Notice (8): Undefined index: sortby [APP/View/Games/index.ctp, line 19]Code Context <div class="sort-view"> <select class="my-select browse-select"> <?php if($filter_data['sortby']=='release_desc'){ $viewFile = '/home.md10/home/scaredtoplay.com/public_html/app/View/Games/index.ctp' $dataForView = array( 'games_array' => array( (int) 0 => array( 'Game' => array( [maximum depth reached] ), 'GamesPlatform' => array( [maximum depth reached] ), 'Review' => array( [maximum depth reached] ), 'GamesGcategory' => array( [maximum depth reached] ), 'GameImage' => array( [maximum depth reached] ), 'Platform' => array( [maximum depth reached] ), 'Gcategory' => array( [maximum depth reached] ) ), (int) 1 => array( 'Game' => array( [maximum depth reached] ), 'GamesPlatform' => array( [maximum depth reached] ), 'Review' => array( [maximum depth reached] ), 'GamesGcategory' => array( [maximum depth reached] ), 'GameImage' => array([maximum depth reached]), 'Platform' => array( [maximum depth reached] ), 'Gcategory' => array( [maximum depth reached] ) ), (int) 2 => array( 'Game' => array( [maximum depth reached] ), 'GamesPlatform' => array( [maximum depth reached] ), 'Review' => array( [maximum depth reached] ), 'GamesGcategory' => array( [maximum depth reached] ), 'GameImage' => array([maximum depth reached]), 'Platform' => array( [maximum depth reached] ), 'Gcategory' => array( [maximum depth reached] ) ), (int) 3 => array( 'Game' => array( [maximum depth reached] ), 'GamesPlatform' => array( [maximum depth reached] ), 'Review' => array( [maximum depth reached] ), 'GamesGcategory' => array( [maximum depth reached] ), 'GameImage' => array( [maximum depth reached] ), 'Platform' => array( [maximum depth reached] ), 'Gcategory' => array( [maximum depth reached] ) ), (int) 4 => array( 'Game' => array( [maximum depth reached] ), 'GamesPlatform' => array( [maximum depth reached] ), 'Review' => array( [maximum depth reached] ), 'GamesGcategory' => array( [maximum depth reached] ), 'GameImage' => array( [maximum depth reached] ), 'Platform' => array( [maximum depth reached] ), 'Gcategory' => array( [maximum depth reached] ) ), (int) 5 => array( 'Game' => array( [maximum depth reached] ), 'GamesPlatform' => array( [maximum depth reached] ), 'Review' => array( [maximum depth reached] ), 'GamesGcategory' => array( [maximum depth reached] ), 'GameImage' => array( [maximum depth reached] ), 'Platform' => array( [maximum depth reached] ), 'Gcategory' => array( [maximum depth reached] ) ) ), 'default_sort_by' => 'release_desc', 'sorting_url' => '/games/index/cat:survival-horror', 'filter_data' => array( 'cat' => 'survival-horror', 'page' => '4' ), 'paginate_url' => array( 'controller' => 'games', 'action' => 'index', 'cat' => 'survival-horror', 'page' => '4' ), 'page_title' => 'BROWSE SURVIVAL HORROR HORROR GAMES', 'meta_keywords' => 'Survival Horror horror games, best Survival Horror horror games, top Survival Horror horror games', 'meta_description' => 'Browse and find your favorite Survival Horror games.', 'title_for_layout' => 'Survival Horror Horror Games | ScaredToPlay', 'pc' => 'games', 'pm' => 'Game' ) $games_array = array( (int) 0 => array( 'Game' => array( 'id' => '155', 'gb_id' => '44072', 'title' => 'SOMA', 'slug' => 'soma', 'small_desc' => 'An upcoming horror game from Frictional Games for PC and PlayStation 4, coming in 2015. Set at the bottom of the ocean, it will explore themes of the self, mind, and consciousness...', 'desc' => '<h2>Overview</h2> <p>SOMA is an upcoming survival horror title from Frictional Games, the developers of the Penumbra series and Amnesia: The Dark Descent. SOMA is set to be released sometime in 2015.</p> <p>While not much has been revealed about the game yet, it is known it will take place in a remote research facility where strange things are occurring. Machines starting to take on human traits and problematic alien constructions are some of the things one should expect from the veteran survival horror developers.</p> ', 'release_date' => '2015-09-22 00:00:00', 'dont_show_upcoming_date' => false, 'expected_release_year' => '2015', 'expected_release_month' => null, 'expected_release_day' => null, 'metacritic_rating' => '83', 'metacritics_rating_last_updated' => '2016-01-11', 'theme' => 'Horror,Sci-Fi,Aquatic', 'genres' => 'Adventure', 'image' => 'games_1437567358.jpg', 'meta_title' => '', 'meta_keyword' => '', 'meta_desc' => '', 'review_count' => '6', 'rating_count' => '63', 'avg_rating' => '77.14', 'avg_jump_rating' => '48.41', 'weighted_rating' => '77.14', 'weighted_jump_rating' => '48.41', 'video_embed' => '<div class="video"> <iframe width="100%" height="100%" src="https://www.youtube.com/embed/TWHVkMIP1b8" frameborder="0" allowfullscreen></iframe> </div>', 'video_filename' => null, 'video_original_url' => null, 'video_poster_image' => null, 'status' => true, 'image_updated' => true, 'categories_updated' => '1', 'video_updated' => false, 'created' => '2015-04-16 07:22:23', 'modified' => '2020-08-04 09:22:54' ), 'GamesPlatform' => array( 'id' => '800', 'game_id' => '155', 'platform_id' => '81', 'link1' => '', 'link2' => '', 'link1_price' => null, 'link2_price' => null, 'created' => null, 'modified' => null, (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ) ), 'Review' => array( 'id' => '329', 'game_id' => '155', 'ip' => '46.182.184.23', 'username' => null, 'review' => null, 'rating' => '100.00', 'jump_rating' => '0', 'created' => '2015-09-22 20:34:40', 'modified' => '2015-09-22 20:34:40' ), 'GamesGcategory' => array( 'id' => '889', 'game_id' => '155', 'gcategory_id' => '70' ), 'GameImage' => array( (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ), (int) 2 => array( [maximum depth reached] ) ), 'Platform' => array( (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ) ), 'Gcategory' => array( (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ), (int) 2 => array( [maximum depth reached] ), (int) 3 => array( [maximum depth reached] ), (int) 4 => array( [maximum depth reached] ), (int) 5 => array( [maximum depth reached] ), (int) 6 => array( [maximum depth reached] ), (int) 7 => array( [maximum depth reached] ), (int) 8 => array( [maximum depth reached] ) ) ), (int) 1 => array( 'Game' => array( 'id' => '419', 'gb_id' => '50463', 'title' => 'The Consuming Shadow', 'slug' => 'the-consuming-shadow', 'small_desc' => 'The Consuming Shadow is a horror adventure game with roguelike elements developed by Yahtzee Croshaw.', 'desc' => '<h2 style="margin-right:0px;margin-left:0px;">Overview</h2><p>England is consumed in shadow, and one of five demonic gods is going to be summoned in sixty hours. The protagonist is a paranormal expert who must discern which god is invading, and banish it with the proper ritual spell before it descends at Stonehenge.</p><p>Players are always timed, so effective time management is pivotal to a successful run.</p><h2>Gameplay</h2><h3>Protagonists</h3><p>In this single-player game, there are four major deletable elements: time, Health (life points), Sanity and currency (British pounds).</p><p>Sanity is mental health. It is easy to lose and hard to maintain. If the protagonist's Sanity drops below their average, the game starts to plague the interface. Symptoms include events like reversing player controls, disappearing enemies in dungeons, altered music and a suicide option flickering into the conversation or exploration GUI. Drugs can be used to stall insanity effects for a time but can never restore lost Sanity.</p><p>Four playable characters exist.</p><table data-max-width="true"><thead><tr><th scope="col">Name</th><th scope="col">Traits</th><th scope="col">Unlocking Requirements</th></tr></thead><tbody><tr><td><strong>The Scholar</strong></td><td>Standard protagonist with melee and magic. Good relations with superiors, paranormal fans and family.</td><td>Available by default.</td></tr><tr><td><strong>The Warrior</strong></td><td>Melee only fighter with better range and attack. Can sidestep attacks. Wanted by police.</td><td>Receive a text message asking for a Locksmith's Kit. Deliver the item to the location and finish the following dungeon.</td></tr><tr><td><strong>The Wizard</strong></td><td>Magic only, no melee. Higher insanity tolerance. Forgets runes and needs to relearn them. Bad relations with lover.</td><td>Randomly save her from a dungeon that looks for survivors. Get a Pentagram Necklace and meet her again at the location she specified. Complete the following dungeon.</td></tr><tr><td><strong>The Ministry Man</strong></td><td>Starts with 100 quid, the full ritual incantation, and the map with threat levels entirely identified. Only has 24 hours.</td><td>Clear the game with Endings A, B or C (banish the correct god before time runs out).</td></tr></tbody></table><p>There are seven possible endings. The good endings (banish the correct god) vary based on the protagonist's final Sanity rating. Bad endings occur when the protagonist is killed, time runs out, or if the wrong god is banished at Stonehenge.</p><h3>Travel</h3><figure style="width: 1024px" data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/28/282555/2772303-drivveee.jpg" data-ref-id="1300-2772303" data-ratio="0.6611328125" data-width="1024" data-embed-type="image"> </figure><p>On the road, controls are simple. Players decide on a destination by selecting a location on the protagonist's smartphone located at the bottom right corner. Towns will receive colored markers on the map to indicate their status.</p><ul><li><strong><strong>Green</strong> </strong>- safe area. Players can visit hospitals to resupply their health kit, buy drugs, or remove a status ailment if they have enough quid. If they are willing to sacrifice an hour of their time, players can also look for supplies to restock ammo and/or buy an item.</li><li><strong>Red</strong> - hostile dungeons. Players need to enter these zones to obtain clues about the demonic gods and the banishment ritual.</li><li><strong>Orange</strong> - optional sub quest related area. These areas are identified by text messages that are read. May obtain rewards for following through with the request. This is needed to unlock The Warrior and The Wizard.</li><li><strong>Gray</strong> - already visited dungeon. Will not receive any new clues about the god.</li></ul><p>Select a location and let the car drive. Driving automatically drains hours away from the clock. Players can stop the car at any time if they need to momentarily stop the clock for the pause menu.</p><p>Inventory can be checked by panning left to the glove compartment. If players need to heal, they can click on their health kit. Drugs can be taken within the car. Any discovered spells and runes can be checked in the spellbook.</p><p>The files notebook contains earned clues about the gods. Players can use the notebook's graph to chart their knowledge about the gods. It helps to narrow down which one is the invading god. Attributes for the gods are randomized in each playthrough.</p><p>While on the road, the player may be halted by an event or text message. It is up to players to decide to engage or ignore them. The effects of either occurrence fluctuate between harmful or beneficial to the player's journey; either one may lead to another dungeon sighting. Certain events grant immediate success if the player has a specific item.</p><h3>Dungeons</h3><figure style="width: 1024px" data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/28/282555/2772305-dungeon.jpg" data-ref-id="1300-2772305" data-ratio="0.6611328125" data-width="1024" data-embed-type="image"> <figcaption>Warehouse dungeon with The Scholar</figcaption></figure><p>Dungeons are randomly generated and exploration drains real-time from the game's sixty hour timer. Protagonists can move left or right across the screen. Up/down is used to interact with doors and objects.</p><p>There is one attack button. Use it at close quarters for a melee attack; use it at long range to fire firearm (except for The Warrior). Three different firearms are available, each with their own ammo.</p><p>Spells can be cast by initiating the spell screen and quickly highlighting and entering the right rune sequence before the timer ticks down. While they can be powerful and potentially game-breaking, they drain Sanity each time they are used.</p><p>Monsters appear during exploration. Failing to clear the room of monsters before leaving cuts away the protagonist's Sanity. If they inflict damage, their protagonist loses Health and Sanity. They also have a higher chance of inflicting a status ailment, most of which can be treated at a safe town's hospital for 10 quid:</p><ul><li><strong>Anxiety</strong> - decreases accuracy. Removed by driving.</li><li><strong>Broken Arm</strong> - lose Sanity when attacking.</li><li><strong>Broken Leg</strong> - lose Sanity when running.</li><li><strong>Severe Bleeding</strong> - gradually lose health, even when driving. Can kill protagonist if left untreated.</li></ul><p>Players can escape from dungeons through the pause menu. Fleeing from dungeons without meeting the dungeon objective drains 10 Sanity and may inflict a status ailment.</p><p>Occasionally, the protagonist will need to save someone from a dungeon. If the live victim pulls a gun on the protagonist as they approach, they have turned and need to be killed. Otherwise, press up or down next to live victims to free them. Killing a live sane victim punishes the protagonist with a Sanity drop. Players still need to interact with dead victims in order to successfully complete the dungeon.</p><p>When a dungeon objective has been met, there is a chance that players will be chased by a reoccurring monster. They drain large amounts of Health and Sanity if they hit the protagonist. It's encouraged to run away from them rather than fight them; fleeing from them does not affect the protagonist's Sanity.</p><h3>New Game+</h3><p>After every playthrough, regardless of whether players banish the god or not, an evaluation screen pops up and rewards points based on their progress. Level up the bottom gauge to earn birth stars, which can alter the protagonist's stats and other beneficial effects.</p><p>Starting a new game allows players to read monster data they have collected from monsters they have previously encountered and defeated. If they found diary pages during their runs, they will be collected in the diary found here.</p><p>Alternative playable characters become available at the starting screen if the player has achieved their unlocking requirements and finished that playthrough,</p><h2>Links</h2><ul><li>The Consuming Shadow website</li><li>The Consuming Shadow: A Special Ego Review - a YouTube playthrough by creator and a friend with hints and commentary</li></ul>', 'release_date' => '2015-07-28 00:00:00', 'dont_show_upcoming_date' => false, 'expected_release_year' => null, 'expected_release_month' => null, 'expected_release_day' => null, 'metacritic_rating' => '0', 'metacritics_rating_last_updated' => null, 'theme' => 'Horror,Fantasy', 'genres' => '', 'image' => '50463-the_consuming_shadow.jpg', 'meta_title' => '', 'meta_keyword' => '', 'meta_desc' => '', 'review_count' => '0', 'rating_count' => '0', 'avg_rating' => '0.00', 'avg_jump_rating' => null, 'weighted_rating' => null, 'weighted_jump_rating' => 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depth reached] ), (int) 2 => array( [maximum depth reached] ), (int) 3 => array( [maximum depth reached] ) ) ), (int) 2 => array( 'Game' => array( 'id' => '211', 'gb_id' => '49558', 'title' => 'Five Nights at Freddy's 4: The Final Chapter', 'slug' => 'five-nights-at-freddy-s-4-the-final-chapter', 'small_desc' => 'In the fourth Five Nights at Freddy's game, the main character must defend him or herself in their own home against the malicious automatons.', 'desc' => '', 'release_date' => '2015-07-23 00:00:00', 'dont_show_upcoming_date' => false, 'expected_release_year' => null, 'expected_release_month' => null, 'expected_release_day' => null, 'metacritic_rating' => '0', 'metacritics_rating_last_updated' => '2015-07-31', 'theme' => 'Horror', 'genres' => 'Adventure', 'image' => 'games_1438363718.jpg', 'meta_title' => '', 'meta_keyword' => '', 'meta_desc' => '', 'review_count' => '1', 'rating_count' => '21', 'avg_rating' => '76.67', 'avg_jump_rating' => '95.00', 'weighted_rating' => 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discover its secrets and find a way home.', 'desc' => '<h2>Overview</h2><p>CDF Ghostship is a first-person shooter developed and published by MAG Studios for PC, Mac, and Linux.</p>', 'release_date' => '2015-06-26 00:00:00', 'dont_show_upcoming_date' => false, 'expected_release_year' => null, 'expected_release_month' => null, 'expected_release_day' => null, 'metacritic_rating' => '0', 'metacritics_rating_last_updated' => null, 'theme' => 'Horror,Sci-Fi', 'genres' => 'First-Person Shooter,Action-Adventure', 'image' => '48194-cdf_ghostship.jpg', 'meta_title' => '', 'meta_keyword' => '', 'meta_desc' => '', 'review_count' => '0', 'rating_count' => '0', 'avg_rating' => '0.00', 'avg_jump_rating' => null, 'weighted_rating' => null, 'weighted_jump_rating' => null, 'video_embed' => '<div class="video"><video width="100%" height="100%" controls poster="https://www.scaredtoplay.com/uploads/games_videos/posters/cdf-ghostship-421.jpg"><source 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=> null, 'created' => null, 'modified' => null ), 'GamesGcategory' => array( 'id' => '1917', 'game_id' => '421', 'gcategory_id' => '70' ), 'GameImage' => array( (int) 0 => array( [maximum depth reached] ) ), 'Platform' => array( (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ), (int) 2 => array( [maximum depth reached] ) ), 'Gcategory' => array( (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ), (int) 2 => array( [maximum depth reached] ) ) ) ) $default_sort_by = 'release_desc' $sorting_url = '/games/index/cat:survival-horror' $filter_data = array( 'cat' => 'survival-horror', 'page' => '4' ) $paginate_url = array( 'controller' => 'games', 'action' => 'index', 'cat' => 'survival-horror', 'page' => '4' ) $page_title = 'BROWSE SURVIVAL HORROR HORROR GAMES' $meta_keywords = 'Survival Horror horror games, best Survival Horror horror games, top Survival Horror horror games' $meta_description = 'Browse and find your favorite Survival Horror games.' $title_for_layout = 'Survival Horror Horror Games | ScaredToPlay' $pc = 'games' $pm = 'Game'include - APP/View/Games/index.ctp, line 19 View::_evaluate() - CORE/Cake/View/View.php, line 971 View::_render() - CORE/Cake/View/View.php, line 933 View::render() - CORE/Cake/View/View.php, line 473 Controller::render() - CORE/Cake/Controller/Controller.php, line 968 Dispatcher::_invoke() - CORE/Cake/Routing/Dispatcher.php, line 200 Dispatcher::dispatch() - CORE/Cake/Routing/Dispatcher.php, line 167 [main] - APP/webroot/index.php, line 122
<div class="sort-view"> <select class="my-select browse-select"> <?php if($filter_data['sortby']=='release_desc'){
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The protagonist is a paranormal expert who must discern which god is invading, and banish it with the proper ritual spell before it descends at Stonehenge.</p><p>Players are always timed, so effective time management is pivotal to a successful run.</p><h2>Gameplay</h2><h3>Protagonists</h3><p>In this single-player game, there are four major deletable elements: time, Health (life points), Sanity and currency (British pounds).</p><p>Sanity is mental health. It is easy to lose and hard to maintain. If the protagonist's Sanity drops below their average, the game starts to plague the interface. Symptoms include events like reversing player controls, disappearing enemies in dungeons, altered music and a suicide option flickering into the conversation or exploration GUI. Drugs can be used to stall insanity effects for a time but can never restore lost Sanity.</p><p>Four playable characters exist.</p><table data-max-width="true"><thead><tr><th scope="col">Name</th><th scope="col">Traits</th><th scope="col">Unlocking Requirements</th></tr></thead><tbody><tr><td><strong>The Scholar</strong></td><td>Standard protagonist with melee and magic. Good relations with superiors, paranormal fans and family.</td><td>Available by default.</td></tr><tr><td><strong>The Warrior</strong></td><td>Melee only fighter with better range and attack. Can sidestep attacks. Wanted by police.</td><td>Receive a text message asking for a Locksmith's Kit. Deliver the item to the location and finish the following dungeon.</td></tr><tr><td><strong>The Wizard</strong></td><td>Magic only, no melee. Higher insanity tolerance. Forgets runes and needs to relearn them. Bad relations with lover.</td><td>Randomly save her from a dungeon that looks for survivors. Get a Pentagram Necklace and meet her again at the location she specified. Complete the following dungeon.</td></tr><tr><td><strong>The Ministry Man</strong></td><td>Starts with 100 quid, the full ritual incantation, and the map with threat levels entirely identified. Only has 24 hours.</td><td>Clear the game with Endings A, B or C (banish the correct god before time runs out).</td></tr></tbody></table><p>There are seven possible endings. The good endings (banish the correct god) vary based on the protagonist's final Sanity rating. Bad endings occur when the protagonist is killed, time runs out, or if the wrong god is banished at Stonehenge.</p><h3>Travel</h3><figure style="width: 1024px" data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/28/282555/2772303-drivveee.jpg" data-ref-id="1300-2772303" data-ratio="0.6611328125" data-width="1024" data-embed-type="image"> </figure><p>On the road, controls are simple. Players decide on a destination by selecting a location on the protagonist's smartphone located at the bottom right corner. Towns will receive colored markers on the map to indicate their status.</p><ul><li><strong><strong>Green</strong> </strong>- safe area. Players can visit hospitals to resupply their health kit, buy drugs, or remove a status ailment if they have enough quid. If they are willing to sacrifice an hour of their time, players can also look for supplies to restock ammo and/or buy an item.</li><li><strong>Red</strong> - hostile dungeons. Players need to enter these zones to obtain clues about the demonic gods and the banishment ritual.</li><li><strong>Orange</strong> - optional sub quest related area. These areas are identified by text messages that are read. May obtain rewards for following through with the request. This is needed to unlock The Warrior and The Wizard.</li><li><strong>Gray</strong> - already visited dungeon. Will not receive any new clues about the god.</li></ul><p>Select a location and let the car drive. Driving automatically drains hours away from the clock. Players can stop the car at any time if they need to momentarily stop the clock for the pause menu.</p><p>Inventory can be checked by panning left to the glove compartment. If players need to heal, they can click on their health kit. Drugs can be taken within the car. Any discovered spells and runes can be checked in the spellbook.</p><p>The files notebook contains earned clues about the gods. Players can use the notebook's graph to chart their knowledge about the gods. It helps to narrow down which one is the invading god. Attributes for the gods are randomized in each playthrough.</p><p>While on the road, the player may be halted by an event or text message. It is up to players to decide to engage or ignore them. The effects of either occurrence fluctuate between harmful or beneficial to the player's journey; either one may lead to another dungeon sighting. Certain events grant immediate success if the player has a specific item.</p><h3>Dungeons</h3><figure style="width: 1024px" data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/28/282555/2772305-dungeon.jpg" data-ref-id="1300-2772305" data-ratio="0.6611328125" data-width="1024" data-embed-type="image"> <figcaption>Warehouse dungeon with The Scholar</figcaption></figure><p>Dungeons are randomly generated and exploration drains real-time from the game's sixty hour timer. Protagonists can move left or right across the screen. Up/down is used to interact with doors and objects.</p><p>There is one attack button. Use it at close quarters for a melee attack; use it at long range to fire firearm (except for The Warrior). Three different firearms are available, each with their own ammo.</p><p>Spells can be cast by initiating the spell screen and quickly highlighting and entering the right rune sequence before the timer ticks down. While they can be powerful and potentially game-breaking, they drain Sanity each time they are used.</p><p>Monsters appear during exploration. Failing to clear the room of monsters before leaving cuts away the protagonist's Sanity. If they inflict damage, their protagonist loses Health and Sanity. They also have a higher chance of inflicting a status ailment, most of which can be treated at a safe town's hospital for 10 quid:</p><ul><li><strong>Anxiety</strong> - decreases accuracy. Removed by driving.</li><li><strong>Broken Arm</strong> - lose Sanity when attacking.</li><li><strong>Broken Leg</strong> - lose Sanity when running.</li><li><strong>Severe Bleeding</strong> - gradually lose health, even when driving. Can kill protagonist if left untreated.</li></ul><p>Players can escape from dungeons through the pause menu. Fleeing from dungeons without meeting the dungeon objective drains 10 Sanity and may inflict a status ailment.</p><p>Occasionally, the protagonist will need to save someone from a dungeon. If the live victim pulls a gun on the protagonist as they approach, they have turned and need to be killed. Otherwise, press up or down next to live victims to free them. Killing a live sane victim punishes the protagonist with a Sanity drop. Players still need to interact with dead victims in order to successfully complete the dungeon.</p><p>When a dungeon objective has been met, there is a chance that players will be chased by a reoccurring monster. They drain large amounts of Health and Sanity if they hit the protagonist. It's encouraged to run away from them rather than fight them; fleeing from them does not affect the protagonist's Sanity.</p><h3>New Game+</h3><p>After every playthrough, regardless of whether players banish the god or not, an evaluation screen pops up and rewards points based on their progress. Level up the bottom gauge to earn birth stars, which can alter the protagonist's stats and other beneficial effects.</p><p>Starting a new game allows players to read monster data they have collected from monsters they have previously encountered and defeated. If they found diary pages during their runs, they will be collected in the diary found here.</p><p>Alternative playable characters become available at the starting screen if the player has achieved their unlocking requirements and finished that playthrough,</p><h2>Links</h2><ul><li>The Consuming Shadow website</li><li>The Consuming Shadow: A Special Ego Review - a YouTube playthrough by creator and a friend with hints and commentary</li></ul>', 'release_date' => '2015-07-28 00:00:00', 'dont_show_upcoming_date' => false, 'expected_release_year' => null, 'expected_release_month' => null, 'expected_release_day' => null, 'metacritic_rating' => '0', 'metacritics_rating_last_updated' => null, 'theme' => 'Horror,Fantasy', 'genres' => '', 'image' => '50463-the_consuming_shadow.jpg', 'meta_title' => '', 'meta_keyword' => '', 'meta_desc' => '', 'review_count' => '0', 'rating_count' => '0', 'avg_rating' => '0.00', 'avg_jump_rating' => null, 'weighted_rating' => null, 'weighted_jump_rating' => 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depth reached] ), (int) 2 => array( [maximum depth reached] ), (int) 3 => array( [maximum depth reached] ) ) ), (int) 2 => array( 'Game' => array( 'id' => '211', 'gb_id' => '49558', 'title' => 'Five Nights at Freddy's 4: The Final Chapter', 'slug' => 'five-nights-at-freddy-s-4-the-final-chapter', 'small_desc' => 'In the fourth Five Nights at Freddy's game, the main character must defend him or herself in their own home against the malicious automatons.', 'desc' => '', 'release_date' => '2015-07-23 00:00:00', 'dont_show_upcoming_date' => false, 'expected_release_year' => null, 'expected_release_month' => null, 'expected_release_day' => null, 'metacritic_rating' => '0', 'metacritics_rating_last_updated' => '2015-07-31', 'theme' => 'Horror', 'genres' => 'Adventure', 'image' => 'games_1438363718.jpg', 'meta_title' => '', 'meta_keyword' => '', 'meta_desc' => '', 'review_count' => '1', 'rating_count' => '21', 'avg_rating' => '76.67', 'avg_jump_rating' => '95.00', 'weighted_rating' => '76.65', 'weighted_jump_rating' => '91.41', 'video_embed' => '<div class="video"> <iframe width="100%" height="100%" src="https://www.youtube.com/embed/A-taWymx1WI" frameborder="0" allowfullscreen></iframe> </div>', 'video_filename' => null, 'video_original_url' => null, 'video_poster_image' => null, 'status' => true, 'image_updated' => true, 'categories_updated' => '1', 'video_updated' => false, 'created' => '2015-07-31 00:16:52', 'modified' => '2019-03-07 10:50:29' ), 'GamesPlatform' => array( 'id' => '806', 'game_id' => '211', 'platform_id' => '81', 'link1' => 'http://www.kinguin.net/category/18827/five-nights-at-freddy-s-4-steam-gift/?r=1143', 'link2' => '', 'link1_price' => '0.00', 'link2_price' => '0.00', 'created' => null, 'modified' => '2019-12-04 23:00:09', (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ) ), 'Review' => array( 'id' => '165', 'game_id' => '211', 'ip' => '116.67.199.144', 'username' => null, 'review' => null, 'rating' => 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'171', 'game_id' => '212', 'ip' => '172.79.131.157', 'username' => null, 'review' => null, 'rating' => '10.00', 'jump_rating' => '0', 'created' => '2015-08-03 02:32:36', 'modified' => '2015-08-03 02:32:36' ), 'GamesGcategory' => array( 'id' => '1149', 'game_id' => '212', 'gcategory_id' => '70' ), 'GameImage' => array( (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ), (int) 2 => array( [maximum depth reached] ) ), 'Platform' => array( (int) 0 => array( [maximum depth reached] ) ), 'Gcategory' => array( (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ), (int) 2 => array( [maximum depth reached] ), (int) 3 => array( [maximum depth reached] ) ) ), (int) 4 => array( 'Game' => array( 'id' => '420', 'gb_id' => '50630', 'title' => 'All is Dust', 'slug' => 'all-is-dust', 'small_desc' => 'A first-person horror game set on a farm in the 1930s.', 'desc' => '', 'release_date' => '2015-06-26 00:00:00', 'dont_show_upcoming_date' => false, 'expected_release_year' => null, 'expected_release_month' => null, 'expected_release_day' => null, 'metacritic_rating' => '0', 'metacritics_rating_last_updated' => null, 'theme' => 'Horror', 'genres' => 'Adventure', 'image' => '50630-all_is_dust.jpg', 'meta_title' => '', 'meta_keyword' => '', 'meta_desc' => '', 'review_count' => '0', 'rating_count' => '0', 'avg_rating' => '0.00', 'avg_jump_rating' => null, 'weighted_rating' => null, 'weighted_jump_rating' => null, 'video_embed' => null, 'video_filename' => null, 'video_original_url' => null, 'video_poster_image' => null, 'status' => true, 'image_updated' => true, 'categories_updated' => '1', 'video_updated' => true, 'created' => '2017-02-23 06:55:08', 'modified' => '2018-04-01 11:45:02' ), 'GamesPlatform' => array( 'id' => '1576', 'game_id' => '420', 'platform_id' => '81', 'link1' => null, 'link2' => null, 'link1_price' => null, 'link2_price' => null, 'created' => null, 'modified' => null, (int) 0 => array( [maximum depth reached] ) ), 'Review' => array( 'id' => null, 'game_id' => null, 'ip' => null, 'username' => null, 'review' => null, 'rating' => null, 'jump_rating' => null, 'created' => null, 'modified' => null ), 'GamesGcategory' => array( 'id' => '1915', 'game_id' => '420', 'gcategory_id' => '70' ), 'GameImage' => array( (int) 0 => array( [maximum depth reached] ) ), 'Platform' => array( (int) 0 => array( [maximum depth reached] ) ), 'Gcategory' => array( (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ), (int) 2 => array( [maximum depth reached] ), (int) 3 => array( [maximum depth reached] ), (int) 4 => array( [maximum depth reached] ) ) ), (int) 5 => array( 'Game' => array( 'id' => '421', 'gb_id' => '48194', 'title' => 'CDF Ghostship', 'slug' => 'cdf-ghostship', 'small_desc' => 'In this somewhat less broken retelling of the infamously bad "Ghostship: Aftermath", players must explore the alien-infested CDF Goliath in an attempt to discover its secrets and find a way home.', 'desc' => '<h2>Overview</h2><p>CDF Ghostship is a first-person shooter developed and published by MAG Studios for PC, Mac, and Linux.</p>', 'release_date' => '2015-06-26 00:00:00', 'dont_show_upcoming_date' => false, 'expected_release_year' => null, 'expected_release_month' => null, 'expected_release_day' => null, 'metacritic_rating' => '0', 'metacritics_rating_last_updated' => null, 'theme' => 'Horror,Sci-Fi', 'genres' => 'First-Person Shooter,Action-Adventure', 'image' => '48194-cdf_ghostship.jpg', 'meta_title' => '', 'meta_keyword' => '', 'meta_desc' => '', 'review_count' => '0', 'rating_count' => '0', 'avg_rating' => '0.00', 'avg_jump_rating' => null, 'weighted_rating' => null, 'weighted_jump_rating' => null, 'video_embed' => '<div class="video"><video width="100%" height="100%" controls poster="https://www.scaredtoplay.com/uploads/games_videos/posters/cdf-ghostship-421.jpg"><source 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=> null, 'created' => null, 'modified' => null ), 'GamesGcategory' => array( 'id' => '1917', 'game_id' => '421', 'gcategory_id' => '70' ), 'GameImage' => array( (int) 0 => array( [maximum depth reached] ) ), 'Platform' => array( (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ), (int) 2 => array( [maximum depth reached] ) ), 'Gcategory' => array( (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ), (int) 2 => array( [maximum depth reached] ) ) ) ) $default_sort_by = 'release_desc' $sorting_url = '/games/index/cat:survival-horror' $filter_data = array( 'cat' => 'survival-horror', 'page' => '4' ) $paginate_url = array( 'controller' => 'games', 'action' => 'index', 'cat' => 'survival-horror', 'page' => '4' ) $page_title = 'BROWSE SURVIVAL HORROR HORROR GAMES' $meta_keywords = 'Survival Horror horror games, best Survival Horror horror games, top Survival Horror horror games' $meta_description = 'Browse and find your favorite Survival Horror games.' $title_for_layout = 'Survival Horror Horror Games | ScaredToPlay' $pc = 'games' $pm = 'Game'
include - APP/View/Games/index.ctp, line 19 View::_evaluate() - CORE/Cake/View/View.php, line 971 View::_render() - CORE/Cake/View/View.php, line 933 View::render() - CORE/Cake/View/View.php, line 473 Controller::render() - CORE/Cake/Controller/Controller.php, line 968 Dispatcher::_invoke() - CORE/Cake/Routing/Dispatcher.php, line 200 Dispatcher::dispatch() - CORE/Cake/Routing/Dispatcher.php, line 167 [main] - APP/webroot/index.php, line 122
Notice (8): Undefined index: sortby [APP/View/Games/index.ctp, line 22]Code Context $sort_class = "sort-desc"; $sort_title = 'Release Date'; }elseif($filter_data['sortby']=='release_asc'){ $viewFile = '/home.md10/home/scaredtoplay.com/public_html/app/View/Games/index.ctp' $dataForView = array( 'games_array' => array( (int) 0 => array( 'Game' => array( [maximum depth reached] ), 'GamesPlatform' => array( [maximum depth reached] ), 'Review' => array( [maximum depth reached] ), 'GamesGcategory' => array( [maximum depth reached] ), 'GameImage' => array( [maximum depth reached] ), 'Platform' => array( [maximum depth reached] ), 'Gcategory' => array( [maximum depth reached] ) ), (int) 1 => array( 'Game' => array( [maximum depth reached] ), 'GamesPlatform' => array( [maximum depth reached] ), 'Review' => array( [maximum depth reached] ), 'GamesGcategory' => array( [maximum depth reached] ), 'GameImage' => array([maximum depth reached]), 'Platform' => array( [maximum depth reached] ), 'Gcategory' => array( [maximum depth reached] ) ), (int) 2 => array( 'Game' => array( [maximum depth reached] ), 'GamesPlatform' => array( [maximum depth reached] ), 'Review' => array( [maximum depth reached] ), 'GamesGcategory' => array( [maximum depth reached] ), 'GameImage' => array([maximum depth reached]), 'Platform' => array( [maximum depth reached] ), 'Gcategory' => array( [maximum depth reached] ) ), (int) 3 => array( 'Game' => array( [maximum depth reached] ), 'GamesPlatform' => array( [maximum depth reached] ), 'Review' => array( [maximum depth reached] ), 'GamesGcategory' => array( [maximum depth reached] ), 'GameImage' => array( [maximum depth reached] ), 'Platform' => array( [maximum depth reached] ), 'Gcategory' => array( [maximum depth reached] ) ), (int) 4 => array( 'Game' => array( [maximum depth reached] ), 'GamesPlatform' => array( [maximum depth reached] ), 'Review' => array( [maximum depth reached] ), 'GamesGcategory' => array( [maximum depth reached] ), 'GameImage' => array( [maximum depth reached] ), 'Platform' => array( [maximum depth reached] ), 'Gcategory' => array( [maximum depth reached] ) ), (int) 5 => array( 'Game' => array( [maximum depth reached] ), 'GamesPlatform' => array( [maximum depth reached] ), 'Review' => array( [maximum depth reached] ), 'GamesGcategory' => array( [maximum depth reached] ), 'GameImage' => array( [maximum depth reached] ), 'Platform' => array( [maximum depth reached] ), 'Gcategory' => array( [maximum depth reached] ) ) ), 'default_sort_by' => 'release_desc', 'sorting_url' => '/games/index/cat:survival-horror', 'filter_data' => array( 'cat' => 'survival-horror', 'page' => '4' ), 'paginate_url' => array( 'controller' => 'games', 'action' => 'index', 'cat' => 'survival-horror', 'page' => '4' ), 'page_title' => 'BROWSE SURVIVAL HORROR HORROR GAMES', 'meta_keywords' => 'Survival Horror horror games, best Survival Horror horror games, top Survival Horror horror games', 'meta_description' => 'Browse and find your favorite Survival Horror games.', 'title_for_layout' => 'Survival Horror Horror Games | ScaredToPlay', 'pc' => 'games', 'pm' => 'Game' ) $games_array = array( (int) 0 => array( 'Game' => array( 'id' => '155', 'gb_id' => '44072', 'title' => 'SOMA', 'slug' => 'soma', 'small_desc' => 'An upcoming horror game from Frictional Games for PC and PlayStation 4, coming in 2015. Set at the bottom of the ocean, it will explore themes of the self, mind, and consciousness...', 'desc' => '<h2>Overview</h2> <p>SOMA is an upcoming survival horror title from Frictional Games, the developers of the Penumbra series and Amnesia: The Dark Descent. SOMA is set to be released sometime in 2015.</p> <p>While not much has been revealed about the game yet, it is known it will take place in a remote research facility where strange things are occurring. Machines starting to take on human traits and problematic alien constructions are some of the things one should expect from the veteran survival horror developers.</p> ', 'release_date' => '2015-09-22 00:00:00', 'dont_show_upcoming_date' => false, 'expected_release_year' => '2015', 'expected_release_month' => null, 'expected_release_day' => null, 'metacritic_rating' => '83', 'metacritics_rating_last_updated' => '2016-01-11', 'theme' => 'Horror,Sci-Fi,Aquatic', 'genres' => 'Adventure', 'image' => 'games_1437567358.jpg', 'meta_title' => '', 'meta_keyword' => '', 'meta_desc' => '', 'review_count' => '6', 'rating_count' => '63', 'avg_rating' => '77.14', 'avg_jump_rating' => '48.41', 'weighted_rating' => '77.14', 'weighted_jump_rating' => '48.41', 'video_embed' => '<div class="video"> <iframe width="100%" height="100%" src="https://www.youtube.com/embed/TWHVkMIP1b8" frameborder="0" allowfullscreen></iframe> </div>', 'video_filename' => null, 'video_original_url' => null, 'video_poster_image' => null, 'status' => true, 'image_updated' => true, 'categories_updated' => '1', 'video_updated' => false, 'created' => '2015-04-16 07:22:23', 'modified' => '2020-08-04 09:22:54' ), 'GamesPlatform' => array( 'id' => '800', 'game_id' => '155', 'platform_id' => '81', 'link1' => '', 'link2' => '', 'link1_price' => null, 'link2_price' => null, 'created' => null, 'modified' => null, (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ) ), 'Review' => array( 'id' => '329', 'game_id' => '155', 'ip' => '46.182.184.23', 'username' => null, 'review' => null, 'rating' => '100.00', 'jump_rating' => '0', 'created' => '2015-09-22 20:34:40', 'modified' => '2015-09-22 20:34:40' ), 'GamesGcategory' => array( 'id' => '889', 'game_id' => '155', 'gcategory_id' => '70' ), 'GameImage' => array( (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ), (int) 2 => array( [maximum depth reached] ) ), 'Platform' => array( (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ) ), 'Gcategory' => array( (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ), (int) 2 => array( [maximum depth reached] ), (int) 3 => array( [maximum depth reached] ), (int) 4 => array( [maximum depth reached] ), (int) 5 => array( [maximum depth reached] ), (int) 6 => array( [maximum depth reached] ), (int) 7 => array( [maximum depth reached] ), (int) 8 => array( [maximum depth reached] ) ) ), (int) 1 => array( 'Game' => array( 'id' => '419', 'gb_id' => '50463', 'title' => 'The Consuming Shadow', 'slug' => 'the-consuming-shadow', 'small_desc' => 'The Consuming Shadow is a horror adventure game with roguelike elements developed by Yahtzee Croshaw.', 'desc' => '<h2 style="margin-right:0px;margin-left:0px;">Overview</h2><p>England is consumed in shadow, and one of five demonic gods is going to be summoned in sixty hours. The protagonist is a paranormal expert who must discern which god is invading, and banish it with the proper ritual spell before it descends at Stonehenge.</p><p>Players are always timed, so effective time management is pivotal to a successful run.</p><h2>Gameplay</h2><h3>Protagonists</h3><p>In this single-player game, there are four major deletable elements: time, Health (life points), Sanity and currency (British pounds).</p><p>Sanity is mental health. It is easy to lose and hard to maintain. If the protagonist's Sanity drops below their average, the game starts to plague the interface. Symptoms include events like reversing player controls, disappearing enemies in dungeons, altered music and a suicide option flickering into the conversation or exploration GUI. Drugs can be used to stall insanity effects for a time but can never restore lost Sanity.</p><p>Four playable characters exist.</p><table data-max-width="true"><thead><tr><th scope="col">Name</th><th scope="col">Traits</th><th scope="col">Unlocking Requirements</th></tr></thead><tbody><tr><td><strong>The Scholar</strong></td><td>Standard protagonist with melee and magic. Good relations with superiors, paranormal fans and family.</td><td>Available by default.</td></tr><tr><td><strong>The Warrior</strong></td><td>Melee only fighter with better range and attack. Can sidestep attacks. Wanted by police.</td><td>Receive a text message asking for a Locksmith's Kit. Deliver the item to the location and finish the following dungeon.</td></tr><tr><td><strong>The Wizard</strong></td><td>Magic only, no melee. Higher insanity tolerance. Forgets runes and needs to relearn them. Bad relations with lover.</td><td>Randomly save her from a dungeon that looks for survivors. Get a Pentagram Necklace and meet her again at the location she specified. Complete the following dungeon.</td></tr><tr><td><strong>The Ministry Man</strong></td><td>Starts with 100 quid, the full ritual incantation, and the map with threat levels entirely identified. Only has 24 hours.</td><td>Clear the game with Endings A, B or C (banish the correct god before time runs out).</td></tr></tbody></table><p>There are seven possible endings. The good endings (banish the correct god) vary based on the protagonist's final Sanity rating. Bad endings occur when the protagonist is killed, time runs out, or if the wrong god is banished at Stonehenge.</p><h3>Travel</h3><figure style="width: 1024px" data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/28/282555/2772303-drivveee.jpg" data-ref-id="1300-2772303" data-ratio="0.6611328125" data-width="1024" data-embed-type="image"> </figure><p>On the road, controls are simple. Players decide on a destination by selecting a location on the protagonist's smartphone located at the bottom right corner. Towns will receive colored markers on the map to indicate their status.</p><ul><li><strong><strong>Green</strong> </strong>- safe area. Players can visit hospitals to resupply their health kit, buy drugs, or remove a status ailment if they have enough quid. If they are willing to sacrifice an hour of their time, players can also look for supplies to restock ammo and/or buy an item.</li><li><strong>Red</strong> - hostile dungeons. Players need to enter these zones to obtain clues about the demonic gods and the banishment ritual.</li><li><strong>Orange</strong> - optional sub quest related area. These areas are identified by text messages that are read. May obtain rewards for following through with the request. This is needed to unlock The Warrior and The Wizard.</li><li><strong>Gray</strong> - already visited dungeon. Will not receive any new clues about the god.</li></ul><p>Select a location and let the car drive. Driving automatically drains hours away from the clock. Players can stop the car at any time if they need to momentarily stop the clock for the pause menu.</p><p>Inventory can be checked by panning left to the glove compartment. If players need to heal, they can click on their health kit. Drugs can be taken within the car. Any discovered spells and runes can be checked in the spellbook.</p><p>The files notebook contains earned clues about the gods. Players can use the notebook's graph to chart their knowledge about the gods. It helps to narrow down which one is the invading god. Attributes for the gods are randomized in each playthrough.</p><p>While on the road, the player may be halted by an event or text message. It is up to players to decide to engage or ignore them. The effects of either occurrence fluctuate between harmful or beneficial to the player's journey; either one may lead to another dungeon sighting. Certain events grant immediate success if the player has a specific item.</p><h3>Dungeons</h3><figure style="width: 1024px" data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/28/282555/2772305-dungeon.jpg" data-ref-id="1300-2772305" data-ratio="0.6611328125" data-width="1024" data-embed-type="image"> <figcaption>Warehouse dungeon with The Scholar</figcaption></figure><p>Dungeons are randomly generated and exploration drains real-time from the game's sixty hour timer. Protagonists can move left or right across the screen. Up/down is used to interact with doors and objects.</p><p>There is one attack button. Use it at close quarters for a melee attack; use it at long range to fire firearm (except for The Warrior). Three different firearms are available, each with their own ammo.</p><p>Spells can be cast by initiating the spell screen and quickly highlighting and entering the right rune sequence before the timer ticks down. While they can be powerful and potentially game-breaking, they drain Sanity each time they are used.</p><p>Monsters appear during exploration. Failing to clear the room of monsters before leaving cuts away the protagonist's Sanity. If they inflict damage, their protagonist loses Health and Sanity. They also have a higher chance of inflicting a status ailment, most of which can be treated at a safe town's hospital for 10 quid:</p><ul><li><strong>Anxiety</strong> - decreases accuracy. Removed by driving.</li><li><strong>Broken Arm</strong> - lose Sanity when attacking.</li><li><strong>Broken Leg</strong> - lose Sanity when running.</li><li><strong>Severe Bleeding</strong> - gradually lose health, even when driving. Can kill protagonist if left untreated.</li></ul><p>Players can escape from dungeons through the pause menu. Fleeing from dungeons without meeting the dungeon objective drains 10 Sanity and may inflict a status ailment.</p><p>Occasionally, the protagonist will need to save someone from a dungeon. If the live victim pulls a gun on the protagonist as they approach, they have turned and need to be killed. Otherwise, press up or down next to live victims to free them. Killing a live sane victim punishes the protagonist with a Sanity drop. Players still need to interact with dead victims in order to successfully complete the dungeon.</p><p>When a dungeon objective has been met, there is a chance that players will be chased by a reoccurring monster. They drain large amounts of Health and Sanity if they hit the protagonist. It's encouraged to run away from them rather than fight them; fleeing from them does not affect the protagonist's Sanity.</p><h3>New Game+</h3><p>After every playthrough, regardless of whether players banish the god or not, an evaluation screen pops up and rewards points based on their progress. Level up the bottom gauge to earn birth stars, which can alter the protagonist's stats and other beneficial effects.</p><p>Starting a new game allows players to read monster data they have collected from monsters they have previously encountered and defeated. If they found diary pages during their runs, they will be collected in the diary found here.</p><p>Alternative playable characters become available at the starting screen if the player has achieved their unlocking requirements and finished that playthrough,</p><h2>Links</h2><ul><li>The Consuming Shadow website</li><li>The Consuming Shadow: A Special Ego Review - a YouTube playthrough by creator and a friend with hints and commentary</li></ul>', 'release_date' => '2015-07-28 00:00:00', 'dont_show_upcoming_date' => false, 'expected_release_year' => null, 'expected_release_month' => null, 'expected_release_day' => null, 'metacritic_rating' => '0', 'metacritics_rating_last_updated' => null, 'theme' => 'Horror,Fantasy', 'genres' => '', 'image' => '50463-the_consuming_shadow.jpg', 'meta_title' => '', 'meta_keyword' => '', 'meta_desc' => '', 'review_count' => '0', 'rating_count' => '0', 'avg_rating' => '0.00', 'avg_jump_rating' => null, 'weighted_rating' => null, 'weighted_jump_rating' => null, 'video_embed' => null, 'video_filename' => null, 'video_original_url' => null, 'video_poster_image' => null, 'status' => true, 'image_updated' => true, 'categories_updated' => '1', 'video_updated' => true, 'created' => '2017-02-23 06:50:07', 'modified' => '2018-04-02 23:45:01' ), 'GamesPlatform' => array( 'id' => '1575', 'game_id' => '419', 'platform_id' => '81', 'link1' => null, 'link2' => null, 'link1_price' => null, 'link2_price' => null, 'created' => null, 'modified' => null, (int) 0 => array( [maximum depth reached] ) ), 'Review' => array( 'id' => null, 'game_id' => null, 'ip' => null, 'username' => null, 'review' => null, 'rating' => null, 'jump_rating' => null, 'created' => null, 'modified' => null ), 'GamesGcategory' => array( 'id' => '1908', 'game_id' => '419', 'gcategory_id' => '70' ), 'GameImage' => array(), 'Platform' => array( (int) 0 => array( [maximum depth reached] ) ), 'Gcategory' => array( (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ), (int) 2 => array( [maximum depth reached] ), (int) 3 => array( [maximum depth reached] ) ) ), (int) 2 => array( 'Game' => array( 'id' => '211', 'gb_id' => '49558', 'title' => 'Five Nights at Freddy's 4: The Final Chapter', 'slug' => 'five-nights-at-freddy-s-4-the-final-chapter', 'small_desc' => 'In the fourth Five Nights at Freddy's game, the main character must defend him or herself in their own home against the malicious automatons.', 'desc' => '', 'release_date' => '2015-07-23 00:00:00', 'dont_show_upcoming_date' => false, 'expected_release_year' => null, 'expected_release_month' => null, 'expected_release_day' => null, 'metacritic_rating' => '0', 'metacritics_rating_last_updated' => '2015-07-31', 'theme' => 'Horror', 'genres' => 'Adventure', 'image' => 'games_1438363718.jpg', 'meta_title' => '', 'meta_keyword' => '', 'meta_desc' => '', 'review_count' => '1', 'rating_count' => '21', 'avg_rating' => '76.67', 'avg_jump_rating' => '95.00', 'weighted_rating' => 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discover its secrets and find a way home.', 'desc' => '<h2>Overview</h2><p>CDF Ghostship is a first-person shooter developed and published by MAG Studios for PC, Mac, and Linux.</p>', 'release_date' => '2015-06-26 00:00:00', 'dont_show_upcoming_date' => false, 'expected_release_year' => null, 'expected_release_month' => null, 'expected_release_day' => null, 'metacritic_rating' => '0', 'metacritics_rating_last_updated' => null, 'theme' => 'Horror,Sci-Fi', 'genres' => 'First-Person Shooter,Action-Adventure', 'image' => '48194-cdf_ghostship.jpg', 'meta_title' => '', 'meta_keyword' => '', 'meta_desc' => '', 'review_count' => '0', 'rating_count' => '0', 'avg_rating' => '0.00', 'avg_jump_rating' => null, 'weighted_rating' => null, 'weighted_jump_rating' => null, 'video_embed' => '<div class="video"><video width="100%" height="100%" controls poster="https://www.scaredtoplay.com/uploads/games_videos/posters/cdf-ghostship-421.jpg"><source 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=> null, 'created' => null, 'modified' => null ), 'GamesGcategory' => array( 'id' => '1917', 'game_id' => '421', 'gcategory_id' => '70' ), 'GameImage' => array( (int) 0 => array( [maximum depth reached] ) ), 'Platform' => array( (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ), (int) 2 => array( [maximum depth reached] ) ), 'Gcategory' => array( (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ), (int) 2 => array( [maximum depth reached] ) ) ) ) $default_sort_by = 'release_desc' $sorting_url = '/games/index/cat:survival-horror' $filter_data = array( 'cat' => 'survival-horror', 'page' => '4' ) $paginate_url = array( 'controller' => 'games', 'action' => 'index', 'cat' => 'survival-horror', 'page' => '4' ) $page_title = 'BROWSE SURVIVAL HORROR HORROR GAMES' $meta_keywords = 'Survival Horror horror games, best Survival Horror horror games, top Survival Horror horror games' $meta_description = 'Browse and find your favorite Survival Horror games.' $title_for_layout = 'Survival Horror Horror Games | ScaredToPlay' $pc = 'games' $pm = 'Game'include - APP/View/Games/index.ctp, line 22 View::_evaluate() - CORE/Cake/View/View.php, line 971 View::_render() - CORE/Cake/View/View.php, line 933 View::render() - CORE/Cake/View/View.php, line 473 Controller::render() - CORE/Cake/Controller/Controller.php, line 968 Dispatcher::_invoke() - CORE/Cake/Routing/Dispatcher.php, line 200 Dispatcher::dispatch() - CORE/Cake/Routing/Dispatcher.php, line 167 [main] - APP/webroot/index.php, line 122
$sort_class = "sort-desc"; $sort_title = 'Release Date'; }elseif($filter_data['sortby']=='release_asc'){
$sort_class = "sort-desc";
$sort_title = 'Release Date';
}elseif($filter_data['sortby']=='release_asc'){
include - APP/View/Games/index.ctp, line 22 View::_evaluate() - CORE/Cake/View/View.php, line 971 View::_render() - CORE/Cake/View/View.php, line 933 View::render() - CORE/Cake/View/View.php, line 473 Controller::render() - CORE/Cake/Controller/Controller.php, line 968 Dispatcher::_invoke() - CORE/Cake/Routing/Dispatcher.php, line 200 Dispatcher::dispatch() - CORE/Cake/Routing/Dispatcher.php, line 167 [main] - APP/webroot/index.php, line 122
