Notice (8): Undefined index: sortby [APP/View/Games/index.ctp, line 19]Code Context <div class="sort-view"> <select class="my-select browse-select"> <?php if($filter_data['sortby']=='release_desc'){ $viewFile = '/home.md10/home/scaredtoplay.com/public_html/app/View/Games/index.ctp' $dataForView = array( 'games_array' => array( (int) 0 => array( 'Game' => array( [maximum depth reached] ), 'GamesPlatform' => array( [maximum depth reached] ), 'Review' => array( [maximum depth reached] ), 'GamesGcategory' => array( [maximum depth reached] ), 'GameImage' => array( [maximum depth reached] ), 'Platform' => array( [maximum depth reached] ), 'Gcategory' => array( [maximum depth reached] ) ), (int) 1 => array( 'Game' => array( [maximum depth reached] ), 'GamesPlatform' => array( [maximum depth reached] ), 'Review' => array( [maximum depth reached] ), 'GamesGcategory' => array( [maximum depth reached] ), 'GameImage' => array([maximum depth reached]), 'Platform' => array( [maximum depth reached] ), 'Gcategory' => array( [maximum depth reached] ) ), (int) 2 => array( 'Game' => array( [maximum depth reached] ), 'GamesPlatform' => array( [maximum depth reached] ), 'Review' => array( [maximum depth reached] ), 'GamesGcategory' => array( [maximum depth reached] ), 'GameImage' => array([maximum depth reached]), 'Platform' => array( [maximum depth reached] ), 'Gcategory' => array( [maximum depth reached] ) ), (int) 3 => array( 'Game' => array( [maximum depth reached] ), 'GamesPlatform' => array( [maximum depth reached] ), 'Review' => array( [maximum depth reached] ), 'GamesGcategory' => array( [maximum depth reached] ), 'GameImage' => array( [maximum depth reached] ), 'Platform' => array( [maximum depth reached] ), 'Gcategory' => array( [maximum depth reached] ) ) ), 'default_sort_by' => 'release_desc', 'sorting_url' => '/games/index/pf:xbox-one', 'filter_data' => array( 'pf' => 'xbox-one', 'page' => '7' ), 'paginate_url' => array( 'controller' => 'games', 'action' => 'index', 'pf' => 'xbox-one', 'page' => '7' ), 'page_title' => 'BROWSE SCARY HORROR GAMES', 'meta_keywords' => 'Scary games, top scary games, most scary games, horror games, best horror game,horror games 2015,horror games 2016', 'meta_description' => 'Looking for horror games? Browse and find the scariest horror games in our Scary Horror Games Database for PC, PS4, XBOX One, iPhone & More', 'title_for_layout' => 'Scary Horror Games database | ScaredToPlay', 'pc' => 'games', 'pm' => 'Game' ) $games_array = array( (int) 0 => array( 'Game' => array( 'id' => '333', 'gb_id' => '32697', 'title' => 'Dark Souls', 'slug' => 'dark-souls', 'small_desc' => 'A quasi-sequel to From Software's action-RPG Demon's Souls, set in a new universe while retaining most of the basic gameplay and the high level of challenge. It features a less-linear world, a new checkpoint system in the form of bonfires, and the unique Humanity system.', 'desc' => '<h2>Overview</h2><p>Dark Souls is a dark fantasy action-RPG for the PS3, Xbox 360 and PC developed by FromSoftware. It is the spiritual successor to one of the company's previous titles, Demon's Souls. The game's working title was "Project Dark". It is the second game in the Souls franchise.</p><p>FromSoftware self-published the game's Playstation 3 version in Japan, where it was released September 22, 2011. The Xbox 360 version was not released in Japan. Namco Bandai is the publisher for both versions of the game in Western territories. They released the game in North America on October 4, 2011, and in Europe October 7, 2011. The Asian version of the game with English voice-acting and English and traditional Chinese subtitles was released on October 19th, 2011. In April 2012, a German game magazine preview surfaced, revealing a PC version with new Bosses coming in August of the same year. The Prepare to Die Edition was released worldwide for the PC on August 24th, 2012. The additional content, Artorias of the Abyss, came to consoles as downloadable content on October 23rd, 2012 for North America and a day later for other regions.</p><p>The game (as with its predecessor) is known primarily for its difficulty, including very high combat lethality and scarce information provided to players. Dark Souls director, Hidetaka Miyazaki, has said that the primary "concepts behind Dark Souls are 'sense of achievement' and 'surprise of discovery' with difficulty merely being a means to these ends. Players who exercise patience and critical-thinking are rewarded. Dark Souls intentionally does not conform to many established game design conventions, such as maps and designated objectives, contributing to the game's divisive reputation.</p><h3>Influences</h3><p>In his Giant Bomb interview, creator Hidetaka Miyazaki mentioned the influence of several classic manga on his game designs for Dark Souls, including Saint Seiya, JoJo's Bizarre Adventure, and Berserk. In another interview, he also cited the influence of the early Dragon Quest games on Dark Souls. It was also influenced by FromSoftware's own King's Field series.</p><h3>Legacy</h3><p>Dark Souls has had a strong influence on a number of action RPG titles and the video game industry in general. Developers of games such as The Witcher 2, Destiny and Alienation have cited Dark Souls games as an influence. The innovative asynchronous online multiplayer of Dark Souls also influenced games such as Journey and the development of the PlayStation 4.</p><h2>Gameplay</h2><p>Dark Souls offers a large, seamless world for players to explore. Compared to Demon's Souls, the game is longer, larger, and features more complex level design, as well as more enemies, spells, and equipment to discover. The various regions of the world are interconnected by many routes, some overt and others hidden, and lacks a fixed hub similar to The Nexus in Demon's Souls. Players will often find that they can access multiple areas at once, and will have to rely on their own instincts and experience to decide where to go.</p><h3>Saving</h3><figure data-align="right" data-img-src="http://static.giantbomb.com/uploads/original/3/32189/1840460-darksouls86.jpg" data-ref-id="1300-1840460" data-size="small" data-ratio="0.5625" data-width="1280" data-embed-type="image" style="width: 1280px"> <figcaption>A character resting at a bonfire.</figcaption></figure><p>Dark Souls includes a continuous save system, meaning the game automatically saves itself every few seconds. Players never lose progress due to having to load an earlier saved game, as when the player dies, the game continues on by automatically respawning the player at the last visited bonfire with death penalties (see below). The game only uses one save slot per character, with no option for the player to save to additional slots, which makes every action the player takes carry the weight of permanence (as there is no "earlier save" to reload).</p><h3>Dying</h3><p>Dark Souls uses a kind of "two strikes and you're out" system for deaths. When a player dies, the player drops all currently held Humanity and souls, and, if in human form, changes to "hollowed" form (see multiplayer below). On the spot where the player died, a bloodstain will appear, containing all of the player's lost humanity and souls. If the player is able to return to that spot and touch their bloodstain without dying again, the player will reclaim all of their lost humanity and souls. However, if the player dies again before touching the bloodstain of their first death, that bloodstain will vanish forever along with all of the humanity and souls it contained, and a new bloodstain will be created containing only the humanity and souls held by the player at the moment of their second death. In this way, the play can have no more than one bloodstain in existence at any one time.</p><h3>Multiplayer</h3><p>By default, Dark Souls is played online at all times. While a player is playing alone, they will encounter indirect traces of other players playing in parallel in their own games. These traces come in three forms:</p><ul><li>Messages can be placed on the ground by players to warn, cajole, or even misdirect other players who happen by and see it. These messages can only be constructed out of a fixed selection of words and phrases, which allows for players worldwide playing in any language to see localized versions of any message. Players can also rate up or down the messages of other players, granting another player humanity in the process.</li><li>Bloodstains can be seen on the ground that, when interacted with, will produce a ghostly replay of the last 5 seconds of another player's life before they died in that place. By witnessing another player's demise, a player may be able to learn directly from others' mistakes.</li><li>Apparitions of other players that appear for a few seconds showing a real-time glimpse of what another player is doing at that very moment.</li></ul><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/3/32189/1840455-darksouls81.jpg" data-ref-id="1300-1840455" data-size="small" data-ratio="0.5625" data-width="1280" data-embed-type="image" style="width: 1280px"> </figure><p>Players can also directly impact others' games by summoning other players to engage in cooperative play or by invading another's game to assassinate the host player. All direct multiplayer interaction is governed by level ranges, that vary depending on the type of interaction that occurs (e.g. for cooperative play, only players who are within 10 levels +10% of the host player's soul level can join the host's game).</p><p>Cooperative summoning requires both the summoner and the summonee(s) to voluntarily initiate the partnership. Players who wish to be summoned can be in either human or hollowed form and must place their summon sign (a white label with their name) on the ground where they think a potential summoner will see it and then wait. A player who wishes to summon others must first be in human form in order to see the placed summon signs of other players and must be in a level in which the main boss is still alive (since the goal of coop is to kill bosses together) and may then interact with a summon sign of their choice to attempt to summon that player. Up to two players may be summoned at one time (making for a 3-player team).</p><figure data-align="right" data-img-src="http://static.giantbomb.com/uploads/original/12/122378/1698486-dark_souls_4.jpg" data-ref-id="1300-1698486" data-size="small" data-ratio="0.56175972927242" data-width="591" data-embed-type="image" style="width: 591px"> <noscript> </noscript></figure><p>Players who are summoned into a host's game are known as phantoms and special rules apply to them. Phantoms cannot use their Estus Flasks, cannot leave the level that the host is in, and cannot interact with NPCs or objects (like doors, fog walls, or levers). When the host uses an Estus Flask, all phantoms are healed by it as well as the host (making the host responsible for healing his helping phantoms). For every enemy that is killed for any reason, the host gets 100% of the souls and all phantoms also get 50% of the souls. If the host and phantoms manage to kill the level boss, the host gets the standard full rewards, the phantoms get 50% of the soul reward and gain one point of humanity before being returned to their own worlds. If a phantom dies for any reason, he returns to his own world, keeping any new souls they earned and does not suffer any death penalty whatsoever. If the host dies, all phantoms are sent back to their own worlds and the host suffers the full death penalty, dropping all humanity and souls into a new bloodstain and reverting to hollowed form, meaning the host cannot summon new phantoms without first spending humanity to reverse hollowing.</p><p>Invasions are another form of joining a host's game, but without their permission and for the purpose of PvP. To invade another's game, a player must be in human form and standing in the level they wish to invade in, then use a red eye orb item. A target is any player in human form who is within the correct level range of the invader. Level ranges for red eye orb invasions are different from cooperative summoning in that the player being invaded is limited to 10% of the invader's level below, but unlimited above. (For example, a level 50 invader can invade anyone level 45 and above). If these conditions are met, the invading phantom will appear in the host's game, and the host will receive a message warning them that an invader has arrived.</p><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/3/32189/1840459-darksouls85.jpg" data-ref-id="1300-1840459" data-size="small" data-ratio="0.5625" data-width="1280" data-embed-type="image" style="width: 1280px"> <noscript> </noscript><figcaption>Kirk - Knight of Thorns. An NPC invader.</figcaption></figure><p>As an invading phantom, special rules apply, similar to being a summoned phantom: the invading phantom may not use Estus Flasks, leave the level, or interact with NPCs. Because the conditions for a host to get invaded are the same as those for a host to be able to summon cooperative phantoms, the host may summon phantoms to help them to fight against the invader. If the invading phantom is killed, they return to their own world still in human form, but their bloodstain will be wherever they were when they joined the other player's world. The host that defeated the invader will receive a number of souls (dependent on the level of their invader), and can also touch the bloodstain left by the invader to receive one point of humanity. If the host dies for any reason while the invading phantom is in their game, the host suffers the standard death penalty and the invader returns to their own world with a bonus of souls and one extra point of humanity.</p><p>If the invaded player dies and has an item called an Indictment, they can choose to indict the invading player to give them a point of sin, which is recorded in a kind of online leaderboard called The Book of the Guilty. Players recorded in The Book of the Guilty can be targeted for invasions by members of the Blades of the Darkmoon covenant, who use the Blue Eye Orb and Darkmoon Blade Covenant Ring items to invade a host's world as a "Spirit of Vengeance". Darkmoon Blade Covenant invasions differ from all other forms of multiplayer, in that a Spirit of Vengeance can invade players who are at a substantially lower level than they are (50 levels +20% of their level lower, instead of 10% lower).</p><p>Further into the game, it is possible to acquire an item (Red Sign Soapstone) in The Painted World, which allows players to place down a summon sign on the ground to engage in optional PVP combat. Unlike the white sign soapstone, this summon sign gives off a reddish hue to distinguish itself to other players. Should a player accept the duel, a hostile phantom will enter their world to engage in a battle to the death. A maximum of 3 phantoms may be summoned, all of which can attack one-another. If a red phantom dies in a host's world, any other players present will receive souls for their death, but only the host has the opportunity of gaining a humanity point, by touching the bloodstain left behind by the red phantom that was killed. A Red Sign Soapstone can be seen by anyone 10 +10% levels lower than the player who placed the sign, but unlimited above (for example if a level 50 player placed a Red Sign Soapstone, it would be visible to anyone level 35 and above).</p><p>Another form of optional PVP combat is available for players in the Path of the Dragon covenant. Upon joining the covenant, the player receives a Dragon Eye item. When using the item, a summon sign is placed on the ground that will appear in other player's worlds. When another player interacts with this sign, they will show up in the summoning player's world as an invader. The winner of the duel will receive one Dragon Scale and an amount of souls relative to their opponent's soul level. This Dragon Scale is not taken from the losing player's inventory, there is no penalty at all for losing a duel initiated in this manner. Dragon summon signs appear for players within the normal co-op range of 10 +10% of the summoner's soul level.</p><p>Players in the Gravelord Servant have the ability to initiate invasions in a different form from the other multiplayer options. If they are human and in an area where they have not yet defeated the boss, they are able to use consumable Eye of Death items to "infect" three other player's worlds. Players eligible for this infection are any within a range of 10 +10% of the Gravelord player's level. If the infected player is on their first playthrough of the game this has no effect. However, if the player is on a New Game+, black phantom versions of enemies will appear in addition to the regular enemies in their world. The black phantom versions of enemies deal more damage, and have more health than regular enemies. The Gravelord Servant player's summon sign appears in the infected worlds as well, and in order to remove the black phantom enemies, those players must find the sign and interact with it to invade the Gravelord Servant's world. Upon the death of the Gravelord Servant, or the Gravelord Servant leaving the area or quitting the game, the infected player's worlds are returned to normal.</p><h4>Battle of Stoicism</h4><p>The Artorias of the Abyss DLC also added a battle arena to the game for more direct PVP confrontation. There are three modes of play: 1 vs. 1, 2 vs. 2, and 4 player deathmatch.</p><p>Players will be grouped into 1 of 4 tiers automatically. Soul levels 1-50, 51-100, 101 - 200, and 201+ will all be grouped into matches together.</p><p>Unlike all other forms of PVP, no souls, humanity, or covenant items can be gained from winning Battle of Stoicism matches. Instead, players are rewarded with a place on an in-game leaderboard called the Plaque of Legends.</p><h2>Story</h2><figure data-align="right" data-img-src="http://static.giantbomb.com/uploads/original/12/122378/1975130-seath_the_scaleless.jpg" data-ref-id="1300-1975130" data-size="small" data-ratio="0.5625" data-width="960" data-embed-type="image" style="width: 960px"> <noscript> </noscript><figcaption>Seath the Scaleless, traitor of dragons.</figcaption></figure><p>Long ago the world was a gray, lifeless place covered in fog and dominated by dragons. Then, fire appeared, and creatures emerged from the dark, finding souls of Lords within the flames: Nito, first of the dead; the Witch of Izalith and her daughters of chaos, Gwyn, the Lord of Sunlight, and his knights; and the easily forgotten Furtive Pygmy. They challenged the dragons. With Nito's powers of disease, the witches' firestorms, Gwyn's powerful bolts and the aid of Seath the Scaleless, a dragon who betrayed his own kind, they succeeded, vanquishing the dragons and starting the Age of Fire.</p><p>Over time, the flames started to fade and darkness began to spread. The world is plagued by hollows, the undead that have gone mad from being resurrected. So the lords have captured the undead and imprisoned them. But you are the chosen undead to leave the Asylum and make your way to Lordran and fulfill the prophecy.</p><h3>DLC Access</h3><p>In order to access the new content, one must have (along with purchasing the DLC or owning the PC version):</p><p>1. Saved Dusk of Oolacile from the golden crystal golem behind the hydra in Darkroot Basin</p><p>2. Acquired the Lordvessel from Gywnevere</p><p>After doing this, you must place down the Lordvessel (whether it be with Kaathe or Frampt) to open up the golden fog gates throughout Lordran.</p><p>You now must enter The Duke's Archives and take the elevator up. There will be a crystal golem in the right side of the balcony up the stairs. Killing him will reward you with The Broken Pendant.</p><p>Now backtrack all the way back to Darkroot Basin, to where you originally saved Dusk. There will be a black orb. Touch it to be transported to Oolacile Sanctuary.</p><h2>DLC Additions</h2><figure data-align="left" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/15/154387/2335770-artorias_the_abysswalker.jpg" data-ref-id="1300-2335770" data-ratio="0.5625" data-width="720" data-embed-type="image" style="width: 720px"> <noscript> </noscript></figure><p>The addition of the Artorias of the Abyss content includes a whole new area in the Dark Souls universe. Being transported to this area also takes you back in time to when the people of Oolacile still existed (though in a deformed manner). The new content explores the story of Knight Artorias, the legendary Abyss walker. This content includes an area that is visibly recognizable as the darkroot garden in its past form.</p><p>There are 4 additional bosses from the new content, several new non-playable characters, and new weapons, armor, and spells. The new bosses are intended to challenge even the most experienced Dark Souls players. The conclusion of the new content rewrites the history of Knight Artorias, as the player kills the famous knight after being heavily weakened by the Abyss. The player character takes the place of Knight Artorias as the Abysswalker, defeating Manus, Father of the Abyss. Additionally, the character will take down one of the few remaining Dragon's in Lordran, Kalameet.</p><h2>Stats</h2><h3>Vitality</h3><p>Governs the player's maximum health points.</p><table><tbody><tr><td><b>Vitality:</b></td><td><b>10</b></td><td><b>20</b></td><td><b>30</b></td><td><b>40</b></td><td><b>50</b></td><td><b>60</b></td><td><b>70</b></td><td><b>80</b></td><td><b>90</b></td><td><b>99</b></td></tr><tr><td><b>Maximum Health:</b></td><td>572</td><td>792</td><td>1100</td><td>1325</td><td>1500</td><td>1588</td><td>1675</td><td>1758</td><td>1837</td><td>1900</td></tr></tbody></table><h3>Attunement</h3><p>Governs item drop-rates and the number of spell slots.</p><table><tbody><tr><td><b>Attunement:</b></td><td><b>10</b></td><td><b>12</b></td><td><b>14</b></td><td><b>16</b></td><td><b>19</b></td><td><b>23</b></td><td><b>28</b></td><td><b>34</b></td><td><b>41</b></td><td><b>50</b></td></tr><tr><td><b>Spell Slots:</b></td><td>1</td><td>2</td><td>3</td><td>4</td><td>5</td><td>6</td><td>7</td><td>8</td><td>9</td><td>10</td></tr></tbody></table><h3>Endurance</h3><p>Governs stamina, maximum equipment burden and resistance to bleeding.</p><p>Roll and run speed will vary based on the percentage of maximum burden used by equip weight.</p><ul><li>Equip weight ≥ 100% of Equip Burden makes rolling and running impossible.</li><li>Equip weight ≥ 50% of Equip Burden sets movement speed to slow and disabled rolling.</li><li>Equip weight < 50% of Equip Burden sets movement speed to medium and rolling speed to slow.</li><li>Equip weight < 25% of Equip Burden sets movement speed and rolling speed to fast.</li></ul><table><tbody><tr><td><b>Endurance:</b></td><td><b>10</b></td><td><b>20</b></td><td><b>30</b></td><td><b>40</b></td><td><b>50</b></td><td><b>60</b></td><td><b>70</b></td><td><b>80</b></td><td><b>90</b></td><td><b>99</b></td></tr><tr><td><b>Stamina:</b></td><td>91</td><td>110</td><td>133</td><td>160</td><td>184</td><td>211</td><td>237</td><td>-</td><td>-</td><td>-</td></tr><tr><td><b>Equip Burden:</b></td><td>44.0</td><td>54.0</td><td>64.0</td><td>74.0</td><td>84.0</td><td>94.0</td><td>104.0</td><td>114.0</td><td>124.0</td><td>133.0</td></tr></tbody></table><h3>Strength</h3><p>Governs attack power for weapons that scale with strength and decides whether or not the player can properly wield heavier weapons.</p><h3>Dexterity</h3><p>Governs attack power for weapons that scale with Dexterity and increases casting speed for most spells.</p><ul><li>Casting speed is only effected by Dexterity in the range of 35-45. Anything below 35 and there will be no change in casting speed.</li></ul><h3>Resistance</h3><p>Governs physical and flame defense, and resistance to poison.</p><ul><li>Physical and flame defense are also affected by your total level and the diminishing returns stack, causing resistance's effectiveness at higher levels to become negligible.</li></ul><h3>Intelligence</h3><p>Governs the power of sorcery, resistance to curses, attack power with weapons that scale with intelligence and decides whether or not the player can cast more advanced spells.</p><ul><li>Pyromancy spell power does not scale with intelligence. The Pyromancy Flame (catalyst) can be upgraded to scale with intelligence, however this only affects the Flame's melee attack.</li></ul><h3>Faith</h3><p>Governs the power of miracles, magical defense, attack power with weapons that scale with faith and decides whether or not the player can cast more advanced miracles.</p><ul><li>Faith is also a requirement for the Warriors of Sunlight covenant (see below).</li></ul><h2>Classes</h2><p>There are ten classes for players to choose from:</p><h3>Warrior</h3><figure data-align="right" data-img-src="http://static.giantbomb.com/uploads/original/12/122378/1864561-dark_souls_warrior.jpg" data-ref-id="1300-1864561" data-size="small" data-ratio="1.7252747252747" data-width="182" data-embed-type="image" style="width: 182px"> <noscript> </noscript></figure><p>Warriors are weapon experts with great strength and dexterity.</p><p><b>Starting gear:</b> Longsword, Heater Shield, Standard Helm, Hard Leather Armor, Hard Leather Gauntlets and Hard Leather Boots.</p><p><b>Starting stats:</b></p><ul><li>Level: 4</li><li>Vitality: 11</li><li>Attunement: 8</li><li>Endurance: 12</li><li>Strength: 13</li><li>Dexterity: 13</li><li>Resistance: 11</li><li>Intelligence: 9</li><li>Faith: 9</li></ul><h3>Knight</h3><figure data-align="right" data-img-src="http://static.giantbomb.com/uploads/original/12/122378/1864567-dark_souls_knight.jpg" data-ref-id="1300-1864567" data-size="small" data-ratio="2.0058823529412" data-width="170" data-embed-type="image" style="width: 170px"> <noscript> </noscript></figure><p>Knights have a high HP stat. They are heavily armoured and hard to knock down</p><p><b>Starting gear:</b> Broadsword, Tower Kite Shield, Knight Helm, Knight Armor, Knight Gauntlets and Knight Leggings.</p><p><b>Starting stats:</b></p><ul><li>Level: 5</li><li>Vitality: 14</li><li>Attunement: 10</li><li>Endurance: 10</li><li>Strength: 11</li><li>Dexterity: 11</li><li>Resistance: 10</li><li>Intelligence: 9</li><li>Faith: 11</li></ul><h3>Wanderer</h3><figure data-align="right" data-img-src="http://static.giantbomb.com/uploads/original/12/122378/1864571-dark_souls_wanderer.jpg" data-ref-id="1300-1864571" data-size="small" data-ratio="1.7005649717514" data-width="177" data-embed-type="image" style="width: 177px"> <noscript> </noscript></figure><p>Wanderers are dexterous, scimitar-wielding characters.</p><p><b>Starting gear:</b> Scimitar, Leather Shield, Wanderer Hood, Wanderer Coat, Wanderer Manchette and Wanderer Boots.</p><p><b>Starting stats:</b></p><ul><li>Level: 3</li><li>Vitality: 10</li><li>Attunement: 11</li><li>Endurance: 10</li><li>Strength: 10</li><li>Dexterity: 14</li><li>Resistance: 12</li><li>Intelligence: 11</li><li>Faith: 8</li></ul><h3>Thief</h3><figure data-align="right" data-img-src="http://static.giantbomb.com/uploads/original/12/122378/1864570-dark_souls_thief.jpg" data-ref-id="1300-1864570" data-size="small" data-ratio="2.1575342465753" data-width="146" data-embed-type="image" style="width: 146px"> <noscript> </noscript></figure><p>Thieves come equipped with master keys and excel at critical hits.</p><p><b>Starting gear:</b> Bandit's Knife, Target Shield, Thief Mask, Black Leather Armor, Black Leather Gloves, Black Leather Boots and Master Key.</p><p><b>Starting stats:</b></p><ul><li>Level: 5</li><li>Vitality: 9</li><li>Attunement: 11</li><li>Endurance: 9</li><li>Strength: 9</li><li>Dexterity: 15</li><li>Resistance: 10</li><li>Intelligence: 12</li><li>Faith: 11</li></ul><h3>Bandit</h3><figure data-align="right" data-img-src="http://static.giantbomb.com/uploads/original/12/122378/1864563-dark_souls_bandit.jpg" data-ref-id="1300-1864563" data-size="small" data-ratio="1.7670454545455" data-width="176" data-embed-type="image" style="width: 176px"> <noscript> </noscript></figure><p>Bandits are very strong and wield heavy battle axes.</p><p><b>Starting gear:</b> Battle Axe, Spider Shield, Brigand Hood, Brigand Armor, Brigand Gauntlets and Brigand Trousers.</p><p><b>Starting stats:</b></p><ul><li>Level: 4</li><li>Vitality: 12</li><li>Attunement: 8</li><li>Endurance: 14</li><li>Strength: 14</li><li>Dexterity: 9</li><li>Resistance: 11</li><li>Intelligence: 8</li><li>Faith: 10</li></ul><h3>Hunter</h3><figure data-align="right" data-img-src="http://static.giantbomb.com/uploads/original/12/122378/1864566-dark_souls_hunter.jpg" data-ref-id="1300-1864566" data-size="small" data-ratio="2.1736111111111" data-width="144" data-embed-type="image" style="width: 144px"> <noscript> </noscript></figure><p>Hunters are skilled with bows, but weak to magic.</p><p><b>Starting gear:</b> Shortsword, Short Bow, 30 Standard Arrows, Large Leather Shield, Leather Armor, Leather Gloves and Leather Boots.</p><p><b>Starting stats:</b></p><ul><li>Level: 4</li><li>Vitality: 11</li><li>Attunement: 9</li><li>Endurance: 11</li><li>Strength: 12</li><li>Dexterity: 14</li><li>Resistance: 11</li><li>Intelligence: 9</li><li>Faith: 9</li></ul><h3>Sorcerer</h3><figure data-align="right" data-img-src="http://static.giantbomb.com/uploads/original/12/122378/1864569-dark_souls_sorcerer.jpg" data-ref-id="1300-1864569" data-size="small" data-ratio="1.8447204968944" data-width="161" data-embed-type="image" style="width: 161px"> <noscript> </noscript></figure><p>Sorcerers cast a variety of soul spells learned at the Vinheim Dragon School.</p><p><b>Starting gear:</b> Dagger, Small Leather Shield, Sorcerer's Catalyst, Sorcerer Hat, Sorcerer Cloak, Sorcerer Gauntlets and Sorcerer Boots.</p><p><b>Starting spell:</b> Soul Arrow.</p><p><b>Starting stats:</b></p><ul><li>Level: 3</li><li>Vitality: 8</li><li>Attunement: 15</li><li>Endurance: 8</li><li>Strength: 9</li><li>Dexterity: 11</li><li>Resistance: 8</li><li>Intelligence: 15</li><li>Faith: 8</li></ul><h3>Pyromancer</h3><figure data-align="right" data-img-src="http://static.giantbomb.com/uploads/original/12/122378/1864568-dark_souls_pyromancer.jpg" data-ref-id="1300-1864568" data-size="small" data-ratio="1.9818181818182" data-width="165" data-embed-type="image" style="width: 165px"> <noscript> </noscript></figure><p>Pyromancers from the Great Swamp cast fire magic and wield small axes.</p><p><b>Starting gear:</b> Hand Axe, Cracked Round Shield, Pyromancy Flame, Tattered Cloth Hood, Tattered Cloth Robe, Tattered Cloth Manchette and Heavy Boots.</p><p><b>Starting spell:</b> Fireball.</p><p><b>Starting stats:</b></p><ul><li>Level: 1</li><li>Vitality: 10</li><li>Attunement: 12</li><li>Endurance: 11</li><li>Strength: 12</li><li>Dexterity: 9</li><li>Resistance: 12</li><li>Intelligence: 10</li><li>Faith: 8</li></ul><h3>Cleric</h3><figure data-align="right" data-img-src="http://static.giantbomb.com/uploads/original/12/122378/1864564-dark_souls_cleric.jpg" data-ref-id="1300-1864564" data-size="small" data-ratio="1.8012048192771" data-width="166" data-embed-type="image" style="width: 166px"> <noscript> </noscript></figure><p>Clerics cast healing miracles and wield maces.</p><p><b>Starting gear:</b> Mace, East-West Shield, Canvas Talisman, Holy Robe, Traveling Gloves and Holy Trousers.</p><p><b>Starting spell:</b> Heal.</p><p><b>Starting stats:</b></p><ul><li>Level: 2</li><li>Vitality: 11</li><li>Attunement: 11</li><li>Endurance: 9</li><li>Strength: 12</li><li>Dexterity: 8</li><li>Resistance: 11</li><li>Intelligence: 8</li><li>Faith: 14</li></ul><h3>Deprived</h3><figure data-align="right" data-img-src="http://static.giantbomb.com/uploads/original/12/122378/1864565-dark_souls_deprived.jpg" data-ref-id="1300-1864565" data-size="small" data-ratio="1.9935483870968" data-width="155" data-embed-type="image" style="width: 155px"> <noscript> </noscript></figure><p>The deprived come equipped with nothing but clubs and old wooden shields. Starts with well-balanced stats.</p><p><b>Starting gear:</b> Club and Plank Shield.</p><p><b>Starting stats:</b></p><ul><li>Level: 6</li><li>Vitality: 11</li><li>Attunement: 11</li><li>Endurance: 11</li><li>Strength: 11</li><li>Dexterity: 11</li><li>Resistance: 11</li><li>Intelligence: 11</li><li>Faith: 11</li></ul><h2>Gifts</h2><p>When creating a character, the player gets to choose one of the following items as a starting gift:</p><ul><li><b>Divine Blessing</b> - A consumable item that restores HP and removes detrimental status effects.</li><li><b>Black Firebomb</b> - A type of firebomb that's more powerful than regular Firebombs. The player gets ten of these.</li><li><b>Binoculars</b> - An item that lets the player get a closer look at distant objects. Can be used as many times as the player wants.</li><li><b>Pendant</b> - An item with no known use.</li><li><b>Twin Humanities</b> - A consumable item that grants 2 humanity.</li><li><b>Master Key</b> - A key that can open simple locks. Can be used as many times as the player wants, but only works on certain locks.</li><li><b>Tiny Being's Ring</b> - An equippable item that increases the player's maximum health by 30. (Does not recharge health, as the game initially claims.)</li><li><b>Old Witch's Ring</b> - Allows dialog between the player and a witch later in the game.</li></ul><p>All of these items can be obtained later in the game either by purchasing or finding them scattered around. Some are more easily obtained than others, however.</p><h2>Humanity</h2><table><tbody><tr><td><b>Humanity:</b></td><td><b>0</b></td><td>1</td><td>2</td><td>3</td><td>4</td><td><b>5</b></td><td><b>6</b></td><td><b>7</b></td><td><b>8</b></td><td><b>9</b></td><td>10</td><td>11</td><td>12</td><td>13</td><td>14</td><td>15</td></tr><tr><td><b>Item Discovery:</b></td><td>100</td><td>150</td><td>158</td><td>165</td><td>173</td><td>180</td><td>186</td><td>192</td><td>198</td><td>204</td><td>210</td><td>210</td><td>210</td><td>210</td><td>210</td><td>210</td></tr><tr><td><b>Curse Resistance:</b></td><td>30</td><td>40</td><td>50</td><td>60</td><td>70</td><td>80</td><td>88</td><td>96</td><td>104</td><td>112</td><td>120</td><td>122</td><td>123</td><td>125</td><td>126</td><td>128</td></tr><tr><td>Humanity:</td><td>16</td><td>17</td><td>18</td><td>19</td><td>20</td><td>21</td><td>22</td><td>23</td><td>24</td><td>25</td><td>26</td><td>27</td><td>28</td><td>29</td><td>30 (Max)</td></tr><tr><td><b>Item Discovery:</b></td><td>210</td><td>210</td><td>210</td><td>210</td><td>210</td><td>210</td><td>210</td><td>210</td><td>210</td><td>210</td><td>210</td><td>210</td><td>210</td><td>210</td><td>210</td></tr><tr><td><b>Curse Resistance:</b></td><td>129</td><td>131</td><td>132</td><td>134</td><td>135</td><td>137</td><td>138</td><td>140</td><td>141</td><td>143</td><td>144</td><td>146</td><td>147</td><td>149</td><td>150</td></tr></tbody></table><p>Humanity is a unique character stat that can change frequently, unlike other stats. It cannot be leveled up like other stats and when a player dies, they drop all of their humanity into their blood stain along with their souls.</p><p><b>Obtaining humanity:</b></p><ul><li>Humanity can be earned by killing enemies who drop it as an automatically gained item, or as a consumable item. Consumable humanity items are not lost when killed.</li><li>As of patch 1.05 all bosses award at least one humanity item when killed.</li><li>Humanity can also be gained by killing a set number of enemies in an area where the boss is still alive. Dying/Resting at a bonfire does not reset the counter.</li><li>Being summoned into another player's game and helping them kill a major boss will reward the player with one point of humanity.</li><li>Red Phantoms killed by the player will leave a bloodstain, which can be touched by the player for 1 point of humanity. If the host dies while the player is in their world as a Red Phantom, they will receive 1 point of humanity.</li><li>Humanity (in consumable item form) can also be bought from Undead Merchant (Female), Patches the Hyena, and Marvelous Chester, though they only have a limited quantity.</li><li>Having a hint sign up rated by another player grants one Humanity.</li></ul><p><b>Using humanity:</b></p><ul><li>At a bonfire, players can spend one point of humanity to change from hollow form into human form, known as "reverse-hollowing".</li><li>Humanity can be used to kindle bonfires when the player is human, increasing the maximum number of Estus Flasks that that bonfire can replenish. It costs one point of humanity per kindling.</li><li>Humanity that is held passively increases item drop rate and resistance to curses. The more humanity held, the greater the increases, as shown in the table above.</li><li>Chaos-enchanted weapon and chaos spell damage scales with humanity. Maximum damage at 10 humanity.</li><li>Using a consumable humanity item will restore the player's health completely (in addition to obviously granting one point of humanity).</li></ul><p><b>Losing humanity:</b></p><ul><li>Although all held humanity is lost upon death, it is stored in a bloodstain along with all of the players souls. If the player can get back to and touch their bloodstain without dying again, the player reclaims all lost humanity and souls.</li><li>Dying in human form transforms the player back to hollowed form upon respawning at the last visited bonfire. To re-assume human form, the player must spend one point of humanity at a bonfire to "reverse-hollowing".</li></ul><p><i>Some credit for this information goes to Darksoulswiki.wikispaces.com</i></p><h2><b>Bonfires</b></h2><p>While resting at a bonfire, a player may perform any of the following actions, provided its conditions are met:</p><ul><li><b>Rest</b> - Resting at a bonfire refills Estus Flasks (see "Kindle" below) and spells, but respawns all enemies (except bosses and minibosses). Bonfires cannot be accessed while a player's world is invaded or while enemies are in very close proximity.</li><li><b>Level up</b> - This is the only way that players can increase their character's soul level. To gain a level, the player must spend souls currently held. Each additional level costs more souls to gain than the last.</li><li><b>Reinforce Weapon</b> - After obtaining a Weapon Smithbox, players can spend crafting materials and souls to upgrade their weapons in various ways.</li><li><b>Reinforce Armor</b> - An Armor Smithbox is required to upgrade armor similarly to weapons.</li><li><b>Repair</b> - With a Repairbox, players can spend souls to repair the durability of their weapons and armor.</li><li><b>Attune Magic</b> - Once spells have been learned, players can choose which of their known spells they would like to have equipped for usage.</li><li><b>Bottomless Box</b>- After acquiring it, players can store items in it. There is no limit either to the number of items players can hold in their inventories or the number of items that the Bottomless Box can hold, so using the Box is a strictly organizational choice.</li><li><b>Kindle</b> - Kindling bonfires increases the maximum number of Estus Flasks that the bonfire will replenish. Each bonfire must be kindled separately. A bonfire can be Kindled to replenish a maximum of 10 Estus Flasks, until the player acquires the Rite of Kindling, which allows the amount of times a Bonfire can be kindled. Kindling requires that the player be in human form and expend one point of held humanity per kindling. Every time a bonfire is Kindled, it increases the number of Estus Flasks replenished by 5, up to a maximum of 20 total.</li><li><b>Reverse Hollowing</b> - Reverts player from hollowed form back to human form at the cost of one point of humanity.</li><li><b>Warp</b> - Once the in-game item, the Lordvessel, is acquired, the player can warp from any bonfire to any of several specific bonfires in the world. Each destination bonfire must have already been discovered by the player in order to be able to warp to it.</li></ul><p>Certain bonfires are tied to Firekeepers who will provide the service of reinforcing Estus Flasks in exchange for a Firekeeper Soul. If a Firekeeper is killed, its corresponding bonfire is extinguished permanently.</p><h2>Magic</h2><p>There are three types of magic: sorcery, which is powered by the caster's Intelligence stat; miracles, which which are powered by the caster's Faith stat; and pyromancy, which is powered only by the strength of the casting implement. Each class of spells has a corresponding casting implement that is required to cast any of those spells: sorcery spells require an equipped catalyst, miracles require require a talisman, and pyromancy requires a Pyromancy Flame. Every spell and miracle has a certain number of uses before it can no longer be used without replenishing it at a bonfire. Each sorcery and miracle also has a minimum stat requirement that must be met in order for a character to learn that spell. Spells can be acquired in the same ways that items can: finding them, being given them, buying them, or starting out with them.</p><h2>Covenants</h2><p>There are nine covenants the player can join, each associated with different characters and factions in the game. Honouring the rules of a covenant will lead to the acquisition of various rewards, while breaking its rules will lead to hostility from that covenant's members as well as other penalties.</p><h3>Way of the White</h3><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/12/122378/1974282-way_of_the_white_logo_large.png" data-ref-id="1300-1974282" data-size="small" data-ratio="1" data-width="240" data-embed-type="image" style="width: 240px"> <noscript> </noscript></figure><p>One can enter this covenant by speaking to Petrus of Thorolund, or Reah when she is in the Undead Parish church. Players who choose Way of the White come closer to each other on the network, simultaneously increasing the likelihood of a miracle resonance and decreasing the likelihood of hostile world invasions. The Knight and Cleric classes start the game as members of the Way of White.</p><h3>Blade of the Darkmoon</h3><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/12/122378/1998040-blade_of_the_darkmoon_logo_large.png" data-ref-id="1300-1998040" data-size="small" data-ratio="1" data-width="240" data-embed-type="image" style="width: 240px"> <noscript> </noscript></figure><p>A pact with Gwyndolin, Gwyn's youngest child. Players who enter this covenant are tasked with hunting down players who have sinned by breaking covenants or invading and killing other players, or those who have attacked Gwynevere. To join this covenant, players must take the central elevator in Anor Londo all the way to the bottom and walk down the central stairs whilst equipping the Darkmoon Seance Ring. Then they are given an opportunity to kneel and join the covenant.</p><h3><b>Princess' Guard</b></h3><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/12/122378/1974288-princess__guard_logo_large.png" data-ref-id="1300-1974288" data-size="small" data-ratio="1" data-width="240" data-embed-type="image" style="width: 240px"> <noscript> </noscript></figure><p>A pact with Gwynevere, daughter of Gwyn, who wishes for players to help thwart her father's plans for the future by destroying him and obtaining his soul. Players who enter this covenant gain the ability to cast sunlight miracles, and become more likely to be matched with members of Princess' Guard, Way of the White and Warrior of Sunlight in online play.</p><h3>Warrior of Sunlight</h3><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/12/122378/1974289-warrior_of_sunlight_logo_large.png" data-ref-id="1300-1974289" data-size="small" data-ratio="1" data-width="240" data-embed-type="image" style="width: 240px"> <noscript> </noscript></figure><p>A pact with the sun. This covenant originally required 50 faith in order to join, however as of patch 1.04 the requirement has been lowered to 25 to increase accessibility. Assisting other players defeat bosses as a phantom reduces the requirement by 5. Players who enter this covenant appear as gold phantoms in co-op, and become more likely to be matched with members of Princess' Guard, Way of the White and Warrior of Sunlight in online play. When a gold phantom helps someone defeat a boss, everyone in the party gets a Sunlight Medal.</p><h3>Forest Hunter</h3><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/12/122378/1974285-forest_hunter_logo_large.png" data-ref-id="1300-1974285" data-size="small" data-ratio="1" data-width="240" data-embed-type="image" style="width: 240px"> <noscript> </noscript></figure><p>A pact with Alvina, a giant cat. Players who enter this covenant are given a white pearl ring. Alvina uses this to send them into the worlds of players entering her forest, who they must then kill. Up to three forest covenant members may invade a player at one time. The champion is awarded souls and a random upgrade material item, helpers are also awarded an upgrade material item. One of the rewards for honouring this pact is a ring that renders the wearer transparent, making him harder to detect. One breaks the pact by killing any creature of the forest. At 5 kills, Alvina will ask the player to kill the Great Grey Wolf Sif.</p><p>All previously-hostile enemies at the entrance of the Dark Forest become friendly. Shiva of the East opens a store under the waterwheel in Blighttown, providing unique dexterity-heavy weapons.</p><p>It is recommended to engage in pacifism within the Dark Forest once the player joins this covenant as there is a strong chance of unknowingly breaking the pact. Killing Great Grey Wolf Sif will not break the covenant.</p><h3>Chaos Servant</h3><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/12/122378/1974283-chaos_servant_logo_large.png" data-ref-id="1300-1974283" data-size="small" data-ratio="1" data-width="240" data-embed-type="image" style="width: 240px"> <noscript> </noscript></figure><p>A pact with one of Quelaag's sisters, who can be found behind an illusory wall near the elevator linking Quelaag's Domain to the Demon Ruins. One honours this covenant by giving the Daughter of Chaos, who has suffered ever since she consumed the great Blight Pus, humanity to ease her pain. The rewards one can gain range from a variety of powerful pyromancy spells to a shortcut bypassing the Lost Izalith. This shortcut is also helpful for saving the NPC Solaire of Astora, which makes him summonable for the final boss.</p><h3>Gravelord Servant</h3><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/12/122378/1974286-gravelord_servant_logo_large.png" data-ref-id="1300-1974286" data-size="small" data-ratio="1" data-width="240" data-embed-type="image" style="width: 240px"> <noscript> </noscript></figure><p>A pact with Nito, god of the dead, that can only be entered when in an undead state. Grants the Gravelord spell, as well as a variety of poisonous, disease-spreading equipment and magic. Upon using Eyes of Death players can infect other players worlds causing enemies to be harder and half of their souls going to the Gravelord. Find this covenant by going into an empty coffin in the room with the Titanite Demon in the Catacombs. The player must have an Eye of Death in their inventory in order to reach Nito to join the covenant.</p><h3>Path of the Dragon</h3><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/12/122378/1974287-path_of_the_dragon_logo_large.png" data-ref-id="1300-1974287" data-size="small" data-ratio="1" data-width="240" data-embed-type="image" style="width: 240px"> <noscript> </noscript></figure><p>A pact with The Everlasting Dragon. One honors this pact by collecting Dragon Scales, which can be acquired either by defeating certain enemies, finding them throughout Lordran, or by killing the host of a world as a Dragon Spirit. Joining the covenant rewards the player with the Dragon Head Stone, giving a the player a dragon's head that breathes fire, as well as an item that will search for players with scales in their inventory to invade. Upon handing in 30 scales, the player can turn their entire body into a dragonoid form.</p><h3>Dark Wraith</h3><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/12/122378/1974284-darkwraith_logo_large.png" data-ref-id="1300-1974284" data-size="small" data-ratio="1" data-width="240" data-embed-type="image" style="width: 240px"> <noscript> </noscript></figure><p>A pact with Darkstalker Kaathe, a Primordial Serpant that wishes to consume the world. Players who enter this covenant are given the Dark Hand, a piece of equipment allowing them to steal other players' humanity. The rewards for honouring this pact include the Red Eye Orb, the Dark Sword and the Dark Armor. To join this covenant, the Four Kings must be defeated before placing the Lordvessel in the Firelink Chamber. In order to traverse the Abyss to kill the 4 kings, the Covenant of Artorias is required (a ring that is earned by killing the Great Grey Wolf Sif).</p><h2> </h2><h2>Kingseeker Frampt Exchange Rate</h2><p>Kingseeker Frampt appears at the Firelink Shrine after both bells of Awakening have been rung. He is a large serpent like creature that can be fed items and crafting materials in exchange for souls and other items.</p><h3><u>Exchange Rate for Items</u></h3><p>1 Large Titanite Shard = 5 Titanite Shards</p><p>1 Green Titanite Shard = 5 Titanite Shards</p><p>1 Titanite Chunk = 3 Large Titanite Shards</p><p>1 Blue Titanite Chunk = 3 Green Titanite Shards</p><p>1 White Titanite Chunk = 3 Green Titanite Shards</p><p>1 Red Titanite Chunk = 3 Green Titanite Shards</p><p>1 Titanite Slab = 2 Titanite Chunks</p><p>1 Blue Titanite Slab = 2 Blue Titanite Chunks</p><p>1 White Titanite Slab = 2 White Titanite Chunks</p><p>1 Red Titanite Slab = 2 Red Titanite Chunks</p><p>The player can also feed Frampt any item, weapon, or armor piece. Souls awarded range from1-15,000 souls (depending on the item that is fed to him).</p><h2>Snuggly the Crow</h2><p>Snuggly the Crow's nest can be found at the cliffs of Undead Asylum. He asks the player to give him an item (by dropping it into his nest) and when given the right one (he'll tell you if it isn't), he'll exchange it into some other, most of the time more valuable, item. The exchange only happens when leaving and returning to the Undead Asylum (quitting and reloading your game will also complete the transaction). Each item can only be traded once per playthrough. If you drop two of the same item, you will <b><u>not</u></b> get two of the item you were trading for.</p><table><thead><tr><th>Before</th><th>After</th></tr></thead><tbody><tr><td>Blood Red Moss Clump</td><td>Twinkling Titanite</td></tr><tr><td>Blooming Purple Moss Clump</td><td>Twinkling Titanite (2)</td></tr><tr><td>Cracked Red Eye Orb</td><td>Purging Stone (2)</td></tr><tr><td>Dried Finger</td><td>Blue Titanite Chunk</td></tr><tr><td>Dung Pie</td><td>Demon Titanite</td></tr><tr><td>Egg Vermifuge</td><td>Dragon Scale</td></tr><tr><td>Humanity</td><td>Ring of Sacrifice</td></tr><tr><td>Pendant</td><td>Souvenir of Reprisal</td></tr><tr><td>Prism Stone</td><td>Demon Titanite</td></tr><tr><td>Pyromancy Flame</td><td>Red Titanite Chunk</td></tr><tr><td>Pyromancy Flame (+1 or higher)</td><td>Red Titanite Slab</td></tr><tr><td>Purple Moss Clump</td><td>Twinkling Titanite</td></tr><tr><td>Rubbish</td><td>Titanite Chunk</td></tr><tr><td>Ring of the Sun Princess</td><td>Divine Blessing (2)</td></tr><tr><td>Sack</td><td>Demon's Great Hammer</td></tr><tr><td>Skull Lantern</td><td>Ring of Fog</td></tr><tr><td>Sunlight Maggot</td><td>Old Witch's Ring</td></tr><tr><td>Sunlight Medal</td><td>White Titanite Chunk</td></tr><tr><td>Twin Humanities</td><td>Rare Ring of Sacrifice</td></tr><tr><td>Xanthous Crown</td><td>Ring of Favor and Protection</td></tr></tbody></table><h2>Upgrading Weapons</h2><figure data-align="right" data-img-src="http://static.giantbomb.com/uploads/original/0/1480/1983164-weapons_upgrade_chart.jpg" data-ref-id="1300-1983164" data-size="medium" data-ratio="0.73375" data-width="800" data-embed-type="image" style="width: 800px"> <noscript> </noscript></figure><p>Credit for image goes to Otaku_Oyabun & Mud_Chan from gamefaqs.</p><h2>Weapons</h2><p><b>Base Damage:</b> Physical / Magic / Flame / Lightning / Critical</p><p><b>ParamBonus & ReqParam:</b> Strength / Dexterity / Intelligence / Faith</p><h3>Daggers</h3><table><thead><tr><th>Name</th><th>Base Damage</th><th>ParamBonus</th><th>ReqParam</th><th>Durability</th><th>Weight</th><th>Misc</th></tr></thead><tbody><tr><td>Dagger</td><td>56/0/0/0/131</td><td>E/B/-/-</td><td>5/8/0/0</td><td>200</td><td>0.5</td><td>Sold by Undead Merchant (male) for 300 souls. Starting weapon for Sorcerer class.</td></tr><tr><td>Parrying Dagger</td><td>54/0/0/0/131</td><td>E/B/-/-</td><td>5/14/0/0</td><td>200</td><td>0.5</td><td>Found in New Londo Ruins. Strong attack in left hand is a parry animation.</td></tr><tr><td>Bandit's Knife</td><td>56/0/0/0/147</td><td>E/B/-/-</td><td>6/12/0/0</td><td>200</td><td>1.0</td><td>Rare drop from Undead Assassin. Starting weapon for Thief class.</td></tr><tr><td>Ghost Blade</td><td>100/0/0/0/127</td><td>E/E/-/-</td><td>5/8/0/0</td><td>100</td><td>0.5</td><td>Drops from female ghosts in New Londo Ruins.</td></tr><tr><td><p>Priscilla's Dagger</p></td><td>80/0/0/0/100</td><td>-/A/-/-</td><td>6/20/0/0</td><td>100</td><td>1.0</td><td>Drops when Crossbreed Priscilla's tail is cut off, in The Painted World of Ariamis.</td></tr><tr><td><p>Dark Silver Tracer</p></td><td>75/0/0/0/160</td><td>E/S/-/-</td><td>6/6/0/0</td><td>120</td><td>0.5</td><td>DLC only. Trade with Lord's Blade Ciaran, or kill her.</td></tr></tbody></table><h3>Straight Swords</h3><table><thead><tr><th>Name</th><th>Base Damage</th><th>ParamBonus</th><th>ReqParam</th><th>Durability</th><th>Weight</th><th>Misc</th></tr></thead><tbody><tr><td>Straight Sword Hilt</td><td>20/0/0/0/100</td><td>E/E/-/-</td><td>6/6/0/0</td><td>200</td><td>1.0</td><td>All classes start with this weapon.</td></tr><tr><td>Broken Straight Sword</td><td>40/0/0/0/100</td><td>D/D/-/-</td><td>8/8/0/0</td><td>200</td><td>2.0</td><td>Drops from Zombie/Infested Ghoul with swords.</td></tr><tr><td>Broadsword</td><td>82/0/0/0/100</td><td>C/C/-/-</td><td>10/10/0/0</td><td>200</td><td>3.0</td><td>Sold by Andre of Astora (1000 souls). Starting weapon for Knight class.</td></tr><tr><td>Shortsword</td><td>78/0/0/0/100</td><td>C/C/-/-</td><td>8/10/0/0</td><td>200</td><td>2.0</td><td>Sold by Undead Merchant (Male) (600 souls). Starting weapon for Hunter class.</td></tr><tr><td>Longsword</td><td>80/0/0/0/100</td><td>C/C/-/-</td><td>10/10/0/0</td><td>200</td><td>3.0</td><td>Sold by Andrei the Blacksmith (1000 souls). Starting weapon for Warrior class.</td></tr><tr><td>Balder Side Sword</td><td>80/0/0/0/100</td><td>E/B/-/-</td><td>10/14/0/0</td><td>120</td><td>3.0</td><td>Drops from Red-Cloaked Balder Knights.</td></tr><tr><td>Barbed Straight Sword</td><td>80/0/0/0/100</td><td>D/D/-/-</td><td>10/10/0/0</td><td>160</td><td>3.0</td><td>Dropped by Knight of Thorns Kirk.</td></tr><tr><td>Sunlight Straight Sword</td><td>82/0/0/0/100</td><td>C/C/-/-</td><td>12/12/0/0</td><td>240</td><td>4.0</td><td>Dropped by Solaire of Astora.</td></tr><tr><td>Crystal Straight Sword</td><td>145/0/0/0/100</td><td>C/C/-/-</td><td>16/10/0/0</td><td>60</td><td>6.0</td><td>Sold by Domhnall of Zena in the Depths or Firelink Shrine. Drops from crystal enemies in Duke's Archives. Cannot be repaired</td></tr><tr><td>Astora's Straight Sword</td><td>80/80/0/0/100</td><td>C/C/-/C</td><td>10/10/0/14</td><td>140</td><td>3.0</td><td>Can be found in front of the Undead Dragon in the Valley of the Drakes.</td></tr><tr><td>Silver Knight Straight Sword</td><td>165/0/0/0/100</td><td>E/C/-/-</td><td>16/22/0/0</td><td>300</td><td>6.0</td><td>Drops from Silver Knights that wield them in Anor Londo.</td></tr><tr><td>Drake Sword</td><td>200/0/0/0/100</td><td>-/-/-/-</td><td>16/10/0/0</td><td>360</td><td>6.0</td><td>Drops from Hellkite Dragon's tail.</td></tr></tbody></table><h3>Greatswords</h3><table><thead><tr><th>Name</th><th>Base Damage</th><th>ParamBonus</th><th>ReqParam</th><th>Durability</th><th>Weight</th><th>Misc</th></tr></thead><tbody><tr><td>Claymore</td><td>103/0/0/0/100</td><td>C/C/-/-</td><td>16/10/0/0</td><td>200</td><td>6.0</td><td>On the bridge in Undeadburg in front of Hellkite Dragon</td></tr><tr><td>Man-serpent Greatsword</td><td>110/0/0/0/100</td><td>B/-/-/-</td><td>24/0/0/0</td><td>300</td><td>10.0</td><td>Drops from snakemen in Sen's Fortress or the Duke's Archives.</td></tr><tr><td>Flamberge</td><td>100/0/0/0/100</td><td>D/C/-/-</td><td>16/14/0/0</td><td>160</td><td>6.0</td><td>Sold by Shiva of the East (10,000 souls). Drops from Serpent Mage.</td></tr><tr><td>Black Knight Sword</td><td>205/0/0/0/100</td><td>C/E/-/-</td><td>20/18/0/0</td><td>300</td><td>8.0</td><td>Drops from Black Knights that wield them</td></tr><tr><td>Stone Greatsword</td><td>148/100/0/0/100</td><td>C/C/E/-</td><td>40/10/0/0</td><td>800</td><td>18.0</td><td>Dropped by Giant Stone Knights in Darkroot, sold by Shiva of the East (15,000 souls). Two-handed strong attack has an effect that mimics the Miracle Tranquil Walk of Peace, but consumes weapon durability.</td></tr><tr><td>(True) Greatsword of Artorias</td><td>120/85/0/0/100</td><td>C/C/B/B</td><td>24/18/20/20</td><td>400</td><td>10.0</td><td>Ascended using Sif's Soul with Broken Straight Sword+10 or Straight Sword Hilt+10</td></tr><tr><td>(Cursed) Greatsword of Artorias</td><td>158/0/0/0/100</td><td>C/C/C/C</td><td>24/18/18/18</td><td>400</td><td>10.0</td><td>Ascended using Sif's Soul with various +10 straight-blade weapons.</td></tr><tr><td>Abyss Greatsword</td><td>160/0/0/0/100</td><td>C/C/-/-</td><td>22/18/0/0</td><td>300</td><td>9.0</td><td>DLC only. Ascended using Artorias's Souls with various straight-blade weapons.</td></tr><tr><td>Obsidian Greatsword</td><td>320/0/0/0/100</td><td>-/-/-/-</td><td>20/16/0/0</td><td>350</td><td>8.0</td><td>DLC only. Obtained by cutting off Kalameet's tail.</td></tr></tbody></table><h3><b>Ultra Greatswords</b></h3><table><thead><tr><th>Name</th><th>Base Damage</th><th>ParamBonus</th><th>ReqParam</th><th>Durability</th><th>Weight</th><th>Misc</th></tr></thead><tbody><tr><td>Greatsword</td><td>130/0/0/0/100</td><td>C/D/-/-</td><td>28/10/0/0</td><td>200</td><td>12.0</td><td>Sold by Crestfallen merchant (8000 souls). Found in Anor Londo. Drops from Heavy Knight (Mace/Sword).</td></tr><tr><td>Zweihander</td><td>130/0/0/0/100</td><td>C/D/-/-</td><td>24/10/0/0</td><td>200</td><td>10.0</td><td>Found in Graveyard next to Large Skeleton.</td></tr><tr><td>Black Knight Greatsword</td><td>205/0/0/0/100</td><td>B/D/-/-</td><td>32/18/0/0</td><td>300</td><td>14.0</td><td>Drops from Black Knights that wield them.</td></tr><tr><td>Dragon Greatsword</td><td>360/0/0/0/100</td><td>-/-/-/-</td><td>50/10/0/0</td><td>400</td><td>24.0</td><td>Cut off Ancient Stone Dragon's Tail in Ash Lake (does not cause hostility).</td></tr></tbody></table><h3>Curved Swords</h3><table><thead><tr><th>Name</th><th>Base Damage</th><th>ParamBonus</th><th>ReqParam</th><th>Durability</th><th>Weight</th><th>Misc</th></tr></thead><tbody><tr><td>Scimitar</td><td>80/0/0/0/100</td><td>E/B/-/-</td><td>7/13/0/0</td><td>150</td><td>1.5</td><td>Starting weapon for Wanderer class. Can be bought from the Undead Merchant (male).</td></tr><tr><td>Falchion</td><td>82/0/0/0/100</td><td>E/B/-/-</td><td>9/13/0/0</td><td>160</td><td>2.5</td><td>Found in Blighttown.</td></tr><tr><td>Shotel</td><td>82/0/0/0/100</td><td>E/C/-/-</td><td>9/14/0/0</td><td>120</td><td>2.5</td><td>Can be found in Sen's Fortress or bought from Shiva of the East (10,000 souls). Heavy attack bypasses shields.</td></tr><tr><td>Painting Guardian Sword</td><td>76/0/0/0/100</td><td>E/A/-/-</td><td>7/20/0/0</td><td>100</td><td>1.5</td><td>Drops from the Painting Guardians in Anor Londo.</td></tr><tr><td>Jagged Ghost Blade</td><td>140/0/0/0/100</td><td>E/-/-/-</td><td>7/0/0/0</td><td>100</td><td>1.5</td><td>Drops from male ghosts in New Londo Ruins.</td></tr><tr><td>Quelaag's Furysword</td><td>60/0/180/0/100</td><td>E/B/-/-</td><td>11/13/0/0</td><td>600</td><td>3.5</td><td>Giant Blacksmith requires a +10 curved sword to forge with Quelaag's Soul. Damage scales with humanity up to 10.</td></tr><tr><td>Gold Tracer</td><td>130/0/0/0/100</td><td>E/A/-/-</td><td>9/25/0/0</td><td>240</td><td>2.0</td><td>DLC only. Trade with Lord's Blade Ciaran, or kill her.</td></tr></tbody></table><h3>Curved Greatswords</h3><table><thead><tr><th>Name</th><th>Base Damage</th><th>ParamBonus</th><th>ReqParam</th><th>Durability</th><th>Weight</th><th>MIsc</th></tr></thead><tbody><tr><td>Murakumo</td><td>143/0/0/0/100</td><td>E/B/-/-</td><td>28/13/0/0</td><td>180</td><td>12.0</td><td>Drops from Giant Sword Skeletons, and Shiva of the East.</td></tr><tr><td>Server</td><td>107/0/0/0/100</td><td>E/C/-/-</td><td>24/13/0/0</td><td>150</td><td>1.5</td><td>Found in the Blight Town swamp, guarded by a group of giant leeches. Restores HP when used.</td></tr><tr><td>Gravelord Sword</td><td>255/0/0/0/100</td><td>E/E/-/-</td><td>24/13/0/0</td><td>600</td><td>10.0</td><td>Join Gravelord Servant Covenant. 5 toxin damage per/s over 600 seconds.</td></tr></tbody></table><h3>Katanas</h3><table><thead><tr><th>Name</th><th>Base Damage</th><th>ParamBonus</th><th>ReqParam</th><th>Durability</th><th>Weight</th><th>Misc</th></tr></thead><tbody><tr><td>Uchigatana</td><td>90/0/0/0/100</td><td>-/B/-/-</td><td>14/14/0/0</td><td>80</td><td>5.0</td><td>Dropped by Undead Merchant (Male). Purchase from Shiva of the East (5000 souls). 300 bleeding damage.</td></tr><tr><td>Iaito</td><td>88/0/0/0/100</td><td>-/B/-/-</td><td>14/20/0/0</td><td>80</td><td>5.0</td><td>Found in Blighttown, must jump to reach. 300 bleeding damage.</td></tr><tr><td>Washing Pole</td><td>90/0/0/0/100</td><td>D/D/-/-</td><td>20/16/0/0</td><td>60</td><td>8.0</td><td>Purchase from Shiva of the East (20,000 souls).</td></tr><tr><td>Chaos Blade</td><td>133/0/0/0/100</td><td>-/B/-/-</td><td>16/14/0/0</td><td>120</td><td>6.0</td><td>Made by Giant Blacksmith from any +10 katana and Quelaag's Soul. Deals 20 HP damage to user when attacking, though not when backstabbing or riposting.</td></tr></tbody></table><h3>Thrusting Swords</h3><table><thead><tr><th>Name</th><th>Base Damage</th><th>ParamBonus</th><th>ReqParam</th><th>Durability</th><th>Weight</th><th>Misc</th></tr></thead><tbody><tr><td>Estoc</td><td>75/0/0/0/100</td><td>D/C/-/-</td><td>10/12/0/0</td><td>150</td><td>3.0</td><td>Found on corpse in New Londo Ruins.</td></tr><tr><td>Mail Breaker</td><td>57/0/0/00120</td><td>D/C/-/-</td><td>5/12/0/0</td><td>200</td><td>0.5</td></tr><tr><td>Rapier</td><td>73/0/0/0/110</td><td>D/C/-/-</td><td>7/12/0/0</td><td>150</td><td>1.5</td><td>Drops from Balder Knights that wield them. Can be purchased from Undead Merchant (Male) (600 souls).</td></tr><tr><td>Ricard's Rapier</td><td>70/0/0/0/100</td><td>E/B/-/-</td><td>8/20/0/0</td><td>100</td><td>2.0</td><td>Drops from Ricard in a tower in Sen's Fortress.</td></tr><tr><td>Velka's Rapier</td><td>60/97/0/0/100</td><td>E/C/B/-</td><td>8/16/16/0</td><td>130</td><td>2.0</td><td>Found in the Painted World of Ariamis.</td></tr></tbody></table><h3>Axes</h3><table><thead><tr><th>Name</th><th>Base Damage</th><th>ParamBonus</th><th>ReqRaram</th><th>Durability</th><th>Weight</th><th>Misc</th></tr></thead><tbody><tr><td>Battle Axe</td><td>80/0/0/0/100</td><td>C/D/-/-</td><td>12/8/0/0</td><td>250</td><td>4.0</td><td>Starting weapon for Bandit class. Can be purchased from Andre of Astora (1,000 souls), dropped by Armored Hollow in Undead Burg.</td></tr><tr><td>Butcher Knife</td><td>90/0/0/0/100</td><td>B/-/-/-</td><td>24/0/0/0</td><td>250</td><td>10.0</td><td>Drops from NPC invader Maneater Mildred in Blighttown (must be in human form).</td></tr><tr><td>Crescent Axe</td><td>115/115/0/0/100</td><td>D/D/-/B</td><td>18/12/0/16</td><td>180</td><td>7.0</td><td>Sold by Patches in Firelink Shrine, or dropped when he is killed.</td></tr><tr><td>Gargoyle Tail Axe</td><td>93/0/0/0/100</td><td>D/C/-/-</td><td>14/14/0/0</td><td>150</td><td>5.0</td><td>Drops when Gargoyle's tail is cut off (Bell Gargoyle and Anor Londo).</td></tr><tr><td>Golem Axe</td><td>155/0/0/0/100</td><td>C/E/-/-</td><td>36/8/0/0</td><td>600</td><td>16.0</td><td>Ascended from any +10 Axe with Soul of Iron Golem by Giant Blacksmith. 1-handed strong attack shoots projectile from the weapon.</td></tr><tr><td>Hand Axe</td><td>80/0/0/0/100</td><td>C/D/-/-</td><td>8/8/0/0</td><td>250</td><td>2.0</td><td>Starting weapon for Pyromancer class. Sold by Undead Merchant (Male) (450 souls).</td></tr></tbody></table><h3>Greataxes</h3><table><thead><tr><th>Name</th><th>Base Damage</th><th>ParamBonus</th><th>ReqBonus</th><th>Durability</th><th>Weight</th><th>Misc</th></tr></thead><tbody><tr><td>Black Knight Greataxe</td><td>213/0/0/0/100</td><td>B/E/-/-</td><td>36/18/0/0</td><td>300</td><td>16.0</td><td>Drops from Black Knights that wield them.</td></tr><tr><td>Demon's Greataxe</td><td>114/0/0/0/100</td><td>A/-/-/-</td><td>46/0/0/0</td><td>600</td><td>22.0</td><td>Drops from Taurus Demon. Can be purchased from Shiva of the East (10,000 souls).</td></tr><tr><td>Dragon King Greataxe</td><td>360/0/0/0/100</td><td>-/-/-/-</td><td>50/8/0/0</td><td>400</td><td>24.0</td><td>Drops when Gaping Dragon's tail is cut off in The Depths.</td></tr><tr><td>Greataxe</td><td>140/0/0/0/100</td><td>C/E/-/-</td><td>32/8/0/0</td><td>230</td><td>14.0</td><td>Found in The Depths. Can be purchased from Crestfallen Merchant (8,000 souls). Dropped by Heavy Knights.</td></tr><tr><td>Stone Greataxe</td><td>190/0/0/0/100</td><td>B/E/-/-</td><td>48/10/0/0</td><td>700</td><td>24.0</td><td>DLC only. Dropped from the Stone Guardians in the Royal Woods</td></tr></tbody></table><h3>Hammers</h3><table><thead><tr><th>Name</th><th>Base Damage</th><th>ParamBonus</th><th>ReqParam</th><th>Durability</th><th>Weight</th><th>Misc</th></tr></thead><tbody><tr><td>Blacksmith Giant Hammer</td><td>120/0/0/0/100</td><td>D/-/-/-</td><td>16/0/0/0</td><td>250</td><td>6.0</td><td>Drops from Giant Blacksmith in Anor Londo.</td></tr><tr><td>Blacksmith Hammer</td><td>87/0/0/0/100</td><td>C/-/-/-</td><td>14/0/0/0</td><td>250</td><td>5.0</td><td>Drops from Andre of Astora.</td></tr><tr><td>Hammer of Vamos</td><td>105/0/64/0/100</td><td>C/-/-/-</td><td>14/0/0/0</td><td>250</td><td>12.0</td><td>Drops from Blacksmith Vamos in The Catacombs.</td></tr><tr><td>Mace</td><td>91/0/0/0/100</td><td>B/-/-/-</td><td>12/0/0/0</td><td>250</td><td>4.0</td><td>Starting weapon for Cleric class. Sold by Patches in Firelink Shrine (3,000 souls). Found on a corpse in The Catacombs.</td></tr><tr><td>Morning Star</td><td>83/0/0/0/100</td><td>C/-/-/-</td><td>11/0/0/0</td><td>180</td><td>4.0</td><td><p>Found in Firelink Shrine, must drop down elevator shaft.</p></td></tr></tbody></table><h3>Blunt Weapons</h3><table><thead><tr><th>Name</th><th>Base Damage</th><th>ParamBonus</th><th>ReqParam</th><th>Durability</th><th>Weight</th><th>Misc</th></tr></thead><tbody><tr><td>Club</td><td>87/0/0/0/100</td><td>A/-/-/-</td><td>10/0/0/0</td><td>250</td><td>3.0</td><td>Starting weapon for Deprived class. Sold by Undead Merchant (Male) (150 souls).</td></tr><tr><td>Pickaxe</td><td>89/0/0/0/100</td><td>B/-/-/-</td><td>14/0/0/0</td><td>250</td><td>5.0</td><td>Drops from Infested Barbarian (Boulder) in Blighttown.</td></tr><tr><td>Reinforced Club</td><td>97/0/0/0/100</td><td>C/-/-/-</td><td>12/0/0/0</td><td>100</td><td>4.0</td><td>Sold by Undead Merchant (Male) (350 souls).</td></tr><tr><td>Skull Lantern</td><td>30/0/75/0/100</td><td>E/-/-/-</td><td>5/0/0/0</td><td>60</td><td>0.5</td><td>Found in Tomb of Giants. Dropped by Necromancer.</td></tr><tr><td>Warpick</td><td>91/0/0/0/100</td><td>C/D/-/-</td><td>11/10/0/0</td><td>220</td><td>3.5</td><td>Sold by Andre of Astora (800 souls).</td></tr></tbody></table><h3>Great Hammers</h3><table><thead><tr><th>Name</th><th>Base Damage</th><th>ParamBonus</th><th>ReqParam</th><th>Durability</th><th>Weight</th><th>Misc</th></tr></thead><tbody><tr><td>Dragon Tooth</td><td>290/0/0/0/100</td><td>D/-/-/-</td><td>40/0/0/0</td><td>999</td><td>18.0</td><td>Found in Anor Londo behind illusory wall in a fireplace.</td></tr><tr><td>Demon's Great Hammer</td><td>138/0/0/0/100</td><td>B/-/-/-</td><td>46/0/0/0</td><td>600</td><td>22.0</td><td>Drops from Asylum Demon (must defeat demon during first encounter). Obtained by trading Sack to Snuggly.</td></tr><tr><td>Grant</td><td>125/130/0/0/100</td><td>B/-/-/A</td><td>50/0/0/0</td><td>600</td><td>24.0</td><td>Drops from NPC invader Paladin Leeroy in Tomb of Giants (must be in human form).</td></tr><tr><td>Great Club</td><td>135/0/0/0/100</td><td>B/-/-/-</td><td>28/0/0/0</td><td>250</td><td>12.0</td><td>Found in Blighttown.</td></tr><tr><td>Large Club</td><td>120/0/0/0/100</td><td>A/-/-/-</td><td>26/0/0/0</td><td>250</td><td>11.0</td><td>Drops from Infested Barbarian (club) in Blighttown.</td></tr><tr><td>Smough's Hammer</td><td>275/0/0/0/100</td><td>D/-/-/-</td><td>58/0/0/0</td><td>600</td><td>28.0</td><td>Ascended from +10 blunt weapon with Soul of Smough by Giant Blacksmith.</td></tr></tbody></table><h3>Fist Weapons</h3><table><thead><tr><th>Name</th><th>Base Damage</th><th>ParamBonus</th><th>ReqParam</th><th>Durability</th><th>Weight</th><th>Misc</th></tr></thead><tbody><tr><td>Caestus</td><td>60/0/0/0/100</td><td>C/C/-/-</td><td>5/8/0/0</td><td>300</td><td>0.5</td><td>Sold by Andre of Astora (200 souls).</td></tr><tr><td>Claw</td><td>65/0/0/0/100</td><td>E/B/-/-</td><td>6/14/0/0</td><td>150</td><td>1.0</td><td>Sold by Shiva of the East (5,000 souls).</td></tr><tr><td>Dark Hand</td><td>200/0/0/0/100</td><td>-/-/-/-</td><td>?</td><td>999</td><td>0.5</td><td>Given when joining Darkwraith covenant. Dropped by Darkwraiths.</td></tr><tr><td>Dragon Bone Fist</td><td>90/0/0/0/100</td><td>A/-/-/-</td><td>20/0/0/0</td><td>150</td><td>8.0</td><td>Ascended from +10 fist weapon with Core of Iron Golem by Giant Blacksmith.</td></tr></tbody></table><h3>Spears</h3><table><thead><tr><th>Name</th><th>Base Damage</th><th>ParamBonus</th><th>ReqParam</th><th>Durability</th><th>Weight</th><th>Misc</th></tr></thead><tbody><tr><td>Spear</td><td>80/0/0/0</td><td>D/C/-/-</td><td>11/10/0/0</td><td>180</td><td>3.5</td><td>Sold by Undead Merchant (Male) (600 souls). Dropped by Phalanxes and Undead Soldiers that wield them.</td></tr><tr><td>Winged Spear</td><td>86/0/0/0</td><td>E/C/-/-</td><td>13/15/0/0</td><td>140</td><td>4.5</td><td>Found at Firelink Shrine, on the way to the Catacombs.</td></tr><tr><td>Pike</td><td>86/0/0/0</td><td>D/C/-/-</td><td>24/10/0/0</td><td>180</td><td>10.0</td><td>Sold by Andre of Astora (2,000 souls).<br />Has a unique moveset.</td></tr><tr><td>Silver Knight Spear</td><td>155/0/0/0</td><td>E/C/-/-</td><td>16/22/0/0</td><td>300</td><td>6.0</td><td>Dropped by Anor Londo Silver Knights that wield them.<br />Has a unique moveset.</td></tr><tr><td>Demon's Spear</td><td>100/0/0/120</td><td>C/C/-/-</td><td>12/10/0/0</td><td>400</td><td>4.0</td><td>Sold by Shiva of the East (15,000 souls).<br />Dropped by Anor Londo Bat Wing Demons.<br />Has a unique moveset.<br />Deals physical and lightning damage. Longest reach of any weapon.</td></tr><tr><td>Channeler's Trident</td><td>70/105/0/0</td><td>E/C/B/-</td><td>16/16/24/0</td><td>240</td><td>6.0</td><td>Very rare drop from Channelers.<br />Deals physical and magical damage.<br />2-handed heavy attack is replaced with a dance that powers up all nearby allies.</td></tr><tr><td>Moonlight Butterfly Horn</td><td>0/110/0/0</td><td>-/-/B/-</td><td>12/0/14/0</td><td>160</td><td>4.0</td><td>Ascended from +10 spear with the Soul of the Moonlight Butterfly by Giant Blacksmith.<br />Only deals magic damage.</td></tr><tr><td>Dragonslayer Spear</td><td>90/0/0/60</td><td>C/B/-/B</td><td>24/24/0/0</td><td>300</td><td>10.0</td><td>Ascended from +10 spear with the Soul of Ornstein by Giant Blacksmith.<br />Has a unique moveset.<br />Can fire a lightning projectile.<br />Deals physical and lightning damage. Lightning damage scales with Faith stat.</td></tr><tr><td>Four-pronged Plow</td><td>75/0/0/0/100</td><td>D/C/-/-</td><td>15/12/0/0</td><td>300</td><td>5.5</td><td>DLC only. Dropped by Treant Gardeners in the Royal Wood.</td></tr></tbody></table><h3>Halberds/Scythes</h3><table><thead><tr><th>Name</th><th>Base Damage</th><th>ParamBonus</th><th>ReqParam</th><th>Durability</th><th>Weight</th><th>Misc</th></tr></thead><tbody><tr><td>Halberd</td><td>100/0/0/0</td><td>D/E/-/-</td><td>16/12/0/0</td><td>200</td><td>6.0</td><td>Found in the Undead Parish</td></tr><tr><td>Gargoyle's Halberd</td><td>115/0/0/0</td><td>D/D/-/-</td><td>16/12/0/0</td><td>200</td><td>6.0</td><td>Gargoyle drop. Boosts bleed and poison resistance when equipped.</td></tr><tr><td>Lucerne</td><td>110/0/0/0</td><td>D/D/-/-</td><td>15/12/0/0</td><td>200</td><td>5.5</td><td>Found in the Catacombs. Deals blunt damage.</td></tr><tr><td>Giant's Halberd</td><td>110/0/0/135</td><td>D/D/-/-</td><td>36/12/0/0</td><td>300</td><td>16.0</td><td>Sold by Anor Londo Giant Blacksmith<br />Dropped by Sentinels in Anor Londo.<br />Deals lightning and physical damage.</td></tr><tr><td>Black Knight Halberd</td><td>230/0/0/0</td><td>D/E/-/-</td><td>32/18/0/0</td><td>300</td><td>14.0</td><td>Dropped by Black Knights that wield them.<br />Has a unique moveset</td></tr><tr><td>Scythe</td><td>100/0/0/0</td><td>E/B/-/-</td><td>14/14/0/0</td><td>130</td><td>5.0</td><td>Found in Sen's Fortress.</td></tr><tr><td>Great Scythe</td><td>100/0/0/0</td><td>E/B/-/-</td><td>14/14/0/0</td><td>130</td><td>5.0</td><td>Found in the Catacombs.<br />Has 300 Bleed buildup per hit.</td></tr><tr><td>Titanite Catchpole</td><td>120/145/0/0</td><td>D/D/D/-</td><td>16/14/0/0</td><td>600</td><td>6.0</td><td>Rare drop from Prowling Demons.<br />Has a unique moveset.<br />Deals physical and magical damage</td></tr><tr><td>Lifehunt Scythe</td><td>165/0/0/0</td><td>E/B/-/-</td><td>16/14/0/0</td><td>100</td><td>6.0</td><td>Made from +10 scythe or whip and the Soul of Priscilla by Giant Blacksmith.<br />Has 500 bleed buildup per hit, but also inflicts some bleed buildup to the player.</td></tr></tbody></table><h3>Whips</h3><table><thead><tr><th>Name</th><th>Base Damage</th><th>ParamBonus</th><th>ReqParam</th><th>Durability</th><th>Weight</th><th>MIsc</th></tr></thead><tbody><tr><td>Whip</td><td>80/0/0/0/100</td><td>-/B/-/-</td><td>7/14/0/0</td><td>200</td><td>1.5</td><td>Found in Blighttown.</td></tr><tr><td>Notched Whip</td><td>76/0/0/0/100</td><td>-/B/-/-</td><td>8/16/0/0</td><td>200</td><td>2.0</td><td>Dropped by NPC invader Xanthous King, Jeremiah.</td></tr><tr><td>Guardian Tail</td><td>84/0/0/0/100</td><td>-/C/-/-</td><td>15/10/0/0</td><td>250</td><td>5.0</td><td>DLC only. Tail drop from Sanctuary Guardian in Sanctuary Garden. Inflicts poison damage.</td></tr></tbody></table><h3>Bows</h3><table><thead><tr><th>Name</th><th>Base Damage</th><th>ParamBonus</th><th>ReqParam</th><th>Durability</th><th>Weight</th><th>Misc</th></tr></thead><tbody><tr><td>Short Bow</td><td>31/0/0/0</td><td>D/A/-/-</td><td>7/12/0/0</td><td>100</td><td>0.5</td><td>Can be purchased from the merchant in Undead Burg.</td></tr><tr><td>Long Bow</td><td>36/0/0/0</td><td>D/A/-/-</td><td>9/14/0/0</td><td>100</td><td>1.0</td><td>Found in Darkroot Basin. Dropped by Undead Crystal Soldiers that wield them.</td></tr><tr><td>Composite Bow</td><td>55/0/0/0</td><td>C/C/-/-</td><td>11/12/0/0</td><td>100</td><td>1.0</td><td>Found in the New Londo Ruins.</td></tr><tr><td>Black Bow of Pharis</td><td>34/0/0/0</td><td>E/S/-/-</td><td>9/18/0/0</td><td>100</td><td>1.0</td><td>Drop from Pharis in Darkroot Garden. This bow has the longest range.</td></tr><tr><td>Dragonslayer Greatbow</td><td>85/0/0/0</td><td>C/C/-/-</td><td>20/20/0/0</td><td>100</td><td>10.0</td><td>Found in Anor Londo. This bow only fires Dragonslayer arrows and Gough's Great Arrows, which knock over the target upon impact.</td></tr><tr><td>Darkmoon Bow</td><td>80/80/0/0</td><td>E/D/-/D</td><td>9/18/0/0</td><td>400</td><td>1.0</td><td>Made from any +10 bow with the Soul of Gwyndolin by Giant Blacksmith.</td></tr><tr><td>Gough's Greatbow</td><td>85/0/0/0</td><td>B/C/-/-</td><td>27/20/0/0</td><td>100</td><td>13.0</td><td>DLC only. Talk to Gough after defeating Kalameet, or kill him.</td></tr></tbody></table><h3>Crossbows</h3><table><thead><tr><th>Name</th><th>Base Damage</th><th>ParamBonus</th><th>ReqBonus</th><th>Durability</th><th>Weight</th><th>Misc</th></tr></thead><tbody><tr><td>Light Crossbow</td><td>50/0/0/0</td><td>-/-/-/-</td><td>10/8/0/0</td><td>150</td><td>3</td><td>Found in Undead Burg. Dropped by Undead Soldiers and Balder Knights that wield them.</td></tr><tr><td>Heavy Crossbow</td><td>55/0/0/0</td><td>-/-/-/-</td><td>14/8/0/0</td><td>150</td><td>5.0</td><td>Found in the Depths.</td></tr><tr><td>Sniper Crossbow</td><td>52/0/0/0</td><td>-/-/-/-</td><td>20/16/0/0</td><td>150</td><td>8.0</td><td>Found in Sen's Fortress. Increased range.</td></tr><tr><td>Avelyn</td><td>38/0/0/0</td><td>-/-/-/-</td><td>16/14/0/0</td><td>150</td><td>6.0</td><td>Found in the Duke's Archives, on top of a bookcase. Fires 3 bolts at a time.</td></tr></tbody></table><h3>Catalysts</h3><table><thead><tr><th>Name</th><th>Base Damage</th><th>ParamBonus</th><th>ReqBonus</th><th>Durability</th><th>Weight</th><th>Misc</th></tr></thead><tbody><tr><td>Beatrice's Catalyst</td><td>40/0/0/0/100</td><td>E/-/A/-</td><td>6/0/10/0</td><td>90</td><td>2.0</td><td>Found in Valley of the Drakes/New Londo Ruins.</td></tr><tr><td>Demon's Catalyst</td><td>100/0/170/0/100</td><td>D/D/B/-</td><td>12/10/10/0</td><td>300</td><td>4.0</td><td>Drops from Demon Firesage in Demon Ruins.</td></tr><tr><td>Izalith Catalyst</td><td>40/0/0/0/100</td><td>E/-/A/-</td><td>6/0/14/0</td><td>300</td><td>2.0</td><td>Drops from Daughter of Chaos in Lost Izalith.</td></tr><tr><td>Logan's Catalyst</td><td>46/0/0/0/100</td><td>E/-/S/-</td><td>6/0/24/0</td><td>90</td><td>2.0</td><td>Found in The Duke's Archives. Must defeat Seath the Scaleless and buy all of Big Hat Logan's spells. Logan than will leave a chest behind with his armor and catalyst.</td></tr><tr><td>Oolacile Ivory Catalyst</td><td>24/0/0/0/100</td><td>E/-/C-</td><td>3/0/12/0</td><td>30</td><td>0.5</td><td>Sold by Dusk of Oolacile in Darkroot Basin.</td></tr><tr><td>Pyromancy Flame</td><td>0/0/40/0/100</td><td>-/-/D/-</td><td>4/0/0/0</td><td>30</td><td>0.0</td><td>Starting equipment for Pyromancer class. Given by Laurentius in Firelink Shrine after rescuing him in The Depths. Gifted by Eingyi if infected by Parasite Egg.</td></tr><tr><td>Sorcerer's Catalyst</td><td>40/0/0/0/100</td><td>E/-/A/-</td><td>6/0/10/0</td><td>90</td><td>2.0</td><td>Starting equipment for Sorcerer class. Sold by Griggs of Vinheim (500 souls) in Firelink Shrine after rescuing him from lower Undead Burg. Sold by Blacksmith Rickert in New Londo ruins (500 souls).</td></tr><tr><td>Tin Banishment Catalyst</td><td>145/0/0/0/100</td><td>E/D/A/-</td><td>10/10/12/0</td><td>160</td><td>3.0</td><td>Found in Blighttown.</td></tr><tr><td>Tin Crystallization Catalyst</td><td>240/0/0/0/100</td><td>E/-/S/-</td><td>7/0/32/0</td><td>90</td><td>2.5</td><td>Drops from BIg Hat Logan (hollow form).</td></tr><tr><td>Tin Darkmoon Catalyst</td><td>44/0/0/0/100</td><td>E/-/-/A</td><td>4/0/0/16</td><td>60</td><td>1.0</td><td>Ascended with Gwyndolin's Soul.</td></tr><tr><td>Oolacile Catalyst</td><td>40/0/0/0/100</td><td>E/-/C/-</td><td>6/0/10/0</td><td>55</td><td>2.0</td><td>DLC only. Drop from Oolacile Township Sorcerers.</td></tr><tr><td>Manus Catalyst</td><td>190/0/0/0/100</td><td>B/-/S/-</td><td>14/0/13/0</td><td>60</td><td>5.0</td><td>DLC only. Ascend catalyst using Soul of Manus.</td></tr></tbody></table><h3>Talismans</h3><table><thead><tr><th>Name</th><th>Base Damage</th><th>ParamBonus</th><th>ReqBonus</th><th>Durability</th><th>Weight</th><th>Misc</th></tr></thead><tbody><tr><td>Canvas Talisman</td><td>14/0/0/0/100</td><td>-/-/-/A</td><td>4/0/0/14</td><td>50</td><td>0.3</td><td>Starting equipment for Cleric Class. Sold by Patches the Hyena (1000 souls).</td></tr><tr><td>Darkmoon Talisman</td><td>14/0/0/0/100</td><td>-/-/-/A</td><td>4/0/0/24</td><td>50</td><td>0.3</td><td>Darkmoon Covenant.</td></tr><tr><td>Grandfather's Talisman</td><td>14/0/0/0/100</td><td>-/-/-/A</td><td>4/0/0/14</td><td>50</td><td>0.3</td><td>?</td></tr><tr><td>Ivory Talisman</td><td>14/0/0/0/100</td><td>-/-/-/A</td><td>4/0/0/16</td><td>50</td><td>0.3</td><td>Sold by Patches the Hyena (5,000 souls). Drops from Rhea of Thorolund.</td></tr><tr><td>Sunlight Talisman</td><td>14/0/0/0/100</td><td>-/-/-/A</td><td>4/0/0/14</td><td>50</td><td>0.3</td><td>Drops from Solaire of Astora.</td></tr><tr><td>Talisman</td><td>14/0/0/0/100</td><td>-/-/-/B</td><td>4/0/0/10</td><td>50</td><td>0.3</td><td>Found in chest near Firelink Shrine. Sold by Petrus of Thorolund (1,000 souls), and Rhea of Thorolund (200 souls).</td></tr><tr><td>Thorolund Talisman</td><td>14/0/0/0/100</td><td>-/-/-/D</td><td>4/0/0/10</td><td>50</td><td>0.3</td><td>Sold by Petrus of Thorolund and Patches the Hyena (5,000 souls).</td></tr><tr><td>Velka's Talisman</td><td>14/0/0/0/100</td><td>-/-/A/-</td><td>4/0/16/0</td><td>50</td><td>0.3</td><td>Sold by Oswald Of Carim (5,000 souls).</td></tr></tbody></table><h2><b>Collector's Edition</b></h2><figure data-align="right" data-img-src="http://static.giantbomb.com/uploads/original/9/91798/1868041-dark_souls_collectors_edition_600x300.jpg" data-ref-id="1300-1868041" data-size="small" data-ratio="0.5" data-width="600" data-embed-type="image" style="width: 600px"> <noscript> </noscript></figure><p>All pre-orders of Dark Souls were automatically upgraded to the Collector's Edition for free. Contents of the Collector's Edition include:</p><ul><li>Special Designed Metal Tin Case & Protective Sleeve</li><li>Dark Souls Game</li><li>Mini-Strategy Guide*</li><li>Custom Art Book</li><li>Original Game Soundtrack*</li><li>Behind-The-Scenes Videos*</li></ul><p>*The Mini-Strategy Guide, Original Game Soundtrack & Behind-The-Scenes Videos are provided for digital download via a uniquely redeemable online code printed on a specially marked card inside each Collector Edition box.</p><h2>Soundtrack</h2><figure data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/13/133506/2440380-26033-1317812204.png" data-ref-id="1300-2440380" data-ratio="1" data-width="814" data-embed-type="image" style="width: 814px"> <noscript> </noscript><figcaption>US Album Cover Art</figcaption></figure><p>The original soundtrack was composed by Motoi Sakuraba. It was included in the Collector's Edition.</p><p>Differing from the European and Japanese versions, the US soundtrack version was released as a digital download as well as having a different tracklist order.</p><table><thead><tr><th scope="col">Track</th><th scope="col">Title</th><th scope="col">Length</th></tr></thead><tbody><tr><td>01</td><td>Prologue</td><td>3:44</td></tr><tr><td>02</td><td>Firelink Shrine</td><td>2:55</td></tr><tr><td>03</td><td>Taurus Demon</td><td>2:37</td></tr><tr><td>04</td><td>Bell Gargoyle</td><td>3:24</td></tr><tr><td>05</td><td>Gaping Dragon</td><td>2:56</td></tr><tr><td>06</td><td>Pinwheel</td><td>2:14</td></tr><tr><td>07</td><td>Chaos Witch Quelaag</td><td>2:36</td></tr><tr><td>08</td><td>Daughters of Chaos</td><td>2:53</td></tr><tr><td>09</td><td>Iron Golem</td><td>2:48</td></tr><tr><td>10</td><td>Crossbreed Priscilla</td><td>3:03</td></tr><tr><td>11</td><td>Great Grey Wolf Sif</td><td>3:20</td></tr><tr><td>12</td><td>The Ancient Dragon</td><td>3:16</td></tr><tr><td>13</td><td>Ceaseless Discharge</td><td>3:01</td></tr><tr><td>14</td><td>Ornstein & Smough</td><td>2:48</td></tr><tr><td>15</td><td>Gwynevere, Princess of Sunlight</td><td>2:45</td></tr><tr><td>16</td><td>Dark Sun Gwyndolin</td><td>2:52</td></tr><tr><td>17</td><td>Four Kings</td><td>2:42</td></tr><tr><td>18</td><td>Centipede Demon</td><td>2:58</td></tr><tr><td>19</td><td>Bed of Chaos</td><td>3:38</td></tr><tr><td>20</td><td>Gravelord Nito</td><td>3:07</td></tr><tr><td>21</td><td>Seath the Scaleless</td><td>2:57</td></tr><tr><td>22</td><td>Gwyn, Lord of Cinder</td><td>3:35</td></tr><tr><td>23</td><td>Nameless Song</td><td>6:68</td></tr></tbody></table><h2><b>PC System Requirements</b></h2><ul><li><strong>OS:</strong> Windows XP , Windows Vista, Windows 7, or newer</li><li><strong>Processor:</strong> 2.6 GHz Dual-Core</li><li><strong>Memory:</strong> 1 GB (XP), 2GB (Vista/7)</li><li><strong>Hard Disk Space:</strong> 4 GB</li><li><strong>Video Card:</strong> 512 MB RAM, ATI Radeon 4850 or higher, NVIDIA GeForce 8800 GT or higher</li><li><strong>DirectX®:</strong> 9.0c</li><li><strong>Sound:</strong> Direct Sound Compatible</li><li><strong>Additional:</strong> Multiplayer requires microphone headset support, Online play requires software installation of and log-in to Games For Windows - LIVE</li></ul><p> </p>', 'release_date' => '2011-09-22 00:00:00', 'dont_show_upcoming_date' => false, 'expected_release_year' => null, 'expected_release_month' => null, 'expected_release_day' => null, 'metacritic_rating' => '0', 'metacritics_rating_last_updated' => null, 'theme' => 'Horror,Fantasy,Medieval', 'genres' => 'Role-Playing,Action-Adventure', 'image' => '32697-dark_souls.jpg', 'meta_title' => '', 'meta_keyword' => '', 'meta_desc' => '', 'review_count' => '0', 'rating_count' => '0', 'avg_rating' => '0.00', 'avg_jump_rating' => null, 'weighted_rating' => null, 'weighted_jump_rating' => null, 'video_embed' => '<div class="video"><video width="100%" height="100%" controls poster="https://www.scaredtoplay.com/uploads/games_videos/posters/dark-souls-333.jpg"><source src="https://www.scaredtoplay.com/uploads/games_videos/videos/dark-souls-333.mp4" type="video/mp4"></div>', 'video_filename' => 'dark-souls-333.mp4', 'video_original_url' => 'http://v.giantbomb.com/video/tr_darksouls_020411_1500.mp4?api_key=0834f735d6e7932bb0b7d8b82cef18d3021d6ebc', 'video_poster_image' => 'dark-souls-333.jpg', 'status' => true, 'image_updated' => true, 'categories_updated' => '1', 'video_updated' => true, 'created' => '2017-02-23 01:35:20', 'modified' => '2018-03-15 17:45:01' ), 'GamesPlatform' => array( 'id' => '1372', 'game_id' => '333', 'platform_id' => '130', 'link1' => null, 'link2' => null, 'link1_price' => null, 'link2_price' => null, 'created' => null, 'modified' => null, (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ), (int) 2 => array( [maximum depth reached] ), (int) 3 => array( [maximum depth reached] ) ), 'Review' => array( 'id' => null, 'game_id' => null, 'ip' => null, 'username' => null, 'review' => null, 'rating' => null, 'jump_rating' => null, 'created' => null, 'modified' => null ), 'GamesGcategory' => array( 'id' => '1456', 'game_id' => '333', 'gcategory_id' => '59' ), 'GameImage' => array( (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ), (int) 2 => array( [maximum depth reached] ), (int) 3 => array( [maximum depth reached] ), (int) 4 => array( [maximum depth reached] ), (int) 5 => array( [maximum depth reached] ), (int) 6 => array( [maximum depth reached] ), (int) 7 => array( [maximum depth reached] ), (int) 8 => array( [maximum depth reached] ), (int) 9 => array( [maximum depth reached] ), (int) 10 => array( [maximum depth reached] ), (int) 11 => array( [maximum depth reached] ), (int) 12 => array( [maximum depth reached] ), (int) 13 => array( [maximum depth reached] ), (int) 14 => array( [maximum depth reached] ), (int) 15 => array( [maximum depth reached] ), (int) 16 => array( [maximum depth reached] ), (int) 17 => array( [maximum depth reached] ), (int) 18 => array( [maximum depth reached] ), (int) 19 => array( [maximum depth reached] ), (int) 20 => array( [maximum depth reached] ), (int) 21 => array( [maximum depth reached] ), (int) 22 => array( [maximum depth reached] ), (int) 23 => array( [maximum depth reached] ), (int) 24 => array( [maximum depth reached] ), (int) 25 => array( [maximum depth reached] ), (int) 26 => array( [maximum depth reached] ), (int) 27 => array( [maximum depth reached] ), (int) 28 => array( [maximum depth reached] ), (int) 29 => array( [maximum depth reached] ) ), 'Platform' => array( (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ), (int) 2 => array( [maximum depth reached] ), (int) 3 => array( [maximum depth reached] ) ), 'Gcategory' => array( (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ), (int) 2 => array( [maximum depth reached] ), (int) 3 => array( [maximum depth reached] ), (int) 4 => array( [maximum depth reached] ), (int) 5 => array( [maximum depth reached] ), (int) 6 => array( [maximum depth reached] ), (int) 7 => array( [maximum depth reached] ), (int) 8 => array( [maximum depth reached] ), (int) 9 => array( [maximum depth reached] ), (int) 10 => array( [maximum depth reached] ) ) ), (int) 1 => array( 'Game' => array( 'id' => '182', 'gb_id' => '34205', 'title' => 'The Walking Dead', 'slug' => 'the-walking-dead', 'small_desc' => 'Presenting an original story in the same universe as the comic book series of the same name, The Walking Dead is a five-part adventure game from Telltale that follows the story of a convicted murderer, his guardianship over a young girl, and his co-operation with a roaming group of survivors in a zombie apocalypse.', 'desc' => '<h2>Overview</h2> <p>The beginning of the zombie apocalypse.</p> <p>The Walking Dead is a five-part horror adventure game developed and published by Telltale for the Xbox 360 (via Xbox Live Arcade), PlayStation 3 (via PlayStation Network), PC, Mac, and all iOS devices. Episodes were periodically released as downloadables by Telltale between April 24, 2012 and November 21, 2012.</p> <p>Set in the same universe as Robert Kirkman's comic book series of the same name, players follow the story of Lee Everett, a 37-year-old convicted murderer who gains a second chance in life (as the guardian of a 8-year-old girl named Clementine) throughout Georgia, U.S.A. at the beginning of the undead apocalypse. Like the comic book and television series of the same name, the game focuses on creating interactions between the human characters, rather than killing large numbers of the undead (as most games with the undead tend to rely on).</p> <p>Making moral decisions is a pillar of the series, complete with branching consequences that tailor the player's story to the pressured choices they are forced to make. Characters met throughout the story learn from and react according to dialogue choices Lee makes, which affect minor parts of the story. Telltale would use this style of gameplay for their later adventure games, including The Wolf Among Us, Tales from the Borderlands, and Game of Thrones.</p> <p>On July 2013, the game received a special downloadable chapter (for all platforms, with the Vita and Ouya versions released at their respective game launch dates) titled "400 Days", which chronicles (in a non-linear narrative) five stories of five unrelated survivors near an abandoned Georgia truck stop at different dates (between the beginning of the outbreak to 400 days after). The game would later receive a sequel, The Walking Dead: Season Two, released between December 2013 and August 2014. Choices made in the original game, along with the downloadable chapter, can influence minor parts of the story in the sequel. A third episode is still in development.</p> <p>The game was re-released in retail form, with all episodes included, for the Xbox 360 and PlayStation 3, PC, and Mac on December 11, 2012. It was then released (in both retail and downloadable forms, with all episodes included) for the PlayStation Vita on August 20, 2013, and then for the Xbox One and PlayStation 4 on October 14, 2014. The game is still unreleased for the Ouya.</p> <p>Friend of the site Gary Whitta was a story consultant for the game, and was the writer for Episode 4: Around Every Corner.</p> <h2>Gameplay</h2> <p>Lee comes face to face with a walker.</p> <p>Players take control of the main character Lee Everett and guide him through his survival of the zombie apocalypse. Players have full control over the character's movement, and using the on-screen reticule, can interact with and use objects. Players will have to search through shelves, cars, and other objects to survive and help other people.</p> <p>The game focuses on interactions with other human characters through dialogue trees, often with limited time to make a choice. Characters will remember things that players have said before and will often notice discrepancies in the player's dialogue. These interactions can also affect where the story progresses as well.</p> <p>Combat isn't a priority in the game, and is handled similarly to the rest of the gameplay, only more urgent and time-based. Players will find themselves needing to use items that they've gathered throughout the game to chop down zombies or load guns with bullet shells they've found laying around. Choices that players have made previously can also affect how players fight against zombies, such as possessing different equipment or having other characters' assistance.</p> <h2>Characters</h2> <p>Due to the game being separated into episodes, this section will cover the main characters, who have appeared in more than one episode. For the "secondary" characters, check the episode section in which they appear.</p> <h3>Introduced in Episode One ("A New Day")</h3> <table> <tbody> <tr> <td>Lee Everett is the main protagonist of the game (and the character the player indirectly controls). Born and raised in Macon, Georgia (where his family owned a pharmacy before the zombie apocalypse hit), Lee was a 37-year-old history professor at the University of Georgia before being convicted for the murder of a senator (whom Lee's wife had an affair with).<br /> As he was being escorted by police to prison (during the initial outbreak), the police car crashes off the side of the road. Lee, being the only survivor, makes his way through the undead to a nearby neighborhood. He finds Clementine, an eight-year-old girl whose parents were on vacation, and decides to be her guardian as they find other survivors.<br /> Lee's personality and allegiances are determined through player choice throughout the game. Regardless, he is trusted by the rest of the roaming group, both by his actions and his guardianship of Clementine.</td> </tr> <tr> <td>Clementine is a young, quiet 8-year-old girl who survived the first days of the zombie apocalypse alone in a small Georgia neighborhood (while her parents were on vacation in Savannah, Georgia). After saving the life of Lee, she accompanies him as they try to find safety.<br /> Throughout the game, she helps the group in various situations (mainly by using her small physique to get through obstacles too small for the adults). She also forms a strong friendship with Lee, looking out for him (as much as he's looking out for her).</td> </tr> <tr> <td>Shawn Greene</td> </tr> <tr> <td>Hershel Greene</td> </tr> <tr> <td>Kenny is a hard-working family man and a former fishing boat captain from Ft. Lauderdale, Florida. He cares the most about his wife, Katjaa, and his son, "Duck," and can perform feats of great bravery to protect them when they are in danger. However, he can be a flawed and selfish individual, putting himself and his family above others (especially in dangerous situations).<br /> Because he's quick to take charge, he often contests with certain members of the group, particularly Lilly, about how the group should be run.</td> </tr> <tr> <td>Katjaa is the calm-headed Belgian wife of Kenny and the mother of "Duck." She is also a former veterinarian whose medical skills are put to the test at certain points in the game.</td> </tr> <tr> <td>Duck, whose real name is Kenny Jr., is the child son of Kenny and Katjaa. He's oblivious to the serious situation of living in the zombie apocalypse.</td> </tr> <tr> <td>Lilly is a stern leader and a former mechanical engineer from Macon, Georgia. Although strong-willed and quick to take charge, she usually caves in at the demands of her father, Larry, who is the only thing she has left in the world.<br /> Her paranoid leadership and distrust of strangers have often put her at odds with most of the group, particularly Kenny.</td> </tr> <tr> <td>Larry is a aggressive, judgmental man and a retired military commander from Macon, Georgia. Although he is well-intentioned and cares about his daughter, Lilly, he has a history of heart-related problems, and sometimes suffer from heart attacks.<br /> He knows early on that Lee is a convicted murderer, which makes him very distrustful and even hateful towards him.</td> </tr> <tr> <td>Carley is a former regional news reporter from Atlanta, Georgia. A logical, independent quick-thinker, she is a surprisingly good shot with firearms.<br /> She has a romantic interest in Doug, after he saved her life. Her actions sometimes put her at odds with Lilly. She also knows early on that Lee is a convicted murderer, but wants to trust him.</td> </tr> <tr> <td>Doug is a former IT technician from Atlanta, Georgia. Although he's a non-aggressive, non-confrontational individual, his technical knowledge and industrious skill has helped the group from time to time.<br /> He has a romantic interest for Carley, after saving her life.</td> </tr> <tr> <td>Glenn is a former pizza delivery boy from Macon, Georgia.<br /> Unlike the other characters in the game, Glenn appears as a major character in both the original comic book series and the TV series. Both media series serve as different sequels to Glenn's story in the game.</td> </tr> </tbody> </table> <h3>Introduced in Episode Two ("Starved For Help")</h3> <ul> <li>Mark</li> <li>Ben Paul</li> <li>Andrew St. John</li> <li>Danny St. John</li> <li>Brenda St. John</li> <li>Jolene</li> </ul> <h3>Introduced in Episode Three ("Long Road Ahead")</h3> <ul> <li>Chuck</li> <li>Omid</li> <li>Christa</li> </ul> <h3>Introduced in Episode Four ("Around Every Corner")</h3> <ul> <li>Molly</li> <li>Vernon</li> <li>Brie</li> </ul> <h3>Introduced in Episode Five ("No Time Left")</h3> <ul> <li>"Station Wagon Man"</li> </ul> <h2>Story</h2> <p>Due to the branching nature of the storyline in The Walking Dead, not all the specific choices have been listed. Instead, just a basic outline of the main story elements are described below.</p> <h3>Episode 1 – A New Day</h3> <p>Lee does whatever it takes to survive.</p> <p>Set shortly after the initial outbreak, the story starts out following Lee Everett, who has been arrested in Atlanta and is being transported out of the city in a police car. After a car crash, he escapes into a small nearby neighborhood already hit by invading zombies. He soon meets 8-year-old Clementine, a girl who has been hiding out in her tree house for a few days waiting for her parents to come home. They set off to find a safe place nearby in case her parents return from their vacation. they soon meet up with other survivors, as well as several characters from the graphic novel's original storyline such as the Greene family and Glenn. After spending some time at Herschel Greene's farm they leave and encounter another set of survivors holed up in a pharmacy, and it is revealed that the (assumed dead) owners of the pharmacy are Lee's parents. After going to a local motel to siphon gasoline, they return to the pharmacy, which is soon overrun with zombies and they flee back to the motel.</p> <h3>Episode 2 – Starved For Help</h3> <p>St. John Dairy Farm.</p> <p>Episode 2 starts three months after the end of Episode 1. The group is still holed up at the motel, but food and water are in short supply, and the group is going hungry. They soon encounter a couple of people that are living at the nearby St. John Dairy Farm, and the group is invited to come have some food & shelter. Some members of the group are suspicious of these newcomers, but the group decides to accept their offer. Lee agrees to help out around the farm, but encounters bandits in the nearby woods and a member of the group is injured by an arrow. The farmers agree to treat the injured group member, but soon after it becomes apparent that there are ulterior motives at play. Just as they are about to sit down for the meal Lee discovers that the dairy farmers are cannibals, about to serve them the flesh of their injured friend. The farmers become violent and Lee is knocked out, the group is kidnapped then locked in a storage shed. They soon escape the room, rescue other characters from the farmers, and flee into the woods. The episode ends with the discovery of an abandoned station wagon filled with food and supplies, the owner of which is a mystery.</p> <h3>Episode 3 – Long Road Ahead</h3> <p>Lee teaching Clem how to shoot.</p> <p>After the shocking events at the St. John Dairy Farm, the remaining group members return to their haven at the motel. Lee and Kenny are delegated to scavenging supplies from a nearby drug store, however upon their return, there is friction as Lilly has suspicions that someone is stealing provisions. Meanwhile, Kenny insists the group needs to move on and head for the Atlantic coast. He gets his way, although through circumstances no one is happy with. Over the course of the episode, tensions start to reach a breaking point as the group starts to crumble. A few characters perish, while another leaves. A few new faces are introduced as well: Chuck, Christa and Omid. Lee starts to teach Clementine how to protect herself, by teaching her how to shoot a gun, and keeping herself safe by cutting her hair to a much more suitable length. Eventually the group is able to successfully start up and operate a train engine. As the group arrives in Savannah, the episode then ends with Lee hearing a strange voice on Clementine's walkie talkie.</p> <h3>Episode 4 – Around Every Corner</h3> <p>A temporary home.</p> <p>The group arrives in Savannah, finding the city vacant. A church bell rings, drawing a zombie horde towards their location. The group escapes the herd by taking up residence in an abandoned home. While Christa attends to Omid's wounds, Lee and Kenny head to the waterfront to look for a boat. Although they don't find any working boats, they do encounter some new survivors. These survivors, Molly and Vernon, warn Lee of a ruthless survivor community within Savannah known as Crawford. Upon returning to the group's temporary home, Clementine shows Lee a working boat kept in the house's garage. In order to get fuel for the boat and medicine for Omid, the group makes a stealth raid of Crawford. Disaster ensues and the group narrowly escapes Crawford with the supplies. Once safe at home, Vernon offers to take Clementine back to his group. While considering Vernon's offer, Lee falls asleep watching Clementine. Lee wakes up to find Clementine and the new survivors missing, and suffers an unfortunate injury while frantically looking for her. The chapter ends with another message from the walkie talkie.</p> <h3>Episode 5 – No Time Left</h3> <p>A tense conversation with Clementine's captor.</p> <p>After a conversation over the walkie-talkie with the anonymous captor of Clementine, Lee is now determined to rescue her. Not long after, his aforementioned injury means for some distressing decisions. Lee then climbs to the roof of the hospital and makes his back to where the boat was located, only to find a note from Vernon explaining he has taken it. After a while, Clementine contacts Lee, revealing she is being kept in a hotel on River Street. Upon arrival, Lee is greeted by the captor who describes his situation. His insanity is slowly revealed, causing a fight to ensue resulting in his death. Finally reunited with Clementine, Lee makes for a plan to escape Savannah with her. Sadly, Lee's injuries overcome him and can no longer carry on. Reaching a secure location with a trapped police officer-turned-walker, Lee advises Clementine to take the gun and handcuff himself to the wall. Realizing Clem has the capability to take care of herself, they have a tearful farewell as Lee passes away.</p> <p>Clementine, now alone, finds her way to the countryside and spots two figures in the distance. Suddenly, they stop and direct their gaze upon her.</p> <h2>Critical Reception</h2> <h4>DICE Awards</h4> <ul> <li>Adventure Game of the Year</li> <li>Downloadable Game of the Year</li> <li>Outstanding Character Performance (Lee Everett)</li> <li>Outstanding Achievement in Story</li> </ul> <h4>Spike VGAs</h4> <ul> <li>Game of the Year</li> <li>Best Adapted Video Game</li> <li>Best Downloadable Game</li> </ul> <h2>System Requirements</h2> <h3>PC</h3> <h4>Minimum</h4> <ul> <li><strong>OS:</strong> XP Service Pack 3.</li> <li><strong>CPU:</strong> 2.0 GHz Pentium 4 or equivalent.</li> <li><strong>RAM:</strong> 3 GB RAM.</li> <li><strong>Hard Disk Space:</strong> 2 GB Space Free.</li> <li><strong>GPU:</strong> ATI or NVidia card w/ 512 MB RAM (Not recommended for Intel integrated graphics).</li> <li><strong>DirectX:</strong> Direct X 9.0c.</li> <li><strong>Sound:</strong> Direct X 9.0c sound device.</li> </ul> <h4>Recommended</h4> <ul> <li><strong>OS:</strong> Windows 7.</li> <li><strong>CPU:</strong> Core 2 Duo 2GHz or equivalent.</li> <li><strong>RAM:</strong> 3 GB RAM.</li> <li><strong>Hard Disk Space:</strong> 2 GB Space Free.</li> <li><strong>GPU:</strong> ATI or NVidia card w/ 1024 MB RAM (Not recommended for Intel integrated graphics).</li> <li><strong>DirectX:</strong> Direct X 9.0c.</li> <li><strong>Sound:</strong> Direct X 9.0c sound device.</li> </ul> <h3>Mac System Requirements</h3> <h4>Minimum</h4> <ul> <li><strong>OS:</strong> Snow Leopard (10.6.X).</li> <li><strong>CPU:</strong> 2.3 Ghz Intel.</li> <li><strong>RAM:</strong> 4 GB RAM.</li> <li><strong>Hard Disk Space:</strong> 2 GB Space Free.</li> <li><strong>GPU:</strong> 512 MB NVidia or ATI graphics card.</li> <li><strong>Additional:</strong> Not recommended for Intel integrated graphics or Mac Minis or early-generation MacBooks.</li> </ul> <h4>Recommended</h4> <ul> <li><strong>OS:</strong> Snow Leopard (10.6.X).</li> <li><strong>CPU:</strong> Core 2 Duo 2GHz.</li> <li><strong>RAM:</strong> 4 GB RAM.</li> <li><strong>Hard Disk Space:</strong> 2 GB Space Free.</li> <li><strong>GPU:</strong> 1024 MB NVidia or ATI graphics card.</li> <li><strong>Additional:</strong> Not recommended for Intel integrated graphics or Mac Minis or early-generation MacBooks.</li> </ul> ', 'release_date' => '2010-10-13 00:00:00', 'dont_show_upcoming_date' => false, 'expected_release_year' => null, 'expected_release_month' => null, 'expected_release_day' => null, 'metacritic_rating' => '0', 'metacritics_rating_last_updated' => '2015-07-23', 'theme' => 'Post-Apocalyptic', 'genres' => 'Adventure', 'image' => '34205-the_walking_dead.png', 'meta_title' => '', 'meta_keyword' => '', 'meta_desc' => '', 'review_count' => '0', 'rating_count' => '3', 'avg_rating' => '26.67', 'avg_jump_rating' => '20.00', 'weighted_rating' => '19.65', 'weighted_jump_rating' => '8.67', 'video_embed' => '<div class="video"><video width="100%" height="100%" controls 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reached] ), (int) 7 => array( [maximum depth reached] ), (int) 8 => array( [maximum depth reached] ), (int) 9 => array( [maximum depth reached] ), (int) 10 => array( [maximum depth reached] ) ), 'Gcategory' => array( (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ), (int) 2 => array( [maximum depth reached] ), (int) 3 => array( [maximum depth reached] ), (int) 4 => array( [maximum depth reached] ) ) ), (int) 2 => array( 'Game' => array( 'id' => '178', 'gb_id' => '30380', 'title' => 'Limbo', 'slug' => 'limbo', 'small_desc' => 'A little boy seeks to rescue his lost sister from a dreary, dangerous world in this puzzle-platformer that kicked off the Summer of Arcade in 2010.', 'desc' => '<h2>Overview</h2> <p> </p> <p>Early concept art for Limbo.</p> <p><em>Limbo</em> is a platform game made by developer Playdead in Copenhagen, Denmark, with heavy emphasis on ambience. The game is entirely monochromatic, with nothing more than black and white and shades of grey filling the world. There is no map, no HUD, no dialogue or descriptions - indeed, the only word that appears outside of menus at all is the word "Hotel" which appears on two signs. There is also very little music throughout the game, with it only being heard in specific locations and maintaining the minimalist approach in its composition. The game also contains no loading screens, and can be played continuously from start to finish without pause. It was released on July 21st, 2010, the first game to appear on Xbox Live's Summer of Arcade 2010.</p> <p>The story in <em>Limbo</em> is never properly detailed in the game. The only written source of the game's story can be found on the internet. "Uncertain of his sister's fate, a young boy enters Limbo..." This is never stated in the game itself, and players are left to interpret the narrative for themselves.</p> <h2>Gameplay</h2> <p> </p> <p>A puzzle in Limbo.</p> <p><em>Limbo</em> is a puzzle-platformer. The game only uses two buttons in addition to movement controls, one to cause the boy to jump, and one for contextual action, such as dragging boxes, pulling levers, or pushing buttons. The boy can grab onto ledges within reach and lower himself from platforms, climb ladders, push and pull objects and also swing from ropes found in the environment. <em>Limbo</em> features a lot of what developer Playdead describes as "trial and death" gameplay, requiring players to die frequently (and gruesomely) in order to fully understand the puzzles. <em>Limbo</em> has an extremely generous checkpoint system with almost instantaneous reloading, usually bringing the boy back to <em>just</em> before he set off a trap or fell into a chasm, minimizing (but not avoiding) player frustration.</p> <p><em>Limbo</em> focuses mostly on physics-based puzzles. These puzzles involve the player pulling or pushing objects with true momentum, affecting fluids, and manipulating electromagnetism and gravity to move objects as well as the player. The game introduces a number of different types of puzzles as the game progresses. A frequent puzzle element involves brain slugs which burrow into the boy's head and force him to walk forward, leaving him unable to stop or turn around until he walks into a bright light, which harms the brain slug and makes it turn him around to flee back into the dark. When afflicted by a slug, previously benign areas and easily-avoidable hazards turn into horrific obstacle courses and death traps.</p> <h2>Environments</h2> <p> </p> <p>Nice and safe in this huge, creepy forest.</p> <p><em>Limbo</em>'s environments change as the protagonist journeys through a number of different locations throughout the game. The player plays straight through these environments without any pause or loading screens.</p> <p><strong>The Forest</strong></p> <p>The first environment of the game. The boy first wakes up in the forest where he then continues on to cross a large river on a boat, battle against the giant spider and first encounter the psychotic natives of <em>Limbo</em>, who appear to be murderous children. The Forest covers the first four chapters of the game. The Forest area has no industrial traits and differs quite a bit from locations in the game's later chapters.</p> <p><strong>Wasteland</strong></p> <p>The environment then begins to change when the player meets the murderous children. In the background, broken old shacks and trees are seen. Objects that are used in the environment are broken objects like old crates. Crows are seen perched on the old buildings. The player encounters violence from the natives in this area of the game. They chase the boy, trying to kill him using their darts. There are various wooden structures seen throughout this area, obviously built by the natives. Forestry from the opening environment can be seen dotted around the area. The brain slugs, which force their host to walk in one direction only, make their first appearance in this area.</p> <p> </p> <p>The game's areas begin to degrade.</p> <p><strong>The Caves</strong></p> <p>The wasteland areas then move into the caves. The caves' main theme is water. Many of the puzzles seen throughout the caves involve using water to advance and also trying to avoid drowning in said water, as the boy appears to be soluble. Many waterfalls can also be seen in the backgrounds of some areas in the caves. The caves are also the first area of the game where the player goes indoors. The industrial traits of the game begin to appear here. Cogs, levers and metal platforms are seen in the caves, replacing the old wooden structures of the wasteland area.</p> <p><strong>The Hotel</strong></p> <p>This is the first area of the game to involve a modern/urban theme. When players first enter this environment, they are greeted by a large "HOTEL" sign which must be navigated over to continue. The player then breaks into the hotel via a glass ceiling and continues on their journey. This environment contains puzzles involving elevators and electricity. After the player travels through the Hotel, they exit back outside for a short time before entering the next enviroment, the Industrial Mill.</p> <p> </p> <p>The "HOTEL" sign.</p> <p><strong>Industrial Mill</strong></p> <p>This is the final environment in the game and takes up the most chapters and most of the latter parts of <em>Limbo</em>. There are a number of different concepts which appear here, navigating cogs, gravity puzzles, spinning rooms, avoiding fire from incongruously-placed machine gun turrets, and using electrical magnets. The Industrial Mill differs greatly from the Forest area at the beginning of the game. This area contains less of the strange atmosphere which defines the early part of the game, and focuses more on puzzle-solving then building atmosphere. Once the player breaks free from the mill, by blasting their way through a glass window, they are greeted with the final moment of the game.</p> <p><strong>Secret Underground Level</strong></p> <p>A hidden area that can only be accessed after finishing the game and finding all of the other eggs, the majority of this area is entirely in darkness, forcing the player to navigate by sound alone. It is one of the most difficult sections of the game. It was added to the PS3 and PC releases, and is tied to the " Ding!" trophy/achievement. It has not been patched into the 360 release, to punish 360 players for getting the game first.</p> <h2>Ending</h2> <p>The ending to <em>Limbo</em> is quite abrupt and is open to much interpretation. After finishing the final puzzle, the boy is thrown through a pane of glass. On the other side, the boy finds himself in the forest once again. After travelling for a moment, the boy comes across a young girl, the only female seen in the game, and most likely his sister, outside of a treehouse. When the young girl sees the boy, she stands up. The game then abruptly ends and the credits begin to roll. When they player is returned to the main menu, they realize that the scene which has always accompanied the main menu upon loading the game depicts the same area as the ending, but with a decrepit treehouse and flies buzzing around something on the ground, with the most cynical interpretation being that it is the corpses of the boy and his sister.</p> <p>The ending of the game has a number of interpretations that can be drawn from the proceedings. Since the game is named <em>Limbo</em>, it is reasonable to assume that the game's dream-like world is the religious idea of limbo. It is believed by some that the boy completes his journey by returning to the place where he once started; a single circular loop, like limbo itself. Some believe that the two children have already died, hence the menu screen, and that meeting each other in the end is the last task they must complete before they can continue to the afterlife. A number of theories exist on the matter and the developers of <em>Limbo</em> have said nothing officially on the subject of the ending.</p> <h2>Reception</h2> <p><em>Limbo</em> has received very positive critical acclaim. Reviewers applauded the game's graphical and audio presentation as they have not been seen in many games before. <em>Limbo</em>'s "noir" qualities are also a common plus point for many reviewers. Some reviewers praised the game's lack of a proper narrative and that it is shrouded in mystery, but many found this lack of narrative unappealing. A common criticism made on message boards and in reviews was due to the lack of value for the initial $15 asking price. Such complaints were levied against the linearity of the title, the short length (most players are able to complete it in about three hours), and the lack of replay value endemic to puzzle-platformers. Some reviews noted the game's second half abandoned the initial focus on ambience and organic placement of game elements in favour of the introduction of new mechanics and disjointed puzzle areas, leaving the player with an unoriginal yet still technically well-executed platformer. <em>Limbo</em> has scores of 90% and 92% on GameRankings and Metacritic respectively. Brad Shoemaker awarded the game a maximum five stars and included it in his game of the year list.</p> <h2>Avatar Awards</h2> <p><em>Limbo</em> has 2 avatar awards to unlock in the Xbox 360 version.</p> <ul> <li>White Logo T-Shirt - Earn your first achievement</li> <li>A Creature from Limbo (prop) - Complete the game</li> </ul> <h2>Acclaim</h2> <ul> <li><em>Limbo</em> was awarded the "Excellence in Visual Arts" and "Technical Excellence" awards at the 2010 Independent Games Festival.</li> <li><em>Limbo</em> has also won 3 Milthons at the 2010 European Games Awards including the one for Game of the Year.</li> <li>Voted "Best Indie Game" in Playstation Network's Gamers' Choice Awards 2012 (voted online by the community), and went on sale for 30% off (50% off for Playstation Plus Members).</li> </ul> <h2>PC System Requirements</h2> <ul> <li><strong>Operating System:</strong> Windows XP, Vista, 7</li> <li><strong>Processor:</strong> 2 GHz</li> <li><strong>RAM Memory:</strong> 512MB</li> <li><strong>Hard Disk Space:</strong> 150MB</li> <li><strong>Video Card:</strong> 5 years or younger. Integrated graphics and very low budget cards may not work. Shader Model 3.0 required</li> <li><strong>DirectX®:</strong> 9.0c</li> </ul> ', 'release_date' => '2010-07-01 00:00:00', 'dont_show_upcoming_date' => false, 'expected_release_year' => null, 'expected_release_month' => null, 'expected_release_day' => null, 'metacritic_rating' => '88', 'metacritics_rating_last_updated' => '2015-07-31', 'theme' => 'Horror', 'genres' => 'Puzzle,Platformer', 'image' => '30380-limbo.png', 'meta_title' => '', 'meta_keyword' => '', 'meta_desc' => '', 'review_count' => '0', 'rating_count' => '4', 'avg_rating' => '47.50', 'avg_jump_rating' => '15.00', 'weighted_rating' => '38.71', 'weighted_jump_rating' => '9.67', 'video_embed' => '<div class="video"><video width="100%" height="100%" controls poster="https://www.scaredtoplay.com/uploads/games_videos/posters/limbo-178.jpg"><source src="https://www.scaredtoplay.com/uploads/games_videos/videos/limbo-178.mp4" type="video/mp4"></div>', 'video_filename' => 'limbo-178.mp4', 'video_original_url' => 'http://v.giantbomb.com/video/vf_limbo_ql_1500.mp4?api_key=0834f735d6e7932bb0b7d8b82cef18d3021d6ebc', 'video_poster_image' => 'limbo-178.jpg', 'status' => true, 'image_updated' => true, 'categories_updated' => '1', 'video_updated' => true, 'created' => '2015-04-16 07:36:46', 'modified' => '2020-01-01 21:12:49' ), 'GamesPlatform' => array( 'id' => '631', 'game_id' => '178', 'platform_id' => '130', 'link1' => '', 'link2' => '', 'link1_price' => null, 'link2_price' => null, 'created' => null, 'modified' => null, (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ), (int) 2 => array( [maximum depth reached] ), (int) 3 => array( [maximum depth reached] ), (int) 4 => array( [maximum depth reached] ), (int) 5 => array( [maximum depth reached] ), (int) 6 => array( [maximum depth reached] ), (int) 7 => array( [maximum depth reached] ) ), 'Review' => array( 'id' => '181', 'game_id' => '178', 'ip' => '96.38.117.49', 'username' => null, 'review' => null, 'rating' => '10.00', 'jump_rating' => '0', 'created' => '2015-08-07 15:49:05', 'modified' => '2015-08-07 15:49:05' ), 'GamesGcategory' => array( 'id' => '1018', 'game_id' => '178', 'gcategory_id' => '69' ), 'GameImage' => array(), 'Platform' => array( (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ), (int) 2 => array( [maximum depth reached] ), (int) 3 => array( [maximum depth reached] ), (int) 4 => array( [maximum depth reached] ), (int) 5 => array( [maximum depth reached] ), (int) 6 => array( [maximum depth reached] ), (int) 7 => array( [maximum depth reached] ) ), 'Gcategory' => array( (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ), (int) 2 => array( [maximum depth reached] ), (int) 3 => array( [maximum depth reached] ), (int) 4 => array( [maximum depth reached] ), (int) 5 => array( [maximum depth reached] ), (int) 6 => array( [maximum depth reached] ), (int) 7 => array( [maximum depth reached] ) ) ), (int) 3 => array( 'Game' => array( 'id' => '450', 'gb_id' => '10247', 'title' => 'Resident Evil 0', 'slug' => 'resident-evil-0', 'small_desc' => 'Resident Evil Zero is a prequel to the long running Resident Evil series, being set merely a day before the Mansion Incident of the original Resident Evil. Zero has players simultaneously control two protagonists: STARS Bravo member Rebecca Chambers, and escaped convict Billy Coen.', 'desc' => '<h2>Overview</h2><figure data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/1/10354/2756628-067246e3bd44fc1a62a7f22d4a5a5886.png" data-ref-id="1300-2756628" data-ratio="1.039098173516" data-width="3504" data-embed-type="image" style="width: 3504px"> <figcaption>Protagonists Rebecca Chambers & Billy Coen</figcaption></figure><p>Resident Evil 0 was released exclusively for the Nintendo GameCube on November 12th, 2002 and is the 5th game in the series in terms of release date (counting the remake of the original to be a separate game) but is chronologically the first game in the series. It is also one of the last games in the main series to use the original control scheme & design, with Outbreak - File #2 being the very last.</p><p>It uses a team mechanic in which the player can control two characters in order to solve puzzles and defeat foes. A Nintendo Wii version of the game was released in 2009 and features minimal changes, the main change being that the game can be controlled with the Wiimote. It was originally slated to come out for the Nintendo 64 and up until 2016 was a Nintendo exclusive, before it was remastered for Sony and Microsoft consoles, and the PC.