Notice (8): Undefined index: sortby [APP/View/Games/index.ctp, line 19]Code Context <div class="sort-view"> <select class="my-select browse-select"> <?php if($filter_data['sortby']=='release_desc'){ $viewFile = '/home.md10/home/scaredtoplay.com/public_html/app/View/Games/index.ctp' $dataForView = array( 'games_array' => array( (int) 0 => array( 'Game' => array( [maximum depth reached] ), 'GamesPlatform' => array( [maximum depth reached] ), 'Review' => array( [maximum depth reached] ), 'GamesGcategory' => array( [maximum depth reached] ), 'GameImage' => array([maximum depth reached]), 'Platform' => array( [maximum depth reached] ), 'Gcategory' => array( [maximum depth reached] ) ), (int) 1 => array( 'Game' => array( [maximum depth reached] ), 'GamesPlatform' => array( [maximum depth reached] ), 'Review' => array( [maximum depth reached] ), 'GamesGcategory' => array( [maximum depth reached] ), 'GameImage' => array( [maximum depth reached] ), 'Platform' => array( [maximum depth reached] ), 'Gcategory' => array( [maximum depth reached] ) ), (int) 2 => array( 'Game' => array( [maximum depth reached] ), 'GamesPlatform' => array( [maximum depth reached] ), 'Review' => array( [maximum depth reached] ), 'GamesGcategory' => array( [maximum depth reached] ), 'GameImage' => array([maximum depth reached]), 'Platform' => array( [maximum depth reached] ), 'Gcategory' => array( [maximum depth reached] ) ), (int) 3 => array( 'Game' => array( [maximum depth reached] ), 'GamesPlatform' => array( [maximum depth reached] ), 'Review' => array( [maximum depth reached] ), 'GamesGcategory' => array( [maximum depth reached] ), 'GameImage' => array( [maximum depth reached] ), 'Platform' => array( [maximum depth reached] ), 'Gcategory' => array( [maximum depth reached] ) ), (int) 4 => array( 'Game' => array( [maximum depth reached] ), 'GamesPlatform' => array( [maximum depth reached] ), 'Review' => array( [maximum depth reached] ), 'GamesGcategory' => array( [maximum depth reached] ), 'GameImage' => array( [maximum depth reached] ), 'Platform' => array( [maximum depth reached] ), 'Gcategory' => array( [maximum depth reached] ) ) ), 'default_sort_by' => 'release_desc', 'sorting_url' => '/games/index/cat:cults', 'filter_data' => array( 'cat' => 'cults', 'page' => '4' ), 'paginate_url' => array( 'controller' => 'games', 'action' => 'index', 'cat' => 'cults', 'page' => '4' ), 'page_title' => 'BROWSE CULTS HORROR GAMES', 'meta_keywords' => 'Cults horror games, best Cults horror games, top Cults horror games', 'meta_description' => 'Browse and find your favorite Cults games.', 'title_for_layout' => 'Cults Horror Games | ScaredToPlay', 'pc' => 'games', 'pm' => 'Game' ) $games_array = array( (int) 0 => array( 'Game' => array( 'id' => '285', 'gb_id' => '10568', 'title' => 'Hellnight', 'slug' => 'hellnight', 'small_desc' => 'Hellnight was a very peculiar survival horror game for its time. It featured a first-person perspective, and involved running away from enemies rather than fighting them. It is today considered a precursor to games like Amnesia, Slender, and Outlast.', 'desc' => '<h2>Overview</h2><p style=""><i>Hellnight</i> is a survival horror game developed by Atlus, and released only in Japan and Europe. It featured a first-person perspective, and involved running away from enemies rather than fighting them. It is today considered a precursor to games like Amnesia, Slender, and Outlast.</p><h2>Story</h2><p style="">Set in Japan at the end of the 20th century, the game starts with the protagonist escaping a group of cultists and then boarding a late-night subway train in order to escape. However, the train is attacked by a monster, who kills everyone on board except for the player and a young girl, Naomi. From here on out, the game is pretty much a non-stop chase as the monster pursues the player deeper and deeper into the underground. Eventually, the player comes across a mysterious underground civilization known as the Mesh.</p><p style=""> </p><h2>Gameplay</h2><p style="">The player has no weaponry whatsoever with which to defend themselves, and therefore running is pretty much their only chance of survival-- if the pursuing monster catches the player, it's <i>game over</i>. As the player delves deeper and deeper into the underground tunnels beneath the city of Tokyo, he has to try and find shortcuts in order to try and gain more and more terrain over the creature.</p><p style=""> </p><h2 style="margin-right:0px;margin-left:0px;">TRIVIA</h2><ul><li>Released in Japan as "Dark Messiah".</li></ul>', 'release_date' => '1998-11-06 00:00:00', 'dont_show_upcoming_date' => false, 'expected_release_year' => null, 'expected_release_month' => null, 'expected_release_day' => null, 'metacritic_rating' => '0', 'metacritics_rating_last_updated' => null, 'theme' => 'Horror', 'genres' => 'Adventure,Puzzle,Action-Adventure', 'image' => '10568-hellnight.jpg', 'meta_title' => '', 'meta_keyword' => '', 'meta_desc' => '', 'review_count' => '0', 'rating_count' => '0', 'avg_rating' => '0.00', 'avg_jump_rating' => null, 'weighted_rating' => null, 'weighted_jump_rating' => null, 'video_embed' => null, 'video_filename' => null, 'video_original_url' => null, 'video_poster_image' => null, 'status' => true, 'image_updated' => true, 'categories_updated' => '1', 'video_updated' => true, 'created' => '2016-02-09 08:13:53', 'modified' => '2018-02-21 11:44:25' ), 'GamesPlatform' => array( 'id' => '1224', 'game_id' => '285', 'platform_id' => '20', 'link1' => null, 'link2' => null, 'link1_price' => null, 'link2_price' => null, 'created' => null, 'modified' => null, (int) 0 => array( [maximum depth reached] ) ), 'Review' => array( 'id' => null, 'game_id' => null, 'ip' => null, 'username' => null, 'review' => null, 'rating' => null, 'jump_rating' => null, 'created' => null, 'modified' => null ), 'GamesGcategory' => array( 'id' => '1287', 'game_id' => '285', 'gcategory_id' => '17' ), 'GameImage' => array(), 'Platform' => array( (int) 0 => array( [maximum depth reached] ) ), 'Gcategory' => array( (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ), (int) 2 => array( [maximum depth reached] ), (int) 3 => array( [maximum depth reached] ) ) ), (int) 1 => array( 'Game' => array( 'id' => '388', 'gb_id' => '5570', 'title' => 'Alundra', 'slug' => 'alundra', 'small_desc' => 'A PS1 RPG in the vein of Zelda, Alundra has the player control a psychic youth as he combats an ancient evil that threatens to overwhelm the peaceful village of Inoa. ', 'desc' => '<h2>Overview</h2><p>Alundra is a fantasy action adventure with hand-drawn 2D art that blends traditional action adventure elements with more streamlined exploration mechanics akin to those in the Legend of Zelda franchise. Developed by Matrix Software and originally published by SCEI in Japan, It was later released by Working Designs in the US and Psygnosis in Europe. In 2010, the Working Designs version was re-released on the Playstation Network by Monkeypaw Games.</p><p>Known as "The Adventures of Alundra" in Europe, the game is viewed from a top-down perspective where the player takes control of a young boy named Alundra who realizes not long into the story that he has the ability to enter people's dreams and reveal their inner demons. The game is a real-time action adventure where enemies can be engaged where they stand with quick weapon strikes and puzzles must be solved using intelligence, skill and agility as the player attempts to navigate the game's numerous settings and landscapes to further the storyline. These action elements are blended with more traditional RPG components such as strengthening Alundra's attributes over time and collecting an array of skills, weapons, armor, and useful items.</p><h2>Gameplay</h2><p>Alundra's gameplay is very much in the same vein as the early Zelda games, a top-down 2D world in which the player can move up, down, forwards and backwards. Alundra will encounter enemies in real-time in the environments, and can attack them on the spot using a variety of weapons including swords, flails, bows and wands. The player will acquire these weapons as they progress through the main story, which is both a lengthy campaign and challenging. Alundra has plentiful puzzles, some of which will require the player to pull off some quick moves, and platforming style challenges. Other puzzles require much more thought and attention. The game is well noted for having some extremely difficult puzzles which will challenge even veterans of similar games.</p><h2>Soundtrack</h2><p>Alundra's soundtrack consists of one CD and includes 26 songs in all. Some songs from the game were not included in the game due to them being the same song, but using different instruments. The soundtrack was composed by Kohei Tanaka</p><ol><li>Alundra</li><li>The Village of Inoa</li><li>The Wind That Shook the Earth</li><li>The House of Taran</li><li>Nightmare</li><li>Requiem</li><li>Dungeon</li><li>Murgg Village</li><li>Ra's Underground Hideout</li><li>Desert</li><li>Dream a Dream</li><li>Kline's Dream</li><li>The Lizardman's Liar</li><li>The Use of Meia</li><li>Nirude, the Forgotten God</li><li>Miming, the Insignificant Leader</li><li>Underwater</li><li>The Fire Mountain Torra</li><li>The Child's Dream</li><li>Ronin, the Priest Gone Astray</li><li>The Shrine of the Lake</li><li>The Black Angel Come Forth</li><li>The One Who Hates Man</li><li>The Wrath of God</li><li>Melzas, the Combined God</li><li>Reflecting</li><li>Ending</li><li>Tears (Staff Roll)</li></ol>', 'release_date' => '1997-12-31 00:00:00', 'dont_show_upcoming_date' => false, 'expected_release_year' => null, 'expected_release_month' => null, 'expected_release_day' => null, 'metacritic_rating' => '0', 'metacritics_rating_last_updated' => null, 'theme' => 'Horror,Fantasy,Crime,Anime', 'genres' => 'Action,Adventure,Role-Playing', 'image' => '5570-alundra.png', 'meta_title' => '', 'meta_keyword' => '', 'meta_desc' => '', 'review_count' => '0', 'rating_count' => '0', 'avg_rating' => '0.00', 'avg_jump_rating' => null, 'weighted_rating' => null, 'weighted_jump_rating' => null, 'video_embed' => null, 'video_filename' => null, 'video_original_url' => null, 'video_poster_image' => null, 'status' => true, 'image_updated' => true, 'categories_updated' => '1', 'video_updated' => true, 'created' => '2017-02-23 05:20:12', 'modified' => '2018-02-20 11:44:26' ), 'GamesPlatform' => array( 'id' => '1482', 'game_id' => '388', 'platform_id' => '20', 'link1' => null, 'link2' => null, 'link1_price' => null, 'link2_price' => null, 'created' => null, 'modified' => null, (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ) ), 'Review' => array( 'id' => null, 'game_id' => null, 'ip' => null, 'username' => null, 'review' => null, 'rating' => null, 'jump_rating' => null, 'created' => null, 'modified' => null ), 'GamesGcategory' => array( 'id' => '1728', 'game_id' => '388', 'gcategory_id' => '17' ), 'GameImage' => array( (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ), (int) 2 => array( [maximum depth reached] ), (int) 3 => array( [maximum depth reached] ), (int) 4 => array( [maximum depth reached] ), (int) 5 => array( [maximum depth reached] ), (int) 6 => array( [maximum depth reached] ), (int) 7 => array( [maximum depth reached] ), (int) 8 => array( [maximum depth reached] ), (int) 9 => array( [maximum depth reached] ), (int) 10 => array( [maximum depth reached] ), (int) 11 => array( [maximum depth reached] ), (int) 12 => array( [maximum depth reached] ), (int) 13 => array( [maximum depth reached] ), (int) 14 => array( [maximum depth reached] ), (int) 15 => array( [maximum depth reached] ), (int) 16 => array( [maximum depth reached] ), (int) 17 => array( [maximum depth reached] ), (int) 18 => array( [maximum depth reached] ), (int) 19 => array( [maximum depth reached] ), (int) 20 => array( [maximum depth reached] ), (int) 21 => array( [maximum depth reached] ), (int) 22 => array( [maximum depth reached] ), (int) 23 => array( [maximum depth reached] ), (int) 24 => array( [maximum depth reached] ), (int) 25 => array( [maximum depth reached] ), (int) 26 => array( [maximum depth reached] ), (int) 27 => array( [maximum depth reached] ), (int) 28 => array( [maximum depth reached] ), (int) 29 => array( [maximum depth reached] ) ), 'Platform' => array( (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ) ), 'Gcategory' => array( (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ), (int) 2 => array( [maximum depth reached] ), (int) 3 => array( [maximum depth reached] ), (int) 4 => array( [maximum depth reached] ), (int) 5 => array( [maximum depth reached] ), (int) 6 => array( [maximum depth reached] ) ) ), (int) 2 => array( 'Game' => array( 'id' => '171', 'gb_id' => '11381', 'title' => 'Blood', 'slug' => 'blood', 'small_desc' => 'Blood is a horror-themed first-person shooter that brings plenty of blood, gore, and dismemberment to the Build engine courtesy of its less-than-savory protagonist, Caleb.', 'desc' => '<h2>Overview</h2><figure data-align="right" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1686092-blood.png" data-ref-id="1300-1686092" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.625" data-width="320" style="width: 320px"> <figcaption>Blood Title Card</figcaption></figure><p style="">Blood is a PC first-person shooter that utilizes Ken Silverman's Build engine, developed by both 3D Realms and Monolith Productions. Though it was conceived and partially developed by 3D Realms, prior to its completion the game and all rights were sold to Monolith as detailed in a press release on January 22, 1997. This was ostensibly meant to allow 3D Realms the ability to focus on Shadow Warrior, which was being developed concurrently. Monolith completed the game as well as an expansion pack entitled Blood Plasma Pak, which were both released in 1997 (a second expansion, Cryptic Passage for Blood, was developed by Sunstorm Interactive).</p><p style="">The version of the Build engine used for Blood included a number of upgrades, most prominent being the ability to display voxel-based objects. This feature was used significantly throughout the game in place of flat sprites, highlighting both weapon and item pickups as well as certain environmental objects such as tombstones, chairs, and barrels. Unlike other contemporary Build engine titles, Duke Nukem 3D and Shadow Warrior, Blood's source code was never publicly released, thus no source ports exist for it, and it must still be played through its original DOS executable.</p><h2>Gameplay</h2><figure data-align="right" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1690990-bloodscreen.png" data-ref-id="1300-1690990" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.625" data-width="512" style="width: 512px"> <figcaption>Flying body parts are a common sight in Blood.</figcaption></figure><p style="">The gameplay of Blood is very similar to that of other FPS games of its era such as Doom and Duke Nukem 3D. The player is presented with four episodes, which can be played in any order. Each one consists of eight or nine levels (with one secret level per episode) that the player must fight through, with the last level invariably containing that episode's boss. In addition to combat with various types of enemies, most levels require the use of switches and up to six keys in order to advance to the exit. As was the hallmark of its predecessor, Duke Nukem 3D, levels in Blood often place a high emphasis on interactivity, incorporating numerous destructible elements and various objects that can be interacted with for no reason other than increasing the player's immersion.</p><p style="">True to its name, a significant effort was made to amp up the blood and violence over other Build engine games. Zombies can be decapitated and their heads kicked like soccer balls, various enemies can be set on fire to run screaming throughout the levels, and blood flows copiously from enemies at even the simplest of attacks. The game's health system was also relatively novel. Caleb relies for the most part on Life Essence to heal himself, which is dropped by enemies upon death, rather than on preset health pickups used in most first-person shooters at the time. Another innovative aspect of the game was its weapons. Blood boasts alternate firing modes for a large portion of the game's arsenal (a fairly uncommon feature in 1997), ranging from rather straightforward options like firing both barrels of a double-barreled shotgun to more outlandish ones such as lighting and throwing an aerosol can.</p><h2>Story</h2><figure data-align="right" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1688925-calebbloodshower.png" data-ref-id="1300-1688925" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.625" data-width="512" style="width: 512px"> <noscript> </noscript><figcaption>He may be the lead, but Caleb's no white hat.</figcaption></figure><p style="">Blood puts players in the shoes of Caleb, a protagonist much in the same tongue-in-cheek vein as Duke Nukem and Lo Wang. While the Duke Nukem and Shadow Warrior franchises focused on satirizing action and martial arts movies respectively, Blood traffics in the tropes and mores of the horror genre. The referential humor of the game draws from many sources, from horror classics like <i>The Shining</i> and <i>Friday the 13th</i>, cult films like <i>Army of Darkness</i>, to non-horror classics such as <i>Jaws</i>. Caleb is the game's anti-hero, a sadist and former cultist on a quest for revenge after being killed by Tchernobog, the evil god he once worshiped. In keeping with the game's darker leanings, Caleb is not portrayed as a particularly empathetic character. He will often laugh gleefully in the midst of slaughtering his foes, and will even willfully kills innocents.</p><p style="">As the game begins, Tchernobog has called his Chosen, Caleb, Ophelia, Ishmael, and Gabriel, to a gathering in the Hall of the Epiphany. When they ask what he desires, they are surprised to find he is displeased with them, and they are quickly set upon by Tchernobog's minions. Ishmael is cremated by Cerberus, Gabriel is carried off by Shial who descends from the ceiling, and Ophelia, Caleb's love, is abducted by Cheogh. Finally, Caleb himself is killed personally by Tchernobog, and buried thereafter.</p><p style="">At the start of the game's first level, "Cradle to Grave," Caleb awakens in his own tomb. Upon returning to life by unknown means, Caleb exclaims "I live... again!" Thus he begins his quest, seeking vengeance for his fallen comrades and knowledge of why his own master would betray him.</p><h2>Levels</h2><h3>Episode 1: The Way of All Flesh</h3><p style=""><i>Caleb searches for his lost love,</i> <i>Ophelia Price</i>, who has been taken by <i>Cheogh</i>.</p><ul><li>E1M1: <b>Cradle to Grave</b></li><li>E1M2: <b>Wrong Side of the Tracks</b></li><li>E1M3: <b>Phantom Express</b></li><li>E1M4: <b>Dark Carnival</b> (entrance to secret level)</li><li>E1M5: <b>Hallowed Grounds</b></li><li>E1M6: <b>The Great Temple</b></li><li>E1M7: <b>Altar of Stone</b> (boss level)</li><li>E1M8: <b>House of Horrors</b> (secret level)</li></ul><h3>Episode 2: Even Death May Die</h3><p style=""><i>In order to discover the fate of his fellow Chosen,</i> <i>Gabriel</i>, Caleb delves into the lair of <i>Shial</i>, the Mother of Spiders.</p><ul><li>E2M1: <b>Shipwrecked</b></li><li>E2M2: <b>The Lumber Mill</b></li><li>E2M3: <b>Rest for the Wicked</b></li><li>E2M4: <b>The Overlooked Hotel</b> (entrance to secret level)</li><li>E2M5: <b>The Haunting</b></li><li>E2M6: <b>The Cold Rush</b></li><li>E2M7: <b>Bowels of the Earth</b></li><li>E2M8: <b>The Lair of Shial</b> (boss level)</li><li>E2M9: <b>Thin Ice</b> (secret level)</li></ul><h3>Episode 3: A Farewell to Arms</h3><p style=""><i>Caleb seeks vengeance on</i> <i>Cerberus</i>, the beast responsible for the death of <i>Ishmael</i>.</p><ul><li>E3M1: <b>Ghost Town</b></li><li>E3M2: <b>The Siege</b></li><li>E3M3: <b>Raw Sewage</b></li><li>E3M4: <b>The Sick Ward</b> (entrance to secret level)</li><li>E3M5: <b>Spare Parts</b></li><li>E3M6: <b>Monster Bait</b></li><li>E3M7: <b>The Pit of Cerberus</b> (boss level)</li><li>E3M8: <b>Catacombs</b> (secret level)</li></ul><h3>Episode 4: Dead Reckoning</h3><p style=""><i>Having slain all of his lieutenants, Caleb sets his sights on the evil Tchernobog himself.</i></p><ul><li>E4M1: <b>Butchery Loves Company</b></li><li>E4M2: <b>Breeding Grounds</b></li><li>E4M3: <b>Charnel House</b></li><li>E4M4: <b>Crystal Lake</b> (entrance to secret level)</li><li>E4M5: <b>Fire and Brimstone</b></li><li>E4M6: <b>The Ganglion Depths</b></li><li>E4M7: <b>In The Flesh</b></li><li>E4M8: <b>The Hall of the Epiphany</b> (boss level)</li><li>E4M9: <b>Mall of the Dead</b> (secret level)</li></ul><h2>Weapons</h2><p style="">Blood shipped originally with twelve weapons, nine of which came with alternate firing modes. The Plasma Pak later added new firing methods to the Incinerator and the Life Leech, which left only the Pitchfork without an alternate mode. While Blood does have a few FPS staples, such as a double barreled shotgun and the Incinerator, a device which is more or less a rocket launcher, a fair number of the game's armaments yield unique and interesting effects.</p><table><tbody><tr><th>Appearance</th><th>Pickup Icon</th><th>Description</th></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813061-transparentpitchfork.png" data-ref-id="1300-1813061" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="1.4054054054054" data-width="74" style="width: 74px"> <noscript> </noscript><figcaption>Pitchfork</figcaption></figure></td><td><ul><li>None (Starting Weapon)</li></ul></td><td><h3>Pitchfork</h3><ul><li><b>Primary Fire</b>: Caleb stabs the area directly in front of him.</li><li><b>Secondary Fire</b>: Produces the same attack as the primary fire button.</li><li><b>Ammo</b>: None</li></ul></td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813052-transparentflaregun.png" data-ref-id="1300-1813052" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="1.2073170731707" data-width="82" style="width: 82px"> <noscript> </noscript><figcaption>Flare Gun</figcaption></figure></td><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813008-transparentflaregunpickup.png" data-ref-id="1300-1813008" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.44444444444444" data-width="45" style="width: 45px"> <noscript> </noscript><figcaption>Flare Gun Pickup</figcaption></figure></td><td><h3>Flare Gun</h3><ul><li><b>Primary Fire</b>: Shoots a single flare which can latch onto an enemy causing damage over time and immolating them if their health is low enough.</li><li><b>Secondary Fire</b>: Fires a flare that separates into eight individual projectiles that each explode on contact and continue burning enemies afterward.</li><li><b>Ammo</b>: Flares</li></ul></td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813048-transparentsawed_offshotgun.png" data-ref-id="1300-1813048" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="1.2352941176471" data-width="68" style="width: 68px"> <noscript> </noscript><figcaption>Sawed-Off Shotgun</figcaption></figure></td><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813013-transparentsawed_offshotgunpickup.png" data-ref-id="1300-1813013" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.22950819672131" data-width="61" style="width: 61px"> <noscript> </noscript><figcaption>Sawed-Off Shotgun Pickup</figcaption></figure></td><td><h3>Sawed-Off Shotgun</h3><ul><li><b>Primary Fire</b>: Fires a single shell. Two shells may be fired in quick succession before a reload.</li><li><b>Secondary Fire</b>: Fires both barrels followed by an immediate reload. Fires a single shell if there is only one in the chamber.</li><li><b>Ammo</b>: Shells</li></ul></td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813053-transparenttommygun.png" data-ref-id="1300-1813053" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.85271317829457" data-width="129" style="width: 129px"> <noscript> </noscript><figcaption>Tommy Gun</figcaption></figure></td><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813012-transparenttommygunpickup.png" data-ref-id="1300-1813012" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.26086956521739" data-width="92" style="width: 92px"> <noscript> </noscript><figcaption>Tommy Gun Pickup</figcaption></figure></td><td><h3>Thompson's Machine Gun (aka Tommy Gun)</h3><ul><li><b>Primary Fire</b>: Fires a constant stream of bullets wherever the player's reticle is pointing.</li><li><b>Secondary Fire</b>: Sprays in a wide arc in front of Caleb before returning to center. While this can be useful on crowds, it is not the most efficient use of ammo.</li><li><b>Ammo</b>: Bullets</li></ul></td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813038-transparentnapalmlauncher.png" data-ref-id="1300-1813038" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.86086956521739" data-width="115" style="width: 115px"> <noscript> </noscript><figcaption>Napalm Launcher</figcaption></figure></td><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813010-transparentnapalmlauncherpickup.png" data-ref-id="1300-1813010" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.29850746268657" data-width="67" style="width: 67px"> <noscript> </noscript><figcaption>Napalm Launcher Pickup</figcaption></figure></td><td><h3>Incinerator (aka Napalm Launcher)</h3><ul><li><b>Primary Fire</b>: Fires a large ball of napalm which explodes upon contact, setting any enemies caught in its radius on fire, which causes sustained damage and carries a chance of immolation.</li><li><b>Secondary Fire</b>: Fires an even larger ball of napalm that explodes into smaller ones, causing devastation over a much wider area. (Plasma Pak only)</li><li><b>Ammo</b>: Gasoline</li></ul></td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813054-transparentdynamitebundle.png" data-ref-id="1300-1813054" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.99082568807339" data-width="109" style="width: 109px"> <noscript> </noscript><figcaption>Dynamite Bundle</figcaption></figure></td><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813060-transparentdynamitebundlepickup.png" data-ref-id="1300-1813060" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="2.2727272727273" data-width="11" style="width: 11px"> <noscript> </noscript><figcaption>Dynamite Bundle Pickup</figcaption></figure></td><td><h3>Dynamite Bundle</h3><ul><li><b>Primary Fire</b>: Caleb lights a bundle of TNT and begins charging a throw. The length of time the button is held determines how far the bundle is thrown.</li><li><b>Secondary Fire</b>: Lights a bundle without throwing it. It can be thrown normally with the primary fire button or dropped at the player's feet with the secondary. Detonates after a few seconds.</li><li><b>Ammo</b>: TNT</li></ul></td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813055-transparentproximitydetonator.png" data-ref-id="1300-1813055" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.99082568807339" data-width="109" style="width: 109px"> <noscript> </noscript><figcaption>Proximity Detonator</figcaption></figure></td><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813018-transparentproximitydetonatorpickup.png" data-ref-id="1300-1813018" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="1.7058823529412" data-width="17" style="width: 17px"> <noscript> </noscript><figcaption>Proximity Detonator Pickup</figcaption></figure></td><td><h3>Proximity Detonator</h3><ul><li><b>Primary Fire</b>: Identical to the primary fire for dynamite, though the bundle will only explode when an enemy (or the player) comes within range.</li><li><b>Secondary Fire</b>: Drops the bundle at the player's feet. It activates after a small delay, after which it will explode when an enemy (or the player) is near.</li><li><b>Ammo</b>: TNT</li></ul></td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813056-transparentremotedetonator.png" data-ref-id="1300-1813056" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.99082568807339" data-width="109" style="width: 109px"> <noscript> </noscript><figcaption>Remote Detonator</figcaption></figure></td><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813017-transparentremotedetonatorpickup.png" data-ref-id="1300-1813017" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="1.2727272727273" data-width="22" style="width: 22px"> <noscript> </noscript><figcaption>Remote Detonator Pickup</figcaption></figure></td><td><h3>Remote Detonator</h3><ul><li><b>Primary Fire</b>: Identical to the primary fire for dynamite, but the player can manually trigger the detonation by pressing the primary fire again.</li><li><b>Secondary Fire</b>: Drops the bundle at the player's feet. The bundle must still be detonated manually.</li><li><b>Ammo</b>: TNT</li></ul></td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813057-transparentaerosolcan.png" data-ref-id="1300-1813057" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="1.9333333333333" data-width="60" style="width: 60px"> <noscript> </noscript><figcaption>Aerosol Can</figcaption></figure></td><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813014-transparentaerosolcanpickup.png" data-ref-id="1300-1813014" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="3" data-width="12" style="width: 12px"> <noscript> </noscript><figcaption>Aerosol Can Pickup</figcaption></figure></td><td><h3>Aerosol Can</h3><ul><li><b>Primary Fire</b>: In Blood, the Aerosol Can acts as an improvised flamethrower, setting all nearby enemies on fire and eventually causing immolation with sufficient exposure.</li><li><b>Secondary Fire</b>: The player lights the can like a molotov cocktail. At this point pressing the secondary fire again drops the can, while the primary fire button charges for a throw.</li><li><b>Ammo</b>: Aerosol Cans</li></ul></td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813058-transparentteslacannon.png" data-ref-id="1300-1813058" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="1.1808510638298" data-width="94" style="width: 94px"> <noscript> </noscript><figcaption>Tesla Cannon</figcaption></figure></td><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813011-transparentteslacannonpickup.png" data-ref-id="1300-1813011" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.35593220338983" data-width="59" style="width: 59px"> <noscript> </noscript><figcaption>Tesla Cannon Pickup</figcaption></figure></td><td><h3>Tesla Cannon</h3><ul><li><b>Primary Fire</b>: A rapid-fire stream of electrical energy emanates from the gun.</li><li><b>Secondary Fire</b>: Charges the device in order to release a massive electrical blast.</li><li><b>Ammo</b>: Tesla Charges</li></ul></td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813059-transparentlifeleech.png" data-ref-id="1300-1813059" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="1.3153153153153" data-width="111" style="width: 111px"> <noscript> </noscript><figcaption>Life Leech</figcaption></figure></td><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813016-transparentlifeleechpickup.png" data-ref-id="1300-1813016" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="5.125" data-width="16" style="width: 16px"> <noscript> </noscript><figcaption>Life Leech Pickup</figcaption></figure></td><td><h3>Life Leech</h3><ul><li><b>Primary Fire</b>: Fires a stream of fireballs, granting hit points to the player when living targets are hit. Using it without ammo drains the player's vitality.</li><li><b>Secondary Fire</b>: Places the weapon on the ground where it acts as a turret, firing at any enemy within range. (Plasma Pak only)</li><li><b>Ammo</b>: Life Leeches</li></ul></td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813041-transparentvoodoodoll.png" data-ref-id="1300-1813041" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="1.1914893617021" data-width="94" style="width: 94px"> <noscript> </noscript><figcaption>Voodoo Doll</figcaption></figure></td><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813009-transparentvoodoodollpickup.png" data-ref-id="1300-1813009" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="1.2068965517241" data-width="29" style="width: 29px"> <noscript> </noscript><figcaption>Voodoo Doll Pickup</figcaption></figure></td><td><h3>Voodoo Doll</h3><ul><li><b>Primary Fire</b>: Caleb stabs the doll, which damages the enemy directly in front of the player. If there are no enemies about, this harms the player instead.</li><li><b>Secondary Fire</b>: Caleb waves his hand over the doll, which causes massive damage and can affect multiple enemies within the player's line-of-sight.</li><li><b>Ammo</b>: Voodoo Dolls</li></ul></td></tr></tbody></table><h2>Items</h2><p style="">There are three main types of items in Blood: heath & armor pickups, inventory items, and power-ups. The first category increases the player's vitality and damage mitigation, the second consists of items which may be carried and used at a later time, and the last includes items that grant powerful temporary benefits.</p><h3><u>Health & Armor Pickups</u></h3><table><tbody><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813036-transparentlifeessence.png" data-ref-id="1300-1813036" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="1.5357142857143" data-width="28" style="width: 28px"> <noscript> </noscript><figcaption>Life Essence</figcaption></figure></td><td><h3>Life Essence</h3><ul><li>Heals 20 hit points, but will not heal the player in excess of 100 hit points.</li><li>While Life Essence is most typically dropped by enemies upon death, it can sometimes be found in the environment.</li></ul></td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813040-transparentlifeseed.png" data-ref-id="1300-1813040" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.70731707317073" data-width="41" style="width: 41px"> <noscript> </noscript><figcaption>Life Seed</figcaption></figure></td><td><h3>Life Seed</h3><ul><li>Heals the player for a full 100 hit points, up to a potential maximum of 200 hit points.</li><li>Usually found in secret areas, though late-game enemies also drop them upon death.</li></ul></td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813047-transparentbasicarmor.png" data-ref-id="1300-1813047" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.82857142857143" data-width="35" style="width: 35px"> <noscript> </noscript><figcaption>Basic Armor</figcaption></figure></td><td><h3>Basic Armor</h3><ul><li>Grants the player 50 points of damage protection in each type of armor: fire, body, and spirit.</li><li>Other than Super Armor, this is the only armor type that grants multiple types of protection.</li></ul></td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813042-transparentfirearmor.png" data-ref-id="1300-1813042" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="1.4074074074074" data-width="27" style="width: 27px"> <noscript> </noscript><figcaption>Fire Armor</figcaption></figure></td><td><h3>Fire Armor</h3><ul><li>Gives Caleb an immediate 100 points of fire protection.</li><li>Fire Armor wards against any fire-based attacks, such as explosions and Hell Hound breath.</li></ul></td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813043-transparentbodyarmor.png" data-ref-id="1300-1813043" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="1.2068965517241" data-width="29" style="width: 29px"> <noscript> </noscript><figcaption>Body Armor</figcaption></figure></td><td><h3>Body Armor</h3><ul><li>Bestows 100 points of body armor upon the player.</li><li>Body Armor protects against melee attacks and gunfire.</li></ul></td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813046-transparentspiritarmor.png" data-ref-id="1300-1813046" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.94871794871795" data-width="39" style="width: 39px"> <noscript> </noscript><figcaption>Spirit Armor</figcaption></figure></td><td><h3>Spirit Armor</h3><ul><li>This item grants 100 points of spirit protection.</li><li>Shields the player from spirit damage, which is not incredibly useful in single-player.</li></ul></td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813044-transparentsuperarmor.png" data-ref-id="1300-1813044" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="1.2758620689655" data-width="29" style="width: 29px"> <noscript> </noscript><figcaption>Super Armor</figcaption></figure></td><td><h3>Super Armor</h3><ul><li>Gives the player 200 points of body, fire, and spirit armor.</li><li>200 points is the maximum armor value a player can have.</li></ul></td></tr></tbody></table><h3><u>Inventory Items</u></h3><table><tbody><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813023-transparentbeastvision.png" data-ref-id="1300-1813023" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.44827586206897" data-width="29" style="width: 29px"> <noscript> </noscript><figcaption>Beast Vision</figcaption></figure></td><td><h3>Beast Vision</h3><ul><li>Glasses which make enemies appear more brightly in the environment.</li><li>It should be noted that Beast Vision only affects monsters, and will not help to illuminate darker areas within levels.</li></ul></td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813015-transparentcrystalball.png" data-ref-id="1300-1813015" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="1.1304347826087" data-width="23" style="width: 23px"> <noscript> </noscript><figcaption>Crystal Ball</figcaption></figure></td><td><h3>Crystal Ball (Multiplayer Only)</h3><ul><li>Grants the ability to see other players through walls.</li><li>This can be cycled to show different players by pressing the inventory use key again.</li></ul></td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813022-transparentdivingsuit.png" data-ref-id="1300-1813022" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="2.3571428571429" data-width="28" style="width: 28px"> <noscript> </noscript><figcaption>Diving Suit</figcaption></figure></td><td><h3>Diving Suit</h3><ul><li>Allows the player to stay submerged underwater longer than normally possible.</li><li>Activates automatically if the player is submerged for a long enough period.</li></ul></td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813007-transparentdoctor_sbag.png" data-ref-id="1300-1813007" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="1.0344827586207" data-width="29" style="width: 29px"> <noscript> </noscript><figcaption>Doctor's Bag</figcaption></figure></td><td><h3>Doctor's Bag</h3><ul><li>Heals the player up to a total of 100 hit points and saves unused points for later use.</li><li>Can heal up to 100 hit points in total.</li></ul></td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813020-transparentjumpboots.png" data-ref-id="1300-1813020" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.97222222222222" data-width="36" style="width: 36px"> <noscript> </noscript><figcaption>Jump Boots</figcaption></figure></td><td><h3>Jump Boots</h3><ul><li>Temporarily allows the player to jump preternaturally high.</li><li>Mainly used to access areas that would otherwise be unreachable.</li></ul></td></tr></tbody></table><h3><u>Power-ups</u></h3><table><tbody><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813024-transparentcloakofinvisibility.png" data-ref-id="1300-1813024" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="1.5" data-width="28" style="width: 28px"> <noscript> </noscript><figcaption>Cloak of Invisibility</figcaption></figure></td><td><h3>Cloak of Invisibility</h3><ul><li>Renders the player semi-transparent.</li><li>Enemies will notice the player if fired upon.</li></ul></td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813019-transparentdeathmask.png" data-ref-id="1300-1813019" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="1.25" data-width="48" style="width: 48px"> <noscript> </noscript><figcaption>Death Mask</figcaption></figure></td><td><h3>Death Mask</h3><ul><li>Fairly straightforward invincibility power-up.</li><li>Negates all damage for a short period of time.</li></ul></td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813021-transparentgunsakimbo.png" data-ref-id="1300-1813021" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.52542372881356" data-width="59" style="width: 59px"> <noscript> </noscript><figcaption>Guns Akimbo</figcaption></figure></td><td><h3>Guns Akimbo</h3><ul><li>Allows certain weapons to be dual-wielded, which includes the Flare Gun, Shotgun, Thompson's, and the Incinerator.</li><li>In the Plasma Pak, the Tesla Cannon may also be dual-wielded.</li></ul></td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813039-transparentreflectiveshots.png" data-ref-id="1300-1813039" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="1" data-width="25" style="width: 25px"> <noscript> </noscript><figcaption>Reflective Shots</figcaption></figure></td><td><h3>Reflective Shots</h3><ul><li>Reflects bullets and certain melee attacks.</li><li>Some types of damage are not nullified, such as fire and explosive damage.</li></ul></td></tr></tbody></table><h2>Enemies</h2><p style="">Blood opponents are generally divided into three categories: low-level, standard, and boss. The first group is composed of smaller foes that pose more of an annoyance than a true threat, and can generally be defeated with little firepower. The second consists of normal sized enemies that can cause more damage and take more of a beating. The last group is comprised of exceedingly rare monsters that are found at the end of each episode.</p><h3><u>Low-Level Enemies</u></h3><table><tbody><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813034-transparentbat.png" data-ref-id="1300-1813034" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.84210526315789" data-width="38" style="width: 38px"> <noscript> </noscript><figcaption>Bat</figcaption></figure></td><td><h3>Bat</h3> Bats only loosely qualify as enemies, as they don't actively seem to be interested in harming the player, and it is only really possible to be injured by one by wandering into its path. Given a wide berth, they can be safely ignored.</td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813030-transparentrat.png" data-ref-id="1300-1813030" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.37209302325581" data-width="86" style="width: 86px"> <noscript> </noscript><figcaption>Rat</figcaption></figure></td><td><h3>Rat</h3> The lowest form of land-based enemy, Rats are nonetheless dangerous as they will scurry quickly toward the player where they are much more difficult to target. They are too small to climb even minor ledges, however, so finding higher ground can often leave them harmless.</td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813032-transparentboneeel.png" data-ref-id="1300-1813032" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.61194029850746" data-width="67" style="width: 67px"> <noscript> </noscript><figcaption>Bone Eel</figcaption></figure></td><td><h3>Bone Eel</h3> One of only a couple aquatic enemies in the game, Bone Eels are the seafaring equivalent of Rats. Seeing as it is usually prudent to spend as little time underwater as necessary, it is in many cases wiser to swim past these creatures to dry land rather than waste ammo and risk drowning in order to fighting them.</td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813033-transparentspider.png" data-ref-id="1300-1813033" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.875" data-width="40" style="width: 40px"> <noscript> </noscript><figcaption>Spider</figcaption></figure></td><td><h3>Spider</h3> The only low-level creature to come in two varieties, Spiders are notable for the status effects they inflict on the player. The bite of a Red Spider will cause a disorienting camera tilt effect for a few seconds and the Green Spider can cause temporary blindness. Special care should be taken when spiders are in the midst of other enemies, as either of these effects can make a simple firefight extremely difficult.</td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813035-transparentchokinghand.png" data-ref-id="1300-1813035" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="1.3913043478261" data-width="23" style="width: 23px"> <noscript> </noscript><figcaption>Choking Hand</figcaption></figure></td><td><h3>Choking Hand</h3> Easily the most dangerous foe in this category, these disembodied hands latch onto the player's neck and quickly drain life until they are removed. This is accomplished by repeatedly pressing the use key, and once done the Choking Hand must still be killed lest it attach itself again.</td></tr></tbody></table><h3><u>Standard Enemies</u></h3><table><tbody><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813025-transparentzombie.png" data-ref-id="1300-1813025" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="2.1186440677966" data-width="59" style="width: 59px"> <noscript> </noscript><figcaption>Zombie</figcaption></figure></td><td><h3>Zombie</h3> Zombies are the game's basic opponent. Equipped with a simple axe melee attack and relatively low hit points, they run headlong at the player attempting to hack them to pieces. Due to their lack of any ranged attack, they are not particularly threatening even in large numbers, though fights in close quarters can present a challenge. Zombies in some cases are able to get back up after being knocked down.</td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813027-transparentbloatedbutcher.png" data-ref-id="1300-1813027" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="2" data-width="50" style="width: 50px"> <noscript> </noscript><figcaption>Bloated Butcher</figcaption></figure></td><td><h3>Bloated Butcher</h3> A larger, slower, and more corpulent version of the standard Zombie, the Butcher comes with significantly more hit points and two projectile attacks, a cleaver toss and the ability to spew corrosive vomit. Neither projectile is extremely quick, so staying at medium range can allow quick players to avoid damage long enough to whittle him down.</td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813050-transparentcultist.png" data-ref-id="1300-1813050" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="2.12" data-width="50" style="width: 50px"> <noscript> </noscript><figcaption>Cultist</figcaption></figure></td><td><h3>Cultist / Fanatic</h3> Perhaps the most consistently troublesome enemy in the game, both versions of this foe come equipped with a deadly hitscan weapon which can rapidly drain the vitality of even a healthy player. The brown-cloaked Cultists have shotguns, while the gray-garbed Fanatics carry tommy guns. Both wield dynamite, and either can cause significant damage any time they have line-of-sight with the player. They will also occasionally go prone in order to avoid return fire. Cultists and Fanatics drop ammunition for their respective weapons upon death.</td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813028-transparentgargoyle.png" data-ref-id="1300-1813028" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="1.0169491525424" data-width="118" style="width: 118px"> <noscript> </noscript><figcaption>Gargoyle</figcaption></figure></td><td><h3>Gargoyle</h3> Flying enemies who often lie in wait as inconspicuous statues, Gargoyles are extremely hardy and have a penchant for attacking the player when otherwise occupied. They can rip at the flesh up close and toss a bone projectile while at range. Staying close can be a valid strategy, as they will usually forgo ranged attacks when near the player. Stone Gargoyles are essentially Cheogh in all but name, and should therefor be treated as such.</td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813026-transparenthellhound.png" data-ref-id="1300-1813026" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.96875" data-width="64" style="width: 64px"> <noscript> </noscript><figcaption>Hell Hound</figcaption></figure></td><td><h3>Hell Hound</h3> While they have a melee attack when in close, it is their fiery breath which makes Hell Hounds truly dangerous, as the flames can sap significant vitality before they go out. They are best killed before they get near, though their speed makes this a tricky proposition. Either take them down quickly, or find a means to keep them at bay.</td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813029-transparentgillbeast.png" data-ref-id="1300-1813029" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="1.3714285714286" data-width="70" style="width: 70px"> <noscript> </noscript><figcaption>Gill Beast</figcaption></figure></td><td><h3>Gill Beast</h3> Though indigenous to water, Gill Beasts will follow the player onto dry land given the opportunity. This is somewhat of a blessing, as their lack of any ranged attack makes them fairly easy to dispatch. While submerged, they behave more or less like a larger, tougher version of the Bone Eel.</td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813051-transparentphantasm.png" data-ref-id="1300-1813051" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="1.2457627118644" data-width="118" style="width: 118px"> <noscript> </noscript><figcaption>Phantasm</figcaption></figure></td><td><h3>Phantasm</h3> Semi-ethereal beings who are only vulnerable while attacking, Phantasms have both a scythe and a ghostly project at their disposal. Watch for them to turn from partially transparent to opaque, as that is the cue to attack. Its scythe in particular causes tremendous damage, so properly timing one's attacks is crucial.</td></tr></tbody></table><h3><u>Bosses</u></h3><table><tbody><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813045-transparentcheogh.png" data-ref-id="1300-1813045" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.68862275449102" data-width="167" style="width: 167px"> <noscript> </noscript><figcaption>Cheogh</figcaption></figure></td><td><h3>Cheogh (aka Stone Gargoyle)</h3> The Lord of all its brethren, Cheogh is a massive gray Gargoyle with incredible resilience. He fires a pair of blue fireballs from his eyes that travel with great speed toward the player, and his wings allow him to move quickly around the field of battle. He is encountered at the end of the first episode as well as later episodes where he is rechristen the Stone Gargoyle.</td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813037-transparentshial.png" data-ref-id="1300-1813037" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.44554455445545" data-width="101" style="width: 101px"> <noscript> </noscript><figcaption>Shial</figcaption></figure></td><td><h3>Shial (aka Mother Spider)</h3> The proverbial "Mother of Spiders," Shial lives deep within the earth surrounded by her eight-legged spawn. Though she is quite large and capable of conjuring her fellow arachnids, there is not much else to distinguish her from other Spiders. In fact, she cannot attack directly, making this unequivocally the easiest boss encounter in the game. Shial awaits at the end of the second episode and also shows up in later levels as a regular monster, though this version is referred to as Mother Spider.</td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813049-transparentcerberus.png" data-ref-id="1300-1813049" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.98" data-width="100" style="width: 100px"> <noscript> </noscript><figcaption>Cerberus</figcaption></figure></td><td><h3>Cerberus</h3> Cerberus is the penultimate boss of Blood, being a larger and tougher two-headed version of the standard Hell Hound. True to his infernal nature, he belches fiery death at all who enter his lair, being able to hurl explosive fireballs from both heads simultaneously. His tenacity will also spur him to attack even after his first head is killed. Cerberus can be found in the third episode as a boss as well as a couple of instances in the fourth episode.</td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813031-transparenttchernobog.png" data-ref-id="1300-1813031" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="1.5673076923077" data-width="104" style="width: 104px"> <noscript> </noscript><figcaption>Tchernobog</figcaption></figure></td><td><h3>Tchernobog</h3> Evil god and former master of Caleb, Tchernobog is an exceedingly powerful entity and the leader of the Cultists and other monstrosities the player fights throughout the rest of the game. He is capable of setting the player on fire as well as conjuring explosive blue flames. He is the final enemy to be confronted in the game's fourth and final episode.</td></tr></tbody></table><h2><b>Expansion Packs</b></h2><p style="">Blood saw two commercial expansions, Plasma Pak, created by Monolith, and Cryptic Passage, developed by Sunstorm Interactive. Both add-ons augmented the original game with an entirely new episode (bringing the total to six), with Plasma Pak also having other notable additions such as new enemies and new firing modes for existing weapons. Having the Plasma Pak installed also allows these new firing modes to be used in Blood's original episodes.</p><h2>Minimum System Requirements</h2><h3>PC</h3><ul><li>Windows XP / Vista</li><li>1 GHz processor (1.4 GHz recommended)</li><li>256MB RAM (512MB recommended)</li><li>3D graphics card compatible with DirectX 7 (compatible with DirectX 9 recommended)</li><li>Mouse</li><li>Keyboard</li></ul>', 'release_date' => '1997-05-31 00:00:00', 'dont_show_upcoming_date' => false, 'expected_release_year' => null, 'expected_release_month' => null, 'expected_release_day' => null, 'metacritic_rating' => '82', 'metacritics_rating_last_updated' => '2015-07-23', 'theme' => 'Horror,Alternate Historical,Comedy,Western', 'genres' => 'Action,First-Person Shooter', 'image' => '11381-blood.jpg', 'meta_title' => '', 'meta_keyword' => '', 'meta_desc' => '', 'review_count' => '0', 'rating_count' => '0', 'avg_rating' => '0.00', 'avg_jump_rating' => null, 'weighted_rating' => '0.00', 'weighted_jump_rating' => '0.00', 'video_embed' => null, 'video_filename' => null, 'video_original_url' => null, 'video_poster_image' => null, 'status' => true, 'image_updated' => true, 'categories_updated' => '1', 'video_updated' => true, 'created' => '2015-04-16 07:35:26', 'modified' => '2018-02-19 23:44:27' ), 'GamesPlatform' => array( 'id' => '505', 'game_id' => '171', 'platform_id' => '15', 'link1' => null, 'link2' => null, 'link1_price' => null, 'link2_price' => null, 'created' => null, 'modified' => null, (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ) ), 'Review' => array( 'id' => null, 'game_id' => null, 'ip' => null, 'username' => null, 'review' => null, 'rating' => null, 'jump_rating' => null, 'created' => null, 'modified' => null ), 'GamesGcategory' => array( 'id' => '966', 'game_id' => '171', 'gcategory_id' => '17' ), 'GameImage' => array(), 'Platform' => array( (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ) ), 'Gcategory' => array( (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ), (int) 2 => array( [maximum depth reached] ) ) ), (int) 3 => array( 'Game' => array( 'id' => '135', 'gb_id' => '14075', 'title' => 'Gabriel Knight: Sins of the Fathers', 'slug' => 'gabriel-knight-sins-of-the-fathers', 'small_desc' => 'A 1993 point-and-click adventure from Sierra On-line, struggling novelist and bookstore owner Gabriel Knight becomes wrapped up in a murder mystery involving a secret voodoo cult and an ancient blood rite.', 'desc' => '<h2>Overview</h2><figure data-align="right" data-img-src="http://static.giantbomb.com/uploads/original/1/15568/479065-sierra_000.png" data-ref-id="1300-479065" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.625" data-width="640" style="width: 640px"> <figcaption>Title Screen.</figcaption></figure><p style="">Gabriel Knight: Sins Of The Fathers is a 1993 point-and-click adventure game, developed and published by Sierra On-Line. Created by author and Sierra writer/designer Jane Jensen, Sins Of The Fathers was the first instalment in a new franchise for Sierra in the mid-90s, and marked a more mature turn for the company previously known for the King's Quest, Police Quest and Space Quest series. Far removed from the fairy tale universe of King's Quest and the zany craziness of Space Quest, Gabriel Knight followed an anti-hero plagued by disturbing nightmares through a murder mystery linked to voodoo and his own family's dark, mystical past.</p><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/1/15568/479074-sierra_008.png" data-ref-id="1300-479074" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.625" data-width="640" style="width: 640px"> <figcaption>A Pub in New Orleans.</figcaption></figure><p style="">The CD-ROM version of the game featured some of the highest production values for a multimedia game at the time, boasting the voice talents of Tim Curry and Mark Hamill among others. The game also featured an outstanding soundtrack for an adventure game of its time, which was composed and performed by Robert Holmes, husband of creator Jane Jensen.</p><p style="">Sins of the Fathers was followed up by Gabriel Knight: The Beast Within, and concluded with Gabriel Knight: Blood of the Sacred, Blood of the damned.</p><p style="">A novel based on the game was also released, and it follows the game closely.</p><h2>Gameplay</h2><p style="">The gameplay in Gabriel Knight consists of commanding Gabriel entirely via the mouse to interact with people and the environment to unravel the mystery of the Voodoo murders and progress the plot. The player has the Move, Operate, Open, Read, Inspect, Question, Talk to, Push, and Take commands as well as being able to use any items Gabriel has in his inventory on the environment, characters or each other.</p><p style="">Speaking with characters in the game also plays a large role in progressing the story by providing clues and plot points. Conversations are fully voiced and different characters will have different replies depending on plot progression and other circumstances. Gabriel records conversations via a tape recorder so conversations can later be reviewed by the player to help find clues.</p><p style="">The story is divided up into ten chapters/days, and when the story has sufficiently progressed the day will end and the next chapter will start. It is however possible for the player to miss a necessary clue, item, or action in an earlier part of the game - making the playthrough impossible to finish.</p><p style="">While Gabriel has no health, there are several occurrences in the game that can lead to his death if not handled properly by the player.</p><h2>Presentation</h2><h3>Graphics</h3><p style="">The environments in Gabriel Knight are static; they come in a wide variety of vantage points, and views. Characters are animated simply but convincingly with the use of early age motion capture technology. The game is also interspersed with several short live action clips and comic book panel animations used to progress the story. When entering a conversation, the player is also given a more in depth look at the characters facial features on a black background. These conversations are also lip synced to the voice actors recorded dialogue.</p><h3>Sound</h3><p style="">Gabriel Knight has an extensive Midi Soundtrack that plays throughout the game with each location having it's own distinct background music. Characters, conversations and narration are also fully voiced (CD-ROM version) by voice actors.</p><h2>Characters</h2><ul><li><strong><b>Gabriel Knight</b></strong>: Protagonist, and main character. Voiced by: Tim Curry</li><li><strong><b>Grace Nakimura</b></strong>: Gabriel's assistant and sidekick. Voiced by: Leah Remini</li><li><strong><b>Detective Franklin Mosely</b></strong>: Gabriel's lifelong best friend, and police detective. Voiced by: Mark Hamill</li><li><strong>Wolfgang Ritter</strong>: Gabriel's great uncle, and mentor. Voiced by: Efrem Zimbalist Jr.</li><li><strong><b>Malia Gedde</b> / Tetelo</strong>: Love interest, and voodoo queen. Voiced by: Leilani Jones</li><li><strong>Dr. John</strong>: Antagonist, and voodoo priest. Voiced by: Michael Dorn</li><li><strong>Narrator</strong>: Voiced by Virginia Capers</li></ul>', 'release_date' => '1993-12-17 00:00:00', 'dont_show_upcoming_date' => false, 'expected_release_year' => null, 'expected_release_month' => null, 'expected_release_day' => null, 'metacritic_rating' => '0', 'metacritics_rating_last_updated' => '2015-07-23', 'theme' => 'Horror,Fantasy,Crime', 'genres' => 'Adventure', 'image' => '14075-gabriel_knight_sins_of_the_fathers.jpg', 'meta_title' => '', 'meta_keyword' => '', 'meta_desc' => '', 'review_count' => '0', 'rating_count' => '2', 'avg_rating' => '55.00', 'avg_jump_rating' => '40.00', 'weighted_rating' => '31.89', 'weighted_jump_rating' => '29.04', 'video_embed' => '<div class="video"><video width="100%" height="100%" controls poster="https://www.scaredtoplay.com/uploads/games_videos/posters/gabriel-knight-sins-of-the-fathers-135.jpg"><source src="https://www.scaredtoplay.com/uploads/games_videos/videos/gabriel-knight-sins-of-the-fathers-135.mp4" type="video/mp4"></div>', 'video_filename' => 'gabriel-knight-sins-of-the-fathers-135.mp4', 'video_original_url' => 'http://v.giantbomb.com/2014/08/14/tr_gabrielknight_081414_1800.mp4?api_key=0834f735d6e7932bb0b7d8b82cef18d3021d6ebc', 'video_poster_image' => 'gabriel-knight-sins-of-the-fathers-135.jpg', 'status' => true, 'image_updated' => true, 'categories_updated' => '1', 'video_updated' => true, 'created' => '2015-04-16 06:15:43', 'modified' => '2020-05-22 15:36:14' ), 'GamesPlatform' => array( 'id' => '403', 'game_id' => '135', 'platform_id' => '15', 'link1' => null, 'link2' => null, 'link1_price' => null, 'link2_price' => null, 'created' => null, 'modified' => null, (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ) ), 'Review' => array( 'id' => '2944', 'game_id' => '135', 'ip' => '162.158.159.43', 'username' => null, 'review' => null, 'rating' => '30.00', 'jump_rating' => '10', 'created' => '2019-11-29 07:34:37', 'modified' => '2019-11-29 07:34:37' ), 'GamesGcategory' => array( 'id' => '776', 'game_id' => '135', 'gcategory_id' => '17' ), 'GameImage' => array( (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ), (int) 2 => array( [maximum depth reached] ), (int) 3 => array( [maximum depth reached] ), (int) 4 => array( [maximum depth reached] ), (int) 5 => array( [maximum depth reached] ), (int) 6 => array( [maximum depth reached] ), (int) 7 => array( [maximum depth reached] ), (int) 8 => array( [maximum depth reached] ), (int) 9 => array( [maximum depth reached] ), (int) 10 => array( [maximum depth reached] ), (int) 11 => array( [maximum depth reached] ), (int) 12 => array( [maximum depth reached] ), (int) 13 => array( [maximum depth reached] ), (int) 14 => array( [maximum depth reached] ), (int) 15 => array( [maximum depth reached] ), (int) 16 => array( [maximum depth reached] ), (int) 17 => array( [maximum depth reached] ), (int) 18 => array( [maximum depth reached] ), (int) 19 => array( [maximum depth reached] ), (int) 20 => array( [maximum depth reached] ), (int) 21 => array( [maximum depth reached] ), (int) 22 => array( [maximum depth reached] ), (int) 23 => array( [maximum depth reached] ) ), 'Platform' => array( (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ) ), 'Gcategory' => array( (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ), (int) 2 => array( [maximum depth reached] ), (int) 3 => array( [maximum depth reached] ), (int) 4 => array( [maximum depth reached] ), (int) 5 => array( [maximum depth reached] ), (int) 6 => array( [maximum depth reached] ), (int) 7 => array( [maximum depth reached] ), (int) 8 => array( [maximum depth reached] ), (int) 9 => array( [maximum depth reached] ), (int) 10 => array( [maximum depth reached] ) ) ), (int) 4 => array( 'Game' => array( 'id' => '465', 'gb_id' => '5065', 'title' => 'Chapolim x Drácula: Um Duelo Assustador', 'slug' => 'chapolim-x-dracula-um-duelo-assustador', 'small_desc' => 'Chapolim x Drácula: Um Duelo Assustador is a side-scrolling plaformer released by Tec Toy in Brazil.', 'desc' => '<figure data-align="right" data-embed-type="image" data-img-src="http://static.giantbomb.com/uploads/original/0/2848/422276-chapolim_1.gif" data-ref-id="1300-422276" data-size="large" data-ratio="0.75"> <figcaption>The title screen for Chapolim x Drácula: Um Duelo Assustador</figcaption></figure><p>Chapolim x Drácula: Um Duelo Assustador (Chapolim and Dracula: A Scary Duel) is yet another game based off a ROM hack under the authorization of SEGA in Brazil, under the Tec Toy seal. Based upon the popular Mexican serial created by Roberto Bolaños, it is a modification of the Master System game Ghost House.</p><p>All characters and items are changed to fit Chapolim's universe. Mick, the hero of Ghost House, is replaced by Chapolim. Armed with his trusty Marreta Biônica (Chipote Chillón in the original, Squeaky Mallet in English), dressed in red and wearing a yellow heart in his chest, he is a comedic character spoof of super heroes.</p><p>The game play consists of platforming on stages in which Chapolim must defeat five vampires, each resting in a different coffin, locked by a key that can be found with exploration. Not only vampires stand in his way, but also mummies, bats, ghosts, man eating flowers and other horror movie clichés. Other than his mallet, Chapolim can jump over enemies and punch them. By jumping and punching the mansion's lights, Chapolim can freeze enemies in place in order to defeat them. Dracula himself shows up at the end of the game, serving as the last boss encounter.</p>', 'release_date' => '1993-01-01 00:00:00', 'dont_show_upcoming_date' => false, 'expected_release_year' => null, 'expected_release_month' => null, 'expected_release_day' => null, 'metacritic_rating' => '0', 'metacritics_rating_last_updated' => null, 'theme' => 'Horror,Fantasy', 'genres' => 'Action,Role-Playing,Platformer', 'image' => '5065-chapolim_x_dracula_um_duelo_assustador.jpg', 'meta_title' => '', 'meta_keyword' => '', 'meta_desc' => '', 'review_count' => '0', 'rating_count' => '0', 'avg_rating' => '0.00', 'avg_jump_rating' => null, 'weighted_rating' => null, 'weighted_jump_rating' => null, 'video_embed' => null, 'video_filename' => null, 'video_original_url' => null, 'video_poster_image' => null, 'status' => true, 'image_updated' => true, 'categories_updated' => '1', 'video_updated' => true, 'created' => '2017-02-23 11:45:11', 'modified' => '2018-02-16 17:45:01' ), 'GamesPlatform' => array( 'id' => '1668', 'game_id' => '465', 'platform_id' => '7', 'link1' => null, 'link2' => null, 'link1_price' => null, 'link2_price' => null, 'created' => null, 'modified' => null, (int) 0 => array( [maximum depth reached] ) ), 'Review' => array( 'id' => null, 'game_id' => null, 'ip' => null, 'username' => null, 'review' => null, 'rating' => null, 'jump_rating' => null, 'created' => null, 'modified' => null ), 'GamesGcategory' => array( 'id' => '2128', 'game_id' => '465', 'gcategory_id' => '17' ), 'GameImage' => array( (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ), (int) 2 => array( [maximum depth reached] ), (int) 3 => array( [maximum depth reached] ), (int) 4 => array( [maximum depth reached] ), (int) 5 => array( [maximum depth reached] ), (int) 6 => array( [maximum depth reached] ) ), 'Platform' => array( (int) 0 => array( [maximum depth reached] ) ), 'Gcategory' => array( (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ), (int) 2 => array( [maximum depth reached] ) ) ) ) $default_sort_by = 'release_desc' $sorting_url = '/games/index/cat:cults' $filter_data = array( 'cat' => 'cults', 'page' => '4' ) $paginate_url = array( 'controller' => 'games', 'action' => 'index', 'cat' => 'cults', 'page' => '4' ) $page_title = 'BROWSE CULTS HORROR GAMES' $meta_keywords = 'Cults horror games, best Cults horror games, top Cults horror games' $meta_description = 'Browse and find your favorite Cults games.' $title_for_layout = 'Cults Horror Games | ScaredToPlay' $pc = 'games' $pm = 'Game'include - APP/View/Games/index.ctp, line 19 View::_evaluate() - CORE/Cake/View/View.php, line 971 View::_render() - CORE/Cake/View/View.php, line 933 View::render() - CORE/Cake/View/View.php, line 473 Controller::render() - CORE/Cake/Controller/Controller.php, line 968 Dispatcher::_invoke() - CORE/Cake/Routing/Dispatcher.php, line 200 Dispatcher::dispatch() - CORE/Cake/Routing/Dispatcher.php, line 167 [main] - APP/webroot/index.php, line 122
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$viewFile = '/home.md10/home/scaredtoplay.com/public_html/app/View/Games/index.ctp' $dataForView = array( 'games_array' => array( (int) 0 => array( 'Game' => array( [maximum depth reached] ), 'GamesPlatform' => array( [maximum depth reached] ), 'Review' => array( [maximum depth reached] ), 'GamesGcategory' => array( [maximum depth reached] ), 'GameImage' => array([maximum depth reached]), 'Platform' => array( [maximum depth reached] ), 'Gcategory' => array( [maximum depth reached] ) ), (int) 1 => array( 'Game' => array( [maximum depth reached] ), 'GamesPlatform' => array( [maximum depth reached] ), 'Review' => array( [maximum depth reached] ), 'GamesGcategory' => array( [maximum depth reached] ), 'GameImage' => array( [maximum depth reached] ), 'Platform' => array( [maximum depth reached] ), 'Gcategory' => array( [maximum depth reached] ) ), (int) 2 => array( 'Game' => array( [maximum depth reached] ), 'GamesPlatform' => array( [maximum depth reached] ), 'Review' => array( [maximum depth reached] ), 'GamesGcategory' => array( [maximum depth reached] ), 'GameImage' => array([maximum depth reached]), 'Platform' => array( [maximum depth reached] ), 'Gcategory' => array( [maximum depth reached] ) ), (int) 3 => array( 'Game' => array( [maximum depth reached] ), 'GamesPlatform' => array( [maximum depth reached] ), 'Review' => array( [maximum depth reached] ), 'GamesGcategory' => array( [maximum depth reached] ), 'GameImage' => array( [maximum depth reached] ), 'Platform' => array( [maximum depth reached] ), 'Gcategory' => array( [maximum depth reached] ) ), (int) 4 => array( 'Game' => array( [maximum depth reached] ), 'GamesPlatform' => array( [maximum depth reached] ), 'Review' => array( [maximum depth reached] ), 'GamesGcategory' => array( [maximum depth reached] ), 'GameImage' => array( [maximum depth reached] ), 'Platform' => array( [maximum depth reached] ), 'Gcategory' => array( [maximum depth reached] ) ) ), 'default_sort_by' => 'release_desc', 'sorting_url' => '/games/index/cat:cults', 'filter_data' => array( 'cat' => 'cults', 'page' => '4' ), 'paginate_url' => array( 'controller' => 'games', 'action' => 'index', 'cat' => 'cults', 'page' => '4' ), 'page_title' => 'BROWSE CULTS HORROR GAMES', 'meta_keywords' => 'Cults horror games, best Cults horror games, top Cults horror games', 'meta_description' => 'Browse and find your favorite Cults games.', 'title_for_layout' => 'Cults Horror Games | ScaredToPlay', 'pc' => 'games', 'pm' => 'Game' ) $games_array = array( (int) 0 => array( 'Game' => array( 'id' => '285', 'gb_id' => '10568', 'title' => 'Hellnight', 'slug' => 'hellnight', 'small_desc' => 'Hellnight was a very peculiar survival horror game for its time. It featured a first-person perspective, and involved running away from enemies rather than fighting them. It is today considered a precursor to games like Amnesia, Slender, and Outlast.', 'desc' => '<h2>Overview</h2><p style=""><i>Hellnight</i> is a survival horror game developed by Atlus, and released only in Japan and Europe. It featured a first-person perspective, and involved running away from enemies rather than fighting them. It is today considered a precursor to games like Amnesia, Slender, and Outlast.</p><h2>Story</h2><p style="">Set in Japan at the end of the 20th century, the game starts with the protagonist escaping a group of cultists and then boarding a late-night subway train in order to escape. However, the train is attacked by a monster, who kills everyone on board except for the player and a young girl, Naomi. From here on out, the game is pretty much a non-stop chase as the monster pursues the player deeper and deeper into the underground. Eventually, the player comes across a mysterious underground civilization known as the Mesh.</p><p style=""> </p><h2>Gameplay</h2><p style="">The player has no weaponry whatsoever with which to defend themselves, and therefore running is pretty much their only chance of survival-- if the pursuing monster catches the player, it's <i>game over</i>. As the player delves deeper and deeper into the underground tunnels beneath the city of Tokyo, he has to try and find shortcuts in order to try and gain more and more terrain over the creature.</p><p style=""> </p><h2 style="margin-right:0px;margin-left:0px;">TRIVIA</h2><ul><li>Released in Japan as "Dark Messiah".</li></ul>', 'release_date' => '1998-11-06 00:00:00', 'dont_show_upcoming_date' => false, 'expected_release_year' => null, 'expected_release_month' => null, 'expected_release_day' => null, 'metacritic_rating' => '0', 'metacritics_rating_last_updated' => null, 'theme' => 'Horror', 'genres' => 'Adventure,Puzzle,Action-Adventure', 'image' => '10568-hellnight.jpg', 'meta_title' => '', 'meta_keyword' => '', 'meta_desc' => '', 'review_count' => '0', 'rating_count' => '0', 'avg_rating' => '0.00', 'avg_jump_rating' => null, 'weighted_rating' => null, 'weighted_jump_rating' => null, 'video_embed' => null, 'video_filename' => null, 'video_original_url' => null, 'video_poster_image' => null, 'status' => true, 'image_updated' => true, 'categories_updated' => '1', 'video_updated' => true, 'created' => '2016-02-09 08:13:53', 'modified' => '2018-02-21 11:44:25' ), 'GamesPlatform' => array( 'id' => '1224', 'game_id' => '285', 'platform_id' => '20', 'link1' => null, 'link2' => null, 'link1_price' => null, 'link2_price' => null, 'created' => null, 'modified' => null, (int) 0 => array( [maximum depth reached] ) ), 'Review' => array( 'id' => null, 'game_id' => null, 'ip' => null, 'username' => null, 'review' => null, 'rating' => null, 'jump_rating' => null, 'created' => null, 'modified' => null ), 'GamesGcategory' => array( 'id' => '1287', 'game_id' => '285', 'gcategory_id' => '17' ), 'GameImage' => array(), 'Platform' => array( (int) 0 => array( [maximum depth reached] ) ), 'Gcategory' => array( (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ), (int) 2 => array( [maximum depth reached] ), (int) 3 => array( [maximum depth reached] ) ) ), (int) 1 => array( 'Game' => array( 'id' => '388', 'gb_id' => '5570', 'title' => 'Alundra', 'slug' => 'alundra', 'small_desc' => 'A PS1 RPG in the vein of Zelda, Alundra has the player control a psychic youth as he combats an ancient evil that threatens to overwhelm the peaceful village of Inoa. ', 'desc' => '<h2>Overview</h2><p>Alundra is a fantasy action adventure with hand-drawn 2D art that blends traditional action adventure elements with more streamlined exploration mechanics akin to those in the Legend of Zelda franchise. Developed by Matrix Software and originally published by SCEI in Japan, It was later released by Working Designs in the US and Psygnosis in Europe. In 2010, the Working Designs version was re-released on the Playstation Network by Monkeypaw Games.</p><p>Known as "The Adventures of Alundra" in Europe, the game is viewed from a top-down perspective where the player takes control of a young boy named Alundra who realizes not long into the story that he has the ability to enter people's dreams and reveal their inner demons. The game is a real-time action adventure where enemies can be engaged where they stand with quick weapon strikes and puzzles must be solved using intelligence, skill and agility as the player attempts to navigate the game's numerous settings and landscapes to further the storyline. These action elements are blended with more traditional RPG components such as strengthening Alundra's attributes over time and collecting an array of skills, weapons, armor, and useful items.</p><h2>Gameplay</h2><p>Alundra's gameplay is very much in the same vein as the early Zelda games, a top-down 2D world in which the player can move up, down, forwards and backwards. Alundra will encounter enemies in real-time in the environments, and can attack them on the spot using a variety of weapons including swords, flails, bows and wands. The player will acquire these weapons as they progress through the main story, which is both a lengthy campaign and challenging. Alundra has plentiful puzzles, some of which will require the player to pull off some quick moves, and platforming style challenges. Other puzzles require much more thought and attention. The game is well noted for having some extremely difficult puzzles which will challenge even veterans of similar games.</p><h2>Soundtrack</h2><p>Alundra's soundtrack consists of one CD and includes 26 songs in all. Some songs from the game were not included in the game due to them being the same song, but using different instruments. The soundtrack was composed by Kohei Tanaka</p><ol><li>Alundra</li><li>The Village of Inoa</li><li>The Wind That Shook the Earth</li><li>The House of Taran</li><li>Nightmare</li><li>Requiem</li><li>Dungeon</li><li>Murgg Village</li><li>Ra's Underground Hideout</li><li>Desert</li><li>Dream a Dream</li><li>Kline's Dream</li><li>The Lizardman's Liar</li><li>The Use of Meia</li><li>Nirude, the Forgotten God</li><li>Miming, the Insignificant Leader</li><li>Underwater</li><li>The Fire Mountain Torra</li><li>The Child's Dream</li><li>Ronin, the Priest Gone Astray</li><li>The Shrine of the Lake</li><li>The Black Angel Come Forth</li><li>The One Who Hates Man</li><li>The Wrath of God</li><li>Melzas, the Combined God</li><li>Reflecting</li><li>Ending</li><li>Tears (Staff Roll)</li></ol>', 'release_date' => '1997-12-31 00:00:00', 'dont_show_upcoming_date' => false, 'expected_release_year' => null, 'expected_release_month' => null, 'expected_release_day' => null, 'metacritic_rating' => '0', 'metacritics_rating_last_updated' => null, 'theme' => 'Horror,Fantasy,Crime,Anime', 'genres' => 'Action,Adventure,Role-Playing', 'image' => '5570-alundra.png', 'meta_title' => '', 'meta_keyword' => '', 'meta_desc' => '', 'review_count' => '0', 'rating_count' => '0', 'avg_rating' => '0.00', 'avg_jump_rating' => null, 'weighted_rating' => null, 'weighted_jump_rating' => null, 'video_embed' => null, 'video_filename' => null, 'video_original_url' => null, 'video_poster_image' => null, 'status' => true, 'image_updated' => true, 'categories_updated' => '1', 'video_updated' => true, 'created' => '2017-02-23 05:20:12', 'modified' => '2018-02-20 11:44:26' ), 'GamesPlatform' => array( 'id' => '1482', 'game_id' => '388', 'platform_id' => '20', 'link1' => null, 'link2' => null, 'link1_price' => null, 'link2_price' => null, 'created' => null, 'modified' => null, (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ) ), 'Review' => array( 'id' => null, 'game_id' => null, 'ip' => null, 'username' => null, 'review' => null, 'rating' => null, 'jump_rating' => null, 'created' => null, 'modified' => null ), 'GamesGcategory' => array( 'id' => '1728', 'game_id' => '388', 'gcategory_id' => '17' ), 'GameImage' => array( (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ), (int) 2 => array( [maximum depth reached] ), (int) 3 => array( [maximum depth reached] ), (int) 4 => array( [maximum depth reached] ), (int) 5 => array( [maximum depth reached] ), (int) 6 => array( [maximum depth reached] ), (int) 7 => array( [maximum depth reached] ), (int) 8 => array( [maximum depth reached] ), (int) 9 => array( [maximum depth reached] ), (int) 10 => array( [maximum depth reached] ), (int) 11 => array( [maximum depth reached] ), (int) 12 => array( [maximum depth reached] ), (int) 13 => array( [maximum depth reached] ), (int) 14 => array( [maximum depth reached] ), (int) 15 => array( [maximum depth reached] ), (int) 16 => array( [maximum depth reached] ), (int) 17 => array( [maximum depth reached] ), (int) 18 => array( [maximum depth reached] ), (int) 19 => array( [maximum depth reached] ), (int) 20 => array( [maximum depth reached] ), (int) 21 => array( [maximum depth reached] ), (int) 22 => array( [maximum depth reached] ), (int) 23 => array( [maximum depth reached] ), (int) 24 => array( [maximum depth reached] ), (int) 25 => array( [maximum depth reached] ), (int) 26 => array( [maximum depth reached] ), (int) 27 => array( [maximum depth reached] ), (int) 28 => array( [maximum depth reached] ), (int) 29 => array( [maximum depth reached] ) ), 'Platform' => array( (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ) ), 'Gcategory' => array( (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ), (int) 2 => array( [maximum depth reached] ), (int) 3 => array( [maximum depth reached] ), (int) 4 => array( [maximum depth reached] ), (int) 5 => array( [maximum depth reached] ), (int) 6 => array( [maximum depth reached] ) ) ), (int) 2 => array( 'Game' => array( 'id' => '171', 'gb_id' => '11381', 'title' => 'Blood', 'slug' => 'blood', 'small_desc' => 'Blood is a horror-themed first-person shooter that brings plenty of blood, gore, and dismemberment to the Build engine courtesy of its less-than-savory protagonist, Caleb.', 'desc' => '<h2>Overview</h2><figure data-align="right" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1686092-blood.png" data-ref-id="1300-1686092" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.625" data-width="320" style="width: 320px"> <figcaption>Blood Title Card</figcaption></figure><p style="">Blood is a PC first-person shooter that utilizes Ken Silverman's Build engine, developed by both 3D Realms and Monolith Productions. Though it was conceived and partially developed by 3D Realms, prior to its completion the game and all rights were sold to Monolith as detailed in a press release on January 22, 1997. This was ostensibly meant to allow 3D Realms the ability to focus on Shadow Warrior, which was being developed concurrently. Monolith completed the game as well as an expansion pack entitled Blood Plasma Pak, which were both released in 1997 (a second expansion, Cryptic Passage for Blood, was developed by Sunstorm Interactive).</p><p style="">The version of the Build engine used for Blood included a number of upgrades, most prominent being the ability to display voxel-based objects. This feature was used significantly throughout the game in place of flat sprites, highlighting both weapon and item pickups as well as certain environmental objects such as tombstones, chairs, and barrels. Unlike other contemporary Build engine titles, Duke Nukem 3D and Shadow Warrior, Blood's source code was never publicly released, thus no source ports exist for it, and it must still be played through its original DOS executable.</p><h2>Gameplay</h2><figure data-align="right" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1690990-bloodscreen.png" data-ref-id="1300-1690990" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.625" data-width="512" style="width: 512px"> <figcaption>Flying body parts are a common sight in Blood.</figcaption></figure><p style="">The gameplay of Blood is very similar to that of other FPS games of its era such as Doom and Duke Nukem 3D. The player is presented with four episodes, which can be played in any order. Each one consists of eight or nine levels (with one secret level per episode) that the player must fight through, with the last level invariably containing that episode's boss. In addition to combat with various types of enemies, most levels require the use of switches and up to six keys in order to advance to the exit. As was the hallmark of its predecessor, Duke Nukem 3D, levels in Blood often place a high emphasis on interactivity, incorporating numerous destructible elements and various objects that can be interacted with for no reason other than increasing the player's immersion.</p><p style="">True to its name, a significant effort was made to amp up the blood and violence over other Build engine games. Zombies can be decapitated and their heads kicked like soccer balls, various enemies can be set on fire to run screaming throughout the levels, and blood flows copiously from enemies at even the simplest of attacks. The game's health system was also relatively novel. Caleb relies for the most part on Life Essence to heal himself, which is dropped by enemies upon death, rather than on preset health pickups used in most first-person shooters at the time. Another innovative aspect of the game was its weapons. Blood boasts alternate firing modes for a large portion of the game's arsenal (a fairly uncommon feature in 1997), ranging from rather straightforward options like firing both barrels of a double-barreled shotgun to more outlandish ones such as lighting and throwing an aerosol can.</p><h2>Story</h2><figure data-align="right" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1688925-calebbloodshower.png" data-ref-id="1300-1688925" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.625" data-width="512" style="width: 512px"> <noscript> </noscript><figcaption>He may be the lead, but Caleb's no white hat.</figcaption></figure><p style="">Blood puts players in the shoes of Caleb, a protagonist much in the same tongue-in-cheek vein as Duke Nukem and Lo Wang. While the Duke Nukem and Shadow Warrior franchises focused on satirizing action and martial arts movies respectively, Blood traffics in the tropes and mores of the horror genre. The referential humor of the game draws from many sources, from horror classics like <i>The Shining</i> and <i>Friday the 13th</i>, cult films like <i>Army of Darkness</i>, to non-horror classics such as <i>Jaws</i>. Caleb is the game's anti-hero, a sadist and former cultist on a quest for revenge after being killed by Tchernobog, the evil god he once worshiped. In keeping with the game's darker leanings, Caleb is not portrayed as a particularly empathetic character. He will often laugh gleefully in the midst of slaughtering his foes, and will even willfully kills innocents.</p><p style="">As the game begins, Tchernobog has called his Chosen, Caleb, Ophelia, Ishmael, and Gabriel, to a gathering in the Hall of the Epiphany. When they ask what he desires, they are surprised to find he is displeased with them, and they are quickly set upon by Tchernobog's minions. Ishmael is cremated by Cerberus, Gabriel is carried off by Shial who descends from the ceiling, and Ophelia, Caleb's love, is abducted by Cheogh. Finally, Caleb himself is killed personally by Tchernobog, and buried thereafter.</p><p style="">At the start of the game's first level, "Cradle to Grave," Caleb awakens in his own tomb. Upon returning to life by unknown means, Caleb exclaims "I live... again!" Thus he begins his quest, seeking vengeance for his fallen comrades and knowledge of why his own master would betray him.</p><h2>Levels</h2><h3>Episode 1: The Way of All Flesh</h3><p style=""><i>Caleb searches for his lost love,</i> <i>Ophelia Price</i>, who has been taken by <i>Cheogh</i>.</p><ul><li>E1M1: <b>Cradle to Grave</b></li><li>E1M2: <b>Wrong Side of the Tracks</b></li><li>E1M3: <b>Phantom Express</b></li><li>E1M4: <b>Dark Carnival</b> (entrance to secret level)</li><li>E1M5: <b>Hallowed Grounds</b></li><li>E1M6: <b>The Great Temple</b></li><li>E1M7: <b>Altar of Stone</b> (boss level)</li><li>E1M8: <b>House of Horrors</b> (secret level)</li></ul><h3>Episode 2: Even Death May Die</h3><p style=""><i>In order to discover the fate of his fellow Chosen,</i> <i>Gabriel</i>, Caleb delves into the lair of <i>Shial</i>, the Mother of Spiders.</p><ul><li>E2M1: <b>Shipwrecked</b></li><li>E2M2: <b>The Lumber Mill</b></li><li>E2M3: <b>Rest for the Wicked</b></li><li>E2M4: <b>The Overlooked Hotel</b> (entrance to secret level)</li><li>E2M5: <b>The Haunting</b></li><li>E2M6: <b>The Cold Rush</b></li><li>E2M7: <b>Bowels of the Earth</b></li><li>E2M8: <b>The Lair of Shial</b> (boss level)</li><li>E2M9: <b>Thin Ice</b> (secret level)</li></ul><h3>Episode 3: A Farewell to Arms</h3><p style=""><i>Caleb seeks vengeance on</i> <i>Cerberus</i>, the beast responsible for the death of <i>Ishmael</i>.</p><ul><li>E3M1: <b>Ghost Town</b></li><li>E3M2: <b>The Siege</b></li><li>E3M3: <b>Raw Sewage</b></li><li>E3M4: <b>The Sick Ward</b> (entrance to secret level)</li><li>E3M5: <b>Spare Parts</b></li><li>E3M6: <b>Monster Bait</b></li><li>E3M7: <b>The Pit of Cerberus</b> (boss level)</li><li>E3M8: <b>Catacombs</b> (secret level)</li></ul><h3>Episode 4: Dead Reckoning</h3><p style=""><i>Having slain all of his lieutenants, Caleb sets his sights on the evil Tchernobog himself.</i></p><ul><li>E4M1: <b>Butchery Loves Company</b></li><li>E4M2: <b>Breeding Grounds</b></li><li>E4M3: <b>Charnel House</b></li><li>E4M4: <b>Crystal Lake</b> (entrance to secret level)</li><li>E4M5: <b>Fire and Brimstone</b></li><li>E4M6: <b>The Ganglion Depths</b></li><li>E4M7: <b>In The Flesh</b></li><li>E4M8: <b>The Hall of the Epiphany</b> (boss level)</li><li>E4M9: <b>Mall of the Dead</b> (secret level)</li></ul><h2>Weapons</h2><p style="">Blood shipped originally with twelve weapons, nine of which came with alternate firing modes. The Plasma Pak later added new firing methods to the Incinerator and the Life Leech, which left only the Pitchfork without an alternate mode. While Blood does have a few FPS staples, such as a double barreled shotgun and the Incinerator, a device which is more or less a rocket launcher, a fair number of the game's armaments yield unique and interesting effects.</p><table><tbody><tr><th>Appearance</th><th>Pickup Icon</th><th>Description</th></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813061-transparentpitchfork.png" data-ref-id="1300-1813061" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="1.4054054054054" data-width="74" style="width: 74px"> <noscript> </noscript><figcaption>Pitchfork</figcaption></figure></td><td><ul><li>None (Starting Weapon)</li></ul></td><td><h3>Pitchfork</h3><ul><li><b>Primary Fire</b>: Caleb stabs the area directly in front of him.</li><li><b>Secondary Fire</b>: Produces the same attack as the primary fire button.</li><li><b>Ammo</b>: None</li></ul></td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813052-transparentflaregun.png" data-ref-id="1300-1813052" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="1.2073170731707" data-width="82" style="width: 82px"> <noscript> </noscript><figcaption>Flare Gun</figcaption></figure></td><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813008-transparentflaregunpickup.png" data-ref-id="1300-1813008" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.44444444444444" data-width="45" style="width: 45px"> <noscript> </noscript><figcaption>Flare Gun Pickup</figcaption></figure></td><td><h3>Flare Gun</h3><ul><li><b>Primary Fire</b>: Shoots a single flare which can latch onto an enemy causing damage over time and immolating them if their health is low enough.</li><li><b>Secondary Fire</b>: Fires a flare that separates into eight individual projectiles that each explode on contact and continue burning enemies afterward.</li><li><b>Ammo</b>: Flares</li></ul></td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813048-transparentsawed_offshotgun.png" data-ref-id="1300-1813048" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="1.2352941176471" data-width="68" style="width: 68px"> <noscript> </noscript><figcaption>Sawed-Off Shotgun</figcaption></figure></td><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813013-transparentsawed_offshotgunpickup.png" data-ref-id="1300-1813013" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.22950819672131" data-width="61" style="width: 61px"> <noscript> </noscript><figcaption>Sawed-Off Shotgun Pickup</figcaption></figure></td><td><h3>Sawed-Off Shotgun</h3><ul><li><b>Primary Fire</b>: Fires a single shell. Two shells may be fired in quick succession before a reload.</li><li><b>Secondary Fire</b>: Fires both barrels followed by an immediate reload. Fires a single shell if there is only one in the chamber.</li><li><b>Ammo</b>: Shells</li></ul></td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813053-transparenttommygun.png" data-ref-id="1300-1813053" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.85271317829457" data-width="129" style="width: 129px"> <noscript> </noscript><figcaption>Tommy Gun</figcaption></figure></td><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813012-transparenttommygunpickup.png" data-ref-id="1300-1813012" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.26086956521739" data-width="92" style="width: 92px"> <noscript> </noscript><figcaption>Tommy Gun Pickup</figcaption></figure></td><td><h3>Thompson's Machine Gun (aka Tommy Gun)</h3><ul><li><b>Primary Fire</b>: Fires a constant stream of bullets wherever the player's reticle is pointing.</li><li><b>Secondary Fire</b>: Sprays in a wide arc in front of Caleb before returning to center. While this can be useful on crowds, it is not the most efficient use of ammo.</li><li><b>Ammo</b>: Bullets</li></ul></td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813038-transparentnapalmlauncher.png" data-ref-id="1300-1813038" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.86086956521739" data-width="115" style="width: 115px"> <noscript> </noscript><figcaption>Napalm Launcher</figcaption></figure></td><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813010-transparentnapalmlauncherpickup.png" data-ref-id="1300-1813010" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.29850746268657" data-width="67" style="width: 67px"> <noscript> </noscript><figcaption>Napalm Launcher Pickup</figcaption></figure></td><td><h3>Incinerator (aka Napalm Launcher)</h3><ul><li><b>Primary Fire</b>: Fires a large ball of napalm which explodes upon contact, setting any enemies caught in its radius on fire, which causes sustained damage and carries a chance of immolation.</li><li><b>Secondary Fire</b>: Fires an even larger ball of napalm that explodes into smaller ones, causing devastation over a much wider area. (Plasma Pak only)</li><li><b>Ammo</b>: Gasoline</li></ul></td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813054-transparentdynamitebundle.png" data-ref-id="1300-1813054" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.99082568807339" data-width="109" style="width: 109px"> <noscript> </noscript><figcaption>Dynamite Bundle</figcaption></figure></td><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813060-transparentdynamitebundlepickup.png" data-ref-id="1300-1813060" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="2.2727272727273" data-width="11" style="width: 11px"> <noscript> </noscript><figcaption>Dynamite Bundle Pickup</figcaption></figure></td><td><h3>Dynamite Bundle</h3><ul><li><b>Primary Fire</b>: Caleb lights a bundle of TNT and begins charging a throw. The length of time the button is held determines how far the bundle is thrown.</li><li><b>Secondary Fire</b>: Lights a bundle without throwing it. It can be thrown normally with the primary fire button or dropped at the player's feet with the secondary. Detonates after a few seconds.</li><li><b>Ammo</b>: TNT</li></ul></td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813055-transparentproximitydetonator.png" data-ref-id="1300-1813055" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.99082568807339" data-width="109" style="width: 109px"> <noscript> </noscript><figcaption>Proximity Detonator</figcaption></figure></td><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813018-transparentproximitydetonatorpickup.png" data-ref-id="1300-1813018" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="1.7058823529412" data-width="17" style="width: 17px"> <noscript> </noscript><figcaption>Proximity Detonator Pickup</figcaption></figure></td><td><h3>Proximity Detonator</h3><ul><li><b>Primary Fire</b>: Identical to the primary fire for dynamite, though the bundle will only explode when an enemy (or the player) comes within range.</li><li><b>Secondary Fire</b>: Drops the bundle at the player's feet. It activates after a small delay, after which it will explode when an enemy (or the player) is near.