Notice (8): Undefined index: sortby [APP/View/Games/index.ctp, line 25]Code Context $sort_class = "sort-asc"; $sort_title = 'Release Date'; }elseif($filter_data['sortby']=='title_desc'){ $viewFile = '/home.md10/home/scaredtoplay.com/public_html/app/View/Games/index.ctp' $dataForView = array( 'games_array' => array( (int) 0 => array( 'Game' => array( [maximum depth reached] ), 'GamesPlatform' => array( [maximum depth reached] ), 'Review' => array( [maximum depth reached] ), 'GamesGcategory' => array( [maximum depth reached] ), 'GameImage' => array( [maximum depth reached] ), 'Platform' => array( [maximum depth reached] ), 'Gcategory' => array( [maximum depth reached] ) ), (int) 1 => array( 'Game' => array( [maximum depth reached] ), 'GamesPlatform' => array( [maximum depth reached] ), 'Review' => array( [maximum depth reached] ), 'GamesGcategory' => array( [maximum depth reached] ), 'GameImage' => array([maximum depth reached]), 'Platform' => array( [maximum depth reached] ), 'Gcategory' => array( [maximum depth reached] ) ), (int) 2 => array( 'Game' => array( [maximum depth reached] ), 'GamesPlatform' => array( [maximum depth reached] ), 'Review' => array( [maximum depth reached] ), 'GamesGcategory' => array( [maximum depth reached] ), 'GameImage' => array([maximum depth reached]), 'Platform' => array( [maximum depth reached] ), 'Gcategory' => array( [maximum depth reached] ) ), (int) 3 => array( 'Game' => array( [maximum depth reached] ), 'GamesPlatform' => array( [maximum depth reached] ), 'Review' => array( [maximum depth reached] ), 'GamesGcategory' => array( [maximum depth reached] ), 'GameImage' => array( [maximum depth reached] ), 'Platform' => array( [maximum depth reached] ), 'Gcategory' => array( [maximum depth reached] ) ), (int) 4 => array( 'Game' => array( [maximum depth reached] ), 'GamesPlatform' => array( [maximum depth reached] ), 'Review' => array( [maximum depth reached] ), 'GamesGcategory' => array( [maximum depth reached] ), 'GameImage' => array( [maximum depth reached] ), 'Platform' => array( [maximum depth reached] ), 'Gcategory' => array( [maximum depth reached] ) ), (int) 5 => array( 'Game' => array( [maximum depth reached] ), 'GamesPlatform' => array( [maximum depth reached] ), 'Review' => array( [maximum depth reached] ), 'GamesGcategory' => array( [maximum depth reached] ), 'GameImage' => array( [maximum depth reached] ), 'Platform' => array( [maximum depth reached] ), 'Gcategory' => array( [maximum depth reached] ) ) ), 'default_sort_by' => 'release_desc', 'sorting_url' => '/games/index/cat:survival-horror', 'filter_data' => array( 'cat' => 'survival-horror', 'page' => '4' ), 'paginate_url' => array( 'controller' => 'games', 'action' => 'index', 'cat' => 'survival-horror', 'page' => '4' ), 'page_title' => 'BROWSE SURVIVAL HORROR HORROR GAMES', 'meta_keywords' => 'Survival Horror horror games, best Survival Horror horror games, top Survival Horror horror games', 'meta_description' => 'Browse and find your favorite Survival Horror games.', 'title_for_layout' => 'Survival Horror Horror Games | ScaredToPlay', 'pc' => 'games', 'pm' => 'Game' ) $games_array = array( (int) 0 => array( 'Game' => array( 'id' => '155', 'gb_id' => '44072', 'title' => 'SOMA', 'slug' => 'soma', 'small_desc' => 'An upcoming horror game from Frictional Games for PC and PlayStation 4, coming in 2015. Set at the bottom of the ocean, it will explore themes of the self, mind, and consciousness...', 'desc' => '<h2>Overview</h2> <p>SOMA is an upcoming survival horror title from Frictional Games, the developers of the Penumbra series and Amnesia: The Dark Descent. SOMA is set to be released sometime in 2015.</p> <p>While not much has been revealed about the game yet, it is known it will take place in a remote research facility where strange things are occurring. Machines starting to take on human traits and problematic alien constructions are some of the things one should expect from the veteran survival horror developers.</p> ', 'release_date' => '2015-09-22 00:00:00', 'dont_show_upcoming_date' => false, 'expected_release_year' => '2015', 'expected_release_month' => null, 'expected_release_day' => null, 'metacritic_rating' => '83', 'metacritics_rating_last_updated' => '2016-01-11', 'theme' => 'Horror,Sci-Fi,Aquatic', 'genres' => 'Adventure', 'image' => 'games_1437567358.jpg', 'meta_title' => '', 'meta_keyword' => '', 'meta_desc' => '', 'review_count' => '6', 'rating_count' => '63', 'avg_rating' => '77.14', 'avg_jump_rating' => '48.41', 'weighted_rating' => '77.14', 'weighted_jump_rating' => '48.41', 'video_embed' => '<div class="video"> <iframe width="100%" height="100%" src="https://www.youtube.com/embed/TWHVkMIP1b8" frameborder="0" allowfullscreen></iframe> </div>', 'video_filename' => null, 'video_original_url' => null, 'video_poster_image' => null, 'status' => true, 'image_updated' => true, 'categories_updated' => '1', 'video_updated' => false, 'created' => '2015-04-16 07:22:23', 'modified' => '2020-08-04 09:22:54' ), 'GamesPlatform' => array( 'id' => '800', 'game_id' => '155', 'platform_id' => '81', 'link1' => '', 'link2' => '', 'link1_price' => null, 'link2_price' => null, 'created' => null, 'modified' => null, (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ) ), 'Review' => array( 'id' => '329', 'game_id' => '155', 'ip' => '46.182.184.23', 'username' => null, 'review' => null, 'rating' => '100.00', 'jump_rating' => '0', 'created' => '2015-09-22 20:34:40', 'modified' => '2015-09-22 20:34:40' ), 'GamesGcategory' => array( 'id' => '889', 'game_id' => '155', 'gcategory_id' => '70' ), 'GameImage' => array( (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ), (int) 2 => array( [maximum depth reached] ) ), 'Platform' => array( (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ) ), 'Gcategory' => array( (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ), (int) 2 => array( [maximum depth reached] ), (int) 3 => array( [maximum depth reached] ), (int) 4 => array( [maximum depth reached] ), (int) 5 => array( [maximum depth reached] ), (int) 6 => array( [maximum depth reached] ), (int) 7 => array( [maximum depth reached] ), (int) 8 => array( [maximum depth reached] ) ) ), (int) 1 => array( 'Game' => array( 'id' => '419', 'gb_id' => '50463', 'title' => 'The Consuming Shadow', 'slug' => 'the-consuming-shadow', 'small_desc' => 'The Consuming Shadow is a horror adventure game with roguelike elements developed by Yahtzee Croshaw.', 'desc' => '<h2 style="margin-right:0px;margin-left:0px;">Overview</h2><p>England is consumed in shadow, and one of five demonic gods is going to be summoned in sixty hours. The protagonist is a paranormal expert who must discern which god is invading, and banish it with the proper ritual spell before it descends at Stonehenge.</p><p>Players are always timed, so effective time management is pivotal to a successful run.</p><h2>Gameplay</h2><h3>Protagonists</h3><p>In this single-player game, there are four major deletable elements: time, Health (life points), Sanity and currency (British pounds).</p><p>Sanity is mental health. It is easy to lose and hard to maintain. If the protagonist's Sanity drops below their average, the game starts to plague the interface. Symptoms include events like reversing player controls, disappearing enemies in dungeons, altered music and a suicide option flickering into the conversation or exploration GUI. Drugs can be used to stall insanity effects for a time but can never restore lost Sanity.</p><p>Four playable characters exist.</p><table data-max-width="true"><thead><tr><th scope="col">Name</th><th scope="col">Traits</th><th scope="col">Unlocking Requirements</th></tr></thead><tbody><tr><td><strong>The Scholar</strong></td><td>Standard protagonist with melee and magic. Good relations with superiors, paranormal fans and family.</td><td>Available by default.</td></tr><tr><td><strong>The Warrior</strong></td><td>Melee only fighter with better range and attack. Can sidestep attacks. Wanted by police.</td><td>Receive a text message asking for a Locksmith's Kit. Deliver the item to the location and finish the following dungeon.</td></tr><tr><td><strong>The Wizard</strong></td><td>Magic only, no melee. Higher insanity tolerance. Forgets runes and needs to relearn them. Bad relations with lover.</td><td>Randomly save her from a dungeon that looks for survivors. Get a Pentagram Necklace and meet her again at the location she specified. Complete the following dungeon.</td></tr><tr><td><strong>The Ministry Man</strong></td><td>Starts with 100 quid, the full ritual incantation, and the map with threat levels entirely identified. Only has 24 hours.</td><td>Clear the game with Endings A, B or C (banish the correct god before time runs out).</td></tr></tbody></table><p>There are seven possible endings. The good endings (banish the correct god) vary based on the protagonist's final Sanity rating. Bad endings occur when the protagonist is killed, time runs out, or if the wrong god is banished at Stonehenge.</p><h3>Travel</h3><figure style="width: 1024px" data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/28/282555/2772303-drivveee.jpg" data-ref-id="1300-2772303" data-ratio="0.6611328125" data-width="1024" data-embed-type="image"> </figure><p>On the road, controls are simple. Players decide on a destination by selecting a location on the protagonist's smartphone located at the bottom right corner. Towns will receive colored markers on the map to indicate their status.</p><ul><li><strong><strong>Green</strong> </strong>- safe area. Players can visit hospitals to resupply their health kit, buy drugs, or remove a status ailment if they have enough quid. If they are willing to sacrifice an hour of their time, players can also look for supplies to restock ammo and/or buy an item.</li><li><strong>Red</strong> - hostile dungeons. Players need to enter these zones to obtain clues about the demonic gods and the banishment ritual.</li><li><strong>Orange</strong> - optional sub quest related area. These areas are identified by text messages that are read. May obtain rewards for following through with the request. This is needed to unlock The Warrior and The Wizard.</li><li><strong>Gray</strong> - already visited dungeon. Will not receive any new clues about the god.</li></ul><p>Select a location and let the car drive. Driving automatically drains hours away from the clock. Players can stop the car at any time if they need to momentarily stop the clock for the pause menu.</p><p>Inventory can be checked by panning left to the glove compartment. If players need to heal, they can click on their health kit. Drugs can be taken within the car. Any discovered spells and runes can be checked in the spellbook.</p><p>The files notebook contains earned clues about the gods. Players can use the notebook's graph to chart their knowledge about the gods. It helps to narrow down which one is the invading god. Attributes for the gods are randomized in each playthrough.</p><p>While on the road, the player may be halted by an event or text message. It is up to players to decide to engage or ignore them. The effects of either occurrence fluctuate between harmful or beneficial to the player's journey; either one may lead to another dungeon sighting. Certain events grant immediate success if the player has a specific item.</p><h3>Dungeons</h3><figure style="width: 1024px" data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/28/282555/2772305-dungeon.jpg" data-ref-id="1300-2772305" data-ratio="0.6611328125" data-width="1024" data-embed-type="image"> <figcaption>Warehouse dungeon with The Scholar</figcaption></figure><p>Dungeons are randomly generated and exploration drains real-time from the game's sixty hour timer. Protagonists can move left or right across the screen. Up/down is used to interact with doors and objects.</p><p>There is one attack button. Use it at close quarters for a melee attack; use it at long range to fire firearm (except for The Warrior). Three different firearms are available, each with their own ammo.</p><p>Spells can be cast by initiating the spell screen and quickly highlighting and entering the right rune sequence before the timer ticks down. While they can be powerful and potentially game-breaking, they drain Sanity each time they are used.</p><p>Monsters appear during exploration. Failing to clear the room of monsters before leaving cuts away the protagonist's Sanity. If they inflict damage, their protagonist loses Health and Sanity. They also have a higher chance of inflicting a status ailment, most of which can be treated at a safe town's hospital for 10 quid:</p><ul><li><strong>Anxiety</strong> - decreases accuracy. Removed by driving.</li><li><strong>Broken Arm</strong> - lose Sanity when attacking.</li><li><strong>Broken Leg</strong> - lose Sanity when running.</li><li><strong>Severe Bleeding</strong> - gradually lose health, even when driving. Can kill protagonist if left untreated.</li></ul><p>Players can escape from dungeons through the pause menu. Fleeing from dungeons without meeting the dungeon objective drains 10 Sanity and may inflict a status ailment.</p><p>Occasionally, the protagonist will need to save someone from a dungeon. If the live victim pulls a gun on the protagonist as they approach, they have turned and need to be killed. Otherwise, press up or down next to live victims to free them. Killing a live sane victim punishes the protagonist with a Sanity drop. Players still need to interact with dead victims in order to successfully complete the dungeon.</p><p>When a dungeon objective has been met, there is a chance that players will be chased by a reoccurring monster. They drain large amounts of Health and Sanity if they hit the protagonist. It's encouraged to run away from them rather than fight them; fleeing from them does not affect the protagonist's Sanity.</p><h3>New Game+</h3><p>After every playthrough, regardless of whether players banish the god or not, an evaluation screen pops up and rewards points based on their progress. Level up the bottom gauge to earn birth stars, which can alter the protagonist's stats and other beneficial effects.</p><p>Starting a new game allows players to read monster data they have collected from monsters they have previously encountered and defeated. If they found diary pages during their runs, they will be collected in the diary found here.</p><p>Alternative playable characters become available at the starting screen if the player has achieved their unlocking requirements and finished that playthrough,</p><h2>Links</h2><ul><li>The Consuming Shadow website</li><li>The Consuming Shadow: A Special Ego Review - a YouTube playthrough by creator and a friend with hints and commentary</li></ul>', 'release_date' => '2015-07-28 00:00:00', 'dont_show_upcoming_date' => false, 'expected_release_year' => null, 'expected_release_month' => null, 'expected_release_day' => null, 'metacritic_rating' => '0', 'metacritics_rating_last_updated' => null, 'theme' => 'Horror,Fantasy', 'genres' => '', 'image' => '50463-the_consuming_shadow.jpg', 'meta_title' => '', 'meta_keyword' => '', 'meta_desc' => '', 'review_count' => '0', 'rating_count' => '0', 'avg_rating' => '0.00', 'avg_jump_rating' => null, 'weighted_rating' => null, 'weighted_jump_rating' => 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discover its secrets and find a way home.', 'desc' => '<h2>Overview</h2><p>CDF Ghostship is a first-person shooter developed and published by MAG Studios for PC, Mac, and Linux.</p>', 'release_date' => '2015-06-26 00:00:00', 'dont_show_upcoming_date' => false, 'expected_release_year' => null, 'expected_release_month' => null, 'expected_release_day' => null, 'metacritic_rating' => '0', 'metacritics_rating_last_updated' => null, 'theme' => 'Horror,Sci-Fi', 'genres' => 'First-Person Shooter,Action-Adventure', 'image' => '48194-cdf_ghostship.jpg', 'meta_title' => '', 'meta_keyword' => '', 'meta_desc' => '', 'review_count' => '0', 'rating_count' => '0', 'avg_rating' => '0.00', 'avg_jump_rating' => null, 'weighted_rating' => null, 'weighted_jump_rating' => null, 'video_embed' => '<div class="video"><video width="100%" height="100%" controls poster="https://www.scaredtoplay.com/uploads/games_videos/posters/cdf-ghostship-421.jpg"><source 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=> null, 'created' => null, 'modified' => null ), 'GamesGcategory' => array( 'id' => '1917', 'game_id' => '421', 'gcategory_id' => '70' ), 'GameImage' => array( (int) 0 => array( [maximum depth reached] ) ), 'Platform' => array( (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ), (int) 2 => array( [maximum depth reached] ) ), 'Gcategory' => array( (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ), (int) 2 => array( [maximum depth reached] ) ) ) ) $default_sort_by = 'release_desc' $sorting_url = '/games/index/cat:survival-horror' $filter_data = array( 'cat' => 'survival-horror', 'page' => '4' ) $paginate_url = array( 'controller' => 'games', 'action' => 'index', 'cat' => 'survival-horror', 'page' => '4' ) $page_title = 'BROWSE SURVIVAL HORROR HORROR GAMES' $meta_keywords = 'Survival Horror horror games, best Survival Horror horror games, top Survival Horror horror games' $meta_description = 'Browse and find your favorite Survival Horror games.' $title_for_layout = 'Survival Horror Horror Games | ScaredToPlay' $pc = 'games' $pm = 'Game'include - APP/View/Games/index.ctp, line 25 View::_evaluate() - CORE/Cake/View/View.php, line 971 View::_render() - CORE/Cake/View/View.php, line 933 View::render() - CORE/Cake/View/View.php, line 473 Controller::render() - CORE/Cake/Controller/Controller.php, line 968 Dispatcher::_invoke() - CORE/Cake/Routing/Dispatcher.php, line 200 Dispatcher::dispatch() - CORE/Cake/Routing/Dispatcher.php, line 167 [main] - APP/webroot/index.php, line 122
$sort_class = "sort-asc"; $sort_title = 'Release Date'; }elseif($filter_data['sortby']=='title_desc'){
$sort_class = "sort-asc";
}elseif($filter_data['sortby']=='title_desc'){
include - APP/View/Games/index.ctp, line 25 View::_evaluate() - CORE/Cake/View/View.php, line 971 View::_render() - CORE/Cake/View/View.php, line 933 View::render() - CORE/Cake/View/View.php, line 473 Controller::render() - CORE/Cake/Controller/Controller.php, line 968 Dispatcher::_invoke() - CORE/Cake/Routing/Dispatcher.php, line 200 Dispatcher::dispatch() - CORE/Cake/Routing/Dispatcher.php, line 167 [main] - APP/webroot/index.php, line 122
Notice (8): Undefined index: sortby [APP/View/Games/index.ctp, line 28]Code Context $sort_class = "sort-desc"; $sort_title = 'Title'; }elseif($filter_data['sortby']=='title_asc'){ $viewFile = '/home.md10/home/scaredtoplay.com/public_html/app/View/Games/index.ctp' $dataForView = array( 'games_array' => array( (int) 0 => array( 'Game' => array( [maximum depth reached] ), 'GamesPlatform' => array( [maximum depth reached] ), 'Review' => array( [maximum depth reached] ), 'GamesGcategory' => array( [maximum depth reached] ), 'GameImage' => array( [maximum depth reached] ), 'Platform' => array( [maximum depth reached] ), 'Gcategory' => array( [maximum depth reached] ) ), (int) 1 => array( 'Game' => array( [maximum depth reached] ), 'GamesPlatform' => array( [maximum depth reached] ), 'Review' => array( [maximum depth reached] ), 'GamesGcategory' => array( [maximum depth reached] ), 'GameImage' => array([maximum depth reached]), 'Platform' => array( [maximum depth reached] ), 'Gcategory' => array( [maximum depth reached] ) ), (int) 2 => array( 'Game' => array( [maximum depth reached] ), 'GamesPlatform' => array( [maximum depth reached] ), 'Review' => array( [maximum depth reached] ), 'GamesGcategory' => array( [maximum depth reached] ), 'GameImage' => array([maximum depth reached]), 'Platform' => array( [maximum depth reached] ), 'Gcategory' => array( [maximum depth reached] ) ), (int) 3 => array( 'Game' => array( [maximum depth reached] ), 'GamesPlatform' => array( [maximum depth reached] ), 'Review' => array( [maximum depth reached] ), 'GamesGcategory' => array( [maximum depth reached] ), 'GameImage' => array( [maximum depth reached] ), 'Platform' => array( [maximum depth reached] ), 'Gcategory' => array( [maximum depth reached] ) ), (int) 4 => array( 'Game' => array( [maximum depth reached] ), 'GamesPlatform' => array( [maximum depth reached] ), 'Review' => array( [maximum depth reached] ), 'GamesGcategory' => array( [maximum depth reached] ), 'GameImage' => array( [maximum depth reached] ), 'Platform' => array( [maximum depth reached] ), 'Gcategory' => array( [maximum depth reached] ) ), (int) 5 => array( 'Game' => array( [maximum depth reached] ), 'GamesPlatform' => array( [maximum depth reached] ), 'Review' => array( [maximum depth reached] ), 'GamesGcategory' => array( [maximum depth reached] ), 'GameImage' => array( [maximum depth reached] ), 'Platform' => array( [maximum depth reached] ), 'Gcategory' => array( [maximum depth reached] ) ) ), 'default_sort_by' => 'release_desc', 'sorting_url' => '/games/index/cat:survival-horror', 'filter_data' => array( 'cat' => 'survival-horror', 'page' => '4' ), 'paginate_url' => array( 'controller' => 'games', 'action' => 'index', 'cat' => 'survival-horror', 'page' => '4' ), 'page_title' => 'BROWSE SURVIVAL HORROR HORROR GAMES', 'meta_keywords' => 'Survival Horror horror games, best Survival Horror horror games, top Survival Horror horror games', 'meta_description' => 'Browse and find your favorite Survival Horror games.', 'title_for_layout' => 'Survival Horror Horror Games | ScaredToPlay', 'pc' => 'games', 'pm' => 'Game' ) $games_array = array( (int) 0 => array( 'Game' => array( 'id' => '155', 'gb_id' => '44072', 'title' => 'SOMA', 'slug' => 'soma', 'small_desc' => 'An upcoming horror game from Frictional Games for PC and PlayStation 4, coming in 2015. Set at the bottom of the ocean, it will explore themes of the self, mind, and consciousness...', 'desc' => '<h2>Overview</h2> <p>SOMA is an upcoming survival horror title from Frictional Games, the developers of the Penumbra series and Amnesia: The Dark Descent. SOMA is set to be released sometime in 2015.</p> <p>While not much has been revealed about the game yet, it is known it will take place in a remote research facility where strange things are occurring. Machines starting to take on human traits and problematic alien constructions are some of the things one should expect from the veteran survival horror developers.</p> ', 'release_date' => '2015-09-22 00:00:00', 'dont_show_upcoming_date' => false, 'expected_release_year' => '2015', 'expected_release_month' => null, 'expected_release_day' => null, 'metacritic_rating' => '83', 'metacritics_rating_last_updated' => '2016-01-11', 'theme' => 'Horror,Sci-Fi,Aquatic', 'genres' => 'Adventure', 'image' => 'games_1437567358.jpg', 'meta_title' => '', 'meta_keyword' => '', 'meta_desc' => '', 'review_count' => '6', 'rating_count' => '63', 'avg_rating' => '77.14', 'avg_jump_rating' => '48.41', 'weighted_rating' => '77.14', 'weighted_jump_rating' => '48.41', 'video_embed' => '<div class="video"> <iframe width="100%" height="100%" src="https://www.youtube.com/embed/TWHVkMIP1b8" frameborder="0" allowfullscreen></iframe> </div>', 'video_filename' => null, 'video_original_url' => null, 'video_poster_image' => null, 'status' => true, 'image_updated' => true, 'categories_updated' => '1', 'video_updated' => false, 'created' => '2015-04-16 07:22:23', 'modified' => '2020-08-04 09:22:54' ), 'GamesPlatform' => array( 'id' => '800', 'game_id' => '155', 'platform_id' => '81', 'link1' => '', 'link2' => '', 'link1_price' => null, 'link2_price' => null, 'created' => null, 'modified' => null, (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ) ), 'Review' => array( 'id' => '329', 'game_id' => '155', 'ip' => '46.182.184.23', 'username' => null, 'review' => null, 'rating' => '100.00', 'jump_rating' => '0', 'created' => '2015-09-22 20:34:40', 'modified' => '2015-09-22 20:34:40' ), 'GamesGcategory' => array( 'id' => '889', 'game_id' => '155', 'gcategory_id' => '70' ), 'GameImage' => array( (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ), (int) 2 => array( [maximum depth reached] ) ), 'Platform' => array( (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ) ), 'Gcategory' => array( (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ), (int) 2 => array( [maximum depth reached] ), (int) 3 => array( [maximum depth reached] ), (int) 4 => array( [maximum depth reached] ), (int) 5 => array( [maximum depth reached] ), (int) 6 => array( [maximum depth reached] ), (int) 7 => array( [maximum depth reached] ), (int) 8 => array( [maximum depth reached] ) ) ), (int) 1 => array( 'Game' => array( 'id' => '419', 'gb_id' => '50463', 'title' => 'The Consuming Shadow', 'slug' => 'the-consuming-shadow', 'small_desc' => 'The Consuming Shadow is a horror adventure game with roguelike elements developed by Yahtzee Croshaw.', 'desc' => '<h2 style="margin-right:0px;margin-left:0px;">Overview</h2><p>England is consumed in shadow, and one of five demonic gods is going to be summoned in sixty hours. The protagonist is a paranormal expert who must discern which god is invading, and banish it with the proper ritual spell before it descends at Stonehenge.</p><p>Players are always timed, so effective time management is pivotal to a successful run.</p><h2>Gameplay</h2><h3>Protagonists</h3><p>In this single-player game, there are four major deletable elements: time, Health (life points), Sanity and currency (British pounds).</p><p>Sanity is mental health. It is easy to lose and hard to maintain. If the protagonist's Sanity drops below their average, the game starts to plague the interface. Symptoms include events like reversing player controls, disappearing enemies in dungeons, altered music and a suicide option flickering into the conversation or exploration GUI. Drugs can be used to stall insanity effects for a time but can never restore lost Sanity.</p><p>Four playable characters exist.</p><table data-max-width="true"><thead><tr><th scope="col">Name</th><th scope="col">Traits</th><th scope="col">Unlocking Requirements</th></tr></thead><tbody><tr><td><strong>The Scholar</strong></td><td>Standard protagonist with melee and magic. Good relations with superiors, paranormal fans and family.</td><td>Available by default.</td></tr><tr><td><strong>The Warrior</strong></td><td>Melee only fighter with better range and attack. Can sidestep attacks. Wanted by police.</td><td>Receive a text message asking for a Locksmith's Kit. Deliver the item to the location and finish the following dungeon.</td></tr><tr><td><strong>The Wizard</strong></td><td>Magic only, no melee. Higher insanity tolerance. Forgets runes and needs to relearn them. Bad relations with lover.</td><td>Randomly save her from a dungeon that looks for survivors. Get a Pentagram Necklace and meet her again at the location she specified. Complete the following dungeon.</td></tr><tr><td><strong>The Ministry Man</strong></td><td>Starts with 100 quid, the full ritual incantation, and the map with threat levels entirely identified. Only has 24 hours.</td><td>Clear the game with Endings A, B or C (banish the correct god before time runs out).</td></tr></tbody></table><p>There are seven possible endings. The good endings (banish the correct god) vary based on the protagonist's final Sanity rating. Bad endings occur when the protagonist is killed, time runs out, or if the wrong god is banished at Stonehenge.</p><h3>Travel</h3><figure style="width: 1024px" data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/28/282555/2772303-drivveee.jpg" data-ref-id="1300-2772303" data-ratio="0.6611328125" data-width="1024" data-embed-type="image"> </figure><p>On the road, controls are simple. Players decide on a destination by selecting a location on the protagonist's smartphone located at the bottom right corner. Towns will receive colored markers on the map to indicate their status.</p><ul><li><strong><strong>Green</strong> </strong>- safe area. Players can visit hospitals to resupply their health kit, buy drugs, or remove a status ailment if they have enough quid. If they are willing to sacrifice an hour of their time, players can also look for supplies to restock ammo and/or buy an item.</li><li><strong>Red</strong> - hostile dungeons. Players need to enter these zones to obtain clues about the demonic gods and the banishment ritual.</li><li><strong>Orange</strong> - optional sub quest related area. These areas are identified by text messages that are read. May obtain rewards for following through with the request. This is needed to unlock The Warrior and The Wizard.</li><li><strong>Gray</strong> - already visited dungeon. Will not receive any new clues about the god.</li></ul><p>Select a location and let the car drive. Driving automatically drains hours away from the clock. Players can stop the car at any time if they need to momentarily stop the clock for the pause menu.</p><p>Inventory can be checked by panning left to the glove compartment. If players need to heal, they can click on their health kit. Drugs can be taken within the car. Any discovered spells and runes can be checked in the spellbook.</p><p>The files notebook contains earned clues about the gods. Players can use the notebook's graph to chart their knowledge about the gods. It helps to narrow down which one is the invading god. Attributes for the gods are randomized in each playthrough.</p><p>While on the road, the player may be halted by an event or text message. It is up to players to decide to engage or ignore them. The effects of either occurrence fluctuate between harmful or beneficial to the player's journey; either one may lead to another dungeon sighting. Certain events grant immediate success if the player has a specific item.</p><h3>Dungeons</h3><figure style="width: 1024px" data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/28/282555/2772305-dungeon.jpg" data-ref-id="1300-2772305" data-ratio="0.6611328125" data-width="1024" data-embed-type="image"> <figcaption>Warehouse dungeon with The Scholar</figcaption></figure><p>Dungeons are randomly generated and exploration drains real-time from the game's sixty hour timer. Protagonists can move left or right across the screen. Up/down is used to interact with doors and objects.</p><p>There is one attack button. Use it at close quarters for a melee attack; use it at long range to fire firearm (except for The Warrior). 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Can kill protagonist if left untreated.</li></ul><p>Players can escape from dungeons through the pause menu. Fleeing from dungeons without meeting the dungeon objective drains 10 Sanity and may inflict a status ailment.</p><p>Occasionally, the protagonist will need to save someone from a dungeon. If the live victim pulls a gun on the protagonist as they approach, they have turned and need to be killed. Otherwise, press up or down next to live victims to free them. Killing a live sane victim punishes the protagonist with a Sanity drop. Players still need to interact with dead victims in order to successfully complete the dungeon.</p><p>When a dungeon objective has been met, there is a chance that players will be chased by a reoccurring monster. They drain large amounts of Health and Sanity if they hit the protagonist. It's encouraged to run away from them rather than fight them; fleeing from them does not affect the protagonist's Sanity.</p><h3>New Game+</h3><p>After every playthrough, regardless of whether players banish the god or not, an evaluation screen pops up and rewards points based on their progress. Level up the bottom gauge to earn birth stars, which can alter the protagonist's stats and other beneficial effects.</p><p>Starting a new game allows players to read monster data they have collected from monsters they have previously encountered and defeated. If they found diary pages during their runs, they will be collected in the diary found here.</p><p>Alternative playable characters become available at the starting screen if the player has achieved their unlocking requirements and finished that playthrough,</p><h2>Links</h2><ul><li>The Consuming Shadow website</li><li>The Consuming Shadow: A Special Ego Review - a YouTube playthrough by creator and a friend with hints and commentary</li></ul>', 'release_date' => '2015-07-28 00:00:00', 'dont_show_upcoming_date' => false, 'expected_release_year' => null, 'expected_release_month' => null, 'expected_release_day' => null, 'metacritic_rating' => '0', 'metacritics_rating_last_updated' => null, 'theme' => 'Horror,Fantasy', 'genres' => '', 'image' => '50463-the_consuming_shadow.jpg', 'meta_title' => '', 'meta_keyword' => '', 'meta_desc' => '', 'review_count' => '0', 'rating_count' => '0', 'avg_rating' => '0.00', 'avg_jump_rating' => null, 'weighted_rating' => null, 'weighted_jump_rating' => 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=> null, 'created' => null, 'modified' => null ), 'GamesGcategory' => array( 'id' => '1917', 'game_id' => '421', 'gcategory_id' => '70' ), 'GameImage' => array( (int) 0 => array( [maximum depth reached] ) ), 'Platform' => array( (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ), (int) 2 => array( [maximum depth reached] ) ), 'Gcategory' => array( (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ), (int) 2 => array( [maximum depth reached] ) ) ) ) $default_sort_by = 'release_desc' $sorting_url = '/games/index/cat:survival-horror' $filter_data = array( 'cat' => 'survival-horror', 'page' => '4' ) $paginate_url = array( 'controller' => 'games', 'action' => 'index', 'cat' => 'survival-horror', 'page' => '4' ) $page_title = 'BROWSE SURVIVAL HORROR HORROR GAMES' $meta_keywords = 'Survival Horror horror games, best Survival Horror horror games, top Survival Horror horror games' $meta_description = 'Browse and find your favorite Survival Horror games.' $title_for_layout = 'Survival Horror Horror Games | ScaredToPlay' $pc = 'games' $pm = 'Game'include - APP/View/Games/index.ctp, line 28 View::_evaluate() - CORE/Cake/View/View.php, line 971 View::_render() - CORE/Cake/View/View.php, line 933 View::render() - CORE/Cake/View/View.php, line 473 Controller::render() - CORE/Cake/Controller/Controller.php, line 968 Dispatcher::_invoke() - CORE/Cake/Routing/Dispatcher.php, line 200 Dispatcher::dispatch() - CORE/Cake/Routing/Dispatcher.php, line 167 [main] - APP/webroot/index.php, line 122
$sort_class = "sort-desc"; $sort_title = 'Title'; }elseif($filter_data['sortby']=='title_asc'){
$sort_title = 'Title';
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include - APP/View/Games/index.ctp, line 28 View::_evaluate() - CORE/Cake/View/View.php, line 971 View::_render() - CORE/Cake/View/View.php, line 933 View::render() - CORE/Cake/View/View.php, line 473 Controller::render() - CORE/Cake/Controller/Controller.php, line 968 Dispatcher::_invoke() - CORE/Cake/Routing/Dispatcher.php, line 200 Dispatcher::dispatch() - CORE/Cake/Routing/Dispatcher.php, line 167 [main] - APP/webroot/index.php, line 122
Notice (8): Undefined index: sortby [APP/View/Games/index.ctp, line 31]Code Context $sort_class = "sort-asc"; $sort_title = 'Title'; }elseif($filter_data['sortby']=='scary_desc'){ $viewFile = '/home.md10/home/scaredtoplay.com/public_html/app/View/Games/index.ctp' $dataForView = array( 'games_array' => array( (int) 0 => array( 'Game' => array( [maximum depth reached] ), 'GamesPlatform' => array( [maximum depth reached] ), 'Review' => array( [maximum depth reached] ), 'GamesGcategory' => array( [maximum depth reached] ), 'GameImage' => array( [maximum depth reached] ), 'Platform' => array( [maximum depth reached] ), 'Gcategory' => array( [maximum depth reached] ) ), (int) 1 => array( 'Game' => array( [maximum depth reached] ), 'GamesPlatform' => array( [maximum depth reached] ), 'Review' => array( [maximum depth reached] ), 'GamesGcategory' => array( [maximum depth reached] ), 'GameImage' => array([maximum depth reached]), 'Platform' => array( [maximum depth reached] ), 'Gcategory' => array( [maximum depth reached] ) ), (int) 2 => array( 'Game' => array( [maximum depth reached] ), 'GamesPlatform' => array( [maximum depth reached] ), 'Review' => array( [maximum depth reached] ), 'GamesGcategory' => array( [maximum depth reached] ), 'GameImage' => array([maximum depth reached]), 'Platform' => array( [maximum depth reached] ), 'Gcategory' => array( [maximum depth reached] ) ), (int) 3 => array( 'Game' => array( [maximum depth reached] ), 'GamesPlatform' => array( [maximum depth reached] ), 'Review' => array( [maximum depth reached] ), 'GamesGcategory' => array( [maximum depth reached] ), 'GameImage' => array( [maximum depth reached] ), 'Platform' => array( [maximum depth reached] ), 'Gcategory' => array( [maximum depth reached] ) ), (int) 4 => array( 'Game' => array( [maximum depth reached] ), 'GamesPlatform' => array( [maximum depth reached] ), 'Review' => array( [maximum depth reached] ), 'GamesGcategory' => array( [maximum depth reached] ), 'GameImage' => array( [maximum depth reached] ), 'Platform' => array( [maximum depth reached] ), 'Gcategory' => array( [maximum depth reached] ) ), (int) 5 => array( 'Game' => array( [maximum depth reached] ), 'GamesPlatform' => array( [maximum depth reached] ), 'Review' => array( [maximum depth reached] ), 'GamesGcategory' => array( [maximum depth reached] ), 'GameImage' => array( [maximum depth reached] ), 'Platform' => array( [maximum depth reached] ), 'Gcategory' => array( [maximum depth reached] ) ) ), 'default_sort_by' => 'release_desc', 'sorting_url' => '/games/index/cat:survival-horror', 'filter_data' => array( 'cat' => 'survival-horror', 'page' => '4' ), 'paginate_url' => array( 'controller' => 'games', 'action' => 'index', 'cat' => 'survival-horror', 'page' => '4' ), 'page_title' => 'BROWSE SURVIVAL HORROR HORROR GAMES', 'meta_keywords' => 'Survival Horror horror games, best Survival Horror horror games, top Survival Horror horror games', 'meta_description' => 'Browse and find your favorite Survival Horror games.', 'title_for_layout' => 'Survival Horror Horror Games | ScaredToPlay', 'pc' => 'games', 'pm' => 'Game' ) $games_array = array( (int) 0 => array( 'Game' => array( 'id' => '155', 'gb_id' => '44072', 'title' => 'SOMA', 'slug' => 'soma', 'small_desc' => 'An upcoming horror game from Frictional Games for PC and PlayStation 4, coming in 2015. Set at the bottom of the ocean, it will explore themes of the self, mind, and consciousness...', 'desc' => '<h2>Overview</h2> <p>SOMA is an upcoming survival horror title from Frictional Games, the developers of the Penumbra series and Amnesia: The Dark Descent. SOMA is set to be released sometime in 2015.</p> <p>While not much has been revealed about the game yet, it is known it will take place in a remote research facility where strange things are occurring. Machines starting to take on human traits and problematic alien constructions are some of the things one should expect from the veteran survival horror developers.</p> ', 'release_date' => '2015-09-22 00:00:00', 'dont_show_upcoming_date' => false, 'expected_release_year' => '2015', 'expected_release_month' => null, 'expected_release_day' => null, 'metacritic_rating' => '83', 'metacritics_rating_last_updated' => '2016-01-11', 'theme' => 'Horror,Sci-Fi,Aquatic', 'genres' => 'Adventure', 'image' => 'games_1437567358.jpg', 'meta_title' => '', 'meta_keyword' => '', 'meta_desc' => '', 'review_count' => '6', 'rating_count' => '63', 'avg_rating' => '77.14', 'avg_jump_rating' => '48.41', 'weighted_rating' => '77.14', 'weighted_jump_rating' => '48.41', 'video_embed' => '<div class="video"> <iframe width="100%" height="100%" src="https://www.youtube.com/embed/TWHVkMIP1b8" frameborder="0" allowfullscreen></iframe> </div>', 'video_filename' => null, 'video_original_url' => null, 'video_poster_image' => null, 'status' => true, 'image_updated' => true, 'categories_updated' => '1', 'video_updated' => false, 'created' => '2015-04-16 07:22:23', 'modified' => '2020-08-04 09:22:54' ), 'GamesPlatform' => array( 'id' => '800', 'game_id' => '155', 'platform_id' => '81', 'link1' => '', 'link2' => '', 'link1_price' => null, 'link2_price' => null, 'created' => null, 'modified' => null, (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ) ), 'Review' => array( 'id' => '329', 'game_id' => '155', 'ip' => '46.182.184.23', 'username' => null, 'review' => null, 'rating' => '100.00', 'jump_rating' => '0', 'created' => '2015-09-22 20:34:40', 'modified' => '2015-09-22 20:34:40' ), 'GamesGcategory' => array( 'id' => '889', 'game_id' => '155', 'gcategory_id' => '70' ), 'GameImage' => array( (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ), (int) 2 => array( [maximum depth reached] ) ), 'Platform' => array( (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ) ), 'Gcategory' => array( (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ), (int) 2 => array( [maximum depth reached] ), (int) 3 => array( [maximum depth reached] ), (int) 4 => array( [maximum depth reached] ), (int) 5 => array( [maximum depth reached] ), (int) 6 => array( [maximum depth reached] ), (int) 7 => array( [maximum depth reached] ), (int) 8 => array( [maximum depth reached] ) ) ), (int) 1 => array( 'Game' => array( 'id' => '419', 'gb_id' => '50463', 'title' => 'The Consuming Shadow', 'slug' => 'the-consuming-shadow', 'small_desc' => 'The Consuming Shadow is a horror adventure game with roguelike elements developed by Yahtzee Croshaw.', 'desc' => '<h2 style="margin-right:0px;margin-left:0px;">Overview</h2><p>England is consumed in shadow, and one of five demonic gods is going to be summoned in sixty hours. The protagonist is a paranormal expert who must discern which god is invading, and banish it with the proper ritual spell before it descends at Stonehenge.</p><p>Players are always timed, so effective time management is pivotal to a successful run.</p><h2>Gameplay</h2><h3>Protagonists</h3><p>In this single-player game, there are four major deletable elements: time, Health (life points), Sanity and currency (British pounds).</p><p>Sanity is mental health. It is easy to lose and hard to maintain. If the protagonist's Sanity drops below their average, the game starts to plague the interface. Symptoms include events like reversing player controls, disappearing enemies in dungeons, altered music and a suicide option flickering into the conversation or exploration GUI. Drugs can be used to stall insanity effects for a time but can never restore lost Sanity.</p><p>Four playable characters exist.</p><table data-max-width="true"><thead><tr><th scope="col">Name</th><th scope="col">Traits</th><th scope="col">Unlocking Requirements</th></tr></thead><tbody><tr><td><strong>The Scholar</strong></td><td>Standard protagonist with melee and magic. Good relations with superiors, paranormal fans and family.</td><td>Available by default.</td></tr><tr><td><strong>The Warrior</strong></td><td>Melee only fighter with better range and attack. Can sidestep attacks. Wanted by police.</td><td>Receive a text message asking for a Locksmith's Kit. Deliver the item to the location and finish the following dungeon.</td></tr><tr><td><strong>The Wizard</strong></td><td>Magic only, no melee. Higher insanity tolerance. Forgets runes and needs to relearn them. Bad relations with lover.</td><td>Randomly save her from a dungeon that looks for survivors. Get a Pentagram Necklace and meet her again at the location she specified. Complete the following dungeon.</td></tr><tr><td><strong>The Ministry Man</strong></td><td>Starts with 100 quid, the full ritual incantation, and the map with threat levels entirely identified. Only has 24 hours.</td><td>Clear the game with Endings A, B or C (banish the correct god before time runs out).</td></tr></tbody></table><p>There are seven possible endings. The good endings (banish the correct god) vary based on the protagonist's final Sanity rating. Bad endings occur when the protagonist is killed, time runs out, or if the wrong god is banished at Stonehenge.</p><h3>Travel</h3><figure style="width: 1024px" data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/28/282555/2772303-drivveee.jpg" data-ref-id="1300-2772303" data-ratio="0.6611328125" data-width="1024" data-embed-type="image"> </figure><p>On the road, controls are simple. Players decide on a destination by selecting a location on the protagonist's smartphone located at the bottom right corner. Towns will receive colored markers on the map to indicate their status.</p><ul><li><strong><strong>Green</strong> </strong>- safe area. Players can visit hospitals to resupply their health kit, buy drugs, or remove a status ailment if they have enough quid. If they are willing to sacrifice an hour of their time, players can also look for supplies to restock ammo and/or buy an item.</li><li><strong>Red</strong> - hostile dungeons. Players need to enter these zones to obtain clues about the demonic gods and the banishment ritual.</li><li><strong>Orange</strong> - optional sub quest related area. These areas are identified by text messages that are read. May obtain rewards for following through with the request. This is needed to unlock The Warrior and The Wizard.</li><li><strong>Gray</strong> - already visited dungeon. Will not receive any new clues about the god.</li></ul><p>Select a location and let the car drive. Driving automatically drains hours away from the clock. Players can stop the car at any time if they need to momentarily stop the clock for the pause menu.</p><p>Inventory can be checked by panning left to the glove compartment. If players need to heal, they can click on their health kit. Drugs can be taken within the car. Any discovered spells and runes can be checked in the spellbook.</p><p>The files notebook contains earned clues about the gods. Players can use the notebook's graph to chart their knowledge about the gods. It helps to narrow down which one is the invading god. Attributes for the gods are randomized in each playthrough.</p><p>While on the road, the player may be halted by an event or text message. It is up to players to decide to engage or ignore them. The effects of either occurrence fluctuate between harmful or beneficial to the player's journey; either one may lead to another dungeon sighting. Certain events grant immediate success if the player has a specific item.</p><h3>Dungeons</h3><figure style="width: 1024px" data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/28/282555/2772305-dungeon.jpg" data-ref-id="1300-2772305" data-ratio="0.6611328125" data-width="1024" data-embed-type="image"> <figcaption>Warehouse dungeon with The Scholar</figcaption></figure><p>Dungeons are randomly generated and exploration drains real-time from the game's sixty hour timer. Protagonists can move left or right across the screen. Up/down is used to interact with doors and objects.</p><p>There is one attack button. Use it at close quarters for a melee attack; use it at long range to fire firearm (except for The Warrior). Three different firearms are available, each with their own ammo.</p><p>Spells can be cast by initiating the spell screen and quickly highlighting and entering the right rune sequence before the timer ticks down. While they can be powerful and potentially game-breaking, they drain Sanity each time they are used.</p><p>Monsters appear during exploration. Failing to clear the room of monsters before leaving cuts away the protagonist's Sanity. If they inflict damage, their protagonist loses Health and Sanity. They also have a higher chance of inflicting a status ailment, most of which can be treated at a safe town's hospital for 10 quid:</p><ul><li><strong>Anxiety</strong> - decreases accuracy. Removed by driving.</li><li><strong>Broken Arm</strong> - lose Sanity when attacking.</li><li><strong>Broken Leg</strong> - lose Sanity when running.</li><li><strong>Severe Bleeding</strong> - gradually lose health, even when driving. Can kill protagonist if left untreated.</li></ul><p>Players can escape from dungeons through the pause menu. Fleeing from dungeons without meeting the dungeon objective drains 10 Sanity and may inflict a status ailment.</p><p>Occasionally, the protagonist will need to save someone from a dungeon. If the live victim pulls a gun on the protagonist as they approach, they have turned and need to be killed. Otherwise, press up or down next to live victims to free them. Killing a live sane victim punishes the protagonist with a Sanity drop. Players still need to interact with dead victims in order to successfully complete the dungeon.</p><p>When a dungeon objective has been met, there is a chance that players will be chased by a reoccurring monster. They drain large amounts of Health and Sanity if they hit the protagonist. It's encouraged to run away from them rather than fight them; fleeing from them does not affect the protagonist's Sanity.</p><h3>New Game+</h3><p>After every playthrough, regardless of whether players banish the god or not, an evaluation screen pops up and rewards points based on their progress. Level up the bottom gauge to earn birth stars, which can alter the protagonist's stats and other beneficial effects.</p><p>Starting a new game allows players to read monster data they have collected from monsters they have previously encountered and defeated. If they found diary pages during their runs, they will be collected in the diary found here.</p><p>Alternative playable characters become available at the starting screen if the player has achieved their unlocking requirements and finished that playthrough,</p><h2>Links</h2><ul><li>The Consuming Shadow website</li><li>The Consuming Shadow: A Special Ego Review - a YouTube playthrough by creator and a friend with hints and commentary</li></ul>', 'release_date' => '2015-07-28 00:00:00', 'dont_show_upcoming_date' => false, 'expected_release_year' => null, 'expected_release_month' => null, 'expected_release_day' => null, 'metacritic_rating' => '0', 'metacritics_rating_last_updated' => null, 'theme' => 'Horror,Fantasy', 'genres' => '', 'image' => '50463-the_consuming_shadow.jpg', 'meta_title' => '', 'meta_keyword' => '', 'meta_desc' => '', 'review_count' => '0', 'rating_count' => '0', 'avg_rating' => '0.00', 'avg_jump_rating' => null, 'weighted_rating' => null, 'weighted_jump_rating' => 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=> null, 'created' => null, 'modified' => null ), 'GamesGcategory' => array( 'id' => '1917', 'game_id' => '421', 'gcategory_id' => '70' ), 'GameImage' => array( (int) 0 => array( [maximum depth reached] ) ), 'Platform' => array( (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ), (int) 2 => array( [maximum depth reached] ) ), 'Gcategory' => array( (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ), (int) 2 => array( [maximum depth reached] ) ) ) ) $default_sort_by = 'release_desc' $sorting_url = '/games/index/cat:survival-horror' $filter_data = array( 'cat' => 'survival-horror', 'page' => '4' ) $paginate_url = array( 'controller' => 'games', 'action' => 'index', 'cat' => 'survival-horror', 'page' => '4' ) $page_title = 'BROWSE SURVIVAL HORROR HORROR GAMES' $meta_keywords = 'Survival Horror horror games, best Survival Horror horror games, top Survival Horror horror games' $meta_description = 'Browse and find your favorite Survival Horror games.' $title_for_layout = 'Survival Horror Horror Games | ScaredToPlay' $pc = 'games' $pm = 'Game'include - APP/View/Games/index.ctp, line 31 View::_evaluate() - CORE/Cake/View/View.php, line 971 View::_render() - CORE/Cake/View/View.php, line 933 View::render() - CORE/Cake/View/View.php, line 473 Controller::render() - CORE/Cake/Controller/Controller.php, line 968 Dispatcher::_invoke() - CORE/Cake/Routing/Dispatcher.php, line 200 Dispatcher::dispatch() - CORE/Cake/Routing/Dispatcher.php, line 167 [main] - APP/webroot/index.php, line 122
$sort_class = "sort-asc"; $sort_title = 'Title'; }elseif($filter_data['sortby']=='scary_desc'){
}elseif($filter_data['sortby']=='scary_desc'){
include - APP/View/Games/index.ctp, line 31 View::_evaluate() - CORE/Cake/View/View.php, line 971 View::_render() - CORE/Cake/View/View.php, line 933 View::render() - CORE/Cake/View/View.php, line 473 Controller::render() - CORE/Cake/Controller/Controller.php, line 968 Dispatcher::_invoke() - CORE/Cake/Routing/Dispatcher.php, line 200 Dispatcher::dispatch() - CORE/Cake/Routing/Dispatcher.php, line 167 [main] - APP/webroot/index.php, line 122
Notice (8): Undefined index: sortby [APP/View/Games/index.ctp, line 34]Code Context $sort_class = "sort-desc"; $sort_title = 'Scary'; }elseif($filter_data['sortby']=='scary_asc'){ $viewFile = '/home.md10/home/scaredtoplay.com/public_html/app/View/Games/index.ctp' $dataForView = array( 'games_array' => array( (int) 0 => array( 'Game' => array( [maximum depth reached] ), 'GamesPlatform' => array( [maximum depth reached] ), 'Review' => array( [maximum depth reached] ), 'GamesGcategory' => array( [maximum depth reached] ), 'GameImage' => array( [maximum depth reached] ), 'Platform' => array( [maximum depth reached] ), 'Gcategory' => array( [maximum depth reached] ) ), (int) 1 => array( 'Game' => array( [maximum depth reached] ), 'GamesPlatform' => array( [maximum depth reached] ), 'Review' => array( [maximum depth reached] ), 'GamesGcategory' => array( [maximum depth reached] ), 'GameImage' => array([maximum depth reached]), 'Platform' => array( [maximum depth reached] ), 'Gcategory' => array( [maximum depth reached] ) ), (int) 2 => array( 'Game' => array( [maximum depth reached] ), 'GamesPlatform' => array( [maximum depth reached] ), 'Review' => array( [maximum depth reached] ), 'GamesGcategory' => array( [maximum depth reached] ), 'GameImage' => array([maximum depth reached]), 'Platform' => array( [maximum depth reached] ), 'Gcategory' => array( [maximum depth reached] ) ), (int) 3 => array( 'Game' => array( [maximum depth reached] ), 'GamesPlatform' => array( [maximum depth reached] ), 'Review' => array( [maximum depth reached] ), 'GamesGcategory' => array( [maximum depth reached] ), 'GameImage' => array( [maximum depth reached] ), 'Platform' => array( [maximum depth reached] ), 'Gcategory' => array( [maximum depth reached] ) ), (int) 4 => array( 'Game' => array( [maximum depth reached] ), 'GamesPlatform' => array( [maximum depth reached] ), 'Review' => array( [maximum depth reached] ), 'GamesGcategory' => array( [maximum depth reached] ), 'GameImage' => array( [maximum depth reached] ), 'Platform' => array( [maximum depth reached] ), 'Gcategory' => array( [maximum depth reached] ) ), (int) 5 => array( 'Game' => array( [maximum depth reached] ), 'GamesPlatform' => array( [maximum depth reached] ), 'Review' => array( [maximum depth reached] ), 'GamesGcategory' => array( [maximum depth reached] ), 'GameImage' => array( [maximum depth reached] ), 'Platform' => array( [maximum depth reached] ), 'Gcategory' => array( [maximum depth reached] ) ) ), 'default_sort_by' => 'release_desc', 'sorting_url' => '/games/index/cat:survival-horror', 'filter_data' => array( 'cat' => 'survival-horror', 'page' => '4' ), 'paginate_url' => array( 'controller' => 'games', 'action' => 'index', 'cat' => 'survival-horror', 'page' => '4' ), 'page_title' => 'BROWSE SURVIVAL HORROR HORROR GAMES', 'meta_keywords' => 'Survival Horror horror games, best Survival Horror horror games, top Survival Horror horror games', 'meta_description' => 'Browse and find your favorite Survival Horror games.', 'title_for_layout' => 'Survival Horror Horror Games | ScaredToPlay', 'pc' => 'games', 'pm' => 'Game' ) $games_array = array( (int) 0 => array( 'Game' => array( 'id' => '155', 'gb_id' => '44072', 'title' => 'SOMA', 'slug' => 'soma', 'small_desc' => 'An upcoming horror game from Frictional Games for PC and PlayStation 4, coming in 2015. Set at the bottom of the ocean, it will explore themes of the self, mind, and consciousness...', 'desc' => '<h2>Overview</h2> <p>SOMA is an upcoming survival horror title from Frictional Games, the developers of the Penumbra series and Amnesia: The Dark Descent. SOMA is set to be released sometime in 2015.</p> <p>While not much has been revealed about the game yet, it is known it will take place in a remote research facility where strange things are occurring. Machines starting to take on human traits and problematic alien constructions are some of the things one should expect from the veteran survival horror developers.</p> ', 'release_date' => '2015-09-22 00:00:00', 'dont_show_upcoming_date' => false, 'expected_release_year' => '2015', 'expected_release_month' => null, 'expected_release_day' => null, 'metacritic_rating' => '83', 'metacritics_rating_last_updated' => '2016-01-11', 'theme' => 'Horror,Sci-Fi,Aquatic', 'genres' => 'Adventure', 'image' => 'games_1437567358.jpg', 'meta_title' => '', 'meta_keyword' => '', 'meta_desc' => '', 'review_count' => '6', 'rating_count' => '63', 'avg_rating' => '77.14', 'avg_jump_rating' => '48.41', 'weighted_rating' => '77.14', 'weighted_jump_rating' => '48.41', 'video_embed' => '<div class="video"> <iframe width="100%" height="100%" src="https://www.youtube.com/embed/TWHVkMIP1b8" frameborder="0" allowfullscreen></iframe> </div>', 'video_filename' => null, 'video_original_url' => null, 'video_poster_image' => null, 'status' => true, 'image_updated' => true, 'categories_updated' => '1', 'video_updated' => false, 'created' => '2015-04-16 07:22:23', 'modified' => '2020-08-04 09:22:54' ), 'GamesPlatform' => array( 'id' => '800', 'game_id' => '155', 'platform_id' => '81', 'link1' => '', 'link2' => '', 'link1_price' => null, 'link2_price' => null, 'created' => null, 'modified' => null, (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ) ), 'Review' => array( 'id' => '329', 'game_id' => '155', 'ip' => '46.182.184.23', 'username' => null, 'review' => null, 'rating' => '100.00', 'jump_rating' => '0', 'created' => '2015-09-22 20:34:40', 'modified' => '2015-09-22 20:34:40' ), 'GamesGcategory' => array( 'id' => '889', 'game_id' => '155', 'gcategory_id' => '70' ), 'GameImage' => array( (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ), (int) 2 => array( [maximum depth reached] ) ), 'Platform' => array( (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ) ), 'Gcategory' => array( (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ), (int) 2 => array( [maximum depth reached] ), (int) 3 => array( [maximum depth reached] ), (int) 4 => array( [maximum depth reached] ), (int) 5 => array( [maximum depth reached] ), (int) 6 => array( [maximum depth reached] ), (int) 7 => array( [maximum depth reached] ), (int) 8 => array( [maximum depth reached] ) ) ), (int) 1 => array( 'Game' => array( 'id' => '419', 'gb_id' => '50463', 'title' => 'The Consuming Shadow', 'slug' => 'the-consuming-shadow', 'small_desc' => 'The Consuming Shadow is a horror adventure game with roguelike elements developed by Yahtzee Croshaw.', 'desc' => '<h2 style="margin-right:0px;margin-left:0px;">Overview</h2><p>England is consumed in shadow, and one of five demonic gods is going to be summoned in sixty hours. The protagonist is a paranormal expert who must discern which god is invading, and banish it with the proper ritual spell before it descends at Stonehenge.</p><p>Players are always timed, so effective time management is pivotal to a successful run.</p><h2>Gameplay</h2><h3>Protagonists</h3><p>In this single-player game, there are four major deletable elements: time, Health (life points), Sanity and currency (British pounds).</p><p>Sanity is mental health. It is easy to lose and hard to maintain. If the protagonist's Sanity drops below their average, the game starts to plague the interface. Symptoms include events like reversing player controls, disappearing enemies in dungeons, altered music and a suicide option flickering into the conversation or exploration GUI. Drugs can be used to stall insanity effects for a time but can never restore lost Sanity.</p><p>Four playable characters exist.</p><table data-max-width="true"><thead><tr><th scope="col">Name</th><th scope="col">Traits</th><th scope="col">Unlocking Requirements</th></tr></thead><tbody><tr><td><strong>The Scholar</strong></td><td>Standard protagonist with melee and magic. Good relations with superiors, paranormal fans and family.</td><td>Available by default.</td></tr><tr><td><strong>The Warrior</strong></td><td>Melee only fighter with better range and attack. Can sidestep attacks. Wanted by police.</td><td>Receive a text message asking for a Locksmith's Kit. Deliver the item to the location and finish the following dungeon.</td></tr><tr><td><strong>The Wizard</strong></td><td>Magic only, no melee. Higher insanity tolerance. Forgets runes and needs to relearn them. Bad relations with lover.</td><td>Randomly save her from a dungeon that looks for survivors. Get a Pentagram Necklace and meet her again at the location she specified. Complete the following dungeon.</td></tr><tr><td><strong>The Ministry Man</strong></td><td>Starts with 100 quid, the full ritual incantation, and the map with threat levels entirely identified. Only has 24 hours.</td><td>Clear the game with Endings A, B or C (banish the correct god before time runs out).</td></tr></tbody></table><p>There are seven possible endings. The good endings (banish the correct god) vary based on the protagonist's final Sanity rating. Bad endings occur when the protagonist is killed, time runs out, or if the wrong god is banished at Stonehenge.</p><h3>Travel</h3><figure style="width: 1024px" data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/28/282555/2772303-drivveee.jpg" data-ref-id="1300-2772303" data-ratio="0.6611328125" data-width="1024" data-embed-type="image"> </figure><p>On the road, controls are simple. Players decide on a destination by selecting a location on the protagonist's smartphone located at the bottom right corner. Towns will receive colored markers on the map to indicate their status.</p><ul><li><strong><strong>Green</strong> </strong>- safe area. Players can visit hospitals to resupply their health kit, buy drugs, or remove a status ailment if they have enough quid. If they are willing to sacrifice an hour of their time, players can also look for supplies to restock ammo and/or buy an item.</li><li><strong>Red</strong> - hostile dungeons. Players need to enter these zones to obtain clues about the demonic gods and the banishment ritual.</li><li><strong>Orange</strong> - optional sub quest related area. These areas are identified by text messages that are read. May obtain rewards for following through with the request. This is needed to unlock The Warrior and The Wizard.</li><li><strong>Gray</strong> - already visited dungeon. Will not receive any new clues about the god.</li></ul><p>Select a location and let the car drive. Driving automatically drains hours away from the clock. Players can stop the car at any time if they need to momentarily stop the clock for the pause menu.</p><p>Inventory can be checked by panning left to the glove compartment. If players need to heal, they can click on their health kit. Drugs can be taken within the car. Any discovered spells and runes can be checked in the spellbook.</p><p>The files notebook contains earned clues about the gods. Players can use the notebook's graph to chart their knowledge about the gods. It helps to narrow down which one is the invading god. Attributes for the gods are randomized in each playthrough.</p><p>While on the road, the player may be halted by an event or text message. It is up to players to decide to engage or ignore them. The effects of either occurrence fluctuate between harmful or beneficial to the player's journey; either one may lead to another dungeon sighting. Certain events grant immediate success if the player has a specific item.</p><h3>Dungeons</h3><figure style="width: 1024px" data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/28/282555/2772305-dungeon.jpg" data-ref-id="1300-2772305" data-ratio="0.6611328125" data-width="1024" data-embed-type="image"> <figcaption>Warehouse dungeon with The Scholar</figcaption></figure><p>Dungeons are randomly generated and exploration drains real-time from the game's sixty hour timer. Protagonists can move left or right across the screen. Up/down is used to interact with doors and objects.</p><p>There is one attack button. Use it at close quarters for a melee attack; use it at long range to fire firearm (except for The Warrior). Three different firearms are available, each with their own ammo.</p><p>Spells can be cast by initiating the spell screen and quickly highlighting and entering the right rune sequence before the timer ticks down. While they can be powerful and potentially game-breaking, they drain Sanity each time they are used.</p><p>Monsters appear during exploration. Failing to clear the room of monsters before leaving cuts away the protagonist's Sanity. If they inflict damage, their protagonist loses Health and Sanity. They also have a higher chance of inflicting a status ailment, most of which can be treated at a safe town's hospital for 10 quid:</p><ul><li><strong>Anxiety</strong> - decreases accuracy. Removed by driving.</li><li><strong>Broken Arm</strong> - lose Sanity when attacking.</li><li><strong>Broken Leg</strong> - lose Sanity when running.