Dark Souls is a dark fantasy action-RPG for the PS3, Xbox 360 and PC developed by FromSoftware. It is the spiritual successor to one of the company's previous titles, Demon's Souls. The game's working title was "Project Dark". It is the second game in the Souls franchise.
FromSoftware self-published the game's Playstation 3 version in Japan, where it was released September 22, 2011. The Xbox 360 version was not released in Japan. Namco Bandai is the publisher for both versions of the game in Western territories. They released the game in North America on October 4, 2011, and in Europe October 7, 2011. The Asian version of the game with English voice-acting and English and traditional Chinese subtitles was released on October 19th, 2011. In April 2012, a German game magazine preview surfaced, revealing a PC version with new Bosses coming in August of the same year. The Prepare to Die Edition was released worldwide for the PC on August 24th, 2012. The additional content, Artorias of the Abyss, came to consoles as downloadable content on October 23rd, 2012 for North America and a day later for other regions.
The game (as with its predecessor) is known primarily for its difficulty, including very high combat lethality and scarce information provided to players. Dark Souls director, Hidetaka Miyazaki, has said that the primary "concepts behind Dark Souls are 'sense of achievement' and 'surprise of discovery' with difficulty merely being a means to these ends. Players who exercise patience and critical-thinking are rewarded. Dark Souls intentionally does not conform to many established game design conventions, such as maps and designated objectives, contributing to the game's divisive reputation.
In his Giant Bomb interview, creator Hidetaka Miyazaki mentioned the influence of several classic manga on his game designs for Dark Souls, including Saint Seiya, JoJo's Bizarre Adventure, and Berserk. In another interview, he also cited the influence of the early Dragon Quest games on Dark Souls. It was also influenced by FromSoftware's own King's Field series.
Dark Souls has had a strong influence on a number of action RPG titles and the video game industry in general. Developers of games such as The Witcher 2, Destiny and Alienation have cited Dark Souls games as an influence. The innovative asynchronous online multiplayer of Dark Souls also influenced games such as Journey and the development of the PlayStation 4.
Dark Souls offers a large, seamless world for players to explore. Compared to Demon's Souls, the game is longer, larger, and features more complex level design, as well as more enemies, spells, and equipment to discover. The various regions of the world are interconnected by many routes, some overt and others hidden, and lacks a fixed hub similar to The Nexus in Demon's Souls. Players will often find that they can access multiple areas at once, and will have to rely on their own instincts and experience to decide where to go.
Dark Souls includes a continuous save system, meaning the game automatically saves itself every few seconds. Players never lose progress due to having to load an earlier saved game, as when the player dies, the game continues on by automatically respawning the player at the last visited bonfire with death penalties (see below). The game only uses one save slot per character, with no option for the player to save to additional slots, which makes every action the player takes carry the weight of permanence (as there is no "earlier save" to reload).
Dark Souls uses a kind of "two strikes and you're out" system for deaths. When a player dies, the player drops all currently held Humanity and souls, and, if in human form, changes to "hollowed" form (see multiplayer below). On the spot where the player died, a bloodstain will appear, containing all of the player's lost humanity and souls. If the player is able to return to that spot and touch their bloodstain without dying again, the player will reclaim all of their lost humanity and souls. However, if the player dies again before touching the bloodstain of their first death, that bloodstain will vanish forever along with all of the humanity and souls it contained, and a new bloodstain will be created containing only the humanity and souls held by the player at the moment of their second death. In this way, the play can have no more than one bloodstain in existence at any one time.
By default, Dark Souls is played online at all times. While a player is playing alone, they will encounter indirect traces of other players playing in parallel in their own games. These traces come in three forms:
Players can also directly impact others' games by summoning other players to engage in cooperative play or by invading another's game to assassinate the host player. All direct multiplayer interaction is governed by level ranges, that vary depending on the type of interaction that occurs (e.g. for cooperative play, only players who are within 10 levels +10% of the host player's soul level can join the host's game).
Cooperative summoning requires both the summoner and the summonee(s) to voluntarily initiate the partnership. Players who wish to be summoned can be in either human or hollowed form and must place their summon sign (a white label with their name) on the ground where they think a potential summoner will see it and then wait. A player who wishes to summon others must first be in human form in order to see the placed summon signs of other players and must be in a level in which the main boss is still alive (since the goal of coop is to kill bosses together) and may then interact with a summon sign of their choice to attempt to summon that player. Up to two players may be summoned at one time (making for a 3-player team).
Players who are summoned into a host's game are known as phantoms and special rules apply to them. Phantoms cannot use their Estus Flasks, cannot leave the level that the host is in, and cannot interact with NPCs or objects (like doors, fog walls, or levers). When the host uses an Estus Flask, all phantoms are healed by it as well as the host (making the host responsible for healing his helping phantoms). For every enemy that is killed for any reason, the host gets 100% of the souls and all phantoms also get 50% of the souls. If the host and phantoms manage to kill the level boss, the host gets the standard full rewards, the phantoms get 50% of the soul reward and gain one point of humanity before being returned to their own worlds. If a phantom dies for any reason, he returns to his own world, keeping any new souls they earned and does not suffer any death penalty whatsoever. If the host dies, all phantoms are sent back to their own worlds and the host suffers the full death penalty, dropping all humanity and souls into a new bloodstain and reverting to hollowed form, meaning the host cannot summon new phantoms without first spending humanity to reverse hollowing.
Invasions are another form of joining a host's game, but without their permission and for the purpose of PvP. To invade another's game, a player must be in human form and standing in the level they wish to invade in, then use a red eye orb item. A target is any player in human form who is within the correct level range of the invader. Level ranges for red eye orb invasions are different from cooperative summoning in that the player being invaded is limited to 10% of the invader's level below, but unlimited above. (For example, a level 50 invader can invade anyone level 45 and above). If these conditions are met, the invading phantom will appear in the host's game, and the host will receive a message warning them that an invader has arrived.
