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'desc' => '<h2>Overview</h2><p>Successfully funded their Kickstarter campaign, (Sep 16, 2013 - Oct 16, 2013). An alpha release of the game is available to Kickstarter backers, and on Steam in Early Access. The Long Dark is expected to Launch on August 1st leaving Early Access and will be released on PC, MAC, Linux as well as Xbox One and PS4.</p>',
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'desc' => '<h2>Overview</h2><p>Prey is a 2017 first-person action game from Arkane Studios, the developers of the Dishonored series. In Prey, players assume the role of Morgan Yu, a genius astrophysicist and employee of his/her brother Alex Yu's TranStar Corporation. Morgan wakes up on the Talos I space station without his/her memories and surrounded by hostile alien lifeforms, forcing him/her to fight for his/her survival while seeking some answers.</p><p>The game balances stealth, first-person shooter combat and RPG mechanics for its general progression. Players can collect items across the station and recycle them for resources used in fabricators to produce whatever items they might need. They are driven to explore the Talos I by various clues and directions from NPCs, equipping new weapons and acquiring new abilities on the way.</p><h2>Story Outline</h2><p>Before it was acquired by the TranStar Corporation in 2030, the space station now known as Talos I had a long history, serving as a joint US/USSR research facility.</p><p>In 1963, a top secret Cold War negotiation culminates with Americans and Soviets working together on a research facility named <em>Kletka</em>. <em>Kletka</em>, Russian for “cage,” produces the skeleton and core of what will one day become Talos I.</p><p>After the attempted assassination of Kennedy, and Kruschev’s departure, the US pays for the rights to use Kletka as a testing facility. This period, known as Project Axiom, leads to many advancements in next-generation materials and bioscience fundamental to neural modification.</p><p>1980, geopolitical development results in a temporary hold on Project Axiom. After the unfortunate Pobeg Incident, in which two research scientists lost their lives, the <em>Kletka</em> facility is decommissioned and cleaned.</p><p>The TranStar board of directors is established in 2025. TranStar purchases and privatizes the <em>Kletka</em> facility with a focus on safety and state of the art upgrades.</p><p>In 2030, Talos I becomes fully operational, representing a monument of private space industry. The first Neuromod is released, allowing for dramatic enhancement to the human mind and body.</p><h2>Gameplay Mechanics</h2><h4>Movement</h4><p>In Prey, movement is rather intuitive, especially for those familiar with the genre. There are five basic forms of movement: walking, running, sprinting, sneaking, and jumping. Walking is an upright form of movement, consuming zero stamina while generating minimal noise. Running is slightly faster, but produces more noise, potentially attracting nearby enemies. Sprinting drains stamina and generates a significant amount of noise, prompting enemies to investigate. While sprinting, drop to a crouched stance to initiate a slide. This is a stylish way to enter low ducts and other cramped spaces with low clearance. Moving while crouched is called sneaking. Sneaking is the slowest form of movement, but it’s also the stealthiest, making it more difficult for enemies to detect Morgan. Jumping is sometimes necessary to reach high ledges or for vaulting over low objects.</p><h4>Stealth</h4><p>Whether armed or not, Typhon entities should be avoided at all costs. Any confrontation with a Typhon organism will likely result in injury—and that’s a best case scenario. Enemies have a white meter above them that slowly turns red in the player's presence: this meter indicates how aware the enemy is of Morgan's presence. If the meter appears, it means the enemy is investigating, but hasn’t detected Morgan yet. However, if the meter turns red, it means they've been spotted.</p><p> </p><h2>Weapons</h2><h4>Wrench</h4><figure data-align="left" data-size="medium" data-img-src="https://static.giantbomb.com/uploads/original/1/15946/2954774-wrench.jpg" data-ref-id="1300-2954774" data-ratio="0.29" data-width="700" data-embed-type="image" style="width: 700px"> <figcaption>Hephaestus “Hefty” Twist and Loop Handle Industrial wrench. A flexible and indispensable tool for various engineering jobs. Also an effective improvised bludgeon.</figcaption></figure><p>The wrench is arguably the most versatile tool aboard Talos I. Not only can it be used to repair electrical junctions, turrets, and other mechanical objects, but it can also be wielded as a particularly effective melee weapon. Damage dealt by each strike of a wrench is dictated by the power of the swing—hold down the Attack button to wind-up for a powerful swing. Or simply tap the Attack button for faster, but weaker, melee attacks. Repeated swings will deplete stamina, which recovers steadily over time. The wrench can also be used to break items, such as display cases. </p><h4>G.L.O.O. Cannon</h4><figure data-align="left" data-size="medium" data-img-src="https://static.giantbomb.com/uploads/original/1/15946/2954772-gloo+cannon.jpg" data-ref-id="1300-2954772" data-ratio="0.29" data-width="700" data-embed-type="image" style="width: 700px"> <figcaption>The Gelifoam Lattice Organism Obstructor fires a quickly stabilizing stream of incapacitant foam that can block or subdue targets.</figcaption></figure><p>The GLOO Cannon fires a proprietary foam-like substance which immediately hardens upon making contact with any object. As a result, this weapon has a variety of applications ranging from immobilizing enemies to creating climbable geometry, useful for reaching elevated areas. Fed by a canister, the weapon fires individual GLOO deposits in rapid succession. Initially, the GLOO Cannon has very limited range, making it most effective in close quarters. Targeting Typhon organisms with GLOO greatly reduces their mobility, and in some cases, freezes them entirely, albeit temporarily. GLOO can also be used to smother damaged electrical junctions, temporarily preventing them from spewing arcs of lethal electricity and allowing the player to fix them up.</p><h4>Silenced Pistol</h4><figure data-align="left" data-size="medium" data-img-src="https://static.giantbomb.com/uploads/original/1/15946/2954771-silenced+pistol.jpg" data-ref-id="1300-2954771" data-ratio="0.29" data-width="700" data-embed-type="image" style="width: 700px"> <noscript> </noscript><figcaption>Throne PPN light-duty pistol fires 9mm rounds and features an integrated noise suppressor.</figcaption></figure><p>The Silenced Pistol is the standard-issue duty weapon carried by all Talos I security officers. As a result, it is the most common firearm found on the station. The pistol fires suppressed 9mm rounds designed to harm (and potentially kill) human targets. However, the PPN has proven rather ineffective against the Typhon scourge—complaints of the weapon’s poor stopping power are common among surviving Talos I personnel. But what the pistol lacks in damage output it somewhat makes up for in stealth, rate of fire, and diminished recoil. The weapon’s integrated suppressor significantly reduces the audible report of each shot, ideal when attempting to avoid detection. Light recoil allows for quick and surprisingly accurate follow-up shots.</p><h4>Huntress Boltcaster</h4><figure data-align="left" data-size="medium" data-img-src="https://static.giantbomb.com/uploads/original/1/15946/2954775-huntress+boltcaster.jpg" data-ref-id="1300-2954775" data-ratio="0.29" data-width="700" data-embed-type="image" style="width: 700px"> <noscript> </noscript><figcaption>"Harke, traveller! Thine olde enemie, the knave, stands no chance against thee now! For thou hast the trusty Huntress at thine side! Yea, verily, any who wouldst challenge thee shall be slain in hasty fashion, when the Huntress lets fly her FlexiFoam bolts with truest aim! Go forth, intrepid hero!"</figcaption></figure><p>Life aboard a space station can get dull and repetitive. Enter the Huntress Boltcaster, a foam dart-firing toy gun which has garnered a huge following among Talos I’s crew. These colorful toy crossbows can be found scattered around the station, along with their FlexiFoam Bolt ammo. While not a serious weapon, the Huntress Boltcaster can still be useful for hitting buttons and touch-screens that are out of arm’s reach. They can also be used to distract enemies.</p><h4>Shotgun</h4><figure data-align="left" data-size="medium" data-img-src="https://static.giantbomb.com/uploads/original/1/15946/2954777-shotgun.jpg" data-ref-id="1300-2954777" data-ratio="0.28947368421053" data-width="1482" data-embed-type="image" style="width: 1482px"> <noscript> </noscript><figcaption>Throne S4 Tactical Pump Shotgun is designed to be used by security forces for maximum efficacy in close quarters.</figcaption></figure><p>This is a standard pump-action tactical shotgun with a fixed, tubular magazine running beneath the barrel. Firing standard 12-gauge high-velocity shells, the weapon blasts lead shot over a wide area, dealing extreme damage at close range. However, damage drop-off is significant at ranges beyond a few meters. Furthermore, in its stock configuration, the weapon exhibits harsh recoil, making it difficult to keep the Shotgun on target when attempting a follow-up shot. Initially, the weapon also suffers from a relatively small magazine capacity and slow reloads—the weapon must be loaded manually, one shell at a time. Despite its shortcomings, the Shotgun is a top contender when it comes to taking down durable threats.</p><h4>Disruptor Stun Gun</h4><figure data-align="left" data-size="medium" data-img-src="https://static.giantbomb.com/uploads/original/1/15946/2954784-disruptor_stun_gun.jpg" data-ref-id="1300-2954784" data-ratio="0.28947368421053" data-width="1482" data-embed-type="image" style="width: 1482px"> <noscript> </noscript><figcaption>A hand-held electroshock weapon developed by Throne Tactical. The Disruptor immobilizes security threats by delivering a short-range electric current which is able to knock out human targets and temporarily disable organic enemies. Robotic enemies are damaged and temporarily disrupted.</figcaption></figure><p>This is a unique electrical-based weapon capable of delivering an immobilizing jolt, effective against both organic and mechanical threats. Utilizing a compact, pistol configuration, the Disruptor Stun Gun is powered by replaceable batteries—search destroyed Operators for ammo. Hold down the weapon’s trigger to charge the weapon and watch the meter on the back of the pistol to determine when the weapon is fully charged. Once charged, release the trigger to fire a bolt of electricity. Initially, this weapon has extremely limited range. Furthermore, the time it takes to charge the weapon makes it a liability during dynamic combat situations. </p><h4>Q-Beam</h4><figure data-align="left" data-size="medium" data-img-src="https://static.giantbomb.com/uploads/original/1/15946/2954785-q-beam.jpg" data-ref-id="1300-2954785" data-ratio="0.28947368421053" data-width="1482" data-embed-type="image" style="width: 1482px"> <noscript> </noscript><figcaption>The TS-QPB-S11 Quasiparticle Beam is a prototype directed energy weapon. A stream of volatile quasiparticles causes rapidly cascading excitations in energetic systems of matter to the point of rupture.</figcaption></figure><p>The Q-Beam is a powerful experimental weapon developed in Talos I’s Hardware Labs. While the weapon is somewhat unwieldy in this prototype state, there’s no denying its awesome power. Hold down the trigger to fire a green, concentrated beam of unstable particles into a target, eventually causing it to explode. While firing, make note of an enemy’s health meter at the top of the HUD. As an enemy takes damage from the Q-Beam, their health meter fills with green energy, representing the unstable particles filling their body. When the health meter is completely green, the target explodes. Initially, the Q-Beam Cells used to power this weapon are extremely rare. They can sometimes be found on destroyed Operators.</p><h4>Artemis Golden Pistol</h4><figure data-align="left" data-size="medium" data-img-src="https://static.giantbomb.com/uploads/original/1/15946/2954786-artemis_golden_pistol.jpg" data-ref-id="1300-2954786" data-ratio="0.27679919476598" data-width="1987" data-embed-type="image" style="width: 1987px"> <noscript> </noscript><figcaption>A gold-plated trophy pistol once belonging to the four-time world champion sport shooter, Seleth Rain. The champion visited Talos I to capture a connectome of his brain in the Neuromod Division. During his visit he was moved to present the pistol as a gift to Captain Jada Marks.</figcaption></figure><p>This gold-plated trophy pistol is essentially a modified version of the same PPN carried by Talos I security personnel. It benefits from slightly higher damage output and a shiny gold finish. Other than that, it performs identically to the Silenced Pistol. Like the Silenced Pistol, this weapon is equipped with an integrated suppressor, perfect for staying stealthy.</p><h4>EMP Charge</h4><figure data-align="left" data-size="medium" data-img-src="https://static.giantbomb.com/uploads/original/1/15946/2954787-emp_charge.jpg" data-ref-id="1300-2954787" data-ratio="0.27665317139001" data-width="1482" data-embed-type="image" style="width: 1482px"> <noscript> </noscript><figcaption>Releases an electromagnetic pulse when detonated. Can be thrown or attached to surfaces.</figcaption></figure><p>The EMP Charge is a hand-thrown device with a time-delay fuse. It does not explode upon impact, allowing it be rolled or bounced off surfaces. Upon detonation, the charge emits a powerful electromagnetic pulse. While this pulse is completely harmless to organic entities, it wreaks havoc with electronic and mechanical equipment. This makes the EMP Charge ideal for temporarily disabling hostile turrets and Operators. The weapon is also effective against some Typhon, including the Voltaic Phantom and Technopath, temporarily preventing them from using their abilities.</p><h4>Recycler Charge</h4><figure data-align="left" data-size="medium" data-img-src="https://static.giantbomb.com/uploads/original/1/15946/2954788-recycler_charge.jpg" data-ref-id="1300-2954788" data-ratio="0.27665317139001" data-width="1482" data-embed-type="image" style="width: 1482px"> <noscript> </noscript><figcaption>A dangerous prototype device that attracts all objects within a short radius and recycles them into material fragments. 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Dispatcher::_invoke() - CORE/Cake/Routing/Dispatcher.php, line 200
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[main] - APP/webroot/index.php, line 122 Notice (8) : Undefined index: sortby [APP/View/Games/index.ctp , line 22 ]Code Context $sort_class = "sort-desc" ;
