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<p>Set a handful of years post-Dead Island: Riptide, the zombie infection has now spread into the American state of California. Four new characters, all of whom are immune to the infection, must now take up whatever weaponry they can find in order to survive the encroaching apocalypse.</p>
<h2>Gameplay</h2>
<p>Gameplay in Dead Island 2 is highly reminiscent of its predecessors, with it featuring the same brand of analogue-control melee combat for use against shambling hordes of zombies -- weapon crafting returns as well. What is new, however, is the inclusion of dual-wielding, which includes players being able to equip a ranged weapon in one hand and a melee weapon in the other. Players can also craft their unique weaponry anywhere in the world without the use of a workbench.</p>
<p>Cooperative play is once again available, only now has a capacity of eight, raised from the original Dead Island's four.</p>
<p>The world of Dead Island 2 is open-ended and there is no actual 'end' to the game. Instead, the world is said to continually introduce new missions within the world as players explore. Players will also come into contact with other players in the world at random as well, similar to games such as Destiny and Journey.</p>
<h2>Development</h2>
<p>Dead Island 2 was announced during E3, 2014 amidst Sony's conference. There was no gameplay shown, but instead a CG trailer. However unlike the original's own CG announcement trailer, Dead Island 2's depicted a much more comical and rambunctious tone. After the trailer had aired, there was much speculation over whether American actor and musician Jack Black was starring in it, due to VO from one of the characters bearing a resemblance. Jack Black himself later denied any involvement with the game during a Reddit 'Ask Me Anything' event.</p>
<p>A possible first for the industry, a cat--called Rick Furry in the game--underwent motion-capture for Dead Island 2. Many of the zombies' faces are modelled after developers working at YAGER.</p>
<p>On July 14th, Deep Silver announced that YAGER were to be no longer developing Dead Island 2. Timo Ullmann, the managing director at YAGER, stated that they and Deep Silver had a ''difference of vision'' towards the game, which lead to their departure.</p>
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'title' => 'Friday the 13th: The Game',
'slug' => 'friday-the-13th-the-game',
'small_desc' => 'Originally called Slasher Vol 1: Summer Camp, Friday the 13th: The Game is an asymmetrical multiplayer game. One player takes on the role of classic horror icon Jason Voorhees, while seven others play the role of camp counselors trying to survive and slay Jason.',
'desc' => '<h2>Overview</h2>
<p>Friday the 13th: The Game is an asymmetrical multiplayer game featuring the slasher villain Jason Voorhees from the films of the same name. The gameplay style is 1v7 multiplayer, where one player takes on the role of Jason Voorhees as he stalks down seven camp counselors to slaughter. Meanwhile, the seven camp counselors will be tasked with trying to survive in Camp Crystal Lake, while also attempting to slay the slasher.</p>
<p>Originally, the game was announced as Slasher Vol 1: Summer Camp. Its original premise was that players would choose to either take on the role of six to eight teenage counselors on the site of Camp Forest Green or a stalking killer roaming through the woods. The objective as the counselors was to survive the night, while the killer's objective is to commit bloody murder against the counselors. The focus of the game was on multiplayer, and the "map" for Camp Forest Green is set up in an arena style.</p>
<p>Slasher Vol 1: Summer Camp was announced in October 2014. Kane Hodder, the original actor of Jason Voorhees, was announced as being involved with the project in February 2015. The rebranding of Slasher Vol 1 to Friday the 13th: The game was announced in October 2015.</p>
<p>The game will utilize Unreal Engine 4 for its development.</p>
<h2>Development</h2>
<h3>"Countdown"</h3>
<p>The countdown teaser image.</p>
<p>On September 19th, the official Summer Camp website was updated with a countdown timer, and an announcement was also made on the official Facebook page. The image on the page features a VCR with a countdown timer (originally starting at 24 days), as well as a VHS cassette being loaded into the VCR that read "Summer Camp" on the label.</p>
<h3>Rebranding and Kickstarter Launch</h3>
<p>On October 12th, 2015, Gun Media announced that they would be rebranding Slasher Vol 1: Summer Camp to become Friday the 13th: The Game, an officially-licensed adaptation of the film franchise starring Jason Voorhees. The game would still retain its asymmetrical multiplayer mode, where one player takes on the role of Voorhees and seven others take on the roles of teenage campers being chased down by him.</p>
<p>Alongside the announcement, a Kickstarter funding campaign was launched, looking to raise $700,000 to make the game. Stretch goals include a single player campaign and the return of Tommy Jarvis (the main protagonist from three of the Friday the 13th movies).</p>
<p>Kane Hodder, the actor best known for portraying Jason Voorhees, will be returning to perform motion capture for the character in the game. Alongside him, Sean S. Cunningham (director of the first Friday the 13th) will serve as a consultant on the game, and horror legend Tom Savini will serve as executive producer as well as designing the kills that Jason will perform in the game.</p>
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'desc' => '<h2>OVERVIEW:</h2>
<p><br />
You wake up on a spaceship, dazed and confused from the effects of cryosleep, and begin to search for the rest of the crew. Where could they have gone? All too suddenly, you discover that most of them are dead, and those still alive are… changed. </p>
<p>With Syndrome, Camel 101 takes first person survival horror back to its roots. In the dark confines of the ship, you look for ways to defend yourself. There are a few weapons scattered about, but nowhere near enough ammunition to deal with all the transformed monstrosities. </p>
<p>To survive and uncover the events that took place while you were asleep, you can’t always face your enemies head on; sometimes hiding and breathing as noiselessly as possible is your best course of action. </p>
<p>Careful resource management is a key part of Syndrome, but so is learning your enemies’ behavior. What will attract their attention? What will give you a few precious seconds to pass by undetected? Take note―each misstep could be deadly. </p>
<h2>FEATURES:</h2>
<p><br />
▪ Claustrophobic horror - Countless threats, both physical and psychological, await inside the ship. <br />
▪ Fight or flee - Use weapons and ammo wisely, as they are in limited supply. <br />
▪ Eerie exploration - there’s plenty to discover if you take a moment to search your surroundings. <br />
▪ Nothing is what it seems - It’s up to you to find out what’s really going on aboard the ship. <br />
▪ Reactive enemies - Cause a stir or make some noise and they’ll pick up on your location. <br />
▪ Oculus Rift support - Experience total immersion with Syndrome in VR. </p>
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<p>The game is due to be released on PC, PlayStation 4 and Xbox One in September 2016 followed by iOS and Android in 2017.</p>
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View::_evaluate() - CORE/Cake/View/View.php, line 971
View::_render() - CORE/Cake/View/View.php, line 933
View::render() - CORE/Cake/View/View.php, line 473
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Dispatcher::_invoke() - CORE/Cake/Routing/Dispatcher.php, line 200
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[main] - APP/webroot/index.php, line 122 Notice (8) : Undefined index: sortby [APP/View/Games/index.ctp , line 22 ]Code Context $sort_class = "sort-desc" ;
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<p>Set a handful of years post-Dead Island: Riptide, the zombie infection has now spread into the American state of California. Four new characters, all of whom are immune to the infection, must now take up whatever weaponry they can find in order to survive the encroaching apocalypse.</p>
<h2>Gameplay</h2>
<p>Gameplay in Dead Island 2 is highly reminiscent of its predecessors, with it featuring the same brand of analogue-control melee combat for use against shambling hordes of zombies -- weapon crafting returns as well. What is new, however, is the inclusion of dual-wielding, which includes players being able to equip a ranged weapon in one hand and a melee weapon in the other. Players can also craft their unique weaponry anywhere in the world without the use of a workbench.</p>
<p>Cooperative play is once again available, only now has a capacity of eight, raised from the original Dead Island's four.</p>
<p>The world of Dead Island 2 is open-ended and there is no actual 'end' to the game. Instead, the world is said to continually introduce new missions within the world as players explore. Players will also come into contact with other players in the world at random as well, similar to games such as Destiny and Journey.</p>
<h2>Development</h2>
<p>Dead Island 2 was announced during E3, 2014 amidst Sony's conference. There was no gameplay shown, but instead a CG trailer. However unlike the original's own CG announcement trailer, Dead Island 2's depicted a much more comical and rambunctious tone. After the trailer had aired, there was much speculation over whether American actor and musician Jack Black was starring in it, due to VO from one of the characters bearing a resemblance. Jack Black himself later denied any involvement with the game during a Reddit 'Ask Me Anything' event.</p>
<p>A possible first for the industry, a cat--called Rick Furry in the game--underwent motion-capture for Dead Island 2. Many of the zombies' faces are modelled after developers working at YAGER.</p>