</p><h2>Gameplay</h2><h3>Overview & Controls</h3><figure data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/1/10354/2756622-44dcf011fb2d3585e949d5c639bda78c.jpg" data-ref-id="1300-2756622" data-ratio="0.5625" data-width="1920" data-embed-type="image" style="width: 1920px"> </figure><p>Resident Evil Zero plays much like every other Resident Evil game pre-Resident Evil 4, mixing in third-person combat, exploration, and puzzles. Though like most survival horror titles, Resident Evil limits the player character's capabilities beyond the norm and ammunition for their firearms is generally scarce, intended to force players to use their supplies wisely and to choose flight rather than fight when possible. There are three different difficulty modes available: Easy, Normal, and Hard, with each one featuring tougher enemies and less ammunition to be found than the last.</p><p>By default Zero utilises the notorious 'tank controls' as players move via a third-person perspective throughout a number of pre-determined camera angles. Characters also cannot move and fire their weapons at the same time, and instead the character will 'perch' themselves to the ground when aiming. And while the camera angle perspective sometimes tends to purposely obfuscate the player's view of monsters, characters will at least (by default) aim their weapon at the closest enemy when players draw their gun. Simultaneously hitting down and the 'run' button will have the player character do a 180 degree turn, as is custom with Resident Evil games since Resident Evil 3: Nemesis.</p><p>The story is largely portrayed via in-game cutscenes, however there are also a number of Files (diaries, memos ect.) players can collect. These will often provide additional insight into the goings on across the overall narrative, but some are more vital as they will provide information pertaining to solving puzzles or maybe hinting as to where to go next.</p><h3>Cooperative Functions</h3><figure data-align="left" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/1/10354/2756624-552c7b8c215efe3bff1609c84aa050e8.jpg" data-ref-id="1300-2756624" data-ratio="0.5625" data-width="1920" data-embed-type="image" style="width: 1920px"> <noscript> </noscript></figure><p>Zero's one primary component that separates it from previous games of the series is its two-protagonist setup--being Rebecca Chambers & Billy Coen--each of whom can be controlled by the player. When controlling one the other will follow closely by default and will attack any encroaching enemies - though it will use up any ammo it has access to in the process. It will also fire alongside the player at whatever enemy they're targeted at, though its frequency of attack is rather slow. Such behaviour related to its attacking and following procedures can be turned off, so it will merely follow the player without engaging in combat and/or will wait on the spot. When travelling together the player can control the movement of the alternate character as well with the c-stick/right analogue stick (default GameCube/PlayStation & Xbox controls), though the secondary character will only run via this method and cannot walk.</p><p>Rather than having both characters following one another, players can also split them up. When split up the secondary character will await in the area they're left in until the player takes control, though they're still vulnerable to attack should there be any nearby enemies. If the secondary character is being attacked then the player will receive a warning over their radio; if players don't switch to the alternate character to save them, there's a high chance they may perish. This function is forced upon the player so as to solve certain puzzles, such as by having one character access an area that only he/she can travel to, while the other sends key items and/or supplies via a dumbwaiter.</p><p>While the majority of the game plays out with these mechanics in play, there are two occasions where the characters are separated without the ability to switch between the two for the sake of the story. One sequence forces players to play as Billy, while another, much longer segment has players play as Rebecca on her own.</p><h3>Playable Characters</h3><p>Both Rebecca and Billy each have their own strengths and weaknesses to help distinguish the two. Due to his experience in the marines, Billy is significantly more durable than Rebecca and can withstand more damage before dying. His strength also allows him to interact with certain objects that Rebecca cannot, though the opposite is also true for Rebecca who can access certain areas that Billy cannot due to her smaller size.</p><p>Though Rebecca can't withstand nearly as much punishment as Billy, she is the only one of the two who can mix herbs, making Billy quite literally the only playable characters in the series who cannot mix herbs together. Her medicine case that she uses to mix herbs is also used for mixing certain chemicals to solve puzzles.</p><p>All weapons in the game can be used by both characters largely to the same effect.</p><h3>Inventory</h3><figure data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/1/10354/2768250-img-37.jpg" data-ref-id="1300-2768250" data-ratio="0.75" data-width="640" data-embed-type="image" style="width: 640px"> <noscript> </noscript></figure><p>The inventory system for Zero received a slight overhaul from previous games. Each of the two characters has their own six-slot inventory, to which they can trade items between each other at will so long as they're in the same room. However there are no item boxes to be found in the game. Instead players can opt to drop items onto the ground, to which will persist there until/if it is collected. Any dropped items will also show up on the map.</p><p>Each character has their own personal item that's housed in a separate inventory slot - no other items can be exchanged into this slot. Rebecca has her medicine case, while Billy has a lighter.</p><p>All items and weapons can be examined by the player, allowing them to get a closer look and turn the object around. This can sometimes change the properties of certain key items, such as unlocking/opening a key item to reveal another inside, or may at least change the title to reflect the item's true identity.</p><p>Most items and weapons take up a single inventory slot, however there are a select few that require two to carry. These are:</p><ul><li>Hunting Gun</li><li>Shotgun</li><li>Grenade Launcher</li><li>Hookshot</li><li>Rocket Launcher</li></ul><h3>Health & Herbs/First Aid Sprays</h3><p>A character's health can be seen via the inventory menu, with an Electrocardiograph Machine showing a character's status. The different statuses are:</p><ul><li><strong>Fine</strong> - The character is in good health.</li><li><strong>Caution</strong> - The character is roughly at half health.</li><li><strong>Danger</strong> - The character is approaching death.</li><li><strong>Poison</strong> - The character is poisoned and their health will slowly deplete.</li></ul><p>Besides the EKG, players may also note the character's stance. Whence the characters starts holding onto their hip, that is a sign that their health is at least in the Caution state, or may even be poisoned.</p><p>Carrying the tradition set by the original Resident Evil, characters use a small variety of herbs to heal themselves and cure poisons. Though as mentioned before only Rebecca can mix herbs. First Aid Sprays are also available, though they only have the singular purpose of healing the character fully. There exist three herb types, all of which can be combined in some way for different degrees of healing:</p><ul><li><b>Green Herb</b> - On its own will restore 25% of health.</li><li><b>Blue Herb</b> - On its own will cure poison, though will not restore any health.</li><li><b>Red Herb</b> - On its own does nothing.</li><li><b>Green + Green Herb</b> - Mixed will heal the character by roughly 50% of health.</li><li><b>Green + Green + Green Herb</b> - Mixed will heal the character completely, though not of any poisons.</li><li><b>Green + Blue Herb</b> - Mixed will heal the character 25% of health and cure any poison.</li><li><b>Green + Green + Blue Herb</b> - Mixed will heal the character 50% of health and cure any poison.</li><li><b>Green + Red Herb</b> - Mixed will heal the character completely, though not of any poisons.</li><li><b>Green + Red + Blue Herb</b> - Mixed will heal the character completely including poisons.</li><li><b>Red + Blue Herb</b> - Mixed will do nothing.</li></ul><h3>Saving</h3><p>Like every other main Resident Evil game pre-Resident Evil 4, Resident Evil Zero requires that players find one of the many typewriters located throughout the environments to save, and must also have at least one ink ribbon item in their character's inventory. However whereas Save Rooms would always be devoid of enemies in previous games, this isn't the case for Zero.</p><p> </p><h2>Story</h2><h3>Main Characters</h3><h4>Rebecca Chambers</h4><figure data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/1/10354/2757999----render2---a3uch.jpg" data-ref-id="1300-2757999" data-ratio="2.24125" data-width="800" data-embed-type="image" style="width: 800px"> <noscript> </noscript></figure><p>The youngest member of STARS at only eighteen and one of two protagonists, Rebecca serves as the medic for Bravo team. However despite specializing in more of a supportive position, the events of Zero will force her to take on that of a much more combatative role than she could ever have predicted in order to survive.</p><p>In spite of her young age Rebecca is shown to be a capable officer, and is much more mature and independent than her age may suggest.</p><h4>Billy Coen</h4><figure data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/1/10354/2758000----render1---a7u13.jpg" data-ref-id="1300-2758000" data-ratio="1.333" data-width="1000" data-embed-type="image" style="width: 1000px"> <noscript> </noscript></figure><p>Fellow protagonist to Rebecca, Billy is an ex-marine who was sent for execution due to allegedly killing twenty three people. Though while he at first portrays himself as standoffish and antagonistic, with him literally introducing himself to Rebecca down the barrel of his pistol, the two quickly grow to depend on one another. That it is Billy that suggests they team up to better their chances in surviving the hordes is the first of many hints that he may not be quite the monster his criminal record implies.</p><p>As the game progresses, Billy is shown to exhibit a quiet sensitivity about him. And while he may still be the more physically imposing of the two, he all the while proves to be a far cry from the 'alpha male marine' that he is first put forward as.</p><h4>Enrico Marini</h4><figure data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/1/10354/2768251-8585840.png" data-ref-id="1300-2768251" data-ratio="2.3764988009592" data-width="417" data-embed-type="image" style="width: 417px"> <noscript> </noscript></figure><p>The stern but well respected captain of STARS Bravo team. While Marini only plays a small role in Resident Evil, in Zero he is allowed much more screentime. Despite all of the zombies and monsters the team are forced to defend against, Enrico will recurrently appear to remind Rebecca to keep an eye out for Billy Coen, while Rebecca hides the fact that she is working alongside him.</p><h4>Albert Wesker</h4><figure data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/1/10354/2768153-wesker.jpg" data-ref-id="1300-2768153" data-ratio="1.28" data-width="275" data-embed-type="image" style="width: 275px"> <noscript> </noscript></figure><p>The Alpha team captain and overall commander of STARS. By this point Wesker is still unbeknownst to his comrades a double agent working for Umbrella, the very company that inadvertently instigated the events of Resident Evil Zero and Resident Evil. As such, Wesker's role is kept at a distance, as he (along with William Birkin) monitors the two protagonists from afar via CCTV while he also attempts to uncover what caused the T-Virus leak on the Ecliptic Express.</p><ul><li>Voiced by Richard Waugh.</li></ul><h3>Plot</h3><p>Resident Evil 0 takes place on July 23rd, 1998. The S.T.A.R.S. Bravo team is dispatched to the Arklay Mountains to investigate and find the cause of the murders that have recently occurred. While over the forest the Bravo team's helicopter is mysteriously forced to crash land. Upon leaving the crash site, the Bravo team discovers an overturned Military Police vehicle, as well as orders for the transport of a prisoner to be executed.</p><p>Rookie team medic Rebecca Chambers discovers the Ecliptic Express stopped and without power in the middle of the forest. Upon entering the train, Rebecca encounters numerous zombies, and infected canine. Pressing further throughout the train, Rebecca meet Billy Coen, the prisoner that was being transported to his execution. With little control over the recent events, Rebecca reluctantly agrees to team up with Billy, to get to safer ground, still vowing to bring him into custody if they both make it out alive. Further exploring Billy and Rebecca meet what appears to be a possible survivor, but before getting too close they find out it is a humanoid leech. Billy disposes of the leech creature, afterwords they see a lone man outside of the train standing on a cliff who appears to have some sort of control over the leeches. Unable to identify the mysterious individual, they must find a way to restore power to the train and get out of the forest. Once, power is finally returned to the locomotive, the train speeds to an unknown destination and eventually derails.</p><p>Seemingly unscathed from the train crash Rebecca and Billy end up at the trains destination. The mansion like building, is actually revealed to be a training facility for new employees of the Umbrella Corporation, and upon entering they are welcomed with a pre-recorded message from the head of the facility, James Marcus. During their trek through the training facility the pair is face with numerous zombies as well as plenty of new abominations. Over the course of their time together, Rebecca begins to see that Billy isn't a quite the criminal type, and begins to wonder why he was sentenced to be executed. The two eventually discover an underground portion of the training facility and are separated when the floor that Rebecca is standing on collapses. After being rescued by Billy, she questions him about what he did to get the sentence he had been handed. Billy finally explains, that he was part of the USMC (United States Marine Corps) and during a mission in Africa, his commanding officer ordered them to exterminate civilians of an African village that was suffering from a civil war. Billy refused to follow the orders, and once the information proved to be false, the slaughter was blamed entirely on him.</p><p>Upon entering an abandoned sewage treatment plant, the duo encounter James Marcus. Marcus, had been monitoring Coen and Chamber's progress throughout the training facility as well as the other areas they visited. Marcus reveals that a decade ago Lord Ozwell E. Spencer has Marcus assassinated, in the midst of the research on his leech research. He explains that the Queen leech from his experiments crawled into his mouth after he was shot, and the T-Virus that the leech was injected with was able to resurrect Marcus. Midway through his speech, the Queen leech takes over Marcus' body, and causes him to mutate into a new type of leech monstrosity. After toppling the Queen leech, Rebecca and Billy escape the training facility just as it is rocked by a gigantic explosion. After the escape, Rebecca takes Billy's dog tags as "proof" that he didn't survive the incident, and then the pair amicably part ways. In the distance Rebecca is able to see the Spencer mansion.</p><h2>Weapons</h2><h3>Knife</h3><figure data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/1/10354/2819453-chris_redfield_knife_2_by_james_miller-d2yemoq.jpg" data-ref-id="1300-2819453" data-ratio="0.75185185185185" data-width="270" data-embed-type="image" style="width: 270px"> <noscript> </noscript></figure><p>Considered to be a last resort tactic, the knife does very little damage and has dangerously small reach. Because of its low effectiveness, it is usually best for the player to just run or attempt to avoid the enemy rather than combat it. Billy comes with a knife equipped, while Rebecca does not. Although there's another knife that can be found in the game. Rebecca and Billy have a different animation set for using the knife, however the effectiveness is largely identical all the same.</p><h3>Samurai Edge</h3><figure data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/1/10354/2768783-2668281-500px-re0_stars_handgun.jpg" data-ref-id="1300-2768783" data-ratio="0.782" data-width="500" data-embed-type="image" style="width: 500px"> <noscript> </noscript></figure><p>Rebecca's own custom STARS-branded handgun. While the Samurai Edge is generally regarded as a rather efficient weapon in the series, in Zero at least Rebecca's pistol is about on par with the handguns of the previous games and doesn't hold any special properties. Its fire rate is slower than previous iterations of the weapon and its overall damage output is moderate at best. As with all handguns it's most suitable for the lesser enemies of the game, such as zombies in particular.</p><p>It can eventually be fitted with a scope that introduces the chance for it to score a critical hit.</p><h3>Handgun</h3><figure data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/1/10354/2768784-400px-re0_army_handgun.jpg" data-ref-id="1300-2768784" data-ratio="0.7925" data-width="400" data-embed-type="image" style="width: 400px"> <noscript> </noscript></figure><p>Billy's own military handgun that he stole from the military police that were escorting him to his execution. Its fire rate is the same as the Samurai Edge, although it's slightly more powerful and has a chance to score a critical hit from the outset.</p><p>A scope can be fitted to Billy's handgun as well, which further increases its chances of a critical hit and also provides a boost to its fire rate.</p><h3>Hunting Gun</h3><figure data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/1/10354/2768785-huntinggun.jpg" data-ref-id="1300-2768785" data-ratio="0.78697183098592" data-width="568" data-embed-type="image" style="width: 568px"> <noscript> </noscript></figure><p>The first available shotgun of the game. Unlike most Resident Evil shotguns, however, this one can only hold up to two shells at a time. It is a powerful weapon all the same and is vital for beating the Scorpion on the train.</p><p>As with all RE shotguns it can be used to completely destroy a zombie's head or legs, should the player aim up/down respectively when one is close enough.</p><h3>Shotgun</h3><figure data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/1/10354/2768786-re0_shotgun.jpg" data-ref-id="1300-2768786" data-ratio="0.78671328671329" data-width="572" data-embed-type="image" style="width: 572px"> <noscript> </noscript></figure><p>An alternative to the Hunting Gun. Once this has been found the Hunting Gun is then made to be virtually redundant due to this weapon's much larger ammo count.</p><h3>Grenade Launcher</h3><figure data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/1/10354/2768788-450px-re0_grenadelauncher.jpg" data-ref-id="1300-2768788" data-ratio="0.78222222222222" data-width="450" data-embed-type="image" style="width: 450px"> <noscript> </noscript></figure><p>As versatile as ever, the Grenade Launcher is a powerful weapon that is ideal for boss battles, and can equip a small variety of grenade types. There are the regular explosive grenade rounds, which do a sizeable amount of damage against just about anything; flame rounds, which while powerful, are especially effective against insect & arachnid monsters as well the leech zombies; and acid, which is the most powerful grenade type but also the rarest to acquire.</p><h3>Magnum</h3><figure data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/1/10354/2768789-resident_evil_zero_magnum_examine.png" data-ref-id="1300-2768789" data-ratio="0.70253164556962" data-width="632" data-embed-type="image" style="width: 632px"> <noscript> </noscript></figure><p>The requisite magnum for Zero is a 50. caliber magnum pistol, which most resembles the desert eagle. It is the most powerful weapon in the game, with it being able to kill nearly all common enemies with a single shot, and is a great contender for boss fights. Its one drawback is ammunition is extremely scarce.</p><p>When wielded by Rebecca the weapon undergoes a decrease in its firing rate due to Rebecca's inability to handle the recoil. However Billy can more efficiently withstand the recoil and can thusly fire it faster.</p><h3>Molotov Cocktail</h3><figure data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/1/10354/2768790-re0_molotov.jpg" data-ref-id="1300-2768790" data-ratio="0.75" data-width="640" data-embed-type="image" style="width: 640px"> <noscript> </noscript></figure><p>The game's one and only throwing weapon. Molotovs are primarily useful for fending off the leech zombies, however it has a noticeable animation windup whence thrown and can be difficult to accurately throw it to where the player wants. While molotovs can sometimes be found as is, they more commonly require the player to build them themselves by combining an empty bottle with a gas tank.</p><h2>Enemies</h2><h3>Zombies</h3><figure data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/1/10354/2768793-re0_-_zombie_chef.jpg" data-ref-id="1300-2768793" data-ratio="3.0114722753346" data-width="523" data-embed-type="image" style="width: 523px"> <noscript> </noscript></figure><p>The staple of the older Resident Evil games, zombies are as prominent as ever in Resident Evil Zero. Slow and sluggish in movement, but dangerous up close, zombies are durable enough against gunfire that they can prove to be extremely dangerous even just in small numbers, especially due to the typically claustrophobic environments. When encountered on their own, however, zombies can be dispatched relatively easy so long as the player has enough ammunition to spare. As per usual, zombies are best dealt with the pistol or sometimes the shotgun, which can kill a zombie with a single shot if the player aims directly at its head once close enough, or can at least reduce the zombie to a literal crawl by destroying its legs.</p><p>Zombies attack by grabbing and biting the player when close, but will also puke out acid instead if they can't quite reach the player. Some zombies will be encountered lying on the ground, seemingly pretending to be dead, and will grab at a character's leg should the player get close enough. However, the leg bite does little damage and will always result in the character killing the zombie with a single stomp or kick.</p><h3>Cerberus Dogs</h3><figure data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/1/10354/2768794-re0cerberus.png" data-ref-id="1300-2768794" data-ratio="1.6523297491039" data-width="279" data-embed-type="image" style="width: 279px"> <noscript> </noscript></figure><p>Alongside regular zombies, some sort of iteration surrounding infected dogs have persisted across nearly every Resident Evil game to date. Starting at the beginning, so to speak, the Cerberus Dogs of Resident Evil Zero are infected Doberman breeds, purposely engineered to be a form of B.O.W. Cerberus dogs retain the same agility and tenacity as a regular dog, though with a massive increase in aggressiveness, brutality, and stamina.</p><p>Like zombies, Cerberus dogs are best left for lesser weaponry like the pistols and shotguns. Running past is always an option as well, as both Rebecca and Billy are just ever so slightly faster than the canines. However their attacks can sometimes cover just enough distance to close the gap and catch the player character.</p><p>Unlike other games in the series, there are only four dogs the player will encounter throughout the game, all of which are located in the beginning Ecliptic Express section.</p><h3>Crows</h3><figure data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/1/10354/2768795-crowre0_0.jpg" data-ref-id="1300-2768795" data-ratio="1.0733944954128" data-width="327" data-embed-type="image" style="width: 327px"> <noscript> </noscript></figure><p>As always, crows prove to be more of a nuisance than a genuine threat. They do minimal damage and can often be killed with a single bullet; their numbers are always many, however. Sometimes a shotgun blast might be worth it to take a pack down, but otherwise they're best just ignored.</p><p>They only have one attack by way of pecking at the player, which while does little damage will keep the player stuck in a short animation of trying to wave them off.</p><h3>Bats</h3><figure data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/1/10354/2768828-bats2.jpg" data-ref-id="1300-2768828" data-ratio="0.85625" data-width="320" data-embed-type="image" style="width: 320px"> <noscript> </noscript></figure><p>Somewhat similar to crows, bats also function more so to harass than pose any serious threat. In fact bats are even less threatening than the crows as their attacks don't force the player into a prolonged animation of waving them away.</p><p>These are only encountered during the Giant Bat boss battle.</p><h3>Leechs</h3><figure data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/1/10354/2768829-hillleechuc_1.jpg" data-ref-id="1300-2768829" data-ratio="0.625" data-width="400" data-embed-type="image" style="width: 400px"> <noscript> </noscript></figure><p>Another minor enemy, most prominently featured in the beginning train section. Leechs pose little threat overall and can be killed merely by the character walking over them. Though should they latch on to the player, they'll have to wait through an animation showing the character shoving them off.</p><h3>Web Spinner</h3><figure data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/1/10354/2818512-webspinner.png" data-ref-id="1300-2818512" data-ratio="0.85642317380353" data-width="397" data-embed-type="image" style="width: 397px"> <noscript> </noscript></figure><p>Giant, hairy spiders, the Web Spinners of Resident Evil 0 appear only briefly within the underground levels of the Training Facility. Always encountered in groups, they can crawl along walls like any other spider, and will often try to charge forward and bite players when given the opportunity. However, their greatest weapon is their poison spit, which they will routinely spray; it has a fairly long reach of attack and has a high chance of poisoning the player, though the base damage it inflicts isn't quite as alarming.</p><p>Web Spinners have surprisingly tough hides and are most susceptible to the Grenade Launcher - specifically when equipped with flame rounds. They will also often strafe once they've been shot and attempt to counter the player as such. If a Web Spinner is killed with its sack intact, a large multitude of baby spiders will seep out of the corpse and attack the player. Though their damage is even less than that of a crow and should the player leave the area, they will return to find them all gone.</p><h3>Eliminator</h3><figure data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/1/10354/2818508-re0_eliminators.png" data-ref-id="1300-2818508" data-ratio="0.9180790960452" data-width="708" data-embed-type="image" style="width: 708px"> <noscript> </noscript></figure><p>Eliminators are an infected breed of monkeys that are exceptionally fast and agile, somewhat akin to Hunters. However they are also rather small to boot, so should they happen to get close enough the player must then aim downwards to get a shot. Their main two attacks are to rapidly slash at the player when close, and to leap through the air and slash from afar. They are still vulnerable amidst their leaping animation, however, providing the player with an opportunity to show them down if they can react fast enough. Eliminators are rarely encountered alone, and if a group of two to three swarms the player they can prove to be highly difficult to escape without taking damage.</p><p>Despite their small size they're still rather sturdy. The handgun is outright useless--that is besides to potentially finish them off after already being weakened--as they shrug the bullets off completely and will continue their advance. As such the shotgun and grenade launcher are the most suitable.</p><h3>Hunter Alpha</h3><figure data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/1/10354/2818509-hunter.jpg" data-ref-id="1300-2818509" data-ratio="1.4336283185841" data-width="565" data-embed-type="image" style="width: 565px"> <noscript> </noscript></figure><p>The green Alpha variant of the Hunter makes another reprisal to the series, though they're not quite as prominent as they are in the original Resident Evil and its remake. They operate identically to how they do in the remake, and attack similarly to the Eliminators. They will attack with broad slashes when close, but can also perform a mid air leap to attack and also close the distance - like the Eliminators also they can be shot out of the air during their leaping animation.</p><p>They're rather durable as well, more so than the Eliminators, making the shotgun or grenade launcher, if not the magnum--which can kill them in one shot--the most appropriate weapons for use.</p><h3>Plague Crawler</h3><figure data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/1/10354/2818510-plague_crawler+%281%29.jpg" data-ref-id="1300-2818510" data-ratio="0.6517094017094" data-width="468" data-embed-type="image" style="width: 468px"> <noscript> </noscript></figure><p> </p><h3>Lurker</h3><figure data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/1/10354/2818511-lurker.jpg" data-ref-id="1300-2818511" data-ratio="0.84" data-width="250" data-embed-type="image" style="width: 250px"> <noscript> </noscript></figure><p> </p><h3>Marcus Mimic / Leech Zombie</h3><figure data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/1/10354/2768830-mimicry_marcus.jpg" data-ref-id="1300-2768830" data-ratio="1.4709677419355" data-width="2480" data-embed-type="image" style="width: 2480px"> <noscript> </noscript></figure><p>A zombie-like enemy comprised of dozens of leechs. They will usually be of the appearance of James Marcus before then being shown to vibrate and revealing their true appearance. The few seconds it takes for it to transform can provide the player with the opportunity to quickly rush past it.</p><p>Leech zombies are perhaps the most difficult enemy in the game, as their movement speed is fast enough to catch up to the player, their regular attacks can be stretched out to attack from afar, and their close-range bites deal much more damage than that of a regular zombie.</p><p>They are also highly resistant to most forms of damage - that is besides fire, which will make quick work of them should players have any molotovs or flame rounds for the grenade launcher. If killed by any other means beyond fire, then the leech zombie will explode, dealing a great amount of damage if its radius reaches the characters. It will at least begin to convulse and expand as a warning to players that it's about to explode.</p><p>Whenever a leech mimic appears it will be accompanied by a unique musical theme.</p><h2>Boss Battles</h2><h3>Stinger</h3><figure data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/1/10354/2818513-stinger_re0_hd_remaster.jpg" data-ref-id="1300-2818513" data-ratio="0.99652228896617" data-width="3163" data-embed-type="image" style="width: 3163px"> <noscript> </noscript></figure><p> </p><h3>Centurion</h3><figure data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/1/10354/2818514-centipeded_0.jpg" data-ref-id="1300-2818514" data-ratio="0.81991051454139" data-width="894" data-embed-type="image" style="width: 894px"> <noscript> </noscript></figure><h3>Giant Bat</h3><figure data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/1/10354/2818515-infectedbatuc.jpg" data-ref-id="1300-2818515" data-ratio="0.55" data-width="360" data-embed-type="image" style="width: 360px"> <noscript> </noscript></figure><h3>Proto-Tyrant / T-001</h3><figure data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/1/10354/2818516-2625842-1272840169759_f.jpg" data-ref-id="1300-2818516" data-ratio="1.8382352941176" data-width="272" data-embed-type="image" style="width: 272px"> <noscript> </noscript></figure><h3>Queen Leech Part I</h3><figure data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/1/10354/2818517-queen_leech.png" data-ref-id="1300-2818517" data-ratio="1.3526170798898" data-width="363" data-embed-type="image" style="width: 363px"> <noscript> </noscript></figure><h3>Queen Leech Part II</h3><figure data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/1/10354/2818518-queenleech2.jpg" data-ref-id="1300-2818518" data-ratio="0.75111111111111" data-width="450" data-embed-type="image" style="width: 450px"> <noscript> </noscript></figure><p> </p><p> </p><p> </p><h2>Unlockables</h2><h3>Costumes</h3><p>A single completion of the game will award players with some new costumes. Billy gains one, being an Italian suit w/ shades, while Rebecca gains two. One is a cowgirl outfit, to which she also wears in the Resident Evil remake should Chris happen to be wearing an alternate outfit, and the other is an outfit comprised of a leather tube top and pants.</p><h3>Leech Hunter</h3><p>Much like previous instalments in the series, Resident Evil Zero features its own unlockable minigame. The concept is that Billy and Rebecca must collect a certain amount of color-coded, leech-themed jewellery pieces before exiting out the Umbrella Research Facility front door. When collecting leeches it can only be done specifically for each character, blue for Billy and green for Rebecca, but they cannot swap using the exchange system or pick up the opposite color for their team mate. The unlockable costumes as noted above are available to wear in Leech Hunter as well.</p><p>There are a number of unlockable rewards available for the main game, which are unlocked depending on how many leech pieces the player collects upon exiting the facility. If one of the character dies then the player's progress is forfeited. A list of the rewards is as such:</p><ul><li><strong>0-29</strong> - Submachine gun ammo.</li><li><strong>30-59</strong> - Infinite handgun ammunition.</li><li><strong>60-89</strong> - Infinite Hunting Gun ammunition.</li><li><strong>90-99</strong> - Magnum Revolver is added for collection in Second Class Private Room B.</li><li><strong>100</strong> - Infinite ammunition for all weapons.</li></ul><h2>HD Remastered Port</h2><figure data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/1/10354/2756620-0e798a16a73b97bdd754714dc33f802f.jpg" data-ref-id="1300-2756620" data-ratio="0.5625" data-width="1920" data-embed-type="image" style="width: 1920px"> <noscript> </noscript></figure><p>Following the success of the Resident Evil remake remastering, a similar such remastering was announced for Resident Evil Zero on May 26th, 2015 for an early 2016 release. Though development began on Resident Evil Zero's remastering before even the remake remastering was released.</p><p>Like the remake it was released on PS3, Xbox 360, PS4, Xbox One, and PC. The port was handled by the original director of RE0, alongside many other members of the game's original development team.</p><p>As with the remake, it includes widescreen support as well an alternate control option alongside the classic tank controls.</p><h3>Rebecca Chambers T-Shirt Contest</h3><figure data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/1/10354/2786970-becca+shirt.png" data-ref-id="1300-2786970" data-ratio="0.46228528752801" data-width="1339" data-embed-type="image" style="width: 1339px"> <noscript> </noscript><figcaption>The three t-shirt winners</figcaption></figure><p>On July 10th, 2015 Capcom announced a contest for fans to upload t-shirt designs. Fans could vote for their favorite designs, with up to three winners, to which would then be released as downloadable costumes for Rebecca to wear in the game.</p><p>For voting towards t-shirt designs, fans would then be rewarded with early access to developer video diaries. These helped to explain certain aspects of the port's development and the work that was put into it.</p><h3>Wesker Mode</h3><figure data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/scale_super/1/10354/2778626-aa05dcd795af0c80742332faa7ed148a.jpg" data-ref-id="1300-2778626" data-ratio="1.1748251748252" data-width="3718" data-embed-type="image" style="width: 3718px"> <noscript> </noscript></figure><p>Exclusive to the remastered version is a new mode called Wesker Mode, which is unlocked upon completing the game. In it Billy Coen is replaced by notorious series antagonist Albert Wesker, depicted in his Resident Evil 5 attire. Rebecca is still in tow as a fellow protagonist, now wearing a new, darker outfit as well as the same type of jewel that allowed Wesker to brainwash Jill Valentine into doing his bidding for him in Resident Evil 5. While D.C. Douglas returns to provide a few new lines of dialogue for telling Rebecca to follow or wait, all of the cutscenes instead simply feature Billy's dialogue coming out of Wesker.</p><p>Though mechanically speaking Wesker is more than just a simple character skin and has access to two unique abilities. First is a super-sprint, to which he can use to effortlessly rush past enemies, and the second is a kind of eye blast. The eye blast can be charged up for extra power, though even when at its lowest charge can make all of the zombies' heads within the vicinity explode. Rebecca does not gain any new abilities of her own, however, and neither character can change into any alternate outfits for this mode.</p><p>Wesker mode is played within the Normal setting.</p><h3>DLC Costumes</h3><p>RE0's Remastered version contains a number of new purchasable costumes for players to wear in the game. Two of which were given for free for preordering the game, while another two were awarded for preordering for Resident Evil: Origins Collection. All costumes can be bought together as a bundle, however this is the only means by which to purchase the preorder outfits, which aren't sold separately.</p><p>None of the new costumes are originally designed for RE0, and instead originate across a number of classic Capcom games and Resident Evil game ports. A list of the new costumes and their origins is as such:</p><h3>Rebecca Chambers</h3><h4>STARS 1996</h4><figure data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/scale_super/1/10354/2816261-reb2.jpg" data-ref-id="1300-2816261" data-ratio="1.69125" data-width="800" data-embed-type="image" style="width: 800px"> <noscript> </noscript></figure><p>This is Rebecca's very original costume from the 1996 Resident Evil. Its one primary difference from her RE0 attire is that she wears a red bandana.</p><h4>STARS 1997</h4><figure data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/scale_super/1/10354/2804812-residentevilzero-7.jpg" data-ref-id="1300-2804812" data-ratio="1.4988290398126" data-width="854" data-embed-type="image" style="width: 854px"> <noscript> </noscript></figure><p>This outfit originates from the 1997 Director's Cut release of the original Resident Evil. When selecting the game's Arranged Mode, Chris, Jill, and Rebecca are shown to wear alternate outfits to their regular RE attire, this being Rebecca's.</p><h4>Sportswear</h4><figure data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/scale_super/1/10354/2804814-residentevilzero-10.jpg" data-ref-id="1300-2804814" data-ratio="1.5477629987908" data-width="827" data-embed-type="image" style="width: 827px"> <noscript> </noscript></figure><p>This outfit is perhaps Rebecca's most obscure, as she's only been shown to wear such an outfit in Resident Evil 2. Specifically in a secret photo players can find by examining Albert Wesker's desk in the STARS office fifty consecutive times.</p><h4>Cheerleader</h4><figure data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/1/10354/2818729-resident-evil-0-hd-cheerleader-rebecca.jpg" data-ref-id="1300-2818729" data-ratio="1.6763888888889" data-width="720" data-embed-type="image" style="width: 720px"> <noscript> </noscript></figure><p>As with her 1997 STARS uniform, this outfit is first showcased in another of the original Resident Evil's many ports. Specifically Deadly Silence from 2006. Rebecca will wear this outfit should players select the alternate Ninja outfit for Chris once it's unlocked. The Ninja outfit, and by extension Rebecca's cheerleader outfit, can only be unlocked and worn in Rebirth Mode.</p><h4>STARS Prototype</h4><figure data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/scale_super/1/10354/2816264-reb1.jpg" data-ref-id="1300-2816264" data-ratio="1.85125" data-width="800" data-embed-type="image" style="width: 800px"> <noscript> </noscript></figure><p>This is Rebecca's STARS uniform she wears in Resident Evil 0's prototype build, which was shown to run on the N64 console before being rebuilt for the GameCube. It shares many similarities with Jill Valentine's STARS uniform, most notably the addition of a beret.</p><h4>Nurse</h4><figure data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/1/10354/2818730-rebecca-2.jpg" data-ref-id="1300-2818730" data-ratio="1.25" data-width="800" data-embed-type="image" style="width: 800px"> <noscript> </noscript></figure><p>Rebecca's final DLC outfit is that of her unlockable Nurse costume from Mercenaries 3D. Which itself is a modified version of Sheva Alomar's DLC Fairy Tale outfit from Resident Evil 5.</p><h3>Billy Coen</h3><h4>Wolf Force</h4><figure data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/1/10354/2818731-9cdeb71196d0113a882c3e873d16fec8.jpg" data-ref-id="1300-2818731" data-ratio="1.451467268623" data-width="443" data-embed-type="image" style="width: 443px"> <noscript> </noscript></figure><p>This outfit dresses Billy up as one of the characters from Capcom's classic MERCS game on the Sega Genesis.</p><h4>Cody</h4><figure data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/1/10354/2818732-cody.jpg" data-ref-id="1300-2818732" data-ratio="1.6058981233244" data-width="373" data-embed-type="image" style="width: 373px"> <noscript> </noscript></figure><p>Billy's other DLC outfit continues Capcom's trend of having Capcom characters cosplay as other Capcom characters, with Billy dressing up as Cody Travers as seen in Street Fighter Alpha 3.</p><h2>Development</h2><h3>Nintendo 64 Prototype</h3><figure data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/1/10354/2768797-rezero51.jpg" data-ref-id="1300-2768797" data-ratio="0.74857142857143" data-width="350" data-embed-type="image" style="width: 350px"> <noscript> </noscript></figure><p>Resident Evil Zero was originally being developed for the generation before the GameCube - multiple platforms was planned, though the gameplay footage was shown advertised for the Nintendo 64. Development of Resident Evil Zero began in the Summer of 1998.</p><p>Much of what was developed for the prototype persists in the full retail release, such as the two-protagonist setup of Rebecca & Billy, it beginning on the Ecliptic Express train, and the death of Edward as he leaps through the window. Though there are certain features planned for the prototype that never made it into the full game; most notably is how one of the two protagonists could die, but the game wouldn't end unless both Rebecca & Billy perish. This idea was scrapped due to how Rebecca canonically dying would conflict against her appearance in the original Resident Evil. 'Running zombies' was another idea that was scrapped for RE0, though would pave the way for the design of the Crimson Heads in the Resident Evil remake.</p><p>During development for Zero's remastered release, Capcom released footage of RE0's prototype version to the public. It was shown to still be using the zombie moan fxs from Resident Evil 2, likely due to Resident Evil 2 being ported to the N64 years before. Billy's voice actor is also noted as the same one that would voice him in the full release.</p><p>Weirdly enough Rebecca is also shown to be wearing a beret, which is more so recognizable as the iconic hat of choice for Jill Valentine in her STARS uniform. There also exists concept art of Rebecca wearing a beret as well, despite the fact that she has never been depicted wearing such an item before in the series. Though it's possible that she was to lose the beret during the events of RE0. 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Browse and find the scariest horror games in our Scary Horror Games Database for PC, PS4, XBOX One, iPhone & More', 'title_for_layout' => 'Scary Horror Games database | ScaredToPlay', 'pc' => 'games', 'pm' => 'Game' ) $games_array = array( (int) 0 => array( 'Game' => array( 'id' => '333', 'gb_id' => '32697', 'title' => 'Dark Souls', 'slug' => 'dark-souls', 'small_desc' => 'A quasi-sequel to From Software's action-RPG Demon's Souls, set in a new universe while retaining most of the basic gameplay and the high level of challenge. It features a less-linear world, a new checkpoint system in the form of bonfires, and the unique Humanity system.', 'desc' => '<h2>Overview</h2><p>Dark Souls is a dark fantasy action-RPG for the PS3, Xbox 360 and PC developed by FromSoftware. It is the spiritual successor to one of the company's previous titles, Demon's Souls. The game's working title was "Project Dark". It is the second game in the Souls franchise.</p><p>FromSoftware self-published the game's Playstation 3 version in Japan, where it was released September 22, 2011. The Xbox 360 version was not released in Japan. Namco Bandai is the publisher for both versions of the game in Western territories. They released the game in North America on October 4, 2011, and in Europe October 7, 2011. The Asian version of the game with English voice-acting and English and traditional Chinese subtitles was released on October 19th, 2011. In April 2012, a German game magazine preview surfaced, revealing a PC version with new Bosses coming in August of the same year. The Prepare to Die Edition was released worldwide for the PC on August 24th, 2012. The additional content, Artorias of the Abyss, came to consoles as downloadable content on October 23rd, 2012 for North America and a day later for other regions.</p><p>The game (as with its predecessor) is known primarily for its difficulty, including very high combat lethality and scarce information provided to players. Dark Souls director, Hidetaka Miyazaki, has said that the primary "concepts behind Dark Souls are 'sense of achievement' and 'surprise of discovery' with difficulty merely being a means to these ends. Players who exercise patience and critical-thinking are rewarded. Dark Souls intentionally does not conform to many established game design conventions, such as maps and designated objectives, contributing to the game's divisive reputation.</p><h3>Influences</h3><p>In his Giant Bomb interview, creator Hidetaka Miyazaki mentioned the influence of several classic manga on his game designs for Dark Souls, including Saint Seiya, JoJo's Bizarre Adventure, and Berserk. In another interview, he also cited the influence of the early Dragon Quest games on Dark Souls. It was also influenced by FromSoftware's own King's Field series.</p><h3>Legacy</h3><p>Dark Souls has had a strong influence on a number of action RPG titles and the video game industry in general. Developers of games such as The Witcher 2, Destiny and Alienation have cited Dark Souls games as an influence. The innovative asynchronous online multiplayer of Dark Souls also influenced games such as Journey and the development of the PlayStation 4.</p><h2>Gameplay</h2><p>Dark Souls offers a large, seamless world for players to explore. Compared to Demon's Souls, the game is longer, larger, and features more complex level design, as well as more enemies, spells, and equipment to discover. The various regions of the world are interconnected by many routes, some overt and others hidden, and lacks a fixed hub similar to The Nexus in Demon's Souls. Players will often find that they can access multiple areas at once, and will have to rely on their own instincts and experience to decide where to go.</p><h3>Saving</h3><figure data-align="right" data-img-src="http://static.giantbomb.com/uploads/original/3/32189/1840460-darksouls86.jpg" data-ref-id="1300-1840460" data-size="small" data-ratio="0.5625" data-width="1280" data-embed-type="image" style="width: 1280px"> <figcaption>A character resting at a bonfire.</figcaption></figure><p>Dark Souls includes a continuous save system, meaning the game automatically saves itself every few seconds. Players never lose progress due to having to load an earlier saved game, as when the player dies, the game continues on by automatically respawning the player at the last visited bonfire with death penalties (see below). The game only uses one save slot per character, with no option for the player to save to additional slots, which makes every action the player takes carry the weight of permanence (as there is no "earlier save" to reload).</p><h3>Dying</h3><p>Dark Souls uses a kind of "two strikes and you're out" system for deaths. When a player dies, the player drops all currently held Humanity and souls, and, if in human form, changes to "hollowed" form (see multiplayer below). On the spot where the player died, a bloodstain will appear, containing all of the player's lost humanity and souls. If the player is able to return to that spot and touch their bloodstain without dying again, the player will reclaim all of their lost humanity and souls. However, if the player dies again before touching the bloodstain of their first death, that bloodstain will vanish forever along with all of the humanity and souls it contained, and a new bloodstain will be created containing only the humanity and souls held by the player at the moment of their second death. In this way, the play can have no more than one bloodstain in existence at any one time.</p><h3>Multiplayer</h3><p>By default, Dark Souls is played online at all times. While a player is playing alone, they will encounter indirect traces of other players playing in parallel in their own games. These traces come in three forms:</p><ul><li>Messages can be placed on the ground by players to warn, cajole, or even misdirect other players who happen by and see it. These messages can only be constructed out of a fixed selection of words and phrases, which allows for players worldwide playing in any language to see localized versions of any message. Players can also rate up or down the messages of other players, granting another player humanity in the process.</li><li>Bloodstains can be seen on the ground that, when interacted with, will produce a ghostly replay of the last 5 seconds of another player's life before they died in that place. By witnessing another player's demise, a player may be able to learn directly from others' mistakes.</li><li>Apparitions of other players that appear for a few seconds showing a real-time glimpse of what another player is doing at that very moment.</li></ul><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/3/32189/1840455-darksouls81.jpg" data-ref-id="1300-1840455" data-size="small" data-ratio="0.5625" data-width="1280" data-embed-type="image" style="width: 1280px"> </figure><p>Players can also directly impact others' games by summoning other players to engage in cooperative play or by invading another's game to assassinate the host player. All direct multiplayer interaction is governed by level ranges, that vary depending on the type of interaction that occurs (e.g. for cooperative play, only players who are within 10 levels +10% of the host player's soul level can join the host's game).</p><p>Cooperative summoning requires both the summoner and the summonee(s) to voluntarily initiate the partnership. Players who wish to be summoned can be in either human or hollowed form and must place their summon sign (a white label with their name) on the ground where they think a potential summoner will see it and then wait. A player who wishes to summon others must first be in human form in order to see the placed summon signs of other players and must be in a level in which the main boss is still alive (since the goal of coop is to kill bosses together) and may then interact with a summon sign of their choice to attempt to summon that player. Up to two players may be summoned at one time (making for a 3-player team).</p><figure data-align="right" data-img-src="http://static.giantbomb.com/uploads/original/12/122378/1698486-dark_souls_4.jpg" data-ref-id="1300-1698486" data-size="small" data-ratio="0.56175972927242" data-width="591" data-embed-type="image" style="width: 591px"> <noscript> </noscript></figure><p>Players who are summoned into a host's game are known as phantoms and special rules apply to them. Phantoms cannot use their Estus Flasks, cannot leave the level that the host is in, and cannot interact with NPCs or objects (like doors, fog walls, or levers). When the host uses an Estus Flask, all phantoms are healed by it as well as the host (making the host responsible for healing his helping phantoms). For every enemy that is killed for any reason, the host gets 100% of the souls and all phantoms also get 50% of the souls. If the host and phantoms manage to kill the level boss, the host gets the standard full rewards, the phantoms get 50% of the soul reward and gain one point of humanity before being returned to their own worlds. If a phantom dies for any reason, he returns to his own world, keeping any new souls they earned and does not suffer any death penalty whatsoever. If the host dies, all phantoms are sent back to their own worlds and the host suffers the full death penalty, dropping all humanity and souls into a new bloodstain and reverting to hollowed form, meaning the host cannot summon new phantoms without first spending humanity to reverse hollowing.</p><p>Invasions are another form of joining a host's game, but without their permission and for the purpose of PvP. To invade another's game, a player must be in human form and standing in the level they wish to invade in, then use a red eye orb item. A target is any player in human form who is within the correct level range of the invader. Level ranges for red eye orb invasions are different from cooperative summoning in that the player being invaded is limited to 10% of the invader's level below, but unlimited above. (For example, a level 50 invader can invade anyone level 45 and above). If these conditions are met, the invading phantom will appear in the host's game, and the host will receive a message warning them that an invader has arrived.</p><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/3/32189/1840459-darksouls85.jpg" data-ref-id="1300-1840459" data-size="small" data-ratio="0.5625" data-width="1280" data-embed-type="image" style="width: 1280px"> <noscript> </noscript><figcaption>Kirk - Knight of Thorns. An NPC invader.</figcaption></figure><p>As an invading phantom, special rules apply, similar to being a summoned phantom: the invading phantom may not use Estus Flasks, leave the level, or interact with NPCs. Because the conditions for a host to get invaded are the same as those for a host to be able to summon cooperative phantoms, the host may summon phantoms to help them to fight against the invader. If the invading phantom is killed, they return to their own world still in human form, but their bloodstain will be wherever they were when they joined the other player's world. The host that defeated the invader will receive a number of souls (dependent on the level of their invader), and can also touch the bloodstain left by the invader to receive one point of humanity. If the host dies for any reason while the invading phantom is in their game, the host suffers the standard death penalty and the invader returns to their own world with a bonus of souls and one extra point of humanity.</p><p>If the invaded player dies and has an item called an Indictment, they can choose to indict the invading player to give them a point of sin, which is recorded in a kind of online leaderboard called The Book of the Guilty. Players recorded in The Book of the Guilty can be targeted for invasions by members of the Blades of the Darkmoon covenant, who use the Blue Eye Orb and Darkmoon Blade Covenant Ring items to invade a host's world as a "Spirit of Vengeance". Darkmoon Blade Covenant invasions differ from all other forms of multiplayer, in that a Spirit of Vengeance can invade players who are at a substantially lower level than they are (50 levels +20% of their level lower, instead of 10% lower).</p><p>Further into the game, it is possible to acquire an item (Red Sign Soapstone) in The Painted World, which allows players to place down a summon sign on the ground to engage in optional PVP combat. Unlike the white sign soapstone, this summon sign gives off a reddish hue to distinguish itself to other players. Should a player accept the duel, a hostile phantom will enter their world to engage in a battle to the death. A maximum of 3 phantoms may be summoned, all of which can attack one-another. If a red phantom dies in a host's world, any other players present will receive souls for their death, but only the host has the opportunity of gaining a humanity point, by touching the bloodstain left behind by the red phantom that was killed. A Red Sign Soapstone can be seen by anyone 10 +10% levels lower than the player who placed the sign, but unlimited above (for example if a level 50 player placed a Red Sign Soapstone, it would be visible to anyone level 35 and above).</p><p>Another form of optional PVP combat is available for players in the Path of the Dragon covenant. Upon joining the covenant, the player receives a Dragon Eye item. When using the item, a summon sign is placed on the ground that will appear in other player's worlds. When another player interacts with this sign, they will show up in the summoning player's world as an invader. The winner of the duel will receive one Dragon Scale and an amount of souls relative to their opponent's soul level. This Dragon Scale is not taken from the losing player's inventory, there is no penalty at all for losing a duel initiated in this manner. Dragon summon signs appear for players within the normal co-op range of 10 +10% of the summoner's soul level.</p><p>Players in the Gravelord Servant have the ability to initiate invasions in a different form from the other multiplayer options. If they are human and in an area where they have not yet defeated the boss, they are able to use consumable Eye of Death items to "infect" three other player's worlds. Players eligible for this infection are any within a range of 10 +10% of the Gravelord player's level. If the infected player is on their first playthrough of the game this has no effect. However, if the player is on a New Game+, black phantom versions of enemies will appear in addition to the regular enemies in their world. The black phantom versions of enemies deal more damage, and have more health than regular enemies. The Gravelord Servant player's summon sign appears in the infected worlds as well, and in order to remove the black phantom enemies, those players must find the sign and interact with it to invade the Gravelord Servant's world. Upon the death of the Gravelord Servant, or the Gravelord Servant leaving the area or quitting the game, the infected player's worlds are returned to normal.</p><h4>Battle of Stoicism</h4><p>The Artorias of the Abyss DLC also added a battle arena to the game for more direct PVP confrontation. There are three modes of play: 1 vs. 1, 2 vs. 2, and 4 player deathmatch.</p><p>Players will be grouped into 1 of 4 tiers automatically. Soul levels 1-50, 51-100, 101 - 200, and 201+ will all be grouped into matches together.</p><p>Unlike all other forms of PVP, no souls, humanity, or covenant items can be gained from winning Battle of Stoicism matches. Instead, players are rewarded with a place on an in-game leaderboard called the Plaque of Legends.</p><h2>Story</h2><figure data-align="right" data-img-src="http://static.giantbomb.com/uploads/original/12/122378/1975130-seath_the_scaleless.jpg" data-ref-id="1300-1975130" data-size="small" data-ratio="0.5625" data-width="960" data-embed-type="image" style="width: 960px"> <noscript> </noscript><figcaption>Seath the Scaleless, traitor of dragons.</figcaption></figure><p>Long ago the world was a gray, lifeless place covered in fog and dominated by dragons. Then, fire appeared, and creatures emerged from the dark, finding souls of Lords within the flames: Nito, first of the dead; the Witch of Izalith and her daughters of chaos, Gwyn, the Lord of Sunlight, and his knights; and the easily forgotten Furtive Pygmy. They challenged the dragons. With Nito's powers of disease, the witches' firestorms, Gwyn's powerful bolts and the aid of Seath the Scaleless, a dragon who betrayed his own kind, they succeeded, vanquishing the dragons and starting the Age of Fire.</p><p>Over time, the flames started to fade and darkness began to spread. The world is plagued by hollows, the undead that have gone mad from being resurrected. So the lords have captured the undead and imprisoned them. But you are the chosen undead to leave the Asylum and make your way to Lordran and fulfill the prophecy.</p><h3>DLC Access</h3><p>In order to access the new content, one must have (along with purchasing the DLC or owning the PC version):</p><p>1. Saved Dusk of Oolacile from the golden crystal golem behind the hydra in Darkroot Basin</p><p>2. Acquired the Lordvessel from Gywnevere</p><p>After doing this, you must place down the Lordvessel (whether it be with Kaathe or Frampt) to open up the golden fog gates throughout Lordran.</p><p>You now must enter The Duke's Archives and take the elevator up. There will be a crystal golem in the right side of the balcony up the stairs. Killing him will reward you with The Broken Pendant.</p><p>Now backtrack all the way back to Darkroot Basin, to where you originally saved Dusk. There will be a black orb. Touch it to be transported to Oolacile Sanctuary.</p><h2>DLC Additions</h2><figure data-align="left" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/15/154387/2335770-artorias_the_abysswalker.jpg" data-ref-id="1300-2335770" data-ratio="0.5625" data-width="720" data-embed-type="image" style="width: 720px"> <noscript> </noscript></figure><p>The addition of the Artorias of the Abyss content includes a whole new area in the Dark Souls universe. Being transported to this area also takes you back in time to when the people of Oolacile still existed (though in a deformed manner). The new content explores the story of Knight Artorias, the legendary Abyss walker. This content includes an area that is visibly recognizable as the darkroot garden in its past form.</p><p>There are 4 additional bosses from the new content, several new non-playable characters, and new weapons, armor, and spells. The new bosses are intended to challenge even the most experienced Dark Souls players. The conclusion of the new content rewrites the history of Knight Artorias, as the player kills the famous knight after being heavily weakened by the Abyss. The player character takes the place of Knight Artorias as the Abysswalker, defeating Manus, Father of the Abyss. Additionally, the character will take down one of the few remaining Dragon's in Lordran, Kalameet.</p><h2>Stats</h2><h3>Vitality</h3><p>Governs the player's maximum health points.</p><table><tbody><tr><td><b>Vitality:</b></td><td><b>10</b></td><td><b>20</b></td><td><b>30</b></td><td><b>40</b></td><td><b>50</b></td><td><b>60</b></td><td><b>70</b></td><td><b>80</b></td><td><b>90</b></td><td><b>99</b></td></tr><tr><td><b>Maximum Health:</b></td><td>572</td><td>792</td><td>1100</td><td>1325</td><td>1500</td><td>1588</td><td>1675</td><td>1758</td><td>1837</td><td>1900</td></tr></tbody></table><h3>Attunement</h3><p>Governs item drop-rates and the number of spell slots.</p><table><tbody><tr><td><b>Attunement:</b></td><td><b>10</b></td><td><b>12</b></td><td><b>14</b></td><td><b>16</b></td><td><b>19</b></td><td><b>23</b></td><td><b>28</b></td><td><b>34</b></td><td><b>41</b></td><td><b>50</b></td></tr><tr><td><b>Spell Slots:</b></td><td>1</td><td>2</td><td>3</td><td>4</td><td>5</td><td>6</td><td>7</td><td>8</td><td>9</td><td>10</td></tr></tbody></table><h3>Endurance</h3><p>Governs stamina, maximum equipment burden and resistance to bleeding.</p><p>Roll and run speed will vary based on the percentage of maximum burden used by equip weight.</p><ul><li>Equip weight ≥ 100% of Equip Burden makes rolling and running impossible.</li><li>Equip weight ≥ 50% of Equip Burden sets movement speed to slow and disabled rolling.</li><li>Equip weight < 50% of Equip Burden sets movement speed to medium and rolling speed to slow.</li><li>Equip weight < 25% of Equip Burden sets movement speed and rolling speed to fast.</li></ul><table><tbody><tr><td><b>Endurance:</b></td><td><b>10</b></td><td><b>20</b></td><td><b>30</b></td><td><b>40</b></td><td><b>50</b></td><td><b>60</b></td><td><b>70</b></td><td><b>80</b></td><td><b>90</b></td><td><b>99</b></td></tr><tr><td><b>Stamina:</b></td><td>91</td><td>110</td><td>133</td><td>160</td><td>184</td><td>211</td><td>237</td><td>-</td><td>-</td><td>-</td></tr><tr><td><b>Equip Burden:</b></td><td>44.0</td><td>54.0</td><td>64.0</td><td>74.0</td><td>84.0</td><td>94.0</td><td>104.0</td><td>114.0</td><td>124.0</td><td>133.0</td></tr></tbody></table><h3>Strength</h3><p>Governs attack power for weapons that scale with strength and decides whether or not the player can properly wield heavier weapons.</p><h3>Dexterity</h3><p>Governs attack power for weapons that scale with Dexterity and increases casting speed for most spells.</p><ul><li>Casting speed is only effected by Dexterity in the range of 35-45. Anything below 35 and there will be no change in casting speed.</li></ul><h3>Resistance</h3><p>Governs physical and flame defense, and resistance to poison.</p><ul><li>Physical and flame defense are also affected by your total level and the diminishing returns stack, causing resistance's effectiveness at higher levels to become negligible.</li></ul><h3>Intelligence</h3><p>Governs the power of sorcery, resistance to curses, attack power with weapons that scale with intelligence and decides whether or not the player can cast more advanced spells.</p><ul><li>Pyromancy spell power does not scale with intelligence. The Pyromancy Flame (catalyst) can be upgraded to scale with intelligence, however this only affects the Flame's melee attack.</li></ul><h3>Faith</h3><p>Governs the power of miracles, magical defense, attack power with weapons that scale with faith and decides whether or not the player can cast more advanced miracles.</p><ul><li>Faith is also a requirement for the Warriors of Sunlight covenant (see below).</li></ul><h2>Classes</h2><p>There are ten classes for players to choose from:</p><h3>Warrior</h3><figure data-align="right" data-img-src="http://static.giantbomb.com/uploads/original/12/122378/1864561-dark_souls_warrior.jpg" data-ref-id="1300-1864561" data-size="small" data-ratio="1.7252747252747" data-width="182" data-embed-type="image" style="width: 182px"> <noscript> </noscript></figure><p>Warriors are weapon experts with great strength and dexterity.</p><p><b>Starting gear:</b> Longsword, Heater Shield, Standard Helm, Hard Leather Armor, Hard Leather Gauntlets and Hard Leather Boots.</p><p><b>Starting stats:</b></p><ul><li>Level: 4</li><li>Vitality: 11</li><li>Attunement: 8</li><li>Endurance: 12</li><li>Strength: 13</li><li>Dexterity: 13</li><li>Resistance: 11</li><li>Intelligence: 9</li><li>Faith: 9</li></ul><h3>Knight</h3><figure data-align="right" data-img-src="http://static.giantbomb.com/uploads/original/12/122378/1864567-dark_souls_knight.jpg" data-ref-id="1300-1864567" data-size="small" data-ratio="2.0058823529412" data-width="170" data-embed-type="image" style="width: 170px"> <noscript> </noscript></figure><p>Knights have a high HP stat. They are heavily armoured and hard to knock down</p><p><b>Starting gear:</b> Broadsword, Tower Kite Shield, Knight Helm, Knight Armor, Knight Gauntlets and Knight Leggings.</p><p><b>Starting stats:</b></p><ul><li>Level: 5</li><li>Vitality: 14</li><li>Attunement: 10</li><li>Endurance: 10</li><li>Strength: 11</li><li>Dexterity: 11</li><li>Resistance: 10</li><li>Intelligence: 9</li><li>Faith: 11</li></ul><h3>Wanderer</h3><figure data-align="right" data-img-src="http://static.giantbomb.com/uploads/original/12/122378/1864571-dark_souls_wanderer.jpg" data-ref-id="1300-1864571" data-size="small" data-ratio="1.7005649717514" data-width="177" data-embed-type="image" style="width: 177px"> <noscript> </noscript></figure><p>Wanderers are dexterous, scimitar-wielding characters.</p><p><b>Starting gear:</b> Scimitar, Leather Shield, Wanderer Hood, Wanderer Coat, Wanderer Manchette and Wanderer Boots.</p><p><b>Starting stats:</b></p><ul><li>Level: 3</li><li>Vitality: 10</li><li>Attunement: 11</li><li>Endurance: 10</li><li>Strength: 10</li><li>Dexterity: 14</li><li>Resistance: 12</li><li>Intelligence: 11</li><li>Faith: 8</li></ul><h3>Thief</h3><figure data-align="right" data-img-src="http://static.giantbomb.com/uploads/original/12/122378/1864570-dark_souls_thief.jpg" data-ref-id="1300-1864570" data-size="small" data-ratio="2.1575342465753" data-width="146" data-embed-type="image" style="width: 146px"> <noscript> </noscript></figure><p>Thieves come equipped with master keys and excel at critical hits.</p><p><b>Starting gear:</b> Bandit's Knife, Target Shield, Thief Mask, Black Leather Armor, Black Leather Gloves, Black Leather Boots and Master Key.</p><p><b>Starting stats:</b></p><ul><li>Level: 5</li><li>Vitality: 9</li><li>Attunement: 11</li><li>Endurance: 9</li><li>Strength: 9</li><li>Dexterity: 15</li><li>Resistance: 10</li><li>Intelligence: 12</li><li>Faith: 11</li></ul><h3>Bandit</h3><figure data-align="right" data-img-src="http://static.giantbomb.com/uploads/original/12/122378/1864563-dark_souls_bandit.jpg" data-ref-id="1300-1864563" data-size="small" data-ratio="1.7670454545455" data-width="176" data-embed-type="image" style="width: 176px"> <noscript> </noscript></figure><p>Bandits are very strong and wield heavy battle axes.</p><p><b>Starting gear:</b> Battle Axe, Spider Shield, Brigand Hood, Brigand Armor, Brigand Gauntlets and Brigand Trousers.</p><p><b>Starting stats:</b></p><ul><li>Level: 4</li><li>Vitality: 12</li><li>Attunement: 8</li><li>Endurance: 14</li><li>Strength: 14</li><li>Dexterity: 9</li><li>Resistance: 11</li><li>Intelligence: 8</li><li>Faith: 10</li></ul><h3>Hunter</h3><figure data-align="right" data-img-src="http://static.giantbomb.com/uploads/original/12/122378/1864566-dark_souls_hunter.jpg" data-ref-id="1300-1864566" data-size="small" data-ratio="2.1736111111111" data-width="144" data-embed-type="image" style="width: 144px"> <noscript> </noscript></figure><p>Hunters are skilled with bows, but weak to magic.</p><p><b>Starting gear:</b> Shortsword, Short Bow, 30 Standard Arrows, Large Leather Shield, Leather Armor, Leather Gloves and Leather Boots.</p><p><b>Starting stats:</b></p><ul><li>Level: 4</li><li>Vitality: 11</li><li>Attunement: 9</li><li>Endurance: 11</li><li>Strength: 12</li><li>Dexterity: 14</li><li>Resistance: 11</li><li>Intelligence: 9</li><li>Faith: 9</li></ul><h3>Sorcerer</h3><figure data-align="right" data-img-src="http://static.giantbomb.com/uploads/original/12/122378/1864569-dark_souls_sorcerer.jpg" data-ref-id="1300-1864569" data-size="small" data-ratio="1.8447204968944" data-width="161" data-embed-type="image" style="width: 161px"> <noscript> </noscript></figure><p>Sorcerers cast a variety of soul spells learned at the Vinheim Dragon School.</p><p><b>Starting gear:</b> Dagger, Small Leather Shield, Sorcerer's Catalyst, Sorcerer Hat, Sorcerer Cloak, Sorcerer Gauntlets and Sorcerer Boots.</p><p><b>Starting spell:</b> Soul Arrow.</p><p><b>Starting stats:</b></p><ul><li>Level: 3</li><li>Vitality: 8</li><li>Attunement: 15</li><li>Endurance: 8</li><li>Strength: 9</li><li>Dexterity: 11</li><li>Resistance: 8</li><li>Intelligence: 15</li><li>Faith: 8</li></ul><h3>Pyromancer</h3><figure data-align="right" data-img-src="http://static.giantbomb.com/uploads/original/12/122378/1864568-dark_souls_pyromancer.jpg" data-ref-id="1300-1864568" data-size="small" data-ratio="1.9818181818182" data-width="165" data-embed-type="image" style="width: 165px"> <noscript> </noscript></figure><p>Pyromancers from the Great Swamp cast fire magic and wield small axes.</p><p><b>Starting gear:</b> Hand Axe, Cracked Round Shield, Pyromancy Flame, Tattered Cloth Hood, Tattered Cloth Robe, Tattered Cloth Manchette and Heavy Boots.</p><p><b>Starting spell:</b> Fireball.</p><p><b>Starting stats:</b></p><ul><li>Level: 1</li><li>Vitality: 10</li><li>Attunement: 12</li><li>Endurance: 11</li><li>Strength: 12</li><li>Dexterity: 9</li><li>Resistance: 12</li><li>Intelligence: 10</li><li>Faith: 8</li></ul><h3>Cleric</h3><figure data-align="right" data-img-src="http://static.giantbomb.com/uploads/original/12/122378/1864564-dark_souls_cleric.jpg" data-ref-id="1300-1864564" data-size="small" data-ratio="1.8012048192771" data-width="166" data-embed-type="image" style="width: 166px"> <noscript> </noscript></figure><p>Clerics cast healing miracles and wield maces.</p><p><b>Starting gear:</b> Mace, East-West Shield, Canvas Talisman, Holy Robe, Traveling Gloves and Holy Trousers.</p><p><b>Starting spell:</b> Heal.</p><p><b>Starting stats:</b></p><ul><li>Level: 2</li><li>Vitality: 11</li><li>Attunement: 11</li><li>Endurance: 9</li><li>Strength: 12</li><li>Dexterity: 8</li><li>Resistance: 11</li><li>Intelligence: 8</li><li>Faith: 14</li></ul><h3>Deprived</h3><figure data-align="right" data-img-src="http://static.giantbomb.com/uploads/original/12/122378/1864565-dark_souls_deprived.jpg" data-ref-id="1300-1864565" data-size="small" data-ratio="1.9935483870968" data-width="155" data-embed-type="image" style="width: 155px"> <noscript> </noscript></figure><p>The deprived come equipped with nothing but clubs and old wooden shields. Starts with well-balanced stats.</p><p><b>Starting gear:</b> Club and Plank Shield.</p><p><b>Starting stats:</b></p><ul><li>Level: 6</li><li>Vitality: 11</li><li>Attunement: 11</li><li>Endurance: 11</li><li>Strength: 11</li><li>Dexterity: 11</li><li>Resistance: 11</li><li>Intelligence: 11</li><li>Faith: 11</li></ul><h2>Gifts</h2><p>When creating a character, the player gets to choose one of the following items as a starting gift:</p><ul><li><b>Divine Blessing</b> - A consumable item that restores HP and removes detrimental status effects.</li><li><b>Black Firebomb</b> - A type of firebomb that's more powerful than regular Firebombs. The player gets ten of these.</li><li><b>Binoculars</b> - An item that lets the player get a closer look at distant objects. Can be used as many times as the player wants.</li><li><b>Pendant</b> - An item with no known use.</li><li><b>Twin Humanities</b> - A consumable item that grants 2 humanity.</li><li><b>Master Key</b> - A key that can open simple locks. Can be used as many times as the player wants, but only works on certain locks.</li><li><b>Tiny Being's Ring</b> - An equippable item that increases the player's maximum health by 30. (Does not recharge health, as the game initially claims.)</li><li><b>Old Witch's Ring</b> - Allows dialog between the player and a witch later in the game.</li></ul><p>All of these items can be obtained later in the game either by purchasing or finding them scattered around. Some are more easily obtained than others, however.</p><h2>Humanity</h2><table><tbody><tr><td><b>Humanity:</b></td><td><b>0</b></td><td>1</td><td>2</td><td>3</td><td>4</td><td><b>5</b></td><td><b>6</b></td><td><b>7</b></td><td><b>8</b></td><td><b>9</b></td><td>10</td><td>11</td><td>12</td><td>13</td><td>14</td><td>15</td></tr><tr><td><b>Item Discovery:</b></td><td>100</td><td>150</td><td>158</td><td>165</td><td>173</td><td>180</td><td>186</td><td>192</td><td>198</td><td>204</td><td>210</td><td>210</td><td>210</td><td>210</td><td>210</td><td>210</td></tr><tr><td><b>Curse Resistance:</b></td><td>30</td><td>40</td><td>50</td><td>60</td><td>70</td><td>80</td><td>88</td><td>96</td><td>104</td><td>112</td><td>120</td><td>122</td><td>123</td><td>125</td><td>126</td><td>128</td></tr><tr><td>Humanity:</td><td>16</td><td>17</td><td>18</td><td>19</td><td>20</td><td>21</td><td>22</td><td>23</td><td>24</td><td>25</td><td>26</td><td>27</td><td>28</td><td>29</td><td>30 (Max)</td></tr><tr><td><b>Item Discovery:</b></td><td>210</td><td>210</td><td>210</td><td>210</td><td>210</td><td>210</td><td>210</td><td>210</td><td>210</td><td>210</td><td>210</td><td>210</td><td>210</td><td>210</td><td>210</td></tr><tr><td><b>Curse Resistance:</b></td><td>129</td><td>131</td><td>132</td><td>134</td><td>135</td><td>137</td><td>138</td><td>140</td><td>141</td><td>143</td><td>144</td><td>146</td><td>147</td><td>149</td><td>150</td></tr></tbody></table><p>Humanity is a unique character stat that can change frequently, unlike other stats. It cannot be leveled up like other stats and when a player dies, they drop all of their humanity into their blood stain along with their souls.</p><p><b>Obtaining humanity:</b></p><ul><li>Humanity can be earned by killing enemies who drop it as an automatically gained item, or as a consumable item. Consumable humanity items are not lost when killed.</li><li>As of patch 1.05 all bosses award at least one humanity item when killed.</li><li>Humanity can also be gained by killing a set number of enemies in an area where the boss is still alive. Dying/Resting at a bonfire does not reset the counter.</li><li>Being summoned into another player's game and helping them kill a major boss will reward the player with one point of humanity.</li><li>Red Phantoms killed by the player will leave a bloodstain, which can be touched by the player for 1 point of humanity. If the host dies while the player is in their world as a Red Phantom, they will receive 1 point of humanity.</li><li>Humanity (in consumable item form) can also be bought from Undead Merchant (Female), Patches the Hyena, and Marvelous Chester, though they only have a limited quantity.</li><li>Having a hint sign up rated by another player grants one Humanity.</li></ul><p><b>Using humanity:</b></p><ul><li>At a bonfire, players can spend one point of humanity to change from hollow form into human form, known as "reverse-hollowing".</li><li>Humanity can be used to kindle bonfires when the player is human, increasing the maximum number of Estus Flasks that that bonfire can replenish. It costs one point of humanity per kindling.</li><li>Humanity that is held passively increases item drop rate and resistance to curses. The more humanity held, the greater the increases, as shown in the table above.</li><li>Chaos-enchanted weapon and chaos spell damage scales with humanity. Maximum damage at 10 humanity.</li><li>Using a consumable humanity item will restore the player's health completely (in addition to obviously granting one point of humanity).</li></ul><p><b>Losing humanity:</b></p><ul><li>Although all held humanity is lost upon death, it is stored in a bloodstain along with all of the players souls. If the player can get back to and touch their bloodstain without dying again, the player reclaims all lost humanity and souls.</li><li>Dying in human form transforms the player back to hollowed form upon respawning at the last visited bonfire. To re-assume human form, the player must spend one point of humanity at a bonfire to "reverse-hollowing".</li></ul><p><i>Some credit for this information goes to Darksoulswiki.wikispaces.com</i></p><h2><b>Bonfires</b></h2><p>While resting at a bonfire, a player may perform any of the following actions, provided its conditions are met:</p><ul><li><b>Rest</b> - Resting at a bonfire refills Estus Flasks (see "Kindle" below) and spells, but respawns all enemies (except bosses and minibosses). Bonfires cannot be accessed while a player's world is invaded or while enemies are in very close proximity.</li><li><b>Level up</b> - This is the only way that players can increase their character's soul level. To gain a level, the player must spend souls currently held. Each additional level costs more souls to gain than the last.</li><li><b>Reinforce Weapon</b> - After obtaining a Weapon Smithbox, players can spend crafting materials and souls to upgrade their weapons in various ways.</li><li><b>Reinforce Armor</b> - An Armor Smithbox is required to upgrade armor similarly to weapons.</li><li><b>Repair</b> - With a Repairbox, players can spend souls to repair the durability of their weapons and armor.</li><li><b>Attune Magic</b> - Once spells have been learned, players can choose which of their known spells they would like to have equipped for usage.</li><li><b>Bottomless Box</b>- After acquiring it, players can store items in it. There is no limit either to the number of items players can hold in their inventories or the number of items that the Bottomless Box can hold, so using the Box is a strictly organizational choice.</li><li><b>Kindle</b> - Kindling bonfires increases the maximum number of Estus Flasks that the bonfire will replenish. Each bonfire must be kindled separately. A bonfire can be Kindled to replenish a maximum of 10 Estus Flasks, until the player acquires the Rite of Kindling, which allows the amount of times a Bonfire can be kindled. Kindling requires that the player be in human form and expend one point of held humanity per kindling. Every time a bonfire is Kindled, it increases the number of Estus Flasks replenished by 5, up to a maximum of 20 total.</li><li><b>Reverse Hollowing</b> - Reverts player from hollowed form back to human form at the cost of one point of humanity.</li><li><b>Warp</b> - Once the in-game item, the Lordvessel, is acquired, the player can warp from any bonfire to any of several specific bonfires in the world. Each destination bonfire must have already been discovered by the player in order to be able to warp to it.</li></ul><p>Certain bonfires are tied to Firekeepers who will provide the service of reinforcing Estus Flasks in exchange for a Firekeeper Soul. If a Firekeeper is killed, its corresponding bonfire is extinguished permanently.</p><h2>Magic</h2><p>There are three types of magic: sorcery, which is powered by the caster's Intelligence stat; miracles, which which are powered by the caster's Faith stat; and pyromancy, which is powered only by the strength of the casting implement. Each class of spells has a corresponding casting implement that is required to cast any of those spells: sorcery spells require an equipped catalyst, miracles require require a talisman, and pyromancy requires a Pyromancy Flame. Every spell and miracle has a certain number of uses before it can no longer be used without replenishing it at a bonfire. Each sorcery and miracle also has a minimum stat requirement that must be met in order for a character to learn that spell. Spells can be acquired in the same ways that items can: finding them, being given them, buying them, or starting out with them.</p><h2>Covenants</h2><p>There are nine covenants the player can join, each associated with different characters and factions in the game. Honouring the rules of a covenant will lead to the acquisition of various rewards, while breaking its rules will lead to hostility from that covenant's members as well as other penalties.</p><h3>Way of the White</h3><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/12/122378/1974282-way_of_the_white_logo_large.png" data-ref-id="1300-1974282" data-size="small" data-ratio="1" data-width="240" data-embed-type="image" style="width: 240px"> <noscript> </noscript></figure><p>One can enter this covenant by speaking to Petrus of Thorolund, or Reah when she is in the Undead Parish church. Players who choose Way of the White come closer to each other on the network, simultaneously increasing the likelihood of a miracle resonance and decreasing the likelihood of hostile world invasions. The Knight and Cleric classes start the game as members of the Way of White.</p><h3>Blade of the Darkmoon</h3><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/12/122378/1998040-blade_of_the_darkmoon_logo_large.png" data-ref-id="1300-1998040" data-size="small" data-ratio="1" data-width="240" data-embed-type="image" style="width: 240px"> <noscript> </noscript></figure><p>A pact with Gwyndolin, Gwyn's youngest child. Players who enter this covenant are tasked with hunting down players who have sinned by breaking covenants or invading and killing other players, or those who have attacked Gwynevere. To join this covenant, players must take the central elevator in Anor Londo all the way to the bottom and walk down the central stairs whilst equipping the Darkmoon Seance Ring. Then they are given an opportunity to kneel and join the covenant.</p><h3><b>Princess' Guard</b></h3><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/12/122378/1974288-princess__guard_logo_large.png" data-ref-id="1300-1974288" data-size="small" data-ratio="1" data-width="240" data-embed-type="image" style="width: 240px"> <noscript> </noscript></figure><p>A pact with Gwynevere, daughter of Gwyn, who wishes for players to help thwart her father's plans for the future by destroying him and obtaining his soul. Players who enter this covenant gain the ability to cast sunlight miracles, and become more likely to be matched with members of Princess' Guard, Way of the White and Warrior of Sunlight in online play.</p><h3>Warrior of Sunlight</h3><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/12/122378/1974289-warrior_of_sunlight_logo_large.png" data-ref-id="1300-1974289" data-size="small" data-ratio="1" data-width="240" data-embed-type="image" style="width: 240px"> <noscript> </noscript></figure><p>A pact with the sun. This covenant originally required 50 faith in order to join, however as of patch 1.04 the requirement has been lowered to 25 to increase accessibility. Assisting other players defeat bosses as a phantom reduces the requirement by 5. Players who enter this covenant appear as gold phantoms in co-op, and become more likely to be matched with members of Princess' Guard, Way of the White and Warrior of Sunlight in online play. When a gold phantom helps someone defeat a boss, everyone in the party gets a Sunlight Medal.</p><h3>Forest Hunter</h3><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/12/122378/1974285-forest_hunter_logo_large.png" data-ref-id="1300-1974285" data-size="small" data-ratio="1" data-width="240" data-embed-type="image" style="width: 240px"> <noscript> </noscript></figure><p>A pact with Alvina, a giant cat. Players who enter this covenant are given a white pearl ring. Alvina uses this to send them into the worlds of players entering her forest, who they must then kill. Up to three forest covenant members may invade a player at one time. The champion is awarded souls and a random upgrade material item, helpers are also awarded an upgrade material item. One of the rewards for honouring this pact is a ring that renders the wearer transparent, making him harder to detect. One breaks the pact by killing any creature of the forest. At 5 kills, Alvina will ask the player to kill the Great Grey Wolf Sif.</p><p>All previously-hostile enemies at the entrance of the Dark Forest become friendly. Shiva of the East opens a store under the waterwheel in Blighttown, providing unique dexterity-heavy weapons.</p><p>It is recommended to engage in pacifism within the Dark Forest once the player joins this covenant as there is a strong chance of unknowingly breaking the pact. Killing Great Grey Wolf Sif will not break the covenant.</p><h3>Chaos Servant</h3><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/12/122378/1974283-chaos_servant_logo_large.png" data-ref-id="1300-1974283" data-size="small" data-ratio="1" data-width="240" data-embed-type="image" style="width: 240px"> <noscript> </noscript></figure><p>A pact with one of Quelaag's sisters, who can be found behind an illusory wall near the elevator linking Quelaag's Domain to the Demon Ruins. One honours this covenant by giving the Daughter of Chaos, who has suffered ever since she consumed the great Blight Pus, humanity to ease her pain. The rewards one can gain range from a variety of powerful pyromancy spells to a shortcut bypassing the Lost Izalith. This shortcut is also helpful for saving the NPC Solaire of Astora, which makes him summonable for the final boss.</p><h3>Gravelord Servant</h3><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/12/122378/1974286-gravelord_servant_logo_large.png" data-ref-id="1300-1974286" data-size="small" data-ratio="1" data-width="240" data-embed-type="image" style="width: 240px"> <noscript> </noscript></figure><p>A pact with Nito, god of the dead, that can only be entered when in an undead state. Grants the Gravelord spell, as well as a variety of poisonous, disease-spreading equipment and magic. Upon using Eyes of Death players can infect other players worlds causing enemies to be harder and half of their souls going to the Gravelord. Find this covenant by going into an empty coffin in the room with the Titanite Demon in the Catacombs. The player must have an Eye of Death in their inventory in order to reach Nito to join the covenant.</p><h3>Path of the Dragon</h3><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/12/122378/1974287-path_of_the_dragon_logo_large.png" data-ref-id="1300-1974287" data-size="small" data-ratio="1" data-width="240" data-embed-type="image" style="width: 240px"> <noscript> </noscript></figure><p>A pact with The Everlasting Dragon. One honors this pact by collecting Dragon Scales, which can be acquired either by defeating certain enemies, finding them throughout Lordran, or by killing the host of a world as a Dragon Spirit. Joining the covenant rewards the player with the Dragon Head Stone, giving a the player a dragon's head that breathes fire, as well as an item that will search for players with scales in their inventory to invade. Upon handing in 30 scales, the player can turn their entire body into a dragonoid form.</p><h3>Dark Wraith</h3><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/12/122378/1974284-darkwraith_logo_large.png" data-ref-id="1300-1974284" data-size="small" data-ratio="1" data-width="240" data-embed-type="image" style="width: 240px"> <noscript> </noscript></figure><p>A pact with Darkstalker Kaathe, a Primordial Serpant that wishes to consume the world. Players who enter this covenant are given the Dark Hand, a piece of equipment allowing them to steal other players' humanity. The rewards for honouring this pact include the Red Eye Orb, the Dark Sword and the Dark Armor. To join this covenant, the Four Kings must be defeated before placing the Lordvessel in the Firelink Chamber. In order to traverse the Abyss to kill the 4 kings, the Covenant of Artorias is required (a ring that is earned by killing the Great Grey Wolf Sif).</p><h2> </h2><h2>Kingseeker Frampt Exchange Rate</h2><p>Kingseeker Frampt appears at the Firelink Shrine after both bells of Awakening have been rung. He is a large serpent like creature that can be fed items and crafting materials in exchange for souls and other items.</p><h3><u>Exchange Rate for Items</u></h3><p>1 Large Titanite Shard = 5 Titanite Shards</p><p>1 Green Titanite Shard = 5 Titanite Shards</p><p>1 Titanite Chunk = 3 Large Titanite Shards</p><p>1 Blue Titanite Chunk = 3 Green Titanite Shards</p><p>1 White Titanite Chunk = 3 Green Titanite Shards</p><p>1 Red Titanite Chunk = 3 Green Titanite Shards</p><p>1 Titanite Slab = 2 Titanite Chunks</p><p>1 Blue Titanite Slab = 2 Blue Titanite Chunks</p><p>1 White Titanite Slab = 2 White Titanite Chunks</p><p>1 Red Titanite Slab = 2 Red Titanite Chunks</p><p>The player can also feed Frampt any item, weapon, or armor piece. Souls awarded range from1-15,000 souls (depending on the item that is fed to him).</p><h2>Snuggly the Crow</h2><p>Snuggly the Crow's nest can be found at the cliffs of Undead Asylum. He asks the player to give him an item (by dropping it into his nest) and when given the right one (he'll tell you if it isn't), he'll exchange it into some other, most of the time more valuable, item. The exchange only happens when leaving and returning to the Undead Asylum (quitting and reloading your game will also complete the transaction). Each item can only be traded once per playthrough. If you drop two of the same item, you will <b><u>not</u></b> get two of the item you were trading for.</p><table><thead><tr><th>Before</th><th>After</th></tr></thead><tbody><tr><td>Blood Red Moss Clump</td><td>Twinkling Titanite</td></tr><tr><td>Blooming Purple Moss Clump</td><td>Twinkling Titanite (2)</td></tr><tr><td>Cracked Red Eye Orb</td><td>Purging Stone (2)</td></tr><tr><td>Dried Finger</td><td>Blue Titanite Chunk</td></tr><tr><td>Dung Pie</td><td>Demon Titanite</td></tr><tr><td>Egg Vermifuge</td><td>Dragon Scale</td></tr><tr><td>Humanity</td><td>Ring of Sacrifice</td></tr><tr><td>Pendant</td><td>Souvenir of Reprisal</td></tr><tr><td>Prism Stone</td><td>Demon Titanite</td></tr><tr><td>Pyromancy Flame</td><td>Red Titanite Chunk</td></tr><tr><td>Pyromancy Flame (+1 or higher)</td><td>Red Titanite Slab</td></tr><tr><td>Purple Moss Clump</td><td>Twinkling Titanite</td></tr><tr><td>Rubbish</td><td>Titanite Chunk</td></tr><tr><td>Ring of the Sun Princess</td><td>Divine Blessing (2)</td></tr><tr><td>Sack</td><td>Demon's Great Hammer</td></tr><tr><td>Skull Lantern</td><td>Ring of Fog</td></tr><tr><td>Sunlight Maggot</td><td>Old Witch's Ring</td></tr><tr><td>Sunlight Medal</td><td>White Titanite Chunk</td></tr><tr><td>Twin Humanities</td><td>Rare Ring of Sacrifice</td></tr><tr><td>Xanthous Crown</td><td>Ring of Favor and Protection</td></tr></tbody></table><h2>Upgrading Weapons</h2><figure data-align="right" data-img-src="http://static.giantbomb.com/uploads/original/0/1480/1983164-weapons_upgrade_chart.jpg" data-ref-id="1300-1983164" data-size="medium" data-ratio="0.73375" data-width="800" data-embed-type="image" style="width: 800px"> <noscript> </noscript></figure><p>Credit for image goes to Otaku_Oyabun & Mud_Chan from gamefaqs.</p><h2>Weapons</h2><p><b>Base Damage:</b> Physical / Magic / Flame / Lightning / Critical</p><p><b>ParamBonus & ReqParam:</b> Strength / Dexterity / Intelligence / Faith</p><h3>Daggers</h3><table><thead><tr><th>Name</th><th>Base Damage</th><th>ParamBonus</th><th>ReqParam</th><th>Durability</th><th>Weight</th><th>Misc</th></tr></thead><tbody><tr><td>Dagger</td><td>56/0/0/0/131</td><td>E/B/-/-</td><td>5/8/0/0</td><td>200</td><td>0.5</td><td>Sold by Undead Merchant (male) for 300 souls. Starting weapon for Sorcerer class.</td></tr><tr><td>Parrying Dagger</td><td>54/0/0/0/131</td><td>E/B/-/-</td><td>5/14/0/0</td><td>200</td><td>0.5</td><td>Found in New Londo Ruins. Strong attack in left hand is a parry animation.</td></tr><tr><td>Bandit's Knife</td><td>56/0/0/0/147</td><td>E/B/-/-</td><td>6/12/0/0</td><td>200</td><td>1.0</td><td>Rare drop from Undead Assassin. Starting weapon for Thief class.</td></tr><tr><td>Ghost Blade</td><td>100/0/0/0/127</td><td>E/E/-/-</td><td>5/8/0/0</td><td>100</td><td>0.5</td><td>Drops from female ghosts in New Londo Ruins.</td></tr><tr><td><p>Priscilla's Dagger</p></td><td>80/0/0/0/100</td><td>-/A/-/-</td><td>6/20/0/0</td><td>100</td><td>1.0</td><td>Drops when Crossbreed Priscilla's tail is cut off, in The Painted World of Ariamis.</td></tr><tr><td><p>Dark Silver Tracer</p></td><td>75/0/0/0/160</td><td>E/S/-/-</td><td>6/6/0/0</td><td>120</td><td>0.5</td><td>DLC only. Trade with Lord's Blade Ciaran, or kill her.</td></tr></tbody></table><h3>Straight Swords</h3><table><thead><tr><th>Name</th><th>Base Damage</th><th>ParamBonus</th><th>ReqParam</th><th>Durability</th><th>Weight</th><th>Misc</th></tr></thead><tbody><tr><td>Straight Sword Hilt</td><td>20/0/0/0/100</td><td>E/E/-/-</td><td>6/6/0/0</td><td>200</td><td>1.0</td><td>All classes start with this weapon.</td></tr><tr><td>Broken Straight Sword</td><td>40/0/0/0/100</td><td>D/D/-/-</td><td>8/8/0/0</td><td>200</td><td>2.0</td><td>Drops from Zombie/Infested Ghoul with swords.</td></tr><tr><td>Broadsword</td><td>82/0/0/0/100</td><td>C/C/-/-</td><td>10/10/0/0</td><td>200</td><td>3.0</td><td>Sold by Andre of Astora (1000 souls). Starting weapon for Knight class.</td></tr><tr><td>Shortsword</td><td>78/0/0/0/100</td><td>C/C/-/-</td><td>8/10/0/0</td><td>200</td><td>2.0</td><td>Sold by Undead Merchant (Male) (600 souls). Starting weapon for Hunter class.</td></tr><tr><td>Longsword</td><td>80/0/0/0/100</td><td>C/C/-/-</td><td>10/10/0/0</td><td>200</td><td>3.0</td><td>Sold by Andrei the Blacksmith (1000 souls). Starting weapon for Warrior class.</td></tr><tr><td>Balder Side Sword</td><td>80/0/0/0/100</td><td>E/B/-/-</td><td>10/14/0/0</td><td>120</td><td>3.0</td><td>Drops from Red-Cloaked Balder Knights.</td></tr><tr><td>Barbed Straight Sword</td><td>80/0/0/0/100</td><td>D/D/-/-</td><td>10/10/0/0</td><td>160</td><td>3.0</td><td>Dropped by Knight of Thorns Kirk.</td></tr><tr><td>Sunlight Straight Sword</td><td>82/0/0/0/100</td><td>C/C/-/-</td><td>12/12/0/0</td><td>240</td><td>4.0</td><td>Dropped by Solaire of Astora.</td></tr><tr><td>Crystal Straight Sword</td><td>145/0/0/0/100</td><td>C/C/-/-</td><td>16/10/0/0</td><td>60</td><td>6.0</td><td>Sold by Domhnall of Zena in the Depths or Firelink Shrine. Drops from crystal enemies in Duke's Archives. Cannot be repaired</td></tr><tr><td>Astora's Straight Sword</td><td>80/80/0/0/100</td><td>C/C/-/C</td><td>10/10/0/14</td><td>140</td><td>3.0</td><td>Can be found in front of the Undead Dragon in the Valley of the Drakes.</td></tr><tr><td>Silver Knight Straight Sword</td><td>165/0/0/0/100</td><td>E/C/-/-</td><td>16/22/0/0</td><td>300</td><td>6.0</td><td>Drops from Silver Knights that wield them in Anor Londo.</td></tr><tr><td>Drake Sword</td><td>200/0/0/0/100</td><td>-/-/-/-</td><td>16/10/0/0</td><td>360</td><td>6.0</td><td>Drops from Hellkite Dragon's tail.</td></tr></tbody></table><h3>Greatswords</h3><table><thead><tr><th>Name</th><th>Base Damage</th><th>ParamBonus</th><th>ReqParam</th><th>Durability</th><th>Weight</th><th>Misc</th></tr></thead><tbody><tr><td>Claymore</td><td>103/0/0/0/100</td><td>C/C/-/-</td><td>16/10/0/0</td><td>200</td><td>6.0</td><td>On the bridge in Undeadburg in front of Hellkite Dragon</td></tr><tr><td>Man-serpent Greatsword</td><td>110/0/0/0/100</td><td>B/-/-/-</td><td>24/0/0/0</td><td>300</td><td>10.0</td><td>Drops from snakemen in Sen's Fortress or the Duke's Archives.</td></tr><tr><td>Flamberge</td><td>100/0/0/0/100</td><td>D/C/-/-</td><td>16/14/0/0</td><td>160</td><td>6.0</td><td>Sold by Shiva of the East (10,000 souls). Drops from Serpent Mage.</td></tr><tr><td>Black Knight Sword</td><td>205/0/0/0/100</td><td>C/E/-/-</td><td>20/18/0/0</td><td>300</td><td>8.0</td><td>Drops from Black Knights that wield them</td></tr><tr><td>Stone Greatsword</td><td>148/100/0/0/100</td><td>C/C/E/-</td><td>40/10/0/0</td><td>800</td><td>18.0</td><td>Dropped by Giant Stone Knights in Darkroot, sold by Shiva of the East (15,000 souls). Two-handed strong attack has an effect that mimics the Miracle Tranquil Walk of Peace, but consumes weapon durability.</td></tr><tr><td>(True) Greatsword of Artorias</td><td>120/85/0/0/100</td><td>C/C/B/B</td><td>24/18/20/20</td><td>400</td><td>10.0</td><td>Ascended using Sif's Soul with Broken Straight Sword+10 or Straight Sword Hilt+10</td></tr><tr><td>(Cursed) Greatsword of Artorias</td><td>158/0/0/0/100</td><td>C/C/C/C</td><td>24/18/18/18</td><td>400</td><td>10.0</td><td>Ascended using Sif's Soul with various +10 straight-blade weapons.</td></tr><tr><td>Abyss Greatsword</td><td>160/0/0/0/100</td><td>C/C/-/-</td><td>22/18/0/0</td><td>300</td><td>9.0</td><td>DLC only. Ascended using Artorias's Souls with various straight-blade weapons.</td></tr><tr><td>Obsidian Greatsword</td><td>320/0/0/0/100</td><td>-/-/-/-</td><td>20/16/0/0</td><td>350</td><td>8.0</td><td>DLC only. Obtained by cutting off Kalameet's tail.</td></tr></tbody></table><h3><b>Ultra Greatswords</b></h3><table><thead><tr><th>Name</th><th>Base Damage</th><th>ParamBonus</th><th>ReqParam</th><th>Durability</th><th>Weight</th><th>Misc</th></tr></thead><tbody><tr><td>Greatsword</td><td>130/0/0/0/100</td><td>C/D/-/-</td><td>28/10/0/0</td><td>200</td><td>12.0</td><td>Sold by Crestfallen merchant (8000 souls). Found in Anor Londo. Drops from Heavy Knight (Mace/Sword).</td></tr><tr><td>Zweihander</td><td>130/0/0/0/100</td><td>C/D/-/-</td><td>24/10/0/0</td><td>200</td><td>10.0</td><td>Found in Graveyard next to Large Skeleton.</td></tr><tr><td>Black Knight Greatsword</td><td>205/0/0/0/100</td><td>B/D/-/-</td><td>32/18/0/0</td><td>300</td><td>14.0</td><td>Drops from Black Knights that wield them.</td></tr><tr><td>Dragon Greatsword</td><td>360/0/0/0/100</td><td>-/-/-/-</td><td>50/10/0/0</td><td>400</td><td>24.0</td><td>Cut off Ancient Stone Dragon's Tail in Ash Lake (does not cause hostility).</td></tr></tbody></table><h3>Curved Swords</h3><table><thead><tr><th>Name</th><th>Base Damage</th><th>ParamBonus</th><th>ReqParam</th><th>Durability</th><th>Weight</th><th>Misc</th></tr></thead><tbody><tr><td>Scimitar</td><td>80/0/0/0/100</td><td>E/B/-/-</td><td>7/13/0/0</td><td>150</td><td>1.5</td><td>Starting weapon for Wanderer class. Can be bought from the Undead Merchant (male).</td></tr><tr><td>Falchion</td><td>82/0/0/0/100</td><td>E/B/-/-</td><td>9/13/0/0</td><td>160</td><td>2.5</td><td>Found in Blighttown.</td></tr><tr><td>Shotel</td><td>82/0/0/0/100</td><td>E/C/-/-</td><td>9/14/0/0</td><td>120</td><td>2.5</td><td>Can be found in Sen's Fortress or bought from Shiva of the East (10,000 souls). Heavy attack bypasses shields.</td></tr><tr><td>Painting Guardian Sword</td><td>76/0/0/0/100</td><td>E/A/-/-</td><td>7/20/0/0</td><td>100</td><td>1.5</td><td>Drops from the Painting Guardians in Anor Londo.</td></tr><tr><td>Jagged Ghost Blade</td><td>140/0/0/0/100</td><td>E/-/-/-</td><td>7/0/0/0</td><td>100</td><td>1.5</td><td>Drops from male ghosts in New Londo Ruins.</td></tr><tr><td>Quelaag's Furysword</td><td>60/0/180/0/100</td><td>E/B/-/-</td><td>11/13/0/0</td><td>600</td><td>3.5</td><td>Giant Blacksmith requires a +10 curved sword to forge with Quelaag's Soul. Damage scales with humanity up to 10.</td></tr><tr><td>Gold Tracer</td><td>130/0/0/0/100</td><td>E/A/-/-</td><td>9/25/0/0</td><td>240</td><td>2.0</td><td>DLC only. Trade with Lord's Blade Ciaran, or kill her.</td></tr></tbody></table><h3>Curved Greatswords</h3><table><thead><tr><th>Name</th><th>Base Damage</th><th>ParamBonus</th><th>ReqParam</th><th>Durability</th><th>Weight</th><th>MIsc</th></tr></thead><tbody><tr><td>Murakumo</td><td>143/0/0/0/100</td><td>E/B/-/-</td><td>28/13/0/0</td><td>180</td><td>12.0</td><td>Drops from Giant Sword Skeletons, and Shiva of the East.</td></tr><tr><td>Server</td><td>107/0/0/0/100</td><td>E/C/-/-</td><td>24/13/0/0</td><td>150</td><td>1.5</td><td>Found in the Blight Town swamp, guarded by a group of giant leeches. Restores HP when used.</td></tr><tr><td>Gravelord Sword</td><td>255/0/0/0/100</td><td>E/E/-/-</td><td>24/13/0/0</td><td>600</td><td>10.0</td><td>Join Gravelord Servant Covenant. 5 toxin damage per/s over 600 seconds.</td></tr></tbody></table><h3>Katanas</h3><table><thead><tr><th>Name</th><th>Base Damage</th><th>ParamBonus</th><th>ReqParam</th><th>Durability</th><th>Weight</th><th>Misc</th></tr></thead><tbody><tr><td>Uchigatana</td><td>90/0/0/0/100</td><td>-/B/-/-</td><td>14/14/0/0</td><td>80</td><td>5.0</td><td>Dropped by Undead Merchant (Male). Purchase from Shiva of the East (5000 souls). 300 bleeding damage.</td></tr><tr><td>Iaito</td><td>88/0/0/0/100</td><td>-/B/-/-</td><td>14/20/0/0</td><td>80</td><td>5.0</td><td>Found in Blighttown, must jump to reach. 300 bleeding damage.</td></tr><tr><td>Washing Pole</td><td>90/0/0/0/100</td><td>D/D/-/-</td><td>20/16/0/0</td><td>60</td><td>8.0</td><td>Purchase from Shiva of the East (20,000 souls).</td></tr><tr><td>Chaos Blade</td><td>133/0/0/0/100</td><td>-/B/-/-</td><td>16/14/0/0</td><td>120</td><td>6.0</td><td>Made by Giant Blacksmith from any +10 katana and Quelaag's Soul. Deals 20 HP damage to user when attacking, though not when backstabbing or riposting.</td></tr></tbody></table><h3>Thrusting Swords</h3><table><thead><tr><th>Name</th><th>Base Damage</th><th>ParamBonus</th><th>ReqParam</th><th>Durability</th><th>Weight</th><th>Misc</th></tr></thead><tbody><tr><td>Estoc</td><td>75/0/0/0/100</td><td>D/C/-/-</td><td>10/12/0/0</td><td>150</td><td>3.0</td><td>Found on corpse in New Londo Ruins.</td></tr><tr><td>Mail Breaker</td><td>57/0/0/00120</td><td>D/C/-/-</td><td>5/12/0/0</td><td>200</td><td>0.5</td></tr><tr><td>Rapier</td><td>73/0/0/0/110</td><td>D/C/-/-</td><td>7/12/0/0</td><td>150</td><td>1.5</td><td>Drops from Balder Knights that wield them. Can be purchased from Undead Merchant (Male) (600 souls).</td></tr><tr><td>Ricard's Rapier</td><td>70/0/0/0/100</td><td>E/B/-/-</td><td>8/20/0/0</td><td>100</td><td>2.0</td><td>Drops from Ricard in a tower in Sen's Fortress.</td></tr><tr><td>Velka's Rapier</td><td>60/97/0/0/100</td><td>E/C/B/-</td><td>8/16/16/0</td><td>130</td><td>2.0</td><td>Found in the Painted World of Ariamis.</td></tr></tbody></table><h3>Axes</h3><table><thead><tr><th>Name</th><th>Base Damage</th><th>ParamBonus</th><th>ReqRaram</th><th>Durability</th><th>Weight</th><th>Misc</th></tr></thead><tbody><tr><td>Battle Axe</td><td>80/0/0/0/100</td><td>C/D/-/-</td><td>12/8/0/0</td><td>250</td><td>4.0</td><td>Starting weapon for Bandit class. Can be purchased from Andre of Astora (1,000 souls), dropped by Armored Hollow in Undead Burg.</td></tr><tr><td>Butcher Knife</td><td>90/0/0/0/100</td><td>B/-/-/-</td><td>24/0/0/0</td><td>250</td><td>10.0</td><td>Drops from NPC invader Maneater Mildred in Blighttown (must be in human form).</td></tr><tr><td>Crescent Axe</td><td>115/115/0/0/100</td><td>D/D/-/B</td><td>18/12/0/16</td><td>180</td><td>7.0</td><td>Sold by Patches in Firelink Shrine, or dropped when he is killed.</td></tr><tr><td>Gargoyle Tail Axe</td><td>93/0/0/0/100</td><td>D/C/-/-</td><td>14/14/0/0</td><td>150</td><td>5.0</td><td>Drops when Gargoyle's tail is cut off (Bell Gargoyle and Anor Londo).</td></tr><tr><td>Golem Axe</td><td>155/0/0/0/100</td><td>C/E/-/-</td><td>36/8/0/0</td><td>600</td><td>16.0</td><td>Ascended from any +10 Axe with Soul of Iron Golem by Giant Blacksmith. 1-handed strong attack shoots projectile from the weapon.</td></tr><tr><td>Hand Axe</td><td>80/0/0/0/100</td><td>C/D/-/-</td><td>8/8/0/0</td><td>250</td><td>2.0</td><td>Starting weapon for Pyromancer class. Sold by Undead Merchant (Male) (450 souls).</td></tr></tbody></table><h3>Greataxes</h3><table><thead><tr><th>Name</th><th>Base Damage</th><th>ParamBonus</th><th>ReqBonus</th><th>Durability</th><th>Weight</th><th>Misc</th></tr></thead><tbody><tr><td>Black Knight Greataxe</td><td>213/0/0/0/100</td><td>B/E/-/-</td><td>36/18/0/0</td><td>300</td><td>16.0</td><td>Drops from Black Knights that wield them.</td></tr><tr><td>Demon's Greataxe</td><td>114/0/0/0/100</td><td>A/-/-/-</td><td>46/0/0/0</td><td>600</td><td>22.0</td><td>Drops from Taurus Demon. Can be purchased from Shiva of the East (10,000 souls).</td></tr><tr><td>Dragon King Greataxe</td><td>360/0/0/0/100</td><td>-/-/-/-</td><td>50/8/0/0</td><td>400</td><td>24.0</td><td>Drops when Gaping Dragon's tail is cut off in The Depths.</td></tr><tr><td>Greataxe</td><td>140/0/0/0/100</td><td>C/E/-/-</td><td>32/8/0/0</td><td>230</td><td>14.0</td><td>Found in The Depths. Can be purchased from Crestfallen Merchant (8,000 souls). Dropped by Heavy Knights.</td></tr><tr><td>Stone Greataxe</td><td>190/0/0/0/100</td><td>B/E/-/-</td><td>48/10/0/0</td><td>700</td><td>24.0</td><td>DLC only. Dropped from the Stone Guardians in the Royal Woods</td></tr></tbody></table><h3>Hammers</h3><table><thead><tr><th>Name</th><th>Base Damage</th><th>ParamBonus</th><th>ReqParam</th><th>Durability</th><th>Weight</th><th>Misc</th></tr></thead><tbody><tr><td>Blacksmith Giant Hammer</td><td>120/0/0/0/100</td><td>D/-/-/-</td><td>16/0/0/0</td><td>250</td><td>6.0</td><td>Drops from Giant Blacksmith in Anor Londo.</td></tr><tr><td>Blacksmith Hammer</td><td>87/0/0/0/100</td><td>C/-/-/-</td><td>14/0/0/0</td><td>250</td><td>5.0</td><td>Drops from Andre of Astora.</td></tr><tr><td>Hammer of Vamos</td><td>105/0/64/0/100</td><td>C/-/-/-</td><td>14/0/0/0</td><td>250</td><td>12.0</td><td>Drops from Blacksmith Vamos in The Catacombs.</td></tr><tr><td>Mace</td><td>91/0/0/0/100</td><td>B/-/-/-</td><td>12/0/0/0</td><td>250</td><td>4.0</td><td>Starting weapon for Cleric class. Sold by Patches in Firelink Shrine (3,000 souls). Found on a corpse in The Catacombs.</td></tr><tr><td>Morning Star</td><td>83/0/0/0/100</td><td>C/-/-/-</td><td>11/0/0/0</td><td>180</td><td>4.0</td><td><p>Found in Firelink Shrine, must drop down elevator shaft.</p></td></tr></tbody></table><h3>Blunt Weapons</h3><table><thead><tr><th>Name</th><th>Base Damage</th><th>ParamBonus</th><th>ReqParam</th><th>Durability</th><th>Weight</th><th>Misc</th></tr></thead><tbody><tr><td>Club</td><td>87/0/0/0/100</td><td>A/-/-/-</td><td>10/0/0/0</td><td>250</td><td>3.0</td><td>Starting weapon for Deprived class. Sold by Undead Merchant (Male) (150 souls).</td></tr><tr><td>Pickaxe</td><td>89/0/0/0/100</td><td>B/-/-/-</td><td>14/0/0/0</td><td>250</td><td>5.0</td><td>Drops from Infested Barbarian (Boulder) in Blighttown.</td></tr><tr><td>Reinforced Club</td><td>97/0/0/0/100</td><td>C/-/-/-</td><td>12/0/0/0</td><td>100</td><td>4.0</td><td>Sold by Undead Merchant (Male) (350 souls).</td></tr><tr><td>Skull Lantern</td><td>30/0/75/0/100</td><td>E/-/-/-</td><td>5/0/0/0</td><td>60</td><td>0.5</td><td>Found in Tomb of Giants. Dropped by Necromancer.</td></tr><tr><td>Warpick</td><td>91/0/0/0/100</td><td>C/D/-/-</td><td>11/10/0/0</td><td>220</td><td>3.5</td><td>Sold by Andre of Astora (800 souls).</td></tr></tbody></table><h3>Great Hammers</h3><table><thead><tr><th>Name</th><th>Base Damage</th><th>ParamBonus</th><th>ReqParam</th><th>Durability</th><th>Weight</th><th>Misc</th></tr></thead><tbody><tr><td>Dragon Tooth</td><td>290/0/0/0/100</td><td>D/-/-/-</td><td>40/0/0/0</td><td>999</td><td>18.0</td><td>Found in Anor Londo behind illusory wall in a fireplace.</td></tr><tr><td>Demon's Great Hammer</td><td>138/0/0/0/100</td><td>B/-/-/-</td><td>46/0/0/0</td><td>600</td><td>22.0</td><td>Drops from Asylum Demon (must defeat demon during first encounter). Obtained by trading Sack to Snuggly.</td></tr><tr><td>Grant</td><td>125/130/0/0/100</td><td>B/-/-/A</td><td>50/0/0/0</td><td>600</td><td>24.0</td><td>Drops from NPC invader Paladin Leeroy in Tomb of Giants (must be in human form).</td></tr><tr><td>Great Club</td><td>135/0/0/0/100</td><td>B/-/-/-</td><td>28/0/0/0</td><td>250</td><td>12.0</td><td>Found in Blighttown.</td></tr><tr><td>Large Club</td><td>120/0/0/0/100</td><td>A/-/-/-</td><td>26/0/0/0</td><td>250</td><td>11.0</td><td>Drops from Infested Barbarian (club) in Blighttown.</td></tr><tr><td>Smough's Hammer</td><td>275/0/0/0/100</td><td>D/-/-/-</td><td>58/0/0/0</td><td>600</td><td>28.0</td><td>Ascended from +10 blunt weapon with Soul of Smough by Giant Blacksmith.</td></tr></tbody></table><h3>Fist Weapons</h3><table><thead><tr><th>Name</th><th>Base Damage</th><th>ParamBonus</th><th>ReqParam</th><th>Durability</th><th>Weight</th><th>Misc</th></tr></thead><tbody><tr><td>Caestus</td><td>60/0/0/0/100</td><td>C/C/-/-</td><td>5/8/0/0</td><td>300</td><td>0.5</td><td>Sold by Andre of Astora (200 souls).</td></tr><tr><td>Claw</td><td>65/0/0/0/100</td><td>E/B/-/-</td><td>6/14/0/0</td><td>150</td><td>1.0</td><td>Sold by Shiva of the East (5,000 souls).</td></tr><tr><td>Dark Hand</td><td>200/0/0/0/100</td><td>-/-/-/-</td><td>?</td><td>999</td><td>0.5</td><td>Given when joining Darkwraith covenant. Dropped by Darkwraiths.</td></tr><tr><td>Dragon Bone Fist</td><td>90/0/0/0/100</td><td>A/-/-/-</td><td>20/0/0/0</td><td>150</td><td>8.0</td><td>Ascended from +10 fist weapon with Core of Iron Golem by Giant Blacksmith.</td></tr></tbody></table><h3>Spears</h3><table><thead><tr><th>Name</th><th>Base Damage</th><th>ParamBonus</th><th>ReqParam</th><th>Durability</th><th>Weight</th><th>Misc</th></tr></thead><tbody><tr><td>Spear</td><td>80/0/0/0</td><td>D/C/-/-</td><td>11/10/0/0</td><td>180</td><td>3.5</td><td>Sold by Undead Merchant (Male) (600 souls). Dropped by Phalanxes and Undead Soldiers that wield them.</td></tr><tr><td>Winged Spear</td><td>86/0/0/0</td><td>E/C/-/-</td><td>13/15/0/0</td><td>140</td><td>4.5</td><td>Found at Firelink Shrine, on the way to the Catacombs.</td></tr><tr><td>Pike</td><td>86/0/0/0</td><td>D/C/-/-</td><td>24/10/0/0</td><td>180</td><td>10.0</td><td>Sold by Andre of Astora (2,000 souls).<br />Has a unique moveset.</td></tr><tr><td>Silver Knight Spear</td><td>155/0/0/0</td><td>E/C/-/-</td><td>16/22/0/0</td><td>300</td><td>6.0</td><td>Dropped by Anor Londo Silver Knights that wield them.<br />Has a unique moveset.</td></tr><tr><td>Demon's Spear</td><td>100/0/0/120</td><td>C/C/-/-</td><td>12/10/0/0</td><td>400</td><td>4.0</td><td>Sold by Shiva of the East (15,000 souls).<br />Dropped by Anor Londo Bat Wing Demons.<br />Has a unique moveset.<br />Deals physical and lightning damage. Longest reach of any weapon.</td></tr><tr><td>Channeler's Trident</td><td>70/105/0/0</td><td>E/C/B/-</td><td>16/16/24/0</td><td>240</td><td>6.0</td><td>Very rare drop from Channelers.<br />Deals physical and magical damage.<br />2-handed heavy attack is replaced with a dance that powers up all nearby allies.</td></tr><tr><td>Moonlight Butterfly Horn</td><td>0/110/0/0</td><td>-/-/B/-</td><td>12/0/14/0</td><td>160</td><td>4.0</td><td>Ascended from +10 spear with the Soul of the Moonlight Butterfly by Giant Blacksmith.<br />Only deals magic damage.</td></tr><tr><td>Dragonslayer Spear</td><td>90/0/0/60</td><td>C/B/-/B</td><td>24/24/0/0</td><td>300</td><td>10.0</td><td>Ascended from +10 spear with the Soul of Ornstein by Giant Blacksmith.<br />Has a unique moveset.<br />Can fire a lightning projectile.<br />Deals physical and lightning damage. Lightning damage scales with Faith stat.</td></tr><tr><td>Four-pronged Plow</td><td>75/0/0/0/100</td><td>D/C/-/-</td><td>15/12/0/0</td><td>300</td><td>5.5</td><td>DLC only. Dropped by Treant Gardeners in the Royal Wood.</td></tr></tbody></table><h3>Halberds/Scythes</h3><table><thead><tr><th>Name</th><th>Base Damage</th><th>ParamBonus</th><th>ReqParam</th><th>Durability</th><th>Weight</th><th>Misc</th></tr></thead><tbody><tr><td>Halberd</td><td>100/0/0/0</td><td>D/E/-/-</td><td>16/12/0/0</td><td>200</td><td>6.0</td><td>Found in the Undead Parish</td></tr><tr><td>Gargoyle's Halberd</td><td>115/0/0/0</td><td>D/D/-/-</td><td>16/12/0/0</td><td>200</td><td>6.0</td><td>Gargoyle drop. Boosts bleed and poison resistance when equipped.</td></tr><tr><td>Lucerne</td><td>110/0/0/0</td><td>D/D/-/-</td><td>15/12/0/0</td><td>200</td><td>5.5</td><td>Found in the Catacombs. Deals blunt damage.</td></tr><tr><td>Giant's Halberd</td><td>110/0/0/135</td><td>D/D/-/-</td><td>36/12/0/0</td><td>300</td><td>16.0</td><td>Sold by Anor Londo Giant Blacksmith<br />Dropped by Sentinels in Anor Londo.<br />Deals lightning and physical damage.</td></tr><tr><td>Black Knight Halberd</td><td>230/0/0/0</td><td>D/E/-/-</td><td>32/18/0/0</td><td>300</td><td>14.0</td><td>Dropped by Black Knights that wield them.<br />Has a unique moveset</td></tr><tr><td>Scythe</td><td>100/0/0/0</td><td>E/B/-/-</td><td>14/14/0/0</td><td>130</td><td>5.0</td><td>Found in Sen's Fortress.</td></tr><tr><td>Great Scythe</td><td>100/0/0/0</td><td>E/B/-/-</td><td>14/14/0/0</td><td>130</td><td>5.0</td><td>Found in the Catacombs.<br />Has 300 Bleed buildup per hit.</td></tr><tr><td>Titanite Catchpole</td><td>120/145/0/0</td><td>D/D/D/-</td><td>16/14/0/0</td><td>600</td><td>6.0</td><td>Rare drop from Prowling Demons.<br />Has a unique moveset.<br />Deals physical and magical damage</td></tr><tr><td>Lifehunt Scythe</td><td>165/0/0/0</td><td>E/B/-/-</td><td>16/14/0/0</td><td>100</td><td>6.0</td><td>Made from +10 scythe or whip and the Soul of Priscilla by Giant Blacksmith.<br />Has 500 bleed buildup per hit, but also inflicts some bleed buildup to the player.</td></tr></tbody></table><h3>Whips</h3><table><thead><tr><th>Name</th><th>Base Damage</th><th>ParamBonus</th><th>ReqParam</th><th>Durability</th><th>Weight</th><th>MIsc</th></tr></thead><tbody><tr><td>Whip</td><td>80/0/0/0/100</td><td>-/B/-/-</td><td>7/14/0/0</td><td>200</td><td>1.5</td><td>Found in Blighttown.</td></tr><tr><td>Notched Whip</td><td>76/0/0/0/100</td><td>-/B/-/-</td><td>8/16/0/0</td><td>200</td><td>2.0</td><td>Dropped by NPC invader Xanthous King, Jeremiah.</td></tr><tr><td>Guardian Tail</td><td>84/0/0/0/100</td><td>-/C/-/-</td><td>15/10/0/0</td><td>250</td><td>5.0</td><td>DLC only. Tail drop from Sanctuary Guardian in Sanctuary Garden. Inflicts poison damage.</td></tr></tbody></table><h3>Bows</h3><table><thead><tr><th>Name</th><th>Base Damage</th><th>ParamBonus</th><th>ReqParam</th><th>Durability</th><th>Weight</th><th>Misc</th></tr></thead><tbody><tr><td>Short Bow</td><td>31/0/0/0</td><td>D/A/-/-</td><td>7/12/0/0</td><td>100</td><td>0.5</td><td>Can be purchased from the merchant in Undead Burg.</td></tr><tr><td>Long Bow</td><td>36/0/0/0</td><td>D/A/-/-</td><td>9/14/0/0</td><td>100</td><td>1.0</td><td>Found in Darkroot Basin. Dropped by Undead Crystal Soldiers that wield them.</td></tr><tr><td>Composite Bow</td><td>55/0/0/0</td><td>C/C/-/-</td><td>11/12/0/0</td><td>100</td><td>1.0</td><td>Found in the New Londo Ruins.</td></tr><tr><td>Black Bow of Pharis</td><td>34/0/0/0</td><td>E/S/-/-</td><td>9/18/0/0</td><td>100</td><td>1.0</td><td>Drop from Pharis in Darkroot Garden. This bow has the longest range.</td></tr><tr><td>Dragonslayer Greatbow</td><td>85/0/0/0</td><td>C/C/-/-</td><td>20/20/0/0</td><td>100</td><td>10.0</td><td>Found in Anor Londo. This bow only fires Dragonslayer arrows and Gough's Great Arrows, which knock over the target upon impact.</td></tr><tr><td>Darkmoon Bow</td><td>80/80/0/0</td><td>E/D/-/D</td><td>9/18/0/0</td><td>400</td><td>1.0</td><td>Made from any +10 bow with the Soul of Gwyndolin by Giant Blacksmith.</td></tr><tr><td>Gough's Greatbow</td><td>85/0/0/0</td><td>B/C/-/-</td><td>27/20/0/0</td><td>100</td><td>13.0</td><td>DLC only. Talk to Gough after defeating Kalameet, or kill him.</td></tr></tbody></table><h3>Crossbows</h3><table><thead><tr><th>Name</th><th>Base Damage</th><th>ParamBonus</th><th>ReqBonus</th><th>Durability</th><th>Weight</th><th>Misc</th></tr></thead><tbody><tr><td>Light Crossbow</td><td>50/0/0/0</td><td>-/-/-/-</td><td>10/8/0/0</td><td>150</td><td>3</td><td>Found in Undead Burg. Dropped by Undead Soldiers and Balder Knights that wield them.</td></tr><tr><td>Heavy Crossbow</td><td>55/0/0/0</td><td>-/-/-/-</td><td>14/8/0/0</td><td>150</td><td>5.0</td><td>Found in the Depths.</td></tr><tr><td>Sniper Crossbow</td><td>52/0/0/0</td><td>-/-/-/-</td><td>20/16/0/0</td><td>150</td><td>8.0</td><td>Found in Sen's Fortress. Increased range.</td></tr><tr><td>Avelyn</td><td>38/0/0/0</td><td>-/-/-/-</td><td>16/14/0/0</td><td>150</td><td>6.0</td><td>Found in the Duke's Archives, on top of a bookcase. Fires 3 bolts at a time.</td></tr></tbody></table><h3>Catalysts</h3><table><thead><tr><th>Name</th><th>Base Damage</th><th>ParamBonus</th><th>ReqBonus</th><th>Durability</th><th>Weight</th><th>Misc</th></tr></thead><tbody><tr><td>Beatrice's Catalyst</td><td>40/0/0/0/100</td><td>E/-/A/-</td><td>6/0/10/0</td><td>90</td><td>2.0</td><td>Found in Valley of the Drakes/New Londo Ruins.</td></tr><tr><td>Demon's Catalyst</td><td>100/0/170/0/100</td><td>D/D/B/-</td><td>12/10/10/0</td><td>300</td><td>4.0</td><td>Drops from Demon Firesage in Demon Ruins.</td></tr><tr><td>Izalith Catalyst</td><td>40/0/0/0/100</td><td>E/-/A/-</td><td>6/0/14/0</td><td>300</td><td>2.0</td><td>Drops from Daughter of Chaos in Lost Izalith.</td></tr><tr><td>Logan's Catalyst</td><td>46/0/0/0/100</td><td>E/-/S/-</td><td>6/0/24/0</td><td>90</td><td>2.0</td><td>Found in The Duke's Archives. Must defeat Seath the Scaleless and buy all of Big Hat Logan's spells. Logan than will leave a chest behind with his armor and catalyst.</td></tr><tr><td>Oolacile Ivory Catalyst</td><td>24/0/0/0/100</td><td>E/-/C-</td><td>3/0/12/0</td><td>30</td><td>0.5</td><td>Sold by Dusk of Oolacile in Darkroot Basin.</td></tr><tr><td>Pyromancy Flame</td><td>0/0/40/0/100</td><td>-/-/D/-</td><td>4/0/0/0</td><td>30</td><td>0.0</td><td>Starting equipment for Pyromancer class. Given by Laurentius in Firelink Shrine after rescuing him in The Depths. Gifted by Eingyi if infected by Parasite Egg.</td></tr><tr><td>Sorcerer's Catalyst</td><td>40/0/0/0/100</td><td>E/-/A/-</td><td>6/0/10/0</td><td>90</td><td>2.0</td><td>Starting equipment for Sorcerer class. Sold by Griggs of Vinheim (500 souls) in Firelink Shrine after rescuing him from lower Undead Burg. Sold by Blacksmith Rickert in New Londo ruins (500 souls).</td></tr><tr><td>Tin Banishment Catalyst</td><td>145/0/0/0/100</td><td>E/D/A/-</td><td>10/10/12/0</td><td>160</td><td>3.0</td><td>Found in Blighttown.</td></tr><tr><td>Tin Crystallization Catalyst</td><td>240/0/0/0/100</td><td>E/-/S/-</td><td>7/0/32/0</td><td>90</td><td>2.5</td><td>Drops from BIg Hat Logan (hollow form).</td></tr><tr><td>Tin Darkmoon Catalyst</td><td>44/0/0/0/100</td><td>E/-/-/A</td><td>4/0/0/16</td><td>60</td><td>1.0</td><td>Ascended with Gwyndolin's Soul.</td></tr><tr><td>Oolacile Catalyst</td><td>40/0/0/0/100</td><td>E/-/C/-</td><td>6/0/10/0</td><td>55</td><td>2.0</td><td>DLC only. Drop from Oolacile Township Sorcerers.</td></tr><tr><td>Manus Catalyst</td><td>190/0/0/0/100</td><td>B/-/S/-</td><td>14/0/13/0</td><td>60</td><td>5.0</td><td>DLC only. Ascend catalyst using Soul of Manus.</td></tr></tbody></table><h3>Talismans</h3><table><thead><tr><th>Name</th><th>Base Damage</th><th>ParamBonus</th><th>ReqBonus</th><th>Durability</th><th>Weight</th><th>Misc</th></tr></thead><tbody><tr><td>Canvas Talisman</td><td>14/0/0/0/100</td><td>-/-/-/A</td><td>4/0/0/14</td><td>50</td><td>0.3</td><td>Starting equipment for Cleric Class. Sold by Patches the Hyena (1000 souls).</td></tr><tr><td>Darkmoon Talisman</td><td>14/0/0/0/100</td><td>-/-/-/A</td><td>4/0/0/24</td><td>50</td><td>0.3</td><td>Darkmoon Covenant.</td></tr><tr><td>Grandfather's Talisman</td><td>14/0/0/0/100</td><td>-/-/-/A</td><td>4/0/0/14</td><td>50</td><td>0.3</td><td>?</td></tr><tr><td>Ivory Talisman</td><td>14/0/0/0/100</td><td>-/-/-/A</td><td>4/0/0/16</td><td>50</td><td>0.3</td><td>Sold by Patches the Hyena (5,000 souls). Drops from Rhea of Thorolund.