</li><li><b>Ammo</b>: TNT</li></ul></td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813056-transparentremotedetonator.png" data-ref-id="1300-1813056" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.99082568807339" data-width="109" style="width: 109px"> <noscript> </noscript><figcaption>Remote Detonator</figcaption></figure></td><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813017-transparentremotedetonatorpickup.png" data-ref-id="1300-1813017" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="1.2727272727273" data-width="22" style="width: 22px"> <noscript> </noscript><figcaption>Remote Detonator Pickup</figcaption></figure></td><td><h3>Remote Detonator</h3><ul><li><b>Primary Fire</b>: Identical to the primary fire for dynamite, but the player can manually trigger the detonation by pressing the primary fire again.</li><li><b>Secondary Fire</b>: Drops the bundle at the player's feet. The bundle must still be detonated manually.</li><li><b>Ammo</b>: TNT</li></ul></td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813057-transparentaerosolcan.png" data-ref-id="1300-1813057" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="1.9333333333333" data-width="60" style="width: 60px"> <noscript> </noscript><figcaption>Aerosol Can</figcaption></figure></td><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813014-transparentaerosolcanpickup.png" data-ref-id="1300-1813014" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="3" data-width="12" style="width: 12px"> <noscript> </noscript><figcaption>Aerosol Can Pickup</figcaption></figure></td><td><h3>Aerosol Can</h3><ul><li><b>Primary Fire</b>: In Blood, the Aerosol Can acts as an improvised flamethrower, setting all nearby enemies on fire and eventually causing immolation with sufficient exposure.</li><li><b>Secondary Fire</b>: The player lights the can like a molotov cocktail. At this point pressing the secondary fire again drops the can, while the primary fire button charges for a throw.</li><li><b>Ammo</b>: Aerosol Cans</li></ul></td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813058-transparentteslacannon.png" data-ref-id="1300-1813058" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="1.1808510638298" data-width="94" style="width: 94px"> <noscript> </noscript><figcaption>Tesla Cannon</figcaption></figure></td><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813011-transparentteslacannonpickup.png" data-ref-id="1300-1813011" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.35593220338983" data-width="59" style="width: 59px"> <noscript> </noscript><figcaption>Tesla Cannon Pickup</figcaption></figure></td><td><h3>Tesla Cannon</h3><ul><li><b>Primary Fire</b>: A rapid-fire stream of electrical energy emanates from the gun.</li><li><b>Secondary Fire</b>: Charges the device in order to release a massive electrical blast.</li><li><b>Ammo</b>: Tesla Charges</li></ul></td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813059-transparentlifeleech.png" data-ref-id="1300-1813059" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="1.3153153153153" data-width="111" style="width: 111px"> <noscript> </noscript><figcaption>Life Leech</figcaption></figure></td><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813016-transparentlifeleechpickup.png" data-ref-id="1300-1813016" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="5.125" data-width="16" style="width: 16px"> <noscript> </noscript><figcaption>Life Leech Pickup</figcaption></figure></td><td><h3>Life Leech</h3><ul><li><b>Primary Fire</b>: Fires a stream of fireballs, granting hit points to the player when living targets are hit. Using it without ammo drains the player's vitality.</li><li><b>Secondary Fire</b>: Places the weapon on the ground where it acts as a turret, firing at any enemy within range. (Plasma Pak only)</li><li><b>Ammo</b>: Life Leeches</li></ul></td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813041-transparentvoodoodoll.png" data-ref-id="1300-1813041" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="1.1914893617021" data-width="94" style="width: 94px"> <noscript> </noscript><figcaption>Voodoo Doll</figcaption></figure></td><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813009-transparentvoodoodollpickup.png" data-ref-id="1300-1813009" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="1.2068965517241" data-width="29" style="width: 29px"> <noscript> </noscript><figcaption>Voodoo Doll Pickup</figcaption></figure></td><td><h3>Voodoo Doll</h3><ul><li><b>Primary Fire</b>: Caleb stabs the doll, which damages the enemy directly in front of the player. If there are no enemies about, this harms the player instead.</li><li><b>Secondary Fire</b>: Caleb waves his hand over the doll, which causes massive damage and can affect multiple enemies within the player's line-of-sight.</li><li><b>Ammo</b>: Voodoo Dolls</li></ul></td></tr></tbody></table><h2>Items</h2><p style="">There are three main types of items in Blood: heath & armor pickups, inventory items, and power-ups. The first category increases the player's vitality and damage mitigation, the second consists of items which may be carried and used at a later time, and the last includes items that grant powerful temporary benefits.</p><h3><u>Health & Armor Pickups</u></h3><table><tbody><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813036-transparentlifeessence.png" data-ref-id="1300-1813036" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="1.5357142857143" data-width="28" style="width: 28px"> <noscript> </noscript><figcaption>Life Essence</figcaption></figure></td><td><h3>Life Essence</h3><ul><li>Heals 20 hit points, but will not heal the player in excess of 100 hit points.</li><li>While Life Essence is most typically dropped by enemies upon death, it can sometimes be found in the environment.</li></ul></td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813040-transparentlifeseed.png" data-ref-id="1300-1813040" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.70731707317073" data-width="41" style="width: 41px"> <noscript> </noscript><figcaption>Life Seed</figcaption></figure></td><td><h3>Life Seed</h3><ul><li>Heals the player for a full 100 hit points, up to a potential maximum of 200 hit points.</li><li>Usually found in secret areas, though late-game enemies also drop them upon death.</li></ul></td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813047-transparentbasicarmor.png" data-ref-id="1300-1813047" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.82857142857143" data-width="35" style="width: 35px"> <noscript> </noscript><figcaption>Basic Armor</figcaption></figure></td><td><h3>Basic Armor</h3><ul><li>Grants the player 50 points of damage protection in each type of armor: fire, body, and spirit.</li><li>Other than Super Armor, this is the only armor type that grants multiple types of protection.</li></ul></td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813042-transparentfirearmor.png" data-ref-id="1300-1813042" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="1.4074074074074" data-width="27" style="width: 27px"> <noscript> </noscript><figcaption>Fire Armor</figcaption></figure></td><td><h3>Fire Armor</h3><ul><li>Gives Caleb an immediate 100 points of fire protection.</li><li>Fire Armor wards against any fire-based attacks, such as explosions and Hell Hound breath.</li></ul></td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813043-transparentbodyarmor.png" data-ref-id="1300-1813043" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="1.2068965517241" data-width="29" style="width: 29px"> <noscript> </noscript><figcaption>Body Armor</figcaption></figure></td><td><h3>Body Armor</h3><ul><li>Bestows 100 points of body armor upon the player.</li><li>Body Armor protects against melee attacks and gunfire.</li></ul></td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813046-transparentspiritarmor.png" data-ref-id="1300-1813046" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.94871794871795" data-width="39" style="width: 39px"> <noscript> </noscript><figcaption>Spirit Armor</figcaption></figure></td><td><h3>Spirit Armor</h3><ul><li>This item grants 100 points of spirit protection.</li><li>Shields the player from spirit damage, which is not incredibly useful in single-player.</li></ul></td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813044-transparentsuperarmor.png" data-ref-id="1300-1813044" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="1.2758620689655" data-width="29" style="width: 29px"> <noscript> </noscript><figcaption>Super Armor</figcaption></figure></td><td><h3>Super Armor</h3><ul><li>Gives the player 200 points of body, fire, and spirit armor.</li><li>200 points is the maximum armor value a player can have.</li></ul></td></tr></tbody></table><h3><u>Inventory Items</u></h3><table><tbody><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813023-transparentbeastvision.png" data-ref-id="1300-1813023" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.44827586206897" data-width="29" style="width: 29px"> <noscript> </noscript><figcaption>Beast Vision</figcaption></figure></td><td><h3>Beast Vision</h3><ul><li>Glasses which make enemies appear more brightly in the environment.</li><li>It should be noted that Beast Vision only affects monsters, and will not help to illuminate darker areas within levels.</li></ul></td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813015-transparentcrystalball.png" data-ref-id="1300-1813015" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="1.1304347826087" data-width="23" style="width: 23px"> <noscript> </noscript><figcaption>Crystal Ball</figcaption></figure></td><td><h3>Crystal Ball (Multiplayer Only)</h3><ul><li>Grants the ability to see other players through walls.</li><li>This can be cycled to show different players by pressing the inventory use key again.</li></ul></td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813022-transparentdivingsuit.png" data-ref-id="1300-1813022" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="2.3571428571429" data-width="28" style="width: 28px"> <noscript> </noscript><figcaption>Diving Suit</figcaption></figure></td><td><h3>Diving Suit</h3><ul><li>Allows the player to stay submerged underwater longer than normally possible.</li><li>Activates automatically if the player is submerged for a long enough period.</li></ul></td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813007-transparentdoctor_sbag.png" data-ref-id="1300-1813007" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="1.0344827586207" data-width="29" style="width: 29px"> <noscript> </noscript><figcaption>Doctor's Bag</figcaption></figure></td><td><h3>Doctor's Bag</h3><ul><li>Heals the player up to a total of 100 hit points and saves unused points for later use.</li><li>Can heal up to 100 hit points in total.</li></ul></td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813020-transparentjumpboots.png" data-ref-id="1300-1813020" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.97222222222222" data-width="36" style="width: 36px"> <noscript> </noscript><figcaption>Jump Boots</figcaption></figure></td><td><h3>Jump Boots</h3><ul><li>Temporarily allows the player to jump preternaturally high.</li><li>Mainly used to access areas that would otherwise be unreachable.</li></ul></td></tr></tbody></table><h3><u>Power-ups</u></h3><table><tbody><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813024-transparentcloakofinvisibility.png" data-ref-id="1300-1813024" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="1.5" data-width="28" style="width: 28px"> <noscript> </noscript><figcaption>Cloak of Invisibility</figcaption></figure></td><td><h3>Cloak of Invisibility</h3><ul><li>Renders the player semi-transparent.</li><li>Enemies will notice the player if fired upon.</li></ul></td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813019-transparentdeathmask.png" data-ref-id="1300-1813019" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="1.25" data-width="48" style="width: 48px"> <noscript> </noscript><figcaption>Death Mask</figcaption></figure></td><td><h3>Death Mask</h3><ul><li>Fairly straightforward invincibility power-up.</li><li>Negates all damage for a short period of time.</li></ul></td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813021-transparentgunsakimbo.png" data-ref-id="1300-1813021" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.52542372881356" data-width="59" style="width: 59px"> <noscript> </noscript><figcaption>Guns Akimbo</figcaption></figure></td><td><h3>Guns Akimbo</h3><ul><li>Allows certain weapons to be dual-wielded, which includes the Flare Gun, Shotgun, Thompson's, and the Incinerator.</li><li>In the Plasma Pak, the Tesla Cannon may also be dual-wielded.</li></ul></td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813039-transparentreflectiveshots.png" data-ref-id="1300-1813039" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="1" data-width="25" style="width: 25px"> <noscript> </noscript><figcaption>Reflective Shots</figcaption></figure></td><td><h3>Reflective Shots</h3><ul><li>Reflects bullets and certain melee attacks.</li><li>Some types of damage are not nullified, such as fire and explosive damage.</li></ul></td></tr></tbody></table><h2>Enemies</h2><p style="">Blood opponents are generally divided into three categories: low-level, standard, and boss. The first group is composed of smaller foes that pose more of an annoyance than a true threat, and can generally be defeated with little firepower. The second consists of normal sized enemies that can cause more damage and take more of a beating. The last group is comprised of exceedingly rare monsters that are found at the end of each episode.</p><h3><u>Low-Level Enemies</u></h3><table><tbody><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813034-transparentbat.png" data-ref-id="1300-1813034" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.84210526315789" data-width="38" style="width: 38px"> <noscript> </noscript><figcaption>Bat</figcaption></figure></td><td><h3>Bat</h3> Bats only loosely qualify as enemies, as they don't actively seem to be interested in harming the player, and it is only really possible to be injured by one by wandering into its path. Given a wide berth, they can be safely ignored.</td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813030-transparentrat.png" data-ref-id="1300-1813030" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.37209302325581" data-width="86" style="width: 86px"> <noscript> </noscript><figcaption>Rat</figcaption></figure></td><td><h3>Rat</h3> The lowest form of land-based enemy, Rats are nonetheless dangerous as they will scurry quickly toward the player where they are much more difficult to target. They are too small to climb even minor ledges, however, so finding higher ground can often leave them harmless.</td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813032-transparentboneeel.png" data-ref-id="1300-1813032" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.61194029850746" data-width="67" style="width: 67px"> <noscript> </noscript><figcaption>Bone Eel</figcaption></figure></td><td><h3>Bone Eel</h3> One of only a couple aquatic enemies in the game, Bone Eels are the seafaring equivalent of Rats. Seeing as it is usually prudent to spend as little time underwater as necessary, it is in many cases wiser to swim past these creatures to dry land rather than waste ammo and risk drowning in order to fighting them.</td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813033-transparentspider.png" data-ref-id="1300-1813033" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.875" data-width="40" style="width: 40px"> <noscript> </noscript><figcaption>Spider</figcaption></figure></td><td><h3>Spider</h3> The only low-level creature to come in two varieties, Spiders are notable for the status effects they inflict on the player. The bite of a Red Spider will cause a disorienting camera tilt effect for a few seconds and the Green Spider can cause temporary blindness. Special care should be taken when spiders are in the midst of other enemies, as either of these effects can make a simple firefight extremely difficult.</td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813035-transparentchokinghand.png" data-ref-id="1300-1813035" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="1.3913043478261" data-width="23" style="width: 23px"> <noscript> </noscript><figcaption>Choking Hand</figcaption></figure></td><td><h3>Choking Hand</h3> Easily the most dangerous foe in this category, these disembodied hands latch onto the player's neck and quickly drain life until they are removed. This is accomplished by repeatedly pressing the use key, and once done the Choking Hand must still be killed lest it attach itself again.</td></tr></tbody></table><h3><u>Standard Enemies</u></h3><table><tbody><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813025-transparentzombie.png" data-ref-id="1300-1813025" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="2.1186440677966" data-width="59" style="width: 59px"> <noscript> </noscript><figcaption>Zombie</figcaption></figure></td><td><h3>Zombie</h3> Zombies are the game's basic opponent. Equipped with a simple axe melee attack and relatively low hit points, they run headlong at the player attempting to hack them to pieces. Due to their lack of any ranged attack, they are not particularly threatening even in large numbers, though fights in close quarters can present a challenge. Zombies in some cases are able to get back up after being knocked down.</td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813027-transparentbloatedbutcher.png" data-ref-id="1300-1813027" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="2" data-width="50" style="width: 50px"> <noscript> </noscript><figcaption>Bloated Butcher</figcaption></figure></td><td><h3>Bloated Butcher</h3> A larger, slower, and more corpulent version of the standard Zombie, the Butcher comes with significantly more hit points and two projectile attacks, a cleaver toss and the ability to spew corrosive vomit. Neither projectile is extremely quick, so staying at medium range can allow quick players to avoid damage long enough to whittle him down.</td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813050-transparentcultist.png" data-ref-id="1300-1813050" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="2.12" data-width="50" style="width: 50px"> <noscript> </noscript><figcaption>Cultist</figcaption></figure></td><td><h3>Cultist / Fanatic</h3> Perhaps the most consistently troublesome enemy in the game, both versions of this foe come equipped with a deadly hitscan weapon which can rapidly drain the vitality of even a healthy player. The brown-cloaked Cultists have shotguns, while the gray-garbed Fanatics carry tommy guns. Both wield dynamite, and either can cause significant damage any time they have line-of-sight with the player. They will also occasionally go prone in order to avoid return fire. Cultists and Fanatics drop ammunition for their respective weapons upon death.</td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813028-transparentgargoyle.png" data-ref-id="1300-1813028" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="1.0169491525424" data-width="118" style="width: 118px"> <noscript> </noscript><figcaption>Gargoyle</figcaption></figure></td><td><h3>Gargoyle</h3> Flying enemies who often lie in wait as inconspicuous statues, Gargoyles are extremely hardy and have a penchant for attacking the player when otherwise occupied. They can rip at the flesh up close and toss a bone projectile while at range. Staying close can be a valid strategy, as they will usually forgo ranged attacks when near the player. Stone Gargoyles are essentially Cheogh in all but name, and should therefor be treated as such.</td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813026-transparenthellhound.png" data-ref-id="1300-1813026" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.96875" data-width="64" style="width: 64px"> <noscript> </noscript><figcaption>Hell Hound</figcaption></figure></td><td><h3>Hell Hound</h3> While they have a melee attack when in close, it is their fiery breath which makes Hell Hounds truly dangerous, as the flames can sap significant vitality before they go out. They are best killed before they get near, though their speed makes this a tricky proposition. Either take them down quickly, or find a means to keep them at bay.</td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813029-transparentgillbeast.png" data-ref-id="1300-1813029" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="1.3714285714286" data-width="70" style="width: 70px"> <noscript> </noscript><figcaption>Gill Beast</figcaption></figure></td><td><h3>Gill Beast</h3> Though indigenous to water, Gill Beasts will follow the player onto dry land given the opportunity. This is somewhat of a blessing, as their lack of any ranged attack makes them fairly easy to dispatch. While submerged, they behave more or less like a larger, tougher version of the Bone Eel.</td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813051-transparentphantasm.png" data-ref-id="1300-1813051" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="1.2457627118644" data-width="118" style="width: 118px"> <noscript> </noscript><figcaption>Phantasm</figcaption></figure></td><td><h3>Phantasm</h3> Semi-ethereal beings who are only vulnerable while attacking, Phantasms have both a scythe and a ghostly project at their disposal. Watch for them to turn from partially transparent to opaque, as that is the cue to attack. Its scythe in particular causes tremendous damage, so properly timing one's attacks is crucial.</td></tr></tbody></table><h3><u>Bosses</u></h3><table><tbody><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813045-transparentcheogh.png" data-ref-id="1300-1813045" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.68862275449102" data-width="167" style="width: 167px"> <noscript> </noscript><figcaption>Cheogh</figcaption></figure></td><td><h3>Cheogh (aka Stone Gargoyle)</h3> The Lord of all its brethren, Cheogh is a massive gray Gargoyle with incredible resilience. He fires a pair of blue fireballs from his eyes that travel with great speed toward the player, and his wings allow him to move quickly around the field of battle. He is encountered at the end of the first episode as well as later episodes where he is rechristen the Stone Gargoyle.</td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813037-transparentshial.png" data-ref-id="1300-1813037" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.44554455445545" data-width="101" style="width: 101px"> <noscript> </noscript><figcaption>Shial</figcaption></figure></td><td><h3>Shial (aka Mother Spider)</h3> The proverbial "Mother of Spiders," Shial lives deep within the earth surrounded by her eight-legged spawn. Though she is quite large and capable of conjuring her fellow arachnids, there is not much else to distinguish her from other Spiders. In fact, she cannot attack directly, making this unequivocally the easiest boss encounter in the game. Shial awaits at the end of the second episode and also shows up in later levels as a regular monster, though this version is referred to as Mother Spider.</td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813049-transparentcerberus.png" data-ref-id="1300-1813049" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.98" data-width="100" style="width: 100px"> <noscript> </noscript><figcaption>Cerberus</figcaption></figure></td><td><h3>Cerberus</h3> Cerberus is the penultimate boss of Blood, being a larger and tougher two-headed version of the standard Hell Hound. True to his infernal nature, he belches fiery death at all who enter his lair, being able to hurl explosive fireballs from both heads simultaneously. His tenacity will also spur him to attack even after his first head is killed. Cerberus can be found in the third episode as a boss as well as a couple of instances in the fourth episode.</td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813031-transparenttchernobog.png" data-ref-id="1300-1813031" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="1.5673076923077" data-width="104" style="width: 104px"> <noscript> </noscript><figcaption>Tchernobog</figcaption></figure></td><td><h3>Tchernobog</h3> Evil god and former master of Caleb, Tchernobog is an exceedingly powerful entity and the leader of the Cultists and other monstrosities the player fights throughout the rest of the game. He is capable of setting the player on fire as well as conjuring explosive blue flames. He is the final enemy to be confronted in the game's fourth and final episode.</td></tr></tbody></table><h2><b>Expansion Packs</b></h2><p style="">Blood saw two commercial expansions, Plasma Pak, created by Monolith, and Cryptic Passage, developed by Sunstorm Interactive. Both add-ons augmented the original game with an entirely new episode (bringing the total to six), with Plasma Pak also having other notable additions such as new enemies and new firing modes for existing weapons. Having the Plasma Pak installed also allows these new firing modes to be used in Blood's original episodes.</p><h2>Minimum System Requirements</h2><h3>PC</h3><ul><li>Windows XP / Vista</li><li>1 GHz processor (1.4 GHz recommended)</li><li>256MB RAM (512MB recommended)</li><li>3D graphics card compatible with DirectX 7 (compatible with DirectX 9 recommended)</li><li>Mouse</li><li>Keyboard</li></ul>', 'release_date' => '1997-05-31 00:00:00', 'dont_show_upcoming_date' => false, 'expected_release_year' => null, 'expected_release_month' => null, 'expected_release_day' => null, 'metacritic_rating' => '82', 'metacritics_rating_last_updated' => '2015-07-23', 'theme' => 'Horror,Alternate Historical,Comedy,Western', 'genres' => 'Action,First-Person Shooter', 'image' => '11381-blood.jpg', 'meta_title' => '', 'meta_keyword' => '', 'meta_desc' => '', 'review_count' => '0', 'rating_count' => '0', 'avg_rating' => '0.00', 'avg_jump_rating' => null, 'weighted_rating' => '0.00', 'weighted_jump_rating' => '0.00', 'video_embed' => null, 'video_filename' => null, 'video_original_url' => null, 'video_poster_image' => null, 'status' => true, 'image_updated' => true, 'categories_updated' => '1', 'video_updated' => true, 'created' => '2015-04-16 07:35:26', 'modified' => '2018-02-19 23:44:27' ), 'GamesPlatform' => array( 'id' => '505', 'game_id' => '171', 'platform_id' => '15', 'link1' => null, 'link2' => null, 'link1_price' => null, 'link2_price' => null, 'created' => null, 'modified' => null, (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ) ), 'Review' => array( 'id' => null, 'game_id' => null, 'ip' => null, 'username' => null, 'review' => null, 'rating' => null, 'jump_rating' => null, 'created' => null, 'modified' => null ), 'GamesGcategory' => array( 'id' => '966', 'game_id' => '171', 'gcategory_id' => '17' ), 'GameImage' => array(), 'Platform' => array( (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ) ), 'Gcategory' => array( (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ), (int) 2 => array( [maximum depth reached] ) ) ), (int) 3 => array( 'Game' => array( 'id' => '135', 'gb_id' => '14075', 'title' => 'Gabriel Knight: Sins of the Fathers', 'slug' => 'gabriel-knight-sins-of-the-fathers', 'small_desc' => 'A 1993 point-and-click adventure from Sierra On-line, struggling novelist and bookstore owner Gabriel Knight becomes wrapped up in a murder mystery involving a secret voodoo cult and an ancient blood rite.', 'desc' => '<h2>Overview</h2><figure data-align="right" data-img-src="http://static.giantbomb.com/uploads/original/1/15568/479065-sierra_000.png" data-ref-id="1300-479065" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.625" data-width="640" style="width: 640px"> <figcaption>Title Screen.</figcaption></figure><p style="">Gabriel Knight: Sins Of The Fathers is a 1993 point-and-click adventure game, developed and published by Sierra On-Line. Created by author and Sierra writer/designer Jane Jensen, Sins Of The Fathers was the first instalment in a new franchise for Sierra in the mid-90s, and marked a more mature turn for the company previously known for the King's Quest, Police Quest and Space Quest series. Far removed from the fairy tale universe of King's Quest and the zany craziness of Space Quest, Gabriel Knight followed an anti-hero plagued by disturbing nightmares through a murder mystery linked to voodoo and his own family's dark, mystical past.</p><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/1/15568/479074-sierra_008.png" data-ref-id="1300-479074" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.625" data-width="640" style="width: 640px"> <figcaption>A Pub in New Orleans.</figcaption></figure><p style="">The CD-ROM version of the game featured some of the highest production values for a multimedia game at the time, boasting the voice talents of Tim Curry and Mark Hamill among others. The game also featured an outstanding soundtrack for an adventure game of its time, which was composed and performed by Robert Holmes, husband of creator Jane Jensen.</p><p style="">Sins of the Fathers was followed up by Gabriel Knight: The Beast Within, and concluded with Gabriel Knight: Blood of the Sacred, Blood of the damned.</p><p style="">A novel based on the game was also released, and it follows the game closely.</p><h2>Gameplay</h2><p style="">The gameplay in Gabriel Knight consists of commanding Gabriel entirely via the mouse to interact with people and the environment to unravel the mystery of the Voodoo murders and progress the plot. The player has the Move, Operate, Open, Read, Inspect, Question, Talk to, Push, and Take commands as well as being able to use any items Gabriel has in his inventory on the environment, characters or each other.</p><p style="">Speaking with characters in the game also plays a large role in progressing the story by providing clues and plot points. Conversations are fully voiced and different characters will have different replies depending on plot progression and other circumstances. Gabriel records conversations via a tape recorder so conversations can later be reviewed by the player to help find clues.</p><p style="">The story is divided up into ten chapters/days, and when the story has sufficiently progressed the day will end and the next chapter will start. It is however possible for the player to miss a necessary clue, item, or action in an earlier part of the game - making the playthrough impossible to finish.</p><p style="">While Gabriel has no health, there are several occurrences in the game that can lead to his death if not handled properly by the player.</p><h2>Presentation</h2><h3>Graphics</h3><p style="">The environments in Gabriel Knight are static; they come in a wide variety of vantage points, and views. Characters are animated simply but convincingly with the use of early age motion capture technology. The game is also interspersed with several short live action clips and comic book panel animations used to progress the story. When entering a conversation, the player is also given a more in depth look at the characters facial features on a black background. These conversations are also lip synced to the voice actors recorded dialogue.</p><h3>Sound</h3><p style="">Gabriel Knight has an extensive Midi Soundtrack that plays throughout the game with each location having it's own distinct background music. Characters, conversations and narration are also fully voiced (CD-ROM version) by voice actors.</p><h2>Characters</h2><ul><li><strong><b>Gabriel Knight</b></strong>: Protagonist, and main character. Voiced by: Tim Curry</li><li><strong><b>Grace Nakimura</b></strong>: Gabriel's assistant and sidekick. Voiced by: Leah Remini</li><li><strong><b>Detective Franklin Mosely</b></strong>: Gabriel's lifelong best friend, and police detective. Voiced by: Mark Hamill</li><li><strong>Wolfgang Ritter</strong>: Gabriel's great uncle, and mentor. Voiced by: Efrem Zimbalist Jr.</li><li><strong><b>Malia Gedde</b> / Tetelo</strong>: Love interest, and voodoo queen. Voiced by: Leilani Jones</li><li><strong>Dr. John</strong>: Antagonist, and voodoo priest. Voiced by: Michael Dorn</li><li><strong>Narrator</strong>: Voiced by Virginia Capers</li></ul>', 'release_date' => '1993-12-17 00:00:00', 'dont_show_upcoming_date' => false, 'expected_release_year' => null, 'expected_release_month' => null, 'expected_release_day' => null, 'metacritic_rating' => '0', 'metacritics_rating_last_updated' => '2015-07-23', 'theme' => 'Horror,Fantasy,Crime', 'genres' => 'Adventure', 'image' => '14075-gabriel_knight_sins_of_the_fathers.jpg', 'meta_title' => '', 'meta_keyword' => '', 'meta_desc' => '', 'review_count' => '0', 'rating_count' => '2', 'avg_rating' => '55.00', 'avg_jump_rating' => '40.00', 'weighted_rating' => '31.89', 'weighted_jump_rating' => '29.04', 'video_embed' => '<div class="video"><video width="100%" height="100%" controls poster="https://www.scaredtoplay.com/uploads/games_videos/posters/gabriel-knight-sins-of-the-fathers-135.jpg"><source src="https://www.scaredtoplay.com/uploads/games_videos/videos/gabriel-knight-sins-of-the-fathers-135.mp4" type="video/mp4"></div>', 'video_filename' => 'gabriel-knight-sins-of-the-fathers-135.mp4', 'video_original_url' => 'http://v.giantbomb.com/2014/08/14/tr_gabrielknight_081414_1800.mp4?api_key=0834f735d6e7932bb0b7d8b82cef18d3021d6ebc', 'video_poster_image' => 'gabriel-knight-sins-of-the-fathers-135.jpg', 'status' => true, 'image_updated' => true, 'categories_updated' => '1', 'video_updated' => true, 'created' => '2015-04-16 06:15:43', 'modified' => '2020-05-22 15:36:14' ), 'GamesPlatform' => array( 'id' => '403', 'game_id' => '135', 'platform_id' => '15', 'link1' => null, 'link2' => null, 'link1_price' => null, 'link2_price' => null, 'created' => null, 'modified' => null, (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ) ), 'Review' => array( 'id' => '2944', 'game_id' => '135', 'ip' => '162.158.159.43', 'username' => null, 'review' => null, 'rating' => '30.00', 'jump_rating' => '10', 'created' => '2019-11-29 07:34:37', 'modified' => '2019-11-29 07:34:37' ), 'GamesGcategory' => array( 'id' => '776', 'game_id' => '135', 'gcategory_id' => '17' ), 'GameImage' => array( (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ), (int) 2 => array( [maximum depth reached] ), (int) 3 => array( [maximum depth reached] ), (int) 4 => array( [maximum depth reached] ), (int) 5 => array( [maximum depth reached] ), (int) 6 => array( [maximum depth reached] ), (int) 7 => array( [maximum depth reached] ), (int) 8 => array( [maximum depth reached] ), (int) 9 => array( [maximum depth reached] ), (int) 10 => array( [maximum depth reached] ), (int) 11 => array( [maximum depth reached] ), (int) 12 => array( [maximum depth reached] ), (int) 13 => array( [maximum depth reached] ), (int) 14 => array( [maximum depth reached] ), (int) 15 => array( [maximum depth reached] ), (int) 16 => array( [maximum depth reached] ), (int) 17 => array( [maximum depth reached] ), (int) 18 => array( [maximum depth reached] ), (int) 19 => array( [maximum depth reached] ), (int) 20 => array( [maximum depth reached] ), (int) 21 => array( [maximum depth reached] ), (int) 22 => array( [maximum depth reached] ), (int) 23 => array( [maximum depth reached] ) ), 'Platform' => array( (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ) ), 'Gcategory' => array( (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ), (int) 2 => array( [maximum depth reached] ), (int) 3 => array( [maximum depth reached] ), (int) 4 => array( [maximum depth reached] ), (int) 5 => array( [maximum depth reached] ), (int) 6 => array( [maximum depth reached] ), (int) 7 => array( [maximum depth reached] ), (int) 8 => array( [maximum depth reached] ), (int) 9 => array( [maximum depth reached] ), (int) 10 => array( [maximum depth reached] ) ) ), (int) 4 => array( 'Game' => array( 'id' => '465', 'gb_id' => '5065', 'title' => 'Chapolim x Drácula: Um Duelo Assustador', 'slug' => 'chapolim-x-dracula-um-duelo-assustador', 'small_desc' => 'Chapolim x Drácula: Um Duelo Assustador is a side-scrolling plaformer released by Tec Toy in Brazil.', 'desc' => '<figure data-align="right" data-embed-type="image" data-img-src="http://static.giantbomb.com/uploads/original/0/2848/422276-chapolim_1.gif" data-ref-id="1300-422276" data-size="large" data-ratio="0.75"> <figcaption>The title screen for Chapolim x Drácula: Um Duelo Assustador</figcaption></figure><p>Chapolim x Drácula: Um Duelo Assustador (Chapolim and Dracula: A Scary Duel) is yet another game based off a ROM hack under the authorization of SEGA in Brazil, under the Tec Toy seal. Based upon the popular Mexican serial created by Roberto Bolaños, it is a modification of the Master System game Ghost House.</p><p>All characters and items are changed to fit Chapolim's universe. Mick, the hero of Ghost House, is replaced by Chapolim. Armed with his trusty Marreta Biônica (Chipote Chillón in the original, Squeaky Mallet in English), dressed in red and wearing a yellow heart in his chest, he is a comedic character spoof of super heroes.</p><p>The game play consists of platforming on stages in which Chapolim must defeat five vampires, each resting in a different coffin, locked by a key that can be found with exploration. Not only vampires stand in his way, but also mummies, bats, ghosts, man eating flowers and other horror movie clichés. Other than his mallet, Chapolim can jump over enemies and punch them. By jumping and punching the mansion's lights, Chapolim can freeze enemies in place in order to defeat them. Dracula himself shows up at the end of the game, serving as the last boss encounter.</p>', 'release_date' => '1993-01-01 00:00:00', 'dont_show_upcoming_date' => false, 'expected_release_year' => null, 'expected_release_month' => null, 'expected_release_day' => null, 'metacritic_rating' => '0', 'metacritics_rating_last_updated' => null, 'theme' => 'Horror,Fantasy', 'genres' => 'Action,Role-Playing,Platformer', 'image' => '5065-chapolim_x_dracula_um_duelo_assustador.jpg', 'meta_title' => '', 'meta_keyword' => '', 'meta_desc' => '', 'review_count' => '0', 'rating_count' => '0', 'avg_rating' => '0.00', 'avg_jump_rating' => null, 'weighted_rating' => null, 'weighted_jump_rating' => null, 'video_embed' => null, 'video_filename' => null, 'video_original_url' => null, 'video_poster_image' => null, 'status' => true, 'image_updated' => true, 'categories_updated' => '1', 'video_updated' => true, 'created' => '2017-02-23 11:45:11', 'modified' => '2018-02-16 17:45:01' ), 'GamesPlatform' => array( 'id' => '1668', 'game_id' => '465', 'platform_id' => '7', 'link1' => null, 'link2' => null, 'link1_price' => null, 'link2_price' => null, 'created' => null, 'modified' => null, (int) 0 => array( [maximum depth reached] ) ), 'Review' => array( 'id' => null, 'game_id' => null, 'ip' => null, 'username' => null, 'review' => null, 'rating' => null, 'jump_rating' => null, 'created' => null, 'modified' => null ), 'GamesGcategory' => array( 'id' => '2128', 'game_id' => '465', 'gcategory_id' => '17' ), 'GameImage' => array( (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ), (int) 2 => array( [maximum depth reached] ), (int) 3 => array( [maximum depth reached] ), (int) 4 => array( [maximum depth reached] ), (int) 5 => array( [maximum depth reached] ), (int) 6 => array( [maximum depth reached] ) ), 'Platform' => array( (int) 0 => array( [maximum depth reached] ) ), 'Gcategory' => array( (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ), (int) 2 => array( [maximum depth reached] ) ) ) ) $default_sort_by = 'release_desc' $sorting_url = '/games/index/cat:cults' $filter_data = array( 'cat' => 'cults', 'page' => '4' ) $paginate_url = array( 'controller' => 'games', 'action' => 'index', 'cat' => 'cults', 'page' => '4' ) $page_title = 'BROWSE CULTS HORROR GAMES' $meta_keywords = 'Cults horror games, best Cults horror games, top Cults horror games' $meta_description = 'Browse and find your favorite Cults games.' $title_for_layout = 'Cults Horror Games | ScaredToPlay' $pc = 'games' $pm = 'Game'
include - APP/View/Games/index.ctp, line 19 View::_evaluate() - CORE/Cake/View/View.php, line 971 View::_render() - CORE/Cake/View/View.php, line 933 View::render() - CORE/Cake/View/View.php, line 473 Controller::render() - CORE/Cake/Controller/Controller.php, line 968 Dispatcher::_invoke() - CORE/Cake/Routing/Dispatcher.php, line 200 Dispatcher::dispatch() - CORE/Cake/Routing/Dispatcher.php, line 167 [main] - APP/webroot/index.php, line 122
Notice (8): Undefined index: sortby [APP/View/Games/index.ctp, line 22]Code Context $sort_class = "sort-desc"; $sort_title = 'Release Date'; }elseif($filter_data['sortby']=='release_asc'){ $viewFile = '/home.md10/home/scaredtoplay.com/public_html/app/View/Games/index.ctp' $dataForView = array( 'games_array' => array( (int) 0 => array( 'Game' => array( [maximum depth reached] ), 'GamesPlatform' => array( [maximum depth reached] ), 'Review' => array( [maximum depth reached] ), 'GamesGcategory' => array( [maximum depth reached] ), 'GameImage' => array([maximum depth reached]), 'Platform' => array( [maximum depth reached] ), 'Gcategory' => array( [maximum depth reached] ) ), (int) 1 => array( 'Game' => array( [maximum depth reached] ), 'GamesPlatform' => array( [maximum depth reached] ), 'Review' => array( [maximum depth reached] ), 'GamesGcategory' => array( [maximum depth reached] ), 'GameImage' => array( [maximum depth reached] ), 'Platform' => array( [maximum depth reached] ), 'Gcategory' => array( [maximum depth reached] ) ), (int) 2 => array( 'Game' => array( [maximum depth reached] ), 'GamesPlatform' => array( [maximum depth reached] ), 'Review' => array( [maximum depth reached] ), 'GamesGcategory' => array( [maximum depth reached] ), 'GameImage' => array([maximum depth reached]), 'Platform' => array( [maximum depth reached] ), 'Gcategory' => array( [maximum depth reached] ) ), (int) 3 => array( 'Game' => array( [maximum depth reached] ), 'GamesPlatform' => array( [maximum depth reached] ), 'Review' => array( [maximum depth reached] ), 'GamesGcategory' => array( [maximum depth reached] ), 'GameImage' => array( [maximum depth reached] ), 'Platform' => array( [maximum depth reached] ), 'Gcategory' => array( [maximum depth reached] ) ), (int) 4 => array( 'Game' => array( [maximum depth reached] ), 'GamesPlatform' => array( [maximum depth reached] ), 'Review' => array( [maximum depth reached] ), 'GamesGcategory' => array( [maximum depth reached] ), 'GameImage' => array( [maximum depth reached] ), 'Platform' => array( [maximum depth reached] ), 'Gcategory' => array( [maximum depth reached] ) ) ), 'default_sort_by' => 'release_desc', 'sorting_url' => '/games/index/cat:cults', 'filter_data' => array( 'cat' => 'cults', 'page' => '4' ), 'paginate_url' => array( 'controller' => 'games', 'action' => 'index', 'cat' => 'cults', 'page' => '4' ), 'page_title' => 'BROWSE CULTS HORROR GAMES', 'meta_keywords' => 'Cults horror games, best Cults horror games, top Cults horror games', 'meta_description' => 'Browse and find your favorite Cults games.', 'title_for_layout' => 'Cults Horror Games | ScaredToPlay', 'pc' => 'games', 'pm' => 'Game' ) $games_array = array( (int) 0 => array( 'Game' => array( 'id' => '285', 'gb_id' => '10568', 'title' => 'Hellnight', 'slug' => 'hellnight', 'small_desc' => 'Hellnight was a very peculiar survival horror game for its time. It featured a first-person perspective, and involved running away from enemies rather than fighting them. It is today considered a precursor to games like Amnesia, Slender, and Outlast.', 'desc' => '<h2>Overview</h2><p style=""><i>Hellnight</i> is a survival horror game developed by Atlus, and released only in Japan and Europe. It featured a first-person perspective, and involved running away from enemies rather than fighting them. It is today considered a precursor to games like Amnesia, Slender, and Outlast.</p><h2>Story</h2><p style="">Set in Japan at the end of the 20th century, the game starts with the protagonist escaping a group of cultists and then boarding a late-night subway train in order to escape. However, the train is attacked by a monster, who kills everyone on board except for the player and a young girl, Naomi. From here on out, the game is pretty much a non-stop chase as the monster pursues the player deeper and deeper into the underground. Eventually, the player comes across a mysterious underground civilization known as the Mesh.</p><p style=""> </p><h2>Gameplay</h2><p style="">The player has no weaponry whatsoever with which to defend themselves, and therefore running is pretty much their only chance of survival-- if the pursuing monster catches the player, it's <i>game over</i>. As the player delves deeper and deeper into the underground tunnels beneath the city of Tokyo, he has to try and find shortcuts in order to try and gain more and more terrain over the creature.</p><p style=""> </p><h2 style="margin-right:0px;margin-left:0px;">TRIVIA</h2><ul><li>Released in Japan as "Dark Messiah".</li></ul>', 'release_date' => '1998-11-06 00:00:00', 'dont_show_upcoming_date' => false, 'expected_release_year' => null, 'expected_release_month' => null, 'expected_release_day' => null, 'metacritic_rating' => '0', 'metacritics_rating_last_updated' => null, 'theme' => 'Horror', 'genres' => 'Adventure,Puzzle,Action-Adventure', 'image' => '10568-hellnight.jpg', 'meta_title' => '', 'meta_keyword' => '', 'meta_desc' => '', 'review_count' => '0', 'rating_count' => '0', 'avg_rating' => '0.00', 'avg_jump_rating' => null, 'weighted_rating' => null, 'weighted_jump_rating' => null, 'video_embed' => null, 'video_filename' => null, 'video_original_url' => null, 'video_poster_image' => null, 'status' => true, 'image_updated' => true, 'categories_updated' => '1', 'video_updated' => true, 'created' => '2016-02-09 08:13:53', 'modified' => '2018-02-21 11:44:25' ), 'GamesPlatform' => array( 'id' => '1224', 'game_id' => '285', 'platform_id' => '20', 'link1' => null, 'link2' => null, 'link1_price' => null, 'link2_price' => null, 'created' => null, 'modified' => null, (int) 0 => array( [maximum depth reached] ) ), 'Review' => array( 'id' => null, 'game_id' => null, 'ip' => null, 'username' => null, 'review' => null, 'rating' => null, 'jump_rating' => null, 'created' => null, 'modified' => null ), 'GamesGcategory' => array( 'id' => '1287', 'game_id' => '285', 'gcategory_id' => '17' ), 'GameImage' => array(), 'Platform' => array( (int) 0 => array( [maximum depth reached] ) ), 'Gcategory' => array( (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ), (int) 2 => array( [maximum depth reached] ), (int) 3 => array( [maximum depth reached] ) ) ), (int) 1 => array( 'Game' => array( 'id' => '388', 'gb_id' => '5570', 'title' => 'Alundra', 'slug' => 'alundra', 'small_desc' => 'A PS1 RPG in the vein of Zelda, Alundra has the player control a psychic youth as he combats an ancient evil that threatens to overwhelm the peaceful village of Inoa. ', 'desc' => '<h2>Overview</h2><p>Alundra is a fantasy action adventure with hand-drawn 2D art that blends traditional action adventure elements with more streamlined exploration mechanics akin to those in the Legend of Zelda franchise. Developed by Matrix Software and originally published by SCEI in Japan, It was later released by Working Designs in the US and Psygnosis in Europe. In 2010, the Working Designs version was re-released on the Playstation Network by Monkeypaw Games.</p><p>Known as "The Adventures of Alundra" in Europe, the game is viewed from a top-down perspective where the player takes control of a young boy named Alundra who realizes not long into the story that he has the ability to enter people's dreams and reveal their inner demons. The game is a real-time action adventure where enemies can be engaged where they stand with quick weapon strikes and puzzles must be solved using intelligence, skill and agility as the player attempts to navigate the game's numerous settings and landscapes to further the storyline. These action elements are blended with more traditional RPG components such as strengthening Alundra's attributes over time and collecting an array of skills, weapons, armor, and useful items.</p><h2>Gameplay</h2><p>Alundra's gameplay is very much in the same vein as the early Zelda games, a top-down 2D world in which the player can move up, down, forwards and backwards. Alundra will encounter enemies in real-time in the environments, and can attack them on the spot using a variety of weapons including swords, flails, bows and wands. The player will acquire these weapons as they progress through the main story, which is both a lengthy campaign and challenging. Alundra has plentiful puzzles, some of which will require the player to pull off some quick moves, and platforming style challenges. Other puzzles require much more thought and attention. The game is well noted for having some extremely difficult puzzles which will challenge even veterans of similar games.</p><h2>Soundtrack</h2><p>Alundra's soundtrack consists of one CD and includes 26 songs in all. Some songs from the game were not included in the game due to them being the same song, but using different instruments. The soundtrack was composed by Kohei Tanaka</p><ol><li>Alundra</li><li>The Village of Inoa</li><li>The Wind That Shook the Earth</li><li>The House of Taran</li><li>Nightmare</li><li>Requiem</li><li>Dungeon</li><li>Murgg Village</li><li>Ra's Underground Hideout</li><li>Desert</li><li>Dream a Dream</li><li>Kline's Dream</li><li>The Lizardman's Liar</li><li>The Use of Meia</li><li>Nirude, the Forgotten God</li><li>Miming, the Insignificant Leader</li><li>Underwater</li><li>The Fire Mountain Torra</li><li>The Child's Dream</li><li>Ronin, the Priest Gone Astray</li><li>The Shrine of the Lake</li><li>The Black Angel Come Forth</li><li>The One Who Hates Man</li><li>The Wrath of God</li><li>Melzas, the Combined God</li><li>Reflecting</li><li>Ending</li><li>Tears (Staff Roll)</li></ol>', 'release_date' => '1997-12-31 00:00:00', 'dont_show_upcoming_date' => false, 'expected_release_year' => null, 'expected_release_month' => null, 'expected_release_day' => null, 'metacritic_rating' => '0', 'metacritics_rating_last_updated' => null, 'theme' => 'Horror,Fantasy,Crime,Anime', 'genres' => 'Action,Adventure,Role-Playing', 'image' => '5570-alundra.png', 'meta_title' => '', 'meta_keyword' => '', 'meta_desc' => '', 'review_count' => '0', 'rating_count' => '0', 'avg_rating' => '0.00', 'avg_jump_rating' => null, 'weighted_rating' => null, 'weighted_jump_rating' => null, 'video_embed' => null, 'video_filename' => null, 'video_original_url' => null, 'video_poster_image' => null, 'status' => true, 'image_updated' => true, 'categories_updated' => '1', 'video_updated' => true, 'created' => '2017-02-23 05:20:12', 'modified' => '2018-02-20 11:44:26' ), 'GamesPlatform' => array( 'id' => '1482', 'game_id' => '388', 'platform_id' => '20', 'link1' => null, 'link2' => null, 'link1_price' => null, 'link2_price' => null, 'created' => null, 'modified' => null, (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ) ), 'Review' => array( 'id' => null, 'game_id' => null, 'ip' => null, 'username' => null, 'review' => null, 'rating' => null, 'jump_rating' => null, 'created' => null, 'modified' => null ), 'GamesGcategory' => array( 'id' => '1728', 'game_id' => '388', 'gcategory_id' => '17' ), 'GameImage' => array( (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ), (int) 2 => array( [maximum depth reached] ), (int) 3 => array( [maximum depth reached] ), (int) 4 => array( [maximum depth reached] ), (int) 5 => array( [maximum depth reached] ), (int) 6 => array( [maximum depth reached] ), (int) 7 => array( [maximum depth reached] ), (int) 8 => array( [maximum depth reached] ), (int) 9 => array( [maximum depth reached] ), (int) 10 => array( [maximum depth reached] ), (int) 11 => array( [maximum depth reached] ), (int) 12 => array( [maximum depth reached] ), (int) 13 => array( [maximum depth reached] ), (int) 14 => array( [maximum depth reached] ), (int) 15 => array( [maximum depth reached] ), (int) 16 => array( [maximum depth reached] ), (int) 17 => array( [maximum depth reached] ), (int) 18 => array( [maximum depth reached] ), (int) 19 => array( [maximum depth reached] ), (int) 20 => array( [maximum depth reached] ), (int) 21 => array( [maximum depth reached] ), (int) 22 => array( [maximum depth reached] ), (int) 23 => array( [maximum depth reached] ), (int) 24 => array( [maximum depth reached] ), (int) 25 => array( [maximum depth reached] ), (int) 26 => array( [maximum depth reached] ), (int) 27 => array( [maximum depth reached] ), (int) 28 => array( [maximum depth reached] ), (int) 29 => array( [maximum depth reached] ) ), 'Platform' => array( (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ) ), 'Gcategory' => array( (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ), (int) 2 => array( [maximum depth reached] ), (int) 3 => array( [maximum depth reached] ), (int) 4 => array( [maximum depth reached] ), (int) 5 => array( [maximum depth reached] ), (int) 6 => array( [maximum depth reached] ) ) ), (int) 2 => array( 'Game' => array( 'id' => '171', 'gb_id' => '11381', 'title' => 'Blood', 'slug' => 'blood', 'small_desc' => 'Blood is a horror-themed first-person shooter that brings plenty of blood, gore, and dismemberment to the Build engine courtesy of its less-than-savory protagonist, Caleb.', 'desc' => '<h2>Overview</h2><figure data-align="right" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1686092-blood.png" data-ref-id="1300-1686092" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.625" data-width="320" style="width: 320px"> <figcaption>Blood Title Card</figcaption></figure><p style="">Blood is a PC first-person shooter that utilizes Ken Silverman's Build engine, developed by both 3D Realms and Monolith Productions. Though it was conceived and partially developed by 3D Realms, prior to its completion the game and all rights were sold to Monolith as detailed in a press release on January 22, 1997. This was ostensibly meant to allow 3D Realms the ability to focus on Shadow Warrior, which was being developed concurrently. Monolith completed the game as well as an expansion pack entitled Blood Plasma Pak, which were both released in 1997 (a second expansion, Cryptic Passage for Blood, was developed by Sunstorm Interactive).</p><p style="">The version of the Build engine used for Blood included a number of upgrades, most prominent being the ability to display voxel-based objects. This feature was used significantly throughout the game in place of flat sprites, highlighting both weapon and item pickups as well as certain environmental objects such as tombstones, chairs, and barrels. Unlike other contemporary Build engine titles, Duke Nukem 3D and Shadow Warrior, Blood's source code was never publicly released, thus no source ports exist for it, and it must still be played through its original DOS executable.</p><h2>Gameplay</h2><figure data-align="right" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1690990-bloodscreen.png" data-ref-id="1300-1690990" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.625" data-width="512" style="width: 512px"> <figcaption>Flying body parts are a common sight in Blood.</figcaption></figure><p style="">The gameplay of Blood is very similar to that of other FPS games of its era such as Doom and Duke Nukem 3D. The player is presented with four episodes, which can be played in any order. Each one consists of eight or nine levels (with one secret level per episode) that the player must fight through, with the last level invariably containing that episode's boss. In addition to combat with various types of enemies, most levels require the use of switches and up to six keys in order to advance to the exit. As was the hallmark of its predecessor, Duke Nukem 3D, levels in Blood often place a high emphasis on interactivity, incorporating numerous destructible elements and various objects that can be interacted with for no reason other than increasing the player's immersion.</p><p style="">True to its name, a significant effort was made to amp up the blood and violence over other Build engine games. Zombies can be decapitated and their heads kicked like soccer balls, various enemies can be set on fire to run screaming throughout the levels, and blood flows copiously from enemies at even the simplest of attacks. The game's health system was also relatively novel. Caleb relies for the most part on Life Essence to heal himself, which is dropped by enemies upon death, rather than on preset health pickups used in most first-person shooters at the time. Another innovative aspect of the game was its weapons. Blood boasts alternate firing modes for a large portion of the game's arsenal (a fairly uncommon feature in 1997), ranging from rather straightforward options like firing both barrels of a double-barreled shotgun to more outlandish ones such as lighting and throwing an aerosol can.</p><h2>Story</h2><figure data-align="right" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1688925-calebbloodshower.png" data-ref-id="1300-1688925" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.625" data-width="512" style="width: 512px"> <noscript> </noscript><figcaption>He may be the lead, but Caleb's no white hat.</figcaption></figure><p style="">Blood puts players in the shoes of Caleb, a protagonist much in the same tongue-in-cheek vein as Duke Nukem and Lo Wang. While the Duke Nukem and Shadow Warrior franchises focused on satirizing action and martial arts movies respectively, Blood traffics in the tropes and mores of the horror genre. The referential humor of the game draws from many sources, from horror classics like <i>The Shining</i> and <i>Friday the 13th</i>, cult films like <i>Army of Darkness</i>, to non-horror classics such as <i>Jaws</i>. Caleb is the game's anti-hero, a sadist and former cultist on a quest for revenge after being killed by Tchernobog, the evil god he once worshiped. In keeping with the game's darker leanings, Caleb is not portrayed as a particularly empathetic character. He will often laugh gleefully in the midst of slaughtering his foes, and will even willfully kills innocents.</p><p style="">As the game begins, Tchernobog has called his Chosen, Caleb, Ophelia, Ishmael, and Gabriel, to a gathering in the Hall of the Epiphany. When they ask what he desires, they are surprised to find he is displeased with them, and they are quickly set upon by Tchernobog's minions. Ishmael is cremated by Cerberus, Gabriel is carried off by Shial who descends from the ceiling, and Ophelia, Caleb's love, is abducted by Cheogh. Finally, Caleb himself is killed personally by Tchernobog, and buried thereafter.</p><p style="">At the start of the game's first level, "Cradle to Grave," Caleb awakens in his own tomb. Upon returning to life by unknown means, Caleb exclaims "I live... again!" Thus he begins his quest, seeking vengeance for his fallen comrades and knowledge of why his own master would betray him.</p><h2>Levels</h2><h3>Episode 1: The Way of All Flesh</h3><p style=""><i>Caleb searches for his lost love,</i> <i>Ophelia Price</i>, who has been taken by <i>Cheogh</i>.</p><ul><li>E1M1: <b>Cradle to Grave</b></li><li>E1M2: <b>Wrong Side of the Tracks</b></li><li>E1M3: <b>Phantom Express</b></li><li>E1M4: <b>Dark Carnival</b> (entrance to secret level)</li><li>E1M5: <b>Hallowed Grounds</b></li><li>E1M6: <b>The Great Temple</b></li><li>E1M7: <b>Altar of Stone</b> (boss level)</li><li>E1M8: <b>House of Horrors</b> (secret level)</li></ul><h3>Episode 2: Even Death May Die</h3><p style=""><i>In order to discover the fate of his fellow Chosen,</i> <i>Gabriel</i>, Caleb delves into the lair of <i>Shial</i>, the Mother of Spiders.</p><ul><li>E2M1: <b>Shipwrecked</b></li><li>E2M2: <b>The Lumber Mill</b></li><li>E2M3: <b>Rest for the Wicked</b></li><li>E2M4: <b>The Overlooked Hotel</b> (entrance to secret level)</li><li>E2M5: <b>The Haunting</b></li><li>E2M6: <b>The Cold Rush</b></li><li>E2M7: <b>Bowels of the Earth</b></li><li>E2M8: <b>The Lair of Shial</b> (boss level)</li><li>E2M9: <b>Thin Ice</b> (secret level)</li></ul><h3>Episode 3: A Farewell to Arms</h3><p style=""><i>Caleb seeks vengeance on</i> <i>Cerberus</i>, the beast responsible for the death of <i>Ishmael</i>.</p><ul><li>E3M1: <b>Ghost Town</b></li><li>E3M2: <b>The Siege</b></li><li>E3M3: <b>Raw Sewage</b></li><li>E3M4: <b>The Sick Ward</b> (entrance to secret level)</li><li>E3M5: <b>Spare Parts</b></li><li>E3M6: <b>Monster Bait</b></li><li>E3M7: <b>The Pit of Cerberus</b> (boss level)</li><li>E3M8: <b>Catacombs</b> (secret level)</li></ul><h3>Episode 4: Dead Reckoning</h3><p style=""><i>Having slain all of his lieutenants, Caleb sets his sights on the evil Tchernobog himself.</i></p><ul><li>E4M1: <b>Butchery Loves Company</b></li><li>E4M2: <b>Breeding Grounds</b></li><li>E4M3: <b>Charnel House</b></li><li>E4M4: <b>Crystal Lake</b> (entrance to secret level)</li><li>E4M5: <b>Fire and Brimstone</b></li><li>E4M6: <b>The Ganglion Depths</b></li><li>E4M7: <b>In The Flesh</b></li><li>E4M8: <b>The Hall of the Epiphany</b> (boss level)</li><li>E4M9: <b>Mall of the Dead</b> (secret level)</li></ul><h2>Weapons</h2><p style="">Blood shipped originally with twelve weapons, nine of which came with alternate firing modes. The Plasma Pak later added new firing methods to the Incinerator and the Life Leech, which left only the Pitchfork without an alternate mode. While Blood does have a few FPS staples, such as a double barreled shotgun and the Incinerator, a device which is more or less a rocket launcher, a fair number of the game's armaments yield unique and interesting effects.</p><table><tbody><tr><th>Appearance</th><th>Pickup Icon</th><th>Description</th></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813061-transparentpitchfork.png" data-ref-id="1300-1813061" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="1.4054054054054" data-width="74" style="width: 74px"> <noscript> </noscript><figcaption>Pitchfork</figcaption></figure></td><td><ul><li>None (Starting Weapon)</li></ul></td><td><h3>Pitchfork</h3><ul><li><b>Primary Fire</b>: Caleb stabs the area directly in front of him.</li><li><b>Secondary Fire</b>: Produces the same attack as the primary fire button.</li><li><b>Ammo</b>: None</li></ul></td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813052-transparentflaregun.png" data-ref-id="1300-1813052" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="1.2073170731707" data-width="82" style="width: 82px"> <noscript> </noscript><figcaption>Flare Gun</figcaption></figure></td><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813008-transparentflaregunpickup.png" data-ref-id="1300-1813008" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.44444444444444" data-width="45" style="width: 45px"> <noscript> </noscript><figcaption>Flare Gun Pickup</figcaption></figure></td><td><h3>Flare Gun</h3><ul><li><b>Primary Fire</b>: Shoots a single flare which can latch onto an enemy causing damage over time and immolating them if their health is low enough.</li><li><b>Secondary Fire</b>: Fires a flare that separates into eight individual projectiles that each explode on contact and continue burning enemies afterward.</li><li><b>Ammo</b>: Flares</li></ul></td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813048-transparentsawed_offshotgun.png" data-ref-id="1300-1813048" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="1.2352941176471" data-width="68" style="width: 68px"> <noscript> </noscript><figcaption>Sawed-Off Shotgun</figcaption></figure></td><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813013-transparentsawed_offshotgunpickup.png" data-ref-id="1300-1813013" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.22950819672131" data-width="61" style="width: 61px"> <noscript> </noscript><figcaption>Sawed-Off Shotgun Pickup</figcaption></figure></td><td><h3>Sawed-Off Shotgun</h3><ul><li><b>Primary Fire</b>: Fires a single shell. Two shells may be fired in quick succession before a reload.</li><li><b>Secondary Fire</b>: Fires both barrels followed by an immediate reload. Fires a single shell if there is only one in the chamber.</li><li><b>Ammo</b>: Shells</li></ul></td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813053-transparenttommygun.png" data-ref-id="1300-1813053" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.85271317829457" data-width="129" style="width: 129px"> <noscript> </noscript><figcaption>Tommy Gun</figcaption></figure></td><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813012-transparenttommygunpickup.png" data-ref-id="1300-1813012" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.26086956521739" data-width="92" style="width: 92px"> <noscript> </noscript><figcaption>Tommy Gun Pickup</figcaption></figure></td><td><h3>Thompson's Machine Gun (aka Tommy Gun)</h3><ul><li><b>Primary Fire</b>: Fires a constant stream of bullets wherever the player's reticle is pointing.</li><li><b>Secondary Fire</b>: Sprays in a wide arc in front of Caleb before returning to center. While this can be useful on crowds, it is not the most efficient use of ammo.</li><li><b>Ammo</b>: Bullets</li></ul></td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813038-transparentnapalmlauncher.png" data-ref-id="1300-1813038" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.86086956521739" data-width="115" style="width: 115px"> <noscript> </noscript><figcaption>Napalm Launcher</figcaption></figure></td><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813010-transparentnapalmlauncherpickup.png" data-ref-id="1300-1813010" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.29850746268657" data-width="67" style="width: 67px"> <noscript> </noscript><figcaption>Napalm Launcher Pickup</figcaption></figure></td><td><h3>Incinerator (aka Napalm Launcher)</h3><ul><li><b>Primary Fire</b>: Fires a large ball of napalm which explodes upon contact, setting any enemies caught in its radius on fire, which causes sustained damage and carries a chance of immolation.</li><li><b>Secondary Fire</b>: Fires an even larger ball of napalm that explodes into smaller ones, causing devastation over a much wider area. (Plasma Pak only)</li><li><b>Ammo</b>: Gasoline</li></ul></td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813054-transparentdynamitebundle.png" data-ref-id="1300-1813054" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.99082568807339" data-width="109" style="width: 109px"> <noscript> </noscript><figcaption>Dynamite Bundle</figcaption></figure></td><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813060-transparentdynamitebundlepickup.png" data-ref-id="1300-1813060" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="2.2727272727273" data-width="11" style="width: 11px"> <noscript> </noscript><figcaption>Dynamite Bundle Pickup</figcaption></figure></td><td><h3>Dynamite Bundle</h3><ul><li><b>Primary Fire</b>: Caleb lights a bundle of TNT and begins charging a throw. The length of time the button is held determines how far the bundle is thrown.</li><li><b>Secondary Fire</b>: Lights a bundle without throwing it. It can be thrown normally with the primary fire button or dropped at the player's feet with the secondary. Detonates after a few seconds.</li><li><b>Ammo</b>: TNT</li></ul></td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813055-transparentproximitydetonator.png" data-ref-id="1300-1813055" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.99082568807339" data-width="109" style="width: 109px"> <noscript> </noscript><figcaption>Proximity Detonator</figcaption></figure></td><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813018-transparentproximitydetonatorpickup.png" data-ref-id="1300-1813018" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="1.7058823529412" data-width="17" style="width: 17px"> <noscript> </noscript><figcaption>Proximity Detonator Pickup</figcaption></figure></td><td><h3>Proximity Detonator</h3><ul><li><b>Primary Fire</b>: Identical to the primary fire for dynamite, though the bundle will only explode when an enemy (or the player) comes within range.</li><li><b>Secondary Fire</b>: Drops the bundle at the player's feet. It activates after a small delay, after which it will explode when an enemy (or the player) is near.</li><li><b>Ammo</b>: TNT</li></ul></td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813056-transparentremotedetonator.png" data-ref-id="1300-1813056" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.99082568807339" data-width="109" style="width: 109px"> <noscript> </noscript><figcaption>Remote Detonator</figcaption></figure></td><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813017-transparentremotedetonatorpickup.png" data-ref-id="1300-1813017" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="1.2727272727273" data-width="22" style="width: 22px"> <noscript> </noscript><figcaption>Remote Detonator Pickup</figcaption></figure></td><td><h3>Remote Detonator</h3><ul><li><b>Primary Fire</b>: Identical to the primary fire for dynamite, but the player can manually trigger the detonation by pressing the primary fire again.</li><li><b>Secondary Fire</b>: Drops the bundle at the player's feet. The bundle must still be detonated manually.</li><li><b>Ammo</b>: TNT</li></ul></td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813057-transparentaerosolcan.png" data-ref-id="1300-1813057" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="1.9333333333333" data-width="60" style="width: 60px"> <noscript> </noscript><figcaption>Aerosol Can</figcaption></figure></td><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813014-transparentaerosolcanpickup.png" data-ref-id="1300-1813014" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="3" data-width="12" style="width: 12px"> <noscript> </noscript><figcaption>Aerosol Can Pickup</figcaption></figure></td><td><h3>Aerosol Can</h3><ul><li><b>Primary Fire</b>: In Blood, the Aerosol Can acts as an improvised flamethrower, setting all nearby enemies on fire and eventually causing immolation with sufficient exposure.</li><li><b>Secondary Fire</b>: The player lights the can like a molotov cocktail. At this point pressing the secondary fire again drops the can, while the primary fire button charges for a throw.</li><li><b>Ammo</b>: Aerosol Cans</li></ul></td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813058-transparentteslacannon.png" data-ref-id="1300-1813058" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="1.1808510638298" data-width="94" style="width: 94px"> <noscript> </noscript><figcaption>Tesla Cannon</figcaption></figure></td><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813011-transparentteslacannonpickup.png" data-ref-id="1300-1813011" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.35593220338983" data-width="59" style="width: 59px"> <noscript> </noscript><figcaption>Tesla Cannon Pickup</figcaption></figure></td><td><h3>Tesla Cannon</h3><ul><li><b>Primary Fire</b>: A rapid-fire stream of electrical energy emanates from the gun.</li><li><b>Secondary Fire</b>: Charges the device in order to release a massive electrical blast.</li><li><b>Ammo</b>: Tesla Charges</li></ul></td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813059-transparentlifeleech.png" data-ref-id="1300-1813059" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="1.3153153153153" data-width="111" style="width: 111px"> <noscript> </noscript><figcaption>Life Leech</figcaption></figure></td><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813016-transparentlifeleechpickup.png" data-ref-id="1300-1813016" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="5.125" data-width="16" style="width: 16px"> <noscript> </noscript><figcaption>Life Leech Pickup</figcaption></figure></td><td><h3>Life Leech</h3><ul><li><b>Primary Fire</b>: Fires a stream of fireballs, granting hit points to the player when living targets are hit. Using it without ammo drains the player's vitality.</li><li><b>Secondary Fire</b>: Places the weapon on the ground where it acts as a turret, firing at any enemy within range. (Plasma Pak only)</li><li><b>Ammo</b>: Life Leeches</li></ul></td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813041-transparentvoodoodoll.png" data-ref-id="1300-1813041" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="1.1914893617021" data-width="94" style="width: 94px"> <noscript> </noscript><figcaption>Voodoo Doll</figcaption></figure></td><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813009-transparentvoodoodollpickup.png" data-ref-id="1300-1813009" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="1.2068965517241" data-width="29" style="width: 29px"> <noscript> </noscript><figcaption>Voodoo Doll Pickup</figcaption></figure></td><td><h3>Voodoo Doll</h3><ul><li><b>Primary Fire</b>: Caleb stabs the doll, which damages the enemy directly in front of the player. If there are no enemies about, this harms the player instead.</li><li><b>Secondary Fire</b>: Caleb waves his hand over the doll, which causes massive damage and can affect multiple enemies within the player's line-of-sight.</li><li><b>Ammo</b>: Voodoo Dolls</li></ul></td></tr></tbody></table><h2>Items</h2><p style="">There are three main types of items in Blood: heath & armor pickups, inventory items, and power-ups. The first category increases the player's vitality and damage mitigation, the second consists of items which may be carried and used at a later time, and the last includes items that grant powerful temporary benefits.</p><h3><u>Health & Armor Pickups</u></h3><table><tbody><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813036-transparentlifeessence.png" data-ref-id="1300-1813036" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="1.5357142857143" data-width="28" style="width: 28px"> <noscript> </noscript><figcaption>Life Essence</figcaption></figure></td><td><h3>Life Essence</h3><ul><li>Heals 20 hit points, but will not heal the player in excess of 100 hit points.</li><li>While Life Essence is most typically dropped by enemies upon death, it can sometimes be found in the environment.</li></ul></td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813040-transparentlifeseed.png" data-ref-id="1300-1813040" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.70731707317073" data-width="41" style="width: 41px"> <noscript> </noscript><figcaption>Life Seed</figcaption></figure></td><td><h3>Life Seed</h3><ul><li>Heals the player for a full 100 hit points, up to a potential maximum of 200 hit points.</li><li>Usually found in secret areas, though late-game enemies also drop them upon death.</li></ul></td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813047-transparentbasicarmor.png" data-ref-id="1300-1813047" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.82857142857143" data-width="35" style="width: 35px"> <noscript> </noscript><figcaption>Basic Armor</figcaption></figure></td><td><h3>Basic Armor</h3><ul><li>Grants the player 50 points of damage protection in each type of armor: fire, body, and spirit.</li><li>Other than Super Armor, this is the only armor type that grants multiple types of protection.</li></ul></td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813042-transparentfirearmor.png" data-ref-id="1300-1813042" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="1.4074074074074" data-width="27" style="width: 27px"> <noscript> </noscript><figcaption>Fire Armor</figcaption></figure></td><td><h3>Fire Armor</h3><ul><li>Gives Caleb an immediate 100 points of fire protection.</li><li>Fire Armor wards against any fire-based attacks, such as explosions and Hell Hound breath.</li></ul></td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813043-transparentbodyarmor.png" data-ref-id="1300-1813043" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="1.2068965517241" data-width="29" style="width: 29px"> <noscript> </noscript><figcaption>Body Armor</figcaption></figure></td><td><h3>Body Armor</h3><ul><li>Bestows 100 points of body armor upon the player.</li><li>Body Armor protects against melee attacks and gunfire.</li></ul></td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813046-transparentspiritarmor.png" data-ref-id="1300-1813046" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.94871794871795" data-width="39" style="width: 39px"> <noscript> </noscript><figcaption>Spirit Armor</figcaption></figure></td><td><h3>Spirit Armor</h3><ul><li>This item grants 100 points of spirit protection.</li><li>Shields the player from spirit damage, which is not incredibly useful in single-player.</li></ul></td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813044-transparentsuperarmor.png" data-ref-id="1300-1813044" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="1.2758620689655" data-width="29" style="width: 29px"> <noscript> </noscript><figcaption>Super Armor</figcaption></figure></td><td><h3>Super Armor</h3><ul><li>Gives the player 200 points of body, fire, and spirit armor.</li><li>200 points is the maximum armor value a player can have.</li></ul></td></tr></tbody></table><h3><u>Inventory Items</u></h3><table><tbody><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813023-transparentbeastvision.png" data-ref-id="1300-1813023" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.44827586206897" data-width="29" style="width: 29px"> <noscript> </noscript><figcaption>Beast Vision</figcaption></figure></td><td><h3>Beast Vision</h3><ul><li>Glasses which make enemies appear more brightly in the environment.</li><li>It should be noted that Beast Vision only affects monsters, and will not help to illuminate darker areas within levels.</li></ul></td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813015-transparentcrystalball.png" data-ref-id="1300-1813015" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="1.1304347826087" data-width="23" style="width: 23px"> <noscript> </noscript><figcaption>Crystal Ball</figcaption></figure></td><td><h3>Crystal Ball (Multiplayer Only)</h3><ul><li>Grants the ability to see other players through walls.</li><li>This can be cycled to show different players by pressing the inventory use key again.</li></ul></td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813022-transparentdivingsuit.png" data-ref-id="1300-1813022" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="2.3571428571429" data-width="28" style="width: 28px"> <noscript> </noscript><figcaption>Diving Suit</figcaption></figure></td><td><h3>Diving Suit</h3><ul><li>Allows the player to stay submerged underwater longer than normally possible.</li><li>Activates automatically if the player is submerged for a long enough period.</li></ul></td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813007-transparentdoctor_sbag.png" data-ref-id="1300-1813007" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="1.0344827586207" data-width="29" style="width: 29px"> <noscript> </noscript><figcaption>Doctor's Bag</figcaption></figure></td><td><h3>Doctor's Bag</h3><ul><li>Heals the player up to a total of 100 hit points and saves unused points for later use.</li><li>Can heal up to 100 hit points in total.</li></ul></td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813020-transparentjumpboots.png" data-ref-id="1300-1813020" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.97222222222222" data-width="36" style="width: 36px"> <noscript> </noscript><figcaption>Jump Boots</figcaption></figure></td><td><h3>Jump Boots</h3><ul><li>Temporarily allows the player to jump preternaturally high.</li><li>Mainly used to access areas that would otherwise be unreachable.</li></ul></td></tr></tbody></table><h3><u>Power-ups</u></h3><table><tbody><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813024-transparentcloakofinvisibility.png" data-ref-id="1300-1813024" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="1.5" data-width="28" style="width: 28px"> <noscript> </noscript><figcaption>Cloak of Invisibility</figcaption></figure></td><td><h3>Cloak of Invisibility</h3><ul><li>Renders the player semi-transparent.</li><li>Enemies will notice the player if fired upon.</li></ul></td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813019-transparentdeathmask.png" data-ref-id="1300-1813019" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="1.25" data-width="48" style="width: 48px"> <noscript> </noscript><figcaption>Death Mask</figcaption></figure></td><td><h3>Death Mask</h3><ul><li>Fairly straightforward invincibility power-up.</li><li>Negates all damage for a short period of time.</li></ul></td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813021-transparentgunsakimbo.png" data-ref-id="1300-1813021" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.52542372881356" data-width="59" style="width: 59px"> <noscript> </noscript><figcaption>Guns Akimbo</figcaption></figure></td><td><h3>Guns Akimbo</h3><ul><li>Allows certain weapons to be dual-wielded, which includes the Flare Gun, Shotgun, Thompson's, and the Incinerator.</li><li>In the Plasma Pak, the Tesla Cannon may also be dual-wielded.</li></ul></td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813039-transparentreflectiveshots.png" data-ref-id="1300-1813039" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="1" data-width="25" style="width: 25px"> <noscript> </noscript><figcaption>Reflective Shots</figcaption></figure></td><td><h3>Reflective Shots</h3><ul><li>Reflects bullets and certain melee attacks.</li><li>Some types of damage are not nullified, such as fire and explosive damage.</li></ul></td></tr></tbody></table><h2>Enemies</h2><p style="">Blood opponents are generally divided into three categories: low-level, standard, and boss. The first group is composed of smaller foes that pose more of an annoyance than a true threat, and can generally be defeated with little firepower. The second consists of normal sized enemies that can cause more damage and take more of a beating. The last group is comprised of exceedingly rare monsters that are found at the end of each episode.</p><h3><u>Low-Level Enemies</u></h3><table><tbody><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813034-transparentbat.png" data-ref-id="1300-1813034" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.84210526315789" data-width="38" style="width: 38px"> <noscript> </noscript><figcaption>Bat</figcaption></figure></td><td><h3>Bat</h3> Bats only loosely qualify as enemies, as they don't actively seem to be interested in harming the player, and it is only really possible to be injured by one by wandering into its path. Given a wide berth, they can be safely ignored.</td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813030-transparentrat.png" data-ref-id="1300-1813030" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.37209302325581" data-width="86" style="width: 86px"> <noscript> </noscript><figcaption>Rat</figcaption></figure></td><td><h3>Rat</h3> The lowest form of land-based enemy, Rats are nonetheless dangerous as they will scurry quickly toward the player where they are much more difficult to target. They are too small to climb even minor ledges, however, so finding higher ground can often leave them harmless.</td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813032-transparentboneeel.png" data-ref-id="1300-1813032" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.61194029850746" data-width="67" style="width: 67px"> <noscript> </noscript><figcaption>Bone Eel</figcaption></figure></td><td><h3>Bone Eel</h3> One of only a couple aquatic enemies in the game, Bone Eels are the seafaring equivalent of Rats. Seeing as it is usually prudent to spend as little time underwater as necessary, it is in many cases wiser to swim past these creatures to dry land rather than waste ammo and risk drowning in order to fighting them.</td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813033-transparentspider.png" data-ref-id="1300-1813033" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.875" data-width="40" style="width: 40px"> <noscript> </noscript><figcaption>Spider</figcaption></figure></td><td><h3>Spider</h3> The only low-level creature to come in two varieties, Spiders are notable for the status effects they inflict on the player. The bite of a Red Spider will cause a disorienting camera tilt effect for a few seconds and the Green Spider can cause temporary blindness. Special care should be taken when spiders are in the midst of other enemies, as either of these effects can make a simple firefight extremely difficult.</td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813035-transparentchokinghand.png" data-ref-id="1300-1813035" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="1.3913043478261" data-width="23" style="width: 23px"> <noscript> </noscript><figcaption>Choking Hand</figcaption></figure></td><td><h3>Choking Hand</h3> Easily the most dangerous foe in this category, these disembodied hands latch onto the player's neck and quickly drain life until they are removed. This is accomplished by repeatedly pressing the use key, and once done the Choking Hand must still be killed lest it attach itself again.</td></tr></tbody></table><h3><u>Standard Enemies</u></h3><table><tbody><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813025-transparentzombie.png" data-ref-id="1300-1813025" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="2.1186440677966" data-width="59" style="width: 59px"> <noscript> </noscript><figcaption>Zombie</figcaption></figure></td><td><h3>Zombie</h3> Zombies are the game's basic opponent. Equipped with a simple axe melee attack and relatively low hit points, they run headlong at the player attempting to hack them to pieces. Due to their lack of any ranged attack, they are not particularly threatening even in large numbers, though fights in close quarters can present a challenge. Zombies in some cases are able to get back up after being knocked down.</td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813027-transparentbloatedbutcher.png" data-ref-id="1300-1813027" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="2" data-width="50" style="width: 50px"> <noscript> </noscript><figcaption>Bloated Butcher</figcaption></figure></td><td><h3>Bloated Butcher</h3> A larger, slower, and more corpulent version of the standard Zombie, the Butcher comes with significantly more hit points and two projectile attacks, a cleaver toss and the ability to spew corrosive vomit. Neither projectile is extremely quick, so staying at medium range can allow quick players to avoid damage long enough to whittle him down.</td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813050-transparentcultist.png" data-ref-id="1300-1813050" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="2.12" data-width="50" style="width: 50px"> <noscript> </noscript><figcaption>Cultist</figcaption></figure></td><td><h3>Cultist / Fanatic</h3> Perhaps the most consistently troublesome enemy in the game, both versions of this foe come equipped with a deadly hitscan weapon which can rapidly drain the vitality of even a healthy player. The brown-cloaked Cultists have shotguns, while the gray-garbed Fanatics carry tommy guns. Both wield dynamite, and either can cause significant damage any time they have line-of-sight with the player. They will also occasionally go prone in order to avoid return fire. Cultists and Fanatics drop ammunition for their respective weapons upon death.</td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813028-transparentgargoyle.png" data-ref-id="1300-1813028" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="1.0169491525424" data-width="118" style="width: 118px"> <noscript> </noscript><figcaption>Gargoyle</figcaption></figure></td><td><h3>Gargoyle</h3> Flying enemies who often lie in wait as inconspicuous statues, Gargoyles are extremely hardy and have a penchant for attacking the player when otherwise occupied. They can rip at the flesh up close and toss a bone projectile while at range. Staying close can be a valid strategy, as they will usually forgo ranged attacks when near the player. Stone Gargoyles are essentially Cheogh in all but name, and should therefor be treated as such.</td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813026-transparenthellhound.png" data-ref-id="1300-1813026" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.96875" data-width="64" style="width: 64px"> <noscript> </noscript><figcaption>Hell Hound</figcaption></figure></td><td><h3>Hell Hound</h3> While they have a melee attack when in close, it is their fiery breath which makes Hell Hounds truly dangerous, as the flames can sap significant vitality before they go out. They are best killed before they get near, though their speed makes this a tricky proposition. Either take them down quickly, or find a means to keep them at bay.</td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813029-transparentgillbeast.png" data-ref-id="1300-1813029" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="1.3714285714286" data-width="70" style="width: 70px"> <noscript> </noscript><figcaption>Gill Beast</figcaption></figure></td><td><h3>Gill Beast</h3> Though indigenous to water, Gill Beasts will follow the player onto dry land given the opportunity. This is somewhat of a blessing, as their lack of any ranged attack makes them fairly easy to dispatch. While submerged, they behave more or less like a larger, tougher version of the Bone Eel.</td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813051-transparentphantasm.png" data-ref-id="1300-1813051" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="1.2457627118644" data-width="118" style="width: 118px"> <noscript> </noscript><figcaption>Phantasm</figcaption></figure></td><td><h3>Phantasm</h3> Semi-ethereal beings who are only vulnerable while attacking, Phantasms have both a scythe and a ghostly project at their disposal. Watch for them to turn from partially transparent to opaque, as that is the cue to attack. Its scythe in particular causes tremendous damage, so properly timing one's attacks is crucial.</td></tr></tbody></table><h3><u>Bosses</u></h3><table><tbody><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813045-transparentcheogh.png" data-ref-id="1300-1813045" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.68862275449102" data-width="167" style="width: 167px"> <noscript> </noscript><figcaption>Cheogh</figcaption></figure></td><td><h3>Cheogh (aka Stone Gargoyle)</h3> The Lord of all its brethren, Cheogh is a massive gray Gargoyle with incredible resilience. He fires a pair of blue fireballs from his eyes that travel with great speed toward the player, and his wings allow him to move quickly around the field of battle. He is encountered at the end of the first episode as well as later episodes where he is rechristen the Stone Gargoyle.</td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813037-transparentshial.png" data-ref-id="1300-1813037" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.44554455445545" data-width="101" style="width: 101px"> <noscript> </noscript><figcaption>Shial</figcaption></figure></td><td><h3>Shial (aka Mother Spider)</h3> The proverbial "Mother of Spiders," Shial lives deep within the earth surrounded by her eight-legged spawn. Though she is quite large and capable of conjuring her fellow arachnids, there is not much else to distinguish her from other Spiders. In fact, she cannot attack directly, making this unequivocally the easiest boss encounter in the game. Shial awaits at the end of the second episode and also shows up in later levels as a regular monster, though this version is referred to as Mother Spider.</td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813049-transparentcerberus.png" data-ref-id="1300-1813049" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.98" data-width="100" style="width: 100px"> <noscript> </noscript><figcaption>Cerberus</figcaption></figure></td><td><h3>Cerberus</h3> Cerberus is the penultimate boss of Blood, being a larger and tougher two-headed version of the standard Hell Hound. True to his infernal nature, he belches fiery death at all who enter his lair, being able to hurl explosive fireballs from both heads simultaneously. His tenacity will also spur him to attack even after his first head is killed. Cerberus can be found in the third episode as a boss as well as a couple of instances in the fourth episode.</td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813031-transparenttchernobog.png" data-ref-id="1300-1813031" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="1.5673076923077" data-width="104" style="width: 104px"> <noscript> </noscript><figcaption>Tchernobog</figcaption></figure></td><td><h3>Tchernobog</h3> Evil god and former master of Caleb, Tchernobog is an exceedingly powerful entity and the leader of the Cultists and other monstrosities the player fights throughout the rest of the game. He is capable of setting the player on fire as well as conjuring explosive blue flames. He is the final enemy to be confronted in the game's fourth and final episode.</td></tr></tbody></table><h2><b>Expansion Packs</b></h2><p style="">Blood saw two commercial expansions, Plasma Pak, created by Monolith, and Cryptic Passage, developed by Sunstorm Interactive. Both add-ons augmented the original game with an entirely new episode (bringing the total to six), with Plasma Pak also having other notable additions such as new enemies and new firing modes for existing weapons. Having the Plasma Pak installed also allows these new firing modes to be used in Blood's original episodes.</p><h2>Minimum System Requirements</h2><h3>PC</h3><ul><li>Windows XP / Vista</li><li>1 GHz processor (1.4 GHz recommended)</li><li>256MB RAM (512MB recommended)</li><li>3D graphics card compatible with DirectX 7 (compatible with DirectX 9 recommended)</li><li>Mouse</li><li>Keyboard</li></ul>', 'release_date' => '1997-05-31 00:00:00', 'dont_show_upcoming_date' => false, 'expected_release_year' => null, 'expected_release_month' => null, 'expected_release_day' => null, 'metacritic_rating' => '82', 'metacritics_rating_last_updated' => '2015-07-23', 'theme' => 'Horror,Alternate Historical,Comedy,Western', 'genres' => 'Action,First-Person Shooter', 'image' => '11381-blood.jpg', 'meta_title' => '', 'meta_keyword' => '', 'meta_desc' => '', 'review_count' => '0', 'rating_count' => '0', 'avg_rating' => '0.00', 'avg_jump_rating' => null, 'weighted_rating' => '0.00', 'weighted_jump_rating' => '0.00', 'video_embed' => null, 'video_filename' => null, 'video_original_url' => null, 'video_poster_image' => null, 'status' => true, 'image_updated' => true, 'categories_updated' => '1', 'video_updated' => true, 'created' => '2015-04-16 07:35:26', 'modified' => '2018-02-19 23:44:27' ), 'GamesPlatform' => array( 'id' => '505', 'game_id' => '171', 'platform_id' => '15', 'link1' => null, 'link2' => null, 'link1_price' => null, 'link2_price' => null, 'created' => null, 'modified' => null, (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ) ), 'Review' => array( 'id' => null, 'game_id' => null, 'ip' => null, 'username' => null, 'review' => null, 'rating' => null, 'jump_rating' => null, 'created' => null, 'modified' => null ), 'GamesGcategory' => array( 'id' => '966', 'game_id' => '171', 'gcategory_id' => '17' ), 'GameImage' => array(), 'Platform' => array( (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ) ), 'Gcategory' => array( (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ), (int) 2 => array( [maximum depth reached] ) ) ), (int) 3 => array( 'Game' => array( 'id' => '135', 'gb_id' => '14075', 'title' => 'Gabriel Knight: Sins of the Fathers', 'slug' => 'gabriel-knight-sins-of-the-fathers', 'small_desc' => 'A 1993 point-and-click adventure from Sierra On-line, struggling novelist and bookstore owner Gabriel Knight becomes wrapped up in a murder mystery involving a secret voodoo cult and an ancient blood rite.', 'desc' => '<h2>Overview</h2><figure data-align="right" data-img-src="http://static.giantbomb.com/uploads/original/1/15568/479065-sierra_000.png" data-ref-id="1300-479065" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.625" data-width="640" style="width: 640px"> <figcaption>Title Screen.</figcaption></figure><p style="">Gabriel Knight: Sins Of The Fathers is a 1993 point-and-click adventure game, developed and published by Sierra On-Line. Created by author and Sierra writer/designer Jane Jensen, Sins Of The Fathers was the first instalment in a new franchise for Sierra in the mid-90s, and marked a more mature turn for the company previously known for the King's Quest, Police Quest and Space Quest series. Far removed from the fairy tale universe of King's Quest and the zany craziness of Space Quest, Gabriel Knight followed an anti-hero plagued by disturbing nightmares through a murder mystery linked to voodoo and his own family's dark, mystical past.</p><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/1/15568/479074-sierra_008.png" data-ref-id="1300-479074" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.625" data-width="640" style="width: 640px"> <figcaption>A Pub in New Orleans.</figcaption></figure><p style="">The CD-ROM version of the game featured some of the highest production values for a multimedia game at the time, boasting the voice talents of Tim Curry and Mark Hamill among others. The game also featured an outstanding soundtrack for an adventure game of its time, which was composed and performed by Robert Holmes, husband of creator Jane Jensen.</p><p style="">Sins of the Fathers was followed up by Gabriel Knight: The Beast Within, and concluded with Gabriel Knight: Blood of the Sacred, Blood of the damned.</p><p style="">A novel based on the game was also released, and it follows the game closely.</p><h2>Gameplay</h2><p style="">The gameplay in Gabriel Knight consists of commanding Gabriel entirely via the mouse to interact with people and the environment to unravel the mystery of the Voodoo murders and progress the plot. The player has the Move, Operate, Open, Read, Inspect, Question, Talk to, Push, and Take commands as well as being able to use any items Gabriel has in his inventory on the environment, characters or each other.</p><p style="">Speaking with characters in the game also plays a large role in progressing the story by providing clues and plot points. Conversations are fully voiced and different characters will have different replies depending on plot progression and other circumstances. Gabriel records conversations via a tape recorder so conversations can later be reviewed by the player to help find clues.</p><p style="">The story is divided up into ten chapters/days, and when the story has sufficiently progressed the day will end and the next chapter will start. It is however possible for the player to miss a necessary clue, item, or action in an earlier part of the game - making the playthrough impossible to finish.</p><p style="">While Gabriel has no health, there are several occurrences in the game that can lead to his death if not handled properly by the player.</p><h2>Presentation</h2><h3>Graphics</h3><p style="">The environments in Gabriel Knight are static; they come in a wide variety of vantage points, and views. Characters are animated simply but convincingly with the use of early age motion capture technology. The game is also interspersed with several short live action clips and comic book panel animations used to progress the story. When entering a conversation, the player is also given a more in depth look at the characters facial features on a black background. These conversations are also lip synced to the voice actors recorded dialogue.</p><h3>Sound</h3><p style="">Gabriel Knight has an extensive Midi Soundtrack that plays throughout the game with each location having it's own distinct background music. Characters, conversations and narration are also fully voiced (CD-ROM version) by voice actors.</p><h2>Characters</h2><ul><li><strong><b>Gabriel Knight</b></strong>: Protagonist, and main character. Voiced by: Tim Curry</li><li><strong><b>Grace Nakimura</b></strong>: Gabriel's assistant and sidekick. Voiced by: Leah Remini</li><li><strong><b>Detective Franklin Mosely</b></strong>: Gabriel's lifelong best friend, and police detective. Voiced by: Mark Hamill</li><li><strong>Wolfgang Ritter</strong>: Gabriel's great uncle, and mentor. Voiced by: Efrem Zimbalist Jr.</li><li><strong><b>Malia Gedde</b> / Tetelo</strong>: Love interest, and voodoo queen. Voiced by: Leilani Jones</li><li><strong>Dr. John</strong>: Antagonist, and voodoo priest. Voiced by: Michael Dorn</li><li><strong>Narrator</strong>: Voiced by Virginia Capers</li></ul>', 'release_date' => '1993-12-17 00:00:00', 'dont_show_upcoming_date' => false, 'expected_release_year' => null, 'expected_release_month' => null, 'expected_release_day' => null, 'metacritic_rating' => '0', 'metacritics_rating_last_updated' => '2015-07-23', 'theme' => 'Horror,Fantasy,Crime', 'genres' => 'Adventure', 'image' => '14075-gabriel_knight_sins_of_the_fathers.jpg', 'meta_title' => '', 'meta_keyword' => '', 'meta_desc' => '', 'review_count' => '0', 'rating_count' => '2', 'avg_rating' => '55.00', 'avg_jump_rating' => '40.00', 'weighted_rating' => '31.89', 'weighted_jump_rating' => '29.04', 'video_embed' => '<div class="video"><video width="100%" height="100%" controls poster="https://www.scaredtoplay.com/uploads/games_videos/posters/gabriel-knight-sins-of-the-fathers-135.jpg"><source src="https://www.scaredtoplay.com/uploads/games_videos/videos/gabriel-knight-sins-of-the-fathers-135.mp4" type="video/mp4"></div>', 'video_filename' => 'gabriel-knight-sins-of-the-fathers-135.mp4', 'video_original_url' => 'http://v.giantbomb.com/2014/08/14/tr_gabrielknight_081414_1800.mp4?api_key=0834f735d6e7932bb0b7d8b82cef18d3021d6ebc', 'video_poster_image' => 'gabriel-knight-sins-of-the-fathers-135.jpg', 'status' => true, 'image_updated' => true, 'categories_updated' => '1', 'video_updated' => true, 'created' => '2015-04-16 06:15:43', 'modified' => '2020-05-22 15:36:14' ), 'GamesPlatform' => array( 'id' => '403', 'game_id' => '135', 'platform_id' => '15', 'link1' => null, 'link2' => null, 'link1_price' => null, 'link2_price' => null, 'created' => null, 'modified' => null, (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ) ), 'Review' => array( 'id' => '2944', 'game_id' => '135', 'ip' => '162.158.159.43', 'username' => null, 'review' => null, 'rating' => '30.00', 'jump_rating' => '10', 'created' => '2019-11-29 07:34:37', 'modified' => '2019-11-29 07:34:37' ), 'GamesGcategory' => array( 'id' => '776', 'game_id' => '135', 'gcategory_id' => '17' ), 'GameImage' => array( (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ), (int) 2 => array( [maximum depth reached] ), (int) 3 => array( [maximum depth reached] ), (int) 4 => array( [maximum depth reached] ), (int) 5 => array( [maximum depth reached] ), (int) 6 => array( [maximum depth reached] ), (int) 7 => array( [maximum depth reached] ), (int) 8 => array( [maximum depth reached] ), (int) 9 => array( [maximum depth reached] ), (int) 10 => array( [maximum depth reached] ), (int) 11 => array( [maximum depth reached] ), (int) 12 => array( [maximum depth reached] ), (int) 13 => array( [maximum depth reached] ), (int) 14 => array( [maximum depth reached] ), (int) 15 => array( [maximum depth reached] ), (int) 16 => array( [maximum depth reached] ), (int) 17 => array( [maximum depth reached] ), (int) 18 => array( [maximum depth reached] ), (int) 19 => array( [maximum depth reached] ), (int) 20 => array( [maximum depth reached] ), (int) 21 => array( [maximum depth reached] ), (int) 22 => array( [maximum depth reached] ), (int) 23 => array( [maximum depth reached] ) ), 'Platform' => array( (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ) ), 'Gcategory' => array( (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ), (int) 2 => array( [maximum depth reached] ), (int) 3 => array( [maximum depth reached] ), (int) 4 => array( [maximum depth reached] ), (int) 5 => array( [maximum depth reached] ), (int) 6 => array( [maximum depth reached] ), (int) 7 => array( [maximum depth reached] ), (int) 8 => array( [maximum depth reached] ), (int) 9 => array( [maximum depth reached] ), (int) 10 => array( [maximum depth reached] ) ) ), (int) 4 => array( 'Game' => array( 'id' => '465', 'gb_id' => '5065', 'title' => 'Chapolim x Drácula: Um Duelo Assustador', 'slug' => 'chapolim-x-dracula-um-duelo-assustador', 'small_desc' => 'Chapolim x Drácula: Um Duelo Assustador is a side-scrolling plaformer released by Tec Toy in Brazil.', 'desc' => '<figure data-align="right" data-embed-type="image" data-img-src="http://static.giantbomb.com/uploads/original/0/2848/422276-chapolim_1.gif" data-ref-id="1300-422276" data-size="large" data-ratio="0.75"> <figcaption>The title screen for Chapolim x Drácula: Um Duelo Assustador</figcaption></figure><p>Chapolim x Drácula: Um Duelo Assustador (Chapolim and Dracula: A Scary Duel) is yet another game based off a ROM hack under the authorization of SEGA in Brazil, under the Tec Toy seal. Based upon the popular Mexican serial created by Roberto Bolaños, it is a modification of the Master System game Ghost House.</p><p>All characters and items are changed to fit Chapolim's universe. Mick, the hero of Ghost House, is replaced by Chapolim. Armed with his trusty Marreta Biônica (Chipote Chillón in the original, Squeaky Mallet in English), dressed in red and wearing a yellow heart in his chest, he is a comedic character spoof of super heroes.</p><p>The game play consists of platforming on stages in which Chapolim must defeat five vampires, each resting in a different coffin, locked by a key that can be found with exploration. Not only vampires stand in his way, but also mummies, bats, ghosts, man eating flowers and other horror movie clichés. Other than his mallet, Chapolim can jump over enemies and punch them. By jumping and punching the mansion's lights, Chapolim can freeze enemies in place in order to defeat them. Dracula himself shows up at the end of the game, serving as the last boss encounter.</p>', 'release_date' => '1993-01-01 00:00:00', 'dont_show_upcoming_date' => false, 'expected_release_year' => null, 'expected_release_month' => null, 'expected_release_day' => null, 'metacritic_rating' => '0', 'metacritics_rating_last_updated' => null, 'theme' => 'Horror,Fantasy', 'genres' => 'Action,Role-Playing,Platformer', 'image' => '5065-chapolim_x_dracula_um_duelo_assustador.jpg', 'meta_title' => '', 'meta_keyword' => '', 'meta_desc' => '', 'review_count' => '0', 'rating_count' => '0', 'avg_rating' => '0.00', 'avg_jump_rating' => null, 'weighted_rating' => null, 'weighted_jump_rating' => null, 'video_embed' => null, 'video_filename' => null, 'video_original_url' => null, 'video_poster_image' => null, 'status' => true, 'image_updated' => true, 'categories_updated' => '1', 'video_updated' => true, 'created' => '2017-02-23 11:45:11', 'modified' => '2018-02-16 17:45:01' ), 'GamesPlatform' => array( 'id' => '1668', 'game_id' => '465', 'platform_id' => '7', 'link1' => null, 'link2' => null, 'link1_price' => null, 'link2_price' => null, 'created' => null, 'modified' => null, (int) 0 => array( [maximum depth reached] ) ), 'Review' => array( 'id' => null, 'game_id' => null, 'ip' => null, 'username' => null, 'review' => null, 'rating' => null, 'jump_rating' => null, 'created' => null, 'modified' => null ), 'GamesGcategory' => array( 'id' => '2128', 'game_id' => '465', 'gcategory_id' => '17' ), 'GameImage' => array( (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ), (int) 2 => array( [maximum depth reached] ), (int) 3 => array( [maximum depth reached] ), (int) 4 => array( [maximum depth reached] ), (int) 5 => array( [maximum depth reached] ), (int) 6 => array( [maximum depth reached] ) ), 'Platform' => array( (int) 0 => array( [maximum depth reached] ) ), 'Gcategory' => array( (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ), (int) 2 => array( [maximum depth reached] ) ) ) ) $default_sort_by = 'release_desc' $sorting_url = '/games/index/cat:cults' $filter_data = array( 'cat' => 'cults', 'page' => '4' ) $paginate_url = array( 'controller' => 'games', 'action' => 'index', 'cat' => 'cults', 'page' => '4' ) $page_title = 'BROWSE CULTS HORROR GAMES' $meta_keywords = 'Cults horror games, best Cults horror games, top Cults horror games' $meta_description = 'Browse and find your favorite Cults games.' $title_for_layout = 'Cults Horror Games | ScaredToPlay' $pc = 'games' $pm = 'Game'include - APP/View/Games/index.ctp, line 22 View::_evaluate() - CORE/Cake/View/View.php, line 971 View::_render() - CORE/Cake/View/View.php, line 933 View::render() - CORE/Cake/View/View.php, line 473 Controller::render() - CORE/Cake/Controller/Controller.php, line 968 Dispatcher::_invoke() - CORE/Cake/Routing/Dispatcher.php, line 200 Dispatcher::dispatch() - CORE/Cake/Routing/Dispatcher.php, line 167 [main] - APP/webroot/index.php, line 122