<p>On July 14th, Deep Silver announced that YAGER were to be no longer developing Dead Island 2. Timo Ullmann, the managing director at YAGER, stated that they and Deep Silver had a ''difference of vision'' towards the game, which lead to their departure.</p>
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'title' => 'Friday the 13th: The Game',
'slug' => 'friday-the-13th-the-game',
'small_desc' => 'Originally called Slasher Vol 1: Summer Camp, Friday the 13th: The Game is an asymmetrical multiplayer game. One player takes on the role of classic horror icon Jason Voorhees, while seven others play the role of camp counselors trying to survive and slay Jason.',
'desc' => '<h2>Overview</h2>
<p>Friday the 13th: The Game is an asymmetrical multiplayer game featuring the slasher villain Jason Voorhees from the films of the same name. The gameplay style is 1v7 multiplayer, where one player takes on the role of Jason Voorhees as he stalks down seven camp counselors to slaughter. Meanwhile, the seven camp counselors will be tasked with trying to survive in Camp Crystal Lake, while also attempting to slay the slasher.</p>
<p>Originally, the game was announced as Slasher Vol 1: Summer Camp. Its original premise was that players would choose to either take on the role of six to eight teenage counselors on the site of Camp Forest Green or a stalking killer roaming through the woods. The objective as the counselors was to survive the night, while the killer's objective is to commit bloody murder against the counselors. The focus of the game was on multiplayer, and the "map" for Camp Forest Green is set up in an arena style.</p>
<p>Slasher Vol 1: Summer Camp was announced in October 2014. Kane Hodder, the original actor of Jason Voorhees, was announced as being involved with the project in February 2015. The rebranding of Slasher Vol 1 to Friday the 13th: The game was announced in October 2015.</p>
<p>The game will utilize Unreal Engine 4 for its development.</p>
<h2>Development</h2>
<h3>"Countdown"</h3>
<p>The countdown teaser image.</p>
<p>On September 19th, the official Summer Camp website was updated with a countdown timer, and an announcement was also made on the official Facebook page. The image on the page features a VCR with a countdown timer (originally starting at 24 days), as well as a VHS cassette being loaded into the VCR that read "Summer Camp" on the label.</p>
<h3>Rebranding and Kickstarter Launch</h3>
<p>On October 12th, 2015, Gun Media announced that they would be rebranding Slasher Vol 1: Summer Camp to become Friday the 13th: The Game, an officially-licensed adaptation of the film franchise starring Jason Voorhees. The game would still retain its asymmetrical multiplayer mode, where one player takes on the role of Voorhees and seven others take on the roles of teenage campers being chased down by him.</p>
<p>Alongside the announcement, a Kickstarter funding campaign was launched, looking to raise $700,000 to make the game. Stretch goals include a single player campaign and the return of Tommy Jarvis (the main protagonist from three of the Friday the 13th movies).</p>
<p>Kane Hodder, the actor best known for portraying Jason Voorhees, will be returning to perform motion capture for the character in the game. Alongside him, Sean S. Cunningham (director of the first Friday the 13th) will serve as a consultant on the game, and horror legend Tom Savini will serve as executive producer as well as designing the kills that Jason will perform in the game.</p>
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You wake up on a spaceship, dazed and confused from the effects of cryosleep, and begin to search for the rest of the crew. Where could they have gone? All too suddenly, you discover that most of them are dead, and those still alive are… changed. </p>
<p>With Syndrome, Camel 101 takes first person survival horror back to its roots. In the dark confines of the ship, you look for ways to defend yourself. There are a few weapons scattered about, but nowhere near enough ammunition to deal with all the transformed monstrosities. </p>
<p>To survive and uncover the events that took place while you were asleep, you can’t always face your enemies head on; sometimes hiding and breathing as noiselessly as possible is your best course of action. </p>
<p>Careful resource management is a key part of Syndrome, but so is learning your enemies’ behavior. What will attract their attention? What will give you a few precious seconds to pass by undetected? Take note―each misstep could be deadly. </p>
<h2>FEATURES:</h2>
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▪ Claustrophobic horror - Countless threats, both physical and psychological, await inside the ship. <br />
▪ Fight or flee - Use weapons and ammo wisely, as they are in limited supply. <br />
▪ Eerie exploration - there’s plenty to discover if you take a moment to search your surroundings. <br />
▪ Nothing is what it seems - It’s up to you to find out what’s really going on aboard the ship. <br />
▪ Reactive enemies - Cause a stir or make some noise and they’ll pick up on your location. <br />
▪ Oculus Rift support - Experience total immersion with Syndrome in VR. </p>
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<p>The game is due to be released on PC, PlayStation 4 and Xbox One in September 2016 followed by iOS and Android in 2017.</p>
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View::_evaluate() - CORE/Cake/View/View.php, line 971
View::_render() - CORE/Cake/View/View.php, line 933
View::render() - CORE/Cake/View/View.php, line 473
Controller::render() - CORE/Cake/Controller/Controller.php, line 968
Dispatcher::_invoke() - CORE/Cake/Routing/Dispatcher.php, line 200
Dispatcher::dispatch() - CORE/Cake/Routing/Dispatcher.php, line 167
[main] - APP/webroot/index.php, line 122 Notice (8) : Undefined index: sortby [APP/View/Games/index.ctp , line 25 ]Code Context $sort_class = "sort-asc" ;
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<p>Set a handful of years post-Dead Island: Riptide, the zombie infection has now spread into the American state of California. Four new characters, all of whom are immune to the infection, must now take up whatever weaponry they can find in order to survive the encroaching apocalypse.</p>
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<p>Dead Island 2 was announced during E3, 2014 amidst Sony's conference. There was no gameplay shown, but instead a CG trailer. However unlike the original's own CG announcement trailer, Dead Island 2's depicted a much more comical and rambunctious tone. After the trailer had aired, there was much speculation over whether American actor and musician Jack Black was starring in it, due to VO from one of the characters bearing a resemblance. Jack Black himself later denied any involvement with the game during a Reddit 'Ask Me Anything' event.</p>
<p>A possible first for the industry, a cat--called Rick Furry in the game--underwent motion-capture for Dead Island 2. Many of the zombies' faces are modelled after developers working at YAGER.</p>
<p>On July 14th, Deep Silver announced that YAGER were to be no longer developing Dead Island 2. Timo Ullmann, the managing director at YAGER, stated that they and Deep Silver had a ''difference of vision'' towards the game, which lead to their departure.</p>
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'title' => 'Friday the 13th: The Game',
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'desc' => '<h2>Overview</h2>
<p>Friday the 13th: The Game is an asymmetrical multiplayer game featuring the slasher villain Jason Voorhees from the films of the same name. The gameplay style is 1v7 multiplayer, where one player takes on the role of Jason Voorhees as he stalks down seven camp counselors to slaughter. Meanwhile, the seven camp counselors will be tasked with trying to survive in Camp Crystal Lake, while also attempting to slay the slasher.</p>
<p>Originally, the game was announced as Slasher Vol 1: Summer Camp. Its original premise was that players would choose to either take on the role of six to eight teenage counselors on the site of Camp Forest Green or a stalking killer roaming through the woods. The objective as the counselors was to survive the night, while the killer's objective is to commit bloody murder against the counselors. The focus of the game was on multiplayer, and the "map" for Camp Forest Green is set up in an arena style.</p>
<p>Slasher Vol 1: Summer Camp was announced in October 2014. Kane Hodder, the original actor of Jason Voorhees, was announced as being involved with the project in February 2015. The rebranding of Slasher Vol 1 to Friday the 13th: The game was announced in October 2015.</p>
<p>The game will utilize Unreal Engine 4 for its development.</p>
<h2>Development</h2>
<h3>"Countdown"</h3>
<p>The countdown teaser image.</p>
<p>On September 19th, the official Summer Camp website was updated with a countdown timer, and an announcement was also made on the official Facebook page. The image on the page features a VCR with a countdown timer (originally starting at 24 days), as well as a VHS cassette being loaded into the VCR that read "Summer Camp" on the label.</p>
<h3>Rebranding and Kickstarter Launch</h3>
<p>On October 12th, 2015, Gun Media announced that they would be rebranding Slasher Vol 1: Summer Camp to become Friday the 13th: The Game, an officially-licensed adaptation of the film franchise starring Jason Voorhees. The game would still retain its asymmetrical multiplayer mode, where one player takes on the role of Voorhees and seven others take on the roles of teenage campers being chased down by him.</p>
<p>Alongside the announcement, a Kickstarter funding campaign was launched, looking to raise $700,000 to make the game. Stretch goals include a single player campaign and the return of Tommy Jarvis (the main protagonist from three of the Friday the 13th movies).</p>