</td></tr><tr><td>Sunlight Talisman</td><td>14/0/0/0/100</td><td>-/-/-/A</td><td>4/0/0/14</td><td>50</td><td>0.3</td><td>Drops from Solaire of Astora.</td></tr><tr><td>Talisman</td><td>14/0/0/0/100</td><td>-/-/-/B</td><td>4/0/0/10</td><td>50</td><td>0.3</td><td>Found in chest near Firelink Shrine. Sold by Petrus of Thorolund (1,000 souls), and Rhea of Thorolund (200 souls).</td></tr><tr><td>Thorolund Talisman</td><td>14/0/0/0/100</td><td>-/-/-/D</td><td>4/0/0/10</td><td>50</td><td>0.3</td><td>Sold by Petrus of Thorolund and Patches the Hyena (5,000 souls).</td></tr><tr><td>Velka's Talisman</td><td>14/0/0/0/100</td><td>-/-/A/-</td><td>4/0/16/0</td><td>50</td><td>0.3</td><td>Sold by Oswald Of Carim (5,000 souls).</td></tr></tbody></table><h2><b>Collector's Edition</b></h2><figure data-align="right" data-img-src="http://static.giantbomb.com/uploads/original/9/91798/1868041-dark_souls_collectors_edition_600x300.jpg" data-ref-id="1300-1868041" data-size="small" data-ratio="0.5" data-width="600" data-embed-type="image" style="width: 600px"> <noscript> </noscript></figure><p>All pre-orders of Dark Souls were automatically upgraded to the Collector's Edition for free. Contents of the Collector's Edition include:</p><ul><li>Special Designed Metal Tin Case & Protective Sleeve</li><li>Dark Souls Game</li><li>Mini-Strategy Guide*</li><li>Custom Art Book</li><li>Original Game Soundtrack*</li><li>Behind-The-Scenes Videos*</li></ul><p>*The Mini-Strategy Guide, Original Game Soundtrack & Behind-The-Scenes Videos are provided for digital download via a uniquely redeemable online code printed on a specially marked card inside each Collector Edition box.</p><h2>Soundtrack</h2><figure data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/13/133506/2440380-26033-1317812204.png" data-ref-id="1300-2440380" data-ratio="1" data-width="814" data-embed-type="image" style="width: 814px"> <noscript> </noscript><figcaption>US Album Cover Art</figcaption></figure><p>The original soundtrack was composed by Motoi Sakuraba. It was included in the Collector's Edition.</p><p>Differing from the European and Japanese versions, the US soundtrack version was released as a digital download as well as having a different tracklist order.</p><table><thead><tr><th scope="col">Track</th><th scope="col">Title</th><th scope="col">Length</th></tr></thead><tbody><tr><td>01</td><td>Prologue</td><td>3:44</td></tr><tr><td>02</td><td>Firelink Shrine</td><td>2:55</td></tr><tr><td>03</td><td>Taurus Demon</td><td>2:37</td></tr><tr><td>04</td><td>Bell Gargoyle</td><td>3:24</td></tr><tr><td>05</td><td>Gaping Dragon</td><td>2:56</td></tr><tr><td>06</td><td>Pinwheel</td><td>2:14</td></tr><tr><td>07</td><td>Chaos Witch Quelaag</td><td>2:36</td></tr><tr><td>08</td><td>Daughters of Chaos</td><td>2:53</td></tr><tr><td>09</td><td>Iron Golem</td><td>2:48</td></tr><tr><td>10</td><td>Crossbreed Priscilla</td><td>3:03</td></tr><tr><td>11</td><td>Great Grey Wolf Sif</td><td>3:20</td></tr><tr><td>12</td><td>The Ancient Dragon</td><td>3:16</td></tr><tr><td>13</td><td>Ceaseless Discharge</td><td>3:01</td></tr><tr><td>14</td><td>Ornstein & Smough</td><td>2:48</td></tr><tr><td>15</td><td>Gwynevere, Princess of Sunlight</td><td>2:45</td></tr><tr><td>16</td><td>Dark Sun Gwyndolin</td><td>2:52</td></tr><tr><td>17</td><td>Four Kings</td><td>2:42</td></tr><tr><td>18</td><td>Centipede Demon</td><td>2:58</td></tr><tr><td>19</td><td>Bed of Chaos</td><td>3:38</td></tr><tr><td>20</td><td>Gravelord Nito</td><td>3:07</td></tr><tr><td>21</td><td>Seath the Scaleless</td><td>2:57</td></tr><tr><td>22</td><td>Gwyn, Lord of Cinder</td><td>3:35</td></tr><tr><td>23</td><td>Nameless Song</td><td>6:68</td></tr></tbody></table><h2><b>PC System Requirements</b></h2><ul><li><strong>OS:</strong> Windows XP , Windows Vista, Windows 7, or newer</li><li><strong>Processor:</strong> 2.6 GHz Dual-Core</li><li><strong>Memory:</strong> 1 GB (XP), 2GB (Vista/7)</li><li><strong>Hard Disk Space:</strong> 4 GB</li><li><strong>Video Card:</strong> 512 MB RAM, ATI Radeon 4850 or higher, NVIDIA GeForce 8800 GT or higher</li><li><strong>DirectX®:</strong> 9.0c</li><li><strong>Sound:</strong> Direct Sound Compatible</li><li><strong>Additional:</strong> Multiplayer requires microphone headset support, Online play requires software installation of and log-in to Games For Windows - 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Episodes were periodically released as downloadables by Telltale between April 24, 2012 and November 21, 2012.</p> <p>Set in the same universe as Robert Kirkman's comic book series of the same name, players follow the story of Lee Everett, a 37-year-old convicted murderer who gains a second chance in life (as the guardian of a 8-year-old girl named Clementine) throughout Georgia, U.S.A. at the beginning of the undead apocalypse. Like the comic book and television series of the same name, the game focuses on creating interactions between the human characters, rather than killing large numbers of the undead (as most games with the undead tend to rely on).</p> <p>Making moral decisions is a pillar of the series, complete with branching consequences that tailor the player's story to the pressured choices they are forced to make. Characters met throughout the story learn from and react according to dialogue choices Lee makes, which affect minor parts of the story. Telltale would use this style of gameplay for their later adventure games, including The Wolf Among Us, Tales from the Borderlands, and Game of Thrones.</p> <p>On July 2013, the game received a special downloadable chapter (for all platforms, with the Vita and Ouya versions released at their respective game launch dates) titled "400 Days", which chronicles (in a non-linear narrative) five stories of five unrelated survivors near an abandoned Georgia truck stop at different dates (between the beginning of the outbreak to 400 days after). The game would later receive a sequel, The Walking Dead: Season Two, released between December 2013 and August 2014. Choices made in the original game, along with the downloadable chapter, can influence minor parts of the story in the sequel. A third episode is still in development.</p> <p>The game was re-released in retail form, with all episodes included, for the Xbox 360 and PlayStation 3, PC, and Mac on December 11, 2012. It was then released (in both retail and downloadable forms, with all episodes included) for the PlayStation Vita on August 20, 2013, and then for the Xbox One and PlayStation 4 on October 14, 2014. The game is still unreleased for the Ouya.</p> <p>Friend of the site Gary Whitta was a story consultant for the game, and was the writer for Episode 4: Around Every Corner.</p> <h2>Gameplay</h2> <p>Lee comes face to face with a walker.</p> <p>Players take control of the main character Lee Everett and guide him through his survival of the zombie apocalypse. Players have full control over the character's movement, and using the on-screen reticule, can interact with and use objects. Players will have to search through shelves, cars, and other objects to survive and help other people.</p> <p>The game focuses on interactions with other human characters through dialogue trees, often with limited time to make a choice. Characters will remember things that players have said before and will often notice discrepancies in the player's dialogue. These interactions can also affect where the story progresses as well.</p> <p>Combat isn't a priority in the game, and is handled similarly to the rest of the gameplay, only more urgent and time-based. Players will find themselves needing to use items that they've gathered throughout the game to chop down zombies or load guns with bullet shells they've found laying around. Choices that players have made previously can also affect how players fight against zombies, such as possessing different equipment or having other characters' assistance.</p> <h2>Characters</h2> <p>Due to the game being separated into episodes, this section will cover the main characters, who have appeared in more than one episode. For the "secondary" characters, check the episode section in which they appear.</p> <h3>Introduced in Episode One ("A New Day")</h3> <table> <tbody> <tr> <td>Lee Everett is the main protagonist of the game (and the character the player indirectly controls). Born and raised in Macon, Georgia (where his family owned a pharmacy before the zombie apocalypse hit), Lee was a 37-year-old history professor at the University of Georgia before being convicted for the murder of a senator (whom Lee's wife had an affair with).<br /> As he was being escorted by police to prison (during the initial outbreak), the police car crashes off the side of the road. Lee, being the only survivor, makes his way through the undead to a nearby neighborhood. He finds Clementine, an eight-year-old girl whose parents were on vacation, and decides to be her guardian as they find other survivors.<br /> Lee's personality and allegiances are determined through player choice throughout the game. Regardless, he is trusted by the rest of the roaming group, both by his actions and his guardianship of Clementine.</td> </tr> <tr> <td>Clementine is a young, quiet 8-year-old girl who survived the first days of the zombie apocalypse alone in a small Georgia neighborhood (while her parents were on vacation in Savannah, Georgia). After saving the life of Lee, she accompanies him as they try to find safety.<br /> Throughout the game, she helps the group in various situations (mainly by using her small physique to get through obstacles too small for the adults). She also forms a strong friendship with Lee, looking out for him (as much as he's looking out for her).</td> </tr> <tr> <td>Shawn Greene</td> </tr> <tr> <td>Hershel Greene</td> </tr> <tr> <td>Kenny is a hard-working family man and a former fishing boat captain from Ft. Lauderdale, Florida. He cares the most about his wife, Katjaa, and his son, "Duck," and can perform feats of great bravery to protect them when they are in danger. However, he can be a flawed and selfish individual, putting himself and his family above others (especially in dangerous situations).<br /> Because he's quick to take charge, he often contests with certain members of the group, particularly Lilly, about how the group should be run.</td> </tr> <tr> <td>Katjaa is the calm-headed Belgian wife of Kenny and the mother of "Duck." She is also a former veterinarian whose medical skills are put to the test at certain points in the game.</td> </tr> <tr> <td>Duck, whose real name is Kenny Jr., is the child son of Kenny and Katjaa. He's oblivious to the serious situation of living in the zombie apocalypse.</td> </tr> <tr> <td>Lilly is a stern leader and a former mechanical engineer from Macon, Georgia. Although strong-willed and quick to take charge, she usually caves in at the demands of her father, Larry, who is the only thing she has left in the world.<br /> Her paranoid leadership and distrust of strangers have often put her at odds with most of the group, particularly Kenny.</td> </tr> <tr> <td>Larry is a aggressive, judgmental man and a retired military commander from Macon, Georgia. Although he is well-intentioned and cares about his daughter, Lilly, he has a history of heart-related problems, and sometimes suffer from heart attacks.<br /> He knows early on that Lee is a convicted murderer, which makes him very distrustful and even hateful towards him.</td> </tr> <tr> <td>Carley is a former regional news reporter from Atlanta, Georgia. A logical, independent quick-thinker, she is a surprisingly good shot with firearms.<br /> She has a romantic interest in Doug, after he saved her life. Her actions sometimes put her at odds with Lilly. She also knows early on that Lee is a convicted murderer, but wants to trust him.</td> </tr> <tr> <td>Doug is a former IT technician from Atlanta, Georgia. Although he's a non-aggressive, non-confrontational individual, his technical knowledge and industrious skill has helped the group from time to time.<br /> He has a romantic interest for Carley, after saving her life.</td> </tr> <tr> <td>Glenn is a former pizza delivery boy from Macon, Georgia.<br /> Unlike the other characters in the game, Glenn appears as a major character in both the original comic book series and the TV series. Both media series serve as different sequels to Glenn's story in the game.</td> </tr> </tbody> </table> <h3>Introduced in Episode Two ("Starved For Help")</h3> <ul> <li>Mark</li> <li>Ben Paul</li> <li>Andrew St. John</li> <li>Danny St. John</li> <li>Brenda St. John</li> <li>Jolene</li> </ul> <h3>Introduced in Episode Three ("Long Road Ahead")</h3> <ul> <li>Chuck</li> <li>Omid</li> <li>Christa</li> </ul> <h3>Introduced in Episode Four ("Around Every Corner")</h3> <ul> <li>Molly</li> <li>Vernon</li> <li>Brie</li> </ul> <h3>Introduced in Episode Five ("No Time Left")</h3> <ul> <li>"Station Wagon Man"</li> </ul> <h2>Story</h2> <p>Due to the branching nature of the storyline in The Walking Dead, not all the specific choices have been listed. Instead, just a basic outline of the main story elements are described below.</p> <h3>Episode 1 – A New Day</h3> <p>Lee does whatever it takes to survive.</p> <p>Set shortly after the initial outbreak, the story starts out following Lee Everett, who has been arrested in Atlanta and is being transported out of the city in a police car. After a car crash, he escapes into a small nearby neighborhood already hit by invading zombies. He soon meets 8-year-old Clementine, a girl who has been hiding out in her tree house for a few days waiting for her parents to come home. They set off to find a safe place nearby in case her parents return from their vacation. they soon meet up with other survivors, as well as several characters from the graphic novel's original storyline such as the Greene family and Glenn. After spending some time at Herschel Greene's farm they leave and encounter another set of survivors holed up in a pharmacy, and it is revealed that the (assumed dead) owners of the pharmacy are Lee's parents. After going to a local motel to siphon gasoline, they return to the pharmacy, which is soon overrun with zombies and they flee back to the motel.</p> <h3>Episode 2 – Starved For Help</h3> <p>St. John Dairy Farm.</p> <p>Episode 2 starts three months after the end of Episode 1. The group is still holed up at the motel, but food and water are in short supply, and the group is going hungry. They soon encounter a couple of people that are living at the nearby St. John Dairy Farm, and the group is invited to come have some food & shelter. Some members of the group are suspicious of these newcomers, but the group decides to accept their offer. Lee agrees to help out around the farm, but encounters bandits in the nearby woods and a member of the group is injured by an arrow. The farmers agree to treat the injured group member, but soon after it becomes apparent that there are ulterior motives at play. Just as they are about to sit down for the meal Lee discovers that the dairy farmers are cannibals, about to serve them the flesh of their injured friend. The farmers become violent and Lee is knocked out, the group is kidnapped then locked in a storage shed. They soon escape the room, rescue other characters from the farmers, and flee into the woods. The episode ends with the discovery of an abandoned station wagon filled with food and supplies, the owner of which is a mystery.</p> <h3>Episode 3 – Long Road Ahead</h3> <p>Lee teaching Clem how to shoot.</p> <p>After the shocking events at the St. John Dairy Farm, the remaining group members return to their haven at the motel. Lee and Kenny are delegated to scavenging supplies from a nearby drug store, however upon their return, there is friction as Lilly has suspicions that someone is stealing provisions. Meanwhile, Kenny insists the group needs to move on and head for the Atlantic coast. He gets his way, although through circumstances no one is happy with. Over the course of the episode, tensions start to reach a breaking point as the group starts to crumble. A few characters perish, while another leaves. A few new faces are introduced as well: Chuck, Christa and Omid. Lee starts to teach Clementine how to protect herself, by teaching her how to shoot a gun, and keeping herself safe by cutting her hair to a much more suitable length. Eventually the group is able to successfully start up and operate a train engine. As the group arrives in Savannah, the episode then ends with Lee hearing a strange voice on Clementine's walkie talkie.</p> <h3>Episode 4 – Around Every Corner</h3> <p>A temporary home.</p> <p>The group arrives in Savannah, finding the city vacant. A church bell rings, drawing a zombie horde towards their location. The group escapes the herd by taking up residence in an abandoned home. While Christa attends to Omid's wounds, Lee and Kenny head to the waterfront to look for a boat. Although they don't find any working boats, they do encounter some new survivors. These survivors, Molly and Vernon, warn Lee of a ruthless survivor community within Savannah known as Crawford. Upon returning to the group's temporary home, Clementine shows Lee a working boat kept in the house's garage. In order to get fuel for the boat and medicine for Omid, the group makes a stealth raid of Crawford. Disaster ensues and the group narrowly escapes Crawford with the supplies. Once safe at home, Vernon offers to take Clementine back to his group. While considering Vernon's offer, Lee falls asleep watching Clementine. Lee wakes up to find Clementine and the new survivors missing, and suffers an unfortunate injury while frantically looking for her. The chapter ends with another message from the walkie talkie.</p> <h3>Episode 5 – No Time Left</h3> <p>A tense conversation with Clementine's captor.</p> <p>After a conversation over the walkie-talkie with the anonymous captor of Clementine, Lee is now determined to rescue her. Not long after, his aforementioned injury means for some distressing decisions. Lee then climbs to the roof of the hospital and makes his back to where the boat was located, only to find a note from Vernon explaining he has taken it. After a while, Clementine contacts Lee, revealing she is being kept in a hotel on River Street. Upon arrival, Lee is greeted by the captor who describes his situation. His insanity is slowly revealed, causing a fight to ensue resulting in his death. Finally reunited with Clementine, Lee makes for a plan to escape Savannah with her. Sadly, Lee's injuries overcome him and can no longer carry on. Reaching a secure location with a trapped police officer-turned-walker, Lee advises Clementine to take the gun and handcuff himself to the wall. Realizing Clem has the capability to take care of herself, they have a tearful farewell as Lee passes away.</p> <p>Clementine, now alone, finds her way to the countryside and spots two figures in the distance. Suddenly, they stop and direct their gaze upon her.</p> <h2>Critical Reception</h2> <h4>DICE Awards</h4> <ul> <li>Adventure Game of the Year</li> <li>Downloadable Game of the Year</li> <li>Outstanding Character Performance (Lee Everett)</li> <li>Outstanding Achievement in Story</li> </ul> <h4>Spike VGAs</h4> <ul> <li>Game of the Year</li> <li>Best Adapted Video Game</li> <li>Best Downloadable Game</li> </ul> <h2>System Requirements</h2> <h3>PC</h3> <h4>Minimum</h4> <ul> <li><strong>OS:</strong> XP Service Pack 3.</li> <li><strong>CPU:</strong> 2.0 GHz Pentium 4 or equivalent.</li> <li><strong>RAM:</strong> 3 GB RAM.</li> <li><strong>Hard Disk Space:</strong> 2 GB Space Free.</li> <li><strong>GPU:</strong> ATI or NVidia card w/ 512 MB RAM (Not recommended for Intel integrated graphics).</li> <li><strong>DirectX:</strong> Direct X 9.0c.</li> <li><strong>Sound:</strong> Direct X 9.0c sound device.</li> </ul> <h4>Recommended</h4> <ul> <li><strong>OS:</strong> Windows 7.</li> <li><strong>CPU:</strong> Core 2 Duo 2GHz or equivalent.</li> <li><strong>RAM:</strong> 3 GB RAM.</li> <li><strong>Hard Disk Space:</strong> 2 GB Space Free.</li> <li><strong>GPU:</strong> ATI or NVidia card w/ 1024 MB RAM (Not recommended for Intel integrated graphics).</li> <li><strong>DirectX:</strong> Direct X 9.0c.</li> <li><strong>Sound:</strong> Direct X 9.0c sound device.</li> </ul> <h3>Mac System Requirements</h3> <h4>Minimum</h4> <ul> <li><strong>OS:</strong> Snow Leopard (10.6.X).</li> <li><strong>CPU:</strong> 2.3 Ghz Intel.</li> <li><strong>RAM:</strong> 4 GB RAM.</li> <li><strong>Hard Disk Space:</strong> 2 GB Space Free.</li> <li><strong>GPU:</strong> 512 MB NVidia or ATI graphics card.</li> <li><strong>Additional:</strong> Not recommended for Intel integrated graphics or Mac Minis or early-generation MacBooks.</li> </ul> <h4>Recommended</h4> <ul> <li><strong>OS:</strong> Snow Leopard (10.6.X).</li> <li><strong>CPU:</strong> Core 2 Duo 2GHz.</li> <li><strong>RAM:</strong> 4 GB RAM.</li> <li><strong>Hard Disk Space:</strong> 2 GB Space Free.</li> <li><strong>GPU:</strong> 1024 MB NVidia or ATI graphics card.</li> <li><strong>Additional:</strong> Not recommended for Intel integrated graphics or Mac Minis or early-generation MacBooks.</li> </ul> ', 'release_date' => '2010-10-13 00:00:00', 'dont_show_upcoming_date' => false, 'expected_release_year' => null, 'expected_release_month' => null, 'expected_release_day' => null, 'metacritic_rating' => '0', 'metacritics_rating_last_updated' => '2015-07-23', 'theme' => 'Post-Apocalyptic', 'genres' => 'Adventure', 'image' => '34205-the_walking_dead.png', 'meta_title' => '', 'meta_keyword' => '', 'meta_desc' => '', 'review_count' => '0', 'rating_count' => '3', 'avg_rating' => '26.67', 'avg_jump_rating' => '20.00', 'weighted_rating' => '19.65', 'weighted_jump_rating' => '8.67', 'video_embed' => '<div class="video"><video width="100%" height="100%" controls 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reached] ), (int) 7 => array( [maximum depth reached] ), (int) 8 => array( [maximum depth reached] ), (int) 9 => array( [maximum depth reached] ), (int) 10 => array( [maximum depth reached] ) ), 'Gcategory' => array( (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ), (int) 2 => array( [maximum depth reached] ), (int) 3 => array( [maximum depth reached] ), (int) 4 => array( [maximum depth reached] ) ) ), (int) 2 => array( 'Game' => array( 'id' => '178', 'gb_id' => '30380', 'title' => 'Limbo', 'slug' => 'limbo', 'small_desc' => 'A little boy seeks to rescue his lost sister from a dreary, dangerous world in this puzzle-platformer that kicked off the Summer of Arcade in 2010.', 'desc' => '<h2>Overview</h2> <p> </p> <p>Early concept art for Limbo.</p> <p><em>Limbo</em> is a platform game made by developer Playdead in Copenhagen, Denmark, with heavy emphasis on ambience. The game is entirely monochromatic, with nothing more than black and white and shades of grey filling the world. There is no map, no HUD, no dialogue or descriptions - indeed, the only word that appears outside of menus at all is the word "Hotel" which appears on two signs. There is also very little music throughout the game, with it only being heard in specific locations and maintaining the minimalist approach in its composition. The game also contains no loading screens, and can be played continuously from start to finish without pause. It was released on July 21st, 2010, the first game to appear on Xbox Live's Summer of Arcade 2010.</p> <p>The story in <em>Limbo</em> is never properly detailed in the game. The only written source of the game's story can be found on the internet. "Uncertain of his sister's fate, a young boy enters Limbo..." This is never stated in the game itself, and players are left to interpret the narrative for themselves.</p> <h2>Gameplay</h2> <p> </p> <p>A puzzle in Limbo.</p> <p><em>Limbo</em> is a puzzle-platformer. The game only uses two buttons in addition to movement controls, one to cause the boy to jump, and one for contextual action, such as dragging boxes, pulling levers, or pushing buttons. The boy can grab onto ledges within reach and lower himself from platforms, climb ladders, push and pull objects and also swing from ropes found in the environment. <em>Limbo</em> features a lot of what developer Playdead describes as "trial and death" gameplay, requiring players to die frequently (and gruesomely) in order to fully understand the puzzles. <em>Limbo</em> has an extremely generous checkpoint system with almost instantaneous reloading, usually bringing the boy back to <em>just</em> before he set off a trap or fell into a chasm, minimizing (but not avoiding) player frustration.</p> <p><em>Limbo</em> focuses mostly on physics-based puzzles. These puzzles involve the player pulling or pushing objects with true momentum, affecting fluids, and manipulating electromagnetism and gravity to move objects as well as the player. The game introduces a number of different types of puzzles as the game progresses. A frequent puzzle element involves brain slugs which burrow into the boy's head and force him to walk forward, leaving him unable to stop or turn around until he walks into a bright light, which harms the brain slug and makes it turn him around to flee back into the dark. When afflicted by a slug, previously benign areas and easily-avoidable hazards turn into horrific obstacle courses and death traps.</p> <h2>Environments</h2> <p> </p> <p>Nice and safe in this huge, creepy forest.</p> <p><em>Limbo</em>'s environments change as the protagonist journeys through a number of different locations throughout the game. The player plays straight through these environments without any pause or loading screens.</p> <p><strong>The Forest</strong></p> <p>The first environment of the game. The boy first wakes up in the forest where he then continues on to cross a large river on a boat, battle against the giant spider and first encounter the psychotic natives of <em>Limbo</em>, who appear to be murderous children. The Forest covers the first four chapters of the game. The Forest area has no industrial traits and differs quite a bit from locations in the game's later chapters.</p> <p><strong>Wasteland</strong></p> <p>The environment then begins to change when the player meets the murderous children. In the background, broken old shacks and trees are seen. Objects that are used in the environment are broken objects like old crates. Crows are seen perched on the old buildings. The player encounters violence from the natives in this area of the game. They chase the boy, trying to kill him using their darts. There are various wooden structures seen throughout this area, obviously built by the natives. Forestry from the opening environment can be seen dotted around the area. The brain slugs, which force their host to walk in one direction only, make their first appearance in this area.</p> <p> </p> <p>The game's areas begin to degrade.</p> <p><strong>The Caves</strong></p> <p>The wasteland areas then move into the caves. The caves' main theme is water. Many of the puzzles seen throughout the caves involve using water to advance and also trying to avoid drowning in said water, as the boy appears to be soluble. Many waterfalls can also be seen in the backgrounds of some areas in the caves. The caves are also the first area of the game where the player goes indoors. The industrial traits of the game begin to appear here. Cogs, levers and metal platforms are seen in the caves, replacing the old wooden structures of the wasteland area.</p> <p><strong>The Hotel</strong></p> <p>This is the first area of the game to involve a modern/urban theme. When players first enter this environment, they are greeted by a large "HOTEL" sign which must be navigated over to continue. The player then breaks into the hotel via a glass ceiling and continues on their journey. This environment contains puzzles involving elevators and electricity. After the player travels through the Hotel, they exit back outside for a short time before entering the next enviroment, the Industrial Mill.</p> <p> </p> <p>The "HOTEL" sign.</p> <p><strong>Industrial Mill</strong></p> <p>This is the final environment in the game and takes up the most chapters and most of the latter parts of <em>Limbo</em>. There are a number of different concepts which appear here, navigating cogs, gravity puzzles, spinning rooms, avoiding fire from incongruously-placed machine gun turrets, and using electrical magnets. The Industrial Mill differs greatly from the Forest area at the beginning of the game. This area contains less of the strange atmosphere which defines the early part of the game, and focuses more on puzzle-solving then building atmosphere. Once the player breaks free from the mill, by blasting their way through a glass window, they are greeted with the final moment of the game.</p> <p><strong>Secret Underground Level</strong></p> <p>A hidden area that can only be accessed after finishing the game and finding all of the other eggs, the majority of this area is entirely in darkness, forcing the player to navigate by sound alone. It is one of the most difficult sections of the game. It was added to the PS3 and PC releases, and is tied to the " Ding!" trophy/achievement. It has not been patched into the 360 release, to punish 360 players for getting the game first.</p> <h2>Ending</h2> <p>The ending to <em>Limbo</em> is quite abrupt and is open to much interpretation. After finishing the final puzzle, the boy is thrown through a pane of glass. On the other side, the boy finds himself in the forest once again. After travelling for a moment, the boy comes across a young girl, the only female seen in the game, and most likely his sister, outside of a treehouse. When the young girl sees the boy, she stands up. The game then abruptly ends and the credits begin to roll. When they player is returned to the main menu, they realize that the scene which has always accompanied the main menu upon loading the game depicts the same area as the ending, but with a decrepit treehouse and flies buzzing around something on the ground, with the most cynical interpretation being that it is the corpses of the boy and his sister.</p> <p>The ending of the game has a number of interpretations that can be drawn from the proceedings. Since the game is named <em>Limbo</em>, it is reasonable to assume that the game's dream-like world is the religious idea of limbo. It is believed by some that the boy completes his journey by returning to the place where he once started; a single circular loop, like limbo itself. Some believe that the two children have already died, hence the menu screen, and that meeting each other in the end is the last task they must complete before they can continue to the afterlife. A number of theories exist on the matter and the developers of <em>Limbo</em> have said nothing officially on the subject of the ending.</p> <h2>Reception</h2> <p><em>Limbo</em> has received very positive critical acclaim. Reviewers applauded the game's graphical and audio presentation as they have not been seen in many games before. <em>Limbo</em>'s "noir" qualities are also a common plus point for many reviewers. Some reviewers praised the game's lack of a proper narrative and that it is shrouded in mystery, but many found this lack of narrative unappealing. A common criticism made on message boards and in reviews was due to the lack of value for the initial $15 asking price. Such complaints were levied against the linearity of the title, the short length (most players are able to complete it in about three hours), and the lack of replay value endemic to puzzle-platformers. Some reviews noted the game's second half abandoned the initial focus on ambience and organic placement of game elements in favour of the introduction of new mechanics and disjointed puzzle areas, leaving the player with an unoriginal yet still technically well-executed platformer. <em>Limbo</em> has scores of 90% and 92% on GameRankings and Metacritic respectively. Brad Shoemaker awarded the game a maximum five stars and included it in his game of the year list.</p> <h2>Avatar Awards</h2> <p><em>Limbo</em> has 2 avatar awards to unlock in the Xbox 360 version.</p> <ul> <li>White Logo T-Shirt - Earn your first achievement</li> <li>A Creature from Limbo (prop) - Complete the game</li> </ul> <h2>Acclaim</h2> <ul> <li><em>Limbo</em> was awarded the "Excellence in Visual Arts" and "Technical Excellence" awards at the 2010 Independent Games Festival.</li> <li><em>Limbo</em> has also won 3 Milthons at the 2010 European Games Awards including the one for Game of the Year.</li> <li>Voted "Best Indie Game" in Playstation Network's Gamers' Choice Awards 2012 (voted online by the community), and went on sale for 30% off (50% off for Playstation Plus Members).</li> </ul> <h2>PC System Requirements</h2> <ul> <li><strong>Operating System:</strong> Windows XP, Vista, 7</li> <li><strong>Processor:</strong> 2 GHz</li> <li><strong>RAM Memory:</strong> 512MB</li> <li><strong>Hard Disk Space:</strong> 150MB</li> <li><strong>Video Card:</strong> 5 years or younger. Integrated graphics and very low budget cards may not work. Shader Model 3.0 required</li> <li><strong>DirectX®:</strong> 9.0c</li> </ul> ', 'release_date' => '2010-07-01 00:00:00', 'dont_show_upcoming_date' => false, 'expected_release_year' => null, 'expected_release_month' => null, 'expected_release_day' => null, 'metacritic_rating' => '88', 'metacritics_rating_last_updated' => '2015-07-31', 'theme' => 'Horror', 'genres' => 'Puzzle,Platformer', 'image' => '30380-limbo.png', 'meta_title' => '', 'meta_keyword' => '', 'meta_desc' => '', 'review_count' => '0', 'rating_count' => '4', 'avg_rating' => '47.50', 'avg_jump_rating' => '15.00', 'weighted_rating' => '38.71', 'weighted_jump_rating' => '9.67', 'video_embed' => '<div class="video"><video width="100%" height="100%" controls poster="https://www.scaredtoplay.com/uploads/games_videos/posters/limbo-178.jpg"><source src="https://www.scaredtoplay.com/uploads/games_videos/videos/limbo-178.mp4" type="video/mp4"></div>', 'video_filename' => 'limbo-178.mp4', 'video_original_url' => 'http://v.giantbomb.com/video/vf_limbo_ql_1500.mp4?api_key=0834f735d6e7932bb0b7d8b82cef18d3021d6ebc', 'video_poster_image' => 'limbo-178.jpg', 'status' => true, 'image_updated' => true, 'categories_updated' => '1', 'video_updated' => true, 'created' => '2015-04-16 07:36:46', 'modified' => '2020-01-01 21:12:49' ), 'GamesPlatform' => array( 'id' => '631', 'game_id' => '178', 'platform_id' => '130', 'link1' => '', 'link2' => '', 'link1_price' => null, 'link2_price' => null, 'created' => null, 'modified' => null, (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ), (int) 2 => array( [maximum depth reached] ), (int) 3 => array( [maximum depth reached] ), (int) 4 => array( [maximum depth reached] ), (int) 5 => array( [maximum depth reached] ), (int) 6 => array( [maximum depth reached] ), (int) 7 => array( [maximum depth reached] ) ), 'Review' => array( 'id' => '181', 'game_id' => '178', 'ip' => '96.38.117.49', 'username' => null, 'review' => null, 'rating' => '10.00', 'jump_rating' => '0', 'created' => '2015-08-07 15:49:05', 'modified' => '2015-08-07 15:49:05' ), 'GamesGcategory' => array( 'id' => '1018', 'game_id' => '178', 'gcategory_id' => '69' ), 'GameImage' => array(), 'Platform' => array( (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ), (int) 2 => array( [maximum depth reached] ), (int) 3 => array( [maximum depth reached] ), (int) 4 => array( [maximum depth reached] ), (int) 5 => array( [maximum depth reached] ), (int) 6 => array( [maximum depth reached] ), (int) 7 => array( [maximum depth reached] ) ), 'Gcategory' => array( (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ), (int) 2 => array( [maximum depth reached] ), (int) 3 => array( [maximum depth reached] ), (int) 4 => array( [maximum depth reached] ), (int) 5 => array( [maximum depth reached] ), (int) 6 => array( [maximum depth reached] ), (int) 7 => array( [maximum depth reached] ) ) ), (int) 3 => array( 'Game' => array( 'id' => '450', 'gb_id' => '10247', 'title' => 'Resident Evil 0', 'slug' => 'resident-evil-0', 'small_desc' => 'Resident Evil Zero is a prequel to the long running Resident Evil series, being set merely a day before the Mansion Incident of the original Resident Evil. Zero has players simultaneously control two protagonists: STARS Bravo member Rebecca Chambers, and escaped convict Billy Coen.', 'desc' => '<h2>Overview</h2><figure data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/1/10354/2756628-067246e3bd44fc1a62a7f22d4a5a5886.png" data-ref-id="1300-2756628" data-ratio="1.039098173516" data-width="3504" data-embed-type="image" style="width: 3504px"> <figcaption>Protagonists Rebecca Chambers & Billy Coen</figcaption></figure><p>Resident Evil 0 was released exclusively for the Nintendo GameCube on November 12th, 2002 and is the 5th game in the series in terms of release date (counting the remake of the original to be a separate game) but is chronologically the first game in the series. It is also one of the last games in the main series to use the original control scheme & design, with Outbreak - File #2 being the very last.</p><p>It uses a team mechanic in which the player can control two characters in order to solve puzzles and defeat foes. A Nintendo Wii version of the game was released in 2009 and features minimal changes, the main change being that the game can be controlled with the Wiimote. It was originally slated to come out for the Nintendo 64 and up until 2016 was a Nintendo exclusive, before it was remastered for Sony and Microsoft consoles, and the PC.</p><h2>Gameplay</h2><h3>Overview & Controls</h3><figure data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/1/10354/2756622-44dcf011fb2d3585e949d5c639bda78c.jpg" data-ref-id="1300-2756622" data-ratio="0.5625" data-width="1920" data-embed-type="image" style="width: 1920px"> </figure><p>Resident Evil Zero plays much like every other Resident Evil game pre-Resident Evil 4, mixing in third-person combat, exploration, and puzzles. Though like most survival horror titles, Resident Evil limits the player character's capabilities beyond the norm and ammunition for their firearms is generally scarce, intended to force players to use their supplies wisely and to choose flight rather than fight when possible. There are three different difficulty modes available: Easy, Normal, and Hard, with each one featuring tougher enemies and less ammunition to be found than the last.</p><p>By default Zero utilises the notorious 'tank controls' as players move via a third-person perspective throughout a number of pre-determined camera angles. Characters also cannot move and fire their weapons at the same time, and instead the character will 'perch' themselves to the ground when aiming. And while the camera angle perspective sometimes tends to purposely obfuscate the player's view of monsters, characters will at least (by default) aim their weapon at the closest enemy when players draw their gun. Simultaneously hitting down and the 'run' button will have the player character do a 180 degree turn, as is custom with Resident Evil games since Resident Evil 3: Nemesis.</p><p>The story is largely portrayed via in-game cutscenes, however there are also a number of Files (diaries, memos ect.) players can collect. These will often provide additional insight into the goings on across the overall narrative, but some are more vital as they will provide information pertaining to solving puzzles or maybe hinting as to where to go next.</p><h3>Cooperative Functions</h3><figure data-align="left" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/1/10354/2756624-552c7b8c215efe3bff1609c84aa050e8.jpg" data-ref-id="1300-2756624" data-ratio="0.5625" data-width="1920" data-embed-type="image" style="width: 1920px"> <noscript> </noscript></figure><p>Zero's one primary component that separates it from previous games of the series is its two-protagonist setup--being Rebecca Chambers & Billy Coen--each of whom can be controlled by the player. When controlling one the other will follow closely by default and will attack any encroaching enemies - though it will use up any ammo it has access to in the process. It will also fire alongside the player at whatever enemy they're targeted at, though its frequency of attack is rather slow. Such behaviour related to its attacking and following procedures can be turned off, so it will merely follow the player without engaging in combat and/or will wait on the spot. When travelling together the player can control the movement of the alternate character as well with the c-stick/right analogue stick (default GameCube/PlayStation & Xbox controls), though the secondary character will only run via this method and cannot walk.</p><p>Rather than having both characters following one another, players can also split them up. When split up the secondary character will await in the area they're left in until the player takes control, though they're still vulnerable to attack should there be any nearby enemies. If the secondary character is being attacked then the player will receive a warning over their radio; if players don't switch to the alternate character to save them, there's a high chance they may perish. This function is forced upon the player so as to solve certain puzzles, such as by having one character access an area that only he/she can travel to, while the other sends key items and/or supplies via a dumbwaiter.</p><p>While the majority of the game plays out with these mechanics in play, there are two occasions where the characters are separated without the ability to switch between the two for the sake of the story. One sequence forces players to play as Billy, while another, much longer segment has players play as Rebecca on her own.</p><h3>Playable Characters</h3><p>Both Rebecca and Billy each have their own strengths and weaknesses to help distinguish the two. Due to his experience in the marines, Billy is significantly more durable than Rebecca and can withstand more damage before dying. His strength also allows him to interact with certain objects that Rebecca cannot, though the opposite is also true for Rebecca who can access certain areas that Billy cannot due to her smaller size.</p><p>Though Rebecca can't withstand nearly as much punishment as Billy, she is the only one of the two who can mix herbs, making Billy quite literally the only playable characters in the series who cannot mix herbs together. Her medicine case that she uses to mix herbs is also used for mixing certain chemicals to solve puzzles.</p><p>All weapons in the game can be used by both characters largely to the same effect.</p><h3>Inventory</h3><figure data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/1/10354/2768250-img-37.jpg" data-ref-id="1300-2768250" data-ratio="0.75" data-width="640" data-embed-type="image" style="width: 640px"> <noscript> </noscript></figure><p>The inventory system for Zero received a slight overhaul from previous games. Each of the two characters has their own six-slot inventory, to which they can trade items between each other at will so long as they're in the same room. However there are no item boxes to be found in the game. Instead players can opt to drop items onto the ground, to which will persist there until/if it is collected. Any dropped items will also show up on the map.</p><p>Each character has their own personal item that's housed in a separate inventory slot - no other items can be exchanged into this slot. Rebecca has her medicine case, while Billy has a lighter.</p><p>All items and weapons can be examined by the player, allowing them to get a closer look and turn the object around. This can sometimes change the properties of certain key items, such as unlocking/opening a key item to reveal another inside, or may at least change the title to reflect the item's true identity.</p><p>Most items and weapons take up a single inventory slot, however there are a select few that require two to carry. These are:</p><ul><li>Hunting Gun</li><li>Shotgun</li><li>Grenade Launcher</li><li>Hookshot</li><li>Rocket Launcher</li></ul><h3>Health & Herbs/First Aid Sprays</h3><p>A character's health can be seen via the inventory menu, with an Electrocardiograph Machine showing a character's status. The different statuses are:</p><ul><li><strong>Fine</strong> - The character is in good health.</li><li><strong>Caution</strong> - The character is roughly at half health.</li><li><strong>Danger</strong> - The character is approaching death.</li><li><strong>Poison</strong> - The character is poisoned and their health will slowly deplete.</li></ul><p>Besides the EKG, players may also note the character's stance. Whence the characters starts holding onto their hip, that is a sign that their health is at least in the Caution state, or may even be poisoned.</p><p>Carrying the tradition set by the original Resident Evil, characters use a small variety of herbs to heal themselves and cure poisons. Though as mentioned before only Rebecca can mix herbs. First Aid Sprays are also available, though they only have the singular purpose of healing the character fully. There exist three herb types, all of which can be combined in some way for different degrees of healing:</p><ul><li><b>Green Herb</b> - On its own will restore 25% of health.</li><li><b>Blue Herb</b> - On its own will cure poison, though will not restore any health.</li><li><b>Red Herb</b> - On its own does nothing.</li><li><b>Green + Green Herb</b> - Mixed will heal the character by roughly 50% of health.</li><li><b>Green + Green + Green Herb</b> - Mixed will heal the character completely, though not of any poisons.</li><li><b>Green + Blue Herb</b> - Mixed will heal the character 25% of health and cure any poison.</li><li><b>Green + Green + Blue Herb</b> - Mixed will heal the character 50% of health and cure any poison.</li><li><b>Green + Red Herb</b> - Mixed will heal the character completely, though not of any poisons.</li><li><b>Green + Red + Blue Herb</b> - Mixed will heal the character completely including poisons.</li><li><b>Red + Blue Herb</b> - Mixed will do nothing.</li></ul><h3>Saving</h3><p>Like every other main Resident Evil game pre-Resident Evil 4, Resident Evil Zero requires that players find one of the many typewriters located throughout the environments to save, and must also have at least one ink ribbon item in their character's inventory. However whereas Save Rooms would always be devoid of enemies in previous games, this isn't the case for Zero.</p><p> </p><h2>Story</h2><h3>Main Characters</h3><h4>Rebecca Chambers</h4><figure data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/1/10354/2757999----render2---a3uch.jpg" data-ref-id="1300-2757999" data-ratio="2.24125" data-width="800" data-embed-type="image" style="width: 800px"> <noscript> </noscript></figure><p>The youngest member of STARS at only eighteen and one of two protagonists, Rebecca serves as the medic for Bravo team. However despite specializing in more of a supportive position, the events of Zero will force her to take on that of a much more combatative role than she could ever have predicted in order to survive.</p><p>In spite of her young age Rebecca is shown to be a capable officer, and is much more mature and independent than her age may suggest.</p><h4>Billy Coen</h4><figure data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/1/10354/2758000----render1---a7u13.jpg" data-ref-id="1300-2758000" data-ratio="1.333" data-width="1000" data-embed-type="image" style="width: 1000px"> <noscript> </noscript></figure><p>Fellow protagonist to Rebecca, Billy is an ex-marine who was sent for execution due to allegedly killing twenty three people. Though while he at first portrays himself as standoffish and antagonistic, with him literally introducing himself to Rebecca down the barrel of his pistol, the two quickly grow to depend on one another. That it is Billy that suggests they team up to better their chances in surviving the hordes is the first of many hints that he may not be quite the monster his criminal record implies.</p><p>As the game progresses, Billy is shown to exhibit a quiet sensitivity about him. And while he may still be the more physically imposing of the two, he all the while proves to be a far cry from the 'alpha male marine' that he is first put forward as.</p><h4>Enrico Marini</h4><figure data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/1/10354/2768251-8585840.png" data-ref-id="1300-2768251" data-ratio="2.3764988009592" data-width="417" data-embed-type="image" style="width: 417px"> <noscript> </noscript></figure><p>The stern but well respected captain of STARS Bravo team. While Marini only plays a small role in Resident Evil, in Zero he is allowed much more screentime. Despite all of the zombies and monsters the team are forced to defend against, Enrico will recurrently appear to remind Rebecca to keep an eye out for Billy Coen, while Rebecca hides the fact that she is working alongside him.</p><h4>Albert Wesker</h4><figure data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/1/10354/2768153-wesker.jpg" data-ref-id="1300-2768153" data-ratio="1.28" data-width="275" data-embed-type="image" style="width: 275px"> <noscript> </noscript></figure><p>The Alpha team captain and overall commander of STARS. By this point Wesker is still unbeknownst to his comrades a double agent working for Umbrella, the very company that inadvertently instigated the events of Resident Evil Zero and Resident Evil. As such, Wesker's role is kept at a distance, as he (along with William Birkin) monitors the two protagonists from afar via CCTV while he also attempts to uncover what caused the T-Virus leak on the Ecliptic Express.</p><ul><li>Voiced by Richard Waugh.</li></ul><h3>Plot</h3><p>Resident Evil 0 takes place on July 23rd, 1998. The S.T.A.R.S. Bravo team is dispatched to the Arklay Mountains to investigate and find the cause of the murders that have recently occurred. While over the forest the Bravo team's helicopter is mysteriously forced to crash land. Upon leaving the crash site, the Bravo team discovers an overturned Military Police vehicle, as well as orders for the transport of a prisoner to be executed.</p><p>Rookie team medic Rebecca Chambers discovers the Ecliptic Express stopped and without power in the middle of the forest. Upon entering the train, Rebecca encounters numerous zombies, and infected canine. Pressing further throughout the train, Rebecca meet Billy Coen, the prisoner that was being transported to his execution. With little control over the recent events, Rebecca reluctantly agrees to team up with Billy, to get to safer ground, still vowing to bring him into custody if they both make it out alive. Further exploring Billy and Rebecca meet what appears to be a possible survivor, but before getting too close they find out it is a humanoid leech. Billy disposes of the leech creature, afterwords they see a lone man outside of the train standing on a cliff who appears to have some sort of control over the leeches. Unable to identify the mysterious individual, they must find a way to restore power to the train and get out of the forest. Once, power is finally returned to the locomotive, the train speeds to an unknown destination and eventually derails.</p><p>Seemingly unscathed from the train crash Rebecca and Billy end up at the trains destination. The mansion like building, is actually revealed to be a training facility for new employees of the Umbrella Corporation, and upon entering they are welcomed with a pre-recorded message from the head of the facility, James Marcus. During their trek through the training facility the pair is face with numerous zombies as well as plenty of new abominations. Over the course of their time together, Rebecca begins to see that Billy isn't a quite the criminal type, and begins to wonder why he was sentenced to be executed. The two eventually discover an underground portion of the training facility and are separated when the floor that Rebecca is standing on collapses. After being rescued by Billy, she questions him about what he did to get the sentence he had been handed. Billy finally explains, that he was part of the USMC (United States Marine Corps) and during a mission in Africa, his commanding officer ordered them to exterminate civilians of an African village that was suffering from a civil war. Billy refused to follow the orders, and once the information proved to be false, the slaughter was blamed entirely on him.</p><p>Upon entering an abandoned sewage treatment plant, the duo encounter James Marcus. Marcus, had been monitoring Coen and Chamber's progress throughout the training facility as well as the other areas they visited. Marcus reveals that a decade ago Lord Ozwell E. Spencer has Marcus assassinated, in the midst of the research on his leech research. He explains that the Queen leech from his experiments crawled into his mouth after he was shot, and the T-Virus that the leech was injected with was able to resurrect Marcus. Midway through his speech, the Queen leech takes over Marcus' body, and causes him to mutate into a new type of leech monstrosity. After toppling the Queen leech, Rebecca and Billy escape the training facility just as it is rocked by a gigantic explosion. After the escape, Rebecca takes Billy's dog tags as "proof" that he didn't survive the incident, and then the pair amicably part ways. In the distance Rebecca is able to see the Spencer mansion.</p><h2>Weapons</h2><h3>Knife</h3><figure data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/1/10354/2819453-chris_redfield_knife_2_by_james_miller-d2yemoq.jpg" data-ref-id="1300-2819453" data-ratio="0.75185185185185" data-width="270" data-embed-type="image" style="width: 270px"> <noscript> </noscript></figure><p>Considered to be a last resort tactic, the knife does very little damage and has dangerously small reach. Because of its low effectiveness, it is usually best for the player to just run or attempt to avoid the enemy rather than combat it. Billy comes with a knife equipped, while Rebecca does not. Although there's another knife that can be found in the game. Rebecca and Billy have a different animation set for using the knife, however the effectiveness is largely identical all the same.</p><h3>Samurai Edge</h3><figure data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/1/10354/2768783-2668281-500px-re0_stars_handgun.jpg" data-ref-id="1300-2768783" data-ratio="0.782" data-width="500" data-embed-type="image" style="width: 500px"> <noscript> </noscript></figure><p>Rebecca's own custom STARS-branded handgun. While the Samurai Edge is generally regarded as a rather efficient weapon in the series, in Zero at least Rebecca's pistol is about on par with the handguns of the previous games and doesn't hold any special properties. Its fire rate is slower than previous iterations of the weapon and its overall damage output is moderate at best. As with all handguns it's most suitable for the lesser enemies of the game, such as zombies in particular.</p><p>It can eventually be fitted with a scope that introduces the chance for it to score a critical hit.</p><h3>Handgun</h3><figure data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/1/10354/2768784-400px-re0_army_handgun.jpg" data-ref-id="1300-2768784" data-ratio="0.7925" data-width="400" data-embed-type="image" style="width: 400px"> <noscript> </noscript></figure><p>Billy's own military handgun that he stole from the military police that were escorting him to his execution. Its fire rate is the same as the Samurai Edge, although it's slightly more powerful and has a chance to score a critical hit from the outset.</p><p>A scope can be fitted to Billy's handgun as well, which further increases its chances of a critical hit and also provides a boost to its fire rate.</p><h3>Hunting Gun</h3><figure data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/1/10354/2768785-huntinggun.jpg" data-ref-id="1300-2768785" data-ratio="0.78697183098592" data-width="568" data-embed-type="image" style="width: 568px"> <noscript> </noscript></figure><p>The first available shotgun of the game. Unlike most Resident Evil shotguns, however, this one can only hold up to two shells at a time. It is a powerful weapon all the same and is vital for beating the Scorpion on the train.</p><p>As with all RE shotguns it can be used to completely destroy a zombie's head or legs, should the player aim up/down respectively when one is close enough.</p><h3>Shotgun</h3><figure data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/1/10354/2768786-re0_shotgun.jpg" data-ref-id="1300-2768786" data-ratio="0.78671328671329" data-width="572" data-embed-type="image" style="width: 572px"> <noscript> </noscript></figure><p>An alternative to the Hunting Gun. Once this has been found the Hunting Gun is then made to be virtually redundant due to this weapon's much larger ammo count.</p><h3>Grenade Launcher</h3><figure data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/1/10354/2768788-450px-re0_grenadelauncher.jpg" data-ref-id="1300-2768788" data-ratio="0.78222222222222" data-width="450" data-embed-type="image" style="width: 450px"> <noscript> </noscript></figure><p>As versatile as ever, the Grenade Launcher is a powerful weapon that is ideal for boss battles, and can equip a small variety of grenade types. There are the regular explosive grenade rounds, which do a sizeable amount of damage against just about anything; flame rounds, which while powerful, are especially effective against insect & arachnid monsters as well the leech zombies; and acid, which is the most powerful grenade type but also the rarest to acquire.</p><h3>Magnum</h3><figure data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/1/10354/2768789-resident_evil_zero_magnum_examine.png" data-ref-id="1300-2768789" data-ratio="0.70253164556962" data-width="632" data-embed-type="image" style="width: 632px"> <noscript> </noscript></figure><p>The requisite magnum for Zero is a 50. caliber magnum pistol, which most resembles the desert eagle. It is the most powerful weapon in the game, with it being able to kill nearly all common enemies with a single shot, and is a great contender for boss fights. Its one drawback is ammunition is extremely scarce.</p><p>When wielded by Rebecca the weapon undergoes a decrease in its firing rate due to Rebecca's inability to handle the recoil. However Billy can more efficiently withstand the recoil and can thusly fire it faster.</p><h3>Molotov Cocktail</h3><figure data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/1/10354/2768790-re0_molotov.jpg" data-ref-id="1300-2768790" data-ratio="0.75" data-width="640" data-embed-type="image" style="width: 640px"> <noscript> </noscript></figure><p>The game's one and only throwing weapon. Molotovs are primarily useful for fending off the leech zombies, however it has a noticeable animation windup whence thrown and can be difficult to accurately throw it to where the player wants. While molotovs can sometimes be found as is, they more commonly require the player to build them themselves by combining an empty bottle with a gas tank.</p><h2>Enemies</h2><h3>Zombies</h3><figure data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/1/10354/2768793-re0_-_zombie_chef.jpg" data-ref-id="1300-2768793" data-ratio="3.0114722753346" data-width="523" data-embed-type="image" style="width: 523px"> <noscript> </noscript></figure><p>The staple of the older Resident Evil games, zombies are as prominent as ever in Resident Evil Zero. Slow and sluggish in movement, but dangerous up close, zombies are durable enough against gunfire that they can prove to be extremely dangerous even just in small numbers, especially due to the typically claustrophobic environments. When encountered on their own, however, zombies can be dispatched relatively easy so long as the player has enough ammunition to spare. As per usual, zombies are best dealt with the pistol or sometimes the shotgun, which can kill a zombie with a single shot if the player aims directly at its head once close enough, or can at least reduce the zombie to a literal crawl by destroying its legs.</p><p>Zombies attack by grabbing and biting the player when close, but will also puke out acid instead if they can't quite reach the player. Some zombies will be encountered lying on the ground, seemingly pretending to be dead, and will grab at a character's leg should the player get close enough. However, the leg bite does little damage and will always result in the character killing the zombie with a single stomp or kick.</p><h3>Cerberus Dogs</h3><figure data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/1/10354/2768794-re0cerberus.png" data-ref-id="1300-2768794" data-ratio="1.6523297491039" data-width="279" data-embed-type="image" style="width: 279px"> <noscript> </noscript></figure><p>Alongside regular zombies, some sort of iteration surrounding infected dogs have persisted across nearly every Resident Evil game to date. Starting at the beginning, so to speak, the Cerberus Dogs of Resident Evil Zero are infected Doberman breeds, purposely engineered to be a form of B.O.W. Cerberus dogs retain the same agility and tenacity as a regular dog, though with a massive increase in aggressiveness, brutality, and stamina.</p><p>Like zombies, Cerberus dogs are best left for lesser weaponry like the pistols and shotguns. Running past is always an option as well, as both Rebecca and Billy are just ever so slightly faster than the canines. However their attacks can sometimes cover just enough distance to close the gap and catch the player character.</p><p>Unlike other games in the series, there are only four dogs the player will encounter throughout the game, all of which are located in the beginning Ecliptic Express section.</p><h3>Crows</h3><figure data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/1/10354/2768795-crowre0_0.jpg" data-ref-id="1300-2768795" data-ratio="1.0733944954128" data-width="327" data-embed-type="image" style="width: 327px"> <noscript> </noscript></figure><p>As always, crows prove to be more of a nuisance than a genuine threat. They do minimal damage and can often be killed with a single bullet; their numbers are always many, however. Sometimes a shotgun blast might be worth it to take a pack down, but otherwise they're best just ignored.</p><p>They only have one attack by way of pecking at the player, which while does little damage will keep the player stuck in a short animation of trying to wave them off.</p><h3>Bats</h3><figure data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/1/10354/2768828-bats2.jpg" data-ref-id="1300-2768828" data-ratio="0.85625" data-width="320" data-embed-type="image" style="width: 320px"> <noscript> </noscript></figure><p>Somewhat similar to crows, bats also function more so to harass than pose any serious threat. In fact bats are even less threatening than the crows as their attacks don't force the player into a prolonged animation of waving them away.</p><p>These are only encountered during the Giant Bat boss battle.</p><h3>Leechs</h3><figure data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/1/10354/2768829-hillleechuc_1.jpg" data-ref-id="1300-2768829" data-ratio="0.625" data-width="400" data-embed-type="image" style="width: 400px"> <noscript> </noscript></figure><p>Another minor enemy, most prominently featured in the beginning train section. Leechs pose little threat overall and can be killed merely by the character walking over them. Though should they latch on to the player, they'll have to wait through an animation showing the character shoving them off.</p><h3>Web Spinner</h3><figure data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/1/10354/2818512-webspinner.png" data-ref-id="1300-2818512" data-ratio="0.85642317380353" data-width="397" data-embed-type="image" style="width: 397px"> <noscript> </noscript></figure><p>Giant, hairy spiders, the Web Spinners of Resident Evil 0 appear only briefly within the underground levels of the Training Facility. Always encountered in groups, they can crawl along walls like any other spider, and will often try to charge forward and bite players when given the opportunity. However, their greatest weapon is their poison spit, which they will routinely spray; it has a fairly long reach of attack and has a high chance of poisoning the player, though the base damage it inflicts isn't quite as alarming.</p><p>Web Spinners have surprisingly tough hides and are most susceptible to the Grenade Launcher - specifically when equipped with flame rounds. They will also often strafe once they've been shot and attempt to counter the player as such. If a Web Spinner is killed with its sack intact, a large multitude of baby spiders will seep out of the corpse and attack the player. Though their damage is even less than that of a crow and should the player leave the area, they will return to find them all gone.</p><h3>Eliminator</h3><figure data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/1/10354/2818508-re0_eliminators.png" data-ref-id="1300-2818508" data-ratio="0.9180790960452" data-width="708" data-embed-type="image" style="width: 708px"> <noscript> </noscript></figure><p>Eliminators are an infected breed of monkeys that are exceptionally fast and agile, somewhat akin to Hunters. However they are also rather small to boot, so should they happen to get close enough the player must then aim downwards to get a shot. Their main two attacks are to rapidly slash at the player when close, and to leap through the air and slash from afar. They are still vulnerable amidst their leaping animation, however, providing the player with an opportunity to show them down if they can react fast enough. Eliminators are rarely encountered alone, and if a group of two to three swarms the player they can prove to be highly difficult to escape without taking damage.</p><p>Despite their small size they're still rather sturdy. The handgun is outright useless--that is besides to potentially finish them off after already being weakened--as they shrug the bullets off completely and will continue their advance. As such the shotgun and grenade launcher are the most suitable.</p><h3>Hunter Alpha</h3><figure data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/1/10354/2818509-hunter.jpg" data-ref-id="1300-2818509" data-ratio="1.4336283185841" data-width="565" data-embed-type="image" style="width: 565px"> <noscript> </noscript></figure><p>The green Alpha variant of the Hunter makes another reprisal to the series, though they're not quite as prominent as they are in the original Resident Evil and its remake. They operate identically to how they do in the remake, and attack similarly to the Eliminators. They will attack with broad slashes when close, but can also perform a mid air leap to attack and also close the distance - like the Eliminators also they can be shot out of the air during their leaping animation.</p><p>They're rather durable as well, more so than the Eliminators, making the shotgun or grenade launcher, if not the magnum--which can kill them in one shot--the most appropriate weapons for use.</p><h3>Plague Crawler</h3><figure data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/1/10354/2818510-plague_crawler+%281%29.jpg" data-ref-id="1300-2818510" data-ratio="0.6517094017094" data-width="468" data-embed-type="image" style="width: 468px"> <noscript> </noscript></figure><p> </p><h3>Lurker</h3><figure data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/1/10354/2818511-lurker.jpg" data-ref-id="1300-2818511" data-ratio="0.84" data-width="250" data-embed-type="image" style="width: 250px"> <noscript> </noscript></figure><p> </p><h3>Marcus Mimic / Leech Zombie</h3><figure data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/1/10354/2768830-mimicry_marcus.jpg" data-ref-id="1300-2768830" data-ratio="1.4709677419355" data-width="2480" data-embed-type="image" style="width: 2480px"> <noscript> </noscript></figure><p>A zombie-like enemy comprised of dozens of leechs. They will usually be of the appearance of James Marcus before then being shown to vibrate and revealing their true appearance. The few seconds it takes for it to transform can provide the player with the opportunity to quickly rush past it.</p><p>Leech zombies are perhaps the most difficult enemy in the game, as their movement speed is fast enough to catch up to the player, their regular attacks can be stretched out to attack from afar, and their close-range bites deal much more damage than that of a regular zombie.</p><p>They are also highly resistant to most forms of damage - that is besides fire, which will make quick work of them should players have any molotovs or flame rounds for the grenade launcher. If killed by any other means beyond fire, then the leech zombie will explode, dealing a great amount of damage if its radius reaches the characters. It will at least begin to convulse and expand as a warning to players that it's about to explode.</p><p>Whenever a leech mimic appears it will be accompanied by a unique musical theme.</p><h2>Boss Battles</h2><h3>Stinger</h3><figure data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/1/10354/2818513-stinger_re0_hd_remaster.jpg" data-ref-id="1300-2818513" data-ratio="0.99652228896617" data-width="3163" data-embed-type="image" style="width: 3163px"> <noscript> </noscript></figure><p> </p><h3>Centurion</h3><figure data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/1/10354/2818514-centipeded_0.jpg" data-ref-id="1300-2818514" data-ratio="0.81991051454139" data-width="894" data-embed-type="image" style="width: 894px"> <noscript> </noscript></figure><h3>Giant Bat</h3><figure data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/1/10354/2818515-infectedbatuc.jpg" data-ref-id="1300-2818515" data-ratio="0.55" data-width="360" data-embed-type="image" style="width: 360px"> <noscript> </noscript></figure><h3>Proto-Tyrant / T-001</h3><figure data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/1/10354/2818516-2625842-1272840169759_f.jpg" data-ref-id="1300-2818516" data-ratio="1.8382352941176" data-width="272" data-embed-type="image" style="width: 272px"> <noscript> </noscript></figure><h3>Queen Leech Part I</h3><figure data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/1/10354/2818517-queen_leech.png" data-ref-id="1300-2818517" data-ratio="1.3526170798898" data-width="363" data-embed-type="image" style="width: 363px"> <noscript> </noscript></figure><h3>Queen Leech Part II</h3><figure data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/1/10354/2818518-queenleech2.jpg" data-ref-id="1300-2818518" data-ratio="0.75111111111111" data-width="450" data-embed-type="image" style="width: 450px"> <noscript> </noscript></figure><p> </p><p> </p><p> </p><h2>Unlockables</h2><h3>Costumes</h3><p>A single completion of the game will award players with some new costumes. Billy gains one, being an Italian suit w/ shades, while Rebecca gains two. One is a cowgirl outfit, to which she also wears in the Resident Evil remake should Chris happen to be wearing an alternate outfit, and the other is an outfit comprised of a leather tube top and pants.</p><h3>Leech Hunter</h3><p>Much like previous instalments in the series, Resident Evil Zero features its own unlockable minigame. The concept is that Billy and Rebecca must collect a certain amount of color-coded, leech-themed jewellery pieces before exiting out the Umbrella Research Facility front door. When collecting leeches it can only be done specifically for each character, blue for Billy and green for Rebecca, but they cannot swap using the exchange system or pick up the opposite color for their team mate. The unlockable costumes as noted above are available to wear in Leech Hunter as well.</p><p>There are a number of unlockable rewards available for the main game, which are unlocked depending on how many leech pieces the player collects upon exiting the facility. If one of the character dies then the player's progress is forfeited. A list of the rewards is as such:</p><ul><li><strong>0-29</strong> - Submachine gun ammo.</li><li><strong>30-59</strong> - Infinite handgun ammunition.</li><li><strong>60-89</strong> - Infinite Hunting Gun ammunition.</li><li><strong>90-99</strong> - Magnum Revolver is added for collection in Second Class Private Room B.</li><li><strong>100</strong> - Infinite ammunition for all weapons.</li></ul><h2>HD Remastered Port</h2><figure data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/1/10354/2756620-0e798a16a73b97bdd754714dc33f802f.jpg" data-ref-id="1300-2756620" data-ratio="0.5625" data-width="1920" data-embed-type="image" style="width: 1920px"> <noscript> </noscript></figure><p>Following the success of the Resident Evil remake remastering, a similar such remastering was announced for Resident Evil Zero on May 26th, 2015 for an early 2016 release. Though development began on Resident Evil Zero's remastering before even the remake remastering was released.</p><p>Like the remake it was released on PS3, Xbox 360, PS4, Xbox One, and PC. The port was handled by the original director of RE0, alongside many other members of the game's original development team.</p><p>As with the remake, it includes widescreen support as well an alternate control option alongside the classic tank controls.</p><h3>Rebecca Chambers T-Shirt Contest</h3><figure data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/1/10354/2786970-becca+shirt.png" data-ref-id="1300-2786970" data-ratio="0.46228528752801" data-width="1339" data-embed-type="image" style="width: 1339px"> <noscript> </noscript><figcaption>The three t-shirt winners</figcaption></figure><p>On July 10th, 2015 Capcom announced a contest for fans to upload t-shirt designs. Fans could vote for their favorite designs, with up to three winners, to which would then be released as downloadable costumes for Rebecca to wear in the game.</p><p>For voting towards t-shirt designs, fans would then be rewarded with early access to developer video diaries. These helped to explain certain aspects of the port's development and the work that was put into it.</p><h3>Wesker Mode</h3><figure data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/scale_super/1/10354/2778626-aa05dcd795af0c80742332faa7ed148a.jpg" data-ref-id="1300-2778626" data-ratio="1.1748251748252" data-width="3718" data-embed-type="image" style="width: 3718px"> <noscript> </noscript></figure><p>Exclusive to the remastered version is a new mode called Wesker Mode, which is unlocked upon completing the game. In it Billy Coen is replaced by notorious series antagonist Albert Wesker, depicted in his Resident Evil 5 attire. Rebecca is still in tow as a fellow protagonist, now wearing a new, darker outfit as well as the same type of jewel that allowed Wesker to brainwash Jill Valentine into doing his bidding for him in Resident Evil 5. While D.C. Douglas returns to provide a few new lines of dialogue for telling Rebecca to follow or wait, all of the cutscenes instead simply feature Billy's dialogue coming out of Wesker.</p><p>Though mechanically speaking Wesker is more than just a simple character skin and has access to two unique abilities. First is a super-sprint, to which he can use to effortlessly rush past enemies, and the second is a kind of eye blast. The eye blast can be charged up for extra power, though even when at its lowest charge can make all of the zombies' heads within the vicinity explode. Rebecca does not gain any new abilities of her own, however, and neither character can change into any alternate outfits for this mode.</p><p>Wesker mode is played within the Normal setting.</p><h3>DLC Costumes</h3><p>RE0's Remastered version contains a number of new purchasable costumes for players to wear in the game. Two of which were given for free for preordering the game, while another two were awarded for preordering for Resident Evil: Origins Collection. All costumes can be bought together as a bundle, however this is the only means by which to purchase the preorder outfits, which aren't sold separately.</p><p>None of the new costumes are originally designed for RE0, and instead originate across a number of classic Capcom games and Resident Evil game ports. A list of the new costumes and their origins is as such:</p><h3>Rebecca Chambers</h3><h4>STARS 1996</h4><figure data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/scale_super/1/10354/2816261-reb2.jpg" data-ref-id="1300-2816261" data-ratio="1.69125" data-width="800" data-embed-type="image" style="width: 800px"> <noscript> </noscript></figure><p>This is Rebecca's very original costume from the 1996 Resident Evil. Its one primary difference from her RE0 attire is that she wears a red bandana.</p><h4>STARS 1997</h4><figure data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/scale_super/1/10354/2804812-residentevilzero-7.jpg" data-ref-id="1300-2804812" data-ratio="1.4988290398126" data-width="854" data-embed-type="image" style="width: 854px"> <noscript> </noscript></figure><p>This outfit originates from the 1997 Director's Cut release of the original Resident Evil. When selecting the game's Arranged Mode, Chris, Jill, and Rebecca are shown to wear alternate outfits to their regular RE attire, this being Rebecca's.</p><h4>Sportswear</h4><figure data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/scale_super/1/10354/2804814-residentevilzero-10.jpg" data-ref-id="1300-2804814" data-ratio="1.5477629987908" data-width="827" data-embed-type="image" style="width: 827px"> <noscript> </noscript></figure><p>This outfit is perhaps Rebecca's most obscure, as she's only been shown to wear such an outfit in Resident Evil 2. Specifically in a secret photo players can find by examining Albert Wesker's desk in the STARS office fifty consecutive times.</p><h4>Cheerleader</h4><figure data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/1/10354/2818729-resident-evil-0-hd-cheerleader-rebecca.jpg" data-ref-id="1300-2818729" data-ratio="1.6763888888889" data-width="720" data-embed-type="image" style="width: 720px"> <noscript> </noscript></figure><p>As with her 1997 STARS uniform, this outfit is first showcased in another of the original Resident Evil's many ports. Specifically Deadly Silence from 2006. Rebecca will wear this outfit should players select the alternate Ninja outfit for Chris once it's unlocked. The Ninja outfit, and by extension Rebecca's cheerleader outfit, can only be unlocked and worn in Rebirth Mode.</p><h4>STARS Prototype</h4><figure data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/scale_super/1/10354/2816264-reb1.jpg" data-ref-id="1300-2816264" data-ratio="1.85125" data-width="800" data-embed-type="image" style="width: 800px"> <noscript> </noscript></figure><p>This is Rebecca's STARS uniform she wears in Resident Evil 0's prototype build, which was shown to run on the N64 console before being rebuilt for the GameCube. It shares many similarities with Jill Valentine's STARS uniform, most notably the addition of a beret.</p><h4>Nurse</h4><figure data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/1/10354/2818730-rebecca-2.jpg" data-ref-id="1300-2818730" data-ratio="1.25" data-width="800" data-embed-type="image" style="width: 800px"> <noscript> </noscript></figure><p>Rebecca's final DLC outfit is that of her unlockable Nurse costume from Mercenaries 3D. Which itself is a modified version of Sheva Alomar's DLC Fairy Tale outfit from Resident Evil 5.</p><h3>Billy Coen</h3><h4>Wolf Force</h4><figure data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/1/10354/2818731-9cdeb71196d0113a882c3e873d16fec8.jpg" data-ref-id="1300-2818731" data-ratio="1.451467268623" data-width="443" data-embed-type="image" style="width: 443px"> <noscript> </noscript></figure><p>This outfit dresses Billy up as one of the characters from Capcom's classic MERCS game on the Sega Genesis.</p><h4>Cody</h4><figure data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/1/10354/2818732-cody.jpg" data-ref-id="1300-2818732" data-ratio="1.6058981233244" data-width="373" data-embed-type="image" style="width: 373px"> <noscript> </noscript></figure><p>Billy's other DLC outfit continues Capcom's trend of having Capcom characters cosplay as other Capcom characters, with Billy dressing up as Cody Travers as seen in Street Fighter Alpha 3.</p><h2>Development</h2><h3>Nintendo 64 Prototype</h3><figure data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/1/10354/2768797-rezero51.jpg" data-ref-id="1300-2768797" data-ratio="0.74857142857143" data-width="350" data-embed-type="image" style="width: 350px"> <noscript> </noscript></figure><p>Resident Evil Zero was originally being developed for the generation before the GameCube - multiple platforms was planned, though the gameplay footage was shown advertised for the Nintendo 64. Development of Resident Evil Zero began in the Summer of 1998.</p><p>Much of what was developed for the prototype persists in the full retail release, such as the two-protagonist setup of Rebecca & Billy, it beginning on the Ecliptic Express train, and the death of Edward as he leaps through the window. Though there are certain features planned for the prototype that never made it into the full game; most notably is how one of the two protagonists could die, but the game wouldn't end unless both Rebecca & Billy perish. This idea was scrapped due to how Rebecca canonically dying would conflict against her appearance in the original Resident Evil. 'Running zombies' was another idea that was scrapped for RE0, though would pave the way for the design of the Crimson Heads in the Resident Evil remake.</p><p>During development for Zero's remastered release, Capcom released footage of RE0's prototype version to the public. It was shown to still be using the zombie moan fxs from Resident Evil 2, likely due to Resident Evil 2 being ported to the N64 years before. Billy's voice actor is also noted as the same one that would voice him in the full release.</p><p>Weirdly enough Rebecca is also shown to be wearing a beret, which is more so recognizable as the iconic hat of choice for Jill Valentine in her STARS uniform. There also exists concept art of Rebecca wearing a beret as well, despite the fact that she has never been depicted wearing such an item before in the series. Though it's possible that she was to lose the beret during the events of RE0. 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It is the second game in the Souls franchise.</p><p>FromSoftware self-published the game's Playstation 3 version in Japan, where it was released September 22, 2011. The Xbox 360 version was not released in Japan. Namco Bandai is the publisher for both versions of the game in Western territories. They released the game in North America on October 4, 2011, and in Europe October 7, 2011. The Asian version of the game with English voice-acting and English and traditional Chinese subtitles was released on October 19th, 2011. In April 2012, a German game magazine preview surfaced, revealing a PC version with new Bosses coming in August of the same year. The Prepare to Die Edition was released worldwide for the PC on August 24th, 2012. The additional content, Artorias of the Abyss, came to consoles as downloadable content on October 23rd, 2012 for North America and a day later for other regions.</p><p>The game (as with its predecessor) is known primarily for its difficulty, including very high combat lethality and scarce information provided to players. Dark Souls director, Hidetaka Miyazaki, has said that the primary "concepts behind Dark Souls are 'sense of achievement' and 'surprise of discovery' with difficulty merely being a means to these ends. Players who exercise patience and critical-thinking are rewarded. Dark Souls intentionally does not conform to many established game design conventions, such as maps and designated objectives, contributing to the game's divisive reputation.</p><h3>Influences</h3><p>In his Giant Bomb interview, creator Hidetaka Miyazaki mentioned the influence of several classic manga on his game designs for Dark Souls, including Saint Seiya, JoJo's Bizarre Adventure, and Berserk. In another interview, he also cited the influence of the early Dragon Quest games on Dark Souls. It was also influenced by FromSoftware's own King's Field series.</p><h3>Legacy</h3><p>Dark Souls has had a strong influence on a number of action RPG titles and the video game industry in general. Developers of games such as The Witcher 2, Destiny and Alienation have cited Dark Souls games as an influence. The innovative asynchronous online multiplayer of Dark Souls also influenced games such as Journey and the development of the PlayStation 4.</p><h2>Gameplay</h2><p>Dark Souls offers a large, seamless world for players to explore. Compared to Demon's Souls, the game is longer, larger, and features more complex level design, as well as more enemies, spells, and equipment to discover. The various regions of the world are interconnected by many routes, some overt and others hidden, and lacks a fixed hub similar to The Nexus in Demon's Souls. Players will often find that they can access multiple areas at once, and will have to rely on their own instincts and experience to decide where to go.</p><h3>Saving</h3><figure data-align="right" data-img-src="http://static.giantbomb.com/uploads/original/3/32189/1840460-darksouls86.jpg" data-ref-id="1300-1840460" data-size="small" data-ratio="0.5625" data-width="1280" data-embed-type="image" style="width: 1280px"> <figcaption>A character resting at a bonfire.</figcaption></figure><p>Dark Souls includes a continuous save system, meaning the game automatically saves itself every few seconds. Players never lose progress due to having to load an earlier saved game, as when the player dies, the game continues on by automatically respawning the player at the last visited bonfire with death penalties (see below). The game only uses one save slot per character, with no option for the player to save to additional slots, which makes every action the player takes carry the weight of permanence (as there is no "earlier save" to reload).</p><h3>Dying</h3><p>Dark Souls uses a kind of "two strikes and you're out" system for deaths. When a player dies, the player drops all currently held Humanity and souls, and, if in human form, changes to "hollowed" form (see multiplayer below). On the spot where the player died, a bloodstain will appear, containing all of the player's lost humanity and souls. If the player is able to return to that spot and touch their bloodstain without dying again, the player will reclaim all of their lost humanity and souls. However, if the player dies again before touching the bloodstain of their first death, that bloodstain will vanish forever along with all of the humanity and souls it contained, and a new bloodstain will be created containing only the humanity and souls held by the player at the moment of their second death. In this way, the play can have no more than one bloodstain in existence at any one time.</p><h3>Multiplayer</h3><p>By default, Dark Souls is played online at all times. While a player is playing alone, they will encounter indirect traces of other players playing in parallel in their own games. These traces come in three forms:</p><ul><li>Messages can be placed on the ground by players to warn, cajole, or even misdirect other players who happen by and see it. These messages can only be constructed out of a fixed selection of words and phrases, which allows for players worldwide playing in any language to see localized versions of any message. Players can also rate up or down the messages of other players, granting another player humanity in the process.</li><li>Bloodstains can be seen on the ground that, when interacted with, will produce a ghostly replay of the last 5 seconds of another player's life before they died in that place. By witnessing another player's demise, a player may be able to learn directly from others' mistakes.</li><li>Apparitions of other players that appear for a few seconds showing a real-time glimpse of what another player is doing at that very moment.</li></ul><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/3/32189/1840455-darksouls81.jpg" data-ref-id="1300-1840455" data-size="small" data-ratio="0.5625" data-width="1280" data-embed-type="image" style="width: 1280px"> </figure><p>Players can also directly impact others' games by summoning other players to engage in cooperative play or by invading another's game to assassinate the host player. All direct multiplayer interaction is governed by level ranges, that vary depending on the type of interaction that occurs (e.g. for cooperative play, only players who are within 10 levels +10% of the host player's soul level can join the host's game).</p><p>Cooperative summoning requires both the summoner and the summonee(s) to voluntarily initiate the partnership. Players who wish to be summoned can be in either human or hollowed form and must place their summon sign (a white label with their name) on the ground where they think a potential summoner will see it and then wait. A player who wishes to summon others must first be in human form in order to see the placed summon signs of other players and must be in a level in which the main boss is still alive (since the goal of coop is to kill bosses together) and may then interact with a summon sign of their choice to attempt to summon that player. Up to two players may be summoned at one time (making for a 3-player team).</p><figure data-align="right" data-img-src="http://static.giantbomb.com/uploads/original/12/122378/1698486-dark_souls_4.jpg" data-ref-id="1300-1698486" data-size="small" data-ratio="0.56175972927242" data-width="591" data-embed-type="image" style="width: 591px"> <noscript> </noscript></figure><p>Players who are summoned into a host's game are known as phantoms and special rules apply to them. Phantoms cannot use their Estus Flasks, cannot leave the level that the host is in, and cannot interact with NPCs or objects (like doors, fog walls, or levers). When the host uses an Estus Flask, all phantoms are healed by it as well as the host (making the host responsible for healing his helping phantoms). For every enemy that is killed for any reason, the host gets 100% of the souls and all phantoms also get 50% of the souls. If the host and phantoms manage to kill the level boss, the host gets the standard full rewards, the phantoms get 50% of the soul reward and gain one point of humanity before being returned to their own worlds. If a phantom dies for any reason, he returns to his own world, keeping any new souls they earned and does not suffer any death penalty whatsoever. If the host dies, all phantoms are sent back to their own worlds and the host suffers the full death penalty, dropping all humanity and souls into a new bloodstain and reverting to hollowed form, meaning the host cannot summon new phantoms without first spending humanity to reverse hollowing.</p><p>Invasions are another form of joining a host's game, but without their permission and for the purpose of PvP. To invade another's game, a player must be in human form and standing in the level they wish to invade in, then use a red eye orb item. A target is any player in human form who is within the correct level range of the invader. Level ranges for red eye orb invasions are different from cooperative summoning in that the player being invaded is limited to 10% of the invader's level below, but unlimited above. (For example, a level 50 invader can invade anyone level 45 and above). If these conditions are met, the invading phantom will appear in the host's game, and the host will receive a message warning them that an invader has arrived.</p><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/3/32189/1840459-darksouls85.jpg" data-ref-id="1300-1840459" data-size="small" data-ratio="0.5625" data-width="1280" data-embed-type="image" style="width: 1280px"> <noscript> </noscript><figcaption>Kirk - Knight of Thorns. An NPC invader.</figcaption></figure><p>As an invading phantom, special rules apply, similar to being a summoned phantom: the invading phantom may not use Estus Flasks, leave the level, or interact with NPCs. Because the conditions for a host to get invaded are the same as those for a host to be able to summon cooperative phantoms, the host may summon phantoms to help them to fight against the invader. If the invading phantom is killed, they return to their own world still in human form, but their bloodstain will be wherever they were when they joined the other player's world. The host that defeated the invader will receive a number of souls (dependent on the level of their invader), and can also touch the bloodstain left by the invader to receive one point of humanity. If the host dies for any reason while the invading phantom is in their game, the host suffers the standard death penalty and the invader returns to their own world with a bonus of souls and one extra point of humanity.</p><p>If the invaded player dies and has an item called an Indictment, they can choose to indict the invading player to give them a point of sin, which is recorded in a kind of online leaderboard called The Book of the Guilty. Players recorded in The Book of the Guilty can be targeted for invasions by members of the Blades of the Darkmoon covenant, who use the Blue Eye Orb and Darkmoon Blade Covenant Ring items to invade a host's world as a "Spirit of Vengeance". Darkmoon Blade Covenant invasions differ from all other forms of multiplayer, in that a Spirit of Vengeance can invade players who are at a substantially lower level than they are (50 levels +20% of their level lower, instead of 10% lower).</p><p>Further into the game, it is possible to acquire an item (Red Sign Soapstone) in The Painted World, which allows players to place down a summon sign on the ground to engage in optional PVP combat. Unlike the white sign soapstone, this summon sign gives off a reddish hue to distinguish itself to other players. Should a player accept the duel, a hostile phantom will enter their world to engage in a battle to the death. A maximum of 3 phantoms may be summoned, all of which can attack one-another. If a red phantom dies in a host's world, any other players present will receive souls for their death, but only the host has the opportunity of gaining a humanity point, by touching the bloodstain left behind by the red phantom that was killed. A Red Sign Soapstone can be seen by anyone 10 +10% levels lower than the player who placed the sign, but unlimited above (for example if a level 50 player placed a Red Sign Soapstone, it would be visible to anyone level 35 and above).</p><p>Another form of optional PVP combat is available for players in the Path of the Dragon covenant. Upon joining the covenant, the player receives a Dragon Eye item. When using the item, a summon sign is placed on the ground that will appear in other player's worlds. When another player interacts with this sign, they will show up in the summoning player's world as an invader. The winner of the duel will receive one Dragon Scale and an amount of souls relative to their opponent's soul level. This Dragon Scale is not taken from the losing player's inventory, there is no penalty at all for losing a duel initiated in this manner. Dragon summon signs appear for players within the normal co-op range of 10 +10% of the summoner's soul level.</p><p>Players in the Gravelord Servant have the ability to initiate invasions in a different form from the other multiplayer options. If they are human and in an area where they have not yet defeated the boss, they are able to use consumable Eye of Death items to "infect" three other player's worlds. Players eligible for this infection are any within a range of 10 +10% of the Gravelord player's level. If the infected player is on their first playthrough of the game this has no effect. However, if the player is on a New Game+, black phantom versions of enemies will appear in addition to the regular enemies in their world. The black phantom versions of enemies deal more damage, and have more health than regular enemies. The Gravelord Servant player's summon sign appears in the infected worlds as well, and in order to remove the black phantom enemies, those players must find the sign and interact with it to invade the Gravelord Servant's world. Upon the death of the Gravelord Servant, or the Gravelord Servant leaving the area or quitting the game, the infected player's worlds are returned to normal.</p><h4>Battle of Stoicism</h4><p>The Artorias of the Abyss DLC also added a battle arena to the game for more direct PVP confrontation. There are three modes of play: 1 vs. 1, 2 vs. 2, and 4 player deathmatch.</p><p>Players will be grouped into 1 of 4 tiers automatically. Soul levels 1-50, 51-100, 101 - 200, and 201+ will all be grouped into matches together.</p><p>Unlike all other forms of PVP, no souls, humanity, or covenant items can be gained from winning Battle of Stoicism matches. Instead, players are rewarded with a place on an in-game leaderboard called the Plaque of Legends.</p><h2>Story</h2><figure data-align="right" data-img-src="http://static.giantbomb.com/uploads/original/12/122378/1975130-seath_the_scaleless.jpg" data-ref-id="1300-1975130" data-size="small" data-ratio="0.5625" data-width="960" data-embed-type="image" style="width: 960px"> <noscript> </noscript><figcaption>Seath the Scaleless, traitor of dragons.</figcaption></figure><p>Long ago the world was a gray, lifeless place covered in fog and dominated by dragons. Then, fire appeared, and creatures emerged from the dark, finding souls of Lords within the flames: Nito, first of the dead; the Witch of Izalith and her daughters of chaos, Gwyn, the Lord of Sunlight, and his knights; and the easily forgotten Furtive Pygmy. They challenged the dragons. With Nito's powers of disease, the witches' firestorms, Gwyn's powerful bolts and the aid of Seath the Scaleless, a dragon who betrayed his own kind, they succeeded, vanquishing the dragons and starting the Age of Fire.</p><p>Over time, the flames started to fade and darkness began to spread. The world is plagued by hollows, the undead that have gone mad from being resurrected. So the lords have captured the undead and imprisoned them. But you are the chosen undead to leave the Asylum and make your way to Lordran and fulfill the prophecy.</p><h3>DLC Access</h3><p>In order to access the new content, one must have (along with purchasing the DLC or owning the PC version):</p><p>1. Saved Dusk of Oolacile from the golden crystal golem behind the hydra in Darkroot Basin</p><p>2. Acquired the Lordvessel from Gywnevere</p><p>After doing this, you must place down the Lordvessel (whether it be with Kaathe or Frampt) to open up the golden fog gates throughout Lordran.</p><p>You now must enter The Duke's Archives and take the elevator up. There will be a crystal golem in the right side of the balcony up the stairs. Killing him will reward you with The Broken Pendant.</p><p>Now backtrack all the way back to Darkroot Basin, to where you originally saved Dusk. There will be a black orb. Touch it to be transported to Oolacile Sanctuary.</p><h2>DLC Additions</h2><figure data-align="left" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/15/154387/2335770-artorias_the_abysswalker.jpg" data-ref-id="1300-2335770" data-ratio="0.5625" data-width="720" data-embed-type="image" style="width: 720px"> <noscript> </noscript></figure><p>The addition of the Artorias of the Abyss content includes a whole new area in the Dark Souls universe. Being transported to this area also takes you back in time to when the people of Oolacile still existed (though in a deformed manner). The new content explores the story of Knight Artorias, the legendary Abyss walker. This content includes an area that is visibly recognizable as the darkroot garden in its past form.</p><p>There are 4 additional bosses from the new content, several new non-playable characters, and new weapons, armor, and spells. The new bosses are intended to challenge even the most experienced Dark Souls players. The conclusion of the new content rewrites the history of Knight Artorias, as the player kills the famous knight after being heavily weakened by the Abyss. The player character takes the place of Knight Artorias as the Abysswalker, defeating Manus, Father of the Abyss. Additionally, the character will take down one of the few remaining Dragon's in Lordran, Kalameet.</p><h2>Stats</h2><h3>Vitality</h3><p>Governs the player's maximum health points.</p><table><tbody><tr><td><b>Vitality:</b></td><td><b>10</b></td><td><b>20</b></td><td><b>30</b></td><td><b>40</b></td><td><b>50</b></td><td><b>60</b></td><td><b>70</b></td><td><b>80</b></td><td><b>90</b></td><td><b>99</b></td></tr><tr><td><b>Maximum Health:</b></td><td>572</td><td>792</td><td>1100</td><td>1325</td><td>1500</td><td>1588</td><td>1675</td><td>1758</td><td>1837</td><td>1900</td></tr></tbody></table><h3>Attunement</h3><p>Governs item drop-rates and the number of spell slots.</p><table><tbody><tr><td><b>Attunement:</b></td><td><b>10</b></td><td><b>12</b></td><td><b>14</b></td><td><b>16</b></td><td><b>19</b></td><td><b>23</b></td><td><b>28</b></td><td><b>34</b></td><td><b>41</b></td><td><b>50</b></td></tr><tr><td><b>Spell Slots:</b></td><td>1</td><td>2</td><td>3</td><td>4</td><td>5</td><td>6</td><td>7</td><td>8</td><td>9</td><td>10</td></tr></tbody></table><h3>Endurance</h3><p>Governs stamina, maximum equipment burden and resistance to bleeding.</p><p>Roll and run speed will vary based on the percentage of maximum burden used by equip weight.</p><ul><li>Equip weight ≥ 100% of Equip Burden makes rolling and running impossible.</li><li>Equip weight ≥ 50% of Equip Burden sets movement speed to slow and disabled rolling.</li><li>Equip weight < 50% of Equip Burden sets movement speed to medium and rolling speed to slow.</li><li>Equip weight < 25% of Equip Burden sets movement speed and rolling speed to fast.</li></ul><table><tbody><tr><td><b>Endurance:</b></td><td><b>10</b></td><td><b>20</b></td><td><b>30</b></td><td><b>40</b></td><td><b>50</b></td><td><b>60</b></td><td><b>70</b></td><td><b>80</b></td><td><b>90</b></td><td><b>99</b></td></tr><tr><td><b>Stamina:</b></td><td>91</td><td>110</td><td>133</td><td>160</td><td>184</td><td>211</td><td>237</td><td>-</td><td>-</td><td>-</td></tr><tr><td><b>Equip Burden:</b></td><td>44.0</td><td>54.0</td><td>64.0</td><td>74.0</td><td>84.0</td><td>94.0</td><td>104.0</td><td>114.0</td><td>124.0</td><td>133.0</td></tr></tbody></table><h3>Strength</h3><p>Governs attack power for weapons that scale with strength and decides whether or not the player can properly wield heavier weapons.</p><h3>Dexterity</h3><p>Governs attack power for weapons that scale with Dexterity and increases casting speed for most spells.</p><ul><li>Casting speed is only effected by Dexterity in the range of 35-45. Anything below 35 and there will be no change in casting speed.</li></ul><h3>Resistance</h3><p>Governs physical and flame defense, and resistance to poison.</p><ul><li>Physical and flame defense are also affected by your total level and the diminishing returns stack, causing resistance's effectiveness at higher levels to become negligible.</li></ul><h3>Intelligence</h3><p>Governs the power of sorcery, resistance to curses, attack power with weapons that scale with intelligence and decides whether or not the player can cast more advanced spells.</p><ul><li>Pyromancy spell power does not scale with intelligence. The Pyromancy Flame (catalyst) can be upgraded to scale with intelligence, however this only affects the Flame's melee attack.</li></ul><h3>Faith</h3><p>Governs the power of miracles, magical defense, attack power with weapons that scale with faith and decides whether or not the player can cast more advanced miracles.</p><ul><li>Faith is also a requirement for the Warriors of Sunlight covenant (see below).</li></ul><h2>Classes</h2><p>There are ten classes for players to choose from:</p><h3>Warrior</h3><figure data-align="right" data-img-src="http://static.giantbomb.com/uploads/original/12/122378/1864561-dark_souls_warrior.jpg" data-ref-id="1300-1864561" data-size="small" data-ratio="1.7252747252747" data-width="182" data-embed-type="image" style="width: 182px"> <noscript> </noscript></figure><p>Warriors are weapon experts with great strength and dexterity.</p><p><b>Starting gear:</b> Longsword, Heater Shield, Standard Helm, Hard Leather Armor, Hard Leather Gauntlets and Hard Leather Boots.</p><p><b>Starting stats:</b></p><ul><li>Level: 4</li><li>Vitality: 11</li><li>Attunement: 8</li><li>Endurance: 12</li><li>Strength: 13</li><li>Dexterity: 13</li><li>Resistance: 11</li><li>Intelligence: 9</li><li>Faith: 9</li></ul><h3>Knight</h3><figure data-align="right" data-img-src="http://static.giantbomb.com/uploads/original/12/122378/1864567-dark_souls_knight.jpg" data-ref-id="1300-1864567" data-size="small" data-ratio="2.0058823529412" data-width="170" data-embed-type="image" style="width: 170px"> <noscript> </noscript></figure><p>Knights have a high HP stat. They are heavily armoured and hard to knock down</p><p><b>Starting gear:</b> Broadsword, Tower Kite Shield, Knight Helm, Knight Armor, Knight Gauntlets and Knight Leggings.</p><p><b>Starting stats:</b></p><ul><li>Level: 5</li><li>Vitality: 14</li><li>Attunement: 10</li><li>Endurance: 10</li><li>Strength: 11</li><li>Dexterity: 11</li><li>Resistance: 10</li><li>Intelligence: 9</li><li>Faith: 11</li></ul><h3>Wanderer</h3><figure data-align="right" data-img-src="http://static.giantbomb.com/uploads/original/12/122378/1864571-dark_souls_wanderer.jpg" data-ref-id="1300-1864571" data-size="small" data-ratio="1.7005649717514" data-width="177" data-embed-type="image" style="width: 177px"> <noscript> </noscript></figure><p>Wanderers are dexterous, scimitar-wielding characters.</p><p><b>Starting gear:</b> Scimitar, Leather Shield, Wanderer Hood, Wanderer Coat, Wanderer Manchette and Wanderer Boots.</p><p><b>Starting stats:</b></p><ul><li>Level: 3</li><li>Vitality: 10</li><li>Attunement: 11</li><li>Endurance: 10</li><li>Strength: 10</li><li>Dexterity: 14</li><li>Resistance: 12</li><li>Intelligence: 11</li><li>Faith: 8</li></ul><h3>Thief</h3><figure data-align="right" data-img-src="http://static.giantbomb.com/uploads/original/12/122378/1864570-dark_souls_thief.jpg" data-ref-id="1300-1864570" data-size="small" data-ratio="2.1575342465753" data-width="146" data-embed-type="image" style="width: 146px"> <noscript> </noscript></figure><p>Thieves come equipped with master keys and excel at critical hits.</p><p><b>Starting gear:</b> Bandit's Knife, Target Shield, Thief Mask, Black Leather Armor, Black Leather Gloves, Black Leather Boots and Master Key.</p><p><b>Starting stats:</b></p><ul><li>Level: 5</li><li>Vitality: 9</li><li>Attunement: 11</li><li>Endurance: 9</li><li>Strength: 9</li><li>Dexterity: 15</li><li>Resistance: 10</li><li>Intelligence: 12</li><li>Faith: 11</li></ul><h3>Bandit</h3><figure data-align="right" data-img-src="http://static.giantbomb.com/uploads/original/12/122378/1864563-dark_souls_bandit.jpg" data-ref-id="1300-1864563" data-size="small" data-ratio="1.7670454545455" data-width="176" data-embed-type="image" style="width: 176px"> <noscript> </noscript></figure><p>Bandits are very strong and wield heavy battle axes.</p><p><b>Starting gear:</b> Battle Axe, Spider Shield, Brigand Hood, Brigand Armor, Brigand Gauntlets and Brigand Trousers.</p><p><b>Starting stats:</b></p><ul><li>Level: 4</li><li>Vitality: 12</li><li>Attunement: 8</li><li>Endurance: 14</li><li>Strength: 14</li><li>Dexterity: 9</li><li>Resistance: 11</li><li>Intelligence: 8</li><li>Faith: 10</li></ul><h3>Hunter</h3><figure data-align="right" data-img-src="http://static.giantbomb.com/uploads/original/12/122378/1864566-dark_souls_hunter.jpg" data-ref-id="1300-1864566" data-size="small" data-ratio="2.1736111111111" data-width="144" data-embed-type="image" style="width: 144px"> <noscript> </noscript></figure><p>Hunters are skilled with bows, but weak to magic.</p><p><b>Starting gear:</b> Shortsword, Short Bow, 30 Standard Arrows, Large Leather Shield, Leather Armor, Leather Gloves and Leather Boots.</p><p><b>Starting stats:</b></p><ul><li>Level: 4</li><li>Vitality: 11</li><li>Attunement: 9</li><li>Endurance: 11</li><li>Strength: 12</li><li>Dexterity: 14</li><li>Resistance: 11</li><li>Intelligence: 9</li><li>Faith: 9</li></ul><h3>Sorcerer</h3><figure data-align="right" data-img-src="http://static.giantbomb.com/uploads/original/12/122378/1864569-dark_souls_sorcerer.jpg" data-ref-id="1300-1864569" data-size="small" data-ratio="1.8447204968944" data-width="161" data-embed-type="image" style="width: 161px"> <noscript> </noscript></figure><p>Sorcerers cast a variety of soul spells learned at the Vinheim Dragon School.</p><p><b>Starting gear:</b> Dagger, Small Leather Shield, Sorcerer's Catalyst, Sorcerer Hat, Sorcerer Cloak, Sorcerer Gauntlets and Sorcerer Boots.</p><p><b>Starting spell:</b> Soul Arrow.</p><p><b>Starting stats:</b></p><ul><li>Level: 3</li><li>Vitality: 8</li><li>Attunement: 15</li><li>Endurance: 8</li><li>Strength: 9</li><li>Dexterity: 11</li><li>Resistance: 8</li><li>Intelligence: 15</li><li>Faith: 8</li></ul><h3>Pyromancer</h3><figure data-align="right" data-img-src="http://static.giantbomb.com/uploads/original/12/122378/1864568-dark_souls_pyromancer.jpg" data-ref-id="1300-1864568" data-size="small" data-ratio="1.9818181818182" data-width="165" data-embed-type="image" style="width: 165px"> <noscript> </noscript></figure><p>Pyromancers from the Great Swamp cast fire magic and wield small axes.</p><p><b>Starting gear:</b> Hand Axe, Cracked Round Shield, Pyromancy Flame, Tattered Cloth Hood, Tattered Cloth Robe, Tattered Cloth Manchette and Heavy Boots.</p><p><b>Starting spell:</b> Fireball.</p><p><b>Starting stats:</b></p><ul><li>Level: 1</li><li>Vitality: 10</li><li>Attunement: 12</li><li>Endurance: 11</li><li>Strength: 12</li><li>Dexterity: 9</li><li>Resistance: 12</li><li>Intelligence: 10</li><li>Faith: 8</li></ul><h3>Cleric</h3><figure data-align="right" data-img-src="http://static.giantbomb.com/uploads/original/12/122378/1864564-dark_souls_cleric.jpg" data-ref-id="1300-1864564" data-size="small" data-ratio="1.8012048192771" data-width="166" data-embed-type="image" style="width: 166px"> <noscript> </noscript></figure><p>Clerics cast healing miracles and wield maces.</p><p><b>Starting gear:</b> Mace, East-West Shield, Canvas Talisman, Holy Robe, Traveling Gloves and Holy Trousers.</p><p><b>Starting spell:</b> Heal.</p><p><b>Starting stats:</b></p><ul><li>Level: 2</li><li>Vitality: 11</li><li>Attunement: 11</li><li>Endurance: 9</li><li>Strength: 12</li><li>Dexterity: 8</li><li>Resistance: 11</li><li>Intelligence: 8</li><li>Faith: 14</li></ul><h3>Deprived</h3><figure data-align="right" data-img-src="http://static.giantbomb.com/uploads/original/12/122378/1864565-dark_souls_deprived.jpg" data-ref-id="1300-1864565" data-size="small" data-ratio="1.9935483870968" data-width="155" data-embed-type="image" style="width: 155px"> <noscript> </noscript></figure><p>The deprived come equipped with nothing but clubs and old wooden shields. Starts with well-balanced stats.</p><p><b>Starting gear:</b> Club and Plank Shield.</p><p><b>Starting stats:</b></p><ul><li>Level: 6</li><li>Vitality: 11</li><li>Attunement: 11</li><li>Endurance: 11</li><li>Strength: 11</li><li>Dexterity: 11</li><li>Resistance: 11</li><li>Intelligence: 11</li><li>Faith: 11</li></ul><h2>Gifts</h2><p>When creating a character, the player gets to choose one of the following items as a starting gift:</p><ul><li><b>Divine Blessing</b> - A consumable item that restores HP and removes detrimental status effects.</li><li><b>Black Firebomb</b> - A type of firebomb that's more powerful than regular Firebombs. The player gets ten of these.</li><li><b>Binoculars</b> - An item that lets the player get a closer look at distant objects. Can be used as many times as the player wants.</li><li><b>Pendant</b> - An item with no known use.</li><li><b>Twin Humanities</b> - A consumable item that grants 2 humanity.</li><li><b>Master Key</b> - A key that can open simple locks. Can be used as many times as the player wants, but only works on certain locks.</li><li><b>Tiny Being's Ring</b> - An equippable item that increases the player's maximum health by 30. (Does not recharge health, as the game initially claims.)</li><li><b>Old Witch's Ring</b> - Allows dialog between the player and a witch later in the game.</li></ul><p>All of these items can be obtained later in the game either by purchasing or finding them scattered around. Some are more easily obtained than others, however.</p><h2>Humanity</h2><table><tbody><tr><td><b>Humanity:</b></td><td><b>0</b></td><td>1</td><td>2</td><td>3</td><td>4</td><td><b>5</b></td><td><b>6</b></td><td><b>7</b></td><td><b>8</b></td><td><b>9</b></td><td>10</td><td>11</td><td>12</td><td>13</td><td>14</td><td>15</td></tr><tr><td><b>Item Discovery:</b></td><td>100</td><td>150</td><td>158</td><td>165</td><td>173</td><td>180</td><td>186</td><td>192</td><td>198</td><td>204</td><td>210</td><td>210</td><td>210</td><td>210</td><td>210</td><td>210</td></tr><tr><td><b>Curse Resistance:</b></td><td>30</td><td>40</td><td>50</td><td>60</td><td>70</td><td>80</td><td>88</td><td>96</td><td>104</td><td>112</td><td>120</td><td>122</td><td>123</td><td>125</td><td>126</td><td>128</td></tr><tr><td>Humanity:</td><td>16</td><td>17</td><td>18</td><td>19</td><td>20</td><td>21</td><td>22</td><td>23</td><td>24</td><td>25</td><td>26</td><td>27</td><td>28</td><td>29</td><td>30 (Max)</td></tr><tr><td><b>Item Discovery:</b></td><td>210</td><td>210</td><td>210</td><td>210</td><td>210</td><td>210</td><td>210</td><td>210</td><td>210</td><td>210</td><td>210</td><td>210</td><td>210</td><td>210</td><td>210</td></tr><tr><td><b>Curse Resistance:</b></td><td>129</td><td>131</td><td>132</td><td>134</td><td>135</td><td>137</td><td>138</td><td>140</td><td>141</td><td>143</td><td>144</td><td>146</td><td>147</td><td>149</td><td>150</td></tr></tbody></table><p>Humanity is a unique character stat that can change frequently, unlike other stats. It cannot be leveled up like other stats and when a player dies, they drop all of their humanity into their blood stain along with their souls.</p><p><b>Obtaining humanity:</b></p><ul><li>Humanity can be earned by killing enemies who drop it as an automatically gained item, or as a consumable item. Consumable humanity items are not lost when killed.</li><li>As of patch 1.05 all bosses award at least one humanity item when killed.</li><li>Humanity can also be gained by killing a set number of enemies in an area where the boss is still alive. Dying/Resting at a bonfire does not reset the counter.</li><li>Being summoned into another player's game and helping them kill a major boss will reward the player with one point of humanity.</li><li>Red Phantoms killed by the player will leave a bloodstain, which can be touched by the player for 1 point of humanity. If the host dies while the player is in their world as a Red Phantom, they will receive 1 point of humanity.</li><li>Humanity (in consumable item form) can also be bought from Undead Merchant (Female), Patches the Hyena, and Marvelous Chester, though they only have a limited quantity.</li><li>Having a hint sign up rated by another player grants one Humanity.</li></ul><p><b>Using humanity:</b></p><ul><li>At a bonfire, players can spend one point of humanity to change from hollow form into human form, known as "reverse-hollowing".</li><li>Humanity can be used to kindle bonfires when the player is human, increasing the maximum number of Estus Flasks that that bonfire can replenish. It costs one point of humanity per kindling.</li><li>Humanity that is held passively increases item drop rate and resistance to curses. The more humanity held, the greater the increases, as shown in the table above.</li><li>Chaos-enchanted weapon and chaos spell damage scales with humanity. Maximum damage at 10 humanity.</li><li>Using a consumable humanity item will restore the player's health completely (in addition to obviously granting one point of humanity).</li></ul><p><b>Losing humanity:</b></p><ul><li>Although all held humanity is lost upon death, it is stored in a bloodstain along with all of the players souls. If the player can get back to and touch their bloodstain without dying again, the player reclaims all lost humanity and souls.</li><li>Dying in human form transforms the player back to hollowed form upon respawning at the last visited bonfire. To re-assume human form, the player must spend one point of humanity at a bonfire to "reverse-hollowing".</li></ul><p><i>Some credit for this information goes to Darksoulswiki.wikispaces.com</i></p><h2><b>Bonfires</b></h2><p>While resting at a bonfire, a player may perform any of the following actions, provided its conditions are met:</p><ul><li><b>Rest</b> - Resting at a bonfire refills Estus Flasks (see "Kindle" below) and spells, but respawns all enemies (except bosses and minibosses). Bonfires cannot be accessed while a player's world is invaded or while enemies are in very close proximity.</li><li><b>Level up</b> - This is the only way that players can increase their character's soul level. To gain a level, the player must spend souls currently held. Each additional level costs more souls to gain than the last.</li><li><b>Reinforce Weapon</b> - After obtaining a Weapon Smithbox, players can spend crafting materials and souls to upgrade their weapons in various ways.</li><li><b>Reinforce Armor</b> - An Armor Smithbox is required to upgrade armor similarly to weapons.</li><li><b>Repair</b> - With a Repairbox, players can spend souls to repair the durability of their weapons and armor.</li><li><b>Attune Magic</b> - Once spells have been learned, players can choose which of their known spells they would like to have equipped for usage.</li><li><b>Bottomless Box</b>- After acquiring it, players can store items in it. There is no limit either to the number of items players can hold in their inventories or the number of items that the Bottomless Box can hold, so using the Box is a strictly organizational choice.</li><li><b>Kindle</b> - Kindling bonfires increases the maximum number of Estus Flasks that the bonfire will replenish. Each bonfire must be kindled separately. A bonfire can be Kindled to replenish a maximum of 10 Estus Flasks, until the player acquires the Rite of Kindling, which allows the amount of times a Bonfire can be kindled. Kindling requires that the player be in human form and expend one point of held humanity per kindling. Every time a bonfire is Kindled, it increases the number of Estus Flasks replenished by 5, up to a maximum of 20 total.</li><li><b>Reverse Hollowing</b> - Reverts player from hollowed form back to human form at the cost of one point of humanity.</li><li><b>Warp</b> - Once the in-game item, the Lordvessel, is acquired, the player can warp from any bonfire to any of several specific bonfires in the world. Each destination bonfire must have already been discovered by the player in order to be able to warp to it.</li></ul><p>Certain bonfires are tied to Firekeepers who will provide the service of reinforcing Estus Flasks in exchange for a Firekeeper Soul. If a Firekeeper is killed, its corresponding bonfire is extinguished permanently.</p><h2>Magic</h2><p>There are three types of magic: sorcery, which is powered by the caster's Intelligence stat; miracles, which which are powered by the caster's Faith stat; and pyromancy, which is powered only by the strength of the casting implement. Each class of spells has a corresponding casting implement that is required to cast any of those spells: sorcery spells require an equipped catalyst, miracles require require a talisman, and pyromancy requires a Pyromancy Flame. Every spell and miracle has a certain number of uses before it can no longer be used without replenishing it at a bonfire. Each sorcery and miracle also has a minimum stat requirement that must be met in order for a character to learn that spell. Spells can be acquired in the same ways that items can: finding them, being given them, buying them, or starting out with them.</p><h2>Covenants</h2><p>There are nine covenants the player can join, each associated with different characters and factions in the game. Honouring the rules of a covenant will lead to the acquisition of various rewards, while breaking its rules will lead to hostility from that covenant's members as well as other penalties.</p><h3>Way of the White</h3><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/12/122378/1974282-way_of_the_white_logo_large.png" data-ref-id="1300-1974282" data-size="small" data-ratio="1" data-width="240" data-embed-type="image" style="width: 240px"> <noscript> </noscript></figure><p>One can enter this covenant by speaking to Petrus of Thorolund, or Reah when she is in the Undead Parish church. Players who choose Way of the White come closer to each other on the network, simultaneously increasing the likelihood of a miracle resonance and decreasing the likelihood of hostile world invasions. The Knight and Cleric classes start the game as members of the Way of White.</p><h3>Blade of the Darkmoon</h3><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/12/122378/1998040-blade_of_the_darkmoon_logo_large.png" data-ref-id="1300-1998040" data-size="small" data-ratio="1" data-width="240" data-embed-type="image" style="width: 240px"> <noscript> </noscript></figure><p>A pact with Gwyndolin, Gwyn's youngest child. Players who enter this covenant are tasked with hunting down players who have sinned by breaking covenants or invading and killing other players, or those who have attacked Gwynevere. To join this covenant, players must take the central elevator in Anor Londo all the way to the bottom and walk down the central stairs whilst equipping the Darkmoon Seance Ring. Then they are given an opportunity to kneel and join the covenant.</p><h3><b>Princess' Guard</b></h3><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/12/122378/1974288-princess__guard_logo_large.png" data-ref-id="1300-1974288" data-size="small" data-ratio="1" data-width="240" data-embed-type="image" style="width: 240px"> <noscript> </noscript></figure><p>A pact with Gwynevere, daughter of Gwyn, who wishes for players to help thwart her father's plans for the future by destroying him and obtaining his soul. Players who enter this covenant gain the ability to cast sunlight miracles, and become more likely to be matched with members of Princess' Guard, Way of the White and Warrior of Sunlight in online play.