2>Soundtrack</h2><figure data-align="right" data-embed-type="image" data-img-src="http://static.giantbomb.com/uploads/original/1/14036/817857-silent.jpg" data-ref-id="1300-817857" data-resize-url="" data-resized="" data-size="small" data-ratio="1" data-width="320" style="width: 320px"> </figure>The original soundtrack was composed by Akira Yamaoka (with guest vocals by Mary Elizabeth McGlynn and lyrics by Joe Romersa).<br/> <br/> <b>Tracklist:</b><br/> <ol> <li>"Shot Down In Flames" – 3:59 [sung by by Mary Elizabeth McGlynn]</li> <li>"Meltdown" – 3:13</li> <li>"Evil Appetite" – 2:05</li> <li>"Wrong Is Right" – 2:25</li> <li>"Not Tomorrow 3" - 1:42</li> <li>"Monster Daddy" – 2:26</li> <li>"King Of Adiemus" – 2:28</li> <li>"Don't Abuse Me" – 1:39</li> <li>"Underworld 4" – 3:06</li> <li>"Acid Horse" – 2:10</li> <li>"O.R.T." – 4:23 [sung by by Mary Elizabeth McGlynn]</li> <li>"Insecticide" – 2:11</li> <li>"Raw Power" – 1:16</li> <li>"A Million Miles" – 1:31</li> <li>"Battle Drums" – 2:17</li> <li>"The Wicked End" – 2:17</li> <li>"Blow Back" – 3:13 [sung by by Mary Elizabeth McGlynn]</li> <li>"Real Solution" – 2:55</li> <li>"The Healer" – 2:52</li> <li>"Snowblind" – 2:00</li> <li>"Behind the Wall of Sleep" – 2:19</li> <li>"Drowning" – 2:25</li> <li>"Murder Song "S"" – 3:04</li> <li>"Not Tomorrow 4" – 2:15</li> <li>"Theme of Sabre Dance" – 1:33</li> <li>"Hole In The Sky " – 4:10 [sung by by Mary Elizabeth McGlynn]</li> </ol>',
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$page_title = 'BROWSE SCARY HORROR GAMES'
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$pm = 'Game' include - APP/View/Games/index.ctp, line 46
View::_evaluate() - CORE/Cake/View/View.php, line 971
View::_render() - CORE/Cake/View/View.php, line 933
View::render() - CORE/Cake/View/View.php, line 473
Controller::render() - CORE/Cake/Controller/Controller.php, line 968
Dispatcher::_invoke() - CORE/Cake/Routing/Dispatcher.php, line 200
Dispatcher::dispatch() - CORE/Cake/Routing/Dispatcher.php, line 167
[main] - APP/webroot/index.php, line 122
Release Date
Release Date
Title
Scary
Jumpscare
Metacritic Rating