<p>Kane Hodder, the actor best known for portraying Jason Voorhees, will be returning to perform motion capture for the character in the game. Alongside him, Sean S. Cunningham (director of the first Friday the 13th) will serve as a consultant on the game, and horror legend Tom Savini will serve as executive producer as well as designing the kills that Jason will perform in the game.</p>
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You wake up on a spaceship, dazed and confused from the effects of cryosleep, and begin to search for the rest of the crew. Where could they have gone? All too suddenly, you discover that most of them are dead, and those still alive are… changed. </p>
<p>With Syndrome, Camel 101 takes first person survival horror back to its roots. In the dark confines of the ship, you look for ways to defend yourself. There are a few weapons scattered about, but nowhere near enough ammunition to deal with all the transformed monstrosities. </p>
<p>To survive and uncover the events that took place while you were asleep, you can’t always face your enemies head on; sometimes hiding and breathing as noiselessly as possible is your best course of action. </p>
<p>Careful resource management is a key part of Syndrome, but so is learning your enemies’ behavior. What will attract their attention? What will give you a few precious seconds to pass by undetected? Take note―each misstep could be deadly. </p>
<h2>FEATURES:</h2>
<p><br />
▪ Claustrophobic horror - Countless threats, both physical and psychological, await inside the ship. <br />
▪ Fight or flee - Use weapons and ammo wisely, as they are in limited supply. <br />
▪ Eerie exploration - there’s plenty to discover if you take a moment to search your surroundings. <br />
▪ Nothing is what it seems - It’s up to you to find out what’s really going on aboard the ship. <br />
▪ Reactive enemies - Cause a stir or make some noise and they’ll pick up on your location. <br />
▪ Oculus Rift support - Experience total immersion with Syndrome in VR. </p>
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<p>The game is due to be released on PC, PlayStation 4 and Xbox One in September 2016 followed by iOS and Android in 2017.</p>
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View::render() - CORE/Cake/View/View.php, line 473
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Dispatcher::_invoke() - CORE/Cake/Routing/Dispatcher.php, line 200
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'desc' => '<h2>Overview</h2>
<p>Set a handful of years post-Dead Island: Riptide, the zombie infection has now spread into the American state of California. Four new characters, all of whom are immune to the infection, must now take up whatever weaponry they can find in order to survive the encroaching apocalypse.</p>
<h2>Gameplay</h2>
<p>Gameplay in Dead Island 2 is highly reminiscent of its predecessors, with it featuring the same brand of analogue-control melee combat for use against shambling hordes of zombies -- weapon crafting returns as well. What is new, however, is the inclusion of dual-wielding, which includes players being able to equip a ranged weapon in one hand and a melee weapon in the other. Players can also craft their unique weaponry anywhere in the world without the use of a workbench.</p>
<p>Cooperative play is once again available, only now has a capacity of eight, raised from the original Dead Island's four.</p>
<p>The world of Dead Island 2 is open-ended and there is no actual 'end' to the game. Instead, the world is said to continually introduce new missions within the world as players explore. Players will also come into contact with other players in the world at random as well, similar to games such as Destiny and Journey.</p>
<h2>Development</h2>
<p>Dead Island 2 was announced during E3, 2014 amidst Sony's conference. There was no gameplay shown, but instead a CG trailer. However unlike the original's own CG announcement trailer, Dead Island 2's depicted a much more comical and rambunctious tone. After the trailer had aired, there was much speculation over whether American actor and musician Jack Black was starring in it, due to VO from one of the characters bearing a resemblance. Jack Black himself later denied any involvement with the game during a Reddit 'Ask Me Anything' event.</p>
<p>A possible first for the industry, a cat--called Rick Furry in the game--underwent motion-capture for Dead Island 2. Many of the zombies' faces are modelled after developers working at YAGER.</p>
<p>On July 14th, Deep Silver announced that YAGER were to be no longer developing Dead Island 2. Timo Ullmann, the managing director at YAGER, stated that they and Deep Silver had a ''difference of vision'' towards the game, which lead to their departure.</p>
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'title' => 'Friday the 13th: The Game',
'slug' => 'friday-the-13th-the-game',
'small_desc' => 'Originally called Slasher Vol 1: Summer Camp, Friday the 13th: The Game is an asymmetrical multiplayer game. One player takes on the role of classic horror icon Jason Voorhees, while seven others play the role of camp counselors trying to survive and slay Jason.',
'desc' => '<h2>Overview</h2>
<p>Friday the 13th: The Game is an asymmetrical multiplayer game featuring the slasher villain Jason Voorhees from the films of the same name. The gameplay style is 1v7 multiplayer, where one player takes on the role of Jason Voorhees as he stalks down seven camp counselors to slaughter. Meanwhile, the seven camp counselors will be tasked with trying to survive in Camp Crystal Lake, while also attempting to slay the slasher.</p>
<p>Originally, the game was announced as Slasher Vol 1: Summer Camp. Its original premise was that players would choose to either take on the role of six to eight teenage counselors on the site of Camp Forest Green or a stalking killer roaming through the woods. The objective as the counselors was to survive the night, while the killer's objective is to commit bloody murder against the counselors. The focus of the game was on multiplayer, and the "map" for Camp Forest Green is set up in an arena style.</p>
<p>Slasher Vol 1: Summer Camp was announced in October 2014. Kane Hodder, the original actor of Jason Voorhees, was announced as being involved with the project in February 2015. The rebranding of Slasher Vol 1 to Friday the 13th: The game was announced in October 2015.</p>
<p>The game will utilize Unreal Engine 4 for its development.</p>
<h2>Development</h2>
<h3>"Countdown"</h3>
<p>The countdown teaser image.</p>
<p>On September 19th, the official Summer Camp website was updated with a countdown timer, and an announcement was also made on the official Facebook page. The image on the page features a VCR with a countdown timer (originally starting at 24 days), as well as a VHS cassette being loaded into the VCR that read "Summer Camp" on the label.</p>
<h3>Rebranding and Kickstarter Launch</h3>
<p>On October 12th, 2015, Gun Media announced that they would be rebranding Slasher Vol 1: Summer Camp to become Friday the 13th: The Game, an officially-licensed adaptation of the film franchise starring Jason Voorhees. The game would still retain its asymmetrical multiplayer mode, where one player takes on the role of Voorhees and seven others take on the roles of teenage campers being chased down by him.</p>
<p>Alongside the announcement, a Kickstarter funding campaign was launched, looking to raise $700,000 to make the game. Stretch goals include a single player campaign and the return of Tommy Jarvis (the main protagonist from three of the Friday the 13th movies).</p>
<p>Kane Hodder, the actor best known for portraying Jason Voorhees, will be returning to perform motion capture for the character in the game. Alongside him, Sean S. Cunningham (director of the first Friday the 13th) will serve as a consultant on the game, and horror legend Tom Savini will serve as executive producer as well as designing the kills that Jason will perform in the game.</p>
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'id' => '257',
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'title' => 'Syndrome',
'slug' => 'syndrome',
'small_desc' => 'Syndrome is a survival-horror that is all about making quick decisions rather than facing the scares head-on. Limited resources, powerful enemies, all of these things force players to figure out the right way to go in order to survive.',
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<p><br />
You wake up on a spaceship, dazed and confused from the effects of cryosleep, and begin to search for the rest of the crew. Where could they have gone? All too suddenly, you discover that most of them are dead, and those still alive are… changed. </p>
<p>With Syndrome, Camel 101 takes first person survival horror back to its roots. In the dark confines of the ship, you look for ways to defend yourself. There are a few weapons scattered about, but nowhere near enough ammunition to deal with all the transformed monstrosities. </p>
<p>To survive and uncover the events that took place while you were asleep, you can’t always face your enemies head on; sometimes hiding and breathing as noiselessly as possible is your best course of action. </p>
<p>Careful resource management is a key part of Syndrome, but so is learning your enemies’ behavior. What will attract their attention? What will give you a few precious seconds to pass by undetected? Take note―each misstep could be deadly. </p>
<h2>FEATURES:</h2>
<p><br />
▪ Claustrophobic horror - Countless threats, both physical and psychological, await inside the ship. <br />
▪ Fight or flee - Use weapons and ammo wisely, as they are in limited supply. <br />
▪ Eerie exploration - there’s plenty to discover if you take a moment to search your surroundings. <br />
▪ Nothing is what it seems - It’s up to you to find out what’s really going on aboard the ship. <br />
▪ Reactive enemies - Cause a stir or make some noise and they’ll pick up on your location. <br />
▪ Oculus Rift support - Experience total immersion with Syndrome in VR. </p>