As an invading phantom, special rules apply, similar to being a summoned phantom: the invading phantom may not use Estus Flasks, leave the level, or interact with NPCs. Because the conditions for a host to get invaded are the same as those for a host to be able to summon cooperative phantoms, the host may summon phantoms to help them to fight against the invader. If the invading phantom is killed, they return to their own world still in human form, but their bloodstain will be wherever they were when they joined the other player's world. The host that defeated the invader will receive a number of souls (dependent on the level of their invader), and can also touch the bloodstain left by the invader to receive one point of humanity. If the host dies for any reason while the invading phantom is in their game, the host suffers the standard death penalty and the invader returns to their own world with a bonus of souls and one extra point of humanity.
If the invaded player dies and has an item called an Indictment, they can choose to indict the invading player to give them a point of sin, which is recorded in a kind of online leaderboard called The Book of the Guilty. Players recorded in The Book of the Guilty can be targeted for invasions by members of the Blades of the Darkmoon covenant, who use the Blue Eye Orb and Darkmoon Blade Covenant Ring items to invade a host's world as a "Spirit of Vengeance". Darkmoon Blade Covenant invasions differ from all other forms of multiplayer, in that a Spirit of Vengeance can invade players who are at a substantially lower level than they are (50 levels +20% of their level lower, instead of 10% lower).
Further into the game, it is possible to acquire an item (Red Sign Soapstone) in The Painted World, which allows players to place down a summon sign on the ground to engage in optional PVP combat. Unlike the white sign soapstone, this summon sign gives off a reddish hue to distinguish itself to other players. Should a player accept the duel, a hostile phantom will enter their world to engage in a battle to the death. A maximum of 3 phantoms may be summoned, all of which can attack one-another. If a red phantom dies in a host's world, any other players present will receive souls for their death, but only the host has the opportunity of gaining a humanity point, by touching the bloodstain left behind by the red phantom that was killed. A Red Sign Soapstone can be seen by anyone 10 +10% levels lower than the player who placed the sign, but unlimited above (for example if a level 50 player placed a Red Sign Soapstone, it would be visible to anyone level 35 and above).
Another form of optional PVP combat is available for players in the Path of the Dragon covenant. Upon joining the covenant, the player receives a Dragon Eye item. When using the item, a summon sign is placed on the ground that will appear in other player's worlds. When another player interacts with this sign, they will show up in the summoning player's world as an invader. The winner of the duel will receive one Dragon Scale and an amount of souls relative to their opponent's soul level. This Dragon Scale is not taken from the losing player's inventory, there is no penalty at all for losing a duel initiated in this manner. Dragon summon signs appear for players within the normal co-op range of 10 +10% of the summoner's soul level.
Players in the Gravelord Servant have the ability to initiate invasions in a different form from the other multiplayer options. If they are human and in an area where they have not yet defeated the boss, they are able to use consumable Eye of Death items to "infect" three other player's worlds. Players eligible for this infection are any within a range of 10 +10% of the Gravelord player's level. If the infected player is on their first playthrough of the game this has no effect. However, if the player is on a New Game+, black phantom versions of enemies will appear in addition to the regular enemies in their world. The black phantom versions of enemies deal more damage, and have more health than regular enemies. The Gravelord Servant player's summon sign appears in the infected worlds as well, and in order to remove the black phantom enemies, those players must find the sign and interact with it to invade the Gravelord Servant's world. Upon the death of the Gravelord Servant, or the Gravelord Servant leaving the area or quitting the game, the infected player's worlds are returned to normal.
The Artorias of the Abyss DLC also added a battle arena to the game for more direct PVP confrontation. There are three modes of play: 1 vs. 1, 2 vs. 2, and 4 player deathmatch.
Players will be grouped into 1 of 4 tiers automatically. Soul levels 1-50, 51-100, 101 - 200, and 201+ will all be grouped into matches together.
Unlike all other forms of PVP, no souls, humanity, or covenant items can be gained from winning Battle of Stoicism matches. Instead, players are rewarded with a place on an in-game leaderboard called the Plaque of Legends.
Long ago the world was a gray, lifeless place covered in fog and dominated by dragons. Then, fire appeared, and creatures emerged from the dark, finding souls of Lords within the flames: Nito, first of the dead; the Witch of Izalith and her daughters of chaos, Gwyn, the Lord of Sunlight, and his knights; and the easily forgotten Furtive Pygmy. They challenged the dragons. With Nito's powers of disease, the witches' firestorms, Gwyn's powerful bolts and the aid of Seath the Scaleless, a dragon who betrayed his own kind, they succeeded, vanquishing the dragons and starting the Age of Fire.
Over time, the flames started to fade and darkness began to spread. The world is plagued by hollows, the undead that have gone mad from being resurrected. So the lords have captured the undead and imprisoned them. But you are the chosen undead to leave the Asylum and make your way to Lordran and fulfill the prophecy.
In order to access the new content, one must have (along with purchasing the DLC or owning the PC version):
1. Saved Dusk of Oolacile from the golden crystal golem behind the hydra in Darkroot Basin
2. Acquired the Lordvessel from Gywnevere
After doing this, you must place down the Lordvessel (whether it be with Kaathe or Frampt) to open up the golden fog gates throughout Lordran.
You now must enter The Duke's Archives and take the elevator up. There will be a crystal golem in the right side of the balcony up the stairs. Killing him will reward you with The Broken Pendant.
Now backtrack all the way back to Darkroot Basin, to where you originally saved Dusk. There will be a black orb. Touch it to be transported to Oolacile Sanctuary.
The addition of the Artorias of the Abyss content includes a whole new area in the Dark Souls universe. Being transported to this area also takes you back in time to when the people of Oolacile still existed (though in a deformed manner). The new content explores the story of Knight Artorias, the legendary Abyss walker. This content includes an area that is visibly recognizable as the darkroot garden in its past form.
There are 4 additional bosses from the new content, several new non-playable characters, and new weapons, armor, and spells. The new bosses are intended to challenge even the most experienced Dark Souls players. The conclusion of the new content rewrites the history of Knight Artorias, as the player kills the famous knight after being heavily weakened by the Abyss. The player character takes the place of Knight Artorias as the Abysswalker, defeating Manus, Father of the Abyss. Additionally, the character will take down one of the few remaining Dragon's in Lordran, Kalameet.