</p><h3>Warrior of Sunlight</h3><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/12/122378/1974289-warrior_of_sunlight_logo_large.png" data-ref-id="1300-1974289" data-size="small" data-ratio="1" data-width="240" data-embed-type="image" style="width: 240px"> <noscript> </noscript></figure><p>A pact with the sun. This covenant originally required 50 faith in order to join, however as of patch 1.04 the requirement has been lowered to 25 to increase accessibility. Assisting other players defeat bosses as a phantom reduces the requirement by 5. Players who enter this covenant appear as gold phantoms in co-op, and become more likely to be matched with members of Princess' Guard, Way of the White and Warrior of Sunlight in online play. When a gold phantom helps someone defeat a boss, everyone in the party gets a Sunlight Medal.</p><h3>Forest Hunter</h3><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/12/122378/1974285-forest_hunter_logo_large.png" data-ref-id="1300-1974285" data-size="small" data-ratio="1" data-width="240" data-embed-type="image" style="width: 240px"> <noscript> </noscript></figure><p>A pact with Alvina, a giant cat. Players who enter this covenant are given a white pearl ring. Alvina uses this to send them into the worlds of players entering her forest, who they must then kill. Up to three forest covenant members may invade a player at one time. The champion is awarded souls and a random upgrade material item, helpers are also awarded an upgrade material item. One of the rewards for honouring this pact is a ring that renders the wearer transparent, making him harder to detect. One breaks the pact by killing any creature of the forest. At 5 kills, Alvina will ask the player to kill the Great Grey Wolf Sif.</p><p>All previously-hostile enemies at the entrance of the Dark Forest become friendly. Shiva of the East opens a store under the waterwheel in Blighttown, providing unique dexterity-heavy weapons.</p><p>It is recommended to engage in pacifism within the Dark Forest once the player joins this covenant as there is a strong chance of unknowingly breaking the pact. Killing Great Grey Wolf Sif will not break the covenant.</p><h3>Chaos Servant</h3><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/12/122378/1974283-chaos_servant_logo_large.png" data-ref-id="1300-1974283" data-size="small" data-ratio="1" data-width="240" data-embed-type="image" style="width: 240px"> <noscript> </noscript></figure><p>A pact with one of Quelaag's sisters, who can be found behind an illusory wall near the elevator linking Quelaag's Domain to the Demon Ruins. One honours this covenant by giving the Daughter of Chaos, who has suffered ever since she consumed the great Blight Pus, humanity to ease her pain. The rewards one can gain range from a variety of powerful pyromancy spells to a shortcut bypassing the Lost Izalith. This shortcut is also helpful for saving the NPC Solaire of Astora, which makes him summonable for the final boss.</p><h3>Gravelord Servant</h3><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/12/122378/1974286-gravelord_servant_logo_large.png" data-ref-id="1300-1974286" data-size="small" data-ratio="1" data-width="240" data-embed-type="image" style="width: 240px"> <noscript> </noscript></figure><p>A pact with Nito, god of the dead, that can only be entered when in an undead state. Grants the Gravelord spell, as well as a variety of poisonous, disease-spreading equipment and magic. Upon using Eyes of Death players can infect other players worlds causing enemies to be harder and half of their souls going to the Gravelord. Find this covenant by going into an empty coffin in the room with the Titanite Demon in the Catacombs. The player must have an Eye of Death in their inventory in order to reach Nito to join the covenant.</p><h3>Path of the Dragon</h3><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/12/122378/1974287-path_of_the_dragon_logo_large.png" data-ref-id="1300-1974287" data-size="small" data-ratio="1" data-width="240" data-embed-type="image" style="width: 240px"> <noscript> </noscript></figure><p>A pact with The Everlasting Dragon. One honors this pact by collecting Dragon Scales, which can be acquired either by defeating certain enemies, finding them throughout Lordran, or by killing the host of a world as a Dragon Spirit. Joining the covenant rewards the player with the Dragon Head Stone, giving a the player a dragon's head that breathes fire, as well as an item that will search for players with scales in their inventory to invade. Upon handing in 30 scales, the player can turn their entire body into a dragonoid form.</p><h3>Dark Wraith</h3><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/12/122378/1974284-darkwraith_logo_large.png" data-ref-id="1300-1974284" data-size="small" data-ratio="1" data-width="240" data-embed-type="image" style="width: 240px"> <noscript> </noscript></figure><p>A pact with Darkstalker Kaathe, a Primordial Serpant that wishes to consume the world. Players who enter this covenant are given the Dark Hand, a piece of equipment allowing them to steal other players' humanity. The rewards for honouring this pact include the Red Eye Orb, the Dark Sword and the Dark Armor. To join this covenant, the Four Kings must be defeated before placing the Lordvessel in the Firelink Chamber. In order to traverse the Abyss to kill the 4 kings, the Covenant of Artorias is required (a ring that is earned by killing the Great Grey Wolf Sif).</p><h2> </h2><h2>Kingseeker Frampt Exchange Rate</h2><p>Kingseeker Frampt appears at the Firelink Shrine after both bells of Awakening have been rung. He is a large serpent like creature that can be fed items and crafting materials in exchange for souls and other items.</p><h3><u>Exchange Rate for Items</u></h3><p>1 Large Titanite Shard = 5 Titanite Shards</p><p>1 Green Titanite Shard = 5 Titanite Shards</p><p>1 Titanite Chunk = 3 Large Titanite Shards</p><p>1 Blue Titanite Chunk = 3 Green Titanite Shards</p><p>1 White Titanite Chunk = 3 Green Titanite Shards</p><p>1 Red Titanite Chunk = 3 Green Titanite Shards</p><p>1 Titanite Slab = 2 Titanite Chunks</p><p>1 Blue Titanite Slab = 2 Blue Titanite Chunks</p><p>1 White Titanite Slab = 2 White Titanite Chunks</p><p>1 Red Titanite Slab = 2 Red Titanite Chunks</p><p>The player can also feed Frampt any item, weapon, or armor piece. Souls awarded range from1-15,000 souls (depending on the item that is fed to him).</p><h2>Snuggly the Crow</h2><p>Snuggly the Crow's nest can be found at the cliffs of Undead Asylum. He asks the player to give him an item (by dropping it into his nest) and when given the right one (he'll tell you if it isn't), he'll exchange it into some other, most of the time more valuable, item. The exchange only happens when leaving and returning to the Undead Asylum (quitting and reloading your game will also complete the transaction). Each item can only be traded once per playthrough. If you drop two of the same item, you will <b><u>not</u></b> get two of the item you were trading for.</p><table><thead><tr><th>Before</th><th>After</th></tr></thead><tbody><tr><td>Blood Red Moss Clump</td><td>Twinkling Titanite</td></tr><tr><td>Blooming Purple Moss Clump</td><td>Twinkling Titanite (2)</td></tr><tr><td>Cracked Red Eye Orb</td><td>Purging Stone (2)</td></tr><tr><td>Dried Finger</td><td>Blue Titanite Chunk</td></tr><tr><td>Dung Pie</td><td>Demon Titanite</td></tr><tr><td>Egg Vermifuge</td><td>Dragon Scale</td></tr><tr><td>Humanity</td><td>Ring of Sacrifice</td></tr><tr><td>Pendant</td><td>Souvenir of Reprisal</td></tr><tr><td>Prism Stone</td><td>Demon Titanite</td></tr><tr><td>Pyromancy Flame</td><td>Red Titanite Chunk</td></tr><tr><td>Pyromancy Flame (+1 or higher)</td><td>Red Titanite Slab</td></tr><tr><td>Purple Moss Clump</td><td>Twinkling Titanite</td></tr><tr><td>Rubbish</td><td>Titanite Chunk</td></tr><tr><td>Ring of the Sun Princess</td><td>Divine Blessing (2)</td></tr><tr><td>Sack</td><td>Demon's Great Hammer</td></tr><tr><td>Skull Lantern</td><td>Ring of Fog</td></tr><tr><td>Sunlight Maggot</td><td>Old Witch's Ring</td></tr><tr><td>Sunlight Medal</td><td>White Titanite Chunk</td></tr><tr><td>Twin Humanities</td><td>Rare Ring of Sacrifice</td></tr><tr><td>Xanthous Crown</td><td>Ring of Favor and Protection</td></tr></tbody></table><h2>Upgrading Weapons</h2><figure data-align="right" data-img-src="http://static.giantbomb.com/uploads/original/0/1480/1983164-weapons_upgrade_chart.jpg" data-ref-id="1300-1983164" data-size="medium" data-ratio="0.73375" data-width="800" data-embed-type="image" style="width: 800px"> <noscript> </noscript></figure><p>Credit for image goes to Otaku_Oyabun & Mud_Chan from gamefaqs.</p><h2>Weapons</h2><p><b>Base Damage:</b> Physical / Magic / Flame / Lightning / Critical</p><p><b>ParamBonus & ReqParam:</b> Strength / Dexterity / Intelligence / Faith</p><h3>Daggers</h3><table><thead><tr><th>Name</th><th>Base Damage</th><th>ParamBonus</th><th>ReqParam</th><th>Durability</th><th>Weight</th><th>Misc</th></tr></thead><tbody><tr><td>Dagger</td><td>56/0/0/0/131</td><td>E/B/-/-</td><td>5/8/0/0</td><td>200</td><td>0.5</td><td>Sold by Undead Merchant (male) for 300 souls. Starting weapon for Sorcerer class.</td></tr><tr><td>Parrying Dagger</td><td>54/0/0/0/131</td><td>E/B/-/-</td><td>5/14/0/0</td><td>200</td><td>0.5</td><td>Found in New Londo Ruins. Strong attack in left hand is a parry animation.</td></tr><tr><td>Bandit's Knife</td><td>56/0/0/0/147</td><td>E/B/-/-</td><td>6/12/0/0</td><td>200</td><td>1.0</td><td>Rare drop from Undead Assassin. Starting weapon for Thief class.</td></tr><tr><td>Ghost Blade</td><td>100/0/0/0/127</td><td>E/E/-/-</td><td>5/8/0/0</td><td>100</td><td>0.5</td><td>Drops from female ghosts in New Londo Ruins.</td></tr><tr><td><p>Priscilla's Dagger</p></td><td>80/0/0/0/100</td><td>-/A/-/-</td><td>6/20/0/0</td><td>100</td><td>1.0</td><td>Drops when Crossbreed Priscilla's tail is cut off, in The Painted World of Ariamis.</td></tr><tr><td><p>Dark Silver Tracer</p></td><td>75/0/0/0/160</td><td>E/S/-/-</td><td>6/6/0/0</td><td>120</td><td>0.5</td><td>DLC only. Trade with Lord's Blade Ciaran, or kill her.</td></tr></tbody></table><h3>Straight Swords</h3><table><thead><tr><th>Name</th><th>Base Damage</th><th>ParamBonus</th><th>ReqParam</th><th>Durability</th><th>Weight</th><th>Misc</th></tr></thead><tbody><tr><td>Straight Sword Hilt</td><td>20/0/0/0/100</td><td>E/E/-/-</td><td>6/6/0/0</td><td>200</td><td>1.0</td><td>All classes start with this weapon.</td></tr><tr><td>Broken Straight Sword</td><td>40/0/0/0/100</td><td>D/D/-/-</td><td>8/8/0/0</td><td>200</td><td>2.0</td><td>Drops from Zombie/Infested Ghoul with swords.</td></tr><tr><td>Broadsword</td><td>82/0/0/0/100</td><td>C/C/-/-</td><td>10/10/0/0</td><td>200</td><td>3.0</td><td>Sold by Andre of Astora (1000 souls). Starting weapon for Knight class.</td></tr><tr><td>Shortsword</td><td>78/0/0/0/100</td><td>C/C/-/-</td><td>8/10/0/0</td><td>200</td><td>2.0</td><td>Sold by Undead Merchant (Male) (600 souls). Starting weapon for Hunter class.</td></tr><tr><td>Longsword</td><td>80/0/0/0/100</td><td>C/C/-/-</td><td>10/10/0/0</td><td>200</td><td>3.0</td><td>Sold by Andrei the Blacksmith (1000 souls). Starting weapon for Warrior class.</td></tr><tr><td>Balder Side Sword</td><td>80/0/0/0/100</td><td>E/B/-/-</td><td>10/14/0/0</td><td>120</td><td>3.0</td><td>Drops from Red-Cloaked Balder Knights.</td></tr><tr><td>Barbed Straight Sword</td><td>80/0/0/0/100</td><td>D/D/-/-</td><td>10/10/0/0</td><td>160</td><td>3.0</td><td>Dropped by Knight of Thorns Kirk.</td></tr><tr><td>Sunlight Straight Sword</td><td>82/0/0/0/100</td><td>C/C/-/-</td><td>12/12/0/0</td><td>240</td><td>4.0</td><td>Dropped by Solaire of Astora.</td></tr><tr><td>Crystal Straight Sword</td><td>145/0/0/0/100</td><td>C/C/-/-</td><td>16/10/0/0</td><td>60</td><td>6.0</td><td>Sold by Domhnall of Zena in the Depths or Firelink Shrine. Drops from crystal enemies in Duke's Archives. Cannot be repaired</td></tr><tr><td>Astora's Straight Sword</td><td>80/80/0/0/100</td><td>C/C/-/C</td><td>10/10/0/14</td><td>140</td><td>3.0</td><td>Can be found in front of the Undead Dragon in the Valley of the Drakes.</td></tr><tr><td>Silver Knight Straight Sword</td><td>165/0/0/0/100</td><td>E/C/-/-</td><td>16/22/0/0</td><td>300</td><td>6.0</td><td>Drops from Silver Knights that wield them in Anor Londo.</td></tr><tr><td>Drake Sword</td><td>200/0/0/0/100</td><td>-/-/-/-</td><td>16/10/0/0</td><td>360</td><td>6.0</td><td>Drops from Hellkite Dragon's tail.</td></tr></tbody></table><h3>Greatswords</h3><table><thead><tr><th>Name</th><th>Base Damage</th><th>ParamBonus</th><th>ReqParam</th><th>Durability</th><th>Weight</th><th>Misc</th></tr></thead><tbody><tr><td>Claymore</td><td>103/0/0/0/100</td><td>C/C/-/-</td><td>16/10/0/0</td><td>200</td><td>6.0</td><td>On the bridge in Undeadburg in front of Hellkite Dragon</td></tr><tr><td>Man-serpent Greatsword</td><td>110/0/0/0/100</td><td>B/-/-/-</td><td>24/0/0/0</td><td>300</td><td>10.0</td><td>Drops from snakemen in Sen's Fortress or the Duke's Archives.</td></tr><tr><td>Flamberge</td><td>100/0/0/0/100</td><td>D/C/-/-</td><td>16/14/0/0</td><td>160</td><td>6.0</td><td>Sold by Shiva of the East (10,000 souls). Drops from Serpent Mage.</td></tr><tr><td>Black Knight Sword</td><td>205/0/0/0/100</td><td>C/E/-/-</td><td>20/18/0/0</td><td>300</td><td>8.0</td><td>Drops from Black Knights that wield them</td></tr><tr><td>Stone Greatsword</td><td>148/100/0/0/100</td><td>C/C/E/-</td><td>40/10/0/0</td><td>800</td><td>18.0</td><td>Dropped by Giant Stone Knights in Darkroot, sold by Shiva of the East (15,000 souls). Two-handed strong attack has an effect that mimics the Miracle Tranquil Walk of Peace, but consumes weapon durability.</td></tr><tr><td>(True) Greatsword of Artorias</td><td>120/85/0/0/100</td><td>C/C/B/B</td><td>24/18/20/20</td><td>400</td><td>10.0</td><td>Ascended using Sif's Soul with Broken Straight Sword+10 or Straight Sword Hilt+10</td></tr><tr><td>(Cursed) Greatsword of Artorias</td><td>158/0/0/0/100</td><td>C/C/C/C</td><td>24/18/18/18</td><td>400</td><td>10.0</td><td>Ascended using Sif's Soul with various +10 straight-blade weapons.</td></tr><tr><td>Abyss Greatsword</td><td>160/0/0/0/100</td><td>C/C/-/-</td><td>22/18/0/0</td><td>300</td><td>9.0</td><td>DLC only. Ascended using Artorias's Souls with various straight-blade weapons.</td></tr><tr><td>Obsidian Greatsword</td><td>320/0/0/0/100</td><td>-/-/-/-</td><td>20/16/0/0</td><td>350</td><td>8.0</td><td>DLC only. Obtained by cutting off Kalameet's tail.</td></tr></tbody></table><h3><b>Ultra Greatswords</b></h3><table><thead><tr><th>Name</th><th>Base Damage</th><th>ParamBonus</th><th>ReqParam</th><th>Durability</th><th>Weight</th><th>Misc</th></tr></thead><tbody><tr><td>Greatsword</td><td>130/0/0/0/100</td><td>C/D/-/-</td><td>28/10/0/0</td><td>200</td><td>12.0</td><td>Sold by Crestfallen merchant (8000 souls). Found in Anor Londo. Drops from Heavy Knight (Mace/Sword).</td></tr><tr><td>Zweihander</td><td>130/0/0/0/100</td><td>C/D/-/-</td><td>24/10/0/0</td><td>200</td><td>10.0</td><td>Found in Graveyard next to Large Skeleton.</td></tr><tr><td>Black Knight Greatsword</td><td>205/0/0/0/100</td><td>B/D/-/-</td><td>32/18/0/0</td><td>300</td><td>14.0</td><td>Drops from Black Knights that wield them.</td></tr><tr><td>Dragon Greatsword</td><td>360/0/0/0/100</td><td>-/-/-/-</td><td>50/10/0/0</td><td>400</td><td>24.0</td><td>Cut off Ancient Stone Dragon's Tail in Ash Lake (does not cause hostility).</td></tr></tbody></table><h3>Curved Swords</h3><table><thead><tr><th>Name</th><th>Base Damage</th><th>ParamBonus</th><th>ReqParam</th><th>Durability</th><th>Weight</th><th>Misc</th></tr></thead><tbody><tr><td>Scimitar</td><td>80/0/0/0/100</td><td>E/B/-/-</td><td>7/13/0/0</td><td>150</td><td>1.5</td><td>Starting weapon for Wanderer class. Can be bought from the Undead Merchant (male).</td></tr><tr><td>Falchion</td><td>82/0/0/0/100</td><td>E/B/-/-</td><td>9/13/0/0</td><td>160</td><td>2.5</td><td>Found in Blighttown.</td></tr><tr><td>Shotel</td><td>82/0/0/0/100</td><td>E/C/-/-</td><td>9/14/0/0</td><td>120</td><td>2.5</td><td>Can be found in Sen's Fortress or bought from Shiva of the East (10,000 souls). Heavy attack bypasses shields.</td></tr><tr><td>Painting Guardian Sword</td><td>76/0/0/0/100</td><td>E/A/-/-</td><td>7/20/0/0</td><td>100</td><td>1.5</td><td>Drops from the Painting Guardians in Anor Londo.</td></tr><tr><td>Jagged Ghost Blade</td><td>140/0/0/0/100</td><td>E/-/-/-</td><td>7/0/0/0</td><td>100</td><td>1.5</td><td>Drops from male ghosts in New Londo Ruins.</td></tr><tr><td>Quelaag's Furysword</td><td>60/0/180/0/100</td><td>E/B/-/-</td><td>11/13/0/0</td><td>600</td><td>3.5</td><td>Giant Blacksmith requires a +10 curved sword to forge with Quelaag's Soul. Damage scales with humanity up to 10.</td></tr><tr><td>Gold Tracer</td><td>130/0/0/0/100</td><td>E/A/-/-</td><td>9/25/0/0</td><td>240</td><td>2.0</td><td>DLC only. Trade with Lord's Blade Ciaran, or kill her.</td></tr></tbody></table><h3>Curved Greatswords</h3><table><thead><tr><th>Name</th><th>Base Damage</th><th>ParamBonus</th><th>ReqParam</th><th>Durability</th><th>Weight</th><th>MIsc</th></tr></thead><tbody><tr><td>Murakumo</td><td>143/0/0/0/100</td><td>E/B/-/-</td><td>28/13/0/0</td><td>180</td><td>12.0</td><td>Drops from Giant Sword Skeletons, and Shiva of the East.</td></tr><tr><td>Server</td><td>107/0/0/0/100</td><td>E/C/-/-</td><td>24/13/0/0</td><td>150</td><td>1.5</td><td>Found in the Blight Town swamp, guarded by a group of giant leeches. Restores HP when used.</td></tr><tr><td>Gravelord Sword</td><td>255/0/0/0/100</td><td>E/E/-/-</td><td>24/13/0/0</td><td>600</td><td>10.0</td><td>Join Gravelord Servant Covenant. 5 toxin damage per/s over 600 seconds.</td></tr></tbody></table><h3>Katanas</h3><table><thead><tr><th>Name</th><th>Base Damage</th><th>ParamBonus</th><th>ReqParam</th><th>Durability</th><th>Weight</th><th>Misc</th></tr></thead><tbody><tr><td>Uchigatana</td><td>90/0/0/0/100</td><td>-/B/-/-</td><td>14/14/0/0</td><td>80</td><td>5.0</td><td>Dropped by Undead Merchant (Male). Purchase from Shiva of the East (5000 souls). 300 bleeding damage.</td></tr><tr><td>Iaito</td><td>88/0/0/0/100</td><td>-/B/-/-</td><td>14/20/0/0</td><td>80</td><td>5.0</td><td>Found in Blighttown, must jump to reach. 300 bleeding damage.</td></tr><tr><td>Washing Pole</td><td>90/0/0/0/100</td><td>D/D/-/-</td><td>20/16/0/0</td><td>60</td><td>8.0</td><td>Purchase from Shiva of the East (20,000 souls).</td></tr><tr><td>Chaos Blade</td><td>133/0/0/0/100</td><td>-/B/-/-</td><td>16/14/0/0</td><td>120</td><td>6.0</td><td>Made by Giant Blacksmith from any +10 katana and Quelaag's Soul. Deals 20 HP damage to user when attacking, though not when backstabbing or riposting.</td></tr></tbody></table><h3>Thrusting Swords</h3><table><thead><tr><th>Name</th><th>Base Damage</th><th>ParamBonus</th><th>ReqParam</th><th>Durability</th><th>Weight</th><th>Misc</th></tr></thead><tbody><tr><td>Estoc</td><td>75/0/0/0/100</td><td>D/C/-/-</td><td>10/12/0/0</td><td>150</td><td>3.0</td><td>Found on corpse in New Londo Ruins.</td></tr><tr><td>Mail Breaker</td><td>57/0/0/00120</td><td>D/C/-/-</td><td>5/12/0/0</td><td>200</td><td>0.5</td></tr><tr><td>Rapier</td><td>73/0/0/0/110</td><td>D/C/-/-</td><td>7/12/0/0</td><td>150</td><td>1.5</td><td>Drops from Balder Knights that wield them. Can be purchased from Undead Merchant (Male) (600 souls).</td></tr><tr><td>Ricard's Rapier</td><td>70/0/0/0/100</td><td>E/B/-/-</td><td>8/20/0/0</td><td>100</td><td>2.0</td><td>Drops from Ricard in a tower in Sen's Fortress.</td></tr><tr><td>Velka's Rapier</td><td>60/97/0/0/100</td><td>E/C/B/-</td><td>8/16/16/0</td><td>130</td><td>2.0</td><td>Found in the Painted World of Ariamis.</td></tr></tbody></table><h3>Axes</h3><table><thead><tr><th>Name</th><th>Base Damage</th><th>ParamBonus</th><th>ReqRaram</th><th>Durability</th><th>Weight</th><th>Misc</th></tr></thead><tbody><tr><td>Battle Axe</td><td>80/0/0/0/100</td><td>C/D/-/-</td><td>12/8/0/0</td><td>250</td><td>4.0</td><td>Starting weapon for Bandit class. Can be purchased from Andre of Astora (1,000 souls), dropped by Armored Hollow in Undead Burg.</td></tr><tr><td>Butcher Knife</td><td>90/0/0/0/100</td><td>B/-/-/-</td><td>24/0/0/0</td><td>250</td><td>10.0</td><td>Drops from NPC invader Maneater Mildred in Blighttown (must be in human form).</td></tr><tr><td>Crescent Axe</td><td>115/115/0/0/100</td><td>D/D/-/B</td><td>18/12/0/16</td><td>180</td><td>7.0</td><td>Sold by Patches in Firelink Shrine, or dropped when he is killed.</td></tr><tr><td>Gargoyle Tail Axe</td><td>93/0/0/0/100</td><td>D/C/-/-</td><td>14/14/0/0</td><td>150</td><td>5.0</td><td>Drops when Gargoyle's tail is cut off (Bell Gargoyle and Anor Londo).</td></tr><tr><td>Golem Axe</td><td>155/0/0/0/100</td><td>C/E/-/-</td><td>36/8/0/0</td><td>600</td><td>16.0</td><td>Ascended from any +10 Axe with Soul of Iron Golem by Giant Blacksmith. 1-handed strong attack shoots projectile from the weapon.</td></tr><tr><td>Hand Axe</td><td>80/0/0/0/100</td><td>C/D/-/-</td><td>8/8/0/0</td><td>250</td><td>2.0</td><td>Starting weapon for Pyromancer class. Sold by Undead Merchant (Male) (450 souls).</td></tr></tbody></table><h3>Greataxes</h3><table><thead><tr><th>Name</th><th>Base Damage</th><th>ParamBonus</th><th>ReqBonus</th><th>Durability</th><th>Weight</th><th>Misc</th></tr></thead><tbody><tr><td>Black Knight Greataxe</td><td>213/0/0/0/100</td><td>B/E/-/-</td><td>36/18/0/0</td><td>300</td><td>16.0</td><td>Drops from Black Knights that wield them.</td></tr><tr><td>Demon's Greataxe</td><td>114/0/0/0/100</td><td>A/-/-/-</td><td>46/0/0/0</td><td>600</td><td>22.0</td><td>Drops from Taurus Demon. Can be purchased from Shiva of the East (10,000 souls).</td></tr><tr><td>Dragon King Greataxe</td><td>360/0/0/0/100</td><td>-/-/-/-</td><td>50/8/0/0</td><td>400</td><td>24.0</td><td>Drops when Gaping Dragon's tail is cut off in The Depths.</td></tr><tr><td>Greataxe</td><td>140/0/0/0/100</td><td>C/E/-/-</td><td>32/8/0/0</td><td>230</td><td>14.0</td><td>Found in The Depths. Can be purchased from Crestfallen Merchant (8,000 souls). Dropped by Heavy Knights.</td></tr><tr><td>Stone Greataxe</td><td>190/0/0/0/100</td><td>B/E/-/-</td><td>48/10/0/0</td><td>700</td><td>24.0</td><td>DLC only. Dropped from the Stone Guardians in the Royal Woods</td></tr></tbody></table><h3>Hammers</h3><table><thead><tr><th>Name</th><th>Base Damage</th><th>ParamBonus</th><th>ReqParam</th><th>Durability</th><th>Weight</th><th>Misc</th></tr></thead><tbody><tr><td>Blacksmith Giant Hammer</td><td>120/0/0/0/100</td><td>D/-/-/-</td><td>16/0/0/0</td><td>250</td><td>6.0</td><td>Drops from Giant Blacksmith in Anor Londo.</td></tr><tr><td>Blacksmith Hammer</td><td>87/0/0/0/100</td><td>C/-/-/-</td><td>14/0/0/0</td><td>250</td><td>5.0</td><td>Drops from Andre of Astora.</td></tr><tr><td>Hammer of Vamos</td><td>105/0/64/0/100</td><td>C/-/-/-</td><td>14/0/0/0</td><td>250</td><td>12.0</td><td>Drops from Blacksmith Vamos in The Catacombs.</td></tr><tr><td>Mace</td><td>91/0/0/0/100</td><td>B/-/-/-</td><td>12/0/0/0</td><td>250</td><td>4.0</td><td>Starting weapon for Cleric class. Sold by Patches in Firelink Shrine (3,000 souls). Found on a corpse in The Catacombs.</td></tr><tr><td>Morning Star</td><td>83/0/0/0/100</td><td>C/-/-/-</td><td>11/0/0/0</td><td>180</td><td>4.0</td><td><p>Found in Firelink Shrine, must drop down elevator shaft.</p></td></tr></tbody></table><h3>Blunt Weapons</h3><table><thead><tr><th>Name</th><th>Base Damage</th><th>ParamBonus</th><th>ReqParam</th><th>Durability</th><th>Weight</th><th>Misc</th></tr></thead><tbody><tr><td>Club</td><td>87/0/0/0/100</td><td>A/-/-/-</td><td>10/0/0/0</td><td>250</td><td>3.0</td><td>Starting weapon for Deprived class. Sold by Undead Merchant (Male) (150 souls).</td></tr><tr><td>Pickaxe</td><td>89/0/0/0/100</td><td>B/-/-/-</td><td>14/0/0/0</td><td>250</td><td>5.0</td><td>Drops from Infested Barbarian (Boulder) in Blighttown.</td></tr><tr><td>Reinforced Club</td><td>97/0/0/0/100</td><td>C/-/-/-</td><td>12/0/0/0</td><td>100</td><td>4.0</td><td>Sold by Undead Merchant (Male) (350 souls).</td></tr><tr><td>Skull Lantern</td><td>30/0/75/0/100</td><td>E/-/-/-</td><td>5/0/0/0</td><td>60</td><td>0.5</td><td>Found in Tomb of Giants. Dropped by Necromancer.</td></tr><tr><td>Warpick</td><td>91/0/0/0/100</td><td>C/D/-/-</td><td>11/10/0/0</td><td>220</td><td>3.5</td><td>Sold by Andre of Astora (800 souls).</td></tr></tbody></table><h3>Great Hammers</h3><table><thead><tr><th>Name</th><th>Base Damage</th><th>ParamBonus</th><th>ReqParam</th><th>Durability</th><th>Weight</th><th>Misc</th></tr></thead><tbody><tr><td>Dragon Tooth</td><td>290/0/0/0/100</td><td>D/-/-/-</td><td>40/0/0/0</td><td>999</td><td>18.0</td><td>Found in Anor Londo behind illusory wall in a fireplace.</td></tr><tr><td>Demon's Great Hammer</td><td>138/0/0/0/100</td><td>B/-/-/-</td><td>46/0/0/0</td><td>600</td><td>22.0</td><td>Drops from Asylum Demon (must defeat demon during first encounter). Obtained by trading Sack to Snuggly.</td></tr><tr><td>Grant</td><td>125/130/0/0/100</td><td>B/-/-/A</td><td>50/0/0/0</td><td>600</td><td>24.0</td><td>Drops from NPC invader Paladin Leeroy in Tomb of Giants (must be in human form).</td></tr><tr><td>Great Club</td><td>135/0/0/0/100</td><td>B/-/-/-</td><td>28/0/0/0</td><td>250</td><td>12.0</td><td>Found in Blighttown.</td></tr><tr><td>Large Club</td><td>120/0/0/0/100</td><td>A/-/-/-</td><td>26/0/0/0</td><td>250</td><td>11.0</td><td>Drops from Infested Barbarian (club) in Blighttown.</td></tr><tr><td>Smough's Hammer</td><td>275/0/0/0/100</td><td>D/-/-/-</td><td>58/0/0/0</td><td>600</td><td>28.0</td><td>Ascended from +10 blunt weapon with Soul of Smough by Giant Blacksmith.</td></tr></tbody></table><h3>Fist Weapons</h3><table><thead><tr><th>Name</th><th>Base Damage</th><th>ParamBonus</th><th>ReqParam</th><th>Durability</th><th>Weight</th><th>Misc</th></tr></thead><tbody><tr><td>Caestus</td><td>60/0/0/0/100</td><td>C/C/-/-</td><td>5/8/0/0</td><td>300</td><td>0.5</td><td>Sold by Andre of Astora (200 souls).</td></tr><tr><td>Claw</td><td>65/0/0/0/100</td><td>E/B/-/-</td><td>6/14/0/0</td><td>150</td><td>1.0</td><td>Sold by Shiva of the East (5,000 souls).</td></tr><tr><td>Dark Hand</td><td>200/0/0/0/100</td><td>-/-/-/-</td><td>?</td><td>999</td><td>0.5</td><td>Given when joining Darkwraith covenant. Dropped by Darkwraiths.</td></tr><tr><td>Dragon Bone Fist</td><td>90/0/0/0/100</td><td>A/-/-/-</td><td>20/0/0/0</td><td>150</td><td>8.0</td><td>Ascended from +10 fist weapon with Core of Iron Golem by Giant Blacksmith.</td></tr></tbody></table><h3>Spears</h3><table><thead><tr><th>Name</th><th>Base Damage</th><th>ParamBonus</th><th>ReqParam</th><th>Durability</th><th>Weight</th><th>Misc</th></tr></thead><tbody><tr><td>Spear</td><td>80/0/0/0</td><td>D/C/-/-</td><td>11/10/0/0</td><td>180</td><td>3.5</td><td>Sold by Undead Merchant (Male) (600 souls). Dropped by Phalanxes and Undead Soldiers that wield them.</td></tr><tr><td>Winged Spear</td><td>86/0/0/0</td><td>E/C/-/-</td><td>13/15/0/0</td><td>140</td><td>4.5</td><td>Found at Firelink Shrine, on the way to the Catacombs.</td></tr><tr><td>Pike</td><td>86/0/0/0</td><td>D/C/-/-</td><td>24/10/0/0</td><td>180</td><td>10.0</td><td>Sold by Andre of Astora (2,000 souls).<br />Has a unique moveset.</td></tr><tr><td>Silver Knight Spear</td><td>155/0/0/0</td><td>E/C/-/-</td><td>16/22/0/0</td><td>300</td><td>6.0</td><td>Dropped by Anor Londo Silver Knights that wield them.<br />Has a unique moveset.</td></tr><tr><td>Demon's Spear</td><td>100/0/0/120</td><td>C/C/-/-</td><td>12/10/0/0</td><td>400</td><td>4.0</td><td>Sold by Shiva of the East (15,000 souls).<br />Dropped by Anor Londo Bat Wing Demons.<br />Has a unique moveset.<br />Deals physical and lightning damage. Longest reach of any weapon.</td></tr><tr><td>Channeler's Trident</td><td>70/105/0/0</td><td>E/C/B/-</td><td>16/16/24/0</td><td>240</td><td>6.0</td><td>Very rare drop from Channelers.<br />Deals physical and magical damage.<br />2-handed heavy attack is replaced with a dance that powers up all nearby allies.</td></tr><tr><td>Moonlight Butterfly Horn</td><td>0/110/0/0</td><td>-/-/B/-</td><td>12/0/14/0</td><td>160</td><td>4.0</td><td>Ascended from +10 spear with the Soul of the Moonlight Butterfly by Giant Blacksmith.<br />Only deals magic damage.</td></tr><tr><td>Dragonslayer Spear</td><td>90/0/0/60</td><td>C/B/-/B</td><td>24/24/0/0</td><td>300</td><td>10.0</td><td>Ascended from +10 spear with the Soul of Ornstein by Giant Blacksmith.<br />Has a unique moveset.<br />Can fire a lightning projectile.<br />Deals physical and lightning damage. Lightning damage scales with Faith stat.</td></tr><tr><td>Four-pronged Plow</td><td>75/0/0/0/100</td><td>D/C/-/-</td><td>15/12/0/0</td><td>300</td><td>5.5</td><td>DLC only. Dropped by Treant Gardeners in the Royal Wood.</td></tr></tbody></table><h3>Halberds/Scythes</h3><table><thead><tr><th>Name</th><th>Base Damage</th><th>ParamBonus</th><th>ReqParam</th><th>Durability</th><th>Weight</th><th>Misc</th></tr></thead><tbody><tr><td>Halberd</td><td>100/0/0/0</td><td>D/E/-/-</td><td>16/12/0/0</td><td>200</td><td>6.0</td><td>Found in the Undead Parish</td></tr><tr><td>Gargoyle's Halberd</td><td>115/0/0/0</td><td>D/D/-/-</td><td>16/12/0/0</td><td>200</td><td>6.0</td><td>Gargoyle drop. Boosts bleed and poison resistance when equipped.</td></tr><tr><td>Lucerne</td><td>110/0/0/0</td><td>D/D/-/-</td><td>15/12/0/0</td><td>200</td><td>5.5</td><td>Found in the Catacombs. Deals blunt damage.</td></tr><tr><td>Giant's Halberd</td><td>110/0/0/135</td><td>D/D/-/-</td><td>36/12/0/0</td><td>300</td><td>16.0</td><td>Sold by Anor Londo Giant Blacksmith<br />Dropped by Sentinels in Anor Londo.<br />Deals lightning and physical damage.</td></tr><tr><td>Black Knight Halberd</td><td>230/0/0/0</td><td>D/E/-/-</td><td>32/18/0/0</td><td>300</td><td>14.0</td><td>Dropped by Black Knights that wield them.<br />Has a unique moveset</td></tr><tr><td>Scythe</td><td>100/0/0/0</td><td>E/B/-/-</td><td>14/14/0/0</td><td>130</td><td>5.0</td><td>Found in Sen's Fortress.</td></tr><tr><td>Great Scythe</td><td>100/0/0/0</td><td>E/B/-/-</td><td>14/14/0/0</td><td>130</td><td>5.0</td><td>Found in the Catacombs.<br />Has 300 Bleed buildup per hit.</td></tr><tr><td>Titanite Catchpole</td><td>120/145/0/0</td><td>D/D/D/-</td><td>16/14/0/0</td><td>600</td><td>6.0</td><td>Rare drop from Prowling Demons.<br />Has a unique moveset.<br />Deals physical and magical damage</td></tr><tr><td>Lifehunt Scythe</td><td>165/0/0/0</td><td>E/B/-/-</td><td>16/14/0/0</td><td>100</td><td>6.0</td><td>Made from +10 scythe or whip and the Soul of Priscilla by Giant Blacksmith.<br />Has 500 bleed buildup per hit, but also inflicts some bleed buildup to the player.</td></tr></tbody></table><h3>Whips</h3><table><thead><tr><th>Name</th><th>Base Damage</th><th>ParamBonus</th><th>ReqParam</th><th>Durability</th><th>Weight</th><th>MIsc</th></tr></thead><tbody><tr><td>Whip</td><td>80/0/0/0/100</td><td>-/B/-/-</td><td>7/14/0/0</td><td>200</td><td>1.5</td><td>Found in Blighttown.</td></tr><tr><td>Notched Whip</td><td>76/0/0/0/100</td><td>-/B/-/-</td><td>8/16/0/0</td><td>200</td><td>2.0</td><td>Dropped by NPC invader Xanthous King, Jeremiah.</td></tr><tr><td>Guardian Tail</td><td>84/0/0/0/100</td><td>-/C/-/-</td><td>15/10/0/0</td><td>250</td><td>5.0</td><td>DLC only. Tail drop from Sanctuary Guardian in Sanctuary Garden. Inflicts poison damage.</td></tr></tbody></table><h3>Bows</h3><table><thead><tr><th>Name</th><th>Base Damage</th><th>ParamBonus</th><th>ReqParam</th><th>Durability</th><th>Weight</th><th>Misc</th></tr></thead><tbody><tr><td>Short Bow</td><td>31/0/0/0</td><td>D/A/-/-</td><td>7/12/0/0</td><td>100</td><td>0.5</td><td>Can be purchased from the merchant in Undead Burg.</td></tr><tr><td>Long Bow</td><td>36/0/0/0</td><td>D/A/-/-</td><td>9/14/0/0</td><td>100</td><td>1.0</td><td>Found in Darkroot Basin. Dropped by Undead Crystal Soldiers that wield them.</td></tr><tr><td>Composite Bow</td><td>55/0/0/0</td><td>C/C/-/-</td><td>11/12/0/0</td><td>100</td><td>1.0</td><td>Found in the New Londo Ruins.</td></tr><tr><td>Black Bow of Pharis</td><td>34/0/0/0</td><td>E/S/-/-</td><td>9/18/0/0</td><td>100</td><td>1.0</td><td>Drop from Pharis in Darkroot Garden. This bow has the longest range.</td></tr><tr><td>Dragonslayer Greatbow</td><td>85/0/0/0</td><td>C/C/-/-</td><td>20/20/0/0</td><td>100</td><td>10.0</td><td>Found in Anor Londo. This bow only fires Dragonslayer arrows and Gough's Great Arrows, which knock over the target upon impact.</td></tr><tr><td>Darkmoon Bow</td><td>80/80/0/0</td><td>E/D/-/D</td><td>9/18/0/0</td><td>400</td><td>1.0</td><td>Made from any +10 bow with the Soul of Gwyndolin by Giant Blacksmith.</td></tr><tr><td>Gough's Greatbow</td><td>85/0/0/0</td><td>B/C/-/-</td><td>27/20/0/0</td><td>100</td><td>13.0</td><td>DLC only. Talk to Gough after defeating Kalameet, or kill him.</td></tr></tbody></table><h3>Crossbows</h3><table><thead><tr><th>Name</th><th>Base Damage</th><th>ParamBonus</th><th>ReqBonus</th><th>Durability</th><th>Weight</th><th>Misc</th></tr></thead><tbody><tr><td>Light Crossbow</td><td>50/0/0/0</td><td>-/-/-/-</td><td>10/8/0/0</td><td>150</td><td>3</td><td>Found in Undead Burg. Dropped by Undead Soldiers and Balder Knights that wield them.</td></tr><tr><td>Heavy Crossbow</td><td>55/0/0/0</td><td>-/-/-/-</td><td>14/8/0/0</td><td>150</td><td>5.0</td><td>Found in the Depths.</td></tr><tr><td>Sniper Crossbow</td><td>52/0/0/0</td><td>-/-/-/-</td><td>20/16/0/0</td><td>150</td><td>8.0</td><td>Found in Sen's Fortress. Increased range.</td></tr><tr><td>Avelyn</td><td>38/0/0/0</td><td>-/-/-/-</td><td>16/14/0/0</td><td>150</td><td>6.0</td><td>Found in the Duke's Archives, on top of a bookcase. Fires 3 bolts at a time.</td></tr></tbody></table><h3>Catalysts</h3><table><thead><tr><th>Name</th><th>Base Damage</th><th>ParamBonus</th><th>ReqBonus</th><th>Durability</th><th>Weight</th><th>Misc</th></tr></thead><tbody><tr><td>Beatrice's Catalyst</td><td>40/0/0/0/100</td><td>E/-/A/-</td><td>6/0/10/0</td><td>90</td><td>2.0</td><td>Found in Valley of the Drakes/New Londo Ruins.</td></tr><tr><td>Demon's Catalyst</td><td>100/0/170/0/100</td><td>D/D/B/-</td><td>12/10/10/0</td><td>300</td><td>4.0</td><td>Drops from Demon Firesage in Demon Ruins.</td></tr><tr><td>Izalith Catalyst</td><td>40/0/0/0/100</td><td>E/-/A/-</td><td>6/0/14/0</td><td>300</td><td>2.0</td><td>Drops from Daughter of Chaos in Lost Izalith.</td></tr><tr><td>Logan's Catalyst</td><td>46/0/0/0/100</td><td>E/-/S/-</td><td>6/0/24/0</td><td>90</td><td>2.0</td><td>Found in The Duke's Archives. Must defeat Seath the Scaleless and buy all of Big Hat Logan's spells. Logan than will leave a chest behind with his armor and catalyst.</td></tr><tr><td>Oolacile Ivory Catalyst</td><td>24/0/0/0/100</td><td>E/-/C-</td><td>3/0/12/0</td><td>30</td><td>0.5</td><td>Sold by Dusk of Oolacile in Darkroot Basin.</td></tr><tr><td>Pyromancy Flame</td><td>0/0/40/0/100</td><td>-/-/D/-</td><td>4/0/0/0</td><td>30</td><td>0.0</td><td>Starting equipment for Pyromancer class. Given by Laurentius in Firelink Shrine after rescuing him in The Depths. Gifted by Eingyi if infected by Parasite Egg.</td></tr><tr><td>Sorcerer's Catalyst</td><td>40/0/0/0/100</td><td>E/-/A/-</td><td>6/0/10/0</td><td>90</td><td>2.0</td><td>Starting equipment for Sorcerer class. Sold by Griggs of Vinheim (500 souls) in Firelink Shrine after rescuing him from lower Undead Burg. Sold by Blacksmith Rickert in New Londo ruins (500 souls).</td></tr><tr><td>Tin Banishment Catalyst</td><td>145/0/0/0/100</td><td>E/D/A/-</td><td>10/10/12/0</td><td>160</td><td>3.0</td><td>Found in Blighttown.</td></tr><tr><td>Tin Crystallization Catalyst</td><td>240/0/0/0/100</td><td>E/-/S/-</td><td>7/0/32/0</td><td>90</td><td>2.5</td><td>Drops from BIg Hat Logan (hollow form).</td></tr><tr><td>Tin Darkmoon Catalyst</td><td>44/0/0/0/100</td><td>E/-/-/A</td><td>4/0/0/16</td><td>60</td><td>1.0</td><td>Ascended with Gwyndolin's Soul.</td></tr><tr><td>Oolacile Catalyst</td><td>40/0/0/0/100</td><td>E/-/C/-</td><td>6/0/10/0</td><td>55</td><td>2.0</td><td>DLC only. Drop from Oolacile Township Sorcerers.</td></tr><tr><td>Manus Catalyst</td><td>190/0/0/0/100</td><td>B/-/S/-</td><td>14/0/13/0</td><td>60</td><td>5.0</td><td>DLC only. Ascend catalyst using Soul of Manus.</td></tr></tbody></table><h3>Talismans</h3><table><thead><tr><th>Name</th><th>Base Damage</th><th>ParamBonus</th><th>ReqBonus</th><th>Durability</th><th>Weight</th><th>Misc</th></tr></thead><tbody><tr><td>Canvas Talisman</td><td>14/0/0/0/100</td><td>-/-/-/A</td><td>4/0/0/14</td><td>50</td><td>0.3</td><td>Starting equipment for Cleric Class. Sold by Patches the Hyena (1000 souls).</td></tr><tr><td>Darkmoon Talisman</td><td>14/0/0/0/100</td><td>-/-/-/A</td><td>4/0/0/24</td><td>50</td><td>0.3</td><td>Darkmoon Covenant.</td></tr><tr><td>Grandfather's Talisman</td><td>14/0/0/0/100</td><td>-/-/-/A</td><td>4/0/0/14</td><td>50</td><td>0.3</td><td>?</td></tr><tr><td>Ivory Talisman</td><td>14/0/0/0/100</td><td>-/-/-/A</td><td>4/0/0/16</td><td>50</td><td>0.3</td><td>Sold by Patches the Hyena (5,000 souls). Drops from Rhea of Thorolund.</td></tr><tr><td>Sunlight Talisman</td><td>14/0/0/0/100</td><td>-/-/-/A</td><td>4/0/0/14</td><td>50</td><td>0.3</td><td>Drops from Solaire of Astora.</td></tr><tr><td>Talisman</td><td>14/0/0/0/100</td><td>-/-/-/B</td><td>4/0/0/10</td><td>50</td><td>0.3</td><td>Found in chest near Firelink Shrine. Sold by Petrus of Thorolund (1,000 souls), and Rhea of Thorolund (200 souls).</td></tr><tr><td>Thorolund Talisman</td><td>14/0/0/0/100</td><td>-/-/-/D</td><td>4/0/0/10</td><td>50</td><td>0.3</td><td>Sold by Petrus of Thorolund and Patches the Hyena (5,000 souls).</td></tr><tr><td>Velka's Talisman</td><td>14/0/0/0/100</td><td>-/-/A/-</td><td>4/0/16/0</td><td>50</td><td>0.3</td><td>Sold by Oswald Of Carim (5,000 souls).</td></tr></tbody></table><h2><b>Collector's Edition</b></h2><figure data-align="right" data-img-src="http://static.giantbomb.com/uploads/original/9/91798/1868041-dark_souls_collectors_edition_600x300.jpg" data-ref-id="1300-1868041" data-size="small" data-ratio="0.5" data-width="600" data-embed-type="image" style="width: 600px"> <noscript> </noscript></figure><p>All pre-orders of Dark Souls were automatically upgraded to the Collector's Edition for free. Contents of the Collector's Edition include:</p><ul><li>Special Designed Metal Tin Case & Protective Sleeve</li><li>Dark Souls Game</li><li>Mini-Strategy Guide*</li><li>Custom Art Book</li><li>Original Game Soundtrack*</li><li>Behind-The-Scenes Videos*</li></ul><p>*The Mini-Strategy Guide, Original Game Soundtrack & Behind-The-Scenes Videos are provided for digital download via a uniquely redeemable online code printed on a specially marked card inside each Collector Edition box.</p><h2>Soundtrack</h2><figure data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/13/133506/2440380-26033-1317812204.png" data-ref-id="1300-2440380" data-ratio="1" data-width="814" data-embed-type="image" style="width: 814px"> <noscript> </noscript><figcaption>US Album Cover Art</figcaption></figure><p>The original soundtrack was composed by Motoi Sakuraba. It was included in the Collector's Edition.</p><p>Differing from the European and Japanese versions, the US soundtrack version was released as a digital download as well as having a different tracklist order.</p><table><thead><tr><th scope="col">Track</th><th scope="col">Title</th><th scope="col">Length</th></tr></thead><tbody><tr><td>01</td><td>Prologue</td><td>3:44</td></tr><tr><td>02</td><td>Firelink Shrine</td><td>2:55</td></tr><tr><td>03</td><td>Taurus Demon</td><td>2:37</td></tr><tr><td>04</td><td>Bell Gargoyle</td><td>3:24</td></tr><tr><td>05</td><td>Gaping Dragon</td><td>2:56</td></tr><tr><td>06</td><td>Pinwheel</td><td>2:14</td></tr><tr><td>07</td><td>Chaos Witch Quelaag</td><td>2:36</td></tr><tr><td>08</td><td>Daughters of Chaos</td><td>2:53</td></tr><tr><td>09</td><td>Iron Golem</td><td>2:48</td></tr><tr><td>10</td><td>Crossbreed Priscilla</td><td>3:03</td></tr><tr><td>11</td><td>Great Grey Wolf Sif</td><td>3:20</td></tr><tr><td>12</td><td>The Ancient Dragon</td><td>3:16</td></tr><tr><td>13</td><td>Ceaseless Discharge</td><td>3:01</td></tr><tr><td>14</td><td>Ornstein & Smough</td><td>2:48</td></tr><tr><td>15</td><td>Gwynevere, Princess of Sunlight</td><td>2:45</td></tr><tr><td>16</td><td>Dark Sun Gwyndolin</td><td>2:52</td></tr><tr><td>17</td><td>Four Kings</td><td>2:42</td></tr><tr><td>18</td><td>Centipede Demon</td><td>2:58</td></tr><tr><td>19</td><td>Bed of Chaos</td><td>3:38</td></tr><tr><td>20</td><td>Gravelord Nito</td><td>3:07</td></tr><tr><td>21</td><td>Seath the Scaleless</td><td>2:57</td></tr><tr><td>22</td><td>Gwyn, Lord of Cinder</td><td>3:35</td></tr><tr><td>23</td><td>Nameless Song</td><td>6:68</td></tr></tbody></table><h2><b>PC System Requirements</b></h2><ul><li><strong>OS:</strong> Windows XP , Windows Vista, Windows 7, or newer</li><li><strong>Processor:</strong> 2.6 GHz Dual-Core</li><li><strong>Memory:</strong> 1 GB (XP), 2GB (Vista/7)</li><li><strong>Hard Disk Space:</strong> 4 GB</li><li><strong>Video Card:</strong> 512 MB RAM, ATI Radeon 4850 or higher, NVIDIA GeForce 8800 GT or higher</li><li><strong>DirectX®:</strong> 9.0c</li><li><strong>Sound:</strong> Direct Sound Compatible</li><li><strong>Additional:</strong> Multiplayer requires microphone headset support, Online play requires software installation of and log-in to Games For Windows - LIVE</li></ul><p> </p>', 'release_date' => '2011-09-22 00:00:00', 'dont_show_upcoming_date' => false, 'expected_release_year' => null, 'expected_release_month' => null, 'expected_release_day' => null, 'metacritic_rating' => '0', 'metacritics_rating_last_updated' => null, 'theme' => 'Horror,Fantasy,Medieval', 'genres' => 'Role-Playing,Action-Adventure', 'image' => '32697-dark_souls.jpg', 'meta_title' => '', 'meta_keyword' => '', 'meta_desc' => '', 'review_count' => '0', 'rating_count' => '0', 'avg_rating' => '0.00', 'avg_jump_rating' => null, 'weighted_rating' => null, 'weighted_jump_rating' => null, 'video_embed' => '<div class="video"><video width="100%" height="100%" controls poster="https://www.scaredtoplay.com/uploads/games_videos/posters/dark-souls-333.jpg"><source src="https://www.scaredtoplay.com/uploads/games_videos/videos/dark-souls-333.mp4" type="video/mp4"></div>', 'video_filename' => 'dark-souls-333.mp4', 'video_original_url' => 'http://v.giantbomb.com/video/tr_darksouls_020411_1500.mp4?api_key=0834f735d6e7932bb0b7d8b82cef18d3021d6ebc', 'video_poster_image' => 'dark-souls-333.jpg', 'status' => true, 'image_updated' => true, 'categories_updated' => '1', 'video_updated' => true, 'created' => '2017-02-23 01:35:20', 'modified' => '2018-03-15 17:45:01' ), 'GamesPlatform' => array( 'id' => '1372', 'game_id' => '333', 'platform_id' => '130', 'link1' => null, 'link2' => null, 'link1_price' => null, 'link2_price' => null, 'created' => null, 'modified' => null, (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ), (int) 2 => array( [maximum depth reached] ), (int) 3 => array( [maximum depth reached] ) ), 'Review' => array( 'id' => null, 'game_id' => null, 'ip' => null, 'username' => null, 'review' => null, 'rating' => null, 'jump_rating' => null, 'created' => null, 'modified' => null ), 'GamesGcategory' => array( 'id' => '1456', 'game_id' => '333', 'gcategory_id' => '59' ), 'GameImage' => array( (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ), (int) 2 => array( [maximum depth reached] ), (int) 3 => array( [maximum depth reached] ), (int) 4 => array( [maximum depth reached] ), (int) 5 => array( [maximum depth reached] ), (int) 6 => array( [maximum depth reached] ), (int) 7 => array( [maximum depth reached] ), (int) 8 => array( [maximum depth reached] ), (int) 9 => array( [maximum depth reached] ), (int) 10 => array( [maximum depth reached] ), (int) 11 => array( [maximum depth reached] ), (int) 12 => array( [maximum depth reached] ), (int) 13 => array( [maximum depth reached] ), (int) 14 => array( [maximum depth reached] ), (int) 15 => array( [maximum depth reached] ), (int) 16 => array( [maximum depth reached] ), (int) 17 => array( [maximum depth reached] ), (int) 18 => array( [maximum depth reached] ), (int) 19 => array( [maximum depth reached] ), (int) 20 => array( [maximum depth reached] ), (int) 21 => array( [maximum depth reached] ), (int) 22 => array( [maximum depth reached] ), (int) 23 => array( [maximum depth reached] ), (int) 24 => array( [maximum depth reached] ), (int) 25 => array( [maximum depth reached] ), (int) 26 => array( [maximum depth reached] ), (int) 27 => array( [maximum depth reached] ), (int) 28 => array( [maximum depth reached] ), (int) 29 => array( [maximum depth reached] ) ), 'Platform' => array( (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ), (int) 2 => array( [maximum depth reached] ), (int) 3 => array( [maximum depth reached] ) ), 'Gcategory' => array( (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ), (int) 2 => array( [maximum depth reached] ), (int) 3 => array( [maximum depth reached] ), (int) 4 => array( [maximum depth reached] ), (int) 5 => array( [maximum depth reached] ), (int) 6 => array( [maximum depth reached] ), (int) 7 => array( [maximum depth reached] ), (int) 8 => array( [maximum depth reached] ), (int) 9 => array( [maximum depth reached] ), (int) 10 => array( [maximum depth reached] ) ) ), (int) 1 => array( 'Game' => array( 'id' => '182', 'gb_id' => '34205', 'title' => 'The Walking Dead', 'slug' => 'the-walking-dead', 'small_desc' => 'Presenting an original story in the same universe as the comic book series of the same name, The Walking Dead is a five-part adventure game from Telltale that follows the story of a convicted murderer, his guardianship over a young girl, and his co-operation with a roaming group of survivors in a zombie apocalypse.', 'desc' => '<h2>Overview</h2> <p>The beginning of the zombie apocalypse.</p> <p>The Walking Dead is a five-part horror adventure game developed and published by Telltale for the Xbox 360 (via Xbox Live Arcade), PlayStation 3 (via PlayStation Network), PC, Mac, and all iOS devices. Episodes were periodically released as downloadables by Telltale between April 24, 2012 and November 21, 2012.</p> <p>Set in the same universe as Robert Kirkman's comic book series of the same name, players follow the story of Lee Everett, a 37-year-old convicted murderer who gains a second chance in life (as the guardian of a 8-year-old girl named Clementine) throughout Georgia, U.S.A. at the beginning of the undead apocalypse. Like the comic book and television series of the same name, the game focuses on creating interactions between the human characters, rather than killing large numbers of the undead (as most games with the undead tend to rely on).</p> <p>Making moral decisions is a pillar of the series, complete with branching consequences that tailor the player's story to the pressured choices they are forced to make. Characters met throughout the story learn from and react according to dialogue choices Lee makes, which affect minor parts of the story. Telltale would use this style of gameplay for their later adventure games, including The Wolf Among Us, Tales from the Borderlands, and Game of Thrones.</p> <p>On July 2013, the game received a special downloadable chapter (for all platforms, with the Vita and Ouya versions released at their respective game launch dates) titled "400 Days", which chronicles (in a non-linear narrative) five stories of five unrelated survivors near an abandoned Georgia truck stop at different dates (between the beginning of the outbreak to 400 days after). The game would later receive a sequel, The Walking Dead: Season Two, released between December 2013 and August 2014. Choices made in the original game, along with the downloadable chapter, can influence minor parts of the story in the sequel. A third episode is still in development.</p> <p>The game was re-released in retail form, with all episodes included, for the Xbox 360 and PlayStation 3, PC, and Mac on December 11, 2012. It was then released (in both retail and downloadable forms, with all episodes included) for the PlayStation Vita on August 20, 2013, and then for the Xbox One and PlayStation 4 on October 14, 2014. The game is still unreleased for the Ouya.</p> <p>Friend of the site Gary Whitta was a story consultant for the game, and was the writer for Episode 4: Around Every Corner.</p> <h2>Gameplay</h2> <p>Lee comes face to face with a walker.</p> <p>Players take control of the main character Lee Everett and guide him through his survival of the zombie apocalypse. Players have full control over the character's movement, and using the on-screen reticule, can interact with and use objects. Players will have to search through shelves, cars, and other objects to survive and help other people.</p> <p>The game focuses on interactions with other human characters through dialogue trees, often with limited time to make a choice. Characters will remember things that players have said before and will often notice discrepancies in the player's dialogue. These interactions can also affect where the story progresses as well.</p> <p>Combat isn't a priority in the game, and is handled similarly to the rest of the gameplay, only more urgent and time-based. Players will find themselves needing to use items that they've gathered throughout the game to chop down zombies or load guns with bullet shells they've found laying around. Choices that players have made previously can also affect how players fight against zombies, such as possessing different equipment or having other characters' assistance.</p> <h2>Characters</h2> <p>Due to the game being separated into episodes, this section will cover the main characters, who have appeared in more than one episode. For the "secondary" characters, check the episode section in which they appear.</p> <h3>Introduced in Episode One ("A New Day")</h3> <table> <tbody> <tr> <td>Lee Everett is the main protagonist of the game (and the character the player indirectly controls). Born and raised in Macon, Georgia (where his family owned a pharmacy before the zombie apocalypse hit), Lee was a 37-year-old history professor at the University of Georgia before being convicted for the murder of a senator (whom Lee's wife had an affair with).<br /> As he was being escorted by police to prison (during the initial outbreak), the police car crashes off the side of the road. Lee, being the only survivor, makes his way through the undead to a nearby neighborhood. He finds Clementine, an eight-year-old girl whose parents were on vacation, and decides to be her guardian as they find other survivors.<br /> Lee's personality and allegiances are determined through player choice throughout the game. Regardless, he is trusted by the rest of the roaming group, both by his actions and his guardianship of Clementine.</td> </tr> <tr> <td>Clementine is a young, quiet 8-year-old girl who survived the first days of the zombie apocalypse alone in a small Georgia neighborhood (while her parents were on vacation in Savannah, Georgia). After saving the life of Lee, she accompanies him as they try to find safety.<br /> Throughout the game, she helps the group in various situations (mainly by using her small physique to get through obstacles too small for the adults). She also forms a strong friendship with Lee, looking out for him (as much as he's looking out for her).</td> </tr> <tr> <td>Shawn Greene</td> </tr> <tr> <td>Hershel Greene</td> </tr> <tr> <td>Kenny is a hard-working family man and a former fishing boat captain from Ft. Lauderdale, Florida. He cares the most about his wife, Katjaa, and his son, "Duck," and can perform feats of great bravery to protect them when they are in danger. However, he can be a flawed and selfish individual, putting himself and his family above others (especially in dangerous situations).<br /> Because he's quick to take charge, he often contests with certain members of the group, particularly Lilly, about how the group should be run.</td> </tr> <tr> <td>Katjaa is the calm-headed Belgian wife of Kenny and the mother of "Duck." She is also a former veterinarian whose medical skills are put to the test at certain points in the game.</td> </tr> <tr> <td>Duck, whose real name is Kenny Jr., is the child son of Kenny and Katjaa. He's oblivious to the serious situation of living in the zombie apocalypse.</td> </tr> <tr> <td>Lilly is a stern leader and a former mechanical engineer from Macon, Georgia. Although strong-willed and quick to take charge, she usually caves in at the demands of her father, Larry, who is the only thing she has left in the world.<br /> Her paranoid leadership and distrust of strangers have often put her at odds with most of the group, particularly Kenny.</td> </tr> <tr> <td>Larry is a aggressive, judgmental man and a retired military commander from Macon, Georgia. Although he is well-intentioned and cares about his daughter, Lilly, he has a history of heart-related problems, and sometimes suffer from heart attacks.<br /> He knows early on that Lee is a convicted murderer, which makes him very distrustful and even hateful towards him.</td> </tr> <tr> <td>Carley is a former regional news reporter from Atlanta, Georgia. A logical, independent quick-thinker, she is a surprisingly good shot with firearms.<br /> She has a romantic interest in Doug, after he saved her life. Her actions sometimes put her at odds with Lilly. She also knows early on that Lee is a convicted murderer, but wants to trust him.</td> </tr> <tr> <td>Doug is a former IT technician from Atlanta, Georgia. Although he's a non-aggressive, non-confrontational individual, his technical knowledge and industrious skill has helped the group from time to time.<br /> He has a romantic interest for Carley, after saving her life.</td> </tr> <tr> <td>Glenn is a former pizza delivery boy from Macon, Georgia.<br /> Unlike the other characters in the game, Glenn appears as a major character in both the original comic book series and the TV series. Both media series serve as different sequels to Glenn's story in the game.</td> </tr> </tbody> </table> <h3>Introduced in Episode Two ("Starved For Help")</h3> <ul> <li>Mark</li> <li>Ben Paul</li> <li>Andrew St. John</li> <li>Danny St. John</li> <li>Brenda St. John</li> <li>Jolene</li> </ul> <h3>Introduced in Episode Three ("Long Road Ahead")</h3> <ul> <li>Chuck</li> <li>Omid</li> <li>Christa</li> </ul> <h3>Introduced in Episode Four ("Around Every Corner")</h3> <ul> <li>Molly</li> <li>Vernon</li> <li>Brie</li> </ul> <h3>Introduced in Episode Five ("No Time Left")</h3> <ul> <li>"Station Wagon Man"</li> </ul> <h2>Story</h2> <p>Due to the branching nature of the storyline in The Walking Dead, not all the specific choices have been listed. Instead, just a basic outline of the main story elements are described below.</p> <h3>Episode 1 – A New Day</h3> <p>Lee does whatever it takes to survive.</p> <p>Set shortly after the initial outbreak, the story starts out following Lee Everett, who has been arrested in Atlanta and is being transported out of the city in a police car. After a car crash, he escapes into a small nearby neighborhood already hit by invading zombies. He soon meets 8-year-old Clementine, a girl who has been hiding out in her tree house for a few days waiting for her parents to come home. They set off to find a safe place nearby in case her parents return from their vacation. they soon meet up with other survivors, as well as several characters from the graphic novel's original storyline such as the Greene family and Glenn. After spending some time at Herschel Greene's farm they leave and encounter another set of survivors holed up in a pharmacy, and it is revealed that the (assumed dead) owners of the pharmacy are Lee's parents. After going to a local motel to siphon gasoline, they return to the pharmacy, which is soon overrun with zombies and they flee back to the motel.</p> <h3>Episode 2 – Starved For Help</h3> <p>St. John Dairy Farm.</p> <p>Episode 2 starts three months after the end of Episode 1. The group is still holed up at the motel, but food and water are in short supply, and the group is going hungry. They soon encounter a couple of people that are living at the nearby St. John Dairy Farm, and the group is invited to come have some food & shelter. Some members of the group are suspicious of these newcomers, but the group decides to accept their offer. Lee agrees to help out around the farm, but encounters bandits in the nearby woods and a member of the group is injured by an arrow. The farmers agree to treat the injured group member, but soon after it becomes apparent that there are ulterior motives at play. Just as they are about to sit down for the meal Lee discovers that the dairy farmers are cannibals, about to serve them the flesh of their injured friend. The farmers become violent and Lee is knocked out, the group is kidnapped then locked in a storage shed. They soon escape the room, rescue other characters from the farmers, and flee into the woods. The episode ends with the discovery of an abandoned station wagon filled with food and supplies, the owner of which is a mystery.</p> <h3>Episode 3 – Long Road Ahead</h3> <p>Lee teaching Clem how to shoot.</p> <p>After the shocking events at the St. John Dairy Farm, the remaining group members return to their haven at the motel. Lee and Kenny are delegated to scavenging supplies from a nearby drug store, however upon their return, there is friction as Lilly has suspicions that someone is stealing provisions. Meanwhile, Kenny insists the group needs to move on and head for the Atlantic coast. He gets his way, although through circumstances no one is happy with. Over the course of the episode, tensions start to reach a breaking point as the group starts to crumble. A few characters perish, while another leaves. A few new faces are introduced as well: Chuck, Christa and Omid. Lee starts to teach Clementine how to protect herself, by teaching her how to shoot a gun, and keeping herself safe by cutting her hair to a much more suitable length. Eventually the group is able to successfully start up and operate a train engine. As the group arrives in Savannah, the episode then ends with Lee hearing a strange voice on Clementine's walkie talkie.</p> <h3>Episode 4 – Around Every Corner</h3> <p>A temporary home.</p> <p>The group arrives in Savannah, finding the city vacant. A church bell rings, drawing a zombie horde towards their location. The group escapes the herd by taking up residence in an abandoned home. While Christa attends to Omid's wounds, Lee and Kenny head to the waterfront to look for a boat. Although they don't find any working boats, they do encounter some new survivors. These survivors, Molly and Vernon, warn Lee of a ruthless survivor community within Savannah known as Crawford. Upon returning to the group's temporary home, Clementine shows Lee a working boat kept in the house's garage. In order to get fuel for the boat and medicine for Omid, the group makes a stealth raid of Crawford. Disaster ensues and the group narrowly escapes Crawford with the supplies. Once safe at home, Vernon offers to take Clementine back to his group. While considering Vernon's offer, Lee falls asleep watching Clementine. Lee wakes up to find Clementine and the new survivors missing, and suffers an unfortunate injury while frantically looking for her. The chapter ends with another message from the walkie talkie.</p> <h3>Episode 5 – No Time Left</h3> <p>A tense conversation with Clementine's captor.</p> <p>After a conversation over the walkie-talkie with the anonymous captor of Clementine, Lee is now determined to rescue her. Not long after, his aforementioned injury means for some distressing decisions. Lee then climbs to the roof of the hospital and makes his back to where the boat was located, only to find a note from Vernon explaining he has taken it. After a while, Clementine contacts Lee, revealing she is being kept in a hotel on River Street. Upon arrival, Lee is greeted by the captor who describes his situation. His insanity is slowly revealed, causing a fight to ensue resulting in his death. Finally reunited with Clementine, Lee makes for a plan to escape Savannah with her. Sadly, Lee's injuries overcome him and can no longer carry on. Reaching a secure location with a trapped police officer-turned-walker, Lee advises Clementine to take the gun and handcuff himself to the wall. Realizing Clem has the capability to take care of herself, they have a tearful farewell as Lee passes away.</p> <p>Clementine, now alone, finds her way to the countryside and spots two figures in the distance. Suddenly, they stop and direct their gaze upon her.</p> <h2>Critical Reception</h2> <h4>DICE Awards</h4> <ul> <li>Adventure Game of the Year</li> <li>Downloadable Game of the Year</li> <li>Outstanding Character Performance (Lee Everett)</li> <li>Outstanding Achievement in Story</li> </ul> <h4>Spike VGAs</h4> <ul> <li>Game of the Year</li> <li>Best Adapted Video Game</li> <li>Best Downloadable Game</li> </ul> <h2>System Requirements</h2> <h3>PC</h3> <h4>Minimum</h4> <ul> <li><strong>OS:</strong> XP Service Pack 3.</li> <li><strong>CPU:</strong> 2.0 GHz Pentium 4 or equivalent.</li> <li><strong>RAM:</strong> 3 GB RAM.</li> <li><strong>Hard Disk Space:</strong> 2 GB Space Free.</li> <li><strong>GPU:</strong> ATI or NVidia card w/ 512 MB RAM (Not recommended for Intel integrated graphics).</li> <li><strong>DirectX:</strong> Direct X 9.0c.</li> <li><strong>Sound:</strong> Direct X 9.0c sound device.</li> </ul> <h4>Recommended</h4> <ul> <li><strong>OS:</strong> Windows 7.</li> <li><strong>CPU:</strong> Core 2 Duo 2GHz or equivalent.</li> <li><strong>RAM:</strong> 3 GB RAM.</li> <li><strong>Hard Disk Space:</strong> 2 GB Space Free.</li> <li><strong>GPU:</strong> ATI or NVidia card w/ 1024 MB RAM (Not recommended for Intel integrated graphics).</li> <li><strong>DirectX:</strong> Direct X 9.0c.</li> <li><strong>Sound:</strong> Direct X 9.0c sound device.</li> </ul> <h3>Mac System Requirements</h3> <h4>Minimum</h4> <ul> <li><strong>OS:</strong> Snow Leopard (10.6.X).</li> <li><strong>CPU:</strong> 2.3 Ghz Intel.</li> <li><strong>RAM:</strong> 4 GB RAM.</li> <li><strong>Hard Disk Space:</strong> 2 GB Space Free.</li> <li><strong>GPU:</strong> 512 MB NVidia or ATI graphics card.</li> <li><strong>Additional:</strong> Not recommended for Intel integrated graphics or Mac Minis or early-generation MacBooks.</li> </ul> <h4>Recommended</h4> <ul> <li><strong>OS:</strong> Snow Leopard (10.6.X).</li> <li><strong>CPU:</strong> Core 2 Duo 2GHz.</li> <li><strong>RAM:</strong> 4 GB RAM.</li> <li><strong>Hard Disk Space:</strong> 2 GB Space Free.</li> <li><strong>GPU:</strong> 1024 MB NVidia or ATI graphics card.</li> <li><strong>Additional:</strong> Not recommended for Intel integrated graphics or Mac Minis or early-generation MacBooks.</li> </ul> ', 'release_date' => '2010-10-13 00:00:00', 'dont_show_upcoming_date' => false, 'expected_release_year' => null, 'expected_release_month' => null, 'expected_release_day' => null, 'metacritic_rating' => '0', 'metacritics_rating_last_updated' => '2015-07-23', 'theme' => 'Post-Apocalyptic', 'genres' => 'Adventure', 'image' => '34205-the_walking_dead.png', 'meta_title' => '', 'meta_keyword' => '', 'meta_desc' => '', 'review_count' => '0', 'rating_count' => '3', 'avg_rating' => '26.67', 'avg_jump_rating' => '20.00', 'weighted_rating' => '19.65', 'weighted_jump_rating' => '8.67', 'video_embed' => '<div class="video"><video width="100%" height="100%" controls 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reached] ), (int) 7 => array( [maximum depth reached] ), (int) 8 => array( [maximum depth reached] ), (int) 9 => array( [maximum depth reached] ), (int) 10 => array( [maximum depth reached] ) ), 'Gcategory' => array( (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ), (int) 2 => array( [maximum depth reached] ), (int) 3 => array( [maximum depth reached] ), (int) 4 => array( [maximum depth reached] ) ) ), (int) 2 => array( 'Game' => array( 'id' => '178', 'gb_id' => '30380', 'title' => 'Limbo', 'slug' => 'limbo', 'small_desc' => 'A little boy seeks to rescue his lost sister from a dreary, dangerous world in this puzzle-platformer that kicked off the Summer of Arcade in 2010.', 'desc' => '<h2>Overview</h2> <p> </p> <p>Early concept art for Limbo.</p> <p><em>Limbo</em> is a platform game made by developer Playdead in Copenhagen, Denmark, with heavy emphasis on ambience. The game is entirely monochromatic, with nothing more than black and white and shades of grey filling the world. There is no map, no HUD, no dialogue or descriptions - indeed, the only word that appears outside of menus at all is the word "Hotel" which appears on two signs. There is also very little music throughout the game, with it only being heard in specific locations and maintaining the minimalist approach in its composition. The game also contains no loading screens, and can be played continuously from start to finish without pause. It was released on July 21st, 2010, the first game to appear on Xbox Live's Summer of Arcade 2010.</p> <p>The story in <em>Limbo</em> is never properly detailed in the game. The only written source of the game's story can be found on the internet. "Uncertain of his sister's fate, a young boy enters Limbo..." This is never stated in the game itself, and players are left to interpret the narrative for themselves.</p> <h2>Gameplay</h2> <p> </p> <p>A puzzle in Limbo.</p> <p><em>Limbo</em> is a puzzle-platformer. The game only uses two buttons in addition to movement controls, one to cause the boy to jump, and one for contextual action, such as dragging boxes, pulling levers, or pushing buttons. The boy can grab onto ledges within reach and lower himself from platforms, climb ladders, push and pull objects and also swing from ropes found in the environment. <em>Limbo</em> features a lot of what developer Playdead describes as "trial and death" gameplay, requiring players to die frequently (and gruesomely) in order to fully understand the puzzles. <em>Limbo</em> has an extremely generous checkpoint system with almost instantaneous reloading, usually bringing the boy back to <em>just</em> before he set off a trap or fell into a chasm, minimizing (but not avoiding) player frustration.</p> <p><em>Limbo</em> focuses mostly on physics-based puzzles. These puzzles involve the player pulling or pushing objects with true momentum, affecting fluids, and manipulating electromagnetism and gravity to move objects as well as the player. The game introduces a number of different types of puzzles as the game progresses. A frequent puzzle element involves brain slugs which burrow into the boy's head and force him to walk forward, leaving him unable to stop or turn around until he walks into a bright light, which harms the brain slug and makes it turn him around to flee back into the dark. When afflicted by a slug, previously benign areas and easily-avoidable hazards turn into horrific obstacle courses and death traps.</p> <h2>Environments</h2> <p> </p> <p>Nice and safe in this huge, creepy forest.</p> <p><em>Limbo</em>'s environments change as the protagonist journeys through a number of different locations throughout the game. The player plays straight through these environments without any pause or loading screens.</p> <p><strong>The Forest</strong></p> <p>The first environment of the game. The boy first wakes up in the forest where he then continues on to cross a large river on a boat, battle against the giant spider and first encounter the psychotic natives of <em>Limbo</em>, who appear to be murderous children. The Forest covers the first four chapters of the game. The Forest area has no industrial traits and differs quite a bit from locations in the game's later chapters.</p> <p><strong>Wasteland</strong></p> <p>The environment then begins to change when the player meets the murderous children. In the background, broken old shacks and trees are seen. Objects that are used in the environment are broken objects like old crates. Crows are seen perched on the old buildings. The player encounters violence from the natives in this area of the game. They chase the boy, trying to kill him using their darts. There are various wooden structures seen throughout this area, obviously built by the natives. Forestry from the opening environment can be seen dotted around the area. The brain slugs, which force their host to walk in one direction only, make their first appearance in this area.</p> <p> </p> <p>The game's areas begin to degrade.</p> <p><strong>The Caves</strong></p> <p>The wasteland areas then move into the caves. The caves' main theme is water. Many of the puzzles seen throughout the caves involve using water to advance and also trying to avoid drowning in said water, as the boy appears to be soluble. Many waterfalls can also be seen in the backgrounds of some areas in the caves. The caves are also the first area of the game where the player goes indoors. The industrial traits of the game begin to appear here. Cogs, levers and metal platforms are seen in the caves, replacing the old wooden structures of the wasteland area.</p> <p><strong>The Hotel</strong></p> <p>This is the first area of the game to involve a modern/urban theme. When players first enter this environment, they are greeted by a large "HOTEL" sign which must be navigated over to continue. The player then breaks into the hotel via a glass ceiling and continues on their journey. This environment contains puzzles involving elevators and electricity. After the player travels through the Hotel, they exit back outside for a short time before entering the next enviroment, the Industrial Mill.</p> <p> </p> <p>The "HOTEL" sign.</p> <p><strong>Industrial Mill</strong></p> <p>This is the final environment in the game and takes up the most chapters and most of the latter parts of <em>Limbo</em>. There are a number of different concepts which appear here, navigating cogs, gravity puzzles, spinning rooms, avoiding fire from incongruously-placed machine gun turrets, and using electrical magnets. The Industrial Mill differs greatly from the Forest area at the beginning of the game. This area contains less of the strange atmosphere which defines the early part of the game, and focuses more on puzzle-solving then building atmosphere. Once the player breaks free from the mill, by blasting their way through a glass window, they are greeted with the final moment of the game.</p> <p><strong>Secret Underground Level</strong></p> <p>A hidden area that can only be accessed after finishing the game and finding all of the other eggs, the majority of this area is entirely in darkness, forcing the player to navigate by sound alone. It is one of the most difficult sections of the game. It was added to the PS3 and PC releases, and is tied to the " Ding!" trophy/achievement. It has not been patched into the 360 release, to punish 360 players for getting the game first.</p> <h2>Ending</h2> <p>The ending to <em>Limbo</em> is quite abrupt and is open to much interpretation. After finishing the final puzzle, the boy is thrown through a pane of glass. On the other side, the boy finds himself in the forest once again. After travelling for a moment, the boy comes across a young girl, the only female seen in the game, and most likely his sister, outside of a treehouse. When the young girl sees the boy, she stands up. The game then abruptly ends and the credits begin to roll. When they player is returned to the main menu, they realize that the scene which has always accompanied the main menu upon loading the game depicts the same area as the ending, but with a decrepit treehouse and flies buzzing around something on the ground, with the most cynical interpretation being that it is the corpses of the boy and his sister.</p> <p>The ending of the game has a number of interpretations that can be drawn from the proceedings. Since the game is named <em>Limbo</em>, it is reasonable to assume that the game's dream-like world is the religious idea of limbo. It is believed by some that the boy completes his journey by returning to the place where he once started; a single circular loop, like limbo itself. Some believe that the two children have already died, hence the menu screen, and that meeting each other in the end is the last task they must complete before they can continue to the afterlife. A number of theories exist on the matter and the developers of <em>Limbo</em> have said nothing officially on the subject of the ending.</p> <h2>Reception</h2> <p><em>Limbo</em> has received very positive critical acclaim. Reviewers applauded the game's graphical and audio presentation as they have not been seen in many games before. <em>Limbo</em>'s "noir" qualities are also a common plus point for many reviewers. Some reviewers praised the game's lack of a proper narrative and that it is shrouded in mystery, but many found this lack of narrative unappealing. A common criticism made on message boards and in reviews was due to the lack of value for the initial $15 asking price. Such complaints were levied against the linearity of the title, the short length (most players are able to complete it in about three hours), and the lack of replay value endemic to puzzle-platformers. Some reviews noted the game's second half abandoned the initial focus on ambience and organic placement of game elements in favour of the introduction of new mechanics and disjointed puzzle areas, leaving the player with an unoriginal yet still technically well-executed platformer. <em>Limbo</em> has scores of 90% and 92% on GameRankings and Metacritic respectively. Brad Shoemaker awarded the game a maximum five stars and included it in his game of the year list.</p> <h2>Avatar Awards</h2> <p><em>Limbo</em> has 2 avatar awards to unlock in the Xbox 360 version.</p> <ul> <li>White Logo T-Shirt - Earn your first achievement</li> <li>A Creature from Limbo (prop) - Complete the game</li> </ul> <h2>Acclaim</h2> <ul> <li><em>Limbo</em> was awarded the "Excellence in Visual Arts" and "Technical Excellence" awards at the 2010 Independent Games Festival.</li> <li><em>Limbo</em> has also won 3 Milthons at the 2010 European Games Awards including the one for Game of the Year.</li> <li>Voted "Best Indie Game" in Playstation Network's Gamers' Choice Awards 2012 (voted online by the community), and went on sale for 30% off (50% off for Playstation Plus Members).</li> </ul> <h2>PC System Requirements</h2> <ul> <li><strong>Operating System:</strong> Windows XP, Vista, 7</li> <li><strong>Processor:</strong> 2 GHz</li> <li><strong>RAM Memory:</strong> 512MB</li> <li><strong>Hard Disk Space:</strong> 150MB</li> <li><strong>Video Card:</strong> 5 years or younger. Integrated graphics and very low budget cards may not work. Shader Model 3.0 required</li> <li><strong>DirectX®:</strong> 9.0c</li> </ul> ', 'release_date' => '2010-07-01 00:00:00', 'dont_show_upcoming_date' => false, 'expected_release_year' => null, 'expected_release_month' => null, 'expected_release_day' => null, 'metacritic_rating' => '88', 'metacritics_rating_last_updated' => '2015-07-31', 'theme' => 'Horror', 'genres' => 'Puzzle,Platformer', 'image' => '30380-limbo.png', 'meta_title' => '', 'meta_keyword' => '', 'meta_desc' => '', 'review_count' => '0', 'rating_count' => '4', 'avg_rating' => '47.50', 'avg_jump_rating' => '15.00', 'weighted_rating' => '38.71', 'weighted_jump_rating' => '9.67', 'video_embed' => '<div class="video"><video width="100%" height="100%" controls poster="https://www.scaredtoplay.com/uploads/games_videos/posters/limbo-178.jpg"><source src="https://www.scaredtoplay.com/uploads/games_videos/videos/limbo-178.mp4" type="video/mp4"></div>', 'video_filename' => 'limbo-178.mp4', 'video_original_url' => 'http://v.giantbomb.com/video/vf_limbo_ql_1500.mp4?api_key=0834f735d6e7932bb0b7d8b82cef18d3021d6ebc', 'video_poster_image' => 'limbo-178.jpg', 'status' => true, 'image_updated' => true, 'categories_updated' => '1', 'video_updated' => true, 'created' => '2015-04-16 07:36:46', 'modified' => '2020-01-01 21:12:49' ), 'GamesPlatform' => array( 'id' => '631', 'game_id' => '178', 'platform_id' => '130', 'link1' => '', 'link2' => '', 'link1_price' => null, 'link2_price' => null, 'created' => null, 'modified' => null, (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ), (int) 2 => array( [maximum depth reached] ), (int) 3 => array( [maximum depth reached] ), (int) 4 => array( [maximum depth reached] ), (int) 5 => array( [maximum depth reached] ), (int) 6 => array( [maximum depth reached] ), (int) 7 => array( [maximum depth reached] ) ), 'Review' => array( 'id' => '181', 'game_id' => '178', 'ip' => '96.38.117.49', 'username' => null, 'review' => null, 'rating' => '10.00', 'jump_rating' => '0', 'created' => '2015-08-07 15:49:05', 'modified' => '2015-08-07 15:49:05' ), 'GamesGcategory' => array( 'id' => '1018', 'game_id' => '178', 'gcategory_id' => '69' ), 'GameImage' => array(), 'Platform' => array( (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ), (int) 2 => array( [maximum depth reached] ), (int) 3 => array( [maximum depth reached] ), (int) 4 => array( [maximum depth reached] ), (int) 5 => array( [maximum depth reached] ), (int) 6 => array( [maximum depth reached] ), (int) 7 => array( [maximum depth reached] ) ), 'Gcategory' => array( (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ), (int) 2 => array( [maximum depth reached] ), (int) 3 => array( [maximum depth reached] ), (int) 4 => array( [maximum depth reached] ), (int) 5 => array( [maximum depth reached] ), (int) 6 => array( [maximum depth reached] ), (int) 7 => array( [maximum depth reached] ) ) ), (int) 3 => array( 'Game' => array( 'id' => '450', 'gb_id' => '10247', 'title' => 'Resident Evil 0', 'slug' => 'resident-evil-0', 'small_desc' => 'Resident Evil Zero is a prequel to the long running Resident Evil series, being set merely a day before the Mansion Incident of the original Resident Evil. Zero has players simultaneously control two protagonists: STARS Bravo member Rebecca Chambers, and escaped convict Billy Coen.', 'desc' => '<h2>Overview</h2><figure data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/1/10354/2756628-067246e3bd44fc1a62a7f22d4a5a5886.png" data-ref-id="1300-2756628" data-ratio="1.039098173516" data-width="3504" data-embed-type="image" style="width: 3504px"> <figcaption>Protagonists Rebecca Chambers & Billy Coen</figcaption></figure><p>Resident Evil 0 was released exclusively for the Nintendo GameCube on November 12th, 2002 and is the 5th game in the series in terms of release date (counting the remake of the original to be a separate game) but is chronologically the first game in the series. It is also one of the last games in the main series to use the original control scheme & design, with Outbreak - File #2 being the very last.</p><p>It uses a team mechanic in which the player can control two characters in order to solve puzzles and defeat foes. A Nintendo Wii version of the game was released in 2009 and features minimal changes, the main change being that the game can be controlled with the Wiimote. It was originally slated to come out for the Nintendo 64 and up until 2016 was a Nintendo exclusive, before it was remastered for Sony and Microsoft consoles, and the PC.</p><h2>Gameplay</h2><h3>Overview & Controls</h3><figure data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/1/10354/2756622-44dcf011fb2d3585e949d5c639bda78c.jpg" data-ref-id="1300-2756622" data-ratio="0.5625" data-width="1920" data-embed-type="image" style="width: 1920px"> </figure><p>Resident Evil Zero plays much like every other Resident Evil game pre-Resident Evil 4, mixing in third-person combat, exploration, and puzzles. Though like most survival horror titles, Resident Evil limits the player character's capabilities beyond the norm and ammunition for their firearms is generally scarce, intended to force players to use their supplies wisely and to choose flight rather than fight when possible. There are three different difficulty modes available: Easy, Normal, and Hard, with each one featuring tougher enemies and less ammunition to be found than the last.</p><p>By default Zero utilises the notorious 'tank controls' as players move via a third-person perspective throughout a number of pre-determined camera angles. Characters also cannot move and fire their weapons at the same time, and instead the character will 'perch' themselves to the ground when aiming. And while the camera angle perspective sometimes tends to purposely obfuscate the player's view of monsters, characters will at least (by default) aim their weapon at the closest enemy when players draw their gun. Simultaneously hitting down and the 'run' button will have the player character do a 180 degree turn, as is custom with Resident Evil games since Resident Evil 3: Nemesis.</p><p>The story is largely portrayed via in-game cutscenes, however there are also a number of Files (diaries, memos ect.) players can collect. These will often provide additional insight into the goings on across the overall narrative, but some are more vital as they will provide information pertaining to solving puzzles or maybe hinting as to where to go next.</p><h3>Cooperative Functions</h3><figure data-align="left" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/1/10354/2756624-552c7b8c215efe3bff1609c84aa050e8.jpg" data-ref-id="1300-2756624" data-ratio="0.5625" data-width="1920" data-embed-type="image" style="width: 1920px"> <noscript> </noscript></figure><p>Zero's one primary component that separates it from previous games of the series is its two-protagonist setup--being Rebecca Chambers & Billy Coen--each of whom can be controlled by the player. When controlling one the other will follow closely by default and will attack any encroaching enemies - though it will use up any ammo it has access to in the process. It will also fire alongside the player at whatever enemy they're targeted at, though its frequency of attack is rather slow. Such behaviour related to its attacking and following procedures can be turned off, so it will merely follow the player without engaging in combat and/or will wait on the spot. When travelling together the player can control the movement of the alternate character as well with the c-stick/right analogue stick (default GameCube/PlayStation & Xbox controls), though the secondary character will only run via this method and cannot walk.</p><p>Rather than having both characters following one another, players can also split them up. When split up the secondary character will await in the area they're left in until the player takes control, though they're still vulnerable to attack should there be any nearby enemies. If the secondary character is being attacked then the player will receive a warning over their radio; if players don't switch to the alternate character to save them, there's a high chance they may perish. This function is forced upon the player so as to solve certain puzzles, such as by having one character access an area that only he/she can travel to, while the other sends key items and/or supplies via a dumbwaiter.</p><p>While the majority of the game plays out with these mechanics in play, there are two occasions where the characters are separated without the ability to switch between the two for the sake of the story. One sequence forces players to play as Billy, while another, much longer segment has players play as Rebecca on her own.</p><h3>Playable Characters</h3><p>Both Rebecca and Billy each have their own strengths and weaknesses to help distinguish the two. Due to his experience in the marines, Billy is significantly more durable than Rebecca and can withstand more damage before dying. His strength also allows him to interact with certain objects that Rebecca cannot, though the opposite is also true for Rebecca who can access certain areas that Billy cannot due to her smaller size.</p><p>Though Rebecca can't withstand nearly as much punishment as Billy, she is the only one of the two who can mix herbs, making Billy quite literally the only playable characters in the series who cannot mix herbs together. Her medicine case that she uses to mix herbs is also used for mixing certain chemicals to solve puzzles.</p><p>All weapons in the game can be used by both characters largely to the same effect.</p><h3>Inventory</h3><figure data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/1/10354/2768250-img-37.jpg" data-ref-id="1300-2768250" data-ratio="0.75" data-width="640" data-embed-type="image" style="width: 640px"> <noscript> </noscript></figure><p>The inventory system for Zero received a slight overhaul from previous games. Each of the two characters has their own six-slot inventory, to which they can trade items between each other at will so long as they're in the same room. However there are no item boxes to be found in the game. Instead players can opt to drop items onto the ground, to which will persist there until/if it is collected. Any dropped items will also show up on the map.</p><p>Each character has their own personal item that's housed in a separate inventory slot - no other items can be exchanged into this slot. Rebecca has her medicine case, while Billy has a lighter.</p><p>All items and weapons can be examined by the player, allowing them to get a closer look and turn the object around. This can sometimes change the properties of certain key items, such as unlocking/opening a key item to reveal another inside, or may at least change the title to reflect the item's true identity.</p><p>Most items and weapons take up a single inventory slot, however there are a select few that require two to carry. These are:</p><ul><li>Hunting Gun</li><li>Shotgun</li><li>Grenade Launcher</li><li>Hookshot</li><li>Rocket Launcher</li></ul><h3>Health & Herbs/First Aid Sprays</h3><p>A character's health can be seen via the inventory menu, with an Electrocardiograph Machine showing a character's status. The different statuses are:</p><ul><li><strong>Fine</strong> - The character is in good health.</li><li><strong>Caution</strong> - The character is roughly at half health.</li><li><strong>Danger</strong> - The character is approaching death.</li><li><strong>Poison</strong> - The character is poisoned and their health will slowly deplete.</li></ul><p>Besides the EKG, players may also note the character's stance. Whence the characters starts holding onto their hip, that is a sign that their health is at least in the Caution state, or may even be poisoned.</p><p>Carrying the tradition set by the original Resident Evil, characters use a small variety of herbs to heal themselves and cure poisons. Though as mentioned before only Rebecca can mix herbs. First Aid Sprays are also available, though they only have the singular purpose of healing the character fully. There exist three herb types, all of which can be combined in some way for different degrees of healing:</p><ul><li><b>Green Herb</b> - On its own will restore 25% of health.</li><li><b>Blue Herb</b> - On its own will cure poison, though will not restore any health.</li><li><b>Red Herb</b> - On its own does nothing.</li><li><b>Green + Green Herb</b> - Mixed will heal the character by roughly 50% of health.</li><li><b>Green + Green + Green Herb</b> - Mixed will heal the character completely, though not of any poisons.</li><li><b>Green + Blue Herb</b> - Mixed will heal the character 25% of health and cure any poison.</li><li><b>Green + Green + Blue Herb</b> - Mixed will heal the character 50% of health and cure any poison.</li><li><b>Green + Red Herb</b> - Mixed will heal the character completely, though not of any poisons.</li><li><b>Green + Red + Blue Herb</b> - Mixed will heal the character completely including poisons.</li><li><b>Red + Blue Herb</b> - Mixed will do nothing.</li></ul><h3>Saving</h3><p>Like every other main Resident Evil game pre-Resident Evil 4, Resident Evil Zero requires that players find one of the many typewriters located throughout the environments to save, and must also have at least one ink ribbon item in their character's inventory. However whereas Save Rooms would always be devoid of enemies in previous games, this isn't the case for Zero.</p><p> </p><h2>Story</h2><h3>Main Characters</h3><h4>Rebecca Chambers</h4><figure data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/1/10354/2757999----render2---a3uch.jpg" data-ref-id="1300-2757999" data-ratio="2.24125" data-width="800" data-embed-type="image" style="width: 800px"> <noscript> </noscript></figure><p>The youngest member of STARS at only eighteen and one of two protagonists, Rebecca serves as the medic for Bravo team. However despite specializing in more of a supportive position, the events of Zero will force her to take on that of a much more combatative role than she could ever have predicted in order to survive.</p><p>In spite of her young age Rebecca is shown to be a capable officer, and is much more mature and independent than her age may suggest.</p><h4>Billy Coen</h4><figure data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/1/10354/2758000----render1---a7u13.jpg" data-ref-id="1300-2758000" data-ratio="1.333" data-width="1000" data-embed-type="image" style="width: 1000px"> <noscript> </noscript></figure><p>Fellow protagonist to Rebecca, Billy is an ex-marine who was sent for execution due to allegedly killing twenty three people. Though while he at first portrays himself as standoffish and antagonistic, with him literally introducing himself to Rebecca down the barrel of his pistol, the two quickly grow to depend on one another. That it is Billy that suggests they team up to better their chances in surviving the hordes is the first of many hints that he may not be quite the monster his criminal record implies.</p><p>As the game progresses, Billy is shown to exhibit a quiet sensitivity about him. And while he may still be the more physically imposing of the two, he all the while proves to be a far cry from the 'alpha male marine' that he is first put forward as.</p><h4>Enrico Marini</h4><figure data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/1/10354/2768251-8585840.png" data-ref-id="1300-2768251" data-ratio="2.3764988009592" data-width="417" data-embed-type="image" style="width: 417px"> <noscript> </noscript></figure><p>The stern but well respected captain of STARS Bravo team. While Marini only plays a small role in Resident Evil, in Zero he is allowed much more screentime. Despite all of the zombies and monsters the team are forced to defend against, Enrico will recurrently appear to remind Rebecca to keep an eye out for Billy Coen, while Rebecca hides the fact that she is working alongside him.</p><h4>Albert Wesker</h4><figure data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/1/10354/2768153-wesker.jpg" data-ref-id="1300-2768153" data-ratio="1.28" data-width="275" data-embed-type="image" style="width: 275px"> <noscript> </noscript></figure><p>The Alpha team captain and overall commander of STARS. By this point Wesker is still unbeknownst to his comrades a double agent working for Umbrella, the very company that inadvertently instigated the events of Resident Evil Zero and Resident Evil. As such, Wesker's role is kept at a distance, as he (along with William Birkin) monitors the two protagonists from afar via CCTV while he also attempts to uncover what caused the T-Virus leak on the Ecliptic Express.</p><ul><li>Voiced by Richard Waugh.</li></ul><h3>Plot</h3><p>Resident Evil 0 takes place on July 23rd, 1998. The S.T.A.R.S. Bravo team is dispatched to the Arklay Mountains to investigate and find the cause of the murders that have recently occurred. While over the forest the Bravo team's helicopter is mysteriously forced to crash land. Upon leaving the crash site, the Bravo team discovers an overturned Military Police vehicle, as well as orders for the transport of a prisoner to be executed.</p><p>Rookie team medic Rebecca Chambers discovers the Ecliptic Express stopped and without power in the middle of the forest. Upon entering the train, Rebecca encounters numerous zombies, and infected canine. Pressing further throughout the train, Rebecca meet Billy Coen, the prisoner that was being transported to his execution. With little control over the recent events, Rebecca reluctantly agrees to team up with Billy, to get to safer ground, still vowing to bring him into custody if they both make it out alive. Further exploring Billy and Rebecca meet what appears to be a possible survivor, but before getting too close they find out it is a humanoid leech. Billy disposes of the leech creature, afterwords they see a lone man outside of the train standing on a cliff who appears to have some sort of control over the leeches. Unable to identify the mysterious individual, they must find a way to restore power to the train and get out of the forest. Once, power is finally returned to the locomotive, the train speeds to an unknown destination and eventually derails.</p><p>Seemingly unscathed from the train crash Rebecca and Billy end up at the trains destination. The mansion like building, is actually revealed to be a training facility for new employees of the Umbrella Corporation, and upon entering they are welcomed with a pre-recorded message from the head of the facility, James Marcus. During their trek through the training facility the pair is face with numerous zombies as well as plenty of new abominations. Over the course of their time together, Rebecca begins to see that Billy isn't a quite the criminal type, and begins to wonder why he was sentenced to be executed. The two eventually discover an underground portion of the training facility and are separated when the floor that Rebecca is standing on collapses. After being rescued by Billy, she questions him about what he did to get the sentence he had been handed. Billy finally explains, that he was part of the USMC (United States Marine Corps) and during a mission in Africa, his commanding officer ordered them to exterminate civilians of an African village that was suffering from a civil war. Billy refused to follow the orders, and once the information proved to be false, the slaughter was blamed entirely on him.</p><p>Upon entering an abandoned sewage treatment plant, the duo encounter James Marcus. Marcus, had been monitoring Coen and Chamber's progress throughout the training facility as well as the other areas they visited. Marcus reveals that a decade ago Lord Ozwell E. Spencer has Marcus assassinated, in the midst of the research on his leech research. He explains that the Queen leech from his experiments crawled into his mouth after he was shot, and the T-Virus that the leech was injected with was able to resurrect Marcus. Midway through his speech, the Queen leech takes over Marcus' body, and causes him to mutate into a new type of leech monstrosity. After toppling the Queen leech, Rebecca and Billy escape the training facility just as it is rocked by a gigantic explosion. After the escape, Rebecca takes Billy's dog tags as "proof" that he didn't survive the incident, and then the pair amicably part ways. In the distance Rebecca is able to see the Spencer mansion.</p><h2>Weapons</h2><h3>Knife</h3><figure data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/1/10354/2819453-chris_redfield_knife_2_by_james_miller-d2yemoq.jpg" data-ref-id="1300-2819453" data-ratio="0.75185185185185" data-width="270" data-embed-type="image" style="width: 270px"> <noscript> </noscript></figure><p>Considered to be a last resort tactic, the knife does very little damage and has dangerously small reach. Because of its low effectiveness, it is usually best for the player to just run or attempt to avoid the enemy rather than combat it. Billy comes with a knife equipped, while Rebecca does not. Although there's another knife that can be found in the game. Rebecca and Billy have a different animation set for using the knife, however the effectiveness is largely identical all the same.</p><h3>Samurai Edge</h3><figure data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/1/10354/2768783-2668281-500px-re0_stars_handgun.jpg" data-ref-id="1300-2768783" data-ratio="0.782" data-width="500" data-embed-type="image" style="width: 500px"> <noscript> </noscript></figure><p>Rebecca's own custom STARS-branded handgun. While the Samurai Edge is generally regarded as a rather efficient weapon in the series, in Zero at least Rebecca's pistol is about on par with the handguns of the previous games and doesn't hold any special properties. Its fire rate is slower than previous iterations of the weapon and its overall damage output is moderate at best. As with all handguns it's most suitable for the lesser enemies of the game, such as zombies in particular.</p><p>It can eventually be fitted with a scope that introduces the chance for it to score a critical hit.</p><h3>Handgun</h3><figure data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/1/10354/2768784-400px-re0_army_handgun.jpg" data-ref-id="1300-2768784" data-ratio="0.7925" data-width="400" data-embed-type="image" style="width: 400px"> <noscript> </noscript></figure><p>Billy's own military handgun that he stole from the military police that were escorting him to his execution. Its fire rate is the same as the Samurai Edge, although it's slightly more powerful and has a chance to score a critical hit from the outset.</p><p>A scope can be fitted to Billy's handgun as well, which further increases its chances of a critical hit and also provides a boost to its fire rate.</p><h3>Hunting Gun</h3><figure data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/1/10354/2768785-huntinggun.jpg" data-ref-id="1300-2768785" data-ratio="0.78697183098592" data-width="568" data-embed-type="image" style="width: 568px"> <noscript> </noscript></figure><p>The first available shotgun of the game. Unlike most Resident Evil shotguns, however, this one can only hold up to two shells at a time. It is a powerful weapon all the same and is vital for beating the Scorpion on the train.</p><p>As with all RE shotguns it can be used to completely destroy a zombie's head or legs, should the player aim up/down respectively when one is close enough.</p><h3>Shotgun</h3><figure data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/1/10354/2768786-re0_shotgun.jpg" data-ref-id="1300-2768786" data-ratio="0.78671328671329" data-width="572" data-embed-type="image" style="width: 572px"> <noscript> </noscript></figure><p>An alternative to the Hunting Gun. Once this has been found the Hunting Gun is then made to be virtually redundant due to this weapon's much larger ammo count.</p><h3>Grenade Launcher</h3><figure data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/1/10354/2768788-450px-re0_grenadelauncher.jpg" data-ref-id="1300-2768788" data-ratio="0.78222222222222" data-width="450" data-embed-type="image" style="width: 450px"> <noscript> </noscript></figure><p>As versatile as ever, the Grenade Launcher is a powerful weapon that is ideal for boss battles, and can equip a small variety of grenade types. There are the regular explosive grenade rounds, which do a sizeable amount of damage against just about anything; flame rounds, which while powerful, are especially effective against insect & arachnid monsters as well the leech zombies; and acid, which is the most powerful grenade type but also the rarest to acquire.</p><h3>Magnum</h3><figure data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/1/10354/2768789-resident_evil_zero_magnum_examine.png" data-ref-id="1300-2768789" data-ratio="0.70253164556962" data-width="632" data-embed-type="image" style="width: 632px"> <noscript> </noscript></figure><p>The requisite magnum for Zero is a 50. caliber magnum pistol, which most resembles the desert eagle. It is the most powerful weapon in the game, with it being able to kill nearly all common enemies with a single shot, and is a great contender for boss fights. Its one drawback is ammunition is extremely scarce.</p><p>When wielded by Rebecca the weapon undergoes a decrease in its firing rate due to Rebecca's inability to handle the recoil. However Billy can more efficiently withstand the recoil and can thusly fire it faster.</p><h3>Molotov Cocktail</h3><figure data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/1/10354/2768790-re0_molotov.jpg" data-ref-id="1300-2768790" data-ratio="0.75" data-width="640" data-embed-type="image" style="width: 640px"> <noscript> </noscript></figure><p>The game's one and only throwing weapon. Molotovs are primarily useful for fending off the leech zombies, however it has a noticeable animation windup whence thrown and can be difficult to accurately throw it to where the player wants. While molotovs can sometimes be found as is, they more commonly require the player to build them themselves by combining an empty bottle with a gas tank.</p><h2>Enemies</h2><h3>Zombies</h3><figure data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/1/10354/2768793-re0_-_zombie_chef.jpg" data-ref-id="1300-2768793" data-ratio="3.0114722753346" data-width="523" data-embed-type="image" style="width: 523px"> <noscript> </noscript></figure><p>The staple of the older Resident Evil games, zombies are as prominent as ever in Resident Evil Zero. Slow and sluggish in movement, but dangerous up close, zombies are durable enough against gunfire that they can prove to be extremely dangerous even just in small numbers, especially due to the typically claustrophobic environments. When encountered on their own, however, zombies can be dispatched relatively easy so long as the player has enough ammunition to spare. As per usual, zombies are best dealt with the pistol or sometimes the shotgun, which can kill a zombie with a single shot if the player aims directly at its head once close enough, or can at least reduce the zombie to a literal crawl by destroying its legs.</p><p>Zombies attack by grabbing and biting the player when close, but will also puke out acid instead if they can't quite reach the player. Some zombies will be encountered lying on the ground, seemingly pretending to be dead, and will grab at a character's leg should the player get close enough. However, the leg bite does little damage and will always result in the character killing the zombie with a single stomp or kick.</p><h3>Cerberus Dogs</h3><figure data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/1/10354/2768794-re0cerberus.png" data-ref-id="1300-2768794" data-ratio="1.6523297491039" data-width="279" data-embed-type="image" style="width: 279px"> <noscript> </noscript></figure><p>Alongside regular zombies, some sort of iteration surrounding infected dogs have persisted across nearly every Resident Evil game to date. Starting at the beginning, so to speak, the Cerberus Dogs of Resident Evil Zero are infected Doberman breeds, purposely engineered to be a form of B.O.W. Cerberus dogs retain the same agility and tenacity as a regular dog, though with a massive increase in aggressiveness, brutality, and stamina.</p><p>Like zombies, Cerberus dogs are best left for lesser weaponry like the pistols and shotguns. Running past is always an option as well, as both Rebecca and Billy are just ever so slightly faster than the canines. However their attacks can sometimes cover just enough distance to close the gap and catch the player character.</p><p>Unlike other games in the series, there are only four dogs the player will encounter throughout the game, all of which are located in the beginning Ecliptic Express section.</p><h3>Crows</h3><figure data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/1/10354/2768795-crowre0_0.jpg" data-ref-id="1300-2768795" data-ratio="1.0733944954128" data-width="327" data-embed-type="image" style="width: 327px"> <noscript> </noscript></figure><p>As always, crows prove to be more of a nuisance than a genuine threat. They do minimal damage and can often be killed with a single bullet; their numbers are always many, however. Sometimes a shotgun blast might be worth it to take a pack down, but otherwise they're best just ignored.</p><p>They only have one attack by way of pecking at the player, which while does little damage will keep the player stuck in a short animation of trying to wave them off.</p><h3>Bats</h3><figure data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/1/10354/2768828-bats2.jpg" data-ref-id="1300-2768828" data-ratio="0.85625" data-width="320" data-embed-type="image" style="width: 320px"> <noscript> </noscript></figure><p>Somewhat similar to crows, bats also function more so to harass than pose any serious threat. In fact bats are even less threatening than the crows as their attacks don't force the player into a prolonged animation of waving them away.</p><p>These are only encountered during the Giant Bat boss battle.</p><h3>Leechs</h3><figure data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/1/10354/2768829-hillleechuc_1.jpg" data-ref-id="1300-2768829" data-ratio="0.625" data-width="400" data-embed-type="image" style="width: 400px"> <noscript> </noscript></figure><p>Another minor enemy, most prominently featured in the beginning train section. Leechs pose little threat overall and can be killed merely by the character walking over them. Though should they latch on to the player, they'll have to wait through an animation showing the character shoving them off.</p><h3>Web Spinner</h3><figure data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/1/10354/2818512-webspinner.png" data-ref-id="1300-2818512" data-ratio="0.85642317380353" data-width="397" data-embed-type="image" style="width: 397px"> <noscript> </noscript></figure><p>Giant, hairy spiders, the Web Spinners of Resident Evil 0 appear only briefly within the underground levels of the Training Facility. Always encountered in groups, they can crawl along walls like any other spider, and will often try to charge forward and bite players when given the opportunity. However, their greatest weapon is their poison spit, which they will routinely spray; it has a fairly long reach of attack and has a high chance of poisoning the player, though the base damage it inflicts isn't quite as alarming.</p><p>Web Spinners have surprisingly tough hides and are most susceptible to the Grenade Launcher - specifically when equipped with flame rounds. They will also often strafe once they've been shot and attempt to counter the player as such. If a Web Spinner is killed with its sack intact, a large multitude of baby spiders will seep out of the corpse and attack the player. Though their damage is even less than that of a crow and should the player leave the area, they will return to find them all gone.</p><h3>Eliminator</h3><figure data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/1/10354/2818508-re0_eliminators.png" data-ref-id="1300-2818508" data-ratio="0.9180790960452" data-width="708" data-embed-type="image" style="width: 708px"> <noscript> </noscript></figure><p>Eliminators are an infected breed of monkeys that are exceptionally fast and agile, somewhat akin to Hunters. However they are also rather small to boot, so should they happen to get close enough the player must then aim downwards to get a shot. Their main two attacks are to rapidly slash at the player when close, and to leap through the air and slash from afar. They are still vulnerable amidst their leaping animation, however, providing the player with an opportunity to show them down if they can react fast enough. Eliminators are rarely encountered alone, and if a group of two to three swarms the player they can prove to be highly difficult to escape without taking damage.</p><p>Despite their small size they're still rather sturdy. The handgun is outright useless--that is besides to potentially finish them off after already being weakened--as they shrug the bullets off completely and will continue their advance. As such the shotgun and grenade launcher are the most suitable.</p><h3>Hunter Alpha</h3><figure data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/1/10354/2818509-hunter.jpg" data-ref-id="1300-2818509" data-ratio="1.4336283185841" data-width="565" data-embed-type="image" style="width: 565px"> <noscript> </noscript></figure><p>The green Alpha variant of the Hunter makes another reprisal to the series, though they're not quite as prominent as they are in the original Resident Evil and its remake. They operate identically to how they do in the remake, and attack similarly to the Eliminators. They will attack with broad slashes when close, but can also perform a mid air leap to attack and also close the distance - like the Eliminators also they can be shot out of the air during their leaping animation.</p><p>They're rather durable as well, more so than the Eliminators, making the shotgun or grenade launcher, if not the magnum--which can kill them in one shot--the most appropriate weapons for use.</p><h3>Plague Crawler</h3><figure data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/1/10354/2818510-plague_crawler+%281%29.jpg" data-ref-id="1300-2818510" data-ratio="0.6517094017094" data-width="468" data-embed-type="image" style="width: 468px"> <noscript> </noscript></figure><p> </p><h3>Lurker</h3><figure data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/1/10354/2818511-lurker.jpg" data-ref-id="1300-2818511" data-ratio="0.84" data-width="250" data-embed-type="image" style="width: 250px"> <noscript> </noscript></figure><p> </p><h3>Marcus Mimic / Leech Zombie</h3><figure data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/1/10354/2768830-mimicry_marcus.jpg" data-ref-id="1300-2768830" data-ratio="1.4709677419355" data-width="2480" data-embed-type="image" style="width: 2480px"> <noscript> </noscript></figure><p>A zombie-like enemy comprised of dozens of leechs. They will usually be of the appearance of James Marcus before then being shown to vibrate and revealing their true appearance. The few seconds it takes for it to transform can provide the player with the opportunity to quickly rush past it.</p><p>Leech zombies are perhaps the most difficult enemy in the game, as their movement speed is fast enough to catch up to the player, their regular attacks can be stretched out to attack from afar, and their close-range bites deal much more damage than that of a regular zombie.</p><p>They are also highly resistant to most forms of damage - that is besides fire, which will make quick work of them should players have any molotovs or flame rounds for the grenade launcher. If killed by any other means beyond fire, then the leech zombie will explode, dealing a great amount of damage if its radius reaches the characters. It will at least begin to convulse and expand as a warning to players that it's about to explode.</p><p>Whenever a leech mimic appears it will be accompanied by a unique musical theme.</p><h2>Boss Battles</h2><h3>Stinger</h3><figure data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/1/10354/2818513-stinger_re0_hd_remaster.jpg" data-ref-id="1300-2818513" data-ratio="0.99652228896617" data-width="3163" data-embed-type="image" style="width: 3163px"> <noscript> </noscript></figure><p> </p><h3>Centurion</h3><figure data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/1/10354/2818514-centipeded_0.jpg" data-ref-id="1300-2818514" data-ratio="0.81991051454139" data-width="894" data-embed-type="image" style="width: 894px"> <noscript> </noscript></figure><h3>Giant Bat</h3><figure data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/1/10354/2818515-infectedbatuc.jpg" data-ref-id="1300-2818515" data-ratio="0.55" data-width="360" data-embed-type="image" style="width: 360px"> <noscript> </noscript></figure><h3>Proto-Tyrant / T-001</h3><figure data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/1/10354/2818516-2625842-1272840169759_f.jpg" data-ref-id="1300-2818516" data-ratio="1.8382352941176" data-width="272" data-embed-type="image" style="width: 272px"> <noscript> </noscript></figure><h3>Queen Leech Part I</h3><figure data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/1/10354/2818517-queen_leech.png" data-ref-id="1300-2818517" data-ratio="1.3526170798898" data-width="363" data-embed-type="image" style="width: 363px"> <noscript> </noscript></figure><h3>Queen Leech Part II</h3><figure data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/1/10354/2818518-queenleech2.jpg" data-ref-id="1300-2818518" data-ratio="0.75111111111111" data-width="450" data-embed-type="image" style="width: 450px"> <noscript> </noscript></figure><p> </p><p> </p><p> </p><h2>Unlockables</h2><h3>Costumes</h3><p>A single completion of the game will award players with some new costumes. Billy gains one, being an Italian suit w/ shades, while Rebecca gains two. One is a cowgirl outfit, to which she also wears in the Resident Evil remake should Chris happen to be wearing an alternate outfit, and the other is an outfit comprised of a leather tube top and pants.</p><h3>Leech Hunter</h3><p>Much like previous instalments in the series, Resident Evil Zero features its own unlockable minigame. The concept is that Billy and Rebecca must collect a certain amount of color-coded, leech-themed jewellery pieces before exiting out the Umbrella Research Facility front door. When collecting leeches it can only be done specifically for each character, blue for Billy and green for Rebecca, but they cannot swap using the exchange system or pick up the opposite color for their team mate. The unlockable costumes as noted above are available to wear in Leech Hunter as well.</p><p>There are a number of unlockable rewards available for the main game, which are unlocked depending on how many leech pieces the player collects upon exiting the facility. If one of the character dies then the player's progress is forfeited. A list of the rewards is as such:</p><ul><li><strong>0-29</strong> - Submachine gun ammo.</li><li><strong>30-59</strong> - Infinite handgun ammunition.</li><li><strong>60-89</strong> - Infinite Hunting Gun ammunition.</li><li><strong>90-99</strong> - Magnum Revolver is added for collection in Second Class Private Room B.</li><li><strong>100</strong> - Infinite ammunition for all weapons.</li></ul><h2>HD Remastered Port</h2><figure data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/1/10354/2756620-0e798a16a73b97bdd754714dc33f802f.jpg" data-ref-id="1300-2756620" data-ratio="0.5625" data-width="1920" data-embed-type="image" style="width: 1920px"> <noscript> </noscript></figure><p>Following the success of the Resident Evil remake remastering, a similar such remastering was announced for Resident Evil Zero on May 26th, 2015 for an early 2016 release. Though development began on Resident Evil Zero's remastering before even the remake remastering was released.</p><p>Like the remake it was released on PS3, Xbox 360, PS4, Xbox One, and PC. The port was handled by the original director of RE0, alongside many other members of the game's original development team.</p><p>As with the remake, it includes widescreen support as well an alternate control option alongside the classic tank controls.</p><h3>Rebecca Chambers T-Shirt Contest</h3><figure data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/1/10354/2786970-becca+shirt.png" data-ref-id="1300-2786970" data-ratio="0.46228528752801" data-width="1339" data-embed-type="image" style="width: 1339px"> <noscript> </noscript><figcaption>The three t-shirt winners</figcaption></figure><p>On July 10th, 2015 Capcom announced a contest for fans to upload t-shirt designs. Fans could vote for their favorite designs, with up to three winners, to which would then be released as downloadable costumes for Rebecca to wear in the game.</p><p>For voting towards t-shirt designs, fans would then be rewarded with early access to developer video diaries. These helped to explain certain aspects of the port's development and the work that was put into it.</p><h3>Wesker Mode</h3><figure data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/scale_super/1/10354/2778626-aa05dcd795af0c80742332faa7ed148a.jpg" data-ref-id="1300-2778626" data-ratio="1.1748251748252" data-width="3718" data-embed-type="image" style="width: 3718px"> <noscript> </noscript></figure><p>Exclusive to the remastered version is a new mode called Wesker Mode, which is unlocked upon completing the game. In it Billy Coen is replaced by notorious series antagonist Albert Wesker, depicted in his Resident Evil 5 attire. Rebecca is still in tow as a fellow protagonist, now wearing a new, darker outfit as well as the same type of jewel that allowed Wesker to brainwash Jill Valentine into doing his bidding for him in Resident Evil 5. While D.C. Douglas returns to provide a few new lines of dialogue for telling Rebecca to follow or wait, all of the cutscenes instead simply feature Billy's dialogue coming out of Wesker.</p><p>Though mechanically speaking Wesker is more than just a simple character skin and has access to two unique abilities. First is a super-sprint, to which he can use to effortlessly rush past enemies, and the second is a kind of eye blast. The eye blast can be charged up for extra power, though even when at its lowest charge can make all of the zombies' heads within the vicinity explode. Rebecca does not gain any new abilities of her own, however, and neither character can change into any alternate outfits for this mode.</p><p>Wesker mode is played within the Normal setting.</p><h3>DLC Costumes</h3><p>RE0's Remastered version contains a number of new purchasable costumes for players to wear in the game. Two of which were given for free for preordering the game, while another two were awarded for preordering for Resident Evil: Origins Collection. All costumes can be bought together as a bundle, however this is the only means by which to purchase the preorder outfits, which aren't sold separately.</p><p>None of the new costumes are originally designed for RE0, and instead originate across a number of classic Capcom games and Resident Evil game ports. A list of the new costumes and their origins is as such:</p><h3>Rebecca Chambers</h3><h4>STARS 1996</h4><figure data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/scale_super/1/10354/2816261-reb2.jpg" data-ref-id="1300-2816261" data-ratio="1.69125" data-width="800" data-embed-type="image" style="width: 800px"> <noscript> </noscript></figure><p>This is Rebecca's very original costume from the 1996 Resident Evil. Its one primary difference from her RE0 attire is that she wears a red bandana.</p><h4>STARS 1997</h4><figure data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/scale_super/1/10354/2804812-residentevilzero-7.jpg" data-ref-id="1300-2804812" data-ratio="1.4988290398126" data-width="854" data-embed-type="image" style="width: 854px"> <noscript> </noscript></figure><p>This outfit originates from the 1997 Director's Cut release of the original Resident Evil. When selecting the game's Arranged Mode, Chris, Jill, and Rebecca are shown to wear alternate outfits to their regular RE attire, this being Rebecca's.</p><h4>Sportswear</h4><figure data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/scale_super/1/10354/2804814-residentevilzero-10.jpg" data-ref-id="1300-2804814" data-ratio="1.5477629987908" data-width="827" data-embed-type="image" style="width: 827px"> <noscript> </noscript></figure><p>This outfit is perhaps Rebecca's most obscure, as she's only been shown to wear such an outfit in Resident Evil 2. Specifically in a secret photo players can find by examining Albert Wesker's desk in the STARS office fifty consecutive times.</p><h4>Cheerleader</h4><figure data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/1/10354/2818729-resident-evil-0-hd-cheerleader-rebecca.jpg" data-ref-id="1300-2818729" data-ratio="1.6763888888889" data-width="720" data-embed-type="image" style="width: 720px"> <noscript> </noscript></figure><p>As with her 1997 STARS uniform, this outfit is first showcased in another of the original Resident Evil's many ports. Specifically Deadly Silence from 2006. Rebecca will wear this outfit should players select the alternate Ninja outfit for Chris once it's unlocked. The Ninja outfit, and by extension Rebecca's cheerleader outfit, can only be unlocked and worn in Rebirth Mode.</p><h4>STARS Prototype</h4><figure data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/scale_super/1/10354/2816264-reb1.jpg" data-ref-id="1300-2816264" data-ratio="1.85125" data-width="800" data-embed-type="image" style="width: 800px"> <noscript> </noscript></figure><p>This is Rebecca's STARS uniform she wears in Resident Evil 0's prototype build, which was shown to run on the N64 console before being rebuilt for the GameCube. It shares many similarities with Jill Valentine's STARS uniform, most notably the addition of a beret.</p><h4>Nurse</h4><figure data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/1/10354/2818730-rebecca-2.jpg" data-ref-id="1300-2818730" data-ratio="1.25" data-width="800" data-embed-type="image" style="width: 800px"> <noscript> </noscript></figure><p>Rebecca's final DLC outfit is that of her unlockable Nurse costume from Mercenaries 3D. Which itself is a modified version of Sheva Alomar's DLC Fairy Tale outfit from Resident Evil 5.</p><h3>Billy Coen</h3><h4>Wolf Force</h4><figure data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/1/10354/2818731-9cdeb71196d0113a882c3e873d16fec8.jpg" data-ref-id="1300-2818731" data-ratio="1.451467268623" data-width="443" data-embed-type="image" style="width: 443px"> <noscript> </noscript></figure><p>This outfit dresses Billy up as one of the characters from Capcom's classic MERCS game on the Sega Genesis.</p><h4>Cody</h4><figure data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/1/10354/2818732-cody.jpg" data-ref-id="1300-2818732" data-ratio="1.6058981233244" data-width="373" data-embed-type="image" style="width: 373px"> <noscript> </noscript></figure><p>Billy's other DLC outfit continues Capcom's trend of having Capcom characters cosplay as other Capcom characters, with Billy dressing up as Cody Travers as seen in Street Fighter Alpha 3.</p><h2>Development</h2><h3>Nintendo 64 Prototype</h3><figure data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/1/10354/2768797-rezero51.jpg" data-ref-id="1300-2768797" data-ratio="0.74857142857143" data-width="350" data-embed-type="image" style="width: 350px"> <noscript> </noscript></figure><p>Resident Evil Zero was originally being developed for the generation before the GameCube - multiple platforms was planned, though the gameplay footage was shown advertised for the Nintendo 64. Development of Resident Evil Zero began in the Summer of 1998.</p><p>Much of what was developed for the prototype persists in the full retail release, such as the two-protagonist setup of Rebecca & Billy, it beginning on the Ecliptic Express train, and the death of Edward as he leaps through the window. Though there are certain features planned for the prototype that never made it into the full game; most notably is how one of the two protagonists could die, but the game wouldn't end unless both Rebecca & Billy perish. This idea was scrapped due to how Rebecca canonically dying would conflict against her appearance in the original Resident Evil. 