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'desc' => '<p> </p>
<h2>Overview</h2>
<p>The Bunker is a live-action adventure game developed by Splendy Games and Wales Interactive. The game takes place in a decommissioned bunker that is home to John, the only remaining survivor of a nuclear attack in England. The goal of the game is to explore the bunker, searching for clues and solving problems to unlock John's childhood memories and figure out what seemingly sinister things happened in the bunker.</p>
<p>The game is due to be released on PC, PlayStation 4 and Xbox One in September 2016 followed by iOS and Android in 2017.</p>
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$meta_description = 'Looking for horror games? Browse and find the scariest horror games in our Scary Horror Games Database for PC, PS4, XBOX One, iPhone & More'
$title_for_layout = 'Scary Horror Games database | ScaredToPlay'
$pc = 'games'
$pm = 'Game' include - APP/View/Games/index.ctp, line 28
View::_evaluate() - CORE/Cake/View/View.php, line 971
View::_render() - CORE/Cake/View/View.php, line 933
View::render() - CORE/Cake/View/View.php, line 473
Controller::render() - CORE/Cake/Controller/Controller.php, line 968
Dispatcher::_invoke() - CORE/Cake/Routing/Dispatcher.php, line 200
Dispatcher::dispatch() - CORE/Cake/Routing/Dispatcher.php, line 167
[main] - APP/webroot/index.php, line 122 Notice (8) : Undefined index: sortby [APP/View/Games/index.ctp , line 31 ]Code Context $sort_class = "sort-asc" ;
$sort_title = 'Title' ;
}elseif( $filter_data [ 'sortby' ]== 'scary_desc' ){
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<p>Set a handful of years post-Dead Island: Riptide, the zombie infection has now spread into the American state of California. Four new characters, all of whom are immune to the infection, must now take up whatever weaponry they can find in order to survive the encroaching apocalypse.</p>
<h2>Gameplay</h2>
<p>Gameplay in Dead Island 2 is highly reminiscent of its predecessors, with it featuring the same brand of analogue-control melee combat for use against shambling hordes of zombies -- weapon crafting returns as well. What is new, however, is the inclusion of dual-wielding, which includes players being able to equip a ranged weapon in one hand and a melee weapon in the other. Players can also craft their unique weaponry anywhere in the world without the use of a workbench.</p>
<p>Cooperative play is once again available, only now has a capacity of eight, raised from the original Dead Island's four.</p>
<p>The world of Dead Island 2 is open-ended and there is no actual 'end' to the game. Instead, the world is said to continually introduce new missions within the world as players explore. Players will also come into contact with other players in the world at random as well, similar to games such as Destiny and Journey.</p>
<h2>Development</h2>
<p>Dead Island 2 was announced during E3, 2014 amidst Sony's conference. There was no gameplay shown, but instead a CG trailer. However unlike the original's own CG announcement trailer, Dead Island 2's depicted a much more comical and rambunctious tone. After the trailer had aired, there was much speculation over whether American actor and musician Jack Black was starring in it, due to VO from one of the characters bearing a resemblance. Jack Black himself later denied any involvement with the game during a Reddit 'Ask Me Anything' event.</p>
<p>A possible first for the industry, a cat--called Rick Furry in the game--underwent motion-capture for Dead Island 2. Many of the zombies' faces are modelled after developers working at YAGER.</p>
<p>On July 14th, Deep Silver announced that YAGER were to be no longer developing Dead Island 2. Timo Ullmann, the managing director at YAGER, stated that they and Deep Silver had a ''difference of vision'' towards the game, which lead to their departure.</p>
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'id' => '270',
'gb_id' => '48132',
'title' => 'Friday the 13th: The Game',
'slug' => 'friday-the-13th-the-game',
'small_desc' => 'Originally called Slasher Vol 1: Summer Camp, Friday the 13th: The Game is an asymmetrical multiplayer game. One player takes on the role of classic horror icon Jason Voorhees, while seven others play the role of camp counselors trying to survive and slay Jason.',
'desc' => '<h2>Overview</h2>
<p>Friday the 13th: The Game is an asymmetrical multiplayer game featuring the slasher villain Jason Voorhees from the films of the same name. The gameplay style is 1v7 multiplayer, where one player takes on the role of Jason Voorhees as he stalks down seven camp counselors to slaughter. Meanwhile, the seven camp counselors will be tasked with trying to survive in Camp Crystal Lake, while also attempting to slay the slasher.</p>
<p>Originally, the game was announced as Slasher Vol 1: Summer Camp. Its original premise was that players would choose to either take on the role of six to eight teenage counselors on the site of Camp Forest Green or a stalking killer roaming through the woods. The objective as the counselors was to survive the night, while the killer's objective is to commit bloody murder against the counselors. The focus of the game was on multiplayer, and the "map" for Camp Forest Green is set up in an arena style.</p>
<p>Slasher Vol 1: Summer Camp was announced in October 2014. Kane Hodder, the original actor of Jason Voorhees, was announced as being involved with the project in February 2015. The rebranding of Slasher Vol 1 to Friday the 13th: The game was announced in October 2015.</p>
<p>The game will utilize Unreal Engine 4 for its development.</p>
<h2>Development</h2>
<h3>"Countdown"</h3>
<p>The countdown teaser image.</p>
<p>On September 19th, the official Summer Camp website was updated with a countdown timer, and an announcement was also made on the official Facebook page. The image on the page features a VCR with a countdown timer (originally starting at 24 days), as well as a VHS cassette being loaded into the VCR that read "Summer Camp" on the label.</p>
<h3>Rebranding and Kickstarter Launch</h3>
<p>On October 12th, 2015, Gun Media announced that they would be rebranding Slasher Vol 1: Summer Camp to become Friday the 13th: The Game, an officially-licensed adaptation of the film franchise starring Jason Voorhees. The game would still retain its asymmetrical multiplayer mode, where one player takes on the role of Voorhees and seven others take on the roles of teenage campers being chased down by him.</p>
<p>Alongside the announcement, a Kickstarter funding campaign was launched, looking to raise $700,000 to make the game. Stretch goals include a single player campaign and the return of Tommy Jarvis (the main protagonist from three of the Friday the 13th movies).</p>
<p>Kane Hodder, the actor best known for portraying Jason Voorhees, will be returning to perform motion capture for the character in the game. Alongside him, Sean S. Cunningham (director of the first Friday the 13th) will serve as a consultant on the game, and horror legend Tom Savini will serve as executive producer as well as designing the kills that Jason will perform in the game.</p>
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'id' => '257',
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'title' => 'Syndrome',
'slug' => 'syndrome',
'small_desc' => 'Syndrome is a survival-horror that is all about making quick decisions rather than facing the scares head-on. Limited resources, powerful enemies, all of these things force players to figure out the right way to go in order to survive.',
'desc' => '<h2>OVERVIEW:</h2>
<p><br />
You wake up on a spaceship, dazed and confused from the effects of cryosleep, and begin to search for the rest of the crew. Where could they have gone? All too suddenly, you discover that most of them are dead, and those still alive are… changed. </p>
<p>With Syndrome, Camel 101 takes first person survival horror back to its roots. In the dark confines of the ship, you look for ways to defend yourself. There are a few weapons scattered about, but nowhere near enough ammunition to deal with all the transformed monstrosities. </p>
<p>To survive and uncover the events that took place while you were asleep, you can’t always face your enemies head on; sometimes hiding and breathing as noiselessly as possible is your best course of action. </p>
<p>Careful resource management is a key part of Syndrome, but so is learning your enemies’ behavior. What will attract their attention? What will give you a few precious seconds to pass by undetected? Take note―each misstep could be deadly. </p>
<h2>FEATURES:</h2>
<p><br />
▪ Claustrophobic horror - Countless threats, both physical and psychological, await inside the ship. <br />
▪ Fight or flee - Use weapons and ammo wisely, as they are in limited supply. <br />
▪ Eerie exploration - there’s plenty to discover if you take a moment to search your surroundings. <br />
▪ Nothing is what it seems - It’s up to you to find out what’s really going on aboard the ship. <br />
▪ Reactive enemies - Cause a stir or make some noise and they’ll pick up on your location. <br />
▪ Oculus Rift support - Experience total immersion with Syndrome in VR. </p>
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<p>The Bunker is a live-action adventure game developed by Splendy Games and Wales Interactive. The game takes place in a decommissioned bunker that is home to John, the only remaining survivor of a nuclear attack in England. The goal of the game is to explore the bunker, searching for clues and solving problems to unlock John's childhood memories and figure out what seemingly sinister things happened in the bunker.</p>
<p>The game is due to be released on PC, PlayStation 4 and Xbox One in September 2016 followed by iOS and Android in 2017.</p>
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<p>Set a handful of years post-Dead Island: Riptide, the zombie infection has now spread into the American state of California. Four new characters, all of whom are immune to the infection, must now take up whatever weaponry they can find in order to survive the encroaching apocalypse.</p>