$sort_class = "sort-desc"; $sort_title = 'Release Date'; }elseif($filter_data['sortby']=='release_asc'){
$sort_class = "sort-desc";
$sort_title = 'Release Date';
}elseif($filter_data['sortby']=='release_asc'){
include - APP/View/Games/index.ctp, line 22 View::_evaluate() - CORE/Cake/View/View.php, line 971 View::_render() - CORE/Cake/View/View.php, line 933 View::render() - CORE/Cake/View/View.php, line 473 Controller::render() - CORE/Cake/Controller/Controller.php, line 968 Dispatcher::_invoke() - CORE/Cake/Routing/Dispatcher.php, line 200 Dispatcher::dispatch() - CORE/Cake/Routing/Dispatcher.php, line 167 [main] - APP/webroot/index.php, line 122
Notice (8): Undefined index: sortby [APP/View/Games/index.ctp, line 25]Code Context $sort_class = "sort-asc"; $sort_title = 'Release Date'; }elseif($filter_data['sortby']=='title_desc'){ $viewFile = '/home.md10/home/scaredtoplay.com/public_html/app/View/Games/index.ctp' $dataForView = array( 'games_array' => array( (int) 0 => array( 'Game' => array( [maximum depth reached] ), 'GamesPlatform' => array( [maximum depth reached] ), 'Review' => array( [maximum depth reached] ), 'GamesGcategory' => array( [maximum depth reached] ), 'GameImage' => array([maximum depth reached]), 'Platform' => array( [maximum depth reached] ), 'Gcategory' => array( [maximum depth reached] ) ), (int) 1 => array( 'Game' => array( [maximum depth reached] ), 'GamesPlatform' => array( [maximum depth reached] ), 'Review' => array( [maximum depth reached] ), 'GamesGcategory' => array( [maximum depth reached] ), 'GameImage' => array( [maximum depth reached] ), 'Platform' => array( [maximum depth reached] ), 'Gcategory' => array( [maximum depth reached] ) ), (int) 2 => array( 'Game' => array( [maximum depth reached] ), 'GamesPlatform' => array( [maximum depth reached] ), 'Review' => array( [maximum depth reached] ), 'GamesGcategory' => array( [maximum depth reached] ), 'GameImage' => array([maximum depth reached]), 'Platform' => array( [maximum depth reached] ), 'Gcategory' => array( [maximum depth reached] ) ), (int) 3 => array( 'Game' => array( [maximum depth reached] ), 'GamesPlatform' => array( [maximum depth reached] ), 'Review' => array( [maximum depth reached] ), 'GamesGcategory' => array( [maximum depth reached] ), 'GameImage' => array( [maximum depth reached] ), 'Platform' => array( [maximum depth reached] ), 'Gcategory' => array( [maximum depth reached] ) ), (int) 4 => array( 'Game' => array( [maximum depth reached] ), 'GamesPlatform' => array( [maximum depth reached] ), 'Review' => array( [maximum depth reached] ), 'GamesGcategory' => array( [maximum depth reached] ), 'GameImage' => array( [maximum depth reached] ), 'Platform' => array( [maximum depth reached] ), 'Gcategory' => array( [maximum depth reached] ) ) ), 'default_sort_by' => 'release_desc', 'sorting_url' => '/games/index/cat:cults', 'filter_data' => array( 'cat' => 'cults', 'page' => '4' ), 'paginate_url' => array( 'controller' => 'games', 'action' => 'index', 'cat' => 'cults', 'page' => '4' ), 'page_title' => 'BROWSE CULTS HORROR GAMES', 'meta_keywords' => 'Cults horror games, best Cults horror games, top Cults horror games', 'meta_description' => 'Browse and find your favorite Cults games.', 'title_for_layout' => 'Cults Horror Games | ScaredToPlay', 'pc' => 'games', 'pm' => 'Game' ) $games_array = array( (int) 0 => array( 'Game' => array( 'id' => '285', 'gb_id' => '10568', 'title' => 'Hellnight', 'slug' => 'hellnight', 'small_desc' => 'Hellnight was a very peculiar survival horror game for its time. It featured a first-person perspective, and involved running away from enemies rather than fighting them. It is today considered a precursor to games like Amnesia, Slender, and Outlast.', 'desc' => '<h2>Overview</h2><p style=""><i>Hellnight</i> is a survival horror game developed by Atlus, and released only in Japan and Europe. It featured a first-person perspective, and involved running away from enemies rather than fighting them. It is today considered a precursor to games like Amnesia, Slender, and Outlast.</p><h2>Story</h2><p style="">Set in Japan at the end of the 20th century, the game starts with the protagonist escaping a group of cultists and then boarding a late-night subway train in order to escape. However, the train is attacked by a monster, who kills everyone on board except for the player and a young girl, Naomi. From here on out, the game is pretty much a non-stop chase as the monster pursues the player deeper and deeper into the underground. Eventually, the player comes across a mysterious underground civilization known as the Mesh.</p><p style=""> </p><h2>Gameplay</h2><p style="">The player has no weaponry whatsoever with which to defend themselves, and therefore running is pretty much their only chance of survival-- if the pursuing monster catches the player, it's <i>game over</i>. As the player delves deeper and deeper into the underground tunnels beneath the city of Tokyo, he has to try and find shortcuts in order to try and gain more and more terrain over the creature.</p><p style=""> </p><h2 style="margin-right:0px;margin-left:0px;">TRIVIA</h2><ul><li>Released in Japan as "Dark Messiah".</li></ul>', 'release_date' => '1998-11-06 00:00:00', 'dont_show_upcoming_date' => false, 'expected_release_year' => null, 'expected_release_month' => null, 'expected_release_day' => null, 'metacritic_rating' => '0', 'metacritics_rating_last_updated' => null, 'theme' => 'Horror', 'genres' => 'Adventure,Puzzle,Action-Adventure', 'image' => '10568-hellnight.jpg', 'meta_title' => '', 'meta_keyword' => '', 'meta_desc' => '', 'review_count' => '0', 'rating_count' => '0', 'avg_rating' => '0.00', 'avg_jump_rating' => null, 'weighted_rating' => null, 'weighted_jump_rating' => null, 'video_embed' => null, 'video_filename' => null, 'video_original_url' => null, 'video_poster_image' => null, 'status' => true, 'image_updated' => true, 'categories_updated' => '1', 'video_updated' => true, 'created' => '2016-02-09 08:13:53', 'modified' => '2018-02-21 11:44:25' ), 'GamesPlatform' => array( 'id' => '1224', 'game_id' => '285', 'platform_id' => '20', 'link1' => null, 'link2' => null, 'link1_price' => null, 'link2_price' => null, 'created' => null, 'modified' => null, (int) 0 => array( [maximum depth reached] ) ), 'Review' => array( 'id' => null, 'game_id' => null, 'ip' => null, 'username' => null, 'review' => null, 'rating' => null, 'jump_rating' => null, 'created' => null, 'modified' => null ), 'GamesGcategory' => array( 'id' => '1287', 'game_id' => '285', 'gcategory_id' => '17' ), 'GameImage' => array(), 'Platform' => array( (int) 0 => array( [maximum depth reached] ) ), 'Gcategory' => array( (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ), (int) 2 => array( [maximum depth reached] ), (int) 3 => array( [maximum depth reached] ) ) ), (int) 1 => array( 'Game' => array( 'id' => '388', 'gb_id' => '5570', 'title' => 'Alundra', 'slug' => 'alundra', 'small_desc' => 'A PS1 RPG in the vein of Zelda, Alundra has the player control a psychic youth as he combats an ancient evil that threatens to overwhelm the peaceful village of Inoa. ', 'desc' => '<h2>Overview</h2><p>Alundra is a fantasy action adventure with hand-drawn 2D art that blends traditional action adventure elements with more streamlined exploration mechanics akin to those in the Legend of Zelda franchise. Developed by Matrix Software and originally published by SCEI in Japan, It was later released by Working Designs in the US and Psygnosis in Europe. In 2010, the Working Designs version was re-released on the Playstation Network by Monkeypaw Games.</p><p>Known as "The Adventures of Alundra" in Europe, the game is viewed from a top-down perspective where the player takes control of a young boy named Alundra who realizes not long into the story that he has the ability to enter people's dreams and reveal their inner demons. The game is a real-time action adventure where enemies can be engaged where they stand with quick weapon strikes and puzzles must be solved using intelligence, skill and agility as the player attempts to navigate the game's numerous settings and landscapes to further the storyline. These action elements are blended with more traditional RPG components such as strengthening Alundra's attributes over time and collecting an array of skills, weapons, armor, and useful items.</p><h2>Gameplay</h2><p>Alundra's gameplay is very much in the same vein as the early Zelda games, a top-down 2D world in which the player can move up, down, forwards and backwards. Alundra will encounter enemies in real-time in the environments, and can attack them on the spot using a variety of weapons including swords, flails, bows and wands. The player will acquire these weapons as they progress through the main story, which is both a lengthy campaign and challenging. Alundra has plentiful puzzles, some of which will require the player to pull off some quick moves, and platforming style challenges. Other puzzles require much more thought and attention. The game is well noted for having some extremely difficult puzzles which will challenge even veterans of similar games.</p><h2>Soundtrack</h2><p>Alundra's soundtrack consists of one CD and includes 26 songs in all. Some songs from the game were not included in the game due to them being the same song, but using different instruments. The soundtrack was composed by Kohei Tanaka</p><ol><li>Alundra</li><li>The Village of Inoa</li><li>The Wind That Shook the Earth</li><li>The House of Taran</li><li>Nightmare</li><li>Requiem</li><li>Dungeon</li><li>Murgg Village</li><li>Ra's Underground Hideout</li><li>Desert</li><li>Dream a Dream</li><li>Kline's Dream</li><li>The Lizardman's Liar</li><li>The Use of Meia</li><li>Nirude, the Forgotten God</li><li>Miming, the Insignificant Leader</li><li>Underwater</li><li>The Fire Mountain Torra</li><li>The Child's Dream</li><li>Ronin, the Priest Gone Astray</li><li>The Shrine of the Lake</li><li>The Black Angel Come Forth</li><li>The One Who Hates Man</li><li>The Wrath of God</li><li>Melzas, the Combined God</li><li>Reflecting</li><li>Ending</li><li>Tears (Staff Roll)</li></ol>', 'release_date' => '1997-12-31 00:00:00', 'dont_show_upcoming_date' => false, 'expected_release_year' => null, 'expected_release_month' => null, 'expected_release_day' => null, 'metacritic_rating' => '0', 'metacritics_rating_last_updated' => null, 'theme' => 'Horror,Fantasy,Crime,Anime', 'genres' => 'Action,Adventure,Role-Playing', 'image' => '5570-alundra.png', 'meta_title' => '', 'meta_keyword' => '', 'meta_desc' => '', 'review_count' => '0', 'rating_count' => '0', 'avg_rating' => '0.00', 'avg_jump_rating' => null, 'weighted_rating' => null, 'weighted_jump_rating' => null, 'video_embed' => null, 'video_filename' => null, 'video_original_url' => null, 'video_poster_image' => null, 'status' => true, 'image_updated' => true, 'categories_updated' => '1', 'video_updated' => true, 'created' => '2017-02-23 05:20:12', 'modified' => '2018-02-20 11:44:26' ), 'GamesPlatform' => array( 'id' => '1482', 'game_id' => '388', 'platform_id' => '20', 'link1' => null, 'link2' => null, 'link1_price' => null, 'link2_price' => null, 'created' => null, 'modified' => null, (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ) ), 'Review' => array( 'id' => null, 'game_id' => null, 'ip' => null, 'username' => null, 'review' => null, 'rating' => null, 'jump_rating' => null, 'created' => null, 'modified' => null ), 'GamesGcategory' => array( 'id' => '1728', 'game_id' => '388', 'gcategory_id' => '17' ), 'GameImage' => array( (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ), (int) 2 => array( [maximum depth reached] ), (int) 3 => array( [maximum depth reached] ), (int) 4 => array( [maximum depth reached] ), (int) 5 => array( [maximum depth reached] ), (int) 6 => array( [maximum depth reached] ), (int) 7 => array( [maximum depth reached] ), (int) 8 => array( [maximum depth reached] ), (int) 9 => array( [maximum depth reached] ), (int) 10 => array( [maximum depth reached] ), (int) 11 => array( [maximum depth reached] ), (int) 12 => array( [maximum depth reached] ), (int) 13 => array( [maximum depth reached] ), (int) 14 => array( [maximum depth reached] ), (int) 15 => array( [maximum depth reached] ), (int) 16 => array( [maximum depth reached] ), (int) 17 => array( [maximum depth reached] ), (int) 18 => array( [maximum depth reached] ), (int) 19 => array( [maximum depth reached] ), (int) 20 => array( [maximum depth reached] ), (int) 21 => array( [maximum depth reached] ), (int) 22 => array( [maximum depth reached] ), (int) 23 => array( [maximum depth reached] ), (int) 24 => array( [maximum depth reached] ), (int) 25 => array( [maximum depth reached] ), (int) 26 => array( [maximum depth reached] ), (int) 27 => array( [maximum depth reached] ), (int) 28 => array( [maximum depth reached] ), (int) 29 => array( [maximum depth reached] ) ), 'Platform' => array( (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ) ), 'Gcategory' => array( (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ), (int) 2 => array( [maximum depth reached] ), (int) 3 => array( [maximum depth reached] ), (int) 4 => array( [maximum depth reached] ), (int) 5 => array( [maximum depth reached] ), (int) 6 => array( [maximum depth reached] ) ) ), (int) 2 => array( 'Game' => array( 'id' => '171', 'gb_id' => '11381', 'title' => 'Blood', 'slug' => 'blood', 'small_desc' => 'Blood is a horror-themed first-person shooter that brings plenty of blood, gore, and dismemberment to the Build engine courtesy of its less-than-savory protagonist, Caleb.', 'desc' => '<h2>Overview</h2><figure data-align="right" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1686092-blood.png" data-ref-id="1300-1686092" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.625" data-width="320" style="width: 320px"> <figcaption>Blood Title Card</figcaption></figure><p style="">Blood is a PC first-person shooter that utilizes Ken Silverman's Build engine, developed by both 3D Realms and Monolith Productions. Though it was conceived and partially developed by 3D Realms, prior to its completion the game and all rights were sold to Monolith as detailed in a press release on January 22, 1997. This was ostensibly meant to allow 3D Realms the ability to focus on Shadow Warrior, which was being developed concurrently. Monolith completed the game as well as an expansion pack entitled Blood Plasma Pak, which were both released in 1997 (a second expansion, Cryptic Passage for Blood, was developed by Sunstorm Interactive).</p><p style="">The version of the Build engine used for Blood included a number of upgrades, most prominent being the ability to display voxel-based objects. This feature was used significantly throughout the game in place of flat sprites, highlighting both weapon and item pickups as well as certain environmental objects such as tombstones, chairs, and barrels. Unlike other contemporary Build engine titles, Duke Nukem 3D and Shadow Warrior, Blood's source code was never publicly released, thus no source ports exist for it, and it must still be played through its original DOS executable.</p><h2>Gameplay</h2><figure data-align="right" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1690990-bloodscreen.png" data-ref-id="1300-1690990" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.625" data-width="512" style="width: 512px"> <figcaption>Flying body parts are a common sight in Blood.</figcaption></figure><p style="">The gameplay of Blood is very similar to that of other FPS games of its era such as Doom and Duke Nukem 3D. The player is presented with four episodes, which can be played in any order. Each one consists of eight or nine levels (with one secret level per episode) that the player must fight through, with the last level invariably containing that episode's boss. In addition to combat with various types of enemies, most levels require the use of switches and up to six keys in order to advance to the exit. As was the hallmark of its predecessor, Duke Nukem 3D, levels in Blood often place a high emphasis on interactivity, incorporating numerous destructible elements and various objects that can be interacted with for no reason other than increasing the player's immersion.</p><p style="">True to its name, a significant effort was made to amp up the blood and violence over other Build engine games. Zombies can be decapitated and their heads kicked like soccer balls, various enemies can be set on fire to run screaming throughout the levels, and blood flows copiously from enemies at even the simplest of attacks. The game's health system was also relatively novel. Caleb relies for the most part on Life Essence to heal himself, which is dropped by enemies upon death, rather than on preset health pickups used in most first-person shooters at the time. Another innovative aspect of the game was its weapons. Blood boasts alternate firing modes for a large portion of the game's arsenal (a fairly uncommon feature in 1997), ranging from rather straightforward options like firing both barrels of a double-barreled shotgun to more outlandish ones such as lighting and throwing an aerosol can.</p><h2>Story</h2><figure data-align="right" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1688925-calebbloodshower.png" data-ref-id="1300-1688925" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.625" data-width="512" style="width: 512px"> <noscript> </noscript><figcaption>He may be the lead, but Caleb's no white hat.</figcaption></figure><p style="">Blood puts players in the shoes of Caleb, a protagonist much in the same tongue-in-cheek vein as Duke Nukem and Lo Wang. While the Duke Nukem and Shadow Warrior franchises focused on satirizing action and martial arts movies respectively, Blood traffics in the tropes and mores of the horror genre. The referential humor of the game draws from many sources, from horror classics like <i>The Shining</i> and <i>Friday the 13th</i>, cult films like <i>Army of Darkness</i>, to non-horror classics such as <i>Jaws</i>. Caleb is the game's anti-hero, a sadist and former cultist on a quest for revenge after being killed by Tchernobog, the evil god he once worshiped. In keeping with the game's darker leanings, Caleb is not portrayed as a particularly empathetic character. He will often laugh gleefully in the midst of slaughtering his foes, and will even willfully kills innocents.</p><p style="">As the game begins, Tchernobog has called his Chosen, Caleb, Ophelia, Ishmael, and Gabriel, to a gathering in the Hall of the Epiphany. When they ask what he desires, they are surprised to find he is displeased with them, and they are quickly set upon by Tchernobog's minions. Ishmael is cremated by Cerberus, Gabriel is carried off by Shial who descends from the ceiling, and Ophelia, Caleb's love, is abducted by Cheogh. Finally, Caleb himself is killed personally by Tchernobog, and buried thereafter.</p><p style="">At the start of the game's first level, "Cradle to Grave," Caleb awakens in his own tomb. Upon returning to life by unknown means, Caleb exclaims "I live... again!" Thus he begins his quest, seeking vengeance for his fallen comrades and knowledge of why his own master would betray him.</p><h2>Levels</h2><h3>Episode 1: The Way of All Flesh</h3><p style=""><i>Caleb searches for his lost love,</i> <i>Ophelia Price</i>, who has been taken by <i>Cheogh</i>.</p><ul><li>E1M1: <b>Cradle to Grave</b></li><li>E1M2: <b>Wrong Side of the Tracks</b></li><li>E1M3: <b>Phantom Express</b></li><li>E1M4: <b>Dark Carnival</b> (entrance to secret level)</li><li>E1M5: <b>Hallowed Grounds</b></li><li>E1M6: <b>The Great Temple</b></li><li>E1M7: <b>Altar of Stone</b> (boss level)</li><li>E1M8: <b>House of Horrors</b> (secret level)</li></ul><h3>Episode 2: Even Death May Die</h3><p style=""><i>In order to discover the fate of his fellow Chosen,</i> <i>Gabriel</i>, Caleb delves into the lair of <i>Shial</i>, the Mother of Spiders.</p><ul><li>E2M1: <b>Shipwrecked</b></li><li>E2M2: <b>The Lumber Mill</b></li><li>E2M3: <b>Rest for the Wicked</b></li><li>E2M4: <b>The Overlooked Hotel</b> (entrance to secret level)</li><li>E2M5: <b>The Haunting</b></li><li>E2M6: <b>The Cold Rush</b></li><li>E2M7: <b>Bowels of the Earth</b></li><li>E2M8: <b>The Lair of Shial</b> (boss level)</li><li>E2M9: <b>Thin Ice</b> (secret level)</li></ul><h3>Episode 3: A Farewell to Arms</h3><p style=""><i>Caleb seeks vengeance on</i> <i>Cerberus</i>, the beast responsible for the death of <i>Ishmael</i>.</p><ul><li>E3M1: <b>Ghost Town</b></li><li>E3M2: <b>The Siege</b></li><li>E3M3: <b>Raw Sewage</b></li><li>E3M4: <b>The Sick Ward</b> (entrance to secret level)</li><li>E3M5: <b>Spare Parts</b></li><li>E3M6: <b>Monster Bait</b></li><li>E3M7: <b>The Pit of Cerberus</b> (boss level)</li><li>E3M8: <b>Catacombs</b> (secret level)</li></ul><h3>Episode 4: Dead Reckoning</h3><p style=""><i>Having slain all of his lieutenants, Caleb sets his sights on the evil Tchernobog himself.</i></p><ul><li>E4M1: <b>Butchery Loves Company</b></li><li>E4M2: <b>Breeding Grounds</b></li><li>E4M3: <b>Charnel House</b></li><li>E4M4: <b>Crystal Lake</b> (entrance to secret level)</li><li>E4M5: <b>Fire and Brimstone</b></li><li>E4M6: <b>The Ganglion Depths</b></li><li>E4M7: <b>In The Flesh</b></li><li>E4M8: <b>The Hall of the Epiphany</b> (boss level)</li><li>E4M9: <b>Mall of the Dead</b> (secret level)</li></ul><h2>Weapons</h2><p style="">Blood shipped originally with twelve weapons, nine of which came with alternate firing modes. The Plasma Pak later added new firing methods to the Incinerator and the Life Leech, which left only the Pitchfork without an alternate mode. While Blood does have a few FPS staples, such as a double barreled shotgun and the Incinerator, a device which is more or less a rocket launcher, a fair number of the game's armaments yield unique and interesting effects.</p><table><tbody><tr><th>Appearance</th><th>Pickup Icon</th><th>Description</th></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813061-transparentpitchfork.png" data-ref-id="1300-1813061" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="1.4054054054054" data-width="74" style="width: 74px"> <noscript> </noscript><figcaption>Pitchfork</figcaption></figure></td><td><ul><li>None (Starting Weapon)</li></ul></td><td><h3>Pitchfork</h3><ul><li><b>Primary Fire</b>: Caleb stabs the area directly in front of him.</li><li><b>Secondary Fire</b>: Produces the same attack as the primary fire button.</li><li><b>Ammo</b>: None</li></ul></td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813052-transparentflaregun.png" data-ref-id="1300-1813052" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="1.2073170731707" data-width="82" style="width: 82px"> <noscript> </noscript><figcaption>Flare Gun</figcaption></figure></td><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813008-transparentflaregunpickup.png" data-ref-id="1300-1813008" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.44444444444444" data-width="45" style="width: 45px"> <noscript> </noscript><figcaption>Flare Gun Pickup</figcaption></figure></td><td><h3>Flare Gun</h3><ul><li><b>Primary Fire</b>: Shoots a single flare which can latch onto an enemy causing damage over time and immolating them if their health is low enough.</li><li><b>Secondary Fire</b>: Fires a flare that separates into eight individual projectiles that each explode on contact and continue burning enemies afterward.</li><li><b>Ammo</b>: Flares</li></ul></td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813048-transparentsawed_offshotgun.png" data-ref-id="1300-1813048" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="1.2352941176471" data-width="68" style="width: 68px"> <noscript> </noscript><figcaption>Sawed-Off Shotgun</figcaption></figure></td><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813013-transparentsawed_offshotgunpickup.png" data-ref-id="1300-1813013" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.22950819672131" data-width="61" style="width: 61px"> <noscript> </noscript><figcaption>Sawed-Off Shotgun Pickup</figcaption></figure></td><td><h3>Sawed-Off Shotgun</h3><ul><li><b>Primary Fire</b>: Fires a single shell. Two shells may be fired in quick succession before a reload.</li><li><b>Secondary Fire</b>: Fires both barrels followed by an immediate reload. Fires a single shell if there is only one in the chamber.</li><li><b>Ammo</b>: Shells</li></ul></td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813053-transparenttommygun.png" data-ref-id="1300-1813053" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.85271317829457" data-width="129" style="width: 129px"> <noscript> </noscript><figcaption>Tommy Gun</figcaption></figure></td><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813012-transparenttommygunpickup.png" data-ref-id="1300-1813012" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.26086956521739" data-width="92" style="width: 92px"> <noscript> </noscript><figcaption>Tommy Gun Pickup</figcaption></figure></td><td><h3>Thompson's Machine Gun (aka Tommy Gun)</h3><ul><li><b>Primary Fire</b>: Fires a constant stream of bullets wherever the player's reticle is pointing.</li><li><b>Secondary Fire</b>: Sprays in a wide arc in front of Caleb before returning to center. While this can be useful on crowds, it is not the most efficient use of ammo.</li><li><b>Ammo</b>: Bullets</li></ul></td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813038-transparentnapalmlauncher.png" data-ref-id="1300-1813038" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.86086956521739" data-width="115" style="width: 115px"> <noscript> </noscript><figcaption>Napalm Launcher</figcaption></figure></td><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813010-transparentnapalmlauncherpickup.png" data-ref-id="1300-1813010" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.29850746268657" data-width="67" style="width: 67px"> <noscript> </noscript><figcaption>Napalm Launcher Pickup</figcaption></figure></td><td><h3>Incinerator (aka Napalm Launcher)</h3><ul><li><b>Primary Fire</b>: Fires a large ball of napalm which explodes upon contact, setting any enemies caught in its radius on fire, which causes sustained damage and carries a chance of immolation.</li><li><b>Secondary Fire</b>: Fires an even larger ball of napalm that explodes into smaller ones, causing devastation over a much wider area. (Plasma Pak only)</li><li><b>Ammo</b>: Gasoline</li></ul></td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813054-transparentdynamitebundle.png" data-ref-id="1300-1813054" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.99082568807339" data-width="109" style="width: 109px"> <noscript> </noscript><figcaption>Dynamite Bundle</figcaption></figure></td><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813060-transparentdynamitebundlepickup.png" data-ref-id="1300-1813060" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="2.2727272727273" data-width="11" style="width: 11px"> <noscript> </noscript><figcaption>Dynamite Bundle Pickup</figcaption></figure></td><td><h3>Dynamite Bundle</h3><ul><li><b>Primary Fire</b>: Caleb lights a bundle of TNT and begins charging a throw. The length of time the button is held determines how far the bundle is thrown.</li><li><b>Secondary Fire</b>: Lights a bundle without throwing it. It can be thrown normally with the primary fire button or dropped at the player's feet with the secondary. Detonates after a few seconds.</li><li><b>Ammo</b>: TNT</li></ul></td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813055-transparentproximitydetonator.png" data-ref-id="1300-1813055" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.99082568807339" data-width="109" style="width: 109px"> <noscript> </noscript><figcaption>Proximity Detonator</figcaption></figure></td><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813018-transparentproximitydetonatorpickup.png" data-ref-id="1300-1813018" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="1.7058823529412" data-width="17" style="width: 17px"> <noscript> </noscript><figcaption>Proximity Detonator Pickup</figcaption></figure></td><td><h3>Proximity Detonator</h3><ul><li><b>Primary Fire</b>: Identical to the primary fire for dynamite, though the bundle will only explode when an enemy (or the player) comes within range.</li><li><b>Secondary Fire</b>: Drops the bundle at the player's feet. It activates after a small delay, after which it will explode when an enemy (or the player) is near.</li><li><b>Ammo</b>: TNT</li></ul></td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813056-transparentremotedetonator.png" data-ref-id="1300-1813056" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.99082568807339" data-width="109" style="width: 109px"> <noscript> </noscript><figcaption>Remote Detonator</figcaption></figure></td><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813017-transparentremotedetonatorpickup.png" data-ref-id="1300-1813017" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="1.2727272727273" data-width="22" style="width: 22px"> <noscript> </noscript><figcaption>Remote Detonator Pickup</figcaption></figure></td><td><h3>Remote Detonator</h3><ul><li><b>Primary Fire</b>: Identical to the primary fire for dynamite, but the player can manually trigger the detonation by pressing the primary fire again.</li><li><b>Secondary Fire</b>: Drops the bundle at the player's feet. The bundle must still be detonated manually.</li><li><b>Ammo</b>: TNT</li></ul></td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813057-transparentaerosolcan.png" data-ref-id="1300-1813057" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="1.9333333333333" data-width="60" style="width: 60px"> <noscript> </noscript><figcaption>Aerosol Can</figcaption></figure></td><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813014-transparentaerosolcanpickup.png" data-ref-id="1300-1813014" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="3" data-width="12" style="width: 12px"> <noscript> </noscript><figcaption>Aerosol Can Pickup</figcaption></figure></td><td><h3>Aerosol Can</h3><ul><li><b>Primary Fire</b>: In Blood, the Aerosol Can acts as an improvised flamethrower, setting all nearby enemies on fire and eventually causing immolation with sufficient exposure.</li><li><b>Secondary Fire</b>: The player lights the can like a molotov cocktail. At this point pressing the secondary fire again drops the can, while the primary fire button charges for a throw.</li><li><b>Ammo</b>: Aerosol Cans</li></ul></td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813058-transparentteslacannon.png" data-ref-id="1300-1813058" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="1.1808510638298" data-width="94" style="width: 94px"> <noscript> </noscript><figcaption>Tesla Cannon</figcaption></figure></td><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813011-transparentteslacannonpickup.png" data-ref-id="1300-1813011" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.35593220338983" data-width="59" style="width: 59px"> <noscript> </noscript><figcaption>Tesla Cannon Pickup</figcaption></figure></td><td><h3>Tesla Cannon</h3><ul><li><b>Primary Fire</b>: A rapid-fire stream of electrical energy emanates from the gun.</li><li><b>Secondary Fire</b>: Charges the device in order to release a massive electrical blast.</li><li><b>Ammo</b>: Tesla Charges</li></ul></td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813059-transparentlifeleech.png" data-ref-id="1300-1813059" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="1.3153153153153" data-width="111" style="width: 111px"> <noscript> </noscript><figcaption>Life Leech</figcaption></figure></td><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813016-transparentlifeleechpickup.png" data-ref-id="1300-1813016" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="5.125" data-width="16" style="width: 16px"> <noscript> </noscript><figcaption>Life Leech Pickup</figcaption></figure></td><td><h3>Life Leech</h3><ul><li><b>Primary Fire</b>: Fires a stream of fireballs, granting hit points to the player when living targets are hit. Using it without ammo drains the player's vitality.</li><li><b>Secondary Fire</b>: Places the weapon on the ground where it acts as a turret, firing at any enemy within range. (Plasma Pak only)</li><li><b>Ammo</b>: Life Leeches</li></ul></td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813041-transparentvoodoodoll.png" data-ref-id="1300-1813041" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="1.1914893617021" data-width="94" style="width: 94px"> <noscript> </noscript><figcaption>Voodoo Doll</figcaption></figure></td><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813009-transparentvoodoodollpickup.png" data-ref-id="1300-1813009" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="1.2068965517241" data-width="29" style="width: 29px"> <noscript> </noscript><figcaption>Voodoo Doll Pickup</figcaption></figure></td><td><h3>Voodoo Doll</h3><ul><li><b>Primary Fire</b>: Caleb stabs the doll, which damages the enemy directly in front of the player. If there are no enemies about, this harms the player instead.</li><li><b>Secondary Fire</b>: Caleb waves his hand over the doll, which causes massive damage and can affect multiple enemies within the player's line-of-sight.</li><li><b>Ammo</b>: Voodoo Dolls</li></ul></td></tr></tbody></table><h2>Items</h2><p style="">There are three main types of items in Blood: heath & armor pickups, inventory items, and power-ups. The first category increases the player's vitality and damage mitigation, the second consists of items which may be carried and used at a later time, and the last includes items that grant powerful temporary benefits.</p><h3><u>Health & Armor Pickups</u></h3><table><tbody><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813036-transparentlifeessence.png" data-ref-id="1300-1813036" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="1.5357142857143" data-width="28" style="width: 28px"> <noscript> </noscript><figcaption>Life Essence</figcaption></figure></td><td><h3>Life Essence</h3><ul><li>Heals 20 hit points, but will not heal the player in excess of 100 hit points.</li><li>While Life Essence is most typically dropped by enemies upon death, it can sometimes be found in the environment.</li></ul></td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813040-transparentlifeseed.png" data-ref-id="1300-1813040" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.70731707317073" data-width="41" style="width: 41px"> <noscript> </noscript><figcaption>Life Seed</figcaption></figure></td><td><h3>Life Seed</h3><ul><li>Heals the player for a full 100 hit points, up to a potential maximum of 200 hit points.</li><li>Usually found in secret areas, though late-game enemies also drop them upon death.</li></ul></td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813047-transparentbasicarmor.png" data-ref-id="1300-1813047" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.82857142857143" data-width="35" style="width: 35px"> <noscript> </noscript><figcaption>Basic Armor</figcaption></figure></td><td><h3>Basic Armor</h3><ul><li>Grants the player 50 points of damage protection in each type of armor: fire, body, and spirit.</li><li>Other than Super Armor, this is the only armor type that grants multiple types of protection.</li></ul></td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813042-transparentfirearmor.png" data-ref-id="1300-1813042" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="1.4074074074074" data-width="27" style="width: 27px"> <noscript> </noscript><figcaption>Fire Armor</figcaption></figure></td><td><h3>Fire Armor</h3><ul><li>Gives Caleb an immediate 100 points of fire protection.</li><li>Fire Armor wards against any fire-based attacks, such as explosions and Hell Hound breath.</li></ul></td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813043-transparentbodyarmor.png" data-ref-id="1300-1813043" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="1.2068965517241" data-width="29" style="width: 29px"> <noscript> </noscript><figcaption>Body Armor</figcaption></figure></td><td><h3>Body Armor</h3><ul><li>Bestows 100 points of body armor upon the player.</li><li>Body Armor protects against melee attacks and gunfire.</li></ul></td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813046-transparentspiritarmor.png" data-ref-id="1300-1813046" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.94871794871795" data-width="39" style="width: 39px"> <noscript> </noscript><figcaption>Spirit Armor</figcaption></figure></td><td><h3>Spirit Armor</h3><ul><li>This item grants 100 points of spirit protection.</li><li>Shields the player from spirit damage, which is not incredibly useful in single-player.</li></ul></td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813044-transparentsuperarmor.png" data-ref-id="1300-1813044" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="1.2758620689655" data-width="29" style="width: 29px"> <noscript> </noscript><figcaption>Super Armor</figcaption></figure></td><td><h3>Super Armor</h3><ul><li>Gives the player 200 points of body, fire, and spirit armor.</li><li>200 points is the maximum armor value a player can have.</li></ul></td></tr></tbody></table><h3><u>Inventory Items</u></h3><table><tbody><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813023-transparentbeastvision.png" data-ref-id="1300-1813023" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.44827586206897" data-width="29" style="width: 29px"> <noscript> </noscript><figcaption>Beast Vision</figcaption></figure></td><td><h3>Beast Vision</h3><ul><li>Glasses which make enemies appear more brightly in the environment.</li><li>It should be noted that Beast Vision only affects monsters, and will not help to illuminate darker areas within levels.</li></ul></td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813015-transparentcrystalball.png" data-ref-id="1300-1813015" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="1.1304347826087" data-width="23" style="width: 23px"> <noscript> </noscript><figcaption>Crystal Ball</figcaption></figure></td><td><h3>Crystal Ball (Multiplayer Only)</h3><ul><li>Grants the ability to see other players through walls.</li><li>This can be cycled to show different players by pressing the inventory use key again.</li></ul></td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813022-transparentdivingsuit.png" data-ref-id="1300-1813022" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="2.3571428571429" data-width="28" style="width: 28px"> <noscript> </noscript><figcaption>Diving Suit</figcaption></figure></td><td><h3>Diving Suit</h3><ul><li>Allows the player to stay submerged underwater longer than normally possible.</li><li>Activates automatically if the player is submerged for a long enough period.</li></ul></td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813007-transparentdoctor_sbag.png" data-ref-id="1300-1813007" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="1.0344827586207" data-width="29" style="width: 29px"> <noscript> </noscript><figcaption>Doctor's Bag</figcaption></figure></td><td><h3>Doctor's Bag</h3><ul><li>Heals the player up to a total of 100 hit points and saves unused points for later use.</li><li>Can heal up to 100 hit points in total.</li></ul></td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813020-transparentjumpboots.png" data-ref-id="1300-1813020" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.97222222222222" data-width="36" style="width: 36px"> <noscript> </noscript><figcaption>Jump Boots</figcaption></figure></td><td><h3>Jump Boots</h3><ul><li>Temporarily allows the player to jump preternaturally high.</li><li>Mainly used to access areas that would otherwise be unreachable.</li></ul></td></tr></tbody></table><h3><u>Power-ups</u></h3><table><tbody><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813024-transparentcloakofinvisibility.png" data-ref-id="1300-1813024" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="1.5" data-width="28" style="width: 28px"> <noscript> </noscript><figcaption>Cloak of Invisibility</figcaption></figure></td><td><h3>Cloak of Invisibility</h3><ul><li>Renders the player semi-transparent.</li><li>Enemies will notice the player if fired upon.</li></ul></td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813019-transparentdeathmask.png" data-ref-id="1300-1813019" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="1.25" data-width="48" style="width: 48px"> <noscript> </noscript><figcaption>Death Mask</figcaption></figure></td><td><h3>Death Mask</h3><ul><li>Fairly straightforward invincibility power-up.</li><li>Negates all damage for a short period of time.</li></ul></td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813021-transparentgunsakimbo.png" data-ref-id="1300-1813021" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.52542372881356" data-width="59" style="width: 59px"> <noscript> </noscript><figcaption>Guns Akimbo</figcaption></figure></td><td><h3>Guns Akimbo</h3><ul><li>Allows certain weapons to be dual-wielded, which includes the Flare Gun, Shotgun, Thompson's, and the Incinerator.</li><li>In the Plasma Pak, the Tesla Cannon may also be dual-wielded.</li></ul></td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813039-transparentreflectiveshots.png" data-ref-id="1300-1813039" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="1" data-width="25" style="width: 25px"> <noscript> </noscript><figcaption>Reflective Shots</figcaption></figure></td><td><h3>Reflective Shots</h3><ul><li>Reflects bullets and certain melee attacks.</li><li>Some types of damage are not nullified, such as fire and explosive damage.</li></ul></td></tr></tbody></table><h2>Enemies</h2><p style="">Blood opponents are generally divided into three categories: low-level, standard, and boss. The first group is composed of smaller foes that pose more of an annoyance than a true threat, and can generally be defeated with little firepower. The second consists of normal sized enemies that can cause more damage and take more of a beating. The last group is comprised of exceedingly rare monsters that are found at the end of each episode.</p><h3><u>Low-Level Enemies</u></h3><table><tbody><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813034-transparentbat.png" data-ref-id="1300-1813034" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.84210526315789" data-width="38" style="width: 38px"> <noscript> </noscript><figcaption>Bat</figcaption></figure></td><td><h3>Bat</h3> Bats only loosely qualify as enemies, as they don't actively seem to be interested in harming the player, and it is only really possible to be injured by one by wandering into its path. Given a wide berth, they can be safely ignored.</td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813030-transparentrat.png" data-ref-id="1300-1813030" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.37209302325581" data-width="86" style="width: 86px"> <noscript> </noscript><figcaption>Rat</figcaption></figure></td><td><h3>Rat</h3> The lowest form of land-based enemy, Rats are nonetheless dangerous as they will scurry quickly toward the player where they are much more difficult to target. They are too small to climb even minor ledges, however, so finding higher ground can often leave them harmless.</td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813032-transparentboneeel.png" data-ref-id="1300-1813032" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.61194029850746" data-width="67" style="width: 67px"> <noscript> </noscript><figcaption>Bone Eel</figcaption></figure></td><td><h3>Bone Eel</h3> One of only a couple aquatic enemies in the game, Bone Eels are the seafaring equivalent of Rats. Seeing as it is usually prudent to spend as little time underwater as necessary, it is in many cases wiser to swim past these creatures to dry land rather than waste ammo and risk drowning in order to fighting them.</td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813033-transparentspider.png" data-ref-id="1300-1813033" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.875" data-width="40" style="width: 40px"> <noscript> </noscript><figcaption>Spider</figcaption></figure></td><td><h3>Spider</h3> The only low-level creature to come in two varieties, Spiders are notable for the status effects they inflict on the player. The bite of a Red Spider will cause a disorienting camera tilt effect for a few seconds and the Green Spider can cause temporary blindness. Special care should be taken when spiders are in the midst of other enemies, as either of these effects can make a simple firefight extremely difficult.</td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813035-transparentchokinghand.png" data-ref-id="1300-1813035" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="1.3913043478261" data-width="23" style="width: 23px"> <noscript> </noscript><figcaption>Choking Hand</figcaption></figure></td><td><h3>Choking Hand</h3> Easily the most dangerous foe in this category, these disembodied hands latch onto the player's neck and quickly drain life until they are removed. This is accomplished by repeatedly pressing the use key, and once done the Choking Hand must still be killed lest it attach itself again.</td></tr></tbody></table><h3><u>Standard Enemies</u></h3><table><tbody><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813025-transparentzombie.png" data-ref-id="1300-1813025" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="2.1186440677966" data-width="59" style="width: 59px"> <noscript> </noscript><figcaption>Zombie</figcaption></figure></td><td><h3>Zombie</h3> Zombies are the game's basic opponent. Equipped with a simple axe melee attack and relatively low hit points, they run headlong at the player attempting to hack them to pieces. Due to their lack of any ranged attack, they are not particularly threatening even in large numbers, though fights in close quarters can present a challenge. Zombies in some cases are able to get back up after being knocked down.</td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813027-transparentbloatedbutcher.png" data-ref-id="1300-1813027" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="2" data-width="50" style="width: 50px"> <noscript> </noscript><figcaption>Bloated Butcher</figcaption></figure></td><td><h3>Bloated Butcher</h3> A larger, slower, and more corpulent version of the standard Zombie, the Butcher comes with significantly more hit points and two projectile attacks, a cleaver toss and the ability to spew corrosive vomit. Neither projectile is extremely quick, so staying at medium range can allow quick players to avoid damage long enough to whittle him down.</td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813050-transparentcultist.png" data-ref-id="1300-1813050" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="2.12" data-width="50" style="width: 50px"> <noscript> </noscript><figcaption>Cultist</figcaption></figure></td><td><h3>Cultist / Fanatic</h3> Perhaps the most consistently troublesome enemy in the game, both versions of this foe come equipped with a deadly hitscan weapon which can rapidly drain the vitality of even a healthy player. The brown-cloaked Cultists have shotguns, while the gray-garbed Fanatics carry tommy guns. Both wield dynamite, and either can cause significant damage any time they have line-of-sight with the player. They will also occasionally go prone in order to avoid return fire. Cultists and Fanatics drop ammunition for their respective weapons upon death.</td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813028-transparentgargoyle.png" data-ref-id="1300-1813028" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="1.0169491525424" data-width="118" style="width: 118px"> <noscript> </noscript><figcaption>Gargoyle</figcaption></figure></td><td><h3>Gargoyle</h3> Flying enemies who often lie in wait as inconspicuous statues, Gargoyles are extremely hardy and have a penchant for attacking the player when otherwise occupied. They can rip at the flesh up close and toss a bone projectile while at range. Staying close can be a valid strategy, as they will usually forgo ranged attacks when near the player. Stone Gargoyles are essentially Cheogh in all but name, and should therefor be treated as such.</td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813026-transparenthellhound.png" data-ref-id="1300-1813026" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.96875" data-width="64" style="width: 64px"> <noscript> </noscript><figcaption>Hell Hound</figcaption></figure></td><td><h3>Hell Hound</h3> While they have a melee attack when in close, it is their fiery breath which makes Hell Hounds truly dangerous, as the flames can sap significant vitality before they go out. They are best killed before they get near, though their speed makes this a tricky proposition. Either take them down quickly, or find a means to keep them at bay.</td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813029-transparentgillbeast.png" data-ref-id="1300-1813029" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="1.3714285714286" data-width="70" style="width: 70px"> <noscript> </noscript><figcaption>Gill Beast</figcaption></figure></td><td><h3>Gill Beast</h3> Though indigenous to water, Gill Beasts will follow the player onto dry land given the opportunity. This is somewhat of a blessing, as their lack of any ranged attack makes them fairly easy to dispatch. While submerged, they behave more or less like a larger, tougher version of the Bone Eel.</td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813051-transparentphantasm.png" data-ref-id="1300-1813051" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="1.2457627118644" data-width="118" style="width: 118px"> <noscript> </noscript><figcaption>Phantasm</figcaption></figure></td><td><h3>Phantasm</h3> Semi-ethereal beings who are only vulnerable while attacking, Phantasms have both a scythe and a ghostly project at their disposal. Watch for them to turn from partially transparent to opaque, as that is the cue to attack. Its scythe in particular causes tremendous damage, so properly timing one's attacks is crucial.</td></tr></tbody></table><h3><u>Bosses</u></h3><table><tbody><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813045-transparentcheogh.png" data-ref-id="1300-1813045" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.68862275449102" data-width="167" style="width: 167px"> <noscript> </noscript><figcaption>Cheogh</figcaption></figure></td><td><h3>Cheogh (aka Stone Gargoyle)</h3> The Lord of all its brethren, Cheogh is a massive gray Gargoyle with incredible resilience. He fires a pair of blue fireballs from his eyes that travel with great speed toward the player, and his wings allow him to move quickly around the field of battle. He is encountered at the end of the first episode as well as later episodes where he is rechristen the Stone Gargoyle.</td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813037-transparentshial.png" data-ref-id="1300-1813037" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.44554455445545" data-width="101" style="width: 101px"> <noscript> </noscript><figcaption>Shial</figcaption></figure></td><td><h3>Shial (aka Mother Spider)</h3> The proverbial "Mother of Spiders," Shial lives deep within the earth surrounded by her eight-legged spawn. Though she is quite large and capable of conjuring her fellow arachnids, there is not much else to distinguish her from other Spiders. In fact, she cannot attack directly, making this unequivocally the easiest boss encounter in the game. Shial awaits at the end of the second episode and also shows up in later levels as a regular monster, though this version is referred to as Mother Spider.</td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813049-transparentcerberus.png" data-ref-id="1300-1813049" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.98" data-width="100" style="width: 100px"> <noscript> </noscript><figcaption>Cerberus</figcaption></figure></td><td><h3>Cerberus</h3> Cerberus is the penultimate boss of Blood, being a larger and tougher two-headed version of the standard Hell Hound. True to his infernal nature, he belches fiery death at all who enter his lair, being able to hurl explosive fireballs from both heads simultaneously. His tenacity will also spur him to attack even after his first head is killed. Cerberus can be found in the third episode as a boss as well as a couple of instances in the fourth episode.</td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813031-transparenttchernobog.png" data-ref-id="1300-1813031" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="1.5673076923077" data-width="104" style="width: 104px"> <noscript> </noscript><figcaption>Tchernobog</figcaption></figure></td><td><h3>Tchernobog</h3> Evil god and former master of Caleb, Tchernobog is an exceedingly powerful entity and the leader of the Cultists and other monstrosities the player fights throughout the rest of the game. He is capable of setting the player on fire as well as conjuring explosive blue flames. He is the final enemy to be confronted in the game's fourth and final episode.</td></tr></tbody></table><h2><b>Expansion Packs</b></h2><p style="">Blood saw two commercial expansions, Plasma Pak, created by Monolith, and Cryptic Passage, developed by Sunstorm Interactive. Both add-ons augmented the original game with an entirely new episode (bringing the total to six), with Plasma Pak also having other notable additions such as new enemies and new firing modes for existing weapons. Having the Plasma Pak installed also allows these new firing modes to be used in Blood's original episodes.</p><h2>Minimum System Requirements</h2><h3>PC</h3><ul><li>Windows XP / Vista</li><li>1 GHz processor (1.4 GHz recommended)</li><li>256MB RAM (512MB recommended)</li><li>3D graphics card compatible with DirectX 7 (compatible with DirectX 9 recommended)</li><li>Mouse</li><li>Keyboard</li></ul>', 'release_date' => '1997-05-31 00:00:00', 'dont_show_upcoming_date' => false, 'expected_release_year' => null, 'expected_release_month' => null, 'expected_release_day' => null, 'metacritic_rating' => '82', 'metacritics_rating_last_updated' => '2015-07-23', 'theme' => 'Horror,Alternate Historical,Comedy,Western', 'genres' => 'Action,First-Person Shooter', 'image' => '11381-blood.jpg', 'meta_title' => '', 'meta_keyword' => '', 'meta_desc' => '', 'review_count' => '0', 'rating_count' => '0', 'avg_rating' => '0.00', 'avg_jump_rating' => null, 'weighted_rating' => '0.00', 'weighted_jump_rating' => '0.00', 'video_embed' => null, 'video_filename' => null, 'video_original_url' => null, 'video_poster_image' => null, 'status' => true, 'image_updated' => true, 'categories_updated' => '1', 'video_updated' => true, 'created' => '2015-04-16 07:35:26', 'modified' => '2018-02-19 23:44:27' ), 'GamesPlatform' => array( 'id' => '505', 'game_id' => '171', 'platform_id' => '15', 'link1' => null, 'link2' => null, 'link1_price' => null, 'link2_price' => null, 'created' => null, 'modified' => null, (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ) ), 'Review' => array( 'id' => null, 'game_id' => null, 'ip' => null, 'username' => null, 'review' => null, 'rating' => null, 'jump_rating' => null, 'created' => null, 'modified' => null ), 'GamesGcategory' => array( 'id' => '966', 'game_id' => '171', 'gcategory_id' => '17' ), 'GameImage' => array(), 'Platform' => array( (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ) ), 'Gcategory' => array( (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ), (int) 2 => array( [maximum depth reached] ) ) ), (int) 3 => array( 'Game' => array( 'id' => '135', 'gb_id' => '14075', 'title' => 'Gabriel Knight: Sins of the Fathers', 'slug' => 'gabriel-knight-sins-of-the-fathers', 'small_desc' => 'A 1993 point-and-click adventure from Sierra On-line, struggling novelist and bookstore owner Gabriel Knight becomes wrapped up in a murder mystery involving a secret voodoo cult and an ancient blood rite.', 'desc' => '<h2>Overview</h2><figure data-align="right" data-img-src="http://static.giantbomb.com/uploads/original/1/15568/479065-sierra_000.png" data-ref-id="1300-479065" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.625" data-width="640" style="width: 640px"> <figcaption>Title Screen.</figcaption></figure><p style="">Gabriel Knight: Sins Of The Fathers is a 1993 point-and-click adventure game, developed and published by Sierra On-Line. Created by author and Sierra writer/designer Jane Jensen, Sins Of The Fathers was the first instalment in a new franchise for Sierra in the mid-90s, and marked a more mature turn for the company previously known for the King's Quest, Police Quest and Space Quest series. Far removed from the fairy tale universe of King's Quest and the zany craziness of Space Quest, Gabriel Knight followed an anti-hero plagued by disturbing nightmares through a murder mystery linked to voodoo and his own family's dark, mystical past.</p><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/1/15568/479074-sierra_008.png" data-ref-id="1300-479074" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.625" data-width="640" style="width: 640px"> <figcaption>A Pub in New Orleans.</figcaption></figure><p style="">The CD-ROM version of the game featured some of the highest production values for a multimedia game at the time, boasting the voice talents of Tim Curry and Mark Hamill among others. The game also featured an outstanding soundtrack for an adventure game of its time, which was composed and performed by Robert Holmes, husband of creator Jane Jensen.</p><p style="">Sins of the Fathers was followed up by Gabriel Knight: The Beast Within, and concluded with Gabriel Knight: Blood of the Sacred, Blood of the damned.</p><p style="">A novel based on the game was also released, and it follows the game closely.</p><h2>Gameplay</h2><p style="">The gameplay in Gabriel Knight consists of commanding Gabriel entirely via the mouse to interact with people and the environment to unravel the mystery of the Voodoo murders and progress the plot. The player has the Move, Operate, Open, Read, Inspect, Question, Talk to, Push, and Take commands as well as being able to use any items Gabriel has in his inventory on the environment, characters or each other.</p><p style="">Speaking with characters in the game also plays a large role in progressing the story by providing clues and plot points. Conversations are fully voiced and different characters will have different replies depending on plot progression and other circumstances. Gabriel records conversations via a tape recorder so conversations can later be reviewed by the player to help find clues.</p><p style="">The story is divided up into ten chapters/days, and when the story has sufficiently progressed the day will end and the next chapter will start. It is however possible for the player to miss a necessary clue, item, or action in an earlier part of the game - making the playthrough impossible to finish.</p><p style="">While Gabriel has no health, there are several occurrences in the game that can lead to his death if not handled properly by the player.</p><h2>Presentation</h2><h3>Graphics</h3><p style="">The environments in Gabriel Knight are static; they come in a wide variety of vantage points, and views. Characters are animated simply but convincingly with the use of early age motion capture technology. The game is also interspersed with several short live action clips and comic book panel animations used to progress the story. When entering a conversation, the player is also given a more in depth look at the characters facial features on a black background. These conversations are also lip synced to the voice actors recorded dialogue.</p><h3>Sound</h3><p style="">Gabriel Knight has an extensive Midi Soundtrack that plays throughout the game with each location having it's own distinct background music. Characters, conversations and narration are also fully voiced (CD-ROM version) by voice actors.</p><h2>Characters</h2><ul><li><strong><b>Gabriel Knight</b></strong>: Protagonist, and main character. Voiced by: Tim Curry</li><li><strong><b>Grace Nakimura</b></strong>: Gabriel's assistant and sidekick. Voiced by: Leah Remini</li><li><strong><b>Detective Franklin Mosely</b></strong>: Gabriel's lifelong best friend, and police detective. Voiced by: Mark Hamill</li><li><strong>Wolfgang Ritter</strong>: Gabriel's great uncle, and mentor. Voiced by: Efrem Zimbalist Jr.</li><li><strong><b>Malia Gedde</b> / Tetelo</strong>: Love interest, and voodoo queen. Voiced by: Leilani Jones</li><li><strong>Dr. John</strong>: Antagonist, and voodoo priest. Voiced by: Michael Dorn</li><li><strong>Narrator</strong>: Voiced by Virginia Capers</li></ul>', 'release_date' => '1993-12-17 00:00:00', 'dont_show_upcoming_date' => false, 'expected_release_year' => null, 'expected_release_month' => null, 'expected_release_day' => null, 'metacritic_rating' => '0', 'metacritics_rating_last_updated' => '2015-07-23', 'theme' => 'Horror,Fantasy,Crime', 'genres' => 'Adventure', 'image' => '14075-gabriel_knight_sins_of_the_fathers.jpg', 'meta_title' => '', 'meta_keyword' => '', 'meta_desc' => '', 'review_count' => '0', 'rating_count' => '2', 'avg_rating' => '55.00', 'avg_jump_rating' => '40.00', 'weighted_rating' => '31.89', 'weighted_jump_rating' => '29.04', 'video_embed' => '<div class="video"><video width="100%" height="100%" controls poster="https://www.scaredtoplay.com/uploads/games_videos/posters/gabriel-knight-sins-of-the-fathers-135.jpg"><source src="https://www.scaredtoplay.com/uploads/games_videos/videos/gabriel-knight-sins-of-the-fathers-135.mp4" type="video/mp4"></div>', 'video_filename' => 'gabriel-knight-sins-of-the-fathers-135.mp4', 'video_original_url' => 'http://v.giantbomb.com/2014/08/14/tr_gabrielknight_081414_1800.mp4?api_key=0834f735d6e7932bb0b7d8b82cef18d3021d6ebc', 'video_poster_image' => 'gabriel-knight-sins-of-the-fathers-135.jpg', 'status' => true, 'image_updated' => true, 'categories_updated' => '1', 'video_updated' => true, 'created' => '2015-04-16 06:15:43', 'modified' => '2020-05-22 15:36:14' ), 'GamesPlatform' => array( 'id' => '403', 'game_id' => '135', 'platform_id' => '15', 'link1' => null, 'link2' => null, 'link1_price' => null, 'link2_price' => null, 'created' => null, 'modified' => null, (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ) ), 'Review' => array( 'id' => '2944', 'game_id' => '135', 'ip' => '162.158.159.43', 'username' => null, 'review' => null, 'rating' => '30.00', 'jump_rating' => '10', 'created' => '2019-11-29 07:34:37', 'modified' => '2019-11-29 07:34:37' ), 'GamesGcategory' => array( 'id' => '776', 'game_id' => '135', 'gcategory_id' => '17' ), 'GameImage' => array( (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ), (int) 2 => array( [maximum depth reached] ), (int) 3 => array( [maximum depth reached] ), (int) 4 => array( [maximum depth reached] ), (int) 5 => array( [maximum depth reached] ), (int) 6 => array( [maximum depth reached] ), (int) 7 => array( [maximum depth reached] ), (int) 8 => array( [maximum depth reached] ), (int) 9 => array( [maximum depth reached] ), (int) 10 => array( [maximum depth reached] ), (int) 11 => array( [maximum depth reached] ), (int) 12 => array( [maximum depth reached] ), (int) 13 => array( [maximum depth reached] ), (int) 14 => array( [maximum depth reached] ), (int) 15 => array( [maximum depth reached] ), (int) 16 => array( [maximum depth reached] ), (int) 17 => array( [maximum depth reached] ), (int) 18 => array( [maximum depth reached] ), (int) 19 => array( [maximum depth reached] ), (int) 20 => array( [maximum depth reached] ), (int) 21 => array( [maximum depth reached] ), (int) 22 => array( [maximum depth reached] ), (int) 23 => array( [maximum depth reached] ) ), 'Platform' => array( (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ) ), 'Gcategory' => array( (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ), (int) 2 => array( [maximum depth reached] ), (int) 3 => array( [maximum depth reached] ), (int) 4 => array( [maximum depth reached] ), (int) 5 => array( [maximum depth reached] ), (int) 6 => array( [maximum depth reached] ), (int) 7 => array( [maximum depth reached] ), (int) 8 => array( [maximum depth reached] ), (int) 9 => array( [maximum depth reached] ), (int) 10 => array( [maximum depth reached] ) ) ), (int) 4 => array( 'Game' => array( 'id' => '465', 'gb_id' => '5065', 'title' => 'Chapolim x Drácula: Um Duelo Assustador', 'slug' => 'chapolim-x-dracula-um-duelo-assustador', 'small_desc' => 'Chapolim x Drácula: Um Duelo Assustador is a side-scrolling plaformer released by Tec Toy in Brazil.', 'desc' => '<figure data-align="right" data-embed-type="image" data-img-src="http://static.giantbomb.com/uploads/original/0/2848/422276-chapolim_1.gif" data-ref-id="1300-422276" data-size="large" data-ratio="0.75"> <figcaption>The title screen for Chapolim x Drácula: Um Duelo Assustador</figcaption></figure><p>Chapolim x Drácula: Um Duelo Assustador (Chapolim and Dracula: A Scary Duel) is yet another game based off a ROM hack under the authorization of SEGA in Brazil, under the Tec Toy seal. Based upon the popular Mexican serial created by Roberto Bolaños, it is a modification of the Master System game Ghost House.</p><p>All characters and items are changed to fit Chapolim's universe. Mick, the hero of Ghost House, is replaced by Chapolim. Armed with his trusty Marreta Biônica (Chipote Chillón in the original, Squeaky Mallet in English), dressed in red and wearing a yellow heart in his chest, he is a comedic character spoof of super heroes.</p><p>The game play consists of platforming on stages in which Chapolim must defeat five vampires, each resting in a different coffin, locked by a key that can be found with exploration. Not only vampires stand in his way, but also mummies, bats, ghosts, man eating flowers and other horror movie clichés. Other than his mallet, Chapolim can jump over enemies and punch them. By jumping and punching the mansion's lights, Chapolim can freeze enemies in place in order to defeat them. Dracula himself shows up at the end of the game, serving as the last boss encounter.</p>', 'release_date' => '1993-01-01 00:00:00', 'dont_show_upcoming_date' => false, 'expected_release_year' => null, 'expected_release_month' => null, 'expected_release_day' => null, 'metacritic_rating' => '0', 'metacritics_rating_last_updated' => null, 'theme' => 'Horror,Fantasy', 'genres' => 'Action,Role-Playing,Platformer', 'image' => '5065-chapolim_x_dracula_um_duelo_assustador.jpg', 'meta_title' => '', 'meta_keyword' => '', 'meta_desc' => '', 'review_count' => '0', 'rating_count' => '0', 'avg_rating' => '0.00', 'avg_jump_rating' => null, 'weighted_rating' => null, 'weighted_jump_rating' => null, 'video_embed' => null, 'video_filename' => null, 'video_original_url' => null, 'video_poster_image' => null, 'status' => true, 'image_updated' => true, 'categories_updated' => '1', 'video_updated' => true, 'created' => '2017-02-23 11:45:11', 'modified' => '2018-02-16 17:45:01' ), 'GamesPlatform' => array( 'id' => '1668', 'game_id' => '465', 'platform_id' => '7', 'link1' => null, 'link2' => null, 'link1_price' => null, 'link2_price' => null, 'created' => null, 'modified' => null, (int) 0 => array( [maximum depth reached] ) ), 'Review' => array( 'id' => null, 'game_id' => null, 'ip' => null, 'username' => null, 'review' => null, 'rating' => null, 'jump_rating' => null, 'created' => null, 'modified' => null ), 'GamesGcategory' => array( 'id' => '2128', 'game_id' => '465', 'gcategory_id' => '17' ), 'GameImage' => array( (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ), (int) 2 => array( [maximum depth reached] ), (int) 3 => array( [maximum depth reached] ), (int) 4 => array( [maximum depth reached] ), (int) 5 => array( [maximum depth reached] ), (int) 6 => array( [maximum depth reached] ) ), 'Platform' => array( (int) 0 => array( [maximum depth reached] ) ), 'Gcategory' => array( (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ), (int) 2 => array( [maximum depth reached] ) ) ) ) $default_sort_by = 'release_desc' $sorting_url = '/games/index/cat:cults' $filter_data = array( 'cat' => 'cults', 'page' => '4' ) $paginate_url = array( 'controller' => 'games', 'action' => 'index', 'cat' => 'cults', 'page' => '4' ) $page_title = 'BROWSE CULTS HORROR GAMES' $meta_keywords = 'Cults horror games, best Cults horror games, top Cults horror games' $meta_description = 'Browse and find your favorite Cults games.' $title_for_layout = 'Cults Horror Games | ScaredToPlay' $pc = 'games' $pm = 'Game'include - APP/View/Games/index.ctp, line 25 View::_evaluate() - CORE/Cake/View/View.php, line 971 View::_render() - CORE/Cake/View/View.php, line 933 View::render() - CORE/Cake/View/View.php, line 473 Controller::render() - CORE/Cake/Controller/Controller.php, line 968 Dispatcher::_invoke() - CORE/Cake/Routing/Dispatcher.php, line 200 Dispatcher::dispatch() - CORE/Cake/Routing/Dispatcher.php, line 167 [main] - APP/webroot/index.php, line 122
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include - APP/View/Games/index.ctp, line 25 View::_evaluate() - CORE/Cake/View/View.php, line 971 View::_render() - CORE/Cake/View/View.php, line 933 View::render() - CORE/Cake/View/View.php, line 473 Controller::render() - CORE/Cake/Controller/Controller.php, line 968 Dispatcher::_invoke() - CORE/Cake/Routing/Dispatcher.php, line 200 Dispatcher::dispatch() - CORE/Cake/Routing/Dispatcher.php, line 167 [main] - APP/webroot/index.php, line 122