</li><li><strong>Severe Bleeding</strong> - gradually lose health, even when driving. Can kill protagonist if left untreated.</li></ul><p>Players can escape from dungeons through the pause menu. Fleeing from dungeons without meeting the dungeon objective drains 10 Sanity and may inflict a status ailment.</p><p>Occasionally, the protagonist will need to save someone from a dungeon. If the live victim pulls a gun on the protagonist as they approach, they have turned and need to be killed. Otherwise, press up or down next to live victims to free them. Killing a live sane victim punishes the protagonist with a Sanity drop. Players still need to interact with dead victims in order to successfully complete the dungeon.</p><p>When a dungeon objective has been met, there is a chance that players will be chased by a reoccurring monster. They drain large amounts of Health and Sanity if they hit the protagonist. It's encouraged to run away from them rather than fight them; fleeing from them does not affect the protagonist's Sanity.</p><h3>New Game+</h3><p>After every playthrough, regardless of whether players banish the god or not, an evaluation screen pops up and rewards points based on their progress. Level up the bottom gauge to earn birth stars, which can alter the protagonist's stats and other beneficial effects.</p><p>Starting a new game allows players to read monster data they have collected from monsters they have previously encountered and defeated. If they found diary pages during their runs, they will be collected in the diary found here.</p><p>Alternative playable characters become available at the starting screen if the player has achieved their unlocking requirements and finished that playthrough,</p><h2>Links</h2><ul><li>The Consuming Shadow website</li><li>The Consuming Shadow: A Special Ego Review - a YouTube playthrough by creator and a friend with hints and commentary</li></ul>', 'release_date' => '2015-07-28 00:00:00', 'dont_show_upcoming_date' => false, 'expected_release_year' => null, 'expected_release_month' => null, 'expected_release_day' => null, 'metacritic_rating' => '0', 'metacritics_rating_last_updated' => null, 'theme' => 'Horror,Fantasy', 'genres' => '', 'image' => '50463-the_consuming_shadow.jpg', 'meta_title' => '', 'meta_keyword' => '', 'meta_desc' => '', 'review_count' => '0', 'rating_count' => '0', 'avg_rating' => '0.00', 'avg_jump_rating' => null, 'weighted_rating' => null, 'weighted_jump_rating' => null, 'video_embed' => null, 'video_filename' => null, 'video_original_url' => null, 'video_poster_image' => null, 'status' => true, 'image_updated' => true, 'categories_updated' => '1', 'video_updated' => true, 'created' => '2017-02-23 06:50:07', 'modified' => '2018-04-02 23:45:01' ), 'GamesPlatform' => array( 'id' => '1575', 'game_id' => '419', 'platform_id' => '81', 'link1' => null, 'link2' => null, 'link1_price' => null, 'link2_price' => null, 'created' => null, 'modified' => null, (int) 0 => array( [maximum depth reached] ) ), 'Review' => array( 'id' => null, 'game_id' => null, 'ip' => null, 'username' => null, 'review' => null, 'rating' => null, 'jump_rating' => null, 'created' => null, 'modified' => null ), 'GamesGcategory' => array( 'id' => '1908', 'game_id' => '419', 'gcategory_id' => '70' ), 'GameImage' => array(), 'Platform' => array( (int) 0 => array( [maximum depth reached] ) ), 'Gcategory' => array( (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ), (int) 2 => array( [maximum depth reached] ), (int) 3 => array( [maximum depth reached] ) ) ), (int) 2 => array( 'Game' => array( 'id' => '211', 'gb_id' => '49558', 'title' => 'Five Nights at Freddy's 4: The Final Chapter', 'slug' => 'five-nights-at-freddy-s-4-the-final-chapter', 'small_desc' => 'In the fourth Five Nights at Freddy's game, the main character must defend him or herself in their own home against the malicious automatons.', 'desc' => '', 'release_date' => '2015-07-23 00:00:00', 'dont_show_upcoming_date' => false, 'expected_release_year' => null, 'expected_release_month' => null, 'expected_release_day' => null, 'metacritic_rating' => '0', 'metacritics_rating_last_updated' => '2015-07-31', 'theme' => 'Horror', 'genres' => 'Adventure', 'image' => 'games_1438363718.jpg', 'meta_title' => '', 'meta_keyword' => '', 'meta_desc' => '', 'review_count' => '1', 'rating_count' => '21', 'avg_rating' => '76.67', 'avg_jump_rating' => '95.00', 'weighted_rating' => '76.65', 'weighted_jump_rating' => '91.41', 'video_embed' => '<div class="video"> <iframe width="100%" height="100%" src="https://www.youtube.com/embed/A-taWymx1WI" frameborder="0" allowfullscreen></iframe> </div>', 'video_filename' => null, 'video_original_url' => null, 'video_poster_image' => null, 'status' => true, 'image_updated' => true, 'categories_updated' => '1', 'video_updated' => false, 'created' => '2015-07-31 00:16:52', 'modified' => '2019-03-07 10:50:29' ), 'GamesPlatform' => array( 'id' => '806', 'game_id' => '211', 'platform_id' => '81', 'link1' => 'http://www.kinguin.net/category/18827/five-nights-at-freddy-s-4-steam-gift/?r=1143', 'link2' => '', 'link1_price' => '0.00', 'link2_price' => '0.00', 'created' => null, 'modified' => '2019-12-04 23:00:09', (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ) ), 'Review' => array( 'id' => '165', 'game_id' => '211', 'ip' => '116.67.199.144', 'username' => null, 'review' => null, 'rating' => '70.00', 'jump_rating' => '0', 'created' => '2015-08-01 06:13:36', 'modified' => '2015-08-01 06:13:36' ), 'GamesGcategory' => array( 'id' => '1148', 'game_id' => '211', 'gcategory_id' => '70' ), 'GameImage' => array(), 'Platform' => array( (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ) ), 'Gcategory' => array( (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ) ) ), (int) 3 => array( 'Game' => array( 'id' => '212', 'gb_id' => '50369', 'title' => 'Rake', 'slug' => 'rake', 'small_desc' => 'Play as Gordon Davis as he searches for the world's most fabled creatures.', 'desc' => '', 'release_date' => '2015-07-13 00:00:00', 'dont_show_upcoming_date' => false, 'expected_release_year' => null, 'expected_release_month' => null, 'expected_release_day' => null, 'metacritic_rating' => '0', 'metacritics_rating_last_updated' => '2015-07-31', 'theme' => null, 'genres' => '', 'image' => 'games_1438363831.jpg', 'meta_title' 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'171', 'game_id' => '212', 'ip' => '172.79.131.157', 'username' => null, 'review' => null, 'rating' => '10.00', 'jump_rating' => '0', 'created' => '2015-08-03 02:32:36', 'modified' => '2015-08-03 02:32:36' ), 'GamesGcategory' => array( 'id' => '1149', 'game_id' => '212', 'gcategory_id' => '70' ), 'GameImage' => array( (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ), (int) 2 => array( [maximum depth reached] ) ), 'Platform' => array( (int) 0 => array( [maximum depth reached] ) ), 'Gcategory' => array( (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ), (int) 2 => array( [maximum depth reached] ), (int) 3 => array( [maximum depth reached] ) ) ), (int) 4 => array( 'Game' => array( 'id' => '420', 'gb_id' => '50630', 'title' => 'All is Dust', 'slug' => 'all-is-dust', 'small_desc' => 'A first-person horror game set on a farm in the 1930s.', 'desc' => '', 'release_date' => '2015-06-26 00:00:00', 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array( [maximum depth reached] ) ), 'Review' => array( 'id' => null, 'game_id' => null, 'ip' => null, 'username' => null, 'review' => null, 'rating' => null, 'jump_rating' => null, 'created' => null, 'modified' => null ), 'GamesGcategory' => array( 'id' => '1915', 'game_id' => '420', 'gcategory_id' => '70' ), 'GameImage' => array( (int) 0 => array( [maximum depth reached] ) ), 'Platform' => array( (int) 0 => array( [maximum depth reached] ) ), 'Gcategory' => array( (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ), (int) 2 => array( [maximum depth reached] ), (int) 3 => array( [maximum depth reached] ), (int) 4 => array( [maximum depth reached] ) ) ), (int) 5 => array( 'Game' => array( 'id' => '421', 'gb_id' => '48194', 'title' => 'CDF Ghostship', 'slug' => 'cdf-ghostship', 'small_desc' => 'In this somewhat less broken retelling of the infamously bad "Ghostship: Aftermath", players must explore the alien-infested CDF Goliath in an attempt to discover its secrets and find a way home.', 'desc' => '<h2>Overview</h2><p>CDF Ghostship is a first-person shooter developed and published by MAG Studios for PC, Mac, and Linux.</p>', 'release_date' => '2015-06-26 00:00:00', 'dont_show_upcoming_date' => false, 'expected_release_year' => null, 'expected_release_month' => null, 'expected_release_day' => null, 'metacritic_rating' => '0', 'metacritics_rating_last_updated' => null, 'theme' => 'Horror,Sci-Fi', 'genres' => 'First-Person Shooter,Action-Adventure', 'image' => '48194-cdf_ghostship.jpg', 'meta_title' => '', 'meta_keyword' => '', 'meta_desc' => '', 'review_count' => '0', 'rating_count' => '0', 'avg_rating' => '0.00', 'avg_jump_rating' => null, 'weighted_rating' => null, 'weighted_jump_rating' => null, 'video_embed' => '<div class="video"><video width="100%" height="100%" controls poster="https://www.scaredtoplay.com/uploads/games_videos/posters/cdf-ghostship-421.jpg"><source 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=> null, 'created' => null, 'modified' => null ), 'GamesGcategory' => array( 'id' => '1917', 'game_id' => '421', 'gcategory_id' => '70' ), 'GameImage' => array( (int) 0 => array( [maximum depth reached] ) ), 'Platform' => array( (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ), (int) 2 => array( [maximum depth reached] ) ), 'Gcategory' => array( (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ), (int) 2 => array( [maximum depth reached] ) ) ) ) $default_sort_by = 'release_desc' $sorting_url = '/games/index/cat:survival-horror' $filter_data = array( 'cat' => 'survival-horror', 'page' => '4' ) $paginate_url = array( 'controller' => 'games', 'action' => 'index', 'cat' => 'survival-horror', 'page' => '4' ) $page_title = 'BROWSE SURVIVAL HORROR HORROR GAMES' $meta_keywords = 'Survival Horror horror games, best Survival Horror horror games, top Survival Horror horror games' $meta_description = 'Browse and find your favorite Survival Horror games.' $title_for_layout = 'Survival Horror Horror Games | ScaredToPlay' $pc = 'games' $pm = 'Game'include - APP/View/Games/index.ctp, line 34 View::_evaluate() - CORE/Cake/View/View.php, line 971 View::_render() - CORE/Cake/View/View.php, line 933 View::render() - CORE/Cake/View/View.php, line 473 Controller::render() - CORE/Cake/Controller/Controller.php, line 968 Dispatcher::_invoke() - CORE/Cake/Routing/Dispatcher.php, line 200 Dispatcher::dispatch() - CORE/Cake/Routing/Dispatcher.php, line 167 [main] - APP/webroot/index.php, line 122
$sort_class = "sort-desc"; $sort_title = 'Scary'; }elseif($filter_data['sortby']=='scary_asc'){
$sort_title = 'Scary';
}elseif($filter_data['sortby']=='scary_asc'){
include - APP/View/Games/index.ctp, line 34 View::_evaluate() - CORE/Cake/View/View.php, line 971 View::_render() - CORE/Cake/View/View.php, line 933 View::render() - CORE/Cake/View/View.php, line 473 Controller::render() - CORE/Cake/Controller/Controller.php, line 968 Dispatcher::_invoke() - CORE/Cake/Routing/Dispatcher.php, line 200 Dispatcher::dispatch() - CORE/Cake/Routing/Dispatcher.php, line 167 [main] - APP/webroot/index.php, line 122
Notice (8): Undefined index: sortby [APP/View/Games/index.ctp, line 37]Code Context $sort_class = "sort-asc"; $sort_title = 'Scary'; }elseif($filter_data['sortby']=='jumpscare_desc'){ $viewFile = '/home.md10/home/scaredtoplay.com/public_html/app/View/Games/index.ctp' $dataForView = array( 'games_array' => array( (int) 0 => array( 'Game' => array( [maximum depth reached] ), 'GamesPlatform' => array( [maximum depth reached] ), 'Review' => array( [maximum depth reached] ), 'GamesGcategory' => array( [maximum depth reached] ), 'GameImage' => array( [maximum depth reached] ), 'Platform' => array( [maximum depth reached] ), 'Gcategory' => array( [maximum depth reached] ) ), (int) 1 => array( 'Game' => array( [maximum depth reached] ), 'GamesPlatform' => array( [maximum depth reached] ), 'Review' => array( [maximum depth reached] ), 'GamesGcategory' => array( [maximum depth reached] ), 'GameImage' => array([maximum depth reached]), 'Platform' => array( [maximum depth reached] ), 'Gcategory' => array( [maximum depth reached] ) ), (int) 2 => array( 'Game' => array( [maximum depth reached] ), 'GamesPlatform' => array( [maximum depth reached] ), 'Review' => array( [maximum depth reached] ), 'GamesGcategory' => array( [maximum depth reached] ), 'GameImage' => array([maximum depth reached]), 'Platform' => array( [maximum depth reached] ), 'Gcategory' => array( [maximum depth reached] ) ), (int) 3 => array( 'Game' => array( [maximum depth reached] ), 'GamesPlatform' => array( [maximum depth reached] ), 'Review' => array( [maximum depth reached] ), 'GamesGcategory' => array( [maximum depth reached] ), 'GameImage' => array( [maximum depth reached] ), 'Platform' => array( [maximum depth reached] ), 'Gcategory' => array( [maximum depth reached] ) ), (int) 4 => array( 'Game' => array( [maximum depth reached] ), 'GamesPlatform' => array( [maximum depth reached] ), 'Review' => array( [maximum depth reached] ), 'GamesGcategory' => array( [maximum depth reached] ), 'GameImage' => array( [maximum depth reached] ), 'Platform' => array( [maximum depth reached] ), 'Gcategory' => array( [maximum depth reached] ) ), (int) 5 => array( 'Game' => array( [maximum depth reached] ), 'GamesPlatform' => array( [maximum depth reached] ), 'Review' => array( [maximum depth reached] ), 'GamesGcategory' => array( [maximum depth reached] ), 'GameImage' => array( [maximum depth reached] ), 'Platform' => array( [maximum depth reached] ), 'Gcategory' => array( [maximum depth reached] ) ) ), 'default_sort_by' => 'release_desc', 'sorting_url' => '/games/index/cat:survival-horror', 'filter_data' => array( 'cat' => 'survival-horror', 'page' => '4' ), 'paginate_url' => array( 'controller' => 'games', 'action' => 'index', 'cat' => 'survival-horror', 'page' => '4' ), 'page_title' => 'BROWSE SURVIVAL HORROR HORROR GAMES', 'meta_keywords' => 'Survival Horror horror games, best Survival Horror horror games, top Survival Horror horror games', 'meta_description' => 'Browse and find your favorite Survival Horror games.', 'title_for_layout' => 'Survival Horror Horror Games | ScaredToPlay', 'pc' => 'games', 'pm' => 'Game' ) $games_array = array( (int) 0 => array( 'Game' => array( 'id' => '155', 'gb_id' => '44072', 'title' => 'SOMA', 'slug' => 'soma', 'small_desc' => 'An upcoming horror game from Frictional Games for PC and PlayStation 4, coming in 2015. Set at the bottom of the ocean, it will explore themes of the self, mind, and consciousness...', 'desc' => '<h2>Overview</h2> <p>SOMA is an upcoming survival horror title from Frictional Games, the developers of the Penumbra series and Amnesia: The Dark Descent. SOMA is set to be released sometime in 2015.</p> <p>While not much has been revealed about the game yet, it is known it will take place in a remote research facility where strange things are occurring. Machines starting to take on human traits and problematic alien constructions are some of the things one should expect from the veteran survival horror developers.</p> ', 'release_date' => '2015-09-22 00:00:00', 'dont_show_upcoming_date' => false, 'expected_release_year' => '2015', 'expected_release_month' => null, 'expected_release_day' => null, 'metacritic_rating' => '83', 'metacritics_rating_last_updated' => '2016-01-11', 'theme' => 'Horror,Sci-Fi,Aquatic', 'genres' => 'Adventure', 'image' => 'games_1437567358.jpg', 'meta_title' => '', 'meta_keyword' => '', 'meta_desc' => '', 'review_count' => '6', 'rating_count' => '63', 'avg_rating' => '77.14', 'avg_jump_rating' => '48.41', 'weighted_rating' => '77.14', 'weighted_jump_rating' => '48.41', 'video_embed' => '<div class="video"> <iframe width="100%" height="100%" src="https://www.youtube.com/embed/TWHVkMIP1b8" frameborder="0" allowfullscreen></iframe> </div>', 'video_filename' => null, 'video_original_url' => null, 'video_poster_image' => null, 'status' => true, 'image_updated' => true, 'categories_updated' => '1', 'video_updated' => false, 'created' => '2015-04-16 07:22:23', 'modified' => '2020-08-04 09:22:54' ), 'GamesPlatform' => array( 'id' => '800', 'game_id' => '155', 'platform_id' => '81', 'link1' => '', 'link2' => '', 'link1_price' => null, 'link2_price' => null, 'created' => null, 'modified' => null, (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ) ), 'Review' => array( 'id' => '329', 'game_id' => '155', 'ip' => '46.182.184.23', 'username' => null, 'review' => null, 'rating' => '100.00', 'jump_rating' => '0', 'created' => '2015-09-22 20:34:40', 'modified' => '2015-09-22 20:34:40' ), 'GamesGcategory' => array( 'id' => '889', 'game_id' => '155', 'gcategory_id' => '70' ), 'GameImage' => array( (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ), (int) 2 => array( [maximum depth reached] ) ), 'Platform' => array( (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ) ), 'Gcategory' => array( (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ), (int) 2 => array( [maximum depth reached] ), (int) 3 => array( [maximum depth reached] ), (int) 4 => array( [maximum depth reached] ), (int) 5 => array( [maximum depth reached] ), (int) 6 => array( [maximum depth reached] ), (int) 7 => array( [maximum depth reached] ), (int) 8 => array( [maximum depth reached] ) ) ), (int) 1 => array( 'Game' => array( 'id' => '419', 'gb_id' => '50463', 'title' => 'The Consuming Shadow', 'slug' => 'the-consuming-shadow', 'small_desc' => 'The Consuming Shadow is a horror adventure game with roguelike elements developed by Yahtzee Croshaw.', 'desc' => '<h2 style="margin-right:0px;margin-left:0px;">Overview</h2><p>England is consumed in shadow, and one of five demonic gods is going to be summoned in sixty hours. The protagonist is a paranormal expert who must discern which god is invading, and banish it with the proper ritual spell before it descends at Stonehenge.</p><p>Players are always timed, so effective time management is pivotal to a successful run.</p><h2>Gameplay</h2><h3>Protagonists</h3><p>In this single-player game, there are four major deletable elements: time, Health (life points), Sanity and currency (British pounds).</p><p>Sanity is mental health. It is easy to lose and hard to maintain. If the protagonist's Sanity drops below their average, the game starts to plague the interface. Symptoms include events like reversing player controls, disappearing enemies in dungeons, altered music and a suicide option flickering into the conversation or exploration GUI. Drugs can be used to stall insanity effects for a time but can never restore lost Sanity.</p><p>Four playable characters exist.</p><table data-max-width="true"><thead><tr><th scope="col">Name</th><th scope="col">Traits</th><th scope="col">Unlocking Requirements</th></tr></thead><tbody><tr><td><strong>The Scholar</strong></td><td>Standard protagonist with melee and magic. Good relations with superiors, paranormal fans and family.</td><td>Available by default.</td></tr><tr><td><strong>The Warrior</strong></td><td>Melee only fighter with better range and attack. Can sidestep attacks. Wanted by police.</td><td>Receive a text message asking for a Locksmith's Kit. Deliver the item to the location and finish the following dungeon.</td></tr><tr><td><strong>The Wizard</strong></td><td>Magic only, no melee. Higher insanity tolerance. Forgets runes and needs to relearn them. Bad relations with lover.</td><td>Randomly save her from a dungeon that looks for survivors. Get a Pentagram Necklace and meet her again at the location she specified. Complete the following dungeon.</td></tr><tr><td><strong>The Ministry Man</strong></td><td>Starts with 100 quid, the full ritual incantation, and the map with threat levels entirely identified. Only has 24 hours.</td><td>Clear the game with Endings A, B or C (banish the correct god before time runs out).</td></tr></tbody></table><p>There are seven possible endings. The good endings (banish the correct god) vary based on the protagonist's final Sanity rating. Bad endings occur when the protagonist is killed, time runs out, or if the wrong god is banished at Stonehenge.</p><h3>Travel</h3><figure style="width: 1024px" data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/28/282555/2772303-drivveee.jpg" data-ref-id="1300-2772303" data-ratio="0.6611328125" data-width="1024" data-embed-type="image"> </figure><p>On the road, controls are simple. Players decide on a destination by selecting a location on the protagonist's smartphone located at the bottom right corner. Towns will receive colored markers on the map to indicate their status.</p><ul><li><strong><strong>Green</strong> </strong>- safe area. Players can visit hospitals to resupply their health kit, buy drugs, or remove a status ailment if they have enough quid. If they are willing to sacrifice an hour of their time, players can also look for supplies to restock ammo and/or buy an item.</li><li><strong>Red</strong> - hostile dungeons. Players need to enter these zones to obtain clues about the demonic gods and the banishment ritual.</li><li><strong>Orange</strong> - optional sub quest related area. These areas are identified by text messages that are read. May obtain rewards for following through with the request. This is needed to unlock The Warrior and The Wizard.</li><li><strong>Gray</strong> - already visited dungeon. Will not receive any new clues about the god.</li></ul><p>Select a location and let the car drive. Driving automatically drains hours away from the clock. Players can stop the car at any time if they need to momentarily stop the clock for the pause menu.</p><p>Inventory can be checked by panning left to the glove compartment. If players need to heal, they can click on their health kit. Drugs can be taken within the car. Any discovered spells and runes can be checked in the spellbook.</p><p>The files notebook contains earned clues about the gods. Players can use the notebook's graph to chart their knowledge about the gods. It helps to narrow down which one is the invading god. Attributes for the gods are randomized in each playthrough.</p><p>While on the road, the player may be halted by an event or text message. It is up to players to decide to engage or ignore them. The effects of either occurrence fluctuate between harmful or beneficial to the player's journey; either one may lead to another dungeon sighting. Certain events grant immediate success if the player has a specific item.</p><h3>Dungeons</h3><figure style="width: 1024px" data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/28/282555/2772305-dungeon.jpg" data-ref-id="1300-2772305" data-ratio="0.6611328125" data-width="1024" data-embed-type="image"> <figcaption>Warehouse dungeon with The Scholar</figcaption></figure><p>Dungeons are randomly generated and exploration drains real-time from the game's sixty hour timer. Protagonists can move left or right across the screen. Up/down is used to interact with doors and objects.</p><p>There is one attack button. Use it at close quarters for a melee attack; use it at long range to fire firearm (except for The Warrior). Three different firearms are available, each with their own ammo.</p><p>Spells can be cast by initiating the spell screen and quickly highlighting and entering the right rune sequence before the timer ticks down. While they can be powerful and potentially game-breaking, they drain Sanity each time they are used.</p><p>Monsters appear during exploration. Failing to clear the room of monsters before leaving cuts away the protagonist's Sanity. If they inflict damage, their protagonist loses Health and Sanity. They also have a higher chance of inflicting a status ailment, most of which can be treated at a safe town's hospital for 10 quid:</p><ul><li><strong>Anxiety</strong> - decreases accuracy. Removed by driving.</li><li><strong>Broken Arm</strong> - lose Sanity when attacking.</li><li><strong>Broken Leg</strong> - lose Sanity when running.</li><li><strong>Severe Bleeding</strong> - gradually lose health, even when driving. Can kill protagonist if left untreated.</li></ul><p>Players can escape from dungeons through the pause menu. Fleeing from dungeons without meeting the dungeon objective drains 10 Sanity and may inflict a status ailment.</p><p>Occasionally, the protagonist will need to save someone from a dungeon. If the live victim pulls a gun on the protagonist as they approach, they have turned and need to be killed. Otherwise, press up or down next to live victims to free them. Killing a live sane victim punishes the protagonist with a Sanity drop. Players still need to interact with dead victims in order to successfully complete the dungeon.</p><p>When a dungeon objective has been met, there is a chance that players will be chased by a reoccurring monster. They drain large amounts of Health and Sanity if they hit the protagonist. It's encouraged to run away from them rather than fight them; fleeing from them does not affect the protagonist's Sanity.</p><h3>New Game+</h3><p>After every playthrough, regardless of whether players banish the god or not, an evaluation screen pops up and rewards points based on their progress. Level up the bottom gauge to earn birth stars, which can alter the protagonist's stats and other beneficial effects.</p><p>Starting a new game allows players to read monster data they have collected from monsters they have previously encountered and defeated. If they found diary pages during their runs, they will be collected in the diary found here.</p><p>Alternative playable characters become available at the starting screen if the player has achieved their unlocking requirements and finished that playthrough,</p><h2>Links</h2><ul><li>The Consuming Shadow website</li><li>The Consuming Shadow: A Special Ego Review - a YouTube playthrough by creator and a friend with hints and commentary</li></ul>', 'release_date' => '2015-07-28 00:00:00', 'dont_show_upcoming_date' => false, 'expected_release_year' => null, 'expected_release_month' => null, 'expected_release_day' => null, 'metacritic_rating' => '0', 'metacritics_rating_last_updated' => null, 'theme' => 'Horror,Fantasy', 'genres' => '', 'image' => '50463-the_consuming_shadow.jpg', 'meta_title' => '', 'meta_keyword' => '', 'meta_desc' => '', 'review_count' => '0', 'rating_count' => '0', 'avg_rating' => '0.00', 'avg_jump_rating' => null, 'weighted_rating' => null, 'weighted_jump_rating' => null, 'video_embed' => null, 'video_filename' => null, 'video_original_url' => null, 'video_poster_image' => null, 'status' => true, 'image_updated' => true, 'categories_updated' => '1', 'video_updated' => true, 'created' => '2017-02-23 06:50:07', 'modified' => '2018-04-02 23:45:01' ), 'GamesPlatform' => array( 'id' => '1575', 'game_id' => '419', 'platform_id' => '81', 'link1' => null, 'link2' => null, 'link1_price' => null, 'link2_price' => null, 'created' => null, 'modified' => null, (int) 0 => array( [maximum depth reached] ) ), 'Review' => array( 'id' => null, 'game_id' => null, 'ip' => null, 'username' => null, 'review' => null, 'rating' => null, 'jump_rating' => null, 'created' => null, 'modified' => null ), 'GamesGcategory' => array( 'id' => '1908', 'game_id' => '419', 'gcategory_id' => '70' ), 'GameImage' => array(), 'Platform' => array( (int) 0 => array( [maximum depth reached] ) ), 'Gcategory' => array( (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ), (int) 2 => array( [maximum depth reached] ), (int) 3 => array( [maximum depth reached] ) ) ), (int) 2 => array( 'Game' => array( 'id' => '211', 'gb_id' => '49558', 'title' => 'Five Nights at Freddy's 4: The Final Chapter', 'slug' => 'five-nights-at-freddy-s-4-the-final-chapter', 'small_desc' => 'In the fourth Five Nights at Freddy's game, the main character must defend him or herself in their own home against the malicious automatons.', 'desc' => '', 'release_date' => '2015-07-23 00:00:00', 'dont_show_upcoming_date' => false, 'expected_release_year' => null, 'expected_release_month' => null, 'expected_release_day' => null, 'metacritic_rating' => '0', 'metacritics_rating_last_updated' => '2015-07-31', 'theme' => 'Horror', 'genres' => 'Adventure', 'image' => 'games_1438363718.jpg', 'meta_title' => '', 'meta_keyword' => '', 'meta_desc' => '', 'review_count' => '1', 'rating_count' => '21', 'avg_rating' => '76.67', 'avg_jump_rating' => '95.00', 'weighted_rating' => 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'70.00', 'jump_rating' => '0', 'created' => '2015-08-01 06:13:36', 'modified' => '2015-08-01 06:13:36' ), 'GamesGcategory' => array( 'id' => '1148', 'game_id' => '211', 'gcategory_id' => '70' ), 'GameImage' => array(), 'Platform' => array( (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ) ), 'Gcategory' => array( (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ) ) ), (int) 3 => array( 'Game' => array( 'id' => '212', 'gb_id' => '50369', 'title' => 'Rake', 'slug' => 'rake', 'small_desc' => 'Play as Gordon Davis as he searches for the world's most fabled creatures.', 'desc' => '', 'release_date' => '2015-07-13 00:00:00', 'dont_show_upcoming_date' => false, 'expected_release_year' => null, 'expected_release_month' => null, 'expected_release_day' => null, 'metacritic_rating' => '0', 'metacritics_rating_last_updated' => '2015-07-31', 'theme' => null, 'genres' => '', 'image' => 'games_1438363831.jpg', 'meta_title' => '', 'meta_keyword' => '', 'meta_desc' => '', 'review_count' => '4', 'rating_count' => '36', 'avg_rating' => '78.33', 'avg_jump_rating' => '84.55', 'weighted_rating' => '78.33', 'weighted_jump_rating' => '84.55', 'video_embed' => '<div class="video"> <iframe width="100%" height="100%" src="https://www.youtube.com/embed/MA0wbhaJyrU" frameborder="0" allowfullscreen></iframe> </div>', 'video_filename' => null, 'video_original_url' => null, 'video_poster_image' => null, 'status' => true, 'image_updated' => true, 'categories_updated' => '1', 'video_updated' => false, 'created' => '2015-07-31 00:23:03', 'modified' => '2019-05-23 14:10:42' ), 'GamesPlatform' => array( 'id' => '808', 'game_id' => '212', 'platform_id' => '81', 'link1' => 'http://www.kinguin.net/category/18574/rake-steam-gift/?r=1143', 'link2' => '', 'link1_price' => '0.00', 'link2_price' => '0.00', 'created' => null, 'modified' => '2019-12-04 23:00:11', (int) 0 => array( [maximum depth reached] ) ), 'Review' => array( 'id' => '171', 'game_id' => '212', 'ip' => '172.79.131.157', 'username' => null, 'review' => null, 'rating' => '10.00', 'jump_rating' => '0', 'created' => '2015-08-03 02:32:36', 'modified' => '2015-08-03 02:32:36' ), 'GamesGcategory' => array( 'id' => '1149', 'game_id' => '212', 'gcategory_id' => '70' ), 'GameImage' => array( (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ), (int) 2 => array( [maximum depth reached] ) ), 'Platform' => array( (int) 0 => array( [maximum depth reached] ) ), 'Gcategory' => array( (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ), (int) 2 => array( [maximum depth reached] ), (int) 3 => array( [maximum depth reached] ) ) ), (int) 4 => array( 'Game' => array( 'id' => '420', 'gb_id' => '50630', 'title' => 'All is Dust', 'slug' => 'all-is-dust', 'small_desc' => 'A first-person horror game set on a farm in the 1930s.', 'desc' => '', 'release_date' => '2015-06-26 00:00:00', 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=> null, 'created' => null, 'modified' => null ), 'GamesGcategory' => array( 'id' => '1917', 'game_id' => '421', 'gcategory_id' => '70' ), 'GameImage' => array( (int) 0 => array( [maximum depth reached] ) ), 'Platform' => array( (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ), (int) 2 => array( [maximum depth reached] ) ), 'Gcategory' => array( (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ), (int) 2 => array( [maximum depth reached] ) ) ) ) $default_sort_by = 'release_desc' $sorting_url = '/games/index/cat:survival-horror' $filter_data = array( 'cat' => 'survival-horror', 'page' => '4' ) $paginate_url = array( 'controller' => 'games', 'action' => 'index', 'cat' => 'survival-horror', 'page' => '4' ) $page_title = 'BROWSE SURVIVAL HORROR HORROR GAMES' $meta_keywords = 'Survival Horror horror games, best Survival Horror horror games, top Survival Horror horror games' $meta_description = 'Browse and find your favorite Survival Horror games.' $title_for_layout = 'Survival Horror Horror Games | ScaredToPlay' $pc = 'games' $pm = 'Game'include - APP/View/Games/index.ctp, line 37 View::_evaluate() - CORE/Cake/View/View.php, line 971 View::_render() - CORE/Cake/View/View.php, line 933 View::render() - CORE/Cake/View/View.php, line 473 Controller::render() - CORE/Cake/Controller/Controller.php, line 968 Dispatcher::_invoke() - CORE/Cake/Routing/Dispatcher.php, line 200 Dispatcher::dispatch() - CORE/Cake/Routing/Dispatcher.php, line 167 [main] - APP/webroot/index.php, line 122
$sort_class = "sort-asc"; $sort_title = 'Scary'; }elseif($filter_data['sortby']=='jumpscare_desc'){
}elseif($filter_data['sortby']=='jumpscare_desc'){
include - APP/View/Games/index.ctp, line 37 View::_evaluate() - CORE/Cake/View/View.php, line 971 View::_render() - CORE/Cake/View/View.php, line 933 View::render() - CORE/Cake/View/View.php, line 473 Controller::render() - CORE/Cake/Controller/Controller.php, line 968 Dispatcher::_invoke() - CORE/Cake/Routing/Dispatcher.php, line 200 Dispatcher::dispatch() - CORE/Cake/Routing/Dispatcher.php, line 167 [main] - APP/webroot/index.php, line 122
Notice (8): Undefined index: sortby [APP/View/Games/index.ctp, line 40]Code Context $sort_class = "sort-desc"; $sort_title = 'Jumpscare'; }elseif($filter_data['sortby']=='jumpscare_asc'){ $viewFile = '/home.md10/home/scaredtoplay.com/public_html/app/View/Games/index.ctp' $dataForView = array( 'games_array' => array( (int) 0 => array( 'Game' => array( [maximum depth reached] ), 'GamesPlatform' => array( [maximum depth reached] ), 'Review' => array( [maximum depth reached] ), 'GamesGcategory' => array( [maximum depth reached] ), 'GameImage' => array( [maximum depth reached] ), 'Platform' => array( [maximum depth reached] ), 'Gcategory' => array( [maximum depth reached] ) ), (int) 1 => array( 'Game' => array( [maximum depth reached] ), 'GamesPlatform' => array( [maximum depth reached] ), 'Review' => array( [maximum depth reached] ), 'GamesGcategory' => array( [maximum depth reached] ), 'GameImage' => array([maximum depth reached]), 'Platform' => array( [maximum depth reached] ), 'Gcategory' => array( [maximum depth reached] ) ), (int) 2 => array( 'Game' => array( [maximum depth reached] ), 'GamesPlatform' => array( [maximum depth reached] ), 'Review' => array( [maximum depth reached] ), 'GamesGcategory' => array( [maximum depth reached] ), 'GameImage' => array([maximum depth reached]), 'Platform' => array( [maximum depth reached] ), 'Gcategory' => array( [maximum depth reached] ) ), (int) 3 => array( 'Game' => array( [maximum depth reached] ), 'GamesPlatform' => array( [maximum depth reached] ), 'Review' => array( [maximum depth reached] ), 'GamesGcategory' => array( [maximum depth reached] ), 'GameImage' => array( [maximum depth reached] ), 'Platform' => array( [maximum depth reached] ), 'Gcategory' => array( [maximum depth reached] ) ), (int) 4 => array( 'Game' => array( [maximum depth reached] ), 'GamesPlatform' => array( [maximum depth reached] ), 'Review' => array( [maximum depth reached] ), 'GamesGcategory' => array( [maximum depth reached] ), 'GameImage' => array( [maximum depth reached] ), 'Platform' => array( [maximum depth reached] ), 'Gcategory' => array( [maximum depth reached] ) ), (int) 5 => array( 'Game' => array( [maximum depth reached] ), 'GamesPlatform' => array( [maximum depth reached] ), 'Review' => array( [maximum depth reached] ), 'GamesGcategory' => array( [maximum depth reached] ), 'GameImage' => array( [maximum depth reached] ), 'Platform' => array( [maximum depth reached] ), 'Gcategory' => array( [maximum depth reached] ) ) ), 'default_sort_by' => 'release_desc', 'sorting_url' => '/games/index/cat:survival-horror', 'filter_data' => array( 'cat' => 'survival-horror', 'page' => '4' ), 'paginate_url' => array( 'controller' => 'games', 'action' => 'index', 'cat' => 'survival-horror', 'page' => '4' ), 'page_title' => 'BROWSE SURVIVAL HORROR HORROR GAMES', 'meta_keywords' => 'Survival Horror horror games, best Survival Horror horror games, top Survival Horror horror games', 'meta_description' => 'Browse and find your favorite Survival Horror games.', 'title_for_layout' => 'Survival Horror Horror Games | ScaredToPlay', 'pc' => 'games', 'pm' => 'Game' ) $games_array = array( (int) 0 => array( 'Game' => array( 'id' => '155', 'gb_id' => '44072', 'title' => 'SOMA', 'slug' => 'soma', 'small_desc' => 'An upcoming horror game from Frictional Games for PC and PlayStation 4, coming in 2015. Set at the bottom of the ocean, it will explore themes of the self, mind, and consciousness...', 'desc' => '<h2>Overview</h2> <p>SOMA is an upcoming survival horror title from Frictional Games, the developers of the Penumbra series and Amnesia: The Dark Descent. SOMA is set to be released sometime in 2015.</p> <p>While not much has been revealed about the game yet, it is known it will take place in a remote research facility where strange things are occurring. Machines starting to take on human traits and problematic alien constructions are some of the things one should expect from the veteran survival horror developers.</p> ', 'release_date' => '2015-09-22 00:00:00', 'dont_show_upcoming_date' => false, 'expected_release_year' => '2015', 'expected_release_month' => null, 'expected_release_day' => null, 'metacritic_rating' => '83', 'metacritics_rating_last_updated' => '2016-01-11', 'theme' => 'Horror,Sci-Fi,Aquatic', 'genres' => 'Adventure', 'image' => 'games_1437567358.jpg', 'meta_title' => '', 'meta_keyword' => '', 'meta_desc' => '', 'review_count' => '6', 'rating_count' => '63', 'avg_rating' => '77.14', 'avg_jump_rating' => '48.41', 'weighted_rating' => '77.14', 'weighted_jump_rating' => '48.41', 'video_embed' => '<div class="video"> <iframe width="100%" height="100%" src="https://www.youtube.com/embed/TWHVkMIP1b8" frameborder="0" allowfullscreen></iframe> </div>', 'video_filename' => null, 'video_original_url' => null, 'video_poster_image' => null, 'status' => true, 'image_updated' => true, 'categories_updated' => '1', 'video_updated' => false, 'created' => '2015-04-16 07:22:23', 'modified' => '2020-08-04 09:22:54' ), 'GamesPlatform' => array( 'id' => '800', 'game_id' => '155', 'platform_id' => '81', 'link1' => '', 'link2' => '', 'link1_price' => null, 'link2_price' => null, 'created' => null, 'modified' => null, (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ) ), 'Review' => array( 'id' => '329', 'game_id' => '155', 'ip' => '46.182.184.23', 'username' => null, 'review' => null, 'rating' => '100.00', 'jump_rating' => '0', 'created' => '2015-09-22 20:34:40', 'modified' => '2015-09-22 20:34:40' ), 'GamesGcategory' => array( 'id' => '889', 'game_id' => '155', 'gcategory_id' => '70' ), 'GameImage' => array( (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ), (int) 2 => array( [maximum depth reached] ) ), 'Platform' => array( (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ) ), 'Gcategory' => array( (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ), (int) 2 => array( [maximum depth reached] ), (int) 3 => array( [maximum depth reached] ), (int) 4 => array( [maximum depth reached] ), (int) 5 => array( [maximum depth reached] ), (int) 6 => array( [maximum depth reached] ), (int) 7 => array( [maximum depth reached] ), (int) 8 => array( [maximum depth reached] ) ) ), (int) 1 => array( 'Game' => array( 'id' => '419', 'gb_id' => '50463', 'title' => 'The Consuming Shadow', 'slug' => 'the-consuming-shadow', 'small_desc' => 'The Consuming Shadow is a horror adventure game with roguelike elements developed by Yahtzee Croshaw.', 'desc' => '<h2 style="margin-right:0px;margin-left:0px;">Overview</h2><p>England is consumed in shadow, and one of five demonic gods is going to be summoned in sixty hours. The protagonist is a paranormal expert who must discern which god is invading, and banish it with the proper ritual spell before it descends at Stonehenge.</p><p>Players are always timed, so effective time management is pivotal to a successful run.</p><h2>Gameplay</h2><h3>Protagonists</h3><p>In this single-player game, there are four major deletable elements: time, Health (life points), Sanity and currency (British pounds).</p><p>Sanity is mental health. It is easy to lose and hard to maintain. If the protagonist's Sanity drops below their average, the game starts to plague the interface. Symptoms include events like reversing player controls, disappearing enemies in dungeons, altered music and a suicide option flickering into the conversation or exploration GUI. Drugs can be used to stall insanity effects for a time but can never restore lost Sanity.</p><p>Four playable characters exist.</p><table data-max-width="true"><thead><tr><th scope="col">Name</th><th scope="col">Traits</th><th scope="col">Unlocking Requirements</th></tr></thead><tbody><tr><td><strong>The Scholar</strong></td><td>Standard protagonist with melee and magic. Good relations with superiors, paranormal fans and family.</td><td>Available by default.</td></tr><tr><td><strong>The Warrior</strong></td><td>Melee only fighter with better range and attack. Can sidestep attacks. Wanted by police.</td><td>Receive a text message asking for a Locksmith's Kit. Deliver the item to the location and finish the following dungeon.</td></tr><tr><td><strong>The Wizard</strong></td><td>Magic only, no melee. Higher insanity tolerance. Forgets runes and needs to relearn them. Bad relations with lover.</td><td>Randomly save her from a dungeon that looks for survivors. Get a Pentagram Necklace and meet her again at the location she specified. Complete the following dungeon.</td></tr><tr><td><strong>The Ministry Man</strong></td><td>Starts with 100 quid, the full ritual incantation, and the map with threat levels entirely identified. Only has 24 hours.</td><td>Clear the game with Endings A, B or C (banish the correct god before time runs out).</td></tr></tbody></table><p>There are seven possible endings. The good endings (banish the correct god) vary based on the protagonist's final Sanity rating. Bad endings occur when the protagonist is killed, time runs out, or if the wrong god is banished at Stonehenge.</p><h3>Travel</h3><figure style="width: 1024px" data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/28/282555/2772303-drivveee.jpg" data-ref-id="1300-2772303" data-ratio="0.6611328125" data-width="1024" data-embed-type="image"> </figure><p>On the road, controls are simple. Players decide on a destination by selecting a location on the protagonist's smartphone located at the bottom right corner. Towns will receive colored markers on the map to indicate their status.</p><ul><li><strong><strong>Green</strong> </strong>- safe area. Players can visit hospitals to resupply their health kit, buy drugs, or remove a status ailment if they have enough quid. If they are willing to sacrifice an hour of their time, players can also look for supplies to restock ammo and/or buy an item.</li><li><strong>Red</strong> - hostile dungeons. Players need to enter these zones to obtain clues about the demonic gods and the banishment ritual.</li><li><strong>Orange</strong> - optional sub quest related area. These areas are identified by text messages that are read. May obtain rewards for following through with the request. This is needed to unlock The Warrior and The Wizard.</li><li><strong>Gray</strong> - already visited dungeon. Will not receive any new clues about the god.</li></ul><p>Select a location and let the car drive. Driving automatically drains hours away from the clock. Players can stop the car at any time if they need to momentarily stop the clock for the pause menu.</p><p>Inventory can be checked by panning left to the glove compartment. If players need to heal, they can click on their health kit. Drugs can be taken within the car. Any discovered spells and runes can be checked in the spellbook.</p><p>The files notebook contains earned clues about the gods. Players can use the notebook's graph to chart their knowledge about the gods. It helps to narrow down which one is the invading god. Attributes for the gods are randomized in each playthrough.</p><p>While on the road, the player may be halted by an event or text message. It is up to players to decide to engage or ignore them. The effects of either occurrence fluctuate between harmful or beneficial to the player's journey; either one may lead to another dungeon sighting. Certain events grant immediate success if the player has a specific item.</p><h3>Dungeons</h3><figure style="width: 1024px" data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/28/282555/2772305-dungeon.jpg" data-ref-id="1300-2772305" data-ratio="0.6611328125" data-width="1024" data-embed-type="image"> <figcaption>Warehouse dungeon with The Scholar</figcaption></figure><p>Dungeons are randomly generated and exploration drains real-time from the game's sixty hour timer. Protagonists can move left or right across the screen. Up/down is used to interact with doors and objects.</p><p>There is one attack button. Use it at close quarters for a melee attack; use it at long range to fire firearm (except for The Warrior). Three different firearms are available, each with their own ammo.</p><p>Spells can be cast by initiating the spell screen and quickly highlighting and entering the right rune sequence before the timer ticks down. While they can be powerful and potentially game-breaking, they drain Sanity each time they are used.</p><p>Monsters appear during exploration. Failing to clear the room of monsters before leaving cuts away the protagonist's Sanity. If they inflict damage, their protagonist loses Health and Sanity. They also have a higher chance of inflicting a status ailment, most of which can be treated at a safe town's hospital for 10 quid:</p><ul><li><strong>Anxiety</strong> - decreases accuracy. Removed by driving.</li><li><strong>Broken Arm</strong> - lose Sanity when attacking.</li><li><strong>Broken Leg</strong> - lose Sanity when running.</li><li><strong>Severe Bleeding</strong> - gradually lose health, even when driving. Can kill protagonist if left untreated.</li></ul><p>Players can escape from dungeons through the pause menu. Fleeing from dungeons without meeting the dungeon objective drains 10 Sanity and may inflict a status ailment.</p><p>Occasionally, the protagonist will need to save someone from a dungeon. If the live victim pulls a gun on the protagonist as they approach, they have turned and need to be killed. Otherwise, press up or down next to live victims to free them. Killing a live sane victim punishes the protagonist with a Sanity drop. Players still need to interact with dead victims in order to successfully complete the dungeon.</p><p>When a dungeon objective has been met, there is a chance that players will be chased by a reoccurring monster. They drain large amounts of Health and Sanity if they hit the protagonist. It's encouraged to run away from them rather than fight them; fleeing from them does not affect the protagonist's Sanity.</p><h3>New Game+</h3><p>After every playthrough, regardless of whether players banish the god or not, an evaluation screen pops up and rewards points based on their progress. Level up the bottom gauge to earn birth stars, which can alter the protagonist's stats and other beneficial effects.</p><p>Starting a new game allows players to read monster data they have collected from monsters they have previously encountered and defeated. If they found diary pages during their runs, they will be collected in the diary found here.</p><p>Alternative playable characters become available at the starting screen if the player has achieved their unlocking requirements and finished that playthrough,</p><h2>Links</h2><ul><li>The Consuming Shadow website</li><li>The Consuming Shadow: A Special Ego Review - a YouTube playthrough by creator and a friend with hints and commentary</li></ul>', 'release_date' => '2015-07-28 00:00:00', 'dont_show_upcoming_date' => false, 'expected_release_year' => null, 'expected_release_month' => null, 'expected_release_day' => null, 'metacritic_rating' => '0', 'metacritics_rating_last_updated' => null, 'theme' => 'Horror,Fantasy', 'genres' => '', 'image' => '50463-the_consuming_shadow.jpg', 'meta_title' => '', 'meta_keyword' => '', 'meta_desc' => '', 'review_count' => '0', 'rating_count' => '0', 'avg_rating' => '0.00', 'avg_jump_rating' => null, 'weighted_rating' => null, 'weighted_jump_rating' => null, 'video_embed' => null, 'video_filename' => null, 'video_original_url' => null, 'video_poster_image' => null, 'status' => true, 'image_updated' => true, 'categories_updated' => '1', 'video_updated' => true, 'created' => '2017-02-23 06:50:07', 'modified' => '2018-04-02 23:45:01' ), 'GamesPlatform' => array( 'id' => '1575', 'game_id' => '419', 'platform_id' => '81', 'link1' => null, 'link2' => null, 'link1_price' => null, 'link2_price' => null, 'created' => null, 'modified' => null, (int) 0 => array( [maximum depth reached] ) ), 'Review' => array( 'id' => null, 'game_id' => null, 'ip' => null, 'username' => null, 'review' => null, 'rating' => null, 'jump_rating' => null, 'created' => null, 'modified' => null ), 'GamesGcategory' => array( 'id' => '1908', 'game_id' => '419', 'gcategory_id' => '70' ), 'GameImage' => array(), 'Platform' => array( (int) 0 => array( [maximum depth reached] ) ), 'Gcategory' => array( (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ), (int) 2 => array( [maximum depth reached] ), (int) 3 => array( [maximum depth reached] ) ) ), (int) 2 => array( 'Game' => array( 'id' => '211', 'gb_id' => '49558', 'title' => 'Five Nights at Freddy's 4: The Final Chapter', 'slug' => 'five-nights-at-freddy-s-4-the-final-chapter', 'small_desc' => 'In the fourth Five Nights at Freddy's game, the main character must defend him or herself in their own home against the malicious automatons.', 'desc' => '', 'release_date' => '2015-07-23 00:00:00', 'dont_show_upcoming_date' => false, 'expected_release_year' => null, 'expected_release_month' => null, 'expected_release_day' => null, 'metacritic_rating' => '0', 'metacritics_rating_last_updated' => '2015-07-31', 'theme' => 'Horror', 'genres' => 'Adventure', 'image' => 'games_1438363718.jpg', 'meta_title' => '', 'meta_keyword' => '', 'meta_desc' => '', 'review_count' => '1', 'rating_count' => '21', 'avg_rating' => '76.67', 'avg_jump_rating' => '95.00', 'weighted_rating' => 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=> '', 'meta_keyword' => '', 'meta_desc' => '', 'review_count' => '4', 'rating_count' => '36', 'avg_rating' => '78.33', 'avg_jump_rating' => '84.55', 'weighted_rating' => '78.33', 'weighted_jump_rating' => '84.55', 'video_embed' => '<div class="video"> <iframe width="100%" height="100%" src="https://www.youtube.com/embed/MA0wbhaJyrU" frameborder="0" allowfullscreen></iframe> </div>', 'video_filename' => null, 'video_original_url' => null, 'video_poster_image' => null, 'status' => true, 'image_updated' => true, 'categories_updated' => '1', 'video_updated' => false, 'created' => '2015-07-31 00:23:03', 'modified' => '2019-05-23 14:10:42' ), 'GamesPlatform' => array( 'id' => '808', 'game_id' => '212', 'platform_id' => '81', 'link1' => 'http://www.kinguin.net/category/18574/rake-steam-gift/?r=1143', 'link2' => '', 'link1_price' => '0.00', 'link2_price' => '0.00', 'created' => null, 'modified' => '2019-12-04 23:00:11', (int) 0 => array( [maximum depth reached] ) ), 'Review' => array( 'id' => '171', 'game_id' => '212', 'ip' => '172.79.131.157', 'username' => null, 'review' => null, 'rating' => '10.00', 'jump_rating' => '0', 'created' => '2015-08-03 02:32:36', 'modified' => '2015-08-03 02:32:36' ), 'GamesGcategory' => array( 'id' => '1149', 'game_id' => '212', 'gcategory_id' => '70' ), 'GameImage' => array( (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ), (int) 2 => array( [maximum depth reached] ) ), 'Platform' => array( (int) 0 => array( [maximum depth reached] ) ), 'Gcategory' => array( (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ), (int) 2 => array( [maximum depth reached] ), (int) 3 => array( [maximum depth reached] ) ) ), (int) 4 => array( 'Game' => array( 'id' => '420', 'gb_id' => '50630', 'title' => 'All is Dust', 'slug' => 'all-is-dust', 'small_desc' => 'A first-person horror game set on a farm in the 1930s.', 'desc' => '', 'release_date' => '2015-06-26 00:00:00', 'dont_show_upcoming_date' => false, 'expected_release_year' => null, 'expected_release_month' => null, 'expected_release_day' => null, 'metacritic_rating' => '0', 'metacritics_rating_last_updated' => null, 'theme' => 'Horror', 'genres' => 'Adventure', 'image' => '50630-all_is_dust.jpg', 'meta_title' => '', 'meta_keyword' => '', 'meta_desc' => '', 'review_count' => '0', 'rating_count' => '0', 'avg_rating' => '0.00', 'avg_jump_rating' => null, 'weighted_rating' => null, 'weighted_jump_rating' => null, 'video_embed' => null, 'video_filename' => null, 'video_original_url' => null, 'video_poster_image' => null, 'status' => true, 'image_updated' => true, 'categories_updated' => '1', 'video_updated' => true, 'created' => '2017-02-23 06:55:08', 'modified' => '2018-04-01 11:45:02' ), 'GamesPlatform' => array( 'id' => '1576', 'game_id' => '420', 'platform_id' => '81', 'link1' => null, 'link2' => null, 'link1_price' => null, 'link2_price' => null, 'created' => null, 'modified' => null, (int) 0 => array( [maximum depth reached] ) ), 'Review' => array( 'id' => null, 'game_id' => null, 'ip' => null, 'username' => null, 'review' => null, 'rating' => null, 'jump_rating' => null, 'created' => null, 'modified' => null ), 'GamesGcategory' => array( 'id' => '1915', 'game_id' => '420', 'gcategory_id' => '70' ), 'GameImage' => array( (int) 0 => array( [maximum depth reached] ) ), 'Platform' => array( (int) 0 => array( [maximum depth reached] ) ), 'Gcategory' => array( (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ), (int) 2 => array( [maximum depth reached] ), (int) 3 => array( [maximum depth reached] ), (int) 4 => array( [maximum depth reached] ) ) ), (int) 5 => array( 'Game' => array( 'id' => '421', 'gb_id' => '48194', 'title' => 'CDF Ghostship', 'slug' => 'cdf-ghostship', 'small_desc' => 'In this somewhat less broken retelling of the infamously bad "Ghostship: Aftermath", players must explore the alien-infested CDF Goliath in an attempt to discover its secrets and find a way home.', 'desc' => '<h2>Overview</h2><p>CDF Ghostship is a first-person shooter developed and published by MAG Studios for PC, Mac, and Linux.</p>', 'release_date' => '2015-06-26 00:00:00', 'dont_show_upcoming_date' => false, 'expected_release_year' => null, 'expected_release_month' => null, 'expected_release_day' => null, 'metacritic_rating' => '0', 'metacritics_rating_last_updated' => null, 'theme' => 'Horror,Sci-Fi', 'genres' => 'First-Person Shooter,Action-Adventure', 'image' => '48194-cdf_ghostship.jpg', 'meta_title' => '', 'meta_keyword' => '', 'meta_desc' => '', 'review_count' => '0', 'rating_count' => '0', 'avg_rating' => '0.00', 'avg_jump_rating' => null, 'weighted_rating' => null, 'weighted_jump_rating' => null, 'video_embed' => '<div class="video"><video width="100%" height="100%" controls poster="https://www.scaredtoplay.com/uploads/games_videos/posters/cdf-ghostship-421.jpg"><source src="https://www.scaredtoplay.com/uploads/games_videos/videos/cdf-ghostship-421.mp4" type="video/mp4"></div>', 'video_filename' => 'cdf-ghostship-421.mp4', 'video_original_url' => 'http://v.giantbomb.com/2014/11/07/vf_cdfghostship_uf_11072014_1800.mp4?api_key=0834f735d6e7932bb0b7d8b82cef18d3021d6ebc', 'video_poster_image' => 'cdf-ghostship-421.jpg', 'status' => true, 'image_updated' => true, 'categories_updated' => '1', 'video_updated' => true, 'created' => '2017-02-23 07:00:13', 'modified' => '2018-04-01 17:45:01' ), 'GamesPlatform' => array( 'id' => '1577', 'game_id' => '421', 'platform_id' => '15', 'link1' => null, 'link2' => null, 'link1_price' => null, 'link2_price' => null, 'created' => null, 'modified' => null, (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ), (int) 2 => array( [maximum depth reached] ) ), 'Review' => array( 'id' => null, 'game_id' => null, 'ip' => null, 'username' => null, 'review' => null, 'rating' => null, 'jump_rating' => null, 'created' => null, 'modified' => null ), 'GamesGcategory' => array( 'id' => '1917', 'game_id' => '421', 'gcategory_id' => '70' ), 'GameImage' => array( (int) 0 => array( [maximum depth reached] ) ), 'Platform' => array( (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ), (int) 2 => array( [maximum depth reached] ) ), 'Gcategory' => array( (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ), (int) 2 => array( [maximum depth reached] ) ) ) ) $default_sort_by = 'release_desc' $sorting_url = '/games/index/cat:survival-horror' $filter_data = array( 'cat' => 'survival-horror', 'page' => '4' ) $paginate_url = array( 'controller' => 'games', 'action' => 'index', 'cat' => 'survival-horror', 'page' => '4' ) $page_title = 'BROWSE SURVIVAL HORROR HORROR GAMES' $meta_keywords = 'Survival Horror horror games, best Survival Horror horror games, top Survival Horror horror games' $meta_description = 'Browse and find your favorite Survival Horror games.' $title_for_layout = 'Survival Horror Horror Games | ScaredToPlay' $pc = 'games' $pm = 'Game'include - APP/View/Games/index.ctp, line 40 View::_evaluate() - CORE/Cake/View/View.php, line 971 View::_render() - CORE/Cake/View/View.php, line 933 View::render() - CORE/Cake/View/View.php, line 473 Controller::render() - CORE/Cake/Controller/Controller.php, line 968 Dispatcher::_invoke() - CORE/Cake/Routing/Dispatcher.php, line 200 Dispatcher::dispatch() - CORE/Cake/Routing/Dispatcher.php, line 167 [main] - APP/webroot/index.php, line 122
$sort_class = "sort-desc"; $sort_title = 'Jumpscare'; }elseif($filter_data['sortby']=='jumpscare_asc'){
$sort_title = 'Jumpscare';
}elseif($filter_data['sortby']=='jumpscare_asc'){
include - APP/View/Games/index.ctp, line 40 View::_evaluate() - CORE/Cake/View/View.php, line 971 View::_render() - CORE/Cake/View/View.php, line 933 View::render() - CORE/Cake/View/View.php, line 473 Controller::render() - CORE/Cake/Controller/Controller.php, line 968 Dispatcher::_invoke() - CORE/Cake/Routing/Dispatcher.php, line 200 Dispatcher::dispatch() - CORE/Cake/Routing/Dispatcher.php, line 167 [main] - APP/webroot/index.php, line 122