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After the unfortunate Pobeg Incident, in which two research scientists lost their lives, the <em>Kletka</em> facility is decommissioned and cleaned.</p><p>The TranStar board of directors is established in 2025. TranStar purchases and privatizes the <em>Kletka</em> facility with a focus on safety and state of the art upgrades.</p><p>In 2030, Talos I becomes fully operational, representing a monument of private space industry. The first Neuromod is released, allowing for dramatic enhancement to the human mind and body.</p><h2>Gameplay Mechanics</h2><h4>Movement</h4><p>In Prey, movement is rather intuitive, especially for those familiar with the genre. There are five basic forms of movement: walking, running, sprinting, sneaking, and jumping. Walking is an upright form of movement, consuming zero stamina while generating minimal noise. Running is slightly faster, but produces more noise, potentially attracting nearby enemies. 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However, if the meter turns red, it means they've been spotted.</p><p> </p><h2>Weapons</h2><h4>Wrench</h4><figure data-align="left" data-size="medium" data-img-src="https://static.giantbomb.com/uploads/original/1/15946/2954774-wrench.jpg" data-ref-id="1300-2954774" data-ratio="0.29" data-width="700" data-embed-type="image" style="width: 700px"> <figcaption>Hephaestus “Hefty” Twist and Loop Handle Industrial wrench. A flexible and indispensable tool for various engineering jobs. Also an effective improvised bludgeon.</figcaption></figure><p>The wrench is arguably the most versatile tool aboard Talos I. Not only can it be used to repair electrical junctions, turrets, and other mechanical objects, but it can also be wielded as a particularly effective melee weapon. Damage dealt by each strike of a wrench is dictated by the power of the swing—hold down the Attack button to wind-up for a powerful swing. Or simply tap the Attack button for faster, but weaker, melee attacks. Repeated swings will deplete stamina, which recovers steadily over time. The wrench can also be used to break items, such as display cases. </p><h4>G.L.O.O. Cannon</h4><figure data-align="left" data-size="medium" data-img-src="https://static.giantbomb.com/uploads/original/1/15946/2954772-gloo+cannon.jpg" data-ref-id="1300-2954772" data-ratio="0.29" data-width="700" data-embed-type="image" style="width: 700px"> <figcaption>The Gelifoam Lattice Organism Obstructor fires a quickly stabilizing stream of incapacitant foam that can block or subdue targets.</figcaption></figure><p>The GLOO Cannon fires a proprietary foam-like substance which immediately hardens upon making contact with any object. As a result, this weapon has a variety of applications ranging from immobilizing enemies to creating climbable geometry, useful for reaching elevated areas. Fed by a canister, the weapon fires individual GLOO deposits in rapid succession. Initially, the GLOO Cannon has very limited range, making it most effective in close quarters. Targeting Typhon organisms with GLOO greatly reduces their mobility, and in some cases, freezes them entirely, albeit temporarily. GLOO can also be used to smother damaged electrical junctions, temporarily preventing them from spewing arcs of lethal electricity and allowing the player to fix them up.</p><h4>Silenced Pistol</h4><figure data-align="left" data-size="medium" data-img-src="https://static.giantbomb.com/uploads/original/1/15946/2954771-silenced+pistol.jpg" data-ref-id="1300-2954771" data-ratio="0.29" data-width="700" data-embed-type="image" style="width: 700px"> <noscript> </noscript><figcaption>Throne PPN light-duty pistol fires 9mm rounds and features an integrated noise suppressor.</figcaption></figure><p>The Silenced Pistol is the standard-issue duty weapon carried by all Talos I security officers. As a result, it is the most common firearm found on the station. The pistol fires suppressed 9mm rounds designed to harm (and potentially kill) human targets. However, the PPN has proven rather ineffective against the Typhon scourge—complaints of the weapon’s poor stopping power are common among surviving Talos I personnel. But what the pistol lacks in damage output it somewhat makes up for in stealth, rate of fire, and diminished recoil. The weapon’s integrated suppressor significantly reduces the audible report of each shot, ideal when attempting to avoid detection. Light recoil allows for quick and surprisingly accurate follow-up shots.</p><h4>Huntress Boltcaster</h4><figure data-align="left" data-size="medium" data-img-src="https://static.giantbomb.com/uploads/original/1/15946/2954775-huntress+boltcaster.jpg" data-ref-id="1300-2954775" data-ratio="0.29" data-width="700" data-embed-type="image" style="width: 700px"> <noscript> </noscript><figcaption>"Harke, traveller! Thine olde enemie, the knave, stands no chance against thee now! For thou hast the trusty Huntress at thine side! Yea, verily, any who wouldst challenge thee shall be slain in hasty fashion, when the Huntress lets fly her FlexiFoam bolts with truest aim! Go forth, intrepid hero!"</figcaption></figure><p>Life aboard a space station can get dull and repetitive. Enter the Huntress Boltcaster, a foam dart-firing toy gun which has garnered a huge following among Talos I’s crew. These colorful toy crossbows can be found scattered around the station, along with their FlexiFoam Bolt ammo. While not a serious weapon, the Huntress Boltcaster can still be useful for hitting buttons and touch-screens that are out of arm’s reach. They can also be used to distract enemies.</p><h4>Shotgun</h4><figure data-align="left" data-size="medium" data-img-src="https://static.giantbomb.com/uploads/original/1/15946/2954777-shotgun.jpg" data-ref-id="1300-2954777" data-ratio="0.28947368421053" data-width="1482" data-embed-type="image" style="width: 1482px"> <noscript> </noscript><figcaption>Throne S4 Tactical Pump Shotgun is designed to be used by security forces for maximum efficacy in close quarters.</figcaption></figure><p>This is a standard pump-action tactical shotgun with a fixed, tubular magazine running beneath the barrel. Firing standard 12-gauge high-velocity shells, the weapon blasts lead shot over a wide area, dealing extreme damage at close range. However, damage drop-off is significant at ranges beyond a few meters. Furthermore, in its stock configuration, the weapon exhibits harsh recoil, making it difficult to keep the Shotgun on target when attempting a follow-up shot. Initially, the weapon also suffers from a relatively small magazine capacity and slow reloads—the weapon must be loaded manually, one shell at a time. Despite its shortcomings, the Shotgun is a top contender when it comes to taking down durable threats.</p><h4>Disruptor Stun Gun</h4><figure data-align="left" data-size="medium" data-img-src="https://static.giantbomb.com/uploads/original/1/15946/2954784-disruptor_stun_gun.jpg" data-ref-id="1300-2954784" data-ratio="0.28947368421053" data-width="1482" data-embed-type="image" style="width: 1482px"> <noscript> </noscript><figcaption>A hand-held electroshock weapon developed by Throne Tactical. The Disruptor immobilizes security threats by delivering a short-range electric current which is able to knock out human targets and temporarily disable organic enemies. Robotic enemies are damaged and temporarily disrupted.</figcaption></figure><p>This is a unique electrical-based weapon capable of delivering an immobilizing jolt, effective against both organic and mechanical threats. Utilizing a compact, pistol configuration, the Disruptor Stun Gun is powered by replaceable batteries—search destroyed Operators for ammo. Hold down the weapon’s trigger to charge the weapon and watch the meter on the back of the pistol to determine when the weapon is fully charged. Once charged, release the trigger to fire a bolt of electricity. Initially, this weapon has extremely limited range. Furthermore, the time it takes to charge the weapon makes it a liability during dynamic combat situations. </p><h4>Q-Beam</h4><figure data-align="left" data-size="medium" data-img-src="https://static.giantbomb.com/uploads/original/1/15946/2954785-q-beam.jpg" data-ref-id="1300-2954785" data-ratio="0.28947368421053" data-width="1482" data-embed-type="image" style="width: 1482px"> <noscript> </noscript><figcaption>The TS-QPB-S11 Quasiparticle Beam is a prototype directed energy weapon. A stream of volatile quasiparticles causes rapidly cascading excitations in energetic systems of matter to the point of rupture.</figcaption></figure><p>The Q-Beam is a powerful experimental weapon developed in Talos I’s Hardware Labs. While the weapon is somewhat unwieldy in this prototype state, there’s no denying its awesome power. Hold down the trigger to fire a green, concentrated beam of unstable particles into a target, eventually causing it to explode. While firing, make note of an enemy’s health meter at the top of the HUD. As an enemy takes damage from the Q-Beam, their health meter fills with green energy, representing the unstable particles filling their body. When the health meter is completely green, the target explodes. Initially, the Q-Beam Cells used to power this weapon are extremely rare. They can sometimes be found on destroyed Operators.</p><h4>Artemis Golden Pistol</h4><figure data-align="left" data-size="medium" data-img-src="https://static.giantbomb.com/uploads/original/1/15946/2954786-artemis_golden_pistol.jpg" data-ref-id="1300-2954786" data-ratio="0.27679919476598" data-width="1987" data-embed-type="image" style="width: 1987px"> <noscript> </noscript><figcaption>A gold-plated trophy pistol once belonging to the four-time world champion sport shooter, Seleth Rain. The champion visited Talos I to capture a connectome of his brain in the Neuromod Division. During his visit he was moved to present the pistol as a gift to Captain Jada Marks.</figcaption></figure><p>This gold-plated trophy pistol is essentially a modified version of the same PPN carried by Talos I security personnel. It benefits from slightly higher damage output and a shiny gold finish. Other than that, it performs identically to the Silenced Pistol. Like the Silenced Pistol, this weapon is equipped with an integrated suppressor, perfect for staying stealthy.</p><h4>EMP Charge</h4><figure data-align="left" data-size="medium" data-img-src="https://static.giantbomb.com/uploads/original/1/15946/2954787-emp_charge.jpg" data-ref-id="1300-2954787" data-ratio="0.27665317139001" data-width="1482" data-embed-type="image" style="width: 1482px"> <noscript> </noscript><figcaption>Releases an electromagnetic pulse when detonated. Can be thrown or attached to surfaces.</figcaption></figure><p>The EMP Charge is a hand-thrown device with a time-delay fuse. It does not explode upon impact, allowing it be rolled or bounced off surfaces. Upon detonation, the charge emits a powerful electromagnetic pulse. While this pulse is completely harmless to organic entities, it wreaks havoc with electronic and mechanical equipment. This makes the EMP Charge ideal for temporarily disabling hostile turrets and Operators. The weapon is also effective against some Typhon, including the Voltaic Phantom and Technopath, temporarily preventing them from using their abilities.</p><h4>Recycler Charge</h4><figure data-align="left" data-size="medium" data-img-src="https://static.giantbomb.com/uploads/original/1/15946/2954788-recycler_charge.jpg" data-ref-id="1300-2954788" data-ratio="0.27665317139001" data-width="1482" data-embed-type="image" style="width: 1482px"> <noscript> </noscript><figcaption>A dangerous prototype device that attracts all objects within a short radius and recycles them into material fragments. 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$pm = 'Game' include - APP/View/Games/index.ctp, line 22
View::_evaluate() - CORE/Cake/View/View.php, line 971
View::_render() - CORE/Cake/View/View.php, line 933
View::render() - CORE/Cake/View/View.php, line 473
Controller::render() - CORE/Cake/Controller/Controller.php, line 968
Dispatcher::_invoke() - CORE/Cake/Routing/Dispatcher.php, line 200
Dispatcher::dispatch() - CORE/Cake/Routing/Dispatcher.php, line 167
[main] - APP/webroot/index.php, line 122 Notice (8) : Undefined index: sortby [APP/View/Games/index.ctp , line 25 ]Code Context $sort_class = "sort-asc" ;
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'desc' => '<h2>Overview</h2><p>Prey is a 2017 first-person action game from Arkane Studios, the developers of the Dishonored series. In Prey, players assume the role of Morgan Yu, a genius astrophysicist and employee of his/her brother Alex Yu's TranStar Corporation. Morgan wakes up on the Talos I space station without his/her memories and surrounded by hostile alien lifeforms, forcing him/her to fight for his/her survival while seeking some answers.</p><p>The game balances stealth, first-person shooter combat and RPG mechanics for its general progression. Players can collect items across the station and recycle them for resources used in fabricators to produce whatever items they might need. They are driven to explore the Talos I by various clues and directions from NPCs, equipping new weapons and acquiring new abilities on the way.</p><h2>Story Outline</h2><p>Before it was acquired by the TranStar Corporation in 2030, the space station now known as Talos I had a long history, serving as a joint US/USSR research facility.</p><p>In 1963, a top secret Cold War negotiation culminates with Americans and Soviets working together on a research facility named <em>Kletka</em>. <em>Kletka</em>, Russian for “cage,” produces the skeleton and core of what will one day become Talos I.</p><p>After the attempted assassination of Kennedy, and Kruschev’s departure, the US pays for the rights to use Kletka as a testing facility. This period, known as Project Axiom, leads to many advancements in next-generation materials and bioscience fundamental to neural modification.</p><p>1980, geopolitical development results in a temporary hold on Project Axiom. After the unfortunate Pobeg Incident, in which two research scientists lost their lives, the <em>Kletka</em> facility is decommissioned and cleaned.</p><p>The TranStar board of directors is established in 2025. TranStar purchases and privatizes the <em>Kletka</em> facility with a focus on safety and state of the art upgrades.</p><p>In 2030, Talos I becomes fully operational, representing a monument of private space industry. The first Neuromod is released, allowing for dramatic enhancement to the human mind and body.</p><h2>Gameplay Mechanics</h2><h4>Movement</h4><p>In Prey, movement is rather intuitive, especially for those familiar with the genre. There are five basic forms of movement: walking, running, sprinting, sneaking, and jumping. Walking is an upright form of movement, consuming zero stamina while generating minimal noise. Running is slightly faster, but produces more noise, potentially attracting nearby enemies. Sprinting drains stamina and generates a significant amount of noise, prompting enemies to investigate. While sprinting, drop to a crouched stance to initiate a slide. This is a stylish way to enter low ducts and other cramped spaces with low clearance. Moving while crouched is called sneaking. Sneaking is the slowest form of movement, but it’s also the stealthiest, making it more difficult for enemies to detect Morgan. Jumping is sometimes necessary to reach high ledges or for vaulting over low objects.</p><h4>Stealth</h4><p>Whether armed or not, Typhon entities should be avoided at all costs. Any confrontation with a Typhon organism will likely result in injury—and that’s a best case scenario. Enemies have a white meter above them that slowly turns red in the player's presence: this meter indicates how aware the enemy is of Morgan's presence. If the meter appears, it means the enemy is investigating, but hasn’t detected Morgan yet. However, if the meter turns red, it means they've been spotted.</p><p> </p><h2>Weapons</h2><h4>Wrench</h4><figure data-align="left" data-size="medium" data-img-src="https://static.giantbomb.com/uploads/original/1/15946/2954774-wrench.jpg" data-ref-id="1300-2954774" data-ratio="0.29" data-width="700" data-embed-type="image" style="width: 700px"> <figcaption>Hephaestus “Hefty” Twist and Loop Handle Industrial wrench. A flexible and indispensable tool for various engineering jobs. Also an effective improvised bludgeon.</figcaption></figure><p>The wrench is arguably the most versatile tool aboard Talos I. Not only can it be used to repair electrical junctions, turrets, and other mechanical objects, but it can also be wielded as a particularly effective melee weapon. Damage dealt by each strike of a wrench is dictated by the power of the swing—hold down the Attack button to wind-up for a powerful swing. Or simply tap the Attack button for faster, but weaker, melee attacks. Repeated swings will deplete stamina, which recovers steadily over time. The wrench can also be used to break items, such as display cases. </p><h4>G.L.O.O. Cannon</h4><figure data-align="left" data-size="medium" data-img-src="https://static.giantbomb.com/uploads/original/1/15946/2954772-gloo+cannon.jpg" data-ref-id="1300-2954772" data-ratio="0.29" data-width="700" data-embed-type="image" style="width: 700px"> <figcaption>The Gelifoam Lattice Organism Obstructor fires a quickly stabilizing stream of incapacitant foam that can block or subdue targets.</figcaption></figure><p>The GLOO Cannon fires a proprietary foam-like substance which immediately hardens upon making contact with any object. As a result, this weapon has a variety of applications ranging from immobilizing enemies to creating climbable geometry, useful for reaching elevated areas. Fed by a canister, the weapon fires individual GLOO deposits in rapid succession. Initially, the GLOO Cannon has very limited range, making it most effective in close quarters. Targeting Typhon organisms with GLOO greatly reduces their mobility, and in some cases, freezes them entirely, albeit temporarily. GLOO can also be used to smother damaged electrical junctions, temporarily preventing them from spewing arcs of lethal electricity and allowing the player to fix them up.