Governs the player's maximum health points.
Governs item drop-rates and the number of spell slots.
Governs stamina, maximum equipment burden and resistance to bleeding.
Roll and run speed will vary based on the percentage of maximum burden used by equip weight.
Governs attack power for weapons that scale with strength and decides whether or not the player can properly wield heavier weapons.
Governs attack power for weapons that scale with Dexterity and increases casting speed for most spells.
Governs physical and flame defense, and resistance to poison.
Governs the power of sorcery, resistance to curses, attack power with weapons that scale with intelligence and decides whether or not the player can cast more advanced spells.
Governs the power of miracles, magical defense, attack power with weapons that scale with faith and decides whether or not the player can cast more advanced miracles.
There are ten classes for players to choose from:
Warriors are weapon experts with great strength and dexterity.
Starting gear: Longsword, Heater Shield, Standard Helm, Hard Leather Armor, Hard Leather Gauntlets and Hard Leather Boots.
Knights have a high HP stat. They are heavily armoured and hard to knock down
Starting gear: Broadsword, Tower Kite Shield, Knight Helm, Knight Armor, Knight Gauntlets and Knight Leggings.
Wanderers are dexterous, scimitar-wielding characters.
Starting gear: Scimitar, Leather Shield, Wanderer Hood, Wanderer Coat, Wanderer Manchette and Wanderer Boots.
Thieves come equipped with master keys and excel at critical hits.
Starting gear: Bandit's Knife, Target Shield, Thief Mask, Black Leather Armor, Black Leather Gloves, Black Leather Boots and Master Key.
Bandits are very strong and wield heavy battle axes.
Starting gear: Battle Axe, Spider Shield, Brigand Hood, Brigand Armor, Brigand Gauntlets and Brigand Trousers.
Hunters are skilled with bows, but weak to magic.
Starting gear: Shortsword, Short Bow, 30 Standard Arrows, Large Leather Shield, Leather Armor, Leather Gloves and Leather Boots.
Sorcerers cast a variety of soul spells learned at the Vinheim Dragon School.
Starting gear: Dagger, Small Leather Shield, Sorcerer's Catalyst, Sorcerer Hat, Sorcerer Cloak, Sorcerer Gauntlets and Sorcerer Boots.
Starting spell: Soul Arrow.
Pyromancers from the Great Swamp cast fire magic and wield small axes.
Starting gear: Hand Axe, Cracked Round Shield, Pyromancy Flame, Tattered Cloth Hood, Tattered Cloth Robe, Tattered Cloth Manchette and Heavy Boots.
Starting spell: Fireball.
Clerics cast healing miracles and wield maces.
Starting gear: Mace, East-West Shield, Canvas Talisman, Holy Robe, Traveling Gloves and Holy Trousers.
Starting spell: Heal.
The deprived come equipped with nothing but clubs and old wooden shields. Starts with well-balanced stats.
Starting gear: Club and Plank Shield.
When creating a character, the player gets to choose one of the following items as a starting gift:
All of these items can be obtained later in the game either by purchasing or finding them scattered around. Some are more easily obtained than others, however.
Humanity is a unique character stat that can change frequently, unlike other stats. It cannot be leveled up like other stats and when a player dies, they drop all of their humanity into their blood stain along with their souls.
Some credit for this information goes to Darksoulswiki.wikispaces.com
While resting at a bonfire, a player may perform any of the following actions, provided its conditions are met:
Certain bonfires are tied to Firekeepers who will provide the service of reinforcing Estus Flasks in exchange for a Firekeeper Soul. If a Firekeeper is killed, its corresponding bonfire is extinguished permanently.
There are three types of magic: sorcery, which is powered by the caster's Intelligence stat; miracles, which which are powered by the caster's Faith stat; and pyromancy, which is powered only by the strength of the casting implement. Each class of spells has a corresponding casting implement that is required to cast any of those spells: sorcery spells require an equipped catalyst, miracles require require a talisman, and pyromancy requires a Pyromancy Flame. Every spell and miracle has a certain number of uses before it can no longer be used without replenishing it at a bonfire. Each sorcery and miracle also has a minimum stat requirement that must be met in order for a character to learn that spell. Spells can be acquired in the same ways that items can: finding them, being given them, buying them, or starting out with them.
There are nine covenants the player can join, each associated with different characters and factions in the game. Honouring the rules of a covenant will lead to the acquisition of various rewards, while breaking its rules will lead to hostility from that covenant's members as well as other penalties.
One can enter this covenant by speaking to Petrus of Thorolund, or Reah when she is in the Undead Parish church. Players who choose Way of the White come closer to each other on the network, simultaneously increasing the likelihood of a miracle resonance and decreasing the likelihood of hostile world invasions. The Knight and Cleric classes start the game as members of the Way of White.
A pact with Gwyndolin, Gwyn's youngest child. Players who enter this covenant are tasked with hunting down players who have sinned by breaking covenants or invading and killing other players, or those who have attacked Gwynevere. To join this covenant, players must take the central elevator in Anor Londo all the way to the bottom and walk down the central stairs whilst equipping the Darkmoon Seance Ring. Then they are given an opportunity to kneel and join the covenant.
A pact with Gwynevere, daughter of Gwyn, who wishes for players to help thwart her father's plans for the future by destroying him and obtaining his soul. Players who enter this covenant gain the ability to cast sunlight miracles, and become more likely to be matched with members of Princess' Guard, Way of the White and Warrior of Sunlight in online play.
A pact with the sun. This covenant originally required 50 faith in order to join, however as of patch 1.04 the requirement has been lowered to 25 to increase accessibility. Assisting other players defeat bosses as a phantom reduces the requirement by 5. Players who enter this covenant appear as gold phantoms in co-op, and become more likely to be matched with members of Princess' Guard, Way of the White and Warrior of Sunlight in online play. When a gold phantom helps someone defeat a boss, everyone in the party gets a Sunlight Medal.