Notice (8): Undefined index: sortby [APP/View/Games/index.ctp, line 43]Code Context $sort_class = "sort-asc"; $sort_title = 'Jumpscare'; }elseif($filter_data['sortby']=='metacritic_desc'){ $viewFile = '/home.md10/home/scaredtoplay.com/public_html/app/View/Games/index.ctp' $dataForView = array( 'games_array' => array( (int) 0 => array( 'Game' => array( [maximum depth reached] ), 'GamesPlatform' => array( [maximum depth reached] ), 'Review' => array( [maximum depth reached] ), 'GamesGcategory' => array( [maximum depth reached] ), 'GameImage' => array( [maximum depth reached] ), 'Platform' => array( [maximum depth reached] ), 'Gcategory' => array( [maximum depth reached] ) ), (int) 1 => array( 'Game' => array( [maximum depth reached] ), 'GamesPlatform' => array( [maximum depth reached] ), 'Review' => array( [maximum depth reached] ), 'GamesGcategory' => array( [maximum depth reached] ), 'GameImage' => array([maximum depth reached]), 'Platform' => array( [maximum depth reached] ), 'Gcategory' => array( [maximum depth reached] ) ), (int) 2 => array( 'Game' => array( [maximum depth reached] ), 'GamesPlatform' => array( [maximum depth reached] ), 'Review' => array( [maximum depth reached] ), 'GamesGcategory' => array( [maximum depth reached] ), 'GameImage' => array([maximum depth reached]), 'Platform' => array( [maximum depth reached] ), 'Gcategory' => array( [maximum depth reached] ) ), (int) 3 => array( 'Game' => array( [maximum depth reached] ), 'GamesPlatform' => array( [maximum depth reached] ), 'Review' => array( [maximum depth reached] ), 'GamesGcategory' => array( [maximum depth reached] ), 'GameImage' => array( [maximum depth reached] ), 'Platform' => array( [maximum depth reached] ), 'Gcategory' => array( [maximum depth reached] ) ), (int) 4 => array( 'Game' => array( [maximum depth reached] ), 'GamesPlatform' => array( [maximum depth reached] ), 'Review' => array( [maximum depth reached] ), 'GamesGcategory' => array( [maximum depth reached] ), 'GameImage' => array( [maximum depth reached] ), 'Platform' => array( [maximum depth reached] ), 'Gcategory' => array( [maximum depth reached] ) ), (int) 5 => array( 'Game' => array( [maximum depth reached] ), 'GamesPlatform' => array( [maximum depth reached] ), 'Review' => array( [maximum depth reached] ), 'GamesGcategory' => array( [maximum depth reached] ), 'GameImage' => array( [maximum depth reached] ), 'Platform' => array( [maximum depth reached] ), 'Gcategory' => array( [maximum depth reached] ) ) ), 'default_sort_by' => 'release_desc', 'sorting_url' => '/games/index/cat:survival-horror', 'filter_data' => array( 'cat' => 'survival-horror', 'page' => '4' ), 'paginate_url' => array( 'controller' => 'games', 'action' => 'index', 'cat' => 'survival-horror', 'page' => '4' ), 'page_title' => 'BROWSE SURVIVAL HORROR HORROR GAMES', 'meta_keywords' => 'Survival Horror horror games, best Survival Horror horror games, top Survival Horror horror games', 'meta_description' => 'Browse and find your favorite Survival Horror games.', 'title_for_layout' => 'Survival Horror Horror Games | ScaredToPlay', 'pc' => 'games', 'pm' => 'Game' ) $games_array = array( (int) 0 => array( 'Game' => array( 'id' => '155', 'gb_id' => '44072', 'title' => 'SOMA', 'slug' => 'soma', 'small_desc' => 'An upcoming horror game from Frictional Games for PC and PlayStation 4, coming in 2015. Set at the bottom of the ocean, it will explore themes of the self, mind, and consciousness...', 'desc' => '<h2>Overview</h2> <p>SOMA is an upcoming survival horror title from Frictional Games, the developers of the Penumbra series and Amnesia: The Dark Descent. SOMA is set to be released sometime in 2015.</p> <p>While not much has been revealed about the game yet, it is known it will take place in a remote research facility where strange things are occurring. Machines starting to take on human traits and problematic alien constructions are some of the things one should expect from the veteran survival horror developers.</p> ', 'release_date' => '2015-09-22 00:00:00', 'dont_show_upcoming_date' => false, 'expected_release_year' => '2015', 'expected_release_month' => null, 'expected_release_day' => null, 'metacritic_rating' => '83', 'metacritics_rating_last_updated' => '2016-01-11', 'theme' => 'Horror,Sci-Fi,Aquatic', 'genres' => 'Adventure', 'image' => 'games_1437567358.jpg', 'meta_title' => '', 'meta_keyword' => '', 'meta_desc' => '', 'review_count' => '6', 'rating_count' => '63', 'avg_rating' => '77.14', 'avg_jump_rating' => '48.41', 'weighted_rating' => '77.14', 'weighted_jump_rating' => '48.41', 'video_embed' => '<div class="video"> <iframe width="100%" height="100%" src="https://www.youtube.com/embed/TWHVkMIP1b8" frameborder="0" allowfullscreen></iframe> </div>', 'video_filename' => null, 'video_original_url' => null, 'video_poster_image' => null, 'status' => true, 'image_updated' => true, 'categories_updated' => '1', 'video_updated' => false, 'created' => '2015-04-16 07:22:23', 'modified' => '2020-08-04 09:22:54' ), 'GamesPlatform' => array( 'id' => '800', 'game_id' => '155', 'platform_id' => '81', 'link1' => '', 'link2' => '', 'link1_price' => null, 'link2_price' => null, 'created' => null, 'modified' => null, (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ) ), 'Review' => array( 'id' => '329', 'game_id' => '155', 'ip' => '46.182.184.23', 'username' => null, 'review' => null, 'rating' => '100.00', 'jump_rating' => '0', 'created' => '2015-09-22 20:34:40', 'modified' => '2015-09-22 20:34:40' ), 'GamesGcategory' => array( 'id' => '889', 'game_id' => '155', 'gcategory_id' => '70' ), 'GameImage' => array( (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ), (int) 2 => array( [maximum depth reached] ) ), 'Platform' => array( (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ) ), 'Gcategory' => array( (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ), (int) 2 => array( [maximum depth reached] ), (int) 3 => array( [maximum depth reached] ), (int) 4 => array( [maximum depth reached] ), (int) 5 => array( [maximum depth reached] ), (int) 6 => array( [maximum depth reached] ), (int) 7 => array( [maximum depth reached] ), (int) 8 => array( [maximum depth reached] ) ) ), (int) 1 => array( 'Game' => array( 'id' => '419', 'gb_id' => '50463', 'title' => 'The Consuming Shadow', 'slug' => 'the-consuming-shadow', 'small_desc' => 'The Consuming Shadow is a horror adventure game with roguelike elements developed by Yahtzee Croshaw.', 'desc' => '<h2 style="margin-right:0px;margin-left:0px;">Overview</h2><p>England is consumed in shadow, and one of five demonic gods is going to be summoned in sixty hours. The protagonist is a paranormal expert who must discern which god is invading, and banish it with the proper ritual spell before it descends at Stonehenge.</p><p>Players are always timed, so effective time management is pivotal to a successful run.</p><h2>Gameplay</h2><h3>Protagonists</h3><p>In this single-player game, there are four major deletable elements: time, Health (life points), Sanity and currency (British pounds).</p><p>Sanity is mental health. It is easy to lose and hard to maintain. If the protagonist's Sanity drops below their average, the game starts to plague the interface. Symptoms include events like reversing player controls, disappearing enemies in dungeons, altered music and a suicide option flickering into the conversation or exploration GUI. Drugs can be used to stall insanity effects for a time but can never restore lost Sanity.</p><p>Four playable characters exist.</p><table data-max-width="true"><thead><tr><th scope="col">Name</th><th scope="col">Traits</th><th scope="col">Unlocking Requirements</th></tr></thead><tbody><tr><td><strong>The Scholar</strong></td><td>Standard protagonist with melee and magic. Good relations with superiors, paranormal fans and family.</td><td>Available by default.</td></tr><tr><td><strong>The Warrior</strong></td><td>Melee only fighter with better range and attack. Can sidestep attacks. Wanted by police.</td><td>Receive a text message asking for a Locksmith's Kit. Deliver the item to the location and finish the following dungeon.</td></tr><tr><td><strong>The Wizard</strong></td><td>Magic only, no melee. Higher insanity tolerance. Forgets runes and needs to relearn them. Bad relations with lover.</td><td>Randomly save her from a dungeon that looks for survivors. Get a Pentagram Necklace and meet her again at the location she specified. Complete the following dungeon.</td></tr><tr><td><strong>The Ministry Man</strong></td><td>Starts with 100 quid, the full ritual incantation, and the map with threat levels entirely identified. Only has 24 hours.</td><td>Clear the game with Endings A, B or C (banish the correct god before time runs out).</td></tr></tbody></table><p>There are seven possible endings. The good endings (banish the correct god) vary based on the protagonist's final Sanity rating. Bad endings occur when the protagonist is killed, time runs out, or if the wrong god is banished at Stonehenge.</p><h3>Travel</h3><figure style="width: 1024px" data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/28/282555/2772303-drivveee.jpg" data-ref-id="1300-2772303" data-ratio="0.6611328125" data-width="1024" data-embed-type="image"> </figure><p>On the road, controls are simple. Players decide on a destination by selecting a location on the protagonist's smartphone located at the bottom right corner. Towns will receive colored markers on the map to indicate their status.</p><ul><li><strong><strong>Green</strong> </strong>- safe area. Players can visit hospitals to resupply their health kit, buy drugs, or remove a status ailment if they have enough quid. If they are willing to sacrifice an hour of their time, players can also look for supplies to restock ammo and/or buy an item.</li><li><strong>Red</strong> - hostile dungeons. Players need to enter these zones to obtain clues about the demonic gods and the banishment ritual.</li><li><strong>Orange</strong> - optional sub quest related area. These areas are identified by text messages that are read. May obtain rewards for following through with the request. This is needed to unlock The Warrior and The Wizard.</li><li><strong>Gray</strong> - already visited dungeon. Will not receive any new clues about the god.</li></ul><p>Select a location and let the car drive. Driving automatically drains hours away from the clock. Players can stop the car at any time if they need to momentarily stop the clock for the pause menu.</p><p>Inventory can be checked by panning left to the glove compartment. If players need to heal, they can click on their health kit. Drugs can be taken within the car. Any discovered spells and runes can be checked in the spellbook.</p><p>The files notebook contains earned clues about the gods. Players can use the notebook's graph to chart their knowledge about the gods. It helps to narrow down which one is the invading god. Attributes for the gods are randomized in each playthrough.</p><p>While on the road, the player may be halted by an event or text message. It is up to players to decide to engage or ignore them. The effects of either occurrence fluctuate between harmful or beneficial to the player's journey; either one may lead to another dungeon sighting. Certain events grant immediate success if the player has a specific item.</p><h3>Dungeons</h3><figure style="width: 1024px" data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/28/282555/2772305-dungeon.jpg" data-ref-id="1300-2772305" data-ratio="0.6611328125" data-width="1024" data-embed-type="image"> <figcaption>Warehouse dungeon with The Scholar</figcaption></figure><p>Dungeons are randomly generated and exploration drains real-time from the game's sixty hour timer. Protagonists can move left or right across the screen. Up/down is used to interact with doors and objects.</p><p>There is one attack button. Use it at close quarters for a melee attack; use it at long range to fire firearm (except for The Warrior). Three different firearms are available, each with their own ammo.</p><p>Spells can be cast by initiating the spell screen and quickly highlighting and entering the right rune sequence before the timer ticks down. While they can be powerful and potentially game-breaking, they drain Sanity each time they are used.</p><p>Monsters appear during exploration. Failing to clear the room of monsters before leaving cuts away the protagonist's Sanity. If they inflict damage, their protagonist loses Health and Sanity. They also have a higher chance of inflicting a status ailment, most of which can be treated at a safe town's hospital for 10 quid:</p><ul><li><strong>Anxiety</strong> - decreases accuracy. Removed by driving.</li><li><strong>Broken Arm</strong> - lose Sanity when attacking.</li><li><strong>Broken Leg</strong> - lose Sanity when running.</li><li><strong>Severe Bleeding</strong> - gradually lose health, even when driving. Can kill protagonist if left untreated.</li></ul><p>Players can escape from dungeons through the pause menu. Fleeing from dungeons without meeting the dungeon objective drains 10 Sanity and may inflict a status ailment.</p><p>Occasionally, the protagonist will need to save someone from a dungeon. If the live victim pulls a gun on the protagonist as they approach, they have turned and need to be killed. Otherwise, press up or down next to live victims to free them. Killing a live sane victim punishes the protagonist with a Sanity drop. Players still need to interact with dead victims in order to successfully complete the dungeon.</p><p>When a dungeon objective has been met, there is a chance that players will be chased by a reoccurring monster. They drain large amounts of Health and Sanity if they hit the protagonist. It's encouraged to run away from them rather than fight them; fleeing from them does not affect the protagonist's Sanity.</p><h3>New Game+</h3><p>After every playthrough, regardless of whether players banish the god or not, an evaluation screen pops up and rewards points based on their progress. Level up the bottom gauge to earn birth stars, which can alter the protagonist's stats and other beneficial effects.</p><p>Starting a new game allows players to read monster data they have collected from monsters they have previously encountered and defeated. If they found diary pages during their runs, they will be collected in the diary found here.</p><p>Alternative playable characters become available at the starting screen if the player has achieved their unlocking requirements and finished that playthrough,</p><h2>Links</h2><ul><li>The Consuming Shadow website</li><li>The Consuming Shadow: A Special Ego Review - a YouTube playthrough by creator and a friend with hints and commentary</li></ul>', 'release_date' => '2015-07-28 00:00:00', 'dont_show_upcoming_date' => false, 'expected_release_year' => null, 'expected_release_month' => null, 'expected_release_day' => null, 'metacritic_rating' => '0', 'metacritics_rating_last_updated' => null, 'theme' => 'Horror,Fantasy', 'genres' => '', 'image' => '50463-the_consuming_shadow.jpg', 'meta_title' => '', 'meta_keyword' => '', 'meta_desc' => '', 'review_count' => '0', 'rating_count' => '0', 'avg_rating' => '0.00', 'avg_jump_rating' => null, 'weighted_rating' => null, 'weighted_jump_rating' => 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=> null, 'created' => null, 'modified' => null ), 'GamesGcategory' => array( 'id' => '1917', 'game_id' => '421', 'gcategory_id' => '70' ), 'GameImage' => array( (int) 0 => array( [maximum depth reached] ) ), 'Platform' => array( (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ), (int) 2 => array( [maximum depth reached] ) ), 'Gcategory' => array( (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ), (int) 2 => array( [maximum depth reached] ) ) ) ) $default_sort_by = 'release_desc' $sorting_url = '/games/index/cat:survival-horror' $filter_data = array( 'cat' => 'survival-horror', 'page' => '4' ) $paginate_url = array( 'controller' => 'games', 'action' => 'index', 'cat' => 'survival-horror', 'page' => '4' ) $page_title = 'BROWSE SURVIVAL HORROR HORROR GAMES' $meta_keywords = 'Survival Horror horror games, best Survival Horror horror games, top Survival Horror horror games' $meta_description = 'Browse and find your favorite Survival Horror games.' $title_for_layout = 'Survival Horror Horror Games | ScaredToPlay' $pc = 'games' $pm = 'Game'include - APP/View/Games/index.ctp, line 43 View::_evaluate() - CORE/Cake/View/View.php, line 971 View::_render() - CORE/Cake/View/View.php, line 933 View::render() - CORE/Cake/View/View.php, line 473 Controller::render() - CORE/Cake/Controller/Controller.php, line 968 Dispatcher::_invoke() - CORE/Cake/Routing/Dispatcher.php, line 200 Dispatcher::dispatch() - CORE/Cake/Routing/Dispatcher.php, line 167 [main] - APP/webroot/index.php, line 122
$sort_class = "sort-asc"; $sort_title = 'Jumpscare'; }elseif($filter_data['sortby']=='metacritic_desc'){
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Notice (8): Undefined index: sortby [APP/View/Games/index.ctp, line 46]Code Context $sort_class = "sort-desc"; $sort_title = 'Metacritic Rating'; }elseif($filter_data['sortby']=='metacritic_asc'){ $viewFile = '/home.md10/home/scaredtoplay.com/public_html/app/View/Games/index.ctp' $dataForView = array( 'games_array' => array( (int) 0 => array( 'Game' => array( [maximum depth reached] ), 'GamesPlatform' => array( [maximum depth reached] ), 'Review' => array( [maximum depth reached] ), 'GamesGcategory' => array( [maximum depth reached] ), 'GameImage' => array( [maximum depth reached] ), 'Platform' => array( [maximum depth reached] ), 'Gcategory' => array( [maximum depth reached] ) ), (int) 1 => array( 'Game' => array( [maximum depth reached] ), 'GamesPlatform' => array( [maximum depth reached] ), 'Review' => array( [maximum depth reached] ), 'GamesGcategory' => array( [maximum depth reached] ), 'GameImage' => array([maximum depth reached]), 'Platform' => array( [maximum depth reached] ), 'Gcategory' => array( [maximum depth reached] ) ), (int) 2 => array( 'Game' => array( [maximum depth reached] ), 'GamesPlatform' => array( [maximum depth reached] ), 'Review' => array( [maximum depth reached] ), 'GamesGcategory' => array( [maximum depth reached] ), 'GameImage' => array([maximum depth reached]), 'Platform' => array( [maximum depth reached] ), 'Gcategory' => array( [maximum depth reached] ) ), (int) 3 => array( 'Game' => array( [maximum depth reached] ), 'GamesPlatform' => array( [maximum depth reached] ), 'Review' => array( [maximum depth reached] ), 'GamesGcategory' => array( [maximum depth reached] ), 'GameImage' => array( [maximum depth reached] ), 'Platform' => array( [maximum depth reached] ), 'Gcategory' => array( [maximum depth reached] ) ), (int) 4 => array( 'Game' => array( [maximum depth reached] ), 'GamesPlatform' => array( [maximum depth reached] ), 'Review' => array( [maximum depth reached] ), 'GamesGcategory' => array( [maximum depth reached] ), 'GameImage' => array( [maximum depth reached] ), 'Platform' => array( [maximum depth reached] ), 'Gcategory' => array( [maximum depth reached] ) ), (int) 5 => array( 'Game' => array( [maximum depth reached] ), 'GamesPlatform' => array( [maximum depth reached] ), 'Review' => array( [maximum depth reached] ), 'GamesGcategory' => array( [maximum depth reached] ), 'GameImage' => array( [maximum depth reached] ), 'Platform' => array( [maximum depth reached] ), 'Gcategory' => array( [maximum depth reached] ) ) ), 'default_sort_by' => 'release_desc', 'sorting_url' => '/games/index/cat:survival-horror', 'filter_data' => array( 'cat' => 'survival-horror', 'page' => '4' ), 'paginate_url' => array( 'controller' => 'games', 'action' => 'index', 'cat' => 'survival-horror', 'page' => '4' ), 'page_title' => 'BROWSE SURVIVAL HORROR HORROR GAMES', 'meta_keywords' => 'Survival Horror horror games, best Survival Horror horror games, top Survival Horror horror games', 'meta_description' => 'Browse and find your favorite Survival Horror games.', 'title_for_layout' => 'Survival Horror Horror Games | ScaredToPlay', 'pc' => 'games', 'pm' => 'Game' ) $games_array = array( (int) 0 => array( 'Game' => array( 'id' => '155', 'gb_id' => '44072', 'title' => 'SOMA', 'slug' => 'soma', 'small_desc' => 'An upcoming horror game from Frictional Games for PC and PlayStation 4, coming in 2015. Set at the bottom of the ocean, it will explore themes of the self, mind, and consciousness...', 'desc' => '<h2>Overview</h2> <p>SOMA is an upcoming survival horror title from Frictional Games, the developers of the Penumbra series and Amnesia: The Dark Descent. SOMA is set to be released sometime in 2015.</p> <p>While not much has been revealed about the game yet, it is known it will take place in a remote research facility where strange things are occurring. 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The protagonist is a paranormal expert who must discern which god is invading, and banish it with the proper ritual spell before it descends at Stonehenge.</p><p>Players are always timed, so effective time management is pivotal to a successful run.</p><h2>Gameplay</h2><h3>Protagonists</h3><p>In this single-player game, there are four major deletable elements: time, Health (life points), Sanity and currency (British pounds).</p><p>Sanity is mental health. It is easy to lose and hard to maintain. If the protagonist's Sanity drops below their average, the game starts to plague the interface. Symptoms include events like reversing player controls, disappearing enemies in dungeons, altered music and a suicide option flickering into the conversation or exploration GUI. Drugs can be used to stall insanity effects for a time but can never restore lost Sanity.</p><p>Four playable characters exist.</p><table data-max-width="true"><thead><tr><th scope="col">Name</th><th scope="col">Traits</th><th scope="col">Unlocking Requirements</th></tr></thead><tbody><tr><td><strong>The Scholar</strong></td><td>Standard protagonist with melee and magic. Good relations with superiors, paranormal fans and family.</td><td>Available by default.</td></tr><tr><td><strong>The Warrior</strong></td><td>Melee only fighter with better range and attack. Can sidestep attacks. Wanted by police.</td><td>Receive a text message asking for a Locksmith's Kit. Deliver the item to the location and finish the following dungeon.</td></tr><tr><td><strong>The Wizard</strong></td><td>Magic only, no melee. Higher insanity tolerance. Forgets runes and needs to relearn them. Bad relations with lover.</td><td>Randomly save her from a dungeon that looks for survivors. Get a Pentagram Necklace and meet her again at the location she specified. Complete the following dungeon.</td></tr><tr><td><strong>The Ministry Man</strong></td><td>Starts with 100 quid, the full ritual incantation, and the map with threat levels entirely identified. Only has 24 hours.</td><td>Clear the game with Endings A, B or C (banish the correct god before time runs out).</td></tr></tbody></table><p>There are seven possible endings. The good endings (banish the correct god) vary based on the protagonist's final Sanity rating. Bad endings occur when the protagonist is killed, time runs out, or if the wrong god is banished at Stonehenge.</p><h3>Travel</h3><figure style="width: 1024px" data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/28/282555/2772303-drivveee.jpg" data-ref-id="1300-2772303" data-ratio="0.6611328125" data-width="1024" data-embed-type="image"> </figure><p>On the road, controls are simple. Players decide on a destination by selecting a location on the protagonist's smartphone located at the bottom right corner. Towns will receive colored markers on the map to indicate their status.</p><ul><li><strong><strong>Green</strong> </strong>- safe area. Players can visit hospitals to resupply their health kit, buy drugs, or remove a status ailment if they have enough quid. If they are willing to sacrifice an hour of their time, players can also look for supplies to restock ammo and/or buy an item.</li><li><strong>Red</strong> - hostile dungeons. Players need to enter these zones to obtain clues about the demonic gods and the banishment ritual.</li><li><strong>Orange</strong> - optional sub quest related area. These areas are identified by text messages that are read. May obtain rewards for following through with the request. This is needed to unlock The Warrior and The Wizard.</li><li><strong>Gray</strong> - already visited dungeon. Will not receive any new clues about the god.</li></ul><p>Select a location and let the car drive. Driving automatically drains hours away from the clock. Players can stop the car at any time if they need to momentarily stop the clock for the pause menu.</p><p>Inventory can be checked by panning left to the glove compartment. If players need to heal, they can click on their health kit. Drugs can be taken within the car. Any discovered spells and runes can be checked in the spellbook.</p><p>The files notebook contains earned clues about the gods. Players can use the notebook's graph to chart their knowledge about the gods. It helps to narrow down which one is the invading god. Attributes for the gods are randomized in each playthrough.</p><p>While on the road, the player may be halted by an event or text message. It is up to players to decide to engage or ignore them. The effects of either occurrence fluctuate between harmful or beneficial to the player's journey; either one may lead to another dungeon sighting. Certain events grant immediate success if the player has a specific item.</p><h3>Dungeons</h3><figure style="width: 1024px" data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/28/282555/2772305-dungeon.jpg" data-ref-id="1300-2772305" data-ratio="0.6611328125" data-width="1024" data-embed-type="image"> <figcaption>Warehouse dungeon with The Scholar</figcaption></figure><p>Dungeons are randomly generated and exploration drains real-time from the game's sixty hour timer. Protagonists can move left or right across the screen. Up/down is used to interact with doors and objects.</p><p>There is one attack button. Use it at close quarters for a melee attack; use it at long range to fire firearm (except for The Warrior). Three different firearms are available, each with their own ammo.</p><p>Spells can be cast by initiating the spell screen and quickly highlighting and entering the right rune sequence before the timer ticks down. While they can be powerful and potentially game-breaking, they drain Sanity each time they are used.</p><p>Monsters appear during exploration. Failing to clear the room of monsters before leaving cuts away the protagonist's Sanity. If they inflict damage, their protagonist loses Health and Sanity. They also have a higher chance of inflicting a status ailment, most of which can be treated at a safe town's hospital for 10 quid:</p><ul><li><strong>Anxiety</strong> - decreases accuracy. Removed by driving.</li><li><strong>Broken Arm</strong> - lose Sanity when attacking.</li><li><strong>Broken Leg</strong> - lose Sanity when running.</li><li><strong>Severe Bleeding</strong> - gradually lose health, even when driving. Can kill protagonist if left untreated.</li></ul><p>Players can escape from dungeons through the pause menu. Fleeing from dungeons without meeting the dungeon objective drains 10 Sanity and may inflict a status ailment.</p><p>Occasionally, the protagonist will need to save someone from a dungeon. If the live victim pulls a gun on the protagonist as they approach, they have turned and need to be killed. Otherwise, press up or down next to live victims to free them. Killing a live sane victim punishes the protagonist with a Sanity drop. Players still need to interact with dead victims in order to successfully complete the dungeon.</p><p>When a dungeon objective has been met, there is a chance that players will be chased by a reoccurring monster. They drain large amounts of Health and Sanity if they hit the protagonist. It's encouraged to run away from them rather than fight them; fleeing from them does not affect the protagonist's Sanity.</p><h3>New Game+</h3><p>After every playthrough, regardless of whether players banish the god or not, an evaluation screen pops up and rewards points based on their progress. Level up the bottom gauge to earn birth stars, which can alter the protagonist's stats and other beneficial effects.</p><p>Starting a new game allows players to read monster data they have collected from monsters they have previously encountered and defeated. If they found diary pages during their runs, they will be collected in the diary found here.</p><p>Alternative playable characters become available at the starting screen if the player has achieved their unlocking requirements and finished that playthrough,</p><h2>Links</h2><ul><li>The Consuming Shadow website</li><li>The Consuming Shadow: A Special Ego Review - a YouTube playthrough by creator and a friend with hints and commentary</li></ul>', 'release_date' => '2015-07-28 00:00:00', 'dont_show_upcoming_date' => false, 'expected_release_year' => null, 'expected_release_month' => null, 'expected_release_day' => null, 'metacritic_rating' => '0', 'metacritics_rating_last_updated' => null, 'theme' => 'Horror,Fantasy', 'genres' => '', 'image' => '50463-the_consuming_shadow.jpg', 'meta_title' => '', 'meta_keyword' => '', 'meta_desc' => '', 'review_count' => '0', 'rating_count' => '0', 'avg_rating' => '0.00', 'avg_jump_rating' => null, 'weighted_rating' => null, 'weighted_jump_rating' => 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your favorite Survival Horror games.' $title_for_layout = 'Survival Horror Horror Games | ScaredToPlay' $pc = 'games' $pm = 'Game'include - APP/View/Games/index.ctp, line 46 View::_evaluate() - CORE/Cake/View/View.php, line 971 View::_render() - CORE/Cake/View/View.php, line 933 View::render() - CORE/Cake/View/View.php, line 473 Controller::render() - CORE/Cake/Controller/Controller.php, line 968 Dispatcher::_invoke() - CORE/Cake/Routing/Dispatcher.php, line 200 Dispatcher::dispatch() - CORE/Cake/Routing/Dispatcher.php, line 167 [main] - APP/webroot/index.php, line 122
$sort_class = "sort-desc"; $sort_title = 'Metacritic Rating'; }elseif($filter_data['sortby']=='metacritic_asc'){
$sort_title = 'Metacritic Rating';
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include - APP/View/Games/index.ctp, line 46 View::_evaluate() - CORE/Cake/View/View.php, line 971 View::_render() - CORE/Cake/View/View.php, line 933 View::render() - CORE/Cake/View/View.php, line 473 Controller::render() - CORE/Cake/Controller/Controller.php, line 968 Dispatcher::_invoke() - CORE/Cake/Routing/Dispatcher.php, line 200 Dispatcher::dispatch() - CORE/Cake/Routing/Dispatcher.php, line 167 [main] - APP/webroot/index.php, line 122
$url_for_pf_filter = array_merge($url_for_pf_filter, array('pf' => $pv['Platform']['slug'])); ?> <option <?php echo ($selected_pf['Platform']['slug']==$pv['Platform']['slug']) ? "selected": ""; ?> value="<?php echo $this->Html->url($url_for_pf_filter); ?>" style="color: <?php echo $pv['Platform']['color']; ?>"><?php echo $pv['Platform']['name']; ?></option>
$url_for_pf_filter = array_merge($url_for_pf_filter, array('pf' => $pv['Platform']['slug']));
?>
<option <?php echo ($selected_pf['Platform']['slug']==$pv['Platform']['slug']) ? "selected": ""; ?> value="<?php echo $this->Html->url($url_for_pf_filter); ?>" style="color: <?php echo $pv['Platform']['color']; ?>"><?php echo $pv['Platform']['name']; ?></option>
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Set at the bottom of the ocean, it will explore themes of the self, mind, and consciousness...', 'desc' => '<h2>Overview</h2> <p>SOMA is an upcoming survival horror title from Frictional Games, the developers of the Penumbra series and Amnesia: The Dark Descent. SOMA is set to be released sometime in 2015.</p> <p>While not much has been revealed about the game yet, it is known it will take place in a remote research facility where strange things are occurring. Machines starting to take on human traits and problematic alien constructions are some of the things one should expect from the veteran survival horror developers.</p> ', 'release_date' => '2015-09-22 00:00:00', 'dont_show_upcoming_date' => false, 'expected_release_year' => '2015', 'expected_release_month' => null, 'expected_release_day' => null, 'metacritic_rating' => '83', 'metacritics_rating_last_updated' => '2016-01-11', 'theme' => 'Horror,Sci-Fi,Aquatic', 'genres' => 'Adventure', 'image' => 'games_1437567358.jpg', 'meta_title' => '', 'meta_keyword' => '', 'meta_desc' => '', 'review_count' => '6', 'rating_count' => '63', 'avg_rating' => '77.14', 'avg_jump_rating' => '48.41', 'weighted_rating' => '77.14', 'weighted_jump_rating' => '48.41', 'video_embed' => '<div class="video"> <iframe width="100%" height="100%" src="https://www.youtube.com/embed/TWHVkMIP1b8" frameborder="0" allowfullscreen></iframe> </div>', 'video_filename' => null, 'video_original_url' => null, 'video_poster_image' => null, 'status' => true, 'image_updated' => true, 'categories_updated' => '1', 'video_updated' => false, 'created' => '2015-04-16 07:22:23', 'modified' => '2020-08-04 09:22:54' ), 'GamesPlatform' => array( 'id' => '800', 'game_id' => '155', 'platform_id' => '81', 'link1' => '', 'link2' => '', 'link1_price' => null, 'link2_price' => null, 'created' => null, 'modified' => null, (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ) ), 'Review' => array( 'id' => '329', 'game_id' => '155', 'ip' => '46.182.184.23', 'username' => null, 'review' => null, 'rating' => '100.00', 'jump_rating' => '0', 'created' => '2015-09-22 20:34:40', 'modified' => '2015-09-22 20:34:40' ), 'GamesGcategory' => array( 'id' => '889', 'game_id' => '155', 'gcategory_id' => '70' ), 'GameImage' => array( (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ), (int) 2 => array( [maximum depth reached] ) ), 'Platform' => array( (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ) ), 'Gcategory' => array( (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ), (int) 2 => array( [maximum depth reached] ), (int) 3 => array( [maximum depth reached] ), (int) 4 => array( [maximum depth reached] ), (int) 5 => array( [maximum depth reached] ), (int) 6 => array( [maximum depth reached] ), (int) 7 => array( [maximum depth reached] ), (int) 8 => array( [maximum depth reached] ) ) ), (int) 1 => array( 'Game' => array( 'id' => '419', 'gb_id' => '50463', 'title' => 'The Consuming Shadow', 'slug' => 'the-consuming-shadow', 'small_desc' => 'The Consuming Shadow is a horror adventure game with roguelike elements developed by Yahtzee Croshaw.', 'desc' => '<h2 style="margin-right:0px;margin-left:0px;">Overview</h2><p>England is consumed in shadow, and one of five demonic gods is going to be summoned in sixty hours. The protagonist is a paranormal expert who must discern which god is invading, and banish it with the proper ritual spell before it descends at Stonehenge.</p><p>Players are always timed, so effective time management is pivotal to a successful run.</p><h2>Gameplay</h2><h3>Protagonists</h3><p>In this single-player game, there are four major deletable elements: time, Health (life points), Sanity and currency (British pounds).</p><p>Sanity is mental health. It is easy to lose and hard to maintain. If the protagonist's Sanity drops below their average, the game starts to plague the interface. Symptoms include events like reversing player controls, disappearing enemies in dungeons, altered music and a suicide option flickering into the conversation or exploration GUI. Drugs can be used to stall insanity effects for a time but can never restore lost Sanity.</p><p>Four playable characters exist.</p><table data-max-width="true"><thead><tr><th scope="col">Name</th><th scope="col">Traits</th><th scope="col">Unlocking Requirements</th></tr></thead><tbody><tr><td><strong>The Scholar</strong></td><td>Standard protagonist with melee and magic. Good relations with superiors, paranormal fans and family.</td><td>Available by default.</td></tr><tr><td><strong>The Warrior</strong></td><td>Melee only fighter with better range and attack. Can sidestep attacks. Wanted by police.</td><td>Receive a text message asking for a Locksmith's Kit. Deliver the item to the location and finish the following dungeon.</td></tr><tr><td><strong>The Wizard</strong></td><td>Magic only, no melee. Higher insanity tolerance. Forgets runes and needs to relearn them. Bad relations with lover.</td><td>Randomly save her from a dungeon that looks for survivors. Get a Pentagram Necklace and meet her again at the location she specified. Complete the following dungeon.</td></tr><tr><td><strong>The Ministry Man</strong></td><td>Starts with 100 quid, the full ritual incantation, and the map with threat levels entirely identified. Only has 24 hours.</td><td>Clear the game with Endings A, B or C (banish the correct god before time runs out).</td></tr></tbody></table><p>There are seven possible endings. The good endings (banish the correct god) vary based on the protagonist's final Sanity rating. Bad endings occur when the protagonist is killed, time runs out, or if the wrong god is banished at Stonehenge.</p><h3>Travel</h3><figure style="width: 1024px" data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/28/282555/2772303-drivveee.jpg" data-ref-id="1300-2772303" data-ratio="0.6611328125" data-width="1024" data-embed-type="image"> </figure><p>On the road, controls are simple. Players decide on a destination by selecting a location on the protagonist's smartphone located at the bottom right corner. Towns will receive colored markers on the map to indicate their status.</p><ul><li><strong><strong>Green</strong> </strong>- safe area. Players can visit hospitals to resupply their health kit, buy drugs, or remove a status ailment if they have enough quid. If they are willing to sacrifice an hour of their time, players can also look for supplies to restock ammo and/or buy an item.</li><li><strong>Red</strong> - hostile dungeons. Players need to enter these zones to obtain clues about the demonic gods and the banishment ritual.</li><li><strong>Orange</strong> - optional sub quest related area. These areas are identified by text messages that are read. May obtain rewards for following through with the request. This is needed to unlock The Warrior and The Wizard.</li><li><strong>Gray</strong> - already visited dungeon. Will not receive any new clues about the god.</li></ul><p>Select a location and let the car drive. Driving automatically drains hours away from the clock. Players can stop the car at any time if they need to momentarily stop the clock for the pause menu.</p><p>Inventory can be checked by panning left to the glove compartment. If players need to heal, they can click on their health kit. Drugs can be taken within the car. Any discovered spells and runes can be checked in the spellbook.</p><p>The files notebook contains earned clues about the gods. Players can use the notebook's graph to chart their knowledge about the gods. It helps to narrow down which one is the invading god. Attributes for the gods are randomized in each playthrough.</p><p>While on the road, the player may be halted by an event or text message. It is up to players to decide to engage or ignore them. The effects of either occurrence fluctuate between harmful or beneficial to the player's journey; either one may lead to another dungeon sighting. Certain events grant immediate success if the player has a specific item.</p><h3>Dungeons</h3><figure style="width: 1024px" data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/28/282555/2772305-dungeon.jpg" data-ref-id="1300-2772305" data-ratio="0.6611328125" data-width="1024" data-embed-type="image"> <figcaption>Warehouse dungeon with The Scholar</figcaption></figure><p>Dungeons are randomly generated and exploration drains real-time from the game's sixty hour timer. Protagonists can move left or right across the screen. Up/down is used to interact with doors and objects.</p><p>There is one attack button. Use it at close quarters for a melee attack; use it at long range to fire firearm (except for The Warrior). Three different firearms are available, each with their own ammo.</p><p>Spells can be cast by initiating the spell screen and quickly highlighting and entering the right rune sequence before the timer ticks down. While they can be powerful and potentially game-breaking, they drain Sanity each time they are used.</p><p>Monsters appear during exploration. Failing to clear the room of monsters before leaving cuts away the protagonist's Sanity. If they inflict damage, their protagonist loses Health and Sanity. They also have a higher chance of inflicting a status ailment, most of which can be treated at a safe town's hospital for 10 quid:</p><ul><li><strong>Anxiety</strong> - decreases accuracy. Removed by driving.</li><li><strong>Broken Arm</strong> - lose Sanity when attacking.</li><li><strong>Broken Leg</strong> - lose Sanity when running.</li><li><strong>Severe Bleeding</strong> - gradually lose health, even when driving. Can kill protagonist if left untreated.</li></ul><p>Players can escape from dungeons through the pause menu. Fleeing from dungeons without meeting the dungeon objective drains 10 Sanity and may inflict a status ailment.</p><p>Occasionally, the protagonist will need to save someone from a dungeon. If the live victim pulls a gun on the protagonist as they approach, they have turned and need to be killed. Otherwise, press up or down next to live victims to free them. Killing a live sane victim punishes the protagonist with a Sanity drop. Players still need to interact with dead victims in order to successfully complete the dungeon.</p><p>When a dungeon objective has been met, there is a chance that players will be chased by a reoccurring monster. They drain large amounts of Health and Sanity if they hit the protagonist. It's encouraged to run away from them rather than fight them; fleeing from them does not affect the protagonist's Sanity.</p><h3>New Game+</h3><p>After every playthrough, regardless of whether players banish the god or not, an evaluation screen pops up and rewards points based on their progress. Level up the bottom gauge to earn birth stars, which can alter the protagonist's stats and other beneficial effects.</p><p>Starting a new game allows players to read monster data they have collected from monsters they have previously encountered and defeated. If they found diary pages during their runs, they will be collected in the diary found here.</p><p>Alternative playable characters become available at the starting screen if the player has achieved their unlocking requirements and finished that playthrough,</p><h2>Links</h2><ul><li>The Consuming Shadow website</li><li>The Consuming Shadow: A Special Ego Review - a YouTube playthrough by creator and a friend with hints and commentary</li></ul>', 'release_date' => '2015-07-28 00:00:00', 'dont_show_upcoming_date' => false, 'expected_release_year' => null, 'expected_release_month' => null, 'expected_release_day' => null, 'metacritic_rating' => '0', 'metacritics_rating_last_updated' => null, 'theme' => 'Horror,Fantasy', 'genres' => '', 'image' => '50463-the_consuming_shadow.jpg', 'meta_title' => '', 'meta_keyword' => '', 'meta_desc' => '', 'review_count' => '0', 'rating_count' => '0', 'avg_rating' => '0.00', 'avg_jump_rating' => null, 'weighted_rating' => null, 'weighted_jump_rating' => 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depth reached] ), (int) 2 => array( [maximum depth reached] ), (int) 3 => array( [maximum depth reached] ) ) ), (int) 2 => array( 'Game' => array( 'id' => '211', 'gb_id' => '49558', 'title' => 'Five Nights at Freddy's 4: The Final Chapter', 'slug' => 'five-nights-at-freddy-s-4-the-final-chapter', 'small_desc' => 'In the fourth Five Nights at Freddy's game, the main character must defend him or herself in their own home against the malicious automatons.', 'desc' => '', 'release_date' => '2015-07-23 00:00:00', 'dont_show_upcoming_date' => false, 'expected_release_year' => null, 'expected_release_month' => null, 'expected_release_day' => null, 'metacritic_rating' => '0', 'metacritics_rating_last_updated' => '2015-07-31', 'theme' => 'Horror', 'genres' => 'Adventure', 'image' => 'games_1438363718.jpg', 'meta_title' => '', 'meta_keyword' => '', 'meta_desc' => '', 'review_count' => '1', 'rating_count' => '21', 'avg_rating' => '76.67', 'avg_jump_rating' => '95.00', 'weighted_rating' => '76.65', 'weighted_jump_rating' => '91.41', 'video_embed' => '<div class="video"> <iframe width="100%" height="100%" src="https://www.youtube.com/embed/A-taWymx1WI" frameborder="0" allowfullscreen></iframe> </div>', 'video_filename' => null, 'video_original_url' => null, 'video_poster_image' => null, 'status' => true, 'image_updated' => true, 'categories_updated' => '1', 'video_updated' => false, 'created' => '2015-07-31 00:16:52', 'modified' => '2019-03-07 10:50:29' ), 'GamesPlatform' => array( 'id' => '806', 'game_id' => '211', 'platform_id' => '81', 'link1' => 'http://www.kinguin.net/category/18827/five-nights-at-freddy-s-4-steam-gift/?r=1143', 'link2' => '', 'link1_price' => '0.00', 'link2_price' => '0.00', 'created' => null, 'modified' => '2019-12-04 23:00:09', (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ) ), 'Review' => array( 'id' => '165', 'game_id' => '211', 'ip' => '116.67.199.144', 'username' => null, 'review' => null, 'rating' => 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discover its secrets and find a way home.', 'desc' => '<h2>Overview</h2><p>CDF Ghostship is a first-person shooter developed and published by MAG Studios for PC, Mac, and Linux.</p>', 'release_date' => '2015-06-26 00:00:00', 'dont_show_upcoming_date' => false, 'expected_release_year' => null, 'expected_release_month' => null, 'expected_release_day' => null, 'metacritic_rating' => '0', 'metacritics_rating_last_updated' => null, 'theme' => 'Horror,Sci-Fi', 'genres' => 'First-Person Shooter,Action-Adventure', 'image' => '48194-cdf_ghostship.jpg', 'meta_title' => '', 'meta_keyword' => '', 'meta_desc' => '', 'review_count' => '0', 'rating_count' => '0', 'avg_rating' => '0.00', 'avg_jump_rating' => null, 'weighted_rating' => null, 'weighted_jump_rating' => null, 'video_embed' => '<div class="video"><video width="100%" height="100%" controls poster="https://www.scaredtoplay.com/uploads/games_videos/posters/cdf-ghostship-421.jpg"><source src="https://www.scaredtoplay.com/uploads/games_videos/videos/cdf-ghostship-421.mp4" type="video/mp4"></div>', 'video_filename' => 'cdf-ghostship-421.mp4', 'video_original_url' => 'http://v.giantbomb.com/2014/11/07/vf_cdfghostship_uf_11072014_1800.mp4?api_key=0834f735d6e7932bb0b7d8b82cef18d3021d6ebc', 'video_poster_image' => 'cdf-ghostship-421.jpg', 'status' => true, 'image_updated' => true, 'categories_updated' => '1', 'video_updated' => true, 'created' => '2017-02-23 07:00:13', 'modified' => '2018-04-01 17:45:01' ), 'GamesPlatform' => array( 'id' => '1577', 'game_id' => '421', 'platform_id' => '15', 'link1' => null, 'link2' => null, 'link1_price' => null, 'link2_price' => null, 'created' => null, 'modified' => null, (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ), (int) 2 => array( [maximum depth reached] ) ), 'Review' => array( 'id' => null, 'game_id' => null, 'ip' => null, 'username' => null, 'review' => null, 'rating' => null, 'jump_rating' => null, 'created' => null, 'modified' => null ), 'GamesGcategory' => array( 'id' => '1917', 'game_id' => '421', 'gcategory_id' => '70' ), 'GameImage' => array( (int) 0 => array( [maximum depth reached] ) ), 'Platform' => array( (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ), (int) 2 => array( [maximum depth reached] ) ), 'Gcategory' => array( (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ), (int) 2 => array( [maximum depth reached] ) ) ) ) $default_sort_by = 'release_desc' $sorting_url = '/games/index/cat:survival-horror' $filter_data = array( 'cat' => 'survival-horror', 'page' => '4', 'pf' => '' ) $paginate_url = array( 'controller' => 'games', 'action' => 'index', 'cat' => 'survival-horror', 'page' => '4' ) $page_title = 'BROWSE SURVIVAL HORROR HORROR GAMES' $meta_keywords = 'Survival Horror horror games, best Survival Horror horror games, top Survival Horror horror games' $meta_description = 'Browse and find your favorite Survival Horror games.' $title_for_layout = 'Survival Horror Horror Games | ScaredToPlay' $pc = 'games' $pm = 'Game' $sort_class = '' $sort_title = 'Release Date' $sort_target = 'metacritic_desc' $url_for_filters = array( 'controller' => 'games', 'action' => 'index', 'cat' => 'survival-horror' ) $url_for_reset_filters = array( 'controller' => 'games', 'action' => 'index', 'cat' => 'survival-horror' ) $url_for_pf_filter = array( 'controller' => 'games', 'action' => 'index', 'pf' => 'mac' ) $pfObj = object(Platform) { name => 'Platform' validate => array( 'name' => array( [maximum depth reached] ), 'abbr' => array( [maximum depth reached] ) ) useDbConfig => 'default' useTable => 'platforms' id => false data => array() schemaName => 'scaredtoplay_db' table => 'platforms' primaryKey => 'id' validationErrors => array() validationDomain => null tablePrefix => '' plugin => null alias => 'Platform' tableToModel => array( 'platforms' => 'Platform' ) cacheQueries => false belongsTo => array() hasOne => array() hasMany => array() hasAndBelongsToMany => array() actsAs => null Behaviors => object(BehaviorCollection) {} whitelist => array() cacheSources => true findQueryType => null recursive => (int) 1 order => null virtualFields => array() __backAssociation => array() __backInnerAssociation => array() __backOriginalAssociation => array() __backContainableAssociation => array() __safeUpdateMode => false useConsistentAfterFind => true findMethods => array( 'all' => true, 'first' => true, 'count' => true, 'neighbors' => true, 'list' => true, 'threaded' => true ) [protected] _schema => array( 'id' => array( [maximum depth reached] ), 'gb_id' => array( [maximum depth reached] ), 'abbr' => array( [maximum depth reached] ), 'name' => array( [maximum depth reached] ), 'slug' => array( [maximum depth reached] ), 'icon' => array( [maximum depth reached] ), 'color' => array( [maximum depth reached] ), 'status' => array( [maximum depth reached] ), 'display_in_filter' => array( [maximum depth reached] ), 'created' => array( [maximum depth reached] ), 'modified' => array( [maximum depth reached] ) ) [protected] _associationKeys => array( 'belongsTo' => array( [maximum depth reached] ), 'hasOne' => array( [maximum depth reached] ), 'hasMany' => array( [maximum depth reached] ), 'hasAndBelongsToMany' => array( [maximum depth reached] ) ) [protected] _associations => array( (int) 0 => 'belongsTo', (int) 1 => 'hasOne', (int) 2 => 'hasMany', (int) 3 => 'hasAndBelongsToMany' ) [protected] _insertID => null [protected] _sourceConfigured => true [protected] _eventManager => object(CakeEventManager) {} [protected] _validator => null } $platforms = array( (int) 0 => array( 'Platform' => array( 'id' => '15', 'name' => 'Mac', 'color' => '#949494', 'slug' => 'mac' ) ), (int) 1 => array( 'Platform' => array( 'id' => '16', 'name' => 'PlayStation Portable', 'color' => '#FFFFFF', 'slug' => 'playstation-portable' ) ), (int) 2 => array( 'Platform' => array( 'id' => '17', 'name' => 'PlayStation 2', 'color' => '#333333', 'slug' => 'playstation-2' ) ), (int) 3 => array( 'Platform' => array( 'id' => '18', 'name' => 'Xbox 360', 'color' => '#90C345', 'slug' => 'xbox-360' ) ), (int) 4 => array( 'Platform' => array( 'id' => '20', 'name' => 'PlayStation', 'color' => '#FFFFFF', 'slug' => 'playstation' ) ), (int) 5 => array( 'Platform' => array( 'id' => '21', 'name' => 'GameCube', 'color' => '#FFFFFF', 'slug' => 'gamecube' ) ), (int) 6 => array( 'Platform' => array( 'id' => '30', 'name' => 'Xbox', 'color' => '#90C345', 'slug' => 'xbox' ) ), (int) 7 => array( 'Platform' => array( 'id' => '33', 'name' => 'Wii', 'color' => '#FFFFFF', 'slug' => 'wii' ) ), (int) 8 => array( 'Platform' => array( 'id' => '60', 'name' => 'iPod', 'color' => '#FFFFFF', 'slug' => 'ipod' ) ), (int) 9 => array( 'Platform' => array( 'id' => '81', 'name' => 'PC', 'color' => '#01C5F7', 'slug' => 'pc' ) ), (int) 10 => array( 'Platform' => array( 'id' => '83', 'name' => 'iPhone', 'color' => '#949494', 'slug' => 'iphone' ) ), (int) 11 => array( 'Platform' => array( 'id' => '103', 'name' => 'Nintendo 3DS', 'color' => '#FFFFFF', 'slug' => 'nintendo-3ds' ) ), (int) 12 => array( 'Platform' => array( 'id' => '107', 'name' => 'iPad', 'color' => '#949494', 'slug' => 'ipad' ) ), (int) 13 => array( 'Platform' => array( 'id' => '109', 'name' => 'Android', 'color' => '#97bf21', 'slug' => 'android' ) ), (int) 14 => array( 'Platform' => array( 'id' => '110', 'name' => 'Windows Phone', 'color' => '#FFFFFF', 'slug' => 'windows-phone' ) ), (int) 15 => array( 'Platform' => array( 'id' => '115', 'name' => 'PlayStation Vita', 'color' => '#243088', 'slug' => 'playstation-vita' ) ), (int) 16 => array( 'Platform' => array( 'id' => '123', 'name' => 'Nintendo 3DS eShop', 'color' => '#FFFFFF', 'slug' => 'nintendo-3ds-eshop' ) ), (int) 17 => array( 'Platform' => array( 'id' => '124', 'name' => 'Wii U', 'color' => '#00ACCA', 'slug' => 'wii-u' ) ), (int) 18 => array( 'Platform' => array( 'id' => '128', 'name' => 'PlayStation Network (Vita)', 'color' => '#6a89c7', 'slug' => 'playstation-network-vita' ) ), (int) 19 => array( 'Platform' => array( 'id' => '130', 'name' => 'Xbox One', 'color' => '#1E9D2C', 'slug' => 'xbox-one' ) ), (int) 20 => array( 'Platform' => array( 'id' => '131', 'name' => 'PlayStation 4', 'color' => '#4167B3', 'slug' => 'playstation-4' ) ), (int) 21 => array( 'Platform' => array( 'id' => '137', 'name' => 'Linux', 'color' => '#000000', 'slug' => 'linux' ) ), (int) 22 => array( 'Platform' => array( 'id' => '139', 'name' => 'Ouya', 'color' => '#FFFFFF', 'slug' => 'ouya' ) ), (int) 23 => array( 'Platform' => array( 'id' => '141', 'name' => 'New Nintendo 3DS', 'color' => '#FFFFFF', 'slug' => 'new-nintendo-3ds' ) ), (int) 24 => array( 'Platform' => array( 'id' => '142', 'name' => 'Nintendo Switch', 'color' => '#e60012', 'slug' => 'nintendo-switch' ) ) ) $pv = array( 'Platform' => array( 'id' => '15', 'name' => 'Mac', 'color' => '#949494', 'slug' => 'mac' ) ) $pk = (int) 0
include - APP/View/Games/index.ctp, line 177 View::_evaluate() - CORE/Cake/View/View.php, line 971 View::_render() - CORE/Cake/View/View.php, line 933 View::render() - CORE/Cake/View/View.php, line 473 Controller::render() - CORE/Cake/Controller/Controller.php, line 968 Dispatcher::_invoke() - CORE/Cake/Routing/Dispatcher.php, line 200 Dispatcher::dispatch() - CORE/Cake/Routing/Dispatcher.php, line 167 [main] - APP/webroot/index.php, line 122