</p><h4>Silenced Pistol</h4><figure data-align="left" data-size="medium" data-img-src="https://static.giantbomb.com/uploads/original/1/15946/2954771-silenced+pistol.jpg" data-ref-id="1300-2954771" data-ratio="0.29" data-width="700" data-embed-type="image" style="width: 700px"> <noscript> </noscript><figcaption>Throne PPN light-duty pistol fires 9mm rounds and features an integrated noise suppressor.</figcaption></figure><p>The Silenced Pistol is the standard-issue duty weapon carried by all Talos I security officers. As a result, it is the most common firearm found on the station. 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While firing, make note of an enemy’s health meter at the top of the HUD. As an enemy takes damage from the Q-Beam, their health meter fills with green energy, representing the unstable particles filling their body. When the health meter is completely green, the target explodes. Initially, the Q-Beam Cells used to power this weapon are extremely rare. They can sometimes be found on destroyed Operators.</p><h4>Artemis Golden Pistol</h4><figure data-align="left" data-size="medium" data-img-src="https://static.giantbomb.com/uploads/original/1/15946/2954786-artemis_golden_pistol.jpg" data-ref-id="1300-2954786" data-ratio="0.27679919476598" data-width="1987" data-embed-type="image" style="width: 1987px"> <noscript> </noscript><figcaption>A gold-plated trophy pistol once belonging to the four-time world champion sport shooter, Seleth Rain. The champion visited Talos I to capture a connectome of his brain in the Neuromod Division. During his visit he was moved to present the pistol as a gift to Captain Jada Marks.</figcaption></figure><p>This gold-plated trophy pistol is essentially a modified version of the same PPN carried by Talos I security personnel. It benefits from slightly higher damage output and a shiny gold finish. Other than that, it performs identically to the Silenced Pistol. Like the Silenced Pistol, this weapon is equipped with an integrated suppressor, perfect for staying stealthy.</p><h4>EMP Charge</h4><figure data-align="left" data-size="medium" data-img-src="https://static.giantbomb.com/uploads/original/1/15946/2954787-emp_charge.jpg" data-ref-id="1300-2954787" data-ratio="0.27665317139001" data-width="1482" data-embed-type="image" style="width: 1482px"> <noscript> </noscript><figcaption>Releases an electromagnetic pulse when detonated. Can be thrown or attached to surfaces.</figcaption></figure><p>The EMP Charge is a hand-thrown device with a time-delay fuse. It does not explode upon impact, allowing it be rolled or bounced off surfaces. Upon detonation, the charge emits a powerful electromagnetic pulse. While this pulse is completely harmless to organic entities, it wreaks havoc with electronic and mechanical equipment. This makes the EMP Charge ideal for temporarily disabling hostile turrets and Operators. The weapon is also effective against some Typhon, including the Voltaic Phantom and Technopath, temporarily preventing them from using their abilities.</p><h4>Recycler Charge</h4><figure data-align="left" data-size="medium" data-img-src="https://static.giantbomb.com/uploads/original/1/15946/2954788-recycler_charge.jpg" data-ref-id="1300-2954788" data-ratio="0.27665317139001" data-width="1482" data-embed-type="image" style="width: 1482px"> <noscript> </noscript><figcaption>A dangerous prototype device that attracts all objects within a short radius and recycles them into material fragments. Can be thrown or attached to surfaces.</figcaption></figure><p>Ongoing research in the Ballistics Lab (within the Hardware Labs) has led to the development of this unique and devastating weapon capable of converting objects into organic, mineral, synthetic, and exotic material fragments—think of it as a pocket-sized Recycler. Upon detonation, the Recycler Charge creates a miniature singularity, pulling nearby objects towards its center before exploding in a blinding light, leaving behind various material fragments. The singularity created by this device is powerful enough to pull in small objects and enemies, like Mimics, Cystoids, and Greater Mimics. But objects and enemies with greater mass can often escape the singularity’s pull. Still, the resulting explosion has a large blast radius, breaking down anything caught within.</p>',
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'desc' => '<h2>Overview</h2><p>Successfully funded their Kickstarter campaign, (Sep 16, 2013 - Oct 16, 2013). An alpha release of the game is available to Kickstarter backers, and on Steam in Early Access. The Long Dark is expected to Launch on August 1st leaving Early Access and will be released on PC, MAC, Linux as well as Xbox One and PS4.</p>',
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'desc' => '<h2>Overview</h2><p>Prey is a 2017 first-person action game from Arkane Studios, the developers of the Dishonored series. In Prey, players assume the role of Morgan Yu, a genius astrophysicist and employee of his/her brother Alex Yu's TranStar Corporation. Morgan wakes up on the Talos I space station without his/her memories and surrounded by hostile alien lifeforms, forcing him/her to fight for his/her survival while seeking some answers.</p><p>The game balances stealth, first-person shooter combat and RPG mechanics for its general progression. Players can collect items across the station and recycle them for resources used in fabricators to produce whatever items they might need. They are driven to explore the Talos I by various clues and directions from NPCs, equipping new weapons and acquiring new abilities on the way.</p><h2>Story Outline</h2><p>Before it was acquired by the TranStar Corporation in 2030, the space station now known as Talos I had a long history, serving as a joint US/USSR research facility.</p><p>In 1963, a top secret Cold War negotiation culminates with Americans and Soviets working together on a research facility named <em>Kletka</em>. <em>Kletka</em>, Russian for “cage,” produces the skeleton and core of what will one day become Talos I.</p><p>After the attempted assassination of Kennedy, and Kruschev’s departure, the US pays for the rights to use Kletka as a testing facility. This period, known as Project Axiom, leads to many advancements in next-generation materials and bioscience fundamental to neural modification.</p><p>1980, geopolitical development results in a temporary hold on Project Axiom. After the unfortunate Pobeg Incident, in which two research scientists lost their lives, the <em>Kletka</em> facility is decommissioned and cleaned.</p><p>The TranStar board of directors is established in 2025. TranStar purchases and privatizes the <em>Kletka</em> facility with a focus on safety and state of the art upgrades.</p><p>In 2030, Talos I becomes fully operational, representing a monument of private space industry. The first Neuromod is released, allowing for dramatic enhancement to the human mind and body.</p><h2>Gameplay Mechanics</h2><h4>Movement</h4><p>In Prey, movement is rather intuitive, especially for those familiar with the genre. There are five basic forms of movement: walking, running, sprinting, sneaking, and jumping. Walking is an upright form of movement, consuming zero stamina while generating minimal noise. Running is slightly faster, but produces more noise, potentially attracting nearby enemies. Sprinting drains stamina and generates a significant amount of noise, prompting enemies to investigate. While sprinting, drop to a crouched stance to initiate a slide. This is a stylish way to enter low ducts and other cramped spaces with low clearance. Moving while crouched is called sneaking. Sneaking is the slowest form of movement, but it’s also the stealthiest, making it more difficult for enemies to detect Morgan. Jumping is sometimes necessary to reach high ledges or for vaulting over low objects.</p><h4>Stealth</h4><p>Whether armed or not, Typhon entities should be avoided at all costs. Any confrontation with a Typhon organism will likely result in injury—and that’s a best case scenario. Enemies have a white meter above them that slowly turns red in the player's presence: this meter indicates how aware the enemy is of Morgan's presence. If the meter appears, it means the enemy is investigating, but hasn’t detected Morgan yet. However, if the meter turns red, it means they've been spotted.</p><p> </p><h2>Weapons</h2><h4>Wrench</h4><figure data-align="left" data-size="medium" data-img-src="https://static.giantbomb.com/uploads/original/1/15946/2954774-wrench.jpg" data-ref-id="1300-2954774" data-ratio="0.29" data-width="700" data-embed-type="image" style="width: 700px"> <figcaption>Hephaestus “Hefty” Twist and Loop Handle Industrial wrench. A flexible and indispensable tool for various engineering jobs. Also an effective improvised bludgeon.</figcaption></figure><p>The wrench is arguably the most versatile tool aboard Talos I. Not only can it be used to repair electrical junctions, turrets, and other mechanical objects, but it can also be wielded as a particularly effective melee weapon. Damage dealt by each strike of a wrench is dictated by the power of the swing—hold down the Attack button to wind-up for a powerful swing. Or simply tap the Attack button for faster, but weaker, melee attacks. Repeated swings will deplete stamina, which recovers steadily over time. The wrench can also be used to break items, such as display cases. </p><h4>G.L.O.O. Cannon</h4><figure data-align="left" data-size="medium" data-img-src="https://static.giantbomb.com/uploads/original/1/15946/2954772-gloo+cannon.jpg" data-ref-id="1300-2954772" data-ratio="0.29" data-width="700" data-embed-type="image" style="width: 700px"> <figcaption>The Gelifoam Lattice Organism Obstructor fires a quickly stabilizing stream of incapacitant foam that can block or subdue targets.</figcaption></figure><p>The GLOO Cannon fires a proprietary foam-like substance which immediately hardens upon making contact with any object. As a result, this weapon has a variety of applications ranging from immobilizing enemies to creating climbable geometry, useful for reaching elevated areas. Fed by a canister, the weapon fires individual GLOO deposits in rapid succession. Initially, the GLOO Cannon has very limited range, making it most effective in close quarters. Targeting Typhon organisms with GLOO greatly reduces their mobility, and in some cases, freezes them entirely, albeit temporarily. GLOO can also be used to smother damaged electrical junctions, temporarily preventing them from spewing arcs of lethal electricity and allowing the player to fix them up.</p><h4>Silenced Pistol</h4><figure data-align="left" data-size="medium" data-img-src="https://static.giantbomb.com/uploads/original/1/15946/2954771-silenced+pistol.jpg" data-ref-id="1300-2954771" data-ratio="0.29" data-width="700" data-embed-type="image" style="width: 700px"> <noscript> </noscript><figcaption>Throne PPN light-duty pistol fires 9mm rounds and features an integrated noise suppressor.</figcaption></figure><p>The Silenced Pistol is the standard-issue duty weapon carried by all Talos I security officers. As a result, it is the most common firearm found on the station. The pistol fires suppressed 9mm rounds designed to harm (and potentially kill) human targets. However, the PPN has proven rather ineffective against the Typhon scourge—complaints of the weapon’s poor stopping power are common among surviving Talos I personnel. But what the pistol lacks in damage output it somewhat makes up for in stealth, rate of fire, and diminished recoil. The weapon’s integrated suppressor significantly reduces the audible report of each shot, ideal when attempting to avoid detection. Light recoil allows for quick and surprisingly accurate follow-up shots.</p><h4>Huntress Boltcaster</h4><figure data-align="left" data-size="medium" data-img-src="https://static.giantbomb.com/uploads/original/1/15946/2954775-huntress+boltcaster.jpg" data-ref-id="1300-2954775" data-ratio="0.29" data-width="700" data-embed-type="image" style="width: 700px"> <noscript> </noscript><figcaption>"Harke, traveller! Thine olde enemie, the knave, stands no chance against thee now! For thou hast the trusty Huntress at thine side! Yea, verily, any who wouldst challenge thee shall be slain in hasty fashion, when the Huntress lets fly her FlexiFoam bolts with truest aim! Go forth, intrepid hero!"</figcaption></figure><p>Life aboard a space station can get dull and repetitive. Enter the Huntress Boltcaster, a foam dart-firing toy gun which has garnered a huge following among Talos I’s crew. These colorful toy crossbows can be found scattered around the station, along with their FlexiFoam Bolt ammo. While not a serious weapon, the Huntress Boltcaster can still be useful for hitting buttons and touch-screens that are out of arm’s reach. They can also be used to distract enemies.</p><h4>Shotgun</h4><figure data-align="left" data-size="medium" data-img-src="https://static.giantbomb.com/uploads/original/1/15946/2954777-shotgun.jpg" data-ref-id="1300-2954777" data-ratio="0.28947368421053" data-width="1482" data-embed-type="image" style="width: 1482px"> <noscript> </noscript><figcaption>Throne S4 Tactical Pump Shotgun is designed to be used by security forces for maximum efficacy in close quarters.</figcaption></figure><p>This is a standard pump-action tactical shotgun with a fixed, tubular magazine running beneath the barrel. Firing standard 12-gauge high-velocity shells, the weapon blasts lead shot over a wide area, dealing extreme damage at close range. However, damage drop-off is significant at ranges beyond a few meters. Furthermore, in its stock configuration, the weapon exhibits harsh recoil, making it difficult to keep the Shotgun on target when attempting a follow-up shot. Initially, the weapon also suffers from a relatively small magazine capacity and slow reloads—the weapon must be loaded manually, one shell at a time. Despite its shortcomings, the Shotgun is a top contender when it comes to taking down durable threats.</p><h4>Disruptor Stun Gun</h4><figure data-align="left" data-size="medium" data-img-src="https://static.giantbomb.com/uploads/original/1/15946/2954784-disruptor_stun_gun.jpg" data-ref-id="1300-2954784" data-ratio="0.28947368421053" data-width="1482" data-embed-type="image" style="width: 1482px"> <noscript> </noscript><figcaption>A hand-held electroshock weapon developed by Throne Tactical. The Disruptor immobilizes security threats by delivering a short-range electric current which is able to knock out human targets and temporarily disable organic enemies. Robotic enemies are damaged and temporarily disrupted.</figcaption></figure><p>This is a unique electrical-based weapon capable of delivering an immobilizing jolt, effective against both organic and mechanical threats. Utilizing a compact, pistol configuration, the Disruptor Stun Gun is powered by replaceable batteries—search destroyed Operators for ammo. Hold down the weapon’s trigger to charge the weapon and watch the meter on the back of the pistol to determine when the weapon is fully charged. Once charged, release the trigger to fire a bolt of electricity. Initially, this weapon has extremely limited range. Furthermore, the time it takes to charge the weapon makes it a liability during dynamic combat situations. </p><h4>Q-Beam</h4><figure data-align="left" data-size="medium" data-img-src="https://static.giantbomb.com/uploads/original/1/15946/2954785-q-beam.jpg" data-ref-id="1300-2954785" data-ratio="0.28947368421053" data-width="1482" data-embed-type="image" style="width: 1482px"> <noscript> </noscript><figcaption>The TS-QPB-S11 Quasiparticle Beam is a prototype directed energy weapon. A stream of volatile quasiparticles causes rapidly cascading excitations in energetic systems of matter to the point of rupture.</figcaption></figure><p>The Q-Beam is a powerful experimental weapon developed in Talos I’s Hardware Labs. While the weapon is somewhat unwieldy in this prototype state, there’s no denying its awesome power. Hold down the trigger to fire a green, concentrated beam of unstable particles into a target, eventually causing it to explode. While firing, make note of an enemy’s health meter at the top of the HUD. As an enemy takes damage from the Q-Beam, their health meter fills with green energy, representing the unstable particles filling their body. When the health meter is completely green, the target explodes. Initially, the Q-Beam Cells used to power this weapon are extremely rare. They can sometimes be found on destroyed Operators.