A pact with Alvina, a giant cat. Players who enter this covenant are given a white pearl ring. Alvina uses this to send them into the worlds of players entering her forest, who they must then kill. Up to three forest covenant members may invade a player at one time. The champion is awarded souls and a random upgrade material item, helpers are also awarded an upgrade material item. One of the rewards for honouring this pact is a ring that renders the wearer transparent, making him harder to detect. One breaks the pact by killing any creature of the forest. At 5 kills, Alvina will ask the player to kill the Great Grey Wolf Sif.
All previously-hostile enemies at the entrance of the Dark Forest become friendly. Shiva of the East opens a store under the waterwheel in Blighttown, providing unique dexterity-heavy weapons.
It is recommended to engage in pacifism within the Dark Forest once the player joins this covenant as there is a strong chance of unknowingly breaking the pact. Killing Great Grey Wolf Sif will not break the covenant.
A pact with one of Quelaag's sisters, who can be found behind an illusory wall near the elevator linking Quelaag's Domain to the Demon Ruins. One honours this covenant by giving the Daughter of Chaos, who has suffered ever since she consumed the great Blight Pus, humanity to ease her pain. The rewards one can gain range from a variety of powerful pyromancy spells to a shortcut bypassing the Lost Izalith. This shortcut is also helpful for saving the NPC Solaire of Astora, which makes him summonable for the final boss.
A pact with Nito, god of the dead, that can only be entered when in an undead state. Grants the Gravelord spell, as well as a variety of poisonous, disease-spreading equipment and magic. Upon using Eyes of Death players can infect other players worlds causing enemies to be harder and half of their souls going to the Gravelord. Find this covenant by going into an empty coffin in the room with the Titanite Demon in the Catacombs. The player must have an Eye of Death in their inventory in order to reach Nito to join the covenant.
A pact with The Everlasting Dragon. One honors this pact by collecting Dragon Scales, which can be acquired either by defeating certain enemies, finding them throughout Lordran, or by killing the host of a world as a Dragon Spirit. Joining the covenant rewards the player with the Dragon Head Stone, giving a the player a dragon's head that breathes fire, as well as an item that will search for players with scales in their inventory to invade. Upon handing in 30 scales, the player can turn their entire body into a dragonoid form.
A pact with Darkstalker Kaathe, a Primordial Serpant that wishes to consume the world. Players who enter this covenant are given the Dark Hand, a piece of equipment allowing them to steal other players' humanity. The rewards for honouring this pact include the Red Eye Orb, the Dark Sword and the Dark Armor. To join this covenant, the Four Kings must be defeated before placing the Lordvessel in the Firelink Chamber. In order to traverse the Abyss to kill the 4 kings, the Covenant of Artorias is required (a ring that is earned by killing the Great Grey Wolf Sif).
Kingseeker Frampt appears at the Firelink Shrine after both bells of Awakening have been rung. He is a large serpent like creature that can be fed items and crafting materials in exchange for souls and other items.
1 Large Titanite Shard = 5 Titanite Shards
1 Green Titanite Shard = 5 Titanite Shards
1 Titanite Chunk = 3 Large Titanite Shards
1 Blue Titanite Chunk = 3 Green Titanite Shards
1 White Titanite Chunk = 3 Green Titanite Shards
1 Red Titanite Chunk = 3 Green Titanite Shards
1 Titanite Slab = 2 Titanite Chunks
1 Blue Titanite Slab = 2 Blue Titanite Chunks
1 White Titanite Slab = 2 White Titanite Chunks
1 Red Titanite Slab = 2 Red Titanite Chunks
The player can also feed Frampt any item, weapon, or armor piece. Souls awarded range from1-15,000 souls (depending on the item that is fed to him).
Snuggly the Crow's nest can be found at the cliffs of Undead Asylum. He asks the player to give him an item (by dropping it into his nest) and when given the right one (he'll tell you if it isn't), he'll exchange it into some other, most of the time more valuable, item. The exchange only happens when leaving and returning to the Undead Asylum (quitting and reloading your game will also complete the transaction). Each item can only be traded once per playthrough. If you drop two of the same item, you will not get two of the item you were trading for.
|Blood Red Moss Clump||Twinkling Titanite|
|Blooming Purple Moss Clump||Twinkling Titanite (2)|
|Cracked Red Eye Orb||Purging Stone (2)|
|Dried Finger||Blue Titanite Chunk|
|Dung Pie||Demon Titanite|
|Egg Vermifuge||Dragon Scale|
|Humanity||Ring of Sacrifice|
|Pendant||Souvenir of Reprisal|
|Prism Stone||Demon Titanite|
|Pyromancy Flame||Red Titanite Chunk|
|Pyromancy Flame (+1 or higher)||Red Titanite Slab|
|Purple Moss Clump||Twinkling Titanite|
|Ring of the Sun Princess||Divine Blessing (2)|
|Sack||Demon's Great Hammer|
|Skull Lantern||Ring of Fog|
|Sunlight Maggot||Old Witch's Ring|
|Sunlight Medal||White Titanite Chunk|
|Twin Humanities||Rare Ring of Sacrifice|
|Xanthous Crown||Ring of Favor and Protection|
Credit for image goes to Otaku_Oyabun & Mud_Chan from gamefaqs.