$viewFile = '/home.md10/home/scaredtoplay.com/public_html/app/View/Games/index.ctp' $dataForView = array( 'games_array' => array( (int) 0 => array( 'Game' => array( [maximum depth reached] ), 'GamesPlatform' => array( [maximum depth reached] ), 'Review' => array( [maximum depth reached] ), 'GamesGcategory' => array( [maximum depth reached] ), 'GameImage' => array( [maximum depth reached] ), 'Platform' => array( [maximum depth reached] ), 'Gcategory' => array( [maximum depth reached] ) ), (int) 1 => array( 'Game' => array( [maximum depth reached] ), 'GamesPlatform' => array( [maximum depth reached] ), 'Review' => array( [maximum depth reached] ), 'GamesGcategory' => array( [maximum depth reached] ), 'GameImage' => array([maximum depth reached]), 'Platform' => array( [maximum depth reached] ), 'Gcategory' => array( [maximum depth reached] ) ), (int) 2 => array( 'Game' => array( [maximum depth reached] ), 'GamesPlatform' => array( [maximum depth reached] ), 'Review' => array( [maximum depth reached] ), 'GamesGcategory' => array( [maximum depth reached] ), 'GameImage' => array([maximum depth reached]), 'Platform' => array( [maximum depth reached] ), 'Gcategory' => array( [maximum depth reached] ) ), (int) 3 => array( 'Game' => array( [maximum depth reached] ), 'GamesPlatform' => array( [maximum depth reached] ), 'Review' => array( [maximum depth reached] ), 'GamesGcategory' => array( [maximum depth reached] ), 'GameImage' => array( [maximum depth reached] ), 'Platform' => array( [maximum depth reached] ), 'Gcategory' => array( [maximum depth reached] ) ), (int) 4 => array( 'Game' => array( [maximum depth reached] ), 'GamesPlatform' => array( [maximum depth reached] ), 'Review' => array( [maximum depth reached] ), 'GamesGcategory' => array( [maximum depth reached] ), 'GameImage' => array( [maximum depth reached] ), 'Platform' => array( [maximum depth reached] ), 'Gcategory' => array( [maximum depth reached] ) ), (int) 5 => array( 'Game' => array( [maximum depth reached] ), 'GamesPlatform' => array( [maximum depth reached] ), 'Review' => array( [maximum depth reached] ), 'GamesGcategory' => array( [maximum depth reached] ), 'GameImage' => array( [maximum depth reached] ), 'Platform' => array( [maximum depth reached] ), 'Gcategory' => array( [maximum depth reached] ) ) ), 'default_sort_by' => 'release_desc', 'sorting_url' => '/games/index/cat:survival-horror', 'filter_data' => array( 'cat' => 'survival-horror', 'page' => '4' ), 'paginate_url' => array( 'controller' => 'games', 'action' => 'index', 'cat' => 'survival-horror', 'page' => '4' ), 'page_title' => 'BROWSE SURVIVAL HORROR HORROR GAMES', 'meta_keywords' => 'Survival Horror horror games, best Survival Horror horror games, top Survival Horror horror games', 'meta_description' => 'Browse and find your favorite Survival Horror games.', 'title_for_layout' => 'Survival Horror Horror Games | ScaredToPlay', 'pc' => 'games', 'pm' => 'Game' ) $games_array = array( (int) 0 => array( 'Game' => array( 'id' => '155', 'gb_id' => '44072', 'title' => 'SOMA', 'slug' => 'soma', 'small_desc' => 'An upcoming horror game from Frictional Games for PC and PlayStation 4, coming in 2015. Set at the bottom of the ocean, it will explore themes of the self, mind, and consciousness...', 'desc' => '<h2>Overview</h2> <p>SOMA is an upcoming survival horror title from Frictional Games, the developers of the Penumbra series and Amnesia: The Dark Descent. SOMA is set to be released sometime in 2015.</p> <p>While not much has been revealed about the game yet, it is known it will take place in a remote research facility where strange things are occurring. Machines starting to take on human traits and problematic alien constructions are some of the things one should expect from the veteran survival horror developers.</p> ', 'release_date' => '2015-09-22 00:00:00', 'dont_show_upcoming_date' => false, 'expected_release_year' => '2015', 'expected_release_month' => null, 'expected_release_day' => null, 'metacritic_rating' => '83', 'metacritics_rating_last_updated' => '2016-01-11', 'theme' => 'Horror,Sci-Fi,Aquatic', 'genres' => 'Adventure', 'image' => 'games_1437567358.jpg', 'meta_title' => '', 'meta_keyword' => '', 'meta_desc' => '', 'review_count' => '6', 'rating_count' => '63', 'avg_rating' => '77.14', 'avg_jump_rating' => '48.41', 'weighted_rating' => '77.14', 'weighted_jump_rating' => '48.41', 'video_embed' => '<div class="video"> <iframe width="100%" height="100%" src="https://www.youtube.com/embed/TWHVkMIP1b8" frameborder="0" allowfullscreen></iframe> </div>', 'video_filename' => null, 'video_original_url' => null, 'video_poster_image' => null, 'status' => true, 'image_updated' => true, 'categories_updated' => '1', 'video_updated' => false, 'created' => '2015-04-16 07:22:23', 'modified' => '2020-08-04 09:22:54' ), 'GamesPlatform' => array( 'id' => '800', 'game_id' => '155', 'platform_id' => '81', 'link1' => '', 'link2' => '', 'link1_price' => null, 'link2_price' => null, 'created' => null, 'modified' => null, (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ) ), 'Review' => array( 'id' => '329', 'game_id' => '155', 'ip' => '46.182.184.23', 'username' => null, 'review' => null, 'rating' => '100.00', 'jump_rating' => '0', 'created' => '2015-09-22 20:34:40', 'modified' => '2015-09-22 20:34:40' ), 'GamesGcategory' => array( 'id' => '889', 'game_id' => '155', 'gcategory_id' => '70' ), 'GameImage' => array( (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ), (int) 2 => array( [maximum depth reached] ) ), 'Platform' => array( (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ) ), 'Gcategory' => array( (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ), (int) 2 => array( [maximum depth reached] ), (int) 3 => array( [maximum depth reached] ), (int) 4 => array( [maximum depth reached] ), (int) 5 => array( [maximum depth reached] ), (int) 6 => array( [maximum depth reached] ), (int) 7 => array( [maximum depth reached] ), (int) 8 => array( [maximum depth reached] ) ) ), (int) 1 => array( 'Game' => array( 'id' => '419', 'gb_id' => '50463', 'title' => 'The Consuming Shadow', 'slug' => 'the-consuming-shadow', 'small_desc' => 'The Consuming Shadow is a horror adventure game with roguelike elements developed by Yahtzee Croshaw.', 'desc' => '<h2 style="margin-right:0px;margin-left:0px;">Overview</h2><p>England is consumed in shadow, and one of five demonic gods is going to be summoned in sixty hours. The protagonist is a paranormal expert who must discern which god is invading, and banish it with the proper ritual spell before it descends at Stonehenge.</p><p>Players are always timed, so effective time management is pivotal to a successful run.</p><h2>Gameplay</h2><h3>Protagonists</h3><p>In this single-player game, there are four major deletable elements: time, Health (life points), Sanity and currency (British pounds).</p><p>Sanity is mental health. It is easy to lose and hard to maintain. If the protagonist's Sanity drops below their average, the game starts to plague the interface. Symptoms include events like reversing player controls, disappearing enemies in dungeons, altered music and a suicide option flickering into the conversation or exploration GUI. Drugs can be used to stall insanity effects for a time but can never restore lost Sanity.</p><p>Four playable characters exist.</p><table data-max-width="true"><thead><tr><th scope="col">Name</th><th scope="col">Traits</th><th scope="col">Unlocking Requirements</th></tr></thead><tbody><tr><td><strong>The Scholar</strong></td><td>Standard protagonist with melee and magic. Good relations with superiors, paranormal fans and family.</td><td>Available by default.</td></tr><tr><td><strong>The Warrior</strong></td><td>Melee only fighter with better range and attack. Can sidestep attacks. Wanted by police.</td><td>Receive a text message asking for a Locksmith's Kit. Deliver the item to the location and finish the following dungeon.</td></tr><tr><td><strong>The Wizard</strong></td><td>Magic only, no melee. Higher insanity tolerance. Forgets runes and needs to relearn them. Bad relations with lover.</td><td>Randomly save her from a dungeon that looks for survivors. Get a Pentagram Necklace and meet her again at the location she specified. Complete the following dungeon.</td></tr><tr><td><strong>The Ministry Man</strong></td><td>Starts with 100 quid, the full ritual incantation, and the map with threat levels entirely identified. Only has 24 hours.</td><td>Clear the game with Endings A, B or C (banish the correct god before time runs out).</td></tr></tbody></table><p>There are seven possible endings. The good endings (banish the correct god) vary based on the protagonist's final Sanity rating. Bad endings occur when the protagonist is killed, time runs out, or if the wrong god is banished at Stonehenge.</p><h3>Travel</h3><figure style="width: 1024px" data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/28/282555/2772303-drivveee.jpg" data-ref-id="1300-2772303" data-ratio="0.6611328125" data-width="1024" data-embed-type="image"> </figure><p>On the road, controls are simple. Players decide on a destination by selecting a location on the protagonist's smartphone located at the bottom right corner. Towns will receive colored markers on the map to indicate their status.</p><ul><li><strong><strong>Green</strong> </strong>- safe area. Players can visit hospitals to resupply their health kit, buy drugs, or remove a status ailment if they have enough quid. If they are willing to sacrifice an hour of their time, players can also look for supplies to restock ammo and/or buy an item.</li><li><strong>Red</strong> - hostile dungeons. Players need to enter these zones to obtain clues about the demonic gods and the banishment ritual.</li><li><strong>Orange</strong> - optional sub quest related area. These areas are identified by text messages that are read. May obtain rewards for following through with the request. This is needed to unlock The Warrior and The Wizard.</li><li><strong>Gray</strong> - already visited dungeon. Will not receive any new clues about the god.</li></ul><p>Select a location and let the car drive. Driving automatically drains hours away from the clock. Players can stop the car at any time if they need to momentarily stop the clock for the pause menu.</p><p>Inventory can be checked by panning left to the glove compartment. If players need to heal, they can click on their health kit. Drugs can be taken within the car. Any discovered spells and runes can be checked in the spellbook.</p><p>The files notebook contains earned clues about the gods. Players can use the notebook's graph to chart their knowledge about the gods. It helps to narrow down which one is the invading god. Attributes for the gods are randomized in each playthrough.</p><p>While on the road, the player may be halted by an event or text message. It is up to players to decide to engage or ignore them. The effects of either occurrence fluctuate between harmful or beneficial to the player's journey; either one may lead to another dungeon sighting. Certain events grant immediate success if the player has a specific item.</p><h3>Dungeons</h3><figure style="width: 1024px" data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/28/282555/2772305-dungeon.jpg" data-ref-id="1300-2772305" data-ratio="0.6611328125" data-width="1024" data-embed-type="image"> <figcaption>Warehouse dungeon with The Scholar</figcaption></figure><p>Dungeons are randomly generated and exploration drains real-time from the game's sixty hour timer. Protagonists can move left or right across the screen. Up/down is used to interact with doors and objects.</p><p>There is one attack button. Use it at close quarters for a melee attack; use it at long range to fire firearm (except for The Warrior). Three different firearms are available, each with their own ammo.</p><p>Spells can be cast by initiating the spell screen and quickly highlighting and entering the right rune sequence before the timer ticks down. While they can be powerful and potentially game-breaking, they drain Sanity each time they are used.</p><p>Monsters appear during exploration. Failing to clear the room of monsters before leaving cuts away the protagonist's Sanity. If they inflict damage, their protagonist loses Health and Sanity. They also have a higher chance of inflicting a status ailment, most of which can be treated at a safe town's hospital for 10 quid:</p><ul><li><strong>Anxiety</strong> - decreases accuracy. Removed by driving.</li><li><strong>Broken Arm</strong> - lose Sanity when attacking.</li><li><strong>Broken Leg</strong> - lose Sanity when running.</li><li><strong>Severe Bleeding</strong> - gradually lose health, even when driving. Can kill protagonist if left untreated.</li></ul><p>Players can escape from dungeons through the pause menu. Fleeing from dungeons without meeting the dungeon objective drains 10 Sanity and may inflict a status ailment.</p><p>Occasionally, the protagonist will need to save someone from a dungeon. If the live victim pulls a gun on the protagonist as they approach, they have turned and need to be killed. Otherwise, press up or down next to live victims to free them. Killing a live sane victim punishes the protagonist with a Sanity drop. Players still need to interact with dead victims in order to successfully complete the dungeon.</p><p>When a dungeon objective has been met, there is a chance that players will be chased by a reoccurring monster. They drain large amounts of Health and Sanity if they hit the protagonist. It's encouraged to run away from them rather than fight them; fleeing from them does not affect the protagonist's Sanity.</p><h3>New Game+</h3><p>After every playthrough, regardless of whether players banish the god or not, an evaluation screen pops up and rewards points based on their progress. Level up the bottom gauge to earn birth stars, which can alter the protagonist's stats and other beneficial effects.</p><p>Starting a new game allows players to read monster data they have collected from monsters they have previously encountered and defeated. If they found diary pages during their runs, they will be collected in the diary found here.</p><p>Alternative playable characters become available at the starting screen if the player has achieved their unlocking requirements and finished that playthrough,</p><h2>Links</h2><ul><li>The Consuming Shadow website</li><li>The Consuming Shadow: A Special Ego Review - a YouTube playthrough by creator and a friend with hints and commentary</li></ul>', 'release_date' => '2015-07-28 00:00:00', 'dont_show_upcoming_date' => false, 'expected_release_year' => null, 'expected_release_month' => null, 'expected_release_day' => null, 'metacritic_rating' => '0', 'metacritics_rating_last_updated' => null, 'theme' => 'Horror,Fantasy', 'genres' => '', 'image' => '50463-the_consuming_shadow.jpg', 'meta_title' => '', 'meta_keyword' => '', 'meta_desc' => '', 'review_count' => '0', 'rating_count' => '0', 'avg_rating' => '0.00', 'avg_jump_rating' => null, 'weighted_rating' => null, 'weighted_jump_rating' => null, 'video_embed' => null, 'video_filename' => null, 'video_original_url' => null, 'video_poster_image' => null, 'status' => true, 'image_updated' => true, 'categories_updated' => '1', 'video_updated' => true, 'created' => '2017-02-23 06:50:07', 'modified' => '2018-04-02 23:45:01' ), 'GamesPlatform' => array( 'id' => '1575', 'game_id' => '419', 'platform_id' => '81', 'link1' => null, 'link2' => null, 'link1_price' => null, 'link2_price' => null, 'created' => null, 'modified' => null, (int) 0 => array( [maximum depth reached] ) ), 'Review' => array( 'id' => null, 'game_id' => null, 'ip' => null, 'username' => null, 'review' => null, 'rating' => null, 'jump_rating' => null, 'created' => null, 'modified' => null ), 'GamesGcategory' => array( 'id' => '1908', 'game_id' => '419', 'gcategory_id' => '70' ), 'GameImage' => array(), 'Platform' => array( (int) 0 => array( [maximum depth reached] ) ), 'Gcategory' => array( (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ), (int) 2 => array( [maximum depth reached] ), (int) 3 => array( [maximum depth reached] ) ) ), (int) 2 => array( 'Game' => array( 'id' => '211', 'gb_id' => '49558', 'title' => 'Five Nights at Freddy's 4: The Final Chapter', 'slug' => 'five-nights-at-freddy-s-4-the-final-chapter', 'small_desc' => 'In the fourth Five Nights at Freddy's game, the main character must defend him or herself in their own home against the malicious automatons.', 'desc' => '', 'release_date' => '2015-07-23 00:00:00', 'dont_show_upcoming_date' => false, 'expected_release_year' => null, 'expected_release_month' => null, 'expected_release_day' => null, 'metacritic_rating' => '0', 'metacritics_rating_last_updated' => '2015-07-31', 'theme' => 'Horror', 'genres' => 'Adventure', 'image' => 'games_1438363718.jpg', 'meta_title' => '', 'meta_keyword' => '', 'meta_desc' => '', 'review_count' => '1', 'rating_count' => '21', 'avg_rating' => '76.67', 'avg_jump_rating' => '95.00', 'weighted_rating' => '76.65', 'weighted_jump_rating' => '91.41', 'video_embed' => '<div class="video"> <iframe width="100%" height="100%" src="https://www.youtube.com/embed/A-taWymx1WI" frameborder="0" allowfullscreen></iframe> </div>', 'video_filename' => null, 'video_original_url' => null, 'video_poster_image' => null, 'status' => true, 'image_updated' => true, 'categories_updated' => '1', 'video_updated' => false, 'created' => '2015-07-31 00:16:52', 'modified' => '2019-03-07 10:50:29' ), 'GamesPlatform' => array( 'id' => '806', 'game_id' => '211', 'platform_id' => '81', 'link1' => 'http://www.kinguin.net/category/18827/five-nights-at-freddy-s-4-steam-gift/?r=1143', 'link2' => '', 'link1_price' => '0.00', 'link2_price' => '0.00', 'created' => null, 'modified' => '2019-12-04 23:00:09', (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ) ), 'Review' => array( 'id' => '165', 'game_id' => '211', 'ip' => '116.67.199.144', 'username' => null, 'review' => null, 'rating' => '70.00', 'jump_rating' => '0', 'created' => '2015-08-01 06:13:36', 'modified' => '2015-08-01 06:13:36' ), 'GamesGcategory' => array( 'id' => '1148', 'game_id' => '211', 'gcategory_id' => '70' ), 'GameImage' => array(), 'Platform' => array( (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ) ), 'Gcategory' => array( (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ) ) ), (int) 3 => array( 'Game' => array( 'id' => '212', 'gb_id' => '50369', 'title' => 'Rake', 'slug' => 'rake', 'small_desc' => 'Play as Gordon Davis as he searches for the world's most fabled creatures.', 'desc' => '', 'release_date' => '2015-07-13 00:00:00', 'dont_show_upcoming_date' => false, 'expected_release_year' => null, 'expected_release_month' => null, 'expected_release_day' => null, 'metacritic_rating' => '0', 'metacritics_rating_last_updated' => '2015-07-31', 'theme' => null, 'genres' => '', 'image' => 'games_1438363831.jpg', 'meta_title' => '', 'meta_keyword' => '', 'meta_desc' => '', 'review_count' => '4', 'rating_count' => '36', 'avg_rating' => '78.33', 'avg_jump_rating' => '84.55', 'weighted_rating' => '78.33', 'weighted_jump_rating' => '84.55', 'video_embed' => '<div class="video"> <iframe width="100%" height="100%" src="https://www.youtube.com/embed/MA0wbhaJyrU" frameborder="0" allowfullscreen></iframe> </div>', 'video_filename' => null, 'video_original_url' => null, 'video_poster_image' => null, 'status' => true, 'image_updated' => true, 'categories_updated' => '1', 'video_updated' => false, 'created' => '2015-07-31 00:23:03', 'modified' => '2019-05-23 14:10:42' ), 'GamesPlatform' => array( 'id' => '808', 'game_id' => '212', 'platform_id' => '81', 'link1' => 'http://www.kinguin.net/category/18574/rake-steam-gift/?r=1143', 'link2' => '', 'link1_price' => '0.00', 'link2_price' => '0.00', 'created' => null, 'modified' => '2019-12-04 23:00:11', (int) 0 => array( [maximum depth reached] ) ), 'Review' => array( 'id' => '171', 'game_id' => '212', 'ip' => '172.79.131.157', 'username' => null, 'review' => null, 'rating' => '10.00', 'jump_rating' => '0', 'created' => '2015-08-03 02:32:36', 'modified' => '2015-08-03 02:32:36' ), 'GamesGcategory' => array( 'id' => '1149', 'game_id' => '212', 'gcategory_id' => '70' ), 'GameImage' => array( (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ), (int) 2 => array( [maximum depth reached] ) ), 'Platform' => array( (int) 0 => array( [maximum depth reached] ) ), 'Gcategory' => array( (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ), (int) 2 => array( [maximum depth reached] ), (int) 3 => array( [maximum depth reached] ) ) ), (int) 4 => array( 'Game' => array( 'id' => '420', 'gb_id' => '50630', 'title' => 'All is Dust', 'slug' => 'all-is-dust', 'small_desc' => 'A first-person horror game set on a farm in the 1930s.', 'desc' => '', 'release_date' => '2015-06-26 00:00:00', 'dont_show_upcoming_date' => false, 'expected_release_year' => null, 'expected_release_month' => null, 'expected_release_day' => null, 'metacritic_rating' => '0', 'metacritics_rating_last_updated' => null, 'theme' => 'Horror', 'genres' => 'Adventure', 'image' => '50630-all_is_dust.jpg', 'meta_title' => '', 'meta_keyword' => '', 'meta_desc' => '', 'review_count' => '0', 'rating_count' => '0', 'avg_rating' => '0.00', 'avg_jump_rating' => null, 'weighted_rating' => null, 'weighted_jump_rating' => null, 'video_embed' => null, 'video_filename' => null, 'video_original_url' => null, 'video_poster_image' => null, 'status' => true, 'image_updated' => true, 'categories_updated' => '1', 'video_updated' => true, 'created' => '2017-02-23 06:55:08', 'modified' => '2018-04-01 11:45:02' ), 'GamesPlatform' => array( 'id' => '1576', 'game_id' => '420', 'platform_id' => '81', 'link1' => null, 'link2' => null, 'link1_price' => null, 'link2_price' => null, 'created' => null, 'modified' => null, (int) 0 => array( [maximum depth reached] ) ), 'Review' => array( 'id' => null, 'game_id' => null, 'ip' => null, 'username' => null, 'review' => null, 'rating' => null, 'jump_rating' => null, 'created' => null, 'modified' => null ), 'GamesGcategory' => array( 'id' => '1915', 'game_id' => '420', 'gcategory_id' => '70' ), 'GameImage' => array( (int) 0 => array( [maximum depth reached] ) ), 'Platform' => array( (int) 0 => array( [maximum depth reached] ) ), 'Gcategory' => array( (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ), (int) 2 => array( [maximum depth reached] ), (int) 3 => array( [maximum depth reached] ), (int) 4 => array( [maximum depth reached] ) ) ), (int) 5 => array( 'Game' => array( 'id' => '421', 'gb_id' => '48194', 'title' => 'CDF Ghostship', 'slug' => 'cdf-ghostship', 'small_desc' => 'In this somewhat less broken retelling of the infamously bad "Ghostship: Aftermath", players must explore the alien-infested CDF Goliath in an attempt to discover its secrets and find a way home.', 'desc' => '<h2>Overview</h2><p>CDF Ghostship is a first-person shooter developed and published by MAG Studios for PC, Mac, and Linux.</p>', 'release_date' => '2015-06-26 00:00:00', 'dont_show_upcoming_date' => false, 'expected_release_year' => null, 'expected_release_month' => null, 'expected_release_day' => null, 'metacritic_rating' => '0', 'metacritics_rating_last_updated' => null, 'theme' => 'Horror,Sci-Fi', 'genres' => 'First-Person Shooter,Action-Adventure', 'image' => '48194-cdf_ghostship.jpg', 'meta_title' => '', 'meta_keyword' => '', 'meta_desc' => '', 'review_count' => '0', 'rating_count' => '0', 'avg_rating' => '0.00', 'avg_jump_rating' => null, 'weighted_rating' => null, 'weighted_jump_rating' => null, 'video_embed' => '<div class="video"><video width="100%" height="100%" controls poster="https://www.scaredtoplay.com/uploads/games_videos/posters/cdf-ghostship-421.jpg"><source src="https://www.scaredtoplay.com/uploads/games_videos/videos/cdf-ghostship-421.mp4" type="video/mp4"></div>', 'video_filename' => 'cdf-ghostship-421.mp4', 'video_original_url' => 'http://v.giantbomb.com/2014/11/07/vf_cdfghostship_uf_11072014_1800.mp4?api_key=0834f735d6e7932bb0b7d8b82cef18d3021d6ebc', 'video_poster_image' => 'cdf-ghostship-421.jpg', 'status' => true, 'image_updated' => true, 'categories_updated' => '1', 'video_updated' => true, 'created' => '2017-02-23 07:00:13', 'modified' => '2018-04-01 17:45:01' ), 'GamesPlatform' => array( 'id' => '1577', 'game_id' => '421', 'platform_id' => '15', 'link1' => null, 'link2' => null, 'link1_price' => null, 'link2_price' => null, 'created' => null, 'modified' => null, (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ), (int) 2 => array( [maximum depth reached] ) ), 'Review' => array( 'id' => null, 'game_id' => null, 'ip' => null, 'username' => null, 'review' => null, 'rating' => null, 'jump_rating' => null, 'created' => null, 'modified' => null ), 'GamesGcategory' => array( 'id' => '1917', 'game_id' => '421', 'gcategory_id' => '70' ), 'GameImage' => array( (int) 0 => array( [maximum depth reached] ) ), 'Platform' => array( (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ), (int) 2 => array( [maximum depth reached] ) ), 'Gcategory' => array( (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ), (int) 2 => array( [maximum depth reached] ) ) ) ) $default_sort_by = 'release_desc' $sorting_url = '/games/index/cat:survival-horror' $filter_data = array( 'cat' => 'survival-horror', 'page' => '4', 'pf' => '' ) $paginate_url = array( 'controller' => 'games', 'action' => 'index', 'cat' => 'survival-horror', 'page' => '4' ) $page_title = 'BROWSE SURVIVAL HORROR HORROR GAMES' $meta_keywords = 'Survival Horror horror games, best Survival Horror horror games, top Survival Horror horror games' $meta_description = 'Browse and find your favorite Survival Horror games.' $title_for_layout = 'Survival Horror Horror Games | ScaredToPlay' $pc = 'games' $pm = 'Game' $sort_class = '' $sort_title = 'Release Date' $sort_target = 'metacritic_desc' $url_for_filters = array( 'controller' => 'games', 'action' => 'index', 'cat' => 'survival-horror' ) $url_for_reset_filters = array( 'controller' => 'games', 'action' => 'index', 'cat' => 'survival-horror' ) $url_for_pf_filter = array( 'controller' => 'games', 'action' => 'index', 'pf' => 'playstation-portable' ) $pfObj = object(Platform) { name => 'Platform' validate => array( 'name' => array( [maximum depth reached] ), 'abbr' => array( [maximum depth reached] ) ) useDbConfig => 'default' useTable => 'platforms' id => false data => array() schemaName => 'scaredtoplay_db' table => 'platforms' primaryKey => 'id' validationErrors => array() validationDomain => null tablePrefix => '' plugin => null alias => 'Platform' tableToModel => array( 'platforms' => 'Platform' ) cacheQueries => false belongsTo => array() hasOne => array() hasMany => array() hasAndBelongsToMany => array() actsAs => null Behaviors => object(BehaviorCollection) {} whitelist => array() cacheSources => true findQueryType => null recursive => (int) 1 order => null virtualFields => array() __backAssociation => array() __backInnerAssociation => array() __backOriginalAssociation => array() __backContainableAssociation => array() __safeUpdateMode => false useConsistentAfterFind => true findMethods => array( 'all' => true, 'first' => true, 'count' => true, 'neighbors' => true, 'list' => true, 'threaded' => true ) [protected] _schema => array( 'id' => array( [maximum depth reached] ), 'gb_id' => array( [maximum depth reached] ), 'abbr' => array( [maximum depth reached] ), 'name' => array( [maximum depth reached] ), 'slug' => array( [maximum depth reached] ), 'icon' => array( [maximum depth reached] ), 'color' => array( [maximum depth reached] ), 'status' => array( [maximum depth reached] ), 'display_in_filter' => array( [maximum depth reached] ), 'created' => array( [maximum depth reached] ), 'modified' => array( [maximum depth reached] ) ) [protected] _associationKeys => array( 'belongsTo' => array( [maximum depth reached] ), 'hasOne' => array( [maximum depth reached] ), 'hasMany' => array( [maximum depth reached] ), 'hasAndBelongsToMany' => array( [maximum depth reached] ) ) [protected] _associations => array( (int) 0 => 'belongsTo', (int) 1 => 'hasOne', (int) 2 => 'hasMany', (int) 3 => 'hasAndBelongsToMany' ) [protected] _insertID => null [protected] _sourceConfigured => true [protected] _eventManager => object(CakeEventManager) {} [protected] _validator => null } $platforms = array( (int) 0 => array( 'Platform' => array( 'id' => '15', 'name' => 'Mac', 'color' => '#949494', 'slug' => 'mac' ) ), (int) 1 => array( 'Platform' => array( 'id' => '16', 'name' => 'PlayStation Portable', 'color' => '#FFFFFF', 'slug' => 'playstation-portable' ) ), (int) 2 => array( 'Platform' => array( 'id' => '17', 'name' => 'PlayStation 2', 'color' => '#333333', 'slug' => 'playstation-2' ) ), (int) 3 => array( 'Platform' => array( 'id' => '18', 'name' => 'Xbox 360', 'color' => '#90C345', 'slug' => 'xbox-360' ) ), (int) 4 => array( 'Platform' => array( 'id' => '20', 'name' => 'PlayStation', 'color' => '#FFFFFF', 'slug' => 'playstation' ) ), (int) 5 => array( 'Platform' => array( 'id' => '21', 'name' => 'GameCube', 'color' => '#FFFFFF', 'slug' => 'gamecube' ) ), (int) 6 => array( 'Platform' => array( 'id' => '30', 'name' => 'Xbox', 'color' => '#90C345', 'slug' => 'xbox' ) ), (int) 7 => array( 'Platform' => array( 'id' => '33', 'name' => 'Wii', 'color' => '#FFFFFF', 'slug' => 'wii' ) ), (int) 8 => array( 'Platform' => array( 'id' => '60', 'name' => 'iPod', 'color' => '#FFFFFF', 'slug' => 'ipod' ) ), (int) 9 => array( 'Platform' => array( 'id' => '81', 'name' => 'PC', 'color' => '#01C5F7', 'slug' => 'pc' ) ), (int) 10 => array( 'Platform' => array( 'id' => '83', 'name' => 'iPhone', 'color' => '#949494', 'slug' => 'iphone' ) ), (int) 11 => array( 'Platform' => array( 'id' => '103', 'name' => 'Nintendo 3DS', 'color' => '#FFFFFF', 'slug' => 'nintendo-3ds' ) ), (int) 12 => array( 'Platform' => array( 'id' => '107', 'name' => 'iPad', 'color' => '#949494', 'slug' => 'ipad' ) ), (int) 13 => array( 'Platform' => array( 'id' => '109', 'name' => 'Android', 'color' => '#97bf21', 'slug' => 'android' ) ), (int) 14 => array( 'Platform' => array( 'id' => '110', 'name' => 'Windows Phone', 'color' => '#FFFFFF', 'slug' => 'windows-phone' ) ), (int) 15 => array( 'Platform' => array( 'id' => '115', 'name' => 'PlayStation Vita', 'color' => '#243088', 'slug' => 'playstation-vita' ) ), (int) 16 => array( 'Platform' => array( 'id' => '123', 'name' => 'Nintendo 3DS eShop', 'color' => '#FFFFFF', 'slug' => 'nintendo-3ds-eshop' ) ), (int) 17 => array( 'Platform' => array( 'id' => '124', 'name' => 'Wii U', 'color' => '#00ACCA', 'slug' => 'wii-u' ) ), (int) 18 => array( 'Platform' => array( 'id' => '128', 'name' => 'PlayStation Network (Vita)', 'color' => '#6a89c7', 'slug' => 'playstation-network-vita' ) ), (int) 19 => array( 'Platform' => array( 'id' => '130', 'name' => 'Xbox One', 'color' => '#1E9D2C', 'slug' => 'xbox-one' ) ), (int) 20 => array( 'Platform' => array( 'id' => '131', 'name' => 'PlayStation 4', 'color' => '#4167B3', 'slug' => 'playstation-4' ) ), (int) 21 => array( 'Platform' => array( 'id' => '137', 'name' => 'Linux', 'color' => '#000000', 'slug' => 'linux' ) ), (int) 22 => array( 'Platform' => array( 'id' => '139', 'name' => 'Ouya', 'color' => '#FFFFFF', 'slug' => 'ouya' ) ), (int) 23 => array( 'Platform' => array( 'id' => '141', 'name' => 'New Nintendo 3DS', 'color' => '#FFFFFF', 'slug' => 'new-nintendo-3ds' ) ), (int) 24 => array( 'Platform' => array( 'id' => '142', 'name' => 'Nintendo Switch', 'color' => '#e60012', 'slug' => 'nintendo-switch' ) ) ) $pv = array( 'Platform' => array( 'id' => '16', 'name' => 'PlayStation Portable', 'color' => '#FFFFFF', 'slug' => 'playstation-portable' ) ) $pk = (int) 1
$viewFile = '/home.md10/home/scaredtoplay.com/public_html/app/View/Games/index.ctp' $dataForView = array( 'games_array' => array( (int) 0 => array( 'Game' => array( [maximum depth reached] ), 'GamesPlatform' => array( [maximum depth reached] ), 'Review' => array( [maximum depth reached] ), 'GamesGcategory' => array( [maximum depth reached] ), 'GameImage' => array( [maximum depth reached] ), 'Platform' => array( [maximum depth reached] ), 'Gcategory' => array( [maximum depth reached] ) ), (int) 1 => array( 'Game' => array( [maximum depth reached] ), 'GamesPlatform' => array( [maximum depth reached] ), 'Review' => array( [maximum depth reached] ), 'GamesGcategory' => array( [maximum depth reached] ), 'GameImage' => array([maximum depth reached]), 'Platform' => array( [maximum depth reached] ), 'Gcategory' => array( [maximum depth reached] ) ), (int) 2 => array( 'Game' => array( [maximum depth reached] ), 'GamesPlatform' => array( [maximum depth reached] ), 'Review' => array( [maximum depth reached] ), 'GamesGcategory' => array( [maximum depth reached] ), 'GameImage' => array([maximum depth reached]), 'Platform' => array( [maximum depth reached] ), 'Gcategory' => array( [maximum depth reached] ) ), (int) 3 => array( 'Game' => array( [maximum depth reached] ), 'GamesPlatform' => array( [maximum depth reached] ), 'Review' => array( [maximum depth reached] ), 'GamesGcategory' => array( [maximum depth reached] ), 'GameImage' => array( [maximum depth reached] ), 'Platform' => array( [maximum depth reached] ), 'Gcategory' => array( [maximum depth reached] ) ), (int) 4 => array( 'Game' => array( [maximum depth reached] ), 'GamesPlatform' => array( [maximum depth reached] ), 'Review' => array( [maximum depth reached] ), 'GamesGcategory' => array( [maximum depth reached] ), 'GameImage' => array( [maximum depth reached] ), 'Platform' => array( [maximum depth reached] ), 'Gcategory' => array( [maximum depth reached] ) ), (int) 5 => array( 'Game' => array( [maximum depth reached] ), 'GamesPlatform' => array( [maximum depth reached] ), 'Review' => array( [maximum depth reached] ), 'GamesGcategory' => array( [maximum depth reached] ), 'GameImage' => array( [maximum depth reached] ), 'Platform' => array( [maximum depth reached] ), 'Gcategory' => array( [maximum depth reached] ) ) ), 'default_sort_by' => 'release_desc', 'sorting_url' => '/games/index/cat:survival-horror', 'filter_data' => array( 'cat' => 'survival-horror', 'page' => '4' ), 'paginate_url' => array( 'controller' => 'games', 'action' => 'index', 'cat' => 'survival-horror', 'page' => '4' ), 'page_title' => 'BROWSE SURVIVAL HORROR HORROR GAMES', 'meta_keywords' => 'Survival Horror horror games, best Survival Horror horror games, top Survival Horror horror games', 'meta_description' => 'Browse and find your favorite Survival Horror games.', 'title_for_layout' => 'Survival Horror Horror Games | ScaredToPlay', 'pc' => 'games', 'pm' => 'Game' ) $games_array = array( (int) 0 => array( 'Game' => array( 'id' => '155', 'gb_id' => '44072', 'title' => 'SOMA', 'slug' => 'soma', 'small_desc' => 'An upcoming horror game from Frictional Games for PC and PlayStation 4, coming in 2015. Set at the bottom of the ocean, it will explore themes of the self, mind, and consciousness...', 'desc' => '<h2>Overview</h2> <p>SOMA is an upcoming survival horror title from Frictional Games, the developers of the Penumbra series and Amnesia: The Dark Descent. SOMA is set to be released sometime in 2015.</p> <p>While not much has been revealed about the game yet, it is known it will take place in a remote research facility where strange things are occurring. Machines starting to take on human traits and problematic alien constructions are some of the things one should expect from the veteran survival horror developers.</p> ', 'release_date' => '2015-09-22 00:00:00', 'dont_show_upcoming_date' => false, 'expected_release_year' => '2015', 'expected_release_month' => null, 'expected_release_day' => null, 'metacritic_rating' => '83', 'metacritics_rating_last_updated' => '2016-01-11', 'theme' => 'Horror,Sci-Fi,Aquatic', 'genres' => 'Adventure', 'image' => 'games_1437567358.jpg', 'meta_title' => '', 'meta_keyword' => '', 'meta_desc' => '', 'review_count' => '6', 'rating_count' => '63', 'avg_rating' => '77.14', 'avg_jump_rating' => '48.41', 'weighted_rating' => '77.14', 'weighted_jump_rating' => '48.41', 'video_embed' => '<div class="video"> <iframe width="100%" height="100%" src="https://www.youtube.com/embed/TWHVkMIP1b8" frameborder="0" allowfullscreen></iframe> </div>', 'video_filename' => null, 'video_original_url' => null, 'video_poster_image' => null, 'status' => true, 'image_updated' => true, 'categories_updated' => '1', 'video_updated' => false, 'created' => '2015-04-16 07:22:23', 'modified' => '2020-08-04 09:22:54' ), 'GamesPlatform' => array( 'id' => '800', 'game_id' => '155', 'platform_id' => '81', 'link1' => '', 'link2' => '', 'link1_price' => null, 'link2_price' => null, 'created' => null, 'modified' => null, (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ) ), 'Review' => array( 'id' => '329', 'game_id' => '155', 'ip' => '46.182.184.23', 'username' => null, 'review' => null, 'rating' => '100.00', 'jump_rating' => '0', 'created' => '2015-09-22 20:34:40', 'modified' => '2015-09-22 20:34:40' ), 'GamesGcategory' => array( 'id' => '889', 'game_id' => '155', 'gcategory_id' => '70' ), 'GameImage' => array( (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ), (int) 2 => array( [maximum depth reached] ) ), 'Platform' => array( (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ) ), 'Gcategory' => array( (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ), (int) 2 => array( [maximum depth reached] ), (int) 3 => array( [maximum depth reached] ), (int) 4 => array( [maximum depth reached] ), (int) 5 => array( [maximum depth reached] ), (int) 6 => array( [maximum depth reached] ), (int) 7 => array( [maximum depth reached] ), (int) 8 => array( [maximum depth reached] ) ) ), (int) 1 => array( 'Game' => array( 'id' => '419', 'gb_id' => '50463', 'title' => 'The Consuming Shadow', 'slug' => 'the-consuming-shadow', 'small_desc' => 'The Consuming Shadow is a horror adventure game with roguelike elements developed by Yahtzee Croshaw.', 'desc' => '<h2 style="margin-right:0px;margin-left:0px;">Overview</h2><p>England is consumed in shadow, and one of five demonic gods is going to be summoned in sixty hours. The protagonist is a paranormal expert who must discern which god is invading, and banish it with the proper ritual spell before it descends at Stonehenge.</p><p>Players are always timed, so effective time management is pivotal to a successful run.</p><h2>Gameplay</h2><h3>Protagonists</h3><p>In this single-player game, there are four major deletable elements: time, Health (life points), Sanity and currency (British pounds).</p><p>Sanity is mental health. It is easy to lose and hard to maintain. If the protagonist's Sanity drops below their average, the game starts to plague the interface. Symptoms include events like reversing player controls, disappearing enemies in dungeons, altered music and a suicide option flickering into the conversation or exploration GUI. Drugs can be used to stall insanity effects for a time but can never restore lost Sanity.</p><p>Four playable characters exist.</p><table data-max-width="true"><thead><tr><th scope="col">Name</th><th scope="col">Traits</th><th scope="col">Unlocking Requirements</th></tr></thead><tbody><tr><td><strong>The Scholar</strong></td><td>Standard protagonist with melee and magic. Good relations with superiors, paranormal fans and family.</td><td>Available by default.</td></tr><tr><td><strong>The Warrior</strong></td><td>Melee only fighter with better range and attack. Can sidestep attacks. Wanted by police.</td><td>Receive a text message asking for a Locksmith's Kit. Deliver the item to the location and finish the following dungeon.</td></tr><tr><td><strong>The Wizard</strong></td><td>Magic only, no melee. Higher insanity tolerance. Forgets runes and needs to relearn them. Bad relations with lover.</td><td>Randomly save her from a dungeon that looks for survivors. Get a Pentagram Necklace and meet her again at the location she specified. Complete the following dungeon.</td></tr><tr><td><strong>The Ministry Man</strong></td><td>Starts with 100 quid, the full ritual incantation, and the map with threat levels entirely identified. Only has 24 hours.</td><td>Clear the game with Endings A, B or C (banish the correct god before time runs out).</td></tr></tbody></table><p>There are seven possible endings. The good endings (banish the correct god) vary based on the protagonist's final Sanity rating. Bad endings occur when the protagonist is killed, time runs out, or if the wrong god is banished at Stonehenge.</p><h3>Travel</h3><figure style="width: 1024px" data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/28/282555/2772303-drivveee.jpg" data-ref-id="1300-2772303" data-ratio="0.6611328125" data-width="1024" data-embed-type="image"> </figure><p>On the road, controls are simple. Players decide on a destination by selecting a location on the protagonist's smartphone located at the bottom right corner. Towns will receive colored markers on the map to indicate their status.</p><ul><li><strong><strong>Green</strong> </strong>- safe area. Players can visit hospitals to resupply their health kit, buy drugs, or remove a status ailment if they have enough quid. If they are willing to sacrifice an hour of their time, players can also look for supplies to restock ammo and/or buy an item.</li><li><strong>Red</strong> - hostile dungeons. Players need to enter these zones to obtain clues about the demonic gods and the banishment ritual.</li><li><strong>Orange</strong> - optional sub quest related area. These areas are identified by text messages that are read. May obtain rewards for following through with the request. This is needed to unlock The Warrior and The Wizard.</li><li><strong>Gray</strong> - already visited dungeon. Will not receive any new clues about the god.</li></ul><p>Select a location and let the car drive. Driving automatically drains hours away from the clock. Players can stop the car at any time if they need to momentarily stop the clock for the pause menu.</p><p>Inventory can be checked by panning left to the glove compartment. If players need to heal, they can click on their health kit. Drugs can be taken within the car. Any discovered spells and runes can be checked in the spellbook.</p><p>The files notebook contains earned clues about the gods. Players can use the notebook's graph to chart their knowledge about the gods. It helps to narrow down which one is the invading god. Attributes for the gods are randomized in each playthrough.</p><p>While on the road, the player may be halted by an event or text message. It is up to players to decide to engage or ignore them. The effects of either occurrence fluctuate between harmful or beneficial to the player's journey; either one may lead to another dungeon sighting. Certain events grant immediate success if the player has a specific item.</p><h3>Dungeons</h3><figure style="width: 1024px" data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/28/282555/2772305-dungeon.jpg" data-ref-id="1300-2772305" data-ratio="0.6611328125" data-width="1024" data-embed-type="image"> <figcaption>Warehouse dungeon with The Scholar</figcaption></figure><p>Dungeons are randomly generated and exploration drains real-time from the game's sixty hour timer. Protagonists can move left or right across the screen. Up/down is used to interact with doors and objects.</p><p>There is one attack button. Use it at close quarters for a melee attack; use it at long range to fire firearm (except for The Warrior). Three different firearms are available, each with their own ammo.</p><p>Spells can be cast by initiating the spell screen and quickly highlighting and entering the right rune sequence before the timer ticks down. While they can be powerful and potentially game-breaking, they drain Sanity each time they are used.</p><p>Monsters appear during exploration. Failing to clear the room of monsters before leaving cuts away the protagonist's Sanity. If they inflict damage, their protagonist loses Health and Sanity. They also have a higher chance of inflicting a status ailment, most of which can be treated at a safe town's hospital for 10 quid:</p><ul><li><strong>Anxiety</strong> - decreases accuracy. Removed by driving.</li><li><strong>Broken Arm</strong> - lose Sanity when attacking.</li><li><strong>Broken Leg</strong> - lose Sanity when running.</li><li><strong>Severe Bleeding</strong> - gradually lose health, even when driving. Can kill protagonist if left untreated.</li></ul><p>Players can escape from dungeons through the pause menu. Fleeing from dungeons without meeting the dungeon objective drains 10 Sanity and may inflict a status ailment.</p><p>Occasionally, the protagonist will need to save someone from a dungeon. If the live victim pulls a gun on the protagonist as they approach, they have turned and need to be killed. Otherwise, press up or down next to live victims to free them. Killing a live sane victim punishes the protagonist with a Sanity drop. Players still need to interact with dead victims in order to successfully complete the dungeon.</p><p>When a dungeon objective has been met, there is a chance that players will be chased by a reoccurring monster. They drain large amounts of Health and Sanity if they hit the protagonist. It's encouraged to run away from them rather than fight them; fleeing from them does not affect the protagonist's Sanity.</p><h3>New Game+</h3><p>After every playthrough, regardless of whether players banish the god or not, an evaluation screen pops up and rewards points based on their progress. Level up the bottom gauge to earn birth stars, which can alter the protagonist's stats and other beneficial effects.</p><p>Starting a new game allows players to read monster data they have collected from monsters they have previously encountered and defeated. If they found diary pages during their runs, they will be collected in the diary found here.</p><p>Alternative playable characters become available at the starting screen if the player has achieved their unlocking requirements and finished that playthrough,</p><h2>Links</h2><ul><li>The Consuming Shadow website</li><li>The Consuming Shadow: A Special Ego Review - a YouTube playthrough by creator and a friend with hints and commentary</li></ul>', 'release_date' => '2015-07-28 00:00:00', 'dont_show_upcoming_date' => false, 'expected_release_year' => null, 'expected_release_month' => null, 'expected_release_day' => null, 'metacritic_rating' => '0', 'metacritics_rating_last_updated' => null, 'theme' => 'Horror,Fantasy', 'genres' => '', 'image' => '50463-the_consuming_shadow.jpg', 'meta_title' => '', 'meta_keyword' => '', 'meta_desc' => '', 'review_count' => '0', 'rating_count' => '0', 'avg_rating' => '0.00', 'avg_jump_rating' => null, 'weighted_rating' => null, 'weighted_jump_rating' => null, 'video_embed' => null, 'video_filename' => null, 'video_original_url' => null, 'video_poster_image' => null, 'status' => true, 'image_updated' => true, 'categories_updated' => '1', 'video_updated' => true, 'created' => '2017-02-23 06:50:07', 'modified' => '2018-04-02 23:45:01' ), 'GamesPlatform' => array( 'id' => '1575', 'game_id' => '419', 'platform_id' => '81', 'link1' => null, 'link2' => null, 'link1_price' => null, 'link2_price' => null, 'created' => null, 'modified' => null, (int) 0 => array( [maximum depth reached] ) ), 'Review' => array( 'id' => null, 'game_id' => null, 'ip' => null, 'username' => null, 'review' => null, 'rating' => null, 'jump_rating' => null, 'created' => null, 'modified' => null ), 'GamesGcategory' => array( 'id' => '1908', 'game_id' => '419', 'gcategory_id' => '70' ), 'GameImage' => array(), 'Platform' => array( (int) 0 => array( [maximum depth reached] ) ), 'Gcategory' => array( (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ), (int) 2 => array( [maximum depth reached] ), (int) 3 => array( [maximum depth reached] ) ) ), (int) 2 => array( 'Game' => array( 'id' => '211', 'gb_id' => '49558', 'title' => 'Five Nights at Freddy's 4: The Final Chapter', 'slug' => 'five-nights-at-freddy-s-4-the-final-chapter', 'small_desc' => 'In the fourth Five Nights at Freddy's game, the main character must defend him or herself in their own home against the malicious automatons.', 'desc' => '', 'release_date' => '2015-07-23 00:00:00', 'dont_show_upcoming_date' => false, 'expected_release_year' => null, 'expected_release_month' => null, 'expected_release_day' => null, 'metacritic_rating' => '0', 'metacritics_rating_last_updated' => '2015-07-31', 'theme' => 'Horror', 'genres' => 'Adventure', 'image' => 'games_1438363718.jpg', 'meta_title' => '', 'meta_keyword' => '', 'meta_desc' => '', 'review_count' => '1', 'rating_count' => '21', 'avg_rating' => '76.67', 'avg_jump_rating' => '95.00', 'weighted_rating' => '76.65', 'weighted_jump_rating' => '91.41', 'video_embed' => '<div class="video"> <iframe width="100%" height="100%" src="https://www.youtube.com/embed/A-taWymx1WI" frameborder="0" allowfullscreen></iframe> </div>', 'video_filename' => null, 'video_original_url' => null, 'video_poster_image' => null, 'status' => true, 'image_updated' => true, 'categories_updated' => '1', 'video_updated' => false, 'created' => '2015-07-31 00:16:52', 'modified' => '2019-03-07 10:50:29' ), 'GamesPlatform' => array( 'id' => '806', 'game_id' => '211', 'platform_id' => '81', 'link1' => 'http://www.kinguin.net/category/18827/five-nights-at-freddy-s-4-steam-gift/?r=1143', 'link2' => '', 'link1_price' => '0.00', 'link2_price' => '0.00', 'created' => null, 'modified' => '2019-12-04 23:00:09', (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ) ), 'Review' => array( 'id' => '165', 'game_id' => '211', 'ip' => '116.67.199.144', 'username' => null, 'review' => null, 'rating' => '70.00', 'jump_rating' => '0', 'created' => '2015-08-01 06:13:36', 'modified' => '2015-08-01 06:13:36' ), 'GamesGcategory' => array( 'id' => '1148', 'game_id' => '211', 'gcategory_id' => '70' ), 'GameImage' => array(), 'Platform' => array( (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ) ), 'Gcategory' => array( (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ) ) ), (int) 3 => array( 'Game' => array( 'id' => '212', 'gb_id' => '50369', 'title' => 'Rake', 'slug' => 'rake', 'small_desc' => 'Play as Gordon Davis as he searches for the world's most fabled creatures.', 'desc' => '', 'release_date' => '2015-07-13 00:00:00', 'dont_show_upcoming_date' => false, 'expected_release_year' => null, 'expected_release_month' => null, 'expected_release_day' => null, 'metacritic_rating' => '0', 'metacritics_rating_last_updated' => '2015-07-31', 'theme' => null, 'genres' => '', 'image' => 'games_1438363831.jpg', 'meta_title' 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array( [maximum depth reached] ) ), 'Review' => array( 'id' => null, 'game_id' => null, 'ip' => null, 'username' => null, 'review' => null, 'rating' => null, 'jump_rating' => null, 'created' => null, 'modified' => null ), 'GamesGcategory' => array( 'id' => '1915', 'game_id' => '420', 'gcategory_id' => '70' ), 'GameImage' => array( (int) 0 => array( [maximum depth reached] ) ), 'Platform' => array( (int) 0 => array( [maximum depth reached] ) ), 'Gcategory' => array( (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ), (int) 2 => array( [maximum depth reached] ), (int) 3 => array( [maximum depth reached] ), (int) 4 => array( [maximum depth reached] ) ) ), (int) 5 => array( 'Game' => array( 'id' => '421', 'gb_id' => '48194', 'title' => 'CDF Ghostship', 'slug' => 'cdf-ghostship', 'small_desc' => 'In this somewhat less broken retelling of the infamously bad "Ghostship: Aftermath", players must explore the alien-infested CDF Goliath in an attempt to discover its secrets and find a way home.', 'desc' => '<h2>Overview</h2><p>CDF Ghostship is a first-person shooter developed and published by MAG Studios for PC, Mac, and Linux.</p>', 'release_date' => '2015-06-26 00:00:00', 'dont_show_upcoming_date' => false, 'expected_release_year' => null, 'expected_release_month' => null, 'expected_release_day' => null, 'metacritic_rating' => '0', 'metacritics_rating_last_updated' => null, 'theme' => 'Horror,Sci-Fi', 'genres' => 'First-Person Shooter,Action-Adventure', 'image' => '48194-cdf_ghostship.jpg', 'meta_title' => '', 'meta_keyword' => '', 'meta_desc' => '', 'review_count' => '0', 'rating_count' => '0', 'avg_rating' => '0.00', 'avg_jump_rating' => null, 'weighted_rating' => null, 'weighted_jump_rating' => null, 'video_embed' => '<div class="video"><video width="100%" height="100%" controls poster="https://www.scaredtoplay.com/uploads/games_videos/posters/cdf-ghostship-421.jpg"><source 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and find your favorite Survival Horror games.' $title_for_layout = 'Survival Horror Horror Games | ScaredToPlay' $pc = 'games' $pm = 'Game' $sort_class = '' $sort_title = 'Release Date' $sort_target = 'metacritic_desc' $url_for_filters = array( 'controller' => 'games', 'action' => 'index', 'cat' => 'survival-horror' ) $url_for_reset_filters = array( 'controller' => 'games', 'action' => 'index', 'cat' => 'survival-horror' ) $url_for_pf_filter = array( 'controller' => 'games', 'action' => 'index', 'pf' => 'playstation-2' ) $pfObj = object(Platform) { name => 'Platform' validate => array( 'name' => array( [maximum depth reached] ), 'abbr' => array( [maximum depth reached] ) ) useDbConfig => 'default' useTable => 'platforms' id => false data => array() schemaName => 'scaredtoplay_db' table => 'platforms' primaryKey => 'id' validationErrors => array() validationDomain => null tablePrefix => '' plugin => null alias => 'Platform' tableToModel => array( 'platforms' => 'Platform' ) cacheQueries => false belongsTo => array() hasOne => array() hasMany => array() hasAndBelongsToMany => array() actsAs => null Behaviors => object(BehaviorCollection) {} whitelist => array() cacheSources => true findQueryType => null recursive => (int) 1 order => null virtualFields => array() __backAssociation => array() __backInnerAssociation => array() __backOriginalAssociation => array() __backContainableAssociation => array() __safeUpdateMode => false useConsistentAfterFind => true findMethods => array( 'all' => true, 'first' => true, 'count' => true, 'neighbors' => true, 'list' => true, 'threaded' => true ) [protected] _schema => array( 'id' => array( [maximum depth reached] ), 'gb_id' => array( [maximum depth reached] ), 'abbr' => array( [maximum depth reached] ), 'name' => array( [maximum depth reached] ), 'slug' => array( [maximum depth reached] ), 'icon' => array( [maximum depth reached] ), 'color' => array( [maximum depth reached] ), 'status' => array( [maximum depth reached] ), 'display_in_filter' => array( [maximum depth reached] ), 'created' => array( [maximum depth reached] ), 'modified' => array( [maximum depth reached] ) ) [protected] _associationKeys => array( 'belongsTo' => array( [maximum depth reached] ), 'hasOne' => array( [maximum depth reached] ), 'hasMany' => array( [maximum depth reached] ), 'hasAndBelongsToMany' => array( [maximum depth reached] ) ) [protected] _associations => array( (int) 0 => 'belongsTo', (int) 1 => 'hasOne', (int) 2 => 'hasMany', (int) 3 => 'hasAndBelongsToMany' ) [protected] _insertID => null [protected] _sourceConfigured => true [protected] _eventManager => object(CakeEventManager) {} [protected] _validator => null } $platforms = array( (int) 0 => array( 'Platform' => array( 'id' => '15', 'name' => 'Mac', 'color' => '#949494', 'slug' => 'mac' ) ), (int) 1 => array( 'Platform' => array( 'id' => '16', 'name' => 'PlayStation Portable', 'color' => '#FFFFFF', 'slug' => 'playstation-portable' ) ), (int) 2 => array( 'Platform' 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The protagonist is a paranormal expert who must discern which god is invading, and banish it with the proper ritual spell before it descends at Stonehenge.</p><p>Players are always timed, so effective time management is pivotal to a successful run.</p><h2>Gameplay</h2><h3>Protagonists</h3><p>In this single-player game, there are four major deletable elements: time, Health (life points), Sanity and currency (British pounds).</p><p>Sanity is mental health. It is easy to lose and hard to maintain. If the protagonist's Sanity drops below their average, the game starts to plague the interface. Symptoms include events like reversing player controls, disappearing enemies in dungeons, altered music and a suicide option flickering into the conversation or exploration GUI. Drugs can be used to stall insanity effects for a time but can never restore lost Sanity.</p><p>Four playable characters exist.</p><table data-max-width="true"><thead><tr><th scope="col">Name</th><th scope="col">Traits</th><th scope="col">Unlocking Requirements</th></tr></thead><tbody><tr><td><strong>The Scholar</strong></td><td>Standard protagonist with melee and magic. Good relations with superiors, paranormal fans and family.</td><td>Available by default.</td></tr><tr><td><strong>The Warrior</strong></td><td>Melee only fighter with better range and attack. Can sidestep attacks. Wanted by police.</td><td>Receive a text message asking for a Locksmith's Kit. Deliver the item to the location and finish the following dungeon.</td></tr><tr><td><strong>The Wizard</strong></td><td>Magic only, no melee. Higher insanity tolerance. Forgets runes and needs to relearn them. Bad relations with lover.</td><td>Randomly save her from a dungeon that looks for survivors. Get a Pentagram Necklace and meet her again at the location she specified. Complete the following dungeon.</td></tr><tr><td><strong>The Ministry Man</strong></td><td>Starts with 100 quid, the full ritual incantation, and the map with threat levels entirely identified. Only has 24 hours.</td><td>Clear the game with Endings A, B or C (banish the correct god before time runs out).</td></tr></tbody></table><p>There are seven possible endings. The good endings (banish the correct god) vary based on the protagonist's final Sanity rating. Bad endings occur when the protagonist is killed, time runs out, or if the wrong god is banished at Stonehenge.</p><h3>Travel</h3><figure style="width: 1024px" data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/28/282555/2772303-drivveee.jpg" data-ref-id="1300-2772303" data-ratio="0.6611328125" data-width="1024" data-embed-type="image"> </figure><p>On the road, controls are simple. Players decide on a destination by selecting a location on the protagonist's smartphone located at the bottom right corner. Towns will receive colored markers on the map to indicate their status.</p><ul><li><strong><strong>Green</strong> </strong>- safe area. Players can visit hospitals to resupply their health kit, buy drugs, or remove a status ailment if they have enough quid. If they are willing to sacrifice an hour of their time, players can also look for supplies to restock ammo and/or buy an item.</li><li><strong>Red</strong> - hostile dungeons. Players need to enter these zones to obtain clues about the demonic gods and the banishment ritual.</li><li><strong>Orange</strong> - optional sub quest related area. These areas are identified by text messages that are read. May obtain rewards for following through with the request. This is needed to unlock The Warrior and The Wizard.</li><li><strong>Gray</strong> - already visited dungeon. Will not receive any new clues about the god.</li></ul><p>Select a location and let the car drive. Driving automatically drains hours away from the clock. Players can stop the car at any time if they need to momentarily stop the clock for the pause menu.</p><p>Inventory can be checked by panning left to the glove compartment. If players need to heal, they can click on their health kit. Drugs can be taken within the car. Any discovered spells and runes can be checked in the spellbook.</p><p>The files notebook contains earned clues about the gods. Players can use the notebook's graph to chart their knowledge about the gods. It helps to narrow down which one is the invading god. Attributes for the gods are randomized in each playthrough.</p><p>While on the road, the player may be halted by an event or text message. It is up to players to decide to engage or ignore them. The effects of either occurrence fluctuate between harmful or beneficial to the player's journey; either one may lead to another dungeon sighting. Certain events grant immediate success if the player has a specific item.</p><h3>Dungeons</h3><figure style="width: 1024px" data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/28/282555/2772305-dungeon.jpg" data-ref-id="1300-2772305" data-ratio="0.6611328125" data-width="1024" data-embed-type="image"> <figcaption>Warehouse dungeon with The Scholar</figcaption></figure><p>Dungeons are randomly generated and exploration drains real-time from the game's sixty hour timer. Protagonists can move left or right across the screen. Up/down is used to interact with doors and objects.</p><p>There is one attack button. Use it at close quarters for a melee attack; use it at long range to fire firearm (except for The Warrior). Three different firearms are available, each with their own ammo.</p><p>Spells can be cast by initiating the spell screen and quickly highlighting and entering the right rune sequence before the timer ticks down. While they can be powerful and potentially game-breaking, they drain Sanity each time they are used.</p><p>Monsters appear during exploration. Failing to clear the room of monsters before leaving cuts away the protagonist's Sanity. If they inflict damage, their protagonist loses Health and Sanity. They also have a higher chance of inflicting a status ailment, most of which can be treated at a safe town's hospital for 10 quid:</p><ul><li><strong>Anxiety</strong> - decreases accuracy. Removed by driving.</li><li><strong>Broken Arm</strong> - lose Sanity when attacking.</li><li><strong>Broken Leg</strong> - lose Sanity when running.</li><li><strong>Severe Bleeding</strong> - gradually lose health, even when driving. Can kill protagonist if left untreated.</li></ul><p>Players can escape from dungeons through the pause menu. Fleeing from dungeons without meeting the dungeon objective drains 10 Sanity and may inflict a status ailment.</p><p>Occasionally, the protagonist will need to save someone from a dungeon. If the live victim pulls a gun on the protagonist as they approach, they have turned and need to be killed. Otherwise, press up or down next to live victims to free them. Killing a live sane victim punishes the protagonist with a Sanity drop. Players still need to interact with dead victims in order to successfully complete the dungeon.</p><p>When a dungeon objective has been met, there is a chance that players will be chased by a reoccurring monster. They drain large amounts of Health and Sanity if they hit the protagonist. It's encouraged to run away from them rather than fight them; fleeing from them does not affect the protagonist's Sanity.</p><h3>New Game+</h3><p>After every playthrough, regardless of whether players banish the god or not, an evaluation screen pops up and rewards points based on their progress. Level up the bottom gauge to earn birth stars, which can alter the protagonist's stats and other beneficial effects.</p><p>Starting a new game allows players to read monster data they have collected from monsters they have previously encountered and defeated. If they found diary pages during their runs, they will be collected in the diary found here.</p><p>Alternative playable characters become available at the starting screen if the player has achieved their unlocking requirements and finished that playthrough,</p><h2>Links</h2><ul><li>The Consuming Shadow website</li><li>The Consuming Shadow: A Special Ego Review - a YouTube playthrough by creator and a friend with hints and commentary</li></ul>', 'release_date' => '2015-07-28 00:00:00', 'dont_show_upcoming_date' => false, 'expected_release_year' => null, 'expected_release_month' => null, 'expected_release_day' => null, 'metacritic_rating' => '0', 'metacritics_rating_last_updated' => null, 'theme' => 'Horror,Fantasy', 'genres' => '', 'image' => '50463-the_consuming_shadow.jpg', 'meta_title' => '', 'meta_keyword' => '', 'meta_desc' => '', 'review_count' => '0', 'rating_count' => '0', 'avg_rating' => '0.00', 'avg_jump_rating' => null, 'weighted_rating' => null, 'weighted_jump_rating' => 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'70.00', 'jump_rating' => '0', 'created' => '2015-08-01 06:13:36', 'modified' => '2015-08-01 06:13:36' ), 'GamesGcategory' => array( 'id' => '1148', 'game_id' => '211', 'gcategory_id' => '70' ), 'GameImage' => array(), 'Platform' => array( (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ) ), 'Gcategory' => array( (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ) ) ), (int) 3 => array( 'Game' => array( 'id' => '212', 'gb_id' => '50369', 'title' => 'Rake', 'slug' => 'rake', 'small_desc' => 'Play as Gordon Davis as he searches for the world's most fabled creatures.', 'desc' => '', 'release_date' => '2015-07-13 00:00:00', 'dont_show_upcoming_date' => false, 'expected_release_year' => null, 'expected_release_month' => null, 'expected_release_day' => null, 'metacritic_rating' => '0', 'metacritics_rating_last_updated' => '2015-07-31', 'theme' => null, 'genres' => '', 'image' => 'games_1438363831.jpg', 'meta_title' 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'171', 'game_id' => '212', 'ip' => '172.79.131.157', 'username' => null, 'review' => null, 'rating' => '10.00', 'jump_rating' => '0', 'created' => '2015-08-03 02:32:36', 'modified' => '2015-08-03 02:32:36' ), 'GamesGcategory' => array( 'id' => '1149', 'game_id' => '212', 'gcategory_id' => '70' ), 'GameImage' => array( (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ), (int) 2 => array( [maximum depth reached] ) ), 'Platform' => array( (int) 0 => array( [maximum depth reached] ) ), 'Gcategory' => array( (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ), (int) 2 => array( [maximum depth reached] ), (int) 3 => array( [maximum depth reached] ) ) ), (int) 4 => array( 'Game' => array( 'id' => '420', 'gb_id' => '50630', 'title' => 'All is Dust', 'slug' => 'all-is-dust', 'small_desc' => 'A first-person horror game set on a farm in the 1930s.', 'desc' => '', 'release_date' => '2015-06-26 00:00:00', 'dont_show_upcoming_date' => false, 'expected_release_year' => null, 'expected_release_month' => null, 'expected_release_day' => null, 'metacritic_rating' => '0', 'metacritics_rating_last_updated' => null, 'theme' => 'Horror', 'genres' => 'Adventure', 'image' => '50630-all_is_dust.jpg', 'meta_title' => '', 'meta_keyword' => '', 'meta_desc' => '', 'review_count' => '0', 'rating_count' => '0', 'avg_rating' => '0.00', 'avg_jump_rating' => null, 'weighted_rating' => null, 'weighted_jump_rating' => null, 'video_embed' => null, 'video_filename' => null, 'video_original_url' => null, 'video_poster_image' => null, 'status' => true, 'image_updated' => true, 'categories_updated' => '1', 'video_updated' => true, 'created' => '2017-02-23 06:55:08', 'modified' => '2018-04-01 11:45:02' ), 'GamesPlatform' => array( 'id' => '1576', 'game_id' => '420', 'platform_id' => '81', 'link1' => null, 'link2' => null, 'link1_price' => null, 'link2_price' => null, 'created' => null, 'modified' => null, (int) 0 => array( [maximum depth reached] ) ), 'Review' => array( 'id' => null, 'game_id' => null, 'ip' => null, 'username' => null, 'review' => null, 'rating' => null, 'jump_rating' => null, 'created' => null, 'modified' => null ), 'GamesGcategory' => array( 'id' => '1915', 'game_id' => '420', 'gcategory_id' => '70' ), 'GameImage' => array( (int) 0 => array( [maximum depth reached] ) ), 'Platform' => array( (int) 0 => array( [maximum depth reached] ) ), 'Gcategory' => array( (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ), (int) 2 => array( [maximum depth reached] ), (int) 3 => array( [maximum depth reached] ), (int) 4 => array( [maximum depth reached] ) ) ), (int) 5 => array( 'Game' => array( 'id' => '421', 'gb_id' => '48194', 'title' => 'CDF Ghostship', 'slug' => 'cdf-ghostship', 'small_desc' => 'In this somewhat less broken retelling of the infamously bad "Ghostship: Aftermath", players must explore the alien-infested CDF Goliath in an attempt to discover its secrets and find a way home.', 'desc' => '<h2>Overview</h2><p>CDF Ghostship is a first-person shooter developed and published by MAG Studios for PC, Mac, and Linux.