</p><h4>Artemis Golden Pistol</h4><figure data-align="left" data-size="medium" data-img-src="https://static.giantbomb.com/uploads/original/1/15946/2954786-artemis_golden_pistol.jpg" data-ref-id="1300-2954786" data-ratio="0.27679919476598" data-width="1987" data-embed-type="image" style="width: 1987px"> <noscript> </noscript><figcaption>A gold-plated trophy pistol once belonging to the four-time world champion sport shooter, Seleth Rain. The champion visited Talos I to capture a connectome of his brain in the Neuromod Division. During his visit he was moved to present the pistol as a gift to Captain Jada Marks.</figcaption></figure><p>This gold-plated trophy pistol is essentially a modified version of the same PPN carried by Talos I security personnel. It benefits from slightly higher damage output and a shiny gold finish. Other than that, it performs identically to the Silenced Pistol. Like the Silenced Pistol, this weapon is equipped with an integrated suppressor, perfect for staying stealthy.</p><h4>EMP Charge</h4><figure data-align="left" data-size="medium" data-img-src="https://static.giantbomb.com/uploads/original/1/15946/2954787-emp_charge.jpg" data-ref-id="1300-2954787" data-ratio="0.27665317139001" data-width="1482" data-embed-type="image" style="width: 1482px"> <noscript> </noscript><figcaption>Releases an electromagnetic pulse when detonated. Can be thrown or attached to surfaces.</figcaption></figure><p>The EMP Charge is a hand-thrown device with a time-delay fuse. It does not explode upon impact, allowing it be rolled or bounced off surfaces. Upon detonation, the charge emits a powerful electromagnetic pulse. While this pulse is completely harmless to organic entities, it wreaks havoc with electronic and mechanical equipment. This makes the EMP Charge ideal for temporarily disabling hostile turrets and Operators. The weapon is also effective against some Typhon, including the Voltaic Phantom and Technopath, temporarily preventing them from using their abilities.</p><h4>Recycler Charge</h4><figure data-align="left" data-size="medium" data-img-src="https://static.giantbomb.com/uploads/original/1/15946/2954788-recycler_charge.jpg" data-ref-id="1300-2954788" data-ratio="0.27665317139001" data-width="1482" data-embed-type="image" style="width: 1482px"> <noscript> </noscript><figcaption>A dangerous prototype device that attracts all objects within a short radius and recycles them into material fragments. Can be thrown or attached to surfaces.</figcaption></figure><p>Ongoing research in the Ballistics Lab (within the Hardware Labs) has led to the development of this unique and devastating weapon capable of converting objects into organic, mineral, synthetic, and exotic material fragments—think of it as a pocket-sized Recycler. Upon detonation, the Recycler Charge creates a miniature singularity, pulling nearby objects towards its center before exploding in a blinding light, leaving behind various material fragments. The singularity created by this device is powerful enough to pull in small objects and enemies, like Mimics, Cystoids, and Greater Mimics. But objects and enemies with greater mass can often escape the singularity’s pull. Still, the resulting explosion has a large blast radius, breaking down anything caught within.</p>',
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View::_evaluate() - CORE/Cake/View/View.php, line 971
View::_render() - CORE/Cake/View/View.php, line 933
View::render() - CORE/Cake/View/View.php, line 473
Controller::render() - CORE/Cake/Controller/Controller.php, line 968
Dispatcher::_invoke() - CORE/Cake/Routing/Dispatcher.php, line 200
Dispatcher::dispatch() - CORE/Cake/Routing/Dispatcher.php, line 167
[main] - APP/webroot/index.php, line 122 Notice (8) : Undefined index: sortby [APP/View/Games/index.ctp , line 31 ]Code Context $sort_class = "sort-asc" ;
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After the unfortunate Pobeg Incident, in which two research scientists lost their lives, the <em>Kletka</em> facility is decommissioned and cleaned.</p><p>The TranStar board of directors is established in 2025. TranStar purchases and privatizes the <em>Kletka</em> facility with a focus on safety and state of the art upgrades.</p><p>In 2030, Talos I becomes fully operational, representing a monument of private space industry. The first Neuromod is released, allowing for dramatic enhancement to the human mind and body.</p><h2>Gameplay Mechanics</h2><h4>Movement</h4><p>In Prey, movement is rather intuitive, especially for those familiar with the genre. There are five basic forms of movement: walking, running, sprinting, sneaking, and jumping. Walking is an upright form of movement, consuming zero stamina while generating minimal noise. Running is slightly faster, but produces more noise, potentially attracting nearby enemies. 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However, if the meter turns red, it means they've been spotted.</p><p> </p><h2>Weapons</h2><h4>Wrench</h4><figure data-align="left" data-size="medium" data-img-src="https://static.giantbomb.com/uploads/original/1/15946/2954774-wrench.jpg" data-ref-id="1300-2954774" data-ratio="0.29" data-width="700" data-embed-type="image" style="width: 700px"> <figcaption>Hephaestus “Hefty” Twist and Loop Handle Industrial wrench. A flexible and indispensable tool for various engineering jobs. Also an effective improvised bludgeon.</figcaption></figure><p>The wrench is arguably the most versatile tool aboard Talos I. Not only can it be used to repair electrical junctions, turrets, and other mechanical objects, but it can also be wielded as a particularly effective melee weapon. Damage dealt by each strike of a wrench is dictated by the power of the swing—hold down the Attack button to wind-up for a powerful swing. Or simply tap the Attack button for faster, but weaker, melee attacks. Repeated swings will deplete stamina, which recovers steadily over time. The wrench can also be used to break items, such as display cases. </p><h4>G.L.O.O. Cannon</h4><figure data-align="left" data-size="medium" data-img-src="https://static.giantbomb.com/uploads/original/1/15946/2954772-gloo+cannon.jpg" data-ref-id="1300-2954772" data-ratio="0.29" data-width="700" data-embed-type="image" style="width: 700px"> <figcaption>The Gelifoam Lattice Organism Obstructor fires a quickly stabilizing stream of incapacitant foam that can block or subdue targets.</figcaption></figure><p>The GLOO Cannon fires a proprietary foam-like substance which immediately hardens upon making contact with any object. As a result, this weapon has a variety of applications ranging from immobilizing enemies to creating climbable geometry, useful for reaching elevated areas. Fed by a canister, the weapon fires individual GLOO deposits in rapid succession. Initially, the GLOO Cannon has very limited range, making it most effective in close quarters. Targeting Typhon organisms with GLOO greatly reduces their mobility, and in some cases, freezes them entirely, albeit temporarily. GLOO can also be used to smother damaged electrical junctions, temporarily preventing them from spewing arcs of lethal electricity and allowing the player to fix them up.</p><h4>Silenced Pistol</h4><figure data-align="left" data-size="medium" data-img-src="https://static.giantbomb.com/uploads/original/1/15946/2954771-silenced+pistol.jpg" data-ref-id="1300-2954771" data-ratio="0.29" data-width="700" data-embed-type="image" style="width: 700px"> <noscript> </noscript><figcaption>Throne PPN light-duty pistol fires 9mm rounds and features an integrated noise suppressor.</figcaption></figure><p>The Silenced Pistol is the standard-issue duty weapon carried by all Talos I security officers. As a result, it is the most common firearm found on the station. The pistol fires suppressed 9mm rounds designed to harm (and potentially kill) human targets. However, the PPN has proven rather ineffective against the Typhon scourge—complaints of the weapon’s poor stopping power are common among surviving Talos I personnel. But what the pistol lacks in damage output it somewhat makes up for in stealth, rate of fire, and diminished recoil. The weapon’s integrated suppressor significantly reduces the audible report of each shot, ideal when attempting to avoid detection. Light recoil allows for quick and surprisingly accurate follow-up shots.</p><h4>Huntress Boltcaster</h4><figure data-align="left" data-size="medium" data-img-src="https://static.giantbomb.com/uploads/original/1/15946/2954775-huntress+boltcaster.jpg" data-ref-id="1300-2954775" data-ratio="0.29" data-width="700" data-embed-type="image" style="width: 700px"> <noscript> </noscript><figcaption>"Harke, traveller! Thine olde enemie, the knave, stands no chance against thee now! For thou hast the trusty Huntress at thine side! Yea, verily, any who wouldst challenge thee shall be slain in hasty fashion, when the Huntress lets fly her FlexiFoam bolts with truest aim! Go forth, intrepid hero!"</figcaption></figure><p>Life aboard a space station can get dull and repetitive. Enter the Huntress Boltcaster, a foam dart-firing toy gun which has garnered a huge following among Talos I’s crew. These colorful toy crossbows can be found scattered around the station, along with their FlexiFoam Bolt ammo. While not a serious weapon, the Huntress Boltcaster can still be useful for hitting buttons and touch-screens that are out of arm’s reach. They can also be used to distract enemies.</p><h4>Shotgun</h4><figure data-align="left" data-size="medium" data-img-src="https://static.giantbomb.com/uploads/original/1/15946/2954777-shotgun.jpg" data-ref-id="1300-2954777" data-ratio="0.28947368421053" data-width="1482" data-embed-type="image" style="width: 1482px"> <noscript> </noscript><figcaption>Throne S4 Tactical Pump Shotgun is designed to be used by security forces for maximum efficacy in close quarters.</figcaption></figure><p>This is a standard pump-action tactical shotgun with a fixed, tubular magazine running beneath the barrel. Firing standard 12-gauge high-velocity shells, the weapon blasts lead shot over a wide area, dealing extreme damage at close range. However, damage drop-off is significant at ranges beyond a few meters. Furthermore, in its stock configuration, the weapon exhibits harsh recoil, making it difficult to keep the Shotgun on target when attempting a follow-up shot. Initially, the weapon also suffers from a relatively small magazine capacity and slow reloads—the weapon must be loaded manually, one shell at a time. Despite its shortcomings, the Shotgun is a top contender when it comes to taking down durable threats.</p><h4>Disruptor Stun Gun</h4><figure data-align="left" data-size="medium" data-img-src="https://static.giantbomb.com/uploads/original/1/15946/2954784-disruptor_stun_gun.jpg" data-ref-id="1300-2954784" data-ratio="0.28947368421053" data-width="1482" data-embed-type="image" style="width: 1482px"> <noscript> </noscript><figcaption>A hand-held electroshock weapon developed by Throne Tactical. The Disruptor immobilizes security threats by delivering a short-range electric current which is able to knock out human targets and temporarily disable organic enemies. Robotic enemies are damaged and temporarily disrupted.</figcaption></figure><p>This is a unique electrical-based weapon capable of delivering an immobilizing jolt, effective against both organic and mechanical threats. Utilizing a compact, pistol configuration, the Disruptor Stun Gun is powered by replaceable batteries—search destroyed Operators for ammo. Hold down the weapon’s trigger to charge the weapon and watch the meter on the back of the pistol to determine when the weapon is fully charged. Once charged, release the trigger to fire a bolt of electricity. Initially, this weapon has extremely limited range. Furthermore, the time it takes to charge the weapon makes it a liability during dynamic combat situations. </p><h4>Q-Beam</h4><figure data-align="left" data-size="medium" data-img-src="https://static.giantbomb.com/uploads/original/1/15946/2954785-q-beam.jpg" data-ref-id="1300-2954785" data-ratio="0.28947368421053" data-width="1482" data-embed-type="image" style="width: 1482px"> <noscript> </noscript><figcaption>The TS-QPB-S11 Quasiparticle Beam is a prototype directed energy weapon. A stream of volatile quasiparticles causes rapidly cascading excitations in energetic systems of matter to the point of rupture.</figcaption></figure><p>The Q-Beam is a powerful experimental weapon developed in Talos I’s Hardware Labs. While the weapon is somewhat unwieldy in this prototype state, there’s no denying its awesome power. Hold down the trigger to fire a green, concentrated beam of unstable particles into a target, eventually causing it to explode. While firing, make note of an enemy’s health meter at the top of the HUD. As an enemy takes damage from the Q-Beam, their health meter fills with green energy, representing the unstable particles filling their body. When the health meter is completely green, the target explodes. Initially, the Q-Beam Cells used to power this weapon are extremely rare. They can sometimes be found on destroyed Operators.</p><h4>Artemis Golden Pistol</h4><figure data-align="left" data-size="medium" data-img-src="https://static.giantbomb.com/uploads/original/1/15946/2954786-artemis_golden_pistol.jpg" data-ref-id="1300-2954786" data-ratio="0.27679919476598" data-width="1987" data-embed-type="image" style="width: 1987px"> <noscript> </noscript><figcaption>A gold-plated trophy pistol once belonging to the four-time world champion sport shooter, Seleth Rain. The champion visited Talos I to capture a connectome of his brain in the Neuromod Division. During his visit he was moved to present the pistol as a gift to Captain Jada Marks.</figcaption></figure><p>This gold-plated trophy pistol is essentially a modified version of the same PPN carried by Talos I security personnel. It benefits from slightly higher damage output and a shiny gold finish. Other than that, it performs identically to the Silenced Pistol. Like the Silenced Pistol, this weapon is equipped with an integrated suppressor, perfect for staying stealthy.</p><h4>EMP Charge</h4><figure data-align="left" data-size="medium" data-img-src="https://static.giantbomb.com/uploads/original/1/15946/2954787-emp_charge.jpg" data-ref-id="1300-2954787" data-ratio="0.27665317139001" data-width="1482" data-embed-type="image" style="width: 1482px"> <noscript> </noscript><figcaption>Releases an electromagnetic pulse when detonated. Can be thrown or attached to surfaces.</figcaption></figure><p>The EMP Charge is a hand-thrown device with a time-delay fuse. It does not explode upon impact, allowing it be rolled or bounced off surfaces. Upon detonation, the charge emits a powerful electromagnetic pulse. While this pulse is completely harmless to organic entities, it wreaks havoc with electronic and mechanical equipment. This makes the EMP Charge ideal for temporarily disabling hostile turrets and Operators. The weapon is also effective against some Typhon, including the Voltaic Phantom and Technopath, temporarily preventing them from using their abilities.</p><h4>Recycler Charge</h4><figure data-align="left" data-size="medium" data-img-src="https://static.giantbomb.com/uploads/original/1/15946/2954788-recycler_charge.jpg" data-ref-id="1300-2954788" data-ratio="0.27665317139001" data-width="1482" data-embed-type="image" style="width: 1482px"> <noscript> </noscript><figcaption>A dangerous prototype device that attracts all objects within a short radius and recycles them into material fragments. Can be thrown or attached to surfaces.</figcaption></figure><p>Ongoing research in the Ballistics Lab (within the Hardware Labs) has led to the development of this unique and devastating weapon capable of converting objects into organic, mineral, synthetic, and exotic material fragments—think of it as a pocket-sized Recycler. Upon detonation, the Recycler Charge creates a miniature singularity, pulling nearby objects towards its center before exploding in a blinding light, leaving behind various material fragments. The singularity created by this device is powerful enough to pull in small objects and enemies, like Mimics, Cystoids, and Greater Mimics. But objects and enemies with greater mass can often escape the singularity’s pull. Still, the resulting explosion has a large blast radius, breaking down anything caught within.</p>',
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$pm = 'Game' include - APP/View/Games/index.ctp, line 31
View::_evaluate() - CORE/Cake/View/View.php, line 971
View::_render() - CORE/Cake/View/View.php, line 933
View::render() - CORE/Cake/View/View.php, line 473
Controller::render() - CORE/Cake/Controller/Controller.php, line 968
Dispatcher::_invoke() - CORE/Cake/Routing/Dispatcher.php, line 200
Dispatcher::dispatch() - CORE/Cake/Routing/Dispatcher.php, line 167