Base Damage: Physical / Magic / Flame / Lightning / Critical
ParamBonus & ReqParam: Strength / Dexterity / Intelligence / Faith
|Dagger||56/0/0/0/131||E/B/-/-||5/8/0/0||200||0.5||Sold by Undead Merchant (male) for 300 souls. Starting weapon for Sorcerer class.|
|Parrying Dagger||54/0/0/0/131||E/B/-/-||5/14/0/0||200||0.5||Found in New Londo Ruins. Strong attack in left hand is a parry animation.|
|Bandit's Knife||56/0/0/0/147||E/B/-/-||6/12/0/0||200||1.0||Rare drop from Undead Assassin. Starting weapon for Thief class.|
|Ghost Blade||100/0/0/0/127||E/E/-/-||5/8/0/0||100||0.5||Drops from female ghosts in New Londo Ruins.|
|80/0/0/0/100||-/A/-/-||6/20/0/0||100||1.0||Drops when Crossbreed Priscilla's tail is cut off, in The Painted World of Ariamis.|
Dark Silver Tracer
|75/0/0/0/160||E/S/-/-||6/6/0/0||120||0.5||DLC only. Trade with Lord's Blade Ciaran, or kill her.|
|Straight Sword Hilt||20/0/0/0/100||E/E/-/-||6/6/0/0||200||1.0||All classes start with this weapon.|
|Broken Straight Sword||40/0/0/0/100||D/D/-/-||8/8/0/0||200||2.0||Drops from Zombie/Infested Ghoul with swords.|
|Broadsword||82/0/0/0/100||C/C/-/-||10/10/0/0||200||3.0||Sold by Andre of Astora (1000 souls). Starting weapon for Knight class.|
|Shortsword||78/0/0/0/100||C/C/-/-||8/10/0/0||200||2.0||Sold by Undead Merchant (Male) (600 souls). Starting weapon for Hunter class.|
|Longsword||80/0/0/0/100||C/C/-/-||10/10/0/0||200||3.0||Sold by Andrei the Blacksmith (1000 souls). Starting weapon for Warrior class.|
|Balder Side Sword||80/0/0/0/100||E/B/-/-||10/14/0/0||120||3.0||Drops from Red-Cloaked Balder Knights.|
|Barbed Straight Sword||80/0/0/0/100||D/D/-/-||10/10/0/0||160||3.0||Dropped by Knight of Thorns Kirk.|
|Sunlight Straight Sword||82/0/0/0/100||C/C/-/-||12/12/0/0||240||4.0||Dropped by Solaire of Astora.|
|Crystal Straight Sword||145/0/0/0/100||C/C/-/-||16/10/0/0||60||6.0||Sold by Domhnall of Zena in the Depths or Firelink Shrine. Drops from crystal enemies in Duke's Archives. Cannot be repaired|
|Astora's Straight Sword||80/80/0/0/100||C/C/-/C||10/10/0/14||140||3.0||Can be found in front of the Undead Dragon in the Valley of the Drakes.|
|Silver Knight Straight Sword||165/0/0/0/100||E/C/-/-||16/22/0/0||300||6.0||Drops from Silver Knights that wield them in Anor Londo.|
|Drake Sword||200/0/0/0/100||-/-/-/-||16/10/0/0||360||6.0||Drops from Hellkite Dragon's tail.|
|Claymore||103/0/0/0/100||C/C/-/-||16/10/0/0||200||6.0||On the bridge in Undeadburg in front of Hellkite Dragon|
|Man-serpent Greatsword||110/0/0/0/100||B/-/-/-||24/0/0/0||300||10.0||Drops from snakemen in Sen's Fortress or the Duke's Archives.|
|Flamberge||100/0/0/0/100||D/C/-/-||16/14/0/0||160||6.0||Sold by Shiva of the East (10,000 souls). Drops from Serpent Mage.|
|Black Knight Sword||205/0/0/0/100||C/E/-/-||20/18/0/0||300||8.0||Drops from Black Knights that wield them|
|Stone Greatsword||148/100/0/0/100||C/C/E/-||40/10/0/0||800||18.0||Dropped by Giant Stone Knights in Darkroot, sold by Shiva of the East (15,000 souls). Two-handed strong attack has an effect that mimics the Miracle Tranquil Walk of Peace, but consumes weapon durability.|
|(True) Greatsword of Artorias||120/85/0/0/100||C/C/B/B||24/18/20/20||400||10.0||Ascended using Sif's Soul with Broken Straight Sword+10 or Straight Sword Hilt+10|
|(Cursed) Greatsword of Artorias||158/0/0/0/100||C/C/C/C||24/18/18/18||400||10.0||Ascended using Sif's Soul with various +10 straight-blade weapons.|
|Abyss Greatsword||160/0/0/0/100||C/C/-/-||22/18/0/0||300||9.0||DLC only. Ascended using Artorias's Souls with various straight-blade weapons.|
|Obsidian Greatsword||320/0/0/0/100||-/-/-/-||20/16/0/0||350||8.0||DLC only. Obtained by cutting off Kalameet's tail.|
|Greatsword||130/0/0/0/100||C/D/-/-||28/10/0/0||200||12.0||Sold by Crestfallen merchant (8000 souls). Found in Anor Londo. Drops from Heavy Knight (Mace/Sword).|
|Zweihander||130/0/0/0/100||C/D/-/-||24/10/0/0||200||10.0||Found in Graveyard next to Large Skeleton.|
|Black Knight Greatsword||205/0/0/0/100||B/D/-/-||32/18/0/0||300||14.0||Drops from Black Knights that wield them.|
|Dragon Greatsword||360/0/0/0/100||-/-/-/-||50/10/0/0||400||24.0||Cut off Ancient Stone Dragon's Tail in Ash Lake (does not cause hostility).|
|Scimitar||80/0/0/0/100||E/B/-/-||7/13/0/0||150||1.5||Starting weapon for Wanderer class. Can be bought from the Undead Merchant (male).|