Notice (8): Undefined index: sortby [APP/View/Games/index.ctp, line 28]Code Context $sort_class = "sort-desc"; $sort_title = 'Title'; }elseif($filter_data['sortby']=='title_asc'){ $viewFile = '/home.md10/home/scaredtoplay.com/public_html/app/View/Games/index.ctp' $dataForView = array( 'games_array' => array( (int) 0 => array( 'Game' => array( [maximum depth reached] ), 'GamesPlatform' => array( [maximum depth reached] ), 'Review' => array( [maximum depth reached] ), 'GamesGcategory' => array( [maximum depth reached] ), 'GameImage' => array([maximum depth reached]), 'Platform' => array( [maximum depth reached] ), 'Gcategory' => array( [maximum depth reached] ) ), (int) 1 => array( 'Game' => array( [maximum depth reached] ), 'GamesPlatform' => array( [maximum depth reached] ), 'Review' => array( [maximum depth reached] ), 'GamesGcategory' => array( [maximum depth reached] ), 'GameImage' => array( [maximum depth reached] ), 'Platform' => array( [maximum depth reached] ), 'Gcategory' => array( [maximum depth reached] ) ), (int) 2 => array( 'Game' => array( [maximum depth reached] ), 'GamesPlatform' => array( [maximum depth reached] ), 'Review' => array( [maximum depth reached] ), 'GamesGcategory' => array( [maximum depth reached] ), 'GameImage' => array([maximum depth reached]), 'Platform' => array( [maximum depth reached] ), 'Gcategory' => array( [maximum depth reached] ) ), (int) 3 => array( 'Game' => array( [maximum depth reached] ), 'GamesPlatform' => array( [maximum depth reached] ), 'Review' => array( [maximum depth reached] ), 'GamesGcategory' => array( [maximum depth reached] ), 'GameImage' => array( [maximum depth reached] ), 'Platform' => array( [maximum depth reached] ), 'Gcategory' => array( [maximum depth reached] ) ), (int) 4 => array( 'Game' => array( [maximum depth reached] ), 'GamesPlatform' => array( [maximum depth reached] ), 'Review' => array( [maximum depth reached] ), 'GamesGcategory' => array( [maximum depth reached] ), 'GameImage' => array( [maximum depth reached] ), 'Platform' => array( [maximum depth reached] ), 'Gcategory' => array( [maximum depth reached] ) ) ), 'default_sort_by' => 'release_desc', 'sorting_url' => '/games/index/cat:cults', 'filter_data' => array( 'cat' => 'cults', 'page' => '4' ), 'paginate_url' => array( 'controller' => 'games', 'action' => 'index', 'cat' => 'cults', 'page' => '4' ), 'page_title' => 'BROWSE CULTS HORROR GAMES', 'meta_keywords' => 'Cults horror games, best Cults horror games, top Cults horror games', 'meta_description' => 'Browse and find your favorite Cults games.', 'title_for_layout' => 'Cults Horror Games | ScaredToPlay', 'pc' => 'games', 'pm' => 'Game' ) $games_array = array( (int) 0 => array( 'Game' => array( 'id' => '285', 'gb_id' => '10568', 'title' => 'Hellnight', 'slug' => 'hellnight', 'small_desc' => 'Hellnight was a very peculiar survival horror game for its time. It featured a first-person perspective, and involved running away from enemies rather than fighting them. It is today considered a precursor to games like Amnesia, Slender, and Outlast.', 'desc' => '<h2>Overview</h2><p style=""><i>Hellnight</i> is a survival horror game developed by Atlus, and released only in Japan and Europe. It featured a first-person perspective, and involved running away from enemies rather than fighting them. It is today considered a precursor to games like Amnesia, Slender, and Outlast.</p><h2>Story</h2><p style="">Set in Japan at the end of the 20th century, the game starts with the protagonist escaping a group of cultists and then boarding a late-night subway train in order to escape. However, the train is attacked by a monster, who kills everyone on board except for the player and a young girl, Naomi. From here on out, the game is pretty much a non-stop chase as the monster pursues the player deeper and deeper into the underground. Eventually, the player comes across a mysterious underground civilization known as the Mesh.</p><p style=""> </p><h2>Gameplay</h2><p style="">The player has no weaponry whatsoever with which to defend themselves, and therefore running is pretty much their only chance of survival-- if the pursuing monster catches the player, it's <i>game over</i>. As the player delves deeper and deeper into the underground tunnels beneath the city of Tokyo, he has to try and find shortcuts in order to try and gain more and more terrain over the creature.</p><p style=""> </p><h2 style="margin-right:0px;margin-left:0px;">TRIVIA</h2><ul><li>Released in Japan as "Dark Messiah".</li></ul>', 'release_date' => '1998-11-06 00:00:00', 'dont_show_upcoming_date' => false, 'expected_release_year' => null, 'expected_release_month' => null, 'expected_release_day' => null, 'metacritic_rating' => '0', 'metacritics_rating_last_updated' => null, 'theme' => 'Horror', 'genres' => 'Adventure,Puzzle,Action-Adventure', 'image' => '10568-hellnight.jpg', 'meta_title' => '', 'meta_keyword' => '', 'meta_desc' => '', 'review_count' => '0', 'rating_count' => '0', 'avg_rating' => '0.00', 'avg_jump_rating' => null, 'weighted_rating' => null, 'weighted_jump_rating' => null, 'video_embed' => null, 'video_filename' => null, 'video_original_url' => null, 'video_poster_image' => null, 'status' => true, 'image_updated' => true, 'categories_updated' => '1', 'video_updated' => true, 'created' => '2016-02-09 08:13:53', 'modified' => '2018-02-21 11:44:25' ), 'GamesPlatform' => array( 'id' => '1224', 'game_id' => '285', 'platform_id' => '20', 'link1' => null, 'link2' => null, 'link1_price' => null, 'link2_price' => null, 'created' => null, 'modified' => null, (int) 0 => array( [maximum depth reached] ) ), 'Review' => array( 'id' => null, 'game_id' => null, 'ip' => null, 'username' => null, 'review' => null, 'rating' => null, 'jump_rating' => null, 'created' => null, 'modified' => null ), 'GamesGcategory' => array( 'id' => '1287', 'game_id' => '285', 'gcategory_id' => '17' ), 'GameImage' => array(), 'Platform' => array( (int) 0 => array( [maximum depth reached] ) ), 'Gcategory' => array( (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ), (int) 2 => array( [maximum depth reached] ), (int) 3 => array( [maximum depth reached] ) ) ), (int) 1 => array( 'Game' => array( 'id' => '388', 'gb_id' => '5570', 'title' => 'Alundra', 'slug' => 'alundra', 'small_desc' => 'A PS1 RPG in the vein of Zelda, Alundra has the player control a psychic youth as he combats an ancient evil that threatens to overwhelm the peaceful village of Inoa. ', 'desc' => '<h2>Overview</h2><p>Alundra is a fantasy action adventure with hand-drawn 2D art that blends traditional action adventure elements with more streamlined exploration mechanics akin to those in the Legend of Zelda franchise. Developed by Matrix Software and originally published by SCEI in Japan, It was later released by Working Designs in the US and Psygnosis in Europe. In 2010, the Working Designs version was re-released on the Playstation Network by Monkeypaw Games.</p><p>Known as "The Adventures of Alundra" in Europe, the game is viewed from a top-down perspective where the player takes control of a young boy named Alundra who realizes not long into the story that he has the ability to enter people's dreams and reveal their inner demons. The game is a real-time action adventure where enemies can be engaged where they stand with quick weapon strikes and puzzles must be solved using intelligence, skill and agility as the player attempts to navigate the game's numerous settings and landscapes to further the storyline. These action elements are blended with more traditional RPG components such as strengthening Alundra's attributes over time and collecting an array of skills, weapons, armor, and useful items.</p><h2>Gameplay</h2><p>Alundra's gameplay is very much in the same vein as the early Zelda games, a top-down 2D world in which the player can move up, down, forwards and backwards. Alundra will encounter enemies in real-time in the environments, and can attack them on the spot using a variety of weapons including swords, flails, bows and wands. The player will acquire these weapons as they progress through the main story, which is both a lengthy campaign and challenging. Alundra has plentiful puzzles, some of which will require the player to pull off some quick moves, and platforming style challenges. Other puzzles require much more thought and attention. The game is well noted for having some extremely difficult puzzles which will challenge even veterans of similar games.</p><h2>Soundtrack</h2><p>Alundra's soundtrack consists of one CD and includes 26 songs in all. Some songs from the game were not included in the game due to them being the same song, but using different instruments. The soundtrack was composed by Kohei Tanaka</p><ol><li>Alundra</li><li>The Village of Inoa</li><li>The Wind That Shook the Earth</li><li>The House of Taran</li><li>Nightmare</li><li>Requiem</li><li>Dungeon</li><li>Murgg Village</li><li>Ra's Underground Hideout</li><li>Desert</li><li>Dream a Dream</li><li>Kline's Dream</li><li>The Lizardman's Liar</li><li>The Use of Meia</li><li>Nirude, the Forgotten God</li><li>Miming, the Insignificant Leader</li><li>Underwater</li><li>The Fire Mountain Torra</li><li>The Child's Dream</li><li>Ronin, the Priest Gone Astray</li><li>The Shrine of the Lake</li><li>The Black Angel Come Forth</li><li>The One Who Hates Man</li><li>The Wrath of God</li><li>Melzas, the Combined God</li><li>Reflecting</li><li>Ending</li><li>Tears (Staff Roll)</li></ol>', 'release_date' => '1997-12-31 00:00:00', 'dont_show_upcoming_date' => false, 'expected_release_year' => null, 'expected_release_month' => null, 'expected_release_day' => null, 'metacritic_rating' => '0', 'metacritics_rating_last_updated' => null, 'theme' => 'Horror,Fantasy,Crime,Anime', 'genres' => 'Action,Adventure,Role-Playing', 'image' => '5570-alundra.png', 'meta_title' => '', 'meta_keyword' => '', 'meta_desc' => '', 'review_count' => '0', 'rating_count' => '0', 'avg_rating' => '0.00', 'avg_jump_rating' => null, 'weighted_rating' => null, 'weighted_jump_rating' => null, 'video_embed' => null, 'video_filename' => null, 'video_original_url' => null, 'video_poster_image' => null, 'status' => true, 'image_updated' => true, 'categories_updated' => '1', 'video_updated' => true, 'created' => '2017-02-23 05:20:12', 'modified' => '2018-02-20 11:44:26' ), 'GamesPlatform' => array( 'id' => '1482', 'game_id' => '388', 'platform_id' => '20', 'link1' => null, 'link2' => null, 'link1_price' => null, 'link2_price' => null, 'created' => null, 'modified' => null, (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ) ), 'Review' => array( 'id' => null, 'game_id' => null, 'ip' => null, 'username' => null, 'review' => null, 'rating' => null, 'jump_rating' => null, 'created' => null, 'modified' => null ), 'GamesGcategory' => array( 'id' => '1728', 'game_id' => '388', 'gcategory_id' => '17' ), 'GameImage' => array( (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ), (int) 2 => array( [maximum depth reached] ), (int) 3 => array( [maximum depth reached] ), (int) 4 => array( [maximum depth reached] ), (int) 5 => array( [maximum depth reached] ), (int) 6 => array( [maximum depth reached] ), (int) 7 => array( [maximum depth reached] ), (int) 8 => array( [maximum depth reached] ), (int) 9 => array( [maximum depth reached] ), (int) 10 => array( [maximum depth reached] ), (int) 11 => array( [maximum depth reached] ), (int) 12 => array( [maximum depth reached] ), (int) 13 => array( [maximum depth reached] ), (int) 14 => array( [maximum depth reached] ), (int) 15 => array( [maximum depth reached] ), (int) 16 => array( [maximum depth reached] ), (int) 17 => array( [maximum depth reached] ), (int) 18 => array( [maximum depth reached] ), (int) 19 => array( [maximum depth reached] ), (int) 20 => array( [maximum depth reached] ), (int) 21 => array( [maximum depth reached] ), (int) 22 => array( [maximum depth reached] ), (int) 23 => array( [maximum depth reached] ), (int) 24 => array( [maximum depth reached] ), (int) 25 => array( [maximum depth reached] ), (int) 26 => array( [maximum depth reached] ), (int) 27 => array( [maximum depth reached] ), (int) 28 => array( [maximum depth reached] ), (int) 29 => array( [maximum depth reached] ) ), 'Platform' => array( (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ) ), 'Gcategory' => array( (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ), (int) 2 => array( [maximum depth reached] ), (int) 3 => array( [maximum depth reached] ), (int) 4 => array( [maximum depth reached] ), (int) 5 => array( [maximum depth reached] ), (int) 6 => array( [maximum depth reached] ) ) ), (int) 2 => array( 'Game' => array( 'id' => '171', 'gb_id' => '11381', 'title' => 'Blood', 'slug' => 'blood', 'small_desc' => 'Blood is a horror-themed first-person shooter that brings plenty of blood, gore, and dismemberment to the Build engine courtesy of its less-than-savory protagonist, Caleb.', 'desc' => '<h2>Overview</h2><figure data-align="right" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1686092-blood.png" data-ref-id="1300-1686092" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.625" data-width="320" style="width: 320px"> <figcaption>Blood Title Card</figcaption></figure><p style="">Blood is a PC first-person shooter that utilizes Ken Silverman's Build engine, developed by both 3D Realms and Monolith Productions. Though it was conceived and partially developed by 3D Realms, prior to its completion the game and all rights were sold to Monolith as detailed in a press release on January 22, 1997. This was ostensibly meant to allow 3D Realms the ability to focus on Shadow Warrior, which was being developed concurrently. Monolith completed the game as well as an expansion pack entitled Blood Plasma Pak, which were both released in 1997 (a second expansion, Cryptic Passage for Blood, was developed by Sunstorm Interactive).</p><p style="">The version of the Build engine used for Blood included a number of upgrades, most prominent being the ability to display voxel-based objects. This feature was used significantly throughout the game in place of flat sprites, highlighting both weapon and item pickups as well as certain environmental objects such as tombstones, chairs, and barrels. Unlike other contemporary Build engine titles, Duke Nukem 3D and Shadow Warrior, Blood's source code was never publicly released, thus no source ports exist for it, and it must still be played through its original DOS executable.</p><h2>Gameplay</h2><figure data-align="right" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1690990-bloodscreen.png" data-ref-id="1300-1690990" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.625" data-width="512" style="width: 512px"> <figcaption>Flying body parts are a common sight in Blood.</figcaption></figure><p style="">The gameplay of Blood is very similar to that of other FPS games of its era such as Doom and Duke Nukem 3D. The player is presented with four episodes, which can be played in any order. Each one consists of eight or nine levels (with one secret level per episode) that the player must fight through, with the last level invariably containing that episode's boss. In addition to combat with various types of enemies, most levels require the use of switches and up to six keys in order to advance to the exit. As was the hallmark of its predecessor, Duke Nukem 3D, levels in Blood often place a high emphasis on interactivity, incorporating numerous destructible elements and various objects that can be interacted with for no reason other than increasing the player's immersion.</p><p style="">True to its name, a significant effort was made to amp up the blood and violence over other Build engine games. Zombies can be decapitated and their heads kicked like soccer balls, various enemies can be set on fire to run screaming throughout the levels, and blood flows copiously from enemies at even the simplest of attacks. The game's health system was also relatively novel. Caleb relies for the most part on Life Essence to heal himself, which is dropped by enemies upon death, rather than on preset health pickups used in most first-person shooters at the time. Another innovative aspect of the game was its weapons. Blood boasts alternate firing modes for a large portion of the game's arsenal (a fairly uncommon feature in 1997), ranging from rather straightforward options like firing both barrels of a double-barreled shotgun to more outlandish ones such as lighting and throwing an aerosol can.</p><h2>Story</h2><figure data-align="right" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1688925-calebbloodshower.png" data-ref-id="1300-1688925" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.625" data-width="512" style="width: 512px"> <noscript> </noscript><figcaption>He may be the lead, but Caleb's no white hat.</figcaption></figure><p style="">Blood puts players in the shoes of Caleb, a protagonist much in the same tongue-in-cheek vein as Duke Nukem and Lo Wang. While the Duke Nukem and Shadow Warrior franchises focused on satirizing action and martial arts movies respectively, Blood traffics in the tropes and mores of the horror genre. The referential humor of the game draws from many sources, from horror classics like <i>The Shining</i> and <i>Friday the 13th</i>, cult films like <i>Army of Darkness</i>, to non-horror classics such as <i>Jaws</i>. Caleb is the game's anti-hero, a sadist and former cultist on a quest for revenge after being killed by Tchernobog, the evil god he once worshiped. In keeping with the game's darker leanings, Caleb is not portrayed as a particularly empathetic character. He will often laugh gleefully in the midst of slaughtering his foes, and will even willfully kills innocents.</p><p style="">As the game begins, Tchernobog has called his Chosen, Caleb, Ophelia, Ishmael, and Gabriel, to a gathering in the Hall of the Epiphany. When they ask what he desires, they are surprised to find he is displeased with them, and they are quickly set upon by Tchernobog's minions. Ishmael is cremated by Cerberus, Gabriel is carried off by Shial who descends from the ceiling, and Ophelia, Caleb's love, is abducted by Cheogh. Finally, Caleb himself is killed personally by Tchernobog, and buried thereafter.</p><p style="">At the start of the game's first level, "Cradle to Grave," Caleb awakens in his own tomb. Upon returning to life by unknown means, Caleb exclaims "I live... again!" Thus he begins his quest, seeking vengeance for his fallen comrades and knowledge of why his own master would betray him.</p><h2>Levels</h2><h3>Episode 1: The Way of All Flesh</h3><p style=""><i>Caleb searches for his lost love,</i> <i>Ophelia Price</i>, who has been taken by <i>Cheogh</i>.</p><ul><li>E1M1: <b>Cradle to Grave</b></li><li>E1M2: <b>Wrong Side of the Tracks</b></li><li>E1M3: <b>Phantom Express</b></li><li>E1M4: <b>Dark Carnival</b> (entrance to secret level)</li><li>E1M5: <b>Hallowed Grounds</b></li><li>E1M6: <b>The Great Temple</b></li><li>E1M7: <b>Altar of Stone</b> (boss level)</li><li>E1M8: <b>House of Horrors</b> (secret level)</li></ul><h3>Episode 2: Even Death May Die</h3><p style=""><i>In order to discover the fate of his fellow Chosen,</i> <i>Gabriel</i>, Caleb delves into the lair of <i>Shial</i>, the Mother of Spiders.</p><ul><li>E2M1: <b>Shipwrecked</b></li><li>E2M2: <b>The Lumber Mill</b></li><li>E2M3: <b>Rest for the Wicked</b></li><li>E2M4: <b>The Overlooked Hotel</b> (entrance to secret level)</li><li>E2M5: <b>The Haunting</b></li><li>E2M6: <b>The Cold Rush</b></li><li>E2M7: <b>Bowels of the Earth</b></li><li>E2M8: <b>The Lair of Shial</b> (boss level)</li><li>E2M9: <b>Thin Ice</b> (secret level)</li></ul><h3>Episode 3: A Farewell to Arms</h3><p style=""><i>Caleb seeks vengeance on</i> <i>Cerberus</i>, the beast responsible for the death of <i>Ishmael</i>.</p><ul><li>E3M1: <b>Ghost Town</b></li><li>E3M2: <b>The Siege</b></li><li>E3M3: <b>Raw Sewage</b></li><li>E3M4: <b>The Sick Ward</b> (entrance to secret level)</li><li>E3M5: <b>Spare Parts</b></li><li>E3M6: <b>Monster Bait</b></li><li>E3M7: <b>The Pit of Cerberus</b> (boss level)</li><li>E3M8: <b>Catacombs</b> (secret level)</li></ul><h3>Episode 4: Dead Reckoning</h3><p style=""><i>Having slain all of his lieutenants, Caleb sets his sights on the evil Tchernobog himself.</i></p><ul><li>E4M1: <b>Butchery Loves Company</b></li><li>E4M2: <b>Breeding Grounds</b></li><li>E4M3: <b>Charnel House</b></li><li>E4M4: <b>Crystal Lake</b> (entrance to secret level)</li><li>E4M5: <b>Fire and Brimstone</b></li><li>E4M6: <b>The Ganglion Depths</b></li><li>E4M7: <b>In The Flesh</b></li><li>E4M8: <b>The Hall of the Epiphany</b> (boss level)</li><li>E4M9: <b>Mall of the Dead</b> (secret level)</li></ul><h2>Weapons</h2><p style="">Blood shipped originally with twelve weapons, nine of which came with alternate firing modes. The Plasma Pak later added new firing methods to the Incinerator and the Life Leech, which left only the Pitchfork without an alternate mode. While Blood does have a few FPS staples, such as a double barreled shotgun and the Incinerator, a device which is more or less a rocket launcher, a fair number of the game's armaments yield unique and interesting effects.</p><table><tbody><tr><th>Appearance</th><th>Pickup Icon</th><th>Description</th></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813061-transparentpitchfork.png" data-ref-id="1300-1813061" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="1.4054054054054" data-width="74" style="width: 74px"> <noscript> </noscript><figcaption>Pitchfork</figcaption></figure></td><td><ul><li>None (Starting Weapon)</li></ul></td><td><h3>Pitchfork</h3><ul><li><b>Primary Fire</b>: Caleb stabs the area directly in front of him.</li><li><b>Secondary Fire</b>: Produces the same attack as the primary fire button.</li><li><b>Ammo</b>: None</li></ul></td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813052-transparentflaregun.png" data-ref-id="1300-1813052" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="1.2073170731707" data-width="82" style="width: 82px"> <noscript> </noscript><figcaption>Flare Gun</figcaption></figure></td><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813008-transparentflaregunpickup.png" data-ref-id="1300-1813008" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.44444444444444" data-width="45" style="width: 45px"> <noscript> </noscript><figcaption>Flare Gun Pickup</figcaption></figure></td><td><h3>Flare Gun</h3><ul><li><b>Primary Fire</b>: Shoots a single flare which can latch onto an enemy causing damage over time and immolating them if their health is low enough.</li><li><b>Secondary Fire</b>: Fires a flare that separates into eight individual projectiles that each explode on contact and continue burning enemies afterward.</li><li><b>Ammo</b>: Flares</li></ul></td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813048-transparentsawed_offshotgun.png" data-ref-id="1300-1813048" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="1.2352941176471" data-width="68" style="width: 68px"> <noscript> </noscript><figcaption>Sawed-Off Shotgun</figcaption></figure></td><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813013-transparentsawed_offshotgunpickup.png" data-ref-id="1300-1813013" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.22950819672131" data-width="61" style="width: 61px"> <noscript> </noscript><figcaption>Sawed-Off Shotgun Pickup</figcaption></figure></td><td><h3>Sawed-Off Shotgun</h3><ul><li><b>Primary Fire</b>: Fires a single shell. Two shells may be fired in quick succession before a reload.</li><li><b>Secondary Fire</b>: Fires both barrels followed by an immediate reload. Fires a single shell if there is only one in the chamber.</li><li><b>Ammo</b>: Shells</li></ul></td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813053-transparenttommygun.png" data-ref-id="1300-1813053" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.85271317829457" data-width="129" style="width: 129px"> <noscript> </noscript><figcaption>Tommy Gun</figcaption></figure></td><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813012-transparenttommygunpickup.png" data-ref-id="1300-1813012" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.26086956521739" data-width="92" style="width: 92px"> <noscript> </noscript><figcaption>Tommy Gun Pickup</figcaption></figure></td><td><h3>Thompson's Machine Gun (aka Tommy Gun)</h3><ul><li><b>Primary Fire</b>: Fires a constant stream of bullets wherever the player's reticle is pointing.</li><li><b>Secondary Fire</b>: Sprays in a wide arc in front of Caleb before returning to center. While this can be useful on crowds, it is not the most efficient use of ammo.</li><li><b>Ammo</b>: Bullets</li></ul></td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813038-transparentnapalmlauncher.png" data-ref-id="1300-1813038" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.86086956521739" data-width="115" style="width: 115px"> <noscript> </noscript><figcaption>Napalm Launcher</figcaption></figure></td><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813010-transparentnapalmlauncherpickup.png" data-ref-id="1300-1813010" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.29850746268657" data-width="67" style="width: 67px"> <noscript> </noscript><figcaption>Napalm Launcher Pickup</figcaption></figure></td><td><h3>Incinerator (aka Napalm Launcher)</h3><ul><li><b>Primary Fire</b>: Fires a large ball of napalm which explodes upon contact, setting any enemies caught in its radius on fire, which causes sustained damage and carries a chance of immolation.</li><li><b>Secondary Fire</b>: Fires an even larger ball of napalm that explodes into smaller ones, causing devastation over a much wider area. (Plasma Pak only)</li><li><b>Ammo</b>: Gasoline</li></ul></td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813054-transparentdynamitebundle.png" data-ref-id="1300-1813054" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.99082568807339" data-width="109" style="width: 109px"> <noscript> </noscript><figcaption>Dynamite Bundle</figcaption></figure></td><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813060-transparentdynamitebundlepickup.png" data-ref-id="1300-1813060" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="2.2727272727273" data-width="11" style="width: 11px"> <noscript> </noscript><figcaption>Dynamite Bundle Pickup</figcaption></figure></td><td><h3>Dynamite Bundle</h3><ul><li><b>Primary Fire</b>: Caleb lights a bundle of TNT and begins charging a throw. The length of time the button is held determines how far the bundle is thrown.</li><li><b>Secondary Fire</b>: Lights a bundle without throwing it. It can be thrown normally with the primary fire button or dropped at the player's feet with the secondary. Detonates after a few seconds.</li><li><b>Ammo</b>: TNT</li></ul></td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813055-transparentproximitydetonator.png" data-ref-id="1300-1813055" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.99082568807339" data-width="109" style="width: 109px"> <noscript> </noscript><figcaption>Proximity Detonator</figcaption></figure></td><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813018-transparentproximitydetonatorpickup.png" data-ref-id="1300-1813018" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="1.7058823529412" data-width="17" style="width: 17px"> <noscript> </noscript><figcaption>Proximity Detonator Pickup</figcaption></figure></td><td><h3>Proximity Detonator</h3><ul><li><b>Primary Fire</b>: Identical to the primary fire for dynamite, though the bundle will only explode when an enemy (or the player) comes within range.</li><li><b>Secondary Fire</b>: Drops the bundle at the player's feet. It activates after a small delay, after which it will explode when an enemy (or the player) is near.</li><li><b>Ammo</b>: TNT</li></ul></td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813056-transparentremotedetonator.png" data-ref-id="1300-1813056" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.99082568807339" data-width="109" style="width: 109px"> <noscript> </noscript><figcaption>Remote Detonator</figcaption></figure></td><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813017-transparentremotedetonatorpickup.png" data-ref-id="1300-1813017" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="1.2727272727273" data-width="22" style="width: 22px"> <noscript> </noscript><figcaption>Remote Detonator Pickup</figcaption></figure></td><td><h3>Remote Detonator</h3><ul><li><b>Primary Fire</b>: Identical to the primary fire for dynamite, but the player can manually trigger the detonation by pressing the primary fire again.</li><li><b>Secondary Fire</b>: Drops the bundle at the player's feet. The bundle must still be detonated manually.</li><li><b>Ammo</b>: TNT</li></ul></td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813057-transparentaerosolcan.png" data-ref-id="1300-1813057" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="1.9333333333333" data-width="60" style="width: 60px"> <noscript> </noscript><figcaption>Aerosol Can</figcaption></figure></td><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813014-transparentaerosolcanpickup.png" data-ref-id="1300-1813014" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="3" data-width="12" style="width: 12px"> <noscript> </noscript><figcaption>Aerosol Can Pickup</figcaption></figure></td><td><h3>Aerosol Can</h3><ul><li><b>Primary Fire</b>: In Blood, the Aerosol Can acts as an improvised flamethrower, setting all nearby enemies on fire and eventually causing immolation with sufficient exposure.</li><li><b>Secondary Fire</b>: The player lights the can like a molotov cocktail. At this point pressing the secondary fire again drops the can, while the primary fire button charges for a throw.</li><li><b>Ammo</b>: Aerosol Cans</li></ul></td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813058-transparentteslacannon.png" data-ref-id="1300-1813058" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="1.1808510638298" data-width="94" style="width: 94px"> <noscript> </noscript><figcaption>Tesla Cannon</figcaption></figure></td><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813011-transparentteslacannonpickup.png" data-ref-id="1300-1813011" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.35593220338983" data-width="59" style="width: 59px"> <noscript> </noscript><figcaption>Tesla Cannon Pickup</figcaption></figure></td><td><h3>Tesla Cannon</h3><ul><li><b>Primary Fire</b>: A rapid-fire stream of electrical energy emanates from the gun.</li><li><b>Secondary Fire</b>: Charges the device in order to release a massive electrical blast.</li><li><b>Ammo</b>: Tesla Charges</li></ul></td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813059-transparentlifeleech.png" data-ref-id="1300-1813059" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="1.3153153153153" data-width="111" style="width: 111px"> <noscript> </noscript><figcaption>Life Leech</figcaption></figure></td><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813016-transparentlifeleechpickup.png" data-ref-id="1300-1813016" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="5.125" data-width="16" style="width: 16px"> <noscript> </noscript><figcaption>Life Leech Pickup</figcaption></figure></td><td><h3>Life Leech</h3><ul><li><b>Primary Fire</b>: Fires a stream of fireballs, granting hit points to the player when living targets are hit. Using it without ammo drains the player's vitality.</li><li><b>Secondary Fire</b>: Places the weapon on the ground where it acts as a turret, firing at any enemy within range. (Plasma Pak only)</li><li><b>Ammo</b>: Life Leeches</li></ul></td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813041-transparentvoodoodoll.png" data-ref-id="1300-1813041" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="1.1914893617021" data-width="94" style="width: 94px"> <noscript> </noscript><figcaption>Voodoo Doll</figcaption></figure></td><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813009-transparentvoodoodollpickup.png" data-ref-id="1300-1813009" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="1.2068965517241" data-width="29" style="width: 29px"> <noscript> </noscript><figcaption>Voodoo Doll Pickup</figcaption></figure></td><td><h3>Voodoo Doll</h3><ul><li><b>Primary Fire</b>: Caleb stabs the doll, which damages the enemy directly in front of the player. If there are no enemies about, this harms the player instead.</li><li><b>Secondary Fire</b>: Caleb waves his hand over the doll, which causes massive damage and can affect multiple enemies within the player's line-of-sight.</li><li><b>Ammo</b>: Voodoo Dolls</li></ul></td></tr></tbody></table><h2>Items</h2><p style="">There are three main types of items in Blood: heath & armor pickups, inventory items, and power-ups. The first category increases the player's vitality and damage mitigation, the second consists of items which may be carried and used at a later time, and the last includes items that grant powerful temporary benefits.</p><h3><u>Health & Armor Pickups</u></h3><table><tbody><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813036-transparentlifeessence.png" data-ref-id="1300-1813036" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="1.5357142857143" data-width="28" style="width: 28px"> <noscript> </noscript><figcaption>Life Essence</figcaption></figure></td><td><h3>Life Essence</h3><ul><li>Heals 20 hit points, but will not heal the player in excess of 100 hit points.</li><li>While Life Essence is most typically dropped by enemies upon death, it can sometimes be found in the environment.</li></ul></td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813040-transparentlifeseed.png" data-ref-id="1300-1813040" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.70731707317073" data-width="41" style="width: 41px"> <noscript> </noscript><figcaption>Life Seed</figcaption></figure></td><td><h3>Life Seed</h3><ul><li>Heals the player for a full 100 hit points, up to a potential maximum of 200 hit points.</li><li>Usually found in secret areas, though late-game enemies also drop them upon death.</li></ul></td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813047-transparentbasicarmor.png" data-ref-id="1300-1813047" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.82857142857143" data-width="35" style="width: 35px"> <noscript> </noscript><figcaption>Basic Armor</figcaption></figure></td><td><h3>Basic Armor</h3><ul><li>Grants the player 50 points of damage protection in each type of armor: fire, body, and spirit.</li><li>Other than Super Armor, this is the only armor type that grants multiple types of protection.</li></ul></td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813042-transparentfirearmor.png" data-ref-id="1300-1813042" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="1.4074074074074" data-width="27" style="width: 27px"> <noscript> </noscript><figcaption>Fire Armor</figcaption></figure></td><td><h3>Fire Armor</h3><ul><li>Gives Caleb an immediate 100 points of fire protection.</li><li>Fire Armor wards against any fire-based attacks, such as explosions and Hell Hound breath.</li></ul></td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813043-transparentbodyarmor.png" data-ref-id="1300-1813043" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="1.2068965517241" data-width="29" style="width: 29px"> <noscript> </noscript><figcaption>Body Armor</figcaption></figure></td><td><h3>Body Armor</h3><ul><li>Bestows 100 points of body armor upon the player.</li><li>Body Armor protects against melee attacks and gunfire.</li></ul></td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813046-transparentspiritarmor.png" data-ref-id="1300-1813046" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.94871794871795" data-width="39" style="width: 39px"> <noscript> </noscript><figcaption>Spirit Armor</figcaption></figure></td><td><h3>Spirit Armor</h3><ul><li>This item grants 100 points of spirit protection.</li><li>Shields the player from spirit damage, which is not incredibly useful in single-player.</li></ul></td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813044-transparentsuperarmor.png" data-ref-id="1300-1813044" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="1.2758620689655" data-width="29" style="width: 29px"> <noscript> </noscript><figcaption>Super Armor</figcaption></figure></td><td><h3>Super Armor</h3><ul><li>Gives the player 200 points of body, fire, and spirit armor.</li><li>200 points is the maximum armor value a player can have.</li></ul></td></tr></tbody></table><h3><u>Inventory Items</u></h3><table><tbody><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813023-transparentbeastvision.png" data-ref-id="1300-1813023" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.44827586206897" data-width="29" style="width: 29px"> <noscript> </noscript><figcaption>Beast Vision</figcaption></figure></td><td><h3>Beast Vision</h3><ul><li>Glasses which make enemies appear more brightly in the environment.</li><li>It should be noted that Beast Vision only affects monsters, and will not help to illuminate darker areas within levels.</li></ul></td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813015-transparentcrystalball.png" data-ref-id="1300-1813015" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="1.1304347826087" data-width="23" style="width: 23px"> <noscript> </noscript><figcaption>Crystal Ball</figcaption></figure></td><td><h3>Crystal Ball (Multiplayer Only)</h3><ul><li>Grants the ability to see other players through walls.</li><li>This can be cycled to show different players by pressing the inventory use key again.</li></ul></td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813022-transparentdivingsuit.png" data-ref-id="1300-1813022" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="2.3571428571429" data-width="28" style="width: 28px"> <noscript> </noscript><figcaption>Diving Suit</figcaption></figure></td><td><h3>Diving Suit</h3><ul><li>Allows the player to stay submerged underwater longer than normally possible.</li><li>Activates automatically if the player is submerged for a long enough period.</li></ul></td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813007-transparentdoctor_sbag.png" data-ref-id="1300-1813007" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="1.0344827586207" data-width="29" style="width: 29px"> <noscript> </noscript><figcaption>Doctor's Bag</figcaption></figure></td><td><h3>Doctor's Bag</h3><ul><li>Heals the player up to a total of 100 hit points and saves unused points for later use.</li><li>Can heal up to 100 hit points in total.</li></ul></td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813020-transparentjumpboots.png" data-ref-id="1300-1813020" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.97222222222222" data-width="36" style="width: 36px"> <noscript> </noscript><figcaption>Jump Boots</figcaption></figure></td><td><h3>Jump Boots</h3><ul><li>Temporarily allows the player to jump preternaturally high.</li><li>Mainly used to access areas that would otherwise be unreachable.</li></ul></td></tr></tbody></table><h3><u>Power-ups</u></h3><table><tbody><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813024-transparentcloakofinvisibility.png" data-ref-id="1300-1813024" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="1.5" data-width="28" style="width: 28px"> <noscript> </noscript><figcaption>Cloak of Invisibility</figcaption></figure></td><td><h3>Cloak of Invisibility</h3><ul><li>Renders the player semi-transparent.</li><li>Enemies will notice the player if fired upon.</li></ul></td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813019-transparentdeathmask.png" data-ref-id="1300-1813019" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="1.25" data-width="48" style="width: 48px"> <noscript> </noscript><figcaption>Death Mask</figcaption></figure></td><td><h3>Death Mask</h3><ul><li>Fairly straightforward invincibility power-up.</li><li>Negates all damage for a short period of time.</li></ul></td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813021-transparentgunsakimbo.png" data-ref-id="1300-1813021" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.52542372881356" data-width="59" style="width: 59px"> <noscript> </noscript><figcaption>Guns Akimbo</figcaption></figure></td><td><h3>Guns Akimbo</h3><ul><li>Allows certain weapons to be dual-wielded, which includes the Flare Gun, Shotgun, Thompson's, and the Incinerator.</li><li>In the Plasma Pak, the Tesla Cannon may also be dual-wielded.</li></ul></td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813039-transparentreflectiveshots.png" data-ref-id="1300-1813039" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="1" data-width="25" style="width: 25px"> <noscript> </noscript><figcaption>Reflective Shots</figcaption></figure></td><td><h3>Reflective Shots</h3><ul><li>Reflects bullets and certain melee attacks.</li><li>Some types of damage are not nullified, such as fire and explosive damage.</li></ul></td></tr></tbody></table><h2>Enemies</h2><p style="">Blood opponents are generally divided into three categories: low-level, standard, and boss. The first group is composed of smaller foes that pose more of an annoyance than a true threat, and can generally be defeated with little firepower. The second consists of normal sized enemies that can cause more damage and take more of a beating. The last group is comprised of exceedingly rare monsters that are found at the end of each episode.</p><h3><u>Low-Level Enemies</u></h3><table><tbody><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813034-transparentbat.png" data-ref-id="1300-1813034" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.84210526315789" data-width="38" style="width: 38px"> <noscript> </noscript><figcaption>Bat</figcaption></figure></td><td><h3>Bat</h3> Bats only loosely qualify as enemies, as they don't actively seem to be interested in harming the player, and it is only really possible to be injured by one by wandering into its path. Given a wide berth, they can be safely ignored.</td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813030-transparentrat.png" data-ref-id="1300-1813030" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.37209302325581" data-width="86" style="width: 86px"> <noscript> </noscript><figcaption>Rat</figcaption></figure></td><td><h3>Rat</h3> The lowest form of land-based enemy, Rats are nonetheless dangerous as they will scurry quickly toward the player where they are much more difficult to target. They are too small to climb even minor ledges, however, so finding higher ground can often leave them harmless.</td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813032-transparentboneeel.png" data-ref-id="1300-1813032" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.61194029850746" data-width="67" style="width: 67px"> <noscript> </noscript><figcaption>Bone Eel</figcaption></figure></td><td><h3>Bone Eel</h3> One of only a couple aquatic enemies in the game, Bone Eels are the seafaring equivalent of Rats. Seeing as it is usually prudent to spend as little time underwater as necessary, it is in many cases wiser to swim past these creatures to dry land rather than waste ammo and risk drowning in order to fighting them.</td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813033-transparentspider.png" data-ref-id="1300-1813033" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.875" data-width="40" style="width: 40px"> <noscript> </noscript><figcaption>Spider</figcaption></figure></td><td><h3>Spider</h3> The only low-level creature to come in two varieties, Spiders are notable for the status effects they inflict on the player. The bite of a Red Spider will cause a disorienting camera tilt effect for a few seconds and the Green Spider can cause temporary blindness. Special care should be taken when spiders are in the midst of other enemies, as either of these effects can make a simple firefight extremely difficult.</td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813035-transparentchokinghand.png" data-ref-id="1300-1813035" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="1.3913043478261" data-width="23" style="width: 23px"> <noscript> </noscript><figcaption>Choking Hand</figcaption></figure></td><td><h3>Choking Hand</h3> Easily the most dangerous foe in this category, these disembodied hands latch onto the player's neck and quickly drain life until they are removed. This is accomplished by repeatedly pressing the use key, and once done the Choking Hand must still be killed lest it attach itself again.</td></tr></tbody></table><h3><u>Standard Enemies</u></h3><table><tbody><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813025-transparentzombie.png" data-ref-id="1300-1813025" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="2.1186440677966" data-width="59" style="width: 59px"> <noscript> </noscript><figcaption>Zombie</figcaption></figure></td><td><h3>Zombie</h3> Zombies are the game's basic opponent. Equipped with a simple axe melee attack and relatively low hit points, they run headlong at the player attempting to hack them to pieces. Due to their lack of any ranged attack, they are not particularly threatening even in large numbers, though fights in close quarters can present a challenge. Zombies in some cases are able to get back up after being knocked down.</td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813027-transparentbloatedbutcher.png" data-ref-id="1300-1813027" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="2" data-width="50" style="width: 50px"> <noscript> </noscript><figcaption>Bloated Butcher</figcaption></figure></td><td><h3>Bloated Butcher</h3> A larger, slower, and more corpulent version of the standard Zombie, the Butcher comes with significantly more hit points and two projectile attacks, a cleaver toss and the ability to spew corrosive vomit. Neither projectile is extremely quick, so staying at medium range can allow quick players to avoid damage long enough to whittle him down.</td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813050-transparentcultist.png" data-ref-id="1300-1813050" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="2.12" data-width="50" style="width: 50px"> <noscript> </noscript><figcaption>Cultist</figcaption></figure></td><td><h3>Cultist / Fanatic</h3> Perhaps the most consistently troublesome enemy in the game, both versions of this foe come equipped with a deadly hitscan weapon which can rapidly drain the vitality of even a healthy player. The brown-cloaked Cultists have shotguns, while the gray-garbed Fanatics carry tommy guns. Both wield dynamite, and either can cause significant damage any time they have line-of-sight with the player. They will also occasionally go prone in order to avoid return fire. Cultists and Fanatics drop ammunition for their respective weapons upon death.</td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813028-transparentgargoyle.png" data-ref-id="1300-1813028" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="1.0169491525424" data-width="118" style="width: 118px"> <noscript> </noscript><figcaption>Gargoyle</figcaption></figure></td><td><h3>Gargoyle</h3> Flying enemies who often lie in wait as inconspicuous statues, Gargoyles are extremely hardy and have a penchant for attacking the player when otherwise occupied. They can rip at the flesh up close and toss a bone projectile while at range. Staying close can be a valid strategy, as they will usually forgo ranged attacks when near the player. Stone Gargoyles are essentially Cheogh in all but name, and should therefor be treated as such.</td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813026-transparenthellhound.png" data-ref-id="1300-1813026" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.96875" data-width="64" style="width: 64px"> <noscript> </noscript><figcaption>Hell Hound</figcaption></figure></td><td><h3>Hell Hound</h3> While they have a melee attack when in close, it is their fiery breath which makes Hell Hounds truly dangerous, as the flames can sap significant vitality before they go out. They are best killed before they get near, though their speed makes this a tricky proposition. Either take them down quickly, or find a means to keep them at bay.</td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813029-transparentgillbeast.png" data-ref-id="1300-1813029" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="1.3714285714286" data-width="70" style="width: 70px"> <noscript> </noscript><figcaption>Gill Beast</figcaption></figure></td><td><h3>Gill Beast</h3> Though indigenous to water, Gill Beasts will follow the player onto dry land given the opportunity. This is somewhat of a blessing, as their lack of any ranged attack makes them fairly easy to dispatch. While submerged, they behave more or less like a larger, tougher version of the Bone Eel.</td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813051-transparentphantasm.png" data-ref-id="1300-1813051" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="1.2457627118644" data-width="118" style="width: 118px"> <noscript> </noscript><figcaption>Phantasm</figcaption></figure></td><td><h3>Phantasm</h3> Semi-ethereal beings who are only vulnerable while attacking, Phantasms have both a scythe and a ghostly project at their disposal. Watch for them to turn from partially transparent to opaque, as that is the cue to attack. Its scythe in particular causes tremendous damage, so properly timing one's attacks is crucial.</td></tr></tbody></table><h3><u>Bosses</u></h3><table><tbody><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813045-transparentcheogh.png" data-ref-id="1300-1813045" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.68862275449102" data-width="167" style="width: 167px"> <noscript> </noscript><figcaption>Cheogh</figcaption></figure></td><td><h3>Cheogh (aka Stone Gargoyle)</h3> The Lord of all its brethren, Cheogh is a massive gray Gargoyle with incredible resilience. He fires a pair of blue fireballs from his eyes that travel with great speed toward the player, and his wings allow him to move quickly around the field of battle. He is encountered at the end of the first episode as well as later episodes where he is rechristen the Stone Gargoyle.</td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813037-transparentshial.png" data-ref-id="1300-1813037" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.44554455445545" data-width="101" style="width: 101px"> <noscript> </noscript><figcaption>Shial</figcaption></figure></td><td><h3>Shial (aka Mother Spider)</h3> The proverbial "Mother of Spiders," Shial lives deep within the earth surrounded by her eight-legged spawn. Though she is quite large and capable of conjuring her fellow arachnids, there is not much else to distinguish her from other Spiders. In fact, she cannot attack directly, making this unequivocally the easiest boss encounter in the game. Shial awaits at the end of the second episode and also shows up in later levels as a regular monster, though this version is referred to as Mother Spider.</td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813049-transparentcerberus.png" data-ref-id="1300-1813049" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.98" data-width="100" style="width: 100px"> <noscript> </noscript><figcaption>Cerberus</figcaption></figure></td><td><h3>Cerberus</h3> Cerberus is the penultimate boss of Blood, being a larger and tougher two-headed version of the standard Hell Hound. True to his infernal nature, he belches fiery death at all who enter his lair, being able to hurl explosive fireballs from both heads simultaneously. His tenacity will also spur him to attack even after his first head is killed. Cerberus can be found in the third episode as a boss as well as a couple of instances in the fourth episode.</td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813031-transparenttchernobog.png" data-ref-id="1300-1813031" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="1.5673076923077" data-width="104" style="width: 104px"> <noscript> </noscript><figcaption>Tchernobog</figcaption></figure></td><td><h3>Tchernobog</h3> Evil god and former master of Caleb, Tchernobog is an exceedingly powerful entity and the leader of the Cultists and other monstrosities the player fights throughout the rest of the game. He is capable of setting the player on fire as well as conjuring explosive blue flames. He is the final enemy to be confronted in the game's fourth and final episode.</td></tr></tbody></table><h2><b>Expansion Packs</b></h2><p style="">Blood saw two commercial expansions, Plasma Pak, created by Monolith, and Cryptic Passage, developed by Sunstorm Interactive. Both add-ons augmented the original game with an entirely new episode (bringing the total to six), with Plasma Pak also having other notable additions such as new enemies and new firing modes for existing weapons. Having the Plasma Pak installed also allows these new firing modes to be used in Blood's original episodes.</p><h2>Minimum System Requirements</h2><h3>PC</h3><ul><li>Windows XP / Vista</li><li>1 GHz processor (1.4 GHz recommended)</li><li>256MB RAM (512MB recommended)</li><li>3D graphics card compatible with DirectX 7 (compatible with DirectX 9 recommended)</li><li>Mouse</li><li>Keyboard</li></ul>', 'release_date' => '1997-05-31 00:00:00', 'dont_show_upcoming_date' => false, 'expected_release_year' => null, 'expected_release_month' => null, 'expected_release_day' => null, 'metacritic_rating' => '82', 'metacritics_rating_last_updated' => '2015-07-23', 'theme' => 'Horror,Alternate Historical,Comedy,Western', 'genres' => 'Action,First-Person Shooter', 'image' => '11381-blood.jpg', 'meta_title' => '', 'meta_keyword' => '', 'meta_desc' => '', 'review_count' => '0', 'rating_count' => '0', 'avg_rating' => '0.00', 'avg_jump_rating' => null, 'weighted_rating' => '0.00', 'weighted_jump_rating' => '0.00', 'video_embed' => null, 'video_filename' => null, 'video_original_url' => null, 'video_poster_image' => null, 'status' => true, 'image_updated' => true, 'categories_updated' => '1', 'video_updated' => true, 'created' => '2015-04-16 07:35:26', 'modified' => '2018-02-19 23:44:27' ), 'GamesPlatform' => array( 'id' => '505', 'game_id' => '171', 'platform_id' => '15', 'link1' => null, 'link2' => null, 'link1_price' => null, 'link2_price' => null, 'created' => null, 'modified' => null, (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ) ), 'Review' => array( 'id' => null, 'game_id' => null, 'ip' => null, 'username' => null, 'review' => null, 'rating' => null, 'jump_rating' => null, 'created' => null, 'modified' => null ), 'GamesGcategory' => array( 'id' => '966', 'game_id' => '171', 'gcategory_id' => '17' ), 'GameImage' => array(), 'Platform' => array( (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ) ), 'Gcategory' => array( (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ), (int) 2 => array( [maximum depth reached] ) ) ), (int) 3 => array( 'Game' => array( 'id' => '135', 'gb_id' => '14075', 'title' => 'Gabriel Knight: Sins of the Fathers', 'slug' => 'gabriel-knight-sins-of-the-fathers', 'small_desc' => 'A 1993 point-and-click adventure from Sierra On-line, struggling novelist and bookstore owner Gabriel Knight becomes wrapped up in a murder mystery involving a secret voodoo cult and an ancient blood rite.', 'desc' => '<h2>Overview</h2><figure data-align="right" data-img-src="http://static.giantbomb.com/uploads/original/1/15568/479065-sierra_000.png" data-ref-id="1300-479065" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.625" data-width="640" style="width: 640px"> <figcaption>Title Screen.</figcaption></figure><p style="">Gabriel Knight: Sins Of The Fathers is a 1993 point-and-click adventure game, developed and published by Sierra On-Line. Created by author and Sierra writer/designer Jane Jensen, Sins Of The Fathers was the first instalment in a new franchise for Sierra in the mid-90s, and marked a more mature turn for the company previously known for the King's Quest, Police Quest and Space Quest series. Far removed from the fairy tale universe of King's Quest and the zany craziness of Space Quest, Gabriel Knight followed an anti-hero plagued by disturbing nightmares through a murder mystery linked to voodoo and his own family's dark, mystical past.</p><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/1/15568/479074-sierra_008.png" data-ref-id="1300-479074" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.625" data-width="640" style="width: 640px"> <figcaption>A Pub in New Orleans.</figcaption></figure><p style="">The CD-ROM version of the game featured some of the highest production values for a multimedia game at the time, boasting the voice talents of Tim Curry and Mark Hamill among others. The game also featured an outstanding soundtrack for an adventure game of its time, which was composed and performed by Robert Holmes, husband of creator Jane Jensen.</p><p style="">Sins of the Fathers was followed up by Gabriel Knight: The Beast Within, and concluded with Gabriel Knight: Blood of the Sacred, Blood of the damned.</p><p style="">A novel based on the game was also released, and it follows the game closely.</p><h2>Gameplay</h2><p style="">The gameplay in Gabriel Knight consists of commanding Gabriel entirely via the mouse to interact with people and the environment to unravel the mystery of the Voodoo murders and progress the plot. The player has the Move, Operate, Open, Read, Inspect, Question, Talk to, Push, and Take commands as well as being able to use any items Gabriel has in his inventory on the environment, characters or each other.</p><p style="">Speaking with characters in the game also plays a large role in progressing the story by providing clues and plot points. Conversations are fully voiced and different characters will have different replies depending on plot progression and other circumstances. Gabriel records conversations via a tape recorder so conversations can later be reviewed by the player to help find clues.</p><p style="">The story is divided up into ten chapters/days, and when the story has sufficiently progressed the day will end and the next chapter will start. It is however possible for the player to miss a necessary clue, item, or action in an earlier part of the game - making the playthrough impossible to finish.</p><p style="">While Gabriel has no health, there are several occurrences in the game that can lead to his death if not handled properly by the player.</p><h2>Presentation</h2><h3>Graphics</h3><p style="">The environments in Gabriel Knight are static; they come in a wide variety of vantage points, and views. Characters are animated simply but convincingly with the use of early age motion capture technology. The game is also interspersed with several short live action clips and comic book panel animations used to progress the story. When entering a conversation, the player is also given a more in depth look at the characters facial features on a black background. These conversations are also lip synced to the voice actors recorded dialogue.</p><h3>Sound</h3><p style="">Gabriel Knight has an extensive Midi Soundtrack that plays throughout the game with each location having it's own distinct background music. Characters, conversations and narration are also fully voiced (CD-ROM version) by voice actors.</p><h2>Characters</h2><ul><li><strong><b>Gabriel Knight</b></strong>: Protagonist, and main character. Voiced by: Tim Curry</li><li><strong><b>Grace Nakimura</b></strong>: Gabriel's assistant and sidekick. Voiced by: Leah Remini</li><li><strong><b>Detective Franklin Mosely</b></strong>: Gabriel's lifelong best friend, and police detective. Voiced by: Mark Hamill</li><li><strong>Wolfgang Ritter</strong>: Gabriel's great uncle, and mentor. Voiced by: Efrem Zimbalist Jr.</li><li><strong><b>Malia Gedde</b> / Tetelo</strong>: Love interest, and voodoo queen. Voiced by: Leilani Jones</li><li><strong>Dr. John</strong>: Antagonist, and voodoo priest. Voiced by: Michael Dorn</li><li><strong>Narrator</strong>: Voiced by Virginia Capers</li></ul>', 'release_date' => '1993-12-17 00:00:00', 'dont_show_upcoming_date' => false, 'expected_release_year' => null, 'expected_release_month' => null, 'expected_release_day' => null, 'metacritic_rating' => '0', 'metacritics_rating_last_updated' => '2015-07-23', 'theme' => 'Horror,Fantasy,Crime', 'genres' => 'Adventure', 'image' => '14075-gabriel_knight_sins_of_the_fathers.jpg', 'meta_title' => '', 'meta_keyword' => '', 'meta_desc' => '', 'review_count' => '0', 'rating_count' => '2', 'avg_rating' => '55.00', 'avg_jump_rating' => '40.00', 'weighted_rating' => '31.89', 'weighted_jump_rating' => '29.04', 'video_embed' => '<div class="video"><video width="100%" height="100%" controls poster="https://www.scaredtoplay.com/uploads/games_videos/posters/gabriel-knight-sins-of-the-fathers-135.jpg"><source src="https://www.scaredtoplay.com/uploads/games_videos/videos/gabriel-knight-sins-of-the-fathers-135.mp4" type="video/mp4"></div>', 'video_filename' => 'gabriel-knight-sins-of-the-fathers-135.mp4', 'video_original_url' => 'http://v.giantbomb.com/2014/08/14/tr_gabrielknight_081414_1800.mp4?api_key=0834f735d6e7932bb0b7d8b82cef18d3021d6ebc', 'video_poster_image' => 'gabriel-knight-sins-of-the-fathers-135.jpg', 'status' => true, 'image_updated' => true, 'categories_updated' => '1', 'video_updated' => true, 'created' => '2015-04-16 06:15:43', 'modified' => '2020-05-22 15:36:14' ), 'GamesPlatform' => array( 'id' => '403', 'game_id' => '135', 'platform_id' => '15', 'link1' => null, 'link2' => null, 'link1_price' => null, 'link2_price' => null, 'created' => null, 'modified' => null, (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ) ), 'Review' => array( 'id' => '2944', 'game_id' => '135', 'ip' => '162.158.159.43', 'username' => null, 'review' => null, 'rating' => '30.00', 'jump_rating' => '10', 'created' => '2019-11-29 07:34:37', 'modified' => '2019-11-29 07:34:37' ), 'GamesGcategory' => array( 'id' => '776', 'game_id' => '135', 'gcategory_id' => '17' ), 'GameImage' => array( (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ), (int) 2 => array( [maximum depth reached] ), (int) 3 => array( [maximum depth reached] ), (int) 4 => array( [maximum depth reached] ), (int) 5 => array( [maximum depth reached] ), (int) 6 => array( [maximum depth reached] ), (int) 7 => array( [maximum depth reached] ), (int) 8 => array( [maximum depth reached] ), (int) 9 => array( [maximum depth reached] ), (int) 10 => array( [maximum depth reached] ), (int) 11 => array( [maximum depth reached] ), (int) 12 => array( [maximum depth reached] ), (int) 13 => array( [maximum depth reached] ), (int) 14 => array( [maximum depth reached] ), (int) 15 => array( [maximum depth reached] ), (int) 16 => array( [maximum depth reached] ), (int) 17 => array( [maximum depth reached] ), (int) 18 => array( [maximum depth reached] ), (int) 19 => array( [maximum depth reached] ), (int) 20 => array( [maximum depth reached] ), (int) 21 => array( [maximum depth reached] ), (int) 22 => array( [maximum depth reached] ), (int) 23 => array( [maximum depth reached] ) ), 'Platform' => array( (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ) ), 'Gcategory' => array( (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ), (int) 2 => array( [maximum depth reached] ), (int) 3 => array( [maximum depth reached] ), (int) 4 => array( [maximum depth reached] ), (int) 5 => array( [maximum depth reached] ), (int) 6 => array( [maximum depth reached] ), (int) 7 => array( [maximum depth reached] ), (int) 8 => array( [maximum depth reached] ), (int) 9 => array( [maximum depth reached] ), (int) 10 => array( [maximum depth reached] ) ) ), (int) 4 => array( 'Game' => array( 'id' => '465', 'gb_id' => '5065', 'title' => 'Chapolim x Drácula: Um Duelo Assustador', 'slug' => 'chapolim-x-dracula-um-duelo-assustador', 'small_desc' => 'Chapolim x Drácula: Um Duelo Assustador is a side-scrolling plaformer released by Tec Toy in Brazil.', 'desc' => '<figure data-align="right" data-embed-type="image" data-img-src="http://static.giantbomb.com/uploads/original/0/2848/422276-chapolim_1.gif" data-ref-id="1300-422276" data-size="large" data-ratio="0.75"> <figcaption>The title screen for Chapolim x Drácula: Um Duelo Assustador</figcaption></figure><p>Chapolim x Drácula: Um Duelo Assustador (Chapolim and Dracula: A Scary Duel) is yet another game based off a ROM hack under the authorization of SEGA in Brazil, under the Tec Toy seal. Based upon the popular Mexican serial created by Roberto Bolaños, it is a modification of the Master System game Ghost House.</p><p>All characters and items are changed to fit Chapolim's universe. Mick, the hero of Ghost House, is replaced by Chapolim. Armed with his trusty Marreta Biônica (Chipote Chillón in the original, Squeaky Mallet in English), dressed in red and wearing a yellow heart in his chest, he is a comedic character spoof of super heroes.</p><p>The game play consists of platforming on stages in which Chapolim must defeat five vampires, each resting in a different coffin, locked by a key that can be found with exploration. Not only vampires stand in his way, but also mummies, bats, ghosts, man eating flowers and other horror movie clichés. Other than his mallet, Chapolim can jump over enemies and punch them. By jumping and punching the mansion's lights, Chapolim can freeze enemies in place in order to defeat them. Dracula himself shows up at the end of the game, serving as the last boss encounter.</p>', 'release_date' => '1993-01-01 00:00:00', 'dont_show_upcoming_date' => false, 'expected_release_year' => null, 'expected_release_month' => null, 'expected_release_day' => null, 'metacritic_rating' => '0', 'metacritics_rating_last_updated' => null, 'theme' => 'Horror,Fantasy', 'genres' => 'Action,Role-Playing,Platformer', 'image' => '5065-chapolim_x_dracula_um_duelo_assustador.jpg', 'meta_title' => '', 'meta_keyword' => '', 'meta_desc' => '', 'review_count' => '0', 'rating_count' => '0', 'avg_rating' => '0.00', 'avg_jump_rating' => null, 'weighted_rating' => null, 'weighted_jump_rating' => null, 'video_embed' => null, 'video_filename' => null, 'video_original_url' => null, 'video_poster_image' => null, 'status' => true, 'image_updated' => true, 'categories_updated' => '1', 'video_updated' => true, 'created' => '2017-02-23 11:45:11', 'modified' => '2018-02-16 17:45:01' ), 'GamesPlatform' => array( 'id' => '1668', 'game_id' => '465', 'platform_id' => '7', 'link1' => null, 'link2' => null, 'link1_price' => null, 'link2_price' => null, 'created' => null, 'modified' => null, (int) 0 => array( [maximum depth reached] ) ), 'Review' => array( 'id' => null, 'game_id' => null, 'ip' => null, 'username' => null, 'review' => null, 'rating' => null, 'jump_rating' => null, 'created' => null, 'modified' => null ), 'GamesGcategory' => array( 'id' => '2128', 'game_id' => '465', 'gcategory_id' => '17' ), 'GameImage' => array( (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ), (int) 2 => array( [maximum depth reached] ), (int) 3 => array( [maximum depth reached] ), (int) 4 => array( [maximum depth reached] ), (int) 5 => array( [maximum depth reached] ), (int) 6 => array( [maximum depth reached] ) ), 'Platform' => array( (int) 0 => array( [maximum depth reached] ) ), 'Gcategory' => array( (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ), (int) 2 => array( [maximum depth reached] ) ) ) ) $default_sort_by = 'release_desc' $sorting_url = '/games/index/cat:cults' $filter_data = array( 'cat' => 'cults', 'page' => '4' ) $paginate_url = array( 'controller' => 'games', 'action' => 'index', 'cat' => 'cults', 'page' => '4' ) $page_title = 'BROWSE CULTS HORROR GAMES' $meta_keywords = 'Cults horror games, best Cults horror games, top Cults horror games' $meta_description = 'Browse and find your favorite Cults games.' $title_for_layout = 'Cults Horror Games | ScaredToPlay' $pc = 'games' $pm = 'Game'include - APP/View/Games/index.ctp, line 28 View::_evaluate() - CORE/Cake/View/View.php, line 971 View::_render() - CORE/Cake/View/View.php, line 933 View::render() - CORE/Cake/View/View.php, line 473 Controller::render() - CORE/Cake/Controller/Controller.php, line 968 Dispatcher::_invoke() - CORE/Cake/Routing/Dispatcher.php, line 200 Dispatcher::dispatch() - CORE/Cake/Routing/Dispatcher.php, line 167 [main] - APP/webroot/index.php, line 122
$sort_class = "sort-desc"; $sort_title = 'Title'; }elseif($filter_data['sortby']=='title_asc'){
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include - APP/View/Games/index.ctp, line 28 View::_evaluate() - CORE/Cake/View/View.php, line 971 View::_render() - CORE/Cake/View/View.php, line 933 View::render() - CORE/Cake/View/View.php, line 473 Controller::render() - CORE/Cake/Controller/Controller.php, line 968 Dispatcher::_invoke() - CORE/Cake/Routing/Dispatcher.php, line 200 Dispatcher::dispatch() - CORE/Cake/Routing/Dispatcher.php, line 167 [main] - APP/webroot/index.php, line 122
Notice (8): Undefined index: sortby [APP/View/Games/index.ctp, line 31]Code Context $sort_class = "sort-asc"; $sort_title = 'Title'; }elseif($filter_data['sortby']=='scary_desc'){ $viewFile = '/home.md10/home/scaredtoplay.com/public_html/app/View/Games/index.ctp' $dataForView = array( 'games_array' => array( (int) 0 => array( 'Game' => array( [maximum depth reached] ), 'GamesPlatform' => array( [maximum depth reached] ), 'Review' => array( [maximum depth reached] ), 'GamesGcategory' => array( [maximum depth reached] ), 'GameImage' => array([maximum depth reached]), 'Platform' => array( [maximum depth reached] ), 'Gcategory' => array( [maximum depth reached] ) ), (int) 1 => array( 'Game' => array( [maximum depth reached] ), 'GamesPlatform' => array( [maximum depth reached] ), 'Review' => array( [maximum depth reached] ), 'GamesGcategory' => array( [maximum depth reached] ), 'GameImage' => array( [maximum depth reached] ), 'Platform' => array( [maximum depth reached] ), 'Gcategory' => array( [maximum depth reached] ) ), (int) 2 => array( 'Game' => array( [maximum depth reached] ), 'GamesPlatform' => array( [maximum depth reached] ), 'Review' => array( [maximum depth reached] ), 'GamesGcategory' => array( [maximum depth reached] ), 'GameImage' => array([maximum depth reached]), 'Platform' => array( [maximum depth reached] ), 'Gcategory' => array( [maximum depth reached] ) ), (int) 3 => array( 'Game' => array( [maximum depth reached] ), 'GamesPlatform' => array( [maximum depth reached] ), 'Review' => array( [maximum depth reached] ), 'GamesGcategory' => array( [maximum depth reached] ), 'GameImage' => array( [maximum depth reached] ), 'Platform' => array( [maximum depth reached] ), 'Gcategory' => array( [maximum depth reached] ) ), (int) 4 => array( 'Game' => array( [maximum depth reached] ), 'GamesPlatform' => array( [maximum depth reached] ), 'Review' => array( [maximum depth reached] ), 'GamesGcategory' => array( [maximum depth reached] ), 'GameImage' => array( [maximum depth reached] ), 'Platform' => array( [maximum depth reached] ), 'Gcategory' => array( [maximum depth reached] ) ) ), 'default_sort_by' => 'release_desc', 'sorting_url' => '/games/index/cat:cults', 'filter_data' => array( 'cat' => 'cults', 'page' => '4' ), 'paginate_url' => array( 'controller' => 'games', 'action' => 'index', 'cat' => 'cults', 'page' => '4' ), 'page_title' => 'BROWSE CULTS HORROR GAMES', 'meta_keywords' => 'Cults horror games, best Cults horror games, top Cults horror games', 'meta_description' => 'Browse and find your favorite Cults games.', 'title_for_layout' => 'Cults Horror Games | ScaredToPlay', 'pc' => 'games', 'pm' => 'Game' ) $games_array = array( (int) 0 => array( 'Game' => array( 'id' => '285', 'gb_id' => '10568', 'title' => 'Hellnight', 'slug' => 'hellnight', 'small_desc' => 'Hellnight was a very peculiar survival horror game for its time. It featured a first-person perspective, and involved running away from enemies rather than fighting them. It is today considered a precursor to games like Amnesia, Slender, and Outlast.', 'desc' => '<h2>Overview</h2><p style=""><i>Hellnight</i> is a survival horror game developed by Atlus, and released only in Japan and Europe. It featured a first-person perspective, and involved running away from enemies rather than fighting them. It is today considered a precursor to games like Amnesia, Slender, and Outlast.</p><h2>Story</h2><p style="">Set in Japan at the end of the 20th century, the game starts with the protagonist escaping a group of cultists and then boarding a late-night subway train in order to escape. However, the train is attacked by a monster, who kills everyone on board except for the player and a young girl, Naomi. From here on out, the game is pretty much a non-stop chase as the monster pursues the player deeper and deeper into the underground. Eventually, the player comes across a mysterious underground civilization known as the Mesh.</p><p style=""> </p><h2>Gameplay</h2><p style="">The player has no weaponry whatsoever with which to defend themselves, and therefore running is pretty much their only chance of survival-- if the pursuing monster catches the player, it's <i>game over</i>. As the player delves deeper and deeper into the underground tunnels beneath the city of Tokyo, he has to try and find shortcuts in order to try and gain more and more terrain over the creature.</p><p style=""> </p><h2 style="margin-right:0px;margin-left:0px;">TRIVIA</h2><ul><li>Released in Japan as "Dark Messiah".</li></ul>', 'release_date' => '1998-11-06 00:00:00', 'dont_show_upcoming_date' => false, 'expected_release_year' => null, 'expected_release_month' => null, 'expected_release_day' => null, 'metacritic_rating' => '0', 'metacritics_rating_last_updated' => null, 'theme' => 'Horror', 'genres' => 'Adventure,Puzzle,Action-Adventure', 'image' => '10568-hellnight.jpg', 'meta_title' => '', 'meta_keyword' => '', 'meta_desc' => '', 'review_count' => '0', 'rating_count' => '0', 'avg_rating' => '0.00', 'avg_jump_rating' => null, 'weighted_rating' => null, 'weighted_jump_rating' => null, 'video_embed' => null, 'video_filename' => null, 'video_original_url' => null, 'video_poster_image' => null, 'status' => true, 'image_updated' => true, 'categories_updated' => '1', 'video_updated' => true, 'created' => '2016-02-09 08:13:53', 'modified' => '2018-02-21 11:44:25' ), 'GamesPlatform' => array( 'id' => '1224', 'game_id' => '285', 'platform_id' => '20', 'link1' => null, 'link2' => null, 'link1_price' => null, 'link2_price' => null, 'created' => null, 'modified' => null, (int) 0 => array( [maximum depth reached] ) ), 'Review' => array( 'id' => null, 'game_id' => null, 'ip' => null, 'username' => null, 'review' => null, 'rating' => null, 'jump_rating' => null, 'created' => null, 'modified' => null ), 'GamesGcategory' => array( 'id' => '1287', 'game_id' => '285', 'gcategory_id' => '17' ), 'GameImage' => array(), 'Platform' => array( (int) 0 => array( [maximum depth reached] ) ), 'Gcategory' => array( (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ), (int) 2 => array( [maximum depth reached] ), (int) 3 => array( [maximum depth reached] ) ) ), (int) 1 => array( 'Game' => array( 'id' => '388', 'gb_id' => '5570', 'title' => 'Alundra', 'slug' => 'alundra', 'small_desc' => 'A PS1 RPG in the vein of Zelda, Alundra has the player control a psychic youth as he combats an ancient evil that threatens to overwhelm the peaceful village of Inoa. ', 'desc' => '<h2>Overview</h2><p>Alundra is a fantasy action adventure with hand-drawn 2D art that blends traditional action adventure elements with more streamlined exploration mechanics akin to those in the Legend of Zelda franchise. Developed by Matrix Software and originally published by SCEI in Japan, It was later released by Working Designs in the US and Psygnosis in Europe. In 2010, the Working Designs version was re-released on the Playstation Network by Monkeypaw Games.</p><p>Known as "The Adventures of Alundra" in Europe, the game is viewed from a top-down perspective where the player takes control of a young boy named Alundra who realizes not long into the story that he has the ability to enter people's dreams and reveal their inner demons. The game is a real-time action adventure where enemies can be engaged where they stand with quick weapon strikes and puzzles must be solved using intelligence, skill and agility as the player attempts to navigate the game's numerous settings and landscapes to further the storyline. These action elements are blended with more traditional RPG components such as strengthening Alundra's attributes over time and collecting an array of skills, weapons, armor, and useful items.</p><h2>Gameplay</h2><p>Alundra's gameplay is very much in the same vein as the early Zelda games, a top-down 2D world in which the player can move up, down, forwards and backwards. Alundra will encounter enemies in real-time in the environments, and can attack them on the spot using a variety of weapons including swords, flails, bows and wands. The player will acquire these weapons as they progress through the main story, which is both a lengthy campaign and challenging. Alundra has plentiful puzzles, some of which will require the player to pull off some quick moves, and platforming style challenges. Other puzzles require much more thought and attention. The game is well noted for having some extremely difficult puzzles which will challenge even veterans of similar games.</p><h2>Soundtrack</h2><p>Alundra's soundtrack consists of one CD and includes 26 songs in all. Some songs from the game were not included in the game due to them being the same song, but using different instruments. The soundtrack was composed by Kohei Tanaka</p><ol><li>Alundra</li><li>The Village of Inoa</li><li>The Wind That Shook the Earth</li><li>The House of Taran</li><li>Nightmare</li><li>Requiem</li><li>Dungeon</li><li>Murgg Village</li><li>Ra's Underground Hideout</li><li>Desert</li><li>Dream a Dream</li><li>Kline's Dream</li><li>The Lizardman's Liar</li><li>The Use of Meia</li><li>Nirude, the Forgotten God</li><li>Miming, the Insignificant Leader</li><li>Underwater</li><li>The Fire Mountain Torra</li><li>The Child's Dream</li><li>Ronin, the Priest Gone Astray</li><li>The Shrine of the Lake</li><li>The Black Angel Come Forth</li><li>The One Who Hates Man</li><li>The Wrath of God</li><li>Melzas, the Combined God</li><li>Reflecting</li><li>Ending</li><li>Tears (Staff Roll)</li></ol>', 'release_date' => '1997-12-31 00:00:00', 'dont_show_upcoming_date' => false, 'expected_release_year' => null, 'expected_release_month' => null, 'expected_release_day' => null, 'metacritic_rating' => '0', 'metacritics_rating_last_updated' => null, 'theme' => 'Horror,Fantasy,Crime,Anime', 'genres' => 'Action,Adventure,Role-Playing', 'image' => '5570-alundra.png', 'meta_title' => '', 'meta_keyword' => '', 'meta_desc' => '', 'review_count' => '0', 'rating_count' => '0', 'avg_rating' => '0.00', 'avg_jump_rating' => null, 'weighted_rating' => null, 'weighted_jump_rating' => null, 'video_embed' => null, 'video_filename' => null, 'video_original_url' => null, 'video_poster_image' => null, 'status' => true, 'image_updated' => true, 'categories_updated' => '1', 'video_updated' => true, 'created' => '2017-02-23 05:20:12', 'modified' => '2018-02-20 11:44:26' ), 'GamesPlatform' => array( 'id' => '1482', 'game_id' => '388', 'platform_id' => '20', 'link1' => null, 'link2' => null, 'link1_price' => null, 'link2_price' => null, 'created' => null, 'modified' => null, (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ) ), 'Review' => array( 'id' => null, 'game_id' => null, 'ip' => null, 'username' => null, 'review' => null, 'rating' => null, 'jump_rating' => null, 'created' => null, 'modified' => null ), 'GamesGcategory' => array( 'id' => '1728', 'game_id' => '388', 'gcategory_id' => '17' ), 'GameImage' => array( (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ), (int) 2 => array( [maximum depth reached] ), (int) 3 => array( [maximum depth reached] ), (int) 4 => array( [maximum depth reached] ), (int) 5 => array( [maximum depth reached] ), (int) 6 => array( [maximum depth reached] ), (int) 7 => array( [maximum depth reached] ), (int) 8 => array( [maximum depth reached] ), (int) 9 => array( [maximum depth reached] ), (int) 10 => array( [maximum depth reached] ), (int) 11 => array( [maximum depth reached] ), (int) 12 => array( [maximum depth reached] ), (int) 13 => array( [maximum depth reached] ), (int) 14 => array( [maximum depth reached] ), (int) 15 => array( [maximum depth reached] ), (int) 16 => array( [maximum depth reached] ), (int) 17 => array( [maximum depth reached] ), (int) 18 => array( [maximum depth reached] ), (int) 19 => array( [maximum depth reached] ), (int) 20 => array( [maximum depth reached] ), (int) 21 => array( [maximum depth reached] ), (int) 22 => array( [maximum depth reached] ), (int) 23 => array( [maximum depth reached] ), (int) 24 => array( [maximum depth reached] ), (int) 25 => array( [maximum depth reached] ), (int) 26 => array( [maximum depth reached] ), (int) 27 => array( [maximum depth reached] ), (int) 28 => array( [maximum depth reached] ), (int) 29 => array( [maximum depth reached] ) ), 'Platform' => array( (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ) ), 'Gcategory' => array( (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ), (int) 2 => array( [maximum depth reached] ), (int) 3 => array( [maximum depth reached] ), (int) 4 => array( [maximum depth reached] ), (int) 5 => array( [maximum depth reached] ), (int) 6 => array( [maximum depth reached] ) ) ), (int) 2 => array( 'Game' => array( 'id' => '171', 'gb_id' => '11381', 'title' => 'Blood', 'slug' => 'blood', 'small_desc' => 'Blood is a horror-themed first-person shooter that brings plenty of blood, gore, and dismemberment to the Build engine courtesy of its less-than-savory protagonist, Caleb.', 'desc' => '<h2>Overview</h2><figure data-align="right" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1686092-blood.png" data-ref-id="1300-1686092" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.625" data-width="320" style="width: 320px"> <figcaption>Blood Title Card</figcaption></figure><p style="">Blood is a PC first-person shooter that utilizes Ken Silverman's Build engine, developed by both 3D Realms and Monolith Productions. Though it was conceived and partially developed by 3D Realms, prior to its completion the game and all rights were sold to Monolith as detailed in a press release on January 22, 1997. This was ostensibly meant to allow 3D Realms the ability to focus on Shadow Warrior, which was being developed concurrently. Monolith completed the game as well as an expansion pack entitled Blood Plasma Pak, which were both released in 1997 (a second expansion, Cryptic Passage for Blood, was developed by Sunstorm Interactive).</p><p style="">The version of the Build engine used for Blood included a number of upgrades, most prominent being the ability to display voxel-based objects. This feature was used significantly throughout the game in place of flat sprites, highlighting both weapon and item pickups as well as certain environmental objects such as tombstones, chairs, and barrels. Unlike other contemporary Build engine titles, Duke Nukem 3D and Shadow Warrior, Blood's source code was never publicly released, thus no source ports exist for it, and it must still be played through its original DOS executable.</p><h2>Gameplay</h2><figure data-align="right" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1690990-bloodscreen.png" data-ref-id="1300-1690990" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.625" data-width="512" style="width: 512px"> <figcaption>Flying body parts are a common sight in Blood.</figcaption></figure><p style="">The gameplay of Blood is very similar to that of other FPS games of its era such as Doom and Duke Nukem 3D. The player is presented with four episodes, which can be played in any order. Each one consists of eight or nine levels (with one secret level per episode) that the player must fight through, with the last level invariably containing that episode's boss. In addition to combat with various types of enemies, most levels require the use of switches and up to six keys in order to advance to the exit. As was the hallmark of its predecessor, Duke Nukem 3D, levels in Blood often place a high emphasis on interactivity, incorporating numerous destructible elements and various objects that can be interacted with for no reason other than increasing the player's immersion.</p><p style="">True to its name, a significant effort was made to amp up the blood and violence over other Build engine games. Zombies can be decapitated and their heads kicked like soccer balls, various enemies can be set on fire to run screaming throughout the levels, and blood flows copiously from enemies at even the simplest of attacks. The game's health system was also relatively novel. Caleb relies for the most part on Life Essence to heal himself, which is dropped by enemies upon death, rather than on preset health pickups used in most first-person shooters at the time. Another innovative aspect of the game was its weapons. Blood boasts alternate firing modes for a large portion of the game's arsenal (a fairly uncommon feature in 1997), ranging from rather straightforward options like firing both barrels of a double-barreled shotgun to more outlandish ones such as lighting and throwing an aerosol can.</p><h2>Story</h2><figure data-align="right" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1688925-calebbloodshower.png" data-ref-id="1300-1688925" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.625" data-width="512" style="width: 512px"> <noscript> </noscript><figcaption>He may be the lead, but Caleb's no white hat.</figcaption></figure><p style="">Blood puts players in the shoes of Caleb, a protagonist much in the same tongue-in-cheek vein as Duke Nukem and Lo Wang. While the Duke Nukem and Shadow Warrior franchises focused on satirizing action and martial arts movies respectively, Blood traffics in the tropes and mores of the horror genre. The referential humor of the game draws from many sources, from horror classics like <i>The Shining</i> and <i>Friday the 13th</i>, cult films like <i>Army of Darkness</i>, to non-horror classics such as <i>Jaws</i>. Caleb is the game's anti-hero, a sadist and former cultist on a quest for revenge after being killed by Tchernobog, the evil god he once worshiped. In keeping with the game's darker leanings, Caleb is not portrayed as a particularly empathetic character. He will often laugh gleefully in the midst of slaughtering his foes, and will even willfully kills innocents.</p><p style="">As the game begins, Tchernobog has called his Chosen, Caleb, Ophelia, Ishmael, and Gabriel, to a gathering in the Hall of the Epiphany. When they ask what he desires, they are surprised to find he is displeased with them, and they are quickly set upon by Tchernobog's minions. Ishmael is cremated by Cerberus, Gabriel is carried off by Shial who descends from the ceiling, and Ophelia, Caleb's love, is abducted by Cheogh. Finally, Caleb himself is killed personally by Tchernobog, and buried thereafter.</p><p style="">At the start of the game's first level, "Cradle to Grave," Caleb awakens in his own tomb. Upon returning to life by unknown means, Caleb exclaims "I live... again!" Thus he begins his quest, seeking vengeance for his fallen comrades and knowledge of why his own master would betray him.</p><h2>Levels</h2><h3>Episode 1: The Way of All Flesh</h3><p style=""><i>Caleb searches for his lost love,</i> <i>Ophelia Price</i>, who has been taken by <i>Cheogh</i>.</p><ul><li>E1M1: <b>Cradle to Grave</b></li><li>E1M2: <b>Wrong Side of the Tracks</b></li><li>E1M3: <b>Phantom Express</b></li><li>E1M4: <b>Dark Carnival</b> (entrance to secret level)</li><li>E1M5: <b>Hallowed Grounds</b></li><li>E1M6: <b>The Great Temple</b></li><li>E1M7: <b>Altar of Stone</b> (boss level)</li><li>E1M8: <b>House of Horrors</b> (secret level)</li></ul><h3>Episode 2: Even Death May Die</h3><p style=""><i>In order to discover the fate of his fellow Chosen,</i> <i>Gabriel</i>, Caleb delves into the lair of <i>Shial</i>, the Mother of Spiders.</p><ul><li>E2M1: <b>Shipwrecked</b></li><li>E2M2: <b>The Lumber Mill</b></li><li>E2M3: <b>Rest for the Wicked</b></li><li>E2M4: <b>The Overlooked Hotel</b> (entrance to secret level)</li><li>E2M5: <b>The Haunting</b></li><li>E2M6: <b>The Cold Rush</b></li><li>E2M7: <b>Bowels of the Earth</b></li><li>E2M8: <b>The Lair of Shial</b> (boss level)</li><li>E2M9: <b>Thin Ice</b> (secret level)</li></ul><h3>Episode 3: A Farewell to Arms</h3><p style=""><i>Caleb seeks vengeance on</i> <i>Cerberus</i>, the beast responsible for the death of <i>Ishmael</i>.</p><ul><li>E3M1: <b>Ghost Town</b></li><li>E3M2: <b>The Siege</b></li><li>E3M3: <b>Raw Sewage</b></li><li>E3M4: <b>The Sick Ward</b> (entrance to secret level)</li><li>E3M5: <b>Spare Parts</b></li><li>E3M6: <b>Monster Bait</b></li><li>E3M7: <b>The Pit of Cerberus</b> (boss level)</li><li>E3M8: <b>Catacombs</b> (secret level)</li></ul><h3>Episode 4: Dead Reckoning</h3><p style=""><i>Having slain all of his lieutenants, Caleb sets his sights on the evil Tchernobog himself.</i></p><ul><li>E4M1: <b>Butchery Loves Company</b></li><li>E4M2: <b>Breeding Grounds</b></li><li>E4M3: <b>Charnel House</b></li><li>E4M4: <b>Crystal Lake</b> (entrance to secret level)</li><li>E4M5: <b>Fire and Brimstone</b></li><li>E4M6: <b>The Ganglion Depths</b></li><li>E4M7: <b>In The Flesh</b></li><li>E4M8: <b>The Hall of the Epiphany</b> (boss level)</li><li>E4M9: <b>Mall of the Dead</b> (secret level)</li></ul><h2>Weapons</h2><p style="">Blood shipped originally with twelve weapons, nine of which came with alternate firing modes. The Plasma Pak later added new firing methods to the Incinerator and the Life Leech, which left only the Pitchfork without an alternate mode. While Blood does have a few FPS staples, such as a double barreled shotgun and the Incinerator, a device which is more or less a rocket launcher, a fair number of the game's armaments yield unique and interesting effects.</p><table><tbody><tr><th>Appearance</th><th>Pickup Icon</th><th>Description</th></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813061-transparentpitchfork.png" data-ref-id="1300-1813061" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="1.4054054054054" data-width="74" style="width: 74px"> <noscript> </noscript><figcaption>Pitchfork</figcaption></figure></td><td><ul><li>None (Starting Weapon)</li></ul></td><td><h3>Pitchfork</h3><ul><li><b>Primary Fire</b>: Caleb stabs the area directly in front of him.</li><li><b>Secondary Fire</b>: Produces the same attack as the primary fire button.</li><li><b>Ammo</b>: None</li></ul></td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813052-transparentflaregun.png" data-ref-id="1300-1813052" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="1.2073170731707" data-width="82" style="width: 82px"> <noscript> </noscript><figcaption>Flare Gun</figcaption></figure></td><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813008-transparentflaregunpickup.png" data-ref-id="1300-1813008" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.44444444444444" data-width="45" style="width: 45px"> <noscript> </noscript><figcaption>Flare Gun Pickup</figcaption></figure></td><td><h3>Flare Gun</h3><ul><li><b>Primary Fire</b>: Shoots a single flare which can latch onto an enemy causing damage over time and immolating them if their health is low enough.</li><li><b>Secondary Fire</b>: Fires a flare that separates into eight individual projectiles that each explode on contact and continue burning enemies afterward.</li><li><b>Ammo</b>: Flares</li></ul></td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813048-transparentsawed_offshotgun.png" data-ref-id="1300-1813048" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="1.2352941176471" data-width="68" style="width: 68px"> <noscript> </noscript><figcaption>Sawed-Off Shotgun</figcaption></figure></td><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813013-transparentsawed_offshotgunpickup.png" data-ref-id="1300-1813013" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.22950819672131" data-width="61" style="width: 61px"> <noscript> </noscript><figcaption>Sawed-Off Shotgun Pickup</figcaption></figure></td><td><h3>Sawed-Off Shotgun</h3><ul><li><b>Primary Fire</b>: Fires a single shell. Two shells may be fired in quick succession before a reload.</li><li><b>Secondary Fire</b>: Fires both barrels followed by an immediate reload. Fires a single shell if there is only one in the chamber.</li><li><b>Ammo</b>: Shells</li></ul></td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813053-transparenttommygun.png" data-ref-id="1300-1813053" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.85271317829457" data-width="129" style="width: 129px"> <noscript> </noscript><figcaption>Tommy Gun</figcaption></figure></td><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813012-transparenttommygunpickup.png" data-ref-id="1300-1813012" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.26086956521739" data-width="92" style="width: 92px"> <noscript> </noscript><figcaption>Tommy Gun Pickup</figcaption></figure></td><td><h3>Thompson's Machine Gun (aka Tommy Gun)</h3><ul><li><b>Primary Fire</b>: Fires a constant stream of bullets wherever the player's reticle is pointing.</li><li><b>Secondary Fire</b>: Sprays in a wide arc in front of Caleb before returning to center. While this can be useful on crowds, it is not the most efficient use of ammo.</li><li><b>Ammo</b>: Bullets</li></ul></td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813038-transparentnapalmlauncher.png" data-ref-id="1300-1813038" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.86086956521739" data-width="115" style="width: 115px"> <noscript> </noscript><figcaption>Napalm Launcher</figcaption></figure></td><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813010-transparentnapalmlauncherpickup.png" data-ref-id="1300-1813010" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.29850746268657" data-width="67" style="width: 67px"> <noscript> </noscript><figcaption>Napalm Launcher Pickup</figcaption></figure></td><td><h3>Incinerator (aka Napalm Launcher)</h3><ul><li><b>Primary Fire</b>: Fires a large ball of napalm which explodes upon contact, setting any enemies caught in its radius on fire, which causes sustained damage and carries a chance of immolation.</li><li><b>Secondary Fire</b>: Fires an even larger ball of napalm that explodes into smaller ones, causing devastation over a much wider area. (Plasma Pak only)</li><li><b>Ammo</b>: Gasoline</li></ul></td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813054-transparentdynamitebundle.png" data-ref-id="1300-1813054" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.99082568807339" data-width="109" style="width: 109px"> <noscript> </noscript><figcaption>Dynamite Bundle</figcaption></figure></td><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813060-transparentdynamitebundlepickup.png" data-ref-id="1300-1813060" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="2.2727272727273" data-width="11" style="width: 11px"> <noscript> </noscript><figcaption>Dynamite Bundle Pickup</figcaption></figure></td><td><h3>Dynamite Bundle</h3><ul><li><b>Primary Fire</b>: Caleb lights a bundle of TNT and begins charging a throw. The length of time the button is held determines how far the bundle is thrown.</li><li><b>Secondary Fire</b>: Lights a bundle without throwing it. It can be thrown normally with the primary fire button or dropped at the player's feet with the secondary. Detonates after a few seconds.</li><li><b>Ammo</b>: TNT</li></ul></td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813055-transparentproximitydetonator.png" data-ref-id="1300-1813055" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.99082568807339" data-width="109" style="width: 109px"> <noscript> </noscript><figcaption>Proximity Detonator</figcaption></figure></td><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813018-transparentproximitydetonatorpickup.png" data-ref-id="1300-1813018" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="1.7058823529412" data-width="17" style="width: 17px"> <noscript> </noscript><figcaption>Proximity Detonator Pickup</figcaption></figure></td><td><h3>Proximity Detonator</h3><ul><li><b>Primary Fire</b>: Identical to the primary fire for dynamite, though the bundle will only explode when an enemy (or the player) comes within range.</li><li><b>Secondary Fire</b>: Drops the bundle at the player's feet. It activates after a small delay, after which it will explode when an enemy (or the player) is near.</li><li><b>Ammo</b>: TNT</li></ul></td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813056-transparentremotedetonator.png" data-ref-id="1300-1813056" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.99082568807339" data-width="109" style="width: 109px"> <noscript> </noscript><figcaption>Remote Detonator</figcaption></figure></td><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813017-transparentremotedetonatorpickup.png" data-ref-id="1300-1813017" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="1.2727272727273" data-width="22" style="width: 22px"> <noscript> </noscript><figcaption>Remote Detonator Pickup</figcaption></figure></td><td><h3>Remote Detonator</h3><ul><li><b>Primary Fire</b>: Identical to the primary fire for dynamite, but the player can manually trigger the detonation by pressing the primary fire again.</li><li><b>Secondary Fire</b>: Drops the bundle at the player's feet. The bundle must still be detonated manually.</li><li><b>Ammo</b>: TNT</li></ul></td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813057-transparentaerosolcan.png" data-ref-id="1300-1813057" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="1.9333333333333" data-width="60" style="width: 60px"> <noscript> </noscript><figcaption>Aerosol Can</figcaption></figure></td><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813014-transparentaerosolcanpickup.png" data-ref-id="1300-1813014" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="3" data-width="12" style="width: 12px"> <noscript> </noscript><figcaption>Aerosol Can Pickup</figcaption></figure></td><td><h3>Aerosol Can</h3><ul><li><b>Primary Fire</b>: In Blood, the Aerosol Can acts as an improvised flamethrower, setting all nearby enemies on fire and eventually causing immolation with sufficient exposure.</li><li><b>Secondary Fire</b>: The player lights the can like a molotov cocktail. At this point pressing the secondary fire again drops the can, while the primary fire button charges for a throw.</li><li><b>Ammo</b>: Aerosol Cans</li></ul></td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813058-transparentteslacannon.png" data-ref-id="1300-1813058" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="1.1808510638298" data-width="94" style="width: 94px"> <noscript> </noscript><figcaption>Tesla Cannon</figcaption></figure></td><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813011-transparentteslacannonpickup.png" data-ref-id="1300-1813011" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.35593220338983" data-width="59" style="width: 59px"> <noscript> </noscript><figcaption>Tesla Cannon Pickup</figcaption></figure></td><td><h3>Tesla Cannon</h3><ul><li><b>Primary Fire</b>: A rapid-fire stream of electrical energy emanates from the gun.</li><li><b>Secondary Fire</b>: Charges the device in order to release a massive electrical blast.</li><li><b>Ammo</b>: Tesla Charges</li></ul></td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813059-transparentlifeleech.png" data-ref-id="1300-1813059" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="1.3153153153153" data-width="111" style="width: 111px"> <noscript> </noscript><figcaption>Life Leech</figcaption></figure></td><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813016-transparentlifeleechpickup.png" data-ref-id="1300-1813016" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="5.125" data-width="16" style="width: 16px"> <noscript> </noscript><figcaption>Life Leech Pickup</figcaption></figure></td><td><h3>Life Leech</h3><ul><li><b>Primary Fire</b>: Fires a stream of fireballs, granting hit points to the player when living targets are hit. Using it without ammo drains the player's vitality.</li><li><b>Secondary Fire</b>: Places the weapon on the ground where it acts as a turret, firing at any enemy within range. (Plasma Pak only)</li><li><b>Ammo</b>: Life Leeches</li></ul></td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813041-transparentvoodoodoll.png" data-ref-id="1300-1813041" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="1.1914893617021" data-width="94" style="width: 94px"> <noscript> </noscript><figcaption>Voodoo Doll</figcaption></figure></td><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813009-transparentvoodoodollpickup.png" data-ref-id="1300-1813009" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="1.2068965517241" data-width="29" style="width: 29px"> <noscript> </noscript><figcaption>Voodoo Doll Pickup</figcaption></figure></td><td><h3>Voodoo Doll</h3><ul><li><b>Primary Fire</b>: Caleb stabs the doll, which damages the enemy directly in front of the player. If there are no enemies about, this harms the player instead.</li><li><b>Secondary Fire</b>: Caleb waves his hand over the doll, which causes massive damage and can affect multiple enemies within the player's line-of-sight.</li><li><b>Ammo</b>: Voodoo Dolls</li></ul></td></tr></tbody></table><h2>Items</h2><p style="">There are three main types of items in Blood: heath & armor pickups, inventory items, and power-ups. The first category increases the player's vitality and damage mitigation, the second consists of items which may be carried and used at a later time, and the last includes items that grant powerful temporary benefits.</p><h3><u>Health & Armor Pickups</u></h3><table><tbody><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813036-transparentlifeessence.png" data-ref-id="1300-1813036" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="1.5357142857143" data-width="28" style="width: 28px"> <noscript> </noscript><figcaption>Life Essence</figcaption></figure></td><td><h3>Life Essence</h3><ul><li>Heals 20 hit points, but will not heal the player in excess of 100 hit points.</li><li>While Life Essence is most typically dropped by enemies upon death, it can sometimes be found in the environment.</li></ul></td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813040-transparentlifeseed.png" data-ref-id="1300-1813040" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.70731707317073" data-width="41" style="width: 41px"> <noscript> </noscript><figcaption>Life Seed</figcaption></figure></td><td><h3>Life Seed</h3><ul><li>Heals the player for a full 100 hit points, up to a potential maximum of 200 hit points.</li><li>Usually found in secret areas, though late-game enemies also drop them upon death.</li></ul></td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813047-transparentbasicarmor.png" data-ref-id="1300-1813047" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.82857142857143" data-width="35" style="width: 35px"> <noscript> </noscript><figcaption>Basic Armor</figcaption></figure></td><td><h3>Basic Armor</h3><ul><li>Grants the player 50 points of damage protection in each type of armor: fire, body, and spirit.</li><li>Other than Super Armor, this is the only armor type that grants multiple types of protection.</li></ul></td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813042-transparentfirearmor.png" data-ref-id="1300-1813042" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="1.4074074074074" data-width="27" style="width: 27px"> <noscript> </noscript><figcaption>Fire Armor</figcaption></figure></td><td><h3>Fire Armor</h3><ul><li>Gives Caleb an immediate 100 points of fire protection.</li><li>Fire Armor wards against any fire-based attacks, such as explosions and Hell Hound breath.</li></ul></td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813043-transparentbodyarmor.png" data-ref-id="1300-1813043" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="1.2068965517241" data-width="29" style="width: 29px"> <noscript> </noscript><figcaption>Body Armor</figcaption></figure></td><td><h3>Body Armor</h3><ul><li>Bestows 100 points of body armor upon the player.</li><li>Body Armor protects against melee attacks and gunfire.</li></ul></td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813046-transparentspiritarmor.png" data-ref-id="1300-1813046" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.94871794871795" data-width="39" style="width: 39px"> <noscript> </noscript><figcaption>Spirit Armor</figcaption></figure></td><td><h3>Spirit Armor</h3><ul><li>This item grants 100 points of spirit protection.</li><li>Shields the player from spirit damage, which is not incredibly useful in single-player.</li></ul></td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813044-transparentsuperarmor.png" data-ref-id="1300-1813044" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="1.2758620689655" data-width="29" style="width: 29px"> <noscript> </noscript><figcaption>Super Armor</figcaption></figure></td><td><h3>Super Armor</h3><ul><li>Gives the player 200 points of body, fire, and spirit armor.</li><li>200 points is the maximum armor value a player can have.</li></ul></td></tr></tbody></table><h3><u>Inventory Items</u></h3><table><tbody><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813023-transparentbeastvision.png" data-ref-id="1300-1813023" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.44827586206897" data-width="29" style="width: 29px"> <noscript> </noscript><figcaption>Beast Vision</figcaption></figure></td><td><h3>Beast Vision</h3><ul><li>Glasses which make enemies appear more brightly in the environment.</li><li>It should be noted that Beast Vision only affects monsters, and will not help to illuminate darker areas within levels.</li></ul></td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813015-transparentcrystalball.png" data-ref-id="1300-1813015" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="1.1304347826087" data-width="23" style="width: 23px"> <noscript> </noscript><figcaption>Crystal Ball</figcaption></figure></td><td><h3>Crystal Ball (Multiplayer Only)</h3><ul><li>Grants the ability to see other players through walls.</li><li>This can be cycled to show different players by pressing the inventory use key again.</li></ul></td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813022-transparentdivingsuit.png" data-ref-id="1300-1813022" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="2.3571428571429" data-width="28" style="width: 28px"> <noscript> </noscript><figcaption>Diving Suit</figcaption></figure></td><td><h3>Diving Suit</h3><ul><li>Allows the player to stay submerged underwater longer than normally possible.</li><li>Activates automatically if the player is submerged for a long enough period.</li></ul></td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813007-transparentdoctor_sbag.png" data-ref-id="1300-1813007" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="1.0344827586207" data-width="29" style="width: 29px"> <noscript> </noscript><figcaption>Doctor's Bag</figcaption></figure></td><td><h3>Doctor's Bag</h3><ul><li>Heals the player up to a total of 100 hit points and saves unused points for later use.</li><li>Can heal up to 100 hit points in total.</li></ul></td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813020-transparentjumpboots.png" data-ref-id="1300-1813020" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.97222222222222" data-width="36" style="width: 36px"> <noscript> </noscript><figcaption>Jump Boots</figcaption></figure></td><td><h3>Jump Boots</h3><ul><li>Temporarily allows the player to jump preternaturally high.</li><li>Mainly used to access areas that would otherwise be unreachable.</li></ul></td></tr></tbody></table><h3><u>Power-ups</u></h3><table><tbody><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813024-transparentcloakofinvisibility.png" data-ref-id="1300-1813024" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="1.5" data-width="28" style="width: 28px"> <noscript> </noscript><figcaption>Cloak of Invisibility</figcaption></figure></td><td><h3>Cloak of Invisibility</h3><ul><li>Renders the player semi-transparent.</li><li>Enemies will notice the player if fired upon.</li></ul></td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813019-transparentdeathmask.png" data-ref-id="1300-1813019" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="1.25" data-width="48" style="width: 48px"> <noscript> </noscript><figcaption>Death Mask</figcaption></figure></td><td><h3>Death Mask</h3><ul><li>Fairly straightforward invincibility power-up.</li><li>Negates all damage for a short period of time.</li></ul></td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813021-transparentgunsakimbo.png" data-ref-id="1300-1813021" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.52542372881356" data-width="59" style="width: 59px"> <noscript> </noscript><figcaption>Guns Akimbo</figcaption></figure></td><td><h3>Guns Akimbo</h3><ul><li>Allows certain weapons to be dual-wielded, which includes the Flare Gun, Shotgun, Thompson's, and the Incinerator.</li><li>In the Plasma Pak, the Tesla Cannon may also be dual-wielded.</li></ul></td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813039-transparentreflectiveshots.png" data-ref-id="1300-1813039" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="1" data-width="25" style="width: 25px"> <noscript> </noscript><figcaption>Reflective Shots</figcaption></figure></td><td><h3>Reflective Shots</h3><ul><li>Reflects bullets and certain melee attacks.