[main] - APP/webroot/index.php, line 122 Notice (8) : Undefined index: sortby [APP/View/Games/index.ctp , line 34 ]Code Context $sort_class = "sort-desc" ;
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'desc' => '<h2>Overview</h2><p>Prey is a 2017 first-person action game from Arkane Studios, the developers of the Dishonored series. In Prey, players assume the role of Morgan Yu, a genius astrophysicist and employee of his/her brother Alex Yu's TranStar Corporation. Morgan wakes up on the Talos I space station without his/her memories and surrounded by hostile alien lifeforms, forcing him/her to fight for his/her survival while seeking some answers.</p><p>The game balances stealth, first-person shooter combat and RPG mechanics for its general progression. Players can collect items across the station and recycle them for resources used in fabricators to produce whatever items they might need. They are driven to explore the Talos I by various clues and directions from NPCs, equipping new weapons and acquiring new abilities on the way.</p><h2>Story Outline</h2><p>Before it was acquired by the TranStar Corporation in 2030, the space station now known as Talos I had a long history, serving as a joint US/USSR research facility.</p><p>In 1963, a top secret Cold War negotiation culminates with Americans and Soviets working together on a research facility named <em>Kletka</em>. <em>Kletka</em>, Russian for “cage,” produces the skeleton and core of what will one day become Talos I.</p><p>After the attempted assassination of Kennedy, and Kruschev’s departure, the US pays for the rights to use Kletka as a testing facility. This period, known as Project Axiom, leads to many advancements in next-generation materials and bioscience fundamental to neural modification.</p><p>1980, geopolitical development results in a temporary hold on Project Axiom. After the unfortunate Pobeg Incident, in which two research scientists lost their lives, the <em>Kletka</em> facility is decommissioned and cleaned.</p><p>The TranStar board of directors is established in 2025. TranStar purchases and privatizes the <em>Kletka</em> facility with a focus on safety and state of the art upgrades.</p><p>In 2030, Talos I becomes fully operational, representing a monument of private space industry. The first Neuromod is released, allowing for dramatic enhancement to the human mind and body.</p><h2>Gameplay Mechanics</h2><h4>Movement</h4><p>In Prey, movement is rather intuitive, especially for those familiar with the genre. There are five basic forms of movement: walking, running, sprinting, sneaking, and jumping. Walking is an upright form of movement, consuming zero stamina while generating minimal noise. Running is slightly faster, but produces more noise, potentially attracting nearby enemies. Sprinting drains stamina and generates a significant amount of noise, prompting enemies to investigate. While sprinting, drop to a crouched stance to initiate a slide. This is a stylish way to enter low ducts and other cramped spaces with low clearance. Moving while crouched is called sneaking. Sneaking is the slowest form of movement, but it’s also the stealthiest, making it more difficult for enemies to detect Morgan. Jumping is sometimes necessary to reach high ledges or for vaulting over low objects.</p><h4>Stealth</h4><p>Whether armed or not, Typhon entities should be avoided at all costs. Any confrontation with a Typhon organism will likely result in injury—and that’s a best case scenario. Enemies have a white meter above them that slowly turns red in the player's presence: this meter indicates how aware the enemy is of Morgan's presence. If the meter appears, it means the enemy is investigating, but hasn’t detected Morgan yet. However, if the meter turns red, it means they've been spotted.</p><p> </p><h2>Weapons</h2><h4>Wrench</h4><figure data-align="left" data-size="medium" data-img-src="https://static.giantbomb.com/uploads/original/1/15946/2954774-wrench.jpg" data-ref-id="1300-2954774" data-ratio="0.29" data-width="700" data-embed-type="image" style="width: 700px"> <figcaption>Hephaestus “Hefty” Twist and Loop Handle Industrial wrench. A flexible and indispensable tool for various engineering jobs. Also an effective improvised bludgeon.</figcaption></figure><p>The wrench is arguably the most versatile tool aboard Talos I. Not only can it be used to repair electrical junctions, turrets, and other mechanical objects, but it can also be wielded as a particularly effective melee weapon. Damage dealt by each strike of a wrench is dictated by the power of the swing—hold down the Attack button to wind-up for a powerful swing. Or simply tap the Attack button for faster, but weaker, melee attacks. 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Initially, the GLOO Cannon has very limited range, making it most effective in close quarters. Targeting Typhon organisms with GLOO greatly reduces their mobility, and in some cases, freezes them entirely, albeit temporarily. GLOO can also be used to smother damaged electrical junctions, temporarily preventing them from spewing arcs of lethal electricity and allowing the player to fix them up.</p><h4>Silenced Pistol</h4><figure data-align="left" data-size="medium" data-img-src="https://static.giantbomb.com/uploads/original/1/15946/2954771-silenced+pistol.jpg" data-ref-id="1300-2954771" data-ratio="0.29" data-width="700" data-embed-type="image" style="width: 700px"> <noscript> </noscript><figcaption>Throne PPN light-duty pistol fires 9mm rounds and features an integrated noise suppressor.</figcaption></figure><p>The Silenced Pistol is the standard-issue duty weapon carried by all Talos I security officers. As a result, it is the most common firearm found on the station. 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While firing, make note of an enemy’s health meter at the top of the HUD. As an enemy takes damage from the Q-Beam, their health meter fills with green energy, representing the unstable particles filling their body. When the health meter is completely green, the target explodes. Initially, the Q-Beam Cells used to power this weapon are extremely rare. They can sometimes be found on destroyed Operators.</p><h4>Artemis Golden Pistol</h4><figure data-align="left" data-size="medium" data-img-src="https://static.giantbomb.com/uploads/original/1/15946/2954786-artemis_golden_pistol.jpg" data-ref-id="1300-2954786" data-ratio="0.27679919476598" data-width="1987" data-embed-type="image" style="width: 1987px"> <noscript> </noscript><figcaption>A gold-plated trophy pistol once belonging to the four-time world champion sport shooter, Seleth Rain. The champion visited Talos I to capture a connectome of his brain in the Neuromod Division. During his visit he was moved to present the pistol as a gift to Captain Jada Marks.</figcaption></figure><p>This gold-plated trophy pistol is essentially a modified version of the same PPN carried by Talos I security personnel. It benefits from slightly higher damage output and a shiny gold finish. Other than that, it performs identically to the Silenced Pistol. Like the Silenced Pistol, this weapon is equipped with an integrated suppressor, perfect for staying stealthy.</p><h4>EMP Charge</h4><figure data-align="left" data-size="medium" data-img-src="https://static.giantbomb.com/uploads/original/1/15946/2954787-emp_charge.jpg" data-ref-id="1300-2954787" data-ratio="0.27665317139001" data-width="1482" data-embed-type="image" style="width: 1482px"> <noscript> </noscript><figcaption>Releases an electromagnetic pulse when detonated. Can be thrown or attached to surfaces.</figcaption></figure><p>The EMP Charge is a hand-thrown device with a time-delay fuse. It does not explode upon impact, allowing it be rolled or bounced off surfaces. Upon detonation, the charge emits a powerful electromagnetic pulse. While this pulse is completely harmless to organic entities, it wreaks havoc with electronic and mechanical equipment. This makes the EMP Charge ideal for temporarily disabling hostile turrets and Operators. The weapon is also effective against some Typhon, including the Voltaic Phantom and Technopath, temporarily preventing them from using their abilities.</p><h4>Recycler Charge</h4><figure data-align="left" data-size="medium" data-img-src="https://static.giantbomb.com/uploads/original/1/15946/2954788-recycler_charge.jpg" data-ref-id="1300-2954788" data-ratio="0.27665317139001" data-width="1482" data-embed-type="image" style="width: 1482px"> <noscript> </noscript><figcaption>A dangerous prototype device that attracts all objects within a short radius and recycles them into material fragments. 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'desc' => '<h2>Overview</h2><p>Prey is a 2017 first-person action game from Arkane Studios, the developers of the Dishonored series. In Prey, players assume the role of Morgan Yu, a genius astrophysicist and employee of his/her brother Alex Yu's TranStar Corporation. Morgan wakes up on the Talos I space station without his/her memories and surrounded by hostile alien lifeforms, forcing him/her to fight for his/her survival while seeking some answers.</p><p>The game balances stealth, first-person shooter combat and RPG mechanics for its general progression. Players can collect items across the station and recycle them for resources used in fabricators to produce whatever items they might need. They are driven to explore the Talos I by various clues and directions from NPCs, equipping new weapons and acquiring new abilities on the way.</p><h2>Story Outline</h2><p>Before it was acquired by the TranStar Corporation in 2030, the space station now known as Talos I had a long history, serving as a joint US/USSR research facility.</p><p>In 1963, a top secret Cold War negotiation culminates with Americans and Soviets working together on a research facility named <em>Kletka</em>. <em>Kletka</em>, Russian for “cage,” produces the skeleton and core of what will one day become Talos I.</p><p>After the attempted assassination of Kennedy, and Kruschev’s departure, the US pays for the rights to use Kletka as a testing facility. This period, known as Project Axiom, leads to many advancements in next-generation materials and bioscience fundamental to neural modification.</p><p>1980, geopolitical development results in a temporary hold on Project Axiom. After the unfortunate Pobeg Incident, in which two research scientists lost their lives, the <em>Kletka</em> facility is decommissioned and cleaned.</p><p>The TranStar board of directors is established in 2025. TranStar purchases and privatizes the <em>Kletka</em> facility with a focus on safety and state of the art upgrades.</p><p>In 2030, Talos I becomes fully operational, representing a monument of private space industry. The first Neuromod is released, allowing for dramatic enhancement to the human mind and body.</p><h2>Gameplay Mechanics</h2><h4>Movement</h4><p>In Prey, movement is rather intuitive, especially for those familiar with the genre. There are five basic forms of movement: walking, running, sprinting, sneaking, and jumping. Walking is an upright form of movement, consuming zero stamina while generating minimal noise. Running is slightly faster, but produces more noise, potentially attracting nearby enemies. Sprinting drains stamina and generates a significant amount of noise, prompting enemies to investigate. While sprinting, drop to a crouched stance to initiate a slide. This is a stylish way to enter low ducts and other cramped spaces with low clearance. Moving while crouched is called sneaking. Sneaking is the slowest form of movement, but it’s also the stealthiest, making it more difficult for enemies to detect Morgan. Jumping is sometimes necessary to reach high ledges or for vaulting over low objects.</p><h4>Stealth</h4><p>Whether armed or not, Typhon entities should be avoided at all costs. Any confrontation with a Typhon organism will likely result in injury—and that’s a best case scenario. Enemies have a white meter above them that slowly turns red in the player's presence: this meter indicates how aware the enemy is of Morgan's presence. If the meter appears, it means the enemy is investigating, but hasn’t detected Morgan yet. However, if the meter turns red, it means they've been spotted.</p><p> </p><h2>Weapons</h2><h4>Wrench</h4><figure data-align="left" data-size="medium" data-img-src="https://static.giantbomb.com/uploads/original/1/15946/2954774-wrench.jpg" data-ref-id="1300-2954774" data-ratio="0.29" data-width="700" data-embed-type="image" style="width: 700px"> <figcaption>Hephaestus “Hefty” Twist and Loop Handle Industrial wrench. A flexible and indispensable tool for various engineering jobs. Also an effective improvised bludgeon.</figcaption></figure><p>The wrench is arguably the most versatile tool aboard Talos I. Not only can it be used to repair electrical junctions, turrets, and other mechanical objects, but it can also be wielded as a particularly effective melee weapon. Damage dealt by each strike of a wrench is dictated by the power of the swing—hold down the Attack button to wind-up for a powerful swing. Or simply tap the Attack button for faster, but weaker, melee attacks. Repeated swings will deplete stamina, which recovers steadily over time. The wrench can also be used to break items, such as display cases. </p><h4>G.L.O.O. Cannon</h4><figure data-align="left" data-size="medium" data-img-src="https://static.giantbomb.com/uploads/original/1/15946/2954772-gloo+cannon.jpg" data-ref-id="1300-2954772" data-ratio="0.29" data-width="700" data-embed-type="image" style="width: 700px"> <figcaption>The Gelifoam Lattice Organism Obstructor fires a quickly stabilizing stream of incapacitant foam that can block or subdue targets.</figcaption></figure><p>The GLOO Cannon fires a proprietary foam-like substance which immediately hardens upon making contact with any object. As a result, this weapon has a variety of applications ranging from immobilizing enemies to creating climbable geometry, useful for reaching elevated areas. Fed by a canister, the weapon fires individual GLOO deposits in rapid succession. Initially, the GLOO Cannon has very limited range, making it most effective in close quarters. Targeting Typhon organisms with GLOO greatly reduces their mobility, and in some cases, freezes them entirely, albeit temporarily. GLOO can also be used to smother damaged electrical junctions, temporarily preventing them from spewing arcs of lethal electricity and allowing the player to fix them up.</p><h4>Silenced Pistol</h4><figure data-align="left" data-size="medium" data-img-src="https://static.giantbomb.com/uploads/original/1/15946/2954771-silenced+pistol.jpg" data-ref-id="1300-2954771" data-ratio="0.29" data-width="700" data-embed-type="image" style="width: 700px"> <noscript> </noscript><figcaption>Throne PPN light-duty pistol fires 9mm rounds and features an integrated noise suppressor.</figcaption></figure><p>The Silenced Pistol is the standard-issue duty weapon carried by all Talos I security officers. As a result, it is the most common firearm found on the station. The pistol fires suppressed 9mm rounds designed to harm (and potentially kill) human targets. However, the PPN has proven rather ineffective against the Typhon scourge—complaints of the weapon’s poor stopping power are common among surviving Talos I personnel. But what the pistol lacks in damage output it somewhat makes up for in stealth, rate of fire, and diminished recoil. The weapon’s integrated suppressor significantly reduces the audible report of each shot, ideal when attempting to avoid detection. Light recoil allows for quick and surprisingly accurate follow-up shots.</p><h4>Huntress Boltcaster</h4><figure data-align="left" data-size="medium" data-img-src="https://static.giantbomb.com/uploads/original/1/15946/2954775-huntress+boltcaster.jpg" data-ref-id="1300-2954775" data-ratio="0.29" data-width="700" data-embed-type="image" style="width: 700px"> <noscript> </noscript><figcaption>"Harke, traveller! Thine olde enemie, the knave, stands no chance against thee now! For thou hast the trusty Huntress at thine side! Yea, verily, any who wouldst challenge thee shall be slain in hasty fashion, when the Huntress lets fly her FlexiFoam bolts with truest aim! Go forth, intrepid hero!"</figcaption></figure><p>Life aboard a space station can get dull and repetitive. Enter the Huntress Boltcaster, a foam dart-firing toy gun which has garnered a huge following among Talos I’s crew. These colorful toy crossbows can be found scattered around the station, along with their FlexiFoam Bolt ammo. While not a serious weapon, the Huntress Boltcaster can still be useful for hitting buttons and touch-screens that are out of arm’s reach. They can also be used to distract enemies.