|Falchion||82/0/0/0/100||E/B/-/-||9/13/0/0||160||2.5||Found in Blighttown.|
|Shotel||82/0/0/0/100||E/C/-/-||9/14/0/0||120||2.5||Can be found in Sen's Fortress or bought from Shiva of the East (10,000 souls). Heavy attack bypasses shields.|
|Painting Guardian Sword||76/0/0/0/100||E/A/-/-||7/20/0/0||100||1.5||Drops from the Painting Guardians in Anor Londo.|
|Jagged Ghost Blade||140/0/0/0/100||E/-/-/-||7/0/0/0||100||1.5||Drops from male ghosts in New Londo Ruins.|
|Quelaag's Furysword||60/0/180/0/100||E/B/-/-||11/13/0/0||600||3.5||Giant Blacksmith requires a +10 curved sword to forge with Quelaag's Soul. Damage scales with humanity up to 10.|
|Gold Tracer||130/0/0/0/100||E/A/-/-||9/25/0/0||240||2.0||DLC only. Trade with Lord's Blade Ciaran, or kill her.|
|Murakumo||143/0/0/0/100||E/B/-/-||28/13/0/0||180||12.0||Drops from Giant Sword Skeletons, and Shiva of the East.|
|Server||107/0/0/0/100||E/C/-/-||24/13/0/0||150||1.5||Found in the Blight Town swamp, guarded by a group of giant leeches. Restores HP when used.|
|Gravelord Sword||255/0/0/0/100||E/E/-/-||24/13/0/0||600||10.0||Join Gravelord Servant Covenant. 5 toxin damage per/s over 600 seconds.|
|Uchigatana||90/0/0/0/100||-/B/-/-||14/14/0/0||80||5.0||Dropped by Undead Merchant (Male). Purchase from Shiva of the East (5000 souls). 300 bleeding damage.|
|Iaito||88/0/0/0/100||-/B/-/-||14/20/0/0||80||5.0||Found in Blighttown, must jump to reach. 300 bleeding damage.|
|Washing Pole||90/0/0/0/100||D/D/-/-||20/16/0/0||60||8.0||Purchase from Shiva of the East (20,000 souls).|
|Chaos Blade||133/0/0/0/100||-/B/-/-||16/14/0/0||120||6.0||Made by Giant Blacksmith from any +10 katana and Quelaag's Soul. Deals 20 HP damage to user when attacking, though not when backstabbing or riposting.|
|Estoc||75/0/0/0/100||D/C/-/-||10/12/0/0||150||3.0||Found on corpse in New Londo Ruins.|
|Rapier||73/0/0/0/110||D/C/-/-||7/12/0/0||150||1.5||Drops from Balder Knights that wield them. Can be purchased from Undead Merchant (Male) (600 souls).|
|Ricard's Rapier||70/0/0/0/100||E/B/-/-||8/20/0/0||100||2.0||Drops from Ricard in a tower in Sen's Fortress.|
|Velka's Rapier||60/97/0/0/100||E/C/B/-||8/16/16/0||130||2.0||Found in the Painted World of Ariamis.|
|Battle Axe||80/0/0/0/100||C/D/-/-||12/8/0/0||250||4.0||Starting weapon for Bandit class. Can be purchased from Andre of Astora (1,000 souls), dropped by Armored Hollow in Undead Burg.|
|Butcher Knife||90/0/0/0/100||B/-/-/-||24/0/0/0||250||10.0||Drops from NPC invader Maneater Mildred in Blighttown (must be in human form).|
|Crescent Axe||115/115/0/0/100||D/D/-/B||18/12/0/16||180||7.0||Sold by Patches in Firelink Shrine, or dropped when he is killed.|
|Gargoyle Tail Axe||93/0/0/0/100||D/C/-/-||14/14/0/0||150||5.0||Drops when Gargoyle's tail is cut off (Bell Gargoyle and Anor Londo).|
|Golem Axe||155/0/0/0/100||C/E/-/-||36/8/0/0||600||16.0||Ascended from any +10 Axe with Soul of Iron Golem by Giant Blacksmith. 1-handed strong attack shoots projectile from the weapon.|
|Hand Axe||80/0/0/0/100||C/D/-/-||8/8/0/0||250||2.0||Starting weapon for Pyromancer class. Sold by Undead Merchant (Male) (450 souls).|
|Black Knight Greataxe||213/0/0/0/100||B/E/-/-||36/18/0/0||300||16.0||Drops from Black Knights that wield them.|
|Demon's Greataxe||114/0/0/0/100||A/-/-/-||46/0/0/0||600||22.0||Drops from Taurus Demon. Can be purchased from Shiva of the East (10,000 souls).|
|Dragon King Greataxe||360/0/0/0/100||-/-/-/-||50/8/0/0||400||24.0||Drops when Gaping Dragon's tail is cut off in The Depths.|
|Greataxe||140/0/0/0/100||C/E/-/-||32/8/0/0||230||14.0||Found in The Depths. Can be purchased from Crestfallen Merchant (8,000 souls). Dropped by Heavy Knights.|
|Stone Greataxe||190/0/0/0/100||B/E/-/-||48/10/0/0||700||24.0||DLC only. Dropped from the Stone Guardians in the Royal Woods|
|Blacksmith Giant Hammer||120/0/0/0/100||D/-/-/-||16/0/0/0||250||6.0||Drops from Giant Blacksmith in Anor Londo.|
|Blacksmith Hammer||87/0/0/0/100||C/-/-/-||14/0/0/0||250||5.0||Drops from Andre of Astora.|
|Hammer of Vamos||105/0/64/0/100||C/-/-/-||14/0/0/0||250||12.0||Drops from Blacksmith Vamos in The Catacombs.|
|Mace||91/0/0/0/100||B/-/-/-||12/0/0/0||250||4.0||Starting weapon for Cleric class. Sold by Patches in Firelink Shrine (3,000 souls). Found on a corpse in The Catacombs.|
Found in Firelink Shrine, must drop down elevator shaft.