</p>', 'release_date' => '2015-06-26 00:00:00', 'dont_show_upcoming_date' => false, 'expected_release_year' => null, 'expected_release_month' => null, 'expected_release_day' => null, 'metacritic_rating' => '0', 'metacritics_rating_last_updated' => null, 'theme' => 'Horror,Sci-Fi', 'genres' => 'First-Person Shooter,Action-Adventure', 'image' => '48194-cdf_ghostship.jpg', 'meta_title' => '', 'meta_keyword' => '', 'meta_desc' => '', 'review_count' => '0', 'rating_count' => '0', 'avg_rating' => '0.00', 'avg_jump_rating' => null, 'weighted_rating' => null, 'weighted_jump_rating' => null, 'video_embed' => '<div class="video"><video width="100%" height="100%" controls poster="https://www.scaredtoplay.com/uploads/games_videos/posters/cdf-ghostship-421.jpg"><source src="https://www.scaredtoplay.com/uploads/games_videos/videos/cdf-ghostship-421.mp4" type="video/mp4"></div>', 'video_filename' => 'cdf-ghostship-421.mp4', 'video_original_url' => 'http://v.giantbomb.com/2014/11/07/vf_cdfghostship_uf_11072014_1800.mp4?api_key=0834f735d6e7932bb0b7d8b82cef18d3021d6ebc', 'video_poster_image' => 'cdf-ghostship-421.jpg', 'status' => true, 'image_updated' => true, 'categories_updated' => '1', 'video_updated' => true, 'created' => '2017-02-23 07:00:13', 'modified' => '2018-04-01 17:45:01' ), 'GamesPlatform' => array( 'id' => '1577', 'game_id' => '421', 'platform_id' => '15', 'link1' => null, 'link2' => null, 'link1_price' => null, 'link2_price' => null, 'created' => null, 'modified' => null, (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ), (int) 2 => array( [maximum depth reached] ) ), 'Review' => array( 'id' => null, 'game_id' => null, 'ip' => null, 'username' => null, 'review' => null, 'rating' => null, 'jump_rating' => null, 'created' => null, 'modified' => null ), 'GamesGcategory' => array( 'id' => '1917', 'game_id' => '421', 'gcategory_id' => '70' ), 'GameImage' => array( (int) 0 => array( [maximum depth reached] ) ), 'Platform' => array( (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ), (int) 2 => array( [maximum depth reached] ) ), 'Gcategory' => array( (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ), (int) 2 => array( [maximum depth reached] ) ) ) ) $default_sort_by = 'release_desc' $sorting_url = '/games/index/cat:survival-horror' $filter_data = array( 'cat' => 'survival-horror', 'page' => '4', 'pf' => '' ) $paginate_url = array( 'controller' => 'games', 'action' => 'index', 'cat' => 'survival-horror', 'page' => '4' ) $page_title = 'BROWSE SURVIVAL HORROR HORROR GAMES' $meta_keywords = 'Survival Horror horror games, best Survival Horror horror games, top Survival Horror horror games' $meta_description = 'Browse and find your favorite Survival Horror games.' $title_for_layout = 'Survival Horror Horror Games | ScaredToPlay' $pc = 'games' $pm = 'Game' $sort_class = '' $sort_title = 'Release Date' $sort_target = 'metacritic_desc' $url_for_filters = array( 'controller' => 'games', 'action' => 'index', 'cat' => 'survival-horror' ) $url_for_reset_filters = array( 'controller' => 'games', 'action' => 'index', 'cat' => 'survival-horror' ) $url_for_pf_filter = array( 'controller' => 'games', 'action' => 'index', 'pf' => 'xbox-360' ) $pfObj = object(Platform) { name => 'Platform' validate => array( 'name' => array( [maximum depth reached] ), 'abbr' => array( [maximum depth reached] ) ) useDbConfig => 'default' useTable => 'platforms' id => false data => array() schemaName => 'scaredtoplay_db' table => 'platforms' primaryKey => 'id' validationErrors => array() validationDomain => null tablePrefix => '' plugin => null alias => 'Platform' tableToModel => array( 'platforms' => 'Platform' ) cacheQueries => false belongsTo => array() hasOne => array() hasMany => array() hasAndBelongsToMany => array() actsAs => null Behaviors => object(BehaviorCollection) {} whitelist => array() cacheSources => true findQueryType => null recursive => (int) 1 order => null virtualFields => array() __backAssociation => array() __backInnerAssociation => array() __backOriginalAssociation => array() __backContainableAssociation => array() __safeUpdateMode => false useConsistentAfterFind => true findMethods => array( 'all' => true, 'first' => true, 'count' => true, 'neighbors' => true, 'list' => true, 'threaded' => true ) [protected] _schema => array( 'id' => array( [maximum depth reached] ), 'gb_id' => array( [maximum depth reached] ), 'abbr' => array( [maximum depth reached] ), 'name' => array( [maximum depth reached] ), 'slug' => array( [maximum depth reached] ), 'icon' => array( [maximum depth reached] ), 'color' => array( [maximum depth reached] ), 'status' => array( [maximum depth reached] ), 'display_in_filter' => array( [maximum depth reached] ), 'created' => array( [maximum depth reached] ), 'modified' => array( [maximum depth reached] ) ) [protected] _associationKeys => array( 'belongsTo' => array( [maximum depth reached] ), 'hasOne' => array( [maximum depth reached] ), 'hasMany' => array( [maximum depth reached] ), 'hasAndBelongsToMany' => array( [maximum depth reached] ) ) [protected] _associations => array( (int) 0 => 'belongsTo', (int) 1 => 'hasOne', (int) 2 => 'hasMany', (int) 3 => 'hasAndBelongsToMany' ) [protected] _insertID => null [protected] _sourceConfigured => true [protected] _eventManager => object(CakeEventManager) {} [protected] _validator => null } $platforms = array( (int) 0 => array( 'Platform' => array( 'id' => '15', 'name' => 'Mac', 'color' => '#949494', 'slug' => 'mac' ) ), (int) 1 => array( 'Platform' => array( 'id' => '16', 'name' => 'PlayStation Portable', 'color' => '#FFFFFF', 'slug' => 'playstation-portable' ) ), (int) 2 => array( 'Platform' => array( 'id' => '17', 'name' => 'PlayStation 2', 'color' => '#333333', 'slug' => 'playstation-2' ) ), (int) 3 => array( 'Platform' => array( 'id' => '18', 'name' => 'Xbox 360', 'color' => '#90C345', 'slug' => 'xbox-360' ) ), (int) 4 => array( 'Platform' => array( 'id' => '20', 'name' => 'PlayStation', 'color' => '#FFFFFF', 'slug' => 'playstation' ) ), (int) 5 => array( 'Platform' => array( 'id' => '21', 'name' => 'GameCube', 'color' => '#FFFFFF', 'slug' => 'gamecube' ) ), (int) 6 => array( 'Platform' => array( 'id' => '30', 'name' => 'Xbox', 'color' => '#90C345', 'slug' => 'xbox' ) ), (int) 7 => array( 'Platform' => array( 'id' => '33', 'name' => 'Wii', 'color' => '#FFFFFF', 'slug' => 'wii' ) ), (int) 8 => array( 'Platform' => array( 'id' => '60', 'name' => 'iPod', 'color' => '#FFFFFF', 'slug' => 'ipod' ) ), (int) 9 => array( 'Platform' => array( 'id' => '81', 'name' => 'PC', 'color' => '#01C5F7', 'slug' => 'pc' ) ), (int) 10 => array( 'Platform' => array( 'id' => '83', 'name' => 'iPhone', 'color' => '#949494', 'slug' => 'iphone' ) ), (int) 11 => array( 'Platform' => array( 'id' => '103', 'name' => 'Nintendo 3DS', 'color' => '#FFFFFF', 'slug' => 'nintendo-3ds' ) ), (int) 12 => array( 'Platform' => array( 'id' => '107', 'name' => 'iPad', 'color' => '#949494', 'slug' => 'ipad' ) ), (int) 13 => array( 'Platform' => array( 'id' => '109', 'name' => 'Android', 'color' => '#97bf21', 'slug' => 'android' ) ), (int) 14 => array( 'Platform' => array( 'id' => '110', 'name' => 'Windows Phone', 'color' => '#FFFFFF', 'slug' => 'windows-phone' ) ), (int) 15 => array( 'Platform' => array( 'id' => '115', 'name' => 'PlayStation Vita', 'color' => '#243088', 'slug' => 'playstation-vita' ) ), (int) 16 => array( 'Platform' => array( 'id' => '123', 'name' => 'Nintendo 3DS eShop', 'color' => '#FFFFFF', 'slug' => 'nintendo-3ds-eshop' ) ), (int) 17 => array( 'Platform' => array( 'id' => '124', 'name' => 'Wii U', 'color' => '#00ACCA', 'slug' => 'wii-u' ) ), (int) 18 => array( 'Platform' => array( 'id' => '128', 'name' => 'PlayStation Network (Vita)', 'color' => '#6a89c7', 'slug' => 'playstation-network-vita' ) ), (int) 19 => array( 'Platform' => array( 'id' => '130', 'name' => 'Xbox One', 'color' => '#1E9D2C', 'slug' => 'xbox-one' ) ), (int) 20 => array( 'Platform' => array( 'id' => '131', 'name' => 'PlayStation 4', 'color' => '#4167B3', 'slug' => 'playstation-4' ) ), (int) 21 => array( 'Platform' => array( 'id' => '137', 'name' => 'Linux', 'color' => '#000000', 'slug' => 'linux' ) ), (int) 22 => array( 'Platform' => array( 'id' => '139', 'name' => 'Ouya', 'color' => '#FFFFFF', 'slug' => 'ouya' ) ), (int) 23 => array( 'Platform' => array( 'id' => '141', 'name' => 'New Nintendo 3DS', 'color' => '#FFFFFF', 'slug' => 'new-nintendo-3ds' ) ), (int) 24 => array( 'Platform' => array( 'id' => '142', 'name' => 'Nintendo Switch', 'color' => '#e60012', 'slug' => 'nintendo-switch' ) ) ) $pv = array( 'Platform' => array( 'id' => '18', 'name' => 'Xbox 360', 'color' => '#90C345', 'slug' => 'xbox-360' ) ) $pk = (int) 3
$viewFile = '/home.md10/home/scaredtoplay.com/public_html/app/View/Games/index.ctp' $dataForView = array( 'games_array' => array( (int) 0 => array( 'Game' => array( [maximum depth reached] ), 'GamesPlatform' => array( [maximum depth reached] ), 'Review' => array( [maximum depth reached] ), 'GamesGcategory' => array( [maximum depth reached] ), 'GameImage' => array( [maximum depth reached] ), 'Platform' => array( [maximum depth reached] ), 'Gcategory' => array( [maximum depth reached] ) ), (int) 1 => array( 'Game' => array( [maximum depth reached] ), 'GamesPlatform' => array( [maximum depth reached] ), 'Review' => array( [maximum depth reached] ), 'GamesGcategory' => array( [maximum depth reached] ), 'GameImage' => array([maximum depth reached]), 'Platform' => array( [maximum depth reached] ), 'Gcategory' => array( [maximum depth reached] ) ), (int) 2 => array( 'Game' => array( [maximum depth reached] ), 'GamesPlatform' => array( [maximum depth reached] ), 'Review' => array( [maximum depth reached] ), 'GamesGcategory' => array( [maximum depth reached] ), 'GameImage' => array([maximum depth reached]), 'Platform' => array( [maximum depth reached] ), 'Gcategory' => array( [maximum depth reached] ) ), (int) 3 => array( 'Game' => array( [maximum depth reached] ), 'GamesPlatform' => array( [maximum depth reached] ), 'Review' => array( [maximum depth reached] ), 'GamesGcategory' => array( [maximum depth reached] ), 'GameImage' => array( [maximum depth reached] ), 'Platform' => array( [maximum depth reached] ), 'Gcategory' => array( [maximum depth reached] ) ), (int) 4 => array( 'Game' => array( [maximum depth reached] ), 'GamesPlatform' => array( [maximum depth reached] ), 'Review' => array( [maximum depth reached] ), 'GamesGcategory' => array( [maximum depth reached] ), 'GameImage' => array( [maximum depth reached] ), 'Platform' => array( [maximum depth reached] ), 'Gcategory' => array( [maximum depth reached] ) ), (int) 5 => array( 'Game' => array( [maximum depth reached] ), 'GamesPlatform' => array( [maximum depth reached] ), 'Review' => array( [maximum depth reached] ), 'GamesGcategory' => array( [maximum depth reached] ), 'GameImage' => array( [maximum depth reached] ), 'Platform' => array( [maximum depth reached] ), 'Gcategory' => array( [maximum depth reached] ) ) ), 'default_sort_by' => 'release_desc', 'sorting_url' => '/games/index/cat:survival-horror', 'filter_data' => array( 'cat' => 'survival-horror', 'page' => '4' ), 'paginate_url' => array( 'controller' => 'games', 'action' => 'index', 'cat' => 'survival-horror', 'page' => '4' ), 'page_title' => 'BROWSE SURVIVAL HORROR HORROR GAMES', 'meta_keywords' => 'Survival Horror horror games, best Survival Horror horror games, top Survival Horror horror games', 'meta_description' => 'Browse and find your favorite Survival Horror games.', 'title_for_layout' => 'Survival Horror Horror Games | ScaredToPlay', 'pc' => 'games', 'pm' => 'Game' ) $games_array = array( (int) 0 => array( 'Game' => array( 'id' => '155', 'gb_id' => '44072', 'title' => 'SOMA', 'slug' => 'soma', 'small_desc' => 'An upcoming horror game from Frictional Games for PC and PlayStation 4, coming in 2015. Set at the bottom of the ocean, it will explore themes of the self, mind, and consciousness...', 'desc' => '<h2>Overview</h2> <p>SOMA is an upcoming survival horror title from Frictional Games, the developers of the Penumbra series and Amnesia: The Dark Descent. SOMA is set to be released sometime in 2015.</p> <p>While not much has been revealed about the game yet, it is known it will take place in a remote research facility where strange things are occurring. Machines starting to take on human traits and problematic alien constructions are some of the things one should expect from the veteran survival horror developers.</p> ', 'release_date' => '2015-09-22 00:00:00', 'dont_show_upcoming_date' => false, 'expected_release_year' => '2015', 'expected_release_month' => null, 'expected_release_day' => null, 'metacritic_rating' => '83', 'metacritics_rating_last_updated' => '2016-01-11', 'theme' => 'Horror,Sci-Fi,Aquatic', 'genres' => 'Adventure', 'image' => 'games_1437567358.jpg', 'meta_title' => '', 'meta_keyword' => '', 'meta_desc' => '', 'review_count' => '6', 'rating_count' => '63', 'avg_rating' => '77.14', 'avg_jump_rating' => '48.41', 'weighted_rating' => '77.14', 'weighted_jump_rating' => '48.41', 'video_embed' => '<div class="video"> <iframe width="100%" height="100%" src="https://www.youtube.com/embed/TWHVkMIP1b8" frameborder="0" allowfullscreen></iframe> </div>', 'video_filename' => null, 'video_original_url' => null, 'video_poster_image' => null, 'status' => true, 'image_updated' => true, 'categories_updated' => '1', 'video_updated' => false, 'created' => '2015-04-16 07:22:23', 'modified' => '2020-08-04 09:22:54' ), 'GamesPlatform' => array( 'id' => '800', 'game_id' => '155', 'platform_id' => '81', 'link1' => '', 'link2' => '', 'link1_price' => null, 'link2_price' => null, 'created' => null, 'modified' => null, (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ) ), 'Review' => array( 'id' => '329', 'game_id' => '155', 'ip' => '46.182.184.23', 'username' => null, 'review' => null, 'rating' => '100.00', 'jump_rating' => '0', 'created' => '2015-09-22 20:34:40', 'modified' => '2015-09-22 20:34:40' ), 'GamesGcategory' => array( 'id' => '889', 'game_id' => '155', 'gcategory_id' => '70' ), 'GameImage' => array( (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ), (int) 2 => array( [maximum depth reached] ) ), 'Platform' => array( (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ) ), 'Gcategory' => array( (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ), (int) 2 => array( [maximum depth reached] ), (int) 3 => array( [maximum depth reached] ), (int) 4 => array( [maximum depth reached] ), (int) 5 => array( [maximum depth reached] ), (int) 6 => array( [maximum depth reached] ), (int) 7 => array( [maximum depth reached] ), (int) 8 => array( [maximum depth reached] ) ) ), (int) 1 => array( 'Game' => array( 'id' => '419', 'gb_id' => '50463', 'title' => 'The Consuming Shadow', 'slug' => 'the-consuming-shadow', 'small_desc' => 'The Consuming Shadow is a horror adventure game with roguelike elements developed by Yahtzee Croshaw.', 'desc' => '<h2 style="margin-right:0px;margin-left:0px;">Overview</h2><p>England is consumed in shadow, and one of five demonic gods is going to be summoned in sixty hours. The protagonist is a paranormal expert who must discern which god is invading, and banish it with the proper ritual spell before it descends at Stonehenge.</p><p>Players are always timed, so effective time management is pivotal to a successful run.</p><h2>Gameplay</h2><h3>Protagonists</h3><p>In this single-player game, there are four major deletable elements: time, Health (life points), Sanity and currency (British pounds).</p><p>Sanity is mental health. It is easy to lose and hard to maintain. If the protagonist's Sanity drops below their average, the game starts to plague the interface. Symptoms include events like reversing player controls, disappearing enemies in dungeons, altered music and a suicide option flickering into the conversation or exploration GUI. Drugs can be used to stall insanity effects for a time but can never restore lost Sanity.</p><p>Four playable characters exist.</p><table data-max-width="true"><thead><tr><th scope="col">Name</th><th scope="col">Traits</th><th scope="col">Unlocking Requirements</th></tr></thead><tbody><tr><td><strong>The Scholar</strong></td><td>Standard protagonist with melee and magic. Good relations with superiors, paranormal fans and family.</td><td>Available by default.</td></tr><tr><td><strong>The Warrior</strong></td><td>Melee only fighter with better range and attack. Can sidestep attacks. Wanted by police.</td><td>Receive a text message asking for a Locksmith's Kit. Deliver the item to the location and finish the following dungeon.</td></tr><tr><td><strong>The Wizard</strong></td><td>Magic only, no melee. Higher insanity tolerance. Forgets runes and needs to relearn them. Bad relations with lover.</td><td>Randomly save her from a dungeon that looks for survivors. Get a Pentagram Necklace and meet her again at the location she specified. Complete the following dungeon.</td></tr><tr><td><strong>The Ministry Man</strong></td><td>Starts with 100 quid, the full ritual incantation, and the map with threat levels entirely identified. Only has 24 hours.</td><td>Clear the game with Endings A, B or C (banish the correct god before time runs out).</td></tr></tbody></table><p>There are seven possible endings. The good endings (banish the correct god) vary based on the protagonist's final Sanity rating. Bad endings occur when the protagonist is killed, time runs out, or if the wrong god is banished at Stonehenge.</p><h3>Travel</h3><figure style="width: 1024px" data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/28/282555/2772303-drivveee.jpg" data-ref-id="1300-2772303" data-ratio="0.6611328125" data-width="1024" data-embed-type="image"> </figure><p>On the road, controls are simple. Players decide on a destination by selecting a location on the protagonist's smartphone located at the bottom right corner. Towns will receive colored markers on the map to indicate their status.</p><ul><li><strong><strong>Green</strong> </strong>- safe area. Players can visit hospitals to resupply their health kit, buy drugs, or remove a status ailment if they have enough quid. If they are willing to sacrifice an hour of their time, players can also look for supplies to restock ammo and/or buy an item.</li><li><strong>Red</strong> - hostile dungeons. Players need to enter these zones to obtain clues about the demonic gods and the banishment ritual.</li><li><strong>Orange</strong> - optional sub quest related area. These areas are identified by text messages that are read. May obtain rewards for following through with the request. This is needed to unlock The Warrior and The Wizard.</li><li><strong>Gray</strong> - already visited dungeon. Will not receive any new clues about the god.</li></ul><p>Select a location and let the car drive. Driving automatically drains hours away from the clock. Players can stop the car at any time if they need to momentarily stop the clock for the pause menu.</p><p>Inventory can be checked by panning left to the glove compartment. If players need to heal, they can click on their health kit. Drugs can be taken within the car. Any discovered spells and runes can be checked in the spellbook.</p><p>The files notebook contains earned clues about the gods. Players can use the notebook's graph to chart their knowledge about the gods. It helps to narrow down which one is the invading god. Attributes for the gods are randomized in each playthrough.</p><p>While on the road, the player may be halted by an event or text message. It is up to players to decide to engage or ignore them. The effects of either occurrence fluctuate between harmful or beneficial to the player's journey; either one may lead to another dungeon sighting. Certain events grant immediate success if the player has a specific item.</p><h3>Dungeons</h3><figure style="width: 1024px" data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/28/282555/2772305-dungeon.jpg" data-ref-id="1300-2772305" data-ratio="0.6611328125" data-width="1024" data-embed-type="image"> <figcaption>Warehouse dungeon with The Scholar</figcaption></figure><p>Dungeons are randomly generated and exploration drains real-time from the game's sixty hour timer. Protagonists can move left or right across the screen. Up/down is used to interact with doors and objects.</p><p>There is one attack button. Use it at close quarters for a melee attack; use it at long range to fire firearm (except for The Warrior). Three different firearms are available, each with their own ammo.</p><p>Spells can be cast by initiating the spell screen and quickly highlighting and entering the right rune sequence before the timer ticks down. While they can be powerful and potentially game-breaking, they drain Sanity each time they are used.</p><p>Monsters appear during exploration. Failing to clear the room of monsters before leaving cuts away the protagonist's Sanity. If they inflict damage, their protagonist loses Health and Sanity. They also have a higher chance of inflicting a status ailment, most of which can be treated at a safe town's hospital for 10 quid:</p><ul><li><strong>Anxiety</strong> - decreases accuracy. Removed by driving.</li><li><strong>Broken Arm</strong> - lose Sanity when attacking.</li><li><strong>Broken Leg</strong> - lose Sanity when running.</li><li><strong>Severe Bleeding</strong> - gradually lose health, even when driving. Can kill protagonist if left untreated.</li></ul><p>Players can escape from dungeons through the pause menu. Fleeing from dungeons without meeting the dungeon objective drains 10 Sanity and may inflict a status ailment.</p><p>Occasionally, the protagonist will need to save someone from a dungeon. If the live victim pulls a gun on the protagonist as they approach, they have turned and need to be killed. Otherwise, press up or down next to live victims to free them. Killing a live sane victim punishes the protagonist with a Sanity drop. Players still need to interact with dead victims in order to successfully complete the dungeon.</p><p>When a dungeon objective has been met, there is a chance that players will be chased by a reoccurring monster. They drain large amounts of Health and Sanity if they hit the protagonist. It's encouraged to run away from them rather than fight them; fleeing from them does not affect the protagonist's Sanity.</p><h3>New Game+</h3><p>After every playthrough, regardless of whether players banish the god or not, an evaluation screen pops up and rewards points based on their progress. Level up the bottom gauge to earn birth stars, which can alter the protagonist's stats and other beneficial effects.</p><p>Starting a new game allows players to read monster data they have collected from monsters they have previously encountered and defeated. If they found diary pages during their runs, they will be collected in the diary found here.</p><p>Alternative playable characters become available at the starting screen if the player has achieved their unlocking requirements and finished that playthrough,</p><h2>Links</h2><ul><li>The Consuming Shadow website</li><li>The Consuming Shadow: A Special Ego Review - a YouTube playthrough by creator and a friend with hints and commentary</li></ul>', 'release_date' => '2015-07-28 00:00:00', 'dont_show_upcoming_date' => false, 'expected_release_year' => null, 'expected_release_month' => null, 'expected_release_day' => null, 'metacritic_rating' => '0', 'metacritics_rating_last_updated' => null, 'theme' => 'Horror,Fantasy', 'genres' => '', 'image' => '50463-the_consuming_shadow.jpg', 'meta_title' => '', 'meta_keyword' => '', 'meta_desc' => '', 'review_count' => '0', 'rating_count' => '0', 'avg_rating' => '0.00', 'avg_jump_rating' => null, 'weighted_rating' => null, 'weighted_jump_rating' => null, 'video_embed' => null, 'video_filename' => null, 'video_original_url' => null, 'video_poster_image' => null, 'status' => true, 'image_updated' => true, 'categories_updated' => '1', 'video_updated' => true, 'created' => '2017-02-23 06:50:07', 'modified' => '2018-04-02 23:45:01' ), 'GamesPlatform' => array( 'id' => '1575', 'game_id' => '419', 'platform_id' => '81', 'link1' => null, 'link2' => null, 'link1_price' => null, 'link2_price' => null, 'created' => null, 'modified' => null, (int) 0 => array( [maximum depth reached] ) ), 'Review' => array( 'id' => null, 'game_id' => null, 'ip' => null, 'username' => null, 'review' => null, 'rating' => null, 'jump_rating' => null, 'created' => null, 'modified' => null ), 'GamesGcategory' => array( 'id' => '1908', 'game_id' => '419', 'gcategory_id' => '70' ), 'GameImage' => array(), 'Platform' => array( (int) 0 => array( [maximum depth reached] ) ), 'Gcategory' => array( (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum 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'70.00', 'jump_rating' => '0', 'created' => '2015-08-01 06:13:36', 'modified' => '2015-08-01 06:13:36' ), 'GamesGcategory' => array( 'id' => '1148', 'game_id' => '211', 'gcategory_id' => '70' ), 'GameImage' => array(), 'Platform' => array( (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ) ), 'Gcategory' => array( (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ) ) ), (int) 3 => array( 'Game' => array( 'id' => '212', 'gb_id' => '50369', 'title' => 'Rake', 'slug' => 'rake', 'small_desc' => 'Play as Gordon Davis as he searches for the world's most fabled creatures.', 'desc' => '', 'release_date' => '2015-07-13 00:00:00', 'dont_show_upcoming_date' => false, 'expected_release_year' => null, 'expected_release_month' => null, 'expected_release_day' => null, 'metacritic_rating' => '0', 'metacritics_rating_last_updated' => '2015-07-31', 'theme' => null, 'genres' => '', 'image' => 'games_1438363831.jpg', 'meta_title' 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'dont_show_upcoming_date' => false, 'expected_release_year' => null, 'expected_release_month' => null, 'expected_release_day' => null, 'metacritic_rating' => '0', 'metacritics_rating_last_updated' => null, 'theme' => 'Horror', 'genres' => 'Adventure', 'image' => '50630-all_is_dust.jpg', 'meta_title' => '', 'meta_keyword' => '', 'meta_desc' => '', 'review_count' => '0', 'rating_count' => '0', 'avg_rating' => '0.00', 'avg_jump_rating' => null, 'weighted_rating' => null, 'weighted_jump_rating' => null, 'video_embed' => null, 'video_filename' => null, 'video_original_url' => null, 'video_poster_image' => null, 'status' => true, 'image_updated' => true, 'categories_updated' => '1', 'video_updated' => true, 'created' => '2017-02-23 06:55:08', 'modified' => '2018-04-01 11:45:02' ), 'GamesPlatform' => array( 'id' => '1576', 'game_id' => '420', 'platform_id' => '81', 'link1' => null, 'link2' => null, 'link1_price' => null, 'link2_price' => null, 'created' => null, 'modified' => null, (int) 0 => array( [maximum depth reached] ) ), 'Review' => array( 'id' => null, 'game_id' => null, 'ip' => null, 'username' => null, 'review' => null, 'rating' => null, 'jump_rating' => null, 'created' => null, 'modified' => null ), 'GamesGcategory' => array( 'id' => '1915', 'game_id' => '420', 'gcategory_id' => '70' ), 'GameImage' => array( (int) 0 => array( [maximum depth reached] ) ), 'Platform' => array( (int) 0 => array( [maximum depth reached] ) ), 'Gcategory' => array( (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ), (int) 2 => array( [maximum depth reached] ), (int) 3 => array( [maximum depth reached] ), (int) 4 => array( [maximum depth reached] ) ) ), (int) 5 => array( 'Game' => array( 'id' => '421', 'gb_id' => '48194', 'title' => 'CDF Ghostship', 'slug' => 'cdf-ghostship', 'small_desc' => 'In this somewhat less broken retelling of the infamously bad "Ghostship: Aftermath", players must explore the alien-infested CDF Goliath in an attempt to discover its secrets and find a way home.', 'desc' => '<h2>Overview</h2><p>CDF Ghostship is a first-person shooter developed and published by MAG Studios for PC, Mac, and Linux.</p>', 'release_date' => '2015-06-26 00:00:00', 'dont_show_upcoming_date' => false, 'expected_release_year' => null, 'expected_release_month' => null, 'expected_release_day' => null, 'metacritic_rating' => '0', 'metacritics_rating_last_updated' => null, 'theme' => 'Horror,Sci-Fi', 'genres' => 'First-Person Shooter,Action-Adventure', 'image' => '48194-cdf_ghostship.jpg', 'meta_title' => '', 'meta_keyword' => '', 'meta_desc' => '', 'review_count' => '0', 'rating_count' => '0', 'avg_rating' => '0.00', 'avg_jump_rating' => null, 'weighted_rating' => null, 'weighted_jump_rating' => null, 'video_embed' => '<div class="video"><video width="100%" height="100%" controls poster="https://www.scaredtoplay.com/uploads/games_videos/posters/cdf-ghostship-421.jpg"><source src="https://www.scaredtoplay.com/uploads/games_videos/videos/cdf-ghostship-421.mp4" type="video/mp4"></div>', 'video_filename' => 'cdf-ghostship-421.mp4', 'video_original_url' => 'http://v.giantbomb.com/2014/11/07/vf_cdfghostship_uf_11072014_1800.mp4?api_key=0834f735d6e7932bb0b7d8b82cef18d3021d6ebc', 'video_poster_image' => 'cdf-ghostship-421.jpg', 'status' => true, 'image_updated' => true, 'categories_updated' => '1', 'video_updated' => true, 'created' => '2017-02-23 07:00:13', 'modified' => '2018-04-01 17:45:01' ), 'GamesPlatform' => array( 'id' => '1577', 'game_id' => '421', 'platform_id' => '15', 'link1' => null, 'link2' => null, 'link1_price' => null, 'link2_price' => null, 'created' => null, 'modified' => null, (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ), (int) 2 => array( [maximum depth reached] ) ), 'Review' => array( 'id' => null, 'game_id' => null, 'ip' => null, 'username' => null, 'review' => null, 'rating' => null, 'jump_rating' => null, 'created' => null, 'modified' => null ), 'GamesGcategory' => array( 'id' => '1917', 'game_id' => '421', 'gcategory_id' => '70' ), 'GameImage' => array( (int) 0 => array( [maximum depth reached] ) ), 'Platform' => array( (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ), (int) 2 => array( [maximum depth reached] ) ), 'Gcategory' => array( (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ), (int) 2 => array( [maximum depth reached] ) ) ) ) $default_sort_by = 'release_desc' $sorting_url = '/games/index/cat:survival-horror' $filter_data = array( 'cat' => 'survival-horror', 'page' => '4', 'pf' => '' ) $paginate_url = array( 'controller' => 'games', 'action' => 'index', 'cat' => 'survival-horror', 'page' => '4' ) $page_title = 'BROWSE SURVIVAL HORROR HORROR GAMES' $meta_keywords = 'Survival Horror horror games, best Survival Horror horror games, top Survival Horror horror games' $meta_description = 'Browse and find your favorite Survival Horror games.' $title_for_layout = 'Survival Horror Horror Games | ScaredToPlay' $pc = 'games' $pm = 'Game' $sort_class = '' $sort_title = 'Release Date' $sort_target = 'metacritic_desc' $url_for_filters = array( 'controller' => 'games', 'action' => 'index', 'cat' => 'survival-horror' ) $url_for_reset_filters = array( 'controller' => 'games', 'action' => 'index', 'cat' => 'survival-horror' ) $url_for_pf_filter = array( 'controller' => 'games', 'action' => 'index', 'pf' => 'playstation' ) $pfObj = object(Platform) { name => 'Platform' validate => array( 'name' => array( [maximum depth reached] ), 'abbr' => array( [maximum depth reached] ) ) useDbConfig => 'default' useTable => 'platforms' id => false data => array() schemaName => 'scaredtoplay_db' table => 'platforms' primaryKey => 'id' validationErrors => array() validationDomain => null tablePrefix => '' plugin => null alias => 'Platform' tableToModel => array( 'platforms' => 'Platform' ) cacheQueries => false belongsTo => array() hasOne => array() hasMany => array() hasAndBelongsToMany => array() actsAs => null Behaviors => object(BehaviorCollection) {} whitelist => array() cacheSources => true findQueryType => null recursive => (int) 1 order => null virtualFields => array() __backAssociation => array() __backInnerAssociation => array() __backOriginalAssociation => array() __backContainableAssociation => array() __safeUpdateMode => false useConsistentAfterFind => true findMethods => array( 'all' => true, 'first' => true, 'count' => true, 'neighbors' => true, 'list' => true, 'threaded' => true ) [protected] _schema => array( 'id' => array( [maximum depth reached] ), 'gb_id' => array( [maximum depth reached] ), 'abbr' => array( [maximum depth reached] ), 'name' => array( [maximum depth reached] ), 'slug' => array( [maximum depth reached] ), 'icon' => array( [maximum depth reached] ), 'color' => array( [maximum depth reached] ), 'status' => array( [maximum depth reached] ), 'display_in_filter' => array( [maximum depth reached] ), 'created' => array( [maximum depth reached] ), 'modified' => array( [maximum depth reached] ) ) [protected] _associationKeys => array( 'belongsTo' => array( [maximum depth reached] ), 'hasOne' => array( [maximum depth reached] ), 'hasMany' => array( [maximum depth reached] ), 'hasAndBelongsToMany' => array( [maximum depth reached] ) ) [protected] _associations => array( (int) 0 => 'belongsTo', (int) 1 => 'hasOne', (int) 2 => 'hasMany', (int) 3 => 'hasAndBelongsToMany' ) [protected] _insertID => null [protected] _sourceConfigured => true [protected] _eventManager => object(CakeEventManager) {} [protected] _validator => null } $platforms = array( (int) 0 => array( 'Platform' => array( 'id' => '15', 'name' => 'Mac', 'color' => '#949494', 'slug' => 'mac' ) ), (int) 1 => array( 'Platform' => array( 'id' => '16', 'name' => 'PlayStation Portable', 'color' => '#FFFFFF', 'slug' => 'playstation-portable' ) ), (int) 2 => array( 'Platform' => array( 'id' => '17', 'name' => 'PlayStation 2', 'color' => '#333333', 'slug' => 'playstation-2' ) ), (int) 3 => array( 'Platform' => array( 'id' => '18', 'name' => 'Xbox 360', 'color' => '#90C345', 'slug' => 'xbox-360' ) ), (int) 4 => array( 'Platform' => array( 'id' => '20', 'name' => 'PlayStation', 'color' => '#FFFFFF', 'slug' => 'playstation' ) ), (int) 5 => array( 'Platform' => array( 'id' => '21', 'name' => 'GameCube', 'color' => '#FFFFFF', 'slug' => 'gamecube' ) ), (int) 6 => array( 'Platform' => array( 'id' => '30', 'name' => 'Xbox', 'color' => '#90C345', 'slug' => 'xbox' ) ), (int) 7 => array( 'Platform' => array( 'id' => '33', 'name' => 'Wii', 'color' => '#FFFFFF', 'slug' => 'wii' ) ), (int) 8 => array( 'Platform' => array( 'id' => '60', 'name' => 'iPod', 'color' => '#FFFFFF', 'slug' => 'ipod' ) ), (int) 9 => array( 'Platform' => array( 'id' => '81', 'name' => 'PC', 'color' => '#01C5F7', 'slug' => 'pc' ) ), (int) 10 => array( 'Platform' => array( 'id' => '83', 'name' => 'iPhone', 'color' => '#949494', 'slug' => 'iphone' ) ), (int) 11 => array( 'Platform' => array( 'id' => '103', 'name' => 'Nintendo 3DS', 'color' => '#FFFFFF', 'slug' => 'nintendo-3ds' ) ), (int) 12 => array( 'Platform' => array( 'id' => '107', 'name' => 'iPad', 'color' => '#949494', 'slug' => 'ipad' ) ), (int) 13 => array( 'Platform' => array( 'id' => '109', 'name' => 'Android', 'color' => '#97bf21', 'slug' => 'android' ) ), (int) 14 => array( 'Platform' => array( 'id' => '110', 'name' => 'Windows Phone', 'color' => '#FFFFFF', 'slug' => 'windows-phone' ) ), (int) 15 => array( 'Platform' => array( 'id' => '115', 'name' => 'PlayStation Vita', 'color' => '#243088', 'slug' => 'playstation-vita' ) ), (int) 16 => array( 'Platform' => array( 'id' => '123', 'name' => 'Nintendo 3DS eShop', 'color' => '#FFFFFF', 'slug' => 'nintendo-3ds-eshop' ) ), (int) 17 => array( 'Platform' => array( 'id' => '124', 'name' => 'Wii U', 'color' => '#00ACCA', 'slug' => 'wii-u' ) ), (int) 18 => array( 'Platform' => array( 'id' => '128', 'name' => 'PlayStation Network (Vita)', 'color' => '#6a89c7', 'slug' => 'playstation-network-vita' ) ), (int) 19 => array( 'Platform' => array( 'id' => '130', 'name' => 'Xbox One', 'color' => '#1E9D2C', 'slug' => 'xbox-one' ) ), (int) 20 => array( 'Platform' => array( 'id' => '131', 'name' => 'PlayStation 4', 'color' => '#4167B3', 'slug' => 'playstation-4' ) ), (int) 21 => array( 'Platform' => array( 'id' => '137', 'name' => 'Linux', 'color' => '#000000', 'slug' => 'linux' ) ), (int) 22 => array( 'Platform' => array( 'id' => '139', 'name' => 'Ouya', 'color' => '#FFFFFF', 'slug' => 'ouya' ) ), (int) 23 => array( 'Platform' => array( 'id' => '141', 'name' => 'New Nintendo 3DS', 'color' => '#FFFFFF', 'slug' => 'new-nintendo-3ds' ) ), (int) 24 => array( 'Platform' => array( 'id' => '142', 'name' => 'Nintendo Switch', 'color' => '#e60012', 'slug' => 'nintendo-switch' ) ) ) $pv = array( 'Platform' => array( 'id' => '20', 'name' => 'PlayStation', 'color' => '#FFFFFF', 'slug' => 'playstation' ) ) $pk = (int) 4
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The protagonist is a paranormal expert who must discern which god is invading, and banish it with the proper ritual spell before it descends at Stonehenge.</p><p>Players are always timed, so effective time management is pivotal to a successful run.</p><h2>Gameplay</h2><h3>Protagonists</h3><p>In this single-player game, there are four major deletable elements: time, Health (life points), Sanity and currency (British pounds).</p><p>Sanity is mental health. It is easy to lose and hard to maintain. If the protagonist's Sanity drops below their average, the game starts to plague the interface. Symptoms include events like reversing player controls, disappearing enemies in dungeons, altered music and a suicide option flickering into the conversation or exploration GUI. Drugs can be used to stall insanity effects for a time but can never restore lost Sanity.</p><p>Four playable characters exist.</p><table data-max-width="true"><thead><tr><th scope="col">Name</th><th scope="col">Traits</th><th scope="col">Unlocking Requirements</th></tr></thead><tbody><tr><td><strong>The Scholar</strong></td><td>Standard protagonist with melee and magic. Good relations with superiors, paranormal fans and family.</td><td>Available by default.</td></tr><tr><td><strong>The Warrior</strong></td><td>Melee only fighter with better range and attack. Can sidestep attacks. Wanted by police.</td><td>Receive a text message asking for a Locksmith's Kit. Deliver the item to the location and finish the following dungeon.</td></tr><tr><td><strong>The Wizard</strong></td><td>Magic only, no melee. Higher insanity tolerance. Forgets runes and needs to relearn them. Bad relations with lover.</td><td>Randomly save her from a dungeon that looks for survivors. Get a Pentagram Necklace and meet her again at the location she specified. Complete the following dungeon.</td></tr><tr><td><strong>The Ministry Man</strong></td><td>Starts with 100 quid, the full ritual incantation, and the map with threat levels entirely identified. Only has 24 hours.</td><td>Clear the game with Endings A, B or C (banish the correct god before time runs out).</td></tr></tbody></table><p>There are seven possible endings. The good endings (banish the correct god) vary based on the protagonist's final Sanity rating. Bad endings occur when the protagonist is killed, time runs out, or if the wrong god is banished at Stonehenge.</p><h3>Travel</h3><figure style="width: 1024px" data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/28/282555/2772303-drivveee.jpg" data-ref-id="1300-2772303" data-ratio="0.6611328125" data-width="1024" data-embed-type="image"> </figure><p>On the road, controls are simple. Players decide on a destination by selecting a location on the protagonist's smartphone located at the bottom right corner. Towns will receive colored markers on the map to indicate their status.</p><ul><li><strong><strong>Green</strong> </strong>- safe area. Players can visit hospitals to resupply their health kit, buy drugs, or remove a status ailment if they have enough quid. If they are willing to sacrifice an hour of their time, players can also look for supplies to restock ammo and/or buy an item.</li><li><strong>Red</strong> - hostile dungeons. Players need to enter these zones to obtain clues about the demonic gods and the banishment ritual.</li><li><strong>Orange</strong> - optional sub quest related area. These areas are identified by text messages that are read. May obtain rewards for following through with the request. This is needed to unlock The Warrior and The Wizard.</li><li><strong>Gray</strong> - already visited dungeon. Will not receive any new clues about the god.</li></ul><p>Select a location and let the car drive. Driving automatically drains hours away from the clock. Players can stop the car at any time if they need to momentarily stop the clock for the pause menu.</p><p>Inventory can be checked by panning left to the glove compartment. If players need to heal, they can click on their health kit. Drugs can be taken within the car. Any discovered spells and runes can be checked in the spellbook.</p><p>The files notebook contains earned clues about the gods. Players can use the notebook's graph to chart their knowledge about the gods. It helps to narrow down which one is the invading god. Attributes for the gods are randomized in each playthrough.</p><p>While on the road, the player may be halted by an event or text message. It is up to players to decide to engage or ignore them. The effects of either occurrence fluctuate between harmful or beneficial to the player's journey; either one may lead to another dungeon sighting. Certain events grant immediate success if the player has a specific item.</p><h3>Dungeons</h3><figure style="width: 1024px" data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/28/282555/2772305-dungeon.jpg" data-ref-id="1300-2772305" data-ratio="0.6611328125" data-width="1024" data-embed-type="image"> <figcaption>Warehouse dungeon with The Scholar</figcaption></figure><p>Dungeons are randomly generated and exploration drains real-time from the game's sixty hour timer. Protagonists can move left or right across the screen. Up/down is used to interact with doors and objects.</p><p>There is one attack button. Use it at close quarters for a melee attack; use it at long range to fire firearm (except for The Warrior). Three different firearms are available, each with their own ammo.</p><p>Spells can be cast by initiating the spell screen and quickly highlighting and entering the right rune sequence before the timer ticks down. While they can be powerful and potentially game-breaking, they drain Sanity each time they are used.</p><p>Monsters appear during exploration. Failing to clear the room of monsters before leaving cuts away the protagonist's Sanity. If they inflict damage, their protagonist loses Health and Sanity. They also have a higher chance of inflicting a status ailment, most of which can be treated at a safe town's hospital for 10 quid:</p><ul><li><strong>Anxiety</strong> - decreases accuracy. Removed by driving.</li><li><strong>Broken Arm</strong> - lose Sanity when attacking.</li><li><strong>Broken Leg</strong> - lose Sanity when running.</li><li><strong>Severe Bleeding</strong> - gradually lose health, even when driving. Can kill protagonist if left untreated.</li></ul><p>Players can escape from dungeons through the pause menu. Fleeing from dungeons without meeting the dungeon objective drains 10 Sanity and may inflict a status ailment.</p><p>Occasionally, the protagonist will need to save someone from a dungeon. If the live victim pulls a gun on the protagonist as they approach, they have turned and need to be killed. Otherwise, press up or down next to live victims to free them. Killing a live sane victim punishes the protagonist with a Sanity drop. Players still need to interact with dead victims in order to successfully complete the dungeon.</p><p>When a dungeon objective has been met, there is a chance that players will be chased by a reoccurring monster. They drain large amounts of Health and Sanity if they hit the protagonist. It's encouraged to run away from them rather than fight them; fleeing from them does not affect the protagonist's Sanity.</p><h3>New Game+</h3><p>After every playthrough, regardless of whether players banish the god or not, an evaluation screen pops up and rewards points based on their progress. Level up the bottom gauge to earn birth stars, which can alter the protagonist's stats and other beneficial effects.</p><p>Starting a new game allows players to read monster data they have collected from monsters they have previously encountered and defeated. If they found diary pages during their runs, they will be collected in the diary found here.</p><p>Alternative playable characters become available at the starting screen if the player has achieved their unlocking requirements and finished that playthrough,</p><h2>Links</h2><ul><li>The Consuming Shadow website</li><li>The Consuming Shadow: A Special Ego Review - a YouTube playthrough by creator and a friend with hints and commentary</li></ul>', 'release_date' => '2015-07-28 00:00:00', 'dont_show_upcoming_date' => false, 'expected_release_year' => null, 'expected_release_month' => null, 'expected_release_day' => null, 'metacritic_rating' => '0', 'metacritics_rating_last_updated' => null, 'theme' => 'Horror,Fantasy', 'genres' => '', 'image' => '50463-the_consuming_shadow.jpg', 'meta_title' => '', 'meta_keyword' => '', 'meta_desc' => '', 'review_count' => '0', 'rating_count' => '0', 'avg_rating' => '0.00', 'avg_jump_rating' => null, 'weighted_rating' => null, 'weighted_jump_rating' => 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array( [maximum depth reached] ) ), 'Review' => array( 'id' => null, 'game_id' => null, 'ip' => null, 'username' => null, 'review' => null, 'rating' => null, 'jump_rating' => null, 'created' => null, 'modified' => null ), 'GamesGcategory' => array( 'id' => '1915', 'game_id' => '420', 'gcategory_id' => '70' ), 'GameImage' => array( (int) 0 => array( [maximum depth reached] ) ), 'Platform' => array( (int) 0 => array( [maximum depth reached] ) ), 'Gcategory' => array( (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ), (int) 2 => array( [maximum depth reached] ), (int) 3 => array( [maximum depth reached] ), (int) 4 => array( [maximum depth reached] ) ) ), (int) 5 => array( 'Game' => array( 'id' => '421', 'gb_id' => '48194', 'title' => 'CDF Ghostship', 'slug' => 'cdf-ghostship', 'small_desc' => 'In this somewhat less broken retelling of the infamously bad "Ghostship: Aftermath", players must explore the alien-infested CDF Goliath in an attempt to discover its secrets and find a way home.', 'desc' => '<h2>Overview</h2><p>CDF Ghostship is a first-person shooter developed and published by MAG Studios for PC, Mac, and Linux.</p>', 'release_date' => '2015-06-26 00:00:00', 'dont_show_upcoming_date' => false, 'expected_release_year' => null, 'expected_release_month' => null, 'expected_release_day' => null, 'metacritic_rating' => '0', 'metacritics_rating_last_updated' => null, 'theme' => 'Horror,Sci-Fi', 'genres' => 'First-Person Shooter,Action-Adventure', 'image' => '48194-cdf_ghostship.jpg', 'meta_title' => '', 'meta_keyword' => '', 'meta_desc' => '', 'review_count' => '0', 'rating_count' => '0', 'avg_rating' => '0.00', 'avg_jump_rating' => null, 'weighted_rating' => null, 'weighted_jump_rating' => null, 'video_embed' => '<div class="video"><video width="100%" height="100%" controls poster="https://www.scaredtoplay.com/uploads/games_videos/posters/cdf-ghostship-421.jpg"><source src="https://www.scaredtoplay.com/uploads/games_videos/videos/cdf-ghostship-421.mp4" type="video/mp4"></div>', 'video_filename' => 'cdf-ghostship-421.mp4', 'video_original_url' => 'http://v.giantbomb.com/2014/11/07/vf_cdfghostship_uf_11072014_1800.mp4?api_key=0834f735d6e7932bb0b7d8b82cef18d3021d6ebc', 'video_poster_image' => 'cdf-ghostship-421.jpg', 'status' => true, 'image_updated' => true, 'categories_updated' => '1', 'video_updated' => true, 'created' => '2017-02-23 07:00:13', 'modified' => '2018-04-01 17:45:01' ), 'GamesPlatform' => array( 'id' => '1577', 'game_id' => '421', 'platform_id' => '15', 'link1' => null, 'link2' => null, 'link1_price' => null, 'link2_price' => null, 'created' => null, 'modified' => null, (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ), (int) 2 => array( [maximum depth reached] ) ), 'Review' => array( 'id' => null, 'game_id' => null, 'ip' => null, 'username' => null, 'review' => null, 'rating' => null, 'jump_rating' => null, 'created' => null, 'modified' => null ), 'GamesGcategory' => array( 'id' => '1917', 'game_id' => '421', 'gcategory_id' => '70' ), 'GameImage' => array( (int) 0 => array( [maximum depth reached] ) ), 'Platform' => array( (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ), (int) 2 => array( [maximum depth reached] ) ), 'Gcategory' => array( (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ), (int) 2 => array( [maximum depth reached] ) ) ) ) $default_sort_by = 'release_desc' $sorting_url = '/games/index/cat:survival-horror' $filter_data = array( 'cat' => 'survival-horror', 'page' => '4', 'pf' => '' ) $paginate_url = array( 'controller' => 'games', 'action' => 'index', 'cat' => 'survival-horror', 'page' => '4' ) $page_title = 'BROWSE SURVIVAL HORROR HORROR GAMES' $meta_keywords = 'Survival Horror horror games, best Survival Horror horror games, top Survival Horror horror games' $meta_description = 'Browse and find your favorite Survival Horror games.' $title_for_layout = 'Survival Horror Horror Games | ScaredToPlay' $pc = 'games' $pm = 'Game' $sort_class = '' $sort_title = 'Release Date' $sort_target = 'metacritic_desc' $url_for_filters = array( 'controller' => 'games', 'action' => 'index', 'cat' => 'survival-horror' ) $url_for_reset_filters = array( 'controller' => 'games', 'action' => 'index', 'cat' => 'survival-horror' ) $url_for_pf_filter = array( 'controller' => 'games', 'action' => 'index', 'pf' => 'gamecube' ) $pfObj = object(Platform) { name => 'Platform' validate => array( 'name' => array( [maximum depth reached] ), 'abbr' => array( [maximum depth reached] ) ) useDbConfig => 'default' useTable => 'platforms' id => false data => array() schemaName => 'scaredtoplay_db' table => 'platforms' primaryKey => 'id' validationErrors => array() validationDomain => null tablePrefix => '' plugin => null alias => 'Platform' tableToModel => array( 'platforms' => 'Platform' ) cacheQueries => false belongsTo => array() hasOne => array() hasMany => array() hasAndBelongsToMany => array() actsAs => null Behaviors => object(BehaviorCollection) {} whitelist => array() cacheSources => true findQueryType => null recursive => (int) 1 order => null virtualFields => array() __backAssociation => array() __backInnerAssociation => array() __backOriginalAssociation => array() __backContainableAssociation => array() __safeUpdateMode => false useConsistentAfterFind => true findMethods => array( 'all' => true, 'first' => true, 'count' => true, 'neighbors' => true, 'list' => true, 'threaded' => true ) [protected] _schema => array( 'id' => array( [maximum depth reached] ), 'gb_id' => array( [maximum depth reached] ), 'abbr' => array( [maximum depth reached] ), 'name' => array( [maximum depth reached] ), 'slug' => array( [maximum depth reached] ), 'icon' => array( [maximum depth reached] ), 'color' => array( [maximum depth reached] ), 'status' => array( [maximum depth reached] ), 'display_in_filter' => array( [maximum depth reached] ), 'created' => array( [maximum depth reached] ), 'modified' => array( [maximum depth reached] ) ) [protected] _associationKeys => array( 'belongsTo' => array( [maximum depth reached] ), 'hasOne' => array( [maximum depth reached] ), 'hasMany' => array( [maximum depth reached] ), 'hasAndBelongsToMany' => array( [maximum depth reached] ) ) [protected] _associations => array( (int) 0 => 'belongsTo', (int) 1 => 'hasOne', (int) 2 => 'hasMany', (int) 3 => 'hasAndBelongsToMany' ) [protected] _insertID => null [protected] _sourceConfigured => true [protected] _eventManager => object(CakeEventManager) {} [protected] _validator => null } $platforms = array( (int) 0 => array( 'Platform' => array( 'id' => '15', 'name' => 'Mac', 'color' => '#949494', 'slug' => 'mac' ) ), (int) 1 => array( 'Platform' => array( 'id' => '16', 'name' => 'PlayStation Portable', 'color' => '#FFFFFF', 'slug' => 'playstation-portable' ) ), (int) 2 => array( 'Platform' 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'slug' => 'gamecube' ) ) $pk = (int) 5