</p><h4>Shotgun</h4><figure data-align="left" data-size="medium" data-img-src="https://static.giantbomb.com/uploads/original/1/15946/2954777-shotgun.jpg" data-ref-id="1300-2954777" data-ratio="0.28947368421053" data-width="1482" data-embed-type="image" style="width: 1482px"> <noscript> </noscript><figcaption>Throne S4 Tactical Pump Shotgun is designed to be used by security forces for maximum efficacy in close quarters.</figcaption></figure><p>This is a standard pump-action tactical shotgun with a fixed, tubular magazine running beneath the barrel. Firing standard 12-gauge high-velocity shells, the weapon blasts lead shot over a wide area, dealing extreme damage at close range. However, damage drop-off is significant at ranges beyond a few meters. Furthermore, in its stock configuration, the weapon exhibits harsh recoil, making it difficult to keep the Shotgun on target when attempting a follow-up shot. Initially, the weapon also suffers from a relatively small magazine capacity and slow reloads—the weapon must be loaded manually, one shell at a time. Despite its shortcomings, the Shotgun is a top contender when it comes to taking down durable threats.</p><h4>Disruptor Stun Gun</h4><figure data-align="left" data-size="medium" data-img-src="https://static.giantbomb.com/uploads/original/1/15946/2954784-disruptor_stun_gun.jpg" data-ref-id="1300-2954784" data-ratio="0.28947368421053" data-width="1482" data-embed-type="image" style="width: 1482px"> <noscript> </noscript><figcaption>A hand-held electroshock weapon developed by Throne Tactical. The Disruptor immobilizes security threats by delivering a short-range electric current which is able to knock out human targets and temporarily disable organic enemies. Robotic enemies are damaged and temporarily disrupted.</figcaption></figure><p>This is a unique electrical-based weapon capable of delivering an immobilizing jolt, effective against both organic and mechanical threats. Utilizing a compact, pistol configuration, the Disruptor Stun Gun is powered by replaceable batteries—search destroyed Operators for ammo. Hold down the weapon’s trigger to charge the weapon and watch the meter on the back of the pistol to determine when the weapon is fully charged. Once charged, release the trigger to fire a bolt of electricity. Initially, this weapon has extremely limited range. Furthermore, the time it takes to charge the weapon makes it a liability during dynamic combat situations. </p><h4>Q-Beam</h4><figure data-align="left" data-size="medium" data-img-src="https://static.giantbomb.com/uploads/original/1/15946/2954785-q-beam.jpg" data-ref-id="1300-2954785" data-ratio="0.28947368421053" data-width="1482" data-embed-type="image" style="width: 1482px"> <noscript> </noscript><figcaption>The TS-QPB-S11 Quasiparticle Beam is a prototype directed energy weapon. A stream of volatile quasiparticles causes rapidly cascading excitations in energetic systems of matter to the point of rupture.</figcaption></figure><p>The Q-Beam is a powerful experimental weapon developed in Talos I’s Hardware Labs. While the weapon is somewhat unwieldy in this prototype state, there’s no denying its awesome power. Hold down the trigger to fire a green, concentrated beam of unstable particles into a target, eventually causing it to explode. While firing, make note of an enemy’s health meter at the top of the HUD. As an enemy takes damage from the Q-Beam, their health meter fills with green energy, representing the unstable particles filling their body. When the health meter is completely green, the target explodes. Initially, the Q-Beam Cells used to power this weapon are extremely rare. They can sometimes be found on destroyed Operators.</p><h4>Artemis Golden Pistol</h4><figure data-align="left" data-size="medium" data-img-src="https://static.giantbomb.com/uploads/original/1/15946/2954786-artemis_golden_pistol.jpg" data-ref-id="1300-2954786" data-ratio="0.27679919476598" data-width="1987" data-embed-type="image" style="width: 1987px"> <noscript> </noscript><figcaption>A gold-plated trophy pistol once belonging to the four-time world champion sport shooter, Seleth Rain. The champion visited Talos I to capture a connectome of his brain in the Neuromod Division. During his visit he was moved to present the pistol as a gift to Captain Jada Marks.</figcaption></figure><p>This gold-plated trophy pistol is essentially a modified version of the same PPN carried by Talos I security personnel. It benefits from slightly higher damage output and a shiny gold finish. Other than that, it performs identically to the Silenced Pistol. Like the Silenced Pistol, this weapon is equipped with an integrated suppressor, perfect for staying stealthy.</p><h4>EMP Charge</h4><figure data-align="left" data-size="medium" data-img-src="https://static.giantbomb.com/uploads/original/1/15946/2954787-emp_charge.jpg" data-ref-id="1300-2954787" data-ratio="0.27665317139001" data-width="1482" data-embed-type="image" style="width: 1482px"> <noscript> </noscript><figcaption>Releases an electromagnetic pulse when detonated. Can be thrown or attached to surfaces.</figcaption></figure><p>The EMP Charge is a hand-thrown device with a time-delay fuse. It does not explode upon impact, allowing it be rolled or bounced off surfaces. Upon detonation, the charge emits a powerful electromagnetic pulse. While this pulse is completely harmless to organic entities, it wreaks havoc with electronic and mechanical equipment. This makes the EMP Charge ideal for temporarily disabling hostile turrets and Operators. The weapon is also effective against some Typhon, including the Voltaic Phantom and Technopath, temporarily preventing them from using their abilities.</p><h4>Recycler Charge</h4><figure data-align="left" data-size="medium" data-img-src="https://static.giantbomb.com/uploads/original/1/15946/2954788-recycler_charge.jpg" data-ref-id="1300-2954788" data-ratio="0.27665317139001" data-width="1482" data-embed-type="image" style="width: 1482px"> <noscript> </noscript><figcaption>A dangerous prototype device that attracts all objects within a short radius and recycles them into material fragments. 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View::_render() - CORE/Cake/View/View.php, line 933
View::render() - CORE/Cake/View/View.php, line 473
Controller::render() - CORE/Cake/Controller/Controller.php, line 968
Dispatcher::_invoke() - CORE/Cake/Routing/Dispatcher.php, line 200
Dispatcher::dispatch() - CORE/Cake/Routing/Dispatcher.php, line 167
[main] - APP/webroot/index.php, line 122 Notice (8) : Undefined index: sortby [APP/View/Games/index.ctp , line 40 ]Code Context $sort_class = "sort-desc" ;
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After the unfortunate Pobeg Incident, in which two research scientists lost their lives, the <em>Kletka</em> facility is decommissioned and cleaned.</p><p>The TranStar board of directors is established in 2025. TranStar purchases and privatizes the <em>Kletka</em> facility with a focus on safety and state of the art upgrades.</p><p>In 2030, Talos I becomes fully operational, representing a monument of private space industry. The first Neuromod is released, allowing for dramatic enhancement to the human mind and body.</p><h2>Gameplay Mechanics</h2><h4>Movement</h4><p>In Prey, movement is rather intuitive, especially for those familiar with the genre. There are five basic forms of movement: walking, running, sprinting, sneaking, and jumping. Walking is an upright form of movement, consuming zero stamina while generating minimal noise. Running is slightly faster, but produces more noise, potentially attracting nearby enemies. 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However, if the meter turns red, it means they've been spotted.</p><p> </p><h2>Weapons</h2><h4>Wrench</h4><figure data-align="left" data-size="medium" data-img-src="https://static.giantbomb.com/uploads/original/1/15946/2954774-wrench.jpg" data-ref-id="1300-2954774" data-ratio="0.29" data-width="700" data-embed-type="image" style="width: 700px"> <figcaption>Hephaestus “Hefty” Twist and Loop Handle Industrial wrench. A flexible and indispensable tool for various engineering jobs. Also an effective improvised bludgeon.</figcaption></figure><p>The wrench is arguably the most versatile tool aboard Talos I. Not only can it be used to repair electrical junctions, turrets, and other mechanical objects, but it can also be wielded as a particularly effective melee weapon. Damage dealt by each strike of a wrench is dictated by the power of the swing—hold down the Attack button to wind-up for a powerful swing. Or simply tap the Attack button for faster, but weaker, melee attacks. Repeated swings will deplete stamina, which recovers steadily over time. The wrench can also be used to break items, such as display cases. </p><h4>G.L.O.O. Cannon</h4><figure data-align="left" data-size="medium" data-img-src="https://static.giantbomb.com/uploads/original/1/15946/2954772-gloo+cannon.jpg" data-ref-id="1300-2954772" data-ratio="0.29" data-width="700" data-embed-type="image" style="width: 700px"> <figcaption>The Gelifoam Lattice Organism Obstructor fires a quickly stabilizing stream of incapacitant foam that can block or subdue targets.</figcaption></figure><p>The GLOO Cannon fires a proprietary foam-like substance which immediately hardens upon making contact with any object. As a result, this weapon has a variety of applications ranging from immobilizing enemies to creating climbable geometry, useful for reaching elevated areas. Fed by a canister, the weapon fires individual GLOO deposits in rapid succession. Initially, the GLOO Cannon has very limited range, making it most effective in close quarters. Targeting Typhon organisms with GLOO greatly reduces their mobility, and in some cases, freezes them entirely, albeit temporarily. GLOO can also be used to smother damaged electrical junctions, temporarily preventing them from spewing arcs of lethal electricity and allowing the player to fix them up.</p><h4>Silenced Pistol</h4><figure data-align="left" data-size="medium" data-img-src="https://static.giantbomb.com/uploads/original/1/15946/2954771-silenced+pistol.jpg" data-ref-id="1300-2954771" data-ratio="0.29" data-width="700" data-embed-type="image" style="width: 700px"> <noscript> </noscript><figcaption>Throne PPN light-duty pistol fires 9mm rounds and features an integrated noise suppressor.</figcaption></figure><p>The Silenced Pistol is the standard-issue duty weapon carried by all Talos I security officers. As a result, it is the most common firearm found on the station. The pistol fires suppressed 9mm rounds designed to harm (and potentially kill) human targets. However, the PPN has proven rather ineffective against the Typhon scourge—complaints of the weapon’s poor stopping power are common among surviving Talos I personnel. But what the pistol lacks in damage output it somewhat makes up for in stealth, rate of fire, and diminished recoil. The weapon’s integrated suppressor significantly reduces the audible report of each shot, ideal when attempting to avoid detection. Light recoil allows for quick and surprisingly accurate follow-up shots.</p><h4>Huntress Boltcaster</h4><figure data-align="left" data-size="medium" data-img-src="https://static.giantbomb.com/uploads/original/1/15946/2954775-huntress+boltcaster.jpg" data-ref-id="1300-2954775" data-ratio="0.29" data-width="700" data-embed-type="image" style="width: 700px"> <noscript> </noscript><figcaption>"Harke, traveller! Thine olde enemie, the knave, stands no chance against thee now! For thou hast the trusty Huntress at thine side! Yea, verily, any who wouldst challenge thee shall be slain in hasty fashion, when the Huntress lets fly her FlexiFoam bolts with truest aim! Go forth, intrepid hero!"</figcaption></figure><p>Life aboard a space station can get dull and repetitive. Enter the Huntress Boltcaster, a foam dart-firing toy gun which has garnered a huge following among Talos I’s crew. These colorful toy crossbows can be found scattered around the station, along with their FlexiFoam Bolt ammo. While not a serious weapon, the Huntress Boltcaster can still be useful for hitting buttons and touch-screens that are out of arm’s reach. They can also be used to distract enemies.</p><h4>Shotgun</h4><figure data-align="left" data-size="medium" data-img-src="https://static.giantbomb.com/uploads/original/1/15946/2954777-shotgun.jpg" data-ref-id="1300-2954777" data-ratio="0.28947368421053" data-width="1482" data-embed-type="image" style="width: 1482px"> <noscript> </noscript><figcaption>Throne S4 Tactical Pump Shotgun is designed to be used by security forces for maximum efficacy in close quarters.</figcaption></figure><p>This is a standard pump-action tactical shotgun with a fixed, tubular magazine running beneath the barrel. Firing standard 12-gauge high-velocity shells, the weapon blasts lead shot over a wide area, dealing extreme damage at close range. However, damage drop-off is significant at ranges beyond a few meters. Furthermore, in its stock configuration, the weapon exhibits harsh recoil, making it difficult to keep the Shotgun on target when attempting a follow-up shot. Initially, the weapon also suffers from a relatively small magazine capacity and slow reloads—the weapon must be loaded manually, one shell at a time. Despite its shortcomings, the Shotgun is a top contender when it comes to taking down durable threats.</p><h4>Disruptor Stun Gun</h4><figure data-align="left" data-size="medium" data-img-src="https://static.giantbomb.com/uploads/original/1/15946/2954784-disruptor_stun_gun.jpg" data-ref-id="1300-2954784" data-ratio="0.28947368421053" data-width="1482" data-embed-type="image" style="width: 1482px"> <noscript> </noscript><figcaption>A hand-held electroshock weapon developed by Throne Tactical. The Disruptor immobilizes security threats by delivering a short-range electric current which is able to knock out human targets and temporarily disable organic enemies. Robotic enemies are damaged and temporarily disrupted.</figcaption></figure><p>This is a unique electrical-based weapon capable of delivering an immobilizing jolt, effective against both organic and mechanical threats. Utilizing a compact, pistol configuration, the Disruptor Stun Gun is powered by replaceable batteries—search destroyed Operators for ammo. Hold down the weapon’s trigger to charge the weapon and watch the meter on the back of the pistol to determine when the weapon is fully charged. Once charged, release the trigger to fire a bolt of electricity. Initially, this weapon has extremely limited range. Furthermore, the time it takes to charge the weapon makes it a liability during dynamic combat situations. </p><h4>Q-Beam</h4><figure data-align="left" data-size="medium" data-img-src="https://static.giantbomb.com/uploads/original/1/15946/2954785-q-beam.jpg" data-ref-id="1300-2954785" data-ratio="0.28947368421053" data-width="1482" data-embed-type="image" style="width: 1482px"> <noscript> </noscript><figcaption>The TS-QPB-S11 Quasiparticle Beam is a prototype directed energy weapon. A stream of volatile quasiparticles causes rapidly cascading excitations in energetic systems of matter to the point of rupture.</figcaption></figure><p>The Q-Beam is a powerful experimental weapon developed in Talos I’s Hardware Labs. While the weapon is somewhat unwieldy in this prototype state, there’s no denying its awesome power. Hold down the trigger to fire a green, concentrated beam of unstable particles into a target, eventually causing it to explode. While firing, make note of an enemy’s health meter at the top of the HUD. As an enemy takes damage from the Q-Beam, their health meter fills with green energy, representing the unstable particles filling their body. When the health meter is completely green, the target explodes. Initially, the Q-Beam Cells used to power this weapon are extremely rare. They can sometimes be found on destroyed Operators.</p><h4>Artemis Golden Pistol</h4><figure data-align="left" data-size="medium" data-img-src="https://static.giantbomb.com/uploads/original/1/15946/2954786-artemis_golden_pistol.jpg" data-ref-id="1300-2954786" data-ratio="0.27679919476598" data-width="1987" data-embed-type="image" style="width: 1987px"> <noscript> </noscript><figcaption>A gold-plated trophy pistol once belonging to the four-time world champion sport shooter, Seleth Rain. The champion visited Talos I to capture a connectome of his brain in the Neuromod Division. During his visit he was moved to present the pistol as a gift to Captain Jada Marks.