Nevermind is a biofeedback-enhanced adventure game that takes you into the dark and surreal world within the subconscious minds of psychological trauma victims.
As you explore twisted labyrinths and solve the puzzles of the mind, an (optional) biofeedback sensor will monitor your feelings of fear and anxiety with each passing moment. If you let your fears get the best of you, the game becomes harder. If you’re able to calm yourself in the face of terror, the game will be more forgiving.
Nevermind currently contains 3 “Clients” (levels), totalling on average to about 3-4 hours of gameplay (not including secrets and optional content). We hope to be able to provide even more clients in future updates, depending on the success of the current version. All proceeds go directly into creating more content for the game.
Nevermind’s goal is to create an unforgettable gameplay experience that can help teach you to be more aware of your unique internal responses to stressful situations. If you can learn to control your feelings of stress and anxiety within the disturbing realm of Nevermind, just imagine what you can do when it comes to those inevitable stressful moments in the real world…