'Running zombies' was another idea that was scrapped for RE0, though would pave the way for the design of the Crimson Heads in the Resident Evil remake.</p><p>During development for Zero's remastered release, Capcom released footage of RE0's prototype version to the public. It was shown to still be using the zombie moan fxs from Resident Evil 2, likely due to Resident Evil 2 being ported to the N64 years before. Billy's voice actor is also noted as the same one that would voice him in the full release.</p><p>Weirdly enough Rebecca is also shown to be wearing a beret, which is more so recognizable as the iconic hat of choice for Jill Valentine in her STARS uniform. There also exists concept art of Rebecca wearing a beret as well, despite the fact that she has never been depicted wearing such an item before in the series. Though it's possible that she was to lose the beret during the events of RE0. 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Browse and find the scariest horror games in our Scary Horror Games Database for PC, PS4, XBOX One, iPhone & More', 'title_for_layout' => 'Scary Horror Games database | ScaredToPlay', 'pc' => 'games', 'pm' => 'Game' ) $games_array = array( (int) 0 => array( 'Game' => array( 'id' => '333', 'gb_id' => '32697', 'title' => 'Dark Souls', 'slug' => 'dark-souls', 'small_desc' => 'A quasi-sequel to From Software's action-RPG Demon's Souls, set in a new universe while retaining most of the basic gameplay and the high level of challenge. It features a less-linear world, a new checkpoint system in the form of bonfires, and the unique Humanity system.', 'desc' => '<h2>Overview</h2><p>Dark Souls is a dark fantasy action-RPG for the PS3, Xbox 360 and PC developed by FromSoftware. It is the spiritual successor to one of the company's previous titles, Demon's Souls. The game's working title was "Project Dark". It is the second game in the Souls franchise.</p><p>FromSoftware self-published the game's Playstation 3 version in Japan, where it was released September 22, 2011. The Xbox 360 version was not released in Japan. Namco Bandai is the publisher for both versions of the game in Western territories. They released the game in North America on October 4, 2011, and in Europe October 7, 2011. The Asian version of the game with English voice-acting and English and traditional Chinese subtitles was released on October 19th, 2011. In April 2012, a German game magazine preview surfaced, revealing a PC version with new Bosses coming in August of the same year. The Prepare to Die Edition was released worldwide for the PC on August 24th, 2012. The additional content, Artorias of the Abyss, came to consoles as downloadable content on October 23rd, 2012 for North America and a day later for other regions.</p><p>The game (as with its predecessor) is known primarily for its difficulty, including very high combat lethality and scarce information provided to players. Dark Souls director, Hidetaka Miyazaki, has said that the primary "concepts behind Dark Souls are 'sense of achievement' and 'surprise of discovery' with difficulty merely being a means to these ends. Players who exercise patience and critical-thinking are rewarded. Dark Souls intentionally does not conform to many established game design conventions, such as maps and designated objectives, contributing to the game's divisive reputation.</p><h3>Influences</h3><p>In his Giant Bomb interview, creator Hidetaka Miyazaki mentioned the influence of several classic manga on his game designs for Dark Souls, including Saint Seiya, JoJo's Bizarre Adventure, and Berserk. In another interview, he also cited the influence of the early Dragon Quest games on Dark Souls. It was also influenced by FromSoftware's own King's Field series.</p><h3>Legacy</h3><p>Dark Souls has had a strong influence on a number of action RPG titles and the video game industry in general. Developers of games such as The Witcher 2, Destiny and Alienation have cited Dark Souls games as an influence. The innovative asynchronous online multiplayer of Dark Souls also influenced games such as Journey and the development of the PlayStation 4.</p><h2>Gameplay</h2><p>Dark Souls offers a large, seamless world for players to explore. Compared to Demon's Souls, the game is longer, larger, and features more complex level design, as well as more enemies, spells, and equipment to discover. The various regions of the world are interconnected by many routes, some overt and others hidden, and lacks a fixed hub similar to The Nexus in Demon's Souls. Players will often find that they can access multiple areas at once, and will have to rely on their own instincts and experience to decide where to go.</p><h3>Saving</h3><figure data-align="right" data-img-src="http://static.giantbomb.com/uploads/original/3/32189/1840460-darksouls86.jpg" data-ref-id="1300-1840460" data-size="small" data-ratio="0.5625" data-width="1280" data-embed-type="image" style="width: 1280px"> <figcaption>A character resting at a bonfire.</figcaption></figure><p>Dark Souls includes a continuous save system, meaning the game automatically saves itself every few seconds. Players never lose progress due to having to load an earlier saved game, as when the player dies, the game continues on by automatically respawning the player at the last visited bonfire with death penalties (see below). The game only uses one save slot per character, with no option for the player to save to additional slots, which makes every action the player takes carry the weight of permanence (as there is no "earlier save" to reload).</p><h3>Dying</h3><p>Dark Souls uses a kind of "two strikes and you're out" system for deaths. When a player dies, the player drops all currently held Humanity and souls, and, if in human form, changes to "hollowed" form (see multiplayer below). On the spot where the player died, a bloodstain will appear, containing all of the player's lost humanity and souls. If the player is able to return to that spot and touch their bloodstain without dying again, the player will reclaim all of their lost humanity and souls. However, if the player dies again before touching the bloodstain of their first death, that bloodstain will vanish forever along with all of the humanity and souls it contained, and a new bloodstain will be created containing only the humanity and souls held by the player at the moment of their second death. In this way, the play can have no more than one bloodstain in existence at any one time.</p><h3>Multiplayer</h3><p>By default, Dark Souls is played online at all times. While a player is playing alone, they will encounter indirect traces of other players playing in parallel in their own games. These traces come in three forms:</p><ul><li>Messages can be placed on the ground by players to warn, cajole, or even misdirect other players who happen by and see it. These messages can only be constructed out of a fixed selection of words and phrases, which allows for players worldwide playing in any language to see localized versions of any message. Players can also rate up or down the messages of other players, granting another player humanity in the process.</li><li>Bloodstains can be seen on the ground that, when interacted with, will produce a ghostly replay of the last 5 seconds of another player's life before they died in that place. By witnessing another player's demise, a player may be able to learn directly from others' mistakes.</li><li>Apparitions of other players that appear for a few seconds showing a real-time glimpse of what another player is doing at that very moment.</li></ul><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/3/32189/1840455-darksouls81.jpg" data-ref-id="1300-1840455" data-size="small" data-ratio="0.5625" data-width="1280" data-embed-type="image" style="width: 1280px"> </figure><p>Players can also directly impact others' games by summoning other players to engage in cooperative play or by invading another's game to assassinate the host player. All direct multiplayer interaction is governed by level ranges, that vary depending on the type of interaction that occurs (e.g. for cooperative play, only players who are within 10 levels +10% of the host player's soul level can join the host's game).</p><p>Cooperative summoning requires both the summoner and the summonee(s) to voluntarily initiate the partnership. Players who wish to be summoned can be in either human or hollowed form and must place their summon sign (a white label with their name) on the ground where they think a potential summoner will see it and then wait. A player who wishes to summon others must first be in human form in order to see the placed summon signs of other players and must be in a level in which the main boss is still alive (since the goal of coop is to kill bosses together) and may then interact with a summon sign of their choice to attempt to summon that player. Up to two players may be summoned at one time (making for a 3-player team).</p><figure data-align="right" data-img-src="http://static.giantbomb.com/uploads/original/12/122378/1698486-dark_souls_4.jpg" data-ref-id="1300-1698486" data-size="small" data-ratio="0.56175972927242" data-width="591" data-embed-type="image" style="width: 591px"> <noscript> </noscript></figure><p>Players who are summoned into a host's game are known as phantoms and special rules apply to them. Phantoms cannot use their Estus Flasks, cannot leave the level that the host is in, and cannot interact with NPCs or objects (like doors, fog walls, or levers). When the host uses an Estus Flask, all phantoms are healed by it as well as the host (making the host responsible for healing his helping phantoms). For every enemy that is killed for any reason, the host gets 100% of the souls and all phantoms also get 50% of the souls. If the host and phantoms manage to kill the level boss, the host gets the standard full rewards, the phantoms get 50% of the soul reward and gain one point of humanity before being returned to their own worlds. If a phantom dies for any reason, he returns to his own world, keeping any new souls they earned and does not suffer any death penalty whatsoever. If the host dies, all phantoms are sent back to their own worlds and the host suffers the full death penalty, dropping all humanity and souls into a new bloodstain and reverting to hollowed form, meaning the host cannot summon new phantoms without first spending humanity to reverse hollowing.</p><p>Invasions are another form of joining a host's game, but without their permission and for the purpose of PvP. To invade another's game, a player must be in human form and standing in the level they wish to invade in, then use a red eye orb item. A target is any player in human form who is within the correct level range of the invader. Level ranges for red eye orb invasions are different from cooperative summoning in that the player being invaded is limited to 10% of the invader's level below, but unlimited above. (For example, a level 50 invader can invade anyone level 45 and above). If these conditions are met, the invading phantom will appear in the host's game, and the host will receive a message warning them that an invader has arrived.</p><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/3/32189/1840459-darksouls85.jpg" data-ref-id="1300-1840459" data-size="small" data-ratio="0.5625" data-width="1280" data-embed-type="image" style="width: 1280px"> <noscript> </noscript><figcaption>Kirk - Knight of Thorns. An NPC invader.</figcaption></figure><p>As an invading phantom, special rules apply, similar to being a summoned phantom: the invading phantom may not use Estus Flasks, leave the level, or interact with NPCs. Because the conditions for a host to get invaded are the same as those for a host to be able to summon cooperative phantoms, the host may summon phantoms to help them to fight against the invader. If the invading phantom is killed, they return to their own world still in human form, but their bloodstain will be wherever they were when they joined the other player's world. The host that defeated the invader will receive a number of souls (dependent on the level of their invader), and can also touch the bloodstain left by the invader to receive one point of humanity. If the host dies for any reason while the invading phantom is in their game, the host suffers the standard death penalty and the invader returns to their own world with a bonus of souls and one extra point of humanity.</p><p>If the invaded player dies and has an item called an Indictment, they can choose to indict the invading player to give them a point of sin, which is recorded in a kind of online leaderboard called The Book of the Guilty. Players recorded in The Book of the Guilty can be targeted for invasions by members of the Blades of the Darkmoon covenant, who use the Blue Eye Orb and Darkmoon Blade Covenant Ring items to invade a host's world as a "Spirit of Vengeance". Darkmoon Blade Covenant invasions differ from all other forms of multiplayer, in that a Spirit of Vengeance can invade players who are at a substantially lower level than they are (50 levels +20% of their level lower, instead of 10% lower).</p><p>Further into the game, it is possible to acquire an item (Red Sign Soapstone) in The Painted World, which allows players to place down a summon sign on the ground to engage in optional PVP combat. Unlike the white sign soapstone, this summon sign gives off a reddish hue to distinguish itself to other players. Should a player accept the duel, a hostile phantom will enter their world to engage in a battle to the death. A maximum of 3 phantoms may be summoned, all of which can attack one-another. If a red phantom dies in a host's world, any other players present will receive souls for their death, but only the host has the opportunity of gaining a humanity point, by touching the bloodstain left behind by the red phantom that was killed. A Red Sign Soapstone can be seen by anyone 10 +10% levels lower than the player who placed the sign, but unlimited above (for example if a level 50 player placed a Red Sign Soapstone, it would be visible to anyone level 35 and above).</p><p>Another form of optional PVP combat is available for players in the Path of the Dragon covenant. Upon joining the covenant, the player receives a Dragon Eye item. When using the item, a summon sign is placed on the ground that will appear in other player's worlds. When another player interacts with this sign, they will show up in the summoning player's world as an invader. The winner of the duel will receive one Dragon Scale and an amount of souls relative to their opponent's soul level. This Dragon Scale is not taken from the losing player's inventory, there is no penalty at all for losing a duel initiated in this manner. Dragon summon signs appear for players within the normal co-op range of 10 +10% of the summoner's soul level.</p><p>Players in the Gravelord Servant have the ability to initiate invasions in a different form from the other multiplayer options. If they are human and in an area where they have not yet defeated the boss, they are able to use consumable Eye of Death items to "infect" three other player's worlds. Players eligible for this infection are any within a range of 10 +10% of the Gravelord player's level. If the infected player is on their first playthrough of the game this has no effect. However, if the player is on a New Game+, black phantom versions of enemies will appear in addition to the regular enemies in their world. The black phantom versions of enemies deal more damage, and have more health than regular enemies. The Gravelord Servant player's summon sign appears in the infected worlds as well, and in order to remove the black phantom enemies, those players must find the sign and interact with it to invade the Gravelord Servant's world. Upon the death of the Gravelord Servant, or the Gravelord Servant leaving the area or quitting the game, the infected player's worlds are returned to normal.</p><h4>Battle of Stoicism</h4><p>The Artorias of the Abyss DLC also added a battle arena to the game for more direct PVP confrontation. There are three modes of play: 1 vs. 1, 2 vs. 2, and 4 player deathmatch.</p><p>Players will be grouped into 1 of 4 tiers automatically. Soul levels 1-50, 51-100, 101 - 200, and 201+ will all be grouped into matches together.</p><p>Unlike all other forms of PVP, no souls, humanity, or covenant items can be gained from winning Battle of Stoicism matches. Instead, players are rewarded with a place on an in-game leaderboard called the Plaque of Legends.</p><h2>Story</h2><figure data-align="right" data-img-src="http://static.giantbomb.com/uploads/original/12/122378/1975130-seath_the_scaleless.jpg" data-ref-id="1300-1975130" data-size="small" data-ratio="0.5625" data-width="960" data-embed-type="image" style="width: 960px"> <noscript> </noscript><figcaption>Seath the Scaleless, traitor of dragons.</figcaption></figure><p>Long ago the world was a gray, lifeless place covered in fog and dominated by dragons. Then, fire appeared, and creatures emerged from the dark, finding souls of Lords within the flames: Nito, first of the dead; the Witch of Izalith and her daughters of chaos, Gwyn, the Lord of Sunlight, and his knights; and the easily forgotten Furtive Pygmy. They challenged the dragons. With Nito's powers of disease, the witches' firestorms, Gwyn's powerful bolts and the aid of Seath the Scaleless, a dragon who betrayed his own kind, they succeeded, vanquishing the dragons and starting the Age of Fire.</p><p>Over time, the flames started to fade and darkness began to spread. The world is plagued by hollows, the undead that have gone mad from being resurrected. So the lords have captured the undead and imprisoned them. But you are the chosen undead to leave the Asylum and make your way to Lordran and fulfill the prophecy.</p><h3>DLC Access</h3><p>In order to access the new content, one must have (along with purchasing the DLC or owning the PC version):</p><p>1. Saved Dusk of Oolacile from the golden crystal golem behind the hydra in Darkroot Basin</p><p>2. Acquired the Lordvessel from Gywnevere</p><p>After doing this, you must place down the Lordvessel (whether it be with Kaathe or Frampt) to open up the golden fog gates throughout Lordran.</p><p>You now must enter The Duke's Archives and take the elevator up. There will be a crystal golem in the right side of the balcony up the stairs. Killing him will reward you with The Broken Pendant.</p><p>Now backtrack all the way back to Darkroot Basin, to where you originally saved Dusk. There will be a black orb. Touch it to be transported to Oolacile Sanctuary.</p><h2>DLC Additions</h2><figure data-align="left" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/15/154387/2335770-artorias_the_abysswalker.jpg" data-ref-id="1300-2335770" data-ratio="0.5625" data-width="720" data-embed-type="image" style="width: 720px"> <noscript> </noscript></figure><p>The addition of the Artorias of the Abyss content includes a whole new area in the Dark Souls universe. Being transported to this area also takes you back in time to when the people of Oolacile still existed (though in a deformed manner). The new content explores the story of Knight Artorias, the legendary Abyss walker. This content includes an area that is visibly recognizable as the darkroot garden in its past form.</p><p>There are 4 additional bosses from the new content, several new non-playable characters, and new weapons, armor, and spells. The new bosses are intended to challenge even the most experienced Dark Souls players. The conclusion of the new content rewrites the history of Knight Artorias, as the player kills the famous knight after being heavily weakened by the Abyss. The player character takes the place of Knight Artorias as the Abysswalker, defeating Manus, Father of the Abyss. Additionally, the character will take down one of the few remaining Dragon's in Lordran, Kalameet.</p><h2>Stats</h2><h3>Vitality</h3><p>Governs the player's maximum health points.</p><table><tbody><tr><td><b>Vitality:</b></td><td><b>10</b></td><td><b>20</b></td><td><b>30</b></td><td><b>40</b></td><td><b>50</b></td><td><b>60</b></td><td><b>70</b></td><td><b>80</b></td><td><b>90</b></td><td><b>99</b></td></tr><tr><td><b>Maximum Health:</b></td><td>572</td><td>792</td><td>1100</td><td>1325</td><td>1500</td><td>1588</td><td>1675</td><td>1758</td><td>1837</td><td>1900</td></tr></tbody></table><h3>Attunement</h3><p>Governs item drop-rates and the number of spell slots.</p><table><tbody><tr><td><b>Attunement:</b></td><td><b>10</b></td><td><b>12</b></td><td><b>14</b></td><td><b>16</b></td><td><b>19</b></td><td><b>23</b></td><td><b>28</b></td><td><b>34</b></td><td><b>41</b></td><td><b>50</b></td></tr><tr><td><b>Spell Slots:</b></td><td>1</td><td>2</td><td>3</td><td>4</td><td>5</td><td>6</td><td>7</td><td>8</td><td>9</td><td>10</td></tr></tbody></table><h3>Endurance</h3><p>Governs stamina, maximum equipment burden and resistance to bleeding.</p><p>Roll and run speed will vary based on the percentage of maximum burden used by equip weight.</p><ul><li>Equip weight ≥ 100% of Equip Burden makes rolling and running impossible.</li><li>Equip weight ≥ 50% of Equip Burden sets movement speed to slow and disabled rolling.</li><li>Equip weight < 50% of Equip Burden sets movement speed to medium and rolling speed to slow.</li><li>Equip weight < 25% of Equip Burden sets movement speed and rolling speed to fast.</li></ul><table><tbody><tr><td><b>Endurance:</b></td><td><b>10</b></td><td><b>20</b></td><td><b>30</b></td><td><b>40</b></td><td><b>50</b></td><td><b>60</b></td><td><b>70</b></td><td><b>80</b></td><td><b>90</b></td><td><b>99</b></td></tr><tr><td><b>Stamina:</b></td><td>91</td><td>110</td><td>133</td><td>160</td><td>184</td><td>211</td><td>237</td><td>-</td><td>-</td><td>-</td></tr><tr><td><b>Equip Burden:</b></td><td>44.0</td><td>54.0</td><td>64.0</td><td>74.0</td><td>84.0</td><td>94.0</td><td>104.0</td><td>114.0</td><td>124.0</td><td>133.0</td></tr></tbody></table><h3>Strength</h3><p>Governs attack power for weapons that scale with strength and decides whether or not the player can properly wield heavier weapons.</p><h3>Dexterity</h3><p>Governs attack power for weapons that scale with Dexterity and increases casting speed for most spells.</p><ul><li>Casting speed is only effected by Dexterity in the range of 35-45. Anything below 35 and there will be no change in casting speed.</li></ul><h3>Resistance</h3><p>Governs physical and flame defense, and resistance to poison.</p><ul><li>Physical and flame defense are also affected by your total level and the diminishing returns stack, causing resistance's effectiveness at higher levels to become negligible.</li></ul><h3>Intelligence</h3><p>Governs the power of sorcery, resistance to curses, attack power with weapons that scale with intelligence and decides whether or not the player can cast more advanced spells.</p><ul><li>Pyromancy spell power does not scale with intelligence. The Pyromancy Flame (catalyst) can be upgraded to scale with intelligence, however this only affects the Flame's melee attack.</li></ul><h3>Faith</h3><p>Governs the power of miracles, magical defense, attack power with weapons that scale with faith and decides whether or not the player can cast more advanced miracles.</p><ul><li>Faith is also a requirement for the Warriors of Sunlight covenant (see below).</li></ul><h2>Classes</h2><p>There are ten classes for players to choose from:</p><h3>Warrior</h3><figure data-align="right" data-img-src="http://static.giantbomb.com/uploads/original/12/122378/1864561-dark_souls_warrior.jpg" data-ref-id="1300-1864561" data-size="small" data-ratio="1.7252747252747" data-width="182" data-embed-type="image" style="width: 182px"> <noscript> </noscript></figure><p>Warriors are weapon experts with great strength and dexterity.</p><p><b>Starting gear:</b> Longsword, Heater Shield, Standard Helm, Hard Leather Armor, Hard Leather Gauntlets and Hard Leather Boots.</p><p><b>Starting stats:</b></p><ul><li>Level: 4</li><li>Vitality: 11</li><li>Attunement: 8</li><li>Endurance: 12</li><li>Strength: 13</li><li>Dexterity: 13</li><li>Resistance: 11</li><li>Intelligence: 9</li><li>Faith: 9</li></ul><h3>Knight</h3><figure data-align="right" data-img-src="http://static.giantbomb.com/uploads/original/12/122378/1864567-dark_souls_knight.jpg" data-ref-id="1300-1864567" data-size="small" data-ratio="2.0058823529412" data-width="170" data-embed-type="image" style="width: 170px"> <noscript> </noscript></figure><p>Knights have a high HP stat. They are heavily armoured and hard to knock down</p><p><b>Starting gear:</b> Broadsword, Tower Kite Shield, Knight Helm, Knight Armor, Knight Gauntlets and Knight Leggings.</p><p><b>Starting stats:</b></p><ul><li>Level: 5</li><li>Vitality: 14</li><li>Attunement: 10</li><li>Endurance: 10</li><li>Strength: 11</li><li>Dexterity: 11</li><li>Resistance: 10</li><li>Intelligence: 9</li><li>Faith: 11</li></ul><h3>Wanderer</h3><figure data-align="right" data-img-src="http://static.giantbomb.com/uploads/original/12/122378/1864571-dark_souls_wanderer.jpg" data-ref-id="1300-1864571" data-size="small" data-ratio="1.7005649717514" data-width="177" data-embed-type="image" style="width: 177px"> <noscript> </noscript></figure><p>Wanderers are dexterous, scimitar-wielding characters.</p><p><b>Starting gear:</b> Scimitar, Leather Shield, Wanderer Hood, Wanderer Coat, Wanderer Manchette and Wanderer Boots.</p><p><b>Starting stats:</b></p><ul><li>Level: 3</li><li>Vitality: 10</li><li>Attunement: 11</li><li>Endurance: 10</li><li>Strength: 10</li><li>Dexterity: 14</li><li>Resistance: 12</li><li>Intelligence: 11</li><li>Faith: 8</li></ul><h3>Thief</h3><figure data-align="right" data-img-src="http://static.giantbomb.com/uploads/original/12/122378/1864570-dark_souls_thief.jpg" data-ref-id="1300-1864570" data-size="small" data-ratio="2.1575342465753" data-width="146" data-embed-type="image" style="width: 146px"> <noscript> </noscript></figure><p>Thieves come equipped with master keys and excel at critical hits.</p><p><b>Starting gear:</b> Bandit's Knife, Target Shield, Thief Mask, Black Leather Armor, Black Leather Gloves, Black Leather Boots and Master Key.</p><p><b>Starting stats:</b></p><ul><li>Level: 5</li><li>Vitality: 9</li><li>Attunement: 11</li><li>Endurance: 9</li><li>Strength: 9</li><li>Dexterity: 15</li><li>Resistance: 10</li><li>Intelligence: 12</li><li>Faith: 11</li></ul><h3>Bandit</h3><figure data-align="right" data-img-src="http://static.giantbomb.com/uploads/original/12/122378/1864563-dark_souls_bandit.jpg" data-ref-id="1300-1864563" data-size="small" data-ratio="1.7670454545455" data-width="176" data-embed-type="image" style="width: 176px"> <noscript> </noscript></figure><p>Bandits are very strong and wield heavy battle axes.</p><p><b>Starting gear:</b> Battle Axe, Spider Shield, Brigand Hood, Brigand Armor, Brigand Gauntlets and Brigand Trousers.</p><p><b>Starting stats:</b></p><ul><li>Level: 4</li><li>Vitality: 12</li><li>Attunement: 8</li><li>Endurance: 14</li><li>Strength: 14</li><li>Dexterity: 9</li><li>Resistance: 11</li><li>Intelligence: 8</li><li>Faith: 10</li></ul><h3>Hunter</h3><figure data-align="right" data-img-src="http://static.giantbomb.com/uploads/original/12/122378/1864566-dark_souls_hunter.jpg" data-ref-id="1300-1864566" data-size="small" data-ratio="2.1736111111111" data-width="144" data-embed-type="image" style="width: 144px"> <noscript> </noscript></figure><p>Hunters are skilled with bows, but weak to magic.</p><p><b>Starting gear:</b> Shortsword, Short Bow, 30 Standard Arrows, Large Leather Shield, Leather Armor, Leather Gloves and Leather Boots.</p><p><b>Starting stats:</b></p><ul><li>Level: 4</li><li>Vitality: 11</li><li>Attunement: 9</li><li>Endurance: 11</li><li>Strength: 12</li><li>Dexterity: 14</li><li>Resistance: 11</li><li>Intelligence: 9</li><li>Faith: 9</li></ul><h3>Sorcerer</h3><figure data-align="right" data-img-src="http://static.giantbomb.com/uploads/original/12/122378/1864569-dark_souls_sorcerer.jpg" data-ref-id="1300-1864569" data-size="small" data-ratio="1.8447204968944" data-width="161" data-embed-type="image" style="width: 161px"> <noscript> </noscript></figure><p>Sorcerers cast a variety of soul spells learned at the Vinheim Dragon School.</p><p><b>Starting gear:</b> Dagger, Small Leather Shield, Sorcerer's Catalyst, Sorcerer Hat, Sorcerer Cloak, Sorcerer Gauntlets and Sorcerer Boots.</p><p><b>Starting spell:</b> Soul Arrow.</p><p><b>Starting stats:</b></p><ul><li>Level: 3</li><li>Vitality: 8</li><li>Attunement: 15</li><li>Endurance: 8</li><li>Strength: 9</li><li>Dexterity: 11</li><li>Resistance: 8</li><li>Intelligence: 15</li><li>Faith: 8</li></ul><h3>Pyromancer</h3><figure data-align="right" data-img-src="http://static.giantbomb.com/uploads/original/12/122378/1864568-dark_souls_pyromancer.jpg" data-ref-id="1300-1864568" data-size="small" data-ratio="1.9818181818182" data-width="165" data-embed-type="image" style="width: 165px"> <noscript> </noscript></figure><p>Pyromancers from the Great Swamp cast fire magic and wield small axes.</p><p><b>Starting gear:</b> Hand Axe, Cracked Round Shield, Pyromancy Flame, Tattered Cloth Hood, Tattered Cloth Robe, Tattered Cloth Manchette and Heavy Boots.</p><p><b>Starting spell:</b> Fireball.</p><p><b>Starting stats:</b></p><ul><li>Level: 1</li><li>Vitality: 10</li><li>Attunement: 12</li><li>Endurance: 11</li><li>Strength: 12</li><li>Dexterity: 9</li><li>Resistance: 12</li><li>Intelligence: 10</li><li>Faith: 8</li></ul><h3>Cleric</h3><figure data-align="right" data-img-src="http://static.giantbomb.com/uploads/original/12/122378/1864564-dark_souls_cleric.jpg" data-ref-id="1300-1864564" data-size="small" data-ratio="1.8012048192771" data-width="166" data-embed-type="image" style="width: 166px"> <noscript> </noscript></figure><p>Clerics cast healing miracles and wield maces.</p><p><b>Starting gear:</b> Mace, East-West Shield, Canvas Talisman, Holy Robe, Traveling Gloves and Holy Trousers.</p><p><b>Starting spell:</b> Heal.</p><p><b>Starting stats:</b></p><ul><li>Level: 2</li><li>Vitality: 11</li><li>Attunement: 11</li><li>Endurance: 9</li><li>Strength: 12</li><li>Dexterity: 8</li><li>Resistance: 11</li><li>Intelligence: 8</li><li>Faith: 14</li></ul><h3>Deprived</h3><figure data-align="right" data-img-src="http://static.giantbomb.com/uploads/original/12/122378/1864565-dark_souls_deprived.jpg" data-ref-id="1300-1864565" data-size="small" data-ratio="1.9935483870968" data-width="155" data-embed-type="image" style="width: 155px"> <noscript> </noscript></figure><p>The deprived come equipped with nothing but clubs and old wooden shields. Starts with well-balanced stats.</p><p><b>Starting gear:</b> Club and Plank Shield.</p><p><b>Starting stats:</b></p><ul><li>Level: 6</li><li>Vitality: 11</li><li>Attunement: 11</li><li>Endurance: 11</li><li>Strength: 11</li><li>Dexterity: 11</li><li>Resistance: 11</li><li>Intelligence: 11</li><li>Faith: 11</li></ul><h2>Gifts</h2><p>When creating a character, the player gets to choose one of the following items as a starting gift:</p><ul><li><b>Divine Blessing</b> - A consumable item that restores HP and removes detrimental status effects.</li><li><b>Black Firebomb</b> - A type of firebomb that's more powerful than regular Firebombs. The player gets ten of these.</li><li><b>Binoculars</b> - An item that lets the player get a closer look at distant objects. Can be used as many times as the player wants.</li><li><b>Pendant</b> - An item with no known use.</li><li><b>Twin Humanities</b> - A consumable item that grants 2 humanity.</li><li><b>Master Key</b> - A key that can open simple locks. Can be used as many times as the player wants, but only works on certain locks.</li><li><b>Tiny Being's Ring</b> - An equippable item that increases the player's maximum health by 30. (Does not recharge health, as the game initially claims.)</li><li><b>Old Witch's Ring</b> - Allows dialog between the player and a witch later in the game.</li></ul><p>All of these items can be obtained later in the game either by purchasing or finding them scattered around. Some are more easily obtained than others, however.</p><h2>Humanity</h2><table><tbody><tr><td><b>Humanity:</b></td><td><b>0</b></td><td>1</td><td>2</td><td>3</td><td>4</td><td><b>5</b></td><td><b>6</b></td><td><b>7</b></td><td><b>8</b></td><td><b>9</b></td><td>10</td><td>11</td><td>12</td><td>13</td><td>14</td><td>15</td></tr><tr><td><b>Item Discovery:</b></td><td>100</td><td>150</td><td>158</td><td>165</td><td>173</td><td>180</td><td>186</td><td>192</td><td>198</td><td>204</td><td>210</td><td>210</td><td>210</td><td>210</td><td>210</td><td>210</td></tr><tr><td><b>Curse Resistance:</b></td><td>30</td><td>40</td><td>50</td><td>60</td><td>70</td><td>80</td><td>88</td><td>96</td><td>104</td><td>112</td><td>120</td><td>122</td><td>123</td><td>125</td><td>126</td><td>128</td></tr><tr><td>Humanity:</td><td>16</td><td>17</td><td>18</td><td>19</td><td>20</td><td>21</td><td>22</td><td>23</td><td>24</td><td>25</td><td>26</td><td>27</td><td>28</td><td>29</td><td>30 (Max)</td></tr><tr><td><b>Item Discovery:</b></td><td>210</td><td>210</td><td>210</td><td>210</td><td>210</td><td>210</td><td>210</td><td>210</td><td>210</td><td>210</td><td>210</td><td>210</td><td>210</td><td>210</td><td>210</td></tr><tr><td><b>Curse Resistance:</b></td><td>129</td><td>131</td><td>132</td><td>134</td><td>135</td><td>137</td><td>138</td><td>140</td><td>141</td><td>143</td><td>144</td><td>146</td><td>147</td><td>149</td><td>150</td></tr></tbody></table><p>Humanity is a unique character stat that can change frequently, unlike other stats. It cannot be leveled up like other stats and when a player dies, they drop all of their humanity into their blood stain along with their souls.</p><p><b>Obtaining humanity:</b></p><ul><li>Humanity can be earned by killing enemies who drop it as an automatically gained item, or as a consumable item. Consumable humanity items are not lost when killed.</li><li>As of patch 1.05 all bosses award at least one humanity item when killed.</li><li>Humanity can also be gained by killing a set number of enemies in an area where the boss is still alive. Dying/Resting at a bonfire does not reset the counter.</li><li>Being summoned into another player's game and helping them kill a major boss will reward the player with one point of humanity.</li><li>Red Phantoms killed by the player will leave a bloodstain, which can be touched by the player for 1 point of humanity. If the host dies while the player is in their world as a Red Phantom, they will receive 1 point of humanity.</li><li>Humanity (in consumable item form) can also be bought from Undead Merchant (Female), Patches the Hyena, and Marvelous Chester, though they only have a limited quantity.</li><li>Having a hint sign up rated by another player grants one Humanity.</li></ul><p><b>Using humanity:</b></p><ul><li>At a bonfire, players can spend one point of humanity to change from hollow form into human form, known as "reverse-hollowing".</li><li>Humanity can be used to kindle bonfires when the player is human, increasing the maximum number of Estus Flasks that that bonfire can replenish. It costs one point of humanity per kindling.</li><li>Humanity that is held passively increases item drop rate and resistance to curses. The more humanity held, the greater the increases, as shown in the table above.</li><li>Chaos-enchanted weapon and chaos spell damage scales with humanity. Maximum damage at 10 humanity.</li><li>Using a consumable humanity item will restore the player's health completely (in addition to obviously granting one point of humanity).</li></ul><p><b>Losing humanity:</b></p><ul><li>Although all held humanity is lost upon death, it is stored in a bloodstain along with all of the players souls. If the player can get back to and touch their bloodstain without dying again, the player reclaims all lost humanity and souls.</li><li>Dying in human form transforms the player back to hollowed form upon respawning at the last visited bonfire. To re-assume human form, the player must spend one point of humanity at a bonfire to "reverse-hollowing".</li></ul><p><i>Some credit for this information goes to Darksoulswiki.wikispaces.com</i></p><h2><b>Bonfires</b></h2><p>While resting at a bonfire, a player may perform any of the following actions, provided its conditions are met:</p><ul><li><b>Rest</b> - Resting at a bonfire refills Estus Flasks (see "Kindle" below) and spells, but respawns all enemies (except bosses and minibosses). Bonfires cannot be accessed while a player's world is invaded or while enemies are in very close proximity.</li><li><b>Level up</b> - This is the only way that players can increase their character's soul level. To gain a level, the player must spend souls currently held. Each additional level costs more souls to gain than the last.</li><li><b>Reinforce Weapon</b> - After obtaining a Weapon Smithbox, players can spend crafting materials and souls to upgrade their weapons in various ways.</li><li><b>Reinforce Armor</b> - An Armor Smithbox is required to upgrade armor similarly to weapons.</li><li><b>Repair</b> - With a Repairbox, players can spend souls to repair the durability of their weapons and armor.</li><li><b>Attune Magic</b> - Once spells have been learned, players can choose which of their known spells they would like to have equipped for usage.</li><li><b>Bottomless Box</b>- After acquiring it, players can store items in it. There is no limit either to the number of items players can hold in their inventories or the number of items that the Bottomless Box can hold, so using the Box is a strictly organizational choice.</li><li><b>Kindle</b> - Kindling bonfires increases the maximum number of Estus Flasks that the bonfire will replenish. Each bonfire must be kindled separately. A bonfire can be Kindled to replenish a maximum of 10 Estus Flasks, until the player acquires the Rite of Kindling, which allows the amount of times a Bonfire can be kindled. Kindling requires that the player be in human form and expend one point of held humanity per kindling. Every time a bonfire is Kindled, it increases the number of Estus Flasks replenished by 5, up to a maximum of 20 total.</li><li><b>Reverse Hollowing</b> - Reverts player from hollowed form back to human form at the cost of one point of humanity.</li><li><b>Warp</b> - Once the in-game item, the Lordvessel, is acquired, the player can warp from any bonfire to any of several specific bonfires in the world. Each destination bonfire must have already been discovered by the player in order to be able to warp to it.</li></ul><p>Certain bonfires are tied to Firekeepers who will provide the service of reinforcing Estus Flasks in exchange for a Firekeeper Soul. If a Firekeeper is killed, its corresponding bonfire is extinguished permanently.</p><h2>Magic</h2><p>There are three types of magic: sorcery, which is powered by the caster's Intelligence stat; miracles, which which are powered by the caster's Faith stat; and pyromancy, which is powered only by the strength of the casting implement. Each class of spells has a corresponding casting implement that is required to cast any of those spells: sorcery spells require an equipped catalyst, miracles require require a talisman, and pyromancy requires a Pyromancy Flame. Every spell and miracle has a certain number of uses before it can no longer be used without replenishing it at a bonfire. Each sorcery and miracle also has a minimum stat requirement that must be met in order for a character to learn that spell. Spells can be acquired in the same ways that items can: finding them, being given them, buying them, or starting out with them.</p><h2>Covenants</h2><p>There are nine covenants the player can join, each associated with different characters and factions in the game. Honouring the rules of a covenant will lead to the acquisition of various rewards, while breaking its rules will lead to hostility from that covenant's members as well as other penalties.</p><h3>Way of the White</h3><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/12/122378/1974282-way_of_the_white_logo_large.png" data-ref-id="1300-1974282" data-size="small" data-ratio="1" data-width="240" data-embed-type="image" style="width: 240px"> <noscript> </noscript></figure><p>One can enter this covenant by speaking to Petrus of Thorolund, or Reah when she is in the Undead Parish church. Players who choose Way of the White come closer to each other on the network, simultaneously increasing the likelihood of a miracle resonance and decreasing the likelihood of hostile world invasions. The Knight and Cleric classes start the game as members of the Way of White.</p><h3>Blade of the Darkmoon</h3><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/12/122378/1998040-blade_of_the_darkmoon_logo_large.png" data-ref-id="1300-1998040" data-size="small" data-ratio="1" data-width="240" data-embed-type="image" style="width: 240px"> <noscript> </noscript></figure><p>A pact with Gwyndolin, Gwyn's youngest child. Players who enter this covenant are tasked with hunting down players who have sinned by breaking covenants or invading and killing other players, or those who have attacked Gwynevere. To join this covenant, players must take the central elevator in Anor Londo all the way to the bottom and walk down the central stairs whilst equipping the Darkmoon Seance Ring. Then they are given an opportunity to kneel and join the covenant.</p><h3><b>Princess' Guard</b></h3><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/12/122378/1974288-princess__guard_logo_large.png" data-ref-id="1300-1974288" data-size="small" data-ratio="1" data-width="240" data-embed-type="image" style="width: 240px"> <noscript> </noscript></figure><p>A pact with Gwynevere, daughter of Gwyn, who wishes for players to help thwart her father's plans for the future by destroying him and obtaining his soul. Players who enter this covenant gain the ability to cast sunlight miracles, and become more likely to be matched with members of Princess' Guard, Way of the White and Warrior of Sunlight in online play.</p><h3>Warrior of Sunlight</h3><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/12/122378/1974289-warrior_of_sunlight_logo_large.png" data-ref-id="1300-1974289" data-size="small" data-ratio="1" data-width="240" data-embed-type="image" style="width: 240px"> <noscript> </noscript></figure><p>A pact with the sun. This covenant originally required 50 faith in order to join, however as of patch 1.04 the requirement has been lowered to 25 to increase accessibility. Assisting other players defeat bosses as a phantom reduces the requirement by 5. Players who enter this covenant appear as gold phantoms in co-op, and become more likely to be matched with members of Princess' Guard, Way of the White and Warrior of Sunlight in online play. When a gold phantom helps someone defeat a boss, everyone in the party gets a Sunlight Medal.</p><h3>Forest Hunter</h3><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/12/122378/1974285-forest_hunter_logo_large.png" data-ref-id="1300-1974285" data-size="small" data-ratio="1" data-width="240" data-embed-type="image" style="width: 240px"> <noscript> </noscript></figure><p>A pact with Alvina, a giant cat. Players who enter this covenant are given a white pearl ring. Alvina uses this to send them into the worlds of players entering her forest, who they must then kill. Up to three forest covenant members may invade a player at one time. The champion is awarded souls and a random upgrade material item, helpers are also awarded an upgrade material item. One of the rewards for honouring this pact is a ring that renders the wearer transparent, making him harder to detect. One breaks the pact by killing any creature of the forest. At 5 kills, Alvina will ask the player to kill the Great Grey Wolf Sif.</p><p>All previously-hostile enemies at the entrance of the Dark Forest become friendly. Shiva of the East opens a store under the waterwheel in Blighttown, providing unique dexterity-heavy weapons.</p><p>It is recommended to engage in pacifism within the Dark Forest once the player joins this covenant as there is a strong chance of unknowingly breaking the pact. Killing Great Grey Wolf Sif will not break the covenant.</p><h3>Chaos Servant</h3><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/12/122378/1974283-chaos_servant_logo_large.png" data-ref-id="1300-1974283" data-size="small" data-ratio="1" data-width="240" data-embed-type="image" style="width: 240px"> <noscript> </noscript></figure><p>A pact with one of Quelaag's sisters, who can be found behind an illusory wall near the elevator linking Quelaag's Domain to the Demon Ruins. One honours this covenant by giving the Daughter of Chaos, who has suffered ever since she consumed the great Blight Pus, humanity to ease her pain. The rewards one can gain range from a variety of powerful pyromancy spells to a shortcut bypassing the Lost Izalith. This shortcut is also helpful for saving the NPC Solaire of Astora, which makes him summonable for the final boss.</p><h3>Gravelord Servant</h3><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/12/122378/1974286-gravelord_servant_logo_large.png" data-ref-id="1300-1974286" data-size="small" data-ratio="1" data-width="240" data-embed-type="image" style="width: 240px"> <noscript> </noscript></figure><p>A pact with Nito, god of the dead, that can only be entered when in an undead state. Grants the Gravelord spell, as well as a variety of poisonous, disease-spreading equipment and magic. Upon using Eyes of Death players can infect other players worlds causing enemies to be harder and half of their souls going to the Gravelord. Find this covenant by going into an empty coffin in the room with the Titanite Demon in the Catacombs. The player must have an Eye of Death in their inventory in order to reach Nito to join the covenant.</p><h3>Path of the Dragon</h3><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/12/122378/1974287-path_of_the_dragon_logo_large.png" data-ref-id="1300-1974287" data-size="small" data-ratio="1" data-width="240" data-embed-type="image" style="width: 240px"> <noscript> </noscript></figure><p>A pact with The Everlasting Dragon. One honors this pact by collecting Dragon Scales, which can be acquired either by defeating certain enemies, finding them throughout Lordran, or by killing the host of a world as a Dragon Spirit. Joining the covenant rewards the player with the Dragon Head Stone, giving a the player a dragon's head that breathes fire, as well as an item that will search for players with scales in their inventory to invade. Upon handing in 30 scales, the player can turn their entire body into a dragonoid form.</p><h3>Dark Wraith</h3><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/12/122378/1974284-darkwraith_logo_large.png" data-ref-id="1300-1974284" data-size="small" data-ratio="1" data-width="240" data-embed-type="image" style="width: 240px"> <noscript> </noscript></figure><p>A pact with Darkstalker Kaathe, a Primordial Serpant that wishes to consume the world. Players who enter this covenant are given the Dark Hand, a piece of equipment allowing them to steal other players' humanity. The rewards for honouring this pact include the Red Eye Orb, the Dark Sword and the Dark Armor. To join this covenant, the Four Kings must be defeated before placing the Lordvessel in the Firelink Chamber. In order to traverse the Abyss to kill the 4 kings, the Covenant of Artorias is required (a ring that is earned by killing the Great Grey Wolf Sif).</p><h2> </h2><h2>Kingseeker Frampt Exchange Rate</h2><p>Kingseeker Frampt appears at the Firelink Shrine after both bells of Awakening have been rung. He is a large serpent like creature that can be fed items and crafting materials in exchange for souls and other items.</p><h3><u>Exchange Rate for Items</u></h3><p>1 Large Titanite Shard = 5 Titanite Shards</p><p>1 Green Titanite Shard = 5 Titanite Shards</p><p>1 Titanite Chunk = 3 Large Titanite Shards</p><p>1 Blue Titanite Chunk = 3 Green Titanite Shards</p><p>1 White Titanite Chunk = 3 Green Titanite Shards</p><p>1 Red Titanite Chunk = 3 Green Titanite Shards</p><p>1 Titanite Slab = 2 Titanite Chunks</p><p>1 Blue Titanite Slab = 2 Blue Titanite Chunks</p><p>1 White Titanite Slab = 2 White Titanite Chunks</p><p>1 Red Titanite Slab = 2 Red Titanite Chunks</p><p>The player can also feed Frampt any item, weapon, or armor piece. Souls awarded range from1-15,000 souls (depending on the item that is fed to him).</p><h2>Snuggly the Crow</h2><p>Snuggly the Crow's nest can be found at the cliffs of Undead Asylum. He asks the player to give him an item (by dropping it into his nest) and when given the right one (he'll tell you if it isn't), he'll exchange it into some other, most of the time more valuable, item. The exchange only happens when leaving and returning to the Undead Asylum (quitting and reloading your game will also complete the transaction). Each item can only be traded once per playthrough. If you drop two of the same item, you will <b><u>not</u></b> get two of the item you were trading for.</p><table><thead><tr><th>Before</th><th>After</th></tr></thead><tbody><tr><td>Blood Red Moss Clump</td><td>Twinkling Titanite</td></tr><tr><td>Blooming Purple Moss Clump</td><td>Twinkling Titanite (2)</td></tr><tr><td>Cracked Red Eye Orb</td><td>Purging Stone (2)</td></tr><tr><td>Dried Finger</td><td>Blue Titanite Chunk</td></tr><tr><td>Dung Pie</td><td>Demon Titanite</td></tr><tr><td>Egg Vermifuge</td><td>Dragon Scale</td></tr><tr><td>Humanity</td><td>Ring of Sacrifice</td></tr><tr><td>Pendant</td><td>Souvenir of Reprisal</td></tr><tr><td>Prism Stone</td><td>Demon Titanite</td></tr><tr><td>Pyromancy Flame</td><td>Red Titanite Chunk</td></tr><tr><td>Pyromancy Flame (+1 or higher)</td><td>Red Titanite Slab</td></tr><tr><td>Purple Moss Clump</td><td>Twinkling Titanite</td></tr><tr><td>Rubbish</td><td>Titanite Chunk</td></tr><tr><td>Ring of the Sun Princess</td><td>Divine Blessing (2)</td></tr><tr><td>Sack</td><td>Demon's Great Hammer</td></tr><tr><td>Skull Lantern</td><td>Ring of Fog</td></tr><tr><td>Sunlight Maggot</td><td>Old Witch's Ring</td></tr><tr><td>Sunlight Medal</td><td>White Titanite Chunk</td></tr><tr><td>Twin Humanities</td><td>Rare Ring of Sacrifice</td></tr><tr><td>Xanthous Crown</td><td>Ring of Favor and Protection</td></tr></tbody></table><h2>Upgrading Weapons</h2><figure data-align="right" data-img-src="http://static.giantbomb.com/uploads/original/0/1480/1983164-weapons_upgrade_chart.jpg" data-ref-id="1300-1983164" data-size="medium" data-ratio="0.73375" data-width="800" data-embed-type="image" style="width: 800px"> <noscript> </noscript></figure><p>Credit for image goes to Otaku_Oyabun & Mud_Chan from gamefaqs.</p><h2>Weapons</h2><p><b>Base Damage:</b> Physical / Magic / Flame / Lightning / Critical</p><p><b>ParamBonus & ReqParam:</b> Strength / Dexterity / Intelligence / Faith</p><h3>Daggers</h3><table><thead><tr><th>Name</th><th>Base Damage</th><th>ParamBonus</th><th>ReqParam</th><th>Durability</th><th>Weight</th><th>Misc</th></tr></thead><tbody><tr><td>Dagger</td><td>56/0/0/0/131</td><td>E/B/-/-</td><td>5/8/0/0</td><td>200</td><td>0.5</td><td>Sold by Undead Merchant (male) for 300 souls. Starting weapon for Sorcerer class.</td></tr><tr><td>Parrying Dagger</td><td>54/0/0/0/131</td><td>E/B/-/-</td><td>5/14/0/0</td><td>200</td><td>0.5</td><td>Found in New Londo Ruins. Strong attack in left hand is a parry animation.</td></tr><tr><td>Bandit's Knife</td><td>56/0/0/0/147</td><td>E/B/-/-</td><td>6/12/0/0</td><td>200</td><td>1.0</td><td>Rare drop from Undead Assassin. Starting weapon for Thief class.</td></tr><tr><td>Ghost Blade</td><td>100/0/0/0/127</td><td>E/E/-/-</td><td>5/8/0/0</td><td>100</td><td>0.5</td><td>Drops from female ghosts in New Londo Ruins.</td></tr><tr><td><p>Priscilla's Dagger</p></td><td>80/0/0/0/100</td><td>-/A/-/-</td><td>6/20/0/0</td><td>100</td><td>1.0</td><td>Drops when Crossbreed Priscilla's tail is cut off, in The Painted World of Ariamis.</td></tr><tr><td><p>Dark Silver Tracer</p></td><td>75/0/0/0/160</td><td>E/S/-/-</td><td>6/6/0/0</td><td>120</td><td>0.5</td><td>DLC only. Trade with Lord's Blade Ciaran, or kill her.</td></tr></tbody></table><h3>Straight Swords</h3><table><thead><tr><th>Name</th><th>Base Damage</th><th>ParamBonus</th><th>ReqParam</th><th>Durability</th><th>Weight</th><th>Misc</th></tr></thead><tbody><tr><td>Straight Sword Hilt</td><td>20/0/0/0/100</td><td>E/E/-/-</td><td>6/6/0/0</td><td>200</td><td>1.0</td><td>All classes start with this weapon.</td></tr><tr><td>Broken Straight Sword</td><td>40/0/0/0/100</td><td>D/D/-/-</td><td>8/8/0/0</td><td>200</td><td>2.0</td><td>Drops from Zombie/Infested Ghoul with swords.</td></tr><tr><td>Broadsword</td><td>82/0/0/0/100</td><td>C/C/-/-</td><td>10/10/0/0</td><td>200</td><td>3.0</td><td>Sold by Andre of Astora (1000 souls). Starting weapon for Knight class.</td></tr><tr><td>Shortsword</td><td>78/0/0/0/100</td><td>C/C/-/-</td><td>8/10/0/0</td><td>200</td><td>2.0</td><td>Sold by Undead Merchant (Male) (600 souls). Starting weapon for Hunter class.</td></tr><tr><td>Longsword</td><td>80/0/0/0/100</td><td>C/C/-/-</td><td>10/10/0/0</td><td>200</td><td>3.0</td><td>Sold by Andrei the Blacksmith (1000 souls). Starting weapon for Warrior class.</td></tr><tr><td>Balder Side Sword</td><td>80/0/0/0/100</td><td>E/B/-/-</td><td>10/14/0/0</td><td>120</td><td>3.0</td><td>Drops from Red-Cloaked Balder Knights.</td></tr><tr><td>Barbed Straight Sword</td><td>80/0/0/0/100</td><td>D/D/-/-</td><td>10/10/0/0</td><td>160</td><td>3.0</td><td>Dropped by Knight of Thorns Kirk.</td></tr><tr><td>Sunlight Straight Sword</td><td>82/0/0/0/100</td><td>C/C/-/-</td><td>12/12/0/0</td><td>240</td><td>4.0</td><td>Dropped by Solaire of Astora.</td></tr><tr><td>Crystal Straight Sword</td><td>145/0/0/0/100</td><td>C/C/-/-</td><td>16/10/0/0</td><td>60</td><td>6.0</td><td>Sold by Domhnall of Zena in the Depths or Firelink Shrine. Drops from crystal enemies in Duke's Archives. Cannot be repaired</td></tr><tr><td>Astora's Straight Sword</td><td>80/80/0/0/100</td><td>C/C/-/C</td><td>10/10/0/14</td><td>140</td><td>3.0</td><td>Can be found in front of the Undead Dragon in the Valley of the Drakes.</td></tr><tr><td>Silver Knight Straight Sword</td><td>165/0/0/0/100</td><td>E/C/-/-</td><td>16/22/0/0</td><td>300</td><td>6.0</td><td>Drops from Silver Knights that wield them in Anor Londo.</td></tr><tr><td>Drake Sword</td><td>200/0/0/0/100</td><td>-/-/-/-</td><td>16/10/0/0</td><td>360</td><td>6.0</td><td>Drops from Hellkite Dragon's tail.</td></tr></tbody></table><h3>Greatswords</h3><table><thead><tr><th>Name</th><th>Base Damage</th><th>ParamBonus</th><th>ReqParam</th><th>Durability</th><th>Weight</th><th>Misc</th></tr></thead><tbody><tr><td>Claymore</td><td>103/0/0/0/100</td><td>C/C/-/-</td><td>16/10/0/0</td><td>200</td><td>6.0</td><td>On the bridge in Undeadburg in front of Hellkite Dragon</td></tr><tr><td>Man-serpent Greatsword</td><td>110/0/0/0/100</td><td>B/-/-/-</td><td>24/0/0/0</td><td>300</td><td>10.0</td><td>Drops from snakemen in Sen's Fortress or the Duke's Archives.</td></tr><tr><td>Flamberge</td><td>100/0/0/0/100</td><td>D/C/-/-</td><td>16/14/0/0</td><td>160</td><td>6.0</td><td>Sold by Shiva of the East (10,000 souls). Drops from Serpent Mage.</td></tr><tr><td>Black Knight Sword</td><td>205/0/0/0/100</td><td>C/E/-/-</td><td>20/18/0/0</td><td>300</td><td>8.0</td><td>Drops from Black Knights that wield them</td></tr><tr><td>Stone Greatsword</td><td>148/100/0/0/100</td><td>C/C/E/-</td><td>40/10/0/0</td><td>800</td><td>18.0</td><td>Dropped by Giant Stone Knights in Darkroot, sold by Shiva of the East (15,000 souls). Two-handed strong attack has an effect that mimics the Miracle Tranquil Walk of Peace, but consumes weapon durability.</td></tr><tr><td>(True) Greatsword of Artorias</td><td>120/85/0/0/100</td><td>C/C/B/B</td><td>24/18/20/20</td><td>400</td><td>10.0</td><td>Ascended using Sif's Soul with Broken Straight Sword+10 or Straight Sword Hilt+10</td></tr><tr><td>(Cursed) Greatsword of Artorias</td><td>158/0/0/0/100</td><td>C/C/C/C</td><td>24/18/18/18</td><td>400</td><td>10.0</td><td>Ascended using Sif's Soul with various +10 straight-blade weapons.</td></tr><tr><td>Abyss Greatsword</td><td>160/0/0/0/100</td><td>C/C/-/-</td><td>22/18/0/0</td><td>300</td><td>9.0</td><td>DLC only. Ascended using Artorias's Souls with various straight-blade weapons.</td></tr><tr><td>Obsidian Greatsword</td><td>320/0/0/0/100</td><td>-/-/-/-</td><td>20/16/0/0</td><td>350</td><td>8.0</td><td>DLC only. Obtained by cutting off Kalameet's tail.</td></tr></tbody></table><h3><b>Ultra Greatswords</b></h3><table><thead><tr><th>Name</th><th>Base Damage</th><th>ParamBonus</th><th>ReqParam</th><th>Durability</th><th>Weight</th><th>Misc</th></tr></thead><tbody><tr><td>Greatsword</td><td>130/0/0/0/100</td><td>C/D/-/-</td><td>28/10/0/0</td><td>200</td><td>12.0</td><td>Sold by Crestfallen merchant (8000 souls). Found in Anor Londo. Drops from Heavy Knight (Mace/Sword).</td></tr><tr><td>Zweihander</td><td>130/0/0/0/100</td><td>C/D/-/-</td><td>24/10/0/0</td><td>200</td><td>10.0</td><td>Found in Graveyard next to Large Skeleton.</td></tr><tr><td>Black Knight Greatsword</td><td>205/0/0/0/100</td><td>B/D/-/-</td><td>32/18/0/0</td><td>300</td><td>14.0</td><td>Drops from Black Knights that wield them.</td></tr><tr><td>Dragon Greatsword</td><td>360/0/0/0/100</td><td>-/-/-/-</td><td>50/10/0/0</td><td>400</td><td>24.0</td><td>Cut off Ancient Stone Dragon's Tail in Ash Lake (does not cause hostility).</td></tr></tbody></table><h3>Curved Swords</h3><table><thead><tr><th>Name</th><th>Base Damage</th><th>ParamBonus</th><th>ReqParam</th><th>Durability</th><th>Weight</th><th>Misc</th></tr></thead><tbody><tr><td>Scimitar</td><td>80/0/0/0/100</td><td>E/B/-/-</td><td>7/13/0/0</td><td>150</td><td>1.5</td><td>Starting weapon for Wanderer class. Can be bought from the Undead Merchant (male).</td></tr><tr><td>Falchion</td><td>82/0/0/0/100</td><td>E/B/-/-</td><td>9/13/0/0</td><td>160</td><td>2.5</td><td>Found in Blighttown.</td></tr><tr><td>Shotel</td><td>82/0/0/0/100</td><td>E/C/-/-</td><td>9/14/0/0</td><td>120</td><td>2.5</td><td>Can be found in Sen's Fortress or bought from Shiva of the East (10,000 souls). Heavy attack bypasses shields.</td></tr><tr><td>Painting Guardian Sword</td><td>76/0/0/0/100</td><td>E/A/-/-</td><td>7/20/0/0</td><td>100</td><td>1.5</td><td>Drops from the Painting Guardians in Anor Londo.</td></tr><tr><td>Jagged Ghost Blade</td><td>140/0/0/0/100</td><td>E/-/-/-</td><td>7/0/0/0</td><td>100</td><td>1.5</td><td>Drops from male ghosts in New Londo Ruins.</td></tr><tr><td>Quelaag's Furysword</td><td>60/0/180/0/100</td><td>E/B/-/-</td><td>11/13/0/0</td><td>600</td><td>3.5</td><td>Giant Blacksmith requires a +10 curved sword to forge with Quelaag's Soul. Damage scales with humanity up to 10.</td></tr><tr><td>Gold Tracer</td><td>130/0/0/0/100</td><td>E/A/-/-</td><td>9/25/0/0</td><td>240</td><td>2.0</td><td>DLC only. Trade with Lord's Blade Ciaran, or kill her.</td></tr></tbody></table><h3>Curved Greatswords</h3><table><thead><tr><th>Name</th><th>Base Damage</th><th>ParamBonus</th><th>ReqParam</th><th>Durability</th><th>Weight</th><th>MIsc</th></tr></thead><tbody><tr><td>Murakumo</td><td>143/0/0/0/100</td><td>E/B/-/-</td><td>28/13/0/0</td><td>180</td><td>12.0</td><td>Drops from Giant Sword Skeletons, and Shiva of the East.</td></tr><tr><td>Server</td><td>107/0/0/0/100</td><td>E/C/-/-</td><td>24/13/0/0</td><td>150</td><td>1.5</td><td>Found in the Blight Town swamp, guarded by a group of giant leeches. Restores HP when used.</td></tr><tr><td>Gravelord Sword</td><td>255/0/0/0/100</td><td>E/E/-/-</td><td>24/13/0/0</td><td>600</td><td>10.0</td><td>Join Gravelord Servant Covenant. 5 toxin damage per/s over 600 seconds.</td></tr></tbody></table><h3>Katanas</h3><table><thead><tr><th>Name</th><th>Base Damage</th><th>ParamBonus</th><th>ReqParam</th><th>Durability</th><th>Weight</th><th>Misc</th></tr></thead><tbody><tr><td>Uchigatana</td><td>90/0/0/0/100</td><td>-/B/-/-</td><td>14/14/0/0</td><td>80</td><td>5.0</td><td>Dropped by Undead Merchant (Male). Purchase from Shiva of the East (5000 souls). 300 bleeding damage.</td></tr><tr><td>Iaito</td><td>88/0/0/0/100</td><td>-/B/-/-</td><td>14/20/0/0</td><td>80</td><td>5.0</td><td>Found in Blighttown, must jump to reach. 300 bleeding damage.</td></tr><tr><td>Washing Pole</td><td>90/0/0/0/100</td><td>D/D/-/-</td><td>20/16/0/0</td><td>60</td><td>8.0</td><td>Purchase from Shiva of the East (20,000 souls).</td></tr><tr><td>Chaos Blade</td><td>133/0/0/0/100</td><td>-/B/-/-</td><td>16/14/0/0</td><td>120</td><td>6.0</td><td>Made by Giant Blacksmith from any +10 katana and Quelaag's Soul. Deals 20 HP damage to user when attacking, though not when backstabbing or riposting.</td></tr></tbody></table><h3>Thrusting Swords</h3><table><thead><tr><th>Name</th><th>Base Damage</th><th>ParamBonus</th><th>ReqParam</th><th>Durability</th><th>Weight</th><th>Misc</th></tr></thead><tbody><tr><td>Estoc</td><td>75/0/0/0/100</td><td>D/C/-/-</td><td>10/12/0/0</td><td>150</td><td>3.0</td><td>Found on corpse in New Londo Ruins.</td></tr><tr><td>Mail Breaker</td><td>57/0/0/00120</td><td>D/C/-/-</td><td>5/12/0/0</td><td>200</td><td>0.5</td></tr><tr><td>Rapier</td><td>73/0/0/0/110</td><td>D/C/-/-</td><td>7/12/0/0</td><td>150</td><td>1.5</td><td>Drops from Balder Knights that wield them. Can be purchased from Undead Merchant (Male) (600 souls).</td></tr><tr><td>Ricard's Rapier</td><td>70/0/0/0/100</td><td>E/B/-/-</td><td>8/20/0/0</td><td>100</td><td>2.0</td><td>Drops from Ricard in a tower in Sen's Fortress.</td></tr><tr><td>Velka's Rapier</td><td>60/97/0/0/100</td><td>E/C/B/-</td><td>8/16/16/0</td><td>130</td><td>2.0</td><td>Found in the Painted World of Ariamis.</td></tr></tbody></table><h3>Axes</h3><table><thead><tr><th>Name</th><th>Base Damage</th><th>ParamBonus</th><th>ReqRaram</th><th>Durability</th><th>Weight</th><th>Misc</th></tr></thead><tbody><tr><td>Battle Axe</td><td>80/0/0/0/100</td><td>C/D/-/-</td><td>12/8/0/0</td><td>250</td><td>4.0</td><td>Starting weapon for Bandit class. Can be purchased from Andre of Astora (1,000 souls), dropped by Armored Hollow in Undead Burg.</td></tr><tr><td>Butcher Knife</td><td>90/0/0/0/100</td><td>B/-/-/-</td><td>24/0/0/0</td><td>250</td><td>10.0</td><td>Drops from NPC invader Maneater Mildred in Blighttown (must be in human form).</td></tr><tr><td>Crescent Axe</td><td>115/115/0/0/100</td><td>D/D/-/B</td><td>18/12/0/16</td><td>180</td><td>7.0</td><td>Sold by Patches in Firelink Shrine, or dropped when he is killed.</td></tr><tr><td>Gargoyle Tail Axe</td><td>93/0/0/0/100</td><td>D/C/-/-</td><td>14/14/0/0</td><td>150</td><td>5.0</td><td>Drops when Gargoyle's tail is cut off (Bell Gargoyle and Anor Londo).</td></tr><tr><td>Golem Axe</td><td>155/0/0/0/100</td><td>C/E/-/-</td><td>36/8/0/0</td><td>600</td><td>16.0</td><td>Ascended from any +10 Axe with Soul of Iron Golem by Giant Blacksmith. 1-handed strong attack shoots projectile from the weapon.</td></tr><tr><td>Hand Axe</td><td>80/0/0/0/100</td><td>C/D/-/-</td><td>8/8/0/0</td><td>250</td><td>2.0</td><td>Starting weapon for Pyromancer class. Sold by Undead Merchant (Male) (450 souls).</td></tr></tbody></table><h3>Greataxes</h3><table><thead><tr><th>Name</th><th>Base Damage</th><th>ParamBonus</th><th>ReqBonus</th><th>Durability</th><th>Weight</th><th>Misc</th></tr></thead><tbody><tr><td>Black Knight Greataxe</td><td>213/0/0/0/100</td><td>B/E/-/-</td><td>36/18/0/0</td><td>300</td><td>16.0</td><td>Drops from Black Knights that wield them.</td></tr><tr><td>Demon's Greataxe</td><td>114/0/0/0/100</td><td>A/-/-/-</td><td>46/0/0/0</td><td>600</td><td>22.0</td><td>Drops from Taurus Demon. Can be purchased from Shiva of the East (10,000 souls).</td></tr><tr><td>Dragon King Greataxe</td><td>360/0/0/0/100</td><td>-/-/-/-</td><td>50/8/0/0</td><td>400</td><td>24.0</td><td>Drops when Gaping Dragon's tail is cut off in The Depths.</td></tr><tr><td>Greataxe</td><td>140/0/0/0/100</td><td>C/E/-/-</td><td>32/8/0/0</td><td>230</td><td>14.0</td><td>Found in The Depths. Can be purchased from Crestfallen Merchant (8,000 souls). Dropped by Heavy Knights.</td></tr><tr><td>Stone Greataxe</td><td>190/0/0/0/100</td><td>B/E/-/-</td><td>48/10/0/0</td><td>700</td><td>24.0</td><td>DLC only. Dropped from the Stone Guardians in the Royal Woods</td></tr></tbody></table><h3>Hammers</h3><table><thead><tr><th>Name</th><th>Base Damage</th><th>ParamBonus</th><th>ReqParam</th><th>Durability</th><th>Weight</th><th>Misc</th></tr></thead><tbody><tr><td>Blacksmith Giant Hammer</td><td>120/0/0/0/100</td><td>D/-/-/-</td><td>16/0/0/0</td><td>250</td><td>6.0</td><td>Drops from Giant Blacksmith in Anor Londo.</td></tr><tr><td>Blacksmith Hammer</td><td>87/0/0/0/100</td><td>C/-/-/-</td><td>14/0/0/0</td><td>250</td><td>5.0</td><td>Drops from Andre of Astora.</td></tr><tr><td>Hammer of Vamos</td><td>105/0/64/0/100</td><td>C/-/-/-</td><td>14/0/0/0</td><td>250</td><td>12.0</td><td>Drops from Blacksmith Vamos in The Catacombs.</td></tr><tr><td>Mace</td><td>91/0/0/0/100</td><td>B/-/-/-</td><td>12/0/0/0</td><td>250</td><td>4.0</td><td>Starting weapon for Cleric class. Sold by Patches in Firelink Shrine (3,000 souls). Found on a corpse in The Catacombs.</td></tr><tr><td>Morning Star</td><td>83/0/0/0/100</td><td>C/-/-/-</td><td>11/0/0/0</td><td>180</td><td>4.0</td><td><p>Found in Firelink Shrine, must drop down elevator shaft.</p></td></tr></tbody></table><h3>Blunt Weapons</h3><table><thead><tr><th>Name</th><th>Base Damage</th><th>ParamBonus</th><th>ReqParam</th><th>Durability</th><th>Weight</th><th>Misc</th></tr></thead><tbody><tr><td>Club</td><td>87/0/0/0/100</td><td>A/-/-/-</td><td>10/0/0/0</td><td>250</td><td>3.0</td><td>Starting weapon for Deprived class. Sold by Undead Merchant (Male) (150 souls).</td></tr><tr><td>Pickaxe</td><td>89/0/0/0/100</td><td>B/-/-/-</td><td>14/0/0/0</td><td>250</td><td>5.0</td><td>Drops from Infested Barbarian (Boulder) in Blighttown.</td></tr><tr><td>Reinforced Club</td><td>97/0/0/0/100</td><td>C/-/-/-</td><td>12/0/0/0</td><td>100</td><td>4.0</td><td>Sold by Undead Merchant (Male) (350 souls).</td></tr><tr><td>Skull Lantern</td><td>30/0/75/0/100</td><td>E/-/-/-</td><td>5/0/0/0</td><td>60</td><td>0.5</td><td>Found in Tomb of Giants. Dropped by Necromancer.</td></tr><tr><td>Warpick</td><td>91/0/0/0/100</td><td>C/D/-/-</td><td>11/10/0/0</td><td>220</td><td>3.5</td><td>Sold by Andre of Astora (800 souls).</td></tr></tbody></table><h3>Great Hammers</h3><table><thead><tr><th>Name</th><th>Base Damage</th><th>ParamBonus</th><th>ReqParam</th><th>Durability</th><th>Weight</th><th>Misc</th></tr></thead><tbody><tr><td>Dragon Tooth</td><td>290/0/0/0/100</td><td>D/-/-/-</td><td>40/0/0/0</td><td>999</td><td>18.0</td><td>Found in Anor Londo behind illusory wall in a fireplace.</td></tr><tr><td>Demon's Great Hammer</td><td>138/0/0/0/100</td><td>B/-/-/-</td><td>46/0/0/0</td><td>600</td><td>22.0</td><td>Drops from Asylum Demon (must defeat demon during first encounter). Obtained by trading Sack to Snuggly.</td></tr><tr><td>Grant</td><td>125/130/0/0/100</td><td>B/-/-/A</td><td>50/0/0/0</td><td>600</td><td>24.0</td><td>Drops from NPC invader Paladin Leeroy in Tomb of Giants (must be in human form).</td></tr><tr><td>Great Club</td><td>135/0/0/0/100</td><td>B/-/-/-</td><td>28/0/0/0</td><td>250</td><td>12.0</td><td>Found in Blighttown.</td></tr><tr><td>Large Club</td><td>120/0/0/0/100</td><td>A/-/-/-</td><td>26/0/0/0</td><td>250</td><td>11.0</td><td>Drops from Infested Barbarian (club) in Blighttown.</td></tr><tr><td>Smough's Hammer</td><td>275/0/0/0/100</td><td>D/-/-/-</td><td>58/0/0/0</td><td>600</td><td>28.0</td><td>Ascended from +10 blunt weapon with Soul of Smough by Giant Blacksmith.</td></tr></tbody></table><h3>Fist Weapons</h3><table><thead><tr><th>Name</th><th>Base Damage</th><th>ParamBonus</th><th>ReqParam</th><th>Durability</th><th>Weight</th><th>Misc</th></tr></thead><tbody><tr><td>Caestus</td><td>60/0/0/0/100</td><td>C/C/-/-</td><td>5/8/0/0</td><td>300</td><td>0.5</td><td>Sold by Andre of Astora (200 souls).</td></tr><tr><td>Claw</td><td>65/0/0/0/100</td><td>E/B/-/-</td><td>6/14/0/0</td><td>150</td><td>1.0</td><td>Sold by Shiva of the East (5,000 souls).</td></tr><tr><td>Dark Hand</td><td>200/0/0/0/100</td><td>-/-/-/-</td><td>?</td><td>999</td><td>0.5</td><td>Given when joining Darkwraith covenant. Dropped by Darkwraiths.</td></tr><tr><td>Dragon Bone Fist</td><td>90/0/0/0/100</td><td>A/-/-/-</td><td>20/0/0/0</td><td>150</td><td>8.0</td><td>Ascended from +10 fist weapon with Core of Iron Golem by Giant Blacksmith.</td></tr></tbody></table><h3>Spears</h3><table><thead><tr><th>Name</th><th>Base Damage</th><th>ParamBonus</th><th>ReqParam</th><th>Durability</th><th>Weight</th><th>Misc</th></tr></thead><tbody><tr><td>Spear</td><td>80/0/0/0</td><td>D/C/-/-</td><td>11/10/0/0</td><td>180</td><td>3.5</td><td>Sold by Undead Merchant (Male) (600 souls). Dropped by Phalanxes and Undead Soldiers that wield them.</td></tr><tr><td>Winged Spear</td><td>86/0/0/0</td><td>E/C/-/-</td><td>13/15/0/0</td><td>140</td><td>4.5</td><td>Found at Firelink Shrine, on the way to the Catacombs.</td></tr><tr><td>Pike</td><td>86/0/0/0</td><td>D/C/-/-</td><td>24/10/0/0</td><td>180</td><td>10.0</td><td>Sold by Andre of Astora (2,000 souls).<br />Has a unique moveset.</td></tr><tr><td>Silver Knight Spear</td><td>155/0/0/0</td><td>E/C/-/-</td><td>16/22/0/0</td><td>300</td><td>6.0</td><td>Dropped by Anor Londo Silver Knights that wield them.<br />Has a unique moveset.</td></tr><tr><td>Demon's Spear</td><td>100/0/0/120</td><td>C/C/-/-</td><td>12/10/0/0</td><td>400</td><td>4.0</td><td>Sold by Shiva of the East (15,000 souls).<br />Dropped by Anor Londo Bat Wing Demons.<br />Has a unique moveset.<br />Deals physical and lightning damage. Longest reach of any weapon.</td></tr><tr><td>Channeler's Trident</td><td>70/105/0/0</td><td>E/C/B/-</td><td>16/16/24/0</td><td>240</td><td>6.0</td><td>Very rare drop from Channelers.<br />Deals physical and magical damage.<br />2-handed heavy attack is replaced with a dance that powers up all nearby allies.</td></tr><tr><td>Moonlight Butterfly Horn</td><td>0/110/0/0</td><td>-/-/B/-</td><td>12/0/14/0</td><td>160</td><td>4.0</td><td>Ascended from +10 spear with the Soul of the Moonlight Butterfly by Giant Blacksmith.<br />Only deals magic damage.</td></tr><tr><td>Dragonslayer Spear</td><td>90/0/0/60</td><td>C/B/-/B</td><td>24/24/0/0</td><td>300</td><td>10.0</td><td>Ascended from +10 spear with the Soul of Ornstein by Giant Blacksmith.<br />Has a unique moveset.<br />Can fire a lightning projectile.<br />Deals physical and lightning damage. Lightning damage scales with Faith stat.</td></tr><tr><td>Four-pronged Plow</td><td>75/0/0/0/100</td><td>D/C/-/-</td><td>15/12/0/0</td><td>300</td><td>5.5</td><td>DLC only. Dropped by Treant Gardeners in the Royal Wood.</td></tr></tbody></table><h3>Halberds/Scythes</h3><table><thead><tr><th>Name</th><th>Base Damage</th><th>ParamBonus</th><th>ReqParam</th><th>Durability</th><th>Weight</th><th>Misc</th></tr></thead><tbody><tr><td>Halberd</td><td>100/0/0/0</td><td>D/E/-/-</td><td>16/12/0/0</td><td>200</td><td>6.0</td><td>Found in the Undead Parish</td></tr><tr><td>Gargoyle's Halberd</td><td>115/0/0/0</td><td>D/D/-/-</td><td>16/12/0/0</td><td>200</td><td>6.0</td><td>Gargoyle drop. Boosts bleed and poison resistance when equipped.</td></tr><tr><td>Lucerne</td><td>110/0/0/0</td><td>D/D/-/-</td><td>15/12/0/0</td><td>200</td><td>5.5</td><td>Found in the Catacombs. Deals blunt damage.</td></tr><tr><td>Giant's Halberd</td><td>110/0/0/135</td><td>D/D/-/-</td><td>36/12/0/0</td><td>300</td><td>16.0</td><td>Sold by Anor Londo Giant Blacksmith<br />Dropped by Sentinels in Anor Londo.<br />Deals lightning and physical damage.</td></tr><tr><td>Black Knight Halberd</td><td>230/0/0/0</td><td>D/E/-/-</td><td>32/18/0/0</td><td>300</td><td>14.0</td><td>Dropped by Black Knights that wield them.<br />Has a unique moveset</td></tr><tr><td>Scythe</td><td>100/0/0/0</td><td>E/B/-/-</td><td>14/14/0/0</td><td>130</td><td>5.0</td><td>Found in Sen's Fortress.</td></tr><tr><td>Great Scythe</td><td>100/0/0/0</td><td>E/B/-/-</td><td>14/14/0/0</td><td>130</td><td>5.0</td><td>Found in the Catacombs.<br />Has 300 Bleed buildup per hit.</td></tr><tr><td>Titanite Catchpole</td><td>120/145/0/0</td><td>D/D/D/-</td><td>16/14/0/0</td><td>600</td><td>6.0</td><td>Rare drop from Prowling Demons.<br />Has a unique moveset.<br />Deals physical and magical damage</td></tr><tr><td>Lifehunt Scythe</td><td>165/0/0/0</td><td>E/B/-/-</td><td>16/14/0/0</td><td>100</td><td>6.0</td><td>Made from +10 scythe or whip and the Soul of Priscilla by Giant Blacksmith.<br />Has 500 bleed buildup per hit, but also inflicts some bleed buildup to the player.</td></tr></tbody></table><h3>Whips</h3><table><thead><tr><th>Name</th><th>Base Damage</th><th>ParamBonus</th><th>ReqParam</th><th>Durability</th><th>Weight</th><th>MIsc</th></tr></thead><tbody><tr><td>Whip</td><td>80/0/0/0/100</td><td>-/B/-/-</td><td>7/14/0/0</td><td>200</td><td>1.5</td><td>Found in Blighttown.</td></tr><tr><td>Notched Whip</td><td>76/0/0/0/100</td><td>-/B/-/-</td><td>8/16/0/0</td><td>200</td><td>2.0</td><td>Dropped by NPC invader Xanthous King, Jeremiah.</td></tr><tr><td>Guardian Tail</td><td>84/0/0/0/100</td><td>-/C/-/-</td><td>15/10/0/0</td><td>250</td><td>5.0</td><td>DLC only. Tail drop from Sanctuary Guardian in Sanctuary Garden. Inflicts poison damage.</td></tr></tbody></table><h3>Bows</h3><table><thead><tr><th>Name</th><th>Base Damage</th><th>ParamBonus</th><th>ReqParam</th><th>Durability</th><th>Weight</th><th>Misc</th></tr></thead><tbody><tr><td>Short Bow</td><td>31/0/0/0</td><td>D/A/-/-</td><td>7/12/0/0</td><td>100</td><td>0.5</td><td>Can be purchased from the merchant in Undead Burg.</td></tr><tr><td>Long Bow</td><td>36/0/0/0</td><td>D/A/-/-</td><td>9/14/0/0</td><td>100</td><td>1.0</td><td>Found in Darkroot Basin. Dropped by Undead Crystal Soldiers that wield them.</td></tr><tr><td>Composite Bow</td><td>55/0/0/0</td><td>C/C/-/-</td><td>11/12/0/0</td><td>100</td><td>1.0</td><td>Found in the New Londo Ruins.</td></tr><tr><td>Black Bow of Pharis</td><td>34/0/0/0</td><td>E/S/-/-</td><td>9/18/0/0</td><td>100</td><td>1.0</td><td>Drop from Pharis in Darkroot Garden. This bow has the longest range.</td></tr><tr><td>Dragonslayer Greatbow</td><td>85/0/0/0</td><td>C/C/-/-</td><td>20/20/0/0</td><td>100</td><td>10.0</td><td>Found in Anor Londo. This bow only fires Dragonslayer arrows and Gough's Great Arrows, which knock over the target upon impact.</td></tr><tr><td>Darkmoon Bow</td><td>80/80/0/0</td><td>E/D/-/D</td><td>9/18/0/0</td><td>400</td><td>1.0</td><td>Made from any +10 bow with the Soul of Gwyndolin by Giant Blacksmith.</td></tr><tr><td>Gough's Greatbow</td><td>85/0/0/0</td><td>B/C/-/-</td><td>27/20/0/0</td><td>100</td><td>13.0</td><td>DLC only. Talk to Gough after defeating Kalameet, or kill him.</td></tr></tbody></table><h3>Crossbows</h3><table><thead><tr><th>Name</th><th>Base Damage</th><th>ParamBonus</th><th>ReqBonus</th><th>Durability</th><th>Weight</th><th>Misc</th></tr></thead><tbody><tr><td>Light Crossbow</td><td>50/0/0/0</td><td>-/-/-/-</td><td>10/8/0/0</td><td>150</td><td>3</td><td>Found in Undead Burg. Dropped by Undead Soldiers and Balder Knights that wield them.</td></tr><tr><td>Heavy Crossbow</td><td>55/0/0/0</td><td>-/-/-/-</td><td>14/8/0/0</td><td>150</td><td>5.0</td><td>Found in the Depths.</td></tr><tr><td>Sniper Crossbow</td><td>52/0/0/0</td><td>-/-/-/-</td><td>20/16/0/0</td><td>150</td><td>8.0</td><td>Found in Sen's Fortress. Increased range.</td></tr><tr><td>Avelyn</td><td>38/0/0/0</td><td>-/-/-/-</td><td>16/14/0/0</td><td>150</td><td>6.0</td><td>Found in the Duke's Archives, on top of a bookcase. Fires 3 bolts at a time.</td></tr></tbody></table><h3>Catalysts</h3><table><thead><tr><th>Name</th><th>Base Damage</th><th>ParamBonus</th><th>ReqBonus</th><th>Durability</th><th>Weight</th><th>Misc</th></tr></thead><tbody><tr><td>Beatrice's Catalyst</td><td>40/0/0/0/100</td><td>E/-/A/-</td><td>6/0/10/0</td><td>90</td><td>2.0</td><td>Found in Valley of the Drakes/New Londo Ruins.</td></tr><tr><td>Demon's Catalyst</td><td>100/0/170/0/100</td><td>D/D/B/-</td><td>12/10/10/0</td><td>300</td><td>4.0</td><td>Drops from Demon Firesage in Demon Ruins.</td></tr><tr><td>Izalith Catalyst</td><td>40/0/0/0/100</td><td>E/-/A/-</td><td>6/0/14/0</td><td>300</td><td>2.0</td><td>Drops from Daughter of Chaos in Lost Izalith.</td></tr><tr><td>Logan's Catalyst</td><td>46/0/0/0/100</td><td>E/-/S/-</td><td>6/0/24/0</td><td>90</td><td>2.0</td><td>Found in The Duke's Archives. Must defeat Seath the Scaleless and buy all of Big Hat Logan's spells. Logan than will leave a chest behind with his armor and catalyst.</td></tr><tr><td>Oolacile Ivory Catalyst</td><td>24/0/0/0/100</td><td>E/-/C-</td><td>3/0/12/0</td><td>30</td><td>0.5</td><td>Sold by Dusk of Oolacile in Darkroot Basin.</td></tr><tr><td>Pyromancy Flame</td><td>0/0/40/0/100</td><td>-/-/D/-</td><td>4/0/0/0</td><td>30</td><td>0.0</td><td>Starting equipment for Pyromancer class. Given by Laurentius in Firelink Shrine after rescuing him in The Depths. Gifted by Eingyi if infected by Parasite Egg.</td></tr><tr><td>Sorcerer's Catalyst</td><td>40/0/0/0/100</td><td>E/-/A/-</td><td>6/0/10/0</td><td>90</td><td>2.0</td><td>Starting equipment for Sorcerer class. Sold by Griggs of Vinheim (500 souls) in Firelink Shrine after rescuing him from lower Undead Burg. Sold by Blacksmith Rickert in New Londo ruins (500 souls).</td></tr><tr><td>Tin Banishment Catalyst</td><td>145/0/0/0/100</td><td>E/D/A/-</td><td>10/10/12/0</td><td>160</td><td>3.0</td><td>Found in Blighttown.</td></tr><tr><td>Tin Crystallization Catalyst</td><td>240/0/0/0/100</td><td>E/-/S/-</td><td>7/0/32/0</td><td>90</td><td>2.5</td><td>Drops from BIg Hat Logan (hollow form).</td></tr><tr><td>Tin Darkmoon Catalyst</td><td>44/0/0/0/100</td><td>E/-/-/A</td><td>4/0/0/16</td><td>60</td><td>1.0</td><td>Ascended with Gwyndolin's Soul.</td></tr><tr><td>Oolacile Catalyst</td><td>40/0/0/0/100</td><td>E/-/C/-</td><td>6/0/10/0</td><td>55</td><td>2.0</td><td>DLC only. Drop from Oolacile Township Sorcerers.</td></tr><tr><td>Manus Catalyst</td><td>190/0/0/0/100</td><td>B/-/S/-</td><td>14/0/13/0</td><td>60</td><td>5.0</td><td>DLC only. Ascend catalyst using Soul of Manus.</td></tr></tbody></table><h3>Talismans</h3><table><thead><tr><th>Name</th><th>Base Damage</th><th>ParamBonus</th><th>ReqBonus</th><th>Durability</th><th>Weight</th><th>Misc</th></tr></thead><tbody><tr><td>Canvas Talisman</td><td>14/0/0/0/100</td><td>-/-/-/A</td><td>4/0/0/14</td><td>50</td><td>0.3</td><td>Starting equipment for Cleric Class. Sold by Patches the Hyena (1000 souls).</td></tr><tr><td>Darkmoon Talisman</td><td>14/0/0/0/100</td><td>-/-/-/A</td><td>4/0/0/24</td><td>50</td><td>0.3</td><td>Darkmoon Covenant.</td></tr><tr><td>Grandfather's Talisman</td><td>14/0/0/0/100</td><td>-/-/-/A</td><td>4/0/0/14</td><td>50</td><td>0.3</td><td>?</td></tr><tr><td>Ivory Talisman</td><td>14/0/0/0/100</td><td>-/-/-/A</td><td>4/0/0/16</td><td>50</td><td>0.3</td><td>Sold by Patches the Hyena (5,000 souls). Drops from Rhea of Thorolund.</td></tr><tr><td>Sunlight Talisman</td><td>14/0/0/0/100</td><td>-/-/-/A</td><td>4/0/0/14</td><td>50</td><td>0.3</td><td>Drops from Solaire of Astora.</td></tr><tr><td>Talisman</td><td>14/0/0/0/100</td><td>-/-/-/B</td><td>4/0/0/10</td><td>50</td><td>0.3</td><td>Found in chest near Firelink Shrine. Sold by Petrus of Thorolund (1,000 souls), and Rhea of Thorolund (200 souls).</td></tr><tr><td>Thorolund Talisman</td><td>14/0/0/0/100</td><td>-/-/-/D</td><td>4/0/0/10</td><td>50</td><td>0.3</td><td>Sold by Petrus of Thorolund and Patches the Hyena (5,000 souls).</td></tr><tr><td>Velka's Talisman</td><td>14/0/0/0/100</td><td>-/-/A/-</td><td>4/0/16/0</td><td>50</td><td>0.3</td><td>Sold by Oswald Of Carim (5,000 souls).</td></tr></tbody></table><h2><b>Collector's Edition</b></h2><figure data-align="right" data-img-src="http://static.giantbomb.com/uploads/original/9/91798/1868041-dark_souls_collectors_edition_600x300.jpg" data-ref-id="1300-1868041" data-size="small" data-ratio="0.5" data-width="600" data-embed-type="image" style="width: 600px"> <noscript> </noscript></figure><p>All pre-orders of Dark Souls were automatically upgraded to the Collector's Edition for free. Contents of the Collector's Edition include:</p><ul><li>Special Designed Metal Tin Case & Protective Sleeve</li><li>Dark Souls Game</li><li>Mini-Strategy Guide*</li><li>Custom Art Book</li><li>Original Game Soundtrack*</li><li>Behind-The-Scenes Videos*</li></ul><p>*The Mini-Strategy Guide, Original Game Soundtrack & Behind-The-Scenes Videos are provided for digital download via a uniquely redeemable online code printed on a specially marked card inside each Collector Edition box.</p><h2>Soundtrack</h2><figure data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/13/133506/2440380-26033-1317812204.png" data-ref-id="1300-2440380" data-ratio="1" data-width="814" data-embed-type="image" style="width: 814px"> <noscript> </noscript><figcaption>US Album Cover Art</figcaption></figure><p>The original soundtrack was composed by Motoi Sakuraba. It was included in the Collector's Edition.</p><p>Differing from the European and Japanese versions, the US soundtrack version was released as a digital download as well as having a different tracklist order.</p><table><thead><tr><th scope="col">Track</th><th scope="col">Title</th><th scope="col">Length</th></tr></thead><tbody><tr><td>01</td><td>Prologue</td><td>3:44</td></tr><tr><td>02</td><td>Firelink Shrine</td><td>2:55</td></tr><tr><td>03</td><td>Taurus Demon</td><td>2:37</td></tr><tr><td>04</td><td>Bell Gargoyle</td><td>3:24</td></tr><tr><td>05</td><td>Gaping Dragon</td><td>2:56</td></tr><tr><td>06</td><td>Pinwheel</td><td>2:14</td></tr><tr><td>07</td><td>Chaos Witch Quelaag</td><td>2:36</td></tr><tr><td>08</td><td>Daughters of Chaos</td><td>2:53</td></tr><tr><td>09</td><td>Iron Golem</td><td>2:48</td></tr><tr><td>10</td><td>Crossbreed Priscilla</td><td>3:03</td></tr><tr><td>11</td><td>Great Grey Wolf Sif</td><td>3:20</td></tr><tr><td>12</td><td>The Ancient Dragon</td><td>3:16</td></tr><tr><td>13</td><td>Ceaseless Discharge</td><td>3:01</td></tr><tr><td>14</td><td>Ornstein & Smough</td><td>2:48</td></tr><tr><td>15</td><td>Gwynevere, Princess of Sunlight</td><td>2:45</td></tr><tr><td>16</td><td>Dark Sun Gwyndolin</td><td>2:52</td></tr><tr><td>17</td><td>Four Kings</td><td>2:42</td></tr><tr><td>18</td><td>Centipede Demon</td><td>2:58</td></tr><tr><td>19</td><td>Bed of Chaos</td><td>3:38</td></tr><tr><td>20</td><td>Gravelord Nito</td><td>3:07</td></tr><tr><td>21</td><td>Seath the Scaleless</td><td>2:57</td></tr><tr><td>22</td><td>Gwyn, Lord of Cinder</td><td>3:35</td></tr><tr><td>23</td><td>Nameless Song</td><td>6:68</td></tr></tbody></table><h2><b>PC System Requirements</b></h2><ul><li><strong>OS:</strong> Windows XP , Windows Vista, Windows 7, or newer</li><li><strong>Processor:</strong> 2.6 GHz Dual-Core</li><li><strong>Memory:</strong> 1 GB (XP), 2GB (Vista/7)</li><li><strong>Hard Disk Space:</strong> 4 GB</li><li><strong>Video Card:</strong> 512 MB RAM, ATI Radeon 4850 or higher, NVIDIA GeForce 8800 GT or higher</li><li><strong>DirectX®:</strong> 9.0c</li><li><strong>Sound:</strong> Direct Sound Compatible</li><li><strong>Additional:</strong> Multiplayer requires microphone headset support, Online play requires software installation of and log-in to Games For Windows - 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Episodes were periodically released as downloadables by Telltale between April 24, 2012 and November 21, 2012.</p> <p>Set in the same universe as Robert Kirkman's comic book series of the same name, players follow the story of Lee Everett, a 37-year-old convicted murderer who gains a second chance in life (as the guardian of a 8-year-old girl named Clementine) throughout Georgia, U.S.A. at the beginning of the undead apocalypse. Like the comic book and television series of the same name, the game focuses on creating interactions between the human characters, rather than killing large numbers of the undead (as most games with the undead tend to rely on).</p> <p>Making moral decisions is a pillar of the series, complete with branching consequences that tailor the player's story to the pressured choices they are forced to make. Characters met throughout the story learn from and react according to dialogue choices Lee makes, which affect minor parts of the story. Telltale would use this style of gameplay for their later adventure games, including The Wolf Among Us, Tales from the Borderlands, and Game of Thrones.</p> <p>On July 2013, the game received a special downloadable chapter (for all platforms, with the Vita and Ouya versions released at their respective game launch dates) titled "400 Days", which chronicles (in a non-linear narrative) five stories of five unrelated survivors near an abandoned Georgia truck stop at different dates (between the beginning of the outbreak to 400 days after). The game would later receive a sequel, The Walking Dead: Season Two, released between December 2013 and August 2014. Choices made in the original game, along with the downloadable chapter, can influence minor parts of the story in the sequel. A third episode is still in development.</p> <p>The game was re-released in retail form, with all episodes included, for the Xbox 360 and PlayStation 3, PC, and Mac on December 11, 2012. It was then released (in both retail and downloadable forms, with all episodes included) for the PlayStation Vita on August 20, 2013, and then for the Xbox One and PlayStation 4 on October 14, 2014. The game is still unreleased for the Ouya.</p> <p>Friend of the site Gary Whitta was a story consultant for the game, and was the writer for Episode 4: Around Every Corner.</p> <h2>Gameplay</h2> <p>Lee comes face to face with a walker.</p> <p>Players take control of the main character Lee Everett and guide him through his survival of the zombie apocalypse. Players have full control over the character's movement, and using the on-screen reticule, can interact with and use objects. Players will have to search through shelves, cars, and other objects to survive and help other people.</p> <p>The game focuses on interactions with other human characters through dialogue trees, often with limited time to make a choice. Characters will remember things that players have said before and will often notice discrepancies in the player's dialogue. These interactions can also affect where the story progresses as well.</p> <p>Combat isn't a priority in the game, and is handled similarly to the rest of the gameplay, only more urgent and time-based. Players will find themselves needing to use items that they've gathered throughout the game to chop down zombies or load guns with bullet shells they've found laying around. Choices that players have made previously can also affect how players fight against zombies, such as possessing different equipment or having other characters' assistance.</p> <h2>Characters</h2> <p>Due to the game being separated into episodes, this section will cover the main characters, who have appeared in more than one episode. For the "secondary" characters, check the episode section in which they appear.</p> <h3>Introduced in Episode One ("A New Day")</h3> <table> <tbody> <tr> <td>Lee Everett is the main protagonist of the game (and the character the player indirectly controls). Born and raised in Macon, Georgia (where his family owned a pharmacy before the zombie apocalypse hit), Lee was a 37-year-old history professor at the University of Georgia before being convicted for the murder of a senator (whom Lee's wife had an affair with).<br /> As he was being escorted by police to prison (during the initial outbreak), the police car crashes off the side of the road. Lee, being the only survivor, makes his way through the undead to a nearby neighborhood. He finds Clementine, an eight-year-old girl whose parents were on vacation, and decides to be her guardian as they find other survivors.<br /> Lee's personality and allegiances are determined through player choice throughout the game. Regardless, he is trusted by the rest of the roaming group, both by his actions and his guardianship of Clementine.</td> </tr> <tr> <td>Clementine is a young, quiet 8-year-old girl who survived the first days of the zombie apocalypse alone in a small Georgia neighborhood (while her parents were on vacation in Savannah, Georgia). After saving the life of Lee, she accompanies him as they try to find safety.<br /> Throughout the game, she helps the group in various situations (mainly by using her small physique to get through obstacles too small for the adults). She also forms a strong friendship with Lee, looking out for him (as much as he's looking out for her).</td> </tr> <tr> <td>Shawn Greene</td> </tr> <tr> <td>Hershel Greene</td> </tr> <tr> <td>Kenny is a hard-working family man and a former fishing boat captain from Ft. Lauderdale, Florida. He cares the most about his wife, Katjaa, and his son, "Duck," and can perform feats of great bravery to protect them when they are in danger. However, he can be a flawed and selfish individual, putting himself and his family above others (especially in dangerous situations).<br /> Because he's quick to take charge, he often contests with certain members of the group, particularly Lilly, about how the group should be run.</td> </tr> <tr> <td>Katjaa is the calm-headed Belgian wife of Kenny and the mother of "Duck." She is also a former veterinarian whose medical skills are put to the test at certain points in the game.</td> </tr> <tr> <td>Duck, whose real name is Kenny Jr., is the child son of Kenny and Katjaa. He's oblivious to the serious situation of living in the zombie apocalypse.</td> </tr> <tr> <td>Lilly is a stern leader and a former mechanical engineer from Macon, Georgia. Although strong-willed and quick to take charge, she usually caves in at the demands of her father, Larry, who is the only thing she has left in the world.<br /> Her paranoid leadership and distrust of strangers have often put her at odds with most of the group, particularly Kenny.</td> </tr> <tr> <td>Larry is a aggressive, judgmental man and a retired military commander from Macon, Georgia. Although he is well-intentioned and cares about his daughter, Lilly, he has a history of heart-related problems, and sometimes suffer from heart attacks.<br /> He knows early on that Lee is a convicted murderer, which makes him very distrustful and even hateful towards him.</td> </tr> <tr> <td>Carley is a former regional news reporter from Atlanta, Georgia. A logical, independent quick-thinker, she is a surprisingly good shot with firearms.<br /> She has a romantic interest in Doug, after he saved her life. Her actions sometimes put her at odds with Lilly. She also knows early on that Lee is a convicted murderer, but wants to trust him.</td> </tr> <tr> <td>Doug is a former IT technician from Atlanta, Georgia. Although he's a non-aggressive, non-confrontational individual, his technical knowledge and industrious skill has helped the group from time to time.<br /> He has a romantic interest for Carley, after saving her life.</td> </tr> <tr> <td>Glenn is a former pizza delivery boy from Macon, Georgia.<br /> Unlike the other characters in the game, Glenn appears as a major character in both the original comic book series and the TV series. Both media series serve as different sequels to Glenn's story in the game.</td> </tr> </tbody> </table> <h3>Introduced in Episode Two ("Starved For Help")</h3> <ul> <li>Mark</li> <li>Ben Paul</li> <li>Andrew St. John</li> <li>Danny St. John</li> <li>Brenda St. John</li> <li>Jolene</li> </ul> <h3>Introduced in Episode Three ("Long Road Ahead")</h3> <ul> <li>Chuck</li> <li>Omid</li> <li>Christa</li> </ul> <h3>Introduced in Episode Four ("Around Every Corner")</h3> <ul> <li>Molly</li> <li>Vernon</li> <li>Brie</li> </ul> <h3>Introduced in Episode Five ("No Time Left")</h3> <ul> <li>"Station Wagon Man"</li> </ul> <h2>Story</h2> <p>Due to the branching nature of the storyline in The Walking Dead, not all the specific choices have been listed. Instead, just a basic outline of the main story elements are described below.</p> <h3>Episode 1 – A New Day</h3> <p>Lee does whatever it takes to survive.</p> <p>Set shortly after the initial outbreak, the story starts out following Lee Everett, who has been arrested in Atlanta and is being transported out of the city in a police car. After a car crash, he escapes into a small nearby neighborhood already hit by invading zombies. He soon meets 8-year-old Clementine, a girl who has been hiding out in her tree house for a few days waiting for her parents to come home. They set off to find a safe place nearby in case her parents return from their vacation. they soon meet up with other survivors, as well as several characters from the graphic novel's original storyline such as the Greene family and Glenn. After spending some time at Herschel Greene's farm they leave and encounter another set of survivors holed up in a pharmacy, and it is revealed that the (assumed dead) owners of the pharmacy are Lee's parents. After going to a local motel to siphon gasoline, they return to the pharmacy, which is soon overrun with zombies and they flee back to the motel.</p> <h3>Episode 2 – Starved For Help</h3> <p>St. John Dairy Farm.</p> <p>Episode 2 starts three months after the end of Episode 1. The group is still holed up at the motel, but food and water are in short supply, and the group is going hungry. They soon encounter a couple of people that are living at the nearby St. John Dairy Farm, and the group is invited to come have some food & shelter. Some members of the group are suspicious of these newcomers, but the group decides to accept their offer. Lee agrees to help out around the farm, but encounters bandits in the nearby woods and a member of the group is injured by an arrow. The farmers agree to treat the injured group member, but soon after it becomes apparent that there are ulterior motives at play. Just as they are about to sit down for the meal Lee discovers that the dairy farmers are cannibals, about to serve them the flesh of their injured friend. The farmers become violent and Lee is knocked out, the group is kidnapped then locked in a storage shed. They soon escape the room, rescue other characters from the farmers, and flee into the woods. The episode ends with the discovery of an abandoned station wagon filled with food and supplies, the owner of which is a mystery.</p> <h3>Episode 3 – Long Road Ahead</h3> <p>Lee teaching Clem how to shoot.</p> <p>After the shocking events at the St. John Dairy Farm, the remaining group members return to their haven at the motel. Lee and Kenny are delegated to scavenging supplies from a nearby drug store, however upon their return, there is friction as Lilly has suspicions that someone is stealing provisions. Meanwhile, Kenny insists the group needs to move on and head for the Atlantic coast. He gets his way, although through circumstances no one is happy with. Over the course of the episode, tensions start to reach a breaking point as the group starts to crumble. A few characters perish, while another leaves. A few new faces are introduced as well: Chuck, Christa and Omid. Lee starts to teach Clementine how to protect herself, by teaching her how to shoot a gun, and keeping herself safe by cutting her hair to a much more suitable length. Eventually the group is able to successfully start up and operate a train engine. As the group arrives in Savannah, the episode then ends with Lee hearing a strange voice on Clementine's walkie talkie.</p> <h3>Episode 4 – Around Every Corner</h3> <p>A temporary home.</p> <p>The group arrives in Savannah, finding the city vacant. A church bell rings, drawing a zombie horde towards their location. The group escapes the herd by taking up residence in an abandoned home. While Christa attends to Omid's wounds, Lee and Kenny head to the waterfront to look for a boat. Although they don't find any working boats, they do encounter some new survivors. These survivors, Molly and Vernon, warn Lee of a ruthless survivor community within Savannah known as Crawford. Upon returning to the group's temporary home, Clementine shows Lee a working boat kept in the house's garage. In order to get fuel for the boat and medicine for Omid, the group makes a stealth raid of Crawford. Disaster ensues and the group narrowly escapes Crawford with the supplies. Once safe at home, Vernon offers to take Clementine back to his group. While considering Vernon's offer, Lee falls asleep watching Clementine. Lee wakes up to find Clementine and the new survivors missing, and suffers an unfortunate injury while frantically looking for her. The chapter ends with another message from the walkie talkie.</p> <h3>Episode 5 – No Time Left</h3> <p>A tense conversation with Clementine's captor.</p> <p>After a conversation over the walkie-talkie with the anonymous captor of Clementine, Lee is now determined to rescue her. Not long after, his aforementioned injury means for some distressing decisions. Lee then climbs to the roof of the hospital and makes his back to where the boat was located, only to find a note from Vernon explaining he has taken it. After a while, Clementine contacts Lee, revealing she is being kept in a hotel on River Street. Upon arrival, Lee is greeted by the captor who describes his situation. His insanity is slowly revealed, causing a fight to ensue resulting in his death. Finally reunited with Clementine, Lee makes for a plan to escape Savannah with her. Sadly, Lee's injuries overcome him and can no longer carry on. Reaching a secure location with a trapped police officer-turned-walker, Lee advises Clementine to take the gun and handcuff himself to the wall. Realizing Clem has the capability to take care of herself, they have a tearful farewell as Lee passes away.</p> <p>Clementine, now alone, finds her way to the countryside and spots two figures in the distance. Suddenly, they stop and direct their gaze upon her.</p> <h2>Critical Reception</h2> <h4>DICE Awards</h4> <ul> <li>Adventure Game of the Year</li> <li>Downloadable Game of the Year</li> <li>Outstanding Character Performance (Lee Everett)</li> <li>Outstanding Achievement in Story</li> </ul> <h4>Spike VGAs</h4> <ul> <li>Game of the Year</li> <li>Best Adapted Video Game</li> <li>Best Downloadable Game</li> </ul> <h2>System Requirements</h2> <h3>PC</h3> <h4>Minimum</h4> <ul> <li><strong>OS:</strong> XP Service Pack 3.</li> <li><strong>CPU:</strong> 2.0 GHz Pentium 4 or equivalent.</li> <li><strong>RAM:</strong> 3 GB RAM.</li> <li><strong>Hard Disk Space:</strong> 2 GB Space Free.</li> <li><strong>GPU:</strong> ATI or NVidia card w/ 512 MB RAM (Not recommended for Intel integrated graphics).</li> <li><strong>DirectX:</strong> Direct X 9.0c.</li> <li><strong>Sound:</strong> Direct X 9.0c sound device.</li> </ul> <h4>Recommended</h4> <ul> <li><strong>OS:</strong> Windows 7.</li> <li><strong>CPU:</strong> Core 2 Duo 2GHz or equivalent.</li> <li><strong>RAM:</strong> 3 GB RAM.</li> <li><strong>Hard Disk Space:</strong> 2 GB Space Free.</li> <li><strong>GPU:</strong> ATI or NVidia card w/ 1024 MB RAM (Not recommended for Intel integrated graphics).</li> <li><strong>DirectX:</strong> Direct X 9.0c.</li> <li><strong>Sound:</strong> Direct X 9.0c sound device.</li> </ul> <h3>Mac System Requirements</h3> <h4>Minimum</h4> <ul> <li><strong>OS:</strong> Snow Leopard (10.6.X).</li> <li><strong>CPU:</strong> 2.3 Ghz Intel.</li> <li><strong>RAM:</strong> 4 GB RAM.</li> <li><strong>Hard Disk Space:</strong> 2 GB Space Free.</li> <li><strong>GPU:</strong> 512 MB NVidia or ATI graphics card.</li> <li><strong>Additional:</strong> Not recommended for Intel integrated graphics or Mac Minis or early-generation MacBooks.</li> </ul> <h4>Recommended</h4> <ul> <li><strong>OS:</strong> Snow Leopard (10.6.X).</li> <li><strong>CPU:</strong> Core 2 Duo 2GHz.</li> <li><strong>RAM:</strong> 4 GB RAM.</li> <li><strong>Hard Disk Space:</strong> 2 GB Space Free.</li> <li><strong>GPU:</strong> 1024 MB NVidia or ATI graphics card.</li> <li><strong>Additional:</strong> Not recommended for Intel integrated graphics or Mac Minis or early-generation MacBooks.</li> </ul> ', 'release_date' => '2010-10-13 00:00:00', 'dont_show_upcoming_date' => false, 'expected_release_year' => null, 'expected_release_month' => null, 'expected_release_day' => null, 'metacritic_rating' => '0', 'metacritics_rating_last_updated' => '2015-07-23', 'theme' => 'Post-Apocalyptic', 'genres' => 'Adventure', 'image' => '34205-the_walking_dead.png', 'meta_title' => '', 'meta_keyword' => '', 'meta_desc' => '', 'review_count' => '0', 'rating_count' => '3', 'avg_rating' => '26.67', 'avg_jump_rating' => '20.00', 'weighted_rating' => '19.65', 'weighted_jump_rating' => '8.67', 'video_embed' => '<div class="video"><video width="100%" height="100%" controls 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reached] ), (int) 7 => array( [maximum depth reached] ), (int) 8 => array( [maximum depth reached] ), (int) 9 => array( [maximum depth reached] ), (int) 10 => array( [maximum depth reached] ) ), 'Gcategory' => array( (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ), (int) 2 => array( [maximum depth reached] ), (int) 3 => array( [maximum depth reached] ), (int) 4 => array( [maximum depth reached] ) ) ), (int) 2 => array( 'Game' => array( 'id' => '178', 'gb_id' => '30380', 'title' => 'Limbo', 'slug' => 'limbo', 'small_desc' => 'A little boy seeks to rescue his lost sister from a dreary, dangerous world in this puzzle-platformer that kicked off the Summer of Arcade in 2010.', 'desc' => '<h2>Overview</h2> <p> </p> <p>Early concept art for Limbo.</p> <p><em>Limbo</em> is a platform game made by developer Playdead in Copenhagen, Denmark, with heavy emphasis on ambience. The game is entirely monochromatic, with nothing more than black and white and shades of grey filling the world. There is no map, no HUD, no dialogue or descriptions - indeed, the only word that appears outside of menus at all is the word "Hotel" which appears on two signs. There is also very little music throughout the game, with it only being heard in specific locations and maintaining the minimalist approach in its composition. The game also contains no loading screens, and can be played continuously from start to finish without pause. It was released on July 21st, 2010, the first game to appear on Xbox Live's Summer of Arcade 2010.</p> <p>The story in <em>Limbo</em> is never properly detailed in the game. The only written source of the game's story can be found on the internet. "Uncertain of his sister's fate, a young boy enters Limbo..." This is never stated in the game itself, and players are left to interpret the narrative for themselves.</p> <h2>Gameplay</h2> <p> </p> <p>A puzzle in Limbo.</p> <p><em>Limbo</em> is a puzzle-platformer. The game only uses two buttons in addition to movement controls, one to cause the boy to jump, and one for contextual action, such as dragging boxes, pulling levers, or pushing buttons. The boy can grab onto ledges within reach and lower himself from platforms, climb ladders, push and pull objects and also swing from ropes found in the environment. <em>Limbo</em> features a lot of what developer Playdead describes as "trial and death" gameplay, requiring players to die frequently (and gruesomely) in order to fully understand the puzzles. <em>Limbo</em> has an extremely generous checkpoint system with almost instantaneous reloading, usually bringing the boy back to <em>just</em> before he set off a trap or fell into a chasm, minimizing (but not avoiding) player frustration.</p> <p><em>Limbo</em> focuses mostly on physics-based puzzles. These puzzles involve the player pulling or pushing objects with true momentum, affecting fluids, and manipulating electromagnetism and gravity to move objects as well as the player. The game introduces a number of different types of puzzles as the game progresses. A frequent puzzle element involves brain slugs which burrow into the boy's head and force him to walk forward, leaving him unable to stop or turn around until he walks into a bright light, which harms the brain slug and makes it turn him around to flee back into the dark. When afflicted by a slug, previously benign areas and easily-avoidable hazards turn into horrific obstacle courses and death traps.</p> <h2>Environments</h2> <p> </p> <p>Nice and safe in this huge, creepy forest.</p> <p><em>Limbo</em>'s environments change as the protagonist journeys through a number of different locations throughout the game. The player plays straight through these environments without any pause or loading screens.</p> <p><strong>The Forest</strong></p> <p>The first environment of the game. The boy first wakes up in the forest where he then continues on to cross a large river on a boat, battle against the giant spider and first encounter the psychotic natives of <em>Limbo</em>, who appear to be murderous children. The Forest covers the first four chapters of the game. The Forest area has no industrial traits and differs quite a bit from locations in the game's later chapters.</p> <p><strong>Wasteland</strong></p> <p>The environment then begins to change when the player meets the murderous children. In the background, broken old shacks and trees are seen. Objects that are used in the environment are broken objects like old crates. Crows are seen perched on the old buildings. The player encounters violence from the natives in this area of the game. They chase the boy, trying to kill him using their darts. There are various wooden structures seen throughout this area, obviously built by the natives. Forestry from the opening environment can be seen dotted around the area. The brain slugs, which force their host to walk in one direction only, make their first appearance in this area.</p> <p> </p> <p>The game's areas begin to degrade.</p> <p><strong>The Caves</strong></p> <p>The wasteland areas then move into the caves. The caves' main theme is water. Many of the puzzles seen throughout the caves involve using water to advance and also trying to avoid drowning in said water, as the boy appears to be soluble. Many waterfalls can also be seen in the backgrounds of some areas in the caves. The caves are also the first area of the game where the player goes indoors. The industrial traits of the game begin to appear here. Cogs, levers and metal platforms are seen in the caves, replacing the old wooden structures of the wasteland area.</p> <p><strong>The Hotel</strong></p> <p>This is the first area of the game to involve a modern/urban theme. When players first enter this environment, they are greeted by a large "HOTEL" sign which must be navigated over to continue. The player then breaks into the hotel via a glass ceiling and continues on their journey. This environment contains puzzles involving elevators and electricity. After the player travels through the Hotel, they exit back outside for a short time before entering the next enviroment, the Industrial Mill.</p> <p> </p> <p>The "HOTEL" sign.</p> <p><strong>Industrial Mill</strong></p> <p>This is the final environment in the game and takes up the most chapters and most of the latter parts of <em>Limbo</em>. There are a number of different concepts which appear here, navigating cogs, gravity puzzles, spinning rooms, avoiding fire from incongruously-placed machine gun turrets, and using electrical magnets. The Industrial Mill differs greatly from the Forest area at the beginning of the game. This area contains less of the strange atmosphere which defines the early part of the game, and focuses more on puzzle-solving then building atmosphere. Once the player breaks free from the mill, by blasting their way through a glass window, they are greeted with the final moment of the game.</p> <p><strong>Secret Underground Level</strong></p> <p>A hidden area that can only be accessed after finishing the game and finding all of the other eggs, the majority of this area is entirely in darkness, forcing the player to navigate by sound alone. It is one of the most difficult sections of the game. It was added to the PS3 and PC releases, and is tied to the " Ding!" trophy/achievement. It has not been patched into the 360 release, to punish 360 players for getting the game first.</p> <h2>Ending</h2> <p>The ending to <em>Limbo</em> is quite abrupt and is open to much interpretation. After finishing the final puzzle, the boy is thrown through a pane of glass. On the other side, the boy finds himself in the forest once again. After travelling for a moment, the boy comes across a young girl, the only female seen in the game, and most likely his sister, outside of a treehouse. When the young girl sees the boy, she stands up. The game then abruptly ends and the credits begin to roll. When they player is returned to the main menu, they realize that the scene which has always accompanied the main menu upon loading the game depicts the same area as the ending, but with a decrepit treehouse and flies buzzing around something on the ground, with the most cynical interpretation being that it is the corpses of the boy and his sister.</p> <p>The ending of the game has a number of interpretations that can be drawn from the proceedings. Since the game is named <em>Limbo</em>, it is reasonable to assume that the game's dream-like world is the religious idea of limbo. It is believed by some that the boy completes his journey by returning to the place where he once started; a single circular loop, like limbo itself. Some believe that the two children have already died, hence the menu screen, and that meeting each other in the end is the last task they must complete before they can continue to the afterlife. A number of theories exist on the matter and the developers of <em>Limbo</em> have said nothing officially on the subject of the ending.</p> <h2>Reception</h2> <p><em>Limbo</em> has received very positive critical acclaim. Reviewers applauded the game's graphical and audio presentation as they have not been seen in many games before. <em>Limbo</em>'s "noir" qualities are also a common plus point for many reviewers. Some reviewers praised the game's lack of a proper narrative and that it is shrouded in mystery, but many found this lack of narrative unappealing. A common criticism made on message boards and in reviews was due to the lack of value for the initial $15 asking price. Such complaints were levied against the linearity of the title, the short length (most players are able to complete it in about three hours), and the lack of replay value endemic to puzzle-platformers. Some reviews noted the game's second half abandoned the initial focus on ambience and organic placement of game elements in favour of the introduction of new mechanics and disjointed puzzle areas, leaving the player with an unoriginal yet still technically well-executed platformer. <em>Limbo</em> has scores of 90% and 92% on GameRankings and Metacritic respectively. Brad Shoemaker awarded the game a maximum five stars and included it in his game of the year list.</p> <h2>Avatar Awards</h2> <p><em>Limbo</em> has 2 avatar awards to unlock in the Xbox 360 version.</p> <ul> <li>White Logo T-Shirt - Earn your first achievement</li> <li>A Creature from Limbo (prop) - Complete the game</li> </ul> <h2>Acclaim</h2> <ul> <li><em>Limbo</em> was awarded the "Excellence in Visual Arts" and "Technical Excellence" awards at the 2010 Independent Games Festival.</li> <li><em>Limbo</em> has also won 3 Milthons at the 2010 European Games Awards including the one for Game of the Year.</li> <li>Voted "Best Indie Game" in Playstation Network's Gamers' Choice Awards 2012 (voted online by the community), and went on sale for 30% off (50% off for Playstation Plus Members).</li> </ul> <h2>PC System Requirements</h2> <ul> <li><strong>Operating System:</strong> Windows XP, Vista, 7</li> <li><strong>Processor:</strong> 2 GHz</li> <li><strong>RAM Memory:</strong> 512MB</li> <li><strong>Hard Disk Space:</strong> 150MB</li> <li><strong>Video Card:</strong> 5 years or younger. Integrated graphics and very low budget cards may not work. Shader Model 3.0 required</li> <li><strong>DirectX®:</strong> 9.0c</li> </ul> ', 'release_date' => '2010-07-01 00:00:00', 'dont_show_upcoming_date' => false, 'expected_release_year' => null, 'expected_release_month' => null, 'expected_release_day' => null, 'metacritic_rating' => '88', 'metacritics_rating_last_updated' => '2015-07-31', 'theme' => 'Horror', 'genres' => 'Puzzle,Platformer', 'image' => '30380-limbo.png', 'meta_title' => '', 'meta_keyword' => '', 'meta_desc' => '', 'review_count' => '0', 'rating_count' => '4', 'avg_rating' => '47.50', 'avg_jump_rating' => '15.00', 'weighted_rating' => '38.71', 'weighted_jump_rating' => '9.67', 'video_embed' => '<div class="video"><video width="100%" height="100%" controls poster="https://www.scaredtoplay.com/uploads/games_videos/posters/limbo-178.jpg"><source src="https://www.scaredtoplay.com/uploads/games_videos/videos/limbo-178.mp4" type="video/mp4"></div>', 'video_filename' => 'limbo-178.mp4', 'video_original_url' => 'http://v.giantbomb.com/video/vf_limbo_ql_1500.mp4?api_key=0834f735d6e7932bb0b7d8b82cef18d3021d6ebc', 'video_poster_image' => 'limbo-178.jpg', 'status' => true, 'image_updated' => true, 'categories_updated' => '1', 'video_updated' => true, 'created' => '2015-04-16 07:36:46', 'modified' => '2020-01-01 21:12:49' ), 'GamesPlatform' => array( 'id' => '631', 'game_id' => '178', 'platform_id' => '130', 'link1' => '', 'link2' => '', 'link1_price' => null, 'link2_price' => null, 'created' => null, 'modified' => null, (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ), (int) 2 => array( [maximum depth reached] ), (int) 3 => array( [maximum depth reached] ), (int) 4 => array( [maximum depth reached] ), (int) 5 => array( [maximum depth reached] ), (int) 6 => array( [maximum depth reached] ), (int) 7 => array( [maximum depth reached] ) ), 'Review' => array( 'id' => '181', 'game_id' => '178', 'ip' => '96.38.117.49', 'username' => null, 'review' => null, 'rating' => '10.00', 'jump_rating' => '0', 'created' => '2015-08-07 15:49:05', 'modified' => '2015-08-07 15:49:05' ), 'GamesGcategory' => array( 'id' => '1018', 'game_id' => '178', 'gcategory_id' => '69' ), 'GameImage' => array(), 'Platform' => array( (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ), (int) 2 => array( [maximum depth reached] ), (int) 3 => array( [maximum depth reached] ), (int) 4 => array( [maximum depth reached] ), (int) 5 => array( [maximum depth reached] ), (int) 6 => array( [maximum depth reached] ), (int) 7 => array( [maximum depth reached] ) ), 'Gcategory' => array( (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ), (int) 2 => array( [maximum depth reached] ), (int) 3 => array( [maximum depth reached] ), (int) 4 => array( [maximum depth reached] ), (int) 5 => array( [maximum depth reached] ), (int) 6 => array( [maximum depth reached] ), (int) 7 => array( [maximum depth reached] ) ) ), (int) 3 => array( 'Game' => array( 'id' => '450', 'gb_id' => '10247', 'title' => 'Resident Evil 0', 'slug' => 'resident-evil-0', 'small_desc' => 'Resident Evil Zero is a prequel to the long running Resident Evil series, being set merely a day before the Mansion Incident of the original Resident Evil. Zero has players simultaneously control two protagonists: STARS Bravo member Rebecca Chambers, and escaped convict Billy Coen.', 'desc' => '<h2>Overview</h2><figure data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/1/10354/2756628-067246e3bd44fc1a62a7f22d4a5a5886.png" data-ref-id="1300-2756628" data-ratio="1.039098173516" data-width="3504" data-embed-type="image" style="width: 3504px"> <figcaption>Protagonists Rebecca Chambers & Billy Coen</figcaption></figure><p>Resident Evil 0 was released exclusively for the Nintendo GameCube on November 12th, 2002 and is the 5th game in the series in terms of release date (counting the remake of the original to be a separate game) but is chronologically the first game in the series. It is also one of the last games in the main series to use the original control scheme & design, with Outbreak - File #2 being the very last.</p><p>It uses a team mechanic in which the player can control two characters in order to solve puzzles and defeat foes. A Nintendo Wii version of the game was released in 2009 and features minimal changes, the main change being that the game can be controlled with the Wiimote. It was originally slated to come out for the Nintendo 64 and up until 2016 was a Nintendo exclusive, before it was remastered for Sony and Microsoft consoles, and the PC.</p><h2>Gameplay</h2><h3>Overview & Controls</h3><figure data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/1/10354/2756622-44dcf011fb2d3585e949d5c639bda78c.jpg" data-ref-id="1300-2756622" data-ratio="0.5625" data-width="1920" data-embed-type="image" style="width: 1920px"> </figure><p>Resident Evil Zero plays much like every other Resident Evil game pre-Resident Evil 4, mixing in third-person combat, exploration, and puzzles. Though like most survival horror titles, Resident Evil limits the player character's capabilities beyond the norm and ammunition for their firearms is generally scarce, intended to force players to use their supplies wisely and to choose flight rather than fight when possible. There are three different difficulty modes available: Easy, Normal, and Hard, with each one featuring tougher enemies and less ammunition to be found than the last.</p><p>By default Zero utilises the notorious 'tank controls' as players move via a third-person perspective throughout a number of pre-determined camera angles. Characters also cannot move and fire their weapons at the same time, and instead the character will 'perch' themselves to the ground when aiming. And while the camera angle perspective sometimes tends to purposely obfuscate the player's view of monsters, characters will at least (by default) aim their weapon at the closest enemy when players draw their gun. Simultaneously hitting down and the 'run' button will have the player character do a 180 degree turn, as is custom with Resident Evil games since Resident Evil 3: Nemesis.</p><p>The story is largely portrayed via in-game cutscenes, however there are also a number of Files (diaries, memos ect.) players can collect. These will often provide additional insight into the goings on across the overall narrative, but some are more vital as they will provide information pertaining to solving puzzles or maybe hinting as to where to go next.</p><h3>Cooperative Functions</h3><figure data-align="left" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/1/10354/2756624-552c7b8c215efe3bff1609c84aa050e8.jpg" data-ref-id="1300-2756624" data-ratio="0.5625" data-width="1920" data-embed-type="image" style="width: 1920px"> <noscript> </noscript></figure><p>Zero's one primary component that separates it from previous games of the series is its two-protagonist setup--being Rebecca Chambers & Billy Coen--each of whom can be controlled by the player. When controlling one the other will follow closely by default and will attack any encroaching enemies - though it will use up any ammo it has access to in the process. It will also fire alongside the player at whatever enemy they're targeted at, though its frequency of attack is rather slow. Such behaviour related to its attacking and following procedures can be turned off, so it will merely follow the player without engaging in combat and/or will wait on the spot. When travelling together the player can control the movement of the alternate character as well with the c-stick/right analogue stick (default GameCube/PlayStation & Xbox controls), though the secondary character will only run via this method and cannot walk.</p><p>Rather than having both characters following one another, players can also split them up. When split up the secondary character will await in the area they're left in until the player takes control, though they're still vulnerable to attack should there be any nearby enemies. If the secondary character is being attacked then the player will receive a warning over their radio; if players don't switch to the alternate character to save them, there's a high chance they may perish. This function is forced upon the player so as to solve certain puzzles, such as by having one character access an area that only he/she can travel to, while the other sends key items and/or supplies via a dumbwaiter.</p><p>While the majority of the game plays out with these mechanics in play, there are two occasions where the characters are separated without the ability to switch between the two for the sake of the story. One sequence forces players to play as Billy, while another, much longer segment has players play as Rebecca on her own.</p><h3>Playable Characters</h3><p>Both Rebecca and Billy each have their own strengths and weaknesses to help distinguish the two. Due to his experience in the marines, Billy is significantly more durable than Rebecca and can withstand more damage before dying. His strength also allows him to interact with certain objects that Rebecca cannot, though the opposite is also true for Rebecca who can access certain areas that Billy cannot due to her smaller size.</p><p>Though Rebecca can't withstand nearly as much punishment as Billy, she is the only one of the two who can mix herbs, making Billy quite literally the only playable characters in the series who cannot mix herbs together. Her medicine case that she uses to mix herbs is also used for mixing certain chemicals to solve puzzles.</p><p>All weapons in the game can be used by both characters largely to the same effect.</p><h3>Inventory</h3><figure data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/1/10354/2768250-img-37.jpg" data-ref-id="1300-2768250" data-ratio="0.75" data-width="640" data-embed-type="image" style="width: 640px"> <noscript> </noscript></figure><p>The inventory system for Zero received a slight overhaul from previous games. Each of the two characters has their own six-slot inventory, to which they can trade items between each other at will so long as they're in the same room. However there are no item boxes to be found in the game. Instead players can opt to drop items onto the ground, to which will persist there until/if it is collected. Any dropped items will also show up on the map.