<h2>Gameplay</h2>
<p>Gameplay in Dead Island 2 is highly reminiscent of its predecessors, with it featuring the same brand of analogue-control melee combat for use against shambling hordes of zombies -- weapon crafting returns as well. What is new, however, is the inclusion of dual-wielding, which includes players being able to equip a ranged weapon in one hand and a melee weapon in the other. Players can also craft their unique weaponry anywhere in the world without the use of a workbench.</p>
<p>Cooperative play is once again available, only now has a capacity of eight, raised from the original Dead Island's four.</p>
<p>The world of Dead Island 2 is open-ended and there is no actual 'end' to the game. Instead, the world is said to continually introduce new missions within the world as players explore. Players will also come into contact with other players in the world at random as well, similar to games such as Destiny and Journey.</p>
<h2>Development</h2>
<p>Dead Island 2 was announced during E3, 2014 amidst Sony's conference. There was no gameplay shown, but instead a CG trailer. However unlike the original's own CG announcement trailer, Dead Island 2's depicted a much more comical and rambunctious tone. After the trailer had aired, there was much speculation over whether American actor and musician Jack Black was starring in it, due to VO from one of the characters bearing a resemblance. Jack Black himself later denied any involvement with the game during a Reddit 'Ask Me Anything' event.</p>
<p>A possible first for the industry, a cat--called Rick Furry in the game--underwent motion-capture for Dead Island 2. Many of the zombies' faces are modelled after developers working at YAGER.</p>
<p>On July 14th, Deep Silver announced that YAGER were to be no longer developing Dead Island 2. Timo Ullmann, the managing director at YAGER, stated that they and Deep Silver had a ''difference of vision'' towards the game, which lead to their departure.</p>
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'title' => 'Friday the 13th: The Game',
'slug' => 'friday-the-13th-the-game',
'small_desc' => 'Originally called Slasher Vol 1: Summer Camp, Friday the 13th: The Game is an asymmetrical multiplayer game. One player takes on the role of classic horror icon Jason Voorhees, while seven others play the role of camp counselors trying to survive and slay Jason.',
'desc' => '<h2>Overview</h2>
<p>Friday the 13th: The Game is an asymmetrical multiplayer game featuring the slasher villain Jason Voorhees from the films of the same name. The gameplay style is 1v7 multiplayer, where one player takes on the role of Jason Voorhees as he stalks down seven camp counselors to slaughter. Meanwhile, the seven camp counselors will be tasked with trying to survive in Camp Crystal Lake, while also attempting to slay the slasher.</p>
<p>Originally, the game was announced as Slasher Vol 1: Summer Camp. Its original premise was that players would choose to either take on the role of six to eight teenage counselors on the site of Camp Forest Green or a stalking killer roaming through the woods. The objective as the counselors was to survive the night, while the killer's objective is to commit bloody murder against the counselors. The focus of the game was on multiplayer, and the "map" for Camp Forest Green is set up in an arena style.</p>
<p>Slasher Vol 1: Summer Camp was announced in October 2014. Kane Hodder, the original actor of Jason Voorhees, was announced as being involved with the project in February 2015. The rebranding of Slasher Vol 1 to Friday the 13th: The game was announced in October 2015.</p>
<p>The game will utilize Unreal Engine 4 for its development.</p>
<h2>Development</h2>
<h3>"Countdown"</h3>
<p>The countdown teaser image.</p>
<p>On September 19th, the official Summer Camp website was updated with a countdown timer, and an announcement was also made on the official Facebook page. The image on the page features a VCR with a countdown timer (originally starting at 24 days), as well as a VHS cassette being loaded into the VCR that read "Summer Camp" on the label.</p>
<h3>Rebranding and Kickstarter Launch</h3>
<p>On October 12th, 2015, Gun Media announced that they would be rebranding Slasher Vol 1: Summer Camp to become Friday the 13th: The Game, an officially-licensed adaptation of the film franchise starring Jason Voorhees. The game would still retain its asymmetrical multiplayer mode, where one player takes on the role of Voorhees and seven others take on the roles of teenage campers being chased down by him.</p>
<p>Alongside the announcement, a Kickstarter funding campaign was launched, looking to raise $700,000 to make the game. Stretch goals include a single player campaign and the return of Tommy Jarvis (the main protagonist from three of the Friday the 13th movies).</p>
<p>Kane Hodder, the actor best known for portraying Jason Voorhees, will be returning to perform motion capture for the character in the game. Alongside him, Sean S. Cunningham (director of the first Friday the 13th) will serve as a consultant on the game, and horror legend Tom Savini will serve as executive producer as well as designing the kills that Jason will perform in the game.</p>
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You wake up on a spaceship, dazed and confused from the effects of cryosleep, and begin to search for the rest of the crew. Where could they have gone? All too suddenly, you discover that most of them are dead, and those still alive are… changed. </p>
<p>With Syndrome, Camel 101 takes first person survival horror back to its roots. In the dark confines of the ship, you look for ways to defend yourself. There are a few weapons scattered about, but nowhere near enough ammunition to deal with all the transformed monstrosities. </p>
<p>To survive and uncover the events that took place while you were asleep, you can’t always face your enemies head on; sometimes hiding and breathing as noiselessly as possible is your best course of action. </p>
<p>Careful resource management is a key part of Syndrome, but so is learning your enemies’ behavior. What will attract their attention? What will give you a few precious seconds to pass by undetected? Take note―each misstep could be deadly. </p>
<h2>FEATURES:</h2>
<p><br />
▪ Claustrophobic horror - Countless threats, both physical and psychological, await inside the ship. <br />
▪ Fight or flee - Use weapons and ammo wisely, as they are in limited supply. <br />
▪ Eerie exploration - there’s plenty to discover if you take a moment to search your surroundings. <br />
▪ Nothing is what it seems - It’s up to you to find out what’s really going on aboard the ship. <br />
▪ Reactive enemies - Cause a stir or make some noise and they’ll pick up on your location. <br />
▪ Oculus Rift support - Experience total immersion with Syndrome in VR. </p>
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<p>The game is due to be released on PC, PlayStation 4 and Xbox One in September 2016 followed by iOS and Android in 2017.</p>
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$pm = 'Game' include - APP/View/Games/index.ctp, line 34
View::_evaluate() - CORE/Cake/View/View.php, line 971
View::_render() - CORE/Cake/View/View.php, line 933
View::render() - CORE/Cake/View/View.php, line 473
Controller::render() - CORE/Cake/Controller/Controller.php, line 968
Dispatcher::_invoke() - CORE/Cake/Routing/Dispatcher.php, line 200
Dispatcher::dispatch() - CORE/Cake/Routing/Dispatcher.php, line 167
[main] - APP/webroot/index.php, line 122 Notice (8) : Undefined index: sortby [APP/View/Games/index.ctp , line 37 ]Code Context $sort_class = "sort-asc" ;
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<p>Set a handful of years post-Dead Island: Riptide, the zombie infection has now spread into the American state of California. Four new characters, all of whom are immune to the infection, must now take up whatever weaponry they can find in order to survive the encroaching apocalypse.</p>
<h2>Gameplay</h2>
<p>Gameplay in Dead Island 2 is highly reminiscent of its predecessors, with it featuring the same brand of analogue-control melee combat for use against shambling hordes of zombies -- weapon crafting returns as well. What is new, however, is the inclusion of dual-wielding, which includes players being able to equip a ranged weapon in one hand and a melee weapon in the other. Players can also craft their unique weaponry anywhere in the world without the use of a workbench.</p>
<p>Cooperative play is once again available, only now has a capacity of eight, raised from the original Dead Island's four.</p>
<p>The world of Dead Island 2 is open-ended and there is no actual 'end' to the game. Instead, the world is said to continually introduce new missions within the world as players explore. Players will also come into contact with other players in the world at random as well, similar to games such as Destiny and Journey.</p>
<h2>Development</h2>
<p>Dead Island 2 was announced during E3, 2014 amidst Sony's conference. There was no gameplay shown, but instead a CG trailer. However unlike the original's own CG announcement trailer, Dead Island 2's depicted a much more comical and rambunctious tone. After the trailer had aired, there was much speculation over whether American actor and musician Jack Black was starring in it, due to VO from one of the characters bearing a resemblance. Jack Black himself later denied any involvement with the game during a Reddit 'Ask Me Anything' event.</p>
<p>A possible first for the industry, a cat--called Rick Furry in the game--underwent motion-capture for Dead Island 2. Many of the zombies' faces are modelled after developers working at YAGER.</p>
<p>On July 14th, Deep Silver announced that YAGER were to be no longer developing Dead Island 2. Timo Ullmann, the managing director at YAGER, stated that they and Deep Silver had a ''difference of vision'' towards the game, which lead to their departure.</p>