</figcaption></figure><p>This gold-plated trophy pistol is essentially a modified version of the same PPN carried by Talos I security personnel. It benefits from slightly higher damage output and a shiny gold finish. Other than that, it performs identically to the Silenced Pistol. Like the Silenced Pistol, this weapon is equipped with an integrated suppressor, perfect for staying stealthy.</p><h4>EMP Charge</h4><figure data-align="left" data-size="medium" data-img-src="https://static.giantbomb.com/uploads/original/1/15946/2954787-emp_charge.jpg" data-ref-id="1300-2954787" data-ratio="0.27665317139001" data-width="1482" data-embed-type="image" style="width: 1482px"> <noscript> </noscript><figcaption>Releases an electromagnetic pulse when detonated. Can be thrown or attached to surfaces.</figcaption></figure><p>The EMP Charge is a hand-thrown device with a time-delay fuse. It does not explode upon impact, allowing it be rolled or bounced off surfaces. Upon detonation, the charge emits a powerful electromagnetic pulse. While this pulse is completely harmless to organic entities, it wreaks havoc with electronic and mechanical equipment. This makes the EMP Charge ideal for temporarily disabling hostile turrets and Operators. The weapon is also effective against some Typhon, including the Voltaic Phantom and Technopath, temporarily preventing them from using their abilities.</p><h4>Recycler Charge</h4><figure data-align="left" data-size="medium" data-img-src="https://static.giantbomb.com/uploads/original/1/15946/2954788-recycler_charge.jpg" data-ref-id="1300-2954788" data-ratio="0.27665317139001" data-width="1482" data-embed-type="image" style="width: 1482px"> <noscript> </noscript><figcaption>A dangerous prototype device that attracts all objects within a short radius and recycles them into material fragments. Can be thrown or attached to surfaces.</figcaption></figure><p>Ongoing research in the Ballistics Lab (within the Hardware Labs) has led to the development of this unique and devastating weapon capable of converting objects into organic, mineral, synthetic, and exotic material fragments—think of it as a pocket-sized Recycler. Upon detonation, the Recycler Charge creates a miniature singularity, pulling nearby objects towards its center before exploding in a blinding light, leaving behind various material fragments. The singularity created by this device is powerful enough to pull in small objects and enemies, like Mimics, Cystoids, and Greater Mimics. But objects and enemies with greater mass can often escape the singularity’s pull. Still, the resulting explosion has a large blast radius, breaking down anything caught within.</p>',
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$pm = 'Game' include - APP/View/Games/index.ctp, line 40
View::_evaluate() - CORE/Cake/View/View.php, line 971
View::_render() - CORE/Cake/View/View.php, line 933
View::render() - CORE/Cake/View/View.php, line 473
Controller::render() - CORE/Cake/Controller/Controller.php, line 968
Dispatcher::_invoke() - CORE/Cake/Routing/Dispatcher.php, line 200
Dispatcher::dispatch() - CORE/Cake/Routing/Dispatcher.php, line 167
[main] - APP/webroot/index.php, line 122 Notice (8) : Undefined index: sortby [APP/View/Games/index.ctp , line 43 ]Code Context $sort_class = "sort-asc" ;
$sort_title = 'Jumpscare' ;
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'desc' => '<h2>Overview</h2><p>Prey is a 2017 first-person action game from Arkane Studios, the developers of the Dishonored series. In Prey, players assume the role of Morgan Yu, a genius astrophysicist and employee of his/her brother Alex Yu's TranStar Corporation. Morgan wakes up on the Talos I space station without his/her memories and surrounded by hostile alien lifeforms, forcing him/her to fight for his/her survival while seeking some answers.</p><p>The game balances stealth, first-person shooter combat and RPG mechanics for its general progression. Players can collect items across the station and recycle them for resources used in fabricators to produce whatever items they might need. They are driven to explore the Talos I by various clues and directions from NPCs, equipping new weapons and acquiring new abilities on the way.</p><h2>Story Outline</h2><p>Before it was acquired by the TranStar Corporation in 2030, the space station now known as Talos I had a long history, serving as a joint US/USSR research facility.</p><p>In 1963, a top secret Cold War negotiation culminates with Americans and Soviets working together on a research facility named <em>Kletka</em>. <em>Kletka</em>, Russian for “cage,” produces the skeleton and core of what will one day become Talos I.</p><p>After the attempted assassination of Kennedy, and Kruschev’s departure, the US pays for the rights to use Kletka as a testing facility. This period, known as Project Axiom, leads to many advancements in next-generation materials and bioscience fundamental to neural modification.</p><p>1980, geopolitical development results in a temporary hold on Project Axiom. After the unfortunate Pobeg Incident, in which two research scientists lost their lives, the <em>Kletka</em> facility is decommissioned and cleaned.</p><p>The TranStar board of directors is established in 2025. TranStar purchases and privatizes the <em>Kletka</em> facility with a focus on safety and state of the art upgrades.</p><p>In 2030, Talos I becomes fully operational, representing a monument of private space industry. The first Neuromod is released, allowing for dramatic enhancement to the human mind and body.</p><h2>Gameplay Mechanics</h2><h4>Movement</h4><p>In Prey, movement is rather intuitive, especially for those familiar with the genre. There are five basic forms of movement: walking, running, sprinting, sneaking, and jumping. Walking is an upright form of movement, consuming zero stamina while generating minimal noise. Running is slightly faster, but produces more noise, potentially attracting nearby enemies. Sprinting drains stamina and generates a significant amount of noise, prompting enemies to investigate. While sprinting, drop to a crouched stance to initiate a slide. This is a stylish way to enter low ducts and other cramped spaces with low clearance. Moving while crouched is called sneaking. Sneaking is the slowest form of movement, but it’s also the stealthiest, making it more difficult for enemies to detect Morgan. Jumping is sometimes necessary to reach high ledges or for vaulting over low objects.</p><h4>Stealth</h4><p>Whether armed or not, Typhon entities should be avoided at all costs. Any confrontation with a Typhon organism will likely result in injury—and that’s a best case scenario. Enemies have a white meter above them that slowly turns red in the player's presence: this meter indicates how aware the enemy is of Morgan's presence. If the meter appears, it means the enemy is investigating, but hasn’t detected Morgan yet. However, if the meter turns red, it means they've been spotted.</p><p> </p><h2>Weapons</h2><h4>Wrench</h4><figure data-align="left" data-size="medium" data-img-src="https://static.giantbomb.com/uploads/original/1/15946/2954774-wrench.jpg" data-ref-id="1300-2954774" data-ratio="0.29" data-width="700" data-embed-type="image" style="width: 700px"> <figcaption>Hephaestus “Hefty” Twist and Loop Handle Industrial wrench. A flexible and indispensable tool for various engineering jobs. Also an effective improvised bludgeon.</figcaption></figure><p>The wrench is arguably the most versatile tool aboard Talos I. Not only can it be used to repair electrical junctions, turrets, and other mechanical objects, but it can also be wielded as a particularly effective melee weapon. Damage dealt by each strike of a wrench is dictated by the power of the swing—hold down the Attack button to wind-up for a powerful swing. Or simply tap the Attack button for faster, but weaker, melee attacks. Repeated swings will deplete stamina, which recovers steadily over time. The wrench can also be used to break items, such as display cases. </p><h4>G.L.O.O. Cannon</h4><figure data-align="left" data-size="medium" data-img-src="https://static.giantbomb.com/uploads/original/1/15946/2954772-gloo+cannon.jpg" data-ref-id="1300-2954772" data-ratio="0.29" data-width="700" data-embed-type="image" style="width: 700px"> <figcaption>The Gelifoam Lattice Organism Obstructor fires a quickly stabilizing stream of incapacitant foam that can block or subdue targets.</figcaption></figure><p>The GLOO Cannon fires a proprietary foam-like substance which immediately hardens upon making contact with any object. As a result, this weapon has a variety of applications ranging from immobilizing enemies to creating climbable geometry, useful for reaching elevated areas. Fed by a canister, the weapon fires individual GLOO deposits in rapid succession. Initially, the GLOO Cannon has very limited range, making it most effective in close quarters. Targeting Typhon organisms with GLOO greatly reduces their mobility, and in some cases, freezes them entirely, albeit temporarily. GLOO can also be used to smother damaged electrical junctions, temporarily preventing them from spewing arcs of lethal electricity and allowing the player to fix them up.</p><h4>Silenced Pistol</h4><figure data-align="left" data-size="medium" data-img-src="https://static.giantbomb.com/uploads/original/1/15946/2954771-silenced+pistol.jpg" data-ref-id="1300-2954771" data-ratio="0.29" data-width="700" data-embed-type="image" style="width: 700px"> <noscript> </noscript><figcaption>Throne PPN light-duty pistol fires 9mm rounds and features an integrated noise suppressor.</figcaption></figure><p>The Silenced Pistol is the standard-issue duty weapon carried by all Talos I security officers. As a result, it is the most common firearm found on the station. The pistol fires suppressed 9mm rounds designed to harm (and potentially kill) human targets. However, the PPN has proven rather ineffective against the Typhon scourge—complaints of the weapon’s poor stopping power are common among surviving Talos I personnel. But what the pistol lacks in damage output it somewhat makes up for in stealth, rate of fire, and diminished recoil. The weapon’s integrated suppressor significantly reduces the audible report of each shot, ideal when attempting to avoid detection. Light recoil allows for quick and surprisingly accurate follow-up shots.</p><h4>Huntress Boltcaster</h4><figure data-align="left" data-size="medium" data-img-src="https://static.giantbomb.com/uploads/original/1/15946/2954775-huntress+boltcaster.jpg" data-ref-id="1300-2954775" data-ratio="0.29" data-width="700" data-embed-type="image" style="width: 700px"> <noscript> </noscript><figcaption>"Harke, traveller! Thine olde enemie, the knave, stands no chance against thee now! 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While firing, make note of an enemy’s health meter at the top of the HUD. As an enemy takes damage from the Q-Beam, their health meter fills with green energy, representing the unstable particles filling their body. When the health meter is completely green, the target explodes. Initially, the Q-Beam Cells used to power this weapon are extremely rare. They can sometimes be found on destroyed Operators.</p><h4>Artemis Golden Pistol</h4><figure data-align="left" data-size="medium" data-img-src="https://static.giantbomb.com/uploads/original/1/15946/2954786-artemis_golden_pistol.jpg" data-ref-id="1300-2954786" data-ratio="0.27679919476598" data-width="1987" data-embed-type="image" style="width: 1987px"> <noscript> </noscript><figcaption>A gold-plated trophy pistol once belonging to the four-time world champion sport shooter, Seleth Rain. The champion visited Talos I to capture a connectome of his brain in the Neuromod Division. During his visit he was moved to present the pistol as a gift to Captain Jada Marks.</figcaption></figure><p>This gold-plated trophy pistol is essentially a modified version of the same PPN carried by Talos I security personnel. It benefits from slightly higher damage output and a shiny gold finish. Other than that, it performs identically to the Silenced Pistol. Like the Silenced Pistol, this weapon is equipped with an integrated suppressor, perfect for staying stealthy.</p><h4>EMP Charge</h4><figure data-align="left" data-size="medium" data-img-src="https://static.giantbomb.com/uploads/original/1/15946/2954787-emp_charge.jpg" data-ref-id="1300-2954787" data-ratio="0.27665317139001" data-width="1482" data-embed-type="image" style="width: 1482px"> <noscript> </noscript><figcaption>Releases an electromagnetic pulse when detonated. Can be thrown or attached to surfaces.</figcaption></figure><p>The EMP Charge is a hand-thrown device with a time-delay fuse. It does not explode upon impact, allowing it be rolled or bounced off surfaces. Upon detonation, the charge emits a powerful electromagnetic pulse. While this pulse is completely harmless to organic entities, it wreaks havoc with electronic and mechanical equipment. This makes the EMP Charge ideal for temporarily disabling hostile turrets and Operators. The weapon is also effective against some Typhon, including the Voltaic Phantom and Technopath, temporarily preventing them from using their abilities.</p><h4>Recycler Charge</h4><figure data-align="left" data-size="medium" data-img-src="https://static.giantbomb.com/uploads/original/1/15946/2954788-recycler_charge.jpg" data-ref-id="1300-2954788" data-ratio="0.27665317139001" data-width="1482" data-embed-type="image" style="width: 1482px"> <noscript> </noscript><figcaption>A dangerous prototype device that attracts all objects within a short radius and recycles them into material fragments. Can be thrown or attached to surfaces.</figcaption></figure><p>Ongoing research in the Ballistics Lab (within the Hardware Labs) has led to the development of this unique and devastating weapon capable of converting objects into organic, mineral, synthetic, and exotic material fragments—think of it as a pocket-sized Recycler. Upon detonation, the Recycler Charge creates a miniature singularity, pulling nearby objects towards its center before exploding in a blinding light, leaving behind various material fragments. The singularity created by this device is powerful enough to pull in small objects and enemies, like Mimics, Cystoids, and Greater Mimics. But objects and enemies with greater mass can often escape the singularity’s pull. Still, the resulting explosion has a large blast radius, breaking down anything caught within.</p>',