</p><p>Each character has their own personal item that's housed in a separate inventory slot - no other items can be exchanged into this slot. Rebecca has her medicine case, while Billy has a lighter.</p><p>All items and weapons can be examined by the player, allowing them to get a closer look and turn the object around. This can sometimes change the properties of certain key items, such as unlocking/opening a key item to reveal another inside, or may at least change the title to reflect the item's true identity.</p><p>Most items and weapons take up a single inventory slot, however there are a select few that require two to carry. These are:</p><ul><li>Hunting Gun</li><li>Shotgun</li><li>Grenade Launcher</li><li>Hookshot</li><li>Rocket Launcher</li></ul><h3>Health & Herbs/First Aid Sprays</h3><p>A character's health can be seen via the inventory menu, with an Electrocardiograph Machine showing a character's status. The different statuses are:</p><ul><li><strong>Fine</strong> - The character is in good health.</li><li><strong>Caution</strong> - The character is roughly at half health.</li><li><strong>Danger</strong> - The character is approaching death.</li><li><strong>Poison</strong> - The character is poisoned and their health will slowly deplete.</li></ul><p>Besides the EKG, players may also note the character's stance. Whence the characters starts holding onto their hip, that is a sign that their health is at least in the Caution state, or may even be poisoned.</p><p>Carrying the tradition set by the original Resident Evil, characters use a small variety of herbs to heal themselves and cure poisons. Though as mentioned before only Rebecca can mix herbs. First Aid Sprays are also available, though they only have the singular purpose of healing the character fully. There exist three herb types, all of which can be combined in some way for different degrees of healing:</p><ul><li><b>Green Herb</b> - On its own will restore 25% of health.</li><li><b>Blue Herb</b> - On its own will cure poison, though will not restore any health.</li><li><b>Red Herb</b> - On its own does nothing.</li><li><b>Green + Green Herb</b> - Mixed will heal the character by roughly 50% of health.</li><li><b>Green + Green + Green Herb</b> - Mixed will heal the character completely, though not of any poisons.</li><li><b>Green + Blue Herb</b> - Mixed will heal the character 25% of health and cure any poison.</li><li><b>Green + Green + Blue Herb</b> - Mixed will heal the character 50% of health and cure any poison.</li><li><b>Green + Red Herb</b> - Mixed will heal the character completely, though not of any poisons.</li><li><b>Green + Red + Blue Herb</b> - Mixed will heal the character completely including poisons.</li><li><b>Red + Blue Herb</b> - Mixed will do nothing.</li></ul><h3>Saving</h3><p>Like every other main Resident Evil game pre-Resident Evil 4, Resident Evil Zero requires that players find one of the many typewriters located throughout the environments to save, and must also have at least one ink ribbon item in their character's inventory. However whereas Save Rooms would always be devoid of enemies in previous games, this isn't the case for Zero.</p><p> </p><h2>Story</h2><h3>Main Characters</h3><h4>Rebecca Chambers</h4><figure data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/1/10354/2757999----render2---a3uch.jpg" data-ref-id="1300-2757999" data-ratio="2.24125" data-width="800" data-embed-type="image" style="width: 800px"> <noscript> </noscript></figure><p>The youngest member of STARS at only eighteen and one of two protagonists, Rebecca serves as the medic for Bravo team. However despite specializing in more of a supportive position, the events of Zero will force her to take on that of a much more combatative role than she could ever have predicted in order to survive.</p><p>In spite of her young age Rebecca is shown to be a capable officer, and is much more mature and independent than her age may suggest.</p><h4>Billy Coen</h4><figure data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/1/10354/2758000----render1---a7u13.jpg" data-ref-id="1300-2758000" data-ratio="1.333" data-width="1000" data-embed-type="image" style="width: 1000px"> <noscript> </noscript></figure><p>Fellow protagonist to Rebecca, Billy is an ex-marine who was sent for execution due to allegedly killing twenty three people. Though while he at first portrays himself as standoffish and antagonistic, with him literally introducing himself to Rebecca down the barrel of his pistol, the two quickly grow to depend on one another. That it is Billy that suggests they team up to better their chances in surviving the hordes is the first of many hints that he may not be quite the monster his criminal record implies.</p><p>As the game progresses, Billy is shown to exhibit a quiet sensitivity about him. And while he may still be the more physically imposing of the two, he all the while proves to be a far cry from the 'alpha male marine' that he is first put forward as.</p><h4>Enrico Marini</h4><figure data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/1/10354/2768251-8585840.png" data-ref-id="1300-2768251" data-ratio="2.3764988009592" data-width="417" data-embed-type="image" style="width: 417px"> <noscript> </noscript></figure><p>The stern but well respected captain of STARS Bravo team. While Marini only plays a small role in Resident Evil, in Zero he is allowed much more screentime. Despite all of the zombies and monsters the team are forced to defend against, Enrico will recurrently appear to remind Rebecca to keep an eye out for Billy Coen, while Rebecca hides the fact that she is working alongside him.</p><h4>Albert Wesker</h4><figure data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/1/10354/2768153-wesker.jpg" data-ref-id="1300-2768153" data-ratio="1.28" data-width="275" data-embed-type="image" style="width: 275px"> <noscript> </noscript></figure><p>The Alpha team captain and overall commander of STARS. By this point Wesker is still unbeknownst to his comrades a double agent working for Umbrella, the very company that inadvertently instigated the events of Resident Evil Zero and Resident Evil. As such, Wesker's role is kept at a distance, as he (along with William Birkin) monitors the two protagonists from afar via CCTV while he also attempts to uncover what caused the T-Virus leak on the Ecliptic Express.</p><ul><li>Voiced by Richard Waugh.</li></ul><h3>Plot</h3><p>Resident Evil 0 takes place on July 23rd, 1998. The S.T.A.R.S. Bravo team is dispatched to the Arklay Mountains to investigate and find the cause of the murders that have recently occurred. While over the forest the Bravo team's helicopter is mysteriously forced to crash land. Upon leaving the crash site, the Bravo team discovers an overturned Military Police vehicle, as well as orders for the transport of a prisoner to be executed.</p><p>Rookie team medic Rebecca Chambers discovers the Ecliptic Express stopped and without power in the middle of the forest. Upon entering the train, Rebecca encounters numerous zombies, and infected canine. Pressing further throughout the train, Rebecca meet Billy Coen, the prisoner that was being transported to his execution. With little control over the recent events, Rebecca reluctantly agrees to team up with Billy, to get to safer ground, still vowing to bring him into custody if they both make it out alive. Further exploring Billy and Rebecca meet what appears to be a possible survivor, but before getting too close they find out it is a humanoid leech. Billy disposes of the leech creature, afterwords they see a lone man outside of the train standing on a cliff who appears to have some sort of control over the leeches. Unable to identify the mysterious individual, they must find a way to restore power to the train and get out of the forest. Once, power is finally returned to the locomotive, the train speeds to an unknown destination and eventually derails.</p><p>Seemingly unscathed from the train crash Rebecca and Billy end up at the trains destination. The mansion like building, is actually revealed to be a training facility for new employees of the Umbrella Corporation, and upon entering they are welcomed with a pre-recorded message from the head of the facility, James Marcus. During their trek through the training facility the pair is face with numerous zombies as well as plenty of new abominations. Over the course of their time together, Rebecca begins to see that Billy isn't a quite the criminal type, and begins to wonder why he was sentenced to be executed. The two eventually discover an underground portion of the training facility and are separated when the floor that Rebecca is standing on collapses. After being rescued by Billy, she questions him about what he did to get the sentence he had been handed. Billy finally explains, that he was part of the USMC (United States Marine Corps) and during a mission in Africa, his commanding officer ordered them to exterminate civilians of an African village that was suffering from a civil war. Billy refused to follow the orders, and once the information proved to be false, the slaughter was blamed entirely on him.</p><p>Upon entering an abandoned sewage treatment plant, the duo encounter James Marcus. Marcus, had been monitoring Coen and Chamber's progress throughout the training facility as well as the other areas they visited. Marcus reveals that a decade ago Lord Ozwell E. Spencer has Marcus assassinated, in the midst of the research on his leech research. He explains that the Queen leech from his experiments crawled into his mouth after he was shot, and the T-Virus that the leech was injected with was able to resurrect Marcus. Midway through his speech, the Queen leech takes over Marcus' body, and causes him to mutate into a new type of leech monstrosity. After toppling the Queen leech, Rebecca and Billy escape the training facility just as it is rocked by a gigantic explosion. After the escape, Rebecca takes Billy's dog tags as "proof" that he didn't survive the incident, and then the pair amicably part ways. In the distance Rebecca is able to see the Spencer mansion.</p><h2>Weapons</h2><h3>Knife</h3><figure data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/1/10354/2819453-chris_redfield_knife_2_by_james_miller-d2yemoq.jpg" data-ref-id="1300-2819453" data-ratio="0.75185185185185" data-width="270" data-embed-type="image" style="width: 270px"> <noscript> </noscript></figure><p>Considered to be a last resort tactic, the knife does very little damage and has dangerously small reach. Because of its low effectiveness, it is usually best for the player to just run or attempt to avoid the enemy rather than combat it. Billy comes with a knife equipped, while Rebecca does not. Although there's another knife that can be found in the game. Rebecca and Billy have a different animation set for using the knife, however the effectiveness is largely identical all the same.</p><h3>Samurai Edge</h3><figure data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/1/10354/2768783-2668281-500px-re0_stars_handgun.jpg" data-ref-id="1300-2768783" data-ratio="0.782" data-width="500" data-embed-type="image" style="width: 500px"> <noscript> </noscript></figure><p>Rebecca's own custom STARS-branded handgun. While the Samurai Edge is generally regarded as a rather efficient weapon in the series, in Zero at least Rebecca's pistol is about on par with the handguns of the previous games and doesn't hold any special properties. Its fire rate is slower than previous iterations of the weapon and its overall damage output is moderate at best. As with all handguns it's most suitable for the lesser enemies of the game, such as zombies in particular.</p><p>It can eventually be fitted with a scope that introduces the chance for it to score a critical hit.</p><h3>Handgun</h3><figure data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/1/10354/2768784-400px-re0_army_handgun.jpg" data-ref-id="1300-2768784" data-ratio="0.7925" data-width="400" data-embed-type="image" style="width: 400px"> <noscript> </noscript></figure><p>Billy's own military handgun that he stole from the military police that were escorting him to his execution. Its fire rate is the same as the Samurai Edge, although it's slightly more powerful and has a chance to score a critical hit from the outset.</p><p>A scope can be fitted to Billy's handgun as well, which further increases its chances of a critical hit and also provides a boost to its fire rate.</p><h3>Hunting Gun</h3><figure data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/1/10354/2768785-huntinggun.jpg" data-ref-id="1300-2768785" data-ratio="0.78697183098592" data-width="568" data-embed-type="image" style="width: 568px"> <noscript> </noscript></figure><p>The first available shotgun of the game. Unlike most Resident Evil shotguns, however, this one can only hold up to two shells at a time. It is a powerful weapon all the same and is vital for beating the Scorpion on the train.</p><p>As with all RE shotguns it can be used to completely destroy a zombie's head or legs, should the player aim up/down respectively when one is close enough.</p><h3>Shotgun</h3><figure data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/1/10354/2768786-re0_shotgun.jpg" data-ref-id="1300-2768786" data-ratio="0.78671328671329" data-width="572" data-embed-type="image" style="width: 572px"> <noscript> </noscript></figure><p>An alternative to the Hunting Gun. Once this has been found the Hunting Gun is then made to be virtually redundant due to this weapon's much larger ammo count.</p><h3>Grenade Launcher</h3><figure data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/1/10354/2768788-450px-re0_grenadelauncher.jpg" data-ref-id="1300-2768788" data-ratio="0.78222222222222" data-width="450" data-embed-type="image" style="width: 450px"> <noscript> </noscript></figure><p>As versatile as ever, the Grenade Launcher is a powerful weapon that is ideal for boss battles, and can equip a small variety of grenade types. There are the regular explosive grenade rounds, which do a sizeable amount of damage against just about anything; flame rounds, which while powerful, are especially effective against insect & arachnid monsters as well the leech zombies; and acid, which is the most powerful grenade type but also the rarest to acquire.</p><h3>Magnum</h3><figure data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/1/10354/2768789-resident_evil_zero_magnum_examine.png" data-ref-id="1300-2768789" data-ratio="0.70253164556962" data-width="632" data-embed-type="image" style="width: 632px"> <noscript> </noscript></figure><p>The requisite magnum for Zero is a 50. caliber magnum pistol, which most resembles the desert eagle. It is the most powerful weapon in the game, with it being able to kill nearly all common enemies with a single shot, and is a great contender for boss fights. Its one drawback is ammunition is extremely scarce.</p><p>When wielded by Rebecca the weapon undergoes a decrease in its firing rate due to Rebecca's inability to handle the recoil. However Billy can more efficiently withstand the recoil and can thusly fire it faster.</p><h3>Molotov Cocktail</h3><figure data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/1/10354/2768790-re0_molotov.jpg" data-ref-id="1300-2768790" data-ratio="0.75" data-width="640" data-embed-type="image" style="width: 640px"> <noscript> </noscript></figure><p>The game's one and only throwing weapon. Molotovs are primarily useful for fending off the leech zombies, however it has a noticeable animation windup whence thrown and can be difficult to accurately throw it to where the player wants. While molotovs can sometimes be found as is, they more commonly require the player to build them themselves by combining an empty bottle with a gas tank.</p><h2>Enemies</h2><h3>Zombies</h3><figure data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/1/10354/2768793-re0_-_zombie_chef.jpg" data-ref-id="1300-2768793" data-ratio="3.0114722753346" data-width="523" data-embed-type="image" style="width: 523px"> <noscript> </noscript></figure><p>The staple of the older Resident Evil games, zombies are as prominent as ever in Resident Evil Zero. Slow and sluggish in movement, but dangerous up close, zombies are durable enough against gunfire that they can prove to be extremely dangerous even just in small numbers, especially due to the typically claustrophobic environments. When encountered on their own, however, zombies can be dispatched relatively easy so long as the player has enough ammunition to spare. As per usual, zombies are best dealt with the pistol or sometimes the shotgun, which can kill a zombie with a single shot if the player aims directly at its head once close enough, or can at least reduce the zombie to a literal crawl by destroying its legs.</p><p>Zombies attack by grabbing and biting the player when close, but will also puke out acid instead if they can't quite reach the player. Some zombies will be encountered lying on the ground, seemingly pretending to be dead, and will grab at a character's leg should the player get close enough. However, the leg bite does little damage and will always result in the character killing the zombie with a single stomp or kick.</p><h3>Cerberus Dogs</h3><figure data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/1/10354/2768794-re0cerberus.png" data-ref-id="1300-2768794" data-ratio="1.6523297491039" data-width="279" data-embed-type="image" style="width: 279px"> <noscript> </noscript></figure><p>Alongside regular zombies, some sort of iteration surrounding infected dogs have persisted across nearly every Resident Evil game to date. Starting at the beginning, so to speak, the Cerberus Dogs of Resident Evil Zero are infected Doberman breeds, purposely engineered to be a form of B.O.W. Cerberus dogs retain the same agility and tenacity as a regular dog, though with a massive increase in aggressiveness, brutality, and stamina.</p><p>Like zombies, Cerberus dogs are best left for lesser weaponry like the pistols and shotguns. Running past is always an option as well, as both Rebecca and Billy are just ever so slightly faster than the canines. However their attacks can sometimes cover just enough distance to close the gap and catch the player character.</p><p>Unlike other games in the series, there are only four dogs the player will encounter throughout the game, all of which are located in the beginning Ecliptic Express section.</p><h3>Crows</h3><figure data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/1/10354/2768795-crowre0_0.jpg" data-ref-id="1300-2768795" data-ratio="1.0733944954128" data-width="327" data-embed-type="image" style="width: 327px"> <noscript> </noscript></figure><p>As always, crows prove to be more of a nuisance than a genuine threat. They do minimal damage and can often be killed with a single bullet; their numbers are always many, however. Sometimes a shotgun blast might be worth it to take a pack down, but otherwise they're best just ignored.</p><p>They only have one attack by way of pecking at the player, which while does little damage will keep the player stuck in a short animation of trying to wave them off.</p><h3>Bats</h3><figure data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/1/10354/2768828-bats2.jpg" data-ref-id="1300-2768828" data-ratio="0.85625" data-width="320" data-embed-type="image" style="width: 320px"> <noscript> </noscript></figure><p>Somewhat similar to crows, bats also function more so to harass than pose any serious threat. In fact bats are even less threatening than the crows as their attacks don't force the player into a prolonged animation of waving them away.</p><p>These are only encountered during the Giant Bat boss battle.</p><h3>Leechs</h3><figure data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/1/10354/2768829-hillleechuc_1.jpg" data-ref-id="1300-2768829" data-ratio="0.625" data-width="400" data-embed-type="image" style="width: 400px"> <noscript> </noscript></figure><p>Another minor enemy, most prominently featured in the beginning train section. Leechs pose little threat overall and can be killed merely by the character walking over them. Though should they latch on to the player, they'll have to wait through an animation showing the character shoving them off.</p><h3>Web Spinner</h3><figure data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/1/10354/2818512-webspinner.png" data-ref-id="1300-2818512" data-ratio="0.85642317380353" data-width="397" data-embed-type="image" style="width: 397px"> <noscript> </noscript></figure><p>Giant, hairy spiders, the Web Spinners of Resident Evil 0 appear only briefly within the underground levels of the Training Facility. Always encountered in groups, they can crawl along walls like any other spider, and will often try to charge forward and bite players when given the opportunity. However, their greatest weapon is their poison spit, which they will routinely spray; it has a fairly long reach of attack and has a high chance of poisoning the player, though the base damage it inflicts isn't quite as alarming.</p><p>Web Spinners have surprisingly tough hides and are most susceptible to the Grenade Launcher - specifically when equipped with flame rounds. They will also often strafe once they've been shot and attempt to counter the player as such. If a Web Spinner is killed with its sack intact, a large multitude of baby spiders will seep out of the corpse and attack the player. Though their damage is even less than that of a crow and should the player leave the area, they will return to find them all gone.</p><h3>Eliminator</h3><figure data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/1/10354/2818508-re0_eliminators.png" data-ref-id="1300-2818508" data-ratio="0.9180790960452" data-width="708" data-embed-type="image" style="width: 708px"> <noscript> </noscript></figure><p>Eliminators are an infected breed of monkeys that are exceptionally fast and agile, somewhat akin to Hunters. However they are also rather small to boot, so should they happen to get close enough the player must then aim downwards to get a shot. Their main two attacks are to rapidly slash at the player when close, and to leap through the air and slash from afar. They are still vulnerable amidst their leaping animation, however, providing the player with an opportunity to show them down if they can react fast enough. Eliminators are rarely encountered alone, and if a group of two to three swarms the player they can prove to be highly difficult to escape without taking damage.</p><p>Despite their small size they're still rather sturdy. The handgun is outright useless--that is besides to potentially finish them off after already being weakened--as they shrug the bullets off completely and will continue their advance. As such the shotgun and grenade launcher are the most suitable.</p><h3>Hunter Alpha</h3><figure data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/1/10354/2818509-hunter.jpg" data-ref-id="1300-2818509" data-ratio="1.4336283185841" data-width="565" data-embed-type="image" style="width: 565px"> <noscript> </noscript></figure><p>The green Alpha variant of the Hunter makes another reprisal to the series, though they're not quite as prominent as they are in the original Resident Evil and its remake. They operate identically to how they do in the remake, and attack similarly to the Eliminators. They will attack with broad slashes when close, but can also perform a mid air leap to attack and also close the distance - like the Eliminators also they can be shot out of the air during their leaping animation.</p><p>They're rather durable as well, more so than the Eliminators, making the shotgun or grenade launcher, if not the magnum--which can kill them in one shot--the most appropriate weapons for use.</p><h3>Plague Crawler</h3><figure data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/1/10354/2818510-plague_crawler+%281%29.jpg" data-ref-id="1300-2818510" data-ratio="0.6517094017094" data-width="468" data-embed-type="image" style="width: 468px"> <noscript> </noscript></figure><p> </p><h3>Lurker</h3><figure data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/1/10354/2818511-lurker.jpg" data-ref-id="1300-2818511" data-ratio="0.84" data-width="250" data-embed-type="image" style="width: 250px"> <noscript> </noscript></figure><p> </p><h3>Marcus Mimic / Leech Zombie</h3><figure data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/1/10354/2768830-mimicry_marcus.jpg" data-ref-id="1300-2768830" data-ratio="1.4709677419355" data-width="2480" data-embed-type="image" style="width: 2480px"> <noscript> </noscript></figure><p>A zombie-like enemy comprised of dozens of leechs. They will usually be of the appearance of James Marcus before then being shown to vibrate and revealing their true appearance. The few seconds it takes for it to transform can provide the player with the opportunity to quickly rush past it.</p><p>Leech zombies are perhaps the most difficult enemy in the game, as their movement speed is fast enough to catch up to the player, their regular attacks can be stretched out to attack from afar, and their close-range bites deal much more damage than that of a regular zombie.</p><p>They are also highly resistant to most forms of damage - that is besides fire, which will make quick work of them should players have any molotovs or flame rounds for the grenade launcher. If killed by any other means beyond fire, then the leech zombie will explode, dealing a great amount of damage if its radius reaches the characters. It will at least begin to convulse and expand as a warning to players that it's about to explode.</p><p>Whenever a leech mimic appears it will be accompanied by a unique musical theme.</p><h2>Boss Battles</h2><h3>Stinger</h3><figure data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/1/10354/2818513-stinger_re0_hd_remaster.jpg" data-ref-id="1300-2818513" data-ratio="0.99652228896617" data-width="3163" data-embed-type="image" style="width: 3163px"> <noscript> </noscript></figure><p> </p><h3>Centurion</h3><figure data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/1/10354/2818514-centipeded_0.jpg" data-ref-id="1300-2818514" data-ratio="0.81991051454139" data-width="894" data-embed-type="image" style="width: 894px"> <noscript> </noscript></figure><h3>Giant Bat</h3><figure data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/1/10354/2818515-infectedbatuc.jpg" data-ref-id="1300-2818515" data-ratio="0.55" data-width="360" data-embed-type="image" style="width: 360px"> <noscript> </noscript></figure><h3>Proto-Tyrant / T-001</h3><figure data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/1/10354/2818516-2625842-1272840169759_f.jpg" data-ref-id="1300-2818516" data-ratio="1.8382352941176" data-width="272" data-embed-type="image" style="width: 272px"> <noscript> </noscript></figure><h3>Queen Leech Part I</h3><figure data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/1/10354/2818517-queen_leech.png" data-ref-id="1300-2818517" data-ratio="1.3526170798898" data-width="363" data-embed-type="image" style="width: 363px"> <noscript> </noscript></figure><h3>Queen Leech Part II</h3><figure data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/1/10354/2818518-queenleech2.jpg" data-ref-id="1300-2818518" data-ratio="0.75111111111111" data-width="450" data-embed-type="image" style="width: 450px"> <noscript> </noscript></figure><p> </p><p> </p><p> </p><h2>Unlockables</h2><h3>Costumes</h3><p>A single completion of the game will award players with some new costumes. Billy gains one, being an Italian suit w/ shades, while Rebecca gains two. One is a cowgirl outfit, to which she also wears in the Resident Evil remake should Chris happen to be wearing an alternate outfit, and the other is an outfit comprised of a leather tube top and pants.</p><h3>Leech Hunter</h3><p>Much like previous instalments in the series, Resident Evil Zero features its own unlockable minigame. The concept is that Billy and Rebecca must collect a certain amount of color-coded, leech-themed jewellery pieces before exiting out the Umbrella Research Facility front door. When collecting leeches it can only be done specifically for each character, blue for Billy and green for Rebecca, but they cannot swap using the exchange system or pick up the opposite color for their team mate. The unlockable costumes as noted above are available to wear in Leech Hunter as well.</p><p>There are a number of unlockable rewards available for the main game, which are unlocked depending on how many leech pieces the player collects upon exiting the facility. If one of the character dies then the player's progress is forfeited. A list of the rewards is as such:</p><ul><li><strong>0-29</strong> - Submachine gun ammo.</li><li><strong>30-59</strong> - Infinite handgun ammunition.</li><li><strong>60-89</strong> - Infinite Hunting Gun ammunition.</li><li><strong>90-99</strong> - Magnum Revolver is added for collection in Second Class Private Room B.</li><li><strong>100</strong> - Infinite ammunition for all weapons.</li></ul><h2>HD Remastered Port</h2><figure data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/1/10354/2756620-0e798a16a73b97bdd754714dc33f802f.jpg" data-ref-id="1300-2756620" data-ratio="0.5625" data-width="1920" data-embed-type="image" style="width: 1920px"> <noscript> </noscript></figure><p>Following the success of the Resident Evil remake remastering, a similar such remastering was announced for Resident Evil Zero on May 26th, 2015 for an early 2016 release. Though development began on Resident Evil Zero's remastering before even the remake remastering was released.</p><p>Like the remake it was released on PS3, Xbox 360, PS4, Xbox One, and PC. The port was handled by the original director of RE0, alongside many other members of the game's original development team.</p><p>As with the remake, it includes widescreen support as well an alternate control option alongside the classic tank controls.</p><h3>Rebecca Chambers T-Shirt Contest</h3><figure data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/1/10354/2786970-becca+shirt.png" data-ref-id="1300-2786970" data-ratio="0.46228528752801" data-width="1339" data-embed-type="image" style="width: 1339px"> <noscript> </noscript><figcaption>The three t-shirt winners</figcaption></figure><p>On July 10th, 2015 Capcom announced a contest for fans to upload t-shirt designs. Fans could vote for their favorite designs, with up to three winners, to which would then be released as downloadable costumes for Rebecca to wear in the game.</p><p>For voting towards t-shirt designs, fans would then be rewarded with early access to developer video diaries. These helped to explain certain aspects of the port's development and the work that was put into it.</p><h3>Wesker Mode</h3><figure data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/scale_super/1/10354/2778626-aa05dcd795af0c80742332faa7ed148a.jpg" data-ref-id="1300-2778626" data-ratio="1.1748251748252" data-width="3718" data-embed-type="image" style="width: 3718px"> <noscript> </noscript></figure><p>Exclusive to the remastered version is a new mode called Wesker Mode, which is unlocked upon completing the game. In it Billy Coen is replaced by notorious series antagonist Albert Wesker, depicted in his Resident Evil 5 attire. Rebecca is still in tow as a fellow protagonist, now wearing a new, darker outfit as well as the same type of jewel that allowed Wesker to brainwash Jill Valentine into doing his bidding for him in Resident Evil 5. While D.C. Douglas returns to provide a few new lines of dialogue for telling Rebecca to follow or wait, all of the cutscenes instead simply feature Billy's dialogue coming out of Wesker.</p><p>Though mechanically speaking Wesker is more than just a simple character skin and has access to two unique abilities. First is a super-sprint, to which he can use to effortlessly rush past enemies, and the second is a kind of eye blast. The eye blast can be charged up for extra power, though even when at its lowest charge can make all of the zombies' heads within the vicinity explode. Rebecca does not gain any new abilities of her own, however, and neither character can change into any alternate outfits for this mode.</p><p>Wesker mode is played within the Normal setting.</p><h3>DLC Costumes</h3><p>RE0's Remastered version contains a number of new purchasable costumes for players to wear in the game. Two of which were given for free for preordering the game, while another two were awarded for preordering for Resident Evil: Origins Collection. All costumes can be bought together as a bundle, however this is the only means by which to purchase the preorder outfits, which aren't sold separately.</p><p>None of the new costumes are originally designed for RE0, and instead originate across a number of classic Capcom games and Resident Evil game ports. A list of the new costumes and their origins is as such:</p><h3>Rebecca Chambers</h3><h4>STARS 1996</h4><figure data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/scale_super/1/10354/2816261-reb2.jpg" data-ref-id="1300-2816261" data-ratio="1.69125" data-width="800" data-embed-type="image" style="width: 800px"> <noscript> </noscript></figure><p>This is Rebecca's very original costume from the 1996 Resident Evil. Its one primary difference from her RE0 attire is that she wears a red bandana.</p><h4>STARS 1997</h4><figure data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/scale_super/1/10354/2804812-residentevilzero-7.jpg" data-ref-id="1300-2804812" data-ratio="1.4988290398126" data-width="854" data-embed-type="image" style="width: 854px"> <noscript> </noscript></figure><p>This outfit originates from the 1997 Director's Cut release of the original Resident Evil. When selecting the game's Arranged Mode, Chris, Jill, and Rebecca are shown to wear alternate outfits to their regular RE attire, this being Rebecca's.</p><h4>Sportswear</h4><figure data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/scale_super/1/10354/2804814-residentevilzero-10.jpg" data-ref-id="1300-2804814" data-ratio="1.5477629987908" data-width="827" data-embed-type="image" style="width: 827px"> <noscript> </noscript></figure><p>This outfit is perhaps Rebecca's most obscure, as she's only been shown to wear such an outfit in Resident Evil 2. Specifically in a secret photo players can find by examining Albert Wesker's desk in the STARS office fifty consecutive times.</p><h4>Cheerleader</h4><figure data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/1/10354/2818729-resident-evil-0-hd-cheerleader-rebecca.jpg" data-ref-id="1300-2818729" data-ratio="1.6763888888889" data-width="720" data-embed-type="image" style="width: 720px"> <noscript> </noscript></figure><p>As with her 1997 STARS uniform, this outfit is first showcased in another of the original Resident Evil's many ports. Specifically Deadly Silence from 2006. Rebecca will wear this outfit should players select the alternate Ninja outfit for Chris once it's unlocked. The Ninja outfit, and by extension Rebecca's cheerleader outfit, can only be unlocked and worn in Rebirth Mode.</p><h4>STARS Prototype</h4><figure data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/scale_super/1/10354/2816264-reb1.jpg" data-ref-id="1300-2816264" data-ratio="1.85125" data-width="800" data-embed-type="image" style="width: 800px"> <noscript> </noscript></figure><p>This is Rebecca's STARS uniform she wears in Resident Evil 0's prototype build, which was shown to run on the N64 console before being rebuilt for the GameCube. It shares many similarities with Jill Valentine's STARS uniform, most notably the addition of a beret.</p><h4>Nurse</h4><figure data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/1/10354/2818730-rebecca-2.jpg" data-ref-id="1300-2818730" data-ratio="1.25" data-width="800" data-embed-type="image" style="width: 800px"> <noscript> </noscript></figure><p>Rebecca's final DLC outfit is that of her unlockable Nurse costume from Mercenaries 3D. Which itself is a modified version of Sheva Alomar's DLC Fairy Tale outfit from Resident Evil 5.</p><h3>Billy Coen</h3><h4>Wolf Force</h4><figure data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/1/10354/2818731-9cdeb71196d0113a882c3e873d16fec8.jpg" data-ref-id="1300-2818731" data-ratio="1.451467268623" data-width="443" data-embed-type="image" style="width: 443px"> <noscript> </noscript></figure><p>This outfit dresses Billy up as one of the characters from Capcom's classic MERCS game on the Sega Genesis.</p><h4>Cody</h4><figure data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/1/10354/2818732-cody.jpg" data-ref-id="1300-2818732" data-ratio="1.6058981233244" data-width="373" data-embed-type="image" style="width: 373px"> <noscript> </noscript></figure><p>Billy's other DLC outfit continues Capcom's trend of having Capcom characters cosplay as other Capcom characters, with Billy dressing up as Cody Travers as seen in Street Fighter Alpha 3.</p><h2>Development</h2><h3>Nintendo 64 Prototype</h3><figure data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/1/10354/2768797-rezero51.jpg" data-ref-id="1300-2768797" data-ratio="0.74857142857143" data-width="350" data-embed-type="image" style="width: 350px"> <noscript> </noscript></figure><p>Resident Evil Zero was originally being developed for the generation before the GameCube - multiple platforms was planned, though the gameplay footage was shown advertised for the Nintendo 64. Development of Resident Evil Zero began in the Summer of 1998.</p><p>Much of what was developed for the prototype persists in the full retail release, such as the two-protagonist setup of Rebecca & Billy, it beginning on the Ecliptic Express train, and the death of Edward as he leaps through the window. Though there are certain features planned for the prototype that never made it into the full game; most notably is how one of the two protagonists could die, but the game wouldn't end unless both Rebecca & Billy perish. This idea was scrapped due to how Rebecca canonically dying would conflict against her appearance in the original Resident Evil. 'Running zombies' was another idea that was scrapped for RE0, though would pave the way for the design of the Crimson Heads in the Resident Evil remake.</p><p>During development for Zero's remastered release, Capcom released footage of RE0's prototype version to the public. It was shown to still be using the zombie moan fxs from Resident Evil 2, likely due to Resident Evil 2 being ported to the N64 years before. Billy's voice actor is also noted as the same one that would voice him in the full release.</p><p>Weirdly enough Rebecca is also shown to be wearing a beret, which is more so recognizable as the iconic hat of choice for Jill Valentine in her STARS uniform. There also exists concept art of Rebecca wearing a beret as well, despite the fact that she has never been depicted wearing such an item before in the series. Though it's possible that she was to lose the beret during the events of RE0. 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Browse and find the scariest horror games in our Scary Horror Games Database for PC, PS4, XBOX One, iPhone & More', 'title_for_layout' => 'Scary Horror Games database | ScaredToPlay', 'pc' => 'games', 'pm' => 'Game' ) $games_array = array( (int) 0 => array( 'Game' => array( 'id' => '333', 'gb_id' => '32697', 'title' => 'Dark Souls', 'slug' => 'dark-souls', 'small_desc' => 'A quasi-sequel to From Software's action-RPG Demon's Souls, set in a new universe while retaining most of the basic gameplay and the high level of challenge. It features a less-linear world, a new checkpoint system in the form of bonfires, and the unique Humanity system.', 'desc' => '<h2>Overview</h2><p>Dark Souls is a dark fantasy action-RPG for the PS3, Xbox 360 and PC developed by FromSoftware. It is the spiritual successor to one of the company's previous titles, Demon's Souls. The game's working title was "Project Dark". It is the second game in the Souls franchise.</p><p>FromSoftware self-published the game's Playstation 3 version in Japan, where it was released September 22, 2011. The Xbox 360 version was not released in Japan. Namco Bandai is the publisher for both versions of the game in Western territories. They released the game in North America on October 4, 2011, and in Europe October 7, 2011. The Asian version of the game with English voice-acting and English and traditional Chinese subtitles was released on October 19th, 2011. In April 2012, a German game magazine preview surfaced, revealing a PC version with new Bosses coming in August of the same year. The Prepare to Die Edition was released worldwide for the PC on August 24th, 2012. The additional content, Artorias of the Abyss, came to consoles as downloadable content on October 23rd, 2012 for North America and a day later for other regions.</p><p>The game (as with its predecessor) is known primarily for its difficulty, including very high combat lethality and scarce information provided to players. Dark Souls director, Hidetaka Miyazaki, has said that the primary "concepts behind Dark Souls are 'sense of achievement' and 'surprise of discovery' with difficulty merely being a means to these ends. Players who exercise patience and critical-thinking are rewarded. Dark Souls intentionally does not conform to many established game design conventions, such as maps and designated objectives, contributing to the game's divisive reputation.</p><h3>Influences</h3><p>In his Giant Bomb interview, creator Hidetaka Miyazaki mentioned the influence of several classic manga on his game designs for Dark Souls, including Saint Seiya, JoJo's Bizarre Adventure, and Berserk. In another interview, he also cited the influence of the early Dragon Quest games on Dark Souls. It was also influenced by FromSoftware's own King's Field series.</p><h3>Legacy</h3><p>Dark Souls has had a strong influence on a number of action RPG titles and the video game industry in general. Developers of games such as The Witcher 2, Destiny and Alienation have cited Dark Souls games as an influence. The innovative asynchronous online multiplayer of Dark Souls also influenced games such as Journey and the development of the PlayStation 4.</p><h2>Gameplay</h2><p>Dark Souls offers a large, seamless world for players to explore. Compared to Demon's Souls, the game is longer, larger, and features more complex level design, as well as more enemies, spells, and equipment to discover. The various regions of the world are interconnected by many routes, some overt and others hidden, and lacks a fixed hub similar to The Nexus in Demon's Souls. Players will often find that they can access multiple areas at once, and will have to rely on their own instincts and experience to decide where to go.</p><h3>Saving</h3><figure data-align="right" data-img-src="http://static.giantbomb.com/uploads/original/3/32189/1840460-darksouls86.jpg" data-ref-id="1300-1840460" data-size="small" data-ratio="0.5625" data-width="1280" data-embed-type="image" style="width: 1280px"> <figcaption>A character resting at a bonfire.</figcaption></figure><p>Dark Souls includes a continuous save system, meaning the game automatically saves itself every few seconds. Players never lose progress due to having to load an earlier saved game, as when the player dies, the game continues on by automatically respawning the player at the last visited bonfire with death penalties (see below). The game only uses one save slot per character, with no option for the player to save to additional slots, which makes every action the player takes carry the weight of permanence (as there is no "earlier save" to reload).</p><h3>Dying</h3><p>Dark Souls uses a kind of "two strikes and you're out" system for deaths. When a player dies, the player drops all currently held Humanity and souls, and, if in human form, changes to "hollowed" form (see multiplayer below). On the spot where the player died, a bloodstain will appear, containing all of the player's lost humanity and souls. If the player is able to return to that spot and touch their bloodstain without dying again, the player will reclaim all of their lost humanity and souls. However, if the player dies again before touching the bloodstain of their first death, that bloodstain will vanish forever along with all of the humanity and souls it contained, and a new bloodstain will be created containing only the humanity and souls held by the player at the moment of their second death. In this way, the play can have no more than one bloodstain in existence at any one time.</p><h3>Multiplayer</h3><p>By default, Dark Souls is played online at all times. While a player is playing alone, they will encounter indirect traces of other players playing in parallel in their own games. These traces come in three forms:</p><ul><li>Messages can be placed on the ground by players to warn, cajole, or even misdirect other players who happen by and see it. These messages can only be constructed out of a fixed selection of words and phrases, which allows for players worldwide playing in any language to see localized versions of any message. Players can also rate up or down the messages of other players, granting another player humanity in the process.</li><li>Bloodstains can be seen on the ground that, when interacted with, will produce a ghostly replay of the last 5 seconds of another player's life before they died in that place. By witnessing another player's demise, a player may be able to learn directly from others' mistakes.</li><li>Apparitions of other players that appear for a few seconds showing a real-time glimpse of what another player is doing at that very moment.</li></ul><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/3/32189/1840455-darksouls81.jpg" data-ref-id="1300-1840455" data-size="small" data-ratio="0.5625" data-width="1280" data-embed-type="image" style="width: 1280px"> </figure><p>Players can also directly impact others' games by summoning other players to engage in cooperative play or by invading another's game to assassinate the host player. All direct multiplayer interaction is governed by level ranges, that vary depending on the type of interaction that occurs (e.g. for cooperative play, only players who are within 10 levels +10% of the host player's soul level can join the host's game).</p><p>Cooperative summoning requires both the summoner and the summonee(s) to voluntarily initiate the partnership. Players who wish to be summoned can be in either human or hollowed form and must place their summon sign (a white label with their name) on the ground where they think a potential summoner will see it and then wait. A player who wishes to summon others must first be in human form in order to see the placed summon signs of other players and must be in a level in which the main boss is still alive (since the goal of coop is to kill bosses together) and may then interact with a summon sign of their choice to attempt to summon that player. Up to two players may be summoned at one time (making for a 3-player team).</p><figure data-align="right" data-img-src="http://static.giantbomb.com/uploads/original/12/122378/1698486-dark_souls_4.jpg" data-ref-id="1300-1698486" data-size="small" data-ratio="0.56175972927242" data-width="591" data-embed-type="image" style="width: 591px"> <noscript> </noscript></figure><p>Players who are summoned into a host's game are known as phantoms and special rules apply to them. Phantoms cannot use their Estus Flasks, cannot leave the level that the host is in, and cannot interact with NPCs or objects (like doors, fog walls, or levers). When the host uses an Estus Flask, all phantoms are healed by it as well as the host (making the host responsible for healing his helping phantoms). For every enemy that is killed for any reason, the host gets 100% of the souls and all phantoms also get 50% of the souls. If the host and phantoms manage to kill the level boss, the host gets the standard full rewards, the phantoms get 50% of the soul reward and gain one point of humanity before being returned to their own worlds. If a phantom dies for any reason, he returns to his own world, keeping any new souls they earned and does not suffer any death penalty whatsoever. If the host dies, all phantoms are sent back to their own worlds and the host suffers the full death penalty, dropping all humanity and souls into a new bloodstain and reverting to hollowed form, meaning the host cannot summon new phantoms without first spending humanity to reverse hollowing.</p><p>Invasions are another form of joining a host's game, but without their permission and for the purpose of PvP. To invade another's game, a player must be in human form and standing in the level they wish to invade in, then use a red eye orb item. A target is any player in human form who is within the correct level range of the invader. Level ranges for red eye orb invasions are different from cooperative summoning in that the player being invaded is limited to 10% of the invader's level below, but unlimited above. (For example, a level 50 invader can invade anyone level 45 and above). If these conditions are met, the invading phantom will appear in the host's game, and the host will receive a message warning them that an invader has arrived.</p><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/3/32189/1840459-darksouls85.jpg" data-ref-id="1300-1840459" data-size="small" data-ratio="0.5625" data-width="1280" data-embed-type="image" style="width: 1280px"> <noscript> </noscript><figcaption>Kirk - Knight of Thorns. An NPC invader.</figcaption></figure><p>As an invading phantom, special rules apply, similar to being a summoned phantom: the invading phantom may not use Estus Flasks, leave the level, or interact with NPCs. Because the conditions for a host to get invaded are the same as those for a host to be able to summon cooperative phantoms, the host may summon phantoms to help them to fight against the invader. If the invading phantom is killed, they return to their own world still in human form, but their bloodstain will be wherever they were when they joined the other player's world. The host that defeated the invader will receive a number of souls (dependent on the level of their invader), and can also touch the bloodstain left by the invader to receive one point of humanity. If the host dies for any reason while the invading phantom is in their game, the host suffers the standard death penalty and the invader returns to their own world with a bonus of souls and one extra point of humanity.</p><p>If the invaded player dies and has an item called an Indictment, they can choose to indict the invading player to give them a point of sin, which is recorded in a kind of online leaderboard called The Book of the Guilty. Players recorded in The Book of the Guilty can be targeted for invasions by members of the Blades of the Darkmoon covenant, who use the Blue Eye Orb and Darkmoon Blade Covenant Ring items to invade a host's world as a "Spirit of Vengeance". Darkmoon Blade Covenant invasions differ from all other forms of multiplayer, in that a Spirit of Vengeance can invade players who are at a substantially lower level than they are (50 levels +20% of their level lower, instead of 10% lower).</p><p>Further into the game, it is possible to acquire an item (Red Sign Soapstone) in The Painted World, which allows players to place down a summon sign on the ground to engage in optional PVP combat. Unlike the white sign soapstone, this summon sign gives off a reddish hue to distinguish itself to other players. Should a player accept the duel, a hostile phantom will enter their world to engage in a battle to the death. A maximum of 3 phantoms may be summoned, all of which can attack one-another. If a red phantom dies in a host's world, any other players present will receive souls for their death, but only the host has the opportunity of gaining a humanity point, by touching the bloodstain left behind by the red phantom that was killed. A Red Sign Soapstone can be seen by anyone 10 +10% levels lower than the player who placed the sign, but unlimited above (for example if a level 50 player placed a Red Sign Soapstone, it would be visible to anyone level 35 and above).</p><p>Another form of optional PVP combat is available for players in the Path of the Dragon covenant. Upon joining the covenant, the player receives a Dragon Eye item. When using the item, a summon sign is placed on the ground that will appear in other player's worlds. When another player interacts with this sign, they will show up in the summoning player's world as an invader. The winner of the duel will receive one Dragon Scale and an amount of souls relative to their opponent's soul level. This Dragon Scale is not taken from the losing player's inventory, there is no penalty at all for losing a duel initiated in this manner. Dragon summon signs appear for players within the normal co-op range of 10 +10% of the summoner's soul level.</p><p>Players in the Gravelord Servant have the ability to initiate invasions in a different form from the other multiplayer options. If they are human and in an area where they have not yet defeated the boss, they are able to use consumable Eye of Death items to "infect" three other player's worlds. Players eligible for this infection are any within a range of 10 +10% of the Gravelord player's level. If the infected player is on their first playthrough of the game this has no effect. However, if the player is on a New Game+, black phantom versions of enemies will appear in addition to the regular enemies in their world. The black phantom versions of enemies deal more damage, and have more health than regular enemies. The Gravelord Servant player's summon sign appears in the infected worlds as well, and in order to remove the black phantom enemies, those players must find the sign and interact with it to invade the Gravelord Servant's world. Upon the death of the Gravelord Servant, or the Gravelord Servant leaving the area or quitting the game, the infected player's worlds are returned to normal.</p><h4>Battle of Stoicism</h4><p>The Artorias of the Abyss DLC also added a battle arena to the game for more direct PVP confrontation. There are three modes of play: 1 vs. 1, 2 vs. 2, and 4 player deathmatch.</p><p>Players will be grouped into 1 of 4 tiers automatically. Soul levels 1-50, 51-100, 101 - 200, and 201+ will all be grouped into matches together.</p><p>Unlike all other forms of PVP, no souls, humanity, or covenant items can be gained from winning Battle of Stoicism matches. Instead, players are rewarded with a place on an in-game leaderboard called the Plaque of Legends.</p><h2>Story</h2><figure data-align="right" data-img-src="http://static.giantbomb.com/uploads/original/12/122378/1975130-seath_the_scaleless.jpg" data-ref-id="1300-1975130" data-size="small" data-ratio="0.5625" data-width="960" data-embed-type="image" style="width: 960px"> <noscript> </noscript><figcaption>Seath the Scaleless, traitor of dragons.</figcaption></figure><p>Long ago the world was a gray, lifeless place covered in fog and dominated by dragons. Then, fire appeared, and creatures emerged from the dark, finding souls of Lords within the flames: Nito, first of the dead; the Witch of Izalith and her daughters of chaos, Gwyn, the Lord of Sunlight, and his knights; and the easily forgotten Furtive Pygmy. They challenged the dragons. With Nito's powers of disease, the witches' firestorms, Gwyn's powerful bolts and the aid of Seath the Scaleless, a dragon who betrayed his own kind, they succeeded, vanquishing the dragons and starting the Age of Fire.</p><p>Over time, the flames started to fade and darkness began to spread. The world is plagued by hollows, the undead that have gone mad from being resurrected. So the lords have captured the undead and imprisoned them. But you are the chosen undead to leave the Asylum and make your way to Lordran and fulfill the prophecy.</p><h3>DLC Access</h3><p>In order to access the new content, one must have (along with purchasing the DLC or owning the PC version):</p><p>1. Saved Dusk of Oolacile from the golden crystal golem behind the hydra in Darkroot Basin</p><p>2. Acquired the Lordvessel from Gywnevere</p><p>After doing this, you must place down the Lordvessel (whether it be with Kaathe or Frampt) to open up the golden fog gates throughout Lordran.</p><p>You now must enter The Duke's Archives and take the elevator up. There will be a crystal golem in the right side of the balcony up the stairs. Killing him will reward you with The Broken Pendant.</p><p>Now backtrack all the way back to Darkroot Basin, to where you originally saved Dusk. There will be a black orb. Touch it to be transported to Oolacile Sanctuary.</p><h2>DLC Additions</h2><figure data-align="left" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/15/154387/2335770-artorias_the_abysswalker.jpg" data-ref-id="1300-2335770" data-ratio="0.5625" data-width="720" data-embed-type="image" style="width: 720px"> <noscript> </noscript></figure><p>The addition of the Artorias of the Abyss content includes a whole new area in the Dark Souls universe. Being transported to this area also takes you back in time to when the people of Oolacile still existed (though in a deformed manner). The new content explores the story of Knight Artorias, the legendary Abyss walker. This content includes an area that is visibly recognizable as the darkroot garden in its past form.</p><p>There are 4 additional bosses from the new content, several new non-playable characters, and new weapons, armor, and spells. The new bosses are intended to challenge even the most experienced Dark Souls players. The conclusion of the new content rewrites the history of Knight Artorias, as the player kills the famous knight after being heavily weakened by the Abyss. The player character takes the place of Knight Artorias as the Abysswalker, defeating Manus, Father of the Abyss. Additionally, the character will take down one of the few remaining Dragon's in Lordran, Kalameet.</p><h2>Stats</h2><h3>Vitality</h3><p>Governs the player's maximum health points.</p><table><tbody><tr><td><b>Vitality:</b></td><td><b>10</b></td><td><b>20</b></td><td><b>30</b></td><td><b>40</b></td><td><b>50</b></td><td><b>60</b></td><td><b>70</b></td><td><b>80</b></td><td><b>90</b></td><td><b>99</b></td></tr><tr><td><b>Maximum Health:</b></td><td>572</td><td>792</td><td>1100</td><td>1325</td><td>1500</td><td>1588</td><td>1675</td><td>1758</td><td>1837</td><td>1900</td></tr></tbody></table><h3>Attunement</h3><p>Governs item drop-rates and the number of spell slots.</p><table><tbody><tr><td><b>Attunement:</b></td><td><b>10</b></td><td><b>12</b></td><td><b>14</b></td><td><b>16</b></td><td><b>19</b></td><td><b>23</b></td><td><b>28</b></td><td><b>34</b></td><td><b>41</b></td><td><b>50</b></td></tr><tr><td><b>Spell Slots:</b></td><td>1</td><td>2</td><td>3</td><td>4</td><td>5</td><td>6</td><td>7</td><td>8</td><td>9</td><td>10</td></tr></tbody></table><h3>Endurance</h3><p>Governs stamina, maximum equipment burden and resistance to bleeding.</p><p>Roll and run speed will vary based on the percentage of maximum burden used by equip weight.</p><ul><li>Equip weight ≥ 100% of Equip Burden makes rolling and running impossible.</li><li>Equip weight ≥ 50% of Equip Burden sets movement speed to slow and disabled rolling.</li><li>Equip weight < 50% of Equip Burden sets movement speed to medium and rolling speed to slow.</li><li>Equip weight < 25% of Equip Burden sets movement speed and rolling speed to fast.</li></ul><table><tbody><tr><td><b>Endurance:</b></td><td><b>10</b></td><td><b>20</b></td><td><b>30</b></td><td><b>40</b></td><td><b>50</b></td><td><b>60</b></td><td><b>70</b></td><td><b>80</b></td><td><b>90</b></td><td><b>99</b></td></tr><tr><td><b>Stamina:</b></td><td>91</td><td>110</td><td>133</td><td>160</td><td>184</td><td>211</td><td>237</td><td>-</td><td>-</td><td>-</td></tr><tr><td><b>Equip Burden:</b></td><td>44.0</td><td>54.0</td><td>64.0</td><td>74.0</td><td>84.0</td><td>94.0</td><td>104.0</td><td>114.0</td><td>124.0</td><td>133.0</td></tr></tbody></table><h3>Strength</h3><p>Governs attack power for weapons that scale with strength and decides whether or not the player can properly wield heavier weapons.</p><h3>Dexterity</h3><p>Governs attack power for weapons that scale with Dexterity and increases casting speed for most spells.</p><ul><li>Casting speed is only effected by Dexterity in the range of 35-45. Anything below 35 and there will be no change in casting speed.</li></ul><h3>Resistance</h3><p>Governs physical and flame defense, and resistance to poison.</p><ul><li>Physical and flame defense are also affected by your total level and the diminishing returns stack, causing resistance's effectiveness at higher levels to become negligible.</li></ul><h3>Intelligence</h3><p>Governs the power of sorcery, resistance to curses, attack power with weapons that scale with intelligence and decides whether or not the player can cast more advanced spells.</p><ul><li>Pyromancy spell power does not scale with intelligence. The Pyromancy Flame (catalyst) can be upgraded to scale with intelligence, however this only affects the Flame's melee attack.</li></ul><h3>Faith</h3><p>Governs the power of miracles, magical defense, attack power with weapons that scale with faith and decides whether or not the player can cast more advanced miracles.</p><ul><li>Faith is also a requirement for the Warriors of Sunlight covenant (see below).</li></ul><h2>Classes</h2><p>There are ten classes for players to choose from:</p><h3>Warrior</h3><figure data-align="right" data-img-src="http://static.giantbomb.com/uploads/original/12/122378/1864561-dark_souls_warrior.jpg" data-ref-id="1300-1864561" data-size="small" data-ratio="1.7252747252747" data-width="182" data-embed-type="image" style="width: 182px"> <noscript> </noscript></figure><p>Warriors are weapon experts with great strength and dexterity.</p><p><b>Starting gear:</b> Longsword, Heater Shield, Standard Helm, Hard Leather Armor, Hard Leather Gauntlets and Hard Leather Boots.</p><p><b>Starting stats:</b></p><ul><li>Level: 4</li><li>Vitality: 11</li><li>Attunement: 8</li><li>Endurance: 12</li><li>Strength: 13</li><li>Dexterity: 13</li><li>Resistance: 11</li><li>Intelligence: 9</li><li>Faith: 9</li></ul><h3>Knight</h3><figure data-align="right" data-img-src="http://static.giantbomb.com/uploads/original/12/122378/1864567-dark_souls_knight.jpg" data-ref-id="1300-1864567" data-size="small" data-ratio="2.0058823529412" data-width="170" data-embed-type="image" style="width: 170px"> <noscript> </noscript></figure><p>Knights have a high HP stat. They are heavily armoured and hard to knock down</p><p><b>Starting gear:</b> Broadsword, Tower Kite Shield, Knight Helm, Knight Armor, Knight Gauntlets and Knight Leggings.</p><p><b>Starting stats:</b></p><ul><li>Level: 5</li><li>Vitality: 14</li><li>Attunement: 10</li><li>Endurance: 10</li><li>Strength: 11</li><li>Dexterity: 11</li><li>Resistance: 10</li><li>Intelligence: 9</li><li>Faith: 11</li></ul><h3>Wanderer</h3><figure data-align="right" data-img-src="http://static.giantbomb.com/uploads/original/12/122378/1864571-dark_souls_wanderer.jpg" data-ref-id="1300-1864571" data-size="small" data-ratio="1.7005649717514" data-width="177" data-embed-type="image" style="width: 177px"> <noscript> </noscript></figure><p>Wanderers are dexterous, scimitar-wielding characters.</p><p><b>Starting gear:</b> Scimitar, Leather Shield, Wanderer Hood, Wanderer Coat, Wanderer Manchette and Wanderer Boots.</p><p><b>Starting stats:</b></p><ul><li>Level: 3</li><li>Vitality: 10</li><li>Attunement: 11</li><li>Endurance: 10</li><li>Strength: 10</li><li>Dexterity: 14</li><li>Resistance: 12</li><li>Intelligence: 11</li><li>Faith: 8</li></ul><h3>Thief</h3><figure data-align="right" data-img-src="http://static.giantbomb.com/uploads/original/12/122378/1864570-dark_souls_thief.jpg" data-ref-id="1300-1864570" data-size="small" data-ratio="2.1575342465753" data-width="146" data-embed-type="image" style="width: 146px"> <noscript> </noscript></figure><p>Thieves come equipped with master keys and excel at critical hits.</p><p><b>Starting gear:</b> Bandit's Knife, Target Shield, Thief Mask, Black Leather Armor, Black Leather Gloves, Black Leather Boots and Master Key.</p><p><b>Starting stats:</b></p><ul><li>Level: 5</li><li>Vitality: 9</li><li>Attunement: 11</li><li>Endurance: 9</li><li>Strength: 9</li><li>Dexterity: 15</li><li>Resistance: 10</li><li>Intelligence: 12</li><li>Faith: 11</li></ul><h3>Bandit</h3><figure data-align="right" data-img-src="http://static.giantbomb.com/uploads/original/12/122378/1864563-dark_souls_bandit.jpg" data-ref-id="1300-1864563" data-size="small" data-ratio="1.7670454545455" data-width="176" data-embed-type="image" style="width: 176px"> <noscript> </noscript></figure><p>Bandits are very strong and wield heavy battle axes.</p><p><b>Starting gear:</b> Battle Axe, Spider Shield, Brigand Hood, Brigand Armor, Brigand Gauntlets and Brigand Trousers.</p><p><b>Starting stats:</b></p><ul><li>Level: 4</li><li>Vitality: 12</li><li>Attunement: 8</li><li>Endurance: 14</li><li>Strength: 14</li><li>Dexterity: 9</li><li>Resistance: 11</li><li>Intelligence: 8</li><li>Faith: 10</li></ul><h3>Hunter</h3><figure data-align="right" data-img-src="http://static.giantbomb.com/uploads/original/12/122378/1864566-dark_souls_hunter.jpg" data-ref-id="1300-1864566" data-size="small" data-ratio="2.1736111111111" data-width="144" data-embed-type="image" style="width: 144px"> <noscript> </noscript></figure><p>Hunters are skilled with bows, but weak to magic.</p><p><b>Starting gear:</b> Shortsword, Short Bow, 30 Standard Arrows, Large Leather Shield, Leather Armor, Leather Gloves and Leather Boots.</p><p><b>Starting stats:</b></p><ul><li>Level: 4</li><li>Vitality: 11</li><li>Attunement: 9</li><li>Endurance: 11</li><li>Strength: 12</li><li>Dexterity: 14</li><li>Resistance: 11</li><li>Intelligence: 9</li><li>Faith: 9</li></ul><h3>Sorcerer</h3><figure data-align="right" data-img-src="http://static.giantbomb.com/uploads/original/12/122378/1864569-dark_souls_sorcerer.jpg" data-ref-id="1300-1864569" data-size="small" data-ratio="1.8447204968944" data-width="161" data-embed-type="image" style="width: 161px"> <noscript> </noscript></figure><p>Sorcerers cast a variety of soul spells learned at the Vinheim Dragon School.</p><p><b>Starting gear:</b> Dagger, Small Leather Shield, Sorcerer's Catalyst, Sorcerer Hat, Sorcerer Cloak, Sorcerer Gauntlets and Sorcerer Boots.</p><p><b>Starting spell:</b> Soul Arrow.</p><p><b>Starting stats:</b></p><ul><li>Level: 3</li><li>Vitality: 8</li><li>Attunement: 15</li><li>Endurance: 8</li><li>Strength: 9</li><li>Dexterity: 11</li><li>Resistance: 8</li><li>Intelligence: 15</li><li>Faith: 8</li></ul><h3>Pyromancer</h3><figure data-align="right" data-img-src="http://static.giantbomb.com/uploads/original/12/122378/1864568-dark_souls_pyromancer.jpg" data-ref-id="1300-1864568" data-size="small" data-ratio="1.9818181818182" data-width="165" data-embed-type="image" style="width: 165px"> <noscript> </noscript></figure><p>Pyromancers from the Great Swamp cast fire magic and wield small axes.</p><p><b>Starting gear:</b> Hand Axe, Cracked Round Shield, Pyromancy Flame, Tattered Cloth Hood, Tattered Cloth Robe, Tattered Cloth Manchette and Heavy Boots.</p><p><b>Starting spell:</b> Fireball.</p><p><b>Starting stats:</b></p><ul><li>Level: 1</li><li>Vitality: 10</li><li>Attunement: 12</li><li>Endurance: 11</li><li>Strength: 12</li><li>Dexterity: 9</li><li>Resistance: 12</li><li>Intelligence: 10</li><li>Faith: 8</li></ul><h3>Cleric</h3><figure data-align="right" data-img-src="http://static.giantbomb.com/uploads/original/12/122378/1864564-dark_souls_cleric.jpg" data-ref-id="1300-1864564" data-size="small" data-ratio="1.8012048192771" data-width="166" data-embed-type="image" style="width: 166px"> <noscript> </noscript></figure><p>Clerics cast healing miracles and wield maces.</p><p><b>Starting gear:</b> Mace, East-West Shield, Canvas Talisman, Holy Robe, Traveling Gloves and Holy Trousers.</p><p><b>Starting spell:</b> Heal.</p><p><b>Starting stats:</b></p><ul><li>Level: 2</li><li>Vitality: 11</li><li>Attunement: 11</li><li>Endurance: 9</li><li>Strength: 12</li><li>Dexterity: 8</li><li>Resistance: 11</li><li>Intelligence: 8</li><li>Faith: 14</li></ul><h3>Deprived</h3><figure data-align="right" data-img-src="http://static.giantbomb.com/uploads/original/12/122378/1864565-dark_souls_deprived.jpg" data-ref-id="1300-1864565" data-size="small" data-ratio="1.9935483870968" data-width="155" data-embed-type="image" style="width: 155px"> <noscript> </noscript></figure><p>The deprived come equipped with nothing but clubs and old wooden shields. Starts with well-balanced stats.</p><p><b>Starting gear:</b> Club and Plank Shield.</p><p><b>Starting stats:</b></p><ul><li>Level: 6</li><li>Vitality: 11</li><li>Attunement: 11</li><li>Endurance: 11</li><li>Strength: 11</li><li>Dexterity: 11</li><li>Resistance: 11</li><li>Intelligence: 11</li><li>Faith: 11</li></ul><h2>Gifts</h2><p>When creating a character, the player gets to choose one of the following items as a starting gift:</p><ul><li><b>Divine Blessing</b> - A consumable item that restores HP and removes detrimental status effects.</li><li><b>Black Firebomb</b> - A type of firebomb that's more powerful than regular Firebombs. The player gets ten of these.</li><li><b>Binoculars</b> - An item that lets the player get a closer look at distant objects. Can be used as many times as the player wants.</li><li><b>Pendant</b> - An item with no known use.</li><li><b>Twin Humanities</b> - A consumable item that grants 2 humanity.</li><li><b>Master Key</b> - A key that can open simple locks. Can be used as many times as the player wants, but only works on certain locks.</li><li><b>Tiny Being's Ring</b> - An equippable item that increases the player's maximum health by 30. (Does not recharge health, as the game initially claims.)</li><li><b>Old Witch's Ring</b> - Allows dialog between the player and a witch later in the game.</li></ul><p>All of these items can be obtained later in the game either by purchasing or finding them scattered around. Some are more easily obtained than others, however.</p><h2>Humanity</h2><table><tbody><tr><td><b>Humanity:</b></td><td><b>0</b></td><td>1</td><td>2</td><td>3</td><td>4</td><td><b>5</b></td><td><b>6</b></td><td><b>7</b></td><td><b>8</b></td><td><b>9</b></td><td>10</td><td>11</td><td>12</td><td>13</td><td>14</td><td>15</td></tr><tr><td><b>Item Discovery:</b></td><td>100</td><td>150</td><td>158</td><td>165</td><td>173</td><td>180</td><td>186</td><td>192</td><td>198</td><td>204</td><td>210</td><td>210</td><td>210</td><td>210</td><td>210</td><td>210</td></tr><tr><td><b>Curse Resistance:</b></td><td>30</td><td>40</td><td>50</td><td>60</td><td>70</td><td>80</td><td>88</td><td>96</td><td>104</td><td>112</td><td>120</td><td>122</td><td>123</td><td>125</td><td>126</td><td>128</td></tr><tr><td>Humanity:</td><td>16</td><td>17</td><td>18</td><td>19</td><td>20</td><td>21</td><td>22</td><td>23</td><td>24</td><td>25</td><td>26</td><td>27</td><td>28</td><td>29</td><td>30 (Max)</td></tr><tr><td><b>Item Discovery:</b></td><td>210</td><td>210</td><td>210</td><td>210</td><td>210</td><td>210</td><td>210</td><td>210</td><td>210</td><td>210</td><td>210</td><td>210</td><td>210</td><td>210</td><td>210</td></tr><tr><td><b>Curse Resistance:</b></td><td>129</td><td>131</td><td>132</td><td>134</td><td>135</td><td>137</td><td>138</td><td>140</td><td>141</td><td>143</td><td>144</td><td>146</td><td>147</td><td>149</td><td>150</td></tr></tbody></table><p>Humanity is a unique character stat that can change frequently, unlike other stats. It cannot be leveled up like other stats and when a player dies, they drop all of their humanity into their blood stain along with their souls.</p><p><b>Obtaining humanity:</b></p><ul><li>Humanity can be earned by killing enemies who drop it as an automatically gained item, or as a consumable item. Consumable humanity items are not lost when killed.</li><li>As of patch 1.05 all bosses award at least one humanity item when killed.</li><li>Humanity can also be gained by killing a set number of enemies in an area where the boss is still alive. Dying/Resting at a bonfire does not reset the counter.</li><li>Being summoned into another player's game and helping them kill a major boss will reward the player with one point of humanity.</li><li>Red Phantoms killed by the player will leave a bloodstain, which can be touched by the player for 1 point of humanity. If the host dies while the player is in their world as a Red Phantom, they will receive 1 point of humanity.</li><li>Humanity (in consumable item form) can also be bought from Undead Merchant (Female), Patches the Hyena, and Marvelous Chester, though they only have a limited quantity.</li><li>Having a hint sign up rated by another player grants one Humanity.</li></ul><p><b>Using humanity:</b></p><ul><li>At a bonfire, players can spend one point of humanity to change from hollow form into human form, known as "reverse-hollowing".</li><li>Humanity can be used to kindle bonfires when the player is human, increasing the maximum number of Estus Flasks that that bonfire can replenish. It costs one point of humanity per kindling.</li><li>Humanity that is held passively increases item drop rate and resistance to curses. The more humanity held, the greater the increases, as shown in the table above.</li><li>Chaos-enchanted weapon and chaos spell damage scales with humanity. Maximum damage at 10 humanity.</li><li>Using a consumable humanity item will restore the player's health completely (in addition to obviously granting one point of humanity).</li></ul><p><b>Losing humanity:</b></p><ul><li>Although all held humanity is lost upon death, it is stored in a bloodstain along with all of the players souls. If the player can get back to and touch their bloodstain without dying again, the player reclaims all lost humanity and souls.</li><li>Dying in human form transforms the player back to hollowed form upon respawning at the last visited bonfire. To re-assume human form, the player must spend one point of humanity at a bonfire to "reverse-hollowing".</li></ul><p><i>Some credit for this information goes to Darksoulswiki.wikispaces.com</i></p><h2><b>Bonfires</b></h2><p>While resting at a bonfire, a player may perform any of the following actions, provided its conditions are met:</p><ul><li><b>Rest</b> - Resting at a bonfire refills Estus Flasks (see "Kindle" below) and spells, but respawns all enemies (except bosses and minibosses). Bonfires cannot be accessed while a player's world is invaded or while enemies are in very close proximity.</li><li><b>Level up</b> - This is the only way that players can increase their character's soul level. To gain a level, the player must spend souls currently held. Each additional level costs more souls to gain than the last.</li><li><b>Reinforce Weapon</b> - After obtaining a Weapon Smithbox, players can spend crafting materials and souls to upgrade their weapons in various ways.</li><li><b>Reinforce Armor</b> - An Armor Smithbox is required to upgrade armor similarly to weapons.</li><li><b>Repair</b> - With a Repairbox, players can spend souls to repair the durability of their weapons and armor.</li><li><b>Attune Magic</b> - Once spells have been learned, players can choose which of their known spells they would like to have equipped for usage.</li><li><b>Bottomless Box</b>- After acquiring it, players can store items in it. There is no limit either to the number of items players can hold in their inventories or the number of items that the Bottomless Box can hold, so using the Box is a strictly organizational choice.</li><li><b>Kindle</b> - Kindling bonfires increases the maximum number of Estus Flasks that the bonfire will replenish. Each bonfire must be kindled separately. A bonfire can be Kindled to replenish a maximum of 10 Estus Flasks, until the player acquires the Rite of Kindling, which allows the amount of times a Bonfire can be kindled. Kindling requires that the player be in human form and expend one point of held humanity per kindling. Every time a bonfire is Kindled, it increases the number of Estus Flasks replenished by 5, up to a maximum of 20 total.</li><li><b>Reverse Hollowing</b> - Reverts player from hollowed form back to human form at the cost of one point of humanity.</li><li><b>Warp</b> - Once the in-game item, the Lordvessel, is acquired, the player can warp from any bonfire to any of several specific bonfires in the world. Each destination bonfire must have already been discovered by the player in order to be able to warp to it.</li></ul><p>Certain bonfires are tied to Firekeepers who will provide the service of reinforcing Estus Flasks in exchange for a Firekeeper Soul. If a Firekeeper is killed, its corresponding bonfire is extinguished permanently.</p><h2>Magic</h2><p>There are three types of magic: sorcery, which is powered by the caster's Intelligence stat; miracles, which which are powered by the caster's Faith stat; and pyromancy, which is powered only by the strength of the casting implement. Each class of spells has a corresponding casting implement that is required to cast any of those spells: sorcery spells require an equipped catalyst, miracles require require a talisman, and pyromancy requires a Pyromancy Flame. Every spell and miracle has a certain number of uses before it can no longer be used without replenishing it at a bonfire. Each sorcery and miracle also has a minimum stat requirement that must be met in order for a character to learn that spell. Spells can be acquired in the same ways that items can: finding them, being given them, buying them, or starting out with them.</p><h2>Covenants</h2><p>There are nine covenants the player can join, each associated with different characters and factions in the game. Honouring the rules of a covenant will lead to the acquisition of various rewards, while breaking its rules will lead to hostility from that covenant's members as well as other penalties.</p><h3>Way of the White</h3><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/12/122378/1974282-way_of_the_white_logo_large.png" data-ref-id="1300-1974282" data-size="small" data-ratio="1" data-width="240" data-embed-type="image" style="width: 240px"> <noscript> </noscript></figure><p>One can enter this covenant by speaking to Petrus of Thorolund, or Reah when she is in the Undead Parish church. Players who choose Way of the White come closer to each other on the network, simultaneously increasing the likelihood of a miracle resonance and decreasing the likelihood of hostile world invasions. The Knight and Cleric classes start the game as members of the Way of White.</p><h3>Blade of the Darkmoon</h3><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/12/122378/1998040-blade_of_the_darkmoon_logo_large.png" data-ref-id="1300-1998040" data-size="small" data-ratio="1" data-width="240" data-embed-type="image" style="width: 240px"> <noscript> </noscript></figure><p>A pact with Gwyndolin, Gwyn's youngest child. Players who enter this covenant are tasked with hunting down players who have sinned by breaking covenants or invading and killing other players, or those who have attacked Gwynevere. To join this covenant, players must take the central elevator in Anor Londo all the way to the bottom and walk down the central stairs whilst equipping the Darkmoon Seance Ring. Then they are given an opportunity to kneel and join the covenant.</p><h3><b>Princess' Guard</b></h3><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/12/122378/1974288-princess__guard_logo_large.png" data-ref-id="1300-1974288" data-size="small" data-ratio="1" data-width="240" data-embed-type="image" style="width: 240px"> <noscript> </noscript></figure><p>A pact with Gwynevere, daughter of Gwyn, who wishes for players to help thwart her father's plans for the future by destroying him and obtaining his soul. Players who enter this covenant gain the ability to cast sunlight miracles, and become more likely to be matched with members of Princess' Guard, Way of the White and Warrior of Sunlight in online play.</p><h3>Warrior of Sunlight</h3><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/12/122378/1974289-warrior_of_sunlight_logo_large.png" data-ref-id="1300-1974289" data-size="small" data-ratio="1" data-width="240" data-embed-type="image" style="width: 240px"> <noscript> </noscript></figure><p>A pact with the sun. This covenant originally required 50 faith in order to join, however as of patch 1.04 the requirement has been lowered to 25 to increase accessibility. Assisting other players defeat bosses as a phantom reduces the requirement by 5. Players who enter this covenant appear as gold phantoms in co-op, and become more likely to be matched with members of Princess' Guard, Way of the White and Warrior of Sunlight in online play. When a gold phantom helps someone defeat a boss, everyone in the party gets a Sunlight Medal.</p><h3>Forest Hunter</h3><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/12/122378/1974285-forest_hunter_logo_large.png" data-ref-id="1300-1974285" data-size="small" data-ratio="1" data-width="240" data-embed-type="image" style="width: 240px"> <noscript> </noscript></figure><p>A pact with Alvina, a giant cat. Players who enter this covenant are given a white pearl ring. Alvina uses this to send them into the worlds of players entering her forest, who they must then kill. Up to three forest covenant members may invade a player at one time. The champion is awarded souls and a random upgrade material item, helpers are also awarded an upgrade material item. One of the rewards for honouring this pact is a ring that renders the wearer transparent, making him harder to detect. One breaks the pact by killing any creature of the forest. At 5 kills, Alvina will ask the player to kill the Great Grey Wolf Sif.</p><p>All previously-hostile enemies at the entrance of the Dark Forest become friendly. Shiva of the East opens a store under the waterwheel in Blighttown, providing unique dexterity-heavy weapons.</p><p>It is recommended to engage in pacifism within the Dark Forest once the player joins this covenant as there is a strong chance of unknowingly breaking the pact. Killing Great Grey Wolf Sif will not break the covenant.</p><h3>Chaos Servant</h3><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/12/122378/1974283-chaos_servant_logo_large.png" data-ref-id="1300-1974283" data-size="small" data-ratio="1" data-width="240" data-embed-type="image" style="width: 240px"> <noscript> </noscript></figure><p>A pact with one of Quelaag's sisters, who can be found behind an illusory wall near the elevator linking Quelaag's Domain to the Demon Ruins. One honours this covenant by giving the Daughter of Chaos, who has suffered ever since she consumed the great Blight Pus, humanity to ease her pain. The rewards one can gain range from a variety of powerful pyromancy spells to a shortcut bypassing the Lost Izalith. This shortcut is also helpful for saving the NPC Solaire of Astora, which makes him summonable for the final boss.</p><h3>Gravelord Servant</h3><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/12/122378/1974286-gravelord_servant_logo_large.png" data-ref-id="1300-1974286" data-size="small" data-ratio="1" data-width="240" data-embed-type="image" style="width: 240px"> <noscript> </noscript></figure><p>A pact with Nito, god of the dead, that can only be entered when in an undead state. Grants the Gravelord spell, as well as a variety of poisonous, disease-spreading equipment and magic. Upon using Eyes of Death players can infect other players worlds causing enemies to be harder and half of their souls going to the Gravelord. Find this covenant by going into an empty coffin in the room with the Titanite Demon in the Catacombs. The player must have an Eye of Death in their inventory in order to reach Nito to join the covenant.</p><h3>Path of the Dragon</h3><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/12/122378/1974287-path_of_the_dragon_logo_large.png" data-ref-id="1300-1974287" data-size="small" data-ratio="1" data-width="240" data-embed-type="image" style="width: 240px"> <noscript> </noscript></figure><p>A pact with The Everlasting Dragon. One honors this pact by collecting Dragon Scales, which can be acquired either by defeating certain enemies, finding them throughout Lordran, or by killing the host of a world as a Dragon Spirit. Joining the covenant rewards the player with the Dragon Head Stone, giving a the player a dragon's head that breathes fire, as well as an item that will search for players with scales in their inventory to invade. Upon handing in 30 scales, the player can turn their entire body into a dragonoid form.</p><h3>Dark Wraith</h3><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/12/122378/1974284-darkwraith_logo_large.png" data-ref-id="1300-1974284" data-size="small" data-ratio="1" data-width="240" data-embed-type="image" style="width: 240px"> <noscript> </noscript></figure><p>A pact with Darkstalker Kaathe, a Primordial Serpant that wishes to consume the world. Players who enter this covenant are given the Dark Hand, a piece of equipment allowing them to steal other players' humanity. The rewards for honouring this pact include the Red Eye Orb, the Dark Sword and the Dark Armor. To join this covenant, the Four Kings must be defeated before placing the Lordvessel in the Firelink Chamber. In order to traverse the Abyss to kill the 4 kings, the Covenant of Artorias is required (a ring that is earned by killing the Great Grey Wolf Sif).</p><h2> </h2><h2>Kingseeker Frampt Exchange Rate</h2><p>Kingseeker Frampt appears at the Firelink Shrine after both bells of Awakening have been rung. He is a large serpent like creature that can be fed items and crafting materials in exchange for souls and other items.</p><h3><u>Exchange Rate for Items</u></h3><p>1 Large Titanite Shard = 5 Titanite Shards</p><p>1 Green Titanite Shard = 5 Titanite Shards</p><p>1 Titanite Chunk = 3 Large Titanite Shards</p><p>1 Blue Titanite Chunk = 3 Green Titanite Shards</p><p>1 White Titanite Chunk = 3 Green Titanite Shards</p><p>1 Red Titanite Chunk = 3 Green Titanite Shards</p><p>1 Titanite Slab = 2 Titanite Chunks</p><p>1 Blue Titanite Slab = 2 Blue Titanite Chunks</p><p>1 White Titanite Slab = 2 White Titanite Chunks</p><p>1 Red Titanite Slab = 2 Red Titanite Chunks</p><p>The player can also feed Frampt any item, weapon, or armor piece. Souls awarded range from1-15,000 souls (depending on the item that is fed to him).</p><h2>Snuggly the Crow</h2><p>Snuggly the Crow's nest can be found at the cliffs of Undead Asylum. He asks the player to give him an item (by dropping it into his nest) and when given the right one (he'll tell you if it isn't), he'll exchange it into some other, most of the time more valuable, item. The exchange only happens when leaving and returning to the Undead Asylum (quitting and reloading your game will also complete the transaction). Each item can only be traded once per playthrough. If you drop two of the same item, you will <b><u>not</u></b> get two of the item you were trading for.</p><table><thead><tr><th>Before</th><th>After</th></tr></thead><tbody><tr><td>Blood Red Moss Clump</td><td>Twinkling Titanite</td></tr><tr><td>Blooming Purple Moss Clump</td><td>Twinkling Titanite (2)</td></tr><tr><td>Cracked Red Eye Orb</td><td>Purging Stone (2)</td></tr><tr><td>Dried Finger</td><td>Blue Titanite Chunk</td></tr><tr><td>Dung Pie</td><td>Demon Titanite</td></tr><tr><td>Egg Vermifuge</td><td>Dragon Scale</td></tr><tr><td>Humanity</td><td>Ring of Sacrifice</td></tr><tr><td>Pendant</td><td>Souvenir of Reprisal</td></tr><tr><td>Prism Stone</td><td>Demon Titanite</td></tr><tr><td>Pyromancy Flame</td><td>Red Titanite Chunk</td></tr><tr><td>Pyromancy Flame (+1 or higher)</td><td>Red Titanite Slab</td></tr><tr><td>Purple Moss Clump</td><td>Twinkling Titanite</td></tr><tr><td>Rubbish</td><td>Titanite Chunk</td></tr><tr><td>Ring of the Sun Princess</td><td>Divine Blessing (2)</td></tr><tr><td>Sack</td><td>Demon's Great Hammer</td></tr><tr><td>Skull Lantern</td><td>Ring of Fog</td></tr><tr><td>Sunlight Maggot</td><td>Old Witch's Ring</td></tr><tr><td>Sunlight Medal</td><td>White Titanite Chunk</td></tr><tr><td>Twin Humanities</td><td>Rare Ring of Sacrifice</td></tr><tr><td>Xanthous Crown</td><td>Ring of Favor and Protection</td></tr></tbody></table><h2>Upgrading Weapons</h2><figure data-align="right" data-img-src="http://static.giantbomb.com/uploads/original/0/1480/1983164-weapons_upgrade_chart.jpg" data-ref-id="1300-1983164" data-size="medium" data-ratio="0.73375" data-width="800" data-embed-type="image" style="width: 800px"> <noscript> </noscript></figure><p>Credit for image goes to Otaku_Oyabun & Mud_Chan from gamefaqs.</p><h2>Weapons</h2><p><b>Base Damage:</b> Physical / Magic / Flame / Lightning / Critical</p><p><b>ParamBonus & ReqParam:</b> Strength / Dexterity / Intelligence / Faith</p><h3>Daggers</h3><table><thead><tr><th>Name</th><th>Base Damage</th><th>ParamBonus</th><th>ReqParam</th><th>Durability</th><th>Weight</th><th>Misc</th></tr></thead><tbody><tr><td>Dagger</td><td>56/0/0/0/131</td><td>E/B/-/-</td><td>5/8/0/0</td><td>200</td><td>0.5</td><td>Sold by Undead Merchant (male) for 300 souls. Starting weapon for Sorcerer class.</td></tr><tr><td>Parrying Dagger</td><td>54/0/0/0/131</td><td>E/B/-/-</td><td>5/14/0/0</td><td>200</td><td>0.5</td><td>Found in New Londo Ruins. Strong attack in left hand is a parry animation.</td></tr><tr><td>Bandit's Knife</td><td>56/0/0/0/147</td><td>E/B/-/-</td><td>6/12/0/0</td><td>200</td><td>1.0</td><td>Rare drop from Undead Assassin. Starting weapon for Thief class.</td></tr><tr><td>Ghost Blade</td><td>100/0/0/0/127</td><td>E/E/-/-</td><td>5/8/0/0</td><td>100</td><td>0.5</td><td>Drops from female ghosts in New Londo Ruins.</td></tr><tr><td><p>Priscilla's Dagger</p></td><td>80/0/0/0/100</td><td>-/A/-/-</td><td>6/20/0/0</td><td>100</td><td>1.0</td><td>Drops when Crossbreed Priscilla's tail is cut off, in The Painted World of Ariamis.</td></tr><tr><td><p>Dark Silver Tracer</p></td><td>75/0/0/0/160</td><td>E/S/-/-</td><td>6/6/0/0</td><td>120</td><td>0.5</td><td>DLC only. Trade with Lord's Blade Ciaran, or kill her.</td></tr></tbody></table><h3>Straight Swords</h3><table><thead><tr><th>Name</th><th>Base Damage</th><th>ParamBonus</th><th>ReqParam</th><th>Durability</th><th>Weight</th><th>Misc</th></tr></thead><tbody><tr><td>Straight Sword Hilt</td><td>20/0/0/0/100</td><td>E/E/-/-</td><td>6/6/0/0</td><td>200</td><td>1.0</td><td>All classes start with this weapon.</td></tr><tr><td>Broken Straight Sword</td><td>40/0/0/0/100</td><td>D/D/-/-</td><td>8/8/0/0</td><td>200</td><td>2.0</td><td>Drops from Zombie/Infested Ghoul with swords.</td></tr><tr><td>Broadsword</td><td>82/0/0/0/100</td><td>C/C/-/-</td><td>10/10/0/0</td><td>200</td><td>3.0</td><td>Sold by Andre of Astora (1000 souls). Starting weapon for Knight class.</td></tr><tr><td>Shortsword</td><td>78/0/0/0/100</td><td>C/C/-/-</td><td>8/10/0/0</td><td>200</td><td>2.0</td><td>Sold by Undead Merchant (Male) (600 souls). Starting weapon for Hunter class.</td></tr><tr><td>Longsword</td><td>80/0/0/0/100</td><td>C/C/-/-</td><td>10/10/0/0</td><td>200</td><td>3.0</td><td>Sold by Andrei the Blacksmith (1000 souls). Starting weapon for Warrior class.</td></tr><tr><td>Balder Side Sword</td><td>80/0/0/0/100</td><td>E/B/-/-</td><td>10/14/0/0</td><td>120</td><td>3.0</td><td>Drops from Red-Cloaked Balder Knights.</td></tr><tr><td>Barbed Straight Sword</td><td>80/0/0/0/100</td><td>D/D/-/-</td><td>10/10/0/0</td><td>160</td><td>3.0</td><td>Dropped by Knight of Thorns Kirk.</td></tr><tr><td>Sunlight Straight Sword</td><td>82/0/0/0/100</td><td>C/C/-/-</td><td>12/12/0/0</td><td>240</td><td>4.0</td><td>Dropped by Solaire of Astora.</td></tr><tr><td>Crystal Straight Sword</td><td>145/0/0/0/100</td><td>C/C/-/-</td><td>16/10/0/0</td><td>60</td><td>6.0</td><td>Sold by Domhnall of Zena in the Depths or Firelink Shrine. Drops from crystal enemies in Duke's Archives. Cannot be repaired</td></tr><tr><td>Astora's Straight Sword</td><td>80/80/0/0/100</td><td>C/C/-/C</td><td>10/10/0/14</td><td>140</td><td>3.0</td><td>Can be found in front of the Undead Dragon in the Valley of the Drakes.</td></tr><tr><td>Silver Knight Straight Sword</td><td>165/0/0/0/100</td><td>E/C/-/-</td><td>16/22/0/0</td><td>300</td><td>6.0</td><td>Drops from Silver Knights that wield them in Anor Londo.</td></tr><tr><td>Drake Sword</td><td>200/0/0/0/100</td><td>-/-/-/-</td><td>16/10/0/0</td><td>360</td><td>6.0</td><td>Drops from Hellkite Dragon's tail.</td></tr></tbody></table><h3>Greatswords</h3><table><thead><tr><th>Name</th><th>Base Damage</th><th>ParamBonus</th><th>ReqParam</th><th>Durability</th><th>Weight</th><th>Misc</th></tr></thead><tbody><tr><td>Claymore</td><td>103/0/0/0/100</td><td>C/C/-/-</td><td>16/10/0/0</td><td>200</td><td>6.0</td><td>On the bridge in Undeadburg in front of Hellkite Dragon</td></tr><tr><td>Man-serpent Greatsword</td><td>110/0/0/0/100</td><td>B/-/-/-</td><td>24/0/0/0</td><td>300</td><td>10.0</td><td>Drops from snakemen in Sen's Fortress or the Duke's Archives.</td></tr><tr><td>Flamberge</td><td>100/0/0/0/100</td><td>D/C/-/-</td><td>16/14/0/0</td><td>160</td><td>6.0</td><td>Sold by Shiva of the East (10,000 souls). Drops from Serpent Mage.</td></tr><tr><td>Black Knight Sword</td><td>205/0/0/0/100</td><td>C/E/-/-</td><td>20/18/0/0</td><td>300</td><td>8.0</td><td>Drops from Black Knights that wield them</td></tr><tr><td>Stone Greatsword</td><td>148/100/0/0/100</td><td>C/C/E/-</td><td>40/10/0/0</td><td>800</td><td>18.0</td><td>Dropped by Giant Stone Knights in Darkroot, sold by Shiva of the East (15,000 souls). Two-handed strong attack has an effect that mimics the Miracle Tranquil Walk of Peace, but consumes weapon durability.</td></tr><tr><td>(True) Greatsword of Artorias</td><td>120/85/0/0/100</td><td>C/C/B/B</td><td>24/18/20/20</td><td>400</td><td>10.0</td><td>Ascended using Sif's Soul with Broken Straight Sword+10 or Straight Sword Hilt+10</td></tr><tr><td>(Cursed) Greatsword of Artorias</td><td>158/0/0/0/100</td><td>C/C/C/C</td><td>24/18/18/18</td><td>400</td><td>10.0</td><td>Ascended using Sif's Soul with various +10 straight-blade weapons.</td></tr><tr><td>Abyss Greatsword</td><td>160/0/0/0/100</td><td>C/C/-/-</td><td>22/18/0/0</td><td>300</td><td>9.0</td><td>DLC only. Ascended using Artorias's Souls with various straight-blade weapons.</td></tr><tr><td>Obsidian Greatsword</td><td>320/0/0/0/100</td><td>-/-/-/-</td><td>20/16/0/0</td><td>350</td><td>8.0</td><td>DLC only. Obtained by cutting off Kalameet's tail.</td></tr></tbody></table><h3><b>Ultra Greatswords</b></h3><table><thead><tr><th>Name</th><th>Base Damage</th><th>ParamBonus</th><th>ReqParam</th><th>Durability</th><th>Weight</th><th>Misc</th></tr></thead><tbody><tr><td>Greatsword</td><td>130/0/0/0/100</td><td>C/D/-/-</td><td>28/10/0/0</td><td>200</td><td>12.0</td><td>Sold by Crestfallen merchant (8000 souls). Found in Anor Londo. Drops from Heavy Knight (Mace/Sword).</td></tr><tr><td>Zweihander</td><td>130/0/0/0/100</td><td>C/D/-/-</td><td>24/10/0/0</td><td>200</td><td>10.0</td><td>Found in Graveyard next to Large Skeleton.</td></tr><tr><td>Black Knight Greatsword</td><td>205/0/0/0/100</td><td>B/D/-/-</td><td>32/18/0/0</td><td>300</td><td>14.0</td><td>Drops from Black Knights that wield them.</td></tr><tr><td>Dragon Greatsword</td><td>360/0/0/0/100</td><td>-/-/-/-</td><td>50/10/0/0</td><td>400</td><td>24.0</td><td>Cut off Ancient Stone Dragon's Tail in Ash Lake (does not cause hostility).</td></tr></tbody></table><h3>Curved Swords</h3><table><thead><tr><th>Name</th><th>Base Damage</th><th>ParamBonus</th><th>ReqParam</th><th>Durability</th><th>Weight</th><th>Misc</th></tr></thead><tbody><tr><td>Scimitar</td><td>80/0/0/0/100</td><td>E/B/-/-</td><td>7/13/0/0</td><td>150</td><td>1.5</td><td>Starting weapon for Wanderer class. Can be bought from the Undead Merchant (male).</td></tr><tr><td>Falchion</td><td>82/0/0/0/100</td><td>E/B/-/-</td><td>9/13/0/0</td><td>160</td><td>2.5</td><td>Found in Blighttown.</td></tr><tr><td>Shotel</td><td>82/0/0/0/100</td><td>E/C/-/-</td><td>9/14/0/0</td><td>120</td><td>2.5</td><td>Can be found in Sen's Fortress or bought from Shiva of the East (10,000 souls). Heavy attack bypasses shields.</td></tr><tr><td>Painting Guardian Sword</td><td>76/0/0/0/100</td><td>E/A/-/-</td><td>7/20/0/0</td><td>100</td><td>1.5</td><td>Drops from the Painting Guardians in Anor Londo.</td></tr><tr><td>Jagged Ghost Blade</td><td>140/0/0/0/100</td><td>E/-/-/-</td><td>7/0/0/0</td><td>100</td><td>1.5</td><td>Drops from male ghosts in New Londo Ruins.</td></tr><tr><td>Quelaag's Furysword</td><td>60/0/180/0/100</td><td>E/B/-/-</td><td>11/13/0/0</td><td>600</td><td>3.5</td><td>Giant Blacksmith requires a +10 curved sword to forge with Quelaag's Soul. Damage scales with humanity up to 10.</td></tr><tr><td>Gold Tracer</td><td>130/0/0/0/100</td><td>E/A/-/-</td><td>9/25/0/0</td><td>240</td><td>2.0</td><td>DLC only. Trade with Lord's Blade Ciaran, or kill her.</td></tr></tbody></table><h3>Curved Greatswords</h3><table><thead><tr><th>Name</th><th>Base Damage</th><th>ParamBonus</th><th>ReqParam</th><th>Durability</th><th>Weight</th><th>MIsc</th></tr></thead><tbody><tr><td>Murakumo</td><td>143/0/0/0/100</td><td>E/B/-/-</td><td>28/13/0/0</td><td>180</td><td>12.0</td><td>Drops from Giant Sword Skeletons, and Shiva of the East.</td></tr><tr><td>Server</td><td>107/0/0/0/100</td><td>E/C/-/-</td><td>24/13/0/0</td><td>150</td><td>1.5</td><td>Found in the Blight Town swamp, guarded by a group of giant leeches. Restores HP when used.</td></tr><tr><td>Gravelord Sword</td><td>255/0/0/0/100</td><td>E/E/-/-</td><td>24/13/0/0</td><td>600</td><td>10.0</td><td>Join Gravelord Servant Covenant. 5 toxin damage per/s over 600 seconds.</td></tr></tbody></table><h3>Katanas</h3><table><thead><tr><th>Name</th><th>Base Damage</th><th>ParamBonus</th><th>ReqParam</th><th>Durability</th><th>Weight</th><th>Misc</th></tr></thead><tbody><tr><td>Uchigatana</td><td>90/0/0/0/100</td><td>-/B/-/-</td><td>14/14/0/0</td><td>80</td><td>5.0</td><td>Dropped by Undead Merchant (Male). Purchase from Shiva of the East (5000 souls). 300 bleeding damage.</td></tr><tr><td>Iaito</td><td>88/0/0/0/100</td><td>-/B/-/-</td><td>14/20/0/0</td><td>80</td><td>5.0</td><td>Found in Blighttown, must jump to reach. 300 bleeding damage.</td></tr><tr><td>Washing Pole</td><td>90/0/0/0/100</td><td>D/D/-/-</td><td>20/16/0/0</td><td>60</td><td>8.0</td><td>Purchase from Shiva of the East (20,000 souls).</td></tr><tr><td>Chaos Blade</td><td>133/0/0/0/100</td><td>-/B/-/-</td><td>16/14/0/0</td><td>120</td><td>6.0</td><td>Made by Giant Blacksmith from any +10 katana and Quelaag's Soul. Deals 20 HP damage to user when attacking, though not when backstabbing or riposting.</td></tr></tbody></table><h3>Thrusting Swords</h3><table><thead><tr><th>Name</th><th>Base Damage</th><th>ParamBonus</th><th>ReqParam</th><th>Durability</th><th>Weight</th><th>Misc</th></tr></thead><tbody><tr><td>Estoc</td><td>75/0/0/0/100</td><td>D/C/-/-</td><td>10/12/0/0</td><td>150</td><td>3.0</td><td>Found on corpse in New Londo Ruins.</td></tr><tr><td>Mail Breaker</td><td>57/0/0/00120</td><td>D/C/-/-</td><td>5/12/0/0</td><td>200</td><td>0.5</td></tr><tr><td>Rapier</td><td>73/0/0/0/110</td><td>D/C/-/-</td><td>7/12/0/0</td><td>150</td><td>1.5</td><td>Drops from Balder Knights that wield them. Can be purchased from Undead Merchant (Male) (600 souls).</td></tr><tr><td>Ricard's Rapier</td><td>70/0/0/0/100</td><td>E/B/-/-</td><td>8/20/0/0</td><td>100</td><td>2.0</td><td>Drops from Ricard in a tower in Sen's Fortress.</td></tr><tr><td>Velka's Rapier</td><td>60/97/0/0/100</td><td>E/C/B/-</td><td>8/16/16/0</td><td>130</td><td>2.0</td><td>Found in the Painted World of Ariamis.</td></tr></tbody></table><h3>Axes</h3><table><thead><tr><th>Name</th><th>Base Damage</th><th>ParamBonus</th><th>ReqRaram</th><th>Durability</th><th>Weight</th><th>Misc</th></tr></thead><tbody><tr><td>Battle Axe</td><td>80/0/0/0/100</td><td>C/D/-/-</td><td>12/8/0/0</td><td>250</td><td>4.0</td><td>Starting weapon for Bandit class. Can be purchased from Andre of Astora (1,000 souls), dropped by Armored Hollow in Undead Burg.</td></tr><tr><td>Butcher Knife</td><td>90/0/0/0/100</td><td>B/-/-/-</td><td>24/0/0/0</td><td>250</td><td>10.0</td><td>Drops from NPC invader Maneater Mildred in Blighttown (must be in human form).</td></tr><tr><td>Crescent Axe</td><td>115/115/0/0/100</td><td>D/D/-/B</td><td>18/12/0/16</td><td>180</td><td>7.0</td><td>Sold by Patches in Firelink Shrine, or dropped when he is killed.</td></tr><tr><td>Gargoyle Tail Axe</td><td>93/0/0/0/100</td><td>D/C/-/-</td><td>14/14/0/0</td><td>150</td><td>5.0</td><td>Drops when Gargoyle's tail is cut off (Bell Gargoyle and Anor Londo).</td></tr><tr><td>Golem Axe</td><td>155/0/0/0/100</td><td>C/E/-/-</td><td>36/8/0/0</td><td>600</td><td>16.0</td><td>Ascended from any +10 Axe with Soul of Iron Golem by Giant Blacksmith. 1-handed strong attack shoots projectile from the weapon.</td></tr><tr><td>Hand Axe</td><td>80/0/0/0/100</td><td>C/D/-/-</td><td>8/8/0/0</td><td>250</td><td>2.0</td><td>Starting weapon for Pyromancer class. Sold by Undead Merchant (Male) (450 souls).</td></tr></tbody></table><h3>Greataxes</h3><table><thead><tr><th>Name</th><th>Base Damage</th><th>ParamBonus</th><th>ReqBonus</th><th>Durability</th><th>Weight</th><th>Misc</th></tr></thead><tbody><tr><td>Black Knight Greataxe</td><td>213/0/0/0/100</td><td>B/E/-/-</td><td>36/18/0/0</td><td>300</td><td>16.0</td><td>Drops from Black Knights that wield them.</td></tr><tr><td>Demon's Greataxe</td><td>114/0/0/0/100</td><td>A/-/-/-</td><td>46/0/0/0</td><td>600</td><td>22.0</td><td>Drops from Taurus Demon. Can be purchased from Shiva of the East (10,000 souls).</td></tr><tr><td>Dragon King Greataxe</td><td>360/0/0/0/100</td><td>-/-/-/-</td><td>50/8/0/0</td><td>400</td><td>24.0</td><td>Drops when Gaping Dragon's tail is cut off in The Depths.</td></tr><tr><td>Greataxe</td><td>140/0/0/0/100</td><td>C/E/-/-</td><td>32/8/0/0</td><td>230</td><td>14.0</td><td>Found in The Depths. Can be purchased from Crestfallen Merchant (8,000 souls). Dropped by Heavy Knights.</td></tr><tr><td>Stone Greataxe</td><td>190/0/0/0/100</td><td>B/E/-/-</td><td>48/10/0/0</td><td>700</td><td>24.0</td><td>DLC only. Dropped from the Stone Guardians in the Royal Woods</td></tr></tbody></table><h3>Hammers</h3><table><thead><tr><th>Name</th><th>Base Damage</th><th>ParamBonus</th><th>ReqParam</th><th>Durability</th><th>Weight</th><th>Misc</th></tr></thead><tbody><tr><td>Blacksmith Giant Hammer</td><td>120/0/0/0/100</td><td>D/-/-/-</td><td>16/0/0/0</td><td>250</td><td>6.0</td><td>Drops from Giant Blacksmith in Anor Londo.</td></tr><tr><td>Blacksmith Hammer</td><td>87/0/0/0/100</td><td>C/-/-/-</td><td>14/0/0/0</td><td>250</td><td>5.0</td><td>Drops from Andre of Astora.</td></tr><tr><td>Hammer of Vamos</td><td>105/0/64/0/100</td><td>C/-/-/-</td><td>14/0/0/0</td><td>250</td><td>12.0</td><td>Drops from Blacksmith Vamos in The Catacombs.</td></tr><tr><td>Mace</td><td>91/0/0/0/100</td><td>B/-/-/-</td><td>12/0/0/0</td><td>250</td><td>4.0</td><td>Starting weapon for Cleric class. Sold by Patches in Firelink Shrine (3,000 souls). Found on a corpse in The Catacombs.</td></tr><tr><td>Morning Star</td><td>83/0/0/0/100</td><td>C/-/-/-</td><td>11/0/0/0</td><td>180</td><td>4.0</td><td><p>Found in Firelink Shrine, must drop down elevator shaft.</p></td></tr></tbody></table><h3>Blunt Weapons</h3><table><thead><tr><th>Name</th><th>Base Damage</th><th>ParamBonus</th><th>ReqParam</th><th>Durability</th><th>Weight</th><th>Misc</th></tr></thead><tbody><tr><td>Club</td><td>87/0/0/0/100</td><td>A/-/-/-</td><td>10/0/0/0</td><td>250</td><td>3.0</td><td>Starting weapon for Deprived class. Sold by Undead Merchant (Male) (150 souls).</td></tr><tr><td>Pickaxe</td><td>89/0/0/0/100</td><td>B/-/-/-</td><td>14/0/0/0</td><td>250</td><td>5.0</td><td>Drops from Infested Barbarian (Boulder) in Blighttown.</td></tr><tr><td>Reinforced Club</td><td>97/0/0/0/100</td><td>C/-/-/-</td><td>12/0/0/0</td><td>100</td><td>4.0</td><td>Sold by Undead Merchant (Male) (350 souls).</td></tr><tr><td>Skull Lantern</td><td>30/0/75/0/100</td><td>E/-/-/-</td><td>5/0/0/0</td><td>60</td><td>0.5</td><td>Found in Tomb of Giants. Dropped by Necromancer.</td></tr><tr><td>Warpick</td><td>91/0/0/0/100</td><td>C/D/-/-</td><td>11/10/0/0</td><td>220</td><td>3.5</td><td>Sold by Andre of Astora (800 souls).</td></tr></tbody></table><h3>Great Hammers</h3><table><thead><tr><th>Name</th><th>Base Damage</th><th>ParamBonus</th><th>ReqParam</th><th>Durability</th><th>Weight</th><th>Misc</th></tr></thead><tbody><tr><td>Dragon Tooth</td><td>290/0/0/0/100</td><td>D/-/-/-</td><td>40/0/0/0</td><td>999</td><td>18.0</td><td>Found in Anor Londo behind illusory wall in a fireplace.</td></tr><tr><td>Demon's Great Hammer</td><td>138/0/0/0/100</td><td>B/-/-/-</td><td>46/0/0/0</td><td>600</td><td>22.0</td><td>Drops from Asylum Demon (must defeat demon during first encounter). Obtained by trading Sack to Snuggly.</td></tr><tr><td>Grant</td><td>125/130/0/0/100</td><td>B/-/-/A</td><td>50/0/0/0</td><td>600</td><td>24.0</td><td>Drops from NPC invader Paladin Leeroy in Tomb of Giants (must be in human form).</td></tr><tr><td>Great Club</td><td>135/0/0/0/100</td><td>B/-/-/-</td><td>28/0/0/0</td><td>250</td><td>12.0</td><td>Found in Blighttown.</td></tr><tr><td>Large Club</td><td>120/0/0/0/100</td><td>A/-/-/-</td><td>26/0/0/0</td><td>250</td><td>11.0</td><td>Drops from Infested Barbarian (club) in Blighttown.</td></tr><tr><td>Smough's Hammer</td><td>275/0/0/0/100</td><td>D/-/-/-</td><td>58/0/0/0</td><td>600</td><td>28.0</td><td>Ascended from +10 blunt weapon with Soul of Smough by Giant Blacksmith.</td></tr></tbody></table><h3>Fist Weapons</h3><table><thead><tr><th>Name</th><th>Base Damage</th><th>ParamBonus</th><th>ReqParam</th><th>Durability</th><th>Weight</th><th>Misc</th></tr></thead><tbody><tr><td>Caestus</td><td>60/0/0/0/100</td><td>C/C/-/-</td><td>5/8/0/0</td><td>300</td><td>0.5</td><td>Sold by Andre of Astora (200 souls).</td></tr><tr><td>Claw</td><td>65/0/0/0/100</td><td>E/B/-/-</td><td>6/14/0/0</td><td>150</td><td>1.0</td><td>Sold by Shiva of the East (5,000 souls).</td></tr><tr><td>Dark Hand</td><td>200/0/0/0/100</td><td>-/-/-/-</td><td>?</td><td>999</td><td>0.5</td><td>Given when joining Darkwraith covenant. Dropped by Darkwraiths.</td></tr><tr><td>Dragon Bone Fist</td><td>90/0/0/0/100</td><td>A/-/-/-</td><td>20/0/0/0</td><td>150</td><td>8.0</td><td>Ascended from +10 fist weapon with Core of Iron Golem by Giant Blacksmith.</td></tr></tbody></table><h3>Spears</h3><table><thead><tr><th>Name</th><th>Base Damage</th><th>ParamBonus</th><th>ReqParam</th><th>Durability</th><th>Weight</th><th>Misc</th></tr></thead><tbody><tr><td>Spear</td><td>80/0/0/0</td><td>D/C/-/-</td><td>11/10/0/0</td><td>180</td><td>3.5</td><td>Sold by Undead Merchant (Male) (600 souls). Dropped by Phalanxes and Undead Soldiers that wield them.</td></tr><tr><td>Winged Spear</td><td>86/0/0/0</td><td>E/C/-/-</td><td>13/15/0/0</td><td>140</td><td>4.5</td><td>Found at Firelink Shrine, on the way to the Catacombs.</td></tr><tr><td>Pike</td><td>86/0/0/0</td><td>D/C/-/-</td><td>24/10/0/0</td><td>180</td><td>10.0</td><td>Sold by Andre of Astora (2,000 souls).<br />Has a unique moveset.</td></tr><tr><td>Silver Knight Spear</td><td>155/0/0/0</td><td>E/C/-/-</td><td>16/22/0/0</td><td>300</td><td>6.0</td><td>Dropped by Anor Londo Silver Knights that wield them.<br />Has a unique moveset.</td></tr><tr><td>Demon's Spear</td><td>100/0/0/120</td><td>C/C/-/-</td><td>12/10/0/0</td><td>400</td><td>4.0</td><td>Sold by Shiva of the East (15,000 souls).<br />Dropped by Anor Londo Bat Wing Demons.<br />Has a unique moveset.<br />Deals physical and lightning damage. Longest reach of any weapon.</td></tr><tr><td>Channeler's Trident</td><td>70/105/0/0</td><td>E/C/B/-</td><td>16/16/24/0</td><td>240</td><td>6.0</td><td>Very rare drop from Channelers.<br />Deals physical and magical damage.<br />2-handed heavy attack is replaced with a dance that powers up all nearby allies.</td></tr><tr><td>Moonlight Butterfly Horn</td><td>0/110/0/0</td><td>-/-/B/-</td><td>12/0/14/0</td><td>160</td><td>4.0</td><td>Ascended from +10 spear with the Soul of the Moonlight Butterfly by Giant Blacksmith.<br />Only deals magic damage.</td></tr><tr><td>Dragonslayer Spear</td><td>90/0/0/60</td><td>C/B/-/B</td><td>24/24/0/0</td><td>300</td><td>10.0</td><td>Ascended from +10 spear with the Soul of Ornstein by Giant Blacksmith.<br />Has a unique moveset.<br />Can fire a lightning projectile.<br />Deals physical and lightning damage. Lightning damage scales with Faith stat.</td></tr><tr><td>Four-pronged Plow</td><td>75/0/0/0/100</td><td>D/C/-/-</td><td>15/12/0/0</td><td>300</td><td>5.5</td><td>DLC only. Dropped by Treant Gardeners in the Royal Wood.</td></tr></tbody></table><h3>Halberds/Scythes</h3><table><thead><tr><th>Name</th><th>Base Damage</th><th>ParamBonus</th><th>ReqParam</th><th>Durability</th><th>Weight</th><th>Misc</th></tr></thead><tbody><tr><td>Halberd</td><td>100/0/0/0</td><td>D/E/-/-</td><td>16/12/0/0</td><td>200</td><td>6.0</td><td>Found in the Undead Parish</td></tr><tr><td>Gargoyle's Halberd</td><td>115/0/0/0</td><td>D/D/-/-</td><td>16/12/0/0</td><td>200</td><td>6.0</td><td>Gargoyle drop. Boosts bleed and poison resistance when equipped.</td></tr><tr><td>Lucerne</td><td>110/0/0/0</td><td>D/D/-/-</td><td>15/12/0/0</td><td>200</td><td>5.5</td><td>Found in the Catacombs. Deals blunt damage.</td></tr><tr><td>Giant's Halberd</td><td>110/0/0/135</td><td>D/D/-/-</td><td>36/12/0/0</td><td>300</td><td>16.0</td><td>Sold by Anor Londo Giant Blacksmith<br />Dropped by Sentinels in Anor Londo.<br />Deals lightning and physical damage.</td></tr><tr><td>Black Knight Halberd</td><td>230/0/0/0</td><td>D/E/-/-</td><td>32/18/0/0</td><td>300</td><td>14.0</td><td>Dropped by Black Knights that wield them.<br />Has a unique moveset</td></tr><tr><td>Scythe</td><td>100/0/0/0</td><td>E/B/-/-</td><td>14/14/0/0</td><td>130</td><td>5.0</td><td>Found in Sen's Fortress.</td></tr><tr><td>Great Scythe</td><td>100/0/0/0</td><td>E/B/-/-</td><td>14/14/0/0</td><td>130</td><td>5.0</td><td>Found in the Catacombs.<br />Has 300 Bleed buildup per hit.</td></tr><tr><td>Titanite Catchpole</td><td>120/145/0/0</td><td>D/D/D/-</td><td>16/14/0/0</td><td>600</td><td>6.0</td><td>Rare drop from Prowling Demons.<br />Has a unique moveset.<br />Deals physical and magical damage</td></tr><tr><td>Lifehunt Scythe</td><td>165/0/0/0</td><td>E/B/-/-</td><td>16/14/0/0</td><td>100</td><td>6.0</td><td>Made from +10 scythe or whip and the Soul of Priscilla by Giant Blacksmith.<br />Has 500 bleed buildup per hit, but also inflicts some bleed buildup to the player.</td></tr></tbody></table><h3>Whips</h3><table><thead><tr><th>Name</th><th>Base Damage</th><th>ParamBonus</th><th>ReqParam</th><th>Durability</th><th>Weight</th><th>MIsc</th></tr></thead><tbody><tr><td>Whip</td><td>80/0/0/0/100</td><td>-/B/-/-</td><td>7/14/0/0</td><td>200</td><td>1.5</td><td>Found in Blighttown.</td></tr><tr><td>Notched Whip</td><td>76/0/0/0/100</td><td>-/B/-/-</td><td>8/16/0/0</td><td>200</td><td>2.0</td><td>Dropped by NPC invader Xanthous King, Jeremiah.</td></tr><tr><td>Guardian Tail</td><td>84/0/0/0/100</td><td>-/C/-/-</td><td>15/10/0/0</td><td>250</td><td>5.0</td><td>DLC only. Tail drop from Sanctuary Guardian in Sanctuary Garden. Inflicts poison damage.</td></tr></tbody></table><h3>Bows</h3><table><thead><tr><th>Name</th><th>Base Damage</th><th>ParamBonus</th><th>ReqParam</th><th>Durability</th><th>Weight</th><th>Misc</th></tr></thead><tbody><tr><td>Short Bow</td><td>31/0/0/0</td><td>D/A/-/-</td><td>7/12/0/0</td><td>100</td><td>0.5</td><td>Can be purchased from the merchant in Undead Burg.</td></tr><tr><td>Long Bow</td><td>36/0/0/0</td><td>D/A/-/-</td><td>9/14/0/0</td><td>100</td><td>1.0</td><td>Found in Darkroot Basin. Dropped by Undead Crystal Soldiers that wield them.</td></tr><tr><td>Composite Bow</td><td>55/0/0/0</td><td>C/C/-/-</td><td>11/12/0/0</td><td>100</td><td>1.0</td><td>Found in the New Londo Ruins.</td></tr><tr><td>Black Bow of Pharis</td><td>34/0/0/0</td><td>E/S/-/-</td><td>9/18/0/0</td><td>100</td><td>1.0</td><td>Drop from Pharis in Darkroot Garden. This bow has the longest range.</td></tr><tr><td>Dragonslayer Greatbow</td><td>85/0/0/0</td><td>C/C/-/-</td><td>20/20/0/0</td><td>100</td><td>10.0</td><td>Found in Anor Londo. This bow only fires Dragonslayer arrows and Gough's Great Arrows, which knock over the target upon impact.</td></tr><tr><td>Darkmoon Bow</td><td>80/80/0/0</td><td>E/D/-/D</td><td>9/18/0/0</td><td>400</td><td>1.0</td><td>Made from any +10 bow with the Soul of Gwyndolin by Giant Blacksmith.</td></tr><tr><td>Gough's Greatbow</td><td>85/0/0/0</td><td>B/C/-/-</td><td>27/20/0/0</td><td>100</td><td>13.0</td><td>DLC only. Talk to Gough after defeating Kalameet, or kill him.</td></tr></tbody></table><h3>Crossbows</h3><table><thead><tr><th>Name</th><th>Base Damage</th><th>ParamBonus</th><th>ReqBonus</th><th>Durability</th><th>Weight</th><th>Misc</th></tr></thead><tbody><tr><td>Light Crossbow</td><td>50/0/0/0</td><td>-/-/-/-</td><td>10/8/0/0</td><td>150</td><td>3</td><td>Found in Undead Burg. Dropped by Undead Soldiers and Balder Knights that wield them.</td></tr><tr><td>Heavy Crossbow</td><td>55/0/0/0</td><td>-/-/-/-</td><td>14/8/0/0</td><td>150</td><td>5.0</td><td>Found in the Depths.</td></tr><tr><td>Sniper Crossbow</td><td>52/0/0/0</td><td>-/-/-/-</td><td>20/16/0/0</td><td>150</td><td>8.0</td><td>Found in Sen's Fortress. Increased range.</td></tr><tr><td>Avelyn</td><td>38/0/0/0</td><td>-/-/-/-</td><td>16/14/0/0</td><td>150</td><td>6.0</td><td>Found in the Duke's Archives, on top of a bookcase. Fires 3 bolts at a time.</td></tr></tbody></table><h3>Catalysts</h3><table><thead><tr><th>Name</th><th>Base Damage</th><th>ParamBonus</th><th>ReqBonus</th><th>Durability</th><th>Weight</th><th>Misc</th></tr></thead><tbody><tr><td>Beatrice's Catalyst</td><td>40/0/0/0/100</td><td>E/-/A/-</td><td>6/0/10/0</td><td>90</td><td>2.0</td><td>Found in Valley of the Drakes/New Londo Ruins.</td></tr><tr><td>Demon's Catalyst</td><td>100/0/170/0/100</td><td>D/D/B/-</td><td>12/10/10/0</td><td>300</td><td>4.0</td><td>Drops from Demon Firesage in Demon Ruins.</td></tr><tr><td>Izalith Catalyst</td><td>40/0/0/0/100</td><td>E/-/A/-</td><td>6/0/14/0</td><td>300</td><td>2.0</td><td>Drops from Daughter of Chaos in Lost Izalith.</td></tr><tr><td>Logan's Catalyst</td><td>46/0/0/0/100</td><td>E/-/S/-</td><td>6/0/24/0</td><td>90</td><td>2.0</td><td>Found in The Duke's Archives. Must defeat Seath the Scaleless and buy all of Big Hat Logan's spells. Logan than will leave a chest behind with his armor and catalyst.</td></tr><tr><td>Oolacile Ivory Catalyst</td><td>24/0/0/0/100</td><td>E/-/C-</td><td>3/0/12/0</td><td>30</td><td>0.5</td><td>Sold by Dusk of Oolacile in Darkroot Basin.</td></tr><tr><td>Pyromancy Flame</td><td>0/0/40/0/100</td><td>-/-/D/-</td><td>4/0/0/0</td><td>30</td><td>0.0</td><td>Starting equipment for Pyromancer class. Given by Laurentius in Firelink Shrine after rescuing him in The Depths. Gifted by Eingyi if infected by Parasite Egg.</td></tr><tr><td>Sorcerer's Catalyst</td><td>40/0/0/0/100</td><td>E/-/A/-</td><td>6/0/10/0</td><td>90</td><td>2.0</td><td>Starting equipment for Sorcerer class. Sold by Griggs of Vinheim (500 souls) in Firelink Shrine after rescuing him from lower Undead Burg. Sold by Blacksmith Rickert in New Londo ruins (500 souls).</td></tr><tr><td>Tin Banishment Catalyst</td><td>145/0/0/0/100</td><td>E/D/A/-</td><td>10/10/12/0</td><td>160</td><td>3.0</td><td>Found in Blighttown.</td></tr><tr><td>Tin Crystallization Catalyst</td><td>240/0/0/0/100</td><td>E/-/S/-</td><td>7/0/32/0</td><td>90</td><td>2.5</td><td>Drops from BIg Hat Logan (hollow form).</td></tr><tr><td>Tin Darkmoon Catalyst</td><td>44/0/0/0/100</td><td>E/-/-/A</td><td>4/0/0/16</td><td>60</td><td>1.0</td><td>Ascended with Gwyndolin's Soul.</td></tr><tr><td>Oolacile Catalyst</td><td>40/0/0/0/100</td><td>E/-/C/-</td><td>6/0/10/0</td><td>55</td><td>2.0</td><td>DLC only. Drop from Oolacile Township Sorcerers.</td></tr><tr><td>Manus Catalyst</td><td>190/0/0/0/100</td><td>B/-/S/-</td><td>14/0/13/0</td><td>60</td><td>5.0</td><td>DLC only. Ascend catalyst using Soul of Manus.</td></tr></tbody></table><h3>Talismans</h3><table><thead><tr><th>Name</th><th>Base Damage</th><th>ParamBonus</th><th>ReqBonus</th><th>Durability</th><th>Weight</th><th>Misc</th></tr></thead><tbody><tr><td>Canvas Talisman</td><td>14/0/0/0/100</td><td>-/-/-/A</td><td>4/0/0/14</td><td>50</td><td>0.3</td><td>Starting equipment for Cleric Class. Sold by Patches the Hyena (1000 souls).</td></tr><tr><td>Darkmoon Talisman</td><td>14/0/0/0/100</td><td>-/-/-/A</td><td>4/0/0/24</td><td>50</td><td>0.3</td><td>Darkmoon Covenant.</td></tr><tr><td>Grandfather's Talisman</td><td>14/0/0/0/100</td><td>-/-/-/A</td><td>4/0/0/14</td><td>50</td><td>0.3</td><td>?</td></tr><tr><td>Ivory Talisman</td><td>14/0/0/0/100</td><td>-/-/-/A</td><td>4/0/0/16</td><td>50</td><td>0.3</td><td>Sold by Patches the Hyena (5,000 souls). Drops from Rhea of Thorolund.</td></tr><tr><td>Sunlight Talisman</td><td>14/0/0/0/100</td><td>-/-/-/A</td><td>4/0/0/14</td><td>50</td><td>0.3</td><td>Drops from Solaire of Astora.</td></tr><tr><td>Talisman</td><td>14/0/0/0/100</td><td>-/-/-/B</td><td>4/0/0/10</td><td>50</td><td>0.3</td><td>Found in chest near Firelink Shrine. Sold by Petrus of Thorolund (1,000 souls), and Rhea of Thorolund (200 souls).</td></tr><tr><td>Thorolund Talisman</td><td>14/0/0/0/100</td><td>-/-/-/D</td><td>4/0/0/10</td><td>50</td><td>0.3</td><td>Sold by Petrus of Thorolund and Patches the Hyena (5,000 souls).</td></tr><tr><td>Velka's Talisman</td><td>14/0/0/0/100</td><td>-/-/A/-</td><td>4/0/16/0</td><td>50</td><td>0.3</td><td>Sold by Oswald Of Carim (5,000 souls).</td></tr></tbody></table><h2><b>Collector's Edition</b></h2><figure data-align="right" data-img-src="http://static.giantbomb.com/uploads/original/9/91798/1868041-dark_souls_collectors_edition_600x300.jpg" data-ref-id="1300-1868041" data-size="small" data-ratio="0.5" data-width="600" data-embed-type="image" style="width: 600px"> <noscript> </noscript></figure><p>All pre-orders of Dark Souls were automatically upgraded to the Collector's Edition for free. Contents of the Collector's Edition include:</p><ul><li>Special Designed Metal Tin Case & Protective Sleeve</li><li>Dark Souls Game</li><li>Mini-Strategy Guide*</li><li>Custom Art Book</li><li>Original Game Soundtrack*</li><li>Behind-The-Scenes Videos*</li></ul><p>*The Mini-Strategy Guide, Original Game Soundtrack & Behind-The-Scenes Videos are provided for digital download via a uniquely redeemable online code printed on a specially marked card inside each Collector Edition box.</p><h2>Soundtrack</h2><figure data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/13/133506/2440380-26033-1317812204.png" data-ref-id="1300-2440380" data-ratio="1" data-width="814" data-embed-type="image" style="width: 814px"> <noscript> </noscript><figcaption>US Album Cover Art</figcaption></figure><p>The original soundtrack was composed by Motoi Sakuraba. It was included in the Collector's Edition.</p><p>Differing from the European and Japanese versions, the US soundtrack version was released as a digital download as well as having a different tracklist order.</p><table><thead><tr><th scope="col">Track</th><th scope="col">Title</th><th scope="col">Length</th></tr></thead><tbody><tr><td>01</td><td>Prologue</td><td>3:44</td></tr><tr><td>02</td><td>Firelink Shrine</td><td>2:55</td></tr><tr><td>03</td><td>Taurus Demon</td><td>2:37</td></tr><tr><td>04</td><td>Bell Gargoyle</td><td>3:24</td></tr><tr><td>05</td><td>Gaping Dragon</td><td>2:56</td></tr><tr><td>06</td><td>Pinwheel</td><td>2:14</td></tr><tr><td>07</td><td>Chaos Witch Quelaag</td><td>2:36</td></tr><tr><td>08</td><td>Daughters of Chaos</td><td>2:53</td></tr><tr><td>09</td><td>Iron Golem</td><td>2:48</td></tr><tr><td>10</td><td>Crossbreed Priscilla</td><td>3:03</td></tr><tr><td>11</td><td>Great Grey Wolf Sif</td><td>3:20</td></tr><tr><td>12</td><td>The Ancient Dragon</td><td>3:16</td></tr><tr><td>13</td><td>Ceaseless Discharge</td><td>3:01</td></tr><tr><td>14</td><td>Ornstein & Smough</td><td>2:48</td></tr><tr><td>15</td><td>Gwynevere, Princess of Sunlight</td><td>2:45</td></tr><tr><td>16</td><td>Dark Sun Gwyndolin</td><td>2:52</td></tr><tr><td>17</td><td>Four Kings</td><td>2:42</td></tr><tr><td>18</td><td>Centipede Demon</td><td>2:58</td></tr><tr><td>19</td><td>Bed of Chaos</td><td>3:38</td></tr><tr><td>20</td><td>Gravelord Nito</td><td>3:07</td></tr><tr><td>21</td><td>Seath the Scaleless</td><td>2:57</td></tr><tr><td>22</td><td>Gwyn, Lord of Cinder</td><td>3:35</td></tr><tr><td>23</td><td>Nameless Song</td><td>6:68</td></tr></tbody></table><h2><b>PC System Requirements</b></h2><ul><li><strong>OS:</strong> Windows XP , Windows Vista, Windows 7, or newer</li><li><strong>Processor:</strong> 2.6 GHz Dual-Core</li><li><strong>Memory:</strong> 1 GB (XP), 2GB (Vista/7)</li><li><strong>Hard Disk Space:</strong> 4 GB</li><li><strong>Video Card:</strong> 512 MB RAM, ATI Radeon 4850 or higher, NVIDIA GeForce 8800 GT or higher</li><li><strong>DirectX®:</strong> 9.0c</li><li><strong>Sound:</strong> Direct Sound Compatible</li><li><strong>Additional:</strong> Multiplayer requires microphone headset support, Online play requires software installation of and log-in to Games For Windows - LIVE</li></ul><p> </p>', 'release_date' => '2011-09-22 00:00:00', 'dont_show_upcoming_date' => false, 'expected_release_year' => null, 'expected_release_month' => null, 'expected_release_day' => null, 'metacritic_rating' => '0', 'metacritics_rating_last_updated' => null, 'theme' => 'Horror,Fantasy,Medieval', 'genres' => 'Role-Playing,Action-Adventure', 'image' => '32697-dark_souls.jpg', 'meta_title' => '', 'meta_keyword' => '', 'meta_desc' => '', 'review_count' => '0', 'rating_count' => '0', 'avg_rating' => '0.00', 'avg_jump_rating' => null, 'weighted_rating' => null, 'weighted_jump_rating' => null, 'video_embed' => '<div class="video"><video width="100%" height="100%" controls poster="https://www.scaredtoplay.com/uploads/games_videos/posters/dark-souls-333.jpg"><source src="https://www.scaredtoplay.com/uploads/games_videos/videos/dark-souls-333.mp4" type="video/mp4"></div>', 'video_filename' => 'dark-souls-333.mp4', 'video_original_url' => 'http://v.giantbomb.com/video/tr_darksouls_020411_1500.mp4?api_key=0834f735d6e7932bb0b7d8b82cef18d3021d6ebc', 'video_poster_image' => 'dark-souls-333.jpg', 'status' => true, 'image_updated' => true, 'categories_updated' => '1', 'video_updated' => true, 'created' => '2017-02-23 01:35:20', 'modified' => '2018-03-15 17:45:01' ), 'GamesPlatform' => array( 'id' => '1372', 'game_id' => '333', 'platform_id' => '130', 'link1' => null, 'link2' => null, 'link1_price' => null, 'link2_price' => null, 'created' => null, 'modified' => null, (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ), (int) 2 => array( [maximum depth reached] ), (int) 3 => array( [maximum depth reached] ) ), 'Review' => array( 'id' => null, 'game_id' => null, 'ip' => null, 'username' => null, 'review' => null, 'rating' => null, 'jump_rating' => null, 'created' => null, 'modified' => null ), 'GamesGcategory' => array( 'id' => '1456', 'game_id' => '333', 'gcategory_id' => '59' ), 'GameImage' => array( (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ), (int) 2 => array( [maximum depth reached] ), (int) 3 => array( [maximum depth reached] ), (int) 4 => array( [maximum depth reached] ), (int) 5 => array( [maximum depth reached] ), (int) 6 => array( [maximum depth reached] ), (int) 7 => array( [maximum depth reached] ), (int) 8 => array( [maximum depth reached] ), (int) 9 => array( [maximum depth reached] ), (int) 10 => array( [maximum depth reached] ), (int) 11 => array( [maximum depth reached] ), (int) 12 => array( [maximum depth reached] ), (int) 13 => array( [maximum depth reached] ), (int) 14 => array( [maximum depth reached] ), (int) 15 => array( [maximum depth reached] ), (int) 16 => array( [maximum depth reached] ), (int) 17 => array( [maximum depth reached] ), (int) 18 => array( [maximum depth reached] ), (int) 19 => array( [maximum depth reached] ), (int) 20 => array( [maximum depth reached] ), (int) 21 => array( [maximum depth reached] ), (int) 22 => array( [maximum depth reached] ), (int) 23 => array( [maximum depth reached] ), (int) 24 => array( [maximum depth reached] ), (int) 25 => array( [maximum depth reached] ), (int) 26 => array( [maximum depth reached] ), (int) 27 => array( [maximum depth reached] ), (int) 28 => array( [maximum depth reached] ), (int) 29 => array( [maximum depth reached] ) ), 'Platform' => array( (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ), (int) 2 => array( [maximum depth reached] ), (int) 3 => array( [maximum depth reached] ) ), 'Gcategory' => array( (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ), (int) 2 => array( [maximum depth reached] ), (int) 3 => array( [maximum depth reached] ), (int) 4 => array( [maximum depth reached] ), (int) 5 => array( [maximum depth reached] ), (int) 6 => array( [maximum depth reached] ), (int) 7 => array( [maximum depth reached] ), (int) 8 => array( [maximum depth reached] ), (int) 9 => array( [maximum depth reached] ), (int) 10 => array( [maximum depth reached] ) ) ), (int) 1 => array( 'Game' => array( 'id' => '182', 'gb_id' => '34205', 'title' => 'The Walking Dead', 'slug' => 'the-walking-dead', 'small_desc' => 'Presenting an original story in the same universe as the comic book series of the same name, The Walking Dead is a five-part adventure game from Telltale that follows the story of a convicted murderer, his guardianship over a young girl, and his co-operation with a roaming group of survivors in a zombie apocalypse.', 'desc' => '<h2>Overview</h2> <p>The beginning of the zombie apocalypse.