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'title' => 'Friday the 13th: The Game',
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'desc' => '<h2>Overview</h2>
<p>Friday the 13th: The Game is an asymmetrical multiplayer game featuring the slasher villain Jason Voorhees from the films of the same name. The gameplay style is 1v7 multiplayer, where one player takes on the role of Jason Voorhees as he stalks down seven camp counselors to slaughter. Meanwhile, the seven camp counselors will be tasked with trying to survive in Camp Crystal Lake, while also attempting to slay the slasher.</p>
<p>Originally, the game was announced as Slasher Vol 1: Summer Camp. Its original premise was that players would choose to either take on the role of six to eight teenage counselors on the site of Camp Forest Green or a stalking killer roaming through the woods. The objective as the counselors was to survive the night, while the killer's objective is to commit bloody murder against the counselors. The focus of the game was on multiplayer, and the "map" for Camp Forest Green is set up in an arena style.</p>
<p>Slasher Vol 1: Summer Camp was announced in October 2014. Kane Hodder, the original actor of Jason Voorhees, was announced as being involved with the project in February 2015. The rebranding of Slasher Vol 1 to Friday the 13th: The game was announced in October 2015.</p>
<p>The game will utilize Unreal Engine 4 for its development.</p>
<h2>Development</h2>
<h3>"Countdown"</h3>
<p>The countdown teaser image.</p>
<p>On September 19th, the official Summer Camp website was updated with a countdown timer, and an announcement was also made on the official Facebook page. The image on the page features a VCR with a countdown timer (originally starting at 24 days), as well as a VHS cassette being loaded into the VCR that read "Summer Camp" on the label.</p>
<h3>Rebranding and Kickstarter Launch</h3>
<p>On October 12th, 2015, Gun Media announced that they would be rebranding Slasher Vol 1: Summer Camp to become Friday the 13th: The Game, an officially-licensed adaptation of the film franchise starring Jason Voorhees. The game would still retain its asymmetrical multiplayer mode, where one player takes on the role of Voorhees and seven others take on the roles of teenage campers being chased down by him.</p>
<p>Alongside the announcement, a Kickstarter funding campaign was launched, looking to raise $700,000 to make the game. Stretch goals include a single player campaign and the return of Tommy Jarvis (the main protagonist from three of the Friday the 13th movies).</p>
<p>Kane Hodder, the actor best known for portraying Jason Voorhees, will be returning to perform motion capture for the character in the game. Alongside him, Sean S. Cunningham (director of the first Friday the 13th) will serve as a consultant on the game, and horror legend Tom Savini will serve as executive producer as well as designing the kills that Jason will perform in the game.</p>
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<p><br />
You wake up on a spaceship, dazed and confused from the effects of cryosleep, and begin to search for the rest of the crew. Where could they have gone? All too suddenly, you discover that most of them are dead, and those still alive are… changed. </p>
<p>With Syndrome, Camel 101 takes first person survival horror back to its roots. In the dark confines of the ship, you look for ways to defend yourself. There are a few weapons scattered about, but nowhere near enough ammunition to deal with all the transformed monstrosities. </p>
<p>To survive and uncover the events that took place while you were asleep, you can’t always face your enemies head on; sometimes hiding and breathing as noiselessly as possible is your best course of action. </p>
<p>Careful resource management is a key part of Syndrome, but so is learning your enemies’ behavior. What will attract their attention? What will give you a few precious seconds to pass by undetected? Take note―each misstep could be deadly. </p>
<h2>FEATURES:</h2>
<p><br />
▪ Claustrophobic horror - Countless threats, both physical and psychological, await inside the ship. <br />
▪ Fight or flee - Use weapons and ammo wisely, as they are in limited supply. <br />
▪ Eerie exploration - there’s plenty to discover if you take a moment to search your surroundings. <br />
▪ Nothing is what it seems - It’s up to you to find out what’s really going on aboard the ship. <br />
▪ Reactive enemies - Cause a stir or make some noise and they’ll pick up on your location. <br />
▪ Oculus Rift support - Experience total immersion with Syndrome in VR. </p>
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<h2>Overview</h2>
<p>The Bunker is a live-action adventure game developed by Splendy Games and Wales Interactive. The game takes place in a decommissioned bunker that is home to John, the only remaining survivor of a nuclear attack in England. The goal of the game is to explore the bunker, searching for clues and solving problems to unlock John's childhood memories and figure out what seemingly sinister things happened in the bunker.</p>
<p>The game is due to be released on PC, PlayStation 4 and Xbox One in September 2016 followed by iOS and Android in 2017.</p>
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View::_evaluate() - CORE/Cake/View/View.php, line 971
View::_render() - CORE/Cake/View/View.php, line 933
View::render() - CORE/Cake/View/View.php, line 473
Controller::render() - CORE/Cake/Controller/Controller.php, line 968
Dispatcher::_invoke() - CORE/Cake/Routing/Dispatcher.php, line 200
Dispatcher::dispatch() - CORE/Cake/Routing/Dispatcher.php, line 167
[main] - APP/webroot/index.php, line 122 Notice (8) : Undefined index: sortby [APP/View/Games/index.ctp , line 40 ]Code Context $sort_class = "sort-desc" ;
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'desc' => '<p>Resident Evil 7 biohazard will be optionally playable in VR on the PlayStation 4.</p>
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'id' => '234',
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'title' => 'Dead Island 2',
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'small_desc' => 'The second mainline entry in the Dead Island franchise.',
'desc' => '<h2>Overview</h2>
<p>Set a handful of years post-Dead Island: Riptide, the zombie infection has now spread into the American state of California. Four new characters, all of whom are immune to the infection, must now take up whatever weaponry they can find in order to survive the encroaching apocalypse.</p>
<h2>Gameplay</h2>
<p>Gameplay in Dead Island 2 is highly reminiscent of its predecessors, with it featuring the same brand of analogue-control melee combat for use against shambling hordes of zombies -- weapon crafting returns as well. What is new, however, is the inclusion of dual-wielding, which includes players being able to equip a ranged weapon in one hand and a melee weapon in the other. Players can also craft their unique weaponry anywhere in the world without the use of a workbench.</p>
<p>Cooperative play is once again available, only now has a capacity of eight, raised from the original Dead Island's four.</p>
<p>The world of Dead Island 2 is open-ended and there is no actual 'end' to the game. Instead, the world is said to continually introduce new missions within the world as players explore. Players will also come into contact with other players in the world at random as well, similar to games such as Destiny and Journey.</p>
<h2>Development</h2>
<p>Dead Island 2 was announced during E3, 2014 amidst Sony's conference. There was no gameplay shown, but instead a CG trailer. However unlike the original's own CG announcement trailer, Dead Island 2's depicted a much more comical and rambunctious tone. After the trailer had aired, there was much speculation over whether American actor and musician Jack Black was starring in it, due to VO from one of the characters bearing a resemblance. Jack Black himself later denied any involvement with the game during a Reddit 'Ask Me Anything' event.</p>
<p>A possible first for the industry, a cat--called Rick Furry in the game--underwent motion-capture for Dead Island 2. Many of the zombies' faces are modelled after developers working at YAGER.</p>
<p>On July 14th, Deep Silver announced that YAGER were to be no longer developing Dead Island 2. Timo Ullmann, the managing director at YAGER, stated that they and Deep Silver had a ''difference of vision'' towards the game, which lead to their departure.</p>
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'id' => '270',
'gb_id' => '48132',
'title' => 'Friday the 13th: The Game',
'slug' => 'friday-the-13th-the-game',
'small_desc' => 'Originally called Slasher Vol 1: Summer Camp, Friday the 13th: The Game is an asymmetrical multiplayer game. One player takes on the role of classic horror icon Jason Voorhees, while seven others play the role of camp counselors trying to survive and slay Jason.',
'desc' => '<h2>Overview</h2>
<p>Friday the 13th: The Game is an asymmetrical multiplayer game featuring the slasher villain Jason Voorhees from the films of the same name. The gameplay style is 1v7 multiplayer, where one player takes on the role of Jason Voorhees as he stalks down seven camp counselors to slaughter. Meanwhile, the seven camp counselors will be tasked with trying to survive in Camp Crystal Lake, while also attempting to slay the slasher.</p>
<p>Originally, the game was announced as Slasher Vol 1: Summer Camp. Its original premise was that players would choose to either take on the role of six to eight teenage counselors on the site of Camp Forest Green or a stalking killer roaming through the woods. The objective as the counselors was to survive the night, while the killer's objective is to commit bloody murder against the counselors. The focus of the game was on multiplayer, and the "map" for Camp Forest Green is set up in an arena style.</p>