|Club||87/0/0/0/100||A/-/-/-||10/0/0/0||250||3.0||Starting weapon for Deprived class. Sold by Undead Merchant (Male) (150 souls).|
|Pickaxe||89/0/0/0/100||B/-/-/-||14/0/0/0||250||5.0||Drops from Infested Barbarian (Boulder) in Blighttown.|
|Reinforced Club||97/0/0/0/100||C/-/-/-||12/0/0/0||100||4.0||Sold by Undead Merchant (Male) (350 souls).|
|Skull Lantern||30/0/75/0/100||E/-/-/-||5/0/0/0||60||0.5||Found in Tomb of Giants. Dropped by Necromancer.|
|Warpick||91/0/0/0/100||C/D/-/-||11/10/0/0||220||3.5||Sold by Andre of Astora (800 souls).|
|Dragon Tooth||290/0/0/0/100||D/-/-/-||40/0/0/0||999||18.0||Found in Anor Londo behind illusory wall in a fireplace.|
|Demon's Great Hammer||138/0/0/0/100||B/-/-/-||46/0/0/0||600||22.0||Drops from Asylum Demon (must defeat demon during first encounter). Obtained by trading Sack to Snuggly.|
|Grant||125/130/0/0/100||B/-/-/A||50/0/0/0||600||24.0||Drops from NPC invader Paladin Leeroy in Tomb of Giants (must be in human form).|
|Great Club||135/0/0/0/100||B/-/-/-||28/0/0/0||250||12.0||Found in Blighttown.|
|Large Club||120/0/0/0/100||A/-/-/-||26/0/0/0||250||11.0||Drops from Infested Barbarian (club) in Blighttown.|
|Smough's Hammer||275/0/0/0/100||D/-/-/-||58/0/0/0||600||28.0||Ascended from +10 blunt weapon with Soul of Smough by Giant Blacksmith.|
|Caestus||60/0/0/0/100||C/C/-/-||5/8/0/0||300||0.5||Sold by Andre of Astora (200 souls).|
|Claw||65/0/0/0/100||E/B/-/-||6/14/0/0||150||1.0||Sold by Shiva of the East (5,000 souls).|
|Dark Hand||200/0/0/0/100||-/-/-/-||?||999||0.5||Given when joining Darkwraith covenant. Dropped by Darkwraiths.|
|Dragon Bone Fist||90/0/0/0/100||A/-/-/-||20/0/0/0||150||8.0||Ascended from +10 fist weapon with Core of Iron Golem by Giant Blacksmith.|
|Spear||80/0/0/0||D/C/-/-||11/10/0/0||180||3.5||Sold by Undead Merchant (Male) (600 souls). Dropped by Phalanxes and Undead Soldiers that wield them.|
|Winged Spear||86/0/0/0||E/C/-/-||13/15/0/0||140||4.5||Found at Firelink Shrine, on the way to the Catacombs.|
|Pike||86/0/0/0||D/C/-/-||24/10/0/0||180||10.0||Sold by Andre of Astora (2,000 souls).|
Has a unique moveset.
|Silver Knight Spear||155/0/0/0||E/C/-/-||16/22/0/0||300||6.0||Dropped by Anor Londo Silver Knights that wield them.|
Has a unique moveset.
|Demon's Spear||100/0/0/120||C/C/-/-||12/10/0/0||400||4.0||Sold by Shiva of the East (15,000 souls).|
Dropped by Anor Londo Bat Wing Demons.
Has a unique moveset.
Deals physical and lightning damage. Longest reach of any weapon.
|Channeler's Trident||70/105/0/0||E/C/B/-||16/16/24/0||240||6.0||Very rare drop from Channelers.|
Deals physical and magical damage.
2-handed heavy attack is replaced with a dance that powers up all nearby allies.
|Moonlight Butterfly Horn||0/110/0/0||-/-/B/-||12/0/14/0||160||4.0||Ascended from +10 spear with the Soul of the Moonlight Butterfly by Giant Blacksmith.|
Only deals magic damage.
|Dragonslayer Spear||90/0/0/60||C/B/-/B||24/24/0/0||300||10.0||Ascended from +10 spear with the Soul of Ornstein by Giant Blacksmith.|
Has a unique moveset.
Can fire a lightning projectile.
Deals physical and lightning damage. Lightning damage scales with Faith stat.
|Four-pronged Plow||75/0/0/0/100||D/C/-/-||15/12/0/0||300||5.5||DLC only. Dropped by Treant Gardeners in the Royal Wood.|
|Halberd||100/0/0/0||D/E/-/-||16/12/0/0||200||6.0||Found in the Undead Parish|
|Gargoyle's Halberd||115/0/0/0||D/D/-/-||16/12/0/0||200||6.0||Gargoyle drop. Boosts bleed and poison resistance when equipped.|
|Lucerne||110/0/0/0||D/D/-/-||15/12/0/0||200||5.5||Found in the Catacombs. Deals blunt damage.|
|Giant's Halberd||110/0/0/135||D/D/-/-||36/12/0/0||300||16.0||Sold by Anor Londo Giant Blacksmith|
Dropped by Sentinels in Anor Londo.
Deals lightning and physical damage.
|Black Knight Halberd||230/0/0/0||D/E/-/-||32/18/0/0||300||14.0||Dropped by Black Knights that wield them.|
Has a unique moveset
|Scythe||100/0/0/0||E/B/-/-||14/14/0/0||130||5.0||Found in Sen's Fortress.|
|Great Scythe||100/0/0/0||E/B/-/-||14/14/0/0||130||5.0||Found in the Catacombs.|
Has 300 Bleed buildup per hit.
|Titanite Catchpole||120/145/0/0||D/D/D/-||16/14/0/0||600||6.0||Rare drop from Prowling Demons.|
Has a unique moveset.
Deals physical and magical damage
|Lifehunt Scythe||165/0/0/0||E/B/-/-||16/14/0/0||100||6.0||Made from +10 scythe or whip and the Soul of Priscilla by Giant Blacksmith.|
Has 500 bleed buildup per hit, but also inflicts some bleed buildup to the player.