</p> <p>The Walking Dead is a five-part horror adventure game developed and published by Telltale for the Xbox 360 (via Xbox Live Arcade), PlayStation 3 (via PlayStation Network), PC, Mac, and all iOS devices. Episodes were periodically released as downloadables by Telltale between April 24, 2012 and November 21, 2012.</p> <p>Set in the same universe as Robert Kirkman's comic book series of the same name, players follow the story of Lee Everett, a 37-year-old convicted murderer who gains a second chance in life (as the guardian of a 8-year-old girl named Clementine) throughout Georgia, U.S.A. at the beginning of the undead apocalypse. Like the comic book and television series of the same name, the game focuses on creating interactions between the human characters, rather than killing large numbers of the undead (as most games with the undead tend to rely on).</p> <p>Making moral decisions is a pillar of the series, complete with branching consequences that tailor the player's story to the pressured choices they are forced to make. Characters met throughout the story learn from and react according to dialogue choices Lee makes, which affect minor parts of the story. Telltale would use this style of gameplay for their later adventure games, including The Wolf Among Us, Tales from the Borderlands, and Game of Thrones.</p> <p>On July 2013, the game received a special downloadable chapter (for all platforms, with the Vita and Ouya versions released at their respective game launch dates) titled "400 Days", which chronicles (in a non-linear narrative) five stories of five unrelated survivors near an abandoned Georgia truck stop at different dates (between the beginning of the outbreak to 400 days after). The game would later receive a sequel, The Walking Dead: Season Two, released between December 2013 and August 2014. Choices made in the original game, along with the downloadable chapter, can influence minor parts of the story in the sequel. A third episode is still in development.</p> <p>The game was re-released in retail form, with all episodes included, for the Xbox 360 and PlayStation 3, PC, and Mac on December 11, 2012. It was then released (in both retail and downloadable forms, with all episodes included) for the PlayStation Vita on August 20, 2013, and then for the Xbox One and PlayStation 4 on October 14, 2014. The game is still unreleased for the Ouya.</p> <p>Friend of the site Gary Whitta was a story consultant for the game, and was the writer for Episode 4: Around Every Corner.</p> <h2>Gameplay</h2> <p>Lee comes face to face with a walker.</p> <p>Players take control of the main character Lee Everett and guide him through his survival of the zombie apocalypse. Players have full control over the character's movement, and using the on-screen reticule, can interact with and use objects. Players will have to search through shelves, cars, and other objects to survive and help other people.</p> <p>The game focuses on interactions with other human characters through dialogue trees, often with limited time to make a choice. Characters will remember things that players have said before and will often notice discrepancies in the player's dialogue. These interactions can also affect where the story progresses as well.</p> <p>Combat isn't a priority in the game, and is handled similarly to the rest of the gameplay, only more urgent and time-based. Players will find themselves needing to use items that they've gathered throughout the game to chop down zombies or load guns with bullet shells they've found laying around. Choices that players have made previously can also affect how players fight against zombies, such as possessing different equipment or having other characters' assistance.</p> <h2>Characters</h2> <p>Due to the game being separated into episodes, this section will cover the main characters, who have appeared in more than one episode. For the "secondary" characters, check the episode section in which they appear.</p> <h3>Introduced in Episode One ("A New Day")</h3> <table> <tbody> <tr> <td>Lee Everett is the main protagonist of the game (and the character the player indirectly controls). Born and raised in Macon, Georgia (where his family owned a pharmacy before the zombie apocalypse hit), Lee was a 37-year-old history professor at the University of Georgia before being convicted for the murder of a senator (whom Lee's wife had an affair with).<br /> As he was being escorted by police to prison (during the initial outbreak), the police car crashes off the side of the road. Lee, being the only survivor, makes his way through the undead to a nearby neighborhood. He finds Clementine, an eight-year-old girl whose parents were on vacation, and decides to be her guardian as they find other survivors.<br /> Lee's personality and allegiances are determined through player choice throughout the game. Regardless, he is trusted by the rest of the roaming group, both by his actions and his guardianship of Clementine.</td> </tr> <tr> <td>Clementine is a young, quiet 8-year-old girl who survived the first days of the zombie apocalypse alone in a small Georgia neighborhood (while her parents were on vacation in Savannah, Georgia). After saving the life of Lee, she accompanies him as they try to find safety.<br /> Throughout the game, she helps the group in various situations (mainly by using her small physique to get through obstacles too small for the adults). She also forms a strong friendship with Lee, looking out for him (as much as he's looking out for her).</td> </tr> <tr> <td>Shawn Greene</td> </tr> <tr> <td>Hershel Greene</td> </tr> <tr> <td>Kenny is a hard-working family man and a former fishing boat captain from Ft. Lauderdale, Florida. He cares the most about his wife, Katjaa, and his son, "Duck," and can perform feats of great bravery to protect them when they are in danger. However, he can be a flawed and selfish individual, putting himself and his family above others (especially in dangerous situations).<br /> Because he's quick to take charge, he often contests with certain members of the group, particularly Lilly, about how the group should be run.</td> </tr> <tr> <td>Katjaa is the calm-headed Belgian wife of Kenny and the mother of "Duck." She is also a former veterinarian whose medical skills are put to the test at certain points in the game.</td> </tr> <tr> <td>Duck, whose real name is Kenny Jr., is the child son of Kenny and Katjaa. He's oblivious to the serious situation of living in the zombie apocalypse.</td> </tr> <tr> <td>Lilly is a stern leader and a former mechanical engineer from Macon, Georgia. Although strong-willed and quick to take charge, she usually caves in at the demands of her father, Larry, who is the only thing she has left in the world.<br /> Her paranoid leadership and distrust of strangers have often put her at odds with most of the group, particularly Kenny.</td> </tr> <tr> <td>Larry is a aggressive, judgmental man and a retired military commander from Macon, Georgia. Although he is well-intentioned and cares about his daughter, Lilly, he has a history of heart-related problems, and sometimes suffer from heart attacks.<br /> He knows early on that Lee is a convicted murderer, which makes him very distrustful and even hateful towards him.</td> </tr> <tr> <td>Carley is a former regional news reporter from Atlanta, Georgia. A logical, independent quick-thinker, she is a surprisingly good shot with firearms.<br /> She has a romantic interest in Doug, after he saved her life. Her actions sometimes put her at odds with Lilly. She also knows early on that Lee is a convicted murderer, but wants to trust him.</td> </tr> <tr> <td>Doug is a former IT technician from Atlanta, Georgia. Although he's a non-aggressive, non-confrontational individual, his technical knowledge and industrious skill has helped the group from time to time.<br /> He has a romantic interest for Carley, after saving her life.</td> </tr> <tr> <td>Glenn is a former pizza delivery boy from Macon, Georgia.<br /> Unlike the other characters in the game, Glenn appears as a major character in both the original comic book series and the TV series. Both media series serve as different sequels to Glenn's story in the game.</td> </tr> </tbody> </table> <h3>Introduced in Episode Two ("Starved For Help")</h3> <ul> <li>Mark</li> <li>Ben Paul</li> <li>Andrew St. John</li> <li>Danny St. John</li> <li>Brenda St. John</li> <li>Jolene</li> </ul> <h3>Introduced in Episode Three ("Long Road Ahead")</h3> <ul> <li>Chuck</li> <li>Omid</li> <li>Christa</li> </ul> <h3>Introduced in Episode Four ("Around Every Corner")</h3> <ul> <li>Molly</li> <li>Vernon</li> <li>Brie</li> </ul> <h3>Introduced in Episode Five ("No Time Left")</h3> <ul> <li>"Station Wagon Man"</li> </ul> <h2>Story</h2> <p>Due to the branching nature of the storyline in The Walking Dead, not all the specific choices have been listed. Instead, just a basic outline of the main story elements are described below.</p> <h3>Episode 1 – A New Day</h3> <p>Lee does whatever it takes to survive.</p> <p>Set shortly after the initial outbreak, the story starts out following Lee Everett, who has been arrested in Atlanta and is being transported out of the city in a police car. After a car crash, he escapes into a small nearby neighborhood already hit by invading zombies. He soon meets 8-year-old Clementine, a girl who has been hiding out in her tree house for a few days waiting for her parents to come home. They set off to find a safe place nearby in case her parents return from their vacation. they soon meet up with other survivors, as well as several characters from the graphic novel's original storyline such as the Greene family and Glenn. After spending some time at Herschel Greene's farm they leave and encounter another set of survivors holed up in a pharmacy, and it is revealed that the (assumed dead) owners of the pharmacy are Lee's parents. After going to a local motel to siphon gasoline, they return to the pharmacy, which is soon overrun with zombies and they flee back to the motel.</p> <h3>Episode 2 – Starved For Help</h3> <p>St. John Dairy Farm.</p> <p>Episode 2 starts three months after the end of Episode 1. The group is still holed up at the motel, but food and water are in short supply, and the group is going hungry. They soon encounter a couple of people that are living at the nearby St. John Dairy Farm, and the group is invited to come have some food & shelter. Some members of the group are suspicious of these newcomers, but the group decides to accept their offer. Lee agrees to help out around the farm, but encounters bandits in the nearby woods and a member of the group is injured by an arrow. The farmers agree to treat the injured group member, but soon after it becomes apparent that there are ulterior motives at play. Just as they are about to sit down for the meal Lee discovers that the dairy farmers are cannibals, about to serve them the flesh of their injured friend. The farmers become violent and Lee is knocked out, the group is kidnapped then locked in a storage shed. They soon escape the room, rescue other characters from the farmers, and flee into the woods. The episode ends with the discovery of an abandoned station wagon filled with food and supplies, the owner of which is a mystery.</p> <h3>Episode 3 – Long Road Ahead</h3> <p>Lee teaching Clem how to shoot.</p> <p>After the shocking events at the St. John Dairy Farm, the remaining group members return to their haven at the motel. Lee and Kenny are delegated to scavenging supplies from a nearby drug store, however upon their return, there is friction as Lilly has suspicions that someone is stealing provisions. Meanwhile, Kenny insists the group needs to move on and head for the Atlantic coast. He gets his way, although through circumstances no one is happy with. Over the course of the episode, tensions start to reach a breaking point as the group starts to crumble. A few characters perish, while another leaves. A few new faces are introduced as well: Chuck, Christa and Omid. Lee starts to teach Clementine how to protect herself, by teaching her how to shoot a gun, and keeping herself safe by cutting her hair to a much more suitable length. Eventually the group is able to successfully start up and operate a train engine. As the group arrives in Savannah, the episode then ends with Lee hearing a strange voice on Clementine's walkie talkie.</p> <h3>Episode 4 – Around Every Corner</h3> <p>A temporary home.</p> <p>The group arrives in Savannah, finding the city vacant. A church bell rings, drawing a zombie horde towards their location. The group escapes the herd by taking up residence in an abandoned home. While Christa attends to Omid's wounds, Lee and Kenny head to the waterfront to look for a boat. Although they don't find any working boats, they do encounter some new survivors. These survivors, Molly and Vernon, warn Lee of a ruthless survivor community within Savannah known as Crawford. Upon returning to the group's temporary home, Clementine shows Lee a working boat kept in the house's garage. In order to get fuel for the boat and medicine for Omid, the group makes a stealth raid of Crawford. Disaster ensues and the group narrowly escapes Crawford with the supplies. Once safe at home, Vernon offers to take Clementine back to his group. While considering Vernon's offer, Lee falls asleep watching Clementine. Lee wakes up to find Clementine and the new survivors missing, and suffers an unfortunate injury while frantically looking for her. The chapter ends with another message from the walkie talkie.</p> <h3>Episode 5 – No Time Left</h3> <p>A tense conversation with Clementine's captor.</p> <p>After a conversation over the walkie-talkie with the anonymous captor of Clementine, Lee is now determined to rescue her. Not long after, his aforementioned injury means for some distressing decisions. Lee then climbs to the roof of the hospital and makes his back to where the boat was located, only to find a note from Vernon explaining he has taken it. After a while, Clementine contacts Lee, revealing she is being kept in a hotel on River Street. Upon arrival, Lee is greeted by the captor who describes his situation. His insanity is slowly revealed, causing a fight to ensue resulting in his death. Finally reunited with Clementine, Lee makes for a plan to escape Savannah with her. Sadly, Lee's injuries overcome him and can no longer carry on. Reaching a secure location with a trapped police officer-turned-walker, Lee advises Clementine to take the gun and handcuff himself to the wall. Realizing Clem has the capability to take care of herself, they have a tearful farewell as Lee passes away.</p> <p>Clementine, now alone, finds her way to the countryside and spots two figures in the distance. Suddenly, they stop and direct their gaze upon her.</p> <h2>Critical Reception</h2> <h4>DICE Awards</h4> <ul> <li>Adventure Game of the Year</li> <li>Downloadable Game of the Year</li> <li>Outstanding Character Performance (Lee Everett)</li> <li>Outstanding Achievement in Story</li> </ul> <h4>Spike VGAs</h4> <ul> <li>Game of the Year</li> <li>Best Adapted Video Game</li> <li>Best Downloadable Game</li> </ul> <h2>System Requirements</h2> <h3>PC</h3> <h4>Minimum</h4> <ul> <li><strong>OS:</strong> XP Service Pack 3.</li> <li><strong>CPU:</strong> 2.0 GHz Pentium 4 or equivalent.</li> <li><strong>RAM:</strong> 3 GB RAM.</li> <li><strong>Hard Disk Space:</strong> 2 GB Space Free.</li> <li><strong>GPU:</strong> ATI or NVidia card w/ 512 MB RAM (Not recommended for Intel integrated graphics).</li> <li><strong>DirectX:</strong> Direct X 9.0c.</li> <li><strong>Sound:</strong> Direct X 9.0c sound device.</li> </ul> <h4>Recommended</h4> <ul> <li><strong>OS:</strong> Windows 7.</li> <li><strong>CPU:</strong> Core 2 Duo 2GHz or equivalent.</li> <li><strong>RAM:</strong> 3 GB RAM.</li> <li><strong>Hard Disk Space:</strong> 2 GB Space Free.</li> <li><strong>GPU:</strong> ATI or NVidia card w/ 1024 MB RAM (Not recommended for Intel integrated graphics).</li> <li><strong>DirectX:</strong> Direct X 9.0c.</li> <li><strong>Sound:</strong> Direct X 9.0c sound device.</li> </ul> <h3>Mac System Requirements</h3> <h4>Minimum</h4> <ul> <li><strong>OS:</strong> Snow Leopard (10.6.X).</li> <li><strong>CPU:</strong> 2.3 Ghz Intel.</li> <li><strong>RAM:</strong> 4 GB RAM.</li> <li><strong>Hard Disk Space:</strong> 2 GB Space Free.</li> <li><strong>GPU:</strong> 512 MB NVidia or ATI graphics card.</li> <li><strong>Additional:</strong> Not recommended for Intel integrated graphics or Mac Minis or early-generation MacBooks.</li> </ul> <h4>Recommended</h4> <ul> <li><strong>OS:</strong> Snow Leopard (10.6.X).</li> <li><strong>CPU:</strong> Core 2 Duo 2GHz.</li> <li><strong>RAM:</strong> 4 GB RAM.</li> <li><strong>Hard Disk Space:</strong> 2 GB Space Free.</li> <li><strong>GPU:</strong> 1024 MB NVidia or ATI graphics card.</li> <li><strong>Additional:</strong> Not recommended for Intel integrated graphics or Mac Minis or early-generation MacBooks.</li> </ul> ', 'release_date' => '2010-10-13 00:00:00', 'dont_show_upcoming_date' => false, 'expected_release_year' => null, 'expected_release_month' => null, 'expected_release_day' => null, 'metacritic_rating' => '0', 'metacritics_rating_last_updated' => '2015-07-23', 'theme' => 'Post-Apocalyptic', 'genres' => 'Adventure', 'image' => '34205-the_walking_dead.png', 'meta_title' => '', 'meta_keyword' => '', 'meta_desc' => '', 'review_count' => '0', 'rating_count' => '3', 'avg_rating' => '26.67', 'avg_jump_rating' => '20.00', 'weighted_rating' => '19.65', 'weighted_jump_rating' => '8.67', 'video_embed' => '<div class="video"><video width="100%" height="100%" controls 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reached] ), (int) 7 => array( [maximum depth reached] ), (int) 8 => array( [maximum depth reached] ), (int) 9 => array( [maximum depth reached] ), (int) 10 => array( [maximum depth reached] ) ), 'Gcategory' => array( (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ), (int) 2 => array( [maximum depth reached] ), (int) 3 => array( [maximum depth reached] ), (int) 4 => array( [maximum depth reached] ) ) ), (int) 2 => array( 'Game' => array( 'id' => '178', 'gb_id' => '30380', 'title' => 'Limbo', 'slug' => 'limbo', 'small_desc' => 'A little boy seeks to rescue his lost sister from a dreary, dangerous world in this puzzle-platformer that kicked off the Summer of Arcade in 2010.', 'desc' => '<h2>Overview</h2> <p> </p> <p>Early concept art for Limbo.</p> <p><em>Limbo</em> is a platform game made by developer Playdead in Copenhagen, Denmark, with heavy emphasis on ambience. The game is entirely monochromatic, with nothing more than black and white and shades of grey filling the world. There is no map, no HUD, no dialogue or descriptions - indeed, the only word that appears outside of menus at all is the word "Hotel" which appears on two signs. There is also very little music throughout the game, with it only being heard in specific locations and maintaining the minimalist approach in its composition. The game also contains no loading screens, and can be played continuously from start to finish without pause. It was released on July 21st, 2010, the first game to appear on Xbox Live's Summer of Arcade 2010.</p> <p>The story in <em>Limbo</em> is never properly detailed in the game. The only written source of the game's story can be found on the internet. "Uncertain of his sister's fate, a young boy enters Limbo..." This is never stated in the game itself, and players are left to interpret the narrative for themselves.</p> <h2>Gameplay</h2> <p> </p> <p>A puzzle in Limbo.</p> <p><em>Limbo</em> is a puzzle-platformer. The game only uses two buttons in addition to movement controls, one to cause the boy to jump, and one for contextual action, such as dragging boxes, pulling levers, or pushing buttons. The boy can grab onto ledges within reach and lower himself from platforms, climb ladders, push and pull objects and also swing from ropes found in the environment. <em>Limbo</em> features a lot of what developer Playdead describes as "trial and death" gameplay, requiring players to die frequently (and gruesomely) in order to fully understand the puzzles. <em>Limbo</em> has an extremely generous checkpoint system with almost instantaneous reloading, usually bringing the boy back to <em>just</em> before he set off a trap or fell into a chasm, minimizing (but not avoiding) player frustration.</p> <p><em>Limbo</em> focuses mostly on physics-based puzzles. These puzzles involve the player pulling or pushing objects with true momentum, affecting fluids, and manipulating electromagnetism and gravity to move objects as well as the player. The game introduces a number of different types of puzzles as the game progresses. A frequent puzzle element involves brain slugs which burrow into the boy's head and force him to walk forward, leaving him unable to stop or turn around until he walks into a bright light, which harms the brain slug and makes it turn him around to flee back into the dark. When afflicted by a slug, previously benign areas and easily-avoidable hazards turn into horrific obstacle courses and death traps.</p> <h2>Environments</h2> <p> </p> <p>Nice and safe in this huge, creepy forest.</p> <p><em>Limbo</em>'s environments change as the protagonist journeys through a number of different locations throughout the game. The player plays straight through these environments without any pause or loading screens.</p> <p><strong>The Forest</strong></p> <p>The first environment of the game. The boy first wakes up in the forest where he then continues on to cross a large river on a boat, battle against the giant spider and first encounter the psychotic natives of <em>Limbo</em>, who appear to be murderous children. The Forest covers the first four chapters of the game. The Forest area has no industrial traits and differs quite a bit from locations in the game's later chapters.</p> <p><strong>Wasteland</strong></p> <p>The environment then begins to change when the player meets the murderous children. In the background, broken old shacks and trees are seen. Objects that are used in the environment are broken objects like old crates. Crows are seen perched on the old buildings. The player encounters violence from the natives in this area of the game. They chase the boy, trying to kill him using their darts. There are various wooden structures seen throughout this area, obviously built by the natives. Forestry from the opening environment can be seen dotted around the area. The brain slugs, which force their host to walk in one direction only, make their first appearance in this area.</p> <p> </p> <p>The game's areas begin to degrade.</p> <p><strong>The Caves</strong></p> <p>The wasteland areas then move into the caves. The caves' main theme is water. Many of the puzzles seen throughout the caves involve using water to advance and also trying to avoid drowning in said water, as the boy appears to be soluble. Many waterfalls can also be seen in the backgrounds of some areas in the caves. The caves are also the first area of the game where the player goes indoors. The industrial traits of the game begin to appear here. Cogs, levers and metal platforms are seen in the caves, replacing the old wooden structures of the wasteland area.</p> <p><strong>The Hotel</strong></p> <p>This is the first area of the game to involve a modern/urban theme. When players first enter this environment, they are greeted by a large "HOTEL" sign which must be navigated over to continue. The player then breaks into the hotel via a glass ceiling and continues on their journey. This environment contains puzzles involving elevators and electricity. After the player travels through the Hotel, they exit back outside for a short time before entering the next enviroment, the Industrial Mill.</p> <p> </p> <p>The "HOTEL" sign.</p> <p><strong>Industrial Mill</strong></p> <p>This is the final environment in the game and takes up the most chapters and most of the latter parts of <em>Limbo</em>. There are a number of different concepts which appear here, navigating cogs, gravity puzzles, spinning rooms, avoiding fire from incongruously-placed machine gun turrets, and using electrical magnets. The Industrial Mill differs greatly from the Forest area at the beginning of the game. This area contains less of the strange atmosphere which defines the early part of the game, and focuses more on puzzle-solving then building atmosphere. Once the player breaks free from the mill, by blasting their way through a glass window, they are greeted with the final moment of the game.</p> <p><strong>Secret Underground Level</strong></p> <p>A hidden area that can only be accessed after finishing the game and finding all of the other eggs, the majority of this area is entirely in darkness, forcing the player to navigate by sound alone. It is one of the most difficult sections of the game. It was added to the PS3 and PC releases, and is tied to the " Ding!" trophy/achievement. It has not been patched into the 360 release, to punish 360 players for getting the game first.</p> <h2>Ending</h2> <p>The ending to <em>Limbo</em> is quite abrupt and is open to much interpretation. After finishing the final puzzle, the boy is thrown through a pane of glass. On the other side, the boy finds himself in the forest once again. After travelling for a moment, the boy comes across a young girl, the only female seen in the game, and most likely his sister, outside of a treehouse. When the young girl sees the boy, she stands up. The game then abruptly ends and the credits begin to roll. When they player is returned to the main menu, they realize that the scene which has always accompanied the main menu upon loading the game depicts the same area as the ending, but with a decrepit treehouse and flies buzzing around something on the ground, with the most cynical interpretation being that it is the corpses of the boy and his sister.</p> <p>The ending of the game has a number of interpretations that can be drawn from the proceedings. Since the game is named <em>Limbo</em>, it is reasonable to assume that the game's dream-like world is the religious idea of limbo. It is believed by some that the boy completes his journey by returning to the place where he once started; a single circular loop, like limbo itself. Some believe that the two children have already died, hence the menu screen, and that meeting each other in the end is the last task they must complete before they can continue to the afterlife. A number of theories exist on the matter and the developers of <em>Limbo</em> have said nothing officially on the subject of the ending.</p> <h2>Reception</h2> <p><em>Limbo</em> has received very positive critical acclaim. Reviewers applauded the game's graphical and audio presentation as they have not been seen in many games before. <em>Limbo</em>'s "noir" qualities are also a common plus point for many reviewers. Some reviewers praised the game's lack of a proper narrative and that it is shrouded in mystery, but many found this lack of narrative unappealing. A common criticism made on message boards and in reviews was due to the lack of value for the initial $15 asking price. Such complaints were levied against the linearity of the title, the short length (most players are able to complete it in about three hours), and the lack of replay value endemic to puzzle-platformers. Some reviews noted the game's second half abandoned the initial focus on ambience and organic placement of game elements in favour of the introduction of new mechanics and disjointed puzzle areas, leaving the player with an unoriginal yet still technically well-executed platformer. <em>Limbo</em> has scores of 90% and 92% on GameRankings and Metacritic respectively. Brad Shoemaker awarded the game a maximum five stars and included it in his game of the year list.</p> <h2>Avatar Awards</h2> <p><em>Limbo</em> has 2 avatar awards to unlock in the Xbox 360 version.</p> <ul> <li>White Logo T-Shirt - Earn your first achievement</li> <li>A Creature from Limbo (prop) - Complete the game</li> </ul> <h2>Acclaim</h2> <ul> <li><em>Limbo</em> was awarded the "Excellence in Visual Arts" and "Technical Excellence" awards at the 2010 Independent Games Festival.</li> <li><em>Limbo</em> has also won 3 Milthons at the 2010 European Games Awards including the one for Game of the Year.</li> <li>Voted "Best Indie Game" in Playstation Network's Gamers' Choice Awards 2012 (voted online by the community), and went on sale for 30% off (50% off for Playstation Plus Members).</li> </ul> <h2>PC System Requirements</h2> <ul> <li><strong>Operating System:</strong> Windows XP, Vista, 7</li> <li><strong>Processor:</strong> 2 GHz</li> <li><strong>RAM Memory:</strong> 512MB</li> <li><strong>Hard Disk Space:</strong> 150MB</li> <li><strong>Video Card:</strong> 5 years or younger. Integrated graphics and very low budget cards may not work. Shader Model 3.0 required</li> <li><strong>DirectX®:</strong> 9.0c</li> </ul> ', 'release_date' => '2010-07-01 00:00:00', 'dont_show_upcoming_date' => false, 'expected_release_year' => null, 'expected_release_month' => null, 'expected_release_day' => null, 'metacritic_rating' => '88', 'metacritics_rating_last_updated' => '2015-07-31', 'theme' => 'Horror', 'genres' => 'Puzzle,Platformer', 'image' => '30380-limbo.png', 'meta_title' => '', 'meta_keyword' => '', 'meta_desc' => '', 'review_count' => '0', 'rating_count' => '4', 'avg_rating' => '47.50', 'avg_jump_rating' => '15.00', 'weighted_rating' => '38.71', 'weighted_jump_rating' => '9.67', 'video_embed' => '<div class="video"><video width="100%" height="100%" controls poster="https://www.scaredtoplay.com/uploads/games_videos/posters/limbo-178.jpg"><source src="https://www.scaredtoplay.com/uploads/games_videos/videos/limbo-178.mp4" type="video/mp4"></div>', 'video_filename' => 'limbo-178.mp4', 'video_original_url' => 'http://v.giantbomb.com/video/vf_limbo_ql_1500.mp4?api_key=0834f735d6e7932bb0b7d8b82cef18d3021d6ebc', 'video_poster_image' => 'limbo-178.jpg', 'status' => true, 'image_updated' => true, 'categories_updated' => '1', 'video_updated' => true, 'created' => '2015-04-16 07:36:46', 'modified' => '2020-01-01 21:12:49' ), 'GamesPlatform' => array( 'id' => '631', 'game_id' => '178', 'platform_id' => '130', 'link1' => '', 'link2' => '', 'link1_price' => null, 'link2_price' => null, 'created' => null, 'modified' => null, (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ), (int) 2 => array( [maximum depth reached] ), (int) 3 => array( [maximum depth reached] ), (int) 4 => array( [maximum depth reached] ), (int) 5 => array( [maximum depth reached] ), (int) 6 => array( [maximum depth reached] ), (int) 7 => array( [maximum depth reached] ) ), 'Review' => array( 'id' => '181', 'game_id' => '178', 'ip' => '96.38.117.49', 'username' => null, 'review' => null, 'rating' => '10.00', 'jump_rating' => '0', 'created' => '2015-08-07 15:49:05', 'modified' => '2015-08-07 15:49:05' ), 'GamesGcategory' => array( 'id' => '1018', 'game_id' => '178', 'gcategory_id' => '69' ), 'GameImage' => array(), 'Platform' => array( (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ), (int) 2 => array( [maximum depth reached] ), (int) 3 => array( [maximum depth reached] ), (int) 4 => array( [maximum depth reached] ), (int) 5 => array( [maximum depth reached] ), (int) 6 => array( [maximum depth reached] ), (int) 7 => array( [maximum depth reached] ) ), 'Gcategory' => array( (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ), (int) 2 => array( [maximum depth reached] ), (int) 3 => array( [maximum depth reached] ), (int) 4 => array( [maximum depth reached] ), (int) 5 => array( [maximum depth reached] ), (int) 6 => array( [maximum depth reached] ), (int) 7 => array( [maximum depth reached] ) ) ), (int) 3 => array( 'Game' => array( 'id' => '450', 'gb_id' => '10247', 'title' => 'Resident Evil 0', 'slug' => 'resident-evil-0', 'small_desc' => 'Resident Evil Zero is a prequel to the long running Resident Evil series, being set merely a day before the Mansion Incident of the original Resident Evil. Zero has players simultaneously control two protagonists: STARS Bravo member Rebecca Chambers, and escaped convict Billy Coen.', 'desc' => '<h2>Overview</h2><figure data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/1/10354/2756628-067246e3bd44fc1a62a7f22d4a5a5886.png" data-ref-id="1300-2756628" data-ratio="1.039098173516" data-width="3504" data-embed-type="image" style="width: 3504px"> <figcaption>Protagonists Rebecca Chambers & Billy Coen</figcaption></figure><p>Resident Evil 0 was released exclusively for the Nintendo GameCube on November 12th, 2002 and is the 5th game in the series in terms of release date (counting the remake of the original to be a separate game) but is chronologically the first game in the series. It is also one of the last games in the main series to use the original control scheme & design, with Outbreak - File #2 being the very last.</p><p>It uses a team mechanic in which the player can control two characters in order to solve puzzles and defeat foes. A Nintendo Wii version of the game was released in 2009 and features minimal changes, the main change being that the game can be controlled with the Wiimote. It was originally slated to come out for the Nintendo 64 and up until 2016 was a Nintendo exclusive, before it was remastered for Sony and Microsoft consoles, and the PC.</p><h2>Gameplay</h2><h3>Overview & Controls</h3><figure data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/1/10354/2756622-44dcf011fb2d3585e949d5c639bda78c.jpg" data-ref-id="1300-2756622" data-ratio="0.5625" data-width="1920" data-embed-type="image" style="width: 1920px"> </figure><p>Resident Evil Zero plays much like every other Resident Evil game pre-Resident Evil 4, mixing in third-person combat, exploration, and puzzles. Though like most survival horror titles, Resident Evil limits the player character's capabilities beyond the norm and ammunition for their firearms is generally scarce, intended to force players to use their supplies wisely and to choose flight rather than fight when possible. There are three different difficulty modes available: Easy, Normal, and Hard, with each one featuring tougher enemies and less ammunition to be found than the last.</p><p>By default Zero utilises the notorious 'tank controls' as players move via a third-person perspective throughout a number of pre-determined camera angles. Characters also cannot move and fire their weapons at the same time, and instead the character will 'perch' themselves to the ground when aiming. And while the camera angle perspective sometimes tends to purposely obfuscate the player's view of monsters, characters will at least (by default) aim their weapon at the closest enemy when players draw their gun. Simultaneously hitting down and the 'run' button will have the player character do a 180 degree turn, as is custom with Resident Evil games since Resident Evil 3: Nemesis.</p><p>The story is largely portrayed via in-game cutscenes, however there are also a number of Files (diaries, memos ect.) players can collect. These will often provide additional insight into the goings on across the overall narrative, but some are more vital as they will provide information pertaining to solving puzzles or maybe hinting as to where to go next.</p><h3>Cooperative Functions</h3><figure data-align="left" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/1/10354/2756624-552c7b8c215efe3bff1609c84aa050e8.jpg" data-ref-id="1300-2756624" data-ratio="0.5625" data-width="1920" data-embed-type="image" style="width: 1920px"> <noscript> </noscript></figure><p>Zero's one primary component that separates it from previous games of the series is its two-protagonist setup--being Rebecca Chambers & Billy Coen--each of whom can be controlled by the player. When controlling one the other will follow closely by default and will attack any encroaching enemies - though it will use up any ammo it has access to in the process. It will also fire alongside the player at whatever enemy they're targeted at, though its frequency of attack is rather slow. Such behaviour related to its attacking and following procedures can be turned off, so it will merely follow the player without engaging in combat and/or will wait on the spot. When travelling together the player can control the movement of the alternate character as well with the c-stick/right analogue stick (default GameCube/PlayStation & Xbox controls), though the secondary character will only run via this method and cannot walk.</p><p>Rather than having both characters following one another, players can also split them up. When split up the secondary character will await in the area they're left in until the player takes control, though they're still vulnerable to attack should there be any nearby enemies. If the secondary character is being attacked then the player will receive a warning over their radio; if players don't switch to the alternate character to save them, there's a high chance they may perish. This function is forced upon the player so as to solve certain puzzles, such as by having one character access an area that only he/she can travel to, while the other sends key items and/or supplies via a dumbwaiter.</p><p>While the majority of the game plays out with these mechanics in play, there are two occasions where the characters are separated without the ability to switch between the two for the sake of the story. One sequence forces players to play as Billy, while another, much longer segment has players play as Rebecca on her own.</p><h3>Playable Characters</h3><p>Both Rebecca and Billy each have their own strengths and weaknesses to help distinguish the two. Due to his experience in the marines, Billy is significantly more durable than Rebecca and can withstand more damage before dying. His strength also allows him to interact with certain objects that Rebecca cannot, though the opposite is also true for Rebecca who can access certain areas that Billy cannot due to her smaller size.</p><p>Though Rebecca can't withstand nearly as much punishment as Billy, she is the only one of the two who can mix herbs, making Billy quite literally the only playable characters in the series who cannot mix herbs together. Her medicine case that she uses to mix herbs is also used for mixing certain chemicals to solve puzzles.</p><p>All weapons in the game can be used by both characters largely to the same effect.</p><h3>Inventory</h3><figure data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/1/10354/2768250-img-37.jpg" data-ref-id="1300-2768250" data-ratio="0.75" data-width="640" data-embed-type="image" style="width: 640px"> <noscript> </noscript></figure><p>The inventory system for Zero received a slight overhaul from previous games. Each of the two characters has their own six-slot inventory, to which they can trade items between each other at will so long as they're in the same room. However there are no item boxes to be found in the game. Instead players can opt to drop items onto the ground, to which will persist there until/if it is collected. Any dropped items will also show up on the map.</p><p>Each character has their own personal item that's housed in a separate inventory slot - no other items can be exchanged into this slot. Rebecca has her medicine case, while Billy has a lighter.</p><p>All items and weapons can be examined by the player, allowing them to get a closer look and turn the object around. This can sometimes change the properties of certain key items, such as unlocking/opening a key item to reveal another inside, or may at least change the title to reflect the item's true identity.</p><p>Most items and weapons take up a single inventory slot, however there are a select few that require two to carry. These are:</p><ul><li>Hunting Gun</li><li>Shotgun</li><li>Grenade Launcher</li><li>Hookshot</li><li>Rocket Launcher</li></ul><h3>Health & Herbs/First Aid Sprays</h3><p>A character's health can be seen via the inventory menu, with an Electrocardiograph Machine showing a character's status. The different statuses are:</p><ul><li><strong>Fine</strong> - The character is in good health.</li><li><strong>Caution</strong> - The character is roughly at half health.</li><li><strong>Danger</strong> - The character is approaching death.</li><li><strong>Poison</strong> - The character is poisoned and their health will slowly deplete.</li></ul><p>Besides the EKG, players may also note the character's stance. Whence the characters starts holding onto their hip, that is a sign that their health is at least in the Caution state, or may even be poisoned.</p><p>Carrying the tradition set by the original Resident Evil, characters use a small variety of herbs to heal themselves and cure poisons. Though as mentioned before only Rebecca can mix herbs. First Aid Sprays are also available, though they only have the singular purpose of healing the character fully. There exist three herb types, all of which can be combined in some way for different degrees of healing:</p><ul><li><b>Green Herb</b> - On its own will restore 25% of health.</li><li><b>Blue Herb</b> - On its own will cure poison, though will not restore any health.</li><li><b>Red Herb</b> - On its own does nothing.</li><li><b>Green + Green Herb</b> - Mixed will heal the character by roughly 50% of health.</li><li><b>Green + Green + Green Herb</b> - Mixed will heal the character completely, though not of any poisons.</li><li><b>Green + Blue Herb</b> - Mixed will heal the character 25% of health and cure any poison.</li><li><b>Green + Green + Blue Herb</b> - Mixed will heal the character 50% of health and cure any poison.</li><li><b>Green + Red Herb</b> - Mixed will heal the character completely, though not of any poisons.</li><li><b>Green + Red + Blue Herb</b> - Mixed will heal the character completely including poisons.</li><li><b>Red + Blue Herb</b> - Mixed will do nothing.</li></ul><h3>Saving</h3><p>Like every other main Resident Evil game pre-Resident Evil 4, Resident Evil Zero requires that players find one of the many typewriters located throughout the environments to save, and must also have at least one ink ribbon item in their character's inventory. However whereas Save Rooms would always be devoid of enemies in previous games, this isn't the case for Zero.</p><p> </p><h2>Story</h2><h3>Main Characters</h3><h4>Rebecca Chambers</h4><figure data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/1/10354/2757999----render2---a3uch.jpg" data-ref-id="1300-2757999" data-ratio="2.24125" data-width="800" data-embed-type="image" style="width: 800px"> <noscript> </noscript></figure><p>The youngest member of STARS at only eighteen and one of two protagonists, Rebecca serves as the medic for Bravo team. However despite specializing in more of a supportive position, the events of Zero will force her to take on that of a much more combatative role than she could ever have predicted in order to survive.</p><p>In spite of her young age Rebecca is shown to be a capable officer, and is much more mature and independent than her age may suggest.</p><h4>Billy Coen</h4><figure data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/1/10354/2758000----render1---a7u13.jpg" data-ref-id="1300-2758000" data-ratio="1.333" data-width="1000" data-embed-type="image" style="width: 1000px"> <noscript> </noscript></figure><p>Fellow protagonist to Rebecca, Billy is an ex-marine who was sent for execution due to allegedly killing twenty three people. Though while he at first portrays himself as standoffish and antagonistic, with him literally introducing himself to Rebecca down the barrel of his pistol, the two quickly grow to depend on one another. That it is Billy that suggests they team up to better their chances in surviving the hordes is the first of many hints that he may not be quite the monster his criminal record implies.</p><p>As the game progresses, Billy is shown to exhibit a quiet sensitivity about him. And while he may still be the more physically imposing of the two, he all the while proves to be a far cry from the 'alpha male marine' that he is first put forward as.</p><h4>Enrico Marini</h4><figure data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/1/10354/2768251-8585840.png" data-ref-id="1300-2768251" data-ratio="2.3764988009592" data-width="417" data-embed-type="image" style="width: 417px"> <noscript> </noscript></figure><p>The stern but well respected captain of STARS Bravo team. While Marini only plays a small role in Resident Evil, in Zero he is allowed much more screentime. Despite all of the zombies and monsters the team are forced to defend against, Enrico will recurrently appear to remind Rebecca to keep an eye out for Billy Coen, while Rebecca hides the fact that she is working alongside him.</p><h4>Albert Wesker</h4><figure data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/1/10354/2768153-wesker.jpg" data-ref-id="1300-2768153" data-ratio="1.28" data-width="275" data-embed-type="image" style="width: 275px"> <noscript> </noscript></figure><p>The Alpha team captain and overall commander of STARS. By this point Wesker is still unbeknownst to his comrades a double agent working for Umbrella, the very company that inadvertently instigated the events of Resident Evil Zero and Resident Evil. As such, Wesker's role is kept at a distance, as he (along with William Birkin) monitors the two protagonists from afar via CCTV while he also attempts to uncover what caused the T-Virus leak on the Ecliptic Express.</p><ul><li>Voiced by Richard Waugh.</li></ul><h3>Plot</h3><p>Resident Evil 0 takes place on July 23rd, 1998. The S.T.A.R.S. Bravo team is dispatched to the Arklay Mountains to investigate and find the cause of the murders that have recently occurred. While over the forest the Bravo team's helicopter is mysteriously forced to crash land. Upon leaving the crash site, the Bravo team discovers an overturned Military Police vehicle, as well as orders for the transport of a prisoner to be executed.</p><p>Rookie team medic Rebecca Chambers discovers the Ecliptic Express stopped and without power in the middle of the forest. Upon entering the train, Rebecca encounters numerous zombies, and infected canine. Pressing further throughout the train, Rebecca meet Billy Coen, the prisoner that was being transported to his execution. With little control over the recent events, Rebecca reluctantly agrees to team up with Billy, to get to safer ground, still vowing to bring him into custody if they both make it out alive. Further exploring Billy and Rebecca meet what appears to be a possible survivor, but before getting too close they find out it is a humanoid leech. Billy disposes of the leech creature, afterwords they see a lone man outside of the train standing on a cliff who appears to have some sort of control over the leeches. Unable to identify the mysterious individual, they must find a way to restore power to the train and get out of the forest. Once, power is finally returned to the locomotive, the train speeds to an unknown destination and eventually derails.</p><p>Seemingly unscathed from the train crash Rebecca and Billy end up at the trains destination. The mansion like building, is actually revealed to be a training facility for new employees of the Umbrella Corporation, and upon entering they are welcomed with a pre-recorded message from the head of the facility, James Marcus. During their trek through the training facility the pair is face with numerous zombies as well as plenty of new abominations. Over the course of their time together, Rebecca begins to see that Billy isn't a quite the criminal type, and begins to wonder why he was sentenced to be executed. The two eventually discover an underground portion of the training facility and are separated when the floor that Rebecca is standing on collapses. After being rescued by Billy, she questions him about what he did to get the sentence he had been handed. Billy finally explains, that he was part of the USMC (United States Marine Corps) and during a mission in Africa, his commanding officer ordered them to exterminate civilians of an African village that was suffering from a civil war. Billy refused to follow the orders, and once the information proved to be false, the slaughter was blamed entirely on him.</p><p>Upon entering an abandoned sewage treatment plant, the duo encounter James Marcus. Marcus, had been monitoring Coen and Chamber's progress throughout the training facility as well as the other areas they visited. Marcus reveals that a decade ago Lord Ozwell E. Spencer has Marcus assassinated, in the midst of the research on his leech research. He explains that the Queen leech from his experiments crawled into his mouth after he was shot, and the T-Virus that the leech was injected with was able to resurrect Marcus. Midway through his speech, the Queen leech takes over Marcus' body, and causes him to mutate into a new type of leech monstrosity. After toppling the Queen leech, Rebecca and Billy escape the training facility just as it is rocked by a gigantic explosion. After the escape, Rebecca takes Billy's dog tags as "proof" that he didn't survive the incident, and then the pair amicably part ways. In the distance Rebecca is able to see the Spencer mansion.</p><h2>Weapons</h2><h3>Knife</h3><figure data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/1/10354/2819453-chris_redfield_knife_2_by_james_miller-d2yemoq.jpg" data-ref-id="1300-2819453" data-ratio="0.75185185185185" data-width="270" data-embed-type="image" style="width: 270px"> <noscript> </noscript></figure><p>Considered to be a last resort tactic, the knife does very little damage and has dangerously small reach. Because of its low effectiveness, it is usually best for the player to just run or attempt to avoid the enemy rather than combat it. Billy comes with a knife equipped, while Rebecca does not. Although there's another knife that can be found in the game. Rebecca and Billy have a different animation set for using the knife, however the effectiveness is largely identical all the same.</p><h3>Samurai Edge</h3><figure data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/1/10354/2768783-2668281-500px-re0_stars_handgun.jpg" data-ref-id="1300-2768783" data-ratio="0.782" data-width="500" data-embed-type="image" style="width: 500px"> <noscript> </noscript></figure><p>Rebecca's own custom STARS-branded handgun. While the Samurai Edge is generally regarded as a rather efficient weapon in the series, in Zero at least Rebecca's pistol is about on par with the handguns of the previous games and doesn't hold any special properties. Its fire rate is slower than previous iterations of the weapon and its overall damage output is moderate at best. As with all handguns it's most suitable for the lesser enemies of the game, such as zombies in particular.</p><p>It can eventually be fitted with a scope that introduces the chance for it to score a critical hit.</p><h3>Handgun</h3><figure data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/1/10354/2768784-400px-re0_army_handgun.jpg" data-ref-id="1300-2768784" data-ratio="0.7925" data-width="400" data-embed-type="image" style="width: 400px"> <noscript> </noscript></figure><p>Billy's own military handgun that he stole from the military police that were escorting him to his execution. Its fire rate is the same as the Samurai Edge, although it's slightly more powerful and has a chance to score a critical hit from the outset.</p><p>A scope can be fitted to Billy's handgun as well, which further increases its chances of a critical hit and also provides a boost to its fire rate.</p><h3>Hunting Gun</h3><figure data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/1/10354/2768785-huntinggun.jpg" data-ref-id="1300-2768785" data-ratio="0.78697183098592" data-width="568" data-embed-type="image" style="width: 568px"> <noscript> </noscript></figure><p>The first available shotgun of the game. Unlike most Resident Evil shotguns, however, this one can only hold up to two shells at a time. It is a powerful weapon all the same and is vital for beating the Scorpion on the train.</p><p>As with all RE shotguns it can be used to completely destroy a zombie's head or legs, should the player aim up/down respectively when one is close enough.</p><h3>Shotgun</h3><figure data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/1/10354/2768786-re0_shotgun.jpg" data-ref-id="1300-2768786" data-ratio="0.78671328671329" data-width="572" data-embed-type="image" style="width: 572px"> <noscript> </noscript></figure><p>An alternative to the Hunting Gun. Once this has been found the Hunting Gun is then made to be virtually redundant due to this weapon's much larger ammo count.</p><h3>Grenade Launcher</h3><figure data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/1/10354/2768788-450px-re0_grenadelauncher.jpg" data-ref-id="1300-2768788" data-ratio="0.78222222222222" data-width="450" data-embed-type="image" style="width: 450px"> <noscript> </noscript></figure><p>As versatile as ever, the Grenade Launcher is a powerful weapon that is ideal for boss battles, and can equip a small variety of grenade types. There are the regular explosive grenade rounds, which do a sizeable amount of damage against just about anything; flame rounds, which while powerful, are especially effective against insect & arachnid monsters as well the leech zombies; and acid, which is the most powerful grenade type but also the rarest to acquire.</p><h3>Magnum</h3><figure data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/1/10354/2768789-resident_evil_zero_magnum_examine.png" data-ref-id="1300-2768789" data-ratio="0.70253164556962" data-width="632" data-embed-type="image" style="width: 632px"> <noscript> </noscript></figure><p>The requisite magnum for Zero is a 50. caliber magnum pistol, which most resembles the desert eagle. It is the most powerful weapon in the game, with it being able to kill nearly all common enemies with a single shot, and is a great contender for boss fights. Its one drawback is ammunition is extremely scarce.</p><p>When wielded by Rebecca the weapon undergoes a decrease in its firing rate due to Rebecca's inability to handle the recoil. However Billy can more efficiently withstand the recoil and can thusly fire it faster.</p><h3>Molotov Cocktail</h3><figure data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/1/10354/2768790-re0_molotov.jpg" data-ref-id="1300-2768790" data-ratio="0.75" data-width="640" data-embed-type="image" style="width: 640px"> <noscript> </noscript></figure><p>The game's one and only throwing weapon. Molotovs are primarily useful for fending off the leech zombies, however it has a noticeable animation windup whence thrown and can be difficult to accurately throw it to where the player wants. While molotovs can sometimes be found as is, they more commonly require the player to build them themselves by combining an empty bottle with a gas tank.</p><h2>Enemies</h2><h3>Zombies</h3><figure data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/1/10354/2768793-re0_-_zombie_chef.jpg" data-ref-id="1300-2768793" data-ratio="3.0114722753346" data-width="523" data-embed-type="image" style="width: 523px"> <noscript> </noscript></figure><p>The staple of the older Resident Evil games, zombies are as prominent as ever in Resident Evil Zero. Slow and sluggish in movement, but dangerous up close, zombies are durable enough against gunfire that they can prove to be extremely dangerous even just in small numbers, especially due to the typically claustrophobic environments. When encountered on their own, however, zombies can be dispatched relatively easy so long as the player has enough ammunition to spare. As per usual, zombies are best dealt with the pistol or sometimes the shotgun, which can kill a zombie with a single shot if the player aims directly at its head once close enough, or can at least reduce the zombie to a literal crawl by destroying its legs.</p><p>Zombies attack by grabbing and biting the player when close, but will also puke out acid instead if they can't quite reach the player. Some zombies will be encountered lying on the ground, seemingly pretending to be dead, and will grab at a character's leg should the player get close enough. However, the leg bite does little damage and will always result in the character killing the zombie with a single stomp or kick.</p><h3>Cerberus Dogs</h3><figure data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/1/10354/2768794-re0cerberus.png" data-ref-id="1300-2768794" data-ratio="1.6523297491039" data-width="279" data-embed-type="image" style="width: 279px"> <noscript> </noscript></figure><p>Alongside regular zombies, some sort of iteration surrounding infected dogs have persisted across nearly every Resident Evil game to date. Starting at the beginning, so to speak, the Cerberus Dogs of Resident Evil Zero are infected Doberman breeds, purposely engineered to be a form of B.O.W. Cerberus dogs retain the same agility and tenacity as a regular dog, though with a massive increase in aggressiveness, brutality, and stamina.</p><p>Like zombies, Cerberus dogs are best left for lesser weaponry like the pistols and shotguns. Running past is always an option as well, as both Rebecca and Billy are just ever so slightly faster than the canines. However their attacks can sometimes cover just enough distance to close the gap and catch the player character.</p><p>Unlike other games in the series, there are only four dogs the player will encounter throughout the game, all of which are located in the beginning Ecliptic Express section.</p><h3>Crows</h3><figure data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/1/10354/2768795-crowre0_0.jpg" data-ref-id="1300-2768795" data-ratio="1.0733944954128" data-width="327" data-embed-type="image" style="width: 327px"> <noscript> </noscript></figure><p>As always, crows prove to be more of a nuisance than a genuine threat. They do minimal damage and can often be killed with a single bullet; their numbers are always many, however. Sometimes a shotgun blast might be worth it to take a pack down, but otherwise they're best just ignored.</p><p>They only have one attack by way of pecking at the player, which while does little damage will keep the player stuck in a short animation of trying to wave them off.</p><h3>Bats</h3><figure data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/1/10354/2768828-bats2.jpg" data-ref-id="1300-2768828" data-ratio="0.85625" data-width="320" data-embed-type="image" style="width: 320px"> <noscript> </noscript></figure><p>Somewhat similar to crows, bats also function more so to harass than pose any serious threat. In fact bats are even less threatening than the crows as their attacks don't force the player into a prolonged animation of waving them away.</p><p>These are only encountered during the Giant Bat boss battle.</p><h3>Leechs</h3><figure data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/1/10354/2768829-hillleechuc_1.jpg" data-ref-id="1300-2768829" data-ratio="0.625" data-width="400" data-embed-type="image" style="width: 400px"> <noscript> </noscript></figure><p>Another minor enemy, most prominently featured in the beginning train section. Leechs pose little threat overall and can be killed merely by the character walking over them. Though should they latch on to the player, they'll have to wait through an animation showing the character shoving them off.</p><h3>Web Spinner</h3><figure data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/1/10354/2818512-webspinner.png" data-ref-id="1300-2818512" data-ratio="0.85642317380353" data-width="397" data-embed-type="image" style="width: 397px"> <noscript> </noscript></figure><p>Giant, hairy spiders, the Web Spinners of Resident Evil 0 appear only briefly within the underground levels of the Training Facility. Always encountered in groups, they can crawl along walls like any other spider, and will often try to charge forward and bite players when given the opportunity. However, their greatest weapon is their poison spit, which they will routinely spray; it has a fairly long reach of attack and has a high chance of poisoning the player, though the base damage it inflicts isn't quite as alarming.</p><p>Web Spinners have surprisingly tough hides and are most susceptible to the Grenade Launcher - specifically when equipped with flame rounds. They will also often strafe once they've been shot and attempt to counter the player as such. If a Web Spinner is killed with its sack intact, a large multitude of baby spiders will seep out of the corpse and attack the player. Though their damage is even less than that of a crow and should the player leave the area, they will return to find them all gone.</p><h3>Eliminator</h3><figure data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/1/10354/2818508-re0_eliminators.png" data-ref-id="1300-2818508" data-ratio="0.9180790960452" data-width="708" data-embed-type="image" style="width: 708px"> <noscript> </noscript></figure><p>Eliminators are an infected breed of monkeys that are exceptionally fast and agile, somewhat akin to Hunters. However they are also rather small to boot, so should they happen to get close enough the player must then aim downwards to get a shot. Their main two attacks are to rapidly slash at the player when close, and to leap through the air and slash from afar. They are still vulnerable amidst their leaping animation, however, providing the player with an opportunity to show them down if they can react fast enough. Eliminators are rarely encountered alone, and if a group of two to three swarms the player they can prove to be highly difficult to escape without taking damage.</p><p>Despite their small size they're still rather sturdy. The handgun is outright useless--that is besides to potentially finish them off after already being weakened--as they shrug the bullets off completely and will continue their advance. As such the shotgun and grenade launcher are the most suitable.</p><h3>Hunter Alpha</h3><figure data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/1/10354/2818509-hunter.jpg" data-ref-id="1300-2818509" data-ratio="1.4336283185841" data-width="565" data-embed-type="image" style="width: 565px"> <noscript> </noscript></figure><p>The green Alpha variant of the Hunter makes another reprisal to the series, though they're not quite as prominent as they are in the original Resident Evil and its remake. They operate identically to how they do in the remake, and attack similarly to the Eliminators. They will attack with broad slashes when close, but can also perform a mid air leap to attack and also close the distance - like the Eliminators also they can be shot out of the air during their leaping animation.</p><p>They're rather durable as well, more so than the Eliminators, making the shotgun or grenade launcher, if not the magnum--which can kill them in one shot--the most appropriate weapons for use.</p><h3>Plague Crawler</h3><figure data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/1/10354/2818510-plague_crawler+%281%29.jpg" data-ref-id="1300-2818510" data-ratio="0.6517094017094" data-width="468" data-embed-type="image" style="width: 468px"> <noscript> </noscript></figure><p> </p><h3>Lurker</h3><figure data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/1/10354/2818511-lurker.jpg" data-ref-id="1300-2818511" data-ratio="0.84" data-width="250" data-embed-type="image" style="width: 250px"> <noscript> </noscript></figure><p> </p><h3>Marcus Mimic / Leech Zombie</h3><figure data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/1/10354/2768830-mimicry_marcus.jpg" data-ref-id="1300-2768830" data-ratio="1.4709677419355" data-width="2480" data-embed-type="image" style="width: 2480px"> <noscript> </noscript></figure><p>A zombie-like enemy comprised of dozens of leechs. They will usually be of the appearance of James Marcus before then being shown to vibrate and revealing their true appearance. The few seconds it takes for it to transform can provide the player with the opportunity to quickly rush past it.</p><p>Leech zombies are perhaps the most difficult enemy in the game, as their movement speed is fast enough to catch up to the player, their regular attacks can be stretched out to attack from afar, and their close-range bites deal much more damage than that of a regular zombie.</p><p>They are also highly resistant to most forms of damage - that is besides fire, which will make quick work of them should players have any molotovs or flame rounds for the grenade launcher. If killed by any other means beyond fire, then the leech zombie will explode, dealing a great amount of damage if its radius reaches the characters. It will at least begin to convulse and expand as a warning to players that it's about to explode.</p><p>Whenever a leech mimic appears it will be accompanied by a unique musical theme.</p><h2>Boss Battles</h2><h3>Stinger</h3><figure data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/1/10354/2818513-stinger_re0_hd_remaster.jpg" data-ref-id="1300-2818513" data-ratio="0.99652228896617" data-width="3163" data-embed-type="image" style="width: 3163px"> <noscript> </noscript></figure><p> </p><h3>Centurion</h3><figure data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/1/10354/2818514-centipeded_0.jpg" data-ref-id="1300-2818514" data-ratio="0.81991051454139" data-width="894" data-embed-type="image" style="width: 894px"> <noscript> </noscript></figure><h3>Giant Bat</h3><figure data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/1/10354/2818515-infectedbatuc.jpg" data-ref-id="1300-2818515" data-ratio="0.55" data-width="360" data-embed-type="image" style="width: 360px"> <noscript> </noscript></figure><h3>Proto-Tyrant / T-001</h3><figure data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/1/10354/2818516-2625842-1272840169759_f.jpg" data-ref-id="1300-2818516" data-ratio="1.8382352941176" data-width="272" data-embed-type="image" style="width: 272px"> <noscript> </noscript></figure><h3>Queen Leech Part I</h3><figure data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/1/10354/2818517-queen_leech.png" data-ref-id="1300-2818517" data-ratio="1.3526170798898" data-width="363" data-embed-type="image" style="width: 363px"> <noscript> </noscript></figure><h3>Queen Leech Part II</h3><figure data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/1/10354/2818518-queenleech2.jpg" data-ref-id="1300-2818518" data-ratio="0.75111111111111" data-width="450" data-embed-type="image" style="width: 450px"> <noscript> </noscript></figure><p> </p><p> </p><p> </p><h2>Unlockables</h2><h3>Costumes</h3><p>A single completion of the game will award players with some new costumes. Billy gains one, being an Italian suit w/ shades, while Rebecca gains two. One is a cowgirl outfit, to which she also wears in the Resident Evil remake should Chris happen to be wearing an alternate outfit, and the other is an outfit comprised of a leather tube top and pants.</p><h3>Leech Hunter</h3><p>Much like previous instalments in the series, Resident Evil Zero features its own unlockable minigame. The concept is that Billy and Rebecca must collect a certain amount of color-coded, leech-themed jewellery pieces before exiting out the Umbrella Research Facility front door. When collecting leeches it can only be done specifically for each character, blue for Billy and green for Rebecca, but they cannot swap using the exchange system or pick up the opposite color for their team mate. The unlockable costumes as noted above are available to wear in Leech Hunter as well.</p><p>There are a number of unlockable rewards available for the main game, which are unlocked depending on how many leech pieces the player collects upon exiting the facility. If one of the character dies then the player's progress is forfeited. A list of the rewards is as such:</p><ul><li><strong>0-29</strong> - Submachine gun ammo.</li><li><strong>30-59</strong> - Infinite handgun ammunition.</li><li><strong>60-89</strong> - Infinite Hunting Gun ammunition.</li><li><strong>90-99</strong> - Magnum Revolver is added for collection in Second Class Private Room B.</li><li><strong>100</strong> - Infinite ammunition for all weapons.</li></ul><h2>HD Remastered Port</h2><figure data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/1/10354/2756620-0e798a16a73b97bdd754714dc33f802f.jpg" data-ref-id="1300-2756620" data-ratio="0.5625" data-width="1920" data-embed-type="image" style="width: 1920px"> <noscript> </noscript></figure><p>Following the success of the Resident Evil remake remastering, a similar such remastering was announced for Resident Evil Zero on May 26th, 2015 for an early 2016 release. Though development began on Resident Evil Zero's remastering before even the remake remastering was released.</p><p>Like the remake it was released on PS3, Xbox 360, PS4, Xbox One, and PC. The port was handled by the original director of RE0, alongside many other members of the game's original development team.</p><p>As with the remake, it includes widescreen support as well an alternate control option alongside the classic tank controls.</p><h3>Rebecca Chambers T-Shirt Contest</h3><figure data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/1/10354/2786970-becca+shirt.png" data-ref-id="1300-2786970" data-ratio="0.46228528752801" data-width="1339" data-embed-type="image" style="width: 1339px"> <noscript> </noscript><figcaption>The three t-shirt winners</figcaption></figure><p>On July 10th, 2015 Capcom announced a contest for fans to upload t-shirt designs. Fans could vote for their favorite designs, with up to three winners, to which would then be released as downloadable costumes for Rebecca to wear in the game.</p><p>For voting towards t-shirt designs, fans would then be rewarded with early access to developer video diaries. These helped to explain certain aspects of the port's development and the work that was put into it.</p><h3>Wesker Mode</h3><figure data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/scale_super/1/10354/2778626-aa05dcd795af0c80742332faa7ed148a.jpg" data-ref-id="1300-2778626" data-ratio="1.1748251748252" data-width="3718" data-embed-type="image" style="width: 3718px"> <noscript> </noscript></figure><p>Exclusive to the remastered version is a new mode called Wesker Mode, which is unlocked upon completing the game. In it Billy Coen is replaced by notorious series antagonist Albert Wesker, depicted in his Resident Evil 5 attire. Rebecca is still in tow as a fellow protagonist, now wearing a new, darker outfit as well as the same type of jewel that allowed Wesker to brainwash Jill Valentine into doing his bidding for him in Resident Evil 5. While D.C. Douglas returns to provide a few new lines of dialogue for telling Rebecca to follow or wait, all of the cutscenes instead simply feature Billy's dialogue coming out of Wesker.</p><p>Though mechanically speaking Wesker is more than just a simple character skin and has access to two unique abilities. First is a super-sprint, to which he can use to effortlessly rush past enemies, and the second is a kind of eye blast. The eye blast can be charged up for extra power, though even when at its lowest charge can make all of the zombies' heads within the vicinity explode. Rebecca does not gain any new abilities of her own, however, and neither character can change into any alternate outfits for this mode.</p><p>Wesker mode is played within the Normal setting.</p><h3>DLC Costumes</h3><p>RE0's Remastered version contains a number of new purchasable costumes for players to wear in the game. Two of which were given for free for preordering the game, while another two were awarded for preordering for Resident Evil: Origins Collection. All costumes can be bought together as a bundle, however this is the only means by which to purchase the preorder outfits, which aren't sold separately.</p><p>None of the new costumes are originally designed for RE0, and instead originate across a number of classic Capcom games and Resident Evil game ports. A list of the new costumes and their origins is as such:</p><h3>Rebecca Chambers</h3><h4>STARS 1996</h4><figure data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/scale_super/1/10354/2816261-reb2.jpg" data-ref-id="1300-2816261" data-ratio="1.69125" data-width="800" data-embed-type="image" style="width: 800px"> <noscript> </noscript></figure><p>This is Rebecca's very original costume from the 1996 Resident Evil. Its one primary difference from her RE0 attire is that she wears a red bandana.</p><h4>STARS 1997</h4><figure data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/scale_super/1/10354/2804812-residentevilzero-7.jpg" data-ref-id="1300-2804812" data-ratio="1.4988290398126" data-width="854" data-embed-type="image" style="width: 854px"> <noscript> </noscript></figure><p>This outfit originates from the 1997 Director's Cut release of the original Resident Evil. When selecting the game's Arranged Mode, Chris, Jill, and Rebecca are shown to wear alternate outfits to their regular RE attire, this being Rebecca's.</p><h4>Sportswear</h4><figure data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/scale_super/1/10354/2804814-residentevilzero-10.jpg" data-ref-id="1300-2804814" data-ratio="1.5477629987908" data-width="827" data-embed-type="image" style="width: 827px"> <noscript> </noscript></figure><p>This outfit is perhaps Rebecca's most obscure, as she's only been shown to wear such an outfit in Resident Evil 2. Specifically in a secret photo players can find by examining Albert Wesker's desk in the STARS office fifty consecutive times.</p><h4>Cheerleader</h4><figure data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/1/10354/2818729-resident-evil-0-hd-cheerleader-rebecca.jpg" data-ref-id="1300-2818729" data-ratio="1.6763888888889" data-width="720" data-embed-type="image" style="width: 720px"> <noscript> </noscript></figure><p>As with her 1997 STARS uniform, this outfit is first showcased in another of the original Resident Evil's many ports. Specifically Deadly Silence from 2006. Rebecca will wear this outfit should players select the alternate Ninja outfit for Chris once it's unlocked. The Ninja outfit, and by extension Rebecca's cheerleader outfit, can only be unlocked and worn in Rebirth Mode.</p><h4>STARS Prototype</h4><figure data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/scale_super/1/10354/2816264-reb1.jpg" data-ref-id="1300-2816264" data-ratio="1.85125" data-width="800" data-embed-type="image" style="width: 800px"> <noscript> </noscript></figure><p>This is Rebecca's STARS uniform she wears in Resident Evil 0's prototype build, which was shown to run on the N64 console before being rebuilt for the GameCube. It shares many similarities with Jill Valentine's STARS uniform, most notably the addition of a beret.</p><h4>Nurse</h4><figure data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/1/10354/2818730-rebecca-2.jpg" data-ref-id="1300-2818730" data-ratio="1.25" data-width="800" data-embed-type="image" style="width: 800px"> <noscript> </noscript></figure><p>Rebecca's final DLC outfit is that of her unlockable Nurse costume from Mercenaries 3D. Which itself is a modified version of Sheva Alomar's DLC Fairy Tale outfit from Resident Evil 5.</p><h3>Billy Coen</h3><h4>Wolf Force</h4><figure data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/1/10354/2818731-9cdeb71196d0113a882c3e873d16fec8.jpg" data-ref-id="1300-2818731" data-ratio="1.451467268623" data-width="443" data-embed-type="image" style="width: 443px"> <noscript> </noscript></figure><p>This outfit dresses Billy up as one of the characters from Capcom's classic MERCS game on the Sega Genesis.</p><h4>Cody</h4><figure data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/1/10354/2818732-cody.jpg" data-ref-id="1300-2818732" data-ratio="1.6058981233244" data-width="373" data-embed-type="image" style="width: 373px"> <noscript> </noscript></figure><p>Billy's other DLC outfit continues Capcom's trend of having Capcom characters cosplay as other Capcom characters, with Billy dressing up as Cody Travers as seen in Street Fighter Alpha 3.</p><h2>Development</h2><h3>Nintendo 64 Prototype</h3><figure data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/1/10354/2768797-rezero51.jpg" data-ref-id="1300-2768797" data-ratio="0.74857142857143" data-width="350" data-embed-type="image" style="width: 350px"> <noscript> </noscript></figure><p>Resident Evil Zero was originally being developed for the generation before the GameCube - multiple platforms was planned, though the gameplay footage was shown advertised for the Nintendo 64. Development of Resident Evil Zero began in the Summer of 1998.</p><p>Much of what was developed for the prototype persists in the full retail release, such as the two-protagonist setup of Rebecca & Billy, it beginning on the Ecliptic Express train, and the death of Edward as he leaps through the window. Though there are certain features planned for the prototype that never made it into the full game; most notably is how one of the two protagonists could die, but the game wouldn't end unless both Rebecca & Billy perish. This idea was scrapped due to how Rebecca canonically dying would conflict against her appearance in the original Resident Evil. 'Running zombies' was another idea that was scrapped for RE0, though would pave the way for the design of the Crimson Heads in the Resident Evil remake.</p><p>During development for Zero's remastered release, Capcom released footage of RE0's prototype version to the public. It was shown to still be using the zombie moan fxs from Resident Evil 2, likely due to Resident Evil 2 being ported to the N64 years before. Billy's voice actor is also noted as the same one that would voice him in the full release.</p><p>Weirdly enough Rebecca is also shown to be wearing a beret, which is more so recognizable as the iconic hat of choice for Jill Valentine in her STARS uniform. There also exists concept art of Rebecca wearing a beret as well, despite the fact that she has never been depicted wearing such an item before in the series. Though it's possible that she was to lose the beret during the events of RE0. 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Browse and find the scariest horror games in our Scary Horror Games Database for PC, PS4, XBOX One, iPhone & More', 'title_for_layout' => 'Scary Horror Games database | ScaredToPlay', 'pc' => 'games', 'pm' => 'Game' ) $games_array = array( (int) 0 => array( 'Game' => array( 'id' => '333', 'gb_id' => '32697', 'title' => 'Dark Souls', 'slug' => 'dark-souls', 'small_desc' => 'A quasi-sequel to From Software's action-RPG Demon's Souls, set in a new universe while retaining most of the basic gameplay and the high level of challenge. It features a less-linear world, a new checkpoint system in the form of bonfires, and the unique Humanity system.', 'desc' => '<h2>Overview</h2><p>Dark Souls is a dark fantasy action-RPG for the PS3, Xbox 360 and PC developed by FromSoftware. It is the spiritual successor to one of the company's previous titles, Demon's Souls. The game's working title was "Project Dark". It is the second game in the Souls franchise.</p><p>FromSoftware self-published the game's Playstation 3 version in Japan, where it was released September 22, 2011. The Xbox 360 version was not released in Japan. Namco Bandai is the publisher for both versions of the game in Western territories. They released the game in North America on October 4, 2011, and in Europe October 7, 2011. The Asian version of the game with English voice-acting and English and traditional Chinese subtitles was released on October 19th, 2011. In April 2012, a German game magazine preview surfaced, revealing a PC version with new Bosses coming in August of the same year. The Prepare to Die Edition was released worldwide for the PC on August 24th, 2012. The additional content, Artorias of the Abyss, came to consoles as downloadable content on October 23rd, 2012 for North America and a day later for other regions.</p><p>The game (as with its predecessor) is known primarily for its difficulty, including very high combat lethality and scarce information provided to players. Dark Souls director, Hidetaka Miyazaki, has said that the primary "concepts behind Dark Souls are 'sense of achievement' and 'surprise of discovery' with difficulty merely being a means to these ends. Players who exercise patience and critical-thinking are rewarded. Dark Souls intentionally does not conform to many established game design conventions, such as maps and designated objectives, contributing to the game's divisive reputation.</p><h3>Influences</h3><p>In his Giant Bomb interview, creator Hidetaka Miyazaki mentioned the influence of several classic manga on his game designs for Dark Souls, including Saint Seiya, JoJo's Bizarre Adventure, and Berserk. In another interview, he also cited the influence of the early Dragon Quest games on Dark Souls. It was also influenced by FromSoftware's own King's Field series.</p><h3>Legacy</h3><p>Dark Souls has had a strong influence on a number of action RPG titles and the video game industry in general. Developers of games such as The Witcher 2, Destiny and Alienation have cited Dark Souls games as an influence. The innovative asynchronous online multiplayer of Dark Souls also influenced games such as Journey and the development of the PlayStation 4.</p><h2>Gameplay</h2><p>Dark Souls offers a large, seamless world for players to explore. Compared to Demon's Souls, the game is longer, larger, and features more complex level design, as well as more enemies, spells, and equipment to discover. The various regions of the world are interconnected by many routes, some overt and others hidden, and lacks a fixed hub similar to The Nexus in Demon's Souls. Players will often find that they can access multiple areas at once, and will have to rely on their own instincts and experience to decide where to go.</p><h3>Saving</h3><figure data-align="right" data-img-src="http://static.giantbomb.com/uploads/original/3/32189/1840460-darksouls86.jpg" data-ref-id="1300-1840460" data-size="small" data-ratio="0.5625" data-width="1280" data-embed-type="image" style="width: 1280px"> <figcaption>A character resting at a bonfire.</figcaption></figure><p>Dark Souls includes a continuous save system, meaning the game automatically saves itself every few seconds. Players never lose progress due to having to load an earlier saved game, as when the player dies, the game continues on by automatically respawning the player at the last visited bonfire with death penalties (see below). The game only uses one save slot per character, with no option for the player to save to additional slots, which makes every action the player takes carry the weight of permanence (as there is no "earlier save" to reload).</p><h3>Dying</h3><p>Dark Souls uses a kind of "two strikes and you're out" system for deaths. When a player dies, the player drops all currently held Humanity and souls, and, if in human form, changes to "hollowed" form (see multiplayer below). On the spot where the player died, a bloodstain will appear, containing all of the player's lost humanity and souls. If the player is able to return to that spot and touch their bloodstain without dying again, the player will reclaim all of their lost humanity and souls. However, if the player dies again before touching the bloodstain of their first death, that bloodstain will vanish forever along with all of the humanity and souls it contained, and a new bloodstain will be created containing only the humanity and souls held by the player at the moment of their second death. In this way, the play can have no more than one bloodstain in existence at any one time.</p><h3>Multiplayer</h3><p>By default, Dark Souls is played online at all times. While a player is playing alone, they will encounter indirect traces of other players playing in parallel in their own games. These traces come in three forms:</p><ul><li>Messages can be placed on the ground by players to warn, cajole, or even misdirect other players who happen by and see it. These messages can only be constructed out of a fixed selection of words and phrases, which allows for players worldwide playing in any language to see localized versions of any message. Players can also rate up or down the messages of other players, granting another player humanity in the process.</li><li>Bloodstains can be seen on the ground that, when interacted with, will produce a ghostly replay of the last 5 seconds of another player's life before they died in that place. By witnessing another player's demise, a player may be able to learn directly from others' mistakes.</li><li>Apparitions of other players that appear for a few seconds showing a real-time glimpse of what another player is doing at that very moment.</li></ul><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/3/32189/1840455-darksouls81.jpg" data-ref-id="1300-1840455" data-size="small" data-ratio="0.5625" data-width="1280" data-embed-type="image" style="width: 1280px"> </figure><p>Players can also directly impact others' games by summoning other players to engage in cooperative play or by invading another's game to assassinate the host player. All direct multiplayer interaction is governed by level ranges, that vary depending on the type of interaction that occurs (e.g. for cooperative play, only players who are within 10 levels +10% of the host player's soul level can join the host's game).</p><p>Cooperative summoning requires both the summoner and the summonee(s) to voluntarily initiate the partnership. Players who wish to be summoned can be in either human or hollowed form and must place their summon sign (a white label with their name) on the ground where they think a potential summoner will see it and then wait. A player who wishes to summon others must first be in human form in order to see the placed summon signs of other players and must be in a level in which the main boss is still alive (since the goal of coop is to kill bosses together) and may then interact with a summon sign of their choice to attempt to summon that player. Up to two players may be summoned at one time (making for a 3-player team).</p><figure data-align="right" data-img-src="http://static.giantbomb.com/uploads/original/12/122378/1698486-dark_souls_4.jpg" data-ref-id="1300-1698486" data-size="small" data-ratio="0.56175972927242" data-width="591" data-embed-type="image" style="width: 591px"> <noscript> </noscript></figure><p>Players who are summoned into a host's game are known as phantoms and special rules apply to them. Phantoms cannot use their Estus Flasks, cannot leave the level that the host is in, and cannot interact with NPCs or objects (like doors, fog walls, or levers). When the host uses an Estus Flask, all phantoms are healed by it as well as the host (making the host responsible for healing his helping phantoms). For every enemy that is killed for any reason, the host gets 100% of the souls and all phantoms also get 50% of the souls. If the host and phantoms manage to kill the level boss, the host gets the standard full rewards, the phantoms get 50% of the soul reward and gain one point of humanity before being returned to their own worlds. If a phantom dies for any reason, he returns to his own world, keeping any new souls they earned and does not suffer any death penalty whatsoever. If the host dies, all phantoms are sent back to their own worlds and the host suffers the full death penalty, dropping all humanity and souls into a new bloodstain and reverting to hollowed form, meaning the host cannot summon new phantoms without first spending humanity to reverse hollowing.</p><p>Invasions are another form of joining a host's game, but without their permission and for the purpose of PvP. To invade another's game, a player must be in human form and standing in the level they wish to invade in, then use a red eye orb item. A target is any player in human form who is within the correct level range of the invader. Level ranges for red eye orb invasions are different from cooperative summoning in that the player being invaded is limited to 10% of the invader's level below, but unlimited above. (For example, a level 50 invader can invade anyone level 45 and above). If these conditions are met, the invading phantom will appear in the host's game, and the host will receive a message warning them that an invader has arrived.</p><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/3/32189/1840459-darksouls85.jpg" data-ref-id="1300-1840459" data-size="small" data-ratio="0.5625" data-width="1280" data-embed-type="image" style="width: 1280px"> <noscript> </noscript><figcaption>Kirk - Knight of Thorns. An NPC invader.</figcaption></figure><p>As an invading phantom, special rules apply, similar to being a summoned phantom: the invading phantom may not use Estus Flasks, leave the level, or interact with NPCs. Because the conditions for a host to get invaded are the same as those for a host to be able to summon cooperative phantoms, the host may summon phantoms to help them to fight against the invader. If the invading phantom is killed, they return to their own world still in human form, but their bloodstain will be wherever they were when they joined the other player's world. The host that defeated the invader will receive a number of souls (dependent on the level of their invader), and can also touch the bloodstain left by the invader to receive one point of humanity. If the host dies for any reason while the invading phantom is in their game, the host suffers the standard death penalty and the invader returns to their own world with a bonus of souls and one extra point of humanity.</p><p>If the invaded player dies and has an item called an Indictment, they can choose to indict the invading player to give them a point of sin, which is recorded in a kind of online leaderboard called The Book of the Guilty. Players recorded in The Book of the Guilty can be targeted for invasions by members of the Blades of the Darkmoon covenant, who use the Blue Eye Orb and Darkmoon Blade Covenant Ring items to invade a host's world as a "Spirit of Vengeance". Darkmoon Blade Covenant invasions differ from all other forms of multiplayer, in that a Spirit of Vengeance can invade players who are at a substantially lower level than they are (50 levels +20% of their level lower, instead of 10% lower).</p><p>Further into the game, it is possible to acquire an item (Red Sign Soapstone) in The Painted World, which allows players to place down a summon sign on the ground to engage in optional PVP combat. Unlike the white sign soapstone, this summon sign gives off a reddish hue to distinguish itself to other players. Should a player accept the duel, a hostile phantom will enter their world to engage in a battle to the death. A maximum of 3 phantoms may be summoned, all of which can attack one-another. If a red phantom dies in a host's world, any other players present will receive souls for their death, but only the host has the opportunity of gaining a humanity point, by touching the bloodstain left behind by the red phantom that was killed. A Red Sign Soapstone can be seen by anyone 10 +10% levels lower than the player who placed the sign, but unlimited above (for example if a level 50 player placed a Red Sign Soapstone, it would be visible to anyone level 35 and above).</p><p>Another form of optional PVP combat is available for players in the Path of the Dragon covenant. Upon joining the covenant, the player receives a Dragon Eye item. When using the item, a summon sign is placed on the ground that will appear in other player's worlds. When another player interacts with this sign, they will show up in the summoning player's world as an invader. The winner of the duel will receive one Dragon Scale and an amount of souls relative to their opponent's soul level. This Dragon Scale is not taken from the losing player's inventory, there is no penalty at all for losing a duel initiated in this manner. Dragon summon signs appear for players within the normal co-op range of 10 +10% of the summoner's soul level.</p><p>Players in the Gravelord Servant have the ability to initiate invasions in a different form from the other multiplayer options. If they are human and in an area where they have not yet defeated the boss, they are able to use consumable Eye of Death items to "infect" three other player's worlds. Players eligible for this infection are any within a range of 10 +10% of the Gravelord player's level. If the infected player is on their first playthrough of the game this has no effect. However, if the player is on a New Game+, black phantom versions of enemies will appear in addition to the regular enemies in their world. The black phantom versions of enemies deal more damage, and have more health than regular enemies. The Gravelord Servant player's summon sign appears in the infected worlds as well, and in order to remove the black phantom enemies, those players must find the sign and interact with it to invade the Gravelord Servant's world. Upon the death of the Gravelord Servant, or the Gravelord Servant leaving the area or quitting the game, the infected player's worlds are returned to normal.</p><h4>Battle of Stoicism</h4><p>The Artorias of the Abyss DLC also added a battle arena to the game for more direct PVP confrontation. There are three modes of play: 1 vs. 1, 2 vs. 2, and 4 player deathmatch.</p><p>Players will be grouped into 1 of 4 tiers automatically. Soul levels 1-50, 51-100, 101 - 200, and 201+ will all be grouped into matches together.</p><p>Unlike all other forms of PVP, no souls, humanity, or covenant items can be gained from winning Battle of Stoicism matches. Instead, players are rewarded with a place on an in-game leaderboard called the Plaque of Legends.</p><h2>Story</h2><figure data-align="right" data-img-src="http://static.giantbomb.com/uploads/original/12/122378/1975130-seath_the_scaleless.jpg" data-ref-id="1300-1975130" data-size="small" data-ratio="0.5625" data-width="960" data-embed-type="image" style="width: 960px"> <noscript> </noscript><figcaption>Seath the Scaleless, traitor of dragons.</figcaption></figure><p>Long ago the world was a gray, lifeless place covered in fog and dominated by dragons. Then, fire appeared, and creatures emerged from the dark, finding souls of Lords within the flames: Nito, first of the dead; the Witch of Izalith and her daughters of chaos, Gwyn, the Lord of Sunlight, and his knights; and the easily forgotten Furtive Pygmy. They challenged the dragons. With Nito's powers of disease, the witches' firestorms, Gwyn's powerful bolts and the aid of Seath the Scaleless, a dragon who betrayed his own kind, they succeeded, vanquishing the dragons and starting the Age of Fire.</p><p>Over time, the flames started to fade and darkness began to spread. The world is plagued by hollows, the undead that have gone mad from being resurrected. So the lords have captured the undead and imprisoned them. But you are the chosen undead to leave the Asylum and make your way to Lordran and fulfill the prophecy.</p><h3>DLC Access</h3><p>In order to access the new content, one must have (along with purchasing the DLC or owning the PC version):</p><p>1. Saved Dusk of Oolacile from the golden crystal golem behind the hydra in Darkroot Basin</p><p>2. Acquired the Lordvessel from Gywnevere</p><p>After doing this, you must place down the Lordvessel (whether it be with Kaathe or Frampt) to open up the golden fog gates throughout Lordran.</p><p>You now must enter The Duke's Archives and take the elevator up. There will be a crystal golem in the right side of the balcony up the stairs. Killing him will reward you with The Broken Pendant.</p><p>Now backtrack all the way back to Darkroot Basin, to where you originally saved Dusk. There will be a black orb. Touch it to be transported to Oolacile Sanctuary.</p><h2>DLC Additions</h2><figure data-align="left" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/15/154387/2335770-artorias_the_abysswalker.jpg" data-ref-id="1300-2335770" data-ratio="0.5625" data-width="720" data-embed-type="image" style="width: 720px"> <noscript> </noscript></figure><p>The addition of the Artorias of the Abyss content includes a whole new area in the Dark Souls universe. Being transported to this area also takes you back in time to when the people of Oolacile still existed (though in a deformed manner). The new content explores the story of Knight Artorias, the legendary Abyss walker. This content includes an area that is visibly recognizable as the darkroot garden in its past form.</p><p>There are 4 additional bosses from the new content, several new non-playable characters, and new weapons, armor, and spells. The new bosses are intended to challenge even the most experienced Dark Souls players. The conclusion of the new content rewrites the history of Knight Artorias, as the player kills the famous knight after being heavily weakened by the Abyss. The player character takes the place of Knight Artorias as the Abysswalker, defeating Manus, Father of the Abyss. Additionally, the character will take down one of the few remaining Dragon's in Lordran, Kalameet.</p><h2>Stats</h2><h3>Vitality</h3><p>Governs the player's maximum health points.</p><table><tbody><tr><td><b>Vitality:</b></td><td><b>10</b></td><td><b>20</b></td><td><b>30</b></td><td><b>40</b></td><td><b>50</b></td><td><b>60</b></td><td><b>70</b></td><td><b>80</b></td><td><b>90</b></td><td><b>99</b></td></tr><tr><td><b>Maximum Health:</b></td><td>572</td><td>792</td><td>1100</td><td>1325</td><td>1500</td><td>1588</td><td>1675</td><td>1758</td><td>1837</td><td>1900</td></tr></tbody></table><h3>Attunement</h3><p>Governs item drop-rates and the number of spell slots.</p><table><tbody><tr><td><b>Attunement:</b></td><td><b>10</b></td><td><b>12</b></td><td><b>14</b></td><td><b>16</b></td><td><b>19</b></td><td><b>23</b></td><td><b>28</b></td><td><b>34</b></td><td><b>41</b></td><td><b>50</b></td></tr><tr><td><b>Spell Slots:</b></td><td>1</td><td>2</td><td>3</td><td>4</td><td>5</td><td>6</td><td>7</td><td>8</td><td>9</td><td>10</td></tr></tbody></table><h3>Endurance</h3><p>Governs stamina, maximum equipment burden and resistance to bleeding.</p><p>Roll and run speed will vary based on the percentage of maximum burden used by equip weight.</p><ul><li>Equip weight ≥ 100% of Equip Burden makes rolling and running impossible.</li><li>Equip weight ≥ 50% of Equip Burden sets movement speed to slow and disabled rolling.</li><li>Equip weight < 50% of Equip Burden sets movement speed to medium and rolling speed to slow.</li><li>Equip weight < 25% of Equip Burden sets movement speed and rolling speed to fast.</li></ul><table><tbody><tr><td><b>Endurance:</b></td><td><b>10</b></td><td><b>20</b></td><td><b>30</b></td><td><b>40</b></td><td><b>50</b></td><td><b>60</b></td><td><b>70</b></td><td><b>80</b></td><td><b>90</b></td><td><b>99</b></td></tr><tr><td><b>Stamina:</b></td><td>91</td><td>110</td><td>133</td><td>160</td><td>184</td><td>211</td><td>237</td><td>-</td><td>-</td><td>-</td></tr><tr><td><b>Equip Burden:</b></td><td>44.0</td><td>54.0</td><td>64.0</td><td>74.0</td><td>84.0</td><td>94.0</td><td>104.0</td><td>114.0</td><td>124.0</td><td>133.0</td></tr></tbody></table><h3>Strength</h3><p>Governs attack power for weapons that scale with strength and decides whether or not the player can properly wield heavier weapons.</p><h3>Dexterity</h3><p>Governs attack power for weapons that scale with Dexterity and increases casting speed for most spells.</p><ul><li>Casting speed is only effected by Dexterity in the range of 35-45. Anything below 35 and there will be no change in casting speed.</li></ul><h3>Resistance</h3><p>Governs physical and flame defense, and resistance to poison.</p><ul><li>Physical and flame defense are also affected by your total level and the diminishing returns stack, causing resistance's effectiveness at higher levels to become negligible.</li></ul><h3>Intelligence</h3><p>Governs the power of sorcery, resistance to curses, attack power with weapons that scale with intelligence and decides whether or not the player can cast more advanced spells.</p><ul><li>Pyromancy spell power does not scale with intelligence. The Pyromancy Flame (catalyst) can be upgraded to scale with intelligence, however this only affects the Flame's melee attack.</li></ul><h3>Faith</h3><p>Governs the power of miracles, magical defense, attack power with weapons that scale with faith and decides whether or not the player can cast more advanced miracles.</p><ul><li>Faith is also a requirement for the Warriors of Sunlight covenant (see below).</li></ul><h2>Classes</h2><p>There are ten classes for players to choose from:</p><h3>Warrior</h3><figure data-align="right" data-img-src="http://static.giantbomb.com/uploads/original/12/122378/1864561-dark_souls_warrior.jpg" data-ref-id="1300-1864561" data-size="small" data-ratio="1.7252747252747" data-width="182" data-embed-type="image" style="width: 182px"> <noscript> </noscript></figure><p>Warriors are weapon experts with great strength and dexterity.</p><p><b>Starting gear:</b> Longsword, Heater Shield, Standard Helm, Hard Leather Armor, Hard Leather Gauntlets and Hard Leather Boots.</p><p><b>Starting stats:</b></p><ul><li>Level: 4</li><li>Vitality: 11</li><li>Attunement: 8</li><li>Endurance: 12</li><li>Strength: 13</li><li>Dexterity: 13</li><li>Resistance: 11</li><li>Intelligence: 9</li><li>Faith: 9</li></ul><h3>Knight</h3><figure data-align="right" data-img-src="http://static.giantbomb.com/uploads/original/12/122378/1864567-dark_souls_knight.jpg" data-ref-id="1300-1864567" data-size="small" data-ratio="2.0058823529412" data-width="170" data-embed-type="image" style="width: 170px"> <noscript> </noscript></figure><p>Knights have a high HP stat. They are heavily armoured and hard to knock down</p><p><b>Starting gear:</b> Broadsword, Tower Kite Shield, Knight Helm, Knight Armor, Knight Gauntlets and Knight Leggings.</p><p><b>Starting stats:</b></p><ul><li>Level: 5</li><li>Vitality: 14</li><li>Attunement: 10</li><li>Endurance: 10</li><li>Strength: 11</li><li>Dexterity: 11</li><li>Resistance: 10</li><li>Intelligence: 9</li><li>Faith: 11</li></ul><h3>Wanderer</h3><figure data-align="right" data-img-src="http://static.giantbomb.com/uploads/original/12/122378/1864571-dark_souls_wanderer.jpg" data-ref-id="1300-1864571" data-size="small" data-ratio="1.7005649717514" data-width="177" data-embed-type="image" style="width: 177px"> <noscript> </noscript></figure><p>Wanderers are dexterous, scimitar-wielding characters.</p><p><b>Starting gear:</b> Scimitar, Leather Shield, Wanderer Hood, Wanderer Coat, Wanderer Manchette and Wanderer Boots.</p><p><b>Starting stats:</b></p><ul><li>Level: 3</li><li>Vitality: 10</li><li>Attunement: 11</li><li>Endurance: 10</li><li>Strength: 10</li><li>Dexterity: 14</li><li>Resistance: 12</li><li>Intelligence: 11</li><li>Faith: 8</li></ul><h3>Thief</h3><figure data-align="right" data-img-src="http://static.giantbomb.com/uploads/original/12/122378/1864570-dark_souls_thief.jpg" data-ref-id="1300-1864570" data-size="small" data-ratio="2.1575342465753" data-width="146" data-embed-type="image" style="width: 146px"> <noscript> </noscript></figure><p>Thieves come equipped with master keys and excel at critical hits.</p><p><b>Starting gear:</b> Bandit's Knife, Target Shield, Thief Mask, Black Leather Armor, Black Leather Gloves, Black Leather Boots and Master Key.</p><p><b>Starting stats:</b></p><ul><li>Level: 5</li><li>Vitality: 9</li><li>Attunement: 11</li><li>Endurance: 9</li><li>Strength: 9</li><li>Dexterity: 15</li><li>Resistance: 10</li><li>Intelligence: 12</li><li>Faith: 11</li></ul><h3>Bandit</h3><figure data-align="right" data-img-src="http://static.giantbomb.com/uploads/original/12/122378/1864563-dark_souls_bandit.jpg" data-ref-id="1300-1864563" data-size="small" data-ratio="1.7670454545455" data-width="176" data-embed-type="image" style="width: 176px"> <noscript> </noscript></figure><p>Bandits are very strong and wield heavy battle axes.</p><p><b>Starting gear:</b> Battle Axe, Spider Shield, Brigand Hood, Brigand Armor, Brigand Gauntlets and Brigand Trousers.</p><p><b>Starting stats:</b></p><ul><li>Level: 4</li><li>Vitality: 12</li><li>Attunement: 8</li><li>Endurance: 14</li><li>Strength: 14</li><li>Dexterity: 9</li><li>Resistance: 11</li><li>Intelligence: 8</li><li>Faith: 10</li></ul><h3>Hunter</h3><figure data-align="right" data-img-src="http://static.giantbomb.com/uploads/original/12/122378/1864566-dark_souls_hunter.jpg" data-ref-id="1300-1864566" data-size="small" data-ratio="2.1736111111111" data-width="144" data-embed-type="image" style="width: 144px"> <noscript> </noscript></figure><p>Hunters are skilled with bows, but weak to magic.</p><p><b>Starting gear:</b> Shortsword, Short Bow, 30 Standard Arrows, Large Leather Shield, Leather Armor, Leather Gloves and Leather Boots.</p><p><b>Starting stats:</b></p><ul><li>Level: 4</li><li>Vitality: 11</li><li>Attunement: 9</li><li>Endurance: 11</li><li>Strength: 12</li><li>Dexterity: 14</li><li>Resistance: 11</li><li>Intelligence: 9</li><li>Faith: 9</li></ul><h3>Sorcerer</h3><figure data-align="right" data-img-src="http://static.giantbomb.com/uploads/original/12/122378/1864569-dark_souls_sorcerer.jpg" data-ref-id="1300-1864569" data-size="small" data-ratio="1.8447204968944" data-width="161" data-embed-type="image" style="width: 161px"> <noscript> </noscript></figure><p>Sorcerers cast a variety of soul spells learned at the Vinheim Dragon School.</p><p><b>Starting gear:</b> Dagger, Small Leather Shield, Sorcerer's Catalyst, Sorcerer Hat, Sorcerer Cloak, Sorcerer Gauntlets and Sorcerer Boots.</p><p><b>Starting spell:</b> Soul Arrow.</p><p><b>Starting stats:</b></p><ul><li>Level: 3</li><li>Vitality: 8</li><li>Attunement: 15</li><li>Endurance: 8</li><li>Strength: 9</li><li>Dexterity: 11</li><li>Resistance: 8</li><li>Intelligence: 15</li><li>Faith: 8</li></ul><h3>Pyromancer</h3><figure data-align="right" data-img-src="http://static.giantbomb.com/uploads/original/12/122378/1864568-dark_souls_pyromancer.jpg" data-ref-id="1300-1864568" data-size="small" data-ratio="1.9818181818182" data-width="165" data-embed-type="image" style="width: 165px"> <noscript> </noscript></figure><p>Pyromancers from the Great Swamp cast fire magic and wield small axes.</p><p><b>Starting gear:</b> Hand Axe, Cracked Round Shield, Pyromancy Flame, Tattered Cloth Hood, Tattered Cloth Robe, Tattered Cloth Manchette and Heavy Boots.</p><p><b>Starting spell:</b> Fireball.</p><p><b>Starting stats:</b></p><ul><li>Level: 1</li><li>Vitality: 10</li><li>Attunement: 12</li><li>Endurance: 11</li><li>Strength: 12</li><li>Dexterity: 9</li><li>Resistance: 12</li><li>Intelligence: 10</li><li>Faith: 8</li></ul><h3>Cleric</h3><figure data-align="right" data-img-src="http://static.giantbomb.com/uploads/original/12/122378/1864564-dark_souls_cleric.jpg" data-ref-id="1300-1864564" data-size="small" data-ratio="1.8012048192771" data-width="166" data-embed-type="image" style="width: 166px"> <noscript> </noscript></figure><p>Clerics cast healing miracles and wield maces.</p><p><b>Starting gear:</b> Mace, East-West Shield, Canvas Talisman, Holy Robe, Traveling Gloves and Holy Trousers.</p><p><b>Starting spell:</b> Heal.</p><p><b>Starting stats:</b></p><ul><li>Level: 2</li><li>Vitality: 11</li><li>Attunement: 11</li><li>Endurance: 9</li><li>Strength: 12</li><li>Dexterity: 8</li><li>Resistance: 11</li><li>Intelligence: 8</li><li>Faith: 14</li></ul><h3>Deprived</h3><figure data-align="right" data-img-src="http://static.giantbomb.com/uploads/original/12/122378/1864565-dark_souls_deprived.jpg" data-ref-id="1300-1864565" data-size="small" data-ratio="1.9935483870968" data-width="155" data-embed-type="image" style="width: 155px"> <noscript> </noscript></figure><p>The deprived come equipped with nothing but clubs and old wooden shields. Starts with well-balanced stats.</p><p><b>Starting gear:</b> Club and Plank Shield.</p><p><b>Starting stats:</b></p><ul><li>Level: 6</li><li>Vitality: 11</li><li>Attunement: 11</li><li>Endurance: 11</li><li>Strength: 11</li><li>Dexterity: 11</li><li>Resistance: 11</li><li>Intelligence: 11</li><li>Faith: 11</li></ul><h2>Gifts</h2><p>When creating a character, the player gets to choose one of the following items as a starting gift:</p><ul><li><b>Divine Blessing</b> - A consumable item that restores HP and removes detrimental status effects.</li><li><b>Black Firebomb</b> - A type of firebomb that's more powerful than regular Firebombs. The player gets ten of these.</li><li><b>Binoculars</b> - An item that lets the player get a closer look at distant objects. Can be used as many times as the player wants.</li><li><b>Pendant</b> - An item with no known use.</li><li><b>Twin Humanities</b> - A consumable item that grants 2 humanity.</li><li><b>Master Key</b> - A key that can open simple locks. Can be used as many times as the player wants, but only works on certain locks.</li><li><b>Tiny Being's Ring</b> - An equippable item that increases the player's maximum health by 30. (Does not recharge health, as the game initially claims.)</li><li><b>Old Witch's Ring</b> - Allows dialog between the player and a witch later in the game.</li></ul><p>All of these items can be obtained later in the game either by purchasing or finding them scattered around. Some are more easily obtained than others, however.</p><h2>Humanity</h2><table><tbody><tr><td><b>Humanity:</b></td><td><b>0</b></td><td>1</td><td>2</td><td>3</td><td>4</td><td><b>5</b></td><td><b>6</b></td><td><b>7</b></td><td><b>8</b></td><td><b>9</b></td><td>10</td><td>11</td><td>12</td><td>13</td><td>14</td><td>15</td></tr><tr><td><b>Item Discovery:</b></td><td>100</td><td>150</td><td>158</td><td>165</td><td>173</td><td>180</td><td>186</td><td>192</td><td>198</td><td>204</td><td>210</td><td>210</td><td>210</td><td>210</td><td>210</td><td>210</td></tr><tr><td><b>Curse Resistance:</b></td><td>30</td><td>40</td><td>50</td><td>60</td><td>70</td><td>80</td><td>88</td><td>96</td><td>104</td><td>112</td><td>120</td><td>122</td><td>123</td><td>125</td><td>126</td><td>128</td></tr><tr><td>Humanity:</td><td>16</td><td>17</td><td>18</td><td>19</td><td>20</td><td>21</td><td>22</td><td>23</td><td>24</td><td>25</td><td>26</td><td>27</td><td>28</td><td>29</td><td>30 (Max)</td></tr><tr><td><b>Item Discovery:</b></td><td>210</td><td>210</td><td>210</td><td>210</td><td>210</td><td>210</td><td>210</td><td>210</td><td>210</td><td>210</td><td>210</td><td>210</td><td>210</td><td>210</td><td>210</td></tr><tr><td><b>Curse Resistance:</b></td><td>129</td><td>131</td><td>132</td><td>134</td><td>135</td><td>137</td><td>138</td><td>140</td><td>141</td><td>143</td><td>144</td><td>146</td><td>147</td><td>149</td><td>150</td></tr></tbody></table><p>Humanity is a unique character stat that can change frequently, unlike other stats. It cannot be leveled up like other stats and when a player dies, they drop all of their humanity into their blood stain along with their souls.</p><p><b>Obtaining humanity:</b></p><ul><li>Humanity can be earned by killing enemies who drop it as an automatically gained item, or as a consumable item. Consumable humanity items are not lost when killed.</li><li>As of patch 1.05 all bosses award at least one humanity item when killed.</li><li>Humanity can also be gained by killing a set number of enemies in an area where the boss is still alive. Dying/Resting at a bonfire does not reset the counter.</li><li>Being summoned into another player's game and helping them kill a major boss will reward the player with one point of humanity.</li><li>Red Phantoms killed by the player will leave a bloodstain, which can be touched by the player for 1 point of humanity. If the host dies while the player is in their world as a Red Phantom, they will receive 1 point of humanity.</li><li>Humanity (in consumable item form) can also be bought from Undead Merchant (Female), Patches the Hyena, and Marvelous Chester, though they only have a limited quantity.</li><li>Having a hint sign up rated by another player grants one Humanity.</li></ul><p><b>Using humanity:</b></p><ul><li>At a bonfire, players can spend one point of humanity to change from hollow form into human form, known as "reverse-hollowing".</li><li>Humanity can be used to kindle bonfires when the player is human, increasing the maximum number of Estus Flasks that that bonfire can replenish. It costs one point of humanity per kindling.</li><li>Humanity that is held passively increases item drop rate and resistance to curses. The more humanity held, the greater the increases, as shown in the table above.</li><li>Chaos-enchanted weapon and chaos spell damage scales with humanity. Maximum damage at 10 humanity.</li><li>Using a consumable humanity item will restore the player's health completely (in addition to obviously granting one point of humanity).</li></ul><p><b>Losing humanity:</b></p><ul><li>Although all held humanity is lost upon death, it is stored in a bloodstain along with all of the players souls. If the player can get back to and touch their bloodstain without dying again, the player reclaims all lost humanity and souls.</li><li>Dying in human form transforms the player back to hollowed form upon respawning at the last visited bonfire. To re-assume human form, the player must spend one point of humanity at a bonfire to "reverse-hollowing".</li></ul><p><i>Some credit for this information goes to Darksoulswiki.wikispaces.com</i></p><h2><b>Bonfires</b></h2><p>While resting at a bonfire, a player may perform any of the following actions, provided its conditions are met:</p><ul><li><b>Rest</b> - Resting at a bonfire refills Estus Flasks (see "Kindle" below) and spells, but respawns all enemies (except bosses and minibosses). Bonfires cannot be accessed while a player's world is invaded or while enemies are in very close proximity.</li><li><b>Level up</b> - This is the only way that players can increase their character's soul level. To gain a level, the player must spend souls currently held. Each additional level costs more souls to gain than the last.</li><li><b>Reinforce Weapon</b> - After obtaining a Weapon Smithbox, players can spend crafting materials and souls to upgrade their weapons in various ways.</li><li><b>Reinforce Armor</b> - An Armor Smithbox is required to upgrade armor similarly to weapons.</li><li><b>Repair</b> - With a Repairbox, players can spend souls to repair the durability of their weapons and armor.</li><li><b>Attune Magic</b> - Once spells have been learned, players can choose which of their known spells they would like to have equipped for usage.</li><li><b>Bottomless Box</b>- After acquiring it, players can store items in it. There is no limit either to the number of items players can hold in their inventories or the number of items that the Bottomless Box can hold, so using the Box is a strictly organizational choice.</li><li><b>Kindle</b> - Kindling bonfires increases the maximum number of Estus Flasks that the bonfire will replenish. Each bonfire must be kindled separately. A bonfire can be Kindled to replenish a maximum of 10 Estus Flasks, until the player acquires the Rite of Kindling, which allows the amount of times a Bonfire can be kindled. Kindling requires that the player be in human form and expend one point of held humanity per kindling. Every time a bonfire is Kindled, it increases the number of Estus Flasks replenished by 5, up to a maximum of 20 total.</li><li><b>Reverse Hollowing</b> - Reverts player from hollowed form back to human form at the cost of one point of humanity.</li><li><b>Warp</b> - Once the in-game item, the Lordvessel, is acquired, the player can warp from any bonfire to any of several specific bonfires in the world. Each destination bonfire must have already been discovered by the player in order to be able to warp to it.</li></ul><p>Certain bonfires are tied to Firekeepers who will provide the service of reinforcing Estus Flasks in exchange for a Firekeeper Soul. If a Firekeeper is killed, its corresponding bonfire is extinguished permanently.</p><h2>Magic</h2><p>There are three types of magic: sorcery, which is powered by the caster's Intelligence stat; miracles, which which are powered by the caster's Faith stat; and pyromancy, which is powered only by the strength of the casting implement. Each class of spells has a corresponding casting implement that is required to cast any of those spells: sorcery spells require an equipped catalyst, miracles require require a talisman, and pyromancy requires a Pyromancy Flame. Every spell and miracle has a certain number of uses before it can no longer be used without replenishing it at a bonfire. Each sorcery and miracle also has a minimum stat requirement that must be met in order for a character to learn that spell. Spells can be acquired in the same ways that items can: finding them, being given them, buying them, or starting out with them.</p><h2>Covenants</h2><p>There are nine covenants the player can join, each associated with different characters and factions in the game. Honouring the rules of a covenant will lead to the acquisition of various rewards, while breaking its rules will lead to hostility from that covenant's members as well as other penalties.</p><h3>Way of the White</h3><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/12/122378/1974282-way_of_the_white_logo_large.png" data-ref-id="1300-1974282" data-size="small" data-ratio="1" data-width="240" data-embed-type="image" style="width: 240px"> <noscript> </noscript></figure><p>One can enter this covenant by speaking to Petrus of Thorolund, or Reah when she is in the Undead Parish church. Players who choose Way of the White come closer to each other on the network, simultaneously increasing the likelihood of a miracle resonance and decreasing the likelihood of hostile world invasions. The Knight and Cleric classes start the game as members of the Way of White.</p><h3>Blade of the Darkmoon</h3><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/12/122378/1998040-blade_of_the_darkmoon_logo_large.png" data-ref-id="1300-1998040" data-size="small" data-ratio="1" data-width="240" data-embed-type="image" style="width: 240px"> <noscript> </noscript></figure><p>A pact with Gwyndolin, Gwyn's youngest child. Players who enter this covenant are tasked with hunting down players who have sinned by breaking covenants or invading and killing other players, or those who have attacked Gwynevere. To join this covenant, players must take the central elevator in Anor Londo all the way to the bottom and walk down the central stairs whilst equipping the Darkmoon Seance Ring. Then they are given an opportunity to kneel and join the covenant.</p><h3><b>Princess' Guard</b></h3><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/12/122378/1974288-princess__guard_logo_large.png" data-ref-id="1300-1974288" data-size="small" data-ratio="1" data-width="240" data-embed-type="image" style="width: 240px"> <noscript> </noscript></figure><p>A pact with Gwynevere, daughter of Gwyn, who wishes for players to help thwart her father's plans for the future by destroying him and obtaining his soul. Players who enter this covenant gain the ability to cast sunlight miracles, and become more likely to be matched with members of Princess' Guard, Way of the White and Warrior of Sunlight in online play.