</li><li>Some types of damage are not nullified, such as fire and explosive damage.</li></ul></td></tr></tbody></table><h2>Enemies</h2><p style="">Blood opponents are generally divided into three categories: low-level, standard, and boss. The first group is composed of smaller foes that pose more of an annoyance than a true threat, and can generally be defeated with little firepower. The second consists of normal sized enemies that can cause more damage and take more of a beating. The last group is comprised of exceedingly rare monsters that are found at the end of each episode.</p><h3><u>Low-Level Enemies</u></h3><table><tbody><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813034-transparentbat.png" data-ref-id="1300-1813034" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.84210526315789" data-width="38" style="width: 38px"> <noscript> </noscript><figcaption>Bat</figcaption></figure></td><td><h3>Bat</h3> Bats only loosely qualify as enemies, as they don't actively seem to be interested in harming the player, and it is only really possible to be injured by one by wandering into its path. Given a wide berth, they can be safely ignored.</td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813030-transparentrat.png" data-ref-id="1300-1813030" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.37209302325581" data-width="86" style="width: 86px"> <noscript> </noscript><figcaption>Rat</figcaption></figure></td><td><h3>Rat</h3> The lowest form of land-based enemy, Rats are nonetheless dangerous as they will scurry quickly toward the player where they are much more difficult to target. They are too small to climb even minor ledges, however, so finding higher ground can often leave them harmless.</td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813032-transparentboneeel.png" data-ref-id="1300-1813032" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.61194029850746" data-width="67" style="width: 67px"> <noscript> </noscript><figcaption>Bone Eel</figcaption></figure></td><td><h3>Bone Eel</h3> One of only a couple aquatic enemies in the game, Bone Eels are the seafaring equivalent of Rats. Seeing as it is usually prudent to spend as little time underwater as necessary, it is in many cases wiser to swim past these creatures to dry land rather than waste ammo and risk drowning in order to fighting them.</td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813033-transparentspider.png" data-ref-id="1300-1813033" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.875" data-width="40" style="width: 40px"> <noscript> </noscript><figcaption>Spider</figcaption></figure></td><td><h3>Spider</h3> The only low-level creature to come in two varieties, Spiders are notable for the status effects they inflict on the player. The bite of a Red Spider will cause a disorienting camera tilt effect for a few seconds and the Green Spider can cause temporary blindness. Special care should be taken when spiders are in the midst of other enemies, as either of these effects can make a simple firefight extremely difficult.</td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813035-transparentchokinghand.png" data-ref-id="1300-1813035" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="1.3913043478261" data-width="23" style="width: 23px"> <noscript> </noscript><figcaption>Choking Hand</figcaption></figure></td><td><h3>Choking Hand</h3> Easily the most dangerous foe in this category, these disembodied hands latch onto the player's neck and quickly drain life until they are removed. This is accomplished by repeatedly pressing the use key, and once done the Choking Hand must still be killed lest it attach itself again.</td></tr></tbody></table><h3><u>Standard Enemies</u></h3><table><tbody><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813025-transparentzombie.png" data-ref-id="1300-1813025" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="2.1186440677966" data-width="59" style="width: 59px"> <noscript> </noscript><figcaption>Zombie</figcaption></figure></td><td><h3>Zombie</h3> Zombies are the game's basic opponent. Equipped with a simple axe melee attack and relatively low hit points, they run headlong at the player attempting to hack them to pieces. Due to their lack of any ranged attack, they are not particularly threatening even in large numbers, though fights in close quarters can present a challenge. Zombies in some cases are able to get back up after being knocked down.</td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813027-transparentbloatedbutcher.png" data-ref-id="1300-1813027" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="2" data-width="50" style="width: 50px"> <noscript> </noscript><figcaption>Bloated Butcher</figcaption></figure></td><td><h3>Bloated Butcher</h3> A larger, slower, and more corpulent version of the standard Zombie, the Butcher comes with significantly more hit points and two projectile attacks, a cleaver toss and the ability to spew corrosive vomit. Neither projectile is extremely quick, so staying at medium range can allow quick players to avoid damage long enough to whittle him down.</td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813050-transparentcultist.png" data-ref-id="1300-1813050" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="2.12" data-width="50" style="width: 50px"> <noscript> </noscript><figcaption>Cultist</figcaption></figure></td><td><h3>Cultist / Fanatic</h3> Perhaps the most consistently troublesome enemy in the game, both versions of this foe come equipped with a deadly hitscan weapon which can rapidly drain the vitality of even a healthy player. The brown-cloaked Cultists have shotguns, while the gray-garbed Fanatics carry tommy guns. Both wield dynamite, and either can cause significant damage any time they have line-of-sight with the player. They will also occasionally go prone in order to avoid return fire. Cultists and Fanatics drop ammunition for their respective weapons upon death.</td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813028-transparentgargoyle.png" data-ref-id="1300-1813028" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="1.0169491525424" data-width="118" style="width: 118px"> <noscript> </noscript><figcaption>Gargoyle</figcaption></figure></td><td><h3>Gargoyle</h3> Flying enemies who often lie in wait as inconspicuous statues, Gargoyles are extremely hardy and have a penchant for attacking the player when otherwise occupied. They can rip at the flesh up close and toss a bone projectile while at range. Staying close can be a valid strategy, as they will usually forgo ranged attacks when near the player. Stone Gargoyles are essentially Cheogh in all but name, and should therefor be treated as such.</td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813026-transparenthellhound.png" data-ref-id="1300-1813026" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.96875" data-width="64" style="width: 64px"> <noscript> </noscript><figcaption>Hell Hound</figcaption></figure></td><td><h3>Hell Hound</h3> While they have a melee attack when in close, it is their fiery breath which makes Hell Hounds truly dangerous, as the flames can sap significant vitality before they go out. They are best killed before they get near, though their speed makes this a tricky proposition. Either take them down quickly, or find a means to keep them at bay.</td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813029-transparentgillbeast.png" data-ref-id="1300-1813029" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="1.3714285714286" data-width="70" style="width: 70px"> <noscript> </noscript><figcaption>Gill Beast</figcaption></figure></td><td><h3>Gill Beast</h3> Though indigenous to water, Gill Beasts will follow the player onto dry land given the opportunity. This is somewhat of a blessing, as their lack of any ranged attack makes them fairly easy to dispatch. While submerged, they behave more or less like a larger, tougher version of the Bone Eel.</td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813051-transparentphantasm.png" data-ref-id="1300-1813051" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="1.2457627118644" data-width="118" style="width: 118px"> <noscript> </noscript><figcaption>Phantasm</figcaption></figure></td><td><h3>Phantasm</h3> Semi-ethereal beings who are only vulnerable while attacking, Phantasms have both a scythe and a ghostly project at their disposal. Watch for them to turn from partially transparent to opaque, as that is the cue to attack. Its scythe in particular causes tremendous damage, so properly timing one's attacks is crucial.</td></tr></tbody></table><h3><u>Bosses</u></h3><table><tbody><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813045-transparentcheogh.png" data-ref-id="1300-1813045" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.68862275449102" data-width="167" style="width: 167px"> <noscript> </noscript><figcaption>Cheogh</figcaption></figure></td><td><h3>Cheogh (aka Stone Gargoyle)</h3> The Lord of all its brethren, Cheogh is a massive gray Gargoyle with incredible resilience. He fires a pair of blue fireballs from his eyes that travel with great speed toward the player, and his wings allow him to move quickly around the field of battle. He is encountered at the end of the first episode as well as later episodes where he is rechristen the Stone Gargoyle.</td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813037-transparentshial.png" data-ref-id="1300-1813037" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.44554455445545" data-width="101" style="width: 101px"> <noscript> </noscript><figcaption>Shial</figcaption></figure></td><td><h3>Shial (aka Mother Spider)</h3> The proverbial "Mother of Spiders," Shial lives deep within the earth surrounded by her eight-legged spawn. Though she is quite large and capable of conjuring her fellow arachnids, there is not much else to distinguish her from other Spiders. In fact, she cannot attack directly, making this unequivocally the easiest boss encounter in the game. Shial awaits at the end of the second episode and also shows up in later levels as a regular monster, though this version is referred to as Mother Spider.</td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813049-transparentcerberus.png" data-ref-id="1300-1813049" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.98" data-width="100" style="width: 100px"> <noscript> </noscript><figcaption>Cerberus</figcaption></figure></td><td><h3>Cerberus</h3> Cerberus is the penultimate boss of Blood, being a larger and tougher two-headed version of the standard Hell Hound. True to his infernal nature, he belches fiery death at all who enter his lair, being able to hurl explosive fireballs from both heads simultaneously. His tenacity will also spur him to attack even after his first head is killed. Cerberus can be found in the third episode as a boss as well as a couple of instances in the fourth episode.</td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813031-transparenttchernobog.png" data-ref-id="1300-1813031" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="1.5673076923077" data-width="104" style="width: 104px"> <noscript> </noscript><figcaption>Tchernobog</figcaption></figure></td><td><h3>Tchernobog</h3> Evil god and former master of Caleb, Tchernobog is an exceedingly powerful entity and the leader of the Cultists and other monstrosities the player fights throughout the rest of the game. He is capable of setting the player on fire as well as conjuring explosive blue flames. He is the final enemy to be confronted in the game's fourth and final episode.</td></tr></tbody></table><h2><b>Expansion Packs</b></h2><p style="">Blood saw two commercial expansions, Plasma Pak, created by Monolith, and Cryptic Passage, developed by Sunstorm Interactive. Both add-ons augmented the original game with an entirely new episode (bringing the total to six), with Plasma Pak also having other notable additions such as new enemies and new firing modes for existing weapons. Having the Plasma Pak installed also allows these new firing modes to be used in Blood's original episodes.</p><h2>Minimum System Requirements</h2><h3>PC</h3><ul><li>Windows XP / Vista</li><li>1 GHz processor (1.4 GHz recommended)</li><li>256MB RAM (512MB recommended)</li><li>3D graphics card compatible with DirectX 7 (compatible with DirectX 9 recommended)</li><li>Mouse</li><li>Keyboard</li></ul>', 'release_date' => '1997-05-31 00:00:00', 'dont_show_upcoming_date' => false, 'expected_release_year' => null, 'expected_release_month' => null, 'expected_release_day' => null, 'metacritic_rating' => '82', 'metacritics_rating_last_updated' => '2015-07-23', 'theme' => 'Horror,Alternate Historical,Comedy,Western', 'genres' => 'Action,First-Person Shooter', 'image' => '11381-blood.jpg', 'meta_title' => '', 'meta_keyword' => '', 'meta_desc' => '', 'review_count' => '0', 'rating_count' => '0', 'avg_rating' => '0.00', 'avg_jump_rating' => null, 'weighted_rating' => '0.00', 'weighted_jump_rating' => '0.00', 'video_embed' => null, 'video_filename' => null, 'video_original_url' => null, 'video_poster_image' => null, 'status' => true, 'image_updated' => true, 'categories_updated' => '1', 'video_updated' => true, 'created' => '2015-04-16 07:35:26', 'modified' => '2018-02-19 23:44:27' ), 'GamesPlatform' => array( 'id' => '505', 'game_id' => '171', 'platform_id' => '15', 'link1' => null, 'link2' => null, 'link1_price' => null, 'link2_price' => null, 'created' => null, 'modified' => null, (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ) ), 'Review' => array( 'id' => null, 'game_id' => null, 'ip' => null, 'username' => null, 'review' => null, 'rating' => null, 'jump_rating' => null, 'created' => null, 'modified' => null ), 'GamesGcategory' => array( 'id' => '966', 'game_id' => '171', 'gcategory_id' => '17' ), 'GameImage' => array(), 'Platform' => array( (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ) ), 'Gcategory' => array( (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ), (int) 2 => array( [maximum depth reached] ) ) ), (int) 3 => array( 'Game' => array( 'id' => '135', 'gb_id' => '14075', 'title' => 'Gabriel Knight: Sins of the Fathers', 'slug' => 'gabriel-knight-sins-of-the-fathers', 'small_desc' => 'A 1993 point-and-click adventure from Sierra On-line, struggling novelist and bookstore owner Gabriel Knight becomes wrapped up in a murder mystery involving a secret voodoo cult and an ancient blood rite.', 'desc' => '<h2>Overview</h2><figure data-align="right" data-img-src="http://static.giantbomb.com/uploads/original/1/15568/479065-sierra_000.png" data-ref-id="1300-479065" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.625" data-width="640" style="width: 640px"> <figcaption>Title Screen.</figcaption></figure><p style="">Gabriel Knight: Sins Of The Fathers is a 1993 point-and-click adventure game, developed and published by Sierra On-Line. Created by author and Sierra writer/designer Jane Jensen, Sins Of The Fathers was the first instalment in a new franchise for Sierra in the mid-90s, and marked a more mature turn for the company previously known for the King's Quest, Police Quest and Space Quest series. Far removed from the fairy tale universe of King's Quest and the zany craziness of Space Quest, Gabriel Knight followed an anti-hero plagued by disturbing nightmares through a murder mystery linked to voodoo and his own family's dark, mystical past.</p><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/1/15568/479074-sierra_008.png" data-ref-id="1300-479074" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.625" data-width="640" style="width: 640px"> <figcaption>A Pub in New Orleans.</figcaption></figure><p style="">The CD-ROM version of the game featured some of the highest production values for a multimedia game at the time, boasting the voice talents of Tim Curry and Mark Hamill among others. The game also featured an outstanding soundtrack for an adventure game of its time, which was composed and performed by Robert Holmes, husband of creator Jane Jensen.</p><p style="">Sins of the Fathers was followed up by Gabriel Knight: The Beast Within, and concluded with Gabriel Knight: Blood of the Sacred, Blood of the damned.</p><p style="">A novel based on the game was also released, and it follows the game closely.</p><h2>Gameplay</h2><p style="">The gameplay in Gabriel Knight consists of commanding Gabriel entirely via the mouse to interact with people and the environment to unravel the mystery of the Voodoo murders and progress the plot. The player has the Move, Operate, Open, Read, Inspect, Question, Talk to, Push, and Take commands as well as being able to use any items Gabriel has in his inventory on the environment, characters or each other.</p><p style="">Speaking with characters in the game also plays a large role in progressing the story by providing clues and plot points. Conversations are fully voiced and different characters will have different replies depending on plot progression and other circumstances. Gabriel records conversations via a tape recorder so conversations can later be reviewed by the player to help find clues.</p><p style="">The story is divided up into ten chapters/days, and when the story has sufficiently progressed the day will end and the next chapter will start. It is however possible for the player to miss a necessary clue, item, or action in an earlier part of the game - making the playthrough impossible to finish.</p><p style="">While Gabriel has no health, there are several occurrences in the game that can lead to his death if not handled properly by the player.</p><h2>Presentation</h2><h3>Graphics</h3><p style="">The environments in Gabriel Knight are static; they come in a wide variety of vantage points, and views. Characters are animated simply but convincingly with the use of early age motion capture technology. The game is also interspersed with several short live action clips and comic book panel animations used to progress the story. When entering a conversation, the player is also given a more in depth look at the characters facial features on a black background. These conversations are also lip synced to the voice actors recorded dialogue.</p><h3>Sound</h3><p style="">Gabriel Knight has an extensive Midi Soundtrack that plays throughout the game with each location having it's own distinct background music. Characters, conversations and narration are also fully voiced (CD-ROM version) by voice actors.</p><h2>Characters</h2><ul><li><strong><b>Gabriel Knight</b></strong>: Protagonist, and main character. Voiced by: Tim Curry</li><li><strong><b>Grace Nakimura</b></strong>: Gabriel's assistant and sidekick. Voiced by: Leah Remini</li><li><strong><b>Detective Franklin Mosely</b></strong>: Gabriel's lifelong best friend, and police detective. Voiced by: Mark Hamill</li><li><strong>Wolfgang Ritter</strong>: Gabriel's great uncle, and mentor. Voiced by: Efrem Zimbalist Jr.</li><li><strong><b>Malia Gedde</b> / Tetelo</strong>: Love interest, and voodoo queen. Voiced by: Leilani Jones</li><li><strong>Dr. John</strong>: Antagonist, and voodoo priest. Voiced by: Michael Dorn</li><li><strong>Narrator</strong>: Voiced by Virginia Capers</li></ul>', 'release_date' => '1993-12-17 00:00:00', 'dont_show_upcoming_date' => false, 'expected_release_year' => null, 'expected_release_month' => null, 'expected_release_day' => null, 'metacritic_rating' => '0', 'metacritics_rating_last_updated' => '2015-07-23', 'theme' => 'Horror,Fantasy,Crime', 'genres' => 'Adventure', 'image' => '14075-gabriel_knight_sins_of_the_fathers.jpg', 'meta_title' => '', 'meta_keyword' => '', 'meta_desc' => '', 'review_count' => '0', 'rating_count' => '2', 'avg_rating' => '55.00', 'avg_jump_rating' => '40.00', 'weighted_rating' => '31.89', 'weighted_jump_rating' => '29.04', 'video_embed' => '<div class="video"><video width="100%" height="100%" controls poster="https://www.scaredtoplay.com/uploads/games_videos/posters/gabriel-knight-sins-of-the-fathers-135.jpg"><source src="https://www.scaredtoplay.com/uploads/games_videos/videos/gabriel-knight-sins-of-the-fathers-135.mp4" type="video/mp4"></div>', 'video_filename' => 'gabriel-knight-sins-of-the-fathers-135.mp4', 'video_original_url' => 'http://v.giantbomb.com/2014/08/14/tr_gabrielknight_081414_1800.mp4?api_key=0834f735d6e7932bb0b7d8b82cef18d3021d6ebc', 'video_poster_image' => 'gabriel-knight-sins-of-the-fathers-135.jpg', 'status' => true, 'image_updated' => true, 'categories_updated' => '1', 'video_updated' => true, 'created' => '2015-04-16 06:15:43', 'modified' => '2020-05-22 15:36:14' ), 'GamesPlatform' => array( 'id' => '403', 'game_id' => '135', 'platform_id' => '15', 'link1' => null, 'link2' => null, 'link1_price' => null, 'link2_price' => null, 'created' => null, 'modified' => null, (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ) ), 'Review' => array( 'id' => '2944', 'game_id' => '135', 'ip' => '162.158.159.43', 'username' => null, 'review' => null, 'rating' => '30.00', 'jump_rating' => '10', 'created' => '2019-11-29 07:34:37', 'modified' => '2019-11-29 07:34:37' ), 'GamesGcategory' => array( 'id' => '776', 'game_id' => '135', 'gcategory_id' => '17' ), 'GameImage' => array( (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ), (int) 2 => array( [maximum depth reached] ), (int) 3 => array( [maximum depth reached] ), (int) 4 => array( [maximum depth reached] ), (int) 5 => array( [maximum depth reached] ), (int) 6 => array( [maximum depth reached] ), (int) 7 => array( [maximum depth reached] ), (int) 8 => array( [maximum depth reached] ), (int) 9 => array( [maximum depth reached] ), (int) 10 => array( [maximum depth reached] ), (int) 11 => array( [maximum depth reached] ), (int) 12 => array( [maximum depth reached] ), (int) 13 => array( [maximum depth reached] ), (int) 14 => array( [maximum depth reached] ), (int) 15 => array( [maximum depth reached] ), (int) 16 => array( [maximum depth reached] ), (int) 17 => array( [maximum depth reached] ), (int) 18 => array( [maximum depth reached] ), (int) 19 => array( [maximum depth reached] ), (int) 20 => array( [maximum depth reached] ), (int) 21 => array( [maximum depth reached] ), (int) 22 => array( [maximum depth reached] ), (int) 23 => array( [maximum depth reached] ) ), 'Platform' => array( (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ) ), 'Gcategory' => array( (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ), (int) 2 => array( [maximum depth reached] ), (int) 3 => array( [maximum depth reached] ), (int) 4 => array( [maximum depth reached] ), (int) 5 => array( [maximum depth reached] ), (int) 6 => array( [maximum depth reached] ), (int) 7 => array( [maximum depth reached] ), (int) 8 => array( [maximum depth reached] ), (int) 9 => array( [maximum depth reached] ), (int) 10 => array( [maximum depth reached] ) ) ), (int) 4 => array( 'Game' => array( 'id' => '465', 'gb_id' => '5065', 'title' => 'Chapolim x Drácula: Um Duelo Assustador', 'slug' => 'chapolim-x-dracula-um-duelo-assustador', 'small_desc' => 'Chapolim x Drácula: Um Duelo Assustador is a side-scrolling plaformer released by Tec Toy in Brazil.', 'desc' => '<figure data-align="right" data-embed-type="image" data-img-src="http://static.giantbomb.com/uploads/original/0/2848/422276-chapolim_1.gif" data-ref-id="1300-422276" data-size="large" data-ratio="0.75"> <figcaption>The title screen for Chapolim x Drácula: Um Duelo Assustador</figcaption></figure><p>Chapolim x Drácula: Um Duelo Assustador (Chapolim and Dracula: A Scary Duel) is yet another game based off a ROM hack under the authorization of SEGA in Brazil, under the Tec Toy seal. Based upon the popular Mexican serial created by Roberto Bolaños, it is a modification of the Master System game Ghost House.</p><p>All characters and items are changed to fit Chapolim's universe. Mick, the hero of Ghost House, is replaced by Chapolim. Armed with his trusty Marreta Biônica (Chipote Chillón in the original, Squeaky Mallet in English), dressed in red and wearing a yellow heart in his chest, he is a comedic character spoof of super heroes.</p><p>The game play consists of platforming on stages in which Chapolim must defeat five vampires, each resting in a different coffin, locked by a key that can be found with exploration. Not only vampires stand in his way, but also mummies, bats, ghosts, man eating flowers and other horror movie clichés. Other than his mallet, Chapolim can jump over enemies and punch them. By jumping and punching the mansion's lights, Chapolim can freeze enemies in place in order to defeat them. Dracula himself shows up at the end of the game, serving as the last boss encounter.</p>', 'release_date' => '1993-01-01 00:00:00', 'dont_show_upcoming_date' => false, 'expected_release_year' => null, 'expected_release_month' => null, 'expected_release_day' => null, 'metacritic_rating' => '0', 'metacritics_rating_last_updated' => null, 'theme' => 'Horror,Fantasy', 'genres' => 'Action,Role-Playing,Platformer', 'image' => '5065-chapolim_x_dracula_um_duelo_assustador.jpg', 'meta_title' => '', 'meta_keyword' => '', 'meta_desc' => '', 'review_count' => '0', 'rating_count' => '0', 'avg_rating' => '0.00', 'avg_jump_rating' => null, 'weighted_rating' => null, 'weighted_jump_rating' => null, 'video_embed' => null, 'video_filename' => null, 'video_original_url' => null, 'video_poster_image' => null, 'status' => true, 'image_updated' => true, 'categories_updated' => '1', 'video_updated' => true, 'created' => '2017-02-23 11:45:11', 'modified' => '2018-02-16 17:45:01' ), 'GamesPlatform' => array( 'id' => '1668', 'game_id' => '465', 'platform_id' => '7', 'link1' => null, 'link2' => null, 'link1_price' => null, 'link2_price' => null, 'created' => null, 'modified' => null, (int) 0 => array( [maximum depth reached] ) ), 'Review' => array( 'id' => null, 'game_id' => null, 'ip' => null, 'username' => null, 'review' => null, 'rating' => null, 'jump_rating' => null, 'created' => null, 'modified' => null ), 'GamesGcategory' => array( 'id' => '2128', 'game_id' => '465', 'gcategory_id' => '17' ), 'GameImage' => array( (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ), (int) 2 => array( [maximum depth reached] ), (int) 3 => array( [maximum depth reached] ), (int) 4 => array( [maximum depth reached] ), (int) 5 => array( [maximum depth reached] ), (int) 6 => array( [maximum depth reached] ) ), 'Platform' => array( (int) 0 => array( [maximum depth reached] ) ), 'Gcategory' => array( (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ), (int) 2 => array( [maximum depth reached] ) ) ) ) $default_sort_by = 'release_desc' $sorting_url = '/games/index/cat:cults' $filter_data = array( 'cat' => 'cults', 'page' => '4' ) $paginate_url = array( 'controller' => 'games', 'action' => 'index', 'cat' => 'cults', 'page' => '4' ) $page_title = 'BROWSE CULTS HORROR GAMES' $meta_keywords = 'Cults horror games, best Cults horror games, top Cults horror games' $meta_description = 'Browse and find your favorite Cults games.' $title_for_layout = 'Cults Horror Games | ScaredToPlay' $pc = 'games' $pm = 'Game'include - APP/View/Games/index.ctp, line 31 View::_evaluate() - CORE/Cake/View/View.php, line 971 View::_render() - CORE/Cake/View/View.php, line 933 View::render() - CORE/Cake/View/View.php, line 473 Controller::render() - CORE/Cake/Controller/Controller.php, line 968 Dispatcher::_invoke() - CORE/Cake/Routing/Dispatcher.php, line 200 Dispatcher::dispatch() - CORE/Cake/Routing/Dispatcher.php, line 167 [main] - APP/webroot/index.php, line 122
$sort_class = "sort-asc"; $sort_title = 'Title'; }elseif($filter_data['sortby']=='scary_desc'){
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include - APP/View/Games/index.ctp, line 31 View::_evaluate() - CORE/Cake/View/View.php, line 971 View::_render() - CORE/Cake/View/View.php, line 933 View::render() - CORE/Cake/View/View.php, line 473 Controller::render() - CORE/Cake/Controller/Controller.php, line 968 Dispatcher::_invoke() - CORE/Cake/Routing/Dispatcher.php, line 200 Dispatcher::dispatch() - CORE/Cake/Routing/Dispatcher.php, line 167 [main] - APP/webroot/index.php, line 122
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It featured a first-person perspective, and involved running away from enemies rather than fighting them. It is today considered a precursor to games like Amnesia, Slender, and Outlast.', 'desc' => '<h2>Overview</h2><p style=""><i>Hellnight</i> is a survival horror game developed by Atlus, and released only in Japan and Europe. It featured a first-person perspective, and involved running away from enemies rather than fighting them. It is today considered a precursor to games like Amnesia, Slender, and Outlast.</p><h2>Story</h2><p style="">Set in Japan at the end of the 20th century, the game starts with the protagonist escaping a group of cultists and then boarding a late-night subway train in order to escape. However, the train is attacked by a monster, who kills everyone on board except for the player and a young girl, Naomi. From here on out, the game is pretty much a non-stop chase as the monster pursues the player deeper and deeper into the underground. Eventually, the player comes across a mysterious underground civilization known as the Mesh.</p><p style=""> </p><h2>Gameplay</h2><p style="">The player has no weaponry whatsoever with which to defend themselves, and therefore running is pretty much their only chance of survival-- if the pursuing monster catches the player, it's <i>game over</i>. As the player delves deeper and deeper into the underground tunnels beneath the city of Tokyo, he has to try and find shortcuts in order to try and gain more and more terrain over the creature.</p><p style=""> </p><h2 style="margin-right:0px;margin-left:0px;">TRIVIA</h2><ul><li>Released in Japan as "Dark Messiah".</li></ul>', 'release_date' => '1998-11-06 00:00:00', 'dont_show_upcoming_date' => false, 'expected_release_year' => null, 'expected_release_month' => null, 'expected_release_day' => null, 'metacritic_rating' => '0', 'metacritics_rating_last_updated' => null, 'theme' => 'Horror', 'genres' => 'Adventure,Puzzle,Action-Adventure', 'image' => '10568-hellnight.jpg', 'meta_title' => '', 'meta_keyword' => '', 'meta_desc' => '', 'review_count' => '0', 'rating_count' => '0', 'avg_rating' => '0.00', 'avg_jump_rating' => null, 'weighted_rating' => null, 'weighted_jump_rating' => null, 'video_embed' => null, 'video_filename' => null, 'video_original_url' => null, 'video_poster_image' => null, 'status' => true, 'image_updated' => true, 'categories_updated' => '1', 'video_updated' => true, 'created' => '2016-02-09 08:13:53', 'modified' => '2018-02-21 11:44:25' ), 'GamesPlatform' => array( 'id' => '1224', 'game_id' => '285', 'platform_id' => '20', 'link1' => null, 'link2' => null, 'link1_price' => null, 'link2_price' => null, 'created' => null, 'modified' => null, (int) 0 => array( [maximum depth reached] ) ), 'Review' => array( 'id' => null, 'game_id' => null, 'ip' => null, 'username' => null, 'review' => null, 'rating' => null, 'jump_rating' => null, 'created' => null, 'modified' => null ), 'GamesGcategory' => array( 'id' => '1287', 'game_id' => '285', 'gcategory_id' => '17' ), 'GameImage' => array(), 'Platform' => array( (int) 0 => array( [maximum depth reached] ) ), 'Gcategory' => array( (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ), (int) 2 => array( [maximum depth reached] ), (int) 3 => array( [maximum depth reached] ) ) ), (int) 1 => array( 'Game' => array( 'id' => '388', 'gb_id' => '5570', 'title' => 'Alundra', 'slug' => 'alundra', 'small_desc' => 'A PS1 RPG in the vein of Zelda, Alundra has the player control a psychic youth as he combats an ancient evil that threatens to overwhelm the peaceful village of Inoa. ', 'desc' => '<h2>Overview</h2><p>Alundra is a fantasy action adventure with hand-drawn 2D art that blends traditional action adventure elements with more streamlined exploration mechanics akin to those in the Legend of Zelda franchise. Developed by Matrix Software and originally published by SCEI in Japan, It was later released by Working Designs in the US and Psygnosis in Europe. In 2010, the Working Designs version was re-released on the Playstation Network by Monkeypaw Games.</p><p>Known as "The Adventures of Alundra" in Europe, the game is viewed from a top-down perspective where the player takes control of a young boy named Alundra who realizes not long into the story that he has the ability to enter people's dreams and reveal their inner demons. The game is a real-time action adventure where enemies can be engaged where they stand with quick weapon strikes and puzzles must be solved using intelligence, skill and agility as the player attempts to navigate the game's numerous settings and landscapes to further the storyline. These action elements are blended with more traditional RPG components such as strengthening Alundra's attributes over time and collecting an array of skills, weapons, armor, and useful items.</p><h2>Gameplay</h2><p>Alundra's gameplay is very much in the same vein as the early Zelda games, a top-down 2D world in which the player can move up, down, forwards and backwards. Alundra will encounter enemies in real-time in the environments, and can attack them on the spot using a variety of weapons including swords, flails, bows and wands. The player will acquire these weapons as they progress through the main story, which is both a lengthy campaign and challenging. Alundra has plentiful puzzles, some of which will require the player to pull off some quick moves, and platforming style challenges. Other puzzles require much more thought and attention. The game is well noted for having some extremely difficult puzzles which will challenge even veterans of similar games.</p><h2>Soundtrack</h2><p>Alundra's soundtrack consists of one CD and includes 26 songs in all. Some songs from the game were not included in the game due to them being the same song, but using different instruments. The soundtrack was composed by Kohei Tanaka</p><ol><li>Alundra</li><li>The Village of Inoa</li><li>The Wind That Shook the Earth</li><li>The House of Taran</li><li>Nightmare</li><li>Requiem</li><li>Dungeon</li><li>Murgg Village</li><li>Ra's Underground Hideout</li><li>Desert</li><li>Dream a Dream</li><li>Kline's Dream</li><li>The Lizardman's Liar</li><li>The Use of Meia</li><li>Nirude, the Forgotten God</li><li>Miming, the Insignificant Leader</li><li>Underwater</li><li>The Fire Mountain Torra</li><li>The Child's Dream</li><li>Ronin, the Priest Gone Astray</li><li>The Shrine of the Lake</li><li>The Black Angel Come Forth</li><li>The One Who Hates Man</li><li>The Wrath of God</li><li>Melzas, the Combined God</li><li>Reflecting</li><li>Ending</li><li>Tears (Staff Roll)</li></ol>', 'release_date' => '1997-12-31 00:00:00', 'dont_show_upcoming_date' => false, 'expected_release_year' => null, 'expected_release_month' => null, 'expected_release_day' => null, 'metacritic_rating' => '0', 'metacritics_rating_last_updated' => null, 'theme' => 'Horror,Fantasy,Crime,Anime', 'genres' => 'Action,Adventure,Role-Playing', 'image' => '5570-alundra.png', 'meta_title' => '', 'meta_keyword' => '', 'meta_desc' => '', 'review_count' => '0', 'rating_count' => '0', 'avg_rating' => '0.00', 'avg_jump_rating' => null, 'weighted_rating' => null, 'weighted_jump_rating' => null, 'video_embed' => null, 'video_filename' => null, 'video_original_url' => null, 'video_poster_image' => null, 'status' => true, 'image_updated' => true, 'categories_updated' => '1', 'video_updated' => true, 'created' => '2017-02-23 05:20:12', 'modified' => '2018-02-20 11:44:26' ), 'GamesPlatform' => array( 'id' => '1482', 'game_id' => '388', 'platform_id' => '20', 'link1' => null, 'link2' => null, 'link1_price' => null, 'link2_price' => null, 'created' => null, 'modified' => null, (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ) ), 'Review' => array( 'id' => null, 'game_id' => null, 'ip' => null, 'username' => null, 'review' => null, 'rating' => null, 'jump_rating' => null, 'created' => null, 'modified' => null ), 'GamesGcategory' => array( 'id' => '1728', 'game_id' => '388', 'gcategory_id' => '17' ), 'GameImage' => array( (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ), (int) 2 => array( [maximum depth reached] ), (int) 3 => array( [maximum depth reached] ), (int) 4 => array( [maximum depth reached] ), (int) 5 => array( [maximum depth reached] ), (int) 6 => array( [maximum depth reached] ), (int) 7 => array( [maximum depth reached] ), (int) 8 => array( [maximum depth reached] ), (int) 9 => array( [maximum depth reached] ), (int) 10 => array( [maximum depth reached] ), (int) 11 => array( [maximum depth reached] ), (int) 12 => array( [maximum depth reached] ), (int) 13 => array( [maximum depth reached] ), (int) 14 => array( [maximum depth reached] ), (int) 15 => array( [maximum depth reached] ), (int) 16 => array( [maximum depth reached] ), (int) 17 => array( [maximum depth reached] ), (int) 18 => array( [maximum depth reached] ), (int) 19 => array( [maximum depth reached] ), (int) 20 => array( [maximum depth reached] ), (int) 21 => array( [maximum depth reached] ), (int) 22 => array( [maximum depth reached] ), (int) 23 => array( [maximum depth reached] ), (int) 24 => array( [maximum depth reached] ), (int) 25 => array( [maximum depth reached] ), (int) 26 => array( [maximum depth reached] ), (int) 27 => array( [maximum depth reached] ), (int) 28 => array( [maximum depth reached] ), (int) 29 => array( [maximum depth reached] ) ), 'Platform' => array( (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ) ), 'Gcategory' => array( (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ), (int) 2 => array( [maximum depth reached] ), (int) 3 => array( [maximum depth reached] ), (int) 4 => array( [maximum depth reached] ), (int) 5 => array( [maximum depth reached] ), (int) 6 => array( [maximum depth reached] ) ) ), (int) 2 => array( 'Game' => array( 'id' => '171', 'gb_id' => '11381', 'title' => 'Blood', 'slug' => 'blood', 'small_desc' => 'Blood is a horror-themed first-person shooter that brings plenty of blood, gore, and dismemberment to the Build engine courtesy of its less-than-savory protagonist, Caleb.', 'desc' => '<h2>Overview</h2><figure data-align="right" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1686092-blood.png" data-ref-id="1300-1686092" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.625" data-width="320" style="width: 320px"> <figcaption>Blood Title Card</figcaption></figure><p style="">Blood is a PC first-person shooter that utilizes Ken Silverman's Build engine, developed by both 3D Realms and Monolith Productions. Though it was conceived and partially developed by 3D Realms, prior to its completion the game and all rights were sold to Monolith as detailed in a press release on January 22, 1997. This was ostensibly meant to allow 3D Realms the ability to focus on Shadow Warrior, which was being developed concurrently. Monolith completed the game as well as an expansion pack entitled Blood Plasma Pak, which were both released in 1997 (a second expansion, Cryptic Passage for Blood, was developed by Sunstorm Interactive).</p><p style="">The version of the Build engine used for Blood included a number of upgrades, most prominent being the ability to display voxel-based objects. This feature was used significantly throughout the game in place of flat sprites, highlighting both weapon and item pickups as well as certain environmental objects such as tombstones, chairs, and barrels. Unlike other contemporary Build engine titles, Duke Nukem 3D and Shadow Warrior, Blood's source code was never publicly released, thus no source ports exist for it, and it must still be played through its original DOS executable.</p><h2>Gameplay</h2><figure data-align="right" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1690990-bloodscreen.png" data-ref-id="1300-1690990" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.625" data-width="512" style="width: 512px"> <figcaption>Flying body parts are a common sight in Blood.</figcaption></figure><p style="">The gameplay of Blood is very similar to that of other FPS games of its era such as Doom and Duke Nukem 3D. The player is presented with four episodes, which can be played in any order. Each one consists of eight or nine levels (with one secret level per episode) that the player must fight through, with the last level invariably containing that episode's boss. In addition to combat with various types of enemies, most levels require the use of switches and up to six keys in order to advance to the exit. As was the hallmark of its predecessor, Duke Nukem 3D, levels in Blood often place a high emphasis on interactivity, incorporating numerous destructible elements and various objects that can be interacted with for no reason other than increasing the player's immersion.</p><p style="">True to its name, a significant effort was made to amp up the blood and violence over other Build engine games. Zombies can be decapitated and their heads kicked like soccer balls, various enemies can be set on fire to run screaming throughout the levels, and blood flows copiously from enemies at even the simplest of attacks. The game's health system was also relatively novel. Caleb relies for the most part on Life Essence to heal himself, which is dropped by enemies upon death, rather than on preset health pickups used in most first-person shooters at the time. Another innovative aspect of the game was its weapons. Blood boasts alternate firing modes for a large portion of the game's arsenal (a fairly uncommon feature in 1997), ranging from rather straightforward options like firing both barrels of a double-barreled shotgun to more outlandish ones such as lighting and throwing an aerosol can.</p><h2>Story</h2><figure data-align="right" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1688925-calebbloodshower.png" data-ref-id="1300-1688925" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.625" data-width="512" style="width: 512px"> <noscript> </noscript><figcaption>He may be the lead, but Caleb's no white hat.</figcaption></figure><p style="">Blood puts players in the shoes of Caleb, a protagonist much in the same tongue-in-cheek vein as Duke Nukem and Lo Wang. While the Duke Nukem and Shadow Warrior franchises focused on satirizing action and martial arts movies respectively, Blood traffics in the tropes and mores of the horror genre. The referential humor of the game draws from many sources, from horror classics like <i>The Shining</i> and <i>Friday the 13th</i>, cult films like <i>Army of Darkness</i>, to non-horror classics such as <i>Jaws</i>. Caleb is the game's anti-hero, a sadist and former cultist on a quest for revenge after being killed by Tchernobog, the evil god he once worshiped. In keeping with the game's darker leanings, Caleb is not portrayed as a particularly empathetic character. He will often laugh gleefully in the midst of slaughtering his foes, and will even willfully kills innocents.</p><p style="">As the game begins, Tchernobog has called his Chosen, Caleb, Ophelia, Ishmael, and Gabriel, to a gathering in the Hall of the Epiphany. When they ask what he desires, they are surprised to find he is displeased with them, and they are quickly set upon by Tchernobog's minions. Ishmael is cremated by Cerberus, Gabriel is carried off by Shial who descends from the ceiling, and Ophelia, Caleb's love, is abducted by Cheogh. Finally, Caleb himself is killed personally by Tchernobog, and buried thereafter.</p><p style="">At the start of the game's first level, "Cradle to Grave," Caleb awakens in his own tomb. Upon returning to life by unknown means, Caleb exclaims "I live... again!" Thus he begins his quest, seeking vengeance for his fallen comrades and knowledge of why his own master would betray him.</p><h2>Levels</h2><h3>Episode 1: The Way of All Flesh</h3><p style=""><i>Caleb searches for his lost love,</i> <i>Ophelia Price</i>, who has been taken by <i>Cheogh</i>.</p><ul><li>E1M1: <b>Cradle to Grave</b></li><li>E1M2: <b>Wrong Side of the Tracks</b></li><li>E1M3: <b>Phantom Express</b></li><li>E1M4: <b>Dark Carnival</b> (entrance to secret level)</li><li>E1M5: <b>Hallowed Grounds</b></li><li>E1M6: <b>The Great Temple</b></li><li>E1M7: <b>Altar of Stone</b> (boss level)</li><li>E1M8: <b>House of Horrors</b> (secret level)</li></ul><h3>Episode 2: Even Death May Die</h3><p style=""><i>In order to discover the fate of his fellow Chosen,</i> <i>Gabriel</i>, Caleb delves into the lair of <i>Shial</i>, the Mother of Spiders.</p><ul><li>E2M1: <b>Shipwrecked</b></li><li>E2M2: <b>The Lumber Mill</b></li><li>E2M3: <b>Rest for the Wicked</b></li><li>E2M4: <b>The Overlooked Hotel</b> (entrance to secret level)</li><li>E2M5: <b>The Haunting</b></li><li>E2M6: <b>The Cold Rush</b></li><li>E2M7: <b>Bowels of the Earth</b></li><li>E2M8: <b>The Lair of Shial</b> (boss level)</li><li>E2M9: <b>Thin Ice</b> (secret level)</li></ul><h3>Episode 3: A Farewell to Arms</h3><p style=""><i>Caleb seeks vengeance on</i> <i>Cerberus</i>, the beast responsible for the death of <i>Ishmael</i>.</p><ul><li>E3M1: <b>Ghost Town</b></li><li>E3M2: <b>The Siege</b></li><li>E3M3: <b>Raw Sewage</b></li><li>E3M4: <b>The Sick Ward</b> (entrance to secret level)</li><li>E3M5: <b>Spare Parts</b></li><li>E3M6: <b>Monster Bait</b></li><li>E3M7: <b>The Pit of Cerberus</b> (boss level)</li><li>E3M8: <b>Catacombs</b> (secret level)</li></ul><h3>Episode 4: Dead Reckoning</h3><p style=""><i>Having slain all of his lieutenants, Caleb sets his sights on the evil Tchernobog himself.</i></p><ul><li>E4M1: <b>Butchery Loves Company</b></li><li>E4M2: <b>Breeding Grounds</b></li><li>E4M3: <b>Charnel House</b></li><li>E4M4: <b>Crystal Lake</b> (entrance to secret level)</li><li>E4M5: <b>Fire and Brimstone</b></li><li>E4M6: <b>The Ganglion Depths</b></li><li>E4M7: <b>In The Flesh</b></li><li>E4M8: <b>The Hall of the Epiphany</b> (boss level)</li><li>E4M9: <b>Mall of the Dead</b> (secret level)</li></ul><h2>Weapons</h2><p style="">Blood shipped originally with twelve weapons, nine of which came with alternate firing modes. The Plasma Pak later added new firing methods to the Incinerator and the Life Leech, which left only the Pitchfork without an alternate mode. While Blood does have a few FPS staples, such as a double barreled shotgun and the Incinerator, a device which is more or less a rocket launcher, a fair number of the game's armaments yield unique and interesting effects.</p><table><tbody><tr><th>Appearance</th><th>Pickup Icon</th><th>Description</th></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813061-transparentpitchfork.png" data-ref-id="1300-1813061" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="1.4054054054054" data-width="74" style="width: 74px"> <noscript> </noscript><figcaption>Pitchfork</figcaption></figure></td><td><ul><li>None (Starting Weapon)</li></ul></td><td><h3>Pitchfork</h3><ul><li><b>Primary Fire</b>: Caleb stabs the area directly in front of him.</li><li><b>Secondary Fire</b>: Produces the same attack as the primary fire button.</li><li><b>Ammo</b>: None</li></ul></td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813052-transparentflaregun.png" data-ref-id="1300-1813052" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="1.2073170731707" data-width="82" style="width: 82px"> <noscript> </noscript><figcaption>Flare Gun</figcaption></figure></td><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813008-transparentflaregunpickup.png" data-ref-id="1300-1813008" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.44444444444444" data-width="45" style="width: 45px"> <noscript> </noscript><figcaption>Flare Gun Pickup</figcaption></figure></td><td><h3>Flare Gun</h3><ul><li><b>Primary Fire</b>: Shoots a single flare which can latch onto an enemy causing damage over time and immolating them if their health is low enough.</li><li><b>Secondary Fire</b>: Fires a flare that separates into eight individual projectiles that each explode on contact and continue burning enemies afterward.</li><li><b>Ammo</b>: Flares</li></ul></td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813048-transparentsawed_offshotgun.png" data-ref-id="1300-1813048" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="1.2352941176471" data-width="68" style="width: 68px"> <noscript> </noscript><figcaption>Sawed-Off Shotgun</figcaption></figure></td><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813013-transparentsawed_offshotgunpickup.png" data-ref-id="1300-1813013" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.22950819672131" data-width="61" style="width: 61px"> <noscript> </noscript><figcaption>Sawed-Off Shotgun Pickup</figcaption></figure></td><td><h3>Sawed-Off Shotgun</h3><ul><li><b>Primary Fire</b>: Fires a single shell. Two shells may be fired in quick succession before a reload.</li><li><b>Secondary Fire</b>: Fires both barrels followed by an immediate reload. Fires a single shell if there is only one in the chamber.</li><li><b>Ammo</b>: Shells</li></ul></td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813053-transparenttommygun.png" data-ref-id="1300-1813053" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.85271317829457" data-width="129" style="width: 129px"> <noscript> </noscript><figcaption>Tommy Gun</figcaption></figure></td><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813012-transparenttommygunpickup.png" data-ref-id="1300-1813012" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.26086956521739" data-width="92" style="width: 92px"> <noscript> </noscript><figcaption>Tommy Gun Pickup</figcaption></figure></td><td><h3>Thompson's Machine Gun (aka Tommy Gun)</h3><ul><li><b>Primary Fire</b>: Fires a constant stream of bullets wherever the player's reticle is pointing.</li><li><b>Secondary Fire</b>: Sprays in a wide arc in front of Caleb before returning to center. While this can be useful on crowds, it is not the most efficient use of ammo.</li><li><b>Ammo</b>: Bullets</li></ul></td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813038-transparentnapalmlauncher.png" data-ref-id="1300-1813038" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.86086956521739" data-width="115" style="width: 115px"> <noscript> </noscript><figcaption>Napalm Launcher</figcaption></figure></td><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813010-transparentnapalmlauncherpickup.png" data-ref-id="1300-1813010" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.29850746268657" data-width="67" style="width: 67px"> <noscript> </noscript><figcaption>Napalm Launcher Pickup</figcaption></figure></td><td><h3>Incinerator (aka Napalm Launcher)</h3><ul><li><b>Primary Fire</b>: Fires a large ball of napalm which explodes upon contact, setting any enemies caught in its radius on fire, which causes sustained damage and carries a chance of immolation.</li><li><b>Secondary Fire</b>: Fires an even larger ball of napalm that explodes into smaller ones, causing devastation over a much wider area. (Plasma Pak only)</li><li><b>Ammo</b>: Gasoline</li></ul></td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813054-transparentdynamitebundle.png" data-ref-id="1300-1813054" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.99082568807339" data-width="109" style="width: 109px"> <noscript> </noscript><figcaption>Dynamite Bundle</figcaption></figure></td><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813060-transparentdynamitebundlepickup.png" data-ref-id="1300-1813060" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="2.2727272727273" data-width="11" style="width: 11px"> <noscript> </noscript><figcaption>Dynamite Bundle Pickup</figcaption></figure></td><td><h3>Dynamite Bundle</h3><ul><li><b>Primary Fire</b>: Caleb lights a bundle of TNT and begins charging a throw. The length of time the button is held determines how far the bundle is thrown.</li><li><b>Secondary Fire</b>: Lights a bundle without throwing it. It can be thrown normally with the primary fire button or dropped at the player's feet with the secondary. Detonates after a few seconds.</li><li><b>Ammo</b>: TNT</li></ul></td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813055-transparentproximitydetonator.png" data-ref-id="1300-1813055" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.99082568807339" data-width="109" style="width: 109px"> <noscript> </noscript><figcaption>Proximity Detonator</figcaption></figure></td><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813018-transparentproximitydetonatorpickup.png" data-ref-id="1300-1813018" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="1.7058823529412" data-width="17" style="width: 17px"> <noscript> </noscript><figcaption>Proximity Detonator Pickup</figcaption></figure></td><td><h3>Proximity Detonator</h3><ul><li><b>Primary Fire</b>: Identical to the primary fire for dynamite, though the bundle will only explode when an enemy (or the player) comes within range.</li><li><b>Secondary Fire</b>: Drops the bundle at the player's feet. It activates after a small delay, after which it will explode when an enemy (or the player) is near.</li><li><b>Ammo</b>: TNT</li></ul></td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813056-transparentremotedetonator.png" data-ref-id="1300-1813056" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.99082568807339" data-width="109" style="width: 109px"> <noscript> </noscript><figcaption>Remote Detonator</figcaption></figure></td><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813017-transparentremotedetonatorpickup.png" data-ref-id="1300-1813017" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="1.2727272727273" data-width="22" style="width: 22px"> <noscript> </noscript><figcaption>Remote Detonator Pickup</figcaption></figure></td><td><h3>Remote Detonator</h3><ul><li><b>Primary Fire</b>: Identical to the primary fire for dynamite, but the player can manually trigger the detonation by pressing the primary fire again.</li><li><b>Secondary Fire</b>: Drops the bundle at the player's feet. The bundle must still be detonated manually.</li><li><b>Ammo</b>: TNT</li></ul></td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813057-transparentaerosolcan.png" data-ref-id="1300-1813057" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="1.9333333333333" data-width="60" style="width: 60px"> <noscript> </noscript><figcaption>Aerosol Can</figcaption></figure></td><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813014-transparentaerosolcanpickup.png" data-ref-id="1300-1813014" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="3" data-width="12" style="width: 12px"> <noscript> </noscript><figcaption>Aerosol Can Pickup</figcaption></figure></td><td><h3>Aerosol Can</h3><ul><li><b>Primary Fire</b>: In Blood, the Aerosol Can acts as an improvised flamethrower, setting all nearby enemies on fire and eventually causing immolation with sufficient exposure.</li><li><b>Secondary Fire</b>: The player lights the can like a molotov cocktail. At this point pressing the secondary fire again drops the can, while the primary fire button charges for a throw.</li><li><b>Ammo</b>: Aerosol Cans</li></ul></td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813058-transparentteslacannon.png" data-ref-id="1300-1813058" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="1.1808510638298" data-width="94" style="width: 94px"> <noscript> </noscript><figcaption>Tesla Cannon</figcaption></figure></td><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813011-transparentteslacannonpickup.png" data-ref-id="1300-1813011" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.35593220338983" data-width="59" style="width: 59px"> <noscript> </noscript><figcaption>Tesla Cannon Pickup</figcaption></figure></td><td><h3>Tesla Cannon</h3><ul><li><b>Primary Fire</b>: A rapid-fire stream of electrical energy emanates from the gun.</li><li><b>Secondary Fire</b>: Charges the device in order to release a massive electrical blast.</li><li><b>Ammo</b>: Tesla Charges</li></ul></td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813059-transparentlifeleech.png" data-ref-id="1300-1813059" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="1.3153153153153" data-width="111" style="width: 111px"> <noscript> </noscript><figcaption>Life Leech</figcaption></figure></td><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813016-transparentlifeleechpickup.png" data-ref-id="1300-1813016" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="5.125" data-width="16" style="width: 16px"> <noscript> </noscript><figcaption>Life Leech Pickup</figcaption></figure></td><td><h3>Life Leech</h3><ul><li><b>Primary Fire</b>: Fires a stream of fireballs, granting hit points to the player when living targets are hit. Using it without ammo drains the player's vitality.</li><li><b>Secondary Fire</b>: Places the weapon on the ground where it acts as a turret, firing at any enemy within range. (Plasma Pak only)</li><li><b>Ammo</b>: Life Leeches</li></ul></td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813041-transparentvoodoodoll.png" data-ref-id="1300-1813041" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="1.1914893617021" data-width="94" style="width: 94px"> <noscript> </noscript><figcaption>Voodoo Doll</figcaption></figure></td><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813009-transparentvoodoodollpickup.png" data-ref-id="1300-1813009" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="1.2068965517241" data-width="29" style="width: 29px"> <noscript> </noscript><figcaption>Voodoo Doll Pickup</figcaption></figure></td><td><h3>Voodoo Doll</h3><ul><li><b>Primary Fire</b>: Caleb stabs the doll, which damages the enemy directly in front of the player. If there are no enemies about, this harms the player instead.</li><li><b>Secondary Fire</b>: Caleb waves his hand over the doll, which causes massive damage and can affect multiple enemies within the player's line-of-sight.</li><li><b>Ammo</b>: Voodoo Dolls</li></ul></td></tr></tbody></table><h2>Items</h2><p style="">There are three main types of items in Blood: heath & armor pickups, inventory items, and power-ups. The first category increases the player's vitality and damage mitigation, the second consists of items which may be carried and used at a later time, and the last includes items that grant powerful temporary benefits.</p><h3><u>Health & Armor Pickups</u></h3><table><tbody><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813036-transparentlifeessence.png" data-ref-id="1300-1813036" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="1.5357142857143" data-width="28" style="width: 28px"> <noscript> </noscript><figcaption>Life Essence</figcaption></figure></td><td><h3>Life Essence</h3><ul><li>Heals 20 hit points, but will not heal the player in excess of 100 hit points.</li><li>While Life Essence is most typically dropped by enemies upon death, it can sometimes be found in the environment.</li></ul></td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813040-transparentlifeseed.png" data-ref-id="1300-1813040" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.70731707317073" data-width="41" style="width: 41px"> <noscript> </noscript><figcaption>Life Seed</figcaption></figure></td><td><h3>Life Seed</h3><ul><li>Heals the player for a full 100 hit points, up to a potential maximum of 200 hit points.</li><li>Usually found in secret areas, though late-game enemies also drop them upon death.</li></ul></td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813047-transparentbasicarmor.png" data-ref-id="1300-1813047" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.82857142857143" data-width="35" style="width: 35px"> <noscript> </noscript><figcaption>Basic Armor</figcaption></figure></td><td><h3>Basic Armor</h3><ul><li>Grants the player 50 points of damage protection in each type of armor: fire, body, and spirit.</li><li>Other than Super Armor, this is the only armor type that grants multiple types of protection.</li></ul></td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813042-transparentfirearmor.png" data-ref-id="1300-1813042" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="1.4074074074074" data-width="27" style="width: 27px"> <noscript> </noscript><figcaption>Fire Armor</figcaption></figure></td><td><h3>Fire Armor</h3><ul><li>Gives Caleb an immediate 100 points of fire protection.</li><li>Fire Armor wards against any fire-based attacks, such as explosions and Hell Hound breath.</li></ul></td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813043-transparentbodyarmor.png" data-ref-id="1300-1813043" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="1.2068965517241" data-width="29" style="width: 29px"> <noscript> </noscript><figcaption>Body Armor</figcaption></figure></td><td><h3>Body Armor</h3><ul><li>Bestows 100 points of body armor upon the player.</li><li>Body Armor protects against melee attacks and gunfire.</li></ul></td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813046-transparentspiritarmor.png" data-ref-id="1300-1813046" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.94871794871795" data-width="39" style="width: 39px"> <noscript> </noscript><figcaption>Spirit Armor</figcaption></figure></td><td><h3>Spirit Armor</h3><ul><li>This item grants 100 points of spirit protection.</li><li>Shields the player from spirit damage, which is not incredibly useful in single-player.</li></ul></td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813044-transparentsuperarmor.png" data-ref-id="1300-1813044" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="1.2758620689655" data-width="29" style="width: 29px"> <noscript> </noscript><figcaption>Super Armor</figcaption></figure></td><td><h3>Super Armor</h3><ul><li>Gives the player 200 points of body, fire, and spirit armor.</li><li>200 points is the maximum armor value a player can have.</li></ul></td></tr></tbody></table><h3><u>Inventory Items</u></h3><table><tbody><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813023-transparentbeastvision.png" data-ref-id="1300-1813023" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.44827586206897" data-width="29" style="width: 29px"> <noscript> </noscript><figcaption>Beast Vision</figcaption></figure></td><td><h3>Beast Vision</h3><ul><li>Glasses which make enemies appear more brightly in the environment.</li><li>It should be noted that Beast Vision only affects monsters, and will not help to illuminate darker areas within levels.</li></ul></td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813015-transparentcrystalball.png" data-ref-id="1300-1813015" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="1.1304347826087" data-width="23" style="width: 23px"> <noscript> </noscript><figcaption>Crystal Ball</figcaption></figure></td><td><h3>Crystal Ball (Multiplayer Only)</h3><ul><li>Grants the ability to see other players through walls.</li><li>This can be cycled to show different players by pressing the inventory use key again.</li></ul></td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813022-transparentdivingsuit.png" data-ref-id="1300-1813022" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="2.3571428571429" data-width="28" style="width: 28px"> <noscript> </noscript><figcaption>Diving Suit</figcaption></figure></td><td><h3>Diving Suit</h3><ul><li>Allows the player to stay submerged underwater longer than normally possible.</li><li>Activates automatically if the player is submerged for a long enough period.</li></ul></td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813007-transparentdoctor_sbag.png" data-ref-id="1300-1813007" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="1.0344827586207" data-width="29" style="width: 29px"> <noscript> </noscript><figcaption>Doctor's Bag</figcaption></figure></td><td><h3>Doctor's Bag</h3><ul><li>Heals the player up to a total of 100 hit points and saves unused points for later use.</li><li>Can heal up to 100 hit points in total.</li></ul></td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813020-transparentjumpboots.png" data-ref-id="1300-1813020" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.97222222222222" data-width="36" style="width: 36px"> <noscript> </noscript><figcaption>Jump Boots</figcaption></figure></td><td><h3>Jump Boots</h3><ul><li>Temporarily allows the player to jump preternaturally high.</li><li>Mainly used to access areas that would otherwise be unreachable.</li></ul></td></tr></tbody></table><h3><u>Power-ups</u></h3><table><tbody><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813024-transparentcloakofinvisibility.png" data-ref-id="1300-1813024" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="1.5" data-width="28" style="width: 28px"> <noscript> </noscript><figcaption>Cloak of Invisibility</figcaption></figure></td><td><h3>Cloak of Invisibility</h3><ul><li>Renders the player semi-transparent.</li><li>Enemies will notice the player if fired upon.</li></ul></td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813019-transparentdeathmask.png" data-ref-id="1300-1813019" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="1.25" data-width="48" style="width: 48px"> <noscript> </noscript><figcaption>Death Mask</figcaption></figure></td><td><h3>Death Mask</h3><ul><li>Fairly straightforward invincibility power-up.</li><li>Negates all damage for a short period of time.</li></ul></td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813021-transparentgunsakimbo.png" data-ref-id="1300-1813021" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.52542372881356" data-width="59" style="width: 59px"> <noscript> </noscript><figcaption>Guns Akimbo</figcaption></figure></td><td><h3>Guns Akimbo</h3><ul><li>Allows certain weapons to be dual-wielded, which includes the Flare Gun, Shotgun, Thompson's, and the Incinerator.</li><li>In the Plasma Pak, the Tesla Cannon may also be dual-wielded.</li></ul></td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813039-transparentreflectiveshots.png" data-ref-id="1300-1813039" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="1" data-width="25" style="width: 25px"> <noscript> </noscript><figcaption>Reflective Shots</figcaption></figure></td><td><h3>Reflective Shots</h3><ul><li>Reflects bullets and certain melee attacks.</li><li>Some types of damage are not nullified, such as fire and explosive damage.</li></ul></td></tr></tbody></table><h2>Enemies</h2><p style="">Blood opponents are generally divided into three categories: low-level, standard, and boss. The first group is composed of smaller foes that pose more of an annoyance than a true threat, and can generally be defeated with little firepower. The second consists of normal sized enemies that can cause more damage and take more of a beating. The last group is comprised of exceedingly rare monsters that are found at the end of each episode.</p><h3><u>Low-Level Enemies</u></h3><table><tbody><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813034-transparentbat.png" data-ref-id="1300-1813034" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.84210526315789" data-width="38" style="width: 38px"> <noscript> </noscript><figcaption>Bat</figcaption></figure></td><td><h3>Bat</h3> Bats only loosely qualify as enemies, as they don't actively seem to be interested in harming the player, and it is only really possible to be injured by one by wandering into its path. Given a wide berth, they can be safely ignored.</td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813030-transparentrat.png" data-ref-id="1300-1813030" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.37209302325581" data-width="86" style="width: 86px"> <noscript> </noscript><figcaption>Rat</figcaption></figure></td><td><h3>Rat</h3> The lowest form of land-based enemy, Rats are nonetheless dangerous as they will scurry quickly toward the player where they are much more difficult to target. They are too small to climb even minor ledges, however, so finding higher ground can often leave them harmless.</td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813032-transparentboneeel.png" data-ref-id="1300-1813032" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.61194029850746" data-width="67" style="width: 67px"> <noscript> </noscript><figcaption>Bone Eel</figcaption></figure></td><td><h3>Bone Eel</h3> One of only a couple aquatic enemies in the game, Bone Eels are the seafaring equivalent of Rats. Seeing as it is usually prudent to spend as little time underwater as necessary, it is in many cases wiser to swim past these creatures to dry land rather than waste ammo and risk drowning in order to fighting them.</td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813033-transparentspider.png" data-ref-id="1300-1813033" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.875" data-width="40" style="width: 40px"> <noscript> </noscript><figcaption>Spider</figcaption></figure></td><td><h3>Spider</h3> The only low-level creature to come in two varieties, Spiders are notable for the status effects they inflict on the player. The bite of a Red Spider will cause a disorienting camera tilt effect for a few seconds and the Green Spider can cause temporary blindness. Special care should be taken when spiders are in the midst of other enemies, as either of these effects can make a simple firefight extremely difficult.</td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813035-transparentchokinghand.png" data-ref-id="1300-1813035" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="1.3913043478261" data-width="23" style="width: 23px"> <noscript> </noscript><figcaption>Choking Hand</figcaption></figure></td><td><h3>Choking Hand</h3> Easily the most dangerous foe in this category, these disembodied hands latch onto the player's neck and quickly drain life until they are removed. This is accomplished by repeatedly pressing the use key, and once done the Choking Hand must still be killed lest it attach itself again.</td></tr></tbody></table><h3><u>Standard Enemies</u></h3><table><tbody><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813025-transparentzombie.png" data-ref-id="1300-1813025" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="2.1186440677966" data-width="59" style="width: 59px"> <noscript> </noscript><figcaption>Zombie</figcaption></figure></td><td><h3>Zombie</h3> Zombies are the game's basic opponent. Equipped with a simple axe melee attack and relatively low hit points, they run headlong at the player attempting to hack them to pieces. Due to their lack of any ranged attack, they are not particularly threatening even in large numbers, though fights in close quarters can present a challenge. Zombies in some cases are able to get back up after being knocked down.</td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813027-transparentbloatedbutcher.png" data-ref-id="1300-1813027" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="2" data-width="50" style="width: 50px"> <noscript> </noscript><figcaption>Bloated Butcher</figcaption></figure></td><td><h3>Bloated Butcher</h3> A larger, slower, and more corpulent version of the standard Zombie, the Butcher comes with significantly more hit points and two projectile attacks, a cleaver toss and the ability to spew corrosive vomit. Neither projectile is extremely quick, so staying at medium range can allow quick players to avoid damage long enough to whittle him down.</td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813050-transparentcultist.png" data-ref-id="1300-1813050" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="2.12" data-width="50" style="width: 50px"> <noscript> </noscript><figcaption>Cultist</figcaption></figure></td><td><h3>Cultist / Fanatic</h3> Perhaps the most consistently troublesome enemy in the game, both versions of this foe come equipped with a deadly hitscan weapon which can rapidly drain the vitality of even a healthy player. The brown-cloaked Cultists have shotguns, while the gray-garbed Fanatics carry tommy guns. Both wield dynamite, and either can cause significant damage any time they have line-of-sight with the player. They will also occasionally go prone in order to avoid return fire. Cultists and Fanatics drop ammunition for their respective weapons upon death.</td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813028-transparentgargoyle.png" data-ref-id="1300-1813028" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="1.0169491525424" data-width="118" style="width: 118px"> <noscript> </noscript><figcaption>Gargoyle</figcaption></figure></td><td><h3>Gargoyle</h3> Flying enemies who often lie in wait as inconspicuous statues, Gargoyles are extremely hardy and have a penchant for attacking the player when otherwise occupied. They can rip at the flesh up close and toss a bone projectile while at range. Staying close can be a valid strategy, as they will usually forgo ranged attacks when near the player. Stone Gargoyles are essentially Cheogh in all but name, and should therefor be treated as such.</td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813026-transparenthellhound.png" data-ref-id="1300-1813026" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.96875" data-width="64" style="width: 64px"> <noscript> </noscript><figcaption>Hell Hound</figcaption></figure></td><td><h3>Hell Hound</h3> While they have a melee attack when in close, it is their fiery breath which makes Hell Hounds truly dangerous, as the flames can sap significant vitality before they go out. They are best killed before they get near, though their speed makes this a tricky proposition. Either take them down quickly, or find a means to keep them at bay.</td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813029-transparentgillbeast.png" data-ref-id="1300-1813029" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="1.3714285714286" data-width="70" style="width: 70px"> <noscript> </noscript><figcaption>Gill Beast</figcaption></figure></td><td><h3>Gill Beast</h3> Though indigenous to water, Gill Beasts will follow the player onto dry land given the opportunity. This is somewhat of a blessing, as their lack of any ranged attack makes them fairly easy to dispatch. While submerged, they behave more or less like a larger, tougher version of the Bone Eel.</td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813051-transparentphantasm.png" data-ref-id="1300-1813051" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="1.2457627118644" data-width="118" style="width: 118px"> <noscript> </noscript><figcaption>Phantasm</figcaption></figure></td><td><h3>Phantasm</h3> Semi-ethereal beings who are only vulnerable while attacking, Phantasms have both a scythe and a ghostly project at their disposal. Watch for them to turn from partially transparent to opaque, as that is the cue to attack. Its scythe in particular causes tremendous damage, so properly timing one's attacks is crucial.</td></tr></tbody></table><h3><u>Bosses</u></h3><table><tbody><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813045-transparentcheogh.png" data-ref-id="1300-1813045" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.68862275449102" data-width="167" style="width: 167px"> <noscript> </noscript><figcaption>Cheogh</figcaption></figure></td><td><h3>Cheogh (aka Stone Gargoyle)</h3> The Lord of all its brethren, Cheogh is a massive gray Gargoyle with incredible resilience. He fires a pair of blue fireballs from his eyes that travel with great speed toward the player, and his wings allow him to move quickly around the field of battle. He is encountered at the end of the first episode as well as later episodes where he is rechristen the Stone Gargoyle.</td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813037-transparentshial.png" data-ref-id="1300-1813037" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.44554455445545" data-width="101" style="width: 101px"> <noscript> </noscript><figcaption>Shial</figcaption></figure></td><td><h3>Shial (aka Mother Spider)</h3> The proverbial "Mother of Spiders," Shial lives deep within the earth surrounded by her eight-legged spawn. Though she is quite large and capable of conjuring her fellow arachnids, there is not much else to distinguish her from other Spiders. In fact, she cannot attack directly, making this unequivocally the easiest boss encounter in the game. Shial awaits at the end of the second episode and also shows up in later levels as a regular monster, though this version is referred to as Mother Spider.</td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813049-transparentcerberus.png" data-ref-id="1300-1813049" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.98" data-width="100" style="width: 100px"> <noscript> </noscript><figcaption>Cerberus</figcaption></figure></td><td><h3>Cerberus</h3> Cerberus is the penultimate boss of Blood, being a larger and tougher two-headed version of the standard Hell Hound. True to his infernal nature, he belches fiery death at all who enter his lair, being able to hurl explosive fireballs from both heads simultaneously. His tenacity will also spur him to attack even after his first head is killed. Cerberus can be found in the third episode as a boss as well as a couple of instances in the fourth episode.</td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813031-transparenttchernobog.png" data-ref-id="1300-1813031" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="1.5673076923077" data-width="104" style="width: 104px"> <noscript> </noscript><figcaption>Tchernobog</figcaption></figure></td><td><h3>Tchernobog</h3> Evil god and former master of Caleb, Tchernobog is an exceedingly powerful entity and the leader of the Cultists and other monstrosities the player fights throughout the rest of the game. He is capable of setting the player on fire as well as conjuring explosive blue flames. He is the final enemy to be confronted in the game's fourth and final episode.</td></tr></tbody></table><h2><b>Expansion Packs</b></h2><p style="">Blood saw two commercial expansions, Plasma Pak, created by Monolith, and Cryptic Passage, developed by Sunstorm Interactive. Both add-ons augmented the original game with an entirely new episode (bringing the total to six), with Plasma Pak also having other notable additions such as new enemies and new firing modes for existing weapons. Having the Plasma Pak installed also allows these new firing modes to be used in Blood's original episodes.</p><h2>Minimum System Requirements</h2><h3>PC</h3><ul><li>Windows XP / Vista</li><li>1 GHz processor (1.4 GHz recommended)</li><li>256MB RAM (512MB recommended)</li><li>3D graphics card compatible with DirectX 7 (compatible with DirectX 9 recommended)</li><li>Mouse</li><li>Keyboard</li></ul>', 'release_date' => '1997-05-31 00:00:00', 'dont_show_upcoming_date' => false, 'expected_release_year' => null, 'expected_release_month' => null, 'expected_release_day' => null, 'metacritic_rating' => '82', 'metacritics_rating_last_updated' => '2015-07-23', 'theme' => 'Horror,Alternate Historical,Comedy,Western', 'genres' => 'Action,First-Person Shooter', 'image' => '11381-blood.jpg', 'meta_title' => '', 'meta_keyword' => '', 'meta_desc' => '', 'review_count' => '0', 'rating_count' => '0', 'avg_rating' => '0.00', 'avg_jump_rating' => null, 'weighted_rating' => '0.00', 'weighted_jump_rating' => '0.00', 'video_embed' => null, 'video_filename' => null, 'video_original_url' => null, 'video_poster_image' => null, 'status' => true, 'image_updated' => true, 'categories_updated' => '1', 'video_updated' => true, 'created' => '2015-04-16 07:35:26', 'modified' => '2018-02-19 23:44:27' ), 'GamesPlatform' => array( 'id' => '505', 'game_id' => '171', 'platform_id' => '15', 'link1' => null, 'link2' => null, 'link1_price' => null, 'link2_price' => null, 'created' => null, 'modified' => null, (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ) ), 'Review' => array( 'id' => null, 'game_id' => null, 'ip' => null, 'username' => null, 'review' => null, 'rating' => null, 'jump_rating' => null, 'created' => null, 'modified' => null ), 'GamesGcategory' => array( 'id' => '966', 'game_id' => '171', 'gcategory_id' => '17' ), 'GameImage' => array(), 'Platform' => array( (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ) ), 'Gcategory' => array( (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ), (int) 2 => array( [maximum depth reached] ) ) ), (int) 3 => array( 'Game' => array( 'id' => '135', 'gb_id' => '14075', 'title' => 'Gabriel Knight: Sins of the Fathers', 'slug' => 'gabriel-knight-sins-of-the-fathers', 'small_desc' => 'A 1993 point-and-click adventure from Sierra On-line, struggling novelist and bookstore owner Gabriel Knight becomes wrapped up in a murder mystery involving a secret voodoo cult and an ancient blood rite.', 'desc' => '<h2>Overview</h2><figure data-align="right" data-img-src="http://static.giantbomb.com/uploads/original/1/15568/479065-sierra_000.png" data-ref-id="1300-479065" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.625" data-width="640" style="width: 640px"> <figcaption>Title Screen.</figcaption></figure><p style="">Gabriel Knight: Sins Of The Fathers is a 1993 point-and-click adventure game, developed and published by Sierra On-Line. Created by author and Sierra writer/designer Jane Jensen, Sins Of The Fathers was the first instalment in a new franchise for Sierra in the mid-90s, and marked a more mature turn for the company previously known for the King's Quest, Police Quest and Space Quest series. Far removed from the fairy tale universe of King's Quest and the zany craziness of Space Quest, Gabriel Knight followed an anti-hero plagued by disturbing nightmares through a murder mystery linked to voodoo and his own family's dark, mystical past.</p><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/1/15568/479074-sierra_008.png" data-ref-id="1300-479074" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.625" data-width="640" style="width: 640px"> <figcaption>A Pub in New Orleans.</figcaption></figure><p style="">The CD-ROM version of the game featured some of the highest production values for a multimedia game at the time, boasting the voice talents of Tim Curry and Mark Hamill among others. The game also featured an outstanding soundtrack for an adventure game of its time, which was composed and performed by Robert Holmes, husband of creator Jane Jensen.</p><p style="">Sins of the Fathers was followed up by Gabriel Knight: The Beast Within, and concluded with Gabriel Knight: Blood of the Sacred, Blood of the damned.</p><p style="">A novel based on the game was also released, and it follows the game closely.</p><h2>Gameplay</h2><p style="">The gameplay in Gabriel Knight consists of commanding Gabriel entirely via the mouse to interact with people and the environment to unravel the mystery of the Voodoo murders and progress the plot. The player has the Move, Operate, Open, Read, Inspect, Question, Talk to, Push, and Take commands as well as being able to use any items Gabriel has in his inventory on the environment, characters or each other.</p><p style="">Speaking with characters in the game also plays a large role in progressing the story by providing clues and plot points. Conversations are fully voiced and different characters will have different replies depending on plot progression and other circumstances. Gabriel records conversations via a tape recorder so conversations can later be reviewed by the player to help find clues.</p><p style="">The story is divided up into ten chapters/days, and when the story has sufficiently progressed the day will end and the next chapter will start. It is however possible for the player to miss a necessary clue, item, or action in an earlier part of the game - making the playthrough impossible to finish.</p><p style="">While Gabriel has no health, there are several occurrences in the game that can lead to his death if not handled properly by the player.</p><h2>Presentation</h2><h3>Graphics</h3><p style="">The environments in Gabriel Knight are static; they come in a wide variety of vantage points, and views. Characters are animated simply but convincingly with the use of early age motion capture technology. The game is also interspersed with several short live action clips and comic book panel animations used to progress the story. When entering a conversation, the player is also given a more in depth look at the characters facial features on a black background. These conversations are also lip synced to the voice actors recorded dialogue.</p><h3>Sound</h3><p style="">Gabriel Knight has an extensive Midi Soundtrack that plays throughout the game with each location having it's own distinct background music. Characters, conversations and narration are also fully voiced (CD-ROM version) by voice actors.</p><h2>Characters</h2><ul><li><strong><b>Gabriel Knight</b></strong>: Protagonist, and main character. Voiced by: Tim Curry</li><li><strong><b>Grace Nakimura</b></strong>: Gabriel's assistant and sidekick. Voiced by: Leah Remini</li><li><strong><b>Detective Franklin Mosely</b></strong>: Gabriel's lifelong best friend, and police detective. Voiced by: Mark Hamill</li><li><strong>Wolfgang Ritter</strong>: Gabriel's great uncle, and mentor. Voiced by: Efrem Zimbalist Jr.</li><li><strong><b>Malia Gedde</b> / Tetelo</strong>: Love interest, and voodoo queen. Voiced by: Leilani Jones</li><li><strong>Dr. John</strong>: Antagonist, and voodoo priest. Voiced by: Michael Dorn</li><li><strong>Narrator</strong>: Voiced by Virginia Capers</li></ul>', 'release_date' => '1993-12-17 00:00:00', 'dont_show_upcoming_date' => false, 'expected_release_year' => null, 'expected_release_month' => null, 'expected_release_day' => null, 'metacritic_rating' => '0', 'metacritics_rating_last_updated' => '2015-07-23', 'theme' => 'Horror,Fantasy,Crime', 'genres' => 'Adventure', 'image' => '14075-gabriel_knight_sins_of_the_fathers.jpg', 'meta_title' => '', 'meta_keyword' => '', 'meta_desc' => '', 'review_count' => '0', 'rating_count' => '2', 'avg_rating' => '55.00', 'avg_jump_rating' => '40.00', 'weighted_rating' => '31.89', 'weighted_jump_rating' => '29.04', 'video_embed' => '<div class="video"><video width="100%" height="100%" controls poster="https://www.scaredtoplay.com/uploads/games_videos/posters/gabriel-knight-sins-of-the-fathers-135.jpg"><source src="https://www.scaredtoplay.com/uploads/games_videos/videos/gabriel-knight-sins-of-the-fathers-135.mp4" type="video/mp4"></div>', 'video_filename' => 'gabriel-knight-sins-of-the-fathers-135.mp4', 'video_original_url' => 'http://v.giantbomb.com/2014/08/14/tr_gabrielknight_081414_1800.mp4?api_key=0834f735d6e7932bb0b7d8b82cef18d3021d6ebc', 'video_poster_image' => 'gabriel-knight-sins-of-the-fathers-135.jpg', 'status' => true, 'image_updated' => true, 'categories_updated' => '1', 'video_updated' => true, 'created' => '2015-04-16 06:15:43', 'modified' => '2020-05-22 15:36:14' ), 'GamesPlatform' => array( 'id' => '403', 'game_id' => '135', 'platform_id' => '15', 'link1' => null, 'link2' => null, 'link1_price' => null, 'link2_price' => null, 'created' => null, 'modified' => null, (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ) ), 'Review' => array( 'id' => '2944', 'game_id' => '135', 'ip' => '162.158.159.43', 'username' => null, 'review' => null, 'rating' => '30.00', 'jump_rating' => '10', 'created' => '2019-11-29 07:34:37', 'modified' => '2019-11-29 07:34:37' ), 'GamesGcategory' => array( 'id' => '776', 'game_id' => '135', 'gcategory_id' => '17' ), 'GameImage' => array( (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ), (int) 2 => array( [maximum depth reached] ), (int) 3 => array( [maximum depth reached] ), (int) 4 => array( [maximum depth reached] ), (int) 5 => array( [maximum depth reached] ), (int) 6 => array( [maximum depth reached] ), (int) 7 => array( [maximum depth reached] ), (int) 8 => array( [maximum depth reached] ), (int) 9 => array( [maximum depth reached] ), (int) 10 => array( [maximum depth reached] ), (int) 11 => array( [maximum depth reached] ), (int) 12 => array( [maximum depth reached] ), (int) 13 => array( [maximum depth reached] ), (int) 14 => array( [maximum depth reached] ), (int) 15 => array( [maximum depth reached] ), (int) 16 => array( [maximum depth reached] ), (int) 17 => array( [maximum depth reached] ), (int) 18 => array( [maximum depth reached] ), (int) 19 => array( [maximum depth reached] ), (int) 20 => array( [maximum depth reached] ), (int) 21 => array( [maximum depth reached] ), (int) 22 => array( [maximum depth reached] ), (int) 23 => array( [maximum depth reached] ) ), 'Platform' => array( (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ) ), 'Gcategory' => array( (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ), (int) 2 => array( [maximum depth reached] ), (int) 3 => array( [maximum depth reached] ), (int) 4 => array( [maximum depth reached] ), (int) 5 => array( [maximum depth reached] ), (int) 6 => array( [maximum depth reached] ), (int) 7 => array( [maximum depth reached] ), (int) 8 => array( [maximum depth reached] ), (int) 9 => array( [maximum depth reached] ), (int) 10 => array( [maximum depth reached] ) ) ), (int) 4 => array( 'Game' => array( 'id' => '465', 'gb_id' => '5065', 'title' => 'Chapolim x Drácula: Um Duelo Assustador', 'slug' => 'chapolim-x-dracula-um-duelo-assustador', 'small_desc' => 'Chapolim x Drácula: Um Duelo Assustador is a side-scrolling plaformer released by Tec Toy in Brazil.', 'desc' => '<figure data-align="right" data-embed-type="image" data-img-src="http://static.giantbomb.com/uploads/original/0/2848/422276-chapolim_1.gif" data-ref-id="1300-422276" data-size="large" data-ratio="0.75"> <figcaption>The title screen for Chapolim x Drácula: Um Duelo Assustador</figcaption></figure><p>Chapolim x Drácula: Um Duelo Assustador (Chapolim and Dracula: A Scary Duel) is yet another game based off a ROM hack under the authorization of SEGA in Brazil, under the Tec Toy seal. Based upon the popular Mexican serial created by Roberto Bolaños, it is a modification of the Master System game Ghost House.</p><p>All characters and items are changed to fit Chapolim's universe. Mick, the hero of Ghost House, is replaced by Chapolim. Armed with his trusty Marreta Biônica (Chipote Chillón in the original, Squeaky Mallet in English), dressed in red and wearing a yellow heart in his chest, he is a comedic character spoof of super heroes.</p><p>The game play consists of platforming on stages in which Chapolim must defeat five vampires, each resting in a different coffin, locked by a key that can be found with exploration. Not only vampires stand in his way, but also mummies, bats, ghosts, man eating flowers and other horror movie clichés. Other than his mallet, Chapolim can jump over enemies and punch them. By jumping and punching the mansion's lights, Chapolim can freeze enemies in place in order to defeat them. Dracula himself shows up at the end of the game, serving as the last boss encounter.</p>', 'release_date' => '1993-01-01 00:00:00', 'dont_show_upcoming_date' => false, 'expected_release_year' => null, 'expected_release_month' => null, 'expected_release_day' => null, 'metacritic_rating' => '0', 'metacritics_rating_last_updated' => null, 'theme' => 'Horror,Fantasy', 'genres' => 'Action,Role-Playing,Platformer', 'image' => '5065-chapolim_x_dracula_um_duelo_assustador.jpg', 'meta_title' => '', 'meta_keyword' => '', 'meta_desc' => '', 'review_count' => '0', 'rating_count' => '0', 'avg_rating' => '0.00', 'avg_jump_rating' => null, 'weighted_rating' => null, 'weighted_jump_rating' => null, 'video_embed' => null, 'video_filename' => null, 'video_original_url' => null, 'video_poster_image' => null, 'status' => true, 'image_updated' => true, 'categories_updated' => '1', 'video_updated' => true, 'created' => '2017-02-23 11:45:11', 'modified' => '2018-02-16 17:45:01' ), 'GamesPlatform' => array( 'id' => '1668', 'game_id' => '465', 'platform_id' => '7', 'link1' => null, 'link2' => null, 'link1_price' => null, 'link2_price' => null, 'created' => null, 'modified' => null, (int) 0 => array( [maximum depth reached] ) ), 'Review' => array( 'id' => null, 'game_id' => null, 'ip' => null, 'username' => null, 'review' => null, 'rating' => null, 'jump_rating' => null, 'created' => null, 'modified' => null ), 'GamesGcategory' => array( 'id' => '2128', 'game_id' => '465', 'gcategory_id' => '17' ), 'GameImage' => array( (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ), (int) 2 => array( [maximum depth reached] ), (int) 3 => array( [maximum depth reached] ), (int) 4 => array( [maximum depth reached] ), (int) 5 => array( [maximum depth reached] ), (int) 6 => array( [maximum depth reached] ) ), 'Platform' => array( (int) 0 => array( [maximum depth reached] ) ), 'Gcategory' => array( (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ), (int) 2 => array( [maximum depth reached] ) ) ) ) $default_sort_by = 'release_desc' $sorting_url = '/games/index/cat:cults' $filter_data = array( 'cat' => 'cults', 'page' => '4' ) $paginate_url = array( 'controller' => 'games', 'action' => 'index', 'cat' => 'cults', 'page' => '4' ) $page_title = 'BROWSE CULTS HORROR GAMES' $meta_keywords = 'Cults horror games, best Cults horror games, top Cults horror games' $meta_description = 'Browse and find your favorite Cults games.' $title_for_layout = 'Cults Horror Games | ScaredToPlay' $pc = 'games' $pm = 'Game'include - APP/View/Games/index.ctp, line 34 View::_evaluate() - CORE/Cake/View/View.php, line 971 View::_render() - CORE/Cake/View/View.php, line 933 View::render() - CORE/Cake/View/View.php, line 473 Controller::render() - CORE/Cake/Controller/Controller.php, line 968 Dispatcher::_invoke() - CORE/Cake/Routing/Dispatcher.php, line 200 Dispatcher::dispatch() - CORE/Cake/Routing/Dispatcher.php, line 167 [main] - APP/webroot/index.php, line 122
$sort_class = "sort-desc"; $sort_title = 'Scary'; }elseif($filter_data['sortby']=='scary_asc'){
$sort_title = 'Scary';
}elseif($filter_data['sortby']=='scary_asc'){
include - APP/View/Games/index.ctp, line 34 View::_evaluate() - CORE/Cake/View/View.php, line 971 View::_render() - CORE/Cake/View/View.php, line 933 View::render() - CORE/Cake/View/View.php, line 473 Controller::render() - CORE/Cake/Controller/Controller.php, line 968 Dispatcher::_invoke() - CORE/Cake/Routing/Dispatcher.php, line 200 Dispatcher::dispatch() - CORE/Cake/Routing/Dispatcher.php, line 167 [main] - APP/webroot/index.php, line 122