|Whip||80/0/0/0/100||-/B/-/-||7/14/0/0||200||1.5||Found in Blighttown.|
|Notched Whip||76/0/0/0/100||-/B/-/-||8/16/0/0||200||2.0||Dropped by NPC invader Xanthous King, Jeremiah.|
|Guardian Tail||84/0/0/0/100||-/C/-/-||15/10/0/0||250||5.0||DLC only. Tail drop from Sanctuary Guardian in Sanctuary Garden. Inflicts poison damage.|
|Short Bow||31/0/0/0||D/A/-/-||7/12/0/0||100||0.5||Can be purchased from the merchant in Undead Burg.|
|Long Bow||36/0/0/0||D/A/-/-||9/14/0/0||100||1.0||Found in Darkroot Basin. Dropped by Undead Crystal Soldiers that wield them.|
|Composite Bow||55/0/0/0||C/C/-/-||11/12/0/0||100||1.0||Found in the New Londo Ruins.|
|Black Bow of Pharis||34/0/0/0||E/S/-/-||9/18/0/0||100||1.0||Drop from Pharis in Darkroot Garden. This bow has the longest range.|
|Dragonslayer Greatbow||85/0/0/0||C/C/-/-||20/20/0/0||100||10.0||Found in Anor Londo. This bow only fires Dragonslayer arrows and Gough's Great Arrows, which knock over the target upon impact.|
|Darkmoon Bow||80/80/0/0||E/D/-/D||9/18/0/0||400||1.0||Made from any +10 bow with the Soul of Gwyndolin by Giant Blacksmith.|
|Gough's Greatbow||85/0/0/0||B/C/-/-||27/20/0/0||100||13.0||DLC only. Talk to Gough after defeating Kalameet, or kill him.|
|Light Crossbow||50/0/0/0||-/-/-/-||10/8/0/0||150||3||Found in Undead Burg. Dropped by Undead Soldiers and Balder Knights that wield them.|
|Heavy Crossbow||55/0/0/0||-/-/-/-||14/8/0/0||150||5.0||Found in the Depths.|
|Sniper Crossbow||52/0/0/0||-/-/-/-||20/16/0/0||150||8.0||Found in Sen's Fortress. Increased range.|
|Avelyn||38/0/0/0||-/-/-/-||16/14/0/0||150||6.0||Found in the Duke's Archives, on top of a bookcase. Fires 3 bolts at a time.|
|Beatrice's Catalyst||40/0/0/0/100||E/-/A/-||6/0/10/0||90||2.0||Found in Valley of the Drakes/New Londo Ruins.|
|Demon's Catalyst||100/0/170/0/100||D/D/B/-||12/10/10/0||300||4.0||Drops from Demon Firesage in Demon Ruins.|
|Izalith Catalyst||40/0/0/0/100||E/-/A/-||6/0/14/0||300||2.0||Drops from Daughter of Chaos in Lost Izalith.|
|Logan's Catalyst||46/0/0/0/100||E/-/S/-||6/0/24/0||90||2.0||Found in The Duke's Archives. Must defeat Seath the Scaleless and buy all of Big Hat Logan's spells. Logan than will leave a chest behind with his armor and catalyst.|
|Oolacile Ivory Catalyst||24/0/0/0/100||E/-/C-||3/0/12/0||30||0.5||Sold by Dusk of Oolacile in Darkroot Basin.|
|Pyromancy Flame||0/0/40/0/100||-/-/D/-||4/0/0/0||30||0.0||Starting equipment for Pyromancer class. Given by Laurentius in Firelink Shrine after rescuing him in The Depths. Gifted by Eingyi if infected by Parasite Egg.|
|Sorcerer's Catalyst||40/0/0/0/100||E/-/A/-||6/0/10/0||90||2.0||Starting equipment for Sorcerer class. Sold by Griggs of Vinheim (500 souls) in Firelink Shrine after rescuing him from lower Undead Burg. Sold by Blacksmith Rickert in New Londo ruins (500 souls).|
|Tin Banishment Catalyst||145/0/0/0/100||E/D/A/-||10/10/12/0||160||3.0||Found in Blighttown.|
|Tin Crystallization Catalyst||240/0/0/0/100||E/-/S/-||7/0/32/0||90||2.5||Drops from BIg Hat Logan (hollow form).|
|Tin Darkmoon Catalyst||44/0/0/0/100||E/-/-/A||4/0/0/16||60||1.0||Ascended with Gwyndolin's Soul.|
|Oolacile Catalyst||40/0/0/0/100||E/-/C/-||6/0/10/0||55||2.0||DLC only. Drop from Oolacile Township Sorcerers.|
|Manus Catalyst||190/0/0/0/100||B/-/S/-||14/0/13/0||60||5.0||DLC only. Ascend catalyst using Soul of Manus.|
|Canvas Talisman||14/0/0/0/100||-/-/-/A||4/0/0/14||50||0.3||Starting equipment for Cleric Class. Sold by Patches the Hyena (1000 souls).|
|Darkmoon Talisman||14/0/0/0/100||-/-/-/A||4/0/0/24||50||0.3||Darkmoon Covenant.|
|Ivory Talisman||14/0/0/0/100||-/-/-/A||4/0/0/16||50||0.3||Sold by Patches the Hyena (5,000 souls). Drops from Rhea of Thorolund.|
|Sunlight Talisman||14/0/0/0/100||-/-/-/A||4/0/0/14||50||0.3||Drops from Solaire of Astora.|
|Talisman||14/0/0/0/100||-/-/-/B||4/0/0/10||50||0.3||Found in chest near Firelink Shrine. Sold by Petrus of Thorolund (1,000 souls), and Rhea of Thorolund (200 souls).|
|Thorolund Talisman||14/0/0/0/100||-/-/-/D||4/0/0/10||50||0.3||Sold by Petrus of Thorolund and Patches the Hyena (5,000 souls).|
|Velka's Talisman||14/0/0/0/100||-/-/A/-||4/0/16/0||50||0.3||Sold by Oswald Of Carim (5,000 souls).|
All pre-orders of Dark Souls were automatically upgraded to the Collector's Edition for free. Contents of the Collector's Edition include:
*The Mini-Strategy Guide, Original Game Soundtrack & Behind-The-Scenes Videos are provided for digital download via a uniquely redeemable online code printed on a specially marked card inside each Collector Edition box.
The original soundtrack was composed by Motoi Sakuraba. It was included in the Collector's Edition.
Differing from the European and Japanese versions, the US soundtrack version was released as a digital download as well as having a different tracklist order.
|07||Chaos Witch Quelaag||2:36|
|08||Daughters of Chaos||2:53|
|11||Great Grey Wolf Sif||3:20|
|12||The Ancient Dragon||3:16|
|14||Ornstein & Smough||2:48|
|15||Gwynevere, Princess of Sunlight||2:45|
|16||Dark Sun Gwyndolin||2:52|
|19||Bed of Chaos||3:38|
|21||Seath the Scaleless||2:57|
|22||Gwyn, Lord of Cinder||3:35|