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Set at the bottom of the ocean, it will explore themes of the self, mind, and consciousness...', 'desc' => '<h2>Overview</h2> <p>SOMA is an upcoming survival horror title from Frictional Games, the developers of the Penumbra series and Amnesia: The Dark Descent. SOMA is set to be released sometime in 2015.</p> <p>While not much has been revealed about the game yet, it is known it will take place in a remote research facility where strange things are occurring. Machines starting to take on human traits and problematic alien constructions are some of the things one should expect from the veteran survival horror developers.</p> ', 'release_date' => '2015-09-22 00:00:00', 'dont_show_upcoming_date' => false, 'expected_release_year' => '2015', 'expected_release_month' => null, 'expected_release_day' => null, 'metacritic_rating' => '83', 'metacritics_rating_last_updated' => '2016-01-11', 'theme' => 'Horror,Sci-Fi,Aquatic', 'genres' => 'Adventure', 'image' => 'games_1437567358.jpg', 'meta_title' => '', 'meta_keyword' => '', 'meta_desc' => '', 'review_count' => '6', 'rating_count' => '63', 'avg_rating' => '77.14', 'avg_jump_rating' => '48.41', 'weighted_rating' => '77.14', 'weighted_jump_rating' => '48.41', 'video_embed' => '<div class="video"> <iframe width="100%" height="100%" src="https://www.youtube.com/embed/TWHVkMIP1b8" frameborder="0" allowfullscreen></iframe> </div>', 'video_filename' => null, 'video_original_url' => null, 'video_poster_image' => null, 'status' => true, 'image_updated' => true, 'categories_updated' => '1', 'video_updated' => false, 'created' => '2015-04-16 07:22:23', 'modified' => '2020-08-04 09:22:54' ), 'GamesPlatform' => array( 'id' => '800', 'game_id' => '155', 'platform_id' => '81', 'link1' => '', 'link2' => '', 'link1_price' => null, 'link2_price' => null, 'created' => null, 'modified' => null, (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ) ), 'Review' => array( 'id' => '329', 'game_id' => '155', 'ip' => '46.182.184.23', 'username' => null, 'review' => null, 'rating' => '100.00', 'jump_rating' => '0', 'created' => '2015-09-22 20:34:40', 'modified' => '2015-09-22 20:34:40' ), 'GamesGcategory' => array( 'id' => '889', 'game_id' => '155', 'gcategory_id' => '70' ), 'GameImage' => array( (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ), (int) 2 => array( [maximum depth reached] ) ), 'Platform' => array( (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ) ), 'Gcategory' => array( (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ), (int) 2 => array( [maximum depth reached] ), (int) 3 => array( [maximum depth reached] ), (int) 4 => array( [maximum depth reached] ), (int) 5 => array( [maximum depth reached] ), (int) 6 => array( [maximum depth reached] ), (int) 7 => array( [maximum depth reached] ), (int) 8 => array( [maximum depth reached] ) ) ), (int) 1 => array( 'Game' => array( 'id' => '419', 'gb_id' => '50463', 'title' => 'The Consuming Shadow', 'slug' => 'the-consuming-shadow', 'small_desc' => 'The Consuming Shadow is a horror adventure game with roguelike elements developed by Yahtzee Croshaw.', 'desc' => '<h2 style="margin-right:0px;margin-left:0px;">Overview</h2><p>England is consumed in shadow, and one of five demonic gods is going to be summoned in sixty hours. The protagonist is a paranormal expert who must discern which god is invading, and banish it with the proper ritual spell before it descends at Stonehenge.</p><p>Players are always timed, so effective time management is pivotal to a successful run.</p><h2>Gameplay</h2><h3>Protagonists</h3><p>In this single-player game, there are four major deletable elements: time, Health (life points), Sanity and currency (British pounds).</p><p>Sanity is mental health. It is easy to lose and hard to maintain. If the protagonist's Sanity drops below their average, the game starts to plague the interface. Symptoms include events like reversing player controls, disappearing enemies in dungeons, altered music and a suicide option flickering into the conversation or exploration GUI. Drugs can be used to stall insanity effects for a time but can never restore lost Sanity.</p><p>Four playable characters exist.</p><table data-max-width="true"><thead><tr><th scope="col">Name</th><th scope="col">Traits</th><th scope="col">Unlocking Requirements</th></tr></thead><tbody><tr><td><strong>The Scholar</strong></td><td>Standard protagonist with melee and magic. Good relations with superiors, paranormal fans and family.</td><td>Available by default.</td></tr><tr><td><strong>The Warrior</strong></td><td>Melee only fighter with better range and attack. Can sidestep attacks. Wanted by police.</td><td>Receive a text message asking for a Locksmith's Kit. Deliver the item to the location and finish the following dungeon.</td></tr><tr><td><strong>The Wizard</strong></td><td>Magic only, no melee. Higher insanity tolerance. Forgets runes and needs to relearn them. Bad relations with lover.</td><td>Randomly save her from a dungeon that looks for survivors. Get a Pentagram Necklace and meet her again at the location she specified. Complete the following dungeon.</td></tr><tr><td><strong>The Ministry Man</strong></td><td>Starts with 100 quid, the full ritual incantation, and the map with threat levels entirely identified. Only has 24 hours.</td><td>Clear the game with Endings A, B or C (banish the correct god before time runs out).</td></tr></tbody></table><p>There are seven possible endings. The good endings (banish the correct god) vary based on the protagonist's final Sanity rating. Bad endings occur when the protagonist is killed, time runs out, or if the wrong god is banished at Stonehenge.</p><h3>Travel</h3><figure style="width: 1024px" data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/28/282555/2772303-drivveee.jpg" data-ref-id="1300-2772303" data-ratio="0.6611328125" data-width="1024" data-embed-type="image"> </figure><p>On the road, controls are simple. Players decide on a destination by selecting a location on the protagonist's smartphone located at the bottom right corner. Towns will receive colored markers on the map to indicate their status.</p><ul><li><strong><strong>Green</strong> </strong>- safe area. Players can visit hospitals to resupply their health kit, buy drugs, or remove a status ailment if they have enough quid. If they are willing to sacrifice an hour of their time, players can also look for supplies to restock ammo and/or buy an item.</li><li><strong>Red</strong> - hostile dungeons. Players need to enter these zones to obtain clues about the demonic gods and the banishment ritual.</li><li><strong>Orange</strong> - optional sub quest related area. These areas are identified by text messages that are read. May obtain rewards for following through with the request. This is needed to unlock The Warrior and The Wizard.</li><li><strong>Gray</strong> - already visited dungeon. Will not receive any new clues about the god.</li></ul><p>Select a location and let the car drive. Driving automatically drains hours away from the clock. Players can stop the car at any time if they need to momentarily stop the clock for the pause menu.</p><p>Inventory can be checked by panning left to the glove compartment. If players need to heal, they can click on their health kit. Drugs can be taken within the car. Any discovered spells and runes can be checked in the spellbook.</p><p>The files notebook contains earned clues about the gods. Players can use the notebook's graph to chart their knowledge about the gods. It helps to narrow down which one is the invading god. Attributes for the gods are randomized in each playthrough.</p><p>While on the road, the player may be halted by an event or text message. It is up to players to decide to engage or ignore them. The effects of either occurrence fluctuate between harmful or beneficial to the player's journey; either one may lead to another dungeon sighting. Certain events grant immediate success if the player has a specific item.</p><h3>Dungeons</h3><figure style="width: 1024px" data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/28/282555/2772305-dungeon.jpg" data-ref-id="1300-2772305" data-ratio="0.6611328125" data-width="1024" data-embed-type="image"> <figcaption>Warehouse dungeon with The Scholar</figcaption></figure><p>Dungeons are randomly generated and exploration drains real-time from the game's sixty hour timer. Protagonists can move left or right across the screen. Up/down is used to interact with doors and objects.</p><p>There is one attack button. Use it at close quarters for a melee attack; use it at long range to fire firearm (except for The Warrior). Three different firearms are available, each with their own ammo.</p><p>Spells can be cast by initiating the spell screen and quickly highlighting and entering the right rune sequence before the timer ticks down. While they can be powerful and potentially game-breaking, they drain Sanity each time they are used.</p><p>Monsters appear during exploration. Failing to clear the room of monsters before leaving cuts away the protagonist's Sanity. If they inflict damage, their protagonist loses Health and Sanity. They also have a higher chance of inflicting a status ailment, most of which can be treated at a safe town's hospital for 10 quid:</p><ul><li><strong>Anxiety</strong> - decreases accuracy. Removed by driving.</li><li><strong>Broken Arm</strong> - lose Sanity when attacking.</li><li><strong>Broken Leg</strong> - lose Sanity when running.</li><li><strong>Severe Bleeding</strong> - gradually lose health, even when driving. Can kill protagonist if left untreated.</li></ul><p>Players can escape from dungeons through the pause menu. Fleeing from dungeons without meeting the dungeon objective drains 10 Sanity and may inflict a status ailment.</p><p>Occasionally, the protagonist will need to save someone from a dungeon. If the live victim pulls a gun on the protagonist as they approach, they have turned and need to be killed. Otherwise, press up or down next to live victims to free them. Killing a live sane victim punishes the protagonist with a Sanity drop. Players still need to interact with dead victims in order to successfully complete the dungeon.</p><p>When a dungeon objective has been met, there is a chance that players will be chased by a reoccurring monster. They drain large amounts of Health and Sanity if they hit the protagonist. It's encouraged to run away from them rather than fight them; fleeing from them does not affect the protagonist's Sanity.</p><h3>New Game+</h3><p>After every playthrough, regardless of whether players banish the god or not, an evaluation screen pops up and rewards points based on their progress. Level up the bottom gauge to earn birth stars, which can alter the protagonist's stats and other beneficial effects.</p><p>Starting a new game allows players to read monster data they have collected from monsters they have previously encountered and defeated. If they found diary pages during their runs, they will be collected in the diary found here.</p><p>Alternative playable characters become available at the starting screen if the player has achieved their unlocking requirements and finished that playthrough,</p><h2>Links</h2><ul><li>The Consuming Shadow website</li><li>The Consuming Shadow: A Special Ego Review - a YouTube playthrough by creator and a friend with hints and commentary</li></ul>', 'release_date' => '2015-07-28 00:00:00', 'dont_show_upcoming_date' => false, 'expected_release_year' => null, 'expected_release_month' => null, 'expected_release_day' => null, 'metacritic_rating' => '0', 'metacritics_rating_last_updated' => null, 'theme' => 'Horror,Fantasy', 'genres' => '', 'image' => '50463-the_consuming_shadow.jpg', 'meta_title' => '', 'meta_keyword' => '', 'meta_desc' => '', 'review_count' => '0', 'rating_count' => '0', 'avg_rating' => '0.00', 'avg_jump_rating' => null, 'weighted_rating' => null, 'weighted_jump_rating' => null, 'video_embed' => null, 'video_filename' => null, 'video_original_url' => null, 'video_poster_image' => null, 'status' => true, 'image_updated' => true, 'categories_updated' => '1', 'video_updated' => true, 'created' => '2017-02-23 06:50:07', 'modified' => '2018-04-02 23:45:01' ), 'GamesPlatform' => array( 'id' => '1575', 'game_id' => '419', 'platform_id' => '81', 'link1' => null, 'link2' => null, 'link1_price' => null, 'link2_price' => null, 'created' => null, 'modified' => null, (int) 0 => array( [maximum depth reached] ) ), 'Review' => array( 'id' => null, 'game_id' => null, 'ip' => null, 'username' => null, 'review' => null, 'rating' => null, 'jump_rating' => null, 'created' => null, 'modified' => null ), 'GamesGcategory' => array( 'id' => '1908', 'game_id' => '419', 'gcategory_id' => '70' ), 'GameImage' => array(), 'Platform' => array( (int) 0 => array( [maximum depth reached] ) ), 'Gcategory' => array( (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ), (int) 2 => array( [maximum depth reached] ), (int) 3 => array( [maximum depth reached] ) ) ), (int) 2 => array( 'Game' => array( 'id' => '211', 'gb_id' => '49558', 'title' => 'Five Nights at Freddy's 4: The Final Chapter', 'slug' => 'five-nights-at-freddy-s-4-the-final-chapter', 'small_desc' => 'In the fourth Five Nights at Freddy's game, the main character must defend him or herself in their own home against the malicious automatons.', 'desc' => '', 'release_date' => '2015-07-23 00:00:00', 'dont_show_upcoming_date' => false, 'expected_release_year' => null, 'expected_release_month' => null, 'expected_release_day' => null, 'metacritic_rating' => '0', 'metacritics_rating_last_updated' => '2015-07-31', 'theme' => 'Horror', 'genres' => 'Adventure', 'image' => 'games_1438363718.jpg', 'meta_title' => '', 'meta_keyword' => '', 'meta_desc' => '', 'review_count' => '1', 'rating_count' => '21', 'avg_rating' => '76.67', 'avg_jump_rating' => '95.00', 'weighted_rating' => '76.65', 'weighted_jump_rating' => '91.41', 'video_embed' => '<div class="video"> <iframe width="100%" height="100%" src="https://www.youtube.com/embed/A-taWymx1WI" frameborder="0" allowfullscreen></iframe> </div>', 'video_filename' => null, 'video_original_url' => null, 'video_poster_image' => null, 'status' => true, 'image_updated' => true, 'categories_updated' => '1', 'video_updated' => false, 'created' => '2015-07-31 00:16:52', 'modified' => '2019-03-07 10:50:29' ), 'GamesPlatform' => array( 'id' => '806', 'game_id' => '211', 'platform_id' => '81', 'link1' => 'http://www.kinguin.net/category/18827/five-nights-at-freddy-s-4-steam-gift/?r=1143', 'link2' => '', 'link1_price' => '0.00', 'link2_price' => '0.00', 'created' => null, 'modified' => '2019-12-04 23:00:09', (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ) ), 'Review' => array( 'id' => '165', 'game_id' => '211', 'ip' => '116.67.199.144', 'username' => null, 'review' => null, 'rating' => '70.00', 'jump_rating' => '0', 'created' => '2015-08-01 06:13:36', 'modified' => '2015-08-01 06:13:36' ), 'GamesGcategory' => array( 'id' => '1148', 'game_id' => '211', 'gcategory_id' => '70' ), 'GameImage' => array(), 'Platform' => array( (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ) ), 'Gcategory' => array( (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ) ) ), (int) 3 => array( 'Game' => array( 'id' => '212', 'gb_id' => '50369', 'title' => 'Rake', 'slug' => 'rake', 'small_desc' => 'Play as Gordon Davis as he searches for the world's most fabled creatures.', 'desc' => '', 'release_date' => '2015-07-13 00:00:00', 'dont_show_upcoming_date' => false, 'expected_release_year' => null, 'expected_release_month' => null, 'expected_release_day' => null, 'metacritic_rating' => '0', 'metacritics_rating_last_updated' => '2015-07-31', 'theme' => null, 'genres' => '', 'image' => 'games_1438363831.jpg', 'meta_title' => '', 'meta_keyword' => '', 'meta_desc' => '', 'review_count' => '4', 'rating_count' => '36', 'avg_rating' => '78.33', 'avg_jump_rating' => '84.55', 'weighted_rating' => '78.33', 'weighted_jump_rating' => '84.55', 'video_embed' => '<div class="video"> <iframe width="100%" height="100%" src="https://www.youtube.com/embed/MA0wbhaJyrU" frameborder="0" allowfullscreen></iframe> </div>', 'video_filename' => null, 'video_original_url' => null, 'video_poster_image' => null, 'status' => true, 'image_updated' => true, 'categories_updated' => '1', 'video_updated' => false, 'created' => '2015-07-31 00:23:03', 'modified' => '2019-05-23 14:10:42' ), 'GamesPlatform' => array( 'id' => '808', 'game_id' => '212', 'platform_id' => '81', 'link1' => 'http://www.kinguin.net/category/18574/rake-steam-gift/?r=1143', 'link2' => '', 'link1_price' => '0.00', 'link2_price' => '0.00', 'created' => null, 'modified' => '2019-12-04 23:00:11', (int) 0 => array( [maximum depth reached] ) ), 'Review' => array( 'id' => '171', 'game_id' => '212', 'ip' => '172.79.131.157', 'username' => null, 'review' => null, 'rating' => '10.00', 'jump_rating' => '0', 'created' => '2015-08-03 02:32:36', 'modified' => '2015-08-03 02:32:36' ), 'GamesGcategory' => array( 'id' => '1149', 'game_id' => '212', 'gcategory_id' => '70' ), 'GameImage' => array( (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ), (int) 2 => array( [maximum depth reached] ) ), 'Platform' => array( (int) 0 => array( [maximum depth reached] ) ), 'Gcategory' => array( (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ), (int) 2 => array( [maximum depth reached] ), (int) 3 => array( [maximum depth reached] ) ) ), (int) 4 => array( 'Game' => array( 'id' => '420', 'gb_id' => '50630', 'title' => 'All is Dust', 'slug' => 'all-is-dust', 'small_desc' => 'A first-person horror game set on a farm in the 1930s.', 'desc' => '', 'release_date' => '2015-06-26 00:00:00', 'dont_show_upcoming_date' => false, 'expected_release_year' => null, 'expected_release_month' => null, 'expected_release_day' => null, 'metacritic_rating' => '0', 'metacritics_rating_last_updated' => null, 'theme' => 'Horror', 'genres' => 'Adventure', 'image' => '50630-all_is_dust.jpg', 'meta_title' => '', 'meta_keyword' => '', 'meta_desc' => '', 'review_count' => '0', 'rating_count' => '0', 'avg_rating' => '0.00', 'avg_jump_rating' => null, 'weighted_rating' => null, 'weighted_jump_rating' => null, 'video_embed' => null, 'video_filename' => null, 'video_original_url' => null, 'video_poster_image' => null, 'status' => true, 'image_updated' => true, 'categories_updated' => '1', 'video_updated' => true, 'created' => '2017-02-23 06:55:08', 'modified' => '2018-04-01 11:45:02' ), 'GamesPlatform' => array( 'id' => '1576', 'game_id' => '420', 'platform_id' => '81', 'link1' => null, 'link2' => null, 'link1_price' => null, 'link2_price' => null, 'created' => null, 'modified' => null, (int) 0 => array( [maximum depth reached] ) ), 'Review' => array( 'id' => null, 'game_id' => null, 'ip' => null, 'username' => null, 'review' => null, 'rating' => null, 'jump_rating' => null, 'created' => null, 'modified' => null ), 'GamesGcategory' => array( 'id' => '1915', 'game_id' => '420', 'gcategory_id' => '70' ), 'GameImage' => array( (int) 0 => array( [maximum depth reached] ) ), 'Platform' => array( (int) 0 => array( [maximum depth reached] ) ), 'Gcategory' => array( (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ), (int) 2 => array( [maximum depth reached] ), (int) 3 => array( [maximum depth reached] ), (int) 4 => array( [maximum depth reached] ) ) ), (int) 5 => array( 'Game' => array( 'id' => '421', 'gb_id' => '48194', 'title' => 'CDF Ghostship', 'slug' => 'cdf-ghostship', 'small_desc' => 'In this somewhat less broken retelling of the infamously bad "Ghostship: Aftermath", players must explore the alien-infested CDF Goliath in an attempt to discover its secrets and find a way home.', 'desc' => '<h2>Overview</h2><p>CDF Ghostship is a first-person shooter developed and published by MAG Studios for PC, Mac, and Linux.</p>', 'release_date' => '2015-06-26 00:00:00', 'dont_show_upcoming_date' => false, 'expected_release_year' => null, 'expected_release_month' => null, 'expected_release_day' => null, 'metacritic_rating' => '0', 'metacritics_rating_last_updated' => null, 'theme' => 'Horror,Sci-Fi', 'genres' => 'First-Person Shooter,Action-Adventure', 'image' => '48194-cdf_ghostship.jpg', 'meta_title' => '', 'meta_keyword' => '', 'meta_desc' => '', 'review_count' => '0', 'rating_count' => '0', 'avg_rating' => '0.00', 'avg_jump_rating' => null, 'weighted_rating' => null, 'weighted_jump_rating' => null, 'video_embed' => '<div class="video"><video width="100%" height="100%" controls poster="https://www.scaredtoplay.com/uploads/games_videos/posters/cdf-ghostship-421.jpg"><source src="https://www.scaredtoplay.com/uploads/games_videos/videos/cdf-ghostship-421.mp4" type="video/mp4"></div>', 'video_filename' => 'cdf-ghostship-421.mp4', 'video_original_url' => 'http://v.giantbomb.com/2014/11/07/vf_cdfghostship_uf_11072014_1800.mp4?api_key=0834f735d6e7932bb0b7d8b82cef18d3021d6ebc', 'video_poster_image' => 'cdf-ghostship-421.jpg', 'status' => true, 'image_updated' => true, 'categories_updated' => '1', 'video_updated' => true, 'created' => '2017-02-23 07:00:13', 'modified' => '2018-04-01 17:45:01' ), 'GamesPlatform' => array( 'id' => '1577', 'game_id' => '421', 'platform_id' => '15', 'link1' => null, 'link2' => null, 'link1_price' => null, 'link2_price' => null, 'created' => null, 'modified' => null, (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ), (int) 2 => array( [maximum depth reached] ) ), 'Review' => array( 'id' => null, 'game_id' => null, 'ip' => null, 'username' => null, 'review' => null, 'rating' => null, 'jump_rating' => null, 'created' => null, 'modified' => null ), 'GamesGcategory' => array( 'id' => '1917', 'game_id' => '421', 'gcategory_id' => '70' ), 'GameImage' => array( (int) 0 => array( [maximum depth reached] ) ), 'Platform' => array( (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ), (int) 2 => array( [maximum depth reached] ) ), 'Gcategory' => array( (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ), (int) 2 => array( [maximum depth reached] ) ) ) ) $default_sort_by = 'release_desc' $sorting_url = '/games/index/cat:survival-horror' $filter_data = array( 'cat' => 'survival-horror', 'page' => '4', 'pf' => '' ) $paginate_url = array( 'controller' => 'games', 'action' => 'index', 'cat' => 'survival-horror', 'page' => '4' ) $page_title = 'BROWSE SURVIVAL HORROR HORROR GAMES' $meta_keywords = 'Survival Horror horror games, best Survival Horror horror games, top Survival Horror horror games' $meta_description = 'Browse and find your favorite Survival Horror games.' $title_for_layout = 'Survival Horror Horror Games | ScaredToPlay' $pc = 'games' $pm = 'Game' $sort_class = '' $sort_title = 'Release Date' $sort_target = 'metacritic_desc' $url_for_filters = array( 'controller' => 'games', 'action' => 'index', 'cat' => 'survival-horror' ) $url_for_reset_filters = array( 'controller' => 'games', 'action' => 'index', 'cat' => 'survival-horror' ) $url_for_pf_filter = array( 'controller' => 'games', 'action' => 'index', 'pf' => 'xbox' ) $pfObj = object(Platform) { name => 'Platform' validate => array( 'name' => array( [maximum depth reached] ), 'abbr' => array( [maximum depth reached] ) ) useDbConfig => 'default' useTable => 'platforms' id => false data => array() schemaName => 'scaredtoplay_db' table => 'platforms' primaryKey => 'id' validationErrors => array() validationDomain => null tablePrefix => '' plugin => null alias => 'Platform' tableToModel => array( 'platforms' => 'Platform' ) cacheQueries => false belongsTo => array() hasOne => array() hasMany => array() hasAndBelongsToMany => array() actsAs => null Behaviors => object(BehaviorCollection) {} whitelist => array() cacheSources => true findQueryType => null recursive => (int) 1 order => null virtualFields => array() __backAssociation => array() __backInnerAssociation => array() __backOriginalAssociation => array() __backContainableAssociation => array() __safeUpdateMode => false useConsistentAfterFind => true findMethods => array( 'all' => true, 'first' => true, 'count' => true, 'neighbors' => true, 'list' => true, 'threaded' => true ) [protected] _schema => array( 'id' => array( [maximum depth reached] ), 'gb_id' => array( [maximum depth reached] ), 'abbr' => array( [maximum depth reached] ), 'name' => array( [maximum depth reached] ), 'slug' => array( [maximum depth reached] ), 'icon' => array( [maximum depth reached] ), 'color' => array( [maximum depth reached] ), 'status' => array( [maximum depth reached] ), 'display_in_filter' => array( [maximum depth reached] ), 'created' => array( [maximum depth reached] ), 'modified' => array( [maximum depth reached] ) ) [protected] _associationKeys => array( 'belongsTo' => array( [maximum depth reached] ), 'hasOne' => array( [maximum depth reached] ), 'hasMany' => array( [maximum depth reached] ), 'hasAndBelongsToMany' => array( [maximum depth reached] ) ) [protected] _associations => array( (int) 0 => 'belongsTo', (int) 1 => 'hasOne', (int) 2 => 'hasMany', (int) 3 => 'hasAndBelongsToMany' ) [protected] _insertID => null [protected] _sourceConfigured => true [protected] _eventManager => object(CakeEventManager) {} [protected] _validator => null } $platforms = array( (int) 0 => array( 'Platform' => array( 'id' => '15', 'name' => 'Mac', 'color' => '#949494', 'slug' => 'mac' ) ), (int) 1 => array( 'Platform' => array( 'id' => '16', 'name' => 'PlayStation Portable', 'color' => '#FFFFFF', 'slug' => 'playstation-portable' ) ), (int) 2 => array( 'Platform' => array( 'id' => '17', 'name' => 'PlayStation 2', 'color' => '#333333', 'slug' => 'playstation-2' ) ), (int) 3 => array( 'Platform' => array( 'id' => '18', 'name' => 'Xbox 360', 'color' => '#90C345', 'slug' => 'xbox-360' ) ), (int) 4 => array( 'Platform' => array( 'id' => '20', 'name' => 'PlayStation', 'color' => '#FFFFFF', 'slug' => 'playstation' ) ), (int) 5 => array( 'Platform' => array( 'id' => '21', 'name' => 'GameCube', 'color' => '#FFFFFF', 'slug' => 'gamecube' ) ), (int) 6 => array( 'Platform' => array( 'id' => '30', 'name' => 'Xbox', 'color' => '#90C345', 'slug' => 'xbox' ) ), (int) 7 => array( 'Platform' => array( 'id' => '33', 'name' => 'Wii', 'color' => '#FFFFFF', 'slug' => 'wii' ) ), (int) 8 => array( 'Platform' => array( 'id' => '60', 'name' => 'iPod', 'color' => '#FFFFFF', 'slug' => 'ipod' ) ), (int) 9 => array( 'Platform' => array( 'id' => '81', 'name' => 'PC', 'color' => '#01C5F7', 'slug' => 'pc' ) ), (int) 10 => array( 'Platform' => array( 'id' => '83', 'name' => 'iPhone', 'color' => '#949494', 'slug' => 'iphone' ) ), (int) 11 => array( 'Platform' => array( 'id' => '103', 'name' => 'Nintendo 3DS', 'color' => '#FFFFFF', 'slug' => 'nintendo-3ds' ) ), (int) 12 => array( 'Platform' => array( 'id' => '107', 'name' => 'iPad', 'color' => '#949494', 'slug' => 'ipad' ) ), (int) 13 => array( 'Platform' => array( 'id' => '109', 'name' => 'Android', 'color' => '#97bf21', 'slug' => 'android' ) ), (int) 14 => array( 'Platform' => array( 'id' => '110', 'name' => 'Windows Phone', 'color' => '#FFFFFF', 'slug' => 'windows-phone' ) ), (int) 15 => array( 'Platform' => array( 'id' => '115', 'name' => 'PlayStation Vita', 'color' => '#243088', 'slug' => 'playstation-vita' ) ), (int) 16 => array( 'Platform' => array( 'id' => '123', 'name' => 'Nintendo 3DS eShop', 'color' => '#FFFFFF', 'slug' => 'nintendo-3ds-eshop' ) ), (int) 17 => array( 'Platform' => array( 'id' => '124', 'name' => 'Wii U', 'color' => '#00ACCA', 'slug' => 'wii-u' ) ), (int) 18 => array( 'Platform' => array( 'id' => '128', 'name' => 'PlayStation Network (Vita)', 'color' => '#6a89c7', 'slug' => 'playstation-network-vita' ) ), (int) 19 => array( 'Platform' => array( 'id' => '130', 'name' => 'Xbox One', 'color' => '#1E9D2C', 'slug' => 'xbox-one' ) ), (int) 20 => array( 'Platform' => array( 'id' => '131', 'name' => 'PlayStation 4', 'color' => '#4167B3', 'slug' => 'playstation-4' ) ), (int) 21 => array( 'Platform' => array( 'id' => '137', 'name' => 'Linux', 'color' => '#000000', 'slug' => 'linux' ) ), (int) 22 => array( 'Platform' => array( 'id' => '139', 'name' => 'Ouya', 'color' => '#FFFFFF', 'slug' => 'ouya' ) ), (int) 23 => array( 'Platform' => array( 'id' => '141', 'name' => 'New Nintendo 3DS', 'color' => '#FFFFFF', 'slug' => 'new-nintendo-3ds' ) ), (int) 24 => array( 'Platform' => array( 'id' => '142', 'name' => 'Nintendo Switch', 'color' => '#e60012', 'slug' => 'nintendo-switch' ) ) ) $pv = array( 'Platform' => array( 'id' => '30', 'name' => 'Xbox', 'color' => '#90C345', 'slug' => 'xbox' ) ) $pk = (int) 6
$viewFile = '/home.md10/home/scaredtoplay.com/public_html/app/View/Games/index.ctp' $dataForView = array( 'games_array' => array( (int) 0 => array( 'Game' => array( [maximum depth reached] ), 'GamesPlatform' => array( [maximum depth reached] ), 'Review' => array( [maximum depth reached] ), 'GamesGcategory' => array( [maximum depth reached] ), 'GameImage' => array( [maximum depth reached] ), 'Platform' => array( [maximum depth reached] ), 'Gcategory' => array( [maximum depth reached] ) ), (int) 1 => array( 'Game' => array( [maximum depth reached] ), 'GamesPlatform' => array( [maximum depth reached] ), 'Review' => array( [maximum depth reached] ), 'GamesGcategory' => array( [maximum depth reached] ), 'GameImage' => array([maximum depth reached]), 'Platform' => array( [maximum depth reached] ), 'Gcategory' => array( [maximum depth reached] ) ), (int) 2 => array( 'Game' => array( [maximum depth reached] ), 'GamesPlatform' => array( [maximum depth reached] ), 'Review' => array( [maximum depth reached] ), 'GamesGcategory' => array( [maximum depth reached] ), 'GameImage' => array([maximum depth reached]), 'Platform' => array( [maximum depth reached] ), 'Gcategory' => array( [maximum depth reached] ) ), (int) 3 => array( 'Game' => array( [maximum depth reached] ), 'GamesPlatform' => array( [maximum depth reached] ), 'Review' => array( [maximum depth reached] ), 'GamesGcategory' => array( [maximum depth reached] ), 'GameImage' => array( [maximum depth reached] ), 'Platform' => array( [maximum depth reached] ), 'Gcategory' => array( [maximum depth reached] ) ), (int) 4 => array( 'Game' => array( [maximum depth reached] ), 'GamesPlatform' => array( [maximum depth reached] ), 'Review' => array( [maximum depth reached] ), 'GamesGcategory' => array( [maximum depth reached] ), 'GameImage' => array( [maximum depth reached] ), 'Platform' => array( [maximum depth reached] ), 'Gcategory' => array( [maximum depth reached] ) ), (int) 5 => array( 'Game' => array( [maximum depth reached] ), 'GamesPlatform' => array( [maximum depth reached] ), 'Review' => array( [maximum depth reached] ), 'GamesGcategory' => array( [maximum depth reached] ), 'GameImage' => array( [maximum depth reached] ), 'Platform' => array( [maximum depth reached] ), 'Gcategory' => array( [maximum depth reached] ) ) ), 'default_sort_by' => 'release_desc', 'sorting_url' => '/games/index/cat:survival-horror', 'filter_data' => array( 'cat' => 'survival-horror', 'page' => '4' ), 'paginate_url' => array( 'controller' => 'games', 'action' => 'index', 'cat' => 'survival-horror', 'page' => '4' ), 'page_title' => 'BROWSE SURVIVAL HORROR HORROR GAMES', 'meta_keywords' => 'Survival Horror horror games, best Survival Horror horror games, top Survival Horror horror games', 'meta_description' => 'Browse and find your favorite Survival Horror games.', 'title_for_layout' => 'Survival Horror Horror Games | ScaredToPlay', 'pc' => 'games', 'pm' => 'Game' ) $games_array = array( (int) 0 => array( 'Game' => array( 'id' => '155', 'gb_id' => '44072', 'title' => 'SOMA', 'slug' => 'soma', 'small_desc' => 'An upcoming horror game from Frictional Games for PC and PlayStation 4, coming in 2015. Set at the bottom of the ocean, it will explore themes of the self, mind, and consciousness...', 'desc' => '<h2>Overview</h2> <p>SOMA is an upcoming survival horror title from Frictional Games, the developers of the Penumbra series and Amnesia: The Dark Descent. SOMA is set to be released sometime in 2015.</p> <p>While not much has been revealed about the game yet, it is known it will take place in a remote research facility where strange things are occurring. Machines starting to take on human traits and problematic alien constructions are some of the things one should expect from the veteran survival horror developers.</p> ', 'release_date' => '2015-09-22 00:00:00', 'dont_show_upcoming_date' => false, 'expected_release_year' => '2015', 'expected_release_month' => null, 'expected_release_day' => null, 'metacritic_rating' => '83', 'metacritics_rating_last_updated' => '2016-01-11', 'theme' => 'Horror,Sci-Fi,Aquatic', 'genres' => 'Adventure', 'image' => 'games_1437567358.jpg', 'meta_title' => '', 'meta_keyword' => '', 'meta_desc' => '', 'review_count' => '6', 'rating_count' => '63', 'avg_rating' => '77.14', 'avg_jump_rating' => '48.41', 'weighted_rating' => '77.14', 'weighted_jump_rating' => '48.41', 'video_embed' => '<div class="video"> <iframe width="100%" height="100%" src="https://www.youtube.com/embed/TWHVkMIP1b8" frameborder="0" allowfullscreen></iframe> </div>', 'video_filename' => null, 'video_original_url' => null, 'video_poster_image' => null, 'status' => true, 'image_updated' => true, 'categories_updated' => '1', 'video_updated' => false, 'created' => '2015-04-16 07:22:23', 'modified' => '2020-08-04 09:22:54' ), 'GamesPlatform' => array( 'id' => '800', 'game_id' => '155', 'platform_id' => '81', 'link1' => '', 'link2' => '', 'link1_price' => null, 'link2_price' => null, 'created' => null, 'modified' => null, (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ) ), 'Review' => array( 'id' => '329', 'game_id' => '155', 'ip' => '46.182.184.23', 'username' => null, 'review' => null, 'rating' => '100.00', 'jump_rating' => '0', 'created' => '2015-09-22 20:34:40', 'modified' => '2015-09-22 20:34:40' ), 'GamesGcategory' => array( 'id' => '889', 'game_id' => '155', 'gcategory_id' => '70' ), 'GameImage' => array( (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ), (int) 2 => array( [maximum depth reached] ) ), 'Platform' => array( (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ) ), 'Gcategory' => array( (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ), (int) 2 => array( [maximum depth reached] ), (int) 3 => array( [maximum depth reached] ), (int) 4 => array( [maximum depth reached] ), (int) 5 => array( [maximum depth reached] ), (int) 6 => array( [maximum depth reached] ), (int) 7 => array( [maximum depth reached] ), (int) 8 => array( [maximum depth reached] ) ) ), (int) 1 => array( 'Game' => array( 'id' => '419', 'gb_id' => '50463', 'title' => 'The Consuming Shadow', 'slug' => 'the-consuming-shadow', 'small_desc' => 'The Consuming Shadow is a horror adventure game with roguelike elements developed by Yahtzee Croshaw.', 'desc' => '<h2 style="margin-right:0px;margin-left:0px;">Overview</h2><p>England is consumed in shadow, and one of five demonic gods is going to be summoned in sixty hours. The protagonist is a paranormal expert who must discern which god is invading, and banish it with the proper ritual spell before it descends at Stonehenge.</p><p>Players are always timed, so effective time management is pivotal to a successful run.</p><h2>Gameplay</h2><h3>Protagonists</h3><p>In this single-player game, there are four major deletable elements: time, Health (life points), Sanity and currency (British pounds).</p><p>Sanity is mental health. It is easy to lose and hard to maintain. If the protagonist's Sanity drops below their average, the game starts to plague the interface. Symptoms include events like reversing player controls, disappearing enemies in dungeons, altered music and a suicide option flickering into the conversation or exploration GUI. Drugs can be used to stall insanity effects for a time but can never restore lost Sanity.</p><p>Four playable characters exist.</p><table data-max-width="true"><thead><tr><th scope="col">Name</th><th scope="col">Traits</th><th scope="col">Unlocking Requirements</th></tr></thead><tbody><tr><td><strong>The Scholar</strong></td><td>Standard protagonist with melee and magic. Good relations with superiors, paranormal fans and family.</td><td>Available by default.</td></tr><tr><td><strong>The Warrior</strong></td><td>Melee only fighter with better range and attack. Can sidestep attacks. Wanted by police.</td><td>Receive a text message asking for a Locksmith's Kit. Deliver the item to the location and finish the following dungeon.</td></tr><tr><td><strong>The Wizard</strong></td><td>Magic only, no melee. Higher insanity tolerance. Forgets runes and needs to relearn them. Bad relations with lover.</td><td>Randomly save her from a dungeon that looks for survivors. Get a Pentagram Necklace and meet her again at the location she specified. Complete the following dungeon.</td></tr><tr><td><strong>The Ministry Man</strong></td><td>Starts with 100 quid, the full ritual incantation, and the map with threat levels entirely identified. Only has 24 hours.</td><td>Clear the game with Endings A, B or C (banish the correct god before time runs out).</td></tr></tbody></table><p>There are seven possible endings. The good endings (banish the correct god) vary based on the protagonist's final Sanity rating. Bad endings occur when the protagonist is killed, time runs out, or if the wrong god is banished at Stonehenge.</p><h3>Travel</h3><figure style="width: 1024px" data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/28/282555/2772303-drivveee.jpg" data-ref-id="1300-2772303" data-ratio="0.6611328125" data-width="1024" data-embed-type="image"> </figure><p>On the road, controls are simple. Players decide on a destination by selecting a location on the protagonist's smartphone located at the bottom right corner. Towns will receive colored markers on the map to indicate their status.</p><ul><li><strong><strong>Green</strong> </strong>- safe area. Players can visit hospitals to resupply their health kit, buy drugs, or remove a status ailment if they have enough quid. If they are willing to sacrifice an hour of their time, players can also look for supplies to restock ammo and/or buy an item.</li><li><strong>Red</strong> - hostile dungeons. Players need to enter these zones to obtain clues about the demonic gods and the banishment ritual.</li><li><strong>Orange</strong> - optional sub quest related area. These areas are identified by text messages that are read. May obtain rewards for following through with the request. This is needed to unlock The Warrior and The Wizard.</li><li><strong>Gray</strong> - already visited dungeon. Will not receive any new clues about the god.</li></ul><p>Select a location and let the car drive. Driving automatically drains hours away from the clock. Players can stop the car at any time if they need to momentarily stop the clock for the pause menu.</p><p>Inventory can be checked by panning left to the glove compartment. If players need to heal, they can click on their health kit. Drugs can be taken within the car. Any discovered spells and runes can be checked in the spellbook.</p><p>The files notebook contains earned clues about the gods. Players can use the notebook's graph to chart their knowledge about the gods. It helps to narrow down which one is the invading god. Attributes for the gods are randomized in each playthrough.</p><p>While on the road, the player may be halted by an event or text message. It is up to players to decide to engage or ignore them. The effects of either occurrence fluctuate between harmful or beneficial to the player's journey; either one may lead to another dungeon sighting. Certain events grant immediate success if the player has a specific item.</p><h3>Dungeons</h3><figure style="width: 1024px" data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/28/282555/2772305-dungeon.jpg" data-ref-id="1300-2772305" data-ratio="0.6611328125" data-width="1024" data-embed-type="image"> <figcaption>Warehouse dungeon with The Scholar</figcaption></figure><p>Dungeons are randomly generated and exploration drains real-time from the game's sixty hour timer. Protagonists can move left or right across the screen. Up/down is used to interact with doors and objects.</p><p>There is one attack button. Use it at close quarters for a melee attack; use it at long range to fire firearm (except for The Warrior). Three different firearms are available, each with their own ammo.</p><p>Spells can be cast by initiating the spell screen and quickly highlighting and entering the right rune sequence before the timer ticks down. While they can be powerful and potentially game-breaking, they drain Sanity each time they are used.</p><p>Monsters appear during exploration. Failing to clear the room of monsters before leaving cuts away the protagonist's Sanity. If they inflict damage, their protagonist loses Health and Sanity. They also have a higher chance of inflicting a status ailment, most of which can be treated at a safe town's hospital for 10 quid:</p><ul><li><strong>Anxiety</strong> - decreases accuracy. Removed by driving.</li><li><strong>Broken Arm</strong> - lose Sanity when attacking.</li><li><strong>Broken Leg</strong> - lose Sanity when running.</li><li><strong>Severe Bleeding</strong> - gradually lose health, even when driving. Can kill protagonist if left untreated.</li></ul><p>Players can escape from dungeons through the pause menu. Fleeing from dungeons without meeting the dungeon objective drains 10 Sanity and may inflict a status ailment.</p><p>Occasionally, the protagonist will need to save someone from a dungeon. If the live victim pulls a gun on the protagonist as they approach, they have turned and need to be killed. Otherwise, press up or down next to live victims to free them. Killing a live sane victim punishes the protagonist with a Sanity drop. Players still need to interact with dead victims in order to successfully complete the dungeon.</p><p>When a dungeon objective has been met, there is a chance that players will be chased by a reoccurring monster. They drain large amounts of Health and Sanity if they hit the protagonist. It's encouraged to run away from them rather than fight them; fleeing from them does not affect the protagonist's Sanity.</p><h3>New Game+</h3><p>After every playthrough, regardless of whether players banish the god or not, an evaluation screen pops up and rewards points based on their progress. Level up the bottom gauge to earn birth stars, which can alter the protagonist's stats and other beneficial effects.</p><p>Starting a new game allows players to read monster data they have collected from monsters they have previously encountered and defeated. If they found diary pages during their runs, they will be collected in the diary found here.</p><p>Alternative playable characters become available at the starting screen if the player has achieved their unlocking requirements and finished that playthrough,</p><h2>Links</h2><ul><li>The Consuming Shadow website</li><li>The Consuming Shadow: A Special Ego Review - a YouTube playthrough by creator and a friend with hints and commentary</li></ul>', 'release_date' => '2015-07-28 00:00:00', 'dont_show_upcoming_date' => false, 'expected_release_year' => null, 'expected_release_month' => null, 'expected_release_day' => null, 'metacritic_rating' => '0', 'metacritics_rating_last_updated' => null, 'theme' => 'Horror,Fantasy', 'genres' => '', 'image' => '50463-the_consuming_shadow.jpg', 'meta_title' => '', 'meta_keyword' => '', 'meta_desc' => '', 'review_count' => '0', 'rating_count' => '0', 'avg_rating' => '0.00', 'avg_jump_rating' => null, 'weighted_rating' => null, 'weighted_jump_rating' => 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depth reached] ), (int) 2 => array( [maximum depth reached] ), (int) 3 => array( [maximum depth reached] ) ) ), (int) 2 => array( 'Game' => array( 'id' => '211', 'gb_id' => '49558', 'title' => 'Five Nights at Freddy's 4: The Final Chapter', 'slug' => 'five-nights-at-freddy-s-4-the-final-chapter', 'small_desc' => 'In the fourth Five Nights at Freddy's game, the main character must defend him or herself in their own home against the malicious automatons.', 'desc' => '', 'release_date' => '2015-07-23 00:00:00', 'dont_show_upcoming_date' => false, 'expected_release_year' => null, 'expected_release_month' => null, 'expected_release_day' => null, 'metacritic_rating' => '0', 'metacritics_rating_last_updated' => '2015-07-31', 'theme' => 'Horror', 'genres' => 'Adventure', 'image' => 'games_1438363718.jpg', 'meta_title' => '', 'meta_keyword' => '', 'meta_desc' => '', 'review_count' => '1', 'rating_count' => '21', 'avg_rating' => '76.67', 'avg_jump_rating' => '95.00', 'weighted_rating' => '76.65', 'weighted_jump_rating' => '91.41', 'video_embed' => '<div class="video"> <iframe width="100%" height="100%" src="https://www.youtube.com/embed/A-taWymx1WI" frameborder="0" allowfullscreen></iframe> </div>', 'video_filename' => null, 'video_original_url' => null, 'video_poster_image' => null, 'status' => true, 'image_updated' => true, 'categories_updated' => '1', 'video_updated' => false, 'created' => '2015-07-31 00:16:52', 'modified' => '2019-03-07 10:50:29' ), 'GamesPlatform' => array( 'id' => '806', 'game_id' => '211', 'platform_id' => '81', 'link1' => 'http://www.kinguin.net/category/18827/five-nights-at-freddy-s-4-steam-gift/?r=1143', 'link2' => '', 'link1_price' => '0.00', 'link2_price' => '0.00', 'created' => null, 'modified' => '2019-12-04 23:00:09', (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ) ), 'Review' => array( 'id' => '165', 'game_id' => '211', 'ip' => '116.67.199.144', 'username' => null, 'review' => null, 'rating' => 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discover its secrets and find a way home.', 'desc' => '<h2>Overview</h2><p>CDF Ghostship is a first-person shooter developed and published by MAG Studios for PC, Mac, and Linux.</p>', 'release_date' => '2015-06-26 00:00:00', 'dont_show_upcoming_date' => false, 'expected_release_year' => null, 'expected_release_month' => null, 'expected_release_day' => null, 'metacritic_rating' => '0', 'metacritics_rating_last_updated' => null, 'theme' => 'Horror,Sci-Fi', 'genres' => 'First-Person Shooter,Action-Adventure', 'image' => '48194-cdf_ghostship.jpg', 'meta_title' => '', 'meta_keyword' => '', 'meta_desc' => '', 'review_count' => '0', 'rating_count' => '0', 'avg_rating' => '0.00', 'avg_jump_rating' => null, 'weighted_rating' => null, 'weighted_jump_rating' => null, 'video_embed' => '<div class="video"><video width="100%" height="100%" controls poster="https://www.scaredtoplay.com/uploads/games_videos/posters/cdf-ghostship-421.jpg"><source 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=> array( [maximum depth reached] ), 'created' => array( [maximum depth reached] ), 'modified' => array( [maximum depth reached] ) ) [protected] _associationKeys => array( 'belongsTo' => array( [maximum depth reached] ), 'hasOne' => array( [maximum depth reached] ), 'hasMany' => array( [maximum depth reached] ), 'hasAndBelongsToMany' => array( [maximum depth reached] ) ) [protected] _associations => array( (int) 0 => 'belongsTo', (int) 1 => 'hasOne', (int) 2 => 'hasMany', (int) 3 => 'hasAndBelongsToMany' ) [protected] _insertID => null [protected] _sourceConfigured => true [protected] _eventManager => object(CakeEventManager) {} [protected] _validator => null } $platforms = array( (int) 0 => array( 'Platform' => array( 'id' => '15', 'name' => 'Mac', 'color' => '#949494', 'slug' => 'mac' ) ), (int) 1 => array( 'Platform' => array( 'id' => '16', 'name' => 'PlayStation Portable', 'color' => '#FFFFFF', 'slug' => 'playstation-portable' ) ), (int) 2 => array( 'Platform' => array( 'id' => 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Set at the bottom of the ocean, it will explore themes of the self, mind, and consciousness...', 'desc' => '<h2>Overview</h2> <p>SOMA is an upcoming survival horror title from Frictional Games, the developers of the Penumbra series and Amnesia: The Dark Descent. SOMA is set to be released sometime in 2015.</p> <p>While not much has been revealed about the game yet, it is known it will take place in a remote research facility where strange things are occurring. Machines starting to take on human traits and problematic alien constructions are some of the things one should expect from the veteran survival horror developers.</p> ', 'release_date' => '2015-09-22 00:00:00', 'dont_show_upcoming_date' => false, 'expected_release_year' => '2015', 'expected_release_month' => null, 'expected_release_day' => null, 'metacritic_rating' => '83', 'metacritics_rating_last_updated' => '2016-01-11', 'theme' => 'Horror,Sci-Fi,Aquatic', 'genres' => 'Adventure', 'image' => 'games_1437567358.jpg', 'meta_title' => '', 'meta_keyword' => '', 'meta_desc' => '', 'review_count' => '6', 'rating_count' => '63', 'avg_rating' => '77.14', 'avg_jump_rating' => '48.41', 'weighted_rating' => '77.14', 'weighted_jump_rating' => '48.41', 'video_embed' => '<div class="video"> <iframe width="100%" height="100%" src="https://www.youtube.com/embed/TWHVkMIP1b8" frameborder="0" allowfullscreen></iframe> </div>', 'video_filename' => null, 'video_original_url' => null, 'video_poster_image' => null, 'status' => true, 'image_updated' => true, 'categories_updated' => '1', 'video_updated' => false, 'created' => '2015-04-16 07:22:23', 'modified' => '2020-08-04 09:22:54' ), 'GamesPlatform' => array( 'id' => '800', 'game_id' => '155', 'platform_id' => '81', 'link1' => '', 'link2' => '', 'link1_price' => null, 'link2_price' => null, 'created' => null, 'modified' => null, (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ) ), 'Review' => array( 'id' => '329', 'game_id' => '155', 'ip' => '46.182.184.23', 'username' => null, 'review' => null, 'rating' => '100.00', 'jump_rating' => '0', 'created' => '2015-09-22 20:34:40', 'modified' => '2015-09-22 20:34:40' ), 'GamesGcategory' => array( 'id' => '889', 'game_id' => '155', 'gcategory_id' => '70' ), 'GameImage' => array( (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ), (int) 2 => array( [maximum depth reached] ) ), 'Platform' => array( (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ) ), 'Gcategory' => array( (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ), (int) 2 => array( [maximum depth reached] ), (int) 3 => array( [maximum depth reached] ), (int) 4 => array( [maximum depth reached] ), (int) 5 => array( [maximum depth reached] ), (int) 6 => array( [maximum depth reached] ), (int) 7 => array( [maximum depth reached] ), (int) 8 => array( [maximum depth reached] ) ) ), (int) 1 => array( 'Game' => array( 'id' => '419', 'gb_id' => '50463', 'title' => 'The Consuming Shadow', 'slug' => 'the-consuming-shadow', 'small_desc' => 'The Consuming Shadow is a horror adventure game with roguelike elements developed by Yahtzee Croshaw.', 'desc' => '<h2 style="margin-right:0px;margin-left:0px;">Overview</h2><p>England is consumed in shadow, and one of five demonic gods is going to be summoned in sixty hours. The protagonist is a paranormal expert who must discern which god is invading, and banish it with the proper ritual spell before it descends at Stonehenge.</p><p>Players are always timed, so effective time management is pivotal to a successful run.</p><h2>Gameplay</h2><h3>Protagonists</h3><p>In this single-player game, there are four major deletable elements: time, Health (life points), Sanity and currency (British pounds).</p><p>Sanity is mental health. It is easy to lose and hard to maintain. If the protagonist's Sanity drops below their average, the game starts to plague the interface. Symptoms include events like reversing player controls, disappearing enemies in dungeons, altered music and a suicide option flickering into the conversation or exploration GUI. Drugs can be used to stall insanity effects for a time but can never restore lost Sanity.</p><p>Four playable characters exist.</p><table data-max-width="true"><thead><tr><th scope="col">Name</th><th scope="col">Traits</th><th scope="col">Unlocking Requirements</th></tr></thead><tbody><tr><td><strong>The Scholar</strong></td><td>Standard protagonist with melee and magic. Good relations with superiors, paranormal fans and family.</td><td>Available by default.</td></tr><tr><td><strong>The Warrior</strong></td><td>Melee only fighter with better range and attack. Can sidestep attacks. Wanted by police.</td><td>Receive a text message asking for a Locksmith's Kit. Deliver the item to the location and finish the following dungeon.</td></tr><tr><td><strong>The Wizard</strong></td><td>Magic only, no melee. Higher insanity tolerance. Forgets runes and needs to relearn them. Bad relations with lover.</td><td>Randomly save her from a dungeon that looks for survivors. Get a Pentagram Necklace and meet her again at the location she specified. Complete the following dungeon.</td></tr><tr><td><strong>The Ministry Man</strong></td><td>Starts with 100 quid, the full ritual incantation, and the map with threat levels entirely identified. Only has 24 hours.</td><td>Clear the game with Endings A, B or C (banish the correct god before time runs out).</td></tr></tbody></table><p>There are seven possible endings. The good endings (banish the correct god) vary based on the protagonist's final Sanity rating. Bad endings occur when the protagonist is killed, time runs out, or if the wrong god is banished at Stonehenge.</p><h3>Travel</h3><figure style="width: 1024px" data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/28/282555/2772303-drivveee.jpg" data-ref-id="1300-2772303" data-ratio="0.6611328125" data-width="1024" data-embed-type="image"> </figure><p>On the road, controls are simple. Players decide on a destination by selecting a location on the protagonist's smartphone located at the bottom right corner. Towns will receive colored markers on the map to indicate their status.</p><ul><li><strong><strong>Green</strong> </strong>- safe area. Players can visit hospitals to resupply their health kit, buy drugs, or remove a status ailment if they have enough quid. If they are willing to sacrifice an hour of their time, players can also look for supplies to restock ammo and/or buy an item.</li><li><strong>Red</strong> - hostile dungeons. Players need to enter these zones to obtain clues about the demonic gods and the banishment ritual.</li><li><strong>Orange</strong> - optional sub quest related area. These areas are identified by text messages that are read. May obtain rewards for following through with the request. This is needed to unlock The Warrior and The Wizard.</li><li><strong>Gray</strong> - already visited dungeon. Will not receive any new clues about the god.</li></ul><p>Select a location and let the car drive. Driving automatically drains hours away from the clock. Players can stop the car at any time if they need to momentarily stop the clock for the pause menu.</p><p>Inventory can be checked by panning left to the glove compartment. If players need to heal, they can click on their health kit. Drugs can be taken within the car. Any discovered spells and runes can be checked in the spellbook.</p><p>The files notebook contains earned clues about the gods. Players can use the notebook's graph to chart their knowledge about the gods. It helps to narrow down which one is the invading god. Attributes for the gods are randomized in each playthrough.</p><p>While on the road, the player may be halted by an event or text message. It is up to players to decide to engage or ignore them. The effects of either occurrence fluctuate between harmful or beneficial to the player's journey; either one may lead to another dungeon sighting. Certain events grant immediate success if the player has a specific item.</p><h3>Dungeons</h3><figure style="width: 1024px" data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/28/282555/2772305-dungeon.jpg" data-ref-id="1300-2772305" data-ratio="0.6611328125" data-width="1024" data-embed-type="image"> <figcaption>Warehouse dungeon with The Scholar</figcaption></figure><p>Dungeons are randomly generated and exploration drains real-time from the game's sixty hour timer. Protagonists can move left or right across the screen. Up/down is used to interact with doors and objects.</p><p>There is one attack button. Use it at close quarters for a melee attack; use it at long range to fire firearm (except for The Warrior). Three different firearms are available, each with their own ammo.</p><p>Spells can be cast by initiating the spell screen and quickly highlighting and entering the right rune sequence before the timer ticks down. While they can be powerful and potentially game-breaking, they drain Sanity each time they are used.</p><p>Monsters appear during exploration. Failing to clear the room of monsters before leaving cuts away the protagonist's Sanity. If they inflict damage, their protagonist loses Health and Sanity. They also have a higher chance of inflicting a status ailment, most of which can be treated at a safe town's hospital for 10 quid:</p><ul><li><strong>Anxiety</strong> - decreases accuracy. Removed by driving.</li><li><strong>Broken Arm</strong> - lose Sanity when attacking.</li><li><strong>Broken Leg</strong> - lose Sanity when running.</li><li><strong>Severe Bleeding</strong> - gradually lose health, even when driving. Can kill protagonist if left untreated.</li></ul><p>Players can escape from dungeons through the pause menu. Fleeing from dungeons without meeting the dungeon objective drains 10 Sanity and may inflict a status ailment.</p><p>Occasionally, the protagonist will need to save someone from a dungeon. If the live victim pulls a gun on the protagonist as they approach, they have turned and need to be killed. Otherwise, press up or down next to live victims to free them. Killing a live sane victim punishes the protagonist with a Sanity drop. Players still need to interact with dead victims in order to successfully complete the dungeon.</p><p>When a dungeon objective has been met, there is a chance that players will be chased by a reoccurring monster. They drain large amounts of Health and Sanity if they hit the protagonist. It's encouraged to run away from them rather than fight them; fleeing from them does not affect the protagonist's Sanity.</p><h3>New Game+</h3><p>After every playthrough, regardless of whether players banish the god or not, an evaluation screen pops up and rewards points based on their progress. Level up the bottom gauge to earn birth stars, which can alter the protagonist's stats and other beneficial effects.</p><p>Starting a new game allows players to read monster data they have collected from monsters they have previously encountered and defeated. If they found diary pages during their runs, they will be collected in the diary found here.</p><p>Alternative playable characters become available at the starting screen if the player has achieved their unlocking requirements and finished that playthrough,</p><h2>Links</h2><ul><li>The Consuming Shadow website</li><li>The Consuming Shadow: A Special Ego Review - a YouTube playthrough by creator and a friend with hints and commentary</li></ul>', 'release_date' => '2015-07-28 00:00:00', 'dont_show_upcoming_date' => false, 'expected_release_year' => null, 'expected_release_month' => null, 'expected_release_day' => null, 'metacritic_rating' => '0', 'metacritics_rating_last_updated' => null, 'theme' => 'Horror,Fantasy', 'genres' => '', 'image' => '50463-the_consuming_shadow.jpg', 'meta_title' => '', 'meta_keyword' => '', 'meta_desc' => '', 'review_count' => '0', 'rating_count' => '0', 'avg_rating' => '0.00', 'avg_jump_rating' => null, 'weighted_rating' => null, 'weighted_jump_rating' => null, 'video_embed' => null, 'video_filename' => null, 'video_original_url' => null, 'video_poster_image' => null, 'status' => true, 'image_updated' => true, 'categories_updated' => '1', 'video_updated' => true, 'created' => '2017-02-23 06:50:07', 'modified' => '2018-04-02 23:45:01' ), 'GamesPlatform' => array( 'id' => '1575', 'game_id' => '419', 'platform_id' => '81', 'link1' => null, 'link2' => null, 'link1_price' => null, 'link2_price' => null, 'created' => null, 'modified' => null, (int) 0 => array( [maximum depth reached] ) ), 'Review' => array( 'id' => null, 'game_id' => null, 'ip' => null, 'username' => null, 'review' => null, 'rating' => null, 'jump_rating' => null, 'created' => null, 'modified' => null ), 'GamesGcategory' => array( 'id' => '1908', 'game_id' => '419', 'gcategory_id' => '70' ), 'GameImage' => array(), 'Platform' => array( (int) 0 => array( [maximum depth reached] ) ), 'Gcategory' => array( (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ), (int) 2 => array( [maximum depth reached] ), (int) 3 => array( [maximum depth reached] ) ) ), (int) 2 => array( 'Game' => array( 'id' => '211', 'gb_id' => '49558', 'title' => 'Five Nights at Freddy's 4: The Final Chapter', 'slug' => 'five-nights-at-freddy-s-4-the-final-chapter', 'small_desc' => 'In the fourth Five Nights at Freddy's game, the main character must defend him or herself in their own home against the malicious automatons.', 'desc' => '', 'release_date' => '2015-07-23 00:00:00', 'dont_show_upcoming_date' => false, 'expected_release_year' => null, 'expected_release_month' => null, 'expected_release_day' => null, 'metacritic_rating' => '0', 'metacritics_rating_last_updated' => '2015-07-31', 'theme' => 'Horror', 'genres' => 'Adventure', 'image' => 'games_1438363718.jpg', 'meta_title' => '', 'meta_keyword' => '', 'meta_desc' => '', 'review_count' => '1', 'rating_count' => '21', 'avg_rating' => '76.67', 'avg_jump_rating' => '95.00', 'weighted_rating' => '76.65', 'weighted_jump_rating' => '91.41', 'video_embed' => '<div class="video"> <iframe width="100%" height="100%" src="https://www.youtube.com/embed/A-taWymx1WI" frameborder="0" allowfullscreen></iframe> </div>', 'video_filename' => null, 'video_original_url' => null, 'video_poster_image' => null, 'status' => true, 'image_updated' => true, 'categories_updated' => '1', 'video_updated' => false, 'created' => '2015-07-31 00:16:52', 'modified' => '2019-03-07 10:50:29' ), 'GamesPlatform' => array( 'id' => '806', 'game_id' => '211', 'platform_id' => '81', 'link1' => 'http://www.kinguin.net/category/18827/five-nights-at-freddy-s-4-steam-gift/?r=1143', 'link2' => '', 'link1_price' => '0.00', 'link2_price' => '0.00', 'created' => null, 'modified' => '2019-12-04 23:00:09', (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ) ), 'Review' => array( 'id' => '165', 'game_id' => '211', 'ip' => '116.67.199.144', 'username' => null, 'review' => null, 'rating' => '70.00', 'jump_rating' => '0', 'created' => '2015-08-01 06:13:36', 'modified' => '2015-08-01 06:13:36' ), 'GamesGcategory' => array( 'id' => '1148', 'game_id' => '211', 'gcategory_id' => '70' ), 'GameImage' => array(), 'Platform' => array( (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ) ), 'Gcategory' => array( (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ) ) ), (int) 3 => array( 'Game' => array( 'id' => '212', 'gb_id' => '50369', 'title' => 'Rake', 'slug' => 'rake', 'small_desc' => 'Play as Gordon Davis as he searches for the world's most fabled creatures.', 'desc' => '', 'release_date' => '2015-07-13 00:00:00', 'dont_show_upcoming_date' => false, 'expected_release_year' => null, 'expected_release_month' => null, 'expected_release_day' => null, 'metacritic_rating' => '0', 'metacritics_rating_last_updated' => '2015-07-31', 'theme' => null, 'genres' => '', 'image' => 'games_1438363831.jpg', 'meta_title' => '', 'meta_keyword' => '', 'meta_desc' => '', 'review_count' => '4', 'rating_count' => '36', 'avg_rating' => '78.33', 'avg_jump_rating' => '84.55', 'weighted_rating' => '78.33', 'weighted_jump_rating' => '84.55', 'video_embed' => '<div class="video"> <iframe width="100%" height="100%" src="https://www.youtube.com/embed/MA0wbhaJyrU" frameborder="0" allowfullscreen></iframe> </div>', 'video_filename' => null, 'video_original_url' => null, 'video_poster_image' => null, 'status' => true, 'image_updated' => true, 'categories_updated' => '1', 'video_updated' => false, 'created' => '2015-07-31 00:23:03', 'modified' => '2019-05-23 14:10:42' ), 'GamesPlatform' => array( 'id' => '808', 'game_id' => '212', 'platform_id' => '81', 'link1' => 'http://www.kinguin.net/category/18574/rake-steam-gift/?r=1143', 'link2' => '', 'link1_price' => '0.00', 'link2_price' => '0.00', 'created' => null, 'modified' => '2019-12-04 23:00:11', (int) 0 => array( [maximum depth reached] ) ), 'Review' => array( 'id' => '171', 'game_id' => '212', 'ip' => '172.79.131.157', 'username' => null, 'review' => null, 'rating' => '10.00', 'jump_rating' => '0', 'created' => '2015-08-03 02:32:36', 'modified' => '2015-08-03 02:32:36' ), 'GamesGcategory' => array( 'id' => '1149', 'game_id' => '212', 'gcategory_id' => '70' ), 'GameImage' => array( (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ), (int) 2 => array( [maximum depth reached] ) ), 'Platform' => array( (int) 0 => array( [maximum depth reached] ) ), 'Gcategory' => array( (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ), (int) 2 => array( [maximum depth reached] ), (int) 3 => array( [maximum depth reached] ) ) ), (int) 4 => array( 'Game' => array( 'id' => '420', 'gb_id' => '50630', 'title' => 'All is Dust', 'slug' => 'all-is-dust', 'small_desc' => 'A first-person horror game set on a farm in the 1930s.', 'desc' => '', 'release_date' => '2015-06-26 00:00:00', 'dont_show_upcoming_date' => false, 'expected_release_year' => null, 'expected_release_month' => null, 'expected_release_day' => null, 'metacritic_rating' => '0', 'metacritics_rating_last_updated' => null, 'theme' => 'Horror', 'genres' => 'Adventure', 'image' => '50630-all_is_dust.jpg', 'meta_title' => '', 'meta_keyword' => '', 'meta_desc' => '', 'review_count' => '0', 'rating_count' => '0', 'avg_rating' => '0.00', 'avg_jump_rating' => null, 'weighted_rating' => null, 'weighted_jump_rating' => null, 'video_embed' => null, 'video_filename' => null, 'video_original_url' => null, 'video_poster_image' => null, 'status' => true, 'image_updated' => true, 'categories_updated' => '1', 'video_updated' => true, 'created' => '2017-02-23 06:55:08', 'modified' => '2018-04-01 11:45:02' ), 'GamesPlatform' => array( 'id' => '1576', 'game_id' => '420', 'platform_id' => '81', 'link1' => null, 'link2' => null, 'link1_price' => null, 'link2_price' => null, 'created' => null, 'modified' => null, (int) 0 => array( [maximum depth reached] ) ), 'Review' => array( 'id' => null, 'game_id' => null, 'ip' => null, 'username' => null, 'review' => null, 'rating' => null, 'jump_rating' => null, 'created' => null, 'modified' => null ), 'GamesGcategory' => array( 'id' => '1915', 'game_id' => '420', 'gcategory_id' => '70' ), 'GameImage' => array( (int) 0 => array( [maximum depth reached] ) ), 'Platform' => array( (int) 0 => array( [maximum depth reached] ) ), 'Gcategory' => array( (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ), (int) 2 => array( [maximum depth reached] ), (int) 3 => array( [maximum depth reached] ), (int) 4 => array( [maximum depth reached] ) ) ), (int) 5 => array( 'Game' => array( 'id' => '421', 'gb_id' => '48194', 'title' => 'CDF Ghostship', 'slug' => 'cdf-ghostship', 'small_desc' => 'In this somewhat less broken retelling of the infamously bad "Ghostship: Aftermath", players must explore the alien-infested CDF Goliath in an attempt to discover its secrets and find a way home.', 'desc' => '<h2>Overview</h2><p>CDF Ghostship is a first-person shooter developed and published by MAG Studios for PC, Mac, and Linux.</p>', 'release_date' => '2015-06-26 00:00:00', 'dont_show_upcoming_date' => false, 'expected_release_year' => null, 'expected_release_month' => null, 'expected_release_day' => null, 'metacritic_rating' => '0', 'metacritics_rating_last_updated' => null, 'theme' => 'Horror,Sci-Fi', 'genres' => 'First-Person Shooter,Action-Adventure', 'image' => '48194-cdf_ghostship.jpg', 'meta_title' => '', 'meta_keyword' => '', 'meta_desc' => '', 'review_count' => '0', 'rating_count' => '0', 'avg_rating' => '0.00', 'avg_jump_rating' => null, 'weighted_rating' => null, 'weighted_jump_rating' => null, 'video_embed' => '<div class="video"><video width="100%" height="100%" controls poster="https://www.scaredtoplay.com/uploads/games_videos/posters/cdf-ghostship-421.jpg"><source src="https://www.scaredtoplay.com/uploads/games_videos/videos/cdf-ghostship-421.mp4" type="video/mp4"></div>', 'video_filename' => 'cdf-ghostship-421.mp4', 'video_original_url' => 'http://v.giantbomb.com/2014/11/07/vf_cdfghostship_uf_11072014_1800.mp4?api_key=0834f735d6e7932bb0b7d8b82cef18d3021d6ebc', 'video_poster_image' => 'cdf-ghostship-421.jpg', 'status' => true, 'image_updated' => true, 'categories_updated' => '1', 'video_updated' => true, 'created' => '2017-02-23 07:00:13', 'modified' => '2018-04-01 17:45:01' ), 'GamesPlatform' => array( 'id' => '1577', 'game_id' => '421', 'platform_id' => '15', 'link1' => null, 'link2' => null, 'link1_price' => null, 'link2_price' => null, 'created' => null, 'modified' => null, (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ), (int) 2 => array( [maximum depth reached] ) ), 'Review' => array( 'id' => null, 'game_id' => null, 'ip' => null, 'username' => null, 'review' => null, 'rating' => null, 'jump_rating' => null, 'created' => null, 'modified' => null ), 'GamesGcategory' => array( 'id' => '1917', 'game_id' => '421', 'gcategory_id' => '70' ), 'GameImage' => array( (int) 0 => array( [maximum depth reached] ) ), 'Platform' => array( (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ), (int) 2 => array( [maximum depth reached] ) ), 'Gcategory' => array( (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ), (int) 2 => array( [maximum depth reached] ) ) ) ) $default_sort_by = 'release_desc' $sorting_url = '/games/index/cat:survival-horror' $filter_data = array( 'cat' => 'survival-horror', 'page' => '4', 'pf' => '' ) $paginate_url = array( 'controller' => 'games', 'action' => 'index', 'cat' => 'survival-horror', 'page' => '4' ) $page_title = 'BROWSE SURVIVAL HORROR HORROR GAMES' $meta_keywords = 'Survival Horror horror games, best Survival Horror horror games, top Survival Horror horror games' $meta_description = 'Browse and find your favorite Survival Horror games.' $title_for_layout = 'Survival Horror Horror Games | ScaredToPlay' $pc = 'games' $pm = 'Game' $sort_class = '' $sort_title = 'Release Date' $sort_target = 'metacritic_desc' $url_for_filters = array( 'controller' => 'games', 'action' => 'index', 'cat' => 'survival-horror' ) $url_for_reset_filters = array( 'controller' => 'games', 'action' => 'index', 'cat' => 'survival-horror' ) $url_for_pf_filter = array( 'controller' => 'games', 'action' => 'index', 'pf' => 'ipod' ) $pfObj = object(Platform) { name => 'Platform' validate => array( 'name' => array( [maximum depth reached] ), 'abbr' => array( [maximum depth reached] ) ) useDbConfig => 'default' useTable => 'platforms' id => false data => array() schemaName => 'scaredtoplay_db' table => 'platforms' primaryKey => 'id' validationErrors => array() validationDomain => null tablePrefix => '' plugin => null alias => 'Platform' tableToModel => array( 'platforms' => 'Platform' ) cacheQueries => false belongsTo => array() hasOne => array() hasMany => array() hasAndBelongsToMany => array() actsAs => null Behaviors => object(BehaviorCollection) {} whitelist => array() cacheSources => true findQueryType => null recursive => (int) 1 order => null virtualFields => array() __backAssociation => array() __backInnerAssociation => array() __backOriginalAssociation => array() __backContainableAssociation => array() __safeUpdateMode => false useConsistentAfterFind => true findMethods => array( 'all' => true, 'first' => true, 'count' => true, 'neighbors' => true, 'list' => true, 'threaded' => true ) [protected] _schema => array( 'id' => array( [maximum depth reached] ), 'gb_id' => array( [maximum depth reached] ), 'abbr' => array( [maximum depth reached] ), 'name' => array( [maximum depth reached] ), 'slug' => array( [maximum depth reached] ), 'icon' => array( [maximum depth reached] ), 'color' => array( [maximum depth reached] ), 'status' => array( [maximum depth reached] ), 'display_in_filter' => array( [maximum depth reached] ), 'created' => array( [maximum depth reached] ), 'modified' => array( [maximum depth reached] ) ) [protected] _associationKeys => array( 'belongsTo' => array( [maximum depth reached] ), 'hasOne' => array( [maximum depth reached] ), 'hasMany' => array( [maximum depth reached] ), 'hasAndBelongsToMany' => array( [maximum depth reached] ) ) [protected] _associations => array( (int) 0 => 'belongsTo', (int) 1 => 'hasOne', (int) 2 => 'hasMany', (int) 3 => 'hasAndBelongsToMany' ) [protected] _insertID => null [protected] _sourceConfigured => true [protected] _eventManager => object(CakeEventManager) {} [protected] _validator => null } $platforms = array( (int) 0 => array( 'Platform' => array( 'id' => '15', 'name' => 'Mac', 'color' => '#949494', 'slug' => 'mac' ) ), (int) 1 => array( 'Platform' => array( 'id' => '16', 'name' => 'PlayStation Portable', 'color' => '#FFFFFF', 'slug' => 'playstation-portable' ) ), (int) 2 => array( 'Platform' => array( 'id' => '17', 'name' => 'PlayStation 2', 'color' => '#333333', 'slug' => 'playstation-2' ) ), (int) 3 => array( 'Platform' => array( 'id' => '18', 'name' => 'Xbox 360', 'color' => '#90C345', 'slug' => 'xbox-360' ) ), (int) 4 => array( 'Platform' => array( 'id' => '20', 'name' => 'PlayStation', 'color' => '#FFFFFF', 'slug' => 'playstation' ) ), (int) 5 => array( 'Platform' => array( 'id' => '21', 'name' => 'GameCube', 'color' => '#FFFFFF', 'slug' => 'gamecube' ) ), (int) 6 => array( 'Platform' => array( 'id' => '30', 'name' => 'Xbox', 'color' => '#90C345', 'slug' => 'xbox' ) ), (int) 7 => array( 'Platform' => array( 'id' => '33', 'name' => 'Wii', 'color' => '#FFFFFF', 'slug' => 'wii' ) ), (int) 8 => array( 'Platform' => array( 'id' => '60', 'name' => 'iPod', 'color' => '#FFFFFF', 'slug' => 'ipod' ) ), (int) 9 => array( 'Platform' => array( 'id' => '81', 'name' => 'PC', 'color' => '#01C5F7', 'slug' => 'pc' ) ), (int) 10 => array( 'Platform' => array( 'id' => '83', 'name' => 'iPhone', 'color' => '#949494', 'slug' => 'iphone' ) ), (int) 11 => array( 'Platform' => array( 'id' => '103', 'name' => 'Nintendo 3DS', 'color' => '#FFFFFF', 'slug' => 'nintendo-3ds' ) ), (int) 12 => array( 'Platform' => array( 'id' => '107', 'name' => 'iPad', 'color' => '#949494', 'slug' => 'ipad' ) ), (int) 13 => array( 'Platform' => array( 'id' => '109', 'name' => 'Android', 'color' => '#97bf21', 'slug' => 'android' ) ), (int) 14 => array( 'Platform' => array( 'id' => '110', 'name' => 'Windows Phone', 'color' => '#FFFFFF', 'slug' => 'windows-phone' ) ), (int) 15 => array( 'Platform' => array( 'id' => '115', 'name' => 'PlayStation Vita', 'color' => '#243088', 'slug' => 'playstation-vita' ) ), (int) 16 => array( 'Platform' => array( 'id' => '123', 'name' => 'Nintendo 3DS eShop', 'color' => '#FFFFFF', 'slug' => 'nintendo-3ds-eshop' ) ), (int) 17 => array( 'Platform' => array( 'id' => '124', 'name' => 'Wii U', 'color' => '#00ACCA', 'slug' => 'wii-u' ) ), (int) 18 => array( 'Platform' => array( 'id' => '128', 'name' => 'PlayStation Network (Vita)', 'color' => '#6a89c7', 'slug' => 'playstation-network-vita' ) ), (int) 19 => array( 'Platform' => array( 'id' => '130', 'name' => 'Xbox One', 'color' => '#1E9D2C', 'slug' => 'xbox-one' ) ), (int) 20 => array( 'Platform' => array( 'id' => '131', 'name' => 'PlayStation 4', 'color' => '#4167B3', 'slug' => 'playstation-4' ) ), (int) 21 => array( 'Platform' => array( 'id' => '137', 'name' => 'Linux', 'color' => '#000000', 'slug' => 'linux' ) ), (int) 22 => array( 'Platform' => array( 'id' => '139', 'name' => 'Ouya', 'color' => '#FFFFFF', 'slug' => 'ouya' ) ), (int) 23 => array( 'Platform' => array( 'id' => '141', 'name' => 'New Nintendo 3DS', 'color' => '#FFFFFF', 'slug' => 'new-nintendo-3ds' ) ), (int) 24 => array( 'Platform' => array( 'id' => '142', 'name' => 'Nintendo Switch', 'color' => '#e60012', 'slug' => 'nintendo-switch' ) ) ) $pv = array( 'Platform' => array( 'id' => '60', 'name' => 'iPod', 'color' => '#FFFFFF', 'slug' => 'ipod' ) ) $pk = (int) 8