</p><h3>Warrior of Sunlight</h3><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/12/122378/1974289-warrior_of_sunlight_logo_large.png" data-ref-id="1300-1974289" data-size="small" data-ratio="1" data-width="240" data-embed-type="image" style="width: 240px"> <noscript> </noscript></figure><p>A pact with the sun. This covenant originally required 50 faith in order to join, however as of patch 1.04 the requirement has been lowered to 25 to increase accessibility. Assisting other players defeat bosses as a phantom reduces the requirement by 5. Players who enter this covenant appear as gold phantoms in co-op, and become more likely to be matched with members of Princess' Guard, Way of the White and Warrior of Sunlight in online play. When a gold phantom helps someone defeat a boss, everyone in the party gets a Sunlight Medal.</p><h3>Forest Hunter</h3><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/12/122378/1974285-forest_hunter_logo_large.png" data-ref-id="1300-1974285" data-size="small" data-ratio="1" data-width="240" data-embed-type="image" style="width: 240px"> <noscript> </noscript></figure><p>A pact with Alvina, a giant cat. Players who enter this covenant are given a white pearl ring. Alvina uses this to send them into the worlds of players entering her forest, who they must then kill. Up to three forest covenant members may invade a player at one time. The champion is awarded souls and a random upgrade material item, helpers are also awarded an upgrade material item. One of the rewards for honouring this pact is a ring that renders the wearer transparent, making him harder to detect. One breaks the pact by killing any creature of the forest. At 5 kills, Alvina will ask the player to kill the Great Grey Wolf Sif.</p><p>All previously-hostile enemies at the entrance of the Dark Forest become friendly. Shiva of the East opens a store under the waterwheel in Blighttown, providing unique dexterity-heavy weapons.</p><p>It is recommended to engage in pacifism within the Dark Forest once the player joins this covenant as there is a strong chance of unknowingly breaking the pact. Killing Great Grey Wolf Sif will not break the covenant.</p><h3>Chaos Servant</h3><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/12/122378/1974283-chaos_servant_logo_large.png" data-ref-id="1300-1974283" data-size="small" data-ratio="1" data-width="240" data-embed-type="image" style="width: 240px"> <noscript> </noscript></figure><p>A pact with one of Quelaag's sisters, who can be found behind an illusory wall near the elevator linking Quelaag's Domain to the Demon Ruins. One honours this covenant by giving the Daughter of Chaos, who has suffered ever since she consumed the great Blight Pus, humanity to ease her pain. The rewards one can gain range from a variety of powerful pyromancy spells to a shortcut bypassing the Lost Izalith. This shortcut is also helpful for saving the NPC Solaire of Astora, which makes him summonable for the final boss.</p><h3>Gravelord Servant</h3><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/12/122378/1974286-gravelord_servant_logo_large.png" data-ref-id="1300-1974286" data-size="small" data-ratio="1" data-width="240" data-embed-type="image" style="width: 240px"> <noscript> </noscript></figure><p>A pact with Nito, god of the dead, that can only be entered when in an undead state. Grants the Gravelord spell, as well as a variety of poisonous, disease-spreading equipment and magic. Upon using Eyes of Death players can infect other players worlds causing enemies to be harder and half of their souls going to the Gravelord. Find this covenant by going into an empty coffin in the room with the Titanite Demon in the Catacombs. The player must have an Eye of Death in their inventory in order to reach Nito to join the covenant.</p><h3>Path of the Dragon</h3><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/12/122378/1974287-path_of_the_dragon_logo_large.png" data-ref-id="1300-1974287" data-size="small" data-ratio="1" data-width="240" data-embed-type="image" style="width: 240px"> <noscript> </noscript></figure><p>A pact with The Everlasting Dragon. One honors this pact by collecting Dragon Scales, which can be acquired either by defeating certain enemies, finding them throughout Lordran, or by killing the host of a world as a Dragon Spirit. Joining the covenant rewards the player with the Dragon Head Stone, giving a the player a dragon's head that breathes fire, as well as an item that will search for players with scales in their inventory to invade. Upon handing in 30 scales, the player can turn their entire body into a dragonoid form.</p><h3>Dark Wraith</h3><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/12/122378/1974284-darkwraith_logo_large.png" data-ref-id="1300-1974284" data-size="small" data-ratio="1" data-width="240" data-embed-type="image" style="width: 240px"> <noscript> </noscript></figure><p>A pact with Darkstalker Kaathe, a Primordial Serpant that wishes to consume the world. Players who enter this covenant are given the Dark Hand, a piece of equipment allowing them to steal other players' humanity. The rewards for honouring this pact include the Red Eye Orb, the Dark Sword and the Dark Armor. To join this covenant, the Four Kings must be defeated before placing the Lordvessel in the Firelink Chamber. In order to traverse the Abyss to kill the 4 kings, the Covenant of Artorias is required (a ring that is earned by killing the Great Grey Wolf Sif).</p><h2> </h2><h2>Kingseeker Frampt Exchange Rate</h2><p>Kingseeker Frampt appears at the Firelink Shrine after both bells of Awakening have been rung. He is a large serpent like creature that can be fed items and crafting materials in exchange for souls and other items.</p><h3><u>Exchange Rate for Items</u></h3><p>1 Large Titanite Shard = 5 Titanite Shards</p><p>1 Green Titanite Shard = 5 Titanite Shards</p><p>1 Titanite Chunk = 3 Large Titanite Shards</p><p>1 Blue Titanite Chunk = 3 Green Titanite Shards</p><p>1 White Titanite Chunk = 3 Green Titanite Shards</p><p>1 Red Titanite Chunk = 3 Green Titanite Shards</p><p>1 Titanite Slab = 2 Titanite Chunks</p><p>1 Blue Titanite Slab = 2 Blue Titanite Chunks</p><p>1 White Titanite Slab = 2 White Titanite Chunks</p><p>1 Red Titanite Slab = 2 Red Titanite Chunks</p><p>The player can also feed Frampt any item, weapon, or armor piece. Souls awarded range from1-15,000 souls (depending on the item that is fed to him).</p><h2>Snuggly the Crow</h2><p>Snuggly the Crow's nest can be found at the cliffs of Undead Asylum. He asks the player to give him an item (by dropping it into his nest) and when given the right one (he'll tell you if it isn't), he'll exchange it into some other, most of the time more valuable, item. The exchange only happens when leaving and returning to the Undead Asylum (quitting and reloading your game will also complete the transaction). Each item can only be traded once per playthrough. If you drop two of the same item, you will <b><u>not</u></b> get two of the item you were trading for.</p><table><thead><tr><th>Before</th><th>After</th></tr></thead><tbody><tr><td>Blood Red Moss Clump</td><td>Twinkling Titanite</td></tr><tr><td>Blooming Purple Moss Clump</td><td>Twinkling Titanite (2)</td></tr><tr><td>Cracked Red Eye Orb</td><td>Purging Stone (2)</td></tr><tr><td>Dried Finger</td><td>Blue Titanite Chunk</td></tr><tr><td>Dung Pie</td><td>Demon Titanite</td></tr><tr><td>Egg Vermifuge</td><td>Dragon Scale</td></tr><tr><td>Humanity</td><td>Ring of Sacrifice</td></tr><tr><td>Pendant</td><td>Souvenir of Reprisal</td></tr><tr><td>Prism Stone</td><td>Demon Titanite</td></tr><tr><td>Pyromancy Flame</td><td>Red Titanite Chunk</td></tr><tr><td>Pyromancy Flame (+1 or higher)</td><td>Red Titanite Slab</td></tr><tr><td>Purple Moss Clump</td><td>Twinkling Titanite</td></tr><tr><td>Rubbish</td><td>Titanite Chunk</td></tr><tr><td>Ring of the Sun Princess</td><td>Divine Blessing (2)</td></tr><tr><td>Sack</td><td>Demon's Great Hammer</td></tr><tr><td>Skull Lantern</td><td>Ring of Fog</td></tr><tr><td>Sunlight Maggot</td><td>Old Witch's Ring</td></tr><tr><td>Sunlight Medal</td><td>White Titanite Chunk</td></tr><tr><td>Twin Humanities</td><td>Rare Ring of Sacrifice</td></tr><tr><td>Xanthous Crown</td><td>Ring of Favor and Protection</td></tr></tbody></table><h2>Upgrading Weapons</h2><figure data-align="right" data-img-src="http://static.giantbomb.com/uploads/original/0/1480/1983164-weapons_upgrade_chart.jpg" data-ref-id="1300-1983164" data-size="medium" data-ratio="0.73375" data-width="800" data-embed-type="image" style="width: 800px"> <noscript> </noscript></figure><p>Credit for image goes to Otaku_Oyabun & Mud_Chan from gamefaqs.</p><h2>Weapons</h2><p><b>Base Damage:</b> Physical / Magic / Flame / Lightning / Critical</p><p><b>ParamBonus & ReqParam:</b> Strength / Dexterity / Intelligence / Faith</p><h3>Daggers</h3><table><thead><tr><th>Name</th><th>Base Damage</th><th>ParamBonus</th><th>ReqParam</th><th>Durability</th><th>Weight</th><th>Misc</th></tr></thead><tbody><tr><td>Dagger</td><td>56/0/0/0/131</td><td>E/B/-/-</td><td>5/8/0/0</td><td>200</td><td>0.5</td><td>Sold by Undead Merchant (male) for 300 souls. Starting weapon for Sorcerer class.</td></tr><tr><td>Parrying Dagger</td><td>54/0/0/0/131</td><td>E/B/-/-</td><td>5/14/0/0</td><td>200</td><td>0.5</td><td>Found in New Londo Ruins. Strong attack in left hand is a parry animation.</td></tr><tr><td>Bandit's Knife</td><td>56/0/0/0/147</td><td>E/B/-/-</td><td>6/12/0/0</td><td>200</td><td>1.0</td><td>Rare drop from Undead Assassin. Starting weapon for Thief class.</td></tr><tr><td>Ghost Blade</td><td>100/0/0/0/127</td><td>E/E/-/-</td><td>5/8/0/0</td><td>100</td><td>0.5</td><td>Drops from female ghosts in New Londo Ruins.</td></tr><tr><td><p>Priscilla's Dagger</p></td><td>80/0/0/0/100</td><td>-/A/-/-</td><td>6/20/0/0</td><td>100</td><td>1.0</td><td>Drops when Crossbreed Priscilla's tail is cut off, in The Painted World of Ariamis.</td></tr><tr><td><p>Dark Silver Tracer</p></td><td>75/0/0/0/160</td><td>E/S/-/-</td><td>6/6/0/0</td><td>120</td><td>0.5</td><td>DLC only. Trade with Lord's Blade Ciaran, or kill her.</td></tr></tbody></table><h3>Straight Swords</h3><table><thead><tr><th>Name</th><th>Base Damage</th><th>ParamBonus</th><th>ReqParam</th><th>Durability</th><th>Weight</th><th>Misc</th></tr></thead><tbody><tr><td>Straight Sword Hilt</td><td>20/0/0/0/100</td><td>E/E/-/-</td><td>6/6/0/0</td><td>200</td><td>1.0</td><td>All classes start with this weapon.</td></tr><tr><td>Broken Straight Sword</td><td>40/0/0/0/100</td><td>D/D/-/-</td><td>8/8/0/0</td><td>200</td><td>2.0</td><td>Drops from Zombie/Infested Ghoul with swords.</td></tr><tr><td>Broadsword</td><td>82/0/0/0/100</td><td>C/C/-/-</td><td>10/10/0/0</td><td>200</td><td>3.0</td><td>Sold by Andre of Astora (1000 souls). Starting weapon for Knight class.</td></tr><tr><td>Shortsword</td><td>78/0/0/0/100</td><td>C/C/-/-</td><td>8/10/0/0</td><td>200</td><td>2.0</td><td>Sold by Undead Merchant (Male) (600 souls). Starting weapon for Hunter class.</td></tr><tr><td>Longsword</td><td>80/0/0/0/100</td><td>C/C/-/-</td><td>10/10/0/0</td><td>200</td><td>3.0</td><td>Sold by Andrei the Blacksmith (1000 souls). Starting weapon for Warrior class.</td></tr><tr><td>Balder Side Sword</td><td>80/0/0/0/100</td><td>E/B/-/-</td><td>10/14/0/0</td><td>120</td><td>3.0</td><td>Drops from Red-Cloaked Balder Knights.</td></tr><tr><td>Barbed Straight Sword</td><td>80/0/0/0/100</td><td>D/D/-/-</td><td>10/10/0/0</td><td>160</td><td>3.0</td><td>Dropped by Knight of Thorns Kirk.</td></tr><tr><td>Sunlight Straight Sword</td><td>82/0/0/0/100</td><td>C/C/-/-</td><td>12/12/0/0</td><td>240</td><td>4.0</td><td>Dropped by Solaire of Astora.</td></tr><tr><td>Crystal Straight Sword</td><td>145/0/0/0/100</td><td>C/C/-/-</td><td>16/10/0/0</td><td>60</td><td>6.0</td><td>Sold by Domhnall of Zena in the Depths or Firelink Shrine. Drops from crystal enemies in Duke's Archives. Cannot be repaired</td></tr><tr><td>Astora's Straight Sword</td><td>80/80/0/0/100</td><td>C/C/-/C</td><td>10/10/0/14</td><td>140</td><td>3.0</td><td>Can be found in front of the Undead Dragon in the Valley of the Drakes.</td></tr><tr><td>Silver Knight Straight Sword</td><td>165/0/0/0/100</td><td>E/C/-/-</td><td>16/22/0/0</td><td>300</td><td>6.0</td><td>Drops from Silver Knights that wield them in Anor Londo.</td></tr><tr><td>Drake Sword</td><td>200/0/0/0/100</td><td>-/-/-/-</td><td>16/10/0/0</td><td>360</td><td>6.0</td><td>Drops from Hellkite Dragon's tail.</td></tr></tbody></table><h3>Greatswords</h3><table><thead><tr><th>Name</th><th>Base Damage</th><th>ParamBonus</th><th>ReqParam</th><th>Durability</th><th>Weight</th><th>Misc</th></tr></thead><tbody><tr><td>Claymore</td><td>103/0/0/0/100</td><td>C/C/-/-</td><td>16/10/0/0</td><td>200</td><td>6.0</td><td>On the bridge in Undeadburg in front of Hellkite Dragon</td></tr><tr><td>Man-serpent Greatsword</td><td>110/0/0/0/100</td><td>B/-/-/-</td><td>24/0/0/0</td><td>300</td><td>10.0</td><td>Drops from snakemen in Sen's Fortress or the Duke's Archives.</td></tr><tr><td>Flamberge</td><td>100/0/0/0/100</td><td>D/C/-/-</td><td>16/14/0/0</td><td>160</td><td>6.0</td><td>Sold by Shiva of the East (10,000 souls). Drops from Serpent Mage.</td></tr><tr><td>Black Knight Sword</td><td>205/0/0/0/100</td><td>C/E/-/-</td><td>20/18/0/0</td><td>300</td><td>8.0</td><td>Drops from Black Knights that wield them</td></tr><tr><td>Stone Greatsword</td><td>148/100/0/0/100</td><td>C/C/E/-</td><td>40/10/0/0</td><td>800</td><td>18.0</td><td>Dropped by Giant Stone Knights in Darkroot, sold by Shiva of the East (15,000 souls). Two-handed strong attack has an effect that mimics the Miracle Tranquil Walk of Peace, but consumes weapon durability.</td></tr><tr><td>(True) Greatsword of Artorias</td><td>120/85/0/0/100</td><td>C/C/B/B</td><td>24/18/20/20</td><td>400</td><td>10.0</td><td>Ascended using Sif's Soul with Broken Straight Sword+10 or Straight Sword Hilt+10</td></tr><tr><td>(Cursed) Greatsword of Artorias</td><td>158/0/0/0/100</td><td>C/C/C/C</td><td>24/18/18/18</td><td>400</td><td>10.0</td><td>Ascended using Sif's Soul with various +10 straight-blade weapons.</td></tr><tr><td>Abyss Greatsword</td><td>160/0/0/0/100</td><td>C/C/-/-</td><td>22/18/0/0</td><td>300</td><td>9.0</td><td>DLC only. Ascended using Artorias's Souls with various straight-blade weapons.</td></tr><tr><td>Obsidian Greatsword</td><td>320/0/0/0/100</td><td>-/-/-/-</td><td>20/16/0/0</td><td>350</td><td>8.0</td><td>DLC only. Obtained by cutting off Kalameet's tail.</td></tr></tbody></table><h3><b>Ultra Greatswords</b></h3><table><thead><tr><th>Name</th><th>Base Damage</th><th>ParamBonus</th><th>ReqParam</th><th>Durability</th><th>Weight</th><th>Misc</th></tr></thead><tbody><tr><td>Greatsword</td><td>130/0/0/0/100</td><td>C/D/-/-</td><td>28/10/0/0</td><td>200</td><td>12.0</td><td>Sold by Crestfallen merchant (8000 souls). Found in Anor Londo. Drops from Heavy Knight (Mace/Sword).</td></tr><tr><td>Zweihander</td><td>130/0/0/0/100</td><td>C/D/-/-</td><td>24/10/0/0</td><td>200</td><td>10.0</td><td>Found in Graveyard next to Large Skeleton.</td></tr><tr><td>Black Knight Greatsword</td><td>205/0/0/0/100</td><td>B/D/-/-</td><td>32/18/0/0</td><td>300</td><td>14.0</td><td>Drops from Black Knights that wield them.</td></tr><tr><td>Dragon Greatsword</td><td>360/0/0/0/100</td><td>-/-/-/-</td><td>50/10/0/0</td><td>400</td><td>24.0</td><td>Cut off Ancient Stone Dragon's Tail in Ash Lake (does not cause hostility).</td></tr></tbody></table><h3>Curved Swords</h3><table><thead><tr><th>Name</th><th>Base Damage</th><th>ParamBonus</th><th>ReqParam</th><th>Durability</th><th>Weight</th><th>Misc</th></tr></thead><tbody><tr><td>Scimitar</td><td>80/0/0/0/100</td><td>E/B/-/-</td><td>7/13/0/0</td><td>150</td><td>1.5</td><td>Starting weapon for Wanderer class. Can be bought from the Undead Merchant (male).</td></tr><tr><td>Falchion</td><td>82/0/0/0/100</td><td>E/B/-/-</td><td>9/13/0/0</td><td>160</td><td>2.5</td><td>Found in Blighttown.</td></tr><tr><td>Shotel</td><td>82/0/0/0/100</td><td>E/C/-/-</td><td>9/14/0/0</td><td>120</td><td>2.5</td><td>Can be found in Sen's Fortress or bought from Shiva of the East (10,000 souls). Heavy attack bypasses shields.</td></tr><tr><td>Painting Guardian Sword</td><td>76/0/0/0/100</td><td>E/A/-/-</td><td>7/20/0/0</td><td>100</td><td>1.5</td><td>Drops from the Painting Guardians in Anor Londo.</td></tr><tr><td>Jagged Ghost Blade</td><td>140/0/0/0/100</td><td>E/-/-/-</td><td>7/0/0/0</td><td>100</td><td>1.5</td><td>Drops from male ghosts in New Londo Ruins.</td></tr><tr><td>Quelaag's Furysword</td><td>60/0/180/0/100</td><td>E/B/-/-</td><td>11/13/0/0</td><td>600</td><td>3.5</td><td>Giant Blacksmith requires a +10 curved sword to forge with Quelaag's Soul. Damage scales with humanity up to 10.</td></tr><tr><td>Gold Tracer</td><td>130/0/0/0/100</td><td>E/A/-/-</td><td>9/25/0/0</td><td>240</td><td>2.0</td><td>DLC only. Trade with Lord's Blade Ciaran, or kill her.</td></tr></tbody></table><h3>Curved Greatswords</h3><table><thead><tr><th>Name</th><th>Base Damage</th><th>ParamBonus</th><th>ReqParam</th><th>Durability</th><th>Weight</th><th>MIsc</th></tr></thead><tbody><tr><td>Murakumo</td><td>143/0/0/0/100</td><td>E/B/-/-</td><td>28/13/0/0</td><td>180</td><td>12.0</td><td>Drops from Giant Sword Skeletons, and Shiva of the East.</td></tr><tr><td>Server</td><td>107/0/0/0/100</td><td>E/C/-/-</td><td>24/13/0/0</td><td>150</td><td>1.5</td><td>Found in the Blight Town swamp, guarded by a group of giant leeches. Restores HP when used.</td></tr><tr><td>Gravelord Sword</td><td>255/0/0/0/100</td><td>E/E/-/-</td><td>24/13/0/0</td><td>600</td><td>10.0</td><td>Join Gravelord Servant Covenant. 5 toxin damage per/s over 600 seconds.</td></tr></tbody></table><h3>Katanas</h3><table><thead><tr><th>Name</th><th>Base Damage</th><th>ParamBonus</th><th>ReqParam</th><th>Durability</th><th>Weight</th><th>Misc</th></tr></thead><tbody><tr><td>Uchigatana</td><td>90/0/0/0/100</td><td>-/B/-/-</td><td>14/14/0/0</td><td>80</td><td>5.0</td><td>Dropped by Undead Merchant (Male). Purchase from Shiva of the East (5000 souls). 300 bleeding damage.</td></tr><tr><td>Iaito</td><td>88/0/0/0/100</td><td>-/B/-/-</td><td>14/20/0/0</td><td>80</td><td>5.0</td><td>Found in Blighttown, must jump to reach. 300 bleeding damage.</td></tr><tr><td>Washing Pole</td><td>90/0/0/0/100</td><td>D/D/-/-</td><td>20/16/0/0</td><td>60</td><td>8.0</td><td>Purchase from Shiva of the East (20,000 souls).</td></tr><tr><td>Chaos Blade</td><td>133/0/0/0/100</td><td>-/B/-/-</td><td>16/14/0/0</td><td>120</td><td>6.0</td><td>Made by Giant Blacksmith from any +10 katana and Quelaag's Soul. Deals 20 HP damage to user when attacking, though not when backstabbing or riposting.</td></tr></tbody></table><h3>Thrusting Swords</h3><table><thead><tr><th>Name</th><th>Base Damage</th><th>ParamBonus</th><th>ReqParam</th><th>Durability</th><th>Weight</th><th>Misc</th></tr></thead><tbody><tr><td>Estoc</td><td>75/0/0/0/100</td><td>D/C/-/-</td><td>10/12/0/0</td><td>150</td><td>3.0</td><td>Found on corpse in New Londo Ruins.</td></tr><tr><td>Mail Breaker</td><td>57/0/0/00120</td><td>D/C/-/-</td><td>5/12/0/0</td><td>200</td><td>0.5</td></tr><tr><td>Rapier</td><td>73/0/0/0/110</td><td>D/C/-/-</td><td>7/12/0/0</td><td>150</td><td>1.5</td><td>Drops from Balder Knights that wield them. Can be purchased from Undead Merchant (Male) (600 souls).</td></tr><tr><td>Ricard's Rapier</td><td>70/0/0/0/100</td><td>E/B/-/-</td><td>8/20/0/0</td><td>100</td><td>2.0</td><td>Drops from Ricard in a tower in Sen's Fortress.</td></tr><tr><td>Velka's Rapier</td><td>60/97/0/0/100</td><td>E/C/B/-</td><td>8/16/16/0</td><td>130</td><td>2.0</td><td>Found in the Painted World of Ariamis.</td></tr></tbody></table><h3>Axes</h3><table><thead><tr><th>Name</th><th>Base Damage</th><th>ParamBonus</th><th>ReqRaram</th><th>Durability</th><th>Weight</th><th>Misc</th></tr></thead><tbody><tr><td>Battle Axe</td><td>80/0/0/0/100</td><td>C/D/-/-</td><td>12/8/0/0</td><td>250</td><td>4.0</td><td>Starting weapon for Bandit class. Can be purchased from Andre of Astora (1,000 souls), dropped by Armored Hollow in Undead Burg.</td></tr><tr><td>Butcher Knife</td><td>90/0/0/0/100</td><td>B/-/-/-</td><td>24/0/0/0</td><td>250</td><td>10.0</td><td>Drops from NPC invader Maneater Mildred in Blighttown (must be in human form).</td></tr><tr><td>Crescent Axe</td><td>115/115/0/0/100</td><td>D/D/-/B</td><td>18/12/0/16</td><td>180</td><td>7.0</td><td>Sold by Patches in Firelink Shrine, or dropped when he is killed.</td></tr><tr><td>Gargoyle Tail Axe</td><td>93/0/0/0/100</td><td>D/C/-/-</td><td>14/14/0/0</td><td>150</td><td>5.0</td><td>Drops when Gargoyle's tail is cut off (Bell Gargoyle and Anor Londo).</td></tr><tr><td>Golem Axe</td><td>155/0/0/0/100</td><td>C/E/-/-</td><td>36/8/0/0</td><td>600</td><td>16.0</td><td>Ascended from any +10 Axe with Soul of Iron Golem by Giant Blacksmith. 1-handed strong attack shoots projectile from the weapon.</td></tr><tr><td>Hand Axe</td><td>80/0/0/0/100</td><td>C/D/-/-</td><td>8/8/0/0</td><td>250</td><td>2.0</td><td>Starting weapon for Pyromancer class. Sold by Undead Merchant (Male) (450 souls).</td></tr></tbody></table><h3>Greataxes</h3><table><thead><tr><th>Name</th><th>Base Damage</th><th>ParamBonus</th><th>ReqBonus</th><th>Durability</th><th>Weight</th><th>Misc</th></tr></thead><tbody><tr><td>Black Knight Greataxe</td><td>213/0/0/0/100</td><td>B/E/-/-</td><td>36/18/0/0</td><td>300</td><td>16.0</td><td>Drops from Black Knights that wield them.</td></tr><tr><td>Demon's Greataxe</td><td>114/0/0/0/100</td><td>A/-/-/-</td><td>46/0/0/0</td><td>600</td><td>22.0</td><td>Drops from Taurus Demon. Can be purchased from Shiva of the East (10,000 souls).</td></tr><tr><td>Dragon King Greataxe</td><td>360/0/0/0/100</td><td>-/-/-/-</td><td>50/8/0/0</td><td>400</td><td>24.0</td><td>Drops when Gaping Dragon's tail is cut off in The Depths.</td></tr><tr><td>Greataxe</td><td>140/0/0/0/100</td><td>C/E/-/-</td><td>32/8/0/0</td><td>230</td><td>14.0</td><td>Found in The Depths. Can be purchased from Crestfallen Merchant (8,000 souls). Dropped by Heavy Knights.</td></tr><tr><td>Stone Greataxe</td><td>190/0/0/0/100</td><td>B/E/-/-</td><td>48/10/0/0</td><td>700</td><td>24.0</td><td>DLC only. Dropped from the Stone Guardians in the Royal Woods</td></tr></tbody></table><h3>Hammers</h3><table><thead><tr><th>Name</th><th>Base Damage</th><th>ParamBonus</th><th>ReqParam</th><th>Durability</th><th>Weight</th><th>Misc</th></tr></thead><tbody><tr><td>Blacksmith Giant Hammer</td><td>120/0/0/0/100</td><td>D/-/-/-</td><td>16/0/0/0</td><td>250</td><td>6.0</td><td>Drops from Giant Blacksmith in Anor Londo.</td></tr><tr><td>Blacksmith Hammer</td><td>87/0/0/0/100</td><td>C/-/-/-</td><td>14/0/0/0</td><td>250</td><td>5.0</td><td>Drops from Andre of Astora.</td></tr><tr><td>Hammer of Vamos</td><td>105/0/64/0/100</td><td>C/-/-/-</td><td>14/0/0/0</td><td>250</td><td>12.0</td><td>Drops from Blacksmith Vamos in The Catacombs.</td></tr><tr><td>Mace</td><td>91/0/0/0/100</td><td>B/-/-/-</td><td>12/0/0/0</td><td>250</td><td>4.0</td><td>Starting weapon for Cleric class. Sold by Patches in Firelink Shrine (3,000 souls). Found on a corpse in The Catacombs.</td></tr><tr><td>Morning Star</td><td>83/0/0/0/100</td><td>C/-/-/-</td><td>11/0/0/0</td><td>180</td><td>4.0</td><td><p>Found in Firelink Shrine, must drop down elevator shaft.</p></td></tr></tbody></table><h3>Blunt Weapons</h3><table><thead><tr><th>Name</th><th>Base Damage</th><th>ParamBonus</th><th>ReqParam</th><th>Durability</th><th>Weight</th><th>Misc</th></tr></thead><tbody><tr><td>Club</td><td>87/0/0/0/100</td><td>A/-/-/-</td><td>10/0/0/0</td><td>250</td><td>3.0</td><td>Starting weapon for Deprived class. Sold by Undead Merchant (Male) (150 souls).</td></tr><tr><td>Pickaxe</td><td>89/0/0/0/100</td><td>B/-/-/-</td><td>14/0/0/0</td><td>250</td><td>5.0</td><td>Drops from Infested Barbarian (Boulder) in Blighttown.</td></tr><tr><td>Reinforced Club</td><td>97/0/0/0/100</td><td>C/-/-/-</td><td>12/0/0/0</td><td>100</td><td>4.0</td><td>Sold by Undead Merchant (Male) (350 souls).</td></tr><tr><td>Skull Lantern</td><td>30/0/75/0/100</td><td>E/-/-/-</td><td>5/0/0/0</td><td>60</td><td>0.5</td><td>Found in Tomb of Giants. Dropped by Necromancer.</td></tr><tr><td>Warpick</td><td>91/0/0/0/100</td><td>C/D/-/-</td><td>11/10/0/0</td><td>220</td><td>3.5</td><td>Sold by Andre of Astora (800 souls).</td></tr></tbody></table><h3>Great Hammers</h3><table><thead><tr><th>Name</th><th>Base Damage</th><th>ParamBonus</th><th>ReqParam</th><th>Durability</th><th>Weight</th><th>Misc</th></tr></thead><tbody><tr><td>Dragon Tooth</td><td>290/0/0/0/100</td><td>D/-/-/-</td><td>40/0/0/0</td><td>999</td><td>18.0</td><td>Found in Anor Londo behind illusory wall in a fireplace.</td></tr><tr><td>Demon's Great Hammer</td><td>138/0/0/0/100</td><td>B/-/-/-</td><td>46/0/0/0</td><td>600</td><td>22.0</td><td>Drops from Asylum Demon (must defeat demon during first encounter). Obtained by trading Sack to Snuggly.</td></tr><tr><td>Grant</td><td>125/130/0/0/100</td><td>B/-/-/A</td><td>50/0/0/0</td><td>600</td><td>24.0</td><td>Drops from NPC invader Paladin Leeroy in Tomb of Giants (must be in human form).</td></tr><tr><td>Great Club</td><td>135/0/0/0/100</td><td>B/-/-/-</td><td>28/0/0/0</td><td>250</td><td>12.0</td><td>Found in Blighttown.</td></tr><tr><td>Large Club</td><td>120/0/0/0/100</td><td>A/-/-/-</td><td>26/0/0/0</td><td>250</td><td>11.0</td><td>Drops from Infested Barbarian (club) in Blighttown.</td></tr><tr><td>Smough's Hammer</td><td>275/0/0/0/100</td><td>D/-/-/-</td><td>58/0/0/0</td><td>600</td><td>28.0</td><td>Ascended from +10 blunt weapon with Soul of Smough by Giant Blacksmith.</td></tr></tbody></table><h3>Fist Weapons</h3><table><thead><tr><th>Name</th><th>Base Damage</th><th>ParamBonus</th><th>ReqParam</th><th>Durability</th><th>Weight</th><th>Misc</th></tr></thead><tbody><tr><td>Caestus</td><td>60/0/0/0/100</td><td>C/C/-/-</td><td>5/8/0/0</td><td>300</td><td>0.5</td><td>Sold by Andre of Astora (200 souls).</td></tr><tr><td>Claw</td><td>65/0/0/0/100</td><td>E/B/-/-</td><td>6/14/0/0</td><td>150</td><td>1.0</td><td>Sold by Shiva of the East (5,000 souls).</td></tr><tr><td>Dark Hand</td><td>200/0/0/0/100</td><td>-/-/-/-</td><td>?</td><td>999</td><td>0.5</td><td>Given when joining Darkwraith covenant. Dropped by Darkwraiths.</td></tr><tr><td>Dragon Bone Fist</td><td>90/0/0/0/100</td><td>A/-/-/-</td><td>20/0/0/0</td><td>150</td><td>8.0</td><td>Ascended from +10 fist weapon with Core of Iron Golem by Giant Blacksmith.</td></tr></tbody></table><h3>Spears</h3><table><thead><tr><th>Name</th><th>Base Damage</th><th>ParamBonus</th><th>ReqParam</th><th>Durability</th><th>Weight</th><th>Misc</th></tr></thead><tbody><tr><td>Spear</td><td>80/0/0/0</td><td>D/C/-/-</td><td>11/10/0/0</td><td>180</td><td>3.5</td><td>Sold by Undead Merchant (Male) (600 souls). Dropped by Phalanxes and Undead Soldiers that wield them.</td></tr><tr><td>Winged Spear</td><td>86/0/0/0</td><td>E/C/-/-</td><td>13/15/0/0</td><td>140</td><td>4.5</td><td>Found at Firelink Shrine, on the way to the Catacombs.</td></tr><tr><td>Pike</td><td>86/0/0/0</td><td>D/C/-/-</td><td>24/10/0/0</td><td>180</td><td>10.0</td><td>Sold by Andre of Astora (2,000 souls).<br />Has a unique moveset.</td></tr><tr><td>Silver Knight Spear</td><td>155/0/0/0</td><td>E/C/-/-</td><td>16/22/0/0</td><td>300</td><td>6.0</td><td>Dropped by Anor Londo Silver Knights that wield them.<br />Has a unique moveset.</td></tr><tr><td>Demon's Spear</td><td>100/0/0/120</td><td>C/C/-/-</td><td>12/10/0/0</td><td>400</td><td>4.0</td><td>Sold by Shiva of the East (15,000 souls).<br />Dropped by Anor Londo Bat Wing Demons.<br />Has a unique moveset.<br />Deals physical and lightning damage. Longest reach of any weapon.</td></tr><tr><td>Channeler's Trident</td><td>70/105/0/0</td><td>E/C/B/-</td><td>16/16/24/0</td><td>240</td><td>6.0</td><td>Very rare drop from Channelers.<br />Deals physical and magical damage.<br />2-handed heavy attack is replaced with a dance that powers up all nearby allies.</td></tr><tr><td>Moonlight Butterfly Horn</td><td>0/110/0/0</td><td>-/-/B/-</td><td>12/0/14/0</td><td>160</td><td>4.0</td><td>Ascended from +10 spear with the Soul of the Moonlight Butterfly by Giant Blacksmith.<br />Only deals magic damage.</td></tr><tr><td>Dragonslayer Spear</td><td>90/0/0/60</td><td>C/B/-/B</td><td>24/24/0/0</td><td>300</td><td>10.0</td><td>Ascended from +10 spear with the Soul of Ornstein by Giant Blacksmith.<br />Has a unique moveset.<br />Can fire a lightning projectile.<br />Deals physical and lightning damage. Lightning damage scales with Faith stat.</td></tr><tr><td>Four-pronged Plow</td><td>75/0/0/0/100</td><td>D/C/-/-</td><td>15/12/0/0</td><td>300</td><td>5.5</td><td>DLC only. Dropped by Treant Gardeners in the Royal Wood.</td></tr></tbody></table><h3>Halberds/Scythes</h3><table><thead><tr><th>Name</th><th>Base Damage</th><th>ParamBonus</th><th>ReqParam</th><th>Durability</th><th>Weight</th><th>Misc</th></tr></thead><tbody><tr><td>Halberd</td><td>100/0/0/0</td><td>D/E/-/-</td><td>16/12/0/0</td><td>200</td><td>6.0</td><td>Found in the Undead Parish</td></tr><tr><td>Gargoyle's Halberd</td><td>115/0/0/0</td><td>D/D/-/-</td><td>16/12/0/0</td><td>200</td><td>6.0</td><td>Gargoyle drop. Boosts bleed and poison resistance when equipped.</td></tr><tr><td>Lucerne</td><td>110/0/0/0</td><td>D/D/-/-</td><td>15/12/0/0</td><td>200</td><td>5.5</td><td>Found in the Catacombs. Deals blunt damage.</td></tr><tr><td>Giant's Halberd</td><td>110/0/0/135</td><td>D/D/-/-</td><td>36/12/0/0</td><td>300</td><td>16.0</td><td>Sold by Anor Londo Giant Blacksmith<br />Dropped by Sentinels in Anor Londo.<br />Deals lightning and physical damage.</td></tr><tr><td>Black Knight Halberd</td><td>230/0/0/0</td><td>D/E/-/-</td><td>32/18/0/0</td><td>300</td><td>14.0</td><td>Dropped by Black Knights that wield them.<br />Has a unique moveset</td></tr><tr><td>Scythe</td><td>100/0/0/0</td><td>E/B/-/-</td><td>14/14/0/0</td><td>130</td><td>5.0</td><td>Found in Sen's Fortress.</td></tr><tr><td>Great Scythe</td><td>100/0/0/0</td><td>E/B/-/-</td><td>14/14/0/0</td><td>130</td><td>5.0</td><td>Found in the Catacombs.<br />Has 300 Bleed buildup per hit.</td></tr><tr><td>Titanite Catchpole</td><td>120/145/0/0</td><td>D/D/D/-</td><td>16/14/0/0</td><td>600</td><td>6.0</td><td>Rare drop from Prowling Demons.<br />Has a unique moveset.<br />Deals physical and magical damage</td></tr><tr><td>Lifehunt Scythe</td><td>165/0/0/0</td><td>E/B/-/-</td><td>16/14/0/0</td><td>100</td><td>6.0</td><td>Made from +10 scythe or whip and the Soul of Priscilla by Giant Blacksmith.<br />Has 500 bleed buildup per hit, but also inflicts some bleed buildup to the player.</td></tr></tbody></table><h3>Whips</h3><table><thead><tr><th>Name</th><th>Base Damage</th><th>ParamBonus</th><th>ReqParam</th><th>Durability</th><th>Weight</th><th>MIsc</th></tr></thead><tbody><tr><td>Whip</td><td>80/0/0/0/100</td><td>-/B/-/-</td><td>7/14/0/0</td><td>200</td><td>1.5</td><td>Found in Blighttown.</td></tr><tr><td>Notched Whip</td><td>76/0/0/0/100</td><td>-/B/-/-</td><td>8/16/0/0</td><td>200</td><td>2.0</td><td>Dropped by NPC invader Xanthous King, Jeremiah.</td></tr><tr><td>Guardian Tail</td><td>84/0/0/0/100</td><td>-/C/-/-</td><td>15/10/0/0</td><td>250</td><td>5.0</td><td>DLC only. Tail drop from Sanctuary Guardian in Sanctuary Garden. Inflicts poison damage.</td></tr></tbody></table><h3>Bows</h3><table><thead><tr><th>Name</th><th>Base Damage</th><th>ParamBonus</th><th>ReqParam</th><th>Durability</th><th>Weight</th><th>Misc</th></tr></thead><tbody><tr><td>Short Bow</td><td>31/0/0/0</td><td>D/A/-/-</td><td>7/12/0/0</td><td>100</td><td>0.5</td><td>Can be purchased from the merchant in Undead Burg.</td></tr><tr><td>Long Bow</td><td>36/0/0/0</td><td>D/A/-/-</td><td>9/14/0/0</td><td>100</td><td>1.0</td><td>Found in Darkroot Basin. Dropped by Undead Crystal Soldiers that wield them.</td></tr><tr><td>Composite Bow</td><td>55/0/0/0</td><td>C/C/-/-</td><td>11/12/0/0</td><td>100</td><td>1.0</td><td>Found in the New Londo Ruins.</td></tr><tr><td>Black Bow of Pharis</td><td>34/0/0/0</td><td>E/S/-/-</td><td>9/18/0/0</td><td>100</td><td>1.0</td><td>Drop from Pharis in Darkroot Garden. This bow has the longest range.</td></tr><tr><td>Dragonslayer Greatbow</td><td>85/0/0/0</td><td>C/C/-/-</td><td>20/20/0/0</td><td>100</td><td>10.0</td><td>Found in Anor Londo. This bow only fires Dragonslayer arrows and Gough's Great Arrows, which knock over the target upon impact.</td></tr><tr><td>Darkmoon Bow</td><td>80/80/0/0</td><td>E/D/-/D</td><td>9/18/0/0</td><td>400</td><td>1.0</td><td>Made from any +10 bow with the Soul of Gwyndolin by Giant Blacksmith.</td></tr><tr><td>Gough's Greatbow</td><td>85/0/0/0</td><td>B/C/-/-</td><td>27/20/0/0</td><td>100</td><td>13.0</td><td>DLC only. Talk to Gough after defeating Kalameet, or kill him.</td></tr></tbody></table><h3>Crossbows</h3><table><thead><tr><th>Name</th><th>Base Damage</th><th>ParamBonus</th><th>ReqBonus</th><th>Durability</th><th>Weight</th><th>Misc</th></tr></thead><tbody><tr><td>Light Crossbow</td><td>50/0/0/0</td><td>-/-/-/-</td><td>10/8/0/0</td><td>150</td><td>3</td><td>Found in Undead Burg. Dropped by Undead Soldiers and Balder Knights that wield them.</td></tr><tr><td>Heavy Crossbow</td><td>55/0/0/0</td><td>-/-/-/-</td><td>14/8/0/0</td><td>150</td><td>5.0</td><td>Found in the Depths.</td></tr><tr><td>Sniper Crossbow</td><td>52/0/0/0</td><td>-/-/-/-</td><td>20/16/0/0</td><td>150</td><td>8.0</td><td>Found in Sen's Fortress. Increased range.</td></tr><tr><td>Avelyn</td><td>38/0/0/0</td><td>-/-/-/-</td><td>16/14/0/0</td><td>150</td><td>6.0</td><td>Found in the Duke's Archives, on top of a bookcase. Fires 3 bolts at a time.</td></tr></tbody></table><h3>Catalysts</h3><table><thead><tr><th>Name</th><th>Base Damage</th><th>ParamBonus</th><th>ReqBonus</th><th>Durability</th><th>Weight</th><th>Misc</th></tr></thead><tbody><tr><td>Beatrice's Catalyst</td><td>40/0/0/0/100</td><td>E/-/A/-</td><td>6/0/10/0</td><td>90</td><td>2.0</td><td>Found in Valley of the Drakes/New Londo Ruins.</td></tr><tr><td>Demon's Catalyst</td><td>100/0/170/0/100</td><td>D/D/B/-</td><td>12/10/10/0</td><td>300</td><td>4.0</td><td>Drops from Demon Firesage in Demon Ruins.</td></tr><tr><td>Izalith Catalyst</td><td>40/0/0/0/100</td><td>E/-/A/-</td><td>6/0/14/0</td><td>300</td><td>2.0</td><td>Drops from Daughter of Chaos in Lost Izalith.</td></tr><tr><td>Logan's Catalyst</td><td>46/0/0/0/100</td><td>E/-/S/-</td><td>6/0/24/0</td><td>90</td><td>2.0</td><td>Found in The Duke's Archives. Must defeat Seath the Scaleless and buy all of Big Hat Logan's spells. Logan than will leave a chest behind with his armor and catalyst.</td></tr><tr><td>Oolacile Ivory Catalyst</td><td>24/0/0/0/100</td><td>E/-/C-</td><td>3/0/12/0</td><td>30</td><td>0.5</td><td>Sold by Dusk of Oolacile in Darkroot Basin.</td></tr><tr><td>Pyromancy Flame</td><td>0/0/40/0/100</td><td>-/-/D/-</td><td>4/0/0/0</td><td>30</td><td>0.0</td><td>Starting equipment for Pyromancer class. Given by Laurentius in Firelink Shrine after rescuing him in The Depths. Gifted by Eingyi if infected by Parasite Egg.</td></tr><tr><td>Sorcerer's Catalyst</td><td>40/0/0/0/100</td><td>E/-/A/-</td><td>6/0/10/0</td><td>90</td><td>2.0</td><td>Starting equipment for Sorcerer class. Sold by Griggs of Vinheim (500 souls) in Firelink Shrine after rescuing him from lower Undead Burg. Sold by Blacksmith Rickert in New Londo ruins (500 souls).</td></tr><tr><td>Tin Banishment Catalyst</td><td>145/0/0/0/100</td><td>E/D/A/-</td><td>10/10/12/0</td><td>160</td><td>3.0</td><td>Found in Blighttown.</td></tr><tr><td>Tin Crystallization Catalyst</td><td>240/0/0/0/100</td><td>E/-/S/-</td><td>7/0/32/0</td><td>90</td><td>2.5</td><td>Drops from BIg Hat Logan (hollow form).</td></tr><tr><td>Tin Darkmoon Catalyst</td><td>44/0/0/0/100</td><td>E/-/-/A</td><td>4/0/0/16</td><td>60</td><td>1.0</td><td>Ascended with Gwyndolin's Soul.</td></tr><tr><td>Oolacile Catalyst</td><td>40/0/0/0/100</td><td>E/-/C/-</td><td>6/0/10/0</td><td>55</td><td>2.0</td><td>DLC only. Drop from Oolacile Township Sorcerers.</td></tr><tr><td>Manus Catalyst</td><td>190/0/0/0/100</td><td>B/-/S/-</td><td>14/0/13/0</td><td>60</td><td>5.0</td><td>DLC only. Ascend catalyst using Soul of Manus.</td></tr></tbody></table><h3>Talismans</h3><table><thead><tr><th>Name</th><th>Base Damage</th><th>ParamBonus</th><th>ReqBonus</th><th>Durability</th><th>Weight</th><th>Misc</th></tr></thead><tbody><tr><td>Canvas Talisman</td><td>14/0/0/0/100</td><td>-/-/-/A</td><td>4/0/0/14</td><td>50</td><td>0.3</td><td>Starting equipment for Cleric Class. Sold by Patches the Hyena (1000 souls).</td></tr><tr><td>Darkmoon Talisman</td><td>14/0/0/0/100</td><td>-/-/-/A</td><td>4/0/0/24</td><td>50</td><td>0.3</td><td>Darkmoon Covenant.</td></tr><tr><td>Grandfather's Talisman</td><td>14/0/0/0/100</td><td>-/-/-/A</td><td>4/0/0/14</td><td>50</td><td>0.3</td><td>?</td></tr><tr><td>Ivory Talisman</td><td>14/0/0/0/100</td><td>-/-/-/A</td><td>4/0/0/16</td><td>50</td><td>0.3</td><td>Sold by Patches the Hyena (5,000 souls). Drops from Rhea of Thorolund.</td></tr><tr><td>Sunlight Talisman</td><td>14/0/0/0/100</td><td>-/-/-/A</td><td>4/0/0/14</td><td>50</td><td>0.3</td><td>Drops from Solaire of Astora.</td></tr><tr><td>Talisman</td><td>14/0/0/0/100</td><td>-/-/-/B</td><td>4/0/0/10</td><td>50</td><td>0.3</td><td>Found in chest near Firelink Shrine. Sold by Petrus of Thorolund (1,000 souls), and Rhea of Thorolund (200 souls).</td></tr><tr><td>Thorolund Talisman</td><td>14/0/0/0/100</td><td>-/-/-/D</td><td>4/0/0/10</td><td>50</td><td>0.3</td><td>Sold by Petrus of Thorolund and Patches the Hyena (5,000 souls).</td></tr><tr><td>Velka's Talisman</td><td>14/0/0/0/100</td><td>-/-/A/-</td><td>4/0/16/0</td><td>50</td><td>0.3</td><td>Sold by Oswald Of Carim (5,000 souls).</td></tr></tbody></table><h2><b>Collector's Edition</b></h2><figure data-align="right" data-img-src="http://static.giantbomb.com/uploads/original/9/91798/1868041-dark_souls_collectors_edition_600x300.jpg" data-ref-id="1300-1868041" data-size="small" data-ratio="0.5" data-width="600" data-embed-type="image" style="width: 600px"> <noscript> </noscript></figure><p>All pre-orders of Dark Souls were automatically upgraded to the Collector's Edition for free. Contents of the Collector's Edition include:</p><ul><li>Special Designed Metal Tin Case & Protective Sleeve</li><li>Dark Souls Game</li><li>Mini-Strategy Guide*</li><li>Custom Art Book</li><li>Original Game Soundtrack*</li><li>Behind-The-Scenes Videos*</li></ul><p>*The Mini-Strategy Guide, Original Game Soundtrack & Behind-The-Scenes Videos are provided for digital download via a uniquely redeemable online code printed on a specially marked card inside each Collector Edition box.</p><h2>Soundtrack</h2><figure data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/13/133506/2440380-26033-1317812204.png" data-ref-id="1300-2440380" data-ratio="1" data-width="814" data-embed-type="image" style="width: 814px"> <noscript> </noscript><figcaption>US Album Cover Art</figcaption></figure><p>The original soundtrack was composed by Motoi Sakuraba. It was included in the Collector's Edition.</p><p>Differing from the European and Japanese versions, the US soundtrack version was released as a digital download as well as having a different tracklist order.</p><table><thead><tr><th scope="col">Track</th><th scope="col">Title</th><th scope="col">Length</th></tr></thead><tbody><tr><td>01</td><td>Prologue</td><td>3:44</td></tr><tr><td>02</td><td>Firelink Shrine</td><td>2:55</td></tr><tr><td>03</td><td>Taurus Demon</td><td>2:37</td></tr><tr><td>04</td><td>Bell Gargoyle</td><td>3:24</td></tr><tr><td>05</td><td>Gaping Dragon</td><td>2:56</td></tr><tr><td>06</td><td>Pinwheel</td><td>2:14</td></tr><tr><td>07</td><td>Chaos Witch Quelaag</td><td>2:36</td></tr><tr><td>08</td><td>Daughters of Chaos</td><td>2:53</td></tr><tr><td>09</td><td>Iron Golem</td><td>2:48</td></tr><tr><td>10</td><td>Crossbreed Priscilla</td><td>3:03</td></tr><tr><td>11</td><td>Great Grey Wolf Sif</td><td>3:20</td></tr><tr><td>12</td><td>The Ancient Dragon</td><td>3:16</td></tr><tr><td>13</td><td>Ceaseless Discharge</td><td>3:01</td></tr><tr><td>14</td><td>Ornstein & Smough</td><td>2:48</td></tr><tr><td>15</td><td>Gwynevere, Princess of Sunlight</td><td>2:45</td></tr><tr><td>16</td><td>Dark Sun Gwyndolin</td><td>2:52</td></tr><tr><td>17</td><td>Four Kings</td><td>2:42</td></tr><tr><td>18</td><td>Centipede Demon</td><td>2:58</td></tr><tr><td>19</td><td>Bed of Chaos</td><td>3:38</td></tr><tr><td>20</td><td>Gravelord Nito</td><td>3:07</td></tr><tr><td>21</td><td>Seath the Scaleless</td><td>2:57</td></tr><tr><td>22</td><td>Gwyn, Lord of Cinder</td><td>3:35</td></tr><tr><td>23</td><td>Nameless Song</td><td>6:68</td></tr></tbody></table><h2><b>PC System Requirements</b></h2><ul><li><strong>OS:</strong> Windows XP , Windows Vista, Windows 7, or newer</li><li><strong>Processor:</strong> 2.6 GHz Dual-Core</li><li><str
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Browse and find the scariest horror games in our Scary Horror Games Database for PC, PS4, XBOX One, iPhone & More', 'title_for_layout' => 'Scary Horror Games database | ScaredToPlay', 'pc' => 'games', 'pm' => 'Game' ) $games_array = array( (int) 0 => array( 'Game' => array( 'id' => '333', 'gb_id' => '32697', 'title' => 'Dark Souls', 'slug' => 'dark-souls', 'small_desc' => 'A quasi-sequel to From Software's action-RPG Demon's Souls, set in a new universe while retaining most of the basic gameplay and the high level of challenge. It features a less-linear world, a new checkpoint system in the form of bonfires, and the unique Humanity system.', 'desc' => '<h2>Overview</h2><p>Dark Souls is a dark fantasy action-RPG for the PS3, Xbox 360 and PC developed by FromSoftware. It is the spiritual successor to one of the company's previous titles, Demon's Souls. The game's working title was "Project Dark". It is the second game in the Souls franchise.</p><p>FromSoftware self-published the game's Playstation 3 version in Japan, where it was released September 22, 2011. The Xbox 360 version was not released in Japan. Namco Bandai is the publisher for both versions of the game in Western territories. They released the game in North America on October 4, 2011, and in Europe October 7, 2011. The Asian version of the game with English voice-acting and English and traditional Chinese subtitles was released on October 19th, 2011. In April 2012, a German game magazine preview surfaced, revealing a PC version with new Bosses coming in August of the same year. The Prepare to Die Edition was released worldwide for the PC on August 24th, 2012. The additional content, Artorias of the Abyss, came to consoles as downloadable content on October 23rd, 2012 for North America and a day later for other regions.</p><p>The game (as with its predecessor) is known primarily for its difficulty, including very high combat lethality and scarce information provided to players. Dark Souls director, Hidetaka Miyazaki, has said that the primary "concepts behind Dark Souls are 'sense of achievement' and 'surprise of discovery' with difficulty merely being a means to these ends. Players who exercise patience and critical-thinking are rewarded. Dark Souls intentionally does not conform to many established game design conventions, such as maps and designated objectives, contributing to the game's divisive reputation.</p><h3>Influences</h3><p>In his Giant Bomb interview, creator Hidetaka Miyazaki mentioned the influence of several classic manga on his game designs for Dark Souls, including Saint Seiya, JoJo's Bizarre Adventure, and Berserk. In another interview, he also cited the influence of the early Dragon Quest games on Dark Souls. It was also influenced by FromSoftware's own King's Field series.</p><h3>Legacy</h3><p>Dark Souls has had a strong influence on a number of action RPG titles and the video game industry in general. Developers of games such as The Witcher 2, Destiny and Alienation have cited Dark Souls games as an influence. The innovative asynchronous online multiplayer of Dark Souls also influenced games such as Journey and the development of the PlayStation 4.</p><h2>Gameplay</h2><p>Dark Souls offers a large, seamless world for players to explore. Compared to Demon's Souls, the game is longer, larger, and features more complex level design, as well as more enemies, spells, and equipment to discover. The various regions of the world are interconnected by many routes, some overt and others hidden, and lacks a fixed hub similar to The Nexus in Demon's Souls. Players will often find that they can access multiple areas at once, and will have to rely on their own instincts and experience to decide where to go.</p><h3>Saving</h3><figure data-align="right" data-img-src="http://static.giantbomb.com/uploads/original/3/32189/1840460-darksouls86.jpg" data-ref-id="1300-1840460" data-size="small" data-ratio="0.5625" data-width="1280" data-embed-type="image" style="width: 1280px"> <figcaption>A character resting at a bonfire.</figcaption></figure><p>Dark Souls includes a continuous save system, meaning the game automatically saves itself every few seconds. Players never lose progress due to having to load an earlier saved game, as when the player dies, the game continues on by automatically respawning the player at the last visited bonfire with death penalties (see below). The game only uses one save slot per character, with no option for the player to save to additional slots, which makes every action the player takes carry the weight of permanence (as there is no "earlier save" to reload).</p><h3>Dying</h3><p>Dark Souls uses a kind of "two strikes and you're out" system for deaths. When a player dies, the player drops all currently held Humanity and souls, and, if in human form, changes to "hollowed" form (see multiplayer below). On the spot where the player died, a bloodstain will appear, containing all of the player's lost humanity and souls. If the player is able to return to that spot and touch their bloodstain without dying again, the player will reclaim all of their lost humanity and souls. However, if the player dies again before touching the bloodstain of their first death, that bloodstain will vanish forever along with all of the humanity and souls it contained, and a new bloodstain will be created containing only the humanity and souls held by the player at the moment of their second death. In this way, the play can have no more than one bloodstain in existence at any one time.</p><h3>Multiplayer</h3><p>By default, Dark Souls is played online at all times. While a player is playing alone, they will encounter indirect traces of other players playing in parallel in their own games. These traces come in three forms:</p><ul><li>Messages can be placed on the ground by players to warn, cajole, or even misdirect other players who happen by and see it. These messages can only be constructed out of a fixed selection of words and phrases, which allows for players worldwide playing in any language to see localized versions of any message. Players can also rate up or down the messages of other players, granting another player humanity in the process.</li><li>Bloodstains can be seen on the ground that, when interacted with, will produce a ghostly replay of the last 5 seconds of another player's life before they died in that place. By witnessing another player's demise, a player may be able to learn directly from others' mistakes.</li><li>Apparitions of other players that appear for a few seconds showing a real-time glimpse of what another player is doing at that very moment.</li></ul><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/3/32189/1840455-darksouls81.jpg" data-ref-id="1300-1840455" data-size="small" data-ratio="0.5625" data-width="1280" data-embed-type="image" style="width: 1280px"> </figure><p>Players can also directly impact others' games by summoning other players to engage in cooperative play or by invading another's game to assassinate the host player. All direct multiplayer interaction is governed by level ranges, that vary depending on the type of interaction that occurs (e.g. for cooperative play, only players who are within 10 levels +10% of the host player's soul level can join the host's game).</p><p>Cooperative summoning requires both the summoner and the summonee(s) to voluntarily initiate the partnership. Players who wish to be summoned can be in either human or hollowed form and must place their summon sign (a white label with their name) on the ground where they think a potential summoner will see it and then wait. A player who wishes to summon others must first be in human form in order to see the placed summon signs of other players and must be in a level in which the main boss is still alive (since the goal of coop is to kill bosses together) and may then interact with a summon sign of their choice to attempt to summon that player. Up to two players may be summoned at one time (making for a 3-player team).</p><figure data-align="right" data-img-src="http://static.giantbomb.com/uploads/original/12/122378/1698486-dark_souls_4.jpg" data-ref-id="1300-1698486" data-size="small" data-ratio="0.56175972927242" data-width="591" data-embed-type="image" style="width: 591px"> <noscript> </noscript></figure><p>Players who are summoned into a host's game are known as phantoms and special rules apply to them. Phantoms cannot use their Estus Flasks, cannot leave the level that the host is in, and cannot interact with NPCs or objects (like doors, fog walls, or levers). When the host uses an Estus Flask, all phantoms are healed by it as well as the host (making the host responsible for healing his helping phantoms). For every enemy that is killed for any reason, the host gets 100% of the souls and all phantoms also get 50% of the souls. If the host and phantoms manage to kill the level boss, the host gets the standard full rewards, the phantoms get 50% of the soul reward and gain one point of humanity before being returned to their own worlds. If a phantom dies for any reason, he returns to his own world, keeping any new souls they earned and does not suffer any death penalty whatsoever. If the host dies, all phantoms are sent back to their own worlds and the host suffers the full death penalty, dropping all humanity and souls into a new bloodstain and reverting to hollowed form, meaning the host cannot summon new phantoms without first spending humanity to reverse hollowing.</p><p>Invasions are another form of joining a host's game, but without their permission and for the purpose of PvP. To invade another's game, a player must be in human form and standing in the level they wish to invade in, then use a red eye orb item. A target is any player in human form who is within the correct level range of the invader. Level ranges for red eye orb invasions are different from cooperative summoning in that the player being invaded is limited to 10% of the invader's level below, but unlimited above. (For example, a level 50 invader can invade anyone level 45 and above). If these conditions are met, the invading phantom will appear in the host's game, and the host will receive a message warning them that an invader has arrived.</p><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/3/32189/1840459-darksouls85.jpg" data-ref-id="1300-1840459" data-size="small" data-ratio="0.5625" data-width="1280" data-embed-type="image" style="width: 1280px"> <noscript> </noscript><figcaption>Kirk - Knight of Thorns. An NPC invader.</figcaption></figure><p>As an invading phantom, special rules apply, similar to being a summoned phantom: the invading phantom may not use Estus Flasks, leave the level, or interact with NPCs. Because the conditions for a host to get invaded are the same as those for a host to be able to summon cooperative phantoms, the host may summon phantoms to help them to fight against the invader. If the invading phantom is killed, they return to their own world still in human form, but their bloodstain will be wherever they were when they joined the other player's world. The host that defeated the invader will receive a number of souls (dependent on the level of their invader), and can also touch the bloodstain left by the invader to receive one point of humanity. If the host dies for any reason while the invading phantom is in their game, the host suffers the standard death penalty and the invader returns to their own world with a bonus of souls and one extra point of humanity.</p><p>If the invaded player dies and has an item called an Indictment, they can choose to indict the invading player to give them a point of sin, which is recorded in a kind of online leaderboard called The Book of the Guilty. Players recorded in The Book of the Guilty can be targeted for invasions by members of the Blades of the Darkmoon covenant, who use the Blue Eye Orb and Darkmoon Blade Covenant Ring items to invade a host's world as a "Spirit of Vengeance". Darkmoon Blade Covenant invasions differ from all other forms of multiplayer, in that a Spirit of Vengeance can invade players who are at a substantially lower level than they are (50 levels +20% of their level lower, instead of 10% lower).</p><p>Further into the game, it is possible to acquire an item (Red Sign Soapstone) in The Painted World, which allows players to place down a summon sign on the ground to engage in optional PVP combat. Unlike the white sign soapstone, this summon sign gives off a reddish hue to distinguish itself to other players. Should a player accept the duel, a hostile phantom will enter their world to engage in a battle to the death. A maximum of 3 phantoms may be summoned, all of which can attack one-another. If a red phantom dies in a host's world, any other players present will receive souls for their death, but only the host has the opportunity of gaining a humanity point, by touching the bloodstain left behind by the red phantom that was killed. A Red Sign Soapstone can be seen by anyone 10 +10% levels lower than the player who placed the sign, but unlimited above (for example if a level 50 player placed a Red Sign Soapstone, it would be visible to anyone level 35 and above).</p><p>Another form of optional PVP combat is available for players in the Path of the Dragon covenant. Upon joining the covenant, the player receives a Dragon Eye item. When using the item, a summon sign is placed on the ground that will appear in other player's worlds. When another player interacts with this sign, they will show up in the summoning player's world as an invader. The winner of the duel will receive one Dragon Scale and an amount of souls relative to their opponent's soul level. This Dragon Scale is not taken from the losing player's inventory, there is no penalty at all for losing a duel initiated in this manner. Dragon summon signs appear for players within the normal co-op range of 10 +10% of the summoner's soul level.</p><p>Players in the Gravelord Servant have the ability to initiate invasions in a different form from the other multiplayer options. If they are human and in an area where they have not yet defeated the boss, they are able to use consumable Eye of Death items to "infect" three other player's worlds. Players eligible for this infection are any within a range of 10 +10% of the Gravelord player's level. If the infected player is on their first playthrough of the game this has no effect. However, if the player is on a New Game+, black phantom versions of enemies will appear in addition to the regular enemies in their world. The black phantom versions of enemies deal more damage, and have more health than regular enemies. The Gravelord Servant player's summon sign appears in the infected worlds as well, and in order to remove the black phantom enemies, those players must find the sign and interact with it to invade the Gravelord Servant's world. Upon the death of the Gravelord Servant, or the Gravelord Servant leaving the area or quitting the game, the infected player's worlds are returned to normal.</p><h4>Battle of Stoicism</h4><p>The Artorias of the Abyss DLC also added a battle arena to the game for more direct PVP confrontation. There are three modes of play: 1 vs. 1, 2 vs. 2, and 4 player deathmatch.</p><p>Players will be grouped into 1 of 4 tiers automatically. Soul levels 1-50, 51-100, 101 - 200, and 201+ will all be grouped into matches together.</p><p>Unlike all other forms of PVP, no souls, humanity, or covenant items can be gained from winning Battle of Stoicism matches. Instead, players are rewarded with a place on an in-game leaderboard called the Plaque of Legends.</p><h2>Story</h2><figure data-align="right" data-img-src="http://static.giantbomb.com/uploads/original/12/122378/1975130-seath_the_scaleless.jpg" data-ref-id="1300-1975130" data-size="small" data-ratio="0.5625" data-width="960" data-embed-type="image" style="width: 960px"> <noscript> </noscript><figcaption>Seath the Scaleless, traitor of dragons.</figcaption></figure><p>Long ago the world was a gray, lifeless place covered in fog and dominated by dragons. Then, fire appeared, and creatures emerged from the dark, finding souls of Lords within the flames: Nito, first of the dead; the Witch of Izalith and her daughters of chaos, Gwyn, the Lord of Sunlight, and his knights; and the easily forgotten Furtive Pygmy. They challenged the dragons. With Nito's powers of disease, the witches' firestorms, Gwyn's powerful bolts and the aid of Seath the Scaleless, a dragon who betrayed his own kind, they succeeded, vanquishing the dragons and starting the Age of Fire.</p><p>Over time, the flames started to fade and darkness began to spread. The world is plagued by hollows, the undead that have gone mad from being resurrected. So the lords have captured the undead and imprisoned them. But you are the chosen undead to leave the Asylum and make your way to Lordran and fulfill the prophecy.</p><h3>DLC Access</h3><p>In order to access the new content, one must have (along with purchasing the DLC or owning the PC version):</p><p>1. Saved Dusk of Oolacile from the golden crystal golem behind the hydra in Darkroot Basin</p><p>2. Acquired the Lordvessel from Gywnevere</p><p>After doing this, you must place down the Lordvessel (whether it be with Kaathe or Frampt) to open up the golden fog gates throughout Lordran.</p><p>You now must enter The Duke's Archives and take the elevator up. There will be a crystal golem in the right side of the balcony up the stairs. Killing him will reward you with The Broken Pendant.</p><p>Now backtrack all the way back to Darkroot Basin, to where you originally saved Dusk. There will be a black orb. Touch it to be transported to Oolacile Sanctuary.</p><h2>DLC Additions</h2><figure data-align="left" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/15/154387/2335770-artorias_the_abysswalker.jpg" data-ref-id="1300-2335770" data-ratio="0.5625" data-width="720" data-embed-type="image" style="width: 720px"> <noscript> </noscript></figure><p>The addition of the Artorias of the Abyss content includes a whole new area in the Dark Souls universe. Being transported to this area also takes you back in time to when the people of Oolacile still existed (though in a deformed manner). The new content explores the story of Knight Artorias, the legendary Abyss walker. This content includes an area that is visibly recognizable as the darkroot garden in its past form.</p><p>There are 4 additional bosses from the new content, several new non-playable characters, and new weapons, armor, and spells. The new bosses are intended to challenge even the most experienced Dark Souls players. The conclusion of the new content rewrites the history of Knight Artorias, as the player kills the famous knight after being heavily weakened by the Abyss. The player character takes the place of Knight Artorias as the Abysswalker, defeating Manus, Father of the Abyss. Additionally, the character will take down one of the few remaining Dragon's in Lordran, Kalameet.</p><h2>Stats</h2><h3>Vitality</h3><p>Governs the player's maximum health points.</p><table><tbody><tr><td><b>Vitality:</b></td><td><b>10</b></td><td><b>20</b></td><td><b>30</b></td><td><b>40</b></td><td><b>50</b></td><td><b>60</b></td><td><b>70</b></td><td><b>80</b></td><td><b>90</b></td><td><b>99</b></td></tr><tr><td><b>Maximum Health:</b></td><td>572</td><td>792</td><td>1100</td><td>1325</td><td>1500</td><td>1588</td><td>1675</td><td>1758</td><td>1837</td><td>1900</td></tr></tbody></table><h3>Attunement</h3><p>Governs item drop-rates and the number of spell slots.</p><table><tbody><tr><td><b>Attunement:</b></td><td><b>10</b></td><td><b>12</b></td><td><b>14</b></td><td><b>16</b></td><td><b>19</b></td><td><b>23</b></td><td><b>28</b></td><td><b>34</b></td><td><b>41</b></td><td><b>50</b></td></tr><tr><td><b>Spell Slots:</b></td><td>1</td><td>2</td><td>3</td><td>4</td><td>5</td><td>6</td><td>7</td><td>8</td><td>9</td><td>10</td></tr></tbody></table><h3>Endurance</h3><p>Governs stamina, maximum equipment burden and resistance to bleeding.</p><p>Roll and run speed will vary based on the percentage of maximum burden used by equip weight.</p><ul><li>Equip weight ≥ 100% of Equip Burden makes rolling and running impossible.</li><li>Equip weight ≥ 50% of Equip Burden sets movement speed to slow and disabled rolling.</li><li>Equip weight < 50% of Equip Burden sets movement speed to medium and rolling speed to slow.</li><li>Equip weight < 25% of Equip Burden sets movement speed and rolling speed to fast.</li></ul><table><tbody><tr><td><b>Endurance:</b></td><td><b>10</b></td><td><b>20</b></td><td><b>30</b></td><td><b>40</b></td><td><b>50</b></td><td><b>60</b></td><td><b>70</b></td><td><b>80</b></td><td><b>90</b></td><td><b>99</b></td></tr><tr><td><b>Stamina:</b></td><td>91</td><td>110</td><td>133</td><td>160</td><td>184</td><td>211</td><td>237</td><td>-</td><td>-</td><td>-</td></tr><tr><td><b>Equip Burden:</b></td><td>44.0</td><td>54.0</td><td>64.0</td><td>74.0</td><td>84.0</td><td>94.0</td><td>104.0</td><td>114.0</td><td>124.0</td><td>133.0</td></tr></tbody></table><h3>Strength</h3><p>Governs attack power for weapons that scale with strength and decides whether or not the player can properly wield heavier weapons.</p><h3>Dexterity</h3><p>Governs attack power for weapons that scale with Dexterity and increases casting speed for most spells.</p><ul><li>Casting speed is only effected by Dexterity in the range of 35-45. Anything below 35 and there will be no change in casting speed.</li></ul><h3>Resistance</h3><p>Governs physical and flame defense, and resistance to poison.</p><ul><li>Physical and flame defense are also affected by your total level and the diminishing returns stack, causing resistance's effectiveness at higher levels to become negligible.</li></ul><h3>Intelligence</h3><p>Governs the power of sorcery, resistance to curses, attack power with weapons that scale with intelligence and decides whether or not the player can cast more advanced spells.</p><ul><li>Pyromancy spell power does not scale with intelligence. The Pyromancy Flame (catalyst) can be upgraded to scale with intelligence, however this only affects the Flame's melee attack.</li></ul><h3>Faith</h3><p>Governs the power of miracles, magical defense, attack power with weapons that scale with faith and decides whether or not the player can cast more advanced miracles.</p><ul><li>Faith is also a requirement for the Warriors of Sunlight covenant (see below).</li></ul><h2>Classes</h2><p>There are ten classes for players to choose from:</p><h3>Warrior</h3><figure data-align="right" data-img-src="http://static.giantbomb.com/uploads/original/12/122378/1864561-dark_souls_warrior.jpg" data-ref-id="1300-1864561" data-size="small" data-ratio="1.7252747252747" data-width="182" data-embed-type="image" style="width: 182px"> <noscript> </noscript></figure><p>Warriors are weapon experts with great strength and dexterity.</p><p><b>Starting gear:</b> Longsword, Heater Shield, Standard Helm, Hard Leather Armor, Hard Leather Gauntlets and Hard Leather Boots.</p><p><b>Starting stats:</b></p><ul><li>Level: 4</li><li>Vitality: 11</li><li>Attunement: 8</li><li>Endurance: 12</li><li>Strength: 13</li><li>Dexterity: 13</li><li>Resistance: 11</li><li>Intelligence: 9</li><li>Faith: 9</li></ul><h3>Knight</h3><figure data-align="right" data-img-src="http://static.giantbomb.com/uploads/original/12/122378/1864567-dark_souls_knight.jpg" data-ref-id="1300-1864567" data-size="small" data-ratio="2.0058823529412" data-width="170" data-embed-type="image" style="width: 170px"> <noscript> </noscript></figure><p>Knights have a high HP stat. They are heavily armoured and hard to knock down</p><p><b>Starting gear:</b> Broadsword, Tower Kite Shield, Knight Helm, Knight Armor, Knight Gauntlets and Knight Leggings.</p><p><b>Starting stats:</b></p><ul><li>Level: 5</li><li>Vitality: 14</li><li>Attunement: 10</li><li>Endurance: 10</li><li>Strength: 11</li><li>Dexterity: 11</li><li>Resistance: 10</li><li>Intelligence: 9</li><li>Faith: 11</li></ul><h3>Wanderer</h3><figure data-align="right" data-img-src="http://static.giantbomb.com/uploads/original/12/122378/1864571-dark_souls_wanderer.jpg" data-ref-id="1300-1864571" data-size="small" data-ratio="1.7005649717514" data-width="177" data-embed-type="image" style="width: 177px"> <noscript> </noscript></figure><p>Wanderers are dexterous, scimitar-wielding characters.</p><p><b>Starting gear:</b> Scimitar, Leather Shield, Wanderer Hood, Wanderer Coat, Wanderer Manchette and Wanderer Boots.</p><p><b>Starting stats:</b></p><ul><li>Level: 3</li><li>Vitality: 10</li><li>Attunement: 11</li><li>Endurance: 10</li><li>Strength: 10</li><li>Dexterity: 14</li><li>Resistance: 12</li><li>Intelligence: 11</li><li>Faith: 8</li></ul><h3>Thief</h3><figure data-align="right" data-img-src="http://static.giantbomb.com/uploads/original/12/122378/1864570-dark_souls_thief.jpg" data-ref-id="1300-1864570" data-size="small" data-ratio="2.1575342465753" data-width="146" data-embed-type="image" style="width: 146px"> <noscript> </noscript></figure><p>Thieves come equipped with master keys and excel at critical hits.</p><p><b>Starting gear:</b> Bandit's Knife, Target Shield, Thief Mask, Black Leather Armor, Black Leather Gloves, Black Leather Boots and Master Key.</p><p><b>Starting stats:</b></p><ul><li>Level: 5</li><li>Vitality: 9</li><li>Attunement: 11</li><li>Endurance: 9</li><li>Strength: 9</li><li>Dexterity: 15</li><li>Resistance: 10</li><li>Intelligence: 12</li><li>Faith: 11</li></ul><h3>Bandit</h3><figure data-align="right" data-img-src="http://static.giantbomb.com/uploads/original/12/122378/1864563-dark_souls_bandit.jpg" data-ref-id="1300-1864563" data-size="small" data-ratio="1.7670454545455" data-width="176" data-embed-type="image" style="width: 176px"> <noscript> </noscript></figure><p>Bandits are very strong and wield heavy battle axes.</p><p><b>Starting gear:</b> Battle Axe, Spider Shield, Brigand Hood, Brigand Armor, Brigand Gauntlets and Brigand Trousers.</p><p><b>Starting stats:</b></p><ul><li>Level: 4</li><li>Vitality: 12</li><li>Attunement: 8</li><li>Endurance: 14</li><li>Strength: 14</li><li>Dexterity: 9</li><li>Resistance: 11</li><li>Intelligence: 8</li><li>Faith: 10</li></ul><h3>Hunter</h3><figure data-align="right" data-img-src="http://static.giantbomb.com/uploads/original/12/122378/1864566-dark_souls_hunter.jpg" data-ref-id="1300-1864566" data-size="small" data-ratio="2.1736111111111" data-width="144" data-embed-type="image" style="width: 144px"> <noscript> </noscript></figure><p>Hunters are skilled with bows, but weak to magic.</p><p><b>Starting gear:</b> Shortsword, Short Bow, 30 Standard Arrows, Large Leather Shield, Leather Armor, Leather Gloves and Leather Boots.</p><p><b>Starting stats:</b></p><ul><li>Level: 4</li><li>Vitality: 11</li><li>Attunement: 9</li><li>Endurance: 11</li><li>Strength: 12</li><li>Dexterity: 14</li><li>Resistance: 11</li><li>Intelligence: 9</li><li>Faith: 9</li></ul><h3>Sorcerer</h3><figure data-align="right" data-img-src="http://static.giantbomb.com/uploads/original/12/122378/1864569-dark_souls_sorcerer.jpg" data-ref-id="1300-1864569" data-size="small" data-ratio="1.8447204968944" data-width="161" data-embed-type="image" style="width: 161px"> <noscript> </noscript></figure><p>Sorcerers cast a variety of soul spells learned at the Vinheim Dragon School.</p><p><b>Starting gear:</b> Dagger, Small Leather Shield, Sorcerer's Catalyst, Sorcerer Hat, Sorcerer Cloak, Sorcerer Gauntlets and Sorcerer Boots.</p><p><b>Starting spell:</b> Soul Arrow.</p><p><b>Starting stats:</b></p><ul><li>Level: 3</li><li>Vitality: 8</li><li>Attunement: 15</li><li>Endurance: 8</li><li>Strength: 9</li><li>Dexterity: 11</li><li>Resistance: 8</li><li>Intelligence: 15</li><li>Faith: 8</li></ul><h3>Pyromancer</h3><figure data-align="right" data-img-src="http://static.giantbomb.com/uploads/original/12/122378/1864568-dark_souls_pyromancer.jpg" data-ref-id="1300-1864568" data-size="small" data-ratio="1.9818181818182" data-width="165" data-embed-type="image" style="width: 165px"> <noscript> </noscript></figure><p>Pyromancers from the Great Swamp cast fire magic and wield small axes.</p><p><b>Starting gear:</b> Hand Axe, Cracked Round Shield, Pyromancy Flame, Tattered Cloth Hood, Tattered Cloth Robe, Tattered Cloth Manchette and Heavy Boots.</p><p><b>Starting spell:</b> Fireball.</p><p><b>Starting stats:</b></p><ul><li>Level: 1</li><li>Vitality: 10</li><li>Attunement: 12</li><li>Endurance: 11</li><li>Strength: 12</li><li>Dexterity: 9</li><li>Resistance: 12</li><li>Intelligence: 10</li><li>Faith: 8</li></ul><h3>Cleric</h3><figure data-align="right" data-img-src="http://static.giantbomb.com/uploads/original/12/122378/1864564-dark_souls_cleric.jpg" data-ref-id="1300-1864564" data-size="small" data-ratio="1.8012048192771" data-width="166" data-embed-type="image" style="width: 166px"> <noscript> </noscript></figure><p>Clerics cast healing miracles and wield maces.</p><p><b>Starting gear:</b> Mace, East-West Shield, Canvas Talisman, Holy Robe, Traveling Gloves and Holy Trousers.</p><p><b>Starting spell:</b> Heal.</p><p><b>Starting stats:</b></p><ul><li>Level: 2</li><li>Vitality: 11</li><li>Attunement: 11</li><li>Endurance: 9</li><li>Strength: 12</li><li>Dexterity: 8</li><li>Resistance: 11</li><li>Intelligence: 8</li><li>Faith: 14</li></ul><h3>Deprived</h3><figure data-align="right" data-img-src="http://static.giantbomb.com/uploads/original/12/122378/1864565-dark_souls_deprived.jpg" data-ref-id="1300-1864565" data-size="small" data-ratio="1.9935483870968" data-width="155" data-embed-type="image" style="width: 155px"> <noscript> </noscript></figure><p>The deprived come equipped with nothing but clubs and old wooden shields. Starts with well-balanced stats.</p><p><b>Starting gear:</b> Club and Plank Shield.</p><p><b>Starting stats:</b></p><ul><li>Level: 6</li><li>Vitality: 11</li><li>Attunement: 11</li><li>Endurance: 11</li><li>Strength: 11</li><li>Dexterity: 11</li><li>Resistance: 11</li><li>Intelligence: 11</li><li>Faith: 11</li></ul><h2>Gifts</h2><p>When creating a character, the player gets to choose one of the following items as a starting gift:</p><ul><li><b>Divine Blessing</b> - A consumable item that restores HP and removes detrimental status effects.</li><li><b>Black Firebomb</b> - A type of firebomb that's more powerful than regular Firebombs. The player gets ten of these.</li><li><b>Binoculars</b> - An item that lets the player get a closer look at distant objects. Can be used as many times as the player wants.</li><li><b>Pendant</b> - An item with no known use.</li><li><b>Twin Humanities</b> - A consumable item that grants 2 humanity.</li><li><b>Master Key</b> - A key that can open simple locks. Can be used as many times as the player wants, but only works on certain locks.</li><li><b>Tiny Being's Ring</b> - An equippable item that increases the player's maximum health by 30. (Does not recharge health, as the game initially claims.)</li><li><b>Old Witch's Ring</b> - Allows dialog between the player and a witch later in the game.</li></ul><p>All of these items can be obtained later in the game either by purchasing or finding them scattered around. Some are more easily obtained than others, however.</p><h2>Humanity</h2><table><tbody><tr><td><b>Humanity:</b></td><td><b>0</b></td><td>1</td><td>2</td><td>3</td><td>4</td><td><b>5</b></td><td><b>6</b></td><td><b>7</b></td><td><b>8</b></td><td><b>9</b></td><td>10</td><td>11</td><td>12</td><td>13</td><td>14</td><td>15</td></tr><tr><td><b>Item Discovery:</b></td><td>100</td><td>150</td><td>158</td><td>165</td><td>173</td><td>180</td><td>186</td><td>192</td><td>198</td><td>204</td><td>210</td><td>210</td><td>210</td><td>210</td><td>210</td><td>210</td></tr><tr><td><b>Curse Resistance:</b></td><td>30</td><td>40</td><td>50</td><td>60</td><td>70</td><td>80</td><td>88</td><td>96</td><td>104</td><td>112</td><td>120</td><td>122</td><td>123</td><td>125</td><td>126</td><td>128</td></tr><tr><td>Humanity:</td><td>16</td><td>17</td><td>18</td><td>19</td><td>20</td><td>21</td><td>22</td><td>23</td><td>24</td><td>25</td><td>26</td><td>27</td><td>28</td><td>29</td><td>30 (Max)</td></tr><tr><td><b>Item Discovery:</b></td><td>210</td><td>210</td><td>210</td><td>210</td><td>210</td><td>210</td><td>210</td><td>210</td><td>210</td><td>210</td><td>210</td><td>210</td><td>210</td><td>210</td><td>210</td></tr><tr><td><b>Curse Resistance:</b></td><td>129</td><td>131</td><td>132</td><td>134</td><td>135</td><td>137</td><td>138</td><td>140</td><td>141</td><td>143</td><td>144</td><td>146</td><td>147</td><td>149</td><td>150</td></tr></tbody></table><p>Humanity is a unique character stat that can change frequently, unlike other stats. It cannot be leveled up like other stats and when a player dies, they drop all of their humanity into their blood stain along with their souls.</p><p><b>Obtaining humanity:</b></p><ul><li>Humanity can be earned by killing enemies who drop it as an automatically gained item, or as a consumable item. Consumable humanity items are not lost when killed.</li><li>As of patch 1.05 all bosses award at least one humanity item when killed.</li><li>Humanity can also be gained by killing a set number of enemies in an area where the boss is still alive. Dying/Resting at a bonfire does not reset the counter.</li><li>Being summoned into another player's game and helping them kill a major boss will reward the player with one point of humanity.</li><li>Red Phantoms killed by the player will leave a bloodstain, which can be touched by the player for 1 point of humanity. If the host dies while the player is in their world as a Red Phantom, they will receive 1 point of humanity.</li><li>Humanity (in consumable item form) can also be bought from Undead Merchant (Female), Patches the Hyena, and Marvelous Chester, though they only have a limited quantity.</li><li>Having a hint sign up rated by another player grants one Humanity.</li></ul><p><b>Using humanity:</b></p><ul><li>At a bonfire, players can spend one point of humanity to change from hollow form into human form, known as "reverse-hollowing".</li><li>Humanity can be used to kindle bonfires when the player is human, increasing the maximum number of Estus Flasks that that bonfire can replenish. It costs one point of humanity per kindling.</li><li>Humanity that is held passively increases item drop rate and resistance to curses. The more humanity held, the greater the increases, as shown in the table above.</li><li>Chaos-enchanted weapon and chaos spell damage scales with humanity. Maximum damage at 10 humanity.</li><li>Using a consumable humanity item will restore the player's health completely (in addition to obviously granting one point of humanity).</li></ul><p><b>Losing humanity:</b></p><ul><li>Although all held humanity is lost upon death, it is stored in a bloodstain along with all of the players souls. If the player can get back to and touch their bloodstain without dying again, the player reclaims all lost humanity and souls.</li><li>Dying in human form transforms the player back to hollowed form upon respawning at the last visited bonfire. To re-assume human form, the player must spend one point of humanity at a bonfire to "reverse-hollowing".</li></ul><p><i>Some credit for this information goes to Darksoulswiki.wikispaces.com</i></p><h2><b>Bonfires</b></h2><p>While resting at a bonfire, a player may perform any of the following actions, provided its conditions are met:</p><ul><li><b>Rest</b> - Resting at a bonfire refills Estus Flasks (see "Kindle" below) and spells, but respawns all enemies (except bosses and minibosses). Bonfires cannot be accessed while a player's world is invaded or while enemies are in very close proximity.</li><li><b>Level up</b> - This is the only way that players can increase their character's soul level. To gain a level, the player must spend souls currently held. Each additional level costs more souls to gain than the last.</li><li><b>Reinforce Weapon</b> - After obtaining a Weapon Smithbox, players can spend crafting materials and souls to upgrade their weapons in various ways.</li><li><b>Reinforce Armor</b> - An Armor Smithbox is required to upgrade armor similarly to weapons.</li><li><b>Repair</b> - With a Repairbox, players can spend souls to repair the durability of their weapons and armor.</li><li><b>Attune Magic</b> - Once spells have been learned, players can choose which of their known spells they would like to have equipped for usage.</li><li><b>Bottomless Box</b>- After acquiring it, players can store items in it. There is no limit either to the number of items players can hold in their inventories or the number of items that the Bottomless Box can hold, so using the Box is a strictly organizational choice.</li><li><b>Kindle</b> - Kindling bonfires increases the maximum number of Estus Flasks that the bonfire will replenish. Each bonfire must be kindled separately. A bonfire can be Kindled to replenish a maximum of 10 Estus Flasks, until the player acquires the Rite of Kindling, which allows the amount of times a Bonfire can be kindled. Kindling requires that the player be in human form and expend one point of held humanity per kindling. Every time a bonfire is Kindled, it increases the number of Estus Flasks replenished by 5, up to a maximum of 20 total.</li><li><b>Reverse Hollowing</b> - Reverts player from hollowed form back to human form at the cost of one point of humanity.</li><li><b>Warp</b> - Once the in-game item, the Lordvessel, is acquired, the player can warp from any bonfire to any of several specific bonfires in the world. Each destination bonfire must have already been discovered by the player in order to be able to warp to it.</li></ul><p>Certain bonfires are tied to Firekeepers who will provide the service of reinforcing Estus Flasks in exchange for a Firekeeper Soul. If a Firekeeper is killed, its corresponding bonfire is extinguished permanently.</p><h2>Magic</h2><p>There are three types of magic: sorcery, which is powered by the caster's Intelligence stat; miracles, which which are powered by the caster's Faith stat; and pyromancy, which is powered only by the strength of the casting implement. Each class of spells has a corresponding casting implement that is required to cast any of those spells: sorcery spells require an equipped catalyst, miracles require require a talisman, and pyromancy requires a Pyromancy Flame. Every spell and miracle has a certain number of uses before it can no longer be used without replenishing it at a bonfire. Each sorcery and miracle also has a minimum stat requirement that must be met in order for a character to learn that spell. Spells can be acquired in the same ways that items can: finding them, being given them, buying them, or starting out with them.</p><h2>Covenants</h2><p>There are nine covenants the player can join, each associated with different characters and factions in the game. Honouring the rules of a covenant will lead to the acquisition of various rewards, while breaking its rules will lead to hostility from that covenant's members as well as other penalties.</p><h3>Way of the White</h3><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/12/122378/1974282-way_of_the_white_logo_large.png" data-ref-id="1300-1974282" data-size="small" data-ratio="1" data-width="240" data-embed-type="image" style="width: 240px"> <noscript> </noscript></figure><p>One can enter this covenant by speaking to Petrus of Thorolund, or Reah when she is in the Undead Parish church. Players who choose Way of the White come closer to each other on the network, simultaneously increasing the likelihood of a miracle resonance and decreasing the likelihood of hostile world invasions. The Knight and Cleric classes start the game as members of the Way of White.</p><h3>Blade of the Darkmoon</h3><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/12/122378/1998040-blade_of_the_darkmoon_logo_large.png" data-ref-id="1300-1998040" data-size="small" data-ratio="1" data-width="240" data-embed-type="image" style="width: 240px"> <noscript> </noscript></figure><p>A pact with Gwyndolin, Gwyn's youngest child. Players who enter this covenant are tasked with hunting down players who have sinned by breaking covenants or invading and killing other players, or those who have attacked Gwynevere. To join this covenant, players must take the central elevator in Anor Londo all the way to the bottom and walk down the central stairs whilst equipping the Darkmoon Seance Ring. Then they are given an opportunity to kneel and join the covenant.</p><h3><b>Princess' Guard</b></h3><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/12/122378/1974288-princess__guard_logo_large.png" data-ref-id="1300-1974288" data-size="small" data-ratio="1" data-width="240" data-embed-type="image" style="width: 240px"> <noscript> </noscript></figure><p>A pact with Gwynevere, daughter of Gwyn, who wishes for players to help thwart her father's plans for the future by destroying him and obtaining his soul. Players who enter this covenant gain the ability to cast sunlight miracles, and become more likely to be matched with members of Princess' Guard, Way of the White and Warrior of Sunlight in online play.</p><h3>Warrior of Sunlight</h3><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/12/122378/1974289-warrior_of_sunlight_logo_large.png" data-ref-id="1300-1974289" data-size="small" data-ratio="1" data-width="240" data-embed-type="image" style="width: 240px"> <noscript> </noscript></figure><p>A pact with the sun. This covenant originally required 50 faith in order to join, however as of patch 1.04 the requirement has been lowered to 25 to increase accessibility. Assisting other players defeat bosses as a phantom reduces the requirement by 5. Players who enter this covenant appear as gold phantoms in co-op, and become more likely to be matched with members of Princess' Guard, Way of the White and Warrior of Sunlight in online play. When a gold phantom helps someone defeat a boss, everyone in the party gets a Sunlight Medal.</p><h3>Forest Hunter</h3><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/12/122378/1974285-forest_hunter_logo_large.png" data-ref-id="1300-1974285" data-size="small" data-ratio="1" data-width="240" data-embed-type="image" style="width: 240px"> <noscript> </noscript></figure><p>A pact with Alvina, a giant cat. Players who enter this covenant are given a white pearl ring. Alvina uses this to send them into the worlds of players entering her forest, who they must then kill. Up to three forest covenant members may invade a player at one time. The champion is awarded souls and a random upgrade material item, helpers are also awarded an upgrade material item. One of the rewards for honouring this pact is a ring that renders the wearer transparent, making him harder to detect. One breaks the pact by killing any creature of the forest. At 5 kills, Alvina will ask the player to kill the Great Grey Wolf Sif.</p><p>All previously-hostile enemies at the entrance of the Dark Forest become friendly. Shiva of the East opens a store under the waterwheel in Blighttown, providing unique dexterity-heavy weapons.</p><p>It is recommended to engage in pacifism within the Dark Forest once the player joins this covenant as there is a strong chance of unknowingly breaking the pact. Killing Great Grey Wolf Sif will not break the covenant.</p><h3>Chaos Servant</h3><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/12/122378/1974283-chaos_servant_logo_large.png" data-ref-id="1300-1974283" data-size="small" data-ratio="1" data-width="240" data-embed-type="image" style="width: 240px"> <noscript> </noscript></figure><p>A pact with one of Quelaag's sisters, who can be found behind an illusory wall near the elevator linking Quelaag's Domain to the Demon Ruins. One honours this covenant by giving the Daughter of Chaos, who has suffered ever since she consumed the great Blight Pus, humanity to ease her pain. The rewards one can gain range from a variety of powerful pyromancy spells to a shortcut bypassing the Lost Izalith. This shortcut is also helpful for saving the NPC Solaire of Astora, which makes him summonable for the final boss.</p><h3>Gravelord Servant</h3><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/12/122378/1974286-gravelord_servant_logo_large.png" data-ref-id="1300-1974286" data-size="small" data-ratio="1" data-width="240" data-embed-type="image" style="width: 240px"> <noscript> </noscript></figure><p>A pact with Nito, god of the dead, that can only be entered when in an undead state. Grants the Gravelord spell, as well as a variety of poisonous, disease-spreading equipment and magic. Upon using Eyes of Death players can infect other players worlds causing enemies to be harder and half of their souls going to the Gravelord. Find this covenant by going into an empty coffin in the room with the Titanite Demon in the Catacombs. The player must have an Eye of Death in their inventory in order to reach Nito to join the covenant.</p><h3>Path of the Dragon</h3><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/12/122378/1974287-path_of_the_dragon_logo_large.png" data-ref-id="1300-1974287" data-size="small" data-ratio="1" data-width="240" data-embed-type="image" style="width: 240px"> <noscript> </noscript></figure><p>A pact with The Everlasting Dragon. One honors this pact by collecting Dragon Scales, which can be acquired either by defeating certain enemies, finding them throughout Lordran, or by killing the host of a world as a Dragon Spirit. Joining the covenant rewards the player with the Dragon Head Stone, giving a the player a dragon's head that breathes fire, as well as an item that will search for players with scales in their inventory to invade. Upon handing in 30 scales, the player can turn their entire body into a dragonoid form.</p><h3>Dark Wraith</h3><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/12/122378/1974284-darkwraith_logo_large.png" data-ref-id="1300-1974284" data-size="small" data-ratio="1" data-width="240" data-embed-type="image" style="width: 240px"> <noscript> </noscript></figure><p>A pact with Darkstalker Kaathe, a Primordial Serpant that wishes to consume the world. Players who enter this covenant are given the Dark Hand, a piece of equipment allowing them to steal other players' humanity. The rewards for honouring this pact include the Red Eye Orb, the Dark Sword and the Dark Armor. To join this covenant, the Four Kings must be defeated before placing the Lordvessel in the Firelink Chamber. In order to traverse the Abyss to kill the 4 kings, the Covenant of Artorias is required (a ring that is earned by killing the Great Grey Wolf Sif).</p><h2> </h2><h2>Kingseeker Frampt Exchange Rate</h2><p>Kingseeker Frampt appears at the Firelink Shrine after both bells of Awakening have been rung. He is a large serpent like creature that can be fed items and crafting materials in exchange for souls and other items.</p><h3><u>Exchange Rate for Items</u></h3><p>1 Large Titanite Shard = 5 Titanite Shards</p><p>1 Green Titanite Shard = 5 Titanite Shards</p><p>1 Titanite Chunk = 3 Large Titanite Shards</p><p>1 Blue Titanite Chunk = 3 Green Titanite Shards</p><p>1 White Titanite Chunk = 3 Green Titanite Shards</p><p>1 Red Titanite Chunk = 3 Green Titanite Shards</p><p>1 Titanite Slab = 2 Titanite Chunks</p><p>1 Blue Titanite Slab = 2 Blue Titanite Chunks</p><p>1 White Titanite Slab = 2 White Titanite Chunks</p><p>1 Red Titanite Slab = 2 Red Titanite Chunks</p><p>The player can also feed Frampt any item, weapon, or armor piece. Souls awarded range from1-15,000 souls (depending on the item that is fed to him).</p><h2>Snuggly the Crow</h2><p>Snuggly the Crow's nest can be found at the cliffs of Undead Asylum. He asks the player to give him an item (by dropping it into his nest) and when given the right one (he'll tell you if it isn't), he'll exchange it into some other, most of the time more valuable, item. The exchange only happens when leaving and returning to the Undead Asylum (quitting and reloading your game will also complete the transaction). Each item can only be traded once per playthrough. If you drop two of the same item, you will <b><u>not</u></b> get two of the item you were trading for.</p><table><thead><tr><th>Before</th><th>After</th></tr></thead><tbody><tr><td>Blood Red Moss Clump</td><td>Twinkling Titanite</td></tr><tr><td>Blooming Purple Moss Clump</td><td>Twinkling Titanite (2)</td></tr><tr><td>Cracked Red Eye Orb</td><td>Purging Stone (2)</td></tr><tr><td>Dried Finger</td><td>Blue Titanite Chunk</td></tr><tr><td>Dung Pie</td><td>Demon Titanite</td></tr><tr><td>Egg Vermifuge</td><td>Dragon Scale</td></tr><tr><td>Humanity</td><td>Ring of Sacrifice</td></tr><tr><td>Pendant</td><td>Souvenir of Reprisal</td></tr><tr><td>Prism Stone</td><td>Demon Titanite</td></tr><tr><td>Pyromancy Flame</td><td>Red Titanite Chunk</td></tr><tr><td>Pyromancy Flame (+1 or higher)</td><td>Red Titanite Slab</td></tr><tr><td>Purple Moss Clump</td><td>Twinkling Titanite</td></tr><tr><td>Rubbish</td><td>Titanite Chunk</td></tr><tr><td>Ring of the Sun Princess</td><td>Divine Blessing (2)</td></tr><tr><td>Sack</td><td>Demon's Great Hammer</td></tr><tr><td>Skull Lantern</td><td>Ring of Fog</td></tr><tr><td>Sunlight Maggot</td><td>Old Witch's Ring</td></tr><tr><td>Sunlight Medal</td><td>White Titanite Chunk</td></tr><tr><td>Twin Humanities</td><td>Rare Ring of Sacrifice</td></tr><tr><td>Xanthous Crown</td><td>Ring of Favor and Protection</td></tr></tbody></table><h2>Upgrading Weapons</h2><figure data-align="right" data-img-src="http://static.giantbomb.com/uploads/original/0/1480/1983164-weapons_upgrade_chart.jpg" data-ref-id="1300-1983164" data-size="medium" data-ratio="0.73375" data-width="800" data-embed-type="image" style="width: 800px"> <noscript> </noscript></figure><p>Credit for image goes to Otaku_Oyabun & Mud_Chan from gamefaqs.</p><h2>Weapons</h2><p><b>Base Damage:</b> Physical / Magic / Flame / Lightning / Critical</p><p><b>ParamBonus & ReqParam:</b> Strength / Dexterity / Intelligence / Faith</p><h3>Daggers</h3><table><thead><tr><th>Name</th><th>Base Damage</th><th>ParamBonus</th><th>ReqParam</th><th>Durability</th><th>Weight</th><th>Misc</th></tr></thead><tbody><tr><td>Dagger</td><td>56/0/0/0/131</td><td>E/B/-/-</td><td>5/8/0/0</td><td>200</td><td>0.5</td><td>Sold by Undead Merchant (male) for 300 souls. Starting weapon for Sorcerer class.</td></tr><tr><td>Parrying Dagger</td><td>54/0/0/0/131</td><td>E/B/-/-</td><td>5/14/0/0</td><td>200</td><td>0.5</td><td>Found in New Londo Ruins. Strong attack in left hand is a parry animation.</td></tr><tr><td>Bandit's Knife</td><td>56/0/0/0/147</td><td>E/B/-/-</td><td>6/12/0/0</td><td>200</td><td>1.0</td><td>Rare drop from Undead Assassin. Starting weapon for Thief class.</td></tr><tr><td>Ghost Blade</td><td>100/0/0/0/127</td><td>E/E/-/-</td><td>5/8/0/0</td><td>100</td><td>0.5</td><td>Drops from female ghosts in New Londo Ruins.</td></tr><tr><td><p>Priscilla's Dagger</p></td><td>80/0/0/0/100</td><td>-/A/-/-</td><td>6/20/0/0</td><td>100</td><td>1.0</td><td>Drops when Crossbreed Priscilla's tail is cut off, in The Painted World of Ariamis.</td></tr><tr><td><p>Dark Silver Tracer</p></td><td>75/0/0/0/160</td><td>E/S/-/-</td><td>6/6/0/0</td><td>120</td><td>0.5</td><td>DLC only. Trade with Lord's Blade Ciaran, or kill her.</td></tr></tbody></table><h3>Straight Swords</h3><table><thead><tr><th>Name</th><th>Base Damage</th><th>ParamBonus</th><th>ReqParam</th><th>Durability</th><th>Weight</th><th>Misc</th></tr></thead><tbody><tr><td>Straight Sword Hilt</td><td>20/0/0/0/100</td><td>E/E/-/-</td><td>6/6/0/0</td><td>200</td><td>1.0</td><td>All classes start with this weapon.</td></tr><tr><td>Broken Straight Sword</td><td>40/0/0/0/100</td><td>D/D/-/-</td><td>8/8/0/0</td><td>200</td><td>2.0</td><td>Drops from Zombie/Infested Ghoul with swords.</td></tr><tr><td>Broadsword</td><td>82/0/0/0/100</td><td>C/C/-/-</td><td>10/10/0/0</td><td>200</td><td>3.0</td><td>Sold by Andre of Astora (1000 souls). Starting weapon for Knight class.</td></tr><tr><td>Shortsword</td><td>78/0/0/0/100</td><td>C/C/-/-</td><td>8/10/0/0</td><td>200</td><td>2.0</td><td>Sold by Undead Merchant (Male) (600 souls). Starting weapon for Hunter class.</td></tr><tr><td>Longsword</td><td>80/0/0/0/100</td><td>C/C/-/-</td><td>10/10/0/0</td><td>200</td><td>3.0</td><td>Sold by Andrei the Blacksmith (1000 souls). Starting weapon for Warrior class.</td></tr><tr><td>Balder Side Sword</td><td>80/0/0/0/100</td><td>E/B/-/-</td><td>10/14/0/0</td><td>120</td><td>3.0</td><td>Drops from Red-Cloaked Balder Knights.</td></tr><tr><td>Barbed Straight Sword</td><td>80/0/0/0/100</td><td>D/D/-/-</td><td>10/10/0/0</td><td>160</td><td>3.0</td><td>Dropped by Knight of Thorns Kirk.</td></tr><tr><td>Sunlight Straight Sword</td><td>82/0/0/0/100</td><td>C/C/-/-</td><td>12/12/0/0</td><td>240</td><td>4.0</td><td>Dropped by Solaire of Astora.</td></tr><tr><td>Crystal Straight Sword</td><td>145/0/0/0/100</td><td>C/C/-/-</td><td>16/10/0/0</td><td>60</td><td>6.0</td><td>Sold by Domhnall of Zena in the Depths or Firelink Shrine. Drops from crystal enemies in Duke's Archives. Cannot be repaired</td></tr><tr><td>Astora's Straight Sword</td><td>80/80/0/0/100</td><td>C/C/-/C</td><td>10/10/0/14</td><td>140</td><td>3.0</td><td>Can be found in front of the Undead Dragon in the Valley of the Drakes.</td></tr><tr><td>Silver Knight Straight Sword</td><td>165/0/0/0/100</td><td>E/C/-/-</td><td>16/22/0/0</td><td>300</td><td>6.0</td><td>Drops from Silver Knights that wield them in Anor Londo.</td></tr><tr><td>Drake Sword</td><td>200/0/0/0/100</td><td>-/-/-/-</td><td>16/10/0/0</td><td>360</td><td>6.0</td><td>Drops from Hellkite Dragon's tail.</td></tr></tbody></table><h3>Greatswords</h3><table><thead><tr><th>Name</th><th>Base Damage</th><th>ParamBonus</th><th>ReqParam</th><th>Durability</th><th>Weight</th><th>Misc</th></tr></thead><tbody><tr><td>Claymore</td><td>103/0/0/0/100</td><td>C/C/-/-</td><td>16/10/0/0</td><td>200</td><td>6.0</td><td>On the bridge in Undeadburg in front of Hellkite Dragon</td></tr><tr><td>Man-serpent Greatsword</td><td>110/0/0/0/100</td><td>B/-/-/-</td><td>24/0/0/0</td><td>300</td><td>10.0</td><td>Drops from snakemen in Sen's Fortress or the Duke's Archives.</td></tr><tr><td>Flamberge</td><td>100/0/0/0/100</td><td>D/C/-/-</td><td>16/14/0/0</td><td>160</td><td>6.0</td><td>Sold by Shiva of the East (10,000 souls). Drops from Serpent Mage.</td></tr><tr><td>Black Knight Sword</td><td>205/0/0/0/100</td><td>C/E/-/-</td><td>20/18/0/0</td><td>300</td><td>8.0</td><td>Drops from Black Knights that wield them</td></tr><tr><td>Stone Greatsword</td><td>148/100/0/0/100</td><td>C/C/E/-</td><td>40/10/0/0</td><td>800</td><td>18.0</td><td>Dropped by Giant Stone Knights in Darkroot, sold by Shiva of the East (15,000 souls). Two-handed strong attack has an effect that mimics the Miracle Tranquil Walk of Peace, but consumes weapon durability.</td></tr><tr><td>(True) Greatsword of Artorias</td><td>120/85/0/0/100</td><td>C/C/B/B</td><td>24/18/20/20</td><td>400</td><td>10.0</td><td>Ascended using Sif's Soul with Broken Straight Sword+10 or Straight Sword Hilt+10</td></tr><tr><td>(Cursed) Greatsword of Artorias</td><td>158/0/0/0/100</td><td>C/C/C/C</td><td>24/18/18/18</td><td>400</td><td>10.0</td><td>Ascended using Sif's Soul with various +10 straight-blade weapons.</td></tr><tr><td>Abyss Greatsword</td><td>160/0/0/0/100</td><td>C/C/-/-</td><td>22/18/0/0</td><td>300</td><td>9.0</td><td>DLC only. Ascended using Artorias's Souls with various straight-blade weapons.</td></tr><tr><td>Obsidian Greatsword</td><td>320/0/0/0/100</td><td>-/-/-/-</td><td>20/16/0/0</td><td>350</td><td>8.0</td><td>DLC only. Obtained by cutting off Kalameet's tail.</td></tr></tbody></table><h3><b>Ultra Greatswords</b></h3><table><thead><tr><th>Name</th><th>Base Damage</th><th>ParamBonus</th><th>ReqParam</th><th>Durability</th><th>Weight</th><th>Misc</th></tr></thead><tbody><tr><td>Greatsword</td><td>130/0/0/0/100</td><td>C/D/-/-</td><td>28/10/0/0</td><td>200</td><td>12.0</td><td>Sold by Crestfallen merchant (8000 souls). Found in Anor Londo. Drops from Heavy Knight (Mace/Sword).</td></tr><tr><td>Zweihander</td><td>130/0/0/0/100</td><td>C/D/-/-</td><td>24/10/0/0</td><td>200</td><td>10.0</td><td>Found in Graveyard next to Large Skeleton.</td></tr><tr><td>Black Knight Greatsword</td><td>205/0/0/0/100</td><td>B/D/-/-</td><td>32/18/0/0</td><td>300</td><td>14.0</td><td>Drops from Black Knights that wield them.</td></tr><tr><td>Dragon Greatsword</td><td>360/0/0/0/100</td><td>-/-/-/-</td><td>50/10/0/0</td><td>400</td><td>24.0</td><td>Cut off Ancient Stone Dragon's Tail in Ash Lake (does not cause hostility).</td></tr></tbody></table><h3>Curved Swords</h3><table><thead><tr><th>Name</th><th>Base Damage</th><th>ParamBonus</th><th>ReqParam</th><th>Durability</th><th>Weight</th><th>Misc</th></tr></thead><tbody><tr><td>Scimitar</td><td>80/0/0/0/100</td><td>E/B/-/-</td><td>7/13/0/0</td><td>150</td><td>1.5</td><td>Starting weapon for Wanderer class. Can be bought from the Undead Merchant (male).</td></tr><tr><td>Falchion</td><td>82/0/0/0/100</td><td>E/B/-/-</td><td>9/13/0/0</td><td>160</td><td>2.5</td><td>Found in Blighttown.</td></tr><tr><td>Shotel</td><td>82/0/0/0/100</td><td>E/C/-/-</td><td>9/14/0/0</td><td>120</td><td>2.5</td><td>Can be found in Sen's Fortress or bought from Shiva of the East (10,000 souls). Heavy attack bypasses shields.</td></tr><tr><td>Painting Guardian Sword</td><td>76/0/0/0/100</td><td>E/A/-/-</td><td>7/20/0/0</td><td>100</td><td>1.5</td><td>Drops from the Painting Guardians in Anor Londo.</td></tr><tr><td>Jagged Ghost Blade</td><td>140/0/0/0/100</td><td>E/-/-/-</td><td>7/0/0/0</td><td>100</td><td>1.5</td><td>Drops from male ghosts in New Londo Ruins.</td></tr><tr><td>Quelaag's Furysword</td><td>60/0/180/0/100</td><td>E/B/-/-</td><td>11/13/0/0</td><td>600</td><td>3.5</td><td>Giant Blacksmith requires a +10 curved sword to forge with Quelaag's Soul. Damage scales with humanity up to 10.</td></tr><tr><td>Gold Tracer</td><td>130/0/0/0/100</td><td>E/A/-/-</td><td>9/25/0/0</td><td>240</td><td>2.0</td><td>DLC only. Trade with Lord's Blade Ciaran, or kill her.</td></tr></tbody></table><h3>Curved Greatswords</h3><table><thead><tr><th>Name</th><th>Base Damage</th><th>ParamBonus</th><th>ReqParam</th><th>Durability</th><th>Weight</th><th>MIsc</th></tr></thead><tbody><tr><td>Murakumo</td><td>143/0/0/0/100</td><td>E/B/-/-</td><td>28/13/0/0</td><td>180</td><td>12.0</td><td>Drops from Giant Sword Skeletons, and Shiva of the East.</td></tr><tr><td>Server</td><td>107/0/0/0/100</td><td>E/C/-/-</td><td>24/13/0/0</td><td>150</td><td>1.5</td><td>Found in the Blight Town swamp, guarded by a group of giant leeches. Restores HP when used.</td></tr><tr><td>Gravelord Sword</td><td>255/0/0/0/100</td><td>E/E/-/-</td><td>24/13/0/0</td><td>600</td><td>10.0</td><td>Join Gravelord Servant Covenant. 5 toxin damage per/s over 600 seconds.</td></tr></tbody></table><h3>Katanas</h3><table><thead><tr><th>Name</th><th>Base Damage</th><th>ParamBonus</th><th>ReqParam</th><th>Durability</th><th>Weight</th><th>Misc</th></tr></thead><tbody><tr><td>Uchigatana</td><td>90/0/0/0/100</td><td>-/B/-/-</td><td>14/14/0/0</td><td>80</td><td>5.0</td><td>Dropped by Undead Merchant (Male). Purchase from Shiva of the East (5000 souls). 300 bleeding damage.</td></tr><tr><td>Iaito</td><td>88/0/0/0/100</td><td>-/B/-/-</td><td>14/20/0/0</td><td>80</td><td>5.0</td><td>Found in Blighttown, must jump to reach. 300 bleeding damage.</td></tr><tr><td>Washing Pole</td><td>90/0/0/0/100</td><td>D/D/-/-</td><td>20/16/0/0</td><td>60</td><td>8.0</td><td>Purchase from Shiva of the East (20,000 souls).</td></tr><tr><td>Chaos Blade</td><td>133/0/0/0/100</td><td>-/B/-/-</td><td>16/14/0/0</td><td>120</td><td>6.0</td><td>Made by Giant Blacksmith from any +10 katana and Quelaag's Soul. Deals 20 HP damage to user when attacking, though not when backstabbing or riposting.</td></tr></tbody></table><h3>Thrusting Swords</h3><table><thead><tr><th>Name</th><th>Base Damage</th><th>ParamBonus</th><th>ReqParam</th><th>Durability</th><th>Weight</th><th>Misc</th></tr></thead><tbody><tr><td>Estoc</td><td>75/0/0/0/100</td><td>D/C/-/-</td><td>10/12/0/0</td><td>150</td><td>3.0</td><td>Found on corpse in New Londo Ruins.</td></tr><tr><td>Mail Breaker</td><td>57/0/0/00120</td><td>D/C/-/-</td><td>5/12/0/0</td><td>200</td><td>0.5</td></tr><tr><td>Rapier</td><td>73/0/0/0/110</td><td>D/C/-/-</td><td>7/12/0/0</td><td>150</td><td>1.5</td><td>Drops from Balder Knights that wield them. Can be purchased from Undead Merchant (Male) (600 souls).</td></tr><tr><td>Ricard's Rapier</td><td>70/0/0/0/100</td><td>E/B/-/-</td><td>8/20/0/0</td><td>100</td><td>2.0</td><td>Drops from Ricard in a tower in Sen's Fortress.</td></tr><tr><td>Velka's Rapier</td><td>60/97/0/0/100</td><td>E/C/B/-</td><td>8/16/16/0</td><td>130</td><td>2.0</td><td>Found in the Painted World of Ariamis.</td></tr></tbody></table><h3>Axes</h3><table><thead><tr><th>Name</th><th>Base Damage</th><th>ParamBonus</th><th>ReqRaram</th><th>Durability</th><th>Weight</th><th>Misc</th></tr></thead><tbody><tr><td>Battle Axe</td><td>80/0/0/0/100</td><td>C/D/-/-</td><td>12/8/0/0</td><td>250</td><td>4.0</td><td>Starting weapon for Bandit class. Can be purchased from Andre of Astora (1,000 souls), dropped by Armored Hollow in Undead Burg.</td></tr><tr><td>Butcher Knife</td><td>90/0/0/0/100</td><td>B/-/-/-</td><td>24/0/0/0</td><td>250</td><td>10.0</td><td>Drops from NPC invader Maneater Mildred in Blighttown (must be in human form).</td></tr><tr><td>Crescent Axe</td><td>115/115/0/0/100</td><td>D/D/-/B</td><td>18/12/0/16</td><td>180</td><td>7.0</td><td>Sold by Patches in Firelink Shrine, or dropped when he is killed.</td></tr><tr><td>Gargoyle Tail Axe</td><td>93/0/0/0/100</td><td>D/C/-/-</td><td>14/14/0/0</td><td>150</td><td>5.0</td><td>Drops when Gargoyle's tail is cut off (Bell Gargoyle and Anor Londo).</td></tr><tr><td>Golem Axe</td><td>155/0/0/0/100</td><td>C/E/-/-</td><td>36/8/0/0</td><td>600</td><td>16.0</td><td>Ascended from any +10 Axe with Soul of Iron Golem by Giant Blacksmith. 1-handed strong attack shoots projectile from the weapon.</td></tr><tr><td>Hand Axe</td><td>80/0/0/0/100</td><td>C/D/-/-</td><td>8/8/0/0</td><td>250</td><td>2.0</td><td>Starting weapon for Pyromancer class. Sold by Undead Merchant (Male) (450 souls).</td></tr></tbody></table><h3>Greataxes</h3><table><thead><tr><th>Name</th><th>Base Damage</th><th>ParamBonus</th><th>ReqBonus</th><th>Durability</th><th>Weight</th><th>Misc</th></tr></thead><tbody><tr><td>Black Knight Greataxe</td><td>213/0/0/0/100</td><td>B/E/-/-</td><td>36/18/0/0</td><td>300</td><td>16.0</td><td>Drops from Black Knights that wield them.</td></tr><tr><td>Demon's Greataxe</td><td>114/0/0/0/100</td><td>A/-/-/-</td><td>46/0/0/0</td><td>600</td><td>22.0</td><td>Drops from Taurus Demon. Can be purchased from Shiva of the East (10,000 souls).</td></tr><tr><td>Dragon King Greataxe</td><td>360/0/0/0/100</td><td>-/-/-/-</td><td>50/8/0/0</td><td>400</td><td>24.0</td><td>Drops when Gaping Dragon's tail is cut off in The Depths.</td></tr><tr><td>Greataxe</td><td>140/0/0/0/100</td><td>C/E/-/-</td><td>32/8/0/0</td><td>230</td><td>14.0</td><td>Found in The Depths. Can be purchased from Crestfallen Merchant (8,000 souls). Dropped by Heavy Knights.</td></tr><tr><td>Stone Greataxe</td><td>190/0/0/0/100</td><td>B/E/-/-</td><td>48/10/0/0</td><td>700</td><td>24.0</td><td>DLC only. Dropped from the Stone Guardians in the Royal Woods</td></tr></tbody></table><h3>Hammers</h3><table><thead><tr><th>Name</th><th>Base Damage</th><th>ParamBonus</th><th>ReqParam</th><th>Durability</th><th>Weight</th><th>Misc</th></tr></thead><tbody><tr><td>Blacksmith Giant Hammer</td><td>120/0/0/0/100</td><td>D/-/-/-</td><td>16/0/0/0</td><td>250</td><td>6.0</td><td>Drops from Giant Blacksmith in Anor Londo.</td></tr><tr><td>Blacksmith Hammer</td><td>87/0/0/0/100</td><td>C/-/-/-</td><td>14/0/0/0</td><td>250</td><td>5.0</td><td>Drops from Andre of Astora.</td></tr><tr><td>Hammer of Vamos</td><td>105/0/64/0/100</td><td>C/-/-/-</td><td>14/0/0/0</td><td>250</td><td>12.0</td><td>Drops from Blacksmith Vamos in The Catacombs.</td></tr><tr><td>Mace</td><td>91/0/0/0/100</td><td>B/-/-/-</td><td>12/0/0/0</td><td>250</td><td>4.0</td><td>Starting weapon for Cleric class. Sold by Patches in Firelink Shrine (3,000 souls). Found on a corpse in The Catacombs.</td></tr><tr><td>Morning Star</td><td>83/0/0/0/100</td><td>C/-/-/-</td><td>11/0/0/0</td><td>180</td><td>4.0</td><td><p>Found in Firelink Shrine, must drop down elevator shaft.</p></td></tr></tbody></table><h3>Blunt Weapons</h3><table><thead><tr><th>Name</th><th>Base Damage</th><th>ParamBonus</th><th>ReqParam</th><th>Durability</th><th>Weight</th><th>Misc</th></tr></thead><tbody><tr><td>Club</td><td>87/0/0/0/100</td><td>A/-/-/-</td><td>10/0/0/0</td><td>250</td><td>3.0</td><td>Starting weapon for Deprived class. Sold by Undead Merchant (Male) (150 souls).</td></tr><tr><td>Pickaxe</td><td>89/0/0/0/100</td><td>B/-/-/-</td><td>14/0/0/0</td><td>250</td><td>5.0</td><td>Drops from Infested Barbarian (Boulder) in Blighttown.</td></tr><tr><td>Reinforced Club</td><td>97/0/0/0/100</td><td>C/-/-/-</td><td>12/0/0/0</td><td>100</td><td>4.0</td><td>Sold by Undead Merchant (Male) (350 souls).</td></tr><tr><td>Skull Lantern</td><td>30/0/75/0/100</td><td>E/-/-/-</td><td>5/0/0/0</td><td>60</td><td>0.5</td><td>Found in Tomb of Giants. Dropped by Necromancer.</td></tr><tr><td>Warpick</td><td>91/0/0/0/100</td><td>C/D/-/-</td><td>11/10/0/0</td><td>220</td><td>3.5</td><td>Sold by Andre of Astora (800 souls).</td></tr></tbody></table><h3>Great Hammers</h3><table><thead><tr><th>Name</th><th>Base Damage</th><th>ParamBonus</th><th>ReqParam</th><th>Durability</th><th>Weight</th><th>Misc</th></tr></thead><tbody><tr><td>Dragon Tooth</td><td>290/0/0/0/100</td><td>D/-/-/-</td><td>40/0/0/0</td><td>999</td><td>18.0</td><td>Found in Anor Londo behind illusory wall in a fireplace.</td></tr><tr><td>Demon's Great Hammer</td><td>138/0/0/0/100</td><td>B/-/-/-</td><td>46/0/0/0</td><td>600</td><td>22.0</td><td>Drops from Asylum Demon (must defeat demon during first encounter). Obtained by trading Sack to Snuggly.</td></tr><tr><td>Grant</td><td>125/130/0/0/100</td><td>B/-/-/A</td><td>50/0/0/0</td><td>600</td><td>24.0</td><td>Drops from NPC invader Paladin Leeroy in Tomb of Giants (must be in human form).</td></tr><tr><td>Great Club</td><td>135/0/0/0/100</td><td>B/-/-/-</td><td>28/0/0/0</td><td>250</td><td>12.0</td><td>Found in Blighttown.</td></tr><tr><td>Large Club</td><td>120/0/0/0/100</td><td>A/-/-/-</td><td>26/0/0/0</td><td>250</td><td>11.0</td><td>Drops from Infested Barbarian (club) in Blighttown.</td></tr><tr><td>Smough's Hammer</td><td>275/0/0/0/100</td><td>D/-/-/-</td><td>58/0/0/0</td><td>600</td><td>28.0</td><td>Ascended from +10 blunt weapon with Soul of Smough by Giant Blacksmith.</td></tr></tbody></table><h3>Fist Weapons</h3><table><thead><tr><th>Name</th><th>Base Damage</th><th>ParamBonus</th><th>ReqParam</th><th>Durability</th><th>Weight</th><th>Misc</th></tr></thead><tbody><tr><td>Caestus</td><td>60/0/0/0/100</td><td>C/C/-/-</td><td>5/8/0/0</td><td>300</td><td>0.5</td><td>Sold by Andre of Astora (200 souls).</td></tr><tr><td>Claw</td><td>65/0/0/0/100</td><td>E/B/-/-</td><td>6/14/0/0</td><td>150</td><td>1.0</td><td>Sold by Shiva of the East (5,000 souls).</td></tr><tr><td>Dark Hand</td><td>200/0/0/0/100</td><td>-/-/-/-</td><td>?</td><td>999</td><td>0.5</td><td>Given when joining Darkwraith covenant. Dropped by Darkwraiths.</td></tr><tr><td>Dragon Bone Fist</td><td>90/0/0/0/100</td><td>A/-/-/-</td><td>20/0/0/0</td><td>150</td><td>8.0</td><td>Ascended from +10 fist weapon with Core of Iron Golem by Giant Blacksmith.</td></tr></tbody></table><h3>Spears</h3><table><thead><tr><th>Name</th><th>Base Damage</th><th>ParamBonus</th><th>ReqParam</th><th>Durability</th><th>Weight</th><th>Misc</th></tr></thead><tbody><tr><td>Spear</td><td>80/0/0/0</td><td>D/C/-/-</td><td>11/10/0/0</td><td>180</td><td>3.5</td><td>Sold by Undead Merchant (Male) (600 souls). Dropped by Phalanxes and Undead Soldiers that wield them.</td></tr><tr><td>Winged Spear</td><td>86/0/0/0</td><td>E/C/-/-</td><td>13/15/0/0</td><td>140</td><td>4.5</td><td>Found at Firelink Shrine, on the way to the Catacombs.</td></tr><tr><td>Pike</td><td>86/0/0/0</td><td>D/C/-/-</td><td>24/10/0/0</td><td>180</td><td>10.0</td><td>Sold by Andre of Astora (2,000 souls).<br />Has a unique moveset.</td></tr><tr><td>Silver Knight Spear</td><td>155/0/0/0</td><td>E/C/-/-</td><td>16/22/0/0</td><td>300</td><td>6.0</td><td>Dropped by Anor Londo Silver Knights that wield them.<br />Has a unique moveset.</td></tr><tr><td>Demon's Spear</td><td>100/0/0/120</td><td>C/C/-/-</td><td>12/10/0/0</td><td>400</td><td>4.0</td><td>Sold by Shiva of the East (15,000 souls).<br />Dropped by Anor Londo Bat Wing Demons.<br />Has a unique moveset.<br />Deals physical and lightning damage. Longest reach of any weapon.</td></tr><tr><td>Channeler's Trident</td><td>70/105/0/0</td><td>E/C/B/-</td><td>16/16/24/0</td><td>240</td><td>6.0</td><td>Very rare drop from Channelers.<br />Deals physical and magical damage.<br />2-handed heavy attack is replaced with a dance that powers up all nearby allies.</td></tr><tr><td>Moonlight Butterfly Horn</td><td>0/110/0/0</td><td>-/-/B/-</td><td>12/0/14/0</td><td>160</td><td>4.0</td><td>Ascended from +10 spear with the Soul of the Moonlight Butterfly by Giant Blacksmith.<br />Only deals magic damage.</td></tr><tr><td>Dragonslayer Spear</td><td>90/0/0/60</td><td>C/B/-/B</td><td>24/24/0/0</td><td>300</td><td>10.0</td><td>Ascended from +10 spear with the Soul of Ornstein by Giant Blacksmith.<br />Has a unique moveset.<br />Can fire a lightning projectile.<br />Deals physical and lightning damage. Lightning damage scales with Faith stat.</td></tr><tr><td>Four-pronged Plow</td><td>75/0/0/0/100</td><td>D/C/-/-</td><td>15/12/0/0</td><td>300</td><td>5.5</td><td>DLC only. Dropped by Treant Gardeners in the Royal Wood.</td></tr></tbody></table><h3>Halberds/Scythes</h3><table><thead><tr><th>Name</th><th>Base Damage</th><th>ParamBonus</th><th>ReqParam</th><th>Durability</th><th>Weight</th><th>Misc</th></tr></thead><tbody><tr><td>Halberd</td><td>100/0/0/0</td><td>D/E/-/-</td><td>16/12/0/0</td><td>200</td><td>6.0</td><td>Found in the Undead Parish</td></tr><tr><td>Gargoyle's Halberd</td><td>115/0/0/0</td><td>D/D/-/-</td><td>16/12/0/0</td><td>200</td><td>6.0</td><td>Gargoyle drop. Boosts bleed and poison resistance when equipped.</td></tr><tr><td>Lucerne</td><td>110/0/0/0</td><td>D/D/-/-</td><td>15/12/0/0</td><td>200</td><td>5.5</td><td>Found in the Catacombs. Deals blunt damage.</td></tr><tr><td>Giant's Halberd</td><td>110/0/0/135</td><td>D/D/-/-</td><td>36/12/0/0</td><td>300</td><td>16.0</td><td>Sold by Anor Londo Giant Blacksmith<br />Dropped by Sentinels in Anor Londo.<br />Deals lightning and physical damage.</td></tr><tr><td>Black Knight Halberd</td><td>230/0/0/0</td><td>D/E/-/-</td><td>32/18/0/0</td><td>300</td><td>14.0</td><td>Dropped by Black Knights that wield them.<br />Has a unique moveset</td></tr><tr><td>Scythe</td><td>100/0/0/0</td><td>E/B/-/-</td><td>14/14/0/0</td><td>130</td><td>5.0</td><td>Found in Sen's Fortress.</td></tr><tr><td>Great Scythe</td><td>100/0/0/0</td><td>E/B/-/-</td><td>14/14/0/0</td><td>130</td><td>5.0</td><td>Found in the Catacombs.<br />Has 300 Bleed buildup per hit.</td></tr><tr><td>Titanite Catchpole</td><td>120/145/0/0</td><td>D/D/D/-</td><td>16/14/0/0</td><td>600</td><td>6.0</td><td>Rare drop from Prowling Demons.<br />Has a unique moveset.<br />Deals physical and magical damage</td></tr><tr><td>Lifehunt Scythe</td><td>165/0/0/0</td><td>E/B/-/-</td><td>16/14/0/0</td><td>100</td><td>6.0</td><td>Made from +10 scythe or whip and the Soul of Priscilla by Giant Blacksmith.<br />Has 500 bleed buildup per hit, but also inflicts some bleed buildup to the player.</td></tr></tbody></table><h3>Whips</h3><table><thead><tr><th>Name</th><th>Base Damage</th><th>ParamBonus</th><th>ReqParam</th><th>Durability</th><th>Weight</th><th>MIsc</th></tr></thead><tbody><tr><td>Whip</td><td>80/0/0/0/100</td><td>-/B/-/-</td><td>7/14/0/0</td><td>200</td><td>1.5</td><td>Found in Blighttown.</td></tr><tr><td>Notched Whip</td><td>76/0/0/0/100</td><td>-/B/-/-</td><td>8/16/0/0</td><td>200</td><td>2.0</td><td>Dropped by NPC invader Xanthous King, Jeremiah.</td></tr><tr><td>Guardian Tail</td><td>84/0/0/0/100</td><td>-/C/-/-</td><td>15/10/0/0</td><td>250</td><td>5.0</td><td>DLC only. Tail drop from Sanctuary Guardian in Sanctuary Garden. Inflicts poison damage.</td></tr></tbody></table><h3>Bows</h3><table><thead><tr><th>Name</th><th>Base Damage</th><th>ParamBonus</th><th>ReqParam</th><th>Durability</th><th>Weight</th><th>Misc</th></tr></thead><tbody><tr><td>Short Bow</td><td>31/0/0/0</td><td>D/A/-/-</td><td>7/12/0/0</td><td>100</td><td>0.5</td><td>Can be purchased from the merchant in Undead Burg.</td></tr><tr><td>Long Bow</td><td>36/0/0/0</td><td>D/A/-/-</td><td>9/14/0/0</td><td>100</td><td>1.0</td><td>Found in Darkroot Basin. Dropped by Undead Crystal Soldiers that wield them.</td></tr><tr><td>Composite Bow</td><td>55/0/0/0</td><td>C/C/-/-</td><td>11/12/0/0</td><td>100</td><td>1.0</td><td>Found in the New Londo Ruins.</td></tr><tr><td>Black Bow of Pharis</td><td>34/0/0/0</td><td>E/S/-/-</td><td>9/18/0/0</td><td>100</td><td>1.0</td><td>Drop from Pharis in Darkroot Garden. This bow has the longest range.</td></tr><tr><td>Dragonslayer Greatbow</td><td>85/0/0/0</td><td>C/C/-/-</td><td>20/20/0/0</td><td>100</td><td>10.0</td><td>Found in Anor Londo. This bow only fires Dragonslayer arrows and Gough's Great Arrows, which knock over the target upon impact.</td></tr><tr><td>Darkmoon Bow</td><td>80/80/0/0</td><td>E/D/-/D</td><td>9/18/0/0</td><td>400</td><td>1.0</td><td>Made from any +10 bow with the Soul of Gwyndolin by Giant Blacksmith.</td></tr><tr><td>Gough's Greatbow</td><td>85/0/0/0</td><td>B/C/-/-</td><td>27/20/0/0</td><td>100</td><td>13.0</td><td>DLC only. Talk to Gough after defeating Kalameet, or kill him.</td></tr></tbody></table><h3>Crossbows</h3><table><thead><tr><th>Name</th><th>Base Damage</th><th>ParamBonus</th><th>ReqBonus</th><th>Durability</th><th>Weight</th><th>Misc</th></tr></thead><tbody><tr><td>Light Crossbow</td><td>50/0/0/0</td><td>-/-/-/-</td><td>10/8/0/0</td><td>150</td><td>3</td><td>Found in Undead Burg. Dropped by Undead Soldiers and Balder Knights that wield them.</td></tr><tr><td>Heavy Crossbow</td><td>55/0/0/0</td><td>-/-/-/-</td><td>14/8/0/0</td><td>150</td><td>5.0</td><td>Found in the Depths.</td></tr><tr><td>Sniper Crossbow</td><td>52/0/0/0</td><td>-/-/-/-</td><td>20/16/0/0</td><td>150</td><td>8.0</td><td>Found in Sen's Fortress. Increased range.</td></tr><tr><td>Avelyn</td><td>38/0/0/0</td><td>-/-/-/-</td><td>16/14/0/0</td><td>150</td><td>6.0</td><td>Found in the Duke's Archives, on top of a bookcase. Fires 3 bolts at a time.</td></tr></tbody></table><h3>Catalysts</h3><table><thead><tr><th>Name</th><th>Base Damage</th><th>ParamBonus</th><th>ReqBonus</th><th>Durability</th><th>Weight</th><th>Misc</th></tr></thead><tbody><tr><td>Beatrice's Catalyst</td><td>40/0/0/0/100</td><td>E/-/A/-</td><td>6/0/10/0</td><td>90</td><td>2.0</td><td>Found in Valley of the Drakes/New Londo Ruins.</td></tr><tr><td>Demon's Catalyst</td><td>100/0/170/0/100</td><td>D/D/B/-</td><td>12/10/10/0</td><td>300</td><td>4.0</td><td>Drops from Demon Firesage in Demon Ruins.</td></tr><tr><td>Izalith Catalyst</td><td>40/0/0/0/100</td><td>E/-/A/-</td><td>6/0/14/0</td><td>300</td><td>2.0</td><td>Drops from Daughter of Chaos in Lost Izalith.</td></tr><tr><td>Logan's Catalyst</td><td>46/0/0/0/100</td><td>E/-/S/-</td><td>6/0/24/0</td><td>90</td><td>2.0</td><td>Found in The Duke's Archives. Must defeat Seath the Scaleless and buy all of Big Hat Logan's spells. Logan than will leave a chest behind with his armor and catalyst.</td></tr><tr><td>Oolacile Ivory Catalyst</td><td>24/0/0/0/100</td><td>E/-/C-</td><td>3/0/12/0</td><td>30</td><td>0.5</td><td>Sold by Dusk of Oolacile in Darkroot Basin.</td></tr><tr><td>Pyromancy Flame</td><td>0/0/40/0/100</td><td>-/-/D/-</td><td>4/0/0/0</td><td>30</td><td>0.0</td><td>Starting equipment for Pyromancer class. Given by Laurentius in Firelink Shrine after rescuing him in The Depths. Gifted by Eingyi if infected by Parasite Egg.</td></tr><tr><td>Sorcerer's Catalyst</td><td>40/0/0/0/100</td><td>E/-/A/-</td><td>6/0/10/0</td><td>90</td><td>2.0</td><td>Starting equipment for Sorcerer class. Sold by Griggs of Vinheim (500 souls) in Firelink Shrine after rescuing him from lower Undead Burg. Sold by Blacksmith Rickert in New Londo ruins (500 souls).</td></tr><tr><td>Tin Banishment Catalyst</td><td>145/0/0/0/100</td><td>E/D/A/-</td><td>10/10/12/0</td><td>160</td><td>3.0</td><td>Found in Blighttown.</td></tr><tr><td>Tin Crystallization Catalyst</td><td>240/0/0/0/100</td><td>E/-/S/-</td><td>7/0/32/0</td><td>90</td><td>2.5</td><td>Drops from BIg Hat Logan (hollow form).</td></tr><tr><td>Tin Darkmoon Catalyst</td><td>44/0/0/0/100</td><td>E/-/-/A</td><td>4/0/0/16</td><td>60</td><td>1.0</td><td>Ascended with Gwyndolin's Soul.</td></tr><tr><td>Oolacile Catalyst</td><td>40/0/0/0/100</td><td>E/-/C/-</td><td>6/0/10/0</td><td>55</td><td>2.0</td><td>DLC only. Drop from Oolacile Township Sorcerers.</td></tr><tr><td>Manus Catalyst</td><td>190/0/0/0/100</td><td>B/-/S/-</td><td>14/0/13/0</td><td>60</td><td>5.0</td><td>DLC only. Ascend catalyst using Soul of Manus.</td></tr></tbody></table><h3>Talismans</h3><table><thead><tr><th>Name</th><th>Base Damage</th><th>ParamBonus</th><th>ReqBonus</th><th>Durability</th><th>Weight</th><th>Misc</th></tr></thead><tbody><tr><td>Canvas Talisman</td><td>14/0/0/0/100</td><td>-/-/-/A</td><td>4/0/0/14</td><td>50</td><td>0.3</td><td>Starting equipment for Cleric Class. Sold by Patches the Hyena (1000 souls).</td></tr><tr><td>Darkmoon Talisman</td><td>14/0/0/0/100</td><td>-/-/-/A</td><td>4/0/0/24</td><td>50</td><td>0.3</td><td>Darkmoon Covenant.</td></tr><tr><td>Grandfather's Talisman</td><td>14/0/0/0/100</td><td>-/-/-/A</td><td>4/0/0/14</td><td>50</td><td>0.3</td><td>?</td></tr><tr><td>Ivory Talisman</td><td>14/0/0/0/100</td><td>-/-/-/A</td><td>4/0/0/16</td><td>50</td><td>0.3</td><td>Sold by Patches the Hyena (5,000 souls). Drops from Rhea of Thorolund.</td></tr><tr><td>Sunlight Talisman</td><td>14/0/0/0/100</td><td>-/-/-/A</td><td>4/0/0/14</td><td>50</td><td>0.3</td><td>Drops from Solaire of Astora.</td></tr><tr><td>Talisman</td><td>14/0/0/0/100</td><td>-/-/-/B</td><td>4/0/0/10</td><td>50</td><td>0.3</td><td>Found in chest near Firelink Shrine. Sold by Petrus of Thorolund (1,000 souls), and Rhea of Thorolund (200 souls).</td></tr><tr><td>Thorolund Talisman</td><td>14/0/0/0/100</td><td>-/-/-/D</td><td>4/0/0/10</td><td>50</td><td>0.3</td><td>Sold by Petrus of Thorolund and Patches the Hyena (5,000 souls).</td></tr><tr><td>Velka's Talisman</td><td>14/0/0/0/100</td><td>-/-/A/-</td><td>4/0/16/0</td><td>50</td><td>0.3</td><td>Sold by Oswald Of Carim (5,000 souls).</td></tr></tbody></table><h2><b>Collector's Edition</b></h2><figure data-align="right" data-img-src="http://static.giantbomb.com/uploads/original/9/91798/1868041-dark_souls_collectors_edition_600x300.jpg" data-ref-id="1300-1868041" data-size="small" data-ratio="0.5" data-width="600" data-embed-type="image" style="width: 600px"> <noscript> </noscript></figure><p>All pre-orders of Dark Souls were automatically upgraded to the Collector's Edition for free. Contents of the Collector's Edition include:</p><ul><li>Special Designed Metal Tin Case & Protective Sleeve</li><li>Dark Souls Game</li><li>Mini-Strategy Guide*</li><li>Custom Art Book</li><li>Original Game Soundtrack*</li><li>Behind-The-Scenes Videos*</li></ul><p>*The Mini-Strategy Guide, Original Game Soundtrack & Behind-The-Scenes Videos are provided for digital download via a uniquely redeemable online code printed on a specially marked card inside each Collector Edition box.</p><h2>Soundtrack</h2><figure data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/13/133506/2440380-26033-1317812204.png" data-ref-id="1300-2440380" data-ratio="1" data-width="814" data-embed-type="image" style="width: 814px"> <noscript> </noscript><figcaption>US Album Cover Art</figcaption></figure><p>The original soundtrack was composed by Motoi Sakuraba. It was included in the Collector's Edition.</p><p>Differing from the European and Japanese versions, the US soundtrack version was released as a digital download as well as having a different tracklist order.</p><table><thead><tr><th scope="col">Track</th><th scope="col">Title</th><th scope="col">Length</th></tr></thead><tbody><tr><td>01</td><td>Prologue</td><td>3:44</td></tr><tr><td>02</td><td>Firelink Shrine</td><td>2:55</td></tr><tr><td>03</td><td>Taurus Demon</td><td>2:37</td></tr><tr><td>04</td><td>Bell Gargoyle</td><td>3:24</td></tr><tr><td>05</td><td>Gaping Dragon</td><td>2:56</td></tr><tr><td>06</td><td>Pinwheel</td><td>2:14</td></tr><tr><td>07</td><td>Chaos Witch Quelaag</td><td>2:36</td></tr><tr><td>08</td><td>Daughters of Chaos</td><td>2:53</td></tr><tr><td>09</td><td>Iron Golem</td><td>2:48</td></tr><tr><td>10</td><td>Crossbreed Priscilla</td><td>3:03</td></tr><tr><td>11</td><td>Great Grey Wolf Sif</td><td>3:20</td></tr><tr><td>12</td><td>The Ancient Dragon</td><td>3:16</td></tr><tr><td>13</td><td>Ceaseless Discharge</td><td>3:01</td></tr><tr><td>14</td><td>Ornstein & Smough</td><td>2:48</td></tr><tr><td>15</td><td>Gwynevere, Princess of Sunlight</td><td>2:45</td></tr><tr><td>16</td><td>Dark Sun Gwyndolin</td><td>2:52</td></tr><tr><td>17</td><td>Four Kings</td><td>2:42</td></tr><tr><td>18</td><td>Centipede Demon</td><td>2:58</td></tr><tr><td>19</td><td>Bed of Chaos</td><td>3:38</td></tr><tr><td>20</td><td>Gravelord Nito</td><td>3:07</td></tr><tr><td>21</td><td>Seath the Scaleless</td><td>2:57</td></tr><tr><td>22</td><td>Gwyn, Lord of Cinder</td><td>3:35</td></tr><tr><td>23</td><td>Nameless Song</td><td>6:68</td></tr></tbody></table><h2><b>PC System Requirements</b></h2><ul><li><strong>OS:</strong> Windows XP , Windows Vista, Windows 7, or newer</li><li><strong>Processor:</strong> 2.6 GHz Dual-Core</li><li><str