<p>Slasher Vol 1: Summer Camp was announced in October 2014. Kane Hodder, the original actor of Jason Voorhees, was announced as being involved with the project in February 2015. The rebranding of Slasher Vol 1 to Friday the 13th: The game was announced in October 2015.</p>
<p>The game will utilize Unreal Engine 4 for its development.</p>
<h2>Development</h2>
<h3>"Countdown"</h3>
<p>The countdown teaser image.</p>
<p>On September 19th, the official Summer Camp website was updated with a countdown timer, and an announcement was also made on the official Facebook page. The image on the page features a VCR with a countdown timer (originally starting at 24 days), as well as a VHS cassette being loaded into the VCR that read "Summer Camp" on the label.</p>
<h3>Rebranding and Kickstarter Launch</h3>
<p>On October 12th, 2015, Gun Media announced that they would be rebranding Slasher Vol 1: Summer Camp to become Friday the 13th: The Game, an officially-licensed adaptation of the film franchise starring Jason Voorhees. The game would still retain its asymmetrical multiplayer mode, where one player takes on the role of Voorhees and seven others take on the roles of teenage campers being chased down by him.</p>
<p>Alongside the announcement, a Kickstarter funding campaign was launched, looking to raise $700,000 to make the game. Stretch goals include a single player campaign and the return of Tommy Jarvis (the main protagonist from three of the Friday the 13th movies).</p>
<p>Kane Hodder, the actor best known for portraying Jason Voorhees, will be returning to perform motion capture for the character in the game. Alongside him, Sean S. Cunningham (director of the first Friday the 13th) will serve as a consultant on the game, and horror legend Tom Savini will serve as executive producer as well as designing the kills that Jason will perform in the game.</p>
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'id' => '257',
'gb_id' => '0',
'title' => 'Syndrome',
'slug' => 'syndrome',
'small_desc' => 'Syndrome is a survival-horror that is all about making quick decisions rather than facing the scares head-on. Limited resources, powerful enemies, all of these things force players to figure out the right way to go in order to survive.',
'desc' => '<h2>OVERVIEW:</h2>
<p><br />
You wake up on a spaceship, dazed and confused from the effects of cryosleep, and begin to search for the rest of the crew. Where could they have gone? All too suddenly, you discover that most of them are dead, and those still alive are… changed. </p>
<p>With Syndrome, Camel 101 takes first person survival horror back to its roots. In the dark confines of the ship, you look for ways to defend yourself. There are a few weapons scattered about, but nowhere near enough ammunition to deal with all the transformed monstrosities. </p>
<p>To survive and uncover the events that took place while you were asleep, you can’t always face your enemies head on; sometimes hiding and breathing as noiselessly as possible is your best course of action. </p>
<p>Careful resource management is a key part of Syndrome, but so is learning your enemies’ behavior. What will attract their attention? What will give you a few precious seconds to pass by undetected? Take note―each misstep could be deadly. </p>
<h2>FEATURES:</h2>
<p><br />
▪ Claustrophobic horror - Countless threats, both physical and psychological, await inside the ship. <br />
▪ Fight or flee - Use weapons and ammo wisely, as they are in limited supply. <br />
▪ Eerie exploration - there’s plenty to discover if you take a moment to search your surroundings. <br />
▪ Nothing is what it seems - It’s up to you to find out what’s really going on aboard the ship. <br />
▪ Reactive enemies - Cause a stir or make some noise and they’ll pick up on your location. <br />
▪ Oculus Rift support - Experience total immersion with Syndrome in VR. </p>
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'id' => '487',
'gb_id' => '54172',
'title' => 'The Bunker',
'slug' => 'the-bunker',
'small_desc' => 'As the last remaining survivor in a nuclear bunker, John’s daily routine is the one thing that keeps him sane. But when an alarm goes off, his mind starts to self destruct. He has to venture into long forgotten areas, recovering long repressed memories and unlocking the dark secrets of The Bunker.',
'desc' => '<p> </p>
<h2>Overview</h2>
<p>The Bunker is a live-action adventure game developed by Splendy Games and Wales Interactive. The game takes place in a decommissioned bunker that is home to John, the only remaining survivor of a nuclear attack in England. The goal of the game is to explore the bunker, searching for clues and solving problems to unlock John's childhood memories and figure out what seemingly sinister things happened in the bunker.</p>
<p>The game is due to be released on PC, PlayStation 4 and Xbox One in September 2016 followed by iOS and Android in 2017.</p>
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$title_for_layout = 'Scary Horror Games database | ScaredToPlay'
$pc = 'games'
$pm = 'Game' include - APP/View/Games/index.ctp, line 40
View::_evaluate() - CORE/Cake/View/View.php, line 971
View::_render() - CORE/Cake/View/View.php, line 933
View::render() - CORE/Cake/View/View.php, line 473
Controller::render() - CORE/Cake/Controller/Controller.php, line 968
Dispatcher::_invoke() - CORE/Cake/Routing/Dispatcher.php, line 200
Dispatcher::dispatch() - CORE/Cake/Routing/Dispatcher.php, line 167
[main] - APP/webroot/index.php, line 122 Notice (8) : Undefined index: sortby [APP/View/Games/index.ctp , line 43 ]Code Context $sort_class = "sort-asc" ;
$sort_title = 'Jumpscare' ;
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<p>Set a handful of years post-Dead Island: Riptide, the zombie infection has now spread into the American state of California. Four new characters, all of whom are immune to the infection, must now take up whatever weaponry they can find in order to survive the encroaching apocalypse.</p>
<h2>Gameplay</h2>
<p>Gameplay in Dead Island 2 is highly reminiscent of its predecessors, with it featuring the same brand of analogue-control melee combat for use against shambling hordes of zombies -- weapon crafting returns as well. What is new, however, is the inclusion of dual-wielding, which includes players being able to equip a ranged weapon in one hand and a melee weapon in the other. Players can also craft their unique weaponry anywhere in the world without the use of a workbench.</p>
<p>Cooperative play is once again available, only now has a capacity of eight, raised from the original Dead Island's four.</p>
<p>The world of Dead Island 2 is open-ended and there is no actual 'end' to the game. Instead, the world is said to continually introduce new missions within the world as players explore. Players will also come into contact with other players in the world at random as well, similar to games such as Destiny and Journey.</p>
<h2>Development</h2>
<p>Dead Island 2 was announced during E3, 2014 amidst Sony's conference. There was no gameplay shown, but instead a CG trailer. However unlike the original's own CG announcement trailer, Dead Island 2's depicted a much more comical and rambunctious tone. After the trailer had aired, there was much speculation over whether American actor and musician Jack Black was starring in it, due to VO from one of the characters bearing a resemblance. Jack Black himself later denied any involvement with the game during a Reddit 'Ask Me Anything' event.</p>
<p>A possible first for the industry, a cat--called Rick Furry in the game--underwent motion-capture for Dead Island 2. Many of the zombies' faces are modelled after developers working at YAGER.</p>
<p>On July 14th, Deep Silver announced that YAGER were to be no longer developing Dead Island 2. Timo Ullmann, the managing director at YAGER, stated that they and Deep Silver had a ''difference of vision'' towards the game, which lead to their departure.</p>
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'id' => '270',
'gb_id' => '48132',
'title' => 'Friday the 13th: The Game',
'slug' => 'friday-the-13th-the-game',
'small_desc' => 'Originally called Slasher Vol 1: Summer Camp, Friday the 13th: The Game is an asymmetrical multiplayer game. One player takes on the role of classic horror icon Jason Voorhees, while seven others play the role of camp counselors trying to survive and slay Jason.',
'desc' => '<h2>Overview</h2>
<p>Friday the 13th: The Game is an asymmetrical multiplayer game featuring the slasher villain Jason Voorhees from the films of the same name. The gameplay style is 1v7 multiplayer, where one player takes on the role of Jason Voorhees as he stalks down seven camp counselors to slaughter. Meanwhile, the seven camp counselors will be tasked with trying to survive in Camp Crystal Lake, while also attempting to slay the slasher.</p>
<p>Originally, the game was announced as Slasher Vol 1: Summer Camp. Its original premise was that players would choose to either take on the role of six to eight teenage counselors on the site of Camp Forest Green or a stalking killer roaming through the woods. The objective as the counselors was to survive the night, while the killer's objective is to commit bloody murder against the counselors. The focus of the game was on multiplayer, and the "map" for Camp Forest Green is set up in an arena style.</p>
<p>Slasher Vol 1: Summer Camp was announced in October 2014. Kane Hodder, the original actor of Jason Voorhees, was announced as being involved with the project in February 2015. The rebranding of Slasher Vol 1 to Friday the 13th: The game was announced in October 2015.</p>
<p>The game will utilize Unreal Engine 4 for its development.</p>
<h2>Development</h2>
<h3>"Countdown"</h3>
<p>The countdown teaser image.</p>
<p>On September 19th, the official Summer Camp website was updated with a countdown timer, and an announcement was also made on the official Facebook page. The image on the page features a VCR with a countdown timer (originally starting at 24 days), as well as a VHS cassette being loaded into the VCR that read "Summer Camp" on the label.</p>