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'desc' => '<h2>Overview</h2><p>Prey is a 2017 first-person action game from Arkane Studios, the developers of the Dishonored series. In Prey, players assume the role of Morgan Yu, a genius astrophysicist and employee of his/her brother Alex Yu's TranStar Corporation. Morgan wakes up on the Talos I space station without his/her memories and surrounded by hostile alien lifeforms, forcing him/her to fight for his/her survival while seeking some answers.</p><p>The game balances stealth, first-person shooter combat and RPG mechanics for its general progression. Players can collect items across the station and recycle them for resources used in fabricators to produce whatever items they might need. They are driven to explore the Talos I by various clues and directions from NPCs, equipping new weapons and acquiring new abilities on the way.</p><h2>Story Outline</h2><p>Before it was acquired by the TranStar Corporation in 2030, the space station now known as Talos I had a long history, serving as a joint US/USSR research facility.</p><p>In 1963, a top secret Cold War negotiation culminates with Americans and Soviets working together on a research facility named <em>Kletka</em>. <em>Kletka</em>, Russian for “cage,” produces the skeleton and core of what will one day become Talos I.</p><p>After the attempted assassination of Kennedy, and Kruschev’s departure, the US pays for the rights to use Kletka as a testing facility. This period, known as Project Axiom, leads to many advancements in next-generation materials and bioscience fundamental to neural modification.</p><p>1980, geopolitical development results in a temporary hold on Project Axiom. After the unfortunate Pobeg Incident, in which two research scientists lost their lives, the <em>Kletka</em> facility is decommissioned and cleaned.</p><p>The TranStar board of directors is established in 2025. TranStar purchases and privatizes the <em>Kletka</em> facility with a focus on safety and state of the art upgrades.</p><p>In 2030, Talos I becomes fully operational, representing a monument of private space industry. The first Neuromod is released, allowing for dramatic enhancement to the human mind and body.</p><h2>Gameplay Mechanics</h2><h4>Movement</h4><p>In Prey, movement is rather intuitive, especially for those familiar with the genre. There are five basic forms of movement: walking, running, sprinting, sneaking, and jumping. Walking is an upright form of movement, consuming zero stamina while generating minimal noise. Running is slightly faster, but produces more noise, potentially attracting nearby enemies. Sprinting drains stamina and generates a significant amount of noise, prompting enemies to investigate. While sprinting, drop to a crouched stance to initiate a slide. This is a stylish way to enter low ducts and other cramped spaces with low clearance. Moving while crouched is called sneaking. Sneaking is the slowest form of movement, but it’s also the stealthiest, making it more difficult for enemies to detect Morgan. Jumping is sometimes necessary to reach high ledges or for vaulting over low objects.</p><h4>Stealth</h4><p>Whether armed or not, Typhon entities should be avoided at all costs. Any confrontation with a Typhon organism will likely result in injury—and that’s a best case scenario. Enemies have a white meter above them that slowly turns red in the player's presence: this meter indicates how aware the enemy is of Morgan's presence. If the meter appears, it means the enemy is investigating, but hasn’t detected Morgan yet. However, if the meter turns red, it means they've been spotted.</p><p> </p><h2>Weapons</h2><h4>Wrench</h4><figure data-align="left" data-size="medium" data-img-src="https://static.giantbomb.com/uploads/original/1/15946/2954774-wrench.jpg" data-ref-id="1300-2954774" data-ratio="0.29" data-width="700" data-embed-type="image" style="width: 700px"> <figcaption>Hephaestus “Hefty” Twist and Loop Handle Industrial wrench. A flexible and indispensable tool for various engineering jobs. Also an effective improvised bludgeon.</figcaption></figure><p>The wrench is arguably the most versatile tool aboard Talos I. Not only can it be used to repair electrical junctions, turrets, and other mechanical objects, but it can also be wielded as a particularly effective melee weapon. Damage dealt by each strike of a wrench is dictated by the power of the swing—hold down the Attack button to wind-up for a powerful swing. Or simply tap the Attack button for faster, but weaker, melee attacks. Repeated swings will deplete stamina, which recovers steadily over time. The wrench can also be used to break items, such as display cases. </p><h4>G.L.O.O. Cannon</h4><figure data-align="left" data-size="medium" data-img-src="https://static.giantbomb.com/uploads/original/1/15946/2954772-gloo+cannon.jpg" data-ref-id="1300-2954772" data-ratio="0.29" data-width="700" data-embed-type="image" style="width: 700px"> <figcaption>The Gelifoam Lattice Organism Obstructor fires a quickly stabilizing stream of incapacitant foam that can block or subdue targets.</figcaption></figure><p>The GLOO Cannon fires a proprietary foam-like substance which immediately hardens upon making contact with any object. As a result, this weapon has a variety of applications ranging from immobilizing enemies to creating climbable geometry, useful for reaching elevated areas. Fed by a canister, the weapon fires individual GLOO deposits in rapid succession. Initially, the GLOO Cannon has very limited range, making it most effective in close quarters. Targeting Typhon organisms with GLOO greatly reduces their mobility, and in some cases, freezes them entirely, albeit temporarily. GLOO can also be used to smother damaged electrical junctions, temporarily preventing them from spewing arcs of lethal electricity and allowing the player to fix them up.</p><h4>Silenced Pistol</h4><figure data-align="left" data-size="medium" data-img-src="https://static.giantbomb.com/uploads/original/1/15946/2954771-silenced+pistol.jpg" data-ref-id="1300-2954771" data-ratio="0.29" data-width="700" data-embed-type="image" style="width: 700px"> <noscript> </noscript><figcaption>Throne PPN light-duty pistol fires 9mm rounds and features an integrated noise suppressor.</figcaption></figure><p>The Silenced Pistol is the standard-issue duty weapon carried by all Talos I security officers. As a result, it is the most common firearm found on the station. The pistol fires suppressed 9mm rounds designed to harm (and potentially kill) human targets. However, the PPN has proven rather ineffective against the Typhon scourge—complaints of the weapon’s poor stopping power are common among surviving Talos I personnel. But what the pistol lacks in damage output it somewhat makes up for in stealth, rate of fire, and diminished recoil. The weapon’s integrated suppressor significantly reduces the audible report of each shot, ideal when attempting to avoid detection. Light recoil allows for quick and surprisingly accurate follow-up shots.</p><h4>Huntress Boltcaster</h4><figure data-align="left" data-size="medium" data-img-src="https://static.giantbomb.com/uploads/original/1/15946/2954775-huntress+boltcaster.jpg" data-ref-id="1300-2954775" data-ratio="0.29" data-width="700" data-embed-type="image" style="width: 700px"> <noscript> </noscript><figcaption>"Harke, traveller! Thine olde enemie, the knave, stands no chance against thee now! For thou hast the trusty Huntress at thine side! Yea, verily, any who wouldst challenge thee shall be slain in hasty fashion, when the Huntress lets fly her FlexiFoam bolts with truest aim! Go forth, intrepid hero!"</figcaption></figure><p>Life aboard a space station can get dull and repetitive. Enter the Huntress Boltcaster, a foam dart-firing toy gun which has garnered a huge following among Talos I’s crew. These colorful toy crossbows can be found scattered around the station, along with their FlexiFoam Bolt ammo. While not a serious weapon, the Huntress Boltcaster can still be useful for hitting buttons and touch-screens that are out of arm’s reach. They can also be used to distract enemies.</p><h4>Shotgun</h4><figure data-align="left" data-size="medium" data-img-src="https://static.giantbomb.com/uploads/original/1/15946/2954777-shotgun.jpg" data-ref-id="1300-2954777" data-ratio="0.28947368421053" data-width="1482" data-embed-type="image" style="width: 1482px"> <noscript> </noscript><figcaption>Throne S4 Tactical Pump Shotgun is designed to be used by security forces for maximum efficacy in close quarters.</figcaption></figure><p>This is a standard pump-action tactical shotgun with a fixed, tubular magazine running beneath the barrel. Firing standard 12-gauge high-velocity shells, the weapon blasts lead shot over a wide area, dealing extreme damage at close range. However, damage drop-off is significant at ranges beyond a few meters. Furthermore, in its stock configuration, the weapon exhibits harsh recoil, making it difficult to keep the Shotgun on target when attempting a follow-up shot. Initially, the weapon also suffers from a relatively small magazine capacity and slow reloads—the weapon must be loaded manually, one shell at a time. Despite its shortcomings, the Shotgun is a top contender when it comes to taking down durable threats.</p><h4>Disruptor Stun Gun</h4><figure data-align="left" data-size="medium" data-img-src="https://static.giantbomb.com/uploads/original/1/15946/2954784-disruptor_stun_gun.jpg" data-ref-id="1300-2954784" data-ratio="0.28947368421053" data-width="1482" data-embed-type="image" style="width: 1482px"> <noscript> </noscript><figcaption>A hand-held electroshock weapon developed by Throne Tactical. The Disruptor immobilizes security threats by delivering a short-range electric current which is able to knock out human targets and temporarily disable organic enemies. Robotic enemies are damaged and temporarily disrupted.</figcaption></figure><p>This is a unique electrical-based weapon capable of delivering an immobilizing jolt, effective against both organic and mechanical threats. Utilizing a compact, pistol configuration, the Disruptor Stun Gun is powered by replaceable batteries—search destroyed Operators for ammo. Hold down the weapon’s trigger to charge the weapon and watch the meter on the back of the pistol to determine when the weapon is fully charged. Once charged, release the trigger to fire a bolt of electricity. Initially, this weapon has extremely limited range. Furthermore, the time it takes to charge the weapon makes it a liability during dynamic combat situations. </p><h4>Q-Beam</h4><figure data-align="left" data-size="medium" data-img-src="https://static.giantbomb.com/uploads/original/1/15946/2954785-q-beam.jpg" data-ref-id="1300-2954785" data-ratio="0.28947368421053" data-width="1482" data-embed-type="image" style="width: 1482px"> <noscript> </noscript><figcaption>The TS-QPB-S11 Quasiparticle Beam is a prototype directed energy weapon. A stream of volatile quasiparticles causes rapidly cascading excitations in energetic systems of matter to the point of rupture.</figcaption></figure><p>The Q-Beam is a powerful experimental weapon developed in Talos I’s Hardware Labs. While the weapon is somewhat unwieldy in this prototype state, there’s no denying its awesome power. Hold down the trigger to fire a green, concentrated beam of unstable particles into a target, eventually causing it to explode. While firing, make note of an enemy’s health meter at the top of the HUD. As an enemy takes damage from the Q-Beam, their health meter fills with green energy, representing the unstable particles filling their body. When the health meter is completely green, the target explodes. Initially, the Q-Beam Cells used to power this weapon are extremely rare. They can sometimes be found on destroyed Operators.</p><h4>Artemis Golden Pistol</h4><figure data-align="left" data-size="medium" data-img-src="https://static.giantbomb.com/uploads/original/1/15946/2954786-artemis_golden_pistol.jpg" data-ref-id="1300-2954786" data-ratio="0.27679919476598" data-width="1987" data-embed-type="image" style="width: 1987px"> <noscript> </noscript><figcaption>A gold-plated trophy pistol once belonging to the four-time world champion sport shooter, Seleth Rain. The champion visited Talos I to capture a connectome of his brain in the Neuromod Division. During his visit he was moved to present the pistol as a gift to Captain Jada Marks.</figcaption></figure><p>This gold-plated trophy pistol is essentially a modified version of the same PPN carried by Talos I security personnel. It benefits from slightly higher damage output and a shiny gold finish. Other than that, it performs identically to the Silenced Pistol. Like the Silenced Pistol, this weapon is equipped with an integrated suppressor, perfect for staying stealthy.</p><h4>EMP Charge</h4><figure data-align="left" data-size="medium" data-img-src="https://static.giantbomb.com/uploads/original/1/15946/2954787-emp_charge.jpg" data-ref-id="1300-2954787" data-ratio="0.27665317139001" data-width="1482" data-embed-type="image" style="width: 1482px"> <noscript> </noscript><figcaption>Releases an electromagnetic pulse when detonated. Can be thrown or attached to surfaces.</figcaption></figure><p>The EMP Charge is a hand-thrown device with a time-delay fuse. It does not explode upon impact, allowing it be rolled or bounced off surfaces. Upon detonation, the charge emits a powerful electromagnetic pulse. While this pulse is completely harmless to organic entities, it wreaks havoc with electronic and mechanical equipment. This makes the EMP Charge ideal for temporarily disabling hostile turrets and Operators. The weapon is also effective against some Typhon, including the Voltaic Phantom and Technopath, temporarily preventing them from using their abilities.</p><h4>Recycler Charge</h4><figure data-align="left" data-size="medium" data-img-src="https://static.giantbomb.com/uploads/original/1/15946/2954788-recycler_charge.jpg" data-ref-id="1300-2954788" data-ratio="0.27665317139001" data-width="1482" data-embed-type="image" style="width: 1482px"> <noscript> </noscript><figcaption>A dangerous prototype device that attracts all objects within a short radius and recycles them into material fragments. Can be thrown or attached to surfaces.</figcaption></figure><p>Ongoing research in the Ballistics Lab (within the Hardware Labs) has led to the development of this unique and devastating weapon capable of converting objects into organic, mineral, synthetic, and exotic material fragments—think of it as a pocket-sized Recycler. Upon detonation, the Recycler Charge creates a miniature singularity, pulling nearby objects towards its center before exploding in a blinding light, leaving behind various material fragments. The singularity created by this device is powerful enough to pull in small objects and enemies, like Mimics, Cystoids, and Greater Mimics. But objects and enemies with greater mass can often escape the singularity’s pull. Still, the resulting explosion has a large blast radius, breaking down anything caught within.</p>',
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'desc' => '<h2> Gameplay:</h2><p>Little Nightmares is a Limbo-like 2.5D platformer that is based around evading the grasp of various substantially larger horrors that attempt to capture you. The game features light puzzle solving but is primarily a stealth game. Navigating most areas revolves around baiting the large horrors away from whatever exit you are attempt to reach. If one of these horrors does manage to catch you, the game is immediately over. Unlike games like Limbo and Inside, the player-character is very rarely brutalized upon being captured instead fading to black instead.</p><p> </p><p> </p><h2> Plot Overview:</h2><p><em>*Contains Spoilers</em></p><p> </p><p>The plot of Little Nightmares is very open to interpretation as the game contains no dialogue or written word. The main character is a small raincoat wearing creature that breaks out of the brig of a large seafaring vessel. The first stage revolves around escaping the brig by avoiding a lethal blinding light that turns the player to stone should they get caught. Once free of the prison, the player must navigate past a long armed creature seemingly placed in charge of preparing prisoners for the chefs to cook upstairs. This functions as stage two and is the longest in the game. This creature is blind and relies on sound to track you down. After a lengthy chase through the midsection of the ship, the long armed horror corners the small creature. Through quick thinking, it manages to crush the horror's long arms under a door allowing for a hasty escape. </p><p>Stage three is the kitchen where the small creature observes the grisly preparation of a whole myriad of meats. The chefs that run the kitchen make every attempt to capture the small creature before it once again manages to evade capture. In between stages, the small creatures finds itself needing to feed on larger and larger prey this time consuming a large rat. At the start of the fourth stage, the small creature emerges from a porthole to spot a parade of horribly obese humanoid creatures boarding the now docked ship. The small creature then has to move through the lavishly decorated dining hall to reach its true target upstairs. This stage features a lot of hiding in plain sight as the obese creatures are typically too enamored with their meals to pursue the small creature.</p><p>The final stage revolves around destroying a slender geisha monster that cannot bare to see its own reflection. The small creature moves through its ghostly chambers in search of a mirror that it hasn't yet destroyed. Once procured, the small creature forces a direct encounter with the geisha forcing it to witness it's reflection. Upon using this to disable it, the small creature consumes the geisha monster granting it new power. From there, the small creature escapes up to the main deck and onward to freedom. </p>',
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$page_title = 'BROWSE SCARY HORROR GAMES'
$meta_keywords = 'Scary games, top scary games, most scary games, horror games, best horror game,horror games 2015,horror games 2016'
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$title_for_layout = 'Scary Horror Games database | ScaredToPlay'
$pc = 'games'
$pm = 'Game' include - APP/View/Games/index.ctp, line 46
View::_evaluate() - CORE/Cake/View/View.php, line 971
View::_render() - CORE/Cake/View/View.php, line 933
View::render() - CORE/Cake/View/View.php, line 473
Controller::render() - CORE/Cake/Controller/Controller.php, line 968
Dispatcher::_invoke() - CORE/Cake/Routing/Dispatcher.php, line 200
Dispatcher::dispatch() - CORE/Cake/Routing/Dispatcher.php, line 167
[main] - APP/webroot/index.php, line 122
Release Date
Release Date
Title
Scary
Jumpscare
Metacritic Rating