Afterfall: InSanity is a post-apocalyptic third person shooter/survival-horror game. It originally started development as an RPG by Polish fans of games like Fallout and S.T.A.L.K.E.R. before it was professionalized under Intoxicate Studios in mid-2008 and got turned into a survival-horror game.
The game was released by Nicolas Entertainment Group on November 25th worldwide via digital distribution on PC while a boxed version was available in Poland (including a Collector's Edition). Initially, Xbox 360 and PlayStation 3 versions were announced but only the Xbox 360 version seems to be still in development.
After initially launching only on gamersgate, the title now made its way onto other digital distribution platforms - namely Impulse and Origin. An "Extended Edition" was announced for release in Q3 of 2012 on PC and Xbox 360.
Afterfall: InSanity is set in the year 2035, taking place in the aftermath of World War III. Following the war, many people sought refuge in a shelter called Glory. However, over time, Glory became more akin to a prison than a safe haven.
Players control Albert Tokaj as he attempts to overcome his own fears in order to help the citizens of Glory find respite elsewhere.
In March 2012, Intoxicate announced a "2.0" edition of the game with significant changes to be released in Q3 2012. This update, dubbed "Extended Edition" would be distributed via a free patch to owners of the PC version while the first time Xbox 360 release will be available at the same time with all the changes already implemented.
Most notable changes include (taken from the game's official website):
Before there was the Kickstarter craze, there were clever marketing ideas. Developer Intoxicate Studios took to the web on October 9th, 2011 to announce a risky plan: They wanted 10 Million people to donate $1 in the form of a pre-order with 10% going to charity. This meant gamers would pay $1 and receive the full game upon release. If they failed, they would donate all the money the received to charity while the game would be sold at regular price. Since the goal was unrealistically high, the campaign failed and the game launched on PC on November 25th, 2011. Those who participated in the $1 campaign were given download codes for the game's soundtrack as well as a 50% off code for the game to be redeemed only on gamersgate.com.