<h3>Rebranding and Kickstarter Launch</h3>
<p>On October 12th, 2015, Gun Media announced that they would be rebranding Slasher Vol 1: Summer Camp to become Friday the 13th: The Game, an officially-licensed adaptation of the film franchise starring Jason Voorhees. The game would still retain its asymmetrical multiplayer mode, where one player takes on the role of Voorhees and seven others take on the roles of teenage campers being chased down by him.</p>
<p>Alongside the announcement, a Kickstarter funding campaign was launched, looking to raise $700,000 to make the game. Stretch goals include a single player campaign and the return of Tommy Jarvis (the main protagonist from three of the Friday the 13th movies).</p>
<p>Kane Hodder, the actor best known for portraying Jason Voorhees, will be returning to perform motion capture for the character in the game. Alongside him, Sean S. Cunningham (director of the first Friday the 13th) will serve as a consultant on the game, and horror legend Tom Savini will serve as executive producer as well as designing the kills that Jason will perform in the game.</p>
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<p><br />
You wake up on a spaceship, dazed and confused from the effects of cryosleep, and begin to search for the rest of the crew. Where could they have gone? All too suddenly, you discover that most of them are dead, and those still alive are… changed. </p>
<p>With Syndrome, Camel 101 takes first person survival horror back to its roots. In the dark confines of the ship, you look for ways to defend yourself. There are a few weapons scattered about, but nowhere near enough ammunition to deal with all the transformed monstrosities. </p>
<p>To survive and uncover the events that took place while you were asleep, you can’t always face your enemies head on; sometimes hiding and breathing as noiselessly as possible is your best course of action. </p>
<p>Careful resource management is a key part of Syndrome, but so is learning your enemies’ behavior. What will attract their attention? What will give you a few precious seconds to pass by undetected? Take note―each misstep could be deadly. </p>
<h2>FEATURES:</h2>
<p><br />
▪ Claustrophobic horror - Countless threats, both physical and psychological, await inside the ship. <br />
▪ Fight or flee - Use weapons and ammo wisely, as they are in limited supply. <br />
▪ Eerie exploration - there’s plenty to discover if you take a moment to search your surroundings. <br />
▪ Nothing is what it seems - It’s up to you to find out what’s really going on aboard the ship. <br />
▪ Reactive enemies - Cause a stir or make some noise and they’ll pick up on your location. <br />
▪ Oculus Rift support - Experience total immersion with Syndrome in VR. </p>
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<p>The game is due to be released on PC, PlayStation 4 and Xbox One in September 2016 followed by iOS and Android in 2017.</p>
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<p>Set a handful of years post-Dead Island: Riptide, the zombie infection has now spread into the American state of California. Four new characters, all of whom are immune to the infection, must now take up whatever weaponry they can find in order to survive the encroaching apocalypse.</p>
<h2>Gameplay</h2>
<p>Gameplay in Dead Island 2 is highly reminiscent of its predecessors, with it featuring the same brand of analogue-control melee combat for use against shambling hordes of zombies -- weapon crafting returns as well. What is new, however, is the inclusion of dual-wielding, which includes players being able to equip a ranged weapon in one hand and a melee weapon in the other. Players can also craft their unique weaponry anywhere in the world without the use of a workbench.</p>
<p>Cooperative play is once again available, only now has a capacity of eight, raised from the original Dead Island's four.</p>
<p>The world of Dead Island 2 is open-ended and there is no actual 'end' to the game. Instead, the world is said to continually introduce new missions within the world as players explore. Players will also come into contact with other players in the world at random as well, similar to games such as Destiny and Journey.</p>
<h2>Development</h2>
<p>Dead Island 2 was announced during E3, 2014 amidst Sony's conference. There was no gameplay shown, but instead a CG trailer. However unlike the original's own CG announcement trailer, Dead Island 2's depicted a much more comical and rambunctious tone. After the trailer had aired, there was much speculation over whether American actor and musician Jack Black was starring in it, due to VO from one of the characters bearing a resemblance. Jack Black himself later denied any involvement with the game during a Reddit 'Ask Me Anything' event.</p>
<p>A possible first for the industry, a cat--called Rick Furry in the game--underwent motion-capture for Dead Island 2. Many of the zombies' faces are modelled after developers working at YAGER.</p>
<p>On July 14th, Deep Silver announced that YAGER were to be no longer developing Dead Island 2. Timo Ullmann, the managing director at YAGER, stated that they and Deep Silver had a ''difference of vision'' towards the game, which lead to their departure.</p>
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'title' => 'Friday the 13th: The Game',
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'small_desc' => 'Originally called Slasher Vol 1: Summer Camp, Friday the 13th: The Game is an asymmetrical multiplayer game. One player takes on the role of classic horror icon Jason Voorhees, while seven others play the role of camp counselors trying to survive and slay Jason.',
'desc' => '<h2>Overview</h2>
<p>Friday the 13th: The Game is an asymmetrical multiplayer game featuring the slasher villain Jason Voorhees from the films of the same name. The gameplay style is 1v7 multiplayer, where one player takes on the role of Jason Voorhees as he stalks down seven camp counselors to slaughter. Meanwhile, the seven camp counselors will be tasked with trying to survive in Camp Crystal Lake, while also attempting to slay the slasher.</p>
<p>Originally, the game was announced as Slasher Vol 1: Summer Camp. Its original premise was that players would choose to either take on the role of six to eight teenage counselors on the site of Camp Forest Green or a stalking killer roaming through the woods. The objective as the counselors was to survive the night, while the killer's objective is to commit bloody murder against the counselors. The focus of the game was on multiplayer, and the "map" for Camp Forest Green is set up in an arena style.</p>
<p>Slasher Vol 1: Summer Camp was announced in October 2014. Kane Hodder, the original actor of Jason Voorhees, was announced as being involved with the project in February 2015. The rebranding of Slasher Vol 1 to Friday the 13th: The game was announced in October 2015.</p>
<p>The game will utilize Unreal Engine 4 for its development.</p>
<h2>Development</h2>
<h3>"Countdown"</h3>
<p>The countdown teaser image.</p>
<p>On September 19th, the official Summer Camp website was updated with a countdown timer, and an announcement was also made on the official Facebook page. The image on the page features a VCR with a countdown timer (originally starting at 24 days), as well as a VHS cassette being loaded into the VCR that read "Summer Camp" on the label.</p>
<h3>Rebranding and Kickstarter Launch</h3>
<p>On October 12th, 2015, Gun Media announced that they would be rebranding Slasher Vol 1: Summer Camp to become Friday the 13th: The Game, an officially-licensed adaptation of the film franchise starring Jason Voorhees. The game would still retain its asymmetrical multiplayer mode, where one player takes on the role of Voorhees and seven others take on the roles of teenage campers being chased down by him.</p>
<p>Alongside the announcement, a Kickstarter funding campaign was launched, looking to raise $700,000 to make the game. Stretch goals include a single player campaign and the return of Tommy Jarvis (the main protagonist from three of the Friday the 13th movies).</p>
<p>Kane Hodder, the actor best known for portraying Jason Voorhees, will be returning to perform motion capture for the character in the game. Alongside him, Sean S. Cunningham (director of the first Friday the 13th) will serve as a consultant on the game, and horror legend Tom Savini will serve as executive producer as well as designing the kills that Jason will perform in the game.</p>
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You wake up on a spaceship, dazed and confused from the effects of cryosleep, and begin to search for the rest of the crew. Where could they have gone? All too suddenly, you discover that most of them are dead, and those still alive are… changed. </p>
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▪ Fight or flee - Use weapons and ammo wisely, as they are in limited supply. <br />
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▪ Reactive enemies - Cause a stir or make some noise and they’ll pick up on your location. <br />
▪ Oculus Rift support - Experience total immersion with Syndrome in VR. </p>
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<h2>Overview</h2>
<p>The Bunker is a live-action adventure game developed by Splendy Games and Wales Interactive. The game takes place in a decommissioned bunker that is home to John, the only remaining survivor of a nuclear attack in England. The goal of the game is to explore the bunker, searching for clues and solving problems to unlock John's childhood memories and figure out what seemingly sinister things happened in the bunker.</p>
<p>The game is due to be released on PC, PlayStation 4 and Xbox One in September 2016 followed by iOS and Android in 2017.</p>
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Title
Scary
Jumpscare
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