$viewFile = '/home.md10/home/scaredtoplay.com/public_html/app/View/Games/index.ctp' $dataForView = array( 'games_array' => array( (int) 0 => array( 'Game' => array( [maximum depth reached] ), 'GamesPlatform' => array( [maximum depth reached] ), 'Review' => array( [maximum depth reached] ), 'GamesGcategory' => array( [maximum depth reached] ), 'GameImage' => array( [maximum depth reached] ), 'Platform' => array( [maximum depth reached] ), 'Gcategory' => array( [maximum depth reached] ) ), (int) 1 => array( 'Game' => array( [maximum depth reached] ), 'GamesPlatform' => array( [maximum depth reached] ), 'Review' => array( [maximum depth reached] ), 'GamesGcategory' => array( [maximum depth reached] ), 'GameImage' => array([maximum depth reached]), 'Platform' => array( [maximum depth reached] ), 'Gcategory' => array( [maximum depth reached] ) ), (int) 2 => array( 'Game' => array( [maximum depth reached] ), 'GamesPlatform' => array( [maximum depth reached] ), 'Review' => array( [maximum depth reached] ), 'GamesGcategory' => array( [maximum depth reached] ), 'GameImage' => array([maximum depth reached]), 'Platform' => array( [maximum depth reached] ), 'Gcategory' => array( [maximum depth reached] ) ), (int) 3 => array( 'Game' => array( [maximum depth reached] ), 'GamesPlatform' => array( [maximum depth reached] ), 'Review' => array( [maximum depth reached] ), 'GamesGcategory' => array( [maximum depth reached] ), 'GameImage' => array( [maximum depth reached] ), 'Platform' => array( [maximum depth reached] ), 'Gcategory' => array( [maximum depth reached] ) ), (int) 4 => array( 'Game' => array( [maximum depth reached] ), 'GamesPlatform' => array( [maximum depth reached] ), 'Review' => array( [maximum depth reached] ), 'GamesGcategory' => array( [maximum depth reached] ), 'GameImage' => array( [maximum depth reached] ), 'Platform' => array( [maximum depth reached] ), 'Gcategory' => array( [maximum depth reached] ) ), (int) 5 => array( 'Game' => array( [maximum depth reached] ), 'GamesPlatform' => array( [maximum depth reached] ), 'Review' => array( [maximum depth reached] ), 'GamesGcategory' => array( [maximum depth reached] ), 'GameImage' => array( [maximum depth reached] ), 'Platform' => array( [maximum depth reached] ), 'Gcategory' => array( [maximum depth reached] ) ) ), 'default_sort_by' => 'release_desc', 'sorting_url' => '/games/index/cat:survival-horror', 'filter_data' => array( 'cat' => 'survival-horror', 'page' => '4' ), 'paginate_url' => array( 'controller' => 'games', 'action' => 'index', 'cat' => 'survival-horror', 'page' => '4' ), 'page_title' => 'BROWSE SURVIVAL HORROR HORROR GAMES', 'meta_keywords' => 'Survival Horror horror games, best Survival Horror horror games, top Survival Horror horror games', 'meta_description' => 'Browse and find your favorite Survival Horror games.', 'title_for_layout' => 'Survival Horror Horror Games | ScaredToPlay', 'pc' => 'games', 'pm' => 'Game' ) $games_array = array( (int) 0 => array( 'Game' => array( 'id' => '155', 'gb_id' => '44072', 'title' => 'SOMA', 'slug' => 'soma', 'small_desc' => 'An upcoming horror game from Frictional Games for PC and PlayStation 4, coming in 2015. Set at the bottom of the ocean, it will explore themes of the self, mind, and consciousness...', 'desc' => '<h2>Overview</h2> <p>SOMA is an upcoming survival horror title from Frictional Games, the developers of the Penumbra series and Amnesia: The Dark Descent. SOMA is set to be released sometime in 2015.</p> <p>While not much has been revealed about the game yet, it is known it will take place in a remote research facility where strange things are occurring. Machines starting to take on human traits and problematic alien constructions are some of the things one should expect from the veteran survival horror developers.</p> ', 'release_date' => '2015-09-22 00:00:00', 'dont_show_upcoming_date' => false, 'expected_release_year' => '2015', 'expected_release_month' => null, 'expected_release_day' => null, 'metacritic_rating' => '83', 'metacritics_rating_last_updated' => '2016-01-11', 'theme' => 'Horror,Sci-Fi,Aquatic', 'genres' => 'Adventure', 'image' => 'games_1437567358.jpg', 'meta_title' => '', 'meta_keyword' => '', 'meta_desc' => '', 'review_count' => '6', 'rating_count' => '63', 'avg_rating' => '77.14', 'avg_jump_rating' => '48.41', 'weighted_rating' => '77.14', 'weighted_jump_rating' => '48.41', 'video_embed' => '<div class="video"> <iframe width="100%" height="100%" src="https://www.youtube.com/embed/TWHVkMIP1b8" frameborder="0" allowfullscreen></iframe> </div>', 'video_filename' => null, 'video_original_url' => null, 'video_poster_image' => null, 'status' => true, 'image_updated' => true, 'categories_updated' => '1', 'video_updated' => false, 'created' => '2015-04-16 07:22:23', 'modified' => '2020-08-04 09:22:54' ), 'GamesPlatform' => array( 'id' => '800', 'game_id' => '155', 'platform_id' => '81', 'link1' => '', 'link2' => '', 'link1_price' => null, 'link2_price' => null, 'created' => null, 'modified' => null, (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ) ), 'Review' => array( 'id' => '329', 'game_id' => '155', 'ip' => '46.182.184.23', 'username' => null, 'review' => null, 'rating' => '100.00', 'jump_rating' => '0', 'created' => '2015-09-22 20:34:40', 'modified' => '2015-09-22 20:34:40' ), 'GamesGcategory' => array( 'id' => '889', 'game_id' => '155', 'gcategory_id' => '70' ), 'GameImage' => array( (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ), (int) 2 => array( [maximum depth reached] ) ), 'Platform' => array( (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ) ), 'Gcategory' => array( (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ), (int) 2 => array( [maximum depth reached] ), (int) 3 => array( [maximum depth reached] ), (int) 4 => array( [maximum depth reached] ), (int) 5 => array( [maximum depth reached] ), (int) 6 => array( [maximum depth reached] ), (int) 7 => array( [maximum depth reached] ), (int) 8 => array( [maximum depth reached] ) ) ), (int) 1 => array( 'Game' => array( 'id' => '419', 'gb_id' => '50463', 'title' => 'The Consuming Shadow', 'slug' => 'the-consuming-shadow', 'small_desc' => 'The Consuming Shadow is a horror adventure game with roguelike elements developed by Yahtzee Croshaw.', 'desc' => '<h2 style="margin-right:0px;margin-left:0px;">Overview</h2><p>England is consumed in shadow, and one of five demonic gods is going to be summoned in sixty hours. The protagonist is a paranormal expert who must discern which god is invading, and banish it with the proper ritual spell before it descends at Stonehenge.</p><p>Players are always timed, so effective time management is pivotal to a successful run.</p><h2>Gameplay</h2><h3>Protagonists</h3><p>In this single-player game, there are four major deletable elements: time, Health (life points), Sanity and currency (British pounds).</p><p>Sanity is mental health. It is easy to lose and hard to maintain. If the protagonist's Sanity drops below their average, the game starts to plague the interface. Symptoms include events like reversing player controls, disappearing enemies in dungeons, altered music and a suicide option flickering into the conversation or exploration GUI. Drugs can be used to stall insanity effects for a time but can never restore lost Sanity.</p><p>Four playable characters exist.</p><table data-max-width="true"><thead><tr><th scope="col">Name</th><th scope="col">Traits</th><th scope="col">Unlocking Requirements</th></tr></thead><tbody><tr><td><strong>The Scholar</strong></td><td>Standard protagonist with melee and magic. Good relations with superiors, paranormal fans and family.</td><td>Available by default.</td></tr><tr><td><strong>The Warrior</strong></td><td>Melee only fighter with better range and attack. Can sidestep attacks. Wanted by police.</td><td>Receive a text message asking for a Locksmith's Kit. Deliver the item to the location and finish the following dungeon.</td></tr><tr><td><strong>The Wizard</strong></td><td>Magic only, no melee. Higher insanity tolerance. Forgets runes and needs to relearn them. Bad relations with lover.</td><td>Randomly save her from a dungeon that looks for survivors. Get a Pentagram Necklace and meet her again at the location she specified. Complete the following dungeon.</td></tr><tr><td><strong>The Ministry Man</strong></td><td>Starts with 100 quid, the full ritual incantation, and the map with threat levels entirely identified. Only has 24 hours.</td><td>Clear the game with Endings A, B or C (banish the correct god before time runs out).</td></tr></tbody></table><p>There are seven possible endings. The good endings (banish the correct god) vary based on the protagonist's final Sanity rating. Bad endings occur when the protagonist is killed, time runs out, or if the wrong god is banished at Stonehenge.</p><h3>Travel</h3><figure style="width: 1024px" data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/28/282555/2772303-drivveee.jpg" data-ref-id="1300-2772303" data-ratio="0.6611328125" data-width="1024" data-embed-type="image"> </figure><p>On the road, controls are simple. Players decide on a destination by selecting a location on the protagonist's smartphone located at the bottom right corner. Towns will receive colored markers on the map to indicate their status.</p><ul><li><strong><strong>Green</strong> </strong>- safe area. Players can visit hospitals to resupply their health kit, buy drugs, or remove a status ailment if they have enough quid. If they are willing to sacrifice an hour of their time, players can also look for supplies to restock ammo and/or buy an item.</li><li><strong>Red</strong> - hostile dungeons. Players need to enter these zones to obtain clues about the demonic gods and the banishment ritual.</li><li><strong>Orange</strong> - optional sub quest related area. These areas are identified by text messages that are read. May obtain rewards for following through with the request. This is needed to unlock The Warrior and The Wizard.</li><li><strong>Gray</strong> - already visited dungeon. Will not receive any new clues about the god.</li></ul><p>Select a location and let the car drive. Driving automatically drains hours away from the clock. Players can stop the car at any time if they need to momentarily stop the clock for the pause menu.</p><p>Inventory can be checked by panning left to the glove compartment. If players need to heal, they can click on their health kit. Drugs can be taken within the car. Any discovered spells and runes can be checked in the spellbook.</p><p>The files notebook contains earned clues about the gods. Players can use the notebook's graph to chart their knowledge about the gods. It helps to narrow down which one is the invading god. Attributes for the gods are randomized in each playthrough.</p><p>While on the road, the player may be halted by an event or text message. It is up to players to decide to engage or ignore them. The effects of either occurrence fluctuate between harmful or beneficial to the player's journey; either one may lead to another dungeon sighting. Certain events grant immediate success if the player has a specific item.</p><h3>Dungeons</h3><figure style="width: 1024px" data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/28/282555/2772305-dungeon.jpg" data-ref-id="1300-2772305" data-ratio="0.6611328125" data-width="1024" data-embed-type="image"> <figcaption>Warehouse dungeon with The Scholar</figcaption></figure><p>Dungeons are randomly generated and exploration drains real-time from the game's sixty hour timer. Protagonists can move left or right across the screen. Up/down is used to interact with doors and objects.</p><p>There is one attack button. Use it at close quarters for a melee attack; use it at long range to fire firearm (except for The Warrior). Three different firearms are available, each with their own ammo.</p><p>Spells can be cast by initiating the spell screen and quickly highlighting and entering the right rune sequence before the timer ticks down. While they can be powerful and potentially game-breaking, they drain Sanity each time they are used.</p><p>Monsters appear during exploration. Failing to clear the room of monsters before leaving cuts away the protagonist's Sanity. If they inflict damage, their protagonist loses Health and Sanity. They also have a higher chance of inflicting a status ailment, most of which can be treated at a safe town's hospital for 10 quid:</p><ul><li><strong>Anxiety</strong> - decreases accuracy. Removed by driving.</li><li><strong>Broken Arm</strong> - lose Sanity when attacking.</li><li><strong>Broken Leg</strong> - lose Sanity when running.</li><li><strong>Severe Bleeding</strong> - gradually lose health, even when driving. Can kill protagonist if left untreated.</li></ul><p>Players can escape from dungeons through the pause menu. Fleeing from dungeons without meeting the dungeon objective drains 10 Sanity and may inflict a status ailment.</p><p>Occasionally, the protagonist will need to save someone from a dungeon. If the live victim pulls a gun on the protagonist as they approach, they have turned and need to be killed. Otherwise, press up or down next to live victims to free them. Killing a live sane victim punishes the protagonist with a Sanity drop. Players still need to interact with dead victims in order to successfully complete the dungeon.</p><p>When a dungeon objective has been met, there is a chance that players will be chased by a reoccurring monster. They drain large amounts of Health and Sanity if they hit the protagonist. It's encouraged to run away from them rather than fight them; fleeing from them does not affect the protagonist's Sanity.</p><h3>New Game+</h3><p>After every playthrough, regardless of whether players banish the god or not, an evaluation screen pops up and rewards points based on their progress. Level up the bottom gauge to earn birth stars, which can alter the protagonist's stats and other beneficial effects.</p><p>Starting a new game allows players to read monster data they have collected from monsters they have previously encountered and defeated. If they found diary pages during their runs, they will be collected in the diary found here.</p><p>Alternative playable characters become available at the starting screen if the player has achieved their unlocking requirements and finished that playthrough,</p><h2>Links</h2><ul><li>The Consuming Shadow website</li><li>The Consuming Shadow: A Special Ego Review - a YouTube playthrough by creator and a friend with hints and commentary</li></ul>', 'release_date' => '2015-07-28 00:00:00', 'dont_show_upcoming_date' => false, 'expected_release_year' => null, 'expected_release_month' => null, 'expected_release_day' => null, 'metacritic_rating' => '0', 'metacritics_rating_last_updated' => null, 'theme' => 'Horror,Fantasy', 'genres' => '', 'image' => '50463-the_consuming_shadow.jpg', 'meta_title' => '', 'meta_keyword' => '', 'meta_desc' => '', 'review_count' => '0', 'rating_count' => '0', 'avg_rating' => '0.00', 'avg_jump_rating' => null, 'weighted_rating' => null, 'weighted_jump_rating' => 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and find your favorite Survival Horror games.' $title_for_layout = 'Survival Horror Horror Games | ScaredToPlay' $pc = 'games' $pm = 'Game' $sort_class = '' $sort_title = 'Release Date' $sort_target = 'metacritic_desc' $url_for_filters = array( 'controller' => 'games', 'action' => 'index', 'cat' => 'survival-horror' ) $url_for_reset_filters = array( 'controller' => 'games', 'action' => 'index', 'cat' => 'survival-horror' ) $url_for_pf_filter = array( 'controller' => 'games', 'action' => 'index', 'pf' => 'pc' ) $pfObj = object(Platform) { name => 'Platform' validate => array( 'name' => array( [maximum depth reached] ), 'abbr' => array( [maximum depth reached] ) ) useDbConfig => 'default' useTable => 'platforms' id => false data => array() schemaName => 'scaredtoplay_db' table => 'platforms' primaryKey => 'id' validationErrors => array() validationDomain => null tablePrefix => '' plugin => null alias => 'Platform' tableToModel => array( 'platforms' => 'Platform' ) cacheQueries => false belongsTo => array() hasOne => array() hasMany => array() hasAndBelongsToMany => array() actsAs => null Behaviors => object(BehaviorCollection) {} whitelist => array() cacheSources => true findQueryType => null recursive => (int) 1 order => null virtualFields => array() __backAssociation => array() __backInnerAssociation => array() __backOriginalAssociation => array() __backContainableAssociation => array() __safeUpdateMode => false useConsistentAfterFind => true findMethods => array( 'all' => true, 'first' => true, 'count' => true, 'neighbors' => true, 'list' => true, 'threaded' => true ) [protected] _schema => array( 'id' => array( [maximum depth reached] ), 'gb_id' => array( [maximum depth reached] ), 'abbr' => array( [maximum depth reached] ), 'name' => array( [maximum depth reached] ), 'slug' => array( [maximum depth reached] ), 'icon' => array( [maximum depth reached] ), 'color' => array( [maximum depth reached] ), 'status' => array( [maximum depth reached] ), 'display_in_filter' => array( [maximum depth reached] ), 'created' => array( [maximum depth reached] ), 'modified' => array( [maximum depth reached] ) ) [protected] _associationKeys => array( 'belongsTo' => array( [maximum depth reached] ), 'hasOne' => array( [maximum depth reached] ), 'hasMany' => array( [maximum depth reached] ), 'hasAndBelongsToMany' => array( [maximum depth reached] ) ) [protected] _associations => array( (int) 0 => 'belongsTo', (int) 1 => 'hasOne', (int) 2 => 'hasMany', (int) 3 => 'hasAndBelongsToMany' ) [protected] _insertID => null [protected] _sourceConfigured => true [protected] _eventManager => object(CakeEventManager) {} [protected] _validator => null } $platforms = array( (int) 0 => array( 'Platform' => array( 'id' => '15', 'name' => 'Mac', 'color' => '#949494', 'slug' => 'mac' ) ), (int) 1 => array( 'Platform' => array( 'id' => '16', 'name' => 'PlayStation Portable', 'color' => '#FFFFFF', 'slug' => 'playstation-portable' ) ), (int) 2 => array( 'Platform' => array( 'id' => 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The protagonist is a paranormal expert who must discern which god is invading, and banish it with the proper ritual spell before it descends at Stonehenge.</p><p>Players are always timed, so effective time management is pivotal to a successful run.</p><h2>Gameplay</h2><h3>Protagonists</h3><p>In this single-player game, there are four major deletable elements: time, Health (life points), Sanity and currency (British pounds).</p><p>Sanity is mental health. It is easy to lose and hard to maintain. If the protagonist's Sanity drops below their average, the game starts to plague the interface. Symptoms include events like reversing player controls, disappearing enemies in dungeons, altered music and a suicide option flickering into the conversation or exploration GUI. Drugs can be used to stall insanity effects for a time but can never restore lost Sanity.</p><p>Four playable characters exist.</p><table data-max-width="true"><thead><tr><th scope="col">Name</th><th scope="col">Traits</th><th scope="col">Unlocking Requirements</th></tr></thead><tbody><tr><td><strong>The Scholar</strong></td><td>Standard protagonist with melee and magic. Good relations with superiors, paranormal fans and family.</td><td>Available by default.</td></tr><tr><td><strong>The Warrior</strong></td><td>Melee only fighter with better range and attack. Can sidestep attacks. Wanted by police.</td><td>Receive a text message asking for a Locksmith's Kit. Deliver the item to the location and finish the following dungeon.</td></tr><tr><td><strong>The Wizard</strong></td><td>Magic only, no melee. Higher insanity tolerance. Forgets runes and needs to relearn them. Bad relations with lover.</td><td>Randomly save her from a dungeon that looks for survivors. Get a Pentagram Necklace and meet her again at the location she specified. Complete the following dungeon.</td></tr><tr><td><strong>The Ministry Man</strong></td><td>Starts with 100 quid, the full ritual incantation, and the map with threat levels entirely identified. Only has 24 hours.</td><td>Clear the game with Endings A, B or C (banish the correct god before time runs out).</td></tr></tbody></table><p>There are seven possible endings. The good endings (banish the correct god) vary based on the protagonist's final Sanity rating. Bad endings occur when the protagonist is killed, time runs out, or if the wrong god is banished at Stonehenge.</p><h3>Travel</h3><figure style="width: 1024px" data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/28/282555/2772303-drivveee.jpg" data-ref-id="1300-2772303" data-ratio="0.6611328125" data-width="1024" data-embed-type="image"> </figure><p>On the road, controls are simple. Players decide on a destination by selecting a location on the protagonist's smartphone located at the bottom right corner. Towns will receive colored markers on the map to indicate their status.</p><ul><li><strong><strong>Green</strong> </strong>- safe area. Players can visit hospitals to resupply their health kit, buy drugs, or remove a status ailment if they have enough quid. If they are willing to sacrifice an hour of their time, players can also look for supplies to restock ammo and/or buy an item.</li><li><strong>Red</strong> - hostile dungeons. Players need to enter these zones to obtain clues about the demonic gods and the banishment ritual.</li><li><strong>Orange</strong> - optional sub quest related area. These areas are identified by text messages that are read. May obtain rewards for following through with the request. This is needed to unlock The Warrior and The Wizard.</li><li><strong>Gray</strong> - already visited dungeon. Will not receive any new clues about the god.</li></ul><p>Select a location and let the car drive. Driving automatically drains hours away from the clock. Players can stop the car at any time if they need to momentarily stop the clock for the pause menu.</p><p>Inventory can be checked by panning left to the glove compartment. If players need to heal, they can click on their health kit. Drugs can be taken within the car. Any discovered spells and runes can be checked in the spellbook.</p><p>The files notebook contains earned clues about the gods. Players can use the notebook's graph to chart their knowledge about the gods. It helps to narrow down which one is the invading god. Attributes for the gods are randomized in each playthrough.</p><p>While on the road, the player may be halted by an event or text message. It is up to players to decide to engage or ignore them. The effects of either occurrence fluctuate between harmful or beneficial to the player's journey; either one may lead to another dungeon sighting. Certain events grant immediate success if the player has a specific item.</p><h3>Dungeons</h3><figure style="width: 1024px" data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/28/282555/2772305-dungeon.jpg" data-ref-id="1300-2772305" data-ratio="0.6611328125" data-width="1024" data-embed-type="image"> <figcaption>Warehouse dungeon with The Scholar</figcaption></figure><p>Dungeons are randomly generated and exploration drains real-time from the game's sixty hour timer. Protagonists can move left or right across the screen. Up/down is used to interact with doors and objects.</p><p>There is one attack button. Use it at close quarters for a melee attack; use it at long range to fire firearm (except for The Warrior). Three different firearms are available, each with their own ammo.</p><p>Spells can be cast by initiating the spell screen and quickly highlighting and entering the right rune sequence before the timer ticks down. While they can be powerful and potentially game-breaking, they drain Sanity each time they are used.</p><p>Monsters appear during exploration. Failing to clear the room of monsters before leaving cuts away the protagonist's Sanity. If they inflict damage, their protagonist loses Health and Sanity. They also have a higher chance of inflicting a status ailment, most of which can be treated at a safe town's hospital for 10 quid:</p><ul><li><strong>Anxiety</strong> - decreases accuracy. Removed by driving.</li><li><strong>Broken Arm</strong> - lose Sanity when attacking.</li><li><strong>Broken Leg</strong> - lose Sanity when running.</li><li><strong>Severe Bleeding</strong> - gradually lose health, even when driving. Can kill protagonist if left untreated.</li></ul><p>Players can escape from dungeons through the pause menu. Fleeing from dungeons without meeting the dungeon objective drains 10 Sanity and may inflict a status ailment.</p><p>Occasionally, the protagonist will need to save someone from a dungeon. If the live victim pulls a gun on the protagonist as they approach, they have turned and need to be killed. Otherwise, press up or down next to live victims to free them. Killing a live sane victim punishes the protagonist with a Sanity drop. Players still need to interact with dead victims in order to successfully complete the dungeon.</p><p>When a dungeon objective has been met, there is a chance that players will be chased by a reoccurring monster. They drain large amounts of Health and Sanity if they hit the protagonist. It's encouraged to run away from them rather than fight them; fleeing from them does not affect the protagonist's Sanity.</p><h3>New Game+</h3><p>After every playthrough, regardless of whether players banish the god or not, an evaluation screen pops up and rewards points based on their progress. Level up the bottom gauge to earn birth stars, which can alter the protagonist's stats and other beneficial effects.</p><p>Starting a new game allows players to read monster data they have collected from monsters they have previously encountered and defeated. If they found diary pages during their runs, they will be collected in the diary found here.</p><p>Alternative playable characters become available at the starting screen if the player has achieved their unlocking requirements and finished that playthrough,</p><h2>Links</h2><ul><li>The Consuming Shadow website</li><li>The Consuming Shadow: A Special Ego Review - a YouTube playthrough by creator and a friend with hints and commentary</li></ul>', 'release_date' => '2015-07-28 00:00:00', 'dont_show_upcoming_date' => false, 'expected_release_year' => null, 'expected_release_month' => null, 'expected_release_day' => null, 'metacritic_rating' => '0', 'metacritics_rating_last_updated' => null, 'theme' => 'Horror,Fantasy', 'genres' => '', 'image' => '50463-the_consuming_shadow.jpg', 'meta_title' => '', 'meta_keyword' => '', 'meta_desc' => '', 'review_count' => '0', 'rating_count' => '0', 'avg_rating' => '0.00', 'avg_jump_rating' => null, 'weighted_rating' => null, 'weighted_jump_rating' => 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array( [maximum depth reached] ) ), 'Review' => array( 'id' => null, 'game_id' => null, 'ip' => null, 'username' => null, 'review' => null, 'rating' => null, 'jump_rating' => null, 'created' => null, 'modified' => null ), 'GamesGcategory' => array( 'id' => '1915', 'game_id' => '420', 'gcategory_id' => '70' ), 'GameImage' => array( (int) 0 => array( [maximum depth reached] ) ), 'Platform' => array( (int) 0 => array( [maximum depth reached] ) ), 'Gcategory' => array( (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ), (int) 2 => array( [maximum depth reached] ), (int) 3 => array( [maximum depth reached] ), (int) 4 => array( [maximum depth reached] ) ) ), (int) 5 => array( 'Game' => array( 'id' => '421', 'gb_id' => '48194', 'title' => 'CDF Ghostship', 'slug' => 'cdf-ghostship', 'small_desc' => 'In this somewhat less broken retelling of the infamously bad "Ghostship: Aftermath", players must explore the alien-infested CDF Goliath in an attempt to discover its secrets and find a way home.', 'desc' => '<h2>Overview</h2><p>CDF Ghostship is a first-person shooter developed and published by MAG Studios for PC, Mac, and Linux.</p>', 'release_date' => '2015-06-26 00:00:00', 'dont_show_upcoming_date' => false, 'expected_release_year' => null, 'expected_release_month' => null, 'expected_release_day' => null, 'metacritic_rating' => '0', 'metacritics_rating_last_updated' => null, 'theme' => 'Horror,Sci-Fi', 'genres' => 'First-Person Shooter,Action-Adventure', 'image' => '48194-cdf_ghostship.jpg', 'meta_title' => '', 'meta_keyword' => '', 'meta_desc' => '', 'review_count' => '0', 'rating_count' => '0', 'avg_rating' => '0.00', 'avg_jump_rating' => null, 'weighted_rating' => null, 'weighted_jump_rating' => null, 'video_embed' => '<div class="video"><video width="100%" height="100%" controls poster="https://www.scaredtoplay.com/uploads/games_videos/posters/cdf-ghostship-421.jpg"><source src="https://www.scaredtoplay.com/uploads/games_videos/videos/cdf-ghostship-421.mp4" type="video/mp4"></div>', 'video_filename' => 'cdf-ghostship-421.mp4', 'video_original_url' => 'http://v.giantbomb.com/2014/11/07/vf_cdfghostship_uf_11072014_1800.mp4?api_key=0834f735d6e7932bb0b7d8b82cef18d3021d6ebc', 'video_poster_image' => 'cdf-ghostship-421.jpg', 'status' => true, 'image_updated' => true, 'categories_updated' => '1', 'video_updated' => true, 'created' => '2017-02-23 07:00:13', 'modified' => '2018-04-01 17:45:01' ), 'GamesPlatform' => array( 'id' => '1577', 'game_id' => '421', 'platform_id' => '15', 'link1' => null, 'link2' => null, 'link1_price' => null, 'link2_price' => null, 'created' => null, 'modified' => null, (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ), (int) 2 => array( [maximum depth reached] ) ), 'Review' => array( 'id' => null, 'game_id' => null, 'ip' => null, 'username' => null, 'review' => null, 'rating' => null, 'jump_rating' => null, 'created' => null, 'modified' => null ), 'GamesGcategory' => array( 'id' => '1917', 'game_id' => '421', 'gcategory_id' => '70' ), 'GameImage' => array( (int) 0 => array( [maximum depth reached] ) ), 'Platform' => array( (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ), (int) 2 => array( [maximum depth reached] ) ), 'Gcategory' => array( (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ), (int) 2 => array( [maximum depth reached] ) ) ) ) $default_sort_by = 'release_desc' $sorting_url = '/games/index/cat:survival-horror' $filter_data = array( 'cat' => 'survival-horror', 'page' => '4', 'pf' => '' ) $paginate_url = array( 'controller' => 'games', 'action' => 'index', 'cat' => 'survival-horror', 'page' => '4' ) $page_title = 'BROWSE SURVIVAL HORROR HORROR GAMES' $meta_keywords = 'Survival Horror horror games, best Survival Horror horror games, top Survival Horror horror games' $meta_description = 'Browse and find your favorite Survival Horror games.' $title_for_layout = 'Survival Horror Horror Games | ScaredToPlay' $pc = 'games' $pm = 'Game' $sort_class = '' $sort_title = 'Release Date' $sort_target = 'metacritic_desc' $url_for_filters = array( 'controller' => 'games', 'action' => 'index', 'cat' => 'survival-horror' ) $url_for_reset_filters = array( 'controller' => 'games', 'action' => 'index', 'cat' => 'survival-horror' ) $url_for_pf_filter = array( 'controller' => 'games', 'action' => 'index', 'pf' => 'iphone' ) $pfObj = object(Platform) { name => 'Platform' validate => array( 'name' => array( [maximum depth reached] ), 'abbr' => array( [maximum depth reached] ) ) useDbConfig => 'default' useTable => 'platforms' id => false data => array() schemaName => 'scaredtoplay_db' table => 'platforms' primaryKey => 'id' validationErrors => array() validationDomain => null tablePrefix => '' plugin => null alias => 'Platform' tableToModel => array( 'platforms' => 'Platform' ) cacheQueries => false belongsTo => array() hasOne => array() hasMany => array() hasAndBelongsToMany => array() actsAs => null Behaviors => object(BehaviorCollection) {} whitelist => array() cacheSources => true findQueryType => null recursive => (int) 1 order => null virtualFields => array() __backAssociation => array() __backInnerAssociation => array() __backOriginalAssociation => array() __backContainableAssociation => array() __safeUpdateMode => false useConsistentAfterFind => true findMethods => array( 'all' => true, 'first' => true, 'count' => true, 'neighbors' => true, 'list' => true, 'threaded' => true ) [protected] _schema => array( 'id' => array( [maximum depth reached] ), 'gb_id' => array( [maximum depth reached] ), 'abbr' => array( [maximum depth reached] ), 'name' => array( [maximum depth reached] ), 'slug' => array( [maximum depth reached] ), 'icon' => array( [maximum depth reached] ), 'color' => array( [maximum depth reached] ), 'status' => array( [maximum depth reached] ), 'display_in_filter' => array( [maximum depth reached] ), 'created' => array( [maximum depth reached] ), 'modified' => array( [maximum depth reached] ) ) [protected] _associationKeys => array( 'belongsTo' => array( [maximum depth reached] ), 'hasOne' => array( [maximum depth reached] ), 'hasMany' => array( [maximum depth reached] ), 'hasAndBelongsToMany' => array( [maximum depth reached] ) ) [protected] _associations => array( (int) 0 => 'belongsTo', (int) 1 => 'hasOne', (int) 2 => 'hasMany', (int) 3 => 'hasAndBelongsToMany' ) [protected] _insertID => null [protected] _sourceConfigured => true [protected] _eventManager => object(CakeEventManager) {} [protected] _validator => null } $platforms = array( (int) 0 => array( 'Platform' => array( 'id' => '15', 'name' => 'Mac', 'color' => '#949494', 'slug' => 'mac' ) ), (int) 1 => array( 'Platform' => array( 'id' => '16', 'name' => 'PlayStation Portable', 'color' => '#FFFFFF', 'slug' => 'playstation-portable' ) ), (int) 2 => array( 'Platform' => array( 'id' => '17', 'name' => 'PlayStation 2', 'color' => '#333333', 'slug' => 'playstation-2' ) ), (int) 3 => array( 'Platform' => array( 'id' => '18', 'name' => 'Xbox 360', 'color' => '#90C345', 'slug' => 'xbox-360' ) ), (int) 4 => array( 'Platform' => array( 'id' => '20', 'name' => 'PlayStation', 'color' => '#FFFFFF', 'slug' => 'playstation' ) ), (int) 5 => array( 'Platform' => array( 'id' => '21', 'name' => 'GameCube', 'color' => '#FFFFFF', 'slug' => 'gamecube' ) ), (int) 6 => array( 'Platform' => array( 'id' => '30', 'name' => 'Xbox', 'color' => '#90C345', 'slug' => 'xbox' ) ), (int) 7 => array( 'Platform' => array( 'id' => '33', 'name' => 'Wii', 'color' => '#FFFFFF', 'slug' => 'wii' ) ), (int) 8 => array( 'Platform' => array( 'id' => '60', 'name' => 'iPod', 'color' => '#FFFFFF', 'slug' => 'ipod' ) ), (int) 9 => array( 'Platform' => array( 'id' => '81', 'name' => 'PC', 'color' => '#01C5F7', 'slug' => 'pc' ) ), (int) 10 => array( 'Platform' => array( 'id' => '83', 'name' => 'iPhone', 'color' => '#949494', 'slug' => 'iphone' ) ), (int) 11 => array( 'Platform' => array( 'id' => '103', 'name' => 'Nintendo 3DS', 'color' => '#FFFFFF', 'slug' => 'nintendo-3ds' ) ), (int) 12 => array( 'Platform' => array( 'id' => '107', 'name' => 'iPad', 'color' => '#949494', 'slug' => 'ipad' ) ), (int) 13 => array( 'Platform' => array( 'id' => '109', 'name' => 'Android', 'color' => '#97bf21', 'slug' => 'android' ) ), (int) 14 => array( 'Platform' => array( 'id' => '110', 'name' => 'Windows Phone', 'color' => '#FFFFFF', 'slug' => 'windows-phone' ) ), (int) 15 => array( 'Platform' => array( 'id' => '115', 'name' => 'PlayStation Vita', 'color' => '#243088', 'slug' => 'playstation-vita' ) ), (int) 16 => array( 'Platform' => array( 'id' => '123', 'name' => 'Nintendo 3DS eShop', 'color' => '#FFFFFF', 'slug' => 'nintendo-3ds-eshop' ) ), (int) 17 => array( 'Platform' => array( 'id' => '124', 'name' => 'Wii U', 'color' => '#00ACCA', 'slug' => 'wii-u' ) ), (int) 18 => array( 'Platform' => array( 'id' => '128', 'name' => 'PlayStation Network (Vita)', 'color' => '#6a89c7', 'slug' => 'playstation-network-vita' ) ), (int) 19 => array( 'Platform' => array( 'id' => '130', 'name' => 'Xbox One', 'color' => '#1E9D2C', 'slug' => 'xbox-one' ) ), (int) 20 => array( 'Platform' => array( 'id' => '131', 'name' => 'PlayStation 4', 'color' => '#4167B3', 'slug' => 'playstation-4' ) ), (int) 21 => array( 'Platform' => array( 'id' => '137', 'name' => 'Linux', 'color' => '#000000', 'slug' => 'linux' ) ), (int) 22 => array( 'Platform' => array( 'id' => '139', 'name' => 'Ouya', 'color' => '#FFFFFF', 'slug' => 'ouya' ) ), (int) 23 => array( 'Platform' => array( 'id' => '141', 'name' => 'New Nintendo 3DS', 'color' => '#FFFFFF', 'slug' => 'new-nintendo-3ds' ) ), (int) 24 => array( 'Platform' => array( 'id' => '142', 'name' => 'Nintendo Switch', 'color' => '#e60012', 'slug' => 'nintendo-switch' ) ) ) $pv = array( 'Platform' => array( 'id' => '83', 'name' => 'iPhone', 'color' => '#949494', 'slug' => 'iphone' ) ) $pk = (int) 10
$viewFile = '/home.md10/home/scaredtoplay.com/public_html/app/View/Games/index.ctp' $dataForView = array( 'games_array' => array( (int) 0 => array( 'Game' => array( [maximum depth reached] ), 'GamesPlatform' => array( [maximum depth reached] ), 'Review' => array( [maximum depth reached] ), 'GamesGcategory' => array( [maximum depth reached] ), 'GameImage' => array( [maximum depth reached] ), 'Platform' => array( [maximum depth reached] ), 'Gcategory' => array( [maximum depth reached] ) ), (int) 1 => array( 'Game' => array( [maximum depth reached] ), 'GamesPlatform' => array( [maximum depth reached] ), 'Review' => array( [maximum depth reached] ), 'GamesGcategory' => array( [maximum depth reached] ), 'GameImage' => array([maximum depth reached]), 'Platform' => array( [maximum depth reached] ), 'Gcategory' => array( [maximum depth reached] ) ), (int) 2 => array( 'Game' => array( [maximum depth reached] ), 'GamesPlatform' => array( [maximum depth reached] ), 'Review' => array( [maximum depth reached] ), 'GamesGcategory' => array( [maximum depth reached] ), 'GameImage' => array([maximum depth reached]), 'Platform' => array( [maximum depth reached] ), 'Gcategory' => array( [maximum depth reached] ) ), (int) 3 => array( 'Game' => array( [maximum depth reached] ), 'GamesPlatform' => array( [maximum depth reached] ), 'Review' => array( [maximum depth reached] ), 'GamesGcategory' => array( [maximum depth reached] ), 'GameImage' => array( [maximum depth reached] ), 'Platform' => array( [maximum depth reached] ), 'Gcategory' => array( [maximum depth reached] ) ), (int) 4 => array( 'Game' => array( [maximum depth reached] ), 'GamesPlatform' => array( [maximum depth reached] ), 'Review' => array( [maximum depth reached] ), 'GamesGcategory' => array( [maximum depth reached] ), 'GameImage' => array( [maximum depth reached] ), 'Platform' => array( [maximum depth reached] ), 'Gcategory' => array( [maximum depth reached] ) ), (int) 5 => array( 'Game' => array( [maximum depth reached] ), 'GamesPlatform' => array( [maximum depth reached] ), 'Review' => array( [maximum depth reached] ), 'GamesGcategory' => array( [maximum depth reached] ), 'GameImage' => array( [maximum depth reached] ), 'Platform' => array( [maximum depth reached] ), 'Gcategory' => array( [maximum depth reached] ) ) ), 'default_sort_by' => 'release_desc', 'sorting_url' => '/games/index/cat:survival-horror', 'filter_data' => array( 'cat' => 'survival-horror', 'page' => '4' ), 'paginate_url' => array( 'controller' => 'games', 'action' => 'index', 'cat' => 'survival-horror', 'page' => '4' ), 'page_title' => 'BROWSE SURVIVAL HORROR HORROR GAMES', 'meta_keywords' => 'Survival Horror horror games, best Survival Horror horror games, top Survival Horror horror games', 'meta_description' => 'Browse and find your favorite Survival Horror games.', 'title_for_layout' => 'Survival Horror Horror Games | ScaredToPlay', 'pc' => 'games', 'pm' => 'Game' ) $games_array = array( (int) 0 => array( 'Game' => array( 'id' => '155', 'gb_id' => '44072', 'title' => 'SOMA', 'slug' => 'soma', 'small_desc' => 'An upcoming horror game from Frictional Games for PC and PlayStation 4, coming in 2015. Set at the bottom of the ocean, it will explore themes of the self, mind, and consciousness...', 'desc' => '<h2>Overview</h2> <p>SOMA is an upcoming survival horror title from Frictional Games, the developers of the Penumbra series and Amnesia: The Dark Descent. SOMA is set to be released sometime in 2015.</p> <p>While not much has been revealed about the game yet, it is known it will take place in a remote research facility where strange things are occurring. Machines starting to take on human traits and problematic alien constructions are some of the things one should expect from the veteran survival horror developers.</p> ', 'release_date' => '2015-09-22 00:00:00', 'dont_show_upcoming_date' => false, 'expected_release_year' => '2015', 'expected_release_month' => null, 'expected_release_day' => null, 'metacritic_rating' => '83', 'metacritics_rating_last_updated' => '2016-01-11', 'theme' => 'Horror,Sci-Fi,Aquatic', 'genres' => 'Adventure', 'image' => 'games_1437567358.jpg', 'meta_title' => '', 'meta_keyword' => '', 'meta_desc' => '', 'review_count' => '6', 'rating_count' => '63', 'avg_rating' => '77.14', 'avg_jump_rating' => '48.41', 'weighted_rating' => '77.14', 'weighted_jump_rating' => '48.41', 'video_embed' => '<div class="video"> <iframe width="100%" height="100%" src="https://www.youtube.com/embed/TWHVkMIP1b8" frameborder="0" allowfullscreen></iframe> </div>', 'video_filename' => null, 'video_original_url' => null, 'video_poster_image' => null, 'status' => true, 'image_updated' => true, 'categories_updated' => '1', 'video_updated' => false, 'created' => '2015-04-16 07:22:23', 'modified' => '2020-08-04 09:22:54' ), 'GamesPlatform' => array( 'id' => '800', 'game_id' => '155', 'platform_id' => '81', 'link1' => '', 'link2' => '', 'link1_price' => null, 'link2_price' => null, 'created' => null, 'modified' => null, (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ) ), 'Review' => array( 'id' => '329', 'game_id' => '155', 'ip' => '46.182.184.23', 'username' => null, 'review' => null, 'rating' => '100.00', 'jump_rating' => '0', 'created' => '2015-09-22 20:34:40', 'modified' => '2015-09-22 20:34:40' ), 'GamesGcategory' => array( 'id' => '889', 'game_id' => '155', 'gcategory_id' => '70' ), 'GameImage' => array( (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ), (int) 2 => array( [maximum depth reached] ) ), 'Platform' => array( (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ) ), 'Gcategory' => array( (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ), (int) 2 => array( [maximum depth reached] ), (int) 3 => array( [maximum depth reached] ), (int) 4 => array( [maximum depth reached] ), (int) 5 => array( [maximum depth reached] ), (int) 6 => array( [maximum depth reached] ), (int) 7 => array( [maximum depth reached] ), (int) 8 => array( [maximum depth reached] ) ) ), (int) 1 => array( 'Game' => array( 'id' => '419', 'gb_id' => '50463', 'title' => 'The Consuming Shadow', 'slug' => 'the-consuming-shadow', 'small_desc' => 'The Consuming Shadow is a horror adventure game with roguelike elements developed by Yahtzee Croshaw.', 'desc' => '<h2 style="margin-right:0px;margin-left:0px;">Overview</h2><p>England is consumed in shadow, and one of five demonic gods is going to be summoned in sixty hours. The protagonist is a paranormal expert who must discern which god is invading, and banish it with the proper ritual spell before it descends at Stonehenge.</p><p>Players are always timed, so effective time management is pivotal to a successful run.</p><h2>Gameplay</h2><h3>Protagonists</h3><p>In this single-player game, there are four major deletable elements: time, Health (life points), Sanity and currency (British pounds).</p><p>Sanity is mental health. It is easy to lose and hard to maintain. If the protagonist's Sanity drops below their average, the game starts to plague the interface. Symptoms include events like reversing player controls, disappearing enemies in dungeons, altered music and a suicide option flickering into the conversation or exploration GUI. Drugs can be used to stall insanity effects for a time but can never restore lost Sanity.</p><p>Four playable characters exist.</p><table data-max-width="true"><thead><tr><th scope="col">Name</th><th scope="col">Traits</th><th scope="col">Unlocking Requirements</th></tr></thead><tbody><tr><td><strong>The Scholar</strong></td><td>Standard protagonist with melee and magic. Good relations with superiors, paranormal fans and family.</td><td>Available by default.</td></tr><tr><td><strong>The Warrior</strong></td><td>Melee only fighter with better range and attack. Can sidestep attacks. Wanted by police.</td><td>Receive a text message asking for a Locksmith's Kit. Deliver the item to the location and finish the following dungeon.</td></tr><tr><td><strong>The Wizard</strong></td><td>Magic only, no melee. Higher insanity tolerance. Forgets runes and needs to relearn them. Bad relations with lover.</td><td>Randomly save her from a dungeon that looks for survivors. Get a Pentagram Necklace and meet her again at the location she specified. Complete the following dungeon.</td></tr><tr><td><strong>The Ministry Man</strong></td><td>Starts with 100 quid, the full ritual incantation, and the map with threat levels entirely identified. Only has 24 hours.</td><td>Clear the game with Endings A, B or C (banish the correct god before time runs out).</td></tr></tbody></table><p>There are seven possible endings. The good endings (banish the correct god) vary based on the protagonist's final Sanity rating. Bad endings occur when the protagonist is killed, time runs out, or if the wrong god is banished at Stonehenge.</p><h3>Travel</h3><figure style="width: 1024px" data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/28/282555/2772303-drivveee.jpg" data-ref-id="1300-2772303" data-ratio="0.6611328125" data-width="1024" data-embed-type="image"> </figure><p>On the road, controls are simple. Players decide on a destination by selecting a location on the protagonist's smartphone located at the bottom right corner. Towns will receive colored markers on the map to indicate their status.</p><ul><li><strong><strong>Green</strong> </strong>- safe area. Players can visit hospitals to resupply their health kit, buy drugs, or remove a status ailment if they have enough quid. If they are willing to sacrifice an hour of their time, players can also look for supplies to restock ammo and/or buy an item.</li><li><strong>Red</strong> - hostile dungeons. Players need to enter these zones to obtain clues about the demonic gods and the banishment ritual.</li><li><strong>Orange</strong> - optional sub quest related area. These areas are identified by text messages that are read. May obtain rewards for following through with the request. This is needed to unlock The Warrior and The Wizard.</li><li><strong>Gray</strong> - already visited dungeon. Will not receive any new clues about the god.</li></ul><p>Select a location and let the car drive. Driving automatically drains hours away from the clock. Players can stop the car at any time if they need to momentarily stop the clock for the pause menu.</p><p>Inventory can be checked by panning left to the glove compartment. If players need to heal, they can click on their health kit. Drugs can be taken within the car. Any discovered spells and runes can be checked in the spellbook.</p><p>The files notebook contains earned clues about the gods. Players can use the notebook's graph to chart their knowledge about the gods. It helps to narrow down which one is the invading god. Attributes for the gods are randomized in each playthrough.</p><p>While on the road, the player may be halted by an event or text message. It is up to players to decide to engage or ignore them. The effects of either occurrence fluctuate between harmful or beneficial to the player's journey; either one may lead to another dungeon sighting. Certain events grant immediate success if the player has a specific item.</p><h3>Dungeons</h3><figure style="width: 1024px" data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/28/282555/2772305-dungeon.jpg" data-ref-id="1300-2772305" data-ratio="0.6611328125" data-width="1024" data-embed-type="image"> <figcaption>Warehouse dungeon with The Scholar</figcaption></figure><p>Dungeons are randomly generated and exploration drains real-time from the game's sixty hour timer. Protagonists can move left or right across the screen. Up/down is used to interact with doors and objects.</p><p>There is one attack button. Use it at close quarters for a melee attack; use it at long range to fire firearm (except for The Warrior). Three different firearms are available, each with their own ammo.</p><p>Spells can be cast by initiating the spell screen and quickly highlighting and entering the right rune sequence before the timer ticks down. While they can be powerful and potentially game-breaking, they drain Sanity each time they are used.</p><p>Monsters appear during exploration. Failing to clear the room of monsters before leaving cuts away the protagonist's Sanity. If they inflict damage, their protagonist loses Health and Sanity. They also have a higher chance of inflicting a status ailment, most of which can be treated at a safe town's hospital for 10 quid:</p><ul><li><strong>Anxiety</strong> - decreases accuracy. Removed by driving.</li><li><strong>Broken Arm</strong> - lose Sanity when attacking.</li><li><strong>Broken Leg</strong> - lose Sanity when running.</li><li><strong>Severe Bleeding</strong> - gradually lose health, even when driving. Can kill protagonist if left untreated.</li></ul><p>Players can escape from dungeons through the pause menu. Fleeing from dungeons without meeting the dungeon objective drains 10 Sanity and may inflict a status ailment.</p><p>Occasionally, the protagonist will need to save someone from a dungeon. If the live victim pulls a gun on the protagonist as they approach, they have turned and need to be killed. Otherwise, press up or down next to live victims to free them. Killing a live sane victim punishes the protagonist with a Sanity drop. Players still need to interact with dead victims in order to successfully complete the dungeon.</p><p>When a dungeon objective has been met, there is a chance that players will be chased by a reoccurring monster. They drain large amounts of Health and Sanity if they hit the protagonist. It's encouraged to run away from them rather than fight them; fleeing from them does not affect the protagonist's Sanity.</p><h3>New Game+</h3><p>After every playthrough, regardless of whether players banish the god or not, an evaluation screen pops up and rewards points based on their progress. Level up the bottom gauge to earn birth stars, which can alter the protagonist's stats and other beneficial effects.</p><p>Starting a new game allows players to read monster data they have collected from monsters they have previously encountered and defeated. If they found diary pages during their runs, they will be collected in the diary found here.</p><p>Alternative playable characters become available at the starting screen if the player has achieved their unlocking requirements and finished that playthrough,</p><h2>Links</h2><ul><li>The Consuming Shadow website</li><li>The Consuming Shadow: A Special Ego Review - a YouTube playthrough by creator and a friend with hints and commentary</li></ul>', 'release_date' => '2015-07-28 00:00:00', 'dont_show_upcoming_date' => false, 'expected_release_year' => null, 'expected_release_month' => null, 'expected_release_day' => null, 'metacritic_rating' => '0', 'metacritics_rating_last_updated' => null, 'theme' => 'Horror,Fantasy', 'genres' => '', 'image' => '50463-the_consuming_shadow.jpg', 'meta_title' => '', 'meta_keyword' => '', 'meta_desc' => '', 'review_count' => '0', 'rating_count' => '0', 'avg_rating' => '0.00', 'avg_jump_rating' => null, 'weighted_rating' => null, 'weighted_jump_rating' => 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