Outlast is absolutely terrifying, The jump scares are scary af and just the overall atmosphere of the game gives me chills. I'm doing a walkthrough of outlast right now on Youtube check it out if you wanna see what the games like. https://www.youtube.com/watch?v=gpTxemzgArA&list=PLxnJXeTmsAde93h7S7IaDNQ6M9HupfawR&index=1
This game is a masterpiece, with remarkable scenario and ambient immersion.
SO FU*KING SCARY
In all honesty, This is probably the best all-round game for the genre. Not for the feint of heart.
Excellent story, great controls, immersive graphics and sound. constant state of being scared.
lots of story and hidden gems in the form of weird things happening that you wouldn't know about unless you look for them.
If your looking to get into scary games, this, along with it's DLC is the like jumping into the deep end of scary. Good luck.
Outlast is a superb horror game. The game uses frequent jump-scares with terrifying ambient noise and music to keep you on your toes. The jump-scares aren't what keep you terrified with this game, it's what keeps you in the mood.
The game plays like Fatal Frame, except instead of a Camera you have a Camcorder; instead of ghosts trying to possess and control you, there are homicidal, insane asylum patients looking to gut and maim you; and instead of playing as a high-school girl with a ghost-exorcising camera, you're a defenseless journalist looking for a story of corruption who just picked up the worst scoop of your life and your best weapon is hiding under a bed in a room full of dismembered body.
The music is just outstanding and the sound effects they use are top-notch. Turning a corner running into an insane, homicidal and deformed man while hearing the sounds of violins screeching and a tuba bellowing makes you just want to drop the controller and run away from the game itself.
AI Patrols are random, and sometimes when you're hiding and looking for the opportune moment to up and run away, you just might run into them face first. The game is near-perfect in it's story telling and easily has the most terrifying title I've ever played; this is coming from someone who grew up on Silent Hill, Resident Evil, and god damn Fatal Frame.
Giving a horror game a perfect score would be everything about it is perfect, but the AI of the hostiles in this game are easy to deal with sometimes, they don't go over obstacles and choose to run around them and on some maps, it's not hard to kite them in an awkward fashion.
Besides the shoddy AI at times this game is the epitomy of perfection in both gameplay and story-telling.
BUY THE DLC. DO NOT QUESTION IT. The DLC is an extension of the story, but I won't tell you if it's before or after the story, just know that is in every way involved with the original story line, and equally as terrifying, but not even remotely similar, nor does it feel like a recycled map from the original game. Warning: You will feel like less of a man afterwards when you reach the Wedding Scene.
Outlast is a very scary horror game with beautiful graphics that makes you hide in every corner that you can find.
Definitely recommended to any horror fan!
Outlast was a very surprising game in terms of how it turned out compared to how the game was described. The way I originally read it was one of the same copied and pasted idea where journalist hears about freaky stuff, disregards it, gets caught up in some paranormal stuff and 'has to investigate this further' or has to get revenge for something or someone. While in a sense it can make for a good story, for me personally, it's always left a feeling of disconnection because I know if something like that happened to me I'd get out and get out quick.
Outlast doesn't do that, which feels almost like a breath of fresh air after you've spent your time in a dank, grimy, bloody asylum. Instead your character's one goal quickly shifts from finding out more about the asylum to get out. Overwhelmed by everything that's happening, the feelings of helplessness as you try to avoid the creatures that fervently stalk you grips your nerves and very rarely lets go.
The main mechanic of the game that really pushes that feeling of terror and boxes you in a feeling of paranoia and claustrophobia is the camera mechanic. While you are helpless to fight anything, you are armed with a video camera. This video camera is the key to your survival but also one of the biggest causes of stress. A lot of the game takes place in the dark, as a run down asylum in disrepair would, and thus the night vision on your camera becomes exceedingly important. While you have no ability to know where an enemy is in the dark without it until it is upon you, yet they have excellent hearing in which to flush you out, being able to navigate or determine whether or not you're about to step in water can determine life or death.
However, the camera runs on batteries which are invaluable during the game and are extremely sparse. You can have up to ten but I can remember only very few points in time when I had any more than five. The game often forces you to make a decision, do you risk walking around in the dark and hope there's nothing there or do you use and possibly waste using your batteries at the risk of not having it when the time comes.
The game feels as 'real' as a game about a paranormal asylum can get from it's tense, dark atmosphere to the way the game tells its story. There's no obvious signs that say, 'HEY! THIS IS WHAT HAPPENED THIS IS WHY YOU SHOULD BE SCARED!'. You can find clues that you can piece together and find out what happened that way and I enjoy that. It helps really sell the fact that everything is scattered about and in disrepair when you just happen to find things that give vague ideas about what happened considering nobody in real life sits down and writes a long winded manifesto as to the day to day tasks of a possibly evil corporation in a neat manilla folder in the most obvious of places.
While I enjoyed that, if you are someone who likes storytelling, this game is very short on it. In fact, that may be a bit of a shortcoming. When you get towards the end of the game, if you picked up very few of the scattered files and notes it may make little sense and leave you as the player with a resounding, 'huh?'.
The other downside to this game is that while it often does an amazing job at conveying what you must do or where you must go most of the time without holding your hand, there were a handful of times when the game did a poor job of signalling or was otherwise vague about what to do next or how to go about your next task. I usually do not like having to resort to a walkthrough, but this was a game where I was clueless as to where to go next on a few select moments, although the moments in which this happens are few and does not ruin the overall feeling of the game overall.
All in all, this game followed in the pace of games like Amnesia where the fear comes from the atmosphere and the feeling of being a helpless player but is able to stand on its own with some original concepts and solid gameplay. It does have its shortcomings, but if you are a fan of the horror genre, this is a must a play.
Outlast is a survival-horror game that is focused on evading enemies rather than defeating them. The game is set within an allegedly abandoned psychiatric institution called Mount Massive Asylum. Players control Miles Upshur, a journalist who is exploring the facility after receiving an alarming letter from a former employee begging for him to exposure the truth behind the facility.
The game was released for PC via Steam on September 4, 2013. It was later released for PlayStation 4 on February 4, 2014 in North America (February 5 in European territories), and was available for free that month for PlayStation Plus subscribers. An Xbox One version was release on June 18, 2014.
The gameplay in Outlast consists of running and hiding. There is no way for players to attack enemies or otherwise defend themselves (except in certain scripted situations). The player can hide in lockers or under beds, and climb through certain windows & vents. The only item the player can use is their handheld video camera, which lets them use the night vision mode that allows them to see in the dark. Players must use this feature sparingly though, since the night vision drains the battery quickly, and spare batteries for the camera are scarce.
There are two forms of collectibles in the game, in the form of Notes and Documents. Notes are collected by recording certain events or sights with the video camera, while Documents are picked up in the environment.