Notice (8): Undefined index: sortby [APP/View/Games/index.ctp, line 37]Code Context $sort_class = "sort-asc"; $sort_title = 'Scary'; }elseif($filter_data['sortby']=='jumpscare_desc'){ $viewFile = '/home.md10/home/scaredtoplay.com/public_html/app/View/Games/index.ctp' $dataForView = array( 'games_array' => array( (int) 0 => array( 'Game' => array( [maximum depth reached] ), 'GamesPlatform' => array( [maximum depth reached] ), 'Review' => array( [maximum depth reached] ), 'GamesGcategory' => array( [maximum depth reached] ), 'GameImage' => array([maximum depth reached]), 'Platform' => array( [maximum depth reached] ), 'Gcategory' => array( [maximum depth reached] ) ), (int) 1 => array( 'Game' => array( [maximum depth reached] ), 'GamesPlatform' => array( [maximum depth reached] ), 'Review' => array( [maximum depth reached] ), 'GamesGcategory' => array( [maximum depth reached] ), 'GameImage' => array( [maximum depth reached] ), 'Platform' => array( [maximum depth reached] ), 'Gcategory' => array( [maximum depth reached] ) ), (int) 2 => array( 'Game' => array( [maximum depth reached] ), 'GamesPlatform' => array( [maximum depth reached] ), 'Review' => array( [maximum depth reached] ), 'GamesGcategory' => array( [maximum depth reached] ), 'GameImage' => array([maximum depth reached]), 'Platform' => array( [maximum depth reached] ), 'Gcategory' => array( [maximum depth reached] ) ), (int) 3 => array( 'Game' => array( [maximum depth reached] ), 'GamesPlatform' => array( [maximum depth reached] ), 'Review' => array( [maximum depth reached] ), 'GamesGcategory' => array( [maximum depth reached] ), 'GameImage' => array( [maximum depth reached] ), 'Platform' => array( [maximum depth reached] ), 'Gcategory' => array( [maximum depth reached] ) ), (int) 4 => array( 'Game' => array( [maximum depth reached] ), 'GamesPlatform' => array( [maximum depth reached] ), 'Review' => array( [maximum depth reached] ), 'GamesGcategory' => array( [maximum depth reached] ), 'GameImage' => array( [maximum depth reached] ), 'Platform' => array( [maximum depth reached] ), 'Gcategory' => array( [maximum depth reached] ) ) ), 'default_sort_by' => 'release_desc', 'sorting_url' => '/games/index/cat:cults', 'filter_data' => array( 'cat' => 'cults', 'page' => '4' ), 'paginate_url' => array( 'controller' => 'games', 'action' => 'index', 'cat' => 'cults', 'page' => '4' ), 'page_title' => 'BROWSE CULTS HORROR GAMES', 'meta_keywords' => 'Cults horror games, best Cults horror games, top Cults horror games', 'meta_description' => 'Browse and find your favorite Cults games.', 'title_for_layout' => 'Cults Horror Games | ScaredToPlay', 'pc' => 'games', 'pm' => 'Game' ) $games_array = array( (int) 0 => array( 'Game' => array( 'id' => '285', 'gb_id' => '10568', 'title' => 'Hellnight', 'slug' => 'hellnight', 'small_desc' => 'Hellnight was a very peculiar survival horror game for its time. It featured a first-person perspective, and involved running away from enemies rather than fighting them. It is today considered a precursor to games like Amnesia, Slender, and Outlast.', 'desc' => '<h2>Overview</h2><p style=""><i>Hellnight</i> is a survival horror game developed by Atlus, and released only in Japan and Europe. It featured a first-person perspective, and involved running away from enemies rather than fighting them. It is today considered a precursor to games like Amnesia, Slender, and Outlast.</p><h2>Story</h2><p style="">Set in Japan at the end of the 20th century, the game starts with the protagonist escaping a group of cultists and then boarding a late-night subway train in order to escape. However, the train is attacked by a monster, who kills everyone on board except for the player and a young girl, Naomi. From here on out, the game is pretty much a non-stop chase as the monster pursues the player deeper and deeper into the underground. Eventually, the player comes across a mysterious underground civilization known as the Mesh.</p><p style=""> </p><h2>Gameplay</h2><p style="">The player has no weaponry whatsoever with which to defend themselves, and therefore running is pretty much their only chance of survival-- if the pursuing monster catches the player, it's <i>game over</i>. As the player delves deeper and deeper into the underground tunnels beneath the city of Tokyo, he has to try and find shortcuts in order to try and gain more and more terrain over the creature.</p><p style=""> </p><h2 style="margin-right:0px;margin-left:0px;">TRIVIA</h2><ul><li>Released in Japan as "Dark Messiah".</li></ul>', 'release_date' => '1998-11-06 00:00:00', 'dont_show_upcoming_date' => false, 'expected_release_year' => null, 'expected_release_month' => null, 'expected_release_day' => null, 'metacritic_rating' => '0', 'metacritics_rating_last_updated' => null, 'theme' => 'Horror', 'genres' => 'Adventure,Puzzle,Action-Adventure', 'image' => '10568-hellnight.jpg', 'meta_title' => '', 'meta_keyword' => '', 'meta_desc' => '', 'review_count' => '0', 'rating_count' => '0', 'avg_rating' => '0.00', 'avg_jump_rating' => null, 'weighted_rating' => null, 'weighted_jump_rating' => null, 'video_embed' => null, 'video_filename' => null, 'video_original_url' => null, 'video_poster_image' => null, 'status' => true, 'image_updated' => true, 'categories_updated' => '1', 'video_updated' => true, 'created' => '2016-02-09 08:13:53', 'modified' => '2018-02-21 11:44:25' ), 'GamesPlatform' => array( 'id' => '1224', 'game_id' => '285', 'platform_id' => '20', 'link1' => null, 'link2' => null, 'link1_price' => null, 'link2_price' => null, 'created' => null, 'modified' => null, (int) 0 => array( [maximum depth reached] ) ), 'Review' => array( 'id' => null, 'game_id' => null, 'ip' => null, 'username' => null, 'review' => null, 'rating' => null, 'jump_rating' => null, 'created' => null, 'modified' => null ), 'GamesGcategory' => array( 'id' => '1287', 'game_id' => '285', 'gcategory_id' => '17' ), 'GameImage' => array(), 'Platform' => array( (int) 0 => array( [maximum depth reached] ) ), 'Gcategory' => array( (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ), (int) 2 => array( [maximum depth reached] ), (int) 3 => array( [maximum depth reached] ) ) ), (int) 1 => array( 'Game' => array( 'id' => '388', 'gb_id' => '5570', 'title' => 'Alundra', 'slug' => 'alundra', 'small_desc' => 'A PS1 RPG in the vein of Zelda, Alundra has the player control a psychic youth as he combats an ancient evil that threatens to overwhelm the peaceful village of Inoa. ', 'desc' => '<h2>Overview</h2><p>Alundra is a fantasy action adventure with hand-drawn 2D art that blends traditional action adventure elements with more streamlined exploration mechanics akin to those in the Legend of Zelda franchise. Developed by Matrix Software and originally published by SCEI in Japan, It was later released by Working Designs in the US and Psygnosis in Europe. In 2010, the Working Designs version was re-released on the Playstation Network by Monkeypaw Games.</p><p>Known as "The Adventures of Alundra" in Europe, the game is viewed from a top-down perspective where the player takes control of a young boy named Alundra who realizes not long into the story that he has the ability to enter people's dreams and reveal their inner demons. The game is a real-time action adventure where enemies can be engaged where they stand with quick weapon strikes and puzzles must be solved using intelligence, skill and agility as the player attempts to navigate the game's numerous settings and landscapes to further the storyline. These action elements are blended with more traditional RPG components such as strengthening Alundra's attributes over time and collecting an array of skills, weapons, armor, and useful items.</p><h2>Gameplay</h2><p>Alundra's gameplay is very much in the same vein as the early Zelda games, a top-down 2D world in which the player can move up, down, forwards and backwards. Alundra will encounter enemies in real-time in the environments, and can attack them on the spot using a variety of weapons including swords, flails, bows and wands. The player will acquire these weapons as they progress through the main story, which is both a lengthy campaign and challenging. Alundra has plentiful puzzles, some of which will require the player to pull off some quick moves, and platforming style challenges. Other puzzles require much more thought and attention. The game is well noted for having some extremely difficult puzzles which will challenge even veterans of similar games.</p><h2>Soundtrack</h2><p>Alundra's soundtrack consists of one CD and includes 26 songs in all. Some songs from the game were not included in the game due to them being the same song, but using different instruments. The soundtrack was composed by Kohei Tanaka</p><ol><li>Alundra</li><li>The Village of Inoa</li><li>The Wind That Shook the Earth</li><li>The House of Taran</li><li>Nightmare</li><li>Requiem</li><li>Dungeon</li><li>Murgg Village</li><li>Ra's Underground Hideout</li><li>Desert</li><li>Dream a Dream</li><li>Kline's Dream</li><li>The Lizardman's Liar</li><li>The Use of Meia</li><li>Nirude, the Forgotten God</li><li>Miming, the Insignificant Leader</li><li>Underwater</li><li>The Fire Mountain Torra</li><li>The Child's Dream</li><li>Ronin, the Priest Gone Astray</li><li>The Shrine of the Lake</li><li>The Black Angel Come Forth</li><li>The One Who Hates Man</li><li>The Wrath of God</li><li>Melzas, the Combined God</li><li>Reflecting</li><li>Ending</li><li>Tears (Staff Roll)</li></ol>', 'release_date' => '1997-12-31 00:00:00', 'dont_show_upcoming_date' => false, 'expected_release_year' => null, 'expected_release_month' => null, 'expected_release_day' => null, 'metacritic_rating' => '0', 'metacritics_rating_last_updated' => null, 'theme' => 'Horror,Fantasy,Crime,Anime', 'genres' => 'Action,Adventure,Role-Playing', 'image' => '5570-alundra.png', 'meta_title' => '', 'meta_keyword' => '', 'meta_desc' => '', 'review_count' => '0', 'rating_count' => '0', 'avg_rating' => '0.00', 'avg_jump_rating' => null, 'weighted_rating' => null, 'weighted_jump_rating' => null, 'video_embed' => null, 'video_filename' => null, 'video_original_url' => null, 'video_poster_image' => null, 'status' => true, 'image_updated' => true, 'categories_updated' => '1', 'video_updated' => true, 'created' => '2017-02-23 05:20:12', 'modified' => '2018-02-20 11:44:26' ), 'GamesPlatform' => array( 'id' => '1482', 'game_id' => '388', 'platform_id' => '20', 'link1' => null, 'link2' => null, 'link1_price' => null, 'link2_price' => null, 'created' => null, 'modified' => null, (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ) ), 'Review' => array( 'id' => null, 'game_id' => null, 'ip' => null, 'username' => null, 'review' => null, 'rating' => null, 'jump_rating' => null, 'created' => null, 'modified' => null ), 'GamesGcategory' => array( 'id' => '1728', 'game_id' => '388', 'gcategory_id' => '17' ), 'GameImage' => array( (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ), (int) 2 => array( [maximum depth reached] ), (int) 3 => array( [maximum depth reached] ), (int) 4 => array( [maximum depth reached] ), (int) 5 => array( [maximum depth reached] ), (int) 6 => array( [maximum depth reached] ), (int) 7 => array( [maximum depth reached] ), (int) 8 => array( [maximum depth reached] ), (int) 9 => array( [maximum depth reached] ), (int) 10 => array( [maximum depth reached] ), (int) 11 => array( [maximum depth reached] ), (int) 12 => array( [maximum depth reached] ), (int) 13 => array( [maximum depth reached] ), (int) 14 => array( [maximum depth reached] ), (int) 15 => array( [maximum depth reached] ), (int) 16 => array( [maximum depth reached] ), (int) 17 => array( [maximum depth reached] ), (int) 18 => array( [maximum depth reached] ), (int) 19 => array( [maximum depth reached] ), (int) 20 => array( [maximum depth reached] ), (int) 21 => array( [maximum depth reached] ), (int) 22 => array( [maximum depth reached] ), (int) 23 => array( [maximum depth reached] ), (int) 24 => array( [maximum depth reached] ), (int) 25 => array( [maximum depth reached] ), (int) 26 => array( [maximum depth reached] ), (int) 27 => array( [maximum depth reached] ), (int) 28 => array( [maximum depth reached] ), (int) 29 => array( [maximum depth reached] ) ), 'Platform' => array( (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ) ), 'Gcategory' => array( (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ), (int) 2 => array( [maximum depth reached] ), (int) 3 => array( [maximum depth reached] ), (int) 4 => array( [maximum depth reached] ), (int) 5 => array( [maximum depth reached] ), (int) 6 => array( [maximum depth reached] ) ) ), (int) 2 => array( 'Game' => array( 'id' => '171', 'gb_id' => '11381', 'title' => 'Blood', 'slug' => 'blood', 'small_desc' => 'Blood is a horror-themed first-person shooter that brings plenty of blood, gore, and dismemberment to the Build engine courtesy of its less-than-savory protagonist, Caleb.', 'desc' => '<h2>Overview</h2><figure data-align="right" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1686092-blood.png" data-ref-id="1300-1686092" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.625" data-width="320" style="width: 320px"> <figcaption>Blood Title Card</figcaption></figure><p style="">Blood is a PC first-person shooter that utilizes Ken Silverman's Build engine, developed by both 3D Realms and Monolith Productions. Though it was conceived and partially developed by 3D Realms, prior to its completion the game and all rights were sold to Monolith as detailed in a press release on January 22, 1997. This was ostensibly meant to allow 3D Realms the ability to focus on Shadow Warrior, which was being developed concurrently. Monolith completed the game as well as an expansion pack entitled Blood Plasma Pak, which were both released in 1997 (a second expansion, Cryptic Passage for Blood, was developed by Sunstorm Interactive).</p><p style="">The version of the Build engine used for Blood included a number of upgrades, most prominent being the ability to display voxel-based objects. This feature was used significantly throughout the game in place of flat sprites, highlighting both weapon and item pickups as well as certain environmental objects such as tombstones, chairs, and barrels. Unlike other contemporary Build engine titles, Duke Nukem 3D and Shadow Warrior, Blood's source code was never publicly released, thus no source ports exist for it, and it must still be played through its original DOS executable.</p><h2>Gameplay</h2><figure data-align="right" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1690990-bloodscreen.png" data-ref-id="1300-1690990" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.625" data-width="512" style="width: 512px"> <figcaption>Flying body parts are a common sight in Blood.</figcaption></figure><p style="">The gameplay of Blood is very similar to that of other FPS games of its era such as Doom and Duke Nukem 3D. The player is presented with four episodes, which can be played in any order. Each one consists of eight or nine levels (with one secret level per episode) that the player must fight through, with the last level invariably containing that episode's boss. In addition to combat with various types of enemies, most levels require the use of switches and up to six keys in order to advance to the exit. As was the hallmark of its predecessor, Duke Nukem 3D, levels in Blood often place a high emphasis on interactivity, incorporating numerous destructible elements and various objects that can be interacted with for no reason other than increasing the player's immersion.</p><p style="">True to its name, a significant effort was made to amp up the blood and violence over other Build engine games. Zombies can be decapitated and their heads kicked like soccer balls, various enemies can be set on fire to run screaming throughout the levels, and blood flows copiously from enemies at even the simplest of attacks. The game's health system was also relatively novel. Caleb relies for the most part on Life Essence to heal himself, which is dropped by enemies upon death, rather than on preset health pickups used in most first-person shooters at the time. Another innovative aspect of the game was its weapons. Blood boasts alternate firing modes for a large portion of the game's arsenal (a fairly uncommon feature in 1997), ranging from rather straightforward options like firing both barrels of a double-barreled shotgun to more outlandish ones such as lighting and throwing an aerosol can.</p><h2>Story</h2><figure data-align="right" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1688925-calebbloodshower.png" data-ref-id="1300-1688925" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.625" data-width="512" style="width: 512px"> <noscript> </noscript><figcaption>He may be the lead, but Caleb's no white hat.</figcaption></figure><p style="">Blood puts players in the shoes of Caleb, a protagonist much in the same tongue-in-cheek vein as Duke Nukem and Lo Wang. While the Duke Nukem and Shadow Warrior franchises focused on satirizing action and martial arts movies respectively, Blood traffics in the tropes and mores of the horror genre. The referential humor of the game draws from many sources, from horror classics like <i>The Shining</i> and <i>Friday the 13th</i>, cult films like <i>Army of Darkness</i>, to non-horror classics such as <i>Jaws</i>. Caleb is the game's anti-hero, a sadist and former cultist on a quest for revenge after being killed by Tchernobog, the evil god he once worshiped. In keeping with the game's darker leanings, Caleb is not portrayed as a particularly empathetic character. He will often laugh gleefully in the midst of slaughtering his foes, and will even willfully kills innocents.</p><p style="">As the game begins, Tchernobog has called his Chosen, Caleb, Ophelia, Ishmael, and Gabriel, to a gathering in the Hall of the Epiphany. When they ask what he desires, they are surprised to find he is displeased with them, and they are quickly set upon by Tchernobog's minions. Ishmael is cremated by Cerberus, Gabriel is carried off by Shial who descends from the ceiling, and Ophelia, Caleb's love, is abducted by Cheogh. Finally, Caleb himself is killed personally by Tchernobog, and buried thereafter.</p><p style="">At the start of the game's first level, "Cradle to Grave," Caleb awakens in his own tomb. Upon returning to life by unknown means, Caleb exclaims "I live... again!" Thus he begins his quest, seeking vengeance for his fallen comrades and knowledge of why his own master would betray him.</p><h2>Levels</h2><h3>Episode 1: The Way of All Flesh</h3><p style=""><i>Caleb searches for his lost love,</i> <i>Ophelia Price</i>, who has been taken by <i>Cheogh</i>.</p><ul><li>E1M1: <b>Cradle to Grave</b></li><li>E1M2: <b>Wrong Side of the Tracks</b></li><li>E1M3: <b>Phantom Express</b></li><li>E1M4: <b>Dark Carnival</b> (entrance to secret level)</li><li>E1M5: <b>Hallowed Grounds</b></li><li>E1M6: <b>The Great Temple</b></li><li>E1M7: <b>Altar of Stone</b> (boss level)</li><li>E1M8: <b>House of Horrors</b> (secret level)</li></ul><h3>Episode 2: Even Death May Die</h3><p style=""><i>In order to discover the fate of his fellow Chosen,</i> <i>Gabriel</i>, Caleb delves into the lair of <i>Shial</i>, the Mother of Spiders.</p><ul><li>E2M1: <b>Shipwrecked</b></li><li>E2M2: <b>The Lumber Mill</b></li><li>E2M3: <b>Rest for the Wicked</b></li><li>E2M4: <b>The Overlooked Hotel</b> (entrance to secret level)</li><li>E2M5: <b>The Haunting</b></li><li>E2M6: <b>The Cold Rush</b></li><li>E2M7: <b>Bowels of the Earth</b></li><li>E2M8: <b>The Lair of Shial</b> (boss level)</li><li>E2M9: <b>Thin Ice</b> (secret level)</li></ul><h3>Episode 3: A Farewell to Arms</h3><p style=""><i>Caleb seeks vengeance on</i> <i>Cerberus</i>, the beast responsible for the death of <i>Ishmael</i>.</p><ul><li>E3M1: <b>Ghost Town</b></li><li>E3M2: <b>The Siege</b></li><li>E3M3: <b>Raw Sewage</b></li><li>E3M4: <b>The Sick Ward</b> (entrance to secret level)</li><li>E3M5: <b>Spare Parts</b></li><li>E3M6: <b>Monster Bait</b></li><li>E3M7: <b>The Pit of Cerberus</b> (boss level)</li><li>E3M8: <b>Catacombs</b> (secret level)</li></ul><h3>Episode 4: Dead Reckoning</h3><p style=""><i>Having slain all of his lieutenants, Caleb sets his sights on the evil Tchernobog himself.</i></p><ul><li>E4M1: <b>Butchery Loves Company</b></li><li>E4M2: <b>Breeding Grounds</b></li><li>E4M3: <b>Charnel House</b></li><li>E4M4: <b>Crystal Lake</b> (entrance to secret level)</li><li>E4M5: <b>Fire and Brimstone</b></li><li>E4M6: <b>The Ganglion Depths</b></li><li>E4M7: <b>In The Flesh</b></li><li>E4M8: <b>The Hall of the Epiphany</b> (boss level)</li><li>E4M9: <b>Mall of the Dead</b> (secret level)</li></ul><h2>Weapons</h2><p style="">Blood shipped originally with twelve weapons, nine of which came with alternate firing modes. The Plasma Pak later added new firing methods to the Incinerator and the Life Leech, which left only the Pitchfork without an alternate mode. While Blood does have a few FPS staples, such as a double barreled shotgun and the Incinerator, a device which is more or less a rocket launcher, a fair number of the game's armaments yield unique and interesting effects.</p><table><tbody><tr><th>Appearance</th><th>Pickup Icon</th><th>Description</th></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813061-transparentpitchfork.png" data-ref-id="1300-1813061" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="1.4054054054054" data-width="74" style="width: 74px"> <noscript> </noscript><figcaption>Pitchfork</figcaption></figure></td><td><ul><li>None (Starting Weapon)</li></ul></td><td><h3>Pitchfork</h3><ul><li><b>Primary Fire</b>: Caleb stabs the area directly in front of him.</li><li><b>Secondary Fire</b>: Produces the same attack as the primary fire button.</li><li><b>Ammo</b>: None</li></ul></td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813052-transparentflaregun.png" data-ref-id="1300-1813052" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="1.2073170731707" data-width="82" style="width: 82px"> <noscript> </noscript><figcaption>Flare Gun</figcaption></figure></td><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813008-transparentflaregunpickup.png" data-ref-id="1300-1813008" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.44444444444444" data-width="45" style="width: 45px"> <noscript> </noscript><figcaption>Flare Gun Pickup</figcaption></figure></td><td><h3>Flare Gun</h3><ul><li><b>Primary Fire</b>: Shoots a single flare which can latch onto an enemy causing damage over time and immolating them if their health is low enough.</li><li><b>Secondary Fire</b>: Fires a flare that separates into eight individual projectiles that each explode on contact and continue burning enemies afterward.</li><li><b>Ammo</b>: Flares</li></ul></td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813048-transparentsawed_offshotgun.png" data-ref-id="1300-1813048" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="1.2352941176471" data-width="68" style="width: 68px"> <noscript> </noscript><figcaption>Sawed-Off Shotgun</figcaption></figure></td><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813013-transparentsawed_offshotgunpickup.png" data-ref-id="1300-1813013" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.22950819672131" data-width="61" style="width: 61px"> <noscript> </noscript><figcaption>Sawed-Off Shotgun Pickup</figcaption></figure></td><td><h3>Sawed-Off Shotgun</h3><ul><li><b>Primary Fire</b>: Fires a single shell. Two shells may be fired in quick succession before a reload.</li><li><b>Secondary Fire</b>: Fires both barrels followed by an immediate reload. Fires a single shell if there is only one in the chamber.</li><li><b>Ammo</b>: Shells</li></ul></td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813053-transparenttommygun.png" data-ref-id="1300-1813053" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.85271317829457" data-width="129" style="width: 129px"> <noscript> </noscript><figcaption>Tommy Gun</figcaption></figure></td><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813012-transparenttommygunpickup.png" data-ref-id="1300-1813012" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.26086956521739" data-width="92" style="width: 92px"> <noscript> </noscript><figcaption>Tommy Gun Pickup</figcaption></figure></td><td><h3>Thompson's Machine Gun (aka Tommy Gun)</h3><ul><li><b>Primary Fire</b>: Fires a constant stream of bullets wherever the player's reticle is pointing.</li><li><b>Secondary Fire</b>: Sprays in a wide arc in front of Caleb before returning to center. While this can be useful on crowds, it is not the most efficient use of ammo.</li><li><b>Ammo</b>: Bullets</li></ul></td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813038-transparentnapalmlauncher.png" data-ref-id="1300-1813038" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.86086956521739" data-width="115" style="width: 115px"> <noscript> </noscript><figcaption>Napalm Launcher</figcaption></figure></td><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813010-transparentnapalmlauncherpickup.png" data-ref-id="1300-1813010" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.29850746268657" data-width="67" style="width: 67px"> <noscript> </noscript><figcaption>Napalm Launcher Pickup</figcaption></figure></td><td><h3>Incinerator (aka Napalm Launcher)</h3><ul><li><b>Primary Fire</b>: Fires a large ball of napalm which explodes upon contact, setting any enemies caught in its radius on fire, which causes sustained damage and carries a chance of immolation.</li><li><b>Secondary Fire</b>: Fires an even larger ball of napalm that explodes into smaller ones, causing devastation over a much wider area. (Plasma Pak only)</li><li><b>Ammo</b>: Gasoline</li></ul></td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813054-transparentdynamitebundle.png" data-ref-id="1300-1813054" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.99082568807339" data-width="109" style="width: 109px"> <noscript> </noscript><figcaption>Dynamite Bundle</figcaption></figure></td><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813060-transparentdynamitebundlepickup.png" data-ref-id="1300-1813060" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="2.2727272727273" data-width="11" style="width: 11px"> <noscript> </noscript><figcaption>Dynamite Bundle Pickup</figcaption></figure></td><td><h3>Dynamite Bundle</h3><ul><li><b>Primary Fire</b>: Caleb lights a bundle of TNT and begins charging a throw. The length of time the button is held determines how far the bundle is thrown.</li><li><b>Secondary Fire</b>: Lights a bundle without throwing it. It can be thrown normally with the primary fire button or dropped at the player's feet with the secondary. Detonates after a few seconds.</li><li><b>Ammo</b>: TNT</li></ul></td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813055-transparentproximitydetonator.png" data-ref-id="1300-1813055" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.99082568807339" data-width="109" style="width: 109px"> <noscript> </noscript><figcaption>Proximity Detonator</figcaption></figure></td><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813018-transparentproximitydetonatorpickup.png" data-ref-id="1300-1813018" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="1.7058823529412" data-width="17" style="width: 17px"> <noscript> </noscript><figcaption>Proximity Detonator Pickup</figcaption></figure></td><td><h3>Proximity Detonator</h3><ul><li><b>Primary Fire</b>: Identical to the primary fire for dynamite, though the bundle will only explode when an enemy (or the player) comes within range.</li><li><b>Secondary Fire</b>: Drops the bundle at the player's feet. It activates after a small delay, after which it will explode when an enemy (or the player) is near.</li><li><b>Ammo</b>: TNT</li></ul></td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813056-transparentremotedetonator.png" data-ref-id="1300-1813056" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.99082568807339" data-width="109" style="width: 109px"> <noscript> </noscript><figcaption>Remote Detonator</figcaption></figure></td><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813017-transparentremotedetonatorpickup.png" data-ref-id="1300-1813017" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="1.2727272727273" data-width="22" style="width: 22px"> <noscript> </noscript><figcaption>Remote Detonator Pickup</figcaption></figure></td><td><h3>Remote Detonator</h3><ul><li><b>Primary Fire</b>: Identical to the primary fire for dynamite, but the player can manually trigger the detonation by pressing the primary fire again.</li><li><b>Secondary Fire</b>: Drops the bundle at the player's feet. The bundle must still be detonated manually.</li><li><b>Ammo</b>: TNT</li></ul></td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813057-transparentaerosolcan.png" data-ref-id="1300-1813057" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="1.9333333333333" data-width="60" style="width: 60px"> <noscript> </noscript><figcaption>Aerosol Can</figcaption></figure></td><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813014-transparentaerosolcanpickup.png" data-ref-id="1300-1813014" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="3" data-width="12" style="width: 12px"> <noscript> </noscript><figcaption>Aerosol Can Pickup</figcaption></figure></td><td><h3>Aerosol Can</h3><ul><li><b>Primary Fire</b>: In Blood, the Aerosol Can acts as an improvised flamethrower, setting all nearby enemies on fire and eventually causing immolation with sufficient exposure.</li><li><b>Secondary Fire</b>: The player lights the can like a molotov cocktail. At this point pressing the secondary fire again drops the can, while the primary fire button charges for a throw.</li><li><b>Ammo</b>: Aerosol Cans</li></ul></td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813058-transparentteslacannon.png" data-ref-id="1300-1813058" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="1.1808510638298" data-width="94" style="width: 94px"> <noscript> </noscript><figcaption>Tesla Cannon</figcaption></figure></td><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813011-transparentteslacannonpickup.png" data-ref-id="1300-1813011" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.35593220338983" data-width="59" style="width: 59px"> <noscript> </noscript><figcaption>Tesla Cannon Pickup</figcaption></figure></td><td><h3>Tesla Cannon</h3><ul><li><b>Primary Fire</b>: A rapid-fire stream of electrical energy emanates from the gun.</li><li><b>Secondary Fire</b>: Charges the device in order to release a massive electrical blast.</li><li><b>Ammo</b>: Tesla Charges</li></ul></td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813059-transparentlifeleech.png" data-ref-id="1300-1813059" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="1.3153153153153" data-width="111" style="width: 111px"> <noscript> </noscript><figcaption>Life Leech</figcaption></figure></td><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813016-transparentlifeleechpickup.png" data-ref-id="1300-1813016" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="5.125" data-width="16" style="width: 16px"> <noscript> </noscript><figcaption>Life Leech Pickup</figcaption></figure></td><td><h3>Life Leech</h3><ul><li><b>Primary Fire</b>: Fires a stream of fireballs, granting hit points to the player when living targets are hit. Using it without ammo drains the player's vitality.</li><li><b>Secondary Fire</b>: Places the weapon on the ground where it acts as a turret, firing at any enemy within range. (Plasma Pak only)</li><li><b>Ammo</b>: Life Leeches</li></ul></td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813041-transparentvoodoodoll.png" data-ref-id="1300-1813041" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="1.1914893617021" data-width="94" style="width: 94px"> <noscript> </noscript><figcaption>Voodoo Doll</figcaption></figure></td><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813009-transparentvoodoodollpickup.png" data-ref-id="1300-1813009" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="1.2068965517241" data-width="29" style="width: 29px"> <noscript> </noscript><figcaption>Voodoo Doll Pickup</figcaption></figure></td><td><h3>Voodoo Doll</h3><ul><li><b>Primary Fire</b>: Caleb stabs the doll, which damages the enemy directly in front of the player. If there are no enemies about, this harms the player instead.</li><li><b>Secondary Fire</b>: Caleb waves his hand over the doll, which causes massive damage and can affect multiple enemies within the player's line-of-sight.</li><li><b>Ammo</b>: Voodoo Dolls</li></ul></td></tr></tbody></table><h2>Items</h2><p style="">There are three main types of items in Blood: heath & armor pickups, inventory items, and power-ups. The first category increases the player's vitality and damage mitigation, the second consists of items which may be carried and used at a later time, and the last includes items that grant powerful temporary benefits.</p><h3><u>Health & Armor Pickups</u></h3><table><tbody><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813036-transparentlifeessence.png" data-ref-id="1300-1813036" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="1.5357142857143" data-width="28" style="width: 28px"> <noscript> </noscript><figcaption>Life Essence</figcaption></figure></td><td><h3>Life Essence</h3><ul><li>Heals 20 hit points, but will not heal the player in excess of 100 hit points.</li><li>While Life Essence is most typically dropped by enemies upon death, it can sometimes be found in the environment.</li></ul></td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813040-transparentlifeseed.png" data-ref-id="1300-1813040" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.70731707317073" data-width="41" style="width: 41px"> <noscript> </noscript><figcaption>Life Seed</figcaption></figure></td><td><h3>Life Seed</h3><ul><li>Heals the player for a full 100 hit points, up to a potential maximum of 200 hit points.</li><li>Usually found in secret areas, though late-game enemies also drop them upon death.</li></ul></td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813047-transparentbasicarmor.png" data-ref-id="1300-1813047" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.82857142857143" data-width="35" style="width: 35px"> <noscript> </noscript><figcaption>Basic Armor</figcaption></figure></td><td><h3>Basic Armor</h3><ul><li>Grants the player 50 points of damage protection in each type of armor: fire, body, and spirit.</li><li>Other than Super Armor, this is the only armor type that grants multiple types of protection.</li></ul></td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813042-transparentfirearmor.png" data-ref-id="1300-1813042" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="1.4074074074074" data-width="27" style="width: 27px"> <noscript> </noscript><figcaption>Fire Armor</figcaption></figure></td><td><h3>Fire Armor</h3><ul><li>Gives Caleb an immediate 100 points of fire protection.</li><li>Fire Armor wards against any fire-based attacks, such as explosions and Hell Hound breath.</li></ul></td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813043-transparentbodyarmor.png" data-ref-id="1300-1813043" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="1.2068965517241" data-width="29" style="width: 29px"> <noscript> </noscript><figcaption>Body Armor</figcaption></figure></td><td><h3>Body Armor</h3><ul><li>Bestows 100 points of body armor upon the player.</li><li>Body Armor protects against melee attacks and gunfire.</li></ul></td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813046-transparentspiritarmor.png" data-ref-id="1300-1813046" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.94871794871795" data-width="39" style="width: 39px"> <noscript> </noscript><figcaption>Spirit Armor</figcaption></figure></td><td><h3>Spirit Armor</h3><ul><li>This item grants 100 points of spirit protection.</li><li>Shields the player from spirit damage, which is not incredibly useful in single-player.</li></ul></td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813044-transparentsuperarmor.png" data-ref-id="1300-1813044" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="1.2758620689655" data-width="29" style="width: 29px"> <noscript> </noscript><figcaption>Super Armor</figcaption></figure></td><td><h3>Super Armor</h3><ul><li>Gives the player 200 points of body, fire, and spirit armor.</li><li>200 points is the maximum armor value a player can have.</li></ul></td></tr></tbody></table><h3><u>Inventory Items</u></h3><table><tbody><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813023-transparentbeastvision.png" data-ref-id="1300-1813023" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.44827586206897" data-width="29" style="width: 29px"> <noscript> </noscript><figcaption>Beast Vision</figcaption></figure></td><td><h3>Beast Vision</h3><ul><li>Glasses which make enemies appear more brightly in the environment.</li><li>It should be noted that Beast Vision only affects monsters, and will not help to illuminate darker areas within levels.</li></ul></td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813015-transparentcrystalball.png" data-ref-id="1300-1813015" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="1.1304347826087" data-width="23" style="width: 23px"> <noscript> </noscript><figcaption>Crystal Ball</figcaption></figure></td><td><h3>Crystal Ball (Multiplayer Only)</h3><ul><li>Grants the ability to see other players through walls.</li><li>This can be cycled to show different players by pressing the inventory use key again.</li></ul></td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813022-transparentdivingsuit.png" data-ref-id="1300-1813022" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="2.3571428571429" data-width="28" style="width: 28px"> <noscript> </noscript><figcaption>Diving Suit</figcaption></figure></td><td><h3>Diving Suit</h3><ul><li>Allows the player to stay submerged underwater longer than normally possible.</li><li>Activates automatically if the player is submerged for a long enough period.</li></ul></td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813007-transparentdoctor_sbag.png" data-ref-id="1300-1813007" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="1.0344827586207" data-width="29" style="width: 29px"> <noscript> </noscript><figcaption>Doctor's Bag</figcaption></figure></td><td><h3>Doctor's Bag</h3><ul><li>Heals the player up to a total of 100 hit points and saves unused points for later use.</li><li>Can heal up to 100 hit points in total.</li></ul></td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813020-transparentjumpboots.png" data-ref-id="1300-1813020" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.97222222222222" data-width="36" style="width: 36px"> <noscript> </noscript><figcaption>Jump Boots</figcaption></figure></td><td><h3>Jump Boots</h3><ul><li>Temporarily allows the player to jump preternaturally high.</li><li>Mainly used to access areas that would otherwise be unreachable.</li></ul></td></tr></tbody></table><h3><u>Power-ups</u></h3><table><tbody><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813024-transparentcloakofinvisibility.png" data-ref-id="1300-1813024" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="1.5" data-width="28" style="width: 28px"> <noscript> </noscript><figcaption>Cloak of Invisibility</figcaption></figure></td><td><h3>Cloak of Invisibility</h3><ul><li>Renders the player semi-transparent.</li><li>Enemies will notice the player if fired upon.</li></ul></td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813019-transparentdeathmask.png" data-ref-id="1300-1813019" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="1.25" data-width="48" style="width: 48px"> <noscript> </noscript><figcaption>Death Mask</figcaption></figure></td><td><h3>Death Mask</h3><ul><li>Fairly straightforward invincibility power-up.</li><li>Negates all damage for a short period of time.</li></ul></td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813021-transparentgunsakimbo.png" data-ref-id="1300-1813021" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.52542372881356" data-width="59" style="width: 59px"> <noscript> </noscript><figcaption>Guns Akimbo</figcaption></figure></td><td><h3>Guns Akimbo</h3><ul><li>Allows certain weapons to be dual-wielded, which includes the Flare Gun, Shotgun, Thompson's, and the Incinerator.</li><li>In the Plasma Pak, the Tesla Cannon may also be dual-wielded.</li></ul></td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813039-transparentreflectiveshots.png" data-ref-id="1300-1813039" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="1" data-width="25" style="width: 25px"> <noscript> </noscript><figcaption>Reflective Shots</figcaption></figure></td><td><h3>Reflective Shots</h3><ul><li>Reflects bullets and certain melee attacks.</li><li>Some types of damage are not nullified, such as fire and explosive damage.</li></ul></td></tr></tbody></table><h2>Enemies</h2><p style="">Blood opponents are generally divided into three categories: low-level, standard, and boss. The first group is composed of smaller foes that pose more of an annoyance than a true threat, and can generally be defeated with little firepower. The second consists of normal sized enemies that can cause more damage and take more of a beating. The last group is comprised of exceedingly rare monsters that are found at the end of each episode.</p><h3><u>Low-Level Enemies</u></h3><table><tbody><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813034-transparentbat.png" data-ref-id="1300-1813034" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.84210526315789" data-width="38" style="width: 38px"> <noscript> </noscript><figcaption>Bat</figcaption></figure></td><td><h3>Bat</h3> Bats only loosely qualify as enemies, as they don't actively seem to be interested in harming the player, and it is only really possible to be injured by one by wandering into its path. Given a wide berth, they can be safely ignored.</td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813030-transparentrat.png" data-ref-id="1300-1813030" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.37209302325581" data-width="86" style="width: 86px"> <noscript> </noscript><figcaption>Rat</figcaption></figure></td><td><h3>Rat</h3> The lowest form of land-based enemy, Rats are nonetheless dangerous as they will scurry quickly toward the player where they are much more difficult to target. They are too small to climb even minor ledges, however, so finding higher ground can often leave them harmless.</td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813032-transparentboneeel.png" data-ref-id="1300-1813032" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.61194029850746" data-width="67" style="width: 67px"> <noscript> </noscript><figcaption>Bone Eel</figcaption></figure></td><td><h3>Bone Eel</h3> One of only a couple aquatic enemies in the game, Bone Eels are the seafaring equivalent of Rats. Seeing as it is usually prudent to spend as little time underwater as necessary, it is in many cases wiser to swim past these creatures to dry land rather than waste ammo and risk drowning in order to fighting them.</td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813033-transparentspider.png" data-ref-id="1300-1813033" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.875" data-width="40" style="width: 40px"> <noscript> </noscript><figcaption>Spider</figcaption></figure></td><td><h3>Spider</h3> The only low-level creature to come in two varieties, Spiders are notable for the status effects they inflict on the player. The bite of a Red Spider will cause a disorienting camera tilt effect for a few seconds and the Green Spider can cause temporary blindness. Special care should be taken when spiders are in the midst of other enemies, as either of these effects can make a simple firefight extremely difficult.</td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813035-transparentchokinghand.png" data-ref-id="1300-1813035" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="1.3913043478261" data-width="23" style="width: 23px"> <noscript> </noscript><figcaption>Choking Hand</figcaption></figure></td><td><h3>Choking Hand</h3> Easily the most dangerous foe in this category, these disembodied hands latch onto the player's neck and quickly drain life until they are removed. This is accomplished by repeatedly pressing the use key, and once done the Choking Hand must still be killed lest it attach itself again.</td></tr></tbody></table><h3><u>Standard Enemies</u></h3><table><tbody><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813025-transparentzombie.png" data-ref-id="1300-1813025" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="2.1186440677966" data-width="59" style="width: 59px"> <noscript> </noscript><figcaption>Zombie</figcaption></figure></td><td><h3>Zombie</h3> Zombies are the game's basic opponent. Equipped with a simple axe melee attack and relatively low hit points, they run headlong at the player attempting to hack them to pieces. Due to their lack of any ranged attack, they are not particularly threatening even in large numbers, though fights in close quarters can present a challenge. Zombies in some cases are able to get back up after being knocked down.</td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813027-transparentbloatedbutcher.png" data-ref-id="1300-1813027" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="2" data-width="50" style="width: 50px"> <noscript> </noscript><figcaption>Bloated Butcher</figcaption></figure></td><td><h3>Bloated Butcher</h3> A larger, slower, and more corpulent version of the standard Zombie, the Butcher comes with significantly more hit points and two projectile attacks, a cleaver toss and the ability to spew corrosive vomit. Neither projectile is extremely quick, so staying at medium range can allow quick players to avoid damage long enough to whittle him down.</td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813050-transparentcultist.png" data-ref-id="1300-1813050" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="2.12" data-width="50" style="width: 50px"> <noscript> </noscript><figcaption>Cultist</figcaption></figure></td><td><h3>Cultist / Fanatic</h3> Perhaps the most consistently troublesome enemy in the game, both versions of this foe come equipped with a deadly hitscan weapon which can rapidly drain the vitality of even a healthy player. The brown-cloaked Cultists have shotguns, while the gray-garbed Fanatics carry tommy guns. Both wield dynamite, and either can cause significant damage any time they have line-of-sight with the player. They will also occasionally go prone in order to avoid return fire. Cultists and Fanatics drop ammunition for their respective weapons upon death.</td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813028-transparentgargoyle.png" data-ref-id="1300-1813028" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="1.0169491525424" data-width="118" style="width: 118px"> <noscript> </noscript><figcaption>Gargoyle</figcaption></figure></td><td><h3>Gargoyle</h3> Flying enemies who often lie in wait as inconspicuous statues, Gargoyles are extremely hardy and have a penchant for attacking the player when otherwise occupied. They can rip at the flesh up close and toss a bone projectile while at range. Staying close can be a valid strategy, as they will usually forgo ranged attacks when near the player. Stone Gargoyles are essentially Cheogh in all but name, and should therefor be treated as such.</td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813026-transparenthellhound.png" data-ref-id="1300-1813026" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.96875" data-width="64" style="width: 64px"> <noscript> </noscript><figcaption>Hell Hound</figcaption></figure></td><td><h3>Hell Hound</h3> While they have a melee attack when in close, it is their fiery breath which makes Hell Hounds truly dangerous, as the flames can sap significant vitality before they go out. They are best killed before they get near, though their speed makes this a tricky proposition. Either take them down quickly, or find a means to keep them at bay.</td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813029-transparentgillbeast.png" data-ref-id="1300-1813029" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="1.3714285714286" data-width="70" style="width: 70px"> <noscript> </noscript><figcaption>Gill Beast</figcaption></figure></td><td><h3>Gill Beast</h3> Though indigenous to water, Gill Beasts will follow the player onto dry land given the opportunity. This is somewhat of a blessing, as their lack of any ranged attack makes them fairly easy to dispatch. While submerged, they behave more or less like a larger, tougher version of the Bone Eel.</td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813051-transparentphantasm.png" data-ref-id="1300-1813051" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="1.2457627118644" data-width="118" style="width: 118px"> <noscript> </noscript><figcaption>Phantasm</figcaption></figure></td><td><h3>Phantasm</h3> Semi-ethereal beings who are only vulnerable while attacking, Phantasms have both a scythe and a ghostly project at their disposal. Watch for them to turn from partially transparent to opaque, as that is the cue to attack. Its scythe in particular causes tremendous damage, so properly timing one's attacks is crucial.</td></tr></tbody></table><h3><u>Bosses</u></h3><table><tbody><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813045-transparentcheogh.png" data-ref-id="1300-1813045" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.68862275449102" data-width="167" style="width: 167px"> <noscript> </noscript><figcaption>Cheogh</figcaption></figure></td><td><h3>Cheogh (aka Stone Gargoyle)</h3> The Lord of all its brethren, Cheogh is a massive gray Gargoyle with incredible resilience. He fires a pair of blue fireballs from his eyes that travel with great speed toward the player, and his wings allow him to move quickly around the field of battle. He is encountered at the end of the first episode as well as later episodes where he is rechristen the Stone Gargoyle.</td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813037-transparentshial.png" data-ref-id="1300-1813037" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.44554455445545" data-width="101" style="width: 101px"> <noscript> </noscript><figcaption>Shial</figcaption></figure></td><td><h3>Shial (aka Mother Spider)</h3> The proverbial "Mother of Spiders," Shial lives deep within the earth surrounded by her eight-legged spawn. Though she is quite large and capable of conjuring her fellow arachnids, there is not much else to distinguish her from other Spiders. In fact, she cannot attack directly, making this unequivocally the easiest boss encounter in the game. Shial awaits at the end of the second episode and also shows up in later levels as a regular monster, though this version is referred to as Mother Spider.</td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813049-transparentcerberus.png" data-ref-id="1300-1813049" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.98" data-width="100" style="width: 100px"> <noscript> </noscript><figcaption>Cerberus</figcaption></figure></td><td><h3>Cerberus</h3> Cerberus is the penultimate boss of Blood, being a larger and tougher two-headed version of the standard Hell Hound. True to his infernal nature, he belches fiery death at all who enter his lair, being able to hurl explosive fireballs from both heads simultaneously. His tenacity will also spur him to attack even after his first head is killed. Cerberus can be found in the third episode as a boss as well as a couple of instances in the fourth episode.</td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813031-transparenttchernobog.png" data-ref-id="1300-1813031" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="1.5673076923077" data-width="104" style="width: 104px"> <noscript> </noscript><figcaption>Tchernobog</figcaption></figure></td><td><h3>Tchernobog</h3> Evil god and former master of Caleb, Tchernobog is an exceedingly powerful entity and the leader of the Cultists and other monstrosities the player fights throughout the rest of the game. He is capable of setting the player on fire as well as conjuring explosive blue flames. He is the final enemy to be confronted in the game's fourth and final episode.</td></tr></tbody></table><h2><b>Expansion Packs</b></h2><p style="">Blood saw two commercial expansions, Plasma Pak, created by Monolith, and Cryptic Passage, developed by Sunstorm Interactive. Both add-ons augmented the original game with an entirely new episode (bringing the total to six), with Plasma Pak also having other notable additions such as new enemies and new firing modes for existing weapons. Having the Plasma Pak installed also allows these new firing modes to be used in Blood's original episodes.</p><h2>Minimum System Requirements</h2><h3>PC</h3><ul><li>Windows XP / Vista</li><li>1 GHz processor (1.4 GHz recommended)</li><li>256MB RAM (512MB recommended)</li><li>3D graphics card compatible with DirectX 7 (compatible with DirectX 9 recommended)</li><li>Mouse</li><li>Keyboard</li></ul>', 'release_date' => '1997-05-31 00:00:00', 'dont_show_upcoming_date' => false, 'expected_release_year' => null, 'expected_release_month' => null, 'expected_release_day' => null, 'metacritic_rating' => '82', 'metacritics_rating_last_updated' => '2015-07-23', 'theme' => 'Horror,Alternate Historical,Comedy,Western', 'genres' => 'Action,First-Person Shooter', 'image' => '11381-blood.jpg', 'meta_title' => '', 'meta_keyword' => '', 'meta_desc' => '', 'review_count' => '0', 'rating_count' => '0', 'avg_rating' => '0.00', 'avg_jump_rating' => null, 'weighted_rating' => '0.00', 'weighted_jump_rating' => '0.00', 'video_embed' => null, 'video_filename' => null, 'video_original_url' => null, 'video_poster_image' => null, 'status' => true, 'image_updated' => true, 'categories_updated' => '1', 'video_updated' => true, 'created' => '2015-04-16 07:35:26', 'modified' => '2018-02-19 23:44:27' ), 'GamesPlatform' => array( 'id' => '505', 'game_id' => '171', 'platform_id' => '15', 'link1' => null, 'link2' => null, 'link1_price' => null, 'link2_price' => null, 'created' => null, 'modified' => null, (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ) ), 'Review' => array( 'id' => null, 'game_id' => null, 'ip' => null, 'username' => null, 'review' => null, 'rating' => null, 'jump_rating' => null, 'created' => null, 'modified' => null ), 'GamesGcategory' => array( 'id' => '966', 'game_id' => '171', 'gcategory_id' => '17' ), 'GameImage' => array(), 'Platform' => array( (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ) ), 'Gcategory' => array( (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ), (int) 2 => array( [maximum depth reached] ) ) ), (int) 3 => array( 'Game' => array( 'id' => '135', 'gb_id' => '14075', 'title' => 'Gabriel Knight: Sins of the Fathers', 'slug' => 'gabriel-knight-sins-of-the-fathers', 'small_desc' => 'A 1993 point-and-click adventure from Sierra On-line, struggling novelist and bookstore owner Gabriel Knight becomes wrapped up in a murder mystery involving a secret voodoo cult and an ancient blood rite.', 'desc' => '<h2>Overview</h2><figure data-align="right" data-img-src="http://static.giantbomb.com/uploads/original/1/15568/479065-sierra_000.png" data-ref-id="1300-479065" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.625" data-width="640" style="width: 640px"> <figcaption>Title Screen.</figcaption></figure><p style="">Gabriel Knight: Sins Of The Fathers is a 1993 point-and-click adventure game, developed and published by Sierra On-Line. Created by author and Sierra writer/designer Jane Jensen, Sins Of The Fathers was the first instalment in a new franchise for Sierra in the mid-90s, and marked a more mature turn for the company previously known for the King's Quest, Police Quest and Space Quest series. Far removed from the fairy tale universe of King's Quest and the zany craziness of Space Quest, Gabriel Knight followed an anti-hero plagued by disturbing nightmares through a murder mystery linked to voodoo and his own family's dark, mystical past.</p><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/1/15568/479074-sierra_008.png" data-ref-id="1300-479074" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.625" data-width="640" style="width: 640px"> <figcaption>A Pub in New Orleans.</figcaption></figure><p style="">The CD-ROM version of the game featured some of the highest production values for a multimedia game at the time, boasting the voice talents of Tim Curry and Mark Hamill among others. The game also featured an outstanding soundtrack for an adventure game of its time, which was composed and performed by Robert Holmes, husband of creator Jane Jensen.</p><p style="">Sins of the Fathers was followed up by Gabriel Knight: The Beast Within, and concluded with Gabriel Knight: Blood of the Sacred, Blood of the damned.</p><p style="">A novel based on the game was also released, and it follows the game closely.</p><h2>Gameplay</h2><p style="">The gameplay in Gabriel Knight consists of commanding Gabriel entirely via the mouse to interact with people and the environment to unravel the mystery of the Voodoo murders and progress the plot. The player has the Move, Operate, Open, Read, Inspect, Question, Talk to, Push, and Take commands as well as being able to use any items Gabriel has in his inventory on the environment, characters or each other.</p><p style="">Speaking with characters in the game also plays a large role in progressing the story by providing clues and plot points. Conversations are fully voiced and different characters will have different replies depending on plot progression and other circumstances. Gabriel records conversations via a tape recorder so conversations can later be reviewed by the player to help find clues.</p><p style="">The story is divided up into ten chapters/days, and when the story has sufficiently progressed the day will end and the next chapter will start. It is however possible for the player to miss a necessary clue, item, or action in an earlier part of the game - making the playthrough impossible to finish.</p><p style="">While Gabriel has no health, there are several occurrences in the game that can lead to his death if not handled properly by the player.</p><h2>Presentation</h2><h3>Graphics</h3><p style="">The environments in Gabriel Knight are static; they come in a wide variety of vantage points, and views. Characters are animated simply but convincingly with the use of early age motion capture technology. The game is also interspersed with several short live action clips and comic book panel animations used to progress the story. When entering a conversation, the player is also given a more in depth look at the characters facial features on a black background. These conversations are also lip synced to the voice actors recorded dialogue.</p><h3>Sound</h3><p style="">Gabriel Knight has an extensive Midi Soundtrack that plays throughout the game with each location having it's own distinct background music. Characters, conversations and narration are also fully voiced (CD-ROM version) by voice actors.</p><h2>Characters</h2><ul><li><strong><b>Gabriel Knight</b></strong>: Protagonist, and main character. Voiced by: Tim Curry</li><li><strong><b>Grace Nakimura</b></strong>: Gabriel's assistant and sidekick. Voiced by: Leah Remini</li><li><strong><b>Detective Franklin Mosely</b></strong>: Gabriel's lifelong best friend, and police detective. Voiced by: Mark Hamill</li><li><strong>Wolfgang Ritter</strong>: Gabriel's great uncle, and mentor. Voiced by: Efrem Zimbalist Jr.</li><li><strong><b>Malia Gedde</b> / Tetelo</strong>: Love interest, and voodoo queen. Voiced by: Leilani Jones</li><li><strong>Dr. John</strong>: Antagonist, and voodoo priest. Voiced by: Michael Dorn</li><li><strong>Narrator</strong>: Voiced by Virginia Capers</li></ul>', 'release_date' => '1993-12-17 00:00:00', 'dont_show_upcoming_date' => false, 'expected_release_year' => null, 'expected_release_month' => null, 'expected_release_day' => null, 'metacritic_rating' => '0', 'metacritics_rating_last_updated' => '2015-07-23', 'theme' => 'Horror,Fantasy,Crime', 'genres' => 'Adventure', 'image' => '14075-gabriel_knight_sins_of_the_fathers.jpg', 'meta_title' => '', 'meta_keyword' => '', 'meta_desc' => '', 'review_count' => '0', 'rating_count' => '2', 'avg_rating' => '55.00', 'avg_jump_rating' => '40.00', 'weighted_rating' => '31.89', 'weighted_jump_rating' => '29.04', 'video_embed' => '<div class="video"><video width="100%" height="100%" controls poster="https://www.scaredtoplay.com/uploads/games_videos/posters/gabriel-knight-sins-of-the-fathers-135.jpg"><source src="https://www.scaredtoplay.com/uploads/games_videos/videos/gabriel-knight-sins-of-the-fathers-135.mp4" type="video/mp4"></div>', 'video_filename' => 'gabriel-knight-sins-of-the-fathers-135.mp4', 'video_original_url' => 'http://v.giantbomb.com/2014/08/14/tr_gabrielknight_081414_1800.mp4?api_key=0834f735d6e7932bb0b7d8b82cef18d3021d6ebc', 'video_poster_image' => 'gabriel-knight-sins-of-the-fathers-135.jpg', 'status' => true, 'image_updated' => true, 'categories_updated' => '1', 'video_updated' => true, 'created' => '2015-04-16 06:15:43', 'modified' => '2020-05-22 15:36:14' ), 'GamesPlatform' => array( 'id' => '403', 'game_id' => '135', 'platform_id' => '15', 'link1' => null, 'link2' => null, 'link1_price' => null, 'link2_price' => null, 'created' => null, 'modified' => null, (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ) ), 'Review' => array( 'id' => '2944', 'game_id' => '135', 'ip' => '162.158.159.43', 'username' => null, 'review' => null, 'rating' => '30.00', 'jump_rating' => '10', 'created' => '2019-11-29 07:34:37', 'modified' => '2019-11-29 07:34:37' ), 'GamesGcategory' => array( 'id' => '776', 'game_id' => '135', 'gcategory_id' => '17' ), 'GameImage' => array( (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ), (int) 2 => array( [maximum depth reached] ), (int) 3 => array( [maximum depth reached] ), (int) 4 => array( [maximum depth reached] ), (int) 5 => array( [maximum depth reached] ), (int) 6 => array( [maximum depth reached] ), (int) 7 => array( [maximum depth reached] ), (int) 8 => array( [maximum depth reached] ), (int) 9 => array( [maximum depth reached] ), (int) 10 => array( [maximum depth reached] ), (int) 11 => array( [maximum depth reached] ), (int) 12 => array( [maximum depth reached] ), (int) 13 => array( [maximum depth reached] ), (int) 14 => array( [maximum depth reached] ), (int) 15 => array( [maximum depth reached] ), (int) 16 => array( [maximum depth reached] ), (int) 17 => array( [maximum depth reached] ), (int) 18 => array( [maximum depth reached] ), (int) 19 => array( [maximum depth reached] ), (int) 20 => array( [maximum depth reached] ), (int) 21 => array( [maximum depth reached] ), (int) 22 => array( [maximum depth reached] ), (int) 23 => array( [maximum depth reached] ) ), 'Platform' => array( (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ) ), 'Gcategory' => array( (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ), (int) 2 => array( [maximum depth reached] ), (int) 3 => array( [maximum depth reached] ), (int) 4 => array( [maximum depth reached] ), (int) 5 => array( [maximum depth reached] ), (int) 6 => array( [maximum depth reached] ), (int) 7 => array( [maximum depth reached] ), (int) 8 => array( [maximum depth reached] ), (int) 9 => array( [maximum depth reached] ), (int) 10 => array( [maximum depth reached] ) ) ), (int) 4 => array( 'Game' => array( 'id' => '465', 'gb_id' => '5065', 'title' => 'Chapolim x Drácula: Um Duelo Assustador', 'slug' => 'chapolim-x-dracula-um-duelo-assustador', 'small_desc' => 'Chapolim x Drácula: Um Duelo Assustador is a side-scrolling plaformer released by Tec Toy in Brazil.', 'desc' => '<figure data-align="right" data-embed-type="image" data-img-src="http://static.giantbomb.com/uploads/original/0/2848/422276-chapolim_1.gif" data-ref-id="1300-422276" data-size="large" data-ratio="0.75"> <figcaption>The title screen for Chapolim x Drácula: Um Duelo Assustador</figcaption></figure><p>Chapolim x Drácula: Um Duelo Assustador (Chapolim and Dracula: A Scary Duel) is yet another game based off a ROM hack under the authorization of SEGA in Brazil, under the Tec Toy seal. Based upon the popular Mexican serial created by Roberto Bolaños, it is a modification of the Master System game Ghost House.</p><p>All characters and items are changed to fit Chapolim's universe. Mick, the hero of Ghost House, is replaced by Chapolim. Armed with his trusty Marreta Biônica (Chipote Chillón in the original, Squeaky Mallet in English), dressed in red and wearing a yellow heart in his chest, he is a comedic character spoof of super heroes.</p><p>The game play consists of platforming on stages in which Chapolim must defeat five vampires, each resting in a different coffin, locked by a key that can be found with exploration. Not only vampires stand in his way, but also mummies, bats, ghosts, man eating flowers and other horror movie clichés. Other than his mallet, Chapolim can jump over enemies and punch them. By jumping and punching the mansion's lights, Chapolim can freeze enemies in place in order to defeat them. Dracula himself shows up at the end of the game, serving as the last boss encounter.</p>', 'release_date' => '1993-01-01 00:00:00', 'dont_show_upcoming_date' => false, 'expected_release_year' => null, 'expected_release_month' => null, 'expected_release_day' => null, 'metacritic_rating' => '0', 'metacritics_rating_last_updated' => null, 'theme' => 'Horror,Fantasy', 'genres' => 'Action,Role-Playing,Platformer', 'image' => '5065-chapolim_x_dracula_um_duelo_assustador.jpg', 'meta_title' => '', 'meta_keyword' => '', 'meta_desc' => '', 'review_count' => '0', 'rating_count' => '0', 'avg_rating' => '0.00', 'avg_jump_rating' => null, 'weighted_rating' => null, 'weighted_jump_rating' => null, 'video_embed' => null, 'video_filename' => null, 'video_original_url' => null, 'video_poster_image' => null, 'status' => true, 'image_updated' => true, 'categories_updated' => '1', 'video_updated' => true, 'created' => '2017-02-23 11:45:11', 'modified' => '2018-02-16 17:45:01' ), 'GamesPlatform' => array( 'id' => '1668', 'game_id' => '465', 'platform_id' => '7', 'link1' => null, 'link2' => null, 'link1_price' => null, 'link2_price' => null, 'created' => null, 'modified' => null, (int) 0 => array( [maximum depth reached] ) ), 'Review' => array( 'id' => null, 'game_id' => null, 'ip' => null, 'username' => null, 'review' => null, 'rating' => null, 'jump_rating' => null, 'created' => null, 'modified' => null ), 'GamesGcategory' => array( 'id' => '2128', 'game_id' => '465', 'gcategory_id' => '17' ), 'GameImage' => array( (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ), (int) 2 => array( [maximum depth reached] ), (int) 3 => array( [maximum depth reached] ), (int) 4 => array( [maximum depth reached] ), (int) 5 => array( [maximum depth reached] ), (int) 6 => array( [maximum depth reached] ) ), 'Platform' => array( (int) 0 => array( [maximum depth reached] ) ), 'Gcategory' => array( (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ), (int) 2 => array( [maximum depth reached] ) ) ) ) $default_sort_by = 'release_desc' $sorting_url = '/games/index/cat:cults' $filter_data = array( 'cat' => 'cults', 'page' => '4' ) $paginate_url = array( 'controller' => 'games', 'action' => 'index', 'cat' => 'cults', 'page' => '4' ) $page_title = 'BROWSE CULTS HORROR GAMES' $meta_keywords = 'Cults horror games, best Cults horror games, top Cults horror games' $meta_description = 'Browse and find your favorite Cults games.' $title_for_layout = 'Cults Horror Games | ScaredToPlay' $pc = 'games' $pm = 'Game'include - APP/View/Games/index.ctp, line 37 View::_evaluate() - CORE/Cake/View/View.php, line 971 View::_render() - CORE/Cake/View/View.php, line 933 View::render() - CORE/Cake/View/View.php, line 473 Controller::render() - CORE/Cake/Controller/Controller.php, line 968 Dispatcher::_invoke() - CORE/Cake/Routing/Dispatcher.php, line 200 Dispatcher::dispatch() - CORE/Cake/Routing/Dispatcher.php, line 167 [main] - APP/webroot/index.php, line 122
$sort_class = "sort-asc"; $sort_title = 'Scary'; }elseif($filter_data['sortby']=='jumpscare_desc'){
}elseif($filter_data['sortby']=='jumpscare_desc'){
include - APP/View/Games/index.ctp, line 37 View::_evaluate() - CORE/Cake/View/View.php, line 971 View::_render() - CORE/Cake/View/View.php, line 933 View::render() - CORE/Cake/View/View.php, line 473 Controller::render() - CORE/Cake/Controller/Controller.php, line 968 Dispatcher::_invoke() - CORE/Cake/Routing/Dispatcher.php, line 200 Dispatcher::dispatch() - CORE/Cake/Routing/Dispatcher.php, line 167 [main] - APP/webroot/index.php, line 122
Notice (8): Undefined index: sortby [APP/View/Games/index.ctp, line 40]Code Context $sort_class = "sort-desc"; $sort_title = 'Jumpscare'; }elseif($filter_data['sortby']=='jumpscare_asc'){ $viewFile = '/home.md10/home/scaredtoplay.com/public_html/app/View/Games/index.ctp' $dataForView = array( 'games_array' => array( (int) 0 => array( 'Game' => array( [maximum depth reached] ), 'GamesPlatform' => array( [maximum depth reached] ), 'Review' => array( [maximum depth reached] ), 'GamesGcategory' => array( [maximum depth reached] ), 'GameImage' => array([maximum depth reached]), 'Platform' => array( [maximum depth reached] ), 'Gcategory' => array( [maximum depth reached] ) ), (int) 1 => array( 'Game' => array( [maximum depth reached] ), 'GamesPlatform' => array( [maximum depth reached] ), 'Review' => array( [maximum depth reached] ), 'GamesGcategory' => array( [maximum depth reached] ), 'GameImage' => array( [maximum depth reached] ), 'Platform' => array( [maximum depth reached] ), 'Gcategory' => array( [maximum depth reached] ) ), (int) 2 => array( 'Game' => array( [maximum depth reached] ), 'GamesPlatform' => array( [maximum depth reached] ), 'Review' => array( [maximum depth reached] ), 'GamesGcategory' => array( [maximum depth reached] ), 'GameImage' => array([maximum depth reached]), 'Platform' => array( [maximum depth reached] ), 'Gcategory' => array( [maximum depth reached] ) ), (int) 3 => array( 'Game' => array( [maximum depth reached] ), 'GamesPlatform' => array( [maximum depth reached] ), 'Review' => array( [maximum depth reached] ), 'GamesGcategory' => array( [maximum depth reached] ), 'GameImage' => array( [maximum depth reached] ), 'Platform' => array( [maximum depth reached] ), 'Gcategory' => array( [maximum depth reached] ) ), (int) 4 => array( 'Game' => array( [maximum depth reached] ), 'GamesPlatform' => array( [maximum depth reached] ), 'Review' => array( [maximum depth reached] ), 'GamesGcategory' => array( [maximum depth reached] ), 'GameImage' => array( [maximum depth reached] ), 'Platform' => array( [maximum depth reached] ), 'Gcategory' => array( [maximum depth reached] ) ) ), 'default_sort_by' => 'release_desc', 'sorting_url' => '/games/index/cat:cults', 'filter_data' => array( 'cat' => 'cults', 'page' => '4' ), 'paginate_url' => array( 'controller' => 'games', 'action' => 'index', 'cat' => 'cults', 'page' => '4' ), 'page_title' => 'BROWSE CULTS HORROR GAMES', 'meta_keywords' => 'Cults horror games, best Cults horror games, top Cults horror games', 'meta_description' => 'Browse and find your favorite Cults games.', 'title_for_layout' => 'Cults Horror Games | ScaredToPlay', 'pc' => 'games', 'pm' => 'Game' ) $games_array = array( (int) 0 => array( 'Game' => array( 'id' => '285', 'gb_id' => '10568', 'title' => 'Hellnight', 'slug' => 'hellnight', 'small_desc' => 'Hellnight was a very peculiar survival horror game for its time. It featured a first-person perspective, and involved running away from enemies rather than fighting them. It is today considered a precursor to games like Amnesia, Slender, and Outlast.', 'desc' => '<h2>Overview</h2><p style=""><i>Hellnight</i> is a survival horror game developed by Atlus, and released only in Japan and Europe. It featured a first-person perspective, and involved running away from enemies rather than fighting them. It is today considered a precursor to games like Amnesia, Slender, and Outlast.</p><h2>Story</h2><p style="">Set in Japan at the end of the 20th century, the game starts with the protagonist escaping a group of cultists and then boarding a late-night subway train in order to escape. However, the train is attacked by a monster, who kills everyone on board except for the player and a young girl, Naomi. From here on out, the game is pretty much a non-stop chase as the monster pursues the player deeper and deeper into the underground. Eventually, the player comes across a mysterious underground civilization known as the Mesh.</p><p style=""> </p><h2>Gameplay</h2><p style="">The player has no weaponry whatsoever with which to defend themselves, and therefore running is pretty much their only chance of survival-- if the pursuing monster catches the player, it's <i>game over</i>. As the player delves deeper and deeper into the underground tunnels beneath the city of Tokyo, he has to try and find shortcuts in order to try and gain more and more terrain over the creature.</p><p style=""> </p><h2 style="margin-right:0px;margin-left:0px;">TRIVIA</h2><ul><li>Released in Japan as "Dark Messiah".</li></ul>', 'release_date' => '1998-11-06 00:00:00', 'dont_show_upcoming_date' => false, 'expected_release_year' => null, 'expected_release_month' => null, 'expected_release_day' => null, 'metacritic_rating' => '0', 'metacritics_rating_last_updated' => null, 'theme' => 'Horror', 'genres' => 'Adventure,Puzzle,Action-Adventure', 'image' => '10568-hellnight.jpg', 'meta_title' => '', 'meta_keyword' => '', 'meta_desc' => '', 'review_count' => '0', 'rating_count' => '0', 'avg_rating' => '0.00', 'avg_jump_rating' => null, 'weighted_rating' => null, 'weighted_jump_rating' => null, 'video_embed' => null, 'video_filename' => null, 'video_original_url' => null, 'video_poster_image' => null, 'status' => true, 'image_updated' => true, 'categories_updated' => '1', 'video_updated' => true, 'created' => '2016-02-09 08:13:53', 'modified' => '2018-02-21 11:44:25' ), 'GamesPlatform' => array( 'id' => '1224', 'game_id' => '285', 'platform_id' => '20', 'link1' => null, 'link2' => null, 'link1_price' => null, 'link2_price' => null, 'created' => null, 'modified' => null, (int) 0 => array( [maximum depth reached] ) ), 'Review' => array( 'id' => null, 'game_id' => null, 'ip' => null, 'username' => null, 'review' => null, 'rating' => null, 'jump_rating' => null, 'created' => null, 'modified' => null ), 'GamesGcategory' => array( 'id' => '1287', 'game_id' => '285', 'gcategory_id' => '17' ), 'GameImage' => array(), 'Platform' => array( (int) 0 => array( [maximum depth reached] ) ), 'Gcategory' => array( (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ), (int) 2 => array( [maximum depth reached] ), (int) 3 => array( [maximum depth reached] ) ) ), (int) 1 => array( 'Game' => array( 'id' => '388', 'gb_id' => '5570', 'title' => 'Alundra', 'slug' => 'alundra', 'small_desc' => 'A PS1 RPG in the vein of Zelda, Alundra has the player control a psychic youth as he combats an ancient evil that threatens to overwhelm the peaceful village of Inoa. ', 'desc' => '<h2>Overview</h2><p>Alundra is a fantasy action adventure with hand-drawn 2D art that blends traditional action adventure elements with more streamlined exploration mechanics akin to those in the Legend of Zelda franchise. Developed by Matrix Software and originally published by SCEI in Japan, It was later released by Working Designs in the US and Psygnosis in Europe. In 2010, the Working Designs version was re-released on the Playstation Network by Monkeypaw Games.</p><p>Known as "The Adventures of Alundra" in Europe, the game is viewed from a top-down perspective where the player takes control of a young boy named Alundra who realizes not long into the story that he has the ability to enter people's dreams and reveal their inner demons. The game is a real-time action adventure where enemies can be engaged where they stand with quick weapon strikes and puzzles must be solved using intelligence, skill and agility as the player attempts to navigate the game's numerous settings and landscapes to further the storyline. These action elements are blended with more traditional RPG components such as strengthening Alundra's attributes over time and collecting an array of skills, weapons, armor, and useful items.</p><h2>Gameplay</h2><p>Alundra's gameplay is very much in the same vein as the early Zelda games, a top-down 2D world in which the player can move up, down, forwards and backwards. Alundra will encounter enemies in real-time in the environments, and can attack them on the spot using a variety of weapons including swords, flails, bows and wands. The player will acquire these weapons as they progress through the main story, which is both a lengthy campaign and challenging. Alundra has plentiful puzzles, some of which will require the player to pull off some quick moves, and platforming style challenges. Other puzzles require much more thought and attention. The game is well noted for having some extremely difficult puzzles which will challenge even veterans of similar games.</p><h2>Soundtrack</h2><p>Alundra's soundtrack consists of one CD and includes 26 songs in all. Some songs from the game were not included in the game due to them being the same song, but using different instruments. The soundtrack was composed by Kohei Tanaka</p><ol><li>Alundra</li><li>The Village of Inoa</li><li>The Wind That Shook the Earth</li><li>The House of Taran</li><li>Nightmare</li><li>Requiem</li><li>Dungeon</li><li>Murgg Village</li><li>Ra's Underground Hideout</li><li>Desert</li><li>Dream a Dream</li><li>Kline's Dream</li><li>The Lizardman's Liar</li><li>The Use of Meia</li><li>Nirude, the Forgotten God</li><li>Miming, the Insignificant Leader</li><li>Underwater</li><li>The Fire Mountain Torra</li><li>The Child's Dream</li><li>Ronin, the Priest Gone Astray</li><li>The Shrine of the Lake</li><li>The Black Angel Come Forth</li><li>The One Who Hates Man</li><li>The Wrath of God</li><li>Melzas, the Combined God</li><li>Reflecting</li><li>Ending</li><li>Tears (Staff Roll)</li></ol>', 'release_date' => '1997-12-31 00:00:00', 'dont_show_upcoming_date' => false, 'expected_release_year' => null, 'expected_release_month' => null, 'expected_release_day' => null, 'metacritic_rating' => '0', 'metacritics_rating_last_updated' => null, 'theme' => 'Horror,Fantasy,Crime,Anime', 'genres' => 'Action,Adventure,Role-Playing', 'image' => '5570-alundra.png', 'meta_title' => '', 'meta_keyword' => '', 'meta_desc' => '', 'review_count' => '0', 'rating_count' => '0', 'avg_rating' => '0.00', 'avg_jump_rating' => null, 'weighted_rating' => null, 'weighted_jump_rating' => null, 'video_embed' => null, 'video_filename' => null, 'video_original_url' => null, 'video_poster_image' => null, 'status' => true, 'image_updated' => true, 'categories_updated' => '1', 'video_updated' => true, 'created' => '2017-02-23 05:20:12', 'modified' => '2018-02-20 11:44:26' ), 'GamesPlatform' => array( 'id' => '1482', 'game_id' => '388', 'platform_id' => '20', 'link1' => null, 'link2' => null, 'link1_price' => null, 'link2_price' => null, 'created' => null, 'modified' => null, (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ) ), 'Review' => array( 'id' => null, 'game_id' => null, 'ip' => null, 'username' => null, 'review' => null, 'rating' => null, 'jump_rating' => null, 'created' => null, 'modified' => null ), 'GamesGcategory' => array( 'id' => '1728', 'game_id' => '388', 'gcategory_id' => '17' ), 'GameImage' => array( (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ), (int) 2 => array( [maximum depth reached] ), (int) 3 => array( [maximum depth reached] ), (int) 4 => array( [maximum depth reached] ), (int) 5 => array( [maximum depth reached] ), (int) 6 => array( [maximum depth reached] ), (int) 7 => array( [maximum depth reached] ), (int) 8 => array( [maximum depth reached] ), (int) 9 => array( [maximum depth reached] ), (int) 10 => array( [maximum depth reached] ), (int) 11 => array( [maximum depth reached] ), (int) 12 => array( [maximum depth reached] ), (int) 13 => array( [maximum depth reached] ), (int) 14 => array( [maximum depth reached] ), (int) 15 => array( [maximum depth reached] ), (int) 16 => array( [maximum depth reached] ), (int) 17 => array( [maximum depth reached] ), (int) 18 => array( [maximum depth reached] ), (int) 19 => array( [maximum depth reached] ), (int) 20 => array( [maximum depth reached] ), (int) 21 => array( [maximum depth reached] ), (int) 22 => array( [maximum depth reached] ), (int) 23 => array( [maximum depth reached] ), (int) 24 => array( [maximum depth reached] ), (int) 25 => array( [maximum depth reached] ), (int) 26 => array( [maximum depth reached] ), (int) 27 => array( [maximum depth reached] ), (int) 28 => array( [maximum depth reached] ), (int) 29 => array( [maximum depth reached] ) ), 'Platform' => array( (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ) ), 'Gcategory' => array( (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ), (int) 2 => array( [maximum depth reached] ), (int) 3 => array( [maximum depth reached] ), (int) 4 => array( [maximum depth reached] ), (int) 5 => array( [maximum depth reached] ), (int) 6 => array( [maximum depth reached] ) ) ), (int) 2 => array( 'Game' => array( 'id' => '171', 'gb_id' => '11381', 'title' => 'Blood', 'slug' => 'blood', 'small_desc' => 'Blood is a horror-themed first-person shooter that brings plenty of blood, gore, and dismemberment to the Build engine courtesy of its less-than-savory protagonist, Caleb.', 'desc' => '<h2>Overview</h2><figure data-align="right" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1686092-blood.png" data-ref-id="1300-1686092" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.625" data-width="320" style="width: 320px"> <figcaption>Blood Title Card</figcaption></figure><p style="">Blood is a PC first-person shooter that utilizes Ken Silverman's Build engine, developed by both 3D Realms and Monolith Productions. Though it was conceived and partially developed by 3D Realms, prior to its completion the game and all rights were sold to Monolith as detailed in a press release on January 22, 1997. This was ostensibly meant to allow 3D Realms the ability to focus on Shadow Warrior, which was being developed concurrently. Monolith completed the game as well as an expansion pack entitled Blood Plasma Pak, which were both released in 1997 (a second expansion, Cryptic Passage for Blood, was developed by Sunstorm Interactive).</p><p style="">The version of the Build engine used for Blood included a number of upgrades, most prominent being the ability to display voxel-based objects. This feature was used significantly throughout the game in place of flat sprites, highlighting both weapon and item pickups as well as certain environmental objects such as tombstones, chairs, and barrels. Unlike other contemporary Build engine titles, Duke Nukem 3D and Shadow Warrior, Blood's source code was never publicly released, thus no source ports exist for it, and it must still be played through its original DOS executable.</p><h2>Gameplay</h2><figure data-align="right" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1690990-bloodscreen.png" data-ref-id="1300-1690990" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.625" data-width="512" style="width: 512px"> <figcaption>Flying body parts are a common sight in Blood.</figcaption></figure><p style="">The gameplay of Blood is very similar to that of other FPS games of its era such as Doom and Duke Nukem 3D. The player is presented with four episodes, which can be played in any order. Each one consists of eight or nine levels (with one secret level per episode) that the player must fight through, with the last level invariably containing that episode's boss. In addition to combat with various types of enemies, most levels require the use of switches and up to six keys in order to advance to the exit. As was the hallmark of its predecessor, Duke Nukem 3D, levels in Blood often place a high emphasis on interactivity, incorporating numerous destructible elements and various objects that can be interacted with for no reason other than increasing the player's immersion.</p><p style="">True to its name, a significant effort was made to amp up the blood and violence over other Build engine games. Zombies can be decapitated and their heads kicked like soccer balls, various enemies can be set on fire to run screaming throughout the levels, and blood flows copiously from enemies at even the simplest of attacks. The game's health system was also relatively novel. Caleb relies for the most part on Life Essence to heal himself, which is dropped by enemies upon death, rather than on preset health pickups used in most first-person shooters at the time. Another innovative aspect of the game was its weapons. Blood boasts alternate firing modes for a large portion of the game's arsenal (a fairly uncommon feature in 1997), ranging from rather straightforward options like firing both barrels of a double-barreled shotgun to more outlandish ones such as lighting and throwing an aerosol can.</p><h2>Story</h2><figure data-align="right" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1688925-calebbloodshower.png" data-ref-id="1300-1688925" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.625" data-width="512" style="width: 512px"> <noscript> </noscript><figcaption>He may be the lead, but Caleb's no white hat.</figcaption></figure><p style="">Blood puts players in the shoes of Caleb, a protagonist much in the same tongue-in-cheek vein as Duke Nukem and Lo Wang. While the Duke Nukem and Shadow Warrior franchises focused on satirizing action and martial arts movies respectively, Blood traffics in the tropes and mores of the horror genre. The referential humor of the game draws from many sources, from horror classics like <i>The Shining</i> and <i>Friday the 13th</i>, cult films like <i>Army of Darkness</i>, to non-horror classics such as <i>Jaws</i>. Caleb is the game's anti-hero, a sadist and former cultist on a quest for revenge after being killed by Tchernobog, the evil god he once worshiped. In keeping with the game's darker leanings, Caleb is not portrayed as a particularly empathetic character. He will often laugh gleefully in the midst of slaughtering his foes, and will even willfully kills innocents.</p><p style="">As the game begins, Tchernobog has called his Chosen, Caleb, Ophelia, Ishmael, and Gabriel, to a gathering in the Hall of the Epiphany. When they ask what he desires, they are surprised to find he is displeased with them, and they are quickly set upon by Tchernobog's minions. Ishmael is cremated by Cerberus, Gabriel is carried off by Shial who descends from the ceiling, and Ophelia, Caleb's love, is abducted by Cheogh. Finally, Caleb himself is killed personally by Tchernobog, and buried thereafter.</p><p style="">At the start of the game's first level, "Cradle to Grave," Caleb awakens in his own tomb. Upon returning to life by unknown means, Caleb exclaims "I live... again!" Thus he begins his quest, seeking vengeance for his fallen comrades and knowledge of why his own master would betray him.</p><h2>Levels</h2><h3>Episode 1: The Way of All Flesh</h3><p style=""><i>Caleb searches for his lost love,</i> <i>Ophelia Price</i>, who has been taken by <i>Cheogh</i>.</p><ul><li>E1M1: <b>Cradle to Grave</b></li><li>E1M2: <b>Wrong Side of the Tracks</b></li><li>E1M3: <b>Phantom Express</b></li><li>E1M4: <b>Dark Carnival</b> (entrance to secret level)</li><li>E1M5: <b>Hallowed Grounds</b></li><li>E1M6: <b>The Great Temple</b></li><li>E1M7: <b>Altar of Stone</b> (boss level)</li><li>E1M8: <b>House of Horrors</b> (secret level)</li></ul><h3>Episode 2: Even Death May Die</h3><p style=""><i>In order to discover the fate of his fellow Chosen,</i> <i>Gabriel</i>, Caleb delves into the lair of <i>Shial</i>, the Mother of Spiders.</p><ul><li>E2M1: <b>Shipwrecked</b></li><li>E2M2: <b>The Lumber Mill</b></li><li>E2M3: <b>Rest for the Wicked</b></li><li>E2M4: <b>The Overlooked Hotel</b> (entrance to secret level)</li><li>E2M5: <b>The Haunting</b></li><li>E2M6: <b>The Cold Rush</b></li><li>E2M7: <b>Bowels of the Earth</b></li><li>E2M8: <b>The Lair of Shial</b> (boss level)</li><li>E2M9: <b>Thin Ice</b> (secret level)</li></ul><h3>Episode 3: A Farewell to Arms</h3><p style=""><i>Caleb seeks vengeance on</i> <i>Cerberus</i>, the beast responsible for the death of <i>Ishmael</i>.</p><ul><li>E3M1: <b>Ghost Town</b></li><li>E3M2: <b>The Siege</b></li><li>E3M3: <b>Raw Sewage</b></li><li>E3M4: <b>The Sick Ward</b> (entrance to secret level)</li><li>E3M5: <b>Spare Parts</b></li><li>E3M6: <b>Monster Bait</b></li><li>E3M7: <b>The Pit of Cerberus</b> (boss level)</li><li>E3M8: <b>Catacombs</b> (secret level)</li></ul><h3>Episode 4: Dead Reckoning</h3><p style=""><i>Having slain all of his lieutenants, Caleb sets his sights on the evil Tchernobog himself.</i></p><ul><li>E4M1: <b>Butchery Loves Company</b></li><li>E4M2: <b>Breeding Grounds</b></li><li>E4M3: <b>Charnel House</b></li><li>E4M4: <b>Crystal Lake</b> (entrance to secret level)</li><li>E4M5: <b>Fire and Brimstone</b></li><li>E4M6: <b>The Ganglion Depths</b></li><li>E4M7: <b>In The Flesh</b></li><li>E4M8: <b>The Hall of the Epiphany</b> (boss level)</li><li>E4M9: <b>Mall of the Dead</b> (secret level)</li></ul><h2>Weapons</h2><p style="">Blood shipped originally with twelve weapons, nine of which came with alternate firing modes. The Plasma Pak later added new firing methods to the Incinerator and the Life Leech, which left only the Pitchfork without an alternate mode. While Blood does have a few FPS staples, such as a double barreled shotgun and the Incinerator, a device which is more or less a rocket launcher, a fair number of the game's armaments yield unique and interesting effects.</p><table><tbody><tr><th>Appearance</th><th>Pickup Icon</th><th>Description</th></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813061-transparentpitchfork.png" data-ref-id="1300-1813061" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="1.4054054054054" data-width="74" style="width: 74px"> <noscript> </noscript><figcaption>Pitchfork</figcaption></figure></td><td><ul><li>None (Starting Weapon)</li></ul></td><td><h3>Pitchfork</h3><ul><li><b>Primary Fire</b>: Caleb stabs the area directly in front of him.</li><li><b>Secondary Fire</b>: Produces the same attack as the primary fire button.</li><li><b>Ammo</b>: None</li></ul></td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813052-transparentflaregun.png" data-ref-id="1300-1813052" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="1.2073170731707" data-width="82" style="width: 82px"> <noscript> </noscript><figcaption>Flare Gun</figcaption></figure></td><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813008-transparentflaregunpickup.png" data-ref-id="1300-1813008" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.44444444444444" data-width="45" style="width: 45px"> <noscript> </noscript><figcaption>Flare Gun Pickup</figcaption></figure></td><td><h3>Flare Gun</h3><ul><li><b>Primary Fire</b>: Shoots a single flare which can latch onto an enemy causing damage over time and immolating them if their health is low enough.</li><li><b>Secondary Fire</b>: Fires a flare that separates into eight individual projectiles that each explode on contact and continue burning enemies afterward.</li><li><b>Ammo</b>: Flares</li></ul></td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813048-transparentsawed_offshotgun.png" data-ref-id="1300-1813048" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="1.2352941176471" data-width="68" style="width: 68px"> <noscript> </noscript><figcaption>Sawed-Off Shotgun</figcaption></figure></td><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813013-transparentsawed_offshotgunpickup.png" data-ref-id="1300-1813013" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.22950819672131" data-width="61" style="width: 61px"> <noscript> </noscript><figcaption>Sawed-Off Shotgun Pickup</figcaption></figure></td><td><h3>Sawed-Off Shotgun</h3><ul><li><b>Primary Fire</b>: Fires a single shell. Two shells may be fired in quick succession before a reload.</li><li><b>Secondary Fire</b>: Fires both barrels followed by an immediate reload. Fires a single shell if there is only one in the chamber.</li><li><b>Ammo</b>: Shells</li></ul></td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813053-transparenttommygun.png" data-ref-id="1300-1813053" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.85271317829457" data-width="129" style="width: 129px"> <noscript> </noscript><figcaption>Tommy Gun</figcaption></figure></td><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813012-transparenttommygunpickup.png" data-ref-id="1300-1813012" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.26086956521739" data-width="92" style="width: 92px"> <noscript> </noscript><figcaption>Tommy Gun Pickup</figcaption></figure></td><td><h3>Thompson's Machine Gun (aka Tommy Gun)</h3><ul><li><b>Primary Fire</b>: Fires a constant stream of bullets wherever the player's reticle is pointing.</li><li><b>Secondary Fire</b>: Sprays in a wide arc in front of Caleb before returning to center. While this can be useful on crowds, it is not the most efficient use of ammo.</li><li><b>Ammo</b>: Bullets</li></ul></td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813038-transparentnapalmlauncher.png" data-ref-id="1300-1813038" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.86086956521739" data-width="115" style="width: 115px"> <noscript> </noscript><figcaption>Napalm Launcher</figcaption></figure></td><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813010-transparentnapalmlauncherpickup.png" data-ref-id="1300-1813010" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.29850746268657" data-width="67" style="width: 67px"> <noscript> </noscript><figcaption>Napalm Launcher Pickup</figcaption></figure></td><td><h3>Incinerator (aka Napalm Launcher)</h3><ul><li><b>Primary Fire</b>: Fires a large ball of napalm which explodes upon contact, setting any enemies caught in its radius on fire, which causes sustained damage and carries a chance of immolation.</li><li><b>Secondary Fire</b>: Fires an even larger ball of napalm that explodes into smaller ones, causing devastation over a much wider area. (Plasma Pak only)</li><li><b>Ammo</b>: Gasoline</li></ul></td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813054-transparentdynamitebundle.png" data-ref-id="1300-1813054" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.99082568807339" data-width="109" style="width: 109px"> <noscript> </noscript><figcaption>Dynamite Bundle</figcaption></figure></td><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813060-transparentdynamitebundlepickup.png" data-ref-id="1300-1813060" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="2.2727272727273" data-width="11" style="width: 11px"> <noscript> </noscript><figcaption>Dynamite Bundle Pickup</figcaption></figure></td><td><h3>Dynamite Bundle</h3><ul><li><b>Primary Fire</b>: Caleb lights a bundle of TNT and begins charging a throw. The length of time the button is held determines how far the bundle is thrown.</li><li><b>Secondary Fire</b>: Lights a bundle without throwing it. It can be thrown normally with the primary fire button or dropped at the player's feet with the secondary. Detonates after a few seconds.</li><li><b>Ammo</b>: TNT</li></ul></td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813055-transparentproximitydetonator.png" data-ref-id="1300-1813055" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.99082568807339" data-width="109" style="width: 109px"> <noscript> </noscript><figcaption>Proximity Detonator</figcaption></figure></td><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813018-transparentproximitydetonatorpickup.png" data-ref-id="1300-1813018" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="1.7058823529412" data-width="17" style="width: 17px"> <noscript> </noscript><figcaption>Proximity Detonator Pickup</figcaption></figure></td><td><h3>Proximity Detonator</h3><ul><li><b>Primary Fire</b>: Identical to the primary fire for dynamite, though the bundle will only explode when an enemy (or the player) comes within range.</li><li><b>Secondary Fire</b>: Drops the bundle at the player's feet. It activates after a small delay, after which it will explode when an enemy (or the player) is near.</li><li><b>Ammo</b>: TNT</li></ul></td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813056-transparentremotedetonator.png" data-ref-id="1300-1813056" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.99082568807339" data-width="109" style="width: 109px"> <noscript> </noscript><figcaption>Remote Detonator</figcaption></figure></td><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813017-transparentremotedetonatorpickup.png" data-ref-id="1300-1813017" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="1.2727272727273" data-width="22" style="width: 22px"> <noscript> </noscript><figcaption>Remote Detonator Pickup</figcaption></figure></td><td><h3>Remote Detonator</h3><ul><li><b>Primary Fire</b>: Identical to the primary fire for dynamite, but the player can manually trigger the detonation by pressing the primary fire again.</li><li><b>Secondary Fire</b>: Drops the bundle at the player's feet. The bundle must still be detonated manually.</li><li><b>Ammo</b>: TNT</li></ul></td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813057-transparentaerosolcan.png" data-ref-id="1300-1813057" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="1.9333333333333" data-width="60" style="width: 60px"> <noscript> </noscript><figcaption>Aerosol Can</figcaption></figure></td><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813014-transparentaerosolcanpickup.png" data-ref-id="1300-1813014" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="3" data-width="12" style="width: 12px"> <noscript> </noscript><figcaption>Aerosol Can Pickup</figcaption></figure></td><td><h3>Aerosol Can</h3><ul><li><b>Primary Fire</b>: In Blood, the Aerosol Can acts as an improvised flamethrower, setting all nearby enemies on fire and eventually causing immolation with sufficient exposure.</li><li><b>Secondary Fire</b>: The player lights the can like a molotov cocktail. At this point pressing the secondary fire again drops the can, while the primary fire button charges for a throw.</li><li><b>Ammo</b>: Aerosol Cans</li></ul></td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813058-transparentteslacannon.png" data-ref-id="1300-1813058" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="1.1808510638298" data-width="94" style="width: 94px"> <noscript> </noscript><figcaption>Tesla Cannon</figcaption></figure></td><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813011-transparentteslacannonpickup.png" data-ref-id="1300-1813011" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.35593220338983" data-width="59" style="width: 59px"> <noscript> </noscript><figcaption>Tesla Cannon Pickup</figcaption></figure></td><td><h3>Tesla Cannon</h3><ul><li><b>Primary Fire</b>: A rapid-fire stream of electrical energy emanates from the gun.</li><li><b>Secondary Fire</b>: Charges the device in order to release a massive electrical blast.</li><li><b>Ammo</b>: Tesla Charges</li></ul></td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813059-transparentlifeleech.png" data-ref-id="1300-1813059" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="1.3153153153153" data-width="111" style="width: 111px"> <noscript> </noscript><figcaption>Life Leech</figcaption></figure></td><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813016-transparentlifeleechpickup.png" data-ref-id="1300-1813016" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="5.125" data-width="16" style="width: 16px"> <noscript> </noscript><figcaption>Life Leech Pickup</figcaption></figure></td><td><h3>Life Leech</h3><ul><li><b>Primary Fire</b>: Fires a stream of fireballs, granting hit points to the player when living targets are hit. Using it without ammo drains the player's vitality.</li><li><b>Secondary Fire</b>: Places the weapon on the ground where it acts as a turret, firing at any enemy within range. (Plasma Pak only)</li><li><b>Ammo</b>: Life Leeches</li></ul></td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813041-transparentvoodoodoll.png" data-ref-id="1300-1813041" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="1.1914893617021" data-width="94" style="width: 94px"> <noscript> </noscript><figcaption>Voodoo Doll</figcaption></figure></td><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813009-transparentvoodoodollpickup.png" data-ref-id="1300-1813009" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="1.2068965517241" data-width="29" style="width: 29px"> <noscript> </noscript><figcaption>Voodoo Doll Pickup</figcaption></figure></td><td><h3>Voodoo Doll</h3><ul><li><b>Primary Fire</b>: Caleb stabs the doll, which damages the enemy directly in front of the player. If there are no enemies about, this harms the player instead.</li><li><b>Secondary Fire</b>: Caleb waves his hand over the doll, which causes massive damage and can affect multiple enemies within the player's line-of-sight.</li><li><b>Ammo</b>: Voodoo Dolls</li></ul></td></tr></tbody></table><h2>Items</h2><p style="">There are three main types of items in Blood: heath & armor pickups, inventory items, and power-ups. The first category increases the player's vitality and damage mitigation, the second consists of items which may be carried and used at a later time, and the last includes items that grant powerful temporary benefits.</p><h3><u>Health & Armor Pickups</u></h3><table><tbody><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813036-transparentlifeessence.png" data-ref-id="1300-1813036" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="1.5357142857143" data-width="28" style="width: 28px"> <noscript> </noscript><figcaption>Life Essence</figcaption></figure></td><td><h3>Life Essence</h3><ul><li>Heals 20 hit points, but will not heal the player in excess of 100 hit points.</li><li>While Life Essence is most typically dropped by enemies upon death, it can sometimes be found in the environment.</li></ul></td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813040-transparentlifeseed.png" data-ref-id="1300-1813040" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.70731707317073" data-width="41" style="width: 41px"> <noscript> </noscript><figcaption>Life Seed</figcaption></figure></td><td><h3>Life Seed</h3><ul><li>Heals the player for a full 100 hit points, up to a potential maximum of 200 hit points.</li><li>Usually found in secret areas, though late-game enemies also drop them upon death.</li></ul></td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813047-transparentbasicarmor.png" data-ref-id="1300-1813047" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.82857142857143" data-width="35" style="width: 35px"> <noscript> </noscript><figcaption>Basic Armor</figcaption></figure></td><td><h3>Basic Armor</h3><ul><li>Grants the player 50 points of damage protection in each type of armor: fire, body, and spirit.</li><li>Other than Super Armor, this is the only armor type that grants multiple types of protection.</li></ul></td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813042-transparentfirearmor.png" data-ref-id="1300-1813042" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="1.4074074074074" data-width="27" style="width: 27px"> <noscript> </noscript><figcaption>Fire Armor</figcaption></figure></td><td><h3>Fire Armor</h3><ul><li>Gives Caleb an immediate 100 points of fire protection.</li><li>Fire Armor wards against any fire-based attacks, such as explosions and Hell Hound breath.</li></ul></td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813043-transparentbodyarmor.png" data-ref-id="1300-1813043" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="1.2068965517241" data-width="29" style="width: 29px"> <noscript> </noscript><figcaption>Body Armor</figcaption></figure></td><td><h3>Body Armor</h3><ul><li>Bestows 100 points of body armor upon the player.</li><li>Body Armor protects against melee attacks and gunfire.</li></ul></td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813046-transparentspiritarmor.png" data-ref-id="1300-1813046" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.94871794871795" data-width="39" style="width: 39px"> <noscript> </noscript><figcaption>Spirit Armor</figcaption></figure></td><td><h3>Spirit Armor</h3><ul><li>This item grants 100 points of spirit protection.</li><li>Shields the player from spirit damage, which is not incredibly useful in single-player.</li></ul></td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813044-transparentsuperarmor.png" data-ref-id="1300-1813044" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="1.2758620689655" data-width="29" style="width: 29px"> <noscript> </noscript><figcaption>Super Armor</figcaption></figure></td><td><h3>Super Armor</h3><ul><li>Gives the player 200 points of body, fire, and spirit armor.</li><li>200 points is the maximum armor value a player can have.</li></ul></td></tr></tbody></table><h3><u>Inventory Items</u></h3><table><tbody><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813023-transparentbeastvision.png" data-ref-id="1300-1813023" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.44827586206897" data-width="29" style="width: 29px"> <noscript> </noscript><figcaption>Beast Vision</figcaption></figure></td><td><h3>Beast Vision</h3><ul><li>Glasses which make enemies appear more brightly in the environment.</li><li>It should be noted that Beast Vision only affects monsters, and will not help to illuminate darker areas within levels.</li></ul></td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813015-transparentcrystalball.png" data-ref-id="1300-1813015" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="1.1304347826087" data-width="23" style="width: 23px"> <noscript> </noscript><figcaption>Crystal Ball</figcaption></figure></td><td><h3>Crystal Ball (Multiplayer Only)</h3><ul><li>Grants the ability to see other players through walls.</li><li>This can be cycled to show different players by pressing the inventory use key again.</li></ul></td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813022-transparentdivingsuit.png" data-ref-id="1300-1813022" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="2.3571428571429" data-width="28" style="width: 28px"> <noscript> </noscript><figcaption>Diving Suit</figcaption></figure></td><td><h3>Diving Suit</h3><ul><li>Allows the player to stay submerged underwater longer than normally possible.</li><li>Activates automatically if the player is submerged for a long enough period.</li></ul></td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813007-transparentdoctor_sbag.png" data-ref-id="1300-1813007" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="1.0344827586207" data-width="29" style="width: 29px"> <noscript> </noscript><figcaption>Doctor's Bag</figcaption></figure></td><td><h3>Doctor's Bag</h3><ul><li>Heals the player up to a total of 100 hit points and saves unused points for later use.</li><li>Can heal up to 100 hit points in total.</li></ul></td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813020-transparentjumpboots.png" data-ref-id="1300-1813020" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.97222222222222" data-width="36" style="width: 36px"> <noscript> </noscript><figcaption>Jump Boots</figcaption></figure></td><td><h3>Jump Boots</h3><ul><li>Temporarily allows the player to jump preternaturally high.</li><li>Mainly used to access areas that would otherwise be unreachable.</li></ul></td></tr></tbody></table><h3><u>Power-ups</u></h3><table><tbody><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813024-transparentcloakofinvisibility.png" data-ref-id="1300-1813024" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="1.5" data-width="28" style="width: 28px"> <noscript> </noscript><figcaption>Cloak of Invisibility</figcaption></figure></td><td><h3>Cloak of Invisibility</h3><ul><li>Renders the player semi-transparent.</li><li>Enemies will notice the player if fired upon.</li></ul></td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813019-transparentdeathmask.png" data-ref-id="1300-1813019" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="1.25" data-width="48" style="width: 48px"> <noscript> </noscript><figcaption>Death Mask</figcaption></figure></td><td><h3>Death Mask</h3><ul><li>Fairly straightforward invincibility power-up.</li><li>Negates all damage for a short period of time.</li></ul></td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813021-transparentgunsakimbo.png" data-ref-id="1300-1813021" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.52542372881356" data-width="59" style="width: 59px"> <noscript> </noscript><figcaption>Guns Akimbo</figcaption></figure></td><td><h3>Guns Akimbo</h3><ul><li>Allows certain weapons to be dual-wielded, which includes the Flare Gun, Shotgun, Thompson's, and the Incinerator.</li><li>In the Plasma Pak, the Tesla Cannon may also be dual-wielded.</li></ul></td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813039-transparentreflectiveshots.png" data-ref-id="1300-1813039" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="1" data-width="25" style="width: 25px"> <noscript> </noscript><figcaption>Reflective Shots</figcaption></figure></td><td><h3>Reflective Shots</h3><ul><li>Reflects bullets and certain melee attacks.</li><li>Some types of damage are not nullified, such as fire and explosive damage.</li></ul></td></tr></tbody></table><h2>Enemies</h2><p style="">Blood opponents are generally divided into three categories: low-level, standard, and boss. The first group is composed of smaller foes that pose more of an annoyance than a true threat, and can generally be defeated with little firepower. The second consists of normal sized enemies that can cause more damage and take more of a beating. The last group is comprised of exceedingly rare monsters that are found at the end of each episode.</p><h3><u>Low-Level Enemies</u></h3><table><tbody><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813034-transparentbat.png" data-ref-id="1300-1813034" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.84210526315789" data-width="38" style="width: 38px"> <noscript> </noscript><figcaption>Bat</figcaption></figure></td><td><h3>Bat</h3> Bats only loosely qualify as enemies, as they don't actively seem to be interested in harming the player, and it is only really possible to be injured by one by wandering into its path. Given a wide berth, they can be safely ignored.</td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813030-transparentrat.png" data-ref-id="1300-1813030" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.37209302325581" data-width="86" style="width: 86px"> <noscript> </noscript><figcaption>Rat</figcaption></figure></td><td><h3>Rat</h3> The lowest form of land-based enemy, Rats are nonetheless dangerous as they will scurry quickly toward the player where they are much more difficult to target. They are too small to climb even minor ledges, however, so finding higher ground can often leave them harmless.</td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813032-transparentboneeel.png" data-ref-id="1300-1813032" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.61194029850746" data-width="67" style="width: 67px"> <noscript> </noscript><figcaption>Bone Eel</figcaption></figure></td><td><h3>Bone Eel</h3> One of only a couple aquatic enemies in the game, Bone Eels are the seafaring equivalent of Rats. Seeing as it is usually prudent to spend as little time underwater as necessary, it is in many cases wiser to swim past these creatures to dry land rather than waste ammo and risk drowning in order to fighting them.</td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813033-transparentspider.png" data-ref-id="1300-1813033" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.875" data-width="40" style="width: 40px"> <noscript> </noscript><figcaption>Spider</figcaption></figure></td><td><h3>Spider</h3> The only low-level creature to come in two varieties, Spiders are notable for the status effects they inflict on the player. The bite of a Red Spider will cause a disorienting camera tilt effect for a few seconds and the Green Spider can cause temporary blindness. Special care should be taken when spiders are in the midst of other enemies, as either of these effects can make a simple firefight extremely difficult.</td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813035-transparentchokinghand.png" data-ref-id="1300-1813035" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="1.3913043478261" data-width="23" style="width: 23px"> <noscript> </noscript><figcaption>Choking Hand</figcaption></figure></td><td><h3>Choking Hand</h3> Easily the most dangerous foe in this category, these disembodied hands latch onto the player's neck and quickly drain life until they are removed. This is accomplished by repeatedly pressing the use key, and once done the Choking Hand must still be killed lest it attach itself again.</td></tr></tbody></table><h3><u>Standard Enemies</u></h3><table><tbody><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813025-transparentzombie.png" data-ref-id="1300-1813025" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="2.1186440677966" data-width="59" style="width: 59px"> <noscript> </noscript><figcaption>Zombie</figcaption></figure></td><td><h3>Zombie</h3> Zombies are the game's basic opponent. Equipped with a simple axe melee attack and relatively low hit points, they run headlong at the player attempting to hack them to pieces. Due to their lack of any ranged attack, they are not particularly threatening even in large numbers, though fights in close quarters can present a challenge. Zombies in some cases are able to get back up after being knocked down.</td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813027-transparentbloatedbutcher.png" data-ref-id="1300-1813027" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="2" data-width="50" style="width: 50px"> <noscript> </noscript><figcaption>Bloated Butcher</figcaption></figure></td><td><h3>Bloated Butcher</h3> A larger, slower, and more corpulent version of the standard Zombie, the Butcher comes with significantly more hit points and two projectile attacks, a cleaver toss and the ability to spew corrosive vomit. Neither projectile is extremely quick, so staying at medium range can allow quick players to avoid damage long enough to whittle him down.</td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813050-transparentcultist.png" data-ref-id="1300-1813050" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="2.12" data-width="50" style="width: 50px"> <noscript> </noscript><figcaption>Cultist</figcaption></figure></td><td><h3>Cultist / Fanatic</h3> Perhaps the most consistently troublesome enemy in the game, both versions of this foe come equipped with a deadly hitscan weapon which can rapidly drain the vitality of even a healthy player. The brown-cloaked Cultists have shotguns, while the gray-garbed Fanatics carry tommy guns. Both wield dynamite, and either can cause significant damage any time they have line-of-sight with the player. They will also occasionally go prone in order to avoid return fire. Cultists and Fanatics drop ammunition for their respective weapons upon death.</td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813028-transparentgargoyle.png" data-ref-id="1300-1813028" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="1.0169491525424" data-width="118" style="width: 118px"> <noscript> </noscript><figcaption>Gargoyle</figcaption></figure></td><td><h3>Gargoyle</h3> Flying enemies who often lie in wait as inconspicuous statues, Gargoyles are extremely hardy and have a penchant for attacking the player when otherwise occupied. They can rip at the flesh up close and toss a bone projectile while at range. Staying close can be a valid strategy, as they will usually forgo ranged attacks when near the player. Stone Gargoyles are essentially Cheogh in all but name, and should therefor be treated as such.</td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813026-transparenthellhound.png" data-ref-id="1300-1813026" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.96875" data-width="64" style="width: 64px"> <noscript> </noscript><figcaption>Hell Hound</figcaption></figure></td><td><h3>Hell Hound</h3> While they have a melee attack when in close, it is their fiery breath which makes Hell Hounds truly dangerous, as the flames can sap significant vitality before they go out. They are best killed before they get near, though their speed makes this a tricky proposition. Either take them down quickly, or find a means to keep them at bay.</td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813029-transparentgillbeast.png" data-ref-id="1300-1813029" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="1.3714285714286" data-width="70" style="width: 70px"> <noscript> </noscript><figcaption>Gill Beast</figcaption></figure></td><td><h3>Gill Beast</h3> Though indigenous to water, Gill Beasts will follow the player onto dry land given the opportunity. This is somewhat of a blessing, as their lack of any ranged attack makes them fairly easy to dispatch. While submerged, they behave more or less like a larger, tougher version of the Bone Eel.</td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813051-transparentphantasm.png" data-ref-id="1300-1813051" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="1.2457627118644" data-width="118" style="width: 118px"> <noscript> </noscript><figcaption>Phantasm</figcaption></figure></td><td><h3>Phantasm</h3> Semi-ethereal beings who are only vulnerable while attacking, Phantasms have both a scythe and a ghostly project at their disposal. Watch for them to turn from partially transparent to opaque, as that is the cue to attack. Its scythe in particular causes tremendous damage, so properly timing one's attacks is crucial.</td></tr></tbody></table><h3><u>Bosses</u></h3><table><tbody><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813045-transparentcheogh.png" data-ref-id="1300-1813045" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.68862275449102" data-width="167" style="width: 167px"> <noscript> </noscript><figcaption>Cheogh</figcaption></figure></td><td><h3>Cheogh (aka Stone Gargoyle)</h3> The Lord of all its brethren, Cheogh is a massive gray Gargoyle with incredible resilience. He fires a pair of blue fireballs from his eyes that travel with great speed toward the player, and his wings allow him to move quickly around the field of battle. He is encountered at the end of the first episode as well as later episodes where he is rechristen the Stone Gargoyle.</td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813037-transparentshial.png" data-ref-id="1300-1813037" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.44554455445545" data-width="101" style="width: 101px"> <noscript> </noscript><figcaption>Shial</figcaption></figure></td><td><h3>Shial (aka Mother Spider)</h3> The proverbial "Mother of Spiders," Shial lives deep within the earth surrounded by her eight-legged spawn. Though she is quite large and capable of conjuring her fellow arachnids, there is not much else to distinguish her from other Spiders. In fact, she cannot attack directly, making this unequivocally the easiest boss encounter in the game. Shial awaits at the end of the second episode and also shows up in later levels as a regular monster, though this version is referred to as Mother Spider.</td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813049-transparentcerberus.png" data-ref-id="1300-1813049" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.98" data-width="100" style="width: 100px"> <noscript> </noscript><figcaption>Cerberus</figcaption></figure></td><td><h3>Cerberus</h3> Cerberus is the penultimate boss of Blood, being a larger and tougher two-headed version of the standard Hell Hound. True to his infernal nature, he belches fiery death at all who enter his lair, being able to hurl explosive fireballs from both heads simultaneously. His tenacity will also spur him to attack even after his first head is killed. Cerberus can be found in the third episode as a boss as well as a couple of instances in the fourth episode.</td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813031-transparenttchernobog.png" data-ref-id="1300-1813031" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="1.5673076923077" data-width="104" style="width: 104px"> <noscript> </noscript><figcaption>Tchernobog</figcaption></figure></td><td><h3>Tchernobog</h3> Evil god and former master of Caleb, Tchernobog is an exceedingly powerful entity and the leader of the Cultists and other monstrosities the player fights throughout the rest of the game. He is capable of setting the player on fire as well as conjuring explosive blue flames. He is the final enemy to be confronted in the game's fourth and final episode.</td></tr></tbody></table><h2><b>Expansion Packs</b></h2><p style="">Blood saw two commercial expansions, Plasma Pak, created by Monolith, and Cryptic Passage, developed by Sunstorm Interactive. Both add-ons augmented the original game with an entirely new episode (bringing the total to six), with Plasma Pak also having other notable additions such as new enemies and new firing modes for existing weapons. Having the Plasma Pak installed also allows these new firing modes to be used in Blood's original episodes.</p><h2>Minimum System Requirements</h2><h3>PC</h3><ul><li>Windows XP / Vista</li><li>1 GHz processor (1.4 GHz recommended)</li><li>256MB RAM (512MB recommended)</li><li>3D graphics card compatible with DirectX 7 (compatible with DirectX 9 recommended)</li><li>Mouse</li><li>Keyboard</li></ul>', 'release_date' => '1997-05-31 00:00:00', 'dont_show_upcoming_date' => false, 'expected_release_year' => null, 'expected_release_month' => null, 'expected_release_day' => null, 'metacritic_rating' => '82', 'metacritics_rating_last_updated' => '2015-07-23', 'theme' => 'Horror,Alternate Historical,Comedy,Western', 'genres' => 'Action,First-Person Shooter', 'image' => '11381-blood.jpg', 'meta_title' => '', 'meta_keyword' => '', 'meta_desc' => '', 'review_count' => '0', 'rating_count' => '0', 'avg_rating' => '0.00', 'avg_jump_rating' => null, 'weighted_rating' => '0.00', 'weighted_jump_rating' => '0.00', 'video_embed' => null, 'video_filename' => null, 'video_original_url' => null, 'video_poster_image' => null, 'status' => true, 'image_updated' => true, 'categories_updated' => '1', 'video_updated' => true, 'created' => '2015-04-16 07:35:26', 'modified' => '2018-02-19 23:44:27' ), 'GamesPlatform' => array( 'id' => '505', 'game_id' => '171', 'platform_id' => '15', 'link1' => null, 'link2' => null, 'link1_price' => null, 'link2_price' => null, 'created' => null, 'modified' => null, (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ) ), 'Review' => array( 'id' => null, 'game_id' => null, 'ip' => null, 'username' => null, 'review' => null, 'rating' => null, 'jump_rating' => null, 'created' => null, 'modified' => null ), 'GamesGcategory' => array( 'id' => '966', 'game_id' => '171', 'gcategory_id' => '17' ), 'GameImage' => array(), 'Platform' => array( (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ) ), 'Gcategory' => array( (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ), (int) 2 => array( [maximum depth reached] ) ) ), (int) 3 => array( 'Game' => array( 'id' => '135', 'gb_id' => '14075', 'title' => 'Gabriel Knight: Sins of the Fathers', 'slug' => 'gabriel-knight-sins-of-the-fathers', 'small_desc' => 'A 1993 point-and-click adventure from Sierra On-line, struggling novelist and bookstore owner Gabriel Knight becomes wrapped up in a murder mystery involving a secret voodoo cult and an ancient blood rite.', 'desc' => '<h2>Overview</h2><figure data-align="right" data-img-src="http://static.giantbomb.com/uploads/original/1/15568/479065-sierra_000.png" data-ref-id="1300-479065" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.625" data-width="640" style="width: 640px"> <figcaption>Title Screen.</figcaption></figure><p style="">Gabriel Knight: Sins Of The Fathers is a 1993 point-and-click adventure game, developed and published by Sierra On-Line. Created by author and Sierra writer/designer Jane Jensen, Sins Of The Fathers was the first instalment in a new franchise for Sierra in the mid-90s, and marked a more mature turn for the company previously known for the King's Quest, Police Quest and Space Quest series. Far removed from the fairy tale universe of King's Quest and the zany craziness of Space Quest, Gabriel Knight followed an anti-hero plagued by disturbing nightmares through a murder mystery linked to voodoo and his own family's dark, mystical past.</p><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/1/15568/479074-sierra_008.png" data-ref-id="1300-479074" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.625" data-width="640" style="width: 640px"> <figcaption>A Pub in New Orleans.</figcaption></figure><p style="">The CD-ROM version of the game featured some of the highest production values for a multimedia game at the time, boasting the voice talents of Tim Curry and Mark Hamill among others. The game also featured an outstanding soundtrack for an adventure game of its time, which was composed and performed by Robert Holmes, husband of creator Jane Jensen.</p><p style="">Sins of the Fathers was followed up by Gabriel Knight: The Beast Within, and concluded with Gabriel Knight: Blood of the Sacred, Blood of the damned.</p><p style="">A novel based on the game was also released, and it follows the game closely.</p><h2>Gameplay</h2><p style="">The gameplay in Gabriel Knight consists of commanding Gabriel entirely via the mouse to interact with people and the environment to unravel the mystery of the Voodoo murders and progress the plot. The player has the Move, Operate, Open, Read, Inspect, Question, Talk to, Push, and Take commands as well as being able to use any items Gabriel has in his inventory on the environment, characters or each other.</p><p style="">Speaking with characters in the game also plays a large role in progressing the story by providing clues and plot points. Conversations are fully voiced and different characters will have different replies depending on plot progression and other circumstances. Gabriel records conversations via a tape recorder so conversations can later be reviewed by the player to help find clues.</p><p style="">The story is divided up into ten chapters/days, and when the story has sufficiently progressed the day will end and the next chapter will start. It is however possible for the player to miss a necessary clue, item, or action in an earlier part of the game - making the playthrough impossible to finish.</p><p style="">While Gabriel has no health, there are several occurrences in the game that can lead to his death if not handled properly by the player.</p><h2>Presentation</h2><h3>Graphics</h3><p style="">The environments in Gabriel Knight are static; they come in a wide variety of vantage points, and views. Characters are animated simply but convincingly with the use of early age motion capture technology. The game is also interspersed with several short live action clips and comic book panel animations used to progress the story. When entering a conversation, the player is also given a more in depth look at the characters facial features on a black background. These conversations are also lip synced to the voice actors recorded dialogue.</p><h3>Sound</h3><p style="">Gabriel Knight has an extensive Midi Soundtrack that plays throughout the game with each location having it's own distinct background music. Characters, conversations and narration are also fully voiced (CD-ROM version) by voice actors.</p><h2>Characters</h2><ul><li><strong><b>Gabriel Knight</b></strong>: Protagonist, and main character. Voiced by: Tim Curry</li><li><strong><b>Grace Nakimura</b></strong>: Gabriel's assistant and sidekick. Voiced by: Leah Remini</li><li><strong><b>Detective Franklin Mosely</b></strong>: Gabriel's lifelong best friend, and police detective. Voiced by: Mark Hamill</li><li><strong>Wolfgang Ritter</strong>: Gabriel's great uncle, and mentor. Voiced by: Efrem Zimbalist Jr.</li><li><strong><b>Malia Gedde</b> / Tetelo</strong>: Love interest, and voodoo queen. Voiced by: Leilani Jones</li><li><strong>Dr. John</strong>: Antagonist, and voodoo priest. Voiced by: Michael Dorn</li><li><strong>Narrator</strong>: Voiced by Virginia Capers</li></ul>', 'release_date' => '1993-12-17 00:00:00', 'dont_show_upcoming_date' => false, 'expected_release_year' => null, 'expected_release_month' => null, 'expected_release_day' => null, 'metacritic_rating' => '0', 'metacritics_rating_last_updated' => '2015-07-23', 'theme' => 'Horror,Fantasy,Crime', 'genres' => 'Adventure', 'image' => '14075-gabriel_knight_sins_of_the_fathers.jpg', 'meta_title' => '', 'meta_keyword' => '', 'meta_desc' => '', 'review_count' => '0', 'rating_count' => '2', 'avg_rating' => '55.00', 'avg_jump_rating' => '40.00', 'weighted_rating' => '31.89', 'weighted_jump_rating' => '29.04', 'video_embed' => '<div class="video"><video width="100%" height="100%" controls poster="https://www.scaredtoplay.com/uploads/games_videos/posters/gabriel-knight-sins-of-the-fathers-135.jpg"><source src="https://www.scaredtoplay.com/uploads/games_videos/videos/gabriel-knight-sins-of-the-fathers-135.mp4" type="video/mp4"></div>', 'video_filename' => 'gabriel-knight-sins-of-the-fathers-135.mp4', 'video_original_url' => 'http://v.giantbomb.com/2014/08/14/tr_gabrielknight_081414_1800.mp4?api_key=0834f735d6e7932bb0b7d8b82cef18d3021d6ebc', 'video_poster_image' => 'gabriel-knight-sins-of-the-fathers-135.jpg', 'status' => true, 'image_updated' => true, 'categories_updated' => '1', 'video_updated' => true, 'created' => '2015-04-16 06:15:43', 'modified' => '2020-05-22 15:36:14' ), 'GamesPlatform' => array( 'id' => '403', 'game_id' => '135', 'platform_id' => '15', 'link1' => null, 'link2' => null, 'link1_price' => null, 'link2_price' => null, 'created' => null, 'modified' => null, (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ) ), 'Review' => array( 'id' => '2944', 'game_id' => '135', 'ip' => '162.158.159.43', 'username' => null, 'review' => null, 'rating' => '30.00', 'jump_rating' => '10', 'created' => '2019-11-29 07:34:37', 'modified' => '2019-11-29 07:34:37' ), 'GamesGcategory' => array( 'id' => '776', 'game_id' => '135', 'gcategory_id' => '17' ), 'GameImage' => array( (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ), (int) 2 => array( [maximum depth reached] ), (int) 3 => array( [maximum depth reached] ), (int) 4 => array( [maximum depth reached] ), (int) 5 => array( [maximum depth reached] ), (int) 6 => array( [maximum depth reached] ), (int) 7 => array( [maximum depth reached] ), (int) 8 => array( [maximum depth reached] ), (int) 9 => array( [maximum depth reached] ), (int) 10 => array( [maximum depth reached] ), (int) 11 => array( [maximum depth reached] ), (int) 12 => array( [maximum depth reached] ), (int) 13 => array( [maximum depth reached] ), (int) 14 => array( [maximum depth reached] ), (int) 15 => array( [maximum depth reached] ), (int) 16 => array( [maximum depth reached] ), (int) 17 => array( [maximum depth reached] ), (int) 18 => array( [maximum depth reached] ), (int) 19 => array( [maximum depth reached] ), (int) 20 => array( [maximum depth reached] ), (int) 21 => array( [maximum depth reached] ), (int) 22 => array( [maximum depth reached] ), (int) 23 => array( [maximum depth reached] ) ), 'Platform' => array( (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ) ), 'Gcategory' => array( (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ), (int) 2 => array( [maximum depth reached] ), (int) 3 => array( [maximum depth reached] ), (int) 4 => array( [maximum depth reached] ), (int) 5 => array( [maximum depth reached] ), (int) 6 => array( [maximum depth reached] ), (int) 7 => array( [maximum depth reached] ), (int) 8 => array( [maximum depth reached] ), (int) 9 => array( [maximum depth reached] ), (int) 10 => array( [maximum depth reached] ) ) ), (int) 4 => array( 'Game' => array( 'id' => '465', 'gb_id' => '5065', 'title' => 'Chapolim x Drácula: Um Duelo Assustador', 'slug' => 'chapolim-x-dracula-um-duelo-assustador', 'small_desc' => 'Chapolim x Drácula: Um Duelo Assustador is a side-scrolling plaformer released by Tec Toy in Brazil.', 'desc' => '<figure data-align="right" data-embed-type="image" data-img-src="http://static.giantbomb.com/uploads/original/0/2848/422276-chapolim_1.gif" data-ref-id="1300-422276" data-size="large" data-ratio="0.75"> <figcaption>The title screen for Chapolim x Drácula: Um Duelo Assustador</figcaption></figure><p>Chapolim x Drácula: Um Duelo Assustador (Chapolim and Dracula: A Scary Duel) is yet another game based off a ROM hack under the authorization of SEGA in Brazil, under the Tec Toy seal. Based upon the popular Mexican serial created by Roberto Bolaños, it is a modification of the Master System game Ghost House.</p><p>All characters and items are changed to fit Chapolim's universe. Mick, the hero of Ghost House, is replaced by Chapolim. Armed with his trusty Marreta Biônica (Chipote Chillón in the original, Squeaky Mallet in English), dressed in red and wearing a yellow heart in his chest, he is a comedic character spoof of super heroes.</p><p>The game play consists of platforming on stages in which Chapolim must defeat five vampires, each resting in a different coffin, locked by a key that can be found with exploration. Not only vampires stand in his way, but also mummies, bats, ghosts, man eating flowers and other horror movie clichés. Other than his mallet, Chapolim can jump over enemies and punch them. By jumping and punching the mansion's lights, Chapolim can freeze enemies in place in order to defeat them. Dracula himself shows up at the end of the game, serving as the last boss encounter.</p>', 'release_date' => '1993-01-01 00:00:00', 'dont_show_upcoming_date' => false, 'expected_release_year' => null, 'expected_release_month' => null, 'expected_release_day' => null, 'metacritic_rating' => '0', 'metacritics_rating_last_updated' => null, 'theme' => 'Horror,Fantasy', 'genres' => 'Action,Role-Playing,Platformer', 'image' => '5065-chapolim_x_dracula_um_duelo_assustador.jpg', 'meta_title' => '', 'meta_keyword' => '', 'meta_desc' => '', 'review_count' => '0', 'rating_count' => '0', 'avg_rating' => '0.00', 'avg_jump_rating' => null, 'weighted_rating' => null, 'weighted_jump_rating' => null, 'video_embed' => null, 'video_filename' => null, 'video_original_url' => null, 'video_poster_image' => null, 'status' => true, 'image_updated' => true, 'categories_updated' => '1', 'video_updated' => true, 'created' => '2017-02-23 11:45:11', 'modified' => '2018-02-16 17:45:01' ), 'GamesPlatform' => array( 'id' => '1668', 'game_id' => '465', 'platform_id' => '7', 'link1' => null, 'link2' => null, 'link1_price' => null, 'link2_price' => null, 'created' => null, 'modified' => null, (int) 0 => array( [maximum depth reached] ) ), 'Review' => array( 'id' => null, 'game_id' => null, 'ip' => null, 'username' => null, 'review' => null, 'rating' => null, 'jump_rating' => null, 'created' => null, 'modified' => null ), 'GamesGcategory' => array( 'id' => '2128', 'game_id' => '465', 'gcategory_id' => '17' ), 'GameImage' => array( (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ), (int) 2 => array( [maximum depth reached] ), (int) 3 => array( [maximum depth reached] ), (int) 4 => array( [maximum depth reached] ), (int) 5 => array( [maximum depth reached] ), (int) 6 => array( [maximum depth reached] ) ), 'Platform' => array( (int) 0 => array( [maximum depth reached] ) ), 'Gcategory' => array( (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ), (int) 2 => array( [maximum depth reached] ) ) ) ) $default_sort_by = 'release_desc' $sorting_url = '/games/index/cat:cults' $filter_data = array( 'cat' => 'cults', 'page' => '4' ) $paginate_url = array( 'controller' => 'games', 'action' => 'index', 'cat' => 'cults', 'page' => '4' ) $page_title = 'BROWSE CULTS HORROR GAMES' $meta_keywords = 'Cults horror games, best Cults horror games, top Cults horror games' $meta_description = 'Browse and find your favorite Cults games.' $title_for_layout = 'Cults Horror Games | ScaredToPlay' $pc = 'games' $pm = 'Game'include - APP/View/Games/index.ctp, line 40 View::_evaluate() - CORE/Cake/View/View.php, line 971 View::_render() - CORE/Cake/View/View.php, line 933 View::render() - CORE/Cake/View/View.php, line 473 Controller::render() - CORE/Cake/Controller/Controller.php, line 968 Dispatcher::_invoke() - CORE/Cake/Routing/Dispatcher.php, line 200 Dispatcher::dispatch() - CORE/Cake/Routing/Dispatcher.php, line 167 [main] - APP/webroot/index.php, line 122
$sort_class = "sort-desc"; $sort_title = 'Jumpscare'; }elseif($filter_data['sortby']=='jumpscare_asc'){
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include - APP/View/Games/index.ctp, line 40 View::_evaluate() - CORE/Cake/View/View.php, line 971 View::_render() - CORE/Cake/View/View.php, line 933 View::render() - CORE/Cake/View/View.php, line 473 Controller::render() - CORE/Cake/Controller/Controller.php, line 968 Dispatcher::_invoke() - CORE/Cake/Routing/Dispatcher.php, line 200 Dispatcher::dispatch() - CORE/Cake/Routing/Dispatcher.php, line 167 [main] - APP/webroot/index.php, line 122
Notice (8): Undefined index: sortby [APP/View/Games/index.ctp, line 43]Code Context $sort_class = "sort-asc"; $sort_title = 'Jumpscare'; }elseif($filter_data['sortby']=='metacritic_desc'){ $viewFile = '/home.md10/home/scaredtoplay.com/public_html/app/View/Games/index.ctp' $dataForView = array( 'games_array' => array( (int) 0 => array( 'Game' => array( [maximum depth reached] ), 'GamesPlatform' => array( [maximum depth reached] ), 'Review' => array( [maximum depth reached] ), 'GamesGcategory' => array( [maximum depth reached] ), 'GameImage' => array([maximum depth reached]), 'Platform' => array( [maximum depth reached] ), 'Gcategory' => array( [maximum depth reached] ) ), (int) 1 => array( 'Game' => array( [maximum depth reached] ), 'GamesPlatform' => array( [maximum depth reached] ), 'Review' => array( [maximum depth reached] ), 'GamesGcategory' => array( [maximum depth reached] ), 'GameImage' => array( [maximum depth reached] ), 'Platform' => array( [maximum depth reached] ), 'Gcategory' => array( [maximum depth reached] ) ), (int) 2 => array( 'Game' => array( [maximum depth reached] ), 'GamesPlatform' => array( [maximum depth reached] ), 'Review' => array( [maximum depth reached] ), 'GamesGcategory' => array( [maximum depth reached] ), 'GameImage' => array([maximum depth reached]), 'Platform' => array( [maximum depth reached] ), 'Gcategory' => array( [maximum depth reached] ) ), (int) 3 => array( 'Game' => array( [maximum depth reached] ), 'GamesPlatform' => array( [maximum depth reached] ), 'Review' => array( [maximum depth reached] ), 'GamesGcategory' => array( [maximum depth reached] ), 'GameImage' => array( [maximum depth reached] ), 'Platform' => array( [maximum depth reached] ), 'Gcategory' => array( [maximum depth reached] ) ), (int) 4 => array( 'Game' => array( [maximum depth reached] ), 'GamesPlatform' => array( [maximum depth reached] ), 'Review' => array( [maximum depth reached] ), 'GamesGcategory' => array( [maximum depth reached] ), 'GameImage' => array( [maximum depth reached] ), 'Platform' => array( [maximum depth reached] ), 'Gcategory' => array( [maximum depth reached] ) ) ), 'default_sort_by' => 'release_desc', 'sorting_url' => '/games/index/cat:cults', 'filter_data' => array( 'cat' => 'cults', 'page' => '4' ), 'paginate_url' => array( 'controller' => 'games', 'action' => 'index', 'cat' => 'cults', 'page' => '4' ), 'page_title' => 'BROWSE CULTS HORROR GAMES', 'meta_keywords' => 'Cults horror games, best Cults horror games, top Cults horror games', 'meta_description' => 'Browse and find your favorite Cults games.', 'title_for_layout' => 'Cults Horror Games | ScaredToPlay', 'pc' => 'games', 'pm' => 'Game' ) $games_array = array( (int) 0 => array( 'Game' => array( 'id' => '285', 'gb_id' => '10568', 'title' => 'Hellnight', 'slug' => 'hellnight', 'small_desc' => 'Hellnight was a very peculiar survival horror game for its time. It featured a first-person perspective, and involved running away from enemies rather than fighting them. It is today considered a precursor to games like Amnesia, Slender, and Outlast.', 'desc' => '<h2>Overview</h2><p style=""><i>Hellnight</i> is a survival horror game developed by Atlus, and released only in Japan and Europe. It featured a first-person perspective, and involved running away from enemies rather than fighting them. It is today considered a precursor to games like Amnesia, Slender, and Outlast.</p><h2>Story</h2><p style="">Set in Japan at the end of the 20th century, the game starts with the protagonist escaping a group of cultists and then boarding a late-night subway train in order to escape. However, the train is attacked by a monster, who kills everyone on board except for the player and a young girl, Naomi. From here on out, the game is pretty much a non-stop chase as the monster pursues the player deeper and deeper into the underground. Eventually, the player comes across a mysterious underground civilization known as the Mesh.</p><p style=""> </p><h2>Gameplay</h2><p style="">The player has no weaponry whatsoever with which to defend themselves, and therefore running is pretty much their only chance of survival-- if the pursuing monster catches the player, it's <i>game over</i>. As the player delves deeper and deeper into the underground tunnels beneath the city of Tokyo, he has to try and find shortcuts in order to try and gain more and more terrain over the creature.</p><p style=""> </p><h2 style="margin-right:0px;margin-left:0px;">TRIVIA</h2><ul><li>Released in Japan as "Dark Messiah".</li></ul>', 'release_date' => '1998-11-06 00:00:00', 'dont_show_upcoming_date' => false, 'expected_release_year' => null, 'expected_release_month' => null, 'expected_release_day' => null, 'metacritic_rating' => '0', 'metacritics_rating_last_updated' => null, 'theme' => 'Horror', 'genres' => 'Adventure,Puzzle,Action-Adventure', 'image' => '10568-hellnight.jpg', 'meta_title' => '', 'meta_keyword' => '', 'meta_desc' => '', 'review_count' => '0', 'rating_count' => '0', 'avg_rating' => '0.00', 'avg_jump_rating' => null, 'weighted_rating' => null, 'weighted_jump_rating' => null, 'video_embed' => null, 'video_filename' => null, 'video_original_url' => null, 'video_poster_image' => null, 'status' => true, 'image_updated' => true, 'categories_updated' => '1', 'video_updated' => true, 'created' => '2016-02-09 08:13:53', 'modified' => '2018-02-21 11:44:25' ), 'GamesPlatform' => array( 'id' => '1224', 'game_id' => '285', 'platform_id' => '20', 'link1' => null, 'link2' => null, 'link1_price' => null, 'link2_price' => null, 'created' => null, 'modified' => null, (int) 0 => array( [maximum depth reached] ) ), 'Review' => array( 'id' => null, 'game_id' => null, 'ip' => null, 'username' => null, 'review' => null, 'rating' => null, 'jump_rating' => null, 'created' => null, 'modified' => null ), 'GamesGcategory' => array( 'id' => '1287', 'game_id' => '285', 'gcategory_id' => '17' ), 'GameImage' => array(), 'Platform' => array( (int) 0 => array( [maximum depth reached] ) ), 'Gcategory' => array( (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ), (int) 2 => array( [maximum depth reached] ), (int) 3 => array( [maximum depth reached] ) ) ), (int) 1 => array( 'Game' => array( 'id' => '388', 'gb_id' => '5570', 'title' => 'Alundra', 'slug' => 'alundra', 'small_desc' => 'A PS1 RPG in the vein of Zelda, Alundra has the player control a psychic youth as he combats an ancient evil that threatens to overwhelm the peaceful village of Inoa. ', 'desc' => '<h2>Overview</h2><p>Alundra is a fantasy action adventure with hand-drawn 2D art that blends traditional action adventure elements with more streamlined exploration mechanics akin to those in the Legend of Zelda franchise. Developed by Matrix Software and originally published by SCEI in Japan, It was later released by Working Designs in the US and Psygnosis in Europe. In 2010, the Working Designs version was re-released on the Playstation Network by Monkeypaw Games.</p><p>Known as "The Adventures of Alundra" in Europe, the game is viewed from a top-down perspective where the player takes control of a young boy named Alundra who realizes not long into the story that he has the ability to enter people's dreams and reveal their inner demons. The game is a real-time action adventure where enemies can be engaged where they stand with quick weapon strikes and puzzles must be solved using intelligence, skill and agility as the player attempts to navigate the game's numerous settings and landscapes to further the storyline. These action elements are blended with more traditional RPG components such as strengthening Alundra's attributes over time and collecting an array of skills, weapons, armor, and useful items.</p><h2>Gameplay</h2><p>Alundra's gameplay is very much in the same vein as the early Zelda games, a top-down 2D world in which the player can move up, down, forwards and backwards. Alundra will encounter enemies in real-time in the environments, and can attack them on the spot using a variety of weapons including swords, flails, bows and wands. The player will acquire these weapons as they progress through the main story, which is both a lengthy campaign and challenging. Alundra has plentiful puzzles, some of which will require the player to pull off some quick moves, and platforming style challenges. Other puzzles require much more thought and attention. The game is well noted for having some extremely difficult puzzles which will challenge even veterans of similar games.</p><h2>Soundtrack</h2><p>Alundra's soundtrack consists of one CD and includes 26 songs in all. Some songs from the game were not included in the game due to them being the same song, but using different instruments. The soundtrack was composed by Kohei Tanaka</p><ol><li>Alundra</li><li>The Village of Inoa</li><li>The Wind That Shook the Earth</li><li>The House of Taran</li><li>Nightmare</li><li>Requiem</li><li>Dungeon</li><li>Murgg Village</li><li>Ra's Underground Hideout</li><li>Desert</li><li>Dream a Dream</li><li>Kline's Dream</li><li>The Lizardman's Liar</li><li>The Use of Meia</li><li>Nirude, the Forgotten God</li><li>Miming, the Insignificant Leader</li><li>Underwater</li><li>The Fire Mountain Torra</li><li>The Child's Dream</li><li>Ronin, the Priest Gone Astray</li><li>The Shrine of the Lake</li><li>The Black Angel Come Forth</li><li>The One Who Hates Man</li><li>The Wrath of God</li><li>Melzas, the Combined God</li><li>Reflecting</li><li>Ending</li><li>Tears (Staff Roll)</li></ol>', 'release_date' => '1997-12-31 00:00:00', 'dont_show_upcoming_date' => false, 'expected_release_year' => null, 'expected_release_month' => null, 'expected_release_day' => null, 'metacritic_rating' => '0', 'metacritics_rating_last_updated' => null, 'theme' => 'Horror,Fantasy,Crime,Anime', 'genres' => 'Action,Adventure,Role-Playing', 'image' => '5570-alundra.png', 'meta_title' => '', 'meta_keyword' => '', 'meta_desc' => '', 'review_count' => '0', 'rating_count' => '0', 'avg_rating' => '0.00', 'avg_jump_rating' => null, 'weighted_rating' => null, 'weighted_jump_rating' => null, 'video_embed' => null, 'video_filename' => null, 'video_original_url' => null, 'video_poster_image' => null, 'status' => true, 'image_updated' => true, 'categories_updated' => '1', 'video_updated' => true, 'created' => '2017-02-23 05:20:12', 'modified' => '2018-02-20 11:44:26' ), 'GamesPlatform' => array( 'id' => '1482', 'game_id' => '388', 'platform_id' => '20', 'link1' => null, 'link2' => null, 'link1_price' => null, 'link2_price' => null, 'created' => null, 'modified' => null, (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ) ), 'Review' => array( 'id' => null, 'game_id' => null, 'ip' => null, 'username' => null, 'review' => null, 'rating' => null, 'jump_rating' => null, 'created' => null, 'modified' => null ), 'GamesGcategory' => array( 'id' => '1728', 'game_id' => '388', 'gcategory_id' => '17' ), 'GameImage' => array( (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ), (int) 2 => array( [maximum depth reached] ), (int) 3 => array( [maximum depth reached] ), (int) 4 => array( [maximum depth reached] ), (int) 5 => array( [maximum depth reached] ), (int) 6 => array( [maximum depth reached] ), (int) 7 => array( [maximum depth reached] ), (int) 8 => array( [maximum depth reached] ), (int) 9 => array( [maximum depth reached] ), (int) 10 => array( [maximum depth reached] ), (int) 11 => array( [maximum depth reached] ), (int) 12 => array( [maximum depth reached] ), (int) 13 => array( [maximum depth reached] ), (int) 14 => array( [maximum depth reached] ), (int) 15 => array( [maximum depth reached] ), (int) 16 => array( [maximum depth reached] ), (int) 17 => array( [maximum depth reached] ), (int) 18 => array( [maximum depth reached] ), (int) 19 => array( [maximum depth reached] ), (int) 20 => array( [maximum depth reached] ), (int) 21 => array( [maximum depth reached] ), (int) 22 => array( [maximum depth reached] ), (int) 23 => array( [maximum depth reached] ), (int) 24 => array( [maximum depth reached] ), (int) 25 => array( [maximum depth reached] ), (int) 26 => array( [maximum depth reached] ), (int) 27 => array( [maximum depth reached] ), (int) 28 => array( [maximum depth reached] ), (int) 29 => array( [maximum depth reached] ) ), 'Platform' => array( (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ) ), 'Gcategory' => array( (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ), (int) 2 => array( [maximum depth reached] ), (int) 3 => array( [maximum depth reached] ), (int) 4 => array( [maximum depth reached] ), (int) 5 => array( [maximum depth reached] ), (int) 6 => array( [maximum depth reached] ) ) ), (int) 2 => array( 'Game' => array( 'id' => '171', 'gb_id' => '11381', 'title' => 'Blood', 'slug' => 'blood', 'small_desc' => 'Blood is a horror-themed first-person shooter that brings plenty of blood, gore, and dismemberment to the Build engine courtesy of its less-than-savory protagonist, Caleb.', 'desc' => '<h2>Overview</h2><figure data-align="right" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1686092-blood.png" data-ref-id="1300-1686092" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.625" data-width="320" style="width: 320px"> <figcaption>Blood Title Card</figcaption></figure><p style="">Blood is a PC first-person shooter that utilizes Ken Silverman's Build engine, developed by both 3D Realms and Monolith Productions. Though it was conceived and partially developed by 3D Realms, prior to its completion the game and all rights were sold to Monolith as detailed in a press release on January 22, 1997. This was ostensibly meant to allow 3D Realms the ability to focus on Shadow Warrior, which was being developed concurrently. Monolith completed the game as well as an expansion pack entitled Blood Plasma Pak, which were both released in 1997 (a second expansion, Cryptic Passage for Blood, was developed by Sunstorm Interactive).</p><p style="">The version of the Build engine used for Blood included a number of upgrades, most prominent being the ability to display voxel-based objects. This feature was used significantly throughout the game in place of flat sprites, highlighting both weapon and item pickups as well as certain environmental objects such as tombstones, chairs, and barrels. Unlike other contemporary Build engine titles, Duke Nukem 3D and Shadow Warrior, Blood's source code was never publicly released, thus no source ports exist for it, and it must still be played through its original DOS executable.</p><h2>Gameplay</h2><figure data-align="right" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1690990-bloodscreen.png" data-ref-id="1300-1690990" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.625" data-width="512" style="width: 512px"> <figcaption>Flying body parts are a common sight in Blood.</figcaption></figure><p style="">The gameplay of Blood is very similar to that of other FPS games of its era such as Doom and Duke Nukem 3D. The player is presented with four episodes, which can be played in any order. Each one consists of eight or nine levels (with one secret level per episode) that the player must fight through, with the last level invariably containing that episode's boss. In addition to combat with various types of enemies, most levels require the use of switches and up to six keys in order to advance to the exit. As was the hallmark of its predecessor, Duke Nukem 3D, levels in Blood often place a high emphasis on interactivity, incorporating numerous destructible elements and various objects that can be interacted with for no reason other than increasing the player's immersion.</p><p style="">True to its name, a significant effort was made to amp up the blood and violence over other Build engine games. Zombies can be decapitated and their heads kicked like soccer balls, various enemies can be set on fire to run screaming throughout the levels, and blood flows copiously from enemies at even the simplest of attacks. The game's health system was also relatively novel. Caleb relies for the most part on Life Essence to heal himself, which is dropped by enemies upon death, rather than on preset health pickups used in most first-person shooters at the time. Another innovative aspect of the game was its weapons. Blood boasts alternate firing modes for a large portion of the game's arsenal (a fairly uncommon feature in 1997), ranging from rather straightforward options like firing both barrels of a double-barreled shotgun to more outlandish ones such as lighting and throwing an aerosol can.</p><h2>Story</h2><figure data-align="right" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1688925-calebbloodshower.png" data-ref-id="1300-1688925" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.625" data-width="512" style="width: 512px"> <noscript> </noscript><figcaption>He may be the lead, but Caleb's no white hat.</figcaption></figure><p style="">Blood puts players in the shoes of Caleb, a protagonist much in the same tongue-in-cheek vein as Duke Nukem and Lo Wang. While the Duke Nukem and Shadow Warrior franchises focused on satirizing action and martial arts movies respectively, Blood traffics in the tropes and mores of the horror genre. The referential humor of the game draws from many sources, from horror classics like <i>The Shining</i> and <i>Friday the 13th</i>, cult films like <i>Army of Darkness</i>, to non-horror classics such as <i>Jaws</i>. Caleb is the game's anti-hero, a sadist and former cultist on a quest for revenge after being killed by Tchernobog, the evil god he once worshiped. In keeping with the game's darker leanings, Caleb is not portrayed as a particularly empathetic character. He will often laugh gleefully in the midst of slaughtering his foes, and will even willfully kills innocents.</p><p style="">As the game begins, Tchernobog has called his Chosen, Caleb, Ophelia, Ishmael, and Gabriel, to a gathering in the Hall of the Epiphany. When they ask what he desires, they are surprised to find he is displeased with them, and they are quickly set upon by Tchernobog's minions. Ishmael is cremated by Cerberus, Gabriel is carried off by Shial who descends from the ceiling, and Ophelia, Caleb's love, is abducted by Cheogh. Finally, Caleb himself is killed personally by Tchernobog, and buried thereafter.</p><p style="">At the start of the game's first level, "Cradle to Grave," Caleb awakens in his own tomb. Upon returning to life by unknown means, Caleb exclaims "I live... again!" Thus he begins his quest, seeking vengeance for his fallen comrades and knowledge of why his own master would betray him.</p><h2>Levels</h2><h3>Episode 1: The Way of All Flesh</h3><p style=""><i>Caleb searches for his lost love,</i> <i>Ophelia Price</i>, who has been taken by <i>Cheogh</i>.</p><ul><li>E1M1: <b>Cradle to Grave</b></li><li>E1M2: <b>Wrong Side of the Tracks</b></li><li>E1M3: <b>Phantom Express</b></li><li>E1M4: <b>Dark Carnival</b> (entrance to secret level)</li><li>E1M5: <b>Hallowed Grounds</b></li><li>E1M6: <b>The Great Temple</b></li><li>E1M7: <b>Altar of Stone</b> (boss level)</li><li>E1M8: <b>House of Horrors</b> (secret level)</li></ul><h3>Episode 2: Even Death May Die</h3><p style=""><i>In order to discover the fate of his fellow Chosen,</i> <i>Gabriel</i>, Caleb delves into the lair of <i>Shial</i>, the Mother of Spiders.</p><ul><li>E2M1: <b>Shipwrecked</b></li><li>E2M2: <b>The Lumber Mill</b></li><li>E2M3: <b>Rest for the Wicked</b></li><li>E2M4: <b>The Overlooked Hotel</b> (entrance to secret level)</li><li>E2M5: <b>The Haunting</b></li><li>E2M6: <b>The Cold Rush</b></li><li>E2M7: <b>Bowels of the Earth</b></li><li>E2M8: <b>The Lair of Shial</b> (boss level)</li><li>E2M9: <b>Thin Ice</b> (secret level)</li></ul><h3>Episode 3: A Farewell to Arms</h3><p style=""><i>Caleb seeks vengeance on</i> <i>Cerberus</i>, the beast responsible for the death of <i>Ishmael</i>.</p><ul><li>E3M1: <b>Ghost Town</b></li><li>E3M2: <b>The Siege</b></li><li>E3M3: <b>Raw Sewage</b></li><li>E3M4: <b>The Sick Ward</b> (entrance to secret level)</li><li>E3M5: <b>Spare Parts</b></li><li>E3M6: <b>Monster Bait</b></li><li>E3M7: <b>The Pit of Cerberus</b> (boss level)</li><li>E3M8: <b>Catacombs</b> (secret level)</li></ul><h3>Episode 4: Dead Reckoning</h3><p style=""><i>Having slain all of his lieutenants, Caleb sets his sights on the evil Tchernobog himself.</i></p><ul><li>E4M1: <b>Butchery Loves Company</b></li><li>E4M2: <b>Breeding Grounds</b></li><li>E4M3: <b>Charnel House</b></li><li>E4M4: <b>Crystal Lake</b> (entrance to secret level)</li><li>E4M5: <b>Fire and Brimstone</b></li><li>E4M6: <b>The Ganglion Depths</b></li><li>E4M7: <b>In The Flesh</b></li><li>E4M8: <b>The Hall of the Epiphany</b> (boss level)</li><li>E4M9: <b>Mall of the Dead</b> (secret level)</li></ul><h2>Weapons</h2><p style="">Blood shipped originally with twelve weapons, nine of which came with alternate firing modes. The Plasma Pak later added new firing methods to the Incinerator and the Life Leech, which left only the Pitchfork without an alternate mode. While Blood does have a few FPS staples, such as a double barreled shotgun and the Incinerator, a device which is more or less a rocket launcher, a fair number of the game's armaments yield unique and interesting effects.</p><table><tbody><tr><th>Appearance</th><th>Pickup Icon</th><th>Description</th></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813061-transparentpitchfork.png" data-ref-id="1300-1813061" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="1.4054054054054" data-width="74" style="width: 74px"> <noscript> </noscript><figcaption>Pitchfork</figcaption></figure></td><td><ul><li>None (Starting Weapon)</li></ul></td><td><h3>Pitchfork</h3><ul><li><b>Primary Fire</b>: Caleb stabs the area directly in front of him.</li><li><b>Secondary Fire</b>: Produces the same attack as the primary fire button.</li><li><b>Ammo</b>: None</li></ul></td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813052-transparentflaregun.png" data-ref-id="1300-1813052" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="1.2073170731707" data-width="82" style="width: 82px"> <noscript> </noscript><figcaption>Flare Gun</figcaption></figure></td><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813008-transparentflaregunpickup.png" data-ref-id="1300-1813008" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.44444444444444" data-width="45" style="width: 45px"> <noscript> </noscript><figcaption>Flare Gun Pickup</figcaption></figure></td><td><h3>Flare Gun</h3><ul><li><b>Primary Fire</b>: Shoots a single flare which can latch onto an enemy causing damage over time and immolating them if their health is low enough.</li><li><b>Secondary Fire</b>: Fires a flare that separates into eight individual projectiles that each explode on contact and continue burning enemies afterward.</li><li><b>Ammo</b>: Flares</li></ul></td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813048-transparentsawed_offshotgun.png" data-ref-id="1300-1813048" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="1.2352941176471" data-width="68" style="width: 68px"> <noscript> </noscript><figcaption>Sawed-Off Shotgun</figcaption></figure></td><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813013-transparentsawed_offshotgunpickup.png" data-ref-id="1300-1813013" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.22950819672131" data-width="61" style="width: 61px"> <noscript> </noscript><figcaption>Sawed-Off Shotgun Pickup</figcaption></figure></td><td><h3>Sawed-Off Shotgun</h3><ul><li><b>Primary Fire</b>: Fires a single shell. Two shells may be fired in quick succession before a reload.</li><li><b>Secondary Fire</b>: Fires both barrels followed by an immediate reload. Fires a single shell if there is only one in the chamber.</li><li><b>Ammo</b>: Shells</li></ul></td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813053-transparenttommygun.png" data-ref-id="1300-1813053" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.85271317829457" data-width="129" style="width: 129px"> <noscript> </noscript><figcaption>Tommy Gun</figcaption></figure></td><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813012-transparenttommygunpickup.png" data-ref-id="1300-1813012" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.26086956521739" data-width="92" style="width: 92px"> <noscript> </noscript><figcaption>Tommy Gun Pickup</figcaption></figure></td><td><h3>Thompson's Machine Gun (aka Tommy Gun)</h3><ul><li><b>Primary Fire</b>: Fires a constant stream of bullets wherever the player's reticle is pointing.</li><li><b>Secondary Fire</b>: Sprays in a wide arc in front of Caleb before returning to center. While this can be useful on crowds, it is not the most efficient use of ammo.</li><li><b>Ammo</b>: Bullets</li></ul></td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813038-transparentnapalmlauncher.png" data-ref-id="1300-1813038" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.86086956521739" data-width="115" style="width: 115px"> <noscript> </noscript><figcaption>Napalm Launcher</figcaption></figure></td><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813010-transparentnapalmlauncherpickup.png" data-ref-id="1300-1813010" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.29850746268657" data-width="67" style="width: 67px"> <noscript> </noscript><figcaption>Napalm Launcher Pickup</figcaption></figure></td><td><h3>Incinerator (aka Napalm Launcher)</h3><ul><li><b>Primary Fire</b>: Fires a large ball of napalm which explodes upon contact, setting any enemies caught in its radius on fire, which causes sustained damage and carries a chance of immolation.</li><li><b>Secondary Fire</b>: Fires an even larger ball of napalm that explodes into smaller ones, causing devastation over a much wider area. (Plasma Pak only)</li><li><b>Ammo</b>: Gasoline</li></ul></td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813054-transparentdynamitebundle.png" data-ref-id="1300-1813054" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.99082568807339" data-width="109" style="width: 109px"> <noscript> </noscript><figcaption>Dynamite Bundle</figcaption></figure></td><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813060-transparentdynamitebundlepickup.png" data-ref-id="1300-1813060" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="2.2727272727273" data-width="11" style="width: 11px"> <noscript> </noscript><figcaption>Dynamite Bundle Pickup</figcaption></figure></td><td><h3>Dynamite Bundle</h3><ul><li><b>Primary Fire</b>: Caleb lights a bundle of TNT and begins charging a throw. The length of time the button is held determines how far the bundle is thrown.</li><li><b>Secondary Fire</b>: Lights a bundle without throwing it. It can be thrown normally with the primary fire button or dropped at the player's feet with the secondary. Detonates after a few seconds.</li><li><b>Ammo</b>: TNT</li></ul></td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813055-transparentproximitydetonator.png" data-ref-id="1300-1813055" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.99082568807339" data-width="109" style="width: 109px"> <noscript> </noscript><figcaption>Proximity Detonator</figcaption></figure></td><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813018-transparentproximitydetonatorpickup.png" data-ref-id="1300-1813018" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="1.7058823529412" data-width="17" style="width: 17px"> <noscript> </noscript><figcaption>Proximity Detonator Pickup</figcaption></figure></td><td><h3>Proximity Detonator</h3><ul><li><b>Primary Fire</b>: Identical to the primary fire for dynamite, though the bundle will only explode when an enemy (or the player) comes within range.</li><li><b>Secondary Fire</b>: Drops the bundle at the player's feet. It activates after a small delay, after which it will explode when an enemy (or the player) is near.</li><li><b>Ammo</b>: TNT</li></ul></td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813056-transparentremotedetonator.png" data-ref-id="1300-1813056" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.99082568807339" data-width="109" style="width: 109px"> <noscript> </noscript><figcaption>Remote Detonator</figcaption></figure></td><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813017-transparentremotedetonatorpickup.png" data-ref-id="1300-1813017" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="1.2727272727273" data-width="22" style="width: 22px"> <noscript> </noscript><figcaption>Remote Detonator Pickup</figcaption></figure></td><td><h3>Remote Detonator</h3><ul><li><b>Primary Fire</b>: Identical to the primary fire for dynamite, but the player can manually trigger the detonation by pressing the primary fire again.</li><li><b>Secondary Fire</b>: Drops the bundle at the player's feet. The bundle must still be detonated manually.</li><li><b>Ammo</b>: TNT</li></ul></td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813057-transparentaerosolcan.png" data-ref-id="1300-1813057" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="1.9333333333333" data-width="60" style="width: 60px"> <noscript> </noscript><figcaption>Aerosol Can</figcaption></figure></td><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813014-transparentaerosolcanpickup.png" data-ref-id="1300-1813014" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="3" data-width="12" style="width: 12px"> <noscript> </noscript><figcaption>Aerosol Can Pickup</figcaption></figure></td><td><h3>Aerosol Can</h3><ul><li><b>Primary Fire</b>: In Blood, the Aerosol Can acts as an improvised flamethrower, setting all nearby enemies on fire and eventually causing immolation with sufficient exposure.</li><li><b>Secondary Fire</b>: The player lights the can like a molotov cocktail. At this point pressing the secondary fire again drops the can, while the primary fire button charges for a throw.</li><li><b>Ammo</b>: Aerosol Cans</li></ul></td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813058-transparentteslacannon.png" data-ref-id="1300-1813058" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="1.1808510638298" data-width="94" style="width: 94px"> <noscript> </noscript><figcaption>Tesla Cannon</figcaption></figure></td><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813011-transparentteslacannonpickup.png" data-ref-id="1300-1813011" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.35593220338983" data-width="59" style="width: 59px"> <noscript> </noscript><figcaption>Tesla Cannon Pickup</figcaption></figure></td><td><h3>Tesla Cannon</h3><ul><li><b>Primary Fire</b>: A rapid-fire stream of electrical energy emanates from the gun.</li><li><b>Secondary Fire</b>: Charges the device in order to release a massive electrical blast.</li><li><b>Ammo</b>: Tesla Charges</li></ul></td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813059-transparentlifeleech.png" data-ref-id="1300-1813059" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="1.3153153153153" data-width="111" style="width: 111px"> <noscript> </noscript><figcaption>Life Leech</figcaption></figure></td><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813016-transparentlifeleechpickup.png" data-ref-id="1300-1813016" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="5.125" data-width="16" style="width: 16px"> <noscript> </noscript><figcaption>Life Leech Pickup</figcaption></figure></td><td><h3>Life Leech</h3><ul><li><b>Primary Fire</b>: Fires a stream of fireballs, granting hit points to the player when living targets are hit. Using it without ammo drains the player's vitality.</li><li><b>Secondary Fire</b>: Places the weapon on the ground where it acts as a turret, firing at any enemy within range. (Plasma Pak only)</li><li><b>Ammo</b>: Life Leeches</li></ul></td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813041-transparentvoodoodoll.png" data-ref-id="1300-1813041" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="1.1914893617021" data-width="94" style="width: 94px"> <noscript> </noscript><figcaption>Voodoo Doll</figcaption></figure></td><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813009-transparentvoodoodollpickup.png" data-ref-id="1300-1813009" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="1.2068965517241" data-width="29" style="width: 29px"> <noscript> </noscript><figcaption>Voodoo Doll Pickup</figcaption></figure></td><td><h3>Voodoo Doll</h3><ul><li><b>Primary Fire</b>: Caleb stabs the doll, which damages the enemy directly in front of the player. If there are no enemies about, this harms the player instead.</li><li><b>Secondary Fire</b>: Caleb waves his hand over the doll, which causes massive damage and can affect multiple enemies within the player's line-of-sight.</li><li><b>Ammo</b>: Voodoo Dolls</li></ul></td></tr></tbody></table><h2>Items</h2><p style="">There are three main types of items in Blood: heath & armor pickups, inventory items, and power-ups. The first category increases the player's vitality and damage mitigation, the second consists of items which may be carried and used at a later time, and the last includes items that grant powerful temporary benefits.</p><h3><u>Health & Armor Pickups</u></h3><table><tbody><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813036-transparentlifeessence.png" data-ref-id="1300-1813036" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="1.5357142857143" data-width="28" style="width: 28px"> <noscript> </noscript><figcaption>Life Essence</figcaption></figure></td><td><h3>Life Essence</h3><ul><li>Heals 20 hit points, but will not heal the player in excess of 100 hit points.</li><li>While Life Essence is most typically dropped by enemies upon death, it can sometimes be found in the environment.</li></ul></td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813040-transparentlifeseed.png" data-ref-id="1300-1813040" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.70731707317073" data-width="41" style="width: 41px"> <noscript> </noscript><figcaption>Life Seed</figcaption></figure></td><td><h3>Life Seed</h3><ul><li>Heals the player for a full 100 hit points, up to a potential maximum of 200 hit points.</li><li>Usually found in secret areas, though late-game enemies also drop them upon death.</li></ul></td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813047-transparentbasicarmor.png" data-ref-id="1300-1813047" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.82857142857143" data-width="35" style="width: 35px"> <noscript> </noscript><figcaption>Basic Armor</figcaption></figure></td><td><h3>Basic Armor</h3><ul><li>Grants the player 50 points of damage protection in each type of armor: fire, body, and spirit.</li><li>Other than Super Armor, this is the only armor type that grants multiple types of protection.</li></ul></td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813042-transparentfirearmor.png" data-ref-id="1300-1813042" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="1.4074074074074" data-width="27" style="width: 27px"> <noscript> </noscript><figcaption>Fire Armor</figcaption></figure></td><td><h3>Fire Armor</h3><ul><li>Gives Caleb an immediate 100 points of fire protection.</li><li>Fire Armor wards against any fire-based attacks, such as explosions and Hell Hound breath.</li></ul></td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813043-transparentbodyarmor.png" data-ref-id="1300-1813043" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="1.2068965517241" data-width="29" style="width: 29px"> <noscript> </noscript><figcaption>Body Armor</figcaption></figure></td><td><h3>Body Armor</h3><ul><li>Bestows 100 points of body armor upon the player.</li><li>Body Armor protects against melee attacks and gunfire.</li></ul></td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813046-transparentspiritarmor.png" data-ref-id="1300-1813046" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.94871794871795" data-width="39" style="width: 39px"> <noscript> </noscript><figcaption>Spirit Armor</figcaption></figure></td><td><h3>Spirit Armor</h3><ul><li>This item grants 100 points of spirit protection.</li><li>Shields the player from spirit damage, which is not incredibly useful in single-player.</li></ul></td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813044-transparentsuperarmor.png" data-ref-id="1300-1813044" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="1.2758620689655" data-width="29" style="width: 29px"> <noscript> </noscript><figcaption>Super Armor</figcaption></figure></td><td><h3>Super Armor</h3><ul><li>Gives the player 200 points of body, fire, and spirit armor.</li><li>200 points is the maximum armor value a player can have.</li></ul></td></tr></tbody></table><h3><u>Inventory Items</u></h3><table><tbody><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813023-transparentbeastvision.png" data-ref-id="1300-1813023" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.44827586206897" data-width="29" style="width: 29px"> <noscript> </noscript><figcaption>Beast Vision</figcaption></figure></td><td><h3>Beast Vision</h3><ul><li>Glasses which make enemies appear more brightly in the environment.</li><li>It should be noted that Beast Vision only affects monsters, and will not help to illuminate darker areas within levels.</li></ul></td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813015-transparentcrystalball.png" data-ref-id="1300-1813015" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="1.1304347826087" data-width="23" style="width: 23px"> <noscript> </noscript><figcaption>Crystal Ball</figcaption></figure></td><td><h3>Crystal Ball (Multiplayer Only)</h3><ul><li>Grants the ability to see other players through walls.</li><li>This can be cycled to show different players by pressing the inventory use key again.</li></ul></td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813022-transparentdivingsuit.png" data-ref-id="1300-1813022" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="2.3571428571429" data-width="28" style="width: 28px"> <noscript> </noscript><figcaption>Diving Suit</figcaption></figure></td><td><h3>Diving Suit</h3><ul><li>Allows the player to stay submerged underwater longer than normally possible.</li><li>Activates automatically if the player is submerged for a long enough period.</li></ul></td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813007-transparentdoctor_sbag.png" data-ref-id="1300-1813007" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="1.0344827586207" data-width="29" style="width: 29px"> <noscript> </noscript><figcaption>Doctor's Bag</figcaption></figure></td><td><h3>Doctor's Bag</h3><ul><li>Heals the player up to a total of 100 hit points and saves unused points for later use.</li><li>Can heal up to 100 hit points in total.</li></ul></td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813020-transparentjumpboots.png" data-ref-id="1300-1813020" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.97222222222222" data-width="36" style="width: 36px"> <noscript> </noscript><figcaption>Jump Boots</figcaption></figure></td><td><h3>Jump Boots</h3><ul><li>Temporarily allows the player to jump preternaturally high.</li><li>Mainly used to access areas that would otherwise be unreachable.</li></ul></td></tr></tbody></table><h3><u>Power-ups</u></h3><table><tbody><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813024-transparentcloakofinvisibility.png" data-ref-id="1300-1813024" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="1.5" data-width="28" style="width: 28px"> <noscript> </noscript><figcaption>Cloak of Invisibility</figcaption></figure></td><td><h3>Cloak of Invisibility</h3><ul><li>Renders the player semi-transparent.</li><li>Enemies will notice the player if fired upon.</li></ul></td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813019-transparentdeathmask.png" data-ref-id="1300-1813019" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="1.25" data-width="48" style="width: 48px"> <noscript> </noscript><figcaption>Death Mask</figcaption></figure></td><td><h3>Death Mask</h3><ul><li>Fairly straightforward invincibility power-up.</li><li>Negates all damage for a short period of time.</li></ul></td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813021-transparentgunsakimbo.png" data-ref-id="1300-1813021" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.52542372881356" data-width="59" style="width: 59px"> <noscript> </noscript><figcaption>Guns Akimbo</figcaption></figure></td><td><h3>Guns Akimbo</h3><ul><li>Allows certain weapons to be dual-wielded, which includes the Flare Gun, Shotgun, Thompson's, and the Incinerator.</li><li>In the Plasma Pak, the Tesla Cannon may also be dual-wielded.</li></ul></td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813039-transparentreflectiveshots.png" data-ref-id="1300-1813039" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="1" data-width="25" style="width: 25px"> <noscript> </noscript><figcaption>Reflective Shots</figcaption></figure></td><td><h3>Reflective Shots</h3><ul><li>Reflects bullets and certain melee attacks.</li><li>Some types of damage are not nullified, such as fire and explosive damage.</li></ul></td></tr></tbody></table><h2>Enemies</h2><p style="">Blood opponents are generally divided into three categories: low-level, standard, and boss. The first group is composed of smaller foes that pose more of an annoyance than a true threat, and can generally be defeated with little firepower. The second consists of normal sized enemies that can cause more damage and take more of a beating. The last group is comprised of exceedingly rare monsters that are found at the end of each episode.</p><h3><u>Low-Level Enemies</u></h3><table><tbody><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813034-transparentbat.png" data-ref-id="1300-1813034" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.84210526315789" data-width="38" style="width: 38px"> <noscript> </noscript><figcaption>Bat</figcaption></figure></td><td><h3>Bat</h3> Bats only loosely qualify as enemies, as they don't actively seem to be interested in harming the player, and it is only really possible to be injured by one by wandering into its path. Given a wide berth, they can be safely ignored.</td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813030-transparentrat.png" data-ref-id="1300-1813030" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.37209302325581" data-width="86" style="width: 86px"> <noscript> </noscript><figcaption>Rat</figcaption></figure></td><td><h3>Rat</h3> The lowest form of land-based enemy, Rats are nonetheless dangerous as they will scurry quickly toward the player where they are much more difficult to target. They are too small to climb even minor ledges, however, so finding higher ground can often leave them harmless.</td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813032-transparentboneeel.png" data-ref-id="1300-1813032" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.61194029850746" data-width="67" style="width: 67px"> <noscript> </noscript><figcaption>Bone Eel</figcaption></figure></td><td><h3>Bone Eel</h3> One of only a couple aquatic enemies in the game, Bone Eels are the seafaring equivalent of Rats. Seeing as it is usually prudent to spend as little time underwater as necessary, it is in many cases wiser to swim past these creatures to dry land rather than waste ammo and risk drowning in order to fighting them.</td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813033-transparentspider.png" data-ref-id="1300-1813033" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.875" data-width="40" style="width: 40px"> <noscript> </noscript><figcaption>Spider</figcaption></figure></td><td><h3>Spider</h3> The only low-level creature to come in two varieties, Spiders are notable for the status effects they inflict on the player. The bite of a Red Spider will cause a disorienting camera tilt effect for a few seconds and the Green Spider can cause temporary blindness. Special care should be taken when spiders are in the midst of other enemies, as either of these effects can make a simple firefight extremely difficult.</td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813035-transparentchokinghand.png" data-ref-id="1300-1813035" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="1.3913043478261" data-width="23" style="width: 23px"> <noscript> </noscript><figcaption>Choking Hand</figcaption></figure></td><td><h3>Choking Hand</h3> Easily the most dangerous foe in this category, these disembodied hands latch onto the player's neck and quickly drain life until they are removed. This is accomplished by repeatedly pressing the use key, and once done the Choking Hand must still be killed lest it attach itself again.</td></tr></tbody></table><h3><u>Standard Enemies</u></h3><table><tbody><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813025-transparentzombie.png" data-ref-id="1300-1813025" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="2.1186440677966" data-width="59" style="width: 59px"> <noscript> </noscript><figcaption>Zombie</figcaption></figure></td><td><h3>Zombie</h3> Zombies are the game's basic opponent. Equipped with a simple axe melee attack and relatively low hit points, they run headlong at the player attempting to hack them to pieces. Due to their lack of any ranged attack, they are not particularly threatening even in large numbers, though fights in close quarters can present a challenge. Zombies in some cases are able to get back up after being knocked down.</td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813027-transparentbloatedbutcher.png" data-ref-id="1300-1813027" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="2" data-width="50" style="width: 50px"> <noscript> </noscript><figcaption>Bloated Butcher</figcaption></figure></td><td><h3>Bloated Butcher</h3> A larger, slower, and more corpulent version of the standard Zombie, the Butcher comes with significantly more hit points and two projectile attacks, a cleaver toss and the ability to spew corrosive vomit. Neither projectile is extremely quick, so staying at medium range can allow quick players to avoid damage long enough to whittle him down.</td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813050-transparentcultist.png" data-ref-id="1300-1813050" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="2.12" data-width="50" style="width: 50px"> <noscript> </noscript><figcaption>Cultist</figcaption></figure></td><td><h3>Cultist / Fanatic</h3> Perhaps the most consistently troublesome enemy in the game, both versions of this foe come equipped with a deadly hitscan weapon which can rapidly drain the vitality of even a healthy player. The brown-cloaked Cultists have shotguns, while the gray-garbed Fanatics carry tommy guns. Both wield dynamite, and either can cause significant damage any time they have line-of-sight with the player. They will also occasionally go prone in order to avoid return fire. Cultists and Fanatics drop ammunition for their respective weapons upon death.</td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813028-transparentgargoyle.png" data-ref-id="1300-1813028" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="1.0169491525424" data-width="118" style="width: 118px"> <noscript> </noscript><figcaption>Gargoyle</figcaption></figure></td><td><h3>Gargoyle</h3> Flying enemies who often lie in wait as inconspicuous statues, Gargoyles are extremely hardy and have a penchant for attacking the player when otherwise occupied. They can rip at the flesh up close and toss a bone projectile while at range. Staying close can be a valid strategy, as they will usually forgo ranged attacks when near the player. Stone Gargoyles are essentially Cheogh in all but name, and should therefor be treated as such.</td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813026-transparenthellhound.png" data-ref-id="1300-1813026" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.96875" data-width="64" style="width: 64px"> <noscript> </noscript><figcaption>Hell Hound</figcaption></figure></td><td><h3>Hell Hound</h3> While they have a melee attack when in close, it is their fiery breath which makes Hell Hounds truly dangerous, as the flames can sap significant vitality before they go out. They are best killed before they get near, though their speed makes this a tricky proposition. Either take them down quickly, or find a means to keep them at bay.</td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813029-transparentgillbeast.png" data-ref-id="1300-1813029" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="1.3714285714286" data-width="70" style="width: 70px"> <noscript> </noscript><figcaption>Gill Beast</figcaption></figure></td><td><h3>Gill Beast</h3> Though indigenous to water, Gill Beasts will follow the player onto dry land given the opportunity. This is somewhat of a blessing, as their lack of any ranged attack makes them fairly easy to dispatch. While submerged, they behave more or less like a larger, tougher version of the Bone Eel.</td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813051-transparentphantasm.png" data-ref-id="1300-1813051" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="1.2457627118644" data-width="118" style="width: 118px"> <noscript> </noscript><figcaption>Phantasm</figcaption></figure></td><td><h3>Phantasm</h3> Semi-ethereal beings who are only vulnerable while attacking, Phantasms have both a scythe and a ghostly project at their disposal. Watch for them to turn from partially transparent to opaque, as that is the cue to attack. Its scythe in particular causes tremendous damage, so properly timing one's attacks is crucial.</td></tr></tbody></table><h3><u>Bosses</u></h3><table><tbody><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813045-transparentcheogh.png" data-ref-id="1300-1813045" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.68862275449102" data-width="167" style="width: 167px"> <noscript> </noscript><figcaption>Cheogh</figcaption></figure></td><td><h3>Cheogh (aka Stone Gargoyle)</h3> The Lord of all its brethren, Cheogh is a massive gray Gargoyle with incredible resilience. He fires a pair of blue fireballs from his eyes that travel with great speed toward the player, and his wings allow him to move quickly around the field of battle. He is encountered at the end of the first episode as well as later episodes where he is rechristen the Stone Gargoyle.</td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813037-transparentshial.png" data-ref-id="1300-1813037" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.44554455445545" data-width="101" style="width: 101px"> <noscript> </noscript><figcaption>Shial</figcaption></figure></td><td><h3>Shial (aka Mother Spider)</h3> The proverbial "Mother of Spiders," Shial lives deep within the earth surrounded by her eight-legged spawn. Though she is quite large and capable of conjuring her fellow arachnids, there is not much else to distinguish her from other Spiders. In fact, she cannot attack directly, making this unequivocally the easiest boss encounter in the game. Shial awaits at the end of the second episode and also shows up in later levels as a regular monster, though this version is referred to as Mother Spider.</td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813049-transparentcerberus.png" data-ref-id="1300-1813049" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.98" data-width="100" style="width: 100px"> <noscript> </noscript><figcaption>Cerberus</figcaption></figure></td><td><h3>Cerberus</h3> Cerberus is the penultimate boss of Blood, being a larger and tougher two-headed version of the standard Hell Hound. True to his infernal nature, he belches fiery death at all who enter his lair, being able to hurl explosive fireballs from both heads simultaneously. His tenacity will also spur him to attack even after his first head is killed. Cerberus can be found in the third episode as a boss as well as a couple of instances in the fourth episode.</td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813031-transparenttchernobog.png" data-ref-id="1300-1813031" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="1.5673076923077" data-width="104" style="width: 104px"> <noscript> </noscript><figcaption>Tchernobog</figcaption></figure></td><td><h3>Tchernobog</h3> Evil god and former master of Caleb, Tchernobog is an exceedingly powerful entity and the leader of the Cultists and other monstrosities the player fights throughout the rest of the game. He is capable of setting the player on fire as well as conjuring explosive blue flames. He is the final enemy to be confronted in the game's fourth and final episode.</td></tr></tbody></table><h2><b>Expansion Packs</b></h2><p style="">Blood saw two commercial expansions, Plasma Pak, created by Monolith, and Cryptic Passage, developed by Sunstorm Interactive. Both add-ons augmented the original game with an entirely new episode (bringing the total to six), with Plasma Pak also having other notable additions such as new enemies and new firing modes for existing weapons. Having the Plasma Pak installed also allows these new firing modes to be used in Blood's original episodes.</p><h2>Minimum System Requirements</h2><h3>PC</h3><ul><li>Windows XP / Vista</li><li>1 GHz processor (1.4 GHz recommended)</li><li>256MB RAM (512MB recommended)</li><li>3D graphics card compatible with DirectX 7 (compatible with DirectX 9 recommended)</li><li>Mouse</li><li>Keyboard</li></ul>', 'release_date' => '1997-05-31 00:00:00', 'dont_show_upcoming_date' => false, 'expected_release_year' => null, 'expected_release_month' => null, 'expected_release_day' => null, 'metacritic_rating' => '82', 'metacritics_rating_last_updated' => '2015-07-23', 'theme' => 'Horror,Alternate Historical,Comedy,Western', 'genres' => 'Action,First-Person Shooter', 'image' => '11381-blood.jpg', 'meta_title' => '', 'meta_keyword' => '', 'meta_desc' => '', 'review_count' => '0', 'rating_count' => '0', 'avg_rating' => '0.00', 'avg_jump_rating' => null, 'weighted_rating' => '0.00', 'weighted_jump_rating' => '0.00', 'video_embed' => null, 'video_filename' => null, 'video_original_url' => null, 'video_poster_image' => null, 'status' => true, 'image_updated' => true, 'categories_updated' => '1', 'video_updated' => true, 'created' => '2015-04-16 07:35:26', 'modified' => '2018-02-19 23:44:27' ), 'GamesPlatform' => array( 'id' => '505', 'game_id' => '171', 'platform_id' => '15', 'link1' => null, 'link2' => null, 'link1_price' => null, 'link2_price' => null, 'created' => null, 'modified' => null, (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ) ), 'Review' => array( 'id' => null, 'game_id' => null, 'ip' => null, 'username' => null, 'review' => null, 'rating' => null, 'jump_rating' => null, 'created' => null, 'modified' => null ), 'GamesGcategory' => array( 'id' => '966', 'game_id' => '171', 'gcategory_id' => '17' ), 'GameImage' => array(), 'Platform' => array( (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ) ), 'Gcategory' => array( (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ), (int) 2 => array( [maximum depth reached] ) ) ), (int) 3 => array( 'Game' => array( 'id' => '135', 'gb_id' => '14075', 'title' => 'Gabriel Knight: Sins of the Fathers', 'slug' => 'gabriel-knight-sins-of-the-fathers', 'small_desc' => 'A 1993 point-and-click adventure from Sierra On-line, struggling novelist and bookstore owner Gabriel Knight becomes wrapped up in a murder mystery involving a secret voodoo cult and an ancient blood rite.', 'desc' => '<h2>Overview</h2><figure data-align="right" data-img-src="http://static.giantbomb.com/uploads/original/1/15568/479065-sierra_000.png" data-ref-id="1300-479065" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.625" data-width="640" style="width: 640px"> <figcaption>Title Screen.</figcaption></figure><p style="">Gabriel Knight: Sins Of The Fathers is a 1993 point-and-click adventure game, developed and published by Sierra On-Line. Created by author and Sierra writer/designer Jane Jensen, Sins Of The Fathers was the first instalment in a new franchise for Sierra in the mid-90s, and marked a more mature turn for the company previously known for the King's Quest, Police Quest and Space Quest series. Far removed from the fairy tale universe of King's Quest and the zany craziness of Space Quest, Gabriel Knight followed an anti-hero plagued by disturbing nightmares through a murder mystery linked to voodoo and his own family's dark, mystical past.</p><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/1/15568/479074-sierra_008.png" data-ref-id="1300-479074" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.625" data-width="640" style="width: 640px"> <figcaption>A Pub in New Orleans.</figcaption></figure><p style="">The CD-ROM version of the game featured some of the highest production values for a multimedia game at the time, boasting the voice talents of Tim Curry and Mark Hamill among others. The game also featured an outstanding soundtrack for an adventure game of its time, which was composed and performed by Robert Holmes, husband of creator Jane Jensen.</p><p style="">Sins of the Fathers was followed up by Gabriel Knight: The Beast Within, and concluded with Gabriel Knight: Blood of the Sacred, Blood of the damned.</p><p style="">A novel based on the game was also released, and it follows the game closely.</p><h2>Gameplay</h2><p style="">The gameplay in Gabriel Knight consists of commanding Gabriel entirely via the mouse to interact with people and the environment to unravel the mystery of the Voodoo murders and progress the plot. The player has the Move, Operate, Open, Read, Inspect, Question, Talk to, Push, and Take commands as well as being able to use any items Gabriel has in his inventory on the environment, characters or each other.</p><p style="">Speaking with characters in the game also plays a large role in progressing the story by providing clues and plot points. Conversations are fully voiced and different characters will have different replies depending on plot progression and other circumstances. Gabriel records conversations via a tape recorder so conversations can later be reviewed by the player to help find clues.</p><p style="">The story is divided up into ten chapters/days, and when the story has sufficiently progressed the day will end and the next chapter will start. It is however possible for the player to miss a necessary clue, item, or action in an earlier part of the game - making the playthrough impossible to finish.</p><p style="">While Gabriel has no health, there are several occurrences in the game that can lead to his death if not handled properly by the player.</p><h2>Presentation</h2><h3>Graphics</h3><p style="">The environments in Gabriel Knight are static; they come in a wide variety of vantage points, and views. Characters are animated simply but convincingly with the use of early age motion capture technology. The game is also interspersed with several short live action clips and comic book panel animations used to progress the story. When entering a conversation, the player is also given a more in depth look at the characters facial features on a black background. These conversations are also lip synced to the voice actors recorded dialogue.</p><h3>Sound</h3><p style="">Gabriel Knight has an extensive Midi Soundtrack that plays throughout the game with each location having it's own distinct background music. Characters, conversations and narration are also fully voiced (CD-ROM version) by voice actors.</p><h2>Characters</h2><ul><li><strong><b>Gabriel Knight</b></strong>: Protagonist, and main character. Voiced by: Tim Curry</li><li><strong><b>Grace Nakimura</b></strong>: Gabriel's assistant and sidekick. Voiced by: Leah Remini</li><li><strong><b>Detective Franklin Mosely</b></strong>: Gabriel's lifelong best friend, and police detective. Voiced by: Mark Hamill</li><li><strong>Wolfgang Ritter</strong>: Gabriel's great uncle, and mentor. Voiced by: Efrem Zimbalist Jr.</li><li><strong><b>Malia Gedde</b> / Tetelo</strong>: Love interest, and voodoo queen. Voiced by: Leilani Jones</li><li><strong>Dr. John</strong>: Antagonist, and voodoo priest. Voiced by: Michael Dorn</li><li><strong>Narrator</strong>: Voiced by Virginia Capers</li></ul>', 'release_date' => '1993-12-17 00:00:00', 'dont_show_upcoming_date' => false, 'expected_release_year' => null, 'expected_release_month' => null, 'expected_release_day' => null, 'metacritic_rating' => '0', 'metacritics_rating_last_updated' => '2015-07-23', 'theme' => 'Horror,Fantasy,Crime', 'genres' => 'Adventure', 'image' => '14075-gabriel_knight_sins_of_the_fathers.jpg', 'meta_title' => '', 'meta_keyword' => '', 'meta_desc' => '', 'review_count' => '0', 'rating_count' => '2', 'avg_rating' => '55.00', 'avg_jump_rating' => '40.00', 'weighted_rating' => '31.89', 'weighted_jump_rating' => '29.04', 'video_embed' => '<div class="video"><video width="100%" height="100%" controls poster="https://www.scaredtoplay.com/uploads/games_videos/posters/gabriel-knight-sins-of-the-fathers-135.jpg"><source src="https://www.scaredtoplay.com/uploads/games_videos/videos/gabriel-knight-sins-of-the-fathers-135.mp4" type="video/mp4"></div>', 'video_filename' => 'gabriel-knight-sins-of-the-fathers-135.mp4', 'video_original_url' => 'http://v.giantbomb.com/2014/08/14/tr_gabrielknight_081414_1800.mp4?api_key=0834f735d6e7932bb0b7d8b82cef18d3021d6ebc', 'video_poster_image' => 'gabriel-knight-sins-of-the-fathers-135.jpg', 'status' => true, 'image_updated' => true, 'categories_updated' => '1', 'video_updated' => true, 'created' => '2015-04-16 06:15:43', 'modified' => '2020-05-22 15:36:14' ), 'GamesPlatform' => array( 'id' => '403', 'game_id' => '135', 'platform_id' => '15', 'link1' => null, 'link2' => null, 'link1_price' => null, 'link2_price' => null, 'created' => null, 'modified' => null, (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ) ), 'Review' => array( 'id' => '2944', 'game_id' => '135', 'ip' => '162.158.159.43', 'username' => null, 'review' => null, 'rating' => '30.00', 'jump_rating' => '10', 'created' => '2019-11-29 07:34:37', 'modified' => '2019-11-29 07:34:37' ), 'GamesGcategory' => array( 'id' => '776', 'game_id' => '135', 'gcategory_id' => '17' ), 'GameImage' => array( (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ), (int) 2 => array( [maximum depth reached] ), (int) 3 => array( [maximum depth reached] ), (int) 4 => array( [maximum depth reached] ), (int) 5 => array( [maximum depth reached] ), (int) 6 => array( [maximum depth reached] ), (int) 7 => array( [maximum depth reached] ), (int) 8 => array( [maximum depth reached] ), (int) 9 => array( [maximum depth reached] ), (int) 10 => array( [maximum depth reached] ), (int) 11 => array( [maximum depth reached] ), (int) 12 => array( [maximum depth reached] ), (int) 13 => array( [maximum depth reached] ), (int) 14 => array( [maximum depth reached] ), (int) 15 => array( [maximum depth reached] ), (int) 16 => array( [maximum depth reached] ), (int) 17 => array( [maximum depth reached] ), (int) 18 => array( [maximum depth reached] ), (int) 19 => array( [maximum depth reached] ), (int) 20 => array( [maximum depth reached] ), (int) 21 => array( [maximum depth reached] ), (int) 22 => array( [maximum depth reached] ), (int) 23 => array( [maximum depth reached] ) ), 'Platform' => array( (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ) ), 'Gcategory' => array( (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ), (int) 2 => array( [maximum depth reached] ), (int) 3 => array( [maximum depth reached] ), (int) 4 => array( [maximum depth reached] ), (int) 5 => array( [maximum depth reached] ), (int) 6 => array( [maximum depth reached] ), (int) 7 => array( [maximum depth reached] ), (int) 8 => array( [maximum depth reached] ), (int) 9 => array( [maximum depth reached] ), (int) 10 => array( [maximum depth reached] ) ) ), (int) 4 => array( 'Game' => array( 'id' => '465', 'gb_id' => '5065', 'title' => 'Chapolim x Drácula: Um Duelo Assustador', 'slug' => 'chapolim-x-dracula-um-duelo-assustador', 'small_desc' => 'Chapolim x Drácula: Um Duelo Assustador is a side-scrolling plaformer released by Tec Toy in Brazil.', 'desc' => '<figure data-align="right" data-embed-type="image" data-img-src="http://static.giantbomb.com/uploads/original/0/2848/422276-chapolim_1.gif" data-ref-id="1300-422276" data-size="large" data-ratio="0.75"> <figcaption>The title screen for Chapolim x Drácula: Um Duelo Assustador</figcaption></figure><p>Chapolim x Drácula: Um Duelo Assustador (Chapolim and Dracula: A Scary Duel) is yet another game based off a ROM hack under the authorization of SEGA in Brazil, under the Tec Toy seal. Based upon the popular Mexican serial created by Roberto Bolaños, it is a modification of the Master System game Ghost House.</p><p>All characters and items are changed to fit Chapolim's universe. Mick, the hero of Ghost House, is replaced by Chapolim. Armed with his trusty Marreta Biônica (Chipote Chillón in the original, Squeaky Mallet in English), dressed in red and wearing a yellow heart in his chest, he is a comedic character spoof of super heroes.</p><p>The game play consists of platforming on stages in which Chapolim must defeat five vampires, each resting in a different coffin, locked by a key that can be found with exploration. Not only vampires stand in his way, but also mummies, bats, ghosts, man eating flowers and other horror movie clichés. Other than his mallet, Chapolim can jump over enemies and punch them. By jumping and punching the mansion's lights, Chapolim can freeze enemies in place in order to defeat them. Dracula himself shows up at the end of the game, serving as the last boss encounter.</p>', 'release_date' => '1993-01-01 00:00:00', 'dont_show_upcoming_date' => false, 'expected_release_year' => null, 'expected_release_month' => null, 'expected_release_day' => null, 'metacritic_rating' => '0', 'metacritics_rating_last_updated' => null, 'theme' => 'Horror,Fantasy', 'genres' => 'Action,Role-Playing,Platformer', 'image' => '5065-chapolim_x_dracula_um_duelo_assustador.jpg', 'meta_title' => '', 'meta_keyword' => '', 'meta_desc' => '', 'review_count' => '0', 'rating_count' => '0', 'avg_rating' => '0.00', 'avg_jump_rating' => null, 'weighted_rating' => null, 'weighted_jump_rating' => null, 'video_embed' => null, 'video_filename' => null, 'video_original_url' => null, 'video_poster_image' => null, 'status' => true, 'image_updated' => true, 'categories_updated' => '1', 'video_updated' => true, 'created' => '2017-02-23 11:45:11', 'modified' => '2018-02-16 17:45:01' ), 'GamesPlatform' => array( 'id' => '1668', 'game_id' => '465', 'platform_id' => '7', 'link1' => null, 'link2' => null, 'link1_price' => null, 'link2_price' => null, 'created' => null, 'modified' => null, (int) 0 => array( [maximum depth reached] ) ), 'Review' => array( 'id' => null, 'game_id' => null, 'ip' => null, 'username' => null, 'review' => null, 'rating' => null, 'jump_rating' => null, 'created' => null, 'modified' => null ), 'GamesGcategory' => array( 'id' => '2128', 'game_id' => '465', 'gcategory_id' => '17' ), 'GameImage' => array( (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ), (int) 2 => array( [maximum depth reached] ), (int) 3 => array( [maximum depth reached] ), (int) 4 => array( [maximum depth reached] ), (int) 5 => array( [maximum depth reached] ), (int) 6 => array( [maximum depth reached] ) ), 'Platform' => array( (int) 0 => array( [maximum depth reached] ) ), 'Gcategory' => array( (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ), (int) 2 => array( [maximum depth reached] ) ) ) ) $default_sort_by = 'release_desc' $sorting_url = '/games/index/cat:cults' $filter_data = array( 'cat' => 'cults', 'page' => '4' ) $paginate_url = array( 'controller' => 'games', 'action' => 'index', 'cat' => 'cults', 'page' => '4' ) $page_title = 'BROWSE CULTS HORROR GAMES' $meta_keywords = 'Cults horror games, best Cults horror games, top Cults horror games' $meta_description = 'Browse and find your favorite Cults games.' $title_for_layout = 'Cults Horror Games | ScaredToPlay' $pc = 'games' $pm = 'Game'include - APP/View/Games/index.ctp, line 43 View::_evaluate() - CORE/Cake/View/View.php, line 971 View::_render() - CORE/Cake/View/View.php, line 933 View::render() - CORE/Cake/View/View.php, line 473 Controller::render() - CORE/Cake/Controller/Controller.php, line 968 Dispatcher::_invoke() - CORE/Cake/Routing/Dispatcher.php, line 200 Dispatcher::dispatch() - CORE/Cake/Routing/Dispatcher.php, line 167 [main] - APP/webroot/index.php, line 122
$sort_class = "sort-asc"; $sort_title = 'Jumpscare'; }elseif($filter_data['sortby']=='metacritic_desc'){
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include - APP/View/Games/index.ctp, line 43 View::_evaluate() - CORE/Cake/View/View.php, line 971 View::_render() - CORE/Cake/View/View.php, line 933 View::render() - CORE/Cake/View/View.php, line 473 Controller::render() - CORE/Cake/Controller/Controller.php, line 968 Dispatcher::_invoke() - CORE/Cake/Routing/Dispatcher.php, line 200 Dispatcher::dispatch() - CORE/Cake/Routing/Dispatcher.php, line 167 [main] - APP/webroot/index.php, line 122
Notice (8): Undefined index: sortby [APP/View/Games/index.ctp, line 46]Code Context $sort_class = "sort-desc"; $sort_title = 'Metacritic Rating'; }elseif($filter_data['sortby']=='metacritic_asc'){ $viewFile = '/home.md10/home/scaredtoplay.com/public_html/app/View/Games/index.ctp' $dataForView = array( 'games_array' => array( (int) 0 => array( 'Game' => array( [maximum depth reached] ), 'GamesPlatform' => array( [maximum depth reached] ), 'Review' => array( [maximum depth reached] ), 'GamesGcategory' => array( [maximum depth reached] ), 'GameImage' => array([maximum depth reached]), 'Platform' => array( [maximum depth reached] ), 'Gcategory' => array( [maximum depth reached] ) ), (int) 1 => array( 'Game' => array( [maximum depth reached] ), 'GamesPlatform' => array( [maximum depth reached] ), 'Review' => array( [maximum depth reached] ), 'GamesGcategory' => array( [maximum depth reached] ), 'GameImage' => array( [maximum depth reached] ), 'Platform' => array( [maximum depth reached] ), 'Gcategory' => array( [maximum depth reached] ) ), (int) 2 => array( 'Game' => array( [maximum depth reached] ), 'GamesPlatform' => array( [maximum depth reached] ), 'Review' => array( [maximum depth reached] ), 'GamesGcategory' => array( [maximum depth reached] ), 'GameImage' => array([maximum depth reached]), 'Platform' => array( [maximum depth reached] ), 'Gcategory' => array( [maximum depth reached] ) ), (int) 3 => array( 'Game' => array( [maximum depth reached] ), 'GamesPlatform' => array( [maximum depth reached] ), 'Review' => array( [maximum depth reached] ), 'GamesGcategory' => array( [maximum depth reached] ), 'GameImage' => array( [maximum depth reached] ), 'Platform' => array( [maximum depth reached] ), 'Gcategory' => array( [maximum depth reached] ) ), (int) 4 => array( 'Game' => array( [maximum depth reached] ), 'GamesPlatform' => array( [maximum depth reached] ), 'Review' => array( [maximum depth reached] ), 'GamesGcategory' => array( [maximum depth reached] ), 'GameImage' => array( [maximum depth reached] ), 'Platform' => array( [maximum depth reached] ), 'Gcategory' => array( [maximum depth reached] ) ) ), 'default_sort_by' => 'release_desc', 'sorting_url' => '/games/index/cat:cults', 'filter_data' => array( 'cat' => 'cults', 'page' => '4' ), 'paginate_url' => array( 'controller' => 'games', 'action' => 'index', 'cat' => 'cults', 'page' => '4' ), 'page_title' => 'BROWSE CULTS HORROR GAMES', 'meta_keywords' => 'Cults horror games, best Cults horror games, top Cults horror games', 'meta_description' => 'Browse and find your favorite Cults games.', 'title_for_layout' => 'Cults Horror Games | ScaredToPlay', 'pc' => 'games', 'pm' => 'Game' ) $games_array = array( (int) 0 => array( 'Game' => array( 'id' => '285', 'gb_id' => '10568', 'title' => 'Hellnight', 'slug' => 'hellnight', 'small_desc' => 'Hellnight was a very peculiar survival horror game for its time. It featured a first-person perspective, and involved running away from enemies rather than fighting them. It is today considered a precursor to games like Amnesia, Slender, and Outlast.', 'desc' => '<h2>Overview</h2><p style=""><i>Hellnight</i> is a survival horror game developed by Atlus, and released only in Japan and Europe. It featured a first-person perspective, and involved running away from enemies rather than fighting them. It is today considered a precursor to games like Amnesia, Slender, and Outlast.</p><h2>Story</h2><p style="">Set in Japan at the end of the 20th century, the game starts with the protagonist escaping a group of cultists and then boarding a late-night subway train in order to escape. However, the train is attacked by a monster, who kills everyone on board except for the player and a young girl, Naomi. From here on out, the game is pretty much a non-stop chase as the monster pursues the player deeper and deeper into the underground. Eventually, the player comes across a mysterious underground civilization known as the Mesh.</p><p style=""> </p><h2>Gameplay</h2><p style="">The player has no weaponry whatsoever with which to defend themselves, and therefore running is pretty much their only chance of survival-- if the pursuing monster catches the player, it's <i>game over</i>. As the player delves deeper and deeper into the underground tunnels beneath the city of Tokyo, he has to try and find shortcuts in order to try and gain more and more terrain over the creature.</p><p style=""> </p><h2 style="margin-right:0px;margin-left:0px;">TRIVIA</h2><ul><li>Released in Japan as "Dark Messiah".</li></ul>', 'release_date' => '1998-11-06 00:00:00', 'dont_show_upcoming_date' => false, 'expected_release_year' => null, 'expected_release_month' => null, 'expected_release_day' => null, 'metacritic_rating' => '0', 'metacritics_rating_last_updated' => null, 'theme' => 'Horror', 'genres' => 'Adventure,Puzzle,Action-Adventure', 'image' => '10568-hellnight.jpg', 'meta_title' => '', 'meta_keyword' => '', 'meta_desc' => '', 'review_count' => '0', 'rating_count' => '0', 'avg_rating' => '0.00', 'avg_jump_rating' => null, 'weighted_rating' => null, 'weighted_jump_rating' => null, 'video_embed' => null, 'video_filename' => null, 'video_original_url' => null, 'video_poster_image' => null, 'status' => true, 'image_updated' => true, 'categories_updated' => '1', 'video_updated' => true, 'created' => '2016-02-09 08:13:53', 'modified' => '2018-02-21 11:44:25' ), 'GamesPlatform' => array( 'id' => '1224', 'game_id' => '285', 'platform_id' => '20', 'link1' => null, 'link2' => null, 'link1_price' => null, 'link2_price' => null, 'created' => null, 'modified' => null, (int) 0 => array( [maximum depth reached] ) ), 'Review' => array( 'id' => null, 'game_id' => null, 'ip' => null, 'username' => null, 'review' => null, 'rating' => null, 'jump_rating' => null, 'created' => null, 'modified' => null ), 'GamesGcategory' => array( 'id' => '1287', 'game_id' => '285', 'gcategory_id' => '17' ), 'GameImage' => array(), 'Platform' => array( (int) 0 => array( [maximum depth reached] ) ), 'Gcategory' => array( (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ), (int) 2 => array( [maximum depth reached] ), (int) 3 => array( [maximum depth reached] ) ) ), (int) 1 => array( 'Game' => array( 'id' => '388', 'gb_id' => '5570', 'title' => 'Alundra', 'slug' => 'alundra', 'small_desc' => 'A PS1 RPG in the vein of Zelda, Alundra has the player control a psychic youth as he combats an ancient evil that threatens to overwhelm the peaceful village of Inoa. ', 'desc' => '<h2>Overview</h2><p>Alundra is a fantasy action adventure with hand-drawn 2D art that blends traditional action adventure elements with more streamlined exploration mechanics akin to those in the Legend of Zelda franchise. Developed by Matrix Software and originally published by SCEI in Japan, It was later released by Working Designs in the US and Psygnosis in Europe. In 2010, the Working Designs version was re-released on the Playstation Network by Monkeypaw Games.</p><p>Known as "The Adventures of Alundra" in Europe, the game is viewed from a top-down perspective where the player takes control of a young boy named Alundra who realizes not long into the story that he has the ability to enter people's dreams and reveal their inner demons. The game is a real-time action adventure where enemies can be engaged where they stand with quick weapon strikes and puzzles must be solved using intelligence, skill and agility as the player attempts to navigate the game's numerous settings and landscapes to further the storyline. These action elements are blended with more traditional RPG components such as strengthening Alundra's attributes over time and collecting an array of skills, weapons, armor, and useful items.</p><h2>Gameplay</h2><p>Alundra's gameplay is very much in the same vein as the early Zelda games, a top-down 2D world in which the player can move up, down, forwards and backwards. Alundra will encounter enemies in real-time in the environments, and can attack them on the spot using a variety of weapons including swords, flails, bows and wands. The player will acquire these weapons as they progress through the main story, which is both a lengthy campaign and challenging. Alundra has plentiful puzzles, some of which will require the player to pull off some quick moves, and platforming style challenges. Other puzzles require much more thought and attention. The game is well noted for having some extremely difficult puzzles which will challenge even veterans of similar games.</p><h2>Soundtrack</h2><p>Alundra's soundtrack consists of one CD and includes 26 songs in all. Some songs from the game were not included in the game due to them being the same song, but using different instruments. The soundtrack was composed by Kohei Tanaka</p><ol><li>Alundra</li><li>The Village of Inoa</li><li>The Wind That Shook the Earth</li><li>The House of Taran</li><li>Nightmare</li><li>Requiem</li><li>Dungeon</li><li>Murgg Village</li><li>Ra's Underground Hideout</li><li>Desert</li><li>Dream a Dream</li><li>Kline's Dream</li><li>The Lizardman's Liar</li><li>The Use of Meia</li><li>Nirude, the Forgotten God</li><li>Miming, the Insignificant Leader</li><li>Underwater</li><li>The Fire Mountain Torra</li><li>The Child's Dream</li><li>Ronin, the Priest Gone Astray</li><li>The Shrine of the Lake</li><li>The Black Angel Come Forth</li><li>The One Who Hates Man</li><li>The Wrath of God</li><li>Melzas, the Combined God</li><li>Reflecting</li><li>Ending</li><li>Tears (Staff Roll)</li></ol>', 'release_date' => '1997-12-31 00:00:00', 'dont_show_upcoming_date' => false, 'expected_release_year' => null, 'expected_release_month' => null, 'expected_release_day' => null, 'metacritic_rating' => '0', 'metacritics_rating_last_updated' => null, 'theme' => 'Horror,Fantasy,Crime,Anime', 'genres' => 'Action,Adventure,Role-Playing', 'image' => '5570-alundra.png', 'meta_title' => '', 'meta_keyword' => '', 'meta_desc' => '', 'review_count' => '0', 'rating_count' => '0', 'avg_rating' => '0.00', 'avg_jump_rating' => null, 'weighted_rating' => null, 'weighted_jump_rating' => null, 'video_embed' => null, 'video_filename' => null, 'video_original_url' => null, 'video_poster_image' => null, 'status' => true, 'image_updated' => true, 'categories_updated' => '1', 'video_updated' => true, 'created' => '2017-02-23 05:20:12', 'modified' => '2018-02-20 11:44:26' ), 'GamesPlatform' => array( 'id' => '1482', 'game_id' => '388', 'platform_id' => '20', 'link1' => null, 'link2' => null, 'link1_price' => null, 'link2_price' => null, 'created' => null, 'modified' => null, (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ) ), 'Review' => array( 'id' => null, 'game_id' => null, 'ip' => null, 'username' => null, 'review' => null, 'rating' => null, 'jump_rating' => null, 'created' => null, 'modified' => null ), 'GamesGcategory' => array( 'id' => '1728', 'game_id' => '388', 'gcategory_id' => '17' ), 'GameImage' => array( (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ), (int) 2 => array( [maximum depth reached] ), (int) 3 => array( [maximum depth reached] ), (int) 4 => array( [maximum depth reached] ), (int) 5 => array( [maximum depth reached] ), (int) 6 => array( [maximum depth reached] ), (int) 7 => array( [maximum depth reached] ), (int) 8 => array( [maximum depth reached] ), (int) 9 => array( [maximum depth reached] ), (int) 10 => array( [maximum depth reached] ), (int) 11 => array( [maximum depth reached] ), (int) 12 => array( [maximum depth reached] ), (int) 13 => array( [maximum depth reached] ), (int) 14 => array( [maximum depth reached] ), (int) 15 => array( [maximum depth reached] ), (int) 16 => array( [maximum depth reached] ), (int) 17 => array( [maximum depth reached] ), (int) 18 => array( [maximum depth reached] ), (int) 19 => array( [maximum depth reached] ), (int) 20 => array( [maximum depth reached] ), (int) 21 => array( [maximum depth reached] ), (int) 22 => array( [maximum depth reached] ), (int) 23 => array( [maximum depth reached] ), (int) 24 => array( [maximum depth reached] ), (int) 25 => array( [maximum depth reached] ), (int) 26 => array( [maximum depth reached] ), (int) 27 => array( [maximum depth reached] ), (int) 28 => array( [maximum depth reached] ), (int) 29 => array( [maximum depth reached] ) ), 'Platform' => array( (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ) ), 'Gcategory' => array( (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ), (int) 2 => array( [maximum depth reached] ), (int) 3 => array( [maximum depth reached] ), (int) 4 => array( [maximum depth reached] ), (int) 5 => array( [maximum depth reached] ), (int) 6 => array( [maximum depth reached] ) ) ), (int) 2 => array( 'Game' => array( 'id' => '171', 'gb_id' => '11381', 'title' => 'Blood', 'slug' => 'blood', 'small_desc' => 'Blood is a horror-themed first-person shooter that brings plenty of blood, gore, and dismemberment to the Build engine courtesy of its less-than-savory protagonist, Caleb.', 'desc' => '<h2>Overview</h2><figure data-align="right" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1686092-blood.png" data-ref-id="1300-1686092" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.625" data-width="320" style="width: 320px"> <figcaption>Blood Title Card</figcaption></figure><p style="">Blood is a PC first-person shooter that utilizes Ken Silverman's Build engine, developed by both 3D Realms and Monolith Productions. Though it was conceived and partially developed by 3D Realms, prior to its completion the game and all rights were sold to Monolith as detailed in a press release on January 22, 1997. This was ostensibly meant to allow 3D Realms the ability to focus on Shadow Warrior, which was being developed concurrently. Monolith completed the game as well as an expansion pack entitled Blood Plasma Pak, which were both released in 1997 (a second expansion, Cryptic Passage for Blood, was developed by Sunstorm Interactive).</p><p style="">The version of the Build engine used for Blood included a number of upgrades, most prominent being the ability to display voxel-based objects. This feature was used significantly throughout the game in place of flat sprites, highlighting both weapon and item pickups as well as certain environmental objects such as tombstones, chairs, and barrels. Unlike other contemporary Build engine titles, Duke Nukem 3D and Shadow Warrior, Blood's source code was never publicly released, thus no source ports exist for it, and it must still be played through its original DOS executable.</p><h2>Gameplay</h2><figure data-align="right" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1690990-bloodscreen.png" data-ref-id="1300-1690990" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.625" data-width="512" style="width: 512px"> <figcaption>Flying body parts are a common sight in Blood.</figcaption></figure><p style="">The gameplay of Blood is very similar to that of other FPS games of its era such as Doom and Duke Nukem 3D. The player is presented with four episodes, which can be played in any order. Each one consists of eight or nine levels (with one secret level per episode) that the player must fight through, with the last level invariably containing that episode's boss. In addition to combat with various types of enemies, most levels require the use of switches and up to six keys in order to advance to the exit. As was the hallmark of its predecessor, Duke Nukem 3D, levels in Blood often place a high emphasis on interactivity, incorporating numerous destructible elements and various objects that can be interacted with for no reason other than increasing the player's immersion.</p><p style="">True to its name, a significant effort was made to amp up the blood and violence over other Build engine games. Zombies can be decapitated and their heads kicked like soccer balls, various enemies can be set on fire to run screaming throughout the levels, and blood flows copiously from enemies at even the simplest of attacks. The game's health system was also relatively novel. Caleb relies for the most part on Life Essence to heal himself, which is dropped by enemies upon death, rather than on preset health pickups used in most first-person shooters at the time. Another innovative aspect of the game was its weapons. Blood boasts alternate firing modes for a large portion of the game's arsenal (a fairly uncommon feature in 1997), ranging from rather straightforward options like firing both barrels of a double-barreled shotgun to more outlandish ones such as lighting and throwing an aerosol can.</p><h2>Story</h2><figure data-align="right" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1688925-calebbloodshower.png" data-ref-id="1300-1688925" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.625" data-width="512" style="width: 512px"> <noscript> </noscript><figcaption>He may be the lead, but Caleb's no white hat.</figcaption></figure><p style="">Blood puts players in the shoes of Caleb, a protagonist much in the same tongue-in-cheek vein as Duke Nukem and Lo Wang. While the Duke Nukem and Shadow Warrior franchises focused on satirizing action and martial arts movies respectively, Blood traffics in the tropes and mores of the horror genre. The referential humor of the game draws from many sources, from horror classics like <i>The Shining</i> and <i>Friday the 13th</i>, cult films like <i>Army of Darkness</i>, to non-horror classics such as <i>Jaws</i>. Caleb is the game's anti-hero, a sadist and former cultist on a quest for revenge after being killed by Tchernobog, the evil god he once worshiped. In keeping with the game's darker leanings, Caleb is not portrayed as a particularly empathetic character. He will often laugh gleefully in the midst of slaughtering his foes, and will even willfully kills innocents.</p><p style="">As the game begins, Tchernobog has called his Chosen, Caleb, Ophelia, Ishmael, and Gabriel, to a gathering in the Hall of the Epiphany. When they ask what he desires, they are surprised to find he is displeased with them, and they are quickly set upon by Tchernobog's minions. Ishmael is cremated by Cerberus, Gabriel is carried off by Shial who descends from the ceiling, and Ophelia, Caleb's love, is abducted by Cheogh. Finally, Caleb himself is killed personally by Tchernobog, and buried thereafter.</p><p style="">At the start of the game's first level, "Cradle to Grave," Caleb awakens in his own tomb. Upon returning to life by unknown means, Caleb exclaims "I live... again!" Thus he begins his quest, seeking vengeance for his fallen comrades and knowledge of why his own master would betray him.</p><h2>Levels</h2><h3>Episode 1: The Way of All Flesh</h3><p style=""><i>Caleb searches for his lost love,</i> <i>Ophelia Price</i>, who has been taken by <i>Cheogh</i>.</p><ul><li>E1M1: <b>Cradle to Grave</b></li><li>E1M2: <b>Wrong Side of the Tracks</b></li><li>E1M3: <b>Phantom Express</b></li><li>E1M4: <b>Dark Carnival</b> (entrance to secret level)</li><li>E1M5: <b>Hallowed Grounds</b></li><li>E1M6: <b>The Great Temple</b></li><li>E1M7: <b>Altar of Stone</b> (boss level)</li><li>E1M8: <b>House of Horrors</b> (secret level)</li></ul><h3>Episode 2: Even Death May Die</h3><p style=""><i>In order to discover the fate of his fellow Chosen,</i> <i>Gabriel</i>, Caleb delves into the lair of <i>Shial</i>, the Mother of Spiders.</p><ul><li>E2M1: <b>Shipwrecked</b></li><li>E2M2: <b>The Lumber Mill</b></li><li>E2M3: <b>Rest for the Wicked</b></li><li>E2M4: <b>The Overlooked Hotel</b> (entrance to secret level)</li><li>E2M5: <b>The Haunting</b></li><li>E2M6: <b>The Cold Rush</b></li><li>E2M7: <b>Bowels of the Earth</b></li><li>E2M8: <b>The Lair of Shial</b> (boss level)</li><li>E2M9: <b>Thin Ice</b> (secret level)</li></ul><h3>Episode 3: A Farewell to Arms</h3><p style=""><i>Caleb seeks vengeance on</i> <i>Cerberus</i>, the beast responsible for the death of <i>Ishmael</i>.</p><ul><li>E3M1: <b>Ghost Town</b></li><li>E3M2: <b>The Siege</b></li><li>E3M3: <b>Raw Sewage</b></li><li>E3M4: <b>The Sick Ward</b> (entrance to secret level)</li><li>E3M5: <b>Spare Parts</b></li><li>E3M6: <b>Monster Bait</b></li><li>E3M7: <b>The Pit of Cerberus</b> (boss level)</li><li>E3M8: <b>Catacombs</b> (secret level)</li></ul><h3>Episode 4: Dead Reckoning</h3><p style=""><i>Having slain all of his lieutenants, Caleb sets his sights on the evil Tchernobog himself.</i></p><ul><li>E4M1: <b>Butchery Loves Company</b></li><li>E4M2: <b>Breeding Grounds</b></li><li>E4M3: <b>Charnel House</b></li><li>E4M4: <b>Crystal Lake</b> (entrance to secret level)</li><li>E4M5: <b>Fire and Brimstone</b></li><li>E4M6: <b>The Ganglion Depths</b></li><li>E4M7: <b>In The Flesh</b></li><li>E4M8: <b>The Hall of the Epiphany</b> (boss level)</li><li>E4M9: <b>Mall of the Dead</b> (secret level)</li></ul><h2>Weapons</h2><p style="">Blood shipped originally with twelve weapons, nine of which came with alternate firing modes. The Plasma Pak later added new firing methods to the Incinerator and the Life Leech, which left only the Pitchfork without an alternate mode. While Blood does have a few FPS staples, such as a double barreled shotgun and the Incinerator, a device which is more or less a rocket launcher, a fair number of the game's armaments yield unique and interesting effects.</p><table><tbody><tr><th>Appearance</th><th>Pickup Icon</th><th>Description</th></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813061-transparentpitchfork.png" data-ref-id="1300-1813061" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="1.4054054054054" data-width="74" style="width: 74px"> <noscript> </noscript><figcaption>Pitchfork</figcaption></figure></td><td><ul><li>None (Starting Weapon)</li></ul></td><td><h3>Pitchfork</h3><ul><li><b>Primary Fire</b>: Caleb stabs the area directly in front of him.</li><li><b>Secondary Fire</b>: Produces the same attack as the primary fire button.</li><li><b>Ammo</b>: None</li></ul></td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813052-transparentflaregun.png" data-ref-id="1300-1813052" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="1.2073170731707" data-width="82" style="width: 82px"> <noscript> </noscript><figcaption>Flare Gun</figcaption></figure></td><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813008-transparentflaregunpickup.png" data-ref-id="1300-1813008" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.44444444444444" data-width="45" style="width: 45px"> <noscript> </noscript><figcaption>Flare Gun Pickup</figcaption></figure></td><td><h3>Flare Gun</h3><ul><li><b>Primary Fire</b>: Shoots a single flare which can latch onto an enemy causing damage over time and immolating them if their health is low enough.</li><li><b>Secondary Fire</b>: Fires a flare that separates into eight individual projectiles that each explode on contact and continue burning enemies afterward.</li><li><b>Ammo</b>: Flares</li></ul></td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813048-transparentsawed_offshotgun.png" data-ref-id="1300-1813048" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="1.2352941176471" data-width="68" style="width: 68px"> <noscript> </noscript><figcaption>Sawed-Off Shotgun</figcaption></figure></td><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813013-transparentsawed_offshotgunpickup.png" data-ref-id="1300-1813013" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.22950819672131" data-width="61" style="width: 61px"> <noscript> </noscript><figcaption>Sawed-Off Shotgun Pickup</figcaption></figure></td><td><h3>Sawed-Off Shotgun</h3><ul><li><b>Primary Fire</b>: Fires a single shell. Two shells may be fired in quick succession before a reload.</li><li><b>Secondary Fire</b>: Fires both barrels followed by an immediate reload. Fires a single shell if there is only one in the chamber.</li><li><b>Ammo</b>: Shells</li></ul></td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813053-transparenttommygun.png" data-ref-id="1300-1813053" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.85271317829457" data-width="129" style="width: 129px"> <noscript> </noscript><figcaption>Tommy Gun</figcaption></figure></td><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813012-transparenttommygunpickup.png" data-ref-id="1300-1813012" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.26086956521739" data-width="92" style="width: 92px"> <noscript> </noscript><figcaption>Tommy Gun Pickup</figcaption></figure></td><td><h3>Thompson's Machine Gun (aka Tommy Gun)</h3><ul><li><b>Primary Fire</b>: Fires a constant stream of bullets wherever the player's reticle is pointing.</li><li><b>Secondary Fire</b>: Sprays in a wide arc in front of Caleb before returning to center. While this can be useful on crowds, it is not the most efficient use of ammo.</li><li><b>Ammo</b>: Bullets</li></ul></td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813038-transparentnapalmlauncher.png" data-ref-id="1300-1813038" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.86086956521739" data-width="115" style="width: 115px"> <noscript> </noscript><figcaption>Napalm Launcher</figcaption></figure></td><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813010-transparentnapalmlauncherpickup.png" data-ref-id="1300-1813010" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.29850746268657" data-width="67" style="width: 67px"> <noscript> </noscript><figcaption>Napalm Launcher Pickup</figcaption></figure></td><td><h3>Incinerator (aka Napalm Launcher)</h3><ul><li><b>Primary Fire</b>: Fires a large ball of napalm which explodes upon contact, setting any enemies caught in its radius on fire, which causes sustained damage and carries a chance of immolation.</li><li><b>Secondary Fire</b>: Fires an even larger ball of napalm that explodes into smaller ones, causing devastation over a much wider area. (Plasma Pak only)</li><li><b>Ammo</b>: Gasoline</li></ul></td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813054-transparentdynamitebundle.png" data-ref-id="1300-1813054" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.99082568807339" data-width="109" style="width: 109px"> <noscript> </noscript><figcaption>Dynamite Bundle</figcaption></figure></td><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813060-transparentdynamitebundlepickup.png" data-ref-id="1300-1813060" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="2.2727272727273" data-width="11" style="width: 11px"> <noscript> </noscript><figcaption>Dynamite Bundle Pickup</figcaption></figure></td><td><h3>Dynamite Bundle</h3><ul><li><b>Primary Fire</b>: Caleb lights a bundle of TNT and begins charging a throw. The length of time the button is held determines how far the bundle is thrown.</li><li><b>Secondary Fire</b>: Lights a bundle without throwing it. It can be thrown normally with the primary fire button or dropped at the player's feet with the secondary. Detonates after a few seconds.</li><li><b>Ammo</b>: TNT</li></ul></td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813055-transparentproximitydetonator.png" data-ref-id="1300-1813055" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.99082568807339" data-width="109" style="width: 109px"> <noscript> </noscript><figcaption>Proximity Detonator</figcaption></figure></td><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813018-transparentproximitydetonatorpickup.png" data-ref-id="1300-1813018" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="1.7058823529412" data-width="17" style="width: 17px"> <noscript> </noscript><figcaption>Proximity Detonator Pickup</figcaption></figure></td><td><h3>Proximity Detonator</h3><ul><li><b>Primary Fire</b>: Identical to the primary fire for dynamite, though the bundle will only explode when an enemy (or the player) comes within range.</li><li><b>Secondary Fire</b>: Drops the bundle at the player's feet. It activates after a small delay, after which it will explode when an enemy (or the player) is near.</li><li><b>Ammo</b>: TNT</li></ul></td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813056-transparentremotedetonator.png" data-ref-id="1300-1813056" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.99082568807339" data-width="109" style="width: 109px"> <noscript> </noscript><figcaption>Remote Detonator</figcaption></figure></td><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813017-transparentremotedetonatorpickup.png" data-ref-id="1300-1813017" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="1.2727272727273" data-width="22" style="width: 22px"> <noscript> </noscript><figcaption>Remote Detonator Pickup</figcaption></figure></td><td><h3>Remote Detonator</h3><ul><li><b>Primary Fire</b>: Identical to the primary fire for dynamite, but the player can manually trigger the detonation by pressing the primary fire again.</li><li><b>Secondary Fire</b>: Drops the bundle at the player's feet. The bundle must still be detonated manually.</li><li><b>Ammo</b>: TNT</li></ul></td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813057-transparentaerosolcan.png" data-ref-id="1300-1813057" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="1.9333333333333" data-width="60" style="width: 60px"> <noscript> </noscript><figcaption>Aerosol Can</figcaption></figure></td><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813014-transparentaerosolcanpickup.png" data-ref-id="1300-1813014" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="3" data-width="12" style="width: 12px"> <noscript> </noscript><figcaption>Aerosol Can Pickup</figcaption></figure></td><td><h3>Aerosol Can</h3><ul><li><b>Primary Fire</b>: In Blood, the Aerosol Can acts as an improvised flamethrower, setting all nearby enemies on fire and eventually causing immolation with sufficient exposure.</li><li><b>Secondary Fire</b>: The player lights the can like a molotov cocktail. At this point pressing the secondary fire again drops the can, while the primary fire button charges for a throw.</li><li><b>Ammo</b>: Aerosol Cans</li></ul></td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813058-transparentteslacannon.png" data-ref-id="1300-1813058" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="1.1808510638298" data-width="94" style="width: 94px"> <noscript> </noscript><figcaption>Tesla Cannon</figcaption></figure></td><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813011-transparentteslacannonpickup.png" data-ref-id="1300-1813011" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.35593220338983" data-width="59" style="width: 59px"> <noscript> </noscript><figcaption>Tesla Cannon Pickup</figcaption></figure></td><td><h3>Tesla Cannon</h3><ul><li><b>Primary Fire</b>: A rapid-fire stream of electrical energy emanates from the gun.</li><li><b>Secondary Fire</b>: Charges the device in order to release a massive electrical blast.</li><li><b>Ammo</b>: Tesla Charges</li></ul></td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813059-transparentlifeleech.png" data-ref-id="1300-1813059" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="1.3153153153153" data-width="111" style="width: 111px"> <noscript> </noscript><figcaption>Life Leech</figcaption></figure></td><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813016-transparentlifeleechpickup.png" data-ref-id="1300-1813016" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="5.125" data-width="16" style="width: 16px"> <noscript> </noscript><figcaption>Life Leech Pickup</figcaption></figure></td><td><h3>Life Leech</h3><ul><li><b>Primary Fire</b>: Fires a stream of fireballs, granting hit points to the player when living targets are hit. Using it without ammo drains the player's vitality.</li><li><b>Secondary Fire</b>: Places the weapon on the ground where it acts as a turret, firing at any enemy within range. (Plasma Pak only)</li><li><b>Ammo</b>: Life Leeches</li></ul></td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813041-transparentvoodoodoll.png" data-ref-id="1300-1813041" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="1.1914893617021" data-width="94" style="width: 94px"> <noscript> </noscript><figcaption>Voodoo Doll</figcaption></figure></td><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813009-transparentvoodoodollpickup.png" data-ref-id="1300-1813009" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="1.2068965517241" data-width="29" style="width: 29px"> <noscript> </noscript><figcaption>Voodoo Doll Pickup</figcaption></figure></td><td><h3>Voodoo Doll</h3><ul><li><b>Primary Fire</b>: Caleb stabs the doll, which damages the enemy directly in front of the player. If there are no enemies about, this harms the player instead.</li><li><b>Secondary Fire</b>: Caleb waves his hand over the doll, which causes massive damage and can affect multiple enemies within the player's line-of-sight.</li><li><b>Ammo</b>: Voodoo Dolls</li></ul></td></tr></tbody></table><h2>Items</h2><p style="">There are three main types of items in Blood: heath & armor pickups, inventory items, and power-ups. The first category increases the player's vitality and damage mitigation, the second consists of items which may be carried and used at a later time, and the last includes items that grant powerful temporary benefits.</p><h3><u>Health & Armor Pickups</u></h3><table><tbody><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813036-transparentlifeessence.png" data-ref-id="1300-1813036" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="1.5357142857143" data-width="28" style="width: 28px"> <noscript> </noscript><figcaption>Life Essence</figcaption></figure></td><td><h3>Life Essence</h3><ul><li>Heals 20 hit points, but will not heal the player in excess of 100 hit points.</li><li>While Life Essence is most typically dropped by enemies upon death, it can sometimes be found in the environment.</li></ul></td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813040-transparentlifeseed.png" data-ref-id="1300-1813040" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.70731707317073" data-width="41" style="width: 41px"> <noscript> </noscript><figcaption>Life Seed</figcaption></figure></td><td><h3>Life Seed</h3><ul><li>Heals the player for a full 100 hit points, up to a potential maximum of 200 hit points.</li><li>Usually found in secret areas, though late-game enemies also drop them upon death.</li></ul></td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813047-transparentbasicarmor.png" data-ref-id="1300-1813047" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.82857142857143" data-width="35" style="width: 35px"> <noscript> </noscript><figcaption>Basic Armor</figcaption></figure></td><td><h3>Basic Armor</h3><ul><li>Grants the player 50 points of damage protection in each type of armor: fire, body, and spirit.</li><li>Other than Super Armor, this is the only armor type that grants multiple types of protection.</li></ul></td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813042-transparentfirearmor.png" data-ref-id="1300-1813042" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="1.4074074074074" data-width="27" style="width: 27px"> <noscript> </noscript><figcaption>Fire Armor</figcaption></figure></td><td><h3>Fire Armor</h3><ul><li>Gives Caleb an immediate 100 points of fire protection.</li><li>Fire Armor wards against any fire-based attacks, such as explosions and Hell Hound breath.</li></ul></td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813043-transparentbodyarmor.png" data-ref-id="1300-1813043" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="1.2068965517241" data-width="29" style="width: 29px"> <noscript> </noscript><figcaption>Body Armor</figcaption></figure></td><td><h3>Body Armor</h3><ul><li>Bestows 100 points of body armor upon the player.</li><li>Body Armor protects against melee attacks and gunfire.</li></ul></td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813046-transparentspiritarmor.png" data-ref-id="1300-1813046" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.94871794871795" data-width="39" style="width: 39px"> <noscript> </noscript><figcaption>Spirit Armor</figcaption></figure></td><td><h3>Spirit Armor</h3><ul><li>This item grants 100 points of spirit protection.</li><li>Shields the player from spirit damage, which is not incredibly useful in single-player.</li></ul></td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813044-transparentsuperarmor.png" data-ref-id="1300-1813044" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="1.2758620689655" data-width="29" style="width: 29px"> <noscript> </noscript><figcaption>Super Armor</figcaption></figure></td><td><h3>Super Armor</h3><ul><li>Gives the player 200 points of body, fire, and spirit armor.</li><li>200 points is the maximum armor value a player can have.</li></ul></td></tr></tbody></table><h3><u>Inventory Items</u></h3><table><tbody><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813023-transparentbeastvision.png" data-ref-id="1300-1813023" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.44827586206897" data-width="29" style="width: 29px"> <noscript> </noscript><figcaption>Beast Vision</figcaption></figure></td><td><h3>Beast Vision</h3><ul><li>Glasses which make enemies appear more brightly in the environment.</li><li>It should be noted that Beast Vision only affects monsters, and will not help to illuminate darker areas within levels.</li></ul></td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813015-transparentcrystalball.png" data-ref-id="1300-1813015" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="1.1304347826087" data-width="23" style="width: 23px"> <noscript> </noscript><figcaption>Crystal Ball</figcaption></figure></td><td><h3>Crystal Ball (Multiplayer Only)</h3><ul><li>Grants the ability to see other players through walls.</li><li>This can be cycled to show different players by pressing the inventory use key again.</li></ul></td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813022-transparentdivingsuit.png" data-ref-id="1300-1813022" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="2.3571428571429" data-width="28" style="width: 28px"> <noscript> </noscript><figcaption>Diving Suit</figcaption></figure></td><td><h3>Diving Suit</h3><ul><li>Allows the player to stay submerged underwater longer than normally possible.</li><li>Activates automatically if the player is submerged for a long enough period.</li></ul></td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813007-transparentdoctor_sbag.png" data-ref-id="1300-1813007" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="1.0344827586207" data-width="29" style="width: 29px"> <noscript> </noscript><figcaption>Doctor's Bag</figcaption></figure></td><td><h3>Doctor's Bag</h3><ul><li>Heals the player up to a total of 100 hit points and saves unused points for later use.</li><li>Can heal up to 100 hit points in total.</li></ul></td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813020-transparentjumpboots.png" data-ref-id="1300-1813020" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.97222222222222" data-width="36" style="width: 36px"> <noscript> </noscript><figcaption>Jump Boots</figcaption></figure></td><td><h3>Jump Boots</h3><ul><li>Temporarily allows the player to jump preternaturally high.</li><li>Mainly used to access areas that would otherwise be unreachable.</li></ul></td></tr></tbody></table><h3><u>Power-ups</u></h3><table><tbody><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813024-transparentcloakofinvisibility.png" data-ref-id="1300-1813024" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="1.5" data-width="28" style="width: 28px"> <noscript> </noscript><figcaption>Cloak of Invisibility</figcaption></figure></td><td><h3>Cloak of Invisibility</h3><ul><li>Renders the player semi-transparent.</li><li>Enemies will notice the player if fired upon.</li></ul></td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813019-transparentdeathmask.png" data-ref-id="1300-1813019" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="1.25" data-width="48" style="width: 48px"> <noscript> </noscript><figcaption>Death Mask</figcaption></figure></td><td><h3>Death Mask</h3><ul><li>Fairly straightforward invincibility power-up.</li><li>Negates all damage for a short period of time.</li></ul></td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813021-transparentgunsakimbo.png" data-ref-id="1300-1813021" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.52542372881356" data-width="59" style="width: 59px"> <noscript> </noscript><figcaption>Guns Akimbo</figcaption></figure></td><td><h3>Guns Akimbo</h3><ul><li>Allows certain weapons to be dual-wielded, which includes the Flare Gun, Shotgun, Thompson's, and the Incinerator.</li><li>In the Plasma Pak, the Tesla Cannon may also be dual-wielded.</li></ul></td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813039-transparentreflectiveshots.png" data-ref-id="1300-1813039" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="1" data-width="25" style="width: 25px"> <noscript> </noscript><figcaption>Reflective Shots</figcaption></figure></td><td><h3>Reflective Shots</h3><ul><li>Reflects bullets and certain melee attacks.</li><li>Some types of damage are not nullified, such as fire and explosive damage.</li></ul></td></tr></tbody></table><h2>Enemies</h2><p style="">Blood opponents are generally divided into three categories: low-level, standard, and boss. The first group is composed of smaller foes that pose more of an annoyance than a true threat, and can generally be defeated with little firepower. The second consists of normal sized enemies that can cause more damage and take more of a beating. The last group is comprised of exceedingly rare monsters that are found at the end of each episode.</p><h3><u>Low-Level Enemies</u></h3><table><tbody><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813034-transparentbat.png" data-ref-id="1300-1813034" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.84210526315789" data-width="38" style="width: 38px"> <noscript> </noscript><figcaption>Bat</figcaption></figure></td><td><h3>Bat</h3> Bats only loosely qualify as enemies, as they don't actively seem to be interested in harming the player, and it is only really possible to be injured by one by wandering into its path. Given a wide berth, they can be safely ignored.</td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813030-transparentrat.png" data-ref-id="1300-1813030" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.37209302325581" data-width="86" style="width: 86px"> <noscript> </noscript><figcaption>Rat</figcaption></figure></td><td><h3>Rat</h3> The lowest form of land-based enemy, Rats are nonetheless dangerous as they will scurry quickly toward the player where they are much more difficult to target. They are too small to climb even minor ledges, however, so finding higher ground can often leave them harmless.</td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813032-transparentboneeel.png" data-ref-id="1300-1813032" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.61194029850746" data-width="67" style="width: 67px"> <noscript> </noscript><figcaption>Bone Eel</figcaption></figure></td><td><h3>Bone Eel</h3> One of only a couple aquatic enemies in the game, Bone Eels are the seafaring equivalent of Rats. Seeing as it is usually prudent to spend as little time underwater as necessary, it is in many cases wiser to swim past these creatures to dry land rather than waste ammo and risk drowning in order to fighting them.</td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813033-transparentspider.png" data-ref-id="1300-1813033" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.875" data-width="40" style="width: 40px"> <noscript> </noscript><figcaption>Spider</figcaption></figure></td><td><h3>Spider</h3> The only low-level creature to come in two varieties, Spiders are notable for the status effects they inflict on the player. The bite of a Red Spider will cause a disorienting camera tilt effect for a few seconds and the Green Spider can cause temporary blindness. Special care should be taken when spiders are in the midst of other enemies, as either of these effects can make a simple firefight extremely difficult.</td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813035-transparentchokinghand.png" data-ref-id="1300-1813035" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="1.3913043478261" data-width="23" style="width: 23px"> <noscript> </noscript><figcaption>Choking Hand</figcaption></figure></td><td><h3>Choking Hand</h3> Easily the most dangerous foe in this category, these disembodied hands latch onto the player's neck and quickly drain life until they are removed. This is accomplished by repeatedly pressing the use key, and once done the Choking Hand must still be killed lest it attach itself again.</td></tr></tbody></table><h3><u>Standard Enemies</u></h3><table><tbody><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813025-transparentzombie.png" data-ref-id="1300-1813025" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="2.1186440677966" data-width="59" style="width: 59px"> <noscript> </noscript><figcaption>Zombie</figcaption></figure></td><td><h3>Zombie</h3> Zombies are the game's basic opponent. Equipped with a simple axe melee attack and relatively low hit points, they run headlong at the player attempting to hack them to pieces. Due to their lack of any ranged attack, they are not particularly threatening even in large numbers, though fights in close quarters can present a challenge. Zombies in some cases are able to get back up after being knocked down.</td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813027-transparentbloatedbutcher.png" data-ref-id="1300-1813027" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="2" data-width="50" style="width: 50px"> <noscript> </noscript><figcaption>Bloated Butcher</figcaption></figure></td><td><h3>Bloated Butcher</h3> A larger, slower, and more corpulent version of the standard Zombie, the Butcher comes with significantly more hit points and two projectile attacks, a cleaver toss and the ability to spew corrosive vomit. Neither projectile is extremely quick, so staying at medium range can allow quick players to avoid damage long enough to whittle him down.</td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813050-transparentcultist.png" data-ref-id="1300-1813050" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="2.12" data-width="50" style="width: 50px"> <noscript> </noscript><figcaption>Cultist</figcaption></figure></td><td><h3>Cultist / Fanatic</h3> Perhaps the most consistently troublesome enemy in the game, both versions of this foe come equipped with a deadly hitscan weapon which can rapidly drain the vitality of even a healthy player. The brown-cloaked Cultists have shotguns, while the gray-garbed Fanatics carry tommy guns. Both wield dynamite, and either can cause significant damage any time they have line-of-sight with the player. They will also occasionally go prone in order to avoid return fire. Cultists and Fanatics drop ammunition for their respective weapons upon death.</td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813028-transparentgargoyle.png" data-ref-id="1300-1813028" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="1.0169491525424" data-width="118" style="width: 118px"> <noscript> </noscript><figcaption>Gargoyle</figcaption></figure></td><td><h3>Gargoyle</h3> Flying enemies who often lie in wait as inconspicuous statues, Gargoyles are extremely hardy and have a penchant for attacking the player when otherwise occupied. They can rip at the flesh up close and toss a bone projectile while at range. Staying close can be a valid strategy, as they will usually forgo ranged attacks when near the player. Stone Gargoyles are essentially Cheogh in all but name, and should therefor be treated as such.</td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813026-transparenthellhound.png" data-ref-id="1300-1813026" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.96875" data-width="64" style="width: 64px"> <noscript> </noscript><figcaption>Hell Hound</figcaption></figure></td><td><h3>Hell Hound</h3> While they have a melee attack when in close, it is their fiery breath which makes Hell Hounds truly dangerous, as the flames can sap significant vitality before they go out. They are best killed before they get near, though their speed makes this a tricky proposition. Either take them down quickly, or find a means to keep them at bay.</td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813029-transparentgillbeast.png" data-ref-id="1300-1813029" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="1.3714285714286" data-width="70" style="width: 70px"> <noscript> </noscript><figcaption>Gill Beast</figcaption></figure></td><td><h3>Gill Beast</h3> Though indigenous to water, Gill Beasts will follow the player onto dry land given the opportunity. This is somewhat of a blessing, as their lack of any ranged attack makes them fairly easy to dispatch. While submerged, they behave more or less like a larger, tougher version of the Bone Eel.</td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813051-transparentphantasm.png" data-ref-id="1300-1813051" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="1.2457627118644" data-width="118" style="width: 118px"> <noscript> </noscript><figcaption>Phantasm</figcaption></figure></td><td><h3>Phantasm</h3> Semi-ethereal beings who are only vulnerable while attacking, Phantasms have both a scythe and a ghostly project at their disposal. Watch for them to turn from partially transparent to opaque, as that is the cue to attack. Its scythe in particular causes tremendous damage, so properly timing one's attacks is crucial.</td></tr></tbody></table><h3><u>Bosses</u></h3><table><tbody><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813045-transparentcheogh.png" data-ref-id="1300-1813045" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.68862275449102" data-width="167" style="width: 167px"> <noscript> </noscript><figcaption>Cheogh</figcaption></figure></td><td><h3>Cheogh (aka Stone Gargoyle)</h3> The Lord of all its brethren, Cheogh is a massive gray Gargoyle with incredible resilience. He fires a pair of blue fireballs from his eyes that travel with great speed toward the player, and his wings allow him to move quickly around the field of battle. He is encountered at the end of the first episode as well as later episodes where he is rechristen the Stone Gargoyle.</td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813037-transparentshial.png" data-ref-id="1300-1813037" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.44554455445545" data-width="101" style="width: 101px"> <noscript> </noscript><figcaption>Shial</figcaption></figure></td><td><h3>Shial (aka Mother Spider)</h3> The proverbial "Mother of Spiders," Shial lives deep within the earth surrounded by her eight-legged spawn. Though she is quite large and capable of conjuring her fellow arachnids, there is not much else to distinguish her from other Spiders. In fact, she cannot attack directly, making this unequivocally the easiest boss encounter in the game. Shial awaits at the end of the second episode and also shows up in later levels as a regular monster, though this version is referred to as Mother Spider.</td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813049-transparentcerberus.png" data-ref-id="1300-1813049" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.98" data-width="100" style="width: 100px"> <noscript> </noscript><figcaption>Cerberus</figcaption></figure></td><td><h3>Cerberus</h3> Cerberus is the penultimate boss of Blood, being a larger and tougher two-headed version of the standard Hell Hound. True to his infernal nature, he belches fiery death at all who enter his lair, being able to hurl explosive fireballs from both heads simultaneously. His tenacity will also spur him to attack even after his first head is killed. Cerberus can be found in the third episode as a boss as well as a couple of instances in the fourth episode.</td></tr><tr><td><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1813031-transparenttchernobog.png" data-ref-id="1300-1813031" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="1.5673076923077" data-width="104" style="width: 104px"> <noscript> </noscript><figcaption>Tchernobog</figcaption></figure></td><td><h3>Tchernobog</h3> Evil god and former master of Caleb, Tchernobog is an exceedingly powerful entity and the leader of the Cultists and other monstrosities the player fights throughout the rest of the game. He is capable of setting the player on fire as well as conjuring explosive blue flames. He is the final enemy to be confronted in the game's fourth and final episode.</td></tr></tbody></table><h2><b>Expansion Packs</b></h2><p style="">Blood saw two commercial expansions, Plasma Pak, created by Monolith, and Cryptic Passage, developed by Sunstorm Interactive. Both add-ons augmented the original game with an entirely new episode (bringing the total to six), with Plasma Pak also having other notable additions such as new enemies and new firing modes for existing weapons. Having the Plasma Pak installed also allows these new firing modes to be used in Blood's original episodes.</p><h2>Minimum System Requirements</h2><h3>PC</h3><ul><li>Windows XP / Vista</li><li>1 GHz processor (1.4 GHz recommended)</li><li>256MB RAM (512MB recommended)</li><li>3D graphics card compatible with DirectX 7 (compatible with DirectX 9 recommended)</li><li>Mouse</li><li>Keyboard</li></ul>', 'release_date' => '1997-05-31 00:00:00', 'dont_show_upcoming_date' => false, 'expected_release_year' => null, 'expected_release_month' => null, 'expected_release_day' => null, 'metacritic_rating' => '82', 'metacritics_rating_last_updated' => '2015-07-23', 'theme' => 'Horror,Alternate Historical,Comedy,Western', 'genres' => 'Action,First-Person Shooter', 'image' => '11381-blood.jpg', 'meta_title' => '', 'meta_keyword' => '', 'meta_desc' => '', 'review_count' => '0', 'rating_count' => '0', 'avg_rating' => '0.00', 'avg_jump_rating' => null, 'weighted_rating' => '0.00', 'weighted_jump_rating' => '0.00', 'video_embed' => null, 'video_filename' => null, 'video_original_url' => null, 'video_poster_image' => null, 'status' => true, 'image_updated' => true, 'categories_updated' => '1', 'video_updated' => true, 'created' => '2015-04-16 07:35:26', 'modified' => '2018-02-19 23:44:27' ), 'GamesPlatform' => array( 'id' => '505', 'game_id' => '171', 'platform_id' => '15', 'link1' => null, 'link2' => null, 'link1_price' => null, 'link2_price' => null, 'created' => null, 'modified' => null, (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ) ), 'Review' => array( 'id' => null, 'game_id' => null, 'ip' => null, 'username' => null, 'review' => null, 'rating' => null, 'jump_rating' => null, 'created' => null, 'modified' => null ), 'GamesGcategory' => array( 'id' => '966', 'game_id' => '171', 'gcategory_id' => '17' ), 'GameImage' => array(), 'Platform' => array( (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ) ), 'Gcategory' => array( (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ), (int) 2 => array( [maximum depth reached] ) ) ), (int) 3 => array( 'Game' => array( 'id' => '135', 'gb_id' => '14075', 'title' => 'Gabriel Knight: Sins of the Fathers', 'slug' => 'gabriel-knight-sins-of-the-fathers', 'small_desc' => 'A 1993 point-and-click adventure from Sierra On-line, struggling novelist and bookstore owner Gabriel Knight becomes wrapped up in a murder mystery involving a secret voodoo cult and an ancient blood rite.', 'desc' => '<h2>Overview</h2><figure data-align="right" data-img-src="http://static.giantbomb.com/uploads/original/1/15568/479065-sierra_000.png" data-ref-id="1300-479065" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.625" data-width="640" style="width: 640px"> <figcaption>Title Screen.</figcaption></figure><p style="">Gabriel Knight: Sins Of The Fathers is a 1993 point-and-click adventure game, developed and published by Sierra On-Line. Created by author and Sierra writer/designer Jane Jensen, Sins Of The Fathers was the first instalment in a new franchise for Sierra in the mid-90s, and marked a more mature turn for the company previously known for the King's Quest, Police Quest and Space Quest series. Far removed from the fairy tale universe of King's Quest and the zany craziness of Space Quest, Gabriel Knight followed an anti-hero plagued by disturbing nightmares through a murder mystery linked to voodoo and his own family's dark, mystical past.</p><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/1/15568/479074-sierra_008.png" data-ref-id="1300-479074" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.625" data-width="640" style="width: 640px"> <figcaption>A Pub in New Orleans.</figcaption></figure><p style="">The CD-ROM version of the game featured some of the highest production values for a multimedia game at the time, boasting the voice talents of Tim Curry and Mark Hamill among others. The game also featured an outstanding soundtrack for an adventure game of its time, which was composed and performed by Robert Holmes, husband of creator Jane Jensen.</p><p style="">Sins of the Fathers was followed up by Gabriel Knight: The Beast Within, and concluded with Gabriel Knight: Blood of the Sacred, Blood of the damned.</p><p style="">A novel based on the game was also released, and it follows the game closely.</p><h2>Gameplay</h2><p style="">The gameplay in Gabriel Knight consists of commanding Gabriel entirely via the mouse to interact with people and the environment to unravel the mystery of the Voodoo murders and progress the plot. The player has the Move, Operate, Open, Read, Inspect, Question, Talk to, Push, and Take commands as well as being able to use any items Gabriel has in his inventory on the environment, characters or each other.</p><p style="">Speaking with characters in the game also plays a large role in progressing the story by providing clues and plot points. Conversations are fully voiced and different characters will have different replies depending on plot progression and other circumstances. Gabriel records conversations via a tape recorder so conversations can later be reviewed by the player to help find clues.</p><p style="">The story is divided up into ten chapters/days, and when the story has sufficiently progressed the day will end and the next chapter will start. It is however possible for the player to miss a necessary clue, item, or action in an earlier part of the game - making the playthrough impossible to finish.</p><p style="">While Gabriel has no health, there are several occurrences in the game that can lead to his death if not handled properly by the player.</p><h2>Presentation</h2><h3>Graphics</h3><p style="">The environments in Gabriel Knight are static; they come in a wide variety of vantage points, and views. Characters are animated simply but convincingly with the use of early age motion capture technology. The game is also interspersed with several short live action clips and comic book panel animations used to progress the story. When entering a conversation, the player is also given a more in depth look at the characters facial features on a black background. These conversations are also lip synced to the voice actors recorded dialogue.</p><h3>Sound</h3><p style="">Gabriel Knight has an extensive Midi Soundtrack that plays throughout the game with each location having it's own distinct background music. Characters, conversations and narration are also fully voiced (CD-ROM version) by voice actors.</p><h2>Characters</h2><ul><li><strong><b>Gabriel Knight</b></strong>: Protagonist, and main character. Voiced by: Tim Curry</li><li><strong><b>Grace Nakimura</b></strong>: Gabriel's assistant and sidekick. Voiced by: Leah Remini</li><li><strong><b>Detective Franklin Mosely</b></strong>: Gabriel's lifelong best friend, and police detective. Voiced by: Mark Hamill</li><li><strong>Wolfgang Ritter</strong>: Gabriel's great uncle, and mentor. Voiced by: Efrem Zimbalist Jr.</li><li><strong><b>Malia Gedde</b> / Tetelo</strong>: Love interest, and voodoo queen. Voiced by: Leilani Jones</li><li><strong>Dr. John</strong>: Antagonist, and voodoo priest. Voiced by: Michael Dorn</li><li><strong>Narrator</strong>: Voiced by Virginia Capers</li></ul>', 'release_date' => '1993-12-17 00:00:00', 'dont_show_upcoming_date' => false, 'expected_release_year' => null, 'expected_release_month' => null, 'expected_release_day' => null, 'metacritic_rating' => '0', 'metacritics_rating_last_updated' => '2015-07-23', 'theme' => 'Horror,Fantasy,Crime', 'genres' => 'Adventure', 'image' => '14075-gabriel_knight_sins_of_the_fathers.jpg', 'meta_title' => '', 'meta_keyword' => '', 'meta_desc' => '', 'review_count' => '0', 'rating_count' => '2', 'avg_rating' => '55.00', 'avg_jump_rating' => '40.00', 'weighted_rating' => '31.89', 'weighted_jump_rating' => '29.04', 'video_embed' => '<div class="video"><video width="100%" height="100%" controls poster="https://www.scaredtoplay.com/uploads/games_videos/posters/gabriel-knight-sins-of-the-fathers-135.jpg"><source src="https://www.scaredtoplay.com/uploads/games_videos/videos/gabriel-knight-sins-of-the-fathers-135.mp4" type="video/mp4"></div>', 'video_filename' => 'gabriel-knight-sins-of-the-fathers-135.mp4', 'video_original_url' => 'http://v.giantbomb.com/2014/08/14/tr_gabrielknight_081414_1800.mp4?api_key=0834f735d6e7932bb0b7d8b82cef18d3021d6ebc', 'video_poster_image' => 'gabriel-knight-sins-of-the-fathers-135.jpg', 'status' => true, 'image_updated' => true, 'categories_updated' => '1', 'video_updated' => true, 'created' => '2015-04-16 06:15:43', 'modified' => '2020-05-22 15:36:14' ), 'GamesPlatform' => array( 'id' => '403', 'game_id' => '135', 'platform_id' => '15', 'link1' => null, 'link2' => null, 'link1_price' => null, 'link2_price' => null, 'created' => null, 'modified' => null, (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ) ), 'Review' => array( 'id' => '2944', 'game_id' => '135', 'ip' => '162.158.159.43', 'username' => null, 'review' => null, 'rating' => '30.00', 'jump_rating' => '10', 'created' => '2019-11-29 07:34:37', 'modified' => '2019-11-29 07:34:37' ), 'GamesGcategory' => array( 'id' => '776', 'game_id' => '135', 'gcategory_id' => '17' ), 'GameImage' => array( (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ), (int) 2 => array( [maximum depth reached] ), (int) 3 => array( [maximum depth reached] ), (int) 4 => array( [maximum depth reached] ), (int) 5 => array( [maximum depth reached] ), (int) 6 => array( [maximum depth reached] ), (int) 7 => array( [maximum depth reached] ), (int) 8 => array( [maximum depth reached] ), (int) 9 => array( [maximum depth reached] ), (int) 10 => array( [maximum depth reached] ), (int) 11 => array( [maximum depth reached] ), (int) 12 => array( [maximum depth reached] ), (int) 13 => array( [maximum depth reached] ), (int) 14 => array( [maximum depth reached] ), (int) 15 => array( [maximum depth reached] ), (int) 16 => array( [maximum depth reached] ), (int) 17 => array( [maximum depth reached] ), (int) 18 => array( [maximum depth reached] ), (int) 19 => array( [maximum depth reached] ), (int) 20 => array( [maximum depth reached] ), (int) 21 => array( [maximum depth reached] ), (int) 22 => array( [maximum depth reached] ), (int) 23 => array( [maximum depth reached] ) ), 'Platform' => array( (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ) ), 'Gcategory' => array( (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ), (int) 2 => array( [maximum depth reached] ), (int) 3 => array( [maximum depth reached] ), (int) 4 => array( [maximum depth reached] ), (int) 5 => array( [maximum depth reached] ), (int) 6 => array( [maximum depth reached] ), (int) 7 => array( [maximum depth reached] ), (int) 8 => array( [maximum depth reached] ), (int) 9 => array( [maximum depth reached] ), (int) 10 => array( [maximum depth reached] ) ) ), (int) 4 => array( 'Game' => array( 'id' => '465', 'gb_id' => '5065', 'title' => 'Chapolim x Drácula: Um Duelo Assustador', 'slug' => 'chapolim-x-dracula-um-duelo-assustador', 'small_desc' => 'Chapolim x Drácula: Um Duelo Assustador is a side-scrolling plaformer released by Tec Toy in Brazil.', 'desc' => '<figure data-align="right" data-embed-type="image" data-img-src="http://static.giantbomb.com/uploads/original/0/2848/422276-chapolim_1.gif" data-ref-id="1300-422276" data-size="large" data-ratio="0.75"> <figcaption>The title screen for Chapolim x Drácula: Um Duelo Assustador</figcaption></figure><p>Chapolim x Drácula: Um Duelo Assustador (Chapolim and Dracula: A Scary Duel) is yet another game based off a ROM hack under the authorization of SEGA in Brazil, under the Tec Toy seal. Based upon the popular Mexican serial created by Roberto Bolaños, it is a modification of the Master System game Ghost House.</p><p>All characters and items are changed to fit Chapolim's universe. Mick, the hero of Ghost House, is replaced by Chapolim. Armed with his trusty Marreta Biônica (Chipote Chillón in the original, Squeaky Mallet in English), dressed in red and wearing a yellow heart in his chest, he is a comedic character spoof of super heroes.</p><p>The game play consists of platforming on stages in which Chapolim must defeat five vampires, each resting in a different coffin, locked by a key that can be found with exploration. Not only vampires stand in his way, but also mummies, bats, ghosts, man eating flowers and other horror movie clichés. Other than his mallet, Chapolim can jump over enemies and punch them. By jumping and punching the mansion's lights, Chapolim can freeze enemies in place in order to defeat them. Dracula himself shows up at the end of the game, serving as the last boss encounter.</p>', 'release_date' => '1993-01-01 00:00:00', 'dont_show_upcoming_date' => false, 'expected_release_year' => null, 'expected_release_month' => null, 'expected_release_day' => null, 'metacritic_rating' => '0', 'metacritics_rating_last_updated' => null, 'theme' => 'Horror,Fantasy', 'genres' => 'Action,Role-Playing,Platformer', 'image' => '5065-chapolim_x_dracula_um_duelo_assustador.jpg', 'meta_title' => '', 'meta_keyword' => '', 'meta_desc' => '', 'review_count' => '0', 'rating_count' => '0', 'avg_rating' => '0.00', 'avg_jump_rating' => null, 'weighted_rating' => null, 'weighted_jump_rating' => null, 'video_embed' => null, 'video_filename' => null, 'video_original_url' => null, 'video_poster_image' => null, 'status' => true, 'image_updated' => true, 'categories_updated' => '1', 'video_updated' => true, 'created' => '2017-02-23 11:45:11', 'modified' => '2018-02-16 17:45:01' ), 'GamesPlatform' => array( 'id' => '1668', 'game_id' => '465', 'platform_id' => '7', 'link1' => null, 'link2' => null, 'link1_price' => null, 'link2_price' => null, 'created' => null, 'modified' => null, (int) 0 => array( [maximum depth reached] ) ), 'Review' => array( 'id' => null, 'game_id' => null, 'ip' => null, 'username' => null, 'review' => null, 'rating' => null, 'jump_rating' => null, 'created' => null, 'modified' => null ), 'GamesGcategory' => array( 'id' => '2128', 'game_id' => '465', 'gcategory_id' => '17' ), 'GameImage' => array( (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ), (int) 2 => array( [maximum depth reached] ), (int) 3 => array( [maximum depth reached] ), (int) 4 => array( [maximum depth reached] ), (int) 5 => array( [maximum depth reached] ), (int) 6 => array( [maximum depth reached] ) ), 'Platform' => array( (int) 0 => array( [maximum depth reached] ) ), 'Gcategory' => array( (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ), (int) 2 => array( [maximum depth reached] ) ) ) ) $default_sort_by = 'release_desc' $sorting_url = '/games/index/cat:cults' $filter_data = array( 'cat' => 'cults', 'page' => '4' ) $paginate_url = array( 'controller' => 'games', 'action' => 'index', 'cat' => 'cults', 'page' => '4' ) $page_title = 'BROWSE CULTS HORROR GAMES' $meta_keywords = 'Cults horror games, best Cults horror games, top Cults horror games' $meta_description = 'Browse and find your favorite Cults games.' $title_for_layout = 'Cults Horror Games | ScaredToPlay' $pc = 'games' $pm = 'Game'include - APP/View/Games/index.ctp, line 46 View::_evaluate() - CORE/Cake/View/View.php, line 971 View::_render() - CORE/Cake/View/View.php, line 933 View::render() - CORE/Cake/View/View.php, line 473 Controller::render() - CORE/Cake/Controller/Controller.php, line 968 Dispatcher::_invoke() - CORE/Cake/Routing/Dispatcher.php, line 200 Dispatcher::dispatch() - CORE/Cake/Routing/Dispatcher.php, line 167 [main] - APP/webroot/index.php, line 122
$sort_class = "sort-desc"; $sort_title = 'Metacritic Rating'; }elseif($filter_data['sortby']=='metacritic_asc'){
$sort_title = 'Metacritic Rating';
}elseif($filter_data['sortby']=='metacritic_asc'){
include - APP/View/Games/index.ctp, line 46 View::_evaluate() - CORE/Cake/View/View.php, line 971 View::_render() - CORE/Cake/View/View.php, line 933 View::render() - CORE/Cake/View/View.php, line 473 Controller::render() - CORE/Cake/Controller/Controller.php, line 968 Dispatcher::_invoke() - CORE/Cake/Routing/Dispatcher.php, line 200 Dispatcher::dispatch() - CORE/Cake/Routing/Dispatcher.php, line 167 [main] - APP/webroot/index.php, line 122
$url_for_pf_filter = array_merge($url_for_pf_filter, array('pf' => $pv['Platform']['slug'])); ?> <option <?php echo ($selected_pf['Platform']['slug']==$pv['Platform']['slug']) ? "selected": ""; ?> value="<?php echo $this->Html->url($url_for_pf_filter); ?>" style="color: <?php echo $pv['Platform']['color']; ?>"><?php echo $pv['Platform']['name']; ?></option>
$url_for_pf_filter = array_merge($url_for_pf_filter, array('pf' => $pv['Platform']['slug']));
?>
<option <?php echo ($selected_pf['Platform']['slug']==$pv['Platform']['slug']) ? "selected": ""; ?> value="<?php echo $this->Html->url($url_for_pf_filter); ?>" style="color: <?php echo $pv['Platform']['color']; ?>"><?php echo $pv['Platform']['name']; ?></option>
$viewFile = '/home.md10/home/scaredtoplay.com/public_html/app/View/Games/index.ctp' $dataForView = array( 'games_array' => array( (int) 0 => array( 'Game' => array( [maximum depth reached] ), 'GamesPlatform' => array( [maximum depth reached] ), 'Review' => array( [maximum depth reached] ), 'GamesGcategory' => array( [maximum depth reached] ), 'GameImage' => array([maximum depth reached]), 'Platform' => array( [maximum depth reached] ), 'Gcategory' => array( [maximum depth reached] ) ), (int) 1 => array( 'Game' => array( [maximum depth reached] ), 'GamesPlatform' => array( [maximum depth reached] ), 'Review' => array( [maximum depth reached] ), 'GamesGcategory' => array( [maximum depth reached] ), 'GameImage' => array( [maximum depth reached] ), 'Platform' => array( [maximum depth reached] ), 'Gcategory' => array( [maximum depth reached] ) ), (int) 2 => array( 'Game' => array( [maximum depth reached] ), 'GamesPlatform' => array( [maximum depth reached] ), 'Review' => array( [maximum depth reached] ), 'GamesGcategory' => array( [maximum depth reached] ), 'GameImage' => array([maximum depth reached]), 'Platform' => array( [maximum depth reached] ), 'Gcategory' => array( [maximum depth reached] ) ), (int) 3 => array( 'Game' => array( [maximum depth reached] ), 'GamesPlatform' => array( [maximum depth reached] ), 'Review' => array( [maximum depth reached] ), 'GamesGcategory' => array( [maximum depth reached] ), 'GameImage' => array( [maximum depth reached] ), 'Platform' => array( [maximum depth reached] ), 'Gcategory' => array( [maximum depth reached] ) ), (int) 4 => array( 'Game' => array( [maximum depth reached] ), 'GamesPlatform' => array( [maximum depth reached] ), 'Review' => array( [maximum depth reached] ), 'GamesGcategory' => array( [maximum depth reached] ), 'GameImage' => array( [maximum depth reached] ), 'Platform' => array( [maximum depth reached] ), 'Gcategory' => array( [maximum depth reached] ) ) ), 'default_sort_by' => 'release_desc', 'sorting_url' => '/games/index/cat:cults', 'filter_data' => array( 'cat' => 'cults', 'page' => '4' ), 'paginate_url' => array( 'controller' => 'games', 'action' => 'index', 'cat' => 'cults', 'page' => '4' ), 'page_title' => 'BROWSE CULTS HORROR GAMES', 'meta_keywords' => 'Cults horror games, best Cults horror games, top Cults horror games', 'meta_description' => 'Browse and find your favorite Cults games.', 'title_for_layout' => 'Cults Horror Games | ScaredToPlay', 'pc' => 'games', 'pm' => 'Game' ) $games_array = array( (int) 0 => array( 'Game' => array( 'id' => '285', 'gb_id' => '10568', 'title' => 'Hellnight', 'slug' => 'hellnight', 'small_desc' => 'Hellnight was a very peculiar survival horror game for its time. It featured a first-person perspective, and involved running away from enemies rather than fighting them. It is today considered a precursor to games like Amnesia, Slender, and Outlast.', 'desc' => '<h2>Overview</h2><p style=""><i>Hellnight</i> is a survival horror game developed by Atlus, and released only in Japan and Europe. It featured a first-person perspective, and involved running away from enemies rather than fighting them. It is today considered a precursor to games like Amnesia, Slender, and Outlast.</p><h2>Story</h2><p style="">Set in Japan at the end of the 20th century, the game starts with the protagonist escaping a group of cultists and then boarding a late-night subway train in order to escape. However, the train is attacked by a monster, who kills everyone on board except for the player and a young girl, Naomi. From here on out, the game is pretty much a non-stop chase as the monster pursues the player deeper and deeper into the underground. Eventually, the player comes across a mysterious underground civilization known as the Mesh.</p><p style=""> </p><h2>Gameplay</h2><p style="">The player has no weaponry whatsoever with which to defend themselves, and therefore running is pretty much their only chance of survival-- if the pursuing monster catches the player, it's <i>game over</i>. As the player delves deeper and deeper into the underground tunnels beneath the city of Tokyo, he has to try and find shortcuts in order to try and gain more and more terrain over the creature.</p><p style=""> </p><h2 style="margin-right:0px;margin-left:0px;">TRIVIA</h2><ul><li>Released in Japan as "Dark Messiah".</li></ul>', 'release_date' => '1998-11-06 00:00:00', 'dont_show_upcoming_date' => false, 'expected_release_year' => null, 'expected_release_month' => null, 'expected_release_day' => null, 'metacritic_rating' => '0', 'metacritics_rating_last_updated' => null, 'theme' => 'Horror', 'genres' => 'Adventure,Puzzle,Action-Adventure', 'image' => '10568-hellnight.jpg', 'meta_title' => '', 'meta_keyword' => '', 'meta_desc' => '', 'review_count' => '0', 'rating_count' => '0', 'avg_rating' => '0.00', 'avg_jump_rating' => null, 'weighted_rating' => null, 'weighted_jump_rating' => null, 'video_embed' => null, 'video_filename' => null, 'video_original_url' => null, 'video_poster_image' => null, 'status' => true, 'image_updated' => true, 'categories_updated' => '1', 'video_updated' => true, 'created' => '2016-02-09 08:13:53', 'modified' => '2018-02-21 11:44:25' ), 'GamesPlatform' => array( 'id' => '1224', 'game_id' => '285', 'platform_id' => '20', 'link1' => null, 'link2' => null, 'link1_price' => null, 'link2_price' => null, 'created' => null, 'modified' => null, (int) 0 => array( [maximum depth reached] ) ), 'Review' => array( 'id' => null, 'game_id' => null, 'ip' => null, 'username' => null, 'review' => null, 'rating' => null, 'jump_rating' => null, 'created' => null, 'modified' => null ), 'GamesGcategory' => array( 'id' => '1287', 'game_id' => '285', 'gcategory_id' => '17' ), 'GameImage' => array(), 'Platform' => array( (int) 0 => array( [maximum depth reached] ) ), 'Gcategory' => array( (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ), (int) 2 => array( [maximum depth reached] ), (int) 3 => array( [maximum depth reached] ) ) ), (int) 1 => array( 'Game' => array( 'id' => '388', 'gb_id' => '5570', 'title' => 'Alundra', 'slug' => 'alundra', 'small_desc' => 'A PS1 RPG in the vein of Zelda, Alundra has the player control a psychic youth as he combats an ancient evil that threatens to overwhelm the peaceful village of Inoa. ', 'desc' => '<h2>Overview</h2><p>Alundra is a fantasy action adventure with hand-drawn 2D art that blends traditional action adventure elements with more streamlined exploration mechanics akin to those in the Legend of Zelda franchise. Developed by Matrix Software and originally published by SCEI in Japan, It was later released by Working Designs in the US and Psygnosis in Europe. In 2010, the Working Designs version was re-released on the Playstation Network by Monkeypaw Games.</p><p>Known as "The Adventures of Alundra" in Europe, the game is viewed from a top-down perspective where the player takes control of a young boy named Alundra who realizes not long into the story that he has the ability to enter people's dreams and reveal their inner demons. The game is a real-time action adventure where enemies can be engaged where they stand with quick weapon strikes and puzzles must be solved using intelligence, skill and agility as the player attempts to navigate the game's numerous settings and landscapes to further the storyline. These action elements are blended with more traditional RPG components such as strengthening Alundra's attributes over time and collecting an array of skills, weapons, armor, and useful items.</p><h2>Gameplay</h2><p>Alundra's gameplay is very much in the same vein as the early Zelda games, a top-down 2D world in which the player can move up, down, forwards and backwards. Alundra will encounter enemies in real-time in the environments, and can attack them on the spot using a variety of weapons including swords, flails, bows and wands. The player will acquire these weapons as they progress through the main story, which is both a lengthy campaign and challenging. Alundra has plentiful puzzles, some of which will require the player to pull off some quick moves, and platforming style challenges. Other puzzles require much more thought and attention. The game is well noted for having some extremely difficult puzzles which will challenge even veterans of similar games.</p><h2>Soundtrack</h2><p>Alundra's soundtrack consists of one CD and includes 26 songs in all. Some songs from the game were not included in the game due to them being the same song, but using different instruments. The soundtrack was composed by Kohei Tanaka</p><ol><li>Alundra</li><li>The Village of Inoa</li><li>The Wind That Shook the Earth</li><li>The House of Taran</li><li>Nightmare</li><li>Requiem</li><li>Dungeon</li><li>Murgg Village</li><li>Ra's Underground Hideout</li><li>Desert</li><li>Dream a Dream</li><li>Kline's Dream</li><li>The Lizardman's Liar</li><li>The Use of Meia</li><li>Nirude, the Forgotten God</li><li>Miming, the Insignificant Leader</li><li>Underwater</li><li>The Fire Mountain Torra</li><li>The Child's Dream</li><li>Ronin, the Priest Gone Astray</li><li>The Shrine of the Lake</li><li>The Black Angel Come Forth</li><li>The One Who Hates Man</li><li>The Wrath of God</li><li>Melzas, the Combined God</li><li>Reflecting</li><li>Ending</li><li>Tears (Staff Roll)</li></ol>', 'release_date' => '1997-12-31 00:00:00', 'dont_show_upcoming_date' => false, 'expected_release_year' => null, 'expected_release_month' => null, 'expected_release_day' => null, 'metacritic_rating' => '0', 'metacritics_rating_last_updated' => null, 'theme' => 'Horror,Fantasy,Crime,Anime', 'genres' => 'Action,Adventure,Role-Playing', 'image' => '5570-alundra.png', 'meta_title' => '', 'meta_keyword' => '', 'meta_desc' => '', 'review_count' => '0', 'rating_count' => '0', 'avg_rating' => '0.00', 'avg_jump_rating' => null, 'weighted_rating' => null, 'weighted_jump_rating' => null, 'video_embed' => null, 'video_filename' => null, 'video_original_url' => null, 'video_poster_image' => null, 'status' => true, 'image_updated' => true, 'categories_updated' => '1', 'video_updated' => true, 'created' => '2017-02-23 05:20:12', 'modified' => '2018-02-20 11:44:26' ), 'GamesPlatform' => array( 'id' => '1482', 'game_id' => '388', 'platform_id' => '20', 'link1' => null, 'link2' => null, 'link1_price' => null, 'link2_price' => null, 'created' => null, 'modified' => null, (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ) ), 'Review' => array( 'id' => null, 'game_id' => null, 'ip' => null, 'username' => null, 'review' => null, 'rating' => null, 'jump_rating' => null, 'created' => null, 'modified' => null ), 'GamesGcategory' => array( 'id' => '1728', 'game_id' => '388', 'gcategory_id' => '17' ), 'GameImage' => array( (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ), (int) 2 => array( [maximum depth reached] ), (int) 3 => array( [maximum depth reached] ), (int) 4 => array( [maximum depth reached] ), (int) 5 => array( [maximum depth reached] ), (int) 6 => array( [maximum depth reached] ), (int) 7 => array( [maximum depth reached] ), (int) 8 => array( [maximum depth reached] ), (int) 9 => array( [maximum depth reached] ), (int) 10 => array( [maximum depth reached] ), (int) 11 => array( [maximum depth reached] ), (int) 12 => array( [maximum depth reached] ), (int) 13 => array( [maximum depth reached] ), (int) 14 => array( [maximum depth reached] ), (int) 15 => array( [maximum depth reached] ), (int) 16 => array( [maximum depth reached] ), (int) 17 => array( [maximum depth reached] ), (int) 18 => array( [maximum depth reached] ), (int) 19 => array( [maximum depth reached] ), (int) 20 => array( [maximum depth reached] ), (int) 21 => array( [maximum depth reached] ), (int) 22 => array( [maximum depth reached] ), (int) 23 => array( [maximum depth reached] ), (int) 24 => array( [maximum depth reached] ), (int) 25 => array( [maximum depth reached] ), (int) 26 => array( [maximum depth reached] ), (int) 27 => array( [maximum depth reached] ), (int) 28 => array( [maximum depth reached] ), (int) 29 => array( [maximum depth reached] ) ), 'Platform' => array( (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ) ), 'Gcategory' => array( (int) 0 => array( [maximum depth reached] ), (int) 1 => array( [maximum depth reached] ), (int) 2 => array( [maximum depth reached] ), (int) 3 => array( [maximum depth reached] ), (int) 4 => array( [maximum depth reached] ), (int) 5 => array( [maximum depth reached] ), (int) 6 => array( [maximum depth reached] ) ) ), (int) 2 => array( 'Game' => array( 'id' => '171', 'gb_id' => '11381', 'title' => 'Blood', 'slug' => 'blood', 'small_desc' => 'Blood is a horror-themed first-person shooter that brings plenty of blood, gore, and dismemberment to the Build engine courtesy of its less-than-savory protagonist, Caleb.', 'desc' => '<h2>Overview</h2><figure data-align="right" data-img-src="http://static.giantbomb.com/uploads/original/11/118253/1686092-blood.png" data-ref-id="1300-1686092" data-size="small" data-resize-url="" data-resized="" data-embed-type="image" data-ratio="0.625" data-width="320" style="width: 320px"> <figcaption>Blood Title Card</figcaption></figure><p style="">Blood is a PC first-person shooter that utilizes Ken Silverman's Build engine, developed by both 3D Realms and